Yeah aim assist is the same as aiming in the general direction and getting a kill, stfu. You seem like the type of guy who’d brag his 3000$ pc runs games better than a 300$ console. I’m sure that extra digit was worth 50 more frames. Aim assist isn’t as prominent in multiplayer titles too. I bet you advocate that console aim is easier too 😂
And a keyboard has much more in common with the D-pad than it does with analog sticks. I'm not sure what the implications of that are, I'm just pointing it out lol
Using an analog stick as a pointer it's whats bad. Mouse and analog stick is the way to go. Keyboards are only used because they're what everyone has they're only really good for typing and RTS's.
Gotta give props to Nintendo for sticking with the tech they believe in instead of abandoning it at the first sign of outcry. Microsoft dropped the Kinect like a hot dinner plate and I’m pretty sure Sony had whoever created the Move silenced... permanently.
And I really really really loved the Move. I don’t know how anyone can believe we aren’t fools for trusting Microsoft and Sony to support their own accessories and features. Sony has a great gyro controller as good and as capable of Nintendo’s.... and they never support it for FPS. I saw the new PS5 controller and couldn’t help but laugh... I’m sure that too will have a bunch of new and fantastic features that Sony will never support! Nintendo is the OG of innovation and quality. I wish a deadly alliance between Nintendo and Sega would form to push out the competition from the market.
I don’t dispute the motion capabilities of Move, but my goodness we’re they some of the WORST controllers ever made. No analogs AT ALL? 4 tiny buttons in a non-ergonomic layout? It’s worse than the Wiimote and nunchuk
Yeah, they stick with their gimmicks, look at the Wii U, universally hated and underselling all around (maybe because Nintendo never actually puts good hardware in their systems and it shows?) The Kinect with the Xbone was a sour spot from the get go, instead of having it as an add-on they decided the FORCE people to buy it with a 500 euro/dollar package instead of the competitor the PS4 which retailed at 400 euro/dollars. Also that my Kinect actually died by absolutely nothing, the fan just stopped working and it never turned on again, not my problem since it was a paperweight regardless.
I remember first using a bow in Breath of the Wild and being amazed at how good the gyro aiming felt. You can adjust your aim so naturally and easily. I can't imagine people NOT wanting that feature
Funny; my first time with gyro aim was on the Wii U with Wind Waker HD. I started out just using it to make small adjustments and corrections almost without even thinking about it, and I ended up using it almost completely in place of the stick. By the time I got Breath of the Wild on the Wii U, I was completely used to gyro aim. Sadly, I was also used to the touchscreen inventory that Wind Waker HD had, and I spent Breath of the Wild thinking that navigating the huge inventory would've been more intuitive with the touchscreen. Imagine how I felt when I remembered that, originally, the game was going to have a touchscreen menu, and it was gutted from the Wii U version when they made the Switch version.
Yeah, BotW really showed me how good motion controls can be. Too bad that official Joy-Cons need to be replaced regularly due to motion controls, forcing me to buy third party Joy-Cons which lack motion controls. Luckily these Joy-Cons have better control sticks making aiming with them much more doable than it is with the official Joy-Cons and the tilting puzzles can be beat without motion controls also.
@@dr.c2195 If you have issues with drift on your original joy-cons it can be fixed easily with some isopropyl alcohol, there's tutorials online. I've had both of my joycons drift and fixed them both, and they still work great. I will say if you can afford it, the switch pro controller is much better, has built-in gyro, and the sticks will never drift
The problem is, motion aiming was the only thing the WII had. A single analog stick (if you plugged it in) a single d-pad that didn't reliably work, one button on the front and two on the back and that's it, the two on the bottom are out of reach. Had they added motion aiming to a controller that otherwise looks like a gamecube controller (still the only of their controllers designed for usability), I guess people wouldn't have hated it as much.
This is actually what my thoughts were playing splatoon. I turned off motion controls at first but after a few months i noticed every pro player using them and decided to turn them on. I suffered losing a lot at first thinking its weird and uncomfortable but after learning it i could never go back. Because i realized its very close to using a mouse. You can choose to swing around in a 360 or make tiny micro adjustments and looking at my very old gameplay footage i can see i wrestled a lot with the stick snapping around barely hitting targets when now i can consistently snipe with gyro controls
I fully agree that motion controls are wonderful...when done right. I believe part of the reason it has garnered such a bad reputation is because so many games implemented them poorly and only used them as a cheap gimmick.
Doughboy123x I know Metroid Prime 3 did it pretty well. Motion control made aiming better. Though, aiming is pretty wonky overall in the Metroid Prime series tbf.
Overall I feel like the wii was ultimately poorly equipped to bring IR aiming into certain fields. For example, I'd like to point to Metroid Prime 3 actually. Being able to aim with the controller was great. Fabulous. I loved it. But I had to point at the edge of the screen any time I wanted to turn, and that was a major hindrance to play. MP3 could have benefitted greatly from dual analog control, left stick for feet, right stick for head, and IR for the arm cannon
I'm a gun enthusiast, while aiming is easier, there should never be a point in time where you're aiming without using the sights, and you have to lean into a shot with a pistol to prevent the muzzle from flipping in a weird way that might throw off your aim. You also don't want to take too long to shoot or else your aim might drift. TL;DR: Yes, aiming is easier, but there is a lot that can throw it off, and there are skills that make it easier that will take time to learn.
Yeah I wanted to buy it recently to be shocked that they don't make it anymore. A friend of mine let me try it and I was hooked. Unfortunately, I can only buy it used, for much more money
Valve didn't advertise anything about the controller, no game demo or video on how to use all it's features or anything, They just released it and expected everyone to know what's going on
people saying "you're not supposed to headshot every enemy in sight so quickly" have you ever played an on the rails shooter in an actual arcade, that's my entire childhood scrub
They were specifically talking about RE 4. This video isn't about RE 4, so he wasn't really going to go into it, but the reason it's considered "Cheating" is for the same reason it has several other "outdated" systems. The "limited" (but fully functional) control scheme makes it scarier, depowering you to make the enemies more of a threat. Up to the individual on how important that is, but RE 4 was still supposed to be a horror game like its predecessors.
@@servantrider7044 My favorite game like that was Halo when it first came to the PC. Halo was never exactly hard, but when ported to PC? Every reviewer had to literally knock points off because even on legendary, it was sort of a casual walk in the park. Just due to better controls.
@@servantrider7044 Resident Evil 4 on Wii has a secret adaptive difficulty that makes the game harder if you're doing better anyway. It really doesn't matter if it feels easier when the enemy count is increased and ammo count is decreased to compensate
I remember when Splatoon came out, I was seeing an avalanche of tweets saying things like "Do yourself a favor and immediately turn off the motion control, here's how". And all I could think about is how much of an immediate disadvantage these people were putting themselves at based on their own stubbornness. Speaking of which, with Fortnite having crossplay, the Nintendo Switch users have a mad advantage over the Xbox and PS4 users entirely because of the gyro aim assist. I really wish it was something people would be more open to. After playing Breath of the Wild with the Pro Controller's gyro, it was like opening a third eye.
I use stick only on Splatoon, and got to rank S. I'm pretty confident in saying it doesn't matter which one you choose as long as your happy/comfortable with your play style.
@Slevin It is subjective and will always will be,there isnt a definitive control type for "everyone"and you wanna talk objectivity?Than know that motion controls wouldn't work for Tactical shooters,even in more basic games like Cs:go most people play with low sensitivity.
@@starmangalaxy2001 Stick controls in Splatoon aren't worse than any other game necessarily, it's just that the game has no aim assist so you have to rely on actually being able to use the sticks to aim. Which it turns out is fucking hard because it's a dumb input method.
@@CyBeRiun Splatoon used a colossal [likely square] deadzone, heavily restricted diagonal movement, and the vertical acceleration was different from the horizontal, making acceleration inconsistent and skewing diagonal movement vertically, making diagonal movement less accurate than just restricted diagonal movement. It was objectively worse than many other games, and the vast majority of other games are handled poorly themselves. The bar is extremely low and Nintendo shot below it. No aim assist was just the cherry on top. Sticks are only hard to aim with because they're set up horribly.
I remember in my school days, I took a writing class where we had to write essays on the spot. My teacher wanted us to write one to see where we were as writers, so it wouldn’t be graded. I wrote an essay on motion controls and what makes them work and why they should be an option on all platforms. I even quoted several articles and your video. My teacher refused to read my essay based on the title.
What an asshole, that teacher should at least get a waring from the school. My moms a teacher and she would never turn away an assignment based on the title.
@@heroslippy6666 In Donkey Kong Country returns, you had to shake the goddamn controller everytime you wanted to roll. This is what people mean by unnecessary ham fisted motion controls.
@DanifireO7 It's natural, but it's not precise. And when you're trying to play a game that's all about split-second reactions and carefully timed jumps, it can be a bitch. I personally never had any issues with it when I played DKCR on the Wii, but I understand where people are coming from.
Years ago this video convinced me to try Gyro aim in more games and it dramatically improved my enjoyment of aiming with a normal pad in multiple games. In Monster Hunter Rise I went from never using the Bow to loving it thanks to gyro.
The unfortunate side effect of people refusing to try anything other than analog controls on consoles are the increased aim assist. We are now at the point where it’s actually an advantage to play with a controller in competitive shooters like Warzone or Apex Legends because the aim assist is so strong. People using the worst possible controller for aiming are getting rewarded while others using mouse or motion suited for precision are punished.
@@user-bb2op9he1x indeed. But instead of ethics or moral it comes down to profit. They are protecting their biggest source of income and that being the casual console player. Now with every game being crossplay they had to crank the aim assist up to 11 so the average console player wouldn’t get destroyed by PC players on m&k. The downside is that the above average player now have a huge advantage since the aim assist is basically an aimbot in many games.
@@nameofthegame9664 Its less about profit and more about people making constant boogaloos about "motion is le bad" or are so conditioned into using Aim Assist, they can't play without it.
Motion controls aren't casual, the Wii was casual. Everything attached to the Wii has become stigmatized as casual, unfortunately including motion controls. It didn't help that the kinect and the move doubled down on this casual market and further stigmatized motion controls. I think VR is gonna be the only way for popular acceptance of motion controls.
@@zedhead90 Unless you're playing it on PC, you're going to get a shitty 60 fps on all the consoles, maybe less. Not everything is about graphics and frame rates.
@@Mechaghostman2 True, but a high framerate can really make the difference in how a game feels. Same with graphics; if the graphics are downgraded, the art style can also be affected. For example Zelda BOTW played at 60FPS, it'd be amazing, however it's hard to adapt from playing at 120FPS on PC to 30FPS on BOTW.
@@_ace_defective_ Our eyes in real life don't really see things in such high frame rates. That's why when you move your hand quickly in front of your face, it's all blurry. Yes we can see flashing lights much quicker than we can see motion, but games, movies, and shows with a high frame rate don't look realistic.
I started playing botw with a 3rd party controller that didn’t have gyro, so when I swapped to one that did, I had that splatoon pre-release confusion of not understanding why my aim kept shifting when I wasnt touching the stick. When I figured out it was gyro aim, I turned it off and went back to playing the way I had: stealthing around and taking goddamn near a full minute to line up each headshot. On a whim I tried turning it on now that I knew what was going on, and instantly my aim improved tenfold. Lining up a headshot was so fast and so responsive I started using it in the middle of combat encounters rather than exclusively while stealthing. Made the combat so much more fun and varied
I had the exact same reaction when I found out botw had gyro. I didn’t like it shifting so I turned it off. Then I saw this video and decided to give it another shot. DRAMATIC DIFFERENCE. people really need to give gyro aiming a chance
3 years later and you were totally right. Gyro aim is being accepted, implemented and adopted in a bunch of different games. Even the Team Fortress 2 community had it's "come to Jesus" moment when Solarlight released his video about this subject, and now the Steam Deck expects you to use gyro as default (w/ flick sticks).
a lot of console games like doom eternal, apex legends, etc still dont implement gyro aim even though in their switch versions they do and its a bummer
When I played horizon zero dawn for the first time after playing zelda botw for about 180 hours, I constantly got annoyed by the fact that I couldn't use the gyro when aiming. Gyro aiming is such an amazing and helpful feature, I really hope that it'll be able to stick.
Exactly, I played Panzer Dragoon Orta on the Xbox and found it difficult to aim at many of the moving enemies with the analog stick, a fast paced on-rail-shooter like that benefits from motion controls
I just can't get used to gyro aiming with tablets. IR aiming was great for me but gyro aiming just feels awkward and slow... Especially when the fucking screen I'm using to play is what I have to move!
BOTW may just be my first true experience with gamepad gyro, and it really is terrific. It felt so smooth to line up shot with the degrees of my wrist, which funnily enough allows my thumbs to actually focus more on things like movement and items. Damn, I need to go play some more BOTW now.
I thought everyone KNEW that aiming with dual sticks is as accurate as playing darts blindfolded... all the 360 noscopes you did in CoD were because of HEAVY aim assist and not skill. Edit: typo
Ah yes, it's all because of aim assist. On guns with absolutely terrible hipfire accuracy and doing a trick that requires perfect timing to hit your shot. Yes, that was all aim assist.
Calvin_Coolage I feel like the reason PS and xbox gamers think dual analog is the best is because developers used a crazy heavy amount of Aim Assists in the 7th Generation. Which made them in turn believe that dual analog was amazing. If the aim assist would have been very light. I think PS and xbox gamers would react very different to motion and gyro.
This might be the best video there is on the benefits of motion/gyro aiming over thumbstick aiming. Great work! Have you encountered flick stick at all?
He briefly mentioned steam controller configs, but it didn't seem like he was all too well-versed on what can be done with the configurator (as well as your amazing software JSM that I actually use with the aim mode instead of flick stick mode) at the time of upload.
@@chickennugget6684 yeah I will admit as a Nintendo fan that they didn't do much with HD rumble pretty sure the only thing ive heard about it in 3 years is in Bowser's Fury when cats rub their head on Mario you can feel it in the joycons apparently
Yeah right! I was one of the people who initially hated it aswell back in the first Splatoon demo but after playing BOTW it's really a very helpful tool and would love to see it implemented in more games
One of the reasons I hate what epic games did when they put fortnite on the switch. I dont play fortnite like at all, but all of their console ports are just that. Ports. They dont change anything. And when switch has something as amazing as gyro aim, why didnt they bother to implement it? Gyro aiming is the best thing for gaming to come from the 2000s
@@CaptainFlufification Actually, they did change one thing... YOU CAN'T USE A FUCKING MOUSE AND KEYBOARD... If it's fucking cross compatible with PC you better have the fucking option to use a goddamn mouse and keyboard!... One of these days... For now imma just go play some Minecraft, a game that knows how to implement cross compatiblity better than the guys at epic games could ever dream of...
Dude do you really use that monkey ball thing? You know that sega is oficially dead with their "great" announcement that also was only in japan all their sagas that arent sonic will probably die just look at nights and billy hatcher
PC Gamers be like: "We can configure anything to play anything with anything we want! Watch, we'll play Dark Souls with BANANAS!" and that's why PC gamers are fine adopting any play styles.
This video is going to age like wine as cross platform play continues to be normalized by game devs. Fingers crossed that Microsoft reconsiders no gyroscope in the new Series X at some point in the near future, and developers begin building their games with the gyroscope in mind with the Playstation 5.
The ancestors also did funny stuff like murder and drink alcohol from the skulls of their enemies or put a bunch of make up on those heads and play dress up with them. Really, fuck the ancestors. They were weird af
@@hahasamian8010 I mean not necessarily. If you hate them for being *prohibitively* expensive then it's valid, but a Switch is the same price as everything else so that's on you for being poor AF.
@@X606 Well to be fair maybe thats wrong. I think I hate Motion Controls more. VR is.... okay I guess. At least its somewhat more separated and not fully forced onto you (yet..) Also, VR pretty much kills Motion Controls so that makes it better by default.
People saying they dont have "the space to move their arms and controllers around for motion controls"... it's just little wrist movements. You arent lifting your controller and moving it all over the place. This just goes to show how many people never even gave them a shot.
Finally managed to get a Switch after three years of hating not having one and I’ve tested motion aiming in BOTW and Warframe and I honestly get it now. Always worried that my hands were too shaky after having a not so great experience with the Wii beyond the “waggle” controls. I definitely want to get better at this control method because it’s genuinely so good feeling to use.
I want the LBP games to rerelease on GoG, or if I can't get that, I'd also take Steam. I would pay for LBP2 again to get it on PC. It's a shame the series seems to be getting lost to time.
I'm sure others have said it but the scheme widely considered to be by far the best, mouse + keyboard, already *is* a motion-control scheme. You have to move the mouse to aim.
Well, technically analogue sticks are moved by your fingers as well, and so are even keys on the keyboard. Anyways, have you heard of the analogue keyboard "wooting"? It opens up some cool possibilities.
El Golden Goose You can even boil it down even further to fingers vs wrists. Fingers are great for grabbing stuff, but they’re absolutely terrible at precise movements compared to your wrists.
@@TheKorbi there is a 1-to-1 relationship between moving a mouse and moving your pointer, compared to the velocity-based relationship of an analog stick
@@purvdragon-sensei Interesting argument, bit it falls apart when you realise pen(cil)s and paintbrushes are used to scribble tiny symbols that convey meaning and draw pictures.
Those initial reviews hating on splatoon’s gyro controls are going to age as poorly as the initial reviews hating on Halo’s new control scheme of dual analog lol
gyro aiming is the best thing to ever happen to console aim, i'd go even further and say it feels better than mouse aiming (when the gyro works perfectly) because it's simply natural. you point and aim, you do this with everything all the time, you grab a cup and aim the opening upward, it's simply natural to do
Both the gyro and real guns use angular displacement to aim. Both also need trigger discipline to keep on target while firing. Mix this with the frictionless medium the gyro can operate in, and you have a control method that is very close to the way an actual gun behaves. I tell people to aim the gyro like a barrel is pointing out the front of your controller, and you have a little turret in your hands.
WHERE ARE THE TREADMILL INPUTS? Not enough people have the room to deploy VR without some way to infinitely walk in a single direction and every treadmill design costs close to a thousand bucks. We need to subsidize this is we ever want more than the extremely invested to check it out for longer than VRChat
@@DoomRater The treadmill nearly has to anticipate your movements and not throw you off balance, which is significantly easier when you're wearing a confusing blindfold. I wouldn't hold my breath for consumer treadmills anytime soon. If anything let's hope feet trackers movement will somehow be standarized.
@@Mixonpl When I say treadmills I mean any foot input whatsoever, not specifically treadmills. Omnidirectionals were one of the first foot input methods I became aware of.
@@DoomRater Right, this could certainly be a possibility as all the hardware, and even software is out there (Natural Locomotion). VR is a bit too niche right now though.
Forget VR. People liking motion controls is much older. A mouse is a motion-control device, and people have liked using that for controlling things for decades.
I give Nintendo a hard time a lot these days, but I could never in my life imagine playing a shooter on any other console. Aim assist always felt like cheating, and I'd rather be genuinely bad at a game where I have full control than artificially good at a game that nudges my aim to be more accurate. And, for the record, I'm absolutely terrible at shooters, even on PC.
Go read Gamespot's Alien Resurrection review. "The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection."
@@trollbreeder2534 The review they're mentioning was from when the now-standard dual analog control scheme was new. The reviewer thought that controlling movement and the camera separately was a terrible thing because they weren't used to it.
Between all your videos advocating to at least give gyro a chance and that motion controls CAN be done correctly and implemented correctly; you have changed my outlook on motion and now I am checking for it in games where it's an option. Not all games implement it well but I'm glad it's becoming more of a standard included feature. It's really up to the devs to make the experience to use the motion controls as simple (or complex) as possible to be useful. I think Splatoon and Splatoon 2 really nailed it and are some seminal games that sparked the conversation around motion controls actually being a superior way to play the game. Personally I still stick with standard controls and high sensitivity when I play Splatoon but I can see how people like it. I think motion/gyro implementation is great in place of or to compliment something like aim assist. Those fine adjustments to your shots can be great in games like Zelda Breath of the Wild where you just need to move it at the exact right moment for the smallest adjustment to get the perfect shot. I prefer games that tend to use gyro/motion as an *optional compliment to create a complete control setup versus games that are mandate motion (or touch) controls. I've played quite a few games where motion was an optional feature but just did not seem optimized for gameplay at all. It's really touch and go in my experience. Anyways thanks for changing my perspective on motion and gyro. Also love the channel I'm a new viewer and always checking for new videos or rewatching old ones; the edits are great.
Same thing here! Although I do prefer to use gyro period rather then a touch pad / gyro combo because touchpads aren’t a standard feature for controller schemes outside of Valve’s and Sony’s controllers.
If you game on PC i suggest getting a DS4 or atleast a swith pro-controller and mess around adding gyro to older games It makes a good deal of em playable with a controller
I always hated analog aiming. In Uncharted I discovered that it was actually easier for me to aim by moving Nathan Drake's body in some instances than by aiming his reticle. Now I only play shooters on PC.
I felt the same playing republic commando. It felt easier to move the character than the gun. I can only imagine how much nicer it would feel with motion aiming
here’s my hot take: the Wii version of RE4 IS the best port because the motion controls feel the most immersive. it doesn’t give an “unfair advantage” by making headshots easier, especially once the game starts de-incentivizing headshots by making the enemies turn into parasites. the game just flows smoother and that’s not a bad thing.
this vid made me buy RE4 on the wii and i honestly agree with you 100%, this is literally the best shooting controls in a console game I've ever played
Ive only heard that as a rumor that was debunked, and that the plagas are going to spawn regardless of headshots. But I don't have anything to verify it anyway, and it could be wrong. RE4 has the difficulty adjusting systems so it could be based on headshots, having excess ammo, or just random chance.
Motion controls can't seem to shake the stigmatized reputation from the Wii era. I still wonder why people still want to forget about motion controls when games that misused them have mostly been gone for over a decade now.
It's the same reason people think Cartoons are for just kids or that Justin Bieber is gay and therefore bad somehow: people are really out-of-touch when it comes to things they simultaneously hate and yet don't actually care about beyond that hate. I think a lot of it comes down to first impressions that are so strong that it turns people off and they never actually go back to see if it's improved.
Breath of the Wild was the first game I ever played with Gyro aim. It felt so intuitive and it was amazing how good the aiming felt. Now I've wanted that kind of control to become standard.
Damn, you are continuing to put out some of the best gaming-related content on RUclips. Where did you come from? It is like you just skipped that awkward early channel phase and went straight to killing it.
My favorite aiming was in Prime Trilogy. IR aiming is godly. Half the time, I didn't feel the need to lock on. I only really locked on to abuse the homing mechanic the Wave Beam has, by hiding behind a corner and shooting around it, locked into the target. Can't do that on a GameCube.
I think Metroid Prime is a fantastic example of how motion controls can be used. The controls were so good in Prime 3, they went back and redid Prime 1 and 2 so they could adopt the motion control scheme.
@@MemeMuseum23 I think the best Nintendo game in VR would actually be Xenoblade X, if they were able to work around it being a 3rd person action RPG, flipping around in attacks and such. Just IMAGINE leaping off a huge cliff in VR, and flying around in a Skell.
I think what made me shy away from motion controls (and the Wii entirely) was the fact that seemingly EVERY game felt the need to implement some kind of motion control when many of them would have controlled just the same if not better with just a usual controller scheme.
Umm.... But that's why wii exist...and Sony and Microsoft try to dip in that trend too. Also some games has options to use gamecube sticks or pro controller if you don't want to use the motion control or see it pointless as it might be
@Daniel Callahan Nobody asked you to agree, but it is just ignorant to say, that they are pointless. Who the f**k are you to judge me and other people who liked them? I liked motion-controls in these games but hated it in others. The option to choose if we want to use motion controls are traditional control would be great. And that was my point. And it had a purpose in many games. Metroid Prime 3 motion controls were way smoother than Metroid Prime 1/2 controls. Mario Kart Wii Wheelies are the reason why people prefer Mario Kart Wii over Mario Kart 8. Pikmin 1 on the Wii ist better than Pikmin 1 on the GC because of the controls. On the other hand Mario Tennis Wii was worse than the one on the Gamecube... You have to judge the games individually and find the way you want to play the games. It's ok to criticize Nintendo because in some games they did not give you the chance to choose the controls. But to say that motion controls serve no purpose is just ignorant.
Daniel Callahan The motion controls in DKCR really hindered my enjoyment of that game. So many times I would roll when trying to ground slam or vice versa, and in general it just felt so imprecise. Thank god Tropical Freeze did away with it. As for Mario Galaxy, I actually didn't mind it much in that game. Sure, it was unnecessary, but it felt fluid enough that I didn't mind. I think in general though, game developers need to realize that there are times where motion controls make sense and there are times that they just don't. It seems like developers don't understand that it doesn't have to be all or nothing and that we should just evaluate the added worth of motion controls in a game on a case by case basis.
Ironically, motion controls are not good when used for meta motion involving the player avatar. For targeting things, it's a beast. Analog stick and gyro combo can satisfy a lot of varied game controls.
This is probably an unpopular opinion, but I prefer Metroid Prime 1 on Gamecube. I actually like the lock on feature and think the game works better when the focus is on pure DPS and weakness exploitation rather than aiming. Also the really cool tricks are VERY difficult to perform on Wii where it's difficult to turn around and it feels weird using lock on because it either gets in the way of motion aiming or if you turn off motion while locking on it feels weird when you snap off/kill an enemy and the motion jerks out to where your hand is resting. The snappiness of play on Gamecube makes it easier to control turning and perform general speedrunning tricks. Just my opinion, though.
It's funny to me that you use Goldeneye on the Wii as an example. When that game came out, I spent a lot of time playing online with the classic controller pro and getting steamrolled by particular individuals. When I looked up their names and found forum posts, I remember seeing videos they'd posted using the Wii Remote + Nunchuk combo. It was astounding to watch the enhanced freedom of movement. Also, props for featuring Noted Person Rich Evans in your video.
Can I just say thank you for making this video. I would never have given gyro aiming a chance if not for this. It's a shame not many games on ps4 support it, but I can use my ps4 contoller on pc just fine. It's especially good in 3rd person action games. I've bought resident evil 2 remake again just to enjoy it using gyro.
whenever I stop playing Splatoon 2 or some other Nintendo game with gyro aiming, and try some other game on the xbox or whatever, it's REALLY WEIRD. Like, it just feels clunky and painful to try to aim at even a still target, because I am trying to aim at the enemy, not in the general direction of the enemy, because I'm used to games which don't let your aim snap to your target like that. Of course, trying to actually do it manually would be a nightmare, because of how counterintuitive it is as an aiming mechanism, but it is a little funny to me that I'm having trouble on the more "hardcore GaMeR" consoles because they're trying to keep what is essentially an "easy mode" on all the time, and never bring more conventional skill into the equation.
As I was watching this, I kept thinking to myself "I can't agree with that. Traditional controllers have so much better functionality." But as I continued watching, I started thinking to myself... do they really? I looked back at my recent gaming history, and began to realise just how thoroughly motion controlling had enhanced my gaming experiences. Shooters on the Wii, the PlayStation Move, the Switch. I've been enjoying stuff with inbuilt motion functionality for years, and didn't realise until watching this video just how much I had been enjoying it. At this point, I feel like every single controller should come with at least some degree of motion control by default. It would be a step back not to include in all future generations of hardware.
PC gamers often deride controllers as being an approximation of aiming, instead of being truly 1 to 1. This is just the next logical step of that argument.
You should actually go back through the Wii Catalog and see how many bad implementations of it there were, there is a good reason this concept got instilled (due to bad examples or forced gimmicks on games that didn't need it). We are thankfully at a point where the industry bandwagon has shifted to mobile, so we mainly just have the thoughtful implementation left.
@@Redblaze27 I could go through any hardware and find tonnes of bad instances of poor game design. That was far from exclusive to the Wii. The existence of bad games does not diminish the importance and achievements of good ones. As this video states itself, any new idea has teething problems. Companies have learned since how to implement it more effectively. It's an adaptation period, both for the creator and the player. It has been refined since.
@@WordsofIvory The Wii had an obscene amount of shovelware however. So at the time, you had to do a lot of digging for good examples. Oh, also looking at mobile, its got a ton of shovelware burnout going on in the west too. Once the industry bandwagon finds something else to jump on with reckless abandon, mobile gaming should start to show its strengths again.
"Motion controls can easily and accurately listen to our intended commands and that's why it's bad. Using a controller should be as hard and anger-inducing as possible." Is it any wonder our species hasn't mastered space travel yet?
@albert fish that's not even his point though? even then, I'd argue that slumping in your couch and staring at a large screen isn't exactly a healthier alternative.
5 Years later and Gyro Aim is still underutilized on PS; absent from XBox; not natively supported by XInput and therefore still relies on third party tools and workarounds on PC... I always wanted to play Horizon Zero Dawn, but I'm no PlayStation guy. So I got it years later on PC. I wanted to play it "as it was supposed to be played" so I used a Controller and found it incredibly hard to hit anything with the bow (basically the game's "bullet time" feature is the only way for me to hit anything)... I tried it with Mouse and Keyboard and it felt like cheating in comparison.... Only later did I finally start playing Zelda Breath of the Wild on the Switch and I was blown away how smooth the Bow&Arrow gameplay is thanks to gyro aim. I also remembered that I had used and appreciated gyro aim when I played Duke Nukem 3D on the Switch. Imagine how puzzled I was when I realized that Gyro Aim wasn't available to HZD on PS4, despite PS4 having the hardware for it, the gameplay almost begs for it and HZD used to be PS4 exclusive (so they didn't have to care about Xbox not having that option)... Here I am in 2024 trying to get my Switch Pro Controller work with Gyro aim on PC to finally continue my HZD playtrough...
I initially thought playing Metroid Prime 3 with motion controls after playing the other two on GC felt weird, but now I play the latter exclusively on Wii. The way motion controls were baked into Corruption and similar titles just feel so satisfying to me. Also it just feels so much more immersive when aiming.
I attempted to play CSGO with a steam controller and while it's WAY more precise than a default controller, it would often give me cramps in my hands which does not help with endurance. For competitive games, I would say that M&K is still the definitive input method of play.
@@KingTwelveSixteen I'd say it depends on the game. In something like CS:GO where aiming is the primary activity and needs very tight precision at high-level play, mouse beats motion controls, but the opposite is true in a game like BotW, where you aim occasionally and use it to get good precision quickly, perhaps complimenting the analog stick.
I finally tried gyro controls and it is amazing. I never thought they would be accurate enough but now I beleive if they push gyro more mainstream, there will be no more need for aim assist on controller games meaning better cross platform play
Don't get me started about PC man, we can use literally any controller but companies decide that my ProCon on my PC doesn't actually have gyro fuck me dual stick or bust
So far the only way I found to use gyro in the ps4 is to use it as a mouse cursor when typing in it's virtual keyboard, why won't they let me use it in the context where it's actually good for? Playing MGSV on a ps4 is just a chore because of the lack of gyro.
The video is partially missing the point why people dislike motion controls. You covered the precise pointer and gyro controls which are by far the highlight of the Wii/Switch, but failed to focus on the fact that people just don't like the imprecise waggling. It's like how in the Galaxy games aiming for star bits is a loved feature but twisting your hand to make the twirl isn't, likewise for Donkey Kong Country Returns. So when you are showing screenshot of polls, what type of motion do you think people are actually voting against? The one that actually made RE4 a classic on the Wii, or the one that made elderly people brake their televisions?
Exactly the vast majority of wii games cand be made with a classic controller, the motion control in the wii was innovating but not as good as nintendo believe, the only games when the wiimote shine is when you need to aim otherwise is futil
The poll itself was specifically about Splatoon/Zelda style gyro aiming being added as an option for PS4 shooters: www.pushsquare.com/news/2018/07/poll_do_you_want_more_ps4_games_to_take_advantage_of_gyro_aiming
Yeah, the issue is people didn't wanna deal with motion controls that basically required them to not play the game in a relaxed stated. Gyro controls are certainly that happy middle-ground.
@Nerrel That's fine, but in that thread's own comments you can see people blatantly bashing motion controls, not gyro controls. My point is that the inaccuracies of waggling and the forceful nature that they were implemented in left a bad taste in many gamer's mouths (remember PS3's Lair? The Kinect?) so when they hear the words "motion controls" a lot of them just assume the worst. Obviously they should have considered gyro as a separate entity when voting there but alas. Anyway, this why I believe that this should have taken a more central stage in your video over a narrative that people are afraid of a "casual stigma".
I personally think that motion control/gyro is one of gaming’s best developments. Using it on a Nintendo Switch Pro Controller is amazing for certain games, and using the joycon’s motion controls are a huge step up from the Wii days. I’m surprised that these people don’t like changes like this in gaming. If we always stuck to the same things, most shooters would be a lot more stale these days
It's the enforced motion controls on awkward TV remote controllers for conventional games that was an issue. Hybrid controllers like the Dual Shock 3 or Switch Pro that are only utilized where there is much to gain are great.
hot take: play against western players in Splatoon is like taking a walk in the park but play against Asian players in Splatoon is walking through No man Land while mortar shells rainning down on you while you have only a leg and an arm.
I think the problem with motion controls (especially sensor bars) was that they were marketed to casual players, so the players of "hardcore" FPS games dismissed them offhand.
This seriously pisses me off. These "elite gamer" lads don't even realise that their games are pretty much playing themselves. Red Dead Redemption 2 is a perfect example of what happens when a developer fails to properly implement all the little tricks that help make stick aiming a smooth experience, you end up feeling like you have little control over where the cursor lands on sceen. As far as I remember, Breath of the Wild has zero aim assist and horrible deadzones, but it still plays like a dream thanks to those gyro controls. Splatoon plays wonderfully too. People need to start adopting this shit, it fucking works, and moving from a gyro to non-gyro game feels like stepping ten years into the past.
Yes, Gyro aiming is the best! Playing GTA on consoles is terrible, I don't undersand why, the PS3 has the sixaxis, but it only works for reloading or controlling boats.
Analog sticks are great for movement, but terrible for aiming. Gyro's the way to go. I find it interesting that the thumbpad on the Steam controller was supposed to be for aiming(like a mouse), but was lackluster in comparison to the ease of gyro aiming so people went with that.
@@Tassooow I'm pro-motion controls, but the PS3's Sixaxis was terrible. You have to use it to jump in Katamari, and every time I end up shaking that shit for like 2 minutes just to jump.
Went from playing BOTW and Splatoon 2 for a couple of months before hitting MHW on my Xbox again, it took me like 10-20 mins just to get used to non gyro controls again.
That intro was really funny. Gamers clinging to stick aiming are like my grandpa who desperately wants everyone to use no phones because he doesn't understand a rotary dial, willfully impairing progress.
This has VERY quickly become one of my favourite channels on this website. The way you tackle these subjects and insert a lot of humour into it makes me excited for whatever you've got on your agenda next. Absolutely wonderful work.
Yea it’s honestly really sad that the whole IR camera thing never caught on. Sure it was annoying to have to set up a sensor bar but I feel it was worth it
This video is the truth, you might hate it, but it's the truth Nintendo revolutionizes and the others follow. They hated Nintendo because it said the truth.
You know, I've been a long time gamer. But I always wondered why I liked only Nintendo Consoles and PC games. I never realized how much I used motion controls when I played. Like 6 of the last 10 major games I played benefit from them. Xbox and PS controllers have always felt clunky to me , but playing with a similar controller with gyro enabled is amazeballs. I think you put into words why I feel more comfortable with Nintendo and PC games. I can think the only other reason being mobility, since I can bring the devices with me wherever I go, which PC and Nintendo have been supporting for awhile now too through the development of the labtop and the gameboy. Anywho, nice video!
wiimote+ and the metroid prime games were a godsend. if nintendo had just perfected the motion control instead of letting it go... you can actually use the wiimote+ on PC for shooters now.
@@stoopidhaters No. CronusMAX is pretty much a USB stick. The only software you need is the one that lets you load in scripts or create them. But overall its simple. It works with every platform, 7th gen and up aside from the Wii itself. And I use it for using Wiimote & Nunchuck on Xbox and PC. If you want I can show you on Discord if you are interested. EDIT: So basically, any game that is 7th gen and up. On PC you may have to use GlovePIE to make the inputs of Xinput that CronusMAX uses to be recognized as keyboard and mouse inputs, but aside from that its any game basically.
Yeah was an absolute joy to play. Too bad Nintendo basically abandoned it. They should've made a first party effort to cater more to the FPS crowd, a la Hunters on DS, but on console instead. Prime games, as good as they were, are more of a Metroid puzzle/exploration game than your standard FPS affair. They got critical acclaim, but all the kids were out playing COD and Halo. Would've been hampered anyway by severely underpowered hardware and primitive online services. A shame really.
no disagreement about motion controls being good for aiming but 1) No mention of accessibility issue 2) Fixating on aiming only, without arguing for or acknowledging problems with other types of motion controls.
@Dr. Masquerade tell that to Nintendo ie the company hes praising for FORCING people to use motion controls and who can't even be bothered to let a traditionally left handed character be left handed.
@Alex Kingston Also I remember playing FPS games on the Wii and while aiming in your narrow field of view actually worked well turning left and right was so annoying. If I remember correctly you had to push the cursor to the sides of the screen which is extremely clunky. Not sure if I remember correctly but this video never touches on that point anyway so who knows.
@@sebastianw.7254 ...you're saying it's possible to turn off motion controls...in Skyward Sword?...OK Like if that's legitimately an option in a game fair enough, but it's not nearly as universal for Nintendo games with motion controls as it should be. And even if it were, he's still arguing that ALL motion controls are superior to none based souly on pointer and gyro aiming being fully functional "most" of the time.
@@KitCloud1 Two things: 1. What does Skyward Sword have to do with the video at all? Look, if you want to be able to enjoy Skyward Sword more, then stand up. Use your arms a little more. Embrace the casual nature of the Wii, don't reject it 2. He isn't saying that all motion controls are better than analog. He's saying that people should keep a more open mind about new innovations like motion controls.
My biggest issue with gyro controls is, much like the Wii, you have a limited range of motion. You can only turn so much before you end up turning away from the screen, so you essentially have a cone of perfect accuracy in front of you while still having to use analog controls to rotate it. It feels really tanky, and I'd still rather use a mouse.
I think mouse will always be the optimal input until VR technology takes off and the ability to turn 360 degrees without losing site of your screen is possible. Then maybe motion controls or at least gyro controls will be a close competitor.
I used to play goldeneye 007 on wii for countless hours with my friends and we got so good at aiming with motion. I think that game alone made me feel more open to motion aiming. Sad it hasnt been picked up as much.
Agreed. I play Breath of the Wild with it on, but Splatoon 2 with it off. in BotW, its only really at play when i'm in aim mode, while Splatoon 2 has it on as a perpetual constant.
Totally, I think many gamers's first exposure to actually holding one was when sitting down to play the game that draws everyone onto the nintendo console - super smash bros. And in that game the wiimote is absolutely terrible, which probably left a bad first impression. However some games are tons of fun using very simple mechanics because of the new space to explore with motion controls. Swinging swords and blocking with shields is fun, the weapons have a weight and a feel to them, you can't get that feeling at all with traditional controllers
@@Redblaze27 i think there should be more options in splatoon with gyro aim. its either you have it or you dont. and the fact that u cant move the camera up or down with sticks in gyro mode sucks
The problem with motion is when it's used for thinks like jolting the controller to spin jump in New Super Mario Bros wii, shaking to move faster in Super Mario Odessey, or used for finicky physics puzzles in breath of the wild. These are great games, but did they really benefit from this motion?
No but motion controls being used in games that play either as well or better with traditional controls isn't a reason to why motion controls are bad in general. As time goes on developers start to understand which games benefit from motion controls. While both BotW & SMO are pretty recent when compared to games like SMG1&2 (I wish that they made 3) you can definitely see that motion controls aren't used for every single action and I'm sure that in a few years motion controls will be a distant memory in these genres.
I agree. I'm on the camp that gyro assisted aim should be default, and that it should be supplemental, unlike the BotW puzzles. Just give us the choice. I dont want autoaiming
Devin Dykstra gyro made aiming in botw way more accurate and fun, and those puzzles were fun as fuck. If you were creative enough, you could do some crazy shit in those motion control shrines.
I bought Doom for the PS4, because it was a lot cheaper than the Switch Version. I played it a little bit, but had to stop, because it was too hard to aim. I died many times in the first level, but when I bought the Switch Version, it was much easier since this time I could actually hit the enemies.
Yeah. It's pretty easy to tell what control layout someone's using in Splatoon and let me say that I do not see a single stick control user in high-tier ranked.
So i've almost play games 2 years with my ds4 with steam input and this is my way of aiming : right stick for fast turn around , gyro for precise aiming 🔥🔥
The later cod wii games are pretty fun like that, but the first one sucked. If only it had the power to handle the bigger fancy games you could've had the wii as a big shooter console...
"Motion control is too casual."
_points gun in general direction of enemy and lets the game aim for me_
Well, there is a reason that the term "console peasant" exists.
"Don't make me shoot in your general direction!"
@@sneeznoodle "I will fart in your general direction"
Gyro Aim > Console Gamer
Thumbstick+Aim Assist > Console Peasant
Yeah aim assist is the same as aiming in the general direction and getting a kill, stfu. You seem like the type of guy who’d brag his 3000$ pc runs games better than a 300$ console. I’m sure that extra digit was worth 50 more frames. Aim assist isn’t as prominent in multiplayer titles too. I bet you advocate that console aim is easier too 😂
HOT TAKE: A computer mouse has much more in common with the motion controls of the wii mote than it does dual analog.
And a keyboard has much more in common with the D-pad than it does with analog sticks. I'm not sure what the implications of that are, I'm just pointing it out lol
@@jek__ analog sticks are really the worst of both worlds tbh
@@R0NYFL0NY meh, i prefer sticks to dpads, but aside that i really dont like them
Using an analog stick as a pointer it's whats bad. Mouse and analog stick is the way to go. Keyboards are only used because they're what everyone has they're only really good for typing and RTS's.
well no fucking shit, super cold take
Gotta give props to Nintendo for sticking with the tech they believe in instead of abandoning it at the first sign of outcry. Microsoft dropped the Kinect like a hot dinner plate and I’m pretty sure Sony had whoever created the Move silenced... permanently.
Johnny to be fair they still have the move for psvr
Sixaxis still has a chance
And I really really really loved the Move. I don’t know how anyone can believe we aren’t fools for trusting Microsoft and Sony to support their own accessories and features. Sony has a great gyro controller as good and as capable of Nintendo’s.... and they never support it for FPS.
I saw the new PS5 controller and couldn’t help but laugh... I’m sure that too will have a bunch of new and fantastic features that Sony will never support!
Nintendo is the OG of innovation and quality. I wish a deadly alliance between Nintendo and Sega would form to push out the competition from the market.
I don’t dispute the motion capabilities of Move, but my goodness we’re they some of the WORST controllers ever made. No analogs AT ALL? 4 tiny buttons in a non-ergonomic layout? It’s worse than the Wiimote and nunchuk
Yeah, they stick with their gimmicks, look at the Wii U, universally hated and underselling all around (maybe because Nintendo never actually puts good hardware in their systems and it shows?)
The Kinect with the Xbone was a sour spot from the get go, instead of having it as an add-on they decided the FORCE people to buy it with a 500 euro/dollar package instead of the competitor the PS4 which retailed at 400 euro/dollars.
Also that my Kinect actually died by absolutely nothing, the fan just stopped working and it never turned on again, not my problem since it was a paperweight regardless.
I remember first using a bow in Breath of the Wild and being amazed at how good the gyro aiming felt. You can adjust your aim so naturally and easily. I can't imagine people NOT wanting that feature
Funny; my first time with gyro aim was on the Wii U with Wind Waker HD. I started out just using it to make small adjustments and corrections almost without even thinking about it, and I ended up using it almost completely in place of the stick.
By the time I got Breath of the Wild on the Wii U, I was completely used to gyro aim. Sadly, I was also used to the touchscreen inventory that Wind Waker HD had, and I spent Breath of the Wild thinking that navigating the huge inventory would've been more intuitive with the touchscreen. Imagine how I felt when I remembered that, originally, the game was going to have a touchscreen menu, and it was gutted from the Wii U version when they made the Switch version.
@@matthewmuir8884 Wait 5 years, maybe an angel will overhaul the Wii U version.
Yeah, BotW really showed me how good motion controls can be. Too bad that official Joy-Cons need to be replaced regularly due to motion controls, forcing me to buy third party Joy-Cons which lack motion controls. Luckily these Joy-Cons have better control sticks making aiming with them much more doable than it is with the official Joy-Cons and the tilting puzzles can be beat without motion controls also.
@@dr.c2195 If you have issues with drift on your original joy-cons it can be fixed easily with some isopropyl alcohol, there's tutorials online. I've had both of my joycons drift and fixed them both, and they still work great. I will say if you can afford it, the switch pro controller is much better, has built-in gyro, and the sticks will never drift
Gyro aiming doesn’t work for me, personally.
motion aiming was the closest thing a console got to emulating a mouse
The problem is, motion aiming was the only thing the WII had. A single analog stick (if you plugged it in) a single d-pad that didn't reliably work, one button on the front and two on the back and that's it, the two on the bottom are out of reach. Had they added motion aiming to a controller that otherwise looks like a gamecube controller (still the only of their controllers designed for usability), I guess people wouldn't have hated it as much.
A mouse is the closest now lol
This is actually what my thoughts were playing splatoon. I turned off motion controls at first but after a few months i noticed every pro player using them and decided to turn them on. I suffered losing a lot at first thinking its weird and uncomfortable but after learning it i could never go back. Because i realized its very close to using a mouse. You can choose to swing around in a 360 or make tiny micro adjustments and looking at my very old gameplay footage i can see i wrestled a lot with the stick snapping around barely hitting targets when now i can consistently snipe with gyro controls
What about light guns?
Gyro aiming exists now.
I fully agree that motion controls are wonderful...when done right.
I believe part of the reason it has garnered such a bad reputation is because so many games implemented them poorly and only used them as a cheap gimmick.
Mario Kart
Super Mario Odyssey
And because it didn't work sometimes. Nothing feels worse than dying because your controls don't respond
Doughboy123x
I know Metroid Prime 3 did it pretty well. Motion control made aiming better. Though, aiming is pretty wonky overall in the Metroid Prime series tbf.
Overall I feel like the wii was ultimately poorly equipped to bring IR aiming into certain fields. For example, I'd like to point to Metroid Prime 3 actually. Being able to aim with the controller was great. Fabulous. I loved it. But I had to point at the edge of the screen any time I wanted to turn, and that was a major hindrance to play. MP3 could have benefitted greatly from dual analog control, left stick for feet, right stick for head, and IR for the arm cannon
Everyone: “The ability to point and shoot makes the game too easy!”
Me: “Isn’t that how guns work in real life?”
no
It’s *roughly* how *aiming* a gun works, yes. It makes more sense than a stick.
I'm a gun enthusiast, while aiming is easier, there should never be a point in time where you're aiming without using the sights, and you have to lean into a shot with a pistol to prevent the muzzle from flipping in a weird way that might throw off your aim. You also don't want to take too long to shoot or else your aim might drift.
TL;DR: Yes, aiming is easier, but there is a lot that can throw it off, and there are skills that make it easier that will take time to learn.
@@James35142 well I certainly learned something today. Thanks for the free lesson
@@adrifitz8793 You're welcome.
Steam controller just got discontinued and I cannot express how much I wish valve would have chosen to advertise the motion controls
Yeah I wanted to buy it recently to be shocked that they don't make it anymore.
A friend of mine let me try it and I was hooked. Unfortunately, I can only buy it used, for much more money
@@bagoston325 if you use sites like offer up they're usually cheaper
Valve didn't advertise anything about the controller, no game demo or video on how to use all it's features or anything, They just released it and expected everyone to know what's going on
I have one and I had no idea that was an option until today
@@rorychivers8769 you still want it? 😂
people saying "you're not supposed to headshot every enemy in sight so quickly"
have you ever played an on the rails shooter in an actual arcade, that's my entire childhood scrub
They were specifically talking about RE 4. This video isn't about RE 4, so he wasn't really going to go into it, but the reason it's considered "Cheating" is for the same reason it has several other "outdated" systems. The "limited" (but fully functional) control scheme makes it scarier, depowering you to make the enemies more of a threat.
Up to the individual on how important that is, but RE 4 was still supposed to be a horror game like its predecessors.
@@servantrider7044 They could have increased the difficulty to make up for the better controls that make the game easier.
@@servantrider7044 My favorite game like that was Halo when it first came to the PC. Halo was never exactly hard, but when ported to PC? Every reviewer had to literally knock points off because even on legendary, it was sort of a casual walk in the park. Just due to better controls.
@@servantrider7044 Resident Evil 4 on Wii has a secret adaptive difficulty that makes the game harder if you're doing better anyway. It really doesn't matter if it feels easier when the enemy count is increased and ammo count is decreased to compensate
@@stargazer162 look up resident evil 4's adaptive difficulty. Every version of the game makes itself harder if you're doing better
I remember when Splatoon came out, I was seeing an avalanche of tweets saying things like "Do yourself a favor and immediately turn off the motion control, here's how". And all I could think about is how much of an immediate disadvantage these people were putting themselves at based on their own stubbornness.
Speaking of which, with Fortnite having crossplay, the Nintendo Switch users have a mad advantage over the Xbox and PS4 users entirely because of the gyro aim assist. I really wish it was something people would be more open to. After playing Breath of the Wild with the Pro Controller's gyro, it was like opening a third eye.
Nah man thats totally subjective,besides while this style of controls would work with a twitchy game,it wouldn't be viable for slower games.
I use stick only on Splatoon, and got to rank S. I'm pretty confident in saying it doesn't matter which one you choose as long as your happy/comfortable with your play style.
I have heard that in Japan, they use the motion controls for the most part. That is just how they play.
@@HuntaDaKilla Yeah japan has a different gaming audience. The Xbox just doesn't sell there. Sony does because they have japanese style games.
@Slevin It is subjective and will always will be,there isnt a definitive control type for "everyone"and you wanna talk objectivity?Than know that motion controls wouldn't work for Tactical shooters,even in more basic games like Cs:go most people play with low sensitivity.
Hot take: Splatoon is unplayable without gyro controls.
ayyy
That's not a hot take, the twin stick controls for splatoon are so bad that you're gonna learn to use Gyro, whether you want to or not.
@@starmangalaxy2001 Stick controls in Splatoon aren't worse than any other game necessarily, it's just that the game has no aim assist so you have to rely on actually being able to use the sticks to aim. Which it turns out is fucking hard because it's a dumb input method.
@@CyBeRiun
Splatoon used a colossal [likely square] deadzone, heavily restricted diagonal movement, and the vertical acceleration was different from the horizontal, making acceleration inconsistent and skewing diagonal movement vertically, making diagonal movement less accurate than just restricted diagonal movement.
It was objectively worse than many other games, and the vast majority of other games are handled poorly themselves. The bar is extremely low and Nintendo shot below it.
No aim assist was just the cherry on top. Sticks are only hard to aim with because they're set up horribly.
@@EternalDahaka Sticks are just garbage compared to gyro
I remember in my school days, I took a writing class where we had to write essays on the spot. My teacher wanted us to write one to see where we were as writers, so it wouldn’t be graded. I wrote an essay on motion controls and what makes them work and why they should be an option on all platforms. I even quoted several articles and your video. My teacher refused to read my essay based on the title.
What an asshole, that teacher should at least get a waring from the school. My moms a teacher and she would never turn away an assignment based on the title.
Damn dude, your teacher sounds like a real asshole.
Well your teacher can suck my Joystick.
was he just not into games, or was he a hardcore gamer lol
And his reasoning was?
motion aiming was cool, having to make awkward punching movements in a platformer to get the character to jump was not
What game were you playing?
@@heroslippy6666 I'm guessing super mario galaxy
@@heroslippy6666
In Donkey Kong Country returns, you had to shake the goddamn controller everytime you wanted to roll. This is what people mean by unnecessary ham fisted motion controls.
Gotta love killing my wrist trying to swim fast
@DanifireO7 It's natural, but it's not precise. And when you're trying to play a game that's all about split-second reactions and carefully timed jumps, it can be a bitch. I personally never had any issues with it when I played DKCR on the Wii, but I understand where people are coming from.
Gyro aiming in BOTW is so much better than using the joy stick.
Combining them is the best way imo
More like gyno aim
@@JenkemSuperfan I honestly dont think youve ever used gyro aim ever by the looks of this comment. Control sticks are so bad for precise aiming.
@@MicroTwenty did you actually watch the video or are you just here to get in arguments? I was quoting the video. As a joke.
@@JenkemSuperfan
Poe's law
Years ago this video convinced me to try Gyro aim in more games and it dramatically improved my enjoyment of aiming with a normal pad in multiple games. In Monster Hunter Rise I went from never using the Bow to loving it thanks to gyro.
The unfortunate side effect of people refusing to try anything other than analog controls on consoles are the increased aim assist. We are now at the point where it’s actually an advantage to play with a controller in competitive shooters like Warzone or Apex Legends because the aim assist is so strong. People using the worst possible controller for aiming are getting rewarded while others using mouse or motion suited for precision are punished.
its the trolly problem all over again
@@user-bb2op9he1x indeed. But instead of ethics or moral it comes down to profit. They are protecting their biggest source of income and that being the casual console player. Now with every game being crossplay they had to crank the aim assist up to 11 so the average console player wouldn’t get destroyed by PC players on m&k. The downside is that the above average player now have a huge advantage since the aim assist is basically an aimbot in many games.
@@nameofthegame9664
Its less about profit and more about people making constant boogaloos about "motion is le bad" or are so conditioned into using Aim Assist, they can't play without it.
Motion controls aren't casual, the Wii was casual. Everything attached to the Wii has become stigmatized as casual, unfortunately including motion controls. It didn't help that the kinect and the move doubled down on this casual market and further stigmatized motion controls.
I think VR is gonna be the only way for popular acceptance of motion controls.
yeah....really though not everything on the wii was "for casual gamers"
too bad everyone thinks of fucking mario kart instead of madworld
There is nothing wrong with playing casual games. People who make a big deal out of casual vs hardcore need to get a life.
@akamaro20 Nah, I just think you can't see their greatness with your superiority complex
@akamaro20 Some of the most fun I've had in gaming has been with "casual" games. Playing WarioWare or Mario Party with friends is great fun.
"A new update is now available for DOOM on Nintendo Switch, which includes motion aiming support"
"Who asked for that?"
"Literally everyone"
It was the first thing I turned on when I bought that game for my Switch.
Great feature. It really compensated for the reduced framerate
@@zedhead90
Unless you're playing it on PC, you're going to get a shitty 60 fps on all the consoles, maybe less. Not everything is about graphics and frame rates.
@@Mechaghostman2 True, but a high framerate can really make the difference in how a game feels. Same with graphics; if the graphics are downgraded, the art style can also be affected.
For example Zelda BOTW played at 60FPS, it'd be amazing, however it's hard to adapt from playing at 120FPS on PC to 30FPS on BOTW.
@@_ace_defective_
Our eyes in real life don't really see things in such high frame rates. That's why when you move your hand quickly in front of your face, it's all blurry. Yes we can see flashing lights much quicker than we can see motion, but games, movies, and shows with a high frame rate don't look realistic.
I started playing botw with a 3rd party controller that didn’t have gyro, so when I swapped to one that did, I had that splatoon pre-release confusion of not understanding why my aim kept shifting when I wasnt touching the stick. When I figured out it was gyro aim, I turned it off and went back to playing the way I had: stealthing around and taking goddamn near a full minute to line up each headshot. On a whim I tried turning it on now that I knew what was going on, and instantly my aim improved tenfold. Lining up a headshot was so fast and so responsive I started using it in the middle of combat encounters rather than exclusively while stealthing. Made the combat so much more fun and varied
Aiming without gyro is a fucking nightmare, I wish my controllers had gyro so that I could aim with it in BOTW.
I had the exact same reaction when I found out botw had gyro. I didn’t like it shifting so I turned it off. Then I saw this video and decided to give it another shot. DRAMATIC DIFFERENCE. people really need to give gyro aiming a chance
3 years later and you were totally right. Gyro aim is being accepted, implemented and adopted in a bunch of different games. Even the Team Fortress 2 community had it's "come to Jesus" moment when Solarlight released his video about this subject, and now the Steam Deck expects you to use gyro as default (w/ flick sticks).
a lot of console games like doom eternal, apex legends, etc still dont implement gyro aim even though in their switch versions they do and its a bummer
When I played horizon zero dawn for the first time after playing zelda botw for about 180 hours, I constantly got annoyed by the fact that I couldn't use the gyro when aiming.
Gyro aiming is such an amazing and helpful feature, I really hope that it'll be able to stick.
Exactly, I played Panzer Dragoon Orta on the Xbox and found it difficult to aim at many of the moving enemies with the analog stick, a fast paced on-rail-shooter like that benefits from motion controls
Imo gyro aiming works best when you use handheld I don't know exactly why that is but for me personally it makes a huge difference.
Same, I love Horizon Zero Dawn and honestly prefer it to BotW, but no gyro aiming is absolutely a missed opportunity.
I just can't get used to gyro aiming with tablets. IR aiming was great for me but gyro aiming just feels awkward and slow... Especially when the fucking screen I'm using to play is what I have to move!
BOTW may just be my first true experience with gamepad gyro, and it really is terrific. It felt so smooth to line up shot with the degrees of my wrist, which funnily enough allows my thumbs to actually focus more on things like movement and items. Damn, I need to go play some more BOTW now.
I thought everyone KNEW that aiming with dual sticks is as accurate as playing darts blindfolded... all the 360 noscopes you did in CoD were because of HEAVY aim assist and not skill.
Edit: typo
The Reality hurts, doesn’t it?
Ah yes, it's all because of aim assist. On guns with absolutely terrible hipfire accuracy and doing a trick that requires perfect timing to hit your shot. Yes, that was all aim assist.
Calvin_Coolage you’re right. It’s not just aim assist, it also involves large amounts of luck.
@@ElZamo92 Never said it didn't.
Calvin_Coolage I feel like the reason PS and xbox gamers think dual analog is the best is because developers used a crazy heavy amount of Aim Assists in the 7th Generation. Which made them in turn believe that dual analog was amazing. If the aim assist would have been very light. I think PS and xbox gamers would react very different to motion and gyro.
This might be the best video there is on the benefits of motion/gyro aiming over thumbstick aiming. Great work! Have you encountered flick stick at all?
He briefly mentioned steam controller configs, but it didn't seem like he was all too well-versed on what can be done with the configurator (as well as your amazing software JSM that I actually use with the aim mode instead of flick stick mode) at the time of upload.
When other companies don’t innovate the controller, Nintendo says “f*ck that, gyro better than sticks”
And they actually make sure their features are implemented in games (unlike Sony)
Nintendo: Hehe.. Gyro goes *BRRRRRRR*
@@VonSnuggles1412 Sony: here’s a touchpad
People: cool what’s the use
Sony: so we can sell our controllers for a high price
then nintendo shoehorns hd rumble in cause they need it to feel relevant.
thanks for making me realize how god tier motion is though, nintendo.
@@chickennugget6684 yeah I will admit as a Nintendo fan that they didn't do much with HD rumble
pretty sure the only thing ive heard about it in 3 years is in Bowser's Fury when cats rub their head on Mario you can feel it in the joycons apparently
I used stick controls for Splatoon, but I tried using Gyro aim, and my gameplay improved a lot
Yeah right! I was one of the people who initially hated it aswell back in the first Splatoon demo but after playing BOTW it's really a very helpful tool and would love to see it implemented in more games
One of the reasons I hate what epic games did when they put fortnite on the switch. I dont play fortnite like at all, but all of their console ports are just that. Ports. They dont change anything. And when switch has something as amazing as gyro aim, why didnt they bother to implement it? Gyro aiming is the best thing for gaming to come from the 2000s
@@CaptainFlufification Actually, they did change one thing... YOU CAN'T USE A FUCKING MOUSE AND KEYBOARD... If it's fucking cross compatible with PC you better have the fucking option to use a goddamn mouse and keyboard!... One of these days... For now imma just go play some Minecraft, a game that knows how to implement cross compatiblity better than the guys at epic games could ever dream of...
@@CaptainFlufification they do have motion controls as an option in fortnite
@@thegloobster "I swear a lot so I must be mature"
"using your entire body to aim is cheating"
wat
*Literally how it's been done for thousands of years*
I feel that people who think that you need to aim with your entire body are thinking that gyro players are playing just dance to aim
ngl, that sounds pretty badass
We gotta aim using our brainwave next.
Dude do you really use that monkey ball thing? You know that sega is oficially dead with their "great" announcement that also was only in japan all their sagas that arent sonic will probably die just look at nights and billy hatcher
PC Gamers be like: "We can configure anything to play anything with anything we want! Watch, we'll play Dark Souls with BANANAS!" and that's why PC gamers are fine adopting any play styles.
Dark Souls with bananas, or paper mario with paper?
I just watch a video where someone use spoons to play a ryhthm game
@@datsami000 _Hits blunt_ Color splash, with color
I still love that guy who beat Dark Souls using bananas. He's my favorite
@@Snooopy28 Sticker star with stickers.
This video is going to age like wine as cross platform play continues to be normalized by game devs. Fingers crossed that Microsoft reconsiders no gyroscope in the new Series X at some point in the near future, and developers begin building their games with the gyroscope in mind with the Playstation 5.
Even now in CoD Warzone crossplay devs had to implement insane levels of aim assist just to give controller players a fighting chance against KbM.
Once Sony puts out their own "Splatoon" I think we'll see a renaissance of gyro aiming.
Are you kidding me? I never owned any xbox console. I didn't know this. No wonder. This explains a lot. Microsoft are are idiots.
@@blaynestaleypro yeah I figured out Microsoft don't know shit a long time ago
Me: Hates motion controls cause I just waggle my body.
My ancestors who waggled with swords: *Shame*
The ancestors also did funny stuff like murder and drink alcohol from the skulls of their enemies or put a bunch of make up on those heads and play dress up with them.
Really, fuck the ancestors. They were weird af
@@thomaster8870 You don't do these?Weirdo.
@@thomaster8870 Well now my next Friday night is all planned out. Thanks!
Honestly I hate motion controls because they're expensive. XD
Is that a bad reason?
@@hahasamian8010 I mean not necessarily. If you hate them for being *prohibitively* expensive then it's valid, but a Switch is the same price as everything else so that's on you for being poor AF.
Here's my take: VR is just motion controls evolving
Yeah, and its fucking awesome
I hate them x3 times more than Motion controls
@@flariz4824 why? vr is great
@@flariz4824 I honestly though you were doing the x3 face
@@X606 Well to be fair maybe thats wrong.
I think I hate Motion Controls more.
VR is.... okay I guess. At least its somewhat more separated and not fully forced onto you (yet..)
Also, VR pretty much kills Motion Controls so that makes it better by default.
People saying they dont have "the space to move their arms and controllers around for motion controls"... it's just little wrist movements. You arent lifting your controller and moving it all over the place. This just goes to show how many people never even gave them a shot.
Finally managed to get a Switch after three years of hating not having one and I’ve tested motion aiming in BOTW and Warframe and I honestly get it now. Always worried that my hands were too shaky after having a not so great experience with the Wii beyond the “waggle” controls. I definitely want to get better at this control method because it’s genuinely so good feeling to use.
Best use of motion control has to be the ability to move your head in LittleBigPlanet.
Yesss
Or entire your hips if you press R3
Tearaway: Unfolded (same studio that did LBP) and Gravity Rush does a great job of using Motion Sensors
God that was honestly the best kid's game I've ever played. i loved that game way more than minecraft when i was a kid
I want the LBP games to rerelease on GoG, or if I can't get that, I'd also take Steam. I would pay for LBP2 again to get it on PC.
It's a shame the series seems to be getting lost to time.
I'm sure others have said it but the scheme widely considered to be by far the best, mouse + keyboard, already *is* a motion-control scheme. You have to move the mouse to aim.
Well, technically analogue sticks are moved by your fingers as well, and so are even keys on the keyboard. Anyways, have you heard of the analogue keyboard "wooting"? It opens up some cool possibilities.
El Golden Goose
You can even boil it down even further to fingers vs wrists. Fingers are great for grabbing stuff, but they’re absolutely terrible at precise movements compared to your wrists.
@@purvdragon-sensei
Guitar soloists would like a word with you. But I see your point. You could even extend it further to the wrist/elbow combo.
@@TheKorbi there is a 1-to-1 relationship between moving a mouse and moving your pointer, compared to the velocity-based relationship of an analog stick
@@purvdragon-sensei Interesting argument, bit it falls apart when you realise pen(cil)s and paintbrushes are used to scribble tiny symbols that convey meaning and draw pictures.
Those initial reviews hating on splatoon’s gyro controls are going to age as poorly as the initial reviews hating on Halo’s new control scheme of dual analog lol
gyro aiming is the best thing to ever happen to console aim, i'd go even further and say it feels better than mouse aiming (when the gyro works perfectly) because it's simply natural. you point and aim, you do this with everything all the time, you grab a cup and aim the opening upward, it's simply natural to do
Both the gyro and real guns use angular displacement to aim. Both also need trigger discipline to keep on target while firing. Mix this with the frictionless medium the gyro can operate in, and you have a control method that is very close to the way an actual gun behaves. I tell people to aim the gyro like a barrel is pointing out the front of your controller, and you have a little turret in your hands.
Mouse is more stable, so i dont know if its better, but its definitively COMPARABLE, which is not the case with standard controllers
Motion controls tried to save gamers from obiesity and we rejected it. We can only hope vr doesn't die too quickly
WHERE ARE THE TREADMILL INPUTS? Not enough people have the room to deploy VR without some way to infinitely walk in a single direction and every treadmill design costs close to a thousand bucks. We need to subsidize this is we ever want more than the extremely invested to check it out for longer than VRChat
I love watching fat men work out only to tap dat ass later at night
@@DoomRater The treadmill nearly has to anticipate your movements and not throw you off balance, which is significantly easier when you're wearing a confusing blindfold. I wouldn't hold my breath for consumer treadmills anytime soon. If anything let's hope feet trackers movement will somehow be standarized.
@@Mixonpl When I say treadmills I mean any foot input whatsoever, not specifically treadmills. Omnidirectionals were one of the first foot input methods I became aware of.
@@DoomRater Right, this could certainly be a possibility as all the hardware, and even software is out there (Natural Locomotion). VR is a bit too niche right now though.
Rest well, Wii. You fared well.
Wii Sports (2005) - Just Dance 2020 (2019, oddly enough)
What? Just Dance 2020 is selling great so there will be more Just Dances on the Wii; it's not dead yet.
@@TheWindowsPCVidsOfficial Ubisoft allegedly said that jd 2020 would be the last game on the wii, i hope i'm mistaken though :(
@@TheWindowsPCVidsOfficial Even so, if fucking Just Dance is the only game being released, you may as well hold the funeral already
Wii Sports was 2006
Shakedown Hawaii
If only they knew that all you needed to make people like motion controls, was strap a TV on their face and call it something else
Forget VR. People liking motion controls is much older. A mouse is a motion-control device, and people have liked using that for controlling things for decades.
That statement is painfully true
@@Roxor128 revelation
I give Nintendo a hard time a lot these days, but I could never in my life imagine playing a shooter on any other console. Aim assist always felt like cheating, and I'd rather be genuinely bad at a game where I have full control than artificially good at a game that nudges my aim to be more accurate. And, for the record, I'm absolutely terrible at shooters, even on PC.
Go read Gamespot's Alien Resurrection review.
"The game's control setup is its most terrifying element. The left analog stick moves you forward, back, and strafes right and left, while the right analog stick turns you and can be used to look up and down. Too often, you'll turn to face a foe and find that your weapon is aimed at the floor or ceiling while the alien gleefully hacks away at your midsection."
why is your weapon aimed at the floor? are you trying to goldeneye speedrun your way through or something
@@trollbreeder2534 The review they're mentioning was from when the now-standard dual analog control scheme was new. The reviewer thought that controlling movement and the camera separately was a terrible thing because they weren't used to it.
it was a different time
@@trollbreeder2534 In old console FPS's, the Y look was inverted, so up looked down, and vice versa.
I don't care for dual analog. This Gamespot review nails it.
I know you all love it, my brain is not wired for that shit.
My computer freak friends in late 2000: "motion controls are for casual"
Same people in late 2010: "VR is the future"
Times Change
I love vr
Because they're completely fucking different.
@@Wveth not really, vr games are ENTIRELY played using motion
That's because at the time they sucked and were inaccurate
Between all your videos advocating to at least give gyro a chance and that motion controls CAN be done correctly and implemented correctly; you have changed my outlook on motion and now I am checking for it in games where it's an option. Not all games implement it well but I'm glad it's becoming more of a standard included feature. It's really up to the devs to make the experience to use the motion controls as simple (or complex) as possible to be useful. I think Splatoon and Splatoon 2 really nailed it and are some seminal games that sparked the conversation around motion controls actually being a superior way to play the game. Personally I still stick with standard controls and high sensitivity when I play Splatoon but I can see how people like it. I think motion/gyro implementation is great in place of or to compliment something like aim assist. Those fine adjustments to your shots can be great in games like Zelda Breath of the Wild where you just need to move it at the exact right moment for the smallest adjustment to get the perfect shot. I prefer games that tend to use gyro/motion as an *optional compliment to create a complete control setup versus games that are mandate motion (or touch) controls. I've played quite a few games where motion was an optional feature but just did not seem optimized for gameplay at all. It's really touch and go in my experience. Anyways thanks for changing my perspective on motion and gyro. Also love the channel I'm a new viewer and always checking for new videos or rewatching old ones; the edits are great.
Same thing here! Although I do prefer to use gyro period rather then a touch pad / gyro combo because touchpads aren’t a standard feature for controller schemes outside of Valve’s and Sony’s controllers.
If you game on PC i suggest getting a DS4 or atleast a swith pro-controller and mess around adding gyro to older games
It makes a good deal of em playable with a controller
I always hated analog aiming. In Uncharted I discovered that it was actually easier for me to aim by moving Nathan Drake's body in some instances than by aiming his reticle. Now I only play shooters on PC.
I felt the same playing republic commando. It felt easier to move the character than the gun. I can only imagine how much nicer it would feel with motion aiming
here’s my hot take: the Wii version of RE4 IS the best port because the motion controls feel the most immersive. it doesn’t give an “unfair advantage” by making headshots easier, especially once the game starts de-incentivizing headshots by making the enemies turn into parasites. the game just flows smoother and that’s not a bad thing.
this vid made me buy RE4 on the wii and i honestly agree with you 100%, this is literally the best shooting controls in a console game I've ever played
Is that actually a feature of the wii version? I know that the other versions parasites are rendered by enemy but never had the Wii version
@@fabulousvillain1847 it's a feature in all versions of the game, headshots = plagas
Ive only heard that as a rumor that was debunked, and that the plagas are going to spawn regardless of headshots. But I don't have anything to verify it anyway, and it could be wrong. RE4 has the difficulty adjusting systems so it could be based on headshots, having excess ammo, or just random chance.
well I've never had a plaga spawn from just shooting peeps in the legs, so :/
Motion controls can't seem to shake the stigmatized reputation from the Wii era.
I still wonder why people still want to forget about motion controls when games that misused them have mostly been gone for over a decade now.
It's the same reason people think Cartoons are for just kids or that Justin Bieber is gay and therefore bad somehow: people are really out-of-touch when it comes to things they simultaneously hate and yet don't actually care about beyond that hate. I think a lot of it comes down to first impressions that are so strong that it turns people off and they never actually go back to see if it's improved.
Not using Gyro control for shooting is like saying: "yeah I eat glue as a kid."
😂😂
"yeah, I sniffed lead paint chips as a kid lmao"
Actually it's spelled "eight"
Breath of the Wild was the first game I ever played with Gyro aim. It felt so intuitive and it was amazing how good the aiming felt. Now I've wanted that kind of control to become standard.
Damn, you are continuing to put out some of the best gaming-related content on RUclips. Where did you come from? It is like you just skipped that awkward early channel phase and went straight to killing it.
UncomfortableChubby facts
His majora's mask video blew up, and I guess the algorithm loves his quite nature
He used gyro contrls, duhhh!
Splatoon honestly has the best aiming I’ve used in a shooter. I can’t go back to analog it feels so uncomfortable and stiff
really, Nintendo set the revolution and the gaimurs rejected it...
My favorite aiming was in Prime Trilogy. IR aiming is godly. Half the time, I didn't feel the need to lock on. I only really locked on to abuse the homing mechanic the Wave Beam has, by hiding behind a corner and shooting around it, locked into the target. Can't do that on a GameCube.
@@AshnSilvercorp yeah... I really can't understand those people. "But you have to hold it and move it around to Shoot. Just Like... A Gun??" 🤣
@@AshnSilvercorp it's not coincidence that the Wii was codenamed Nintendo Revolution
I play mostly on console, and was never good at shooters because of dual stick aiming
Then I played Splatoon.
I love gyro aiming
I am an everything gamer and I am sad more games don't have a gyro feature, it's fuckin amazing
I think Metroid Prime is a fantastic example of how motion controls can be used. The controls were so good in Prime 3, they went back and redid Prime 1 and 2 so they could adopt the motion control scheme.
The prime series would be the best games to put into vr. Complete freedom of camera and aiming would be a dream
@@MemeMuseum23 I think the best Nintendo game in VR would actually be Xenoblade X, if they were able to work around it being a 3rd person action RPG, flipping around in attacks and such. Just IMAGINE leaping off a huge cliff in VR, and flying around in a Skell.
@@MemeMuseum23 omg, now I need it. I'ts like they were made for it.
@@TheAbsol7448 X needs a remake/sequel *period*, I don't care how they do it c':
@@Starfloofle Xenoblade X absolutely needs a remaster that fixes some issues. And a sequel.
A full blown remake is a little too soon.
I think what made me shy away from motion controls (and the Wii entirely) was the fact that seemingly EVERY game felt the need to implement some kind of motion control when many of them would have controlled just the same if not better with just a usual controller scheme.
@Daniel Callahan I have to disagree, I love the controls. Just an option to choose would be great.
Umm.... But that's why wii exist...and Sony and Microsoft try to dip in that trend too. Also some games has options to use gamecube sticks or pro controller if you don't want to use the motion control or see it pointless as it might be
@Daniel Callahan Nobody asked you to agree, but it is just ignorant to say, that they are pointless. Who the f**k are you to judge me and other people who liked them? I liked motion-controls in these games but hated it in others. The option to choose if we want to use motion controls are traditional control would be great. And that was my point.
And it had a purpose in many games. Metroid Prime 3 motion controls were way smoother than Metroid Prime 1/2 controls. Mario Kart Wii Wheelies are the reason why people prefer Mario Kart Wii over Mario Kart 8. Pikmin 1 on the Wii ist better than Pikmin 1 on the GC because of the controls.
On the other hand Mario Tennis Wii was worse than the one on the Gamecube...
You have to judge the games individually and find the way you want to play the games.
It's ok to criticize Nintendo because in some games they did not give you the chance to choose the controls. But to say that motion controls serve no purpose is just ignorant.
Daniel Callahan The motion controls in DKCR really hindered my enjoyment of that game. So many times I would roll when trying to ground slam or vice versa, and in general it just felt so imprecise. Thank god Tropical Freeze did away with it. As for Mario Galaxy, I actually didn't mind it much in that game. Sure, it was unnecessary, but it felt fluid enough that I didn't mind. I think in general though, game developers need to realize that there are times where motion controls make sense and there are times that they just don't. It seems like developers don't understand that it doesn't have to be all or nothing and that we should just evaluate the added worth of motion controls in a game on a case by case basis.
Ironically, motion controls are not good when used for meta motion involving the player avatar. For targeting things, it's a beast. Analog stick and gyro combo can satisfy a lot of varied game controls.
Going from mobile to console battle royale games i came to realize i was only good because of the gyro. Analog aiming is unbearable
can we talk about how smooth the transition at 1:47 is? I don't know anything about video editing but little touches like that still stand out.
Metroid Prime Trilogy and Resident Evil 4 were the best uses of motion controls. Better than dual analog.
Metroid Prime Trilogy is a gift from the heavens
The Platformer Reviewer I hear pikmin is great with wii controls
This is probably an unpopular opinion, but I prefer Metroid Prime 1 on Gamecube. I actually like the lock on feature and think the game works better when the focus is on pure DPS and weakness exploitation rather than aiming. Also the really cool tricks are VERY difficult to perform on Wii where it's difficult to turn around and it feels weird using lock on because it either gets in the way of motion aiming or if you turn off motion while locking on it feels weird when you snap off/kill an enemy and the motion jerks out to where your hand is resting. The snappiness of play on Gamecube makes it easier to control turning and perform general speedrunning tricks. Just my opinion, though.
Desmond Brown I don’t think it’s an unpopular opinion. It seems as many people like the GameCube controls as much as wii controls
Was a shame they didn't bother to add gyro aim for RE 4's Switch port.
It's funny to me that you use Goldeneye on the Wii as an example. When that game came out, I spent a lot of time playing online with the classic controller pro and getting steamrolled by particular individuals. When I looked up their names and found forum posts, I remember seeing videos they'd posted using the Wii Remote + Nunchuk combo. It was astounding to watch the enhanced freedom of movement. Also, props for featuring Noted Person Rich Evans in your video.
Can I just say thank you for making this video. I would never have given gyro aiming a chance if not for this. It's a shame not many games on ps4 support it, but I can use my ps4 contoller on pc just fine. It's especially good in 3rd person action games. I've bought resident evil 2 remake again just to enjoy it using gyro.
whenever I stop playing Splatoon 2 or some other Nintendo game with gyro aiming, and try some other game on the xbox or whatever, it's REALLY WEIRD. Like, it just feels clunky and painful to try to aim at even a still target, because I am trying to aim at the enemy, not in the general direction of the enemy, because I'm used to games which don't let your aim snap to your target like that. Of course, trying to actually do it manually would be a nightmare, because of how counterintuitive it is as an aiming mechanism, but it is a little funny to me that I'm having trouble on the more "hardcore GaMeR" consoles because they're trying to keep what is essentially an "easy mode" on all the time, and never bring more conventional skill into the equation.
As I was watching this, I kept thinking to myself "I can't agree with that. Traditional controllers have so much better functionality." But as I continued watching, I started thinking to myself... do they really?
I looked back at my recent gaming history, and began to realise just how thoroughly motion controlling had enhanced my gaming experiences. Shooters on the Wii, the PlayStation Move, the Switch. I've been enjoying stuff with inbuilt motion functionality for years, and didn't realise until watching this video just how much I had been enjoying it.
At this point, I feel like every single controller should come with at least some degree of motion control by default. It would be a step back not to include in all future generations of hardware.
Thank you for being progressive.
PC gamers often deride controllers as being an approximation of aiming, instead of being truly 1 to 1.
This is just the next logical step of that argument.
You should actually go back through the Wii Catalog and see how many bad implementations of it there were, there is a good reason this concept got instilled (due to bad examples or forced gimmicks on games that didn't need it).
We are thankfully at a point where the industry bandwagon has shifted to mobile, so we mainly just have the thoughtful implementation left.
@@Redblaze27 I could go through any hardware and find tonnes of bad instances of poor game design. That was far from exclusive to the Wii. The existence of bad games does not diminish the importance and achievements of good ones.
As this video states itself, any new idea has teething problems. Companies have learned since how to implement it more effectively. It's an adaptation period, both for the creator and the player. It has been refined since.
@@WordsofIvory The Wii had an obscene amount of shovelware however.
So at the time, you had to do a lot of digging for good examples.
Oh, also looking at mobile, its got a ton of shovelware burnout going on in the west too. Once the industry bandwagon finds something else to jump on with reckless abandon, mobile gaming should start to show its strengths again.
"Motion controls can easily and accurately listen to our intended commands and that's why it's bad. Using a controller should be as hard and anger-inducing as possible."
Is it any wonder our species hasn't mastered space travel yet?
@albert fish that's not even his point though?
even then, I'd argue that slumping in your couch and staring at a large screen isn't exactly a healthier alternative.
@albert fish Not really it isn't. If you are hunching over on a keyboard, you are playing KbM wrong.
@albert fish Did you even read the comment you replied to?
5 Years later and Gyro Aim is still underutilized on PS; absent from XBox; not natively supported by XInput and therefore still relies on third party tools and workarounds on PC...
I always wanted to play Horizon Zero Dawn, but I'm no PlayStation guy. So I got it years later on PC. I wanted to play it "as it was supposed to be played" so I used a Controller and found it incredibly hard to hit anything with the bow (basically the game's "bullet time" feature is the only way for me to hit anything)... I tried it with Mouse and Keyboard and it felt like cheating in comparison....
Only later did I finally start playing Zelda Breath of the Wild on the Switch and I was blown away how smooth the Bow&Arrow gameplay is thanks to gyro aim. I also remembered that I had used and appreciated gyro aim when I played Duke Nukem 3D on the Switch.
Imagine how puzzled I was when I realized that Gyro Aim wasn't available to HZD on PS4, despite PS4 having the hardware for it, the gameplay almost begs for it and HZD used to be PS4 exclusive (so they didn't have to care about Xbox not having that option)...
Here I am in 2024 trying to get my Switch Pro Controller work with Gyro aim on PC to finally continue my HZD playtrough...
I initially thought playing Metroid Prime 3 with motion controls after playing the other two on GC felt weird, but now I play the latter exclusively on Wii. The way motion controls were baked into Corruption and similar titles just feel so satisfying to me. Also it just feels so much more immersive when aiming.
try the wii ports of prime 1 and 2, they are pretty good
To me when it comes to aiming: Mouse > Motion Controls > Analog Sticks
^^^^^^Truth!!!
Not just for you, but for every reasonable human.
I attempted to play CSGO with a steam controller and while it's WAY more precise than a default controller, it would often give me cramps in my hands which does not help with endurance. For competitive games, I would say that M&K is still the definitive input method of play.
I'd say it goes: Motion Controls > Mouse > Gyro > Analog Sticks > N64 Stick + Button Thing > Only Buttons You Monster What's Wrong With You
@@KingTwelveSixteen I'd say it depends on the game. In something like CS:GO where aiming is the primary activity and needs very tight precision at high-level play, mouse beats motion controls, but the opposite is true in a game like BotW, where you aim occasionally and use it to get good precision quickly, perhaps complimenting the analog stick.
Main problem I had with the Wii is that my hands shake a lot so it’s quite hard to aim
Yeah imo that's the biggest problem, and that's why there should always be an option to disable motion controls.
100% Agree with you. It should only be an option to cater for every gamer.
Maybe turn the sensitivity down in wii options?
Its defienitely your high senstivity, the only people (who have hands) who should have a problem aiming with gyro is people with parkinson's disease.
Use the pro controller
I finally tried gyro controls and it is amazing. I never thought they would be accurate enough but now I beleive if they push gyro more mainstream, there will be no more need for aim assist on controller games meaning better cross platform play
All those PS4 games without gyro despite the switch versions having it.
Annoying as hell.
Don't get me started about PC man, we can use literally any controller but companies decide that my ProCon on my PC doesn't actually have gyro fuck me dual stick or bust
So far the only way I found to use gyro in the ps4 is to use it as a mouse cursor when typing in it's virtual keyboard, why won't they let me use it in the context where it's actually good for? Playing MGSV on a ps4 is just a chore because of the lack of gyro.
The RE4 remake has gyro on PS4, but it is so sluggish it feels like DOGSHIT.
The video is partially missing the point why people dislike motion controls. You covered the precise pointer and gyro controls which are by far the highlight of the Wii/Switch, but failed to focus on the fact that people just don't like the imprecise waggling. It's like how in the Galaxy games aiming for star bits is a loved feature but twisting your hand to make the twirl isn't, likewise for Donkey Kong Country Returns. So when you are showing screenshot of polls, what type of motion do you think people are actually voting against? The one that actually made RE4 a classic on the Wii, or the one that made elderly people brake their televisions?
Exactly the vast majority of wii games cand be made with a classic controller, the motion control in the wii was innovating but not as good as nintendo believe, the only games when the wiimote shine is when you need to aim otherwise is futil
The poll itself was specifically about Splatoon/Zelda style gyro aiming being added as an option for PS4 shooters: www.pushsquare.com/news/2018/07/poll_do_you_want_more_ps4_games_to_take_advantage_of_gyro_aiming
Dkc returns was awesome but doing a repetitive action like rolling with motion control is awful.
Yeah, the issue is people didn't wanna deal with motion controls that basically required them to not play the game in a relaxed stated.
Gyro controls are certainly that happy middle-ground.
@Nerrel
That's fine, but in that thread's own comments you can see people blatantly bashing motion controls, not gyro controls. My point is that the inaccuracies of waggling and the forceful nature that they were implemented in left a bad taste in many gamer's mouths (remember PS3's Lair? The Kinect?) so when they hear the words "motion controls" a lot of them just assume the worst. Obviously they should have considered gyro as a separate entity when voting there but alas.
Anyway, this why I believe that this should have taken a more central stage in your video over a narrative that people are afraid of a "casual stigma".
I personally think that motion control/gyro is one of gaming’s best developments. Using it on a Nintendo Switch Pro Controller is amazing for certain games, and using the joycon’s motion controls are a huge step up from the Wii days. I’m surprised that these people don’t like changes like this in gaming. If we always stuck to the same things, most shooters would be a lot more stale these days
If we always stuck to the same things, shooters wouldn't even have mouse support, and analog sticks wouldn't exist - save joysticks.
Like using a joystick is good in certain games than other
I don't see the point you're trying to make
It's the enforced motion controls on awkward TV remote controllers for conventional games that was an issue. Hybrid controllers like the Dual Shock 3 or Switch Pro that are only utilized where there is much to gain are great.
Well if you watched the video ypu would know that the motion control on the switch is actually worse then the nintendo wiis'.
hot take:
play against western players in Splatoon is like taking a walk in the park but play against Asian players in Splatoon is walking through No man Land while mortar shells rainning down on you while you have only a leg and an arm.
Not a hot take, this is facts
Rule of Thumb: If you're playing an online game and there is an Asian player on the enemy team, you've already lost.
I think the problem with motion controls (especially sensor bars) was that they were marketed to casual players, so the players of "hardcore" FPS games dismissed them offhand.
A timeline were hardcore gamers fear the casual gamer cause of motion.
It's just a generation war. Gamers that grew up with NES, SNES, GENESIS, MEGADRIVE were sceptical of the N64 Joystick, PS1 Dual Shock.
This seriously pisses me off. These "elite gamer" lads don't even realise that their games are pretty much playing themselves. Red Dead Redemption 2 is a perfect example of what happens when a developer fails to properly implement all the little tricks that help make stick aiming a smooth experience, you end up feeling like you have little control over where the cursor lands on sceen. As far as I remember, Breath of the Wild has zero aim assist and horrible deadzones, but it still plays like a dream thanks to those gyro controls. Splatoon plays wonderfully too. People need to start adopting this shit, it fucking works, and moving from a gyro to non-gyro game feels like stepping ten years into the past.
Yes, Gyro aiming is the best! Playing GTA on consoles is terrible, I don't undersand why, the PS3 has the sixaxis, but it only works for reloading or controlling boats.
Analog sticks are great for movement, but terrible for aiming. Gyro's the way to go. I find it interesting that the thumbpad on the Steam controller was supposed to be for aiming(like a mouse), but was lackluster in comparison to the ease of gyro aiming so people went with that.
Mouse and keyboards are part of the future still.
@@Tassooow I'm pro-motion controls, but the PS3's Sixaxis was terrible. You have to use it to jump in Katamari, and every time I end up shaking that shit for like 2 minutes just to jump.
Went from playing BOTW and Splatoon 2 for a couple of months before hitting MHW on my Xbox again, it took me like 10-20 mins just to get used to non gyro controls again.
That intro was really funny.
Gamers clinging to stick aiming are like my grandpa who desperately wants everyone to use no phones because he doesn't understand a rotary dial, willfully impairing progress.
“When you have played too long, you will be reminded to go outside”
*Footage of people running outside*
This has VERY quickly become one of my favourite channels on this website. The way you tackle these subjects and insert a lot of humour into it makes me excited for whatever you've got on your agenda next. Absolutely wonderful work.
Metroid Prime Trilogy improved due to the New Play Control.
Mostly. You turn around slower than the gamecube version.
@@Psychkemia because they separated the aiming from moving the camera
@@Contendo1 What do you mean? You actually move the camera by controlling the pointer to the edge of the screen with motion controls.
@Daniel Callahan Wow, no need to get offended over nothing.
The Prime Triology is the only first person shooter I could enjoy on console, simply because of the control scheme.
Yea it’s honestly really sad that the whole IR camera thing never caught on. Sure it was annoying to have to set up a sensor bar but I feel it was worth it
THIS
FFS I don't like how Gyro feels compared to IR and I just know Im not gonna be able to play Prime 4 with IR and that makes me mad
I never played splatoon so my first look at gyro controls was breath of the wild with its bow and arrow, I fell in love and haven’t gone back
This video is the truth, you might hate it, but it's the truth
Nintendo revolutionizes and the others follow.
They hated Nintendo because it said the truth.
Random guy: SHUT UP
First
@@Tangrowth_Fan I was here when the thing was processing, pal. Super first.
@@Nerrel Stop talking over that sweet, sweet Can background music! Great video. Thanks for sharing.
You sound like Keanu Reeves on barbituates
fuck, how?
You know, I've been a long time gamer. But I always wondered why I liked only Nintendo Consoles and PC games. I never realized how much I used motion controls when I played. Like 6 of the last 10 major games I played benefit from them. Xbox and PS controllers have always felt clunky to me , but playing with a similar controller with gyro enabled is amazeballs. I think you put into words why I feel more comfortable with Nintendo and PC games. I can think the only other reason being mobility, since I can bring the devices with me wherever I go, which PC and Nintendo have been supporting for awhile now too through the development of the labtop and the gameboy. Anywho, nice video!
Also gyro is really just the opposite of casual. The inputs are actually yours instead of the game filling in the gaps.
wiimote+ and the metroid prime games were a godsend.
if nintendo had just perfected the motion control instead of letting it go...
you can actually use the wiimote+ on PC for shooters now.
Also on console (And PC still!) thanks to CronusMAX.
What games can you use the Wii Mote? Do you need to install a 3rd Party Program?
@@stoopidhaters No. CronusMAX is pretty much a USB stick. The only software you need is the one that lets you load in scripts or create them. But overall its simple. It works with every platform, 7th gen and up aside from the Wii itself. And I use it for using Wiimote & Nunchuck on Xbox and PC. If you want I can show you on Discord if you are interested.
EDIT: So basically, any game that is 7th gen and up. On PC you may have to use GlovePIE to make the inputs of Xinput that CronusMAX uses to be recognized as keyboard and mouse inputs, but aside from that its any game basically.
motion control still exists on the switch
Yeah was an absolute joy to play. Too bad Nintendo basically abandoned it. They should've made a first party effort to cater more to the FPS crowd, a la Hunters on DS, but on console instead. Prime games, as good as they were, are more of a Metroid puzzle/exploration game than your standard FPS affair. They got critical acclaim, but all the kids were out playing COD and Halo. Would've been hampered anyway by severely underpowered hardware and primitive online services. A shame really.
no disagreement about motion controls being good for aiming but
1) No mention of accessibility issue
2) Fixating on aiming only, without arguing for or acknowledging problems with other types of motion controls.
@Dr. Masquerade tell that to Nintendo ie the company hes praising for FORCING people to use motion controls and who can't even be bothered to let a traditionally left handed character be left handed.
@Alex Kingston Also I remember playing FPS games on the Wii and while aiming in your narrow field of view actually worked well turning left and right was so annoying. If I remember correctly you had to push the cursor to the sides of the screen which is extremely clunky. Not sure if I remember correctly but this video never touches on that point anyway so who knows.
@@KitCloud1 There's this cool little menu called "options" where you can toggle motion controls on and off
@@sebastianw.7254 ...you're saying it's possible to turn off motion controls...in Skyward Sword?...OK
Like if that's legitimately an option in a game fair enough, but it's not nearly as universal for Nintendo games with motion controls as it should be. And even if it were, he's still arguing that ALL motion controls are superior to none based souly on pointer and gyro aiming being fully functional "most" of the time.
@@KitCloud1 Two things:
1. What does Skyward Sword have to do with the video at all? Look, if you want to be able to enjoy Skyward Sword more, then stand up. Use your arms a little more. Embrace the casual nature of the Wii, don't reject it
2. He isn't saying that all motion controls are better than analog. He's saying that people should keep a more open mind about new innovations like motion controls.
My biggest issue with gyro controls is, much like the Wii, you have a limited range of motion. You can only turn so much before you end up turning away from the screen, so you essentially have a cone of perfect accuracy in front of you while still having to use analog controls to rotate it. It feels really tanky, and I'd still rather use a mouse.
The point of motion controls is to achieve the fine aiming that analog sticks are incapable of. Mouse is still better.
You do realize you can change the sensitivity settings......
I think mouse will always be the optimal input until VR technology takes off and the ability to turn 360 degrees without losing site of your screen is possible. Then maybe motion controls or at least gyro controls will be a close competitor.
However most consoles dont come with mice, gyro aimming isn't a replacement for a mouse, just a significantly more accurate method than sticks.
You use sticks for broad gestures at a med-high sens, and use motion for pinpoint percision at hopefully a high sens
I used to play goldeneye 007 on wii for countless hours with my friends and we got so good at aiming with motion. I think that game alone made me feel more open to motion aiming. Sad it hasnt been picked up as much.
I wish pointer controls would make a comeback. I really enjoyed them.
I love the concept of motion, but it really does depend on the game. It forces developers to innovate or implement it carefully.
Agreed.
I play Breath of the Wild with it on, but Splatoon 2 with it off. in BotW, its only really at play when i'm in aim mode, while Splatoon 2 has it on as a perpetual constant.
Totally, I think many gamers's first exposure to actually holding one was when sitting down to play the game that draws everyone onto the nintendo console - super smash bros. And in that game the wiimote is absolutely terrible, which probably left a bad first impression. However some games are tons of fun using very simple mechanics because of the new space to explore with motion controls. Swinging swords and blocking with shields is fun, the weapons have a weight and a feel to them, you can't get that feeling at all with traditional controllers
@@Redblaze27 i think there should be more options in splatoon with gyro aim. its either you have it or you dont. and the fact that u cant move the camera up or down with sticks in gyro mode sucks
The problem with motion is when it's used for thinks like jolting the controller to spin jump in New Super Mario Bros wii, shaking to move faster in Super Mario Odessey, or used for finicky physics puzzles in breath of the wild. These are great games, but did they really benefit from this motion?
No but motion controls being used in games that play either as well or better with traditional controls isn't a reason to why motion controls are bad in general. As time goes on developers start to understand which games benefit from motion controls. While both BotW & SMO are pretty recent when compared to games like SMG1&2 (I wish that they made 3) you can definitely see that motion controls aren't used for every single action and I'm sure that in a few years motion controls will be a distant memory in these genres.
I agree. I'm on the camp that gyro assisted aim should be default, and that it should be supplemental
I agree. I'm on the camp that gyro assisted aim should be default, and that it should be supplemental, unlike the BotW puzzles. Just give us the choice. I dont want autoaiming
Devin Dykstra gyro made aiming in botw way more accurate and fun, and those puzzles were fun as fuck.
If you were creative enough, you could do some crazy shit in those motion control shrines.
It keeps things interesting,
I bought Doom for the PS4, because it was a lot cheaper than the Switch Version. I played it a little bit, but had to stop, because it was too hard to aim. I died many times in the first level, but when I bought the Switch Version, it was much easier since this time I could actually hit the enemies.
after 4 years gyro is still so much more easy then normal stick
i've been screaming this at the top of my lungs forever now, glad to hear someone echo it. IR aiming and gyro need to become industry standards
So basically your just adding a mouse to a controller? WHO WOULDN'T WANT THAT!!!
It's better than a mouse, gyro/motion controls are probably the best way to aim.
@@spicyair710 i fully agree, i feel like the naysayers haven't actually tested gyro themselves
Satan is the one who wouldn't want it
Splatoon really made me realize how much better gyro aiming is
people just fear change
Gyro aim is great for stuff like Zelda or Splatoon tbh
I like motion controls
Yeah. It's pretty easy to tell what control layout someone's using in Splatoon and let me say that I do not see a single stick control user in high-tier ranked.
So i've almost play games 2 years with my ds4 with steam input and this is my way of aiming : right stick for fast turn around ,
gyro for precise aiming 🔥🔥
That's how Splatoon works
gyro can turn u around hella quick
@@michaualtington It can but if im finna play some Splatoon I like to be able to see my Switch's screen
i used to get shamed in middle school for buying a wii instead of a playstation or an xbox
i feel you. i have to keep the fact i enjoy zelda games on a down low at school so i don't get viciously bullied by the cod and gta fanatics
“You will play call of duty with the balance board”
I kind of want to try it now 😂😂
Try on Dolphin. Good fun lol
The later cod wii games are pretty fun like that, but the first one sucked. If only it had the power to handle the bigger fancy games you could've had the wii as a big shooter console...