Fallout 3's Main Quest Cut Content

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  • Опубликовано: 11 июл 2024
  • Episode 8 of F3 The Cutting Room Floor, an in-depth investigation into the cut content design and development of Bethesda's Fallout 3. In today's episode we're taking a look at the main questline changed throughout development, including cut characters, cut quests, cut items, unused dialogue, developer quotes, inaccessible areas, forgotten notes, unused maps from early development, oversights and much, much more!
    #fallout, #fallout3, #fallout3cutcontent
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    Chapters
    0:00 Intro
    0:47 Vault 101
    10:34 Rivet City
    13:04 Tranquility Lane
    13:52 The Waters of Life
    17:52 Rivet City Revisited
    20:05 The Citadel
    23:59 Little Lamplight
    29:45 Vault 87
    40:22 Oasis
    42:15 Infiltration
    49:42 Liberty Prime
    51:28 Project Impurity
    53:11 Pipboy Mockup
    54:52 240 Endings?!
    56:17 Last Rites
    56:35 Outro
  • ИгрыИгры

Комментарии • 450

  • @TriangleCity
    @TriangleCity  2 года назад +259

    Here it is, one of the longest videos I've ever made! This wouldn't have been possible without modder Roy Batty and most significantly, modder Ludo, who was the first to document the most esoteric information included in this video. He also looked through the 9000+ word script and gave me some much needed advice, so thank you so much dude! Also thank you guys for supporting my channel! If you'd like to support me and my art even further, check out my Patreon! 💙💙💙
    www.patreon.com/TriangleCity

    • @MDRHokage
      @MDRHokage 2 года назад +6

      And yet somehow it doesn't feel long enough. Can't get enough of your wonderful work. Keep it up 🎉

    • @therenoman945
      @therenoman945 2 года назад +1

      all hail roog

    • @theetaurus1832
      @theetaurus1832 2 года назад

      ty i enjoy falling asleep to these and rewatching later

    • @WK-47
      @WK-47 2 года назад

      Solid video as always. It's refreshing to see the weirdness cut from F3 for a change, so it was well worth all the hours this must've taken to edit.

    • @Grimpy970
      @Grimpy970 2 года назад

      Honestly the project purity scene hit home for me. He made up a task just so dr. Lee could live. I also really appreciate that they gave Liam Neeson more 'notes' than whoever voiced Lee. I wonder if that's the case for all of his dialogue? He's pretty high-profile, so I wouldnt be surprised that they were more careful with direction and scripts

  • @GrievousReborn
    @GrievousReborn 2 года назад +928

    I'm surprised they cut any of Liam Neeson's lines I bet he was the most expensive voice actor in the game

    • @hardpeter5403
      @hardpeter5403 2 года назад +112

      Especially with the importance of the lines they cut from him.

    • @fluffdafire157
      @fluffdafire157 2 года назад +48

      I mean the pay depends on if he's getting paid by line or by the amount of time needed

    • @passingrando6457
      @passingrando6457 2 года назад +239

      This is a habit of Bethesda's I've really disliked since they started with Patrick Stewart in Oblivion.
      Celebrity voice actors are a pox, and maybe they could have hired more than six VAs if they weren't constantly hiring celebrities who probably cost more than the rest of the voice acting put together.

    • @KonniBel
      @KonniBel 2 года назад +63

      @@passingrando6457 The opening lines of Oblivion are memorable and epic. The issues with Va seemed to improve with each game. Skyrim had a lot more of them and I had no more issues with VA in Fallout 4.

    • @passingrando6457
      @passingrando6457 2 года назад +80

      @@KonniBel yes, and I'd have sacrificed that epic opening for a higher quality of voicing in the _rest of the game._ It's like getting an expensive appetizer and then leaving the restaurant to go eat fast food.
      As for the rest, Skyrim still had only about 10 non-unique voice actors, after getting _multiple_ celebrities (Vlad Kullich was great as Ulfric, Max Von Sydow is great but was wasted as Esbern), and Fallout 4 karked up the entire dynamic dialogue system in favor of bootleg Mass Effect dialogue with a female main MC performing way below her normal skill and a male VA whose performance ranges from "bored" to "smoked enough weed to kill Seth Rogan".
      Also, I forgot Sean Bean in Oblivion, who also did well, but not nearly enough to justify what his likely share of the voice budget was. At least Patrick Stewart knocked it out of the park, Bean was just "good".

  • @sleepshouter5017
    @sleepshouter5017 2 года назад +402

    Hearing who Fawkes was before they turned him into a Super Mutant is awesome. Idk why they would cut that.

    • @TriangleCity
      @TriangleCity  2 года назад +94

      Me either, it would've really improved Vault 87.

    • @derain95
      @derain95 Год назад +83

      @@TriangleCity He already was the best companion, maybe they wanted to give the others a shot lol.
      Reuniting with Fawkes outside Ravenrock is my favorite FO3 moment, I cried tears of joy when I saw him.
      "My friend! I see I've found you at last!"

    • @alexandriadiangelo6037
      @alexandriadiangelo6037 Год назад +28

      @@derain95 Oh my gosh, same!! I've been playing 3 again, and it made me cry again freeing Fawkes and then when he showed up at Raven Rock. I'm proud to have a Mucinex Muscle Man as my friend, along with my dog. Best two companions in the game. I wish Sarah Lyons could've been a companion, though.

    • @Jolis_Parsec
      @Jolis_Parsec Год назад +8

      I prefer Strong from Fallout 4 since you can have a funny optional conversation between the Sole Survivor, Strong, and Dr. Vergil about curing the FEV where Strong is seemingly terrified that Dr. Vergil will use the experimental serum on him instead and the Sole Survivor can either comfort him or tease him with a sarcastic response.

    • @alexandriadiangelo6037
      @alexandriadiangelo6037 Год назад +1

      @@Jolis_Parsec I've never played Fallout 4, but I've researched a lot about the companions you can get in the game, and Strong is one I'd really like to experience if I ever pick up the game in the future.

  • @TFD_Animations
    @TFD_Animations Год назад +207

    Ah yes, i remember Liberty Prime saying "placeholder 10" through "placeholder 12" to send his enemies into fear of his awesome presence.

  • @dreamielynn1264
    @dreamielynn1264 2 года назад +152

    The whole Stacy and Caps plotline makes me so sad. Wish it wasn't cut. I like how dark fallout can be, and it would have make Little Lamplight a little more interesting

    • @blazinghero3765
      @blazinghero3765 Год назад +6

      Yea cause that would have made little lamplight plausible as a thing, and not make your head scratch.

  • @moonlightingjam
    @moonlightingjam 2 года назад +269

    I'm a bit conflicted about the whole Super Mutant Dad thing. On the one hand, it would have been shocking and heartbreaking, which would have made it more memorable. On the other hand, I like that we get to spend some time with him before his death, and the Enclave being responsible gives us more motivations to stop them.

    • @feorge33
      @feorge33 2 года назад +36

      Imagine if they could've done both. That would've been quite a shock and made the Enclave more despicable than they are now.

    • @Gbag34
      @Gbag34 2 года назад

      To be fair, the Enclave aren’t really responsible for his death. He straight up murder suicides. Not that it really matters, the entire narrative is a mess.

    • @LucyWest370
      @LucyWest370 Год назад +6

      @@feorge33 It wouldve been interesting to see mutant dad in Raven Rock at some point, but im glad they cut it. It would’ve been weird.

    • @Xegethra
      @Xegethra Год назад +11

      I dunno, mutant dad sounds corny. Trying a bit too hard to make you feel. As jank as the game is, it would be even sillier to feel for it. The game already has enough goofiness in it, intentional or not.

    • @ChadVulpes
      @ChadVulpes Год назад +2

      "A close friend turned into a beast" feels like a trope to the point of being a cliche. It's good that we got a story, where you get to just find the person you're looking for and work with them for some time.

  • @robeyhairston3298
    @robeyhairston3298 2 года назад +85

    Man, you should give the eulogy at my funeral and end it with, "ultimately, his life was left, on the cutting room floor...." followed by your haunting outro music

    • @TriangleCity
      @TriangleCity  2 года назад +15

      Deal 😂💀

    • @robeyhairston3298
      @robeyhairston3298 2 года назад +13

      @@TriangleCity I'm serious man, lol. The way you frame your videos is intriguing. From the music, (stellar choice on the cowboy bebop ost, btw) to the in depth lore about not only the games themselves but the people who made these games. Your videos trigger a nostalgia something deep in my heart man....thanks for the great content. You are definitely up there with the nth apple as far as fallout goes in my book.

    • @TriangleCity
      @TriangleCity  2 года назад +12

      High praise my friend. Thank you so so much 💖

  • @mileskosik472
    @mileskosik472 2 года назад +129

    The story of Caps is heartbreaking. Really would have made little lamplight feel more personal and real, shame it was cut.

  • @feorge33
    @feorge33 2 года назад +326

    I am currently in TTW now and I feel that Fallout 3's quests are fewer, but feels like they could've been more. Besides, ending Lesko and Roy Phillips in spite of the supposed 'bad karma' never gets old.

    • @twistedbetrayal7234
      @twistedbetrayal7234 2 года назад +21

      yeah after playing new vegas fo3 dlcs really feel like theyre missing something, like intros

    • @IlyaSPARTAN108
      @IlyaSPARTAN108 2 года назад +76

      ​@@twistedbetrayal7234 the DLCs of Fallout 3 kinda blend into the gameplay to give a more full game. in New Vegas the DLCs are more like chapters that are contained to their own things

    • @twistedbetrayal7234
      @twistedbetrayal7234 2 года назад +5

      @@Pwnopolis even though, they had the assets from the end and beginning of fo3 to make the slideshows before they made the dlcs, so its probably just design choice

    • @ianbarnard5883
      @ianbarnard5883 2 года назад +31

      ​​​​@@Pwnopolis I'll give you hindsight, but they had four years total and the army Bethesda was able to muster & pay whatever it took, they got Liam Neeson ffs, vs Vegas being made on chump change at a breakneck dev time. I think people fanboy over NV way too much & I personally enjoy F3 as much, but Bethesda not making as fleshed out quests compared to a company who had no clue how to even work the engine is inexcusable. not even mentioning the fact that Bethesda's entire catalog and entire wheelhouse has been quests in the style presented in F3

    • @johnydope812
      @johnydope812 2 года назад +8

      @@IlyaSPARTAN108 that's due to design decisions. i'm not sure if it was Sawyer or Avellone but the design team ultimately decided that the DLC questlines shouldn't affect the main game's worldspace which is why NV DLC's are self contained stories

  • @thescotslair
    @thescotslair Год назад +55

    I think the reason they made the Citadel so small on the map is twofold: 1, to give the illusion that the world is bigger than it actually is and 2, so that the location wouldn't bring so much attention to itself so that the player wouldn't immediatly just go to the place before they needed to.

  • @fret2442
    @fret2442 2 года назад +108

    I wonder if the "240 endings" thing refers to the total number of combinations of ending slides and voiced descriptions of the player? That still seems like a lot but when he said the part about "if you do this or not this, you'd get this other tweak to the ending," it seems to suggest something like that might be the case. Plus it would make sense that they had 60 total combinations before deciding to add an entire other slide with 4 variations to multiply it to 240.
    Regardless, it still seems like a ton and I don't even know that it's possible that there are 240 different end slide/VA combinations currently, but lean towards there not being that many.

    • @cuba1061
      @cuba1061 2 года назад +18

      Yeah, I always thought this was pretty obvious.

    • @Krondon-SSR
      @Krondon-SSR 2 года назад +18

      No yea they lied

    • @airsoftreaper99
      @airsoftreaper99 2 года назад +13

      Another classic example of Bethesda stretching the truth

    • @cannibalbunnygirl
      @cannibalbunnygirl Год назад +2

      Yeah I always assumed that as well.

    • @hansmoleman2666
      @hansmoleman2666 Год назад +3

      Just another Bethesda and Todd Howard lie, pretending they can write or produce anything of any quality.

  • @GorbulonVI
    @GorbulonVI 2 года назад +93

    I feel like Last Rites might have been an epilogue involving perhaps a funeral for James once that the Jefferson Memorial was secured, where the Lone Wanderer and Dr. Li give him a proper funeral after initially leaving his body behind during the escape from the Enclave. It could have been scrapped when they made the decision for the Lone Wanderer to ultimately die at the end of the story.

    • @crygreg8484
      @crygreg8484 2 года назад +15

      I really like that idea. Really bothered me that James' body was disposed like that.
      Or it could have also been the player's own funeral that was supposed to be shown in an ingame cinematic where the player controls were disabled.

  • @subhuman8945
    @subhuman8945 2 года назад +61

    54:52 I always presumed TH just meant there are 200+ possible combinations of all the ending slides

    • @Qtoyghs
      @Qtoyghs 2 года назад +27

      That has to be the answer, especially given his description of the way things "tweak" the ending (e.g. slides for Agatha's Song and Head of State). He's definitely telling a half-truth in that there are around 110 total slides (separated into several segments) in the base game's ending slideshow, so accounting for all the combinations of slides could lead to over 200 discrete 'endings', even if in reality it's just 3 versions of the same ending.

    • @zekun4741
      @zekun4741 2 года назад +14

      i think so too. remember, if you outright wipe out a bunch of settlements and their population, then the ending slides will depict those acts with the protagonist walking through the settlements surrounded by corpses. so there's definitely very many different combination of slides that can come up, it's just that as a whole they don't really mean much.

    • @nicudelpapa4056
      @nicudelpapa4056 4 месяца назад

      I always thought it was obvious he was referencing that, still sounds bad without context, but it is not hard to grasp really

  • @couriersix7504
    @couriersix7504 2 года назад +77

    Your channel is a timeless curation of these amazing games

    • @TriangleCity
      @TriangleCity  2 года назад +17

      Thank you so much dude! 😭😭😭

  • @LoverOfManyArts
    @LoverOfManyArts 2 года назад +70

    Holy hell alot of this stuff would make Fallout 3's main quest SO much more emotionally engaging and RPG-like

  • @bug9657
    @bug9657 Год назад +22

    Hey'a, just wanted to mention that one of those cut Vault 87 terminal entries wasn't entirely cut. Well, it was cut from 87, but ended up used in Tranquility Lane.
    The entry that talks about the abilities and technological marvels inside the GECK, explaining how advanced it is- it can be found as a log inside Braun's personal Tranquility Lane computer, which you can only access as the "failsafe" option in the simulation.

  • @nathanlevesque7812
    @nathanlevesque7812 2 года назад +98

    Controlling Liberty Prime would have been a performance nightmare...but so was walking behind him, watching him walking in the river or double back constantly, having the animation that was supposed to disable the forcefield not activate, which necessitated multiple reloads or manually spawning him next to each forcefield until the damned quest marker was reached.

    • @0Synergy
      @0Synergy Год назад +7

      I never had Liberty Prime bug out that much.

    • @MediumRareOpinions
      @MediumRareOpinions Год назад +9

      @@0Synergy Apparently the quest glitches far more if a specific BoS NPC has be killed, something to do with the scripting.

    • @0Synergy
      @0Synergy Год назад +1

      @@MediumRareOpinions huh weird, played through the game tons of times never had that issue pop up.

    • @LucyWest370
      @LucyWest370 Год назад +1

      @@0Synergy occassionally ive had Liberty Prime just refuse to walk forwards and cause me to get stuck during the battle.

    • @0Synergy
      @0Synergy Год назад +1

      @@LucyWest370 ye I believe you its just iv never had a Liberty Prime bug

  • @spacesandshark2418
    @spacesandshark2418 2 года назад +180

    Awn man, the original Vault 101 escape seemed more interesting than what we got. More RPG-like.

    • @aaronlaughter6471
      @aaronlaughter6471 2 года назад +11

      The original is also very rpg like.

    • @scarlettNET
      @scarlettNET 2 года назад +23

      10 bucks says that Emil thought it wasn't "cool enough" or something

    • @spartenkiller456
      @spartenkiller456 2 года назад +22

      You spelled "immersive sim" wrong. God what I wouldn't give for a true immersive sim in the fallout universe. Although Fallout New Vegas is pretty damn close.

    • @edwardoakheart4055
      @edwardoakheart4055 2 года назад +16

      @@scarlettNET Knowing him, this wouldn't surprise me. God I hate that man.

    • @cthulhucat8729
      @cthulhucat8729 2 года назад +17

      I agree, it does sound more interesting--but I could also see a story-related dilemma involved, too. Namely what TriangleCity noted: without the sense of urgency, it wouldn't feel like there's as much of a reason to actually leave the Vault. Going off-topic a bit, but it's kind of the problem I had with New Vegas with the whole Platinum Chip/hunt Benny plot of the first part, in that it felt like it required me to have a frothing-at-the-mouth revenge motive for advancing the story when I just survived by such a freak series of coincidences that it could only be called a miracle! Even the terms of the Mojave Express requiring their Couriers to retrieve lost and/or stolen property felt flimsy and tacked-on as a means of filling the plot hole. Still feel it's a good game, even it does get over-hyped.

  • @theweppe27
    @theweppe27 2 года назад +131

    Wasn't there a line/note in Fallout 4 which indicates that Brotherhood took a power source for the Prydwen airship from an old aircraft carrier, possibly referring to the Rivet City power source?

    • @MediumRareOpinions
      @MediumRareOpinions 2 года назад +17

      There is indeed, it doesn't specify but it does mention the salvage operation taking place.

    • @Vatrien
      @Vatrien Год назад +13

      @@MediumRareOpinions Iirc it's the remnants of the enclave land crawler

    • @HeinerGunnar
      @HeinerGunnar Год назад +6

      @@Vatrien the terminal (I think it was) specifically mentions an aircraft carrier. The Enclave crawler doesn't really fit that bill

  • @olivierdomingue6312
    @olivierdomingue6312 Год назад +24

    The immediate hostility between Dad and the Enclave at project purity always suggested they already knew each other. Otherwise, it would have been much simpler for the Enclave to fool him by posing as benevolent government taking over because of their superior ressources and technology.

    • @leonardoferrari4852
      @leonardoferrari4852 11 месяцев назад +6

      Living in a post-nuclear holocaust society where there has not been a goverment for generations and finding the enclave would be the most suspicious thing ever

  • @fietehermans9903
    @fietehermans9903 2 года назад +62

    "Cut down due to ambition" pretty much describes the entire FO3 experience. When looking at concept art for this game (as well as Skyrim) there's just so much that would've made it even better!

    • @joeyreidelbach5509
      @joeyreidelbach5509 Год назад

      Emila is probably the reason half of the cut content was cut to make the fo3 better

    • @EmperorAmbrose
      @EmperorAmbrose Год назад +4

      @@joeyreidelbach5509 that didn’t help very much tbh, the game as a whole is a train wreck

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад +1

      @@EmperorAmbrose funny how subways are really needed to navigate the capitol itself especially in the core of it.

    • @smokedbeefandcheese4144
      @smokedbeefandcheese4144 Год назад +1

      @@luigimrlgaming9484 yeah the best thing to do is to get a ghoul mask to be honest then you can do whatever you want. Like I always start up fallout three play operation anchorage get the armor and gear then do tenpenny Tower get the mask then I run to Rivet city

    • @jakespacepiratee3740
      @jakespacepiratee3740 2 месяца назад +1

      @@EmperorAmbroseoh hey it’s the cringelord. Your face is a Trainwreck 😐

  • @gabrieldeoliveira5277
    @gabrieldeoliveira5277 2 года назад +26

    In this game you can already sell kids, now a kid saying a friend died, this was going to be darker, wish they went with this themes more, would give more realism to a wasteland

    • @RocRolDis
      @RocRolDis Год назад

      I wish you could wipe out Little Lamplight. That place is so obnoxious to get through.

  • @Perrirodan1
    @Perrirodan1 2 года назад +29

    The original idea of escaping vault 101 seemed so much more RPG like, why force a linear brute force sequence in a RPG? "because it's cool boom boom..." Bethesda have really lost touch with what RPG are supposed to be.
    Could have had cool options like provoking the radroach infestation for an easy escape with bad karma.
    Do various tasks for the technicians if you have science and repair or find some materials and escape through a forgotten hidden access. Get good karma for preventing the radroach infestation by doing dangerous maintenance repair
    Just forcing your way by killing the security officer that has the card and then fight your way out, if you befriend the tunnel snakes they would give you the baseball bat and some armour. Bad karma for being an ass
    Just use sneak to steal the card and bypass everyone, you get some extra valuables that you steal.
    Use speech to convince the security officer to give you the card and fight the last part, or even better, find some dark secrets of the overseer and then use speech to blackmail him and get out of the vault without any fight.
    All the different ways of leaving the vault would give you a unique perk that give you some unique bonuses and will make a difference for the quest when you come back to the vault.

    • @TriangleCity
      @TriangleCity  2 года назад +4

      That would've been really cool

    • @DirtyGeorge
      @DirtyGeorge Год назад

      Maybe limitations

    • @theoldguard6143
      @theoldguard6143 Год назад +3

      @@DirtyGeorge Yeah, limitations on the part of Bugthesdas creativity.

    • @ChadVulpes
      @ChadVulpes Год назад +1

      I think they just wanted the entirety of Vault 101 to be a tutorial with few player-driven variables.

  • @nobleeseful
    @nobleeseful 2 года назад +18

    having Stacy and caps cut is some really nice world building lost

  • @papabaer6069
    @papabaer6069 2 года назад +11

    This channel is AMAZING! TK Mantis always mentions your channel and he's right to do so.

  • @johnbarleycorn8174
    @johnbarleycorn8174 2 года назад +10

    Yeah the original darker version of 'father' 's destiny would have probably been more suited for fallout setting and definitely more interesting. Like bethesda has sometimes also interesting ideas, only that discards em for more tasteless ones.

  • @HelheimMudkip
    @HelheimMudkip 2 года назад +8

    The FEV water being enclave's original plan makes much more sense when the project purity team refuses the enclave and the bos going after then

  • @SharlaBlades
    @SharlaBlades 2 года назад +35

    I, I am blown away. This goes to show just what making a game is really like. Putting so many ideas in, then realizing you want something different and ripping up so much stuff to make the new things work.
    If there was anything I could keep. It'd be the Fawkes logs. At the very least. I know it's small. But It'd do a lot. The other one I'd go for is super mutant dad.

  • @senorbolainas2991
    @senorbolainas2991 2 года назад +15

    i love the idea of the enclave attacking Rivet City and taking control over it

  • @Swedishmafia101MemeCorporation
    @Swedishmafia101MemeCorporation 2 года назад +13

    Considering all of the mods that restore cut content for New Vegas, I think Fallout 3 definitely deserves some content-restoring mods too. Well maybe not Fallout 3 itself, but rather Tale of Two Wastelands, which I think is the best way to play Fallout 3. 😁

  • @keiko431
    @keiko431 2 года назад +38

    Hey in the last version of TTW (which is 3.3.1) restored the dialogue in "Waters of life" but it looks kind of janky because they're in there default positions with the rotunda closed and Doctor Li beside the panel (or could be a mod I installed if someone can confirm this I would appreciated)
    Edit: And they also added the holotapes of vault 87. When I did find one I was like "Wait a minute... this wasn't in the original FO 3..." and this video confirmed my suspicions

    • @CaptOfWolves
      @CaptOfWolves 2 года назад +6

      It most likely is ttw. Ttw adds a bit of cut content.

  • @mauzki-
    @mauzki- 2 года назад +11

    last rites makes sense as a funeral for dad, as dads vault suit is even a unique item in the game. So perhaps it would have been early designs of having that out and having a grave for the character.

  • @jackgill6519
    @jackgill6519 Год назад +27

    Hilarious how much Fallout 3’s story reads like the adventures of Dad when you break it down like this

    • @stinhuffine4422
      @stinhuffine4422 8 месяцев назад

      Adventures of Dad and the wacky mess he left when he left for the second time 😉

  • @SHDW-nf2ki
    @SHDW-nf2ki 2 года назад +24

    I like the idea that the class stuff with mr brotch would have been "blah blah blah" if you had low inteligence, suggesting your character doesn't care about education and zones out in class. But maybe would have been full messages if you had higher inteligence?

    • @DirtyGeorge
      @DirtyGeorge 2 года назад

      ​@@LoverOfManyArts how?

  • @TheInfamousCloaker
    @TheInfamousCloaker 2 года назад +7

    "Last rites" feels like it would been a cut quest about putting Sarah Lyon's to rest if you had her sacrifice herself to activate the purifier.

  • @AidenRKrone
    @AidenRKrone 2 года назад +7

    The Vault 101 escape segment would've been a lot better if the player could choose one of several ways to escape, like the developers originally intended. I wish the developers hadn't had cut those options.

  • @mattguy1773
    @mattguy1773 2 года назад +52

    I yearn the day where you will cover fallout 4 as that game has the most interesting cut content

    • @TriangleCity
      @TriangleCity  2 года назад +40

      My next video will be on FNV again, but I think the following video will be my first on Fallout 4 because of the recent poll results :)

    • @theanthropologuy7775
      @theanthropologuy7775 2 года назад +8

      ​@@TriangleCity I imagine the NV well must be running so dry by now, it's got Twisted Hairs

    • @TriangleCity
      @TriangleCity  2 года назад +14

      Yeah there's only a few videos left

    • @amberatilano6718
      @amberatilano6718 2 года назад +4

      @@TriangleCity will you ever make a video on old world blues or lonesome road

    • @TriangleCity
      @TriangleCity  2 года назад +8

      I will! Old World Blues will be my next long video most likely!

  • @FUBBA
    @FUBBA Год назад +5

    Thank you for this cut content. The iceberg is neverending.

  • @ali8283
    @ali8283 2 года назад +17

    This is my favourite game of all time, I wish they remaster it one day with maybe even include this cut content.

    • @ShyitFard69
      @ShyitFard69 9 месяцев назад

      Your wish has been granted

    • @nathaniel_fern4207
      @nathaniel_fern4207 8 месяцев назад

      We call that game fallout 4. It didn’t do too well…

    • @maximilian_garay
      @maximilian_garay 5 месяцев назад +1

      Remasters only improve graphics and performance, a remake would be more suitable if we want all the cut stuff

  • @City17
    @City17 2 года назад +9

    TriangleCity always has 100% success… in creating awesome videos! (And probably in VATS too)

  • @atriggeredsjw8532
    @atriggeredsjw8532 2 года назад +10

    Excited. Seems like you haven’t posted cut content in a while.

  • @tickle2595
    @tickle2595 2 года назад +14

    When I see his videos come up it’s an instant “thumbs up” because I know it will be good

  • @josenajarro6774
    @josenajarro6774 2 года назад +14

    this is your best work yet i really love how much time and passion you have for this and it is the biggest reason for making the best fallout videos out there

  • @ryanrusch3976
    @ryanrusch3976 2 года назад +4

    Not only are these video's extraordinarily well researched, they're also beautifully edited making them really fun to watch. I can say without a doubt I love this channel, keep up the good work man! Always love to see the cut content for my favorite Fallout game, can't believe Stacey was cut she sounded badass.

  • @FaeFemboi
    @FaeFemboi Год назад +4

    Pretty sure by "over 200 endings" they mean "over 200 possible combinations of narrated ending slides", which is probably in the game to some degree.

  • @herpderp1322
    @herpderp1322 Год назад +3

    I'm like 1,000,000% sure that Zax says something about getting info on the project from the large mainframe after we reboot/drain the room in the Jefferson Memorial.

  • @heirofaniu
    @heirofaniu 2 года назад +9

    "Tranquility Lane is the seventh main quest."
    I had to actually look that up because it's been so long since I've actually done the main quest in order, that's crazy.

  • @bubbachubbaxd
    @bubbachubbaxd 2 года назад +4

    Thank you for putting in so much work for us to have such great content to watch. You are truly under appreciated.

  • @dblundz
    @dblundz 2 года назад +10

    I might be remembering wrong. But I think they took that “steal the power from rivet city” concept and made it canon in fallout 4. I can’t remember if it was for L.P or for something else. I just remember the BoS raided it.

  • @shikaskue3095
    @shikaskue3095 2 года назад +6

    having liberty prime be the players gundam? we missed out on that one

  • @Luke_H98
    @Luke_H98 2 года назад +2

    Great video Triangle! Always appreciate your hard work and dedication!

  • @orchidrose1410
    @orchidrose1410 2 года назад +11

    It would almost be worth it to bring in that old development team and try and remember what they were going for then work to remake it with modern TEC. It’d be like a whole new game!!

    • @pacman9635
      @pacman9635 2 года назад +1

      obsidian are doing it in secret id say late 23

  • @briansebor
    @briansebor 2 года назад +17

    I’m glad you talked about the “200 Endings” claim because that has driven me crazy for years! There are barely three endings in the game and apparently those few were late additions, so where does that number come from? Since we know for certain there were only 1-3 narrative endings planned during development, I think he meant something else by “endings.”
    If I had to guess, I think Todd Howard may have been talking about what images were shown during the ending narration. Maybe they were trying to implement a system to show the places you’ve been with a variety of possibilities based off of what you did, accounting for the 200 endings as combinations of images. I’m not saying anything for certain but I think it’s possible and that it was either cut, scaled back, or is just too nondescript to notice.

  • @BleekBrown
    @BleekBrown 2 года назад +7

    I'm so excited, thank you Triangle City!

  • @ViolentAurora
    @ViolentAurora 2 года назад +4

    What bothers me about some of the goals of some of the vaults, like 101, is that, we know the effects lol we can model it and predict it. Vault tech was literally just a bunch of Dr. Frankensteins playing with humans like dolls.

    • @MediumRareOpinions
      @MediumRareOpinions Год назад

      My theory about that is they became so compartmentalised and secretive that nobody at Vault Tec really knew what each other was doing and in the process lost sight of the original plan.
      Crazy people getting approval to do Crazy things and the due to the secrecy the construction teams and engineers just did as they were told because the requisition orders were all stamped as official.

  • @mitchellshaw7739
    @mitchellshaw7739 2 года назад +5

    It’s crazy to think even the smallest details coulda had the coolest impact or just more immersive.. Bethesda cuts to much cool shit

  • @kolardgreene3096
    @kolardgreene3096 2 года назад +8

    Man, Dr. Li's voice actress is so good. That line at the Citadel always gets me

  • @pitchforker3304
    @pitchforker3304 2 года назад +2

    Wow! The evacuation of Rivet City would have been incredible. Awesome video, TC!!

  • @meat7361
    @meat7361 2 года назад +3

    A one hour video? Thank you so much.

  • @sideofhashbrowns660
    @sideofhashbrowns660 2 года назад +3

    I'm glad you covered the endings, clarification was definitely needed (TOOOOODDDD!!!!).

  • @Kaelruen
    @Kaelruen 2 года назад +2

    Posting all my thoughts on the topics as I go through to help the algorithm (excellent work as always my dude)
    Though I understand cutting down the intro for pacing reasons (the reactor objective seemed particularly unnecessary), the ability to have tangible gameplay choices in how you leave the vault would have done a lot to alleviate the biggest problem with the game in my opinion. That problem being the lack of multiple resolutions or avenues for player expression through choices and gameplay.
    The dialogue between dad and Li in the purifier was genuinely fantastic. My theory for why it was cut involves the door being open for the scene to play out, meaning a player could have theoretically soft locked themselves in the room. That and the room was reasonably crowded and gamebryo pathing around multiple NPCs looks silly at best.
    The battle for Rivet City would have been amazing as a fully fleshed out concept but considering how many sacrifices to make NVs Hoover dam even function or the number of bugs still littered around the liberty prime sequence it definitely was a smart choice to axe.
    Stacey would have gone a long way in humanizing the citizens of Lamplight. As it is it feels a bit too jokey for me and having that bit of grounding would have made that levity feel earned, as well as helping justify to the player why these children act like assholes to grown-ups.
    The voice acting for the audio director is genuinely quite good and having those logs would have put the vault on the level of vault 92 for me, a little additional context makes a series of murder tunnels far more engaging.
    While the idea of having dad be transformed and fight you is definitely a little cliche the whole story is full of them and with proper execution it could have been harrowing. It also could have given the player a personal motivation to accept the FEV from the Enclave beyond just being evil for its own sake.
    Again, fantastic stuff, this historical archiving is so important for video games and I look forward to seeing what you cover next

  • @hiltwo
    @hiltwo 2 года назад +7

    Please take my like in advance, seeing a new TriangleCity video pop up makes me happy :) Thanks for all the great content!

  • @Twitch380
    @Twitch380 Год назад +2

    16:02 theres a women in Raven Rock that used to work with James, theres a dialog option to yell at her for betraying your dad. Thats probably how.

  • @supacadabra
    @supacadabra 2 года назад +2

    I love your channel and seeing such a long upload is amazing, your videos accomany me during work days :)

  • @cyniex3728
    @cyniex3728 Год назад +2

    You just made me want to play Fallout 3 for the first time in YEARS, currently installing on my Xbox

  • @foreversad1200
    @foreversad1200 2 года назад +3

    I love your vids so much always so detailed yet intriguing and never boring

  • @FlymanMS
    @FlymanMS 2 года назад +5

    Thank you for your tremendous work, top tier Fallout content!

  • @toohype8762
    @toohype8762 2 года назад +2

    Great vid as always Triangle!

  • @theguywithpants
    @theguywithpants 2 года назад +2

    So many good things in this video, but for some reason big the door to the Rivet City lab is the coolest. I imagine a fast travel spot “River City Lab” would be right outside the big door to easily get in. This would be great after your first visit to leave easily, and then return. And the infiltrator quest… ah such a solid game regardless

  • @beairmann
    @beairmann 2 года назад +3

    Oh hell yeah, I’m here as always for this!

  • @BananaGatorProds
    @BananaGatorProds 2 года назад +6

    Been excited for this one to come out

  • @basicallyhell4150
    @basicallyhell4150 2 года назад +5

    Amazing work as always

  • @iana1641
    @iana1641 2 года назад +5

    Woot Woot. Your are appriciated my friend.

  • @jonwashburn7999
    @jonwashburn7999 2 года назад +4

    Thanks. Learned a bunch of new stuff.

  • @IMeanMachine101
    @IMeanMachine101 2 года назад +3

    I wish we could have gone into the Whitehouse or at least a bunker inside the house.

  • @ScorpionCar
    @ScorpionCar 2 года назад +7

    Can't wait for Cut Content on Fallout 3's DLCs 👍

  • @IcefireC67
    @IcefireC67 Год назад +2

    I was gonna say
    Maybe oasis was meant to be explored as a means to figure out how they made a lush green forest magically appear in an irradiated wasteland.
    I could theorize that oasis was meant to have a G.E.C.K. instead of harold as its source for why it grows so well (since canonically the geck can do that)
    It couodve beena callback to fallout 1 where you can find a geck in multiple areas to bring back to vault 13
    But who knows. All of that is theory and left on the "cutting room floor"

  • @Gastell0
    @Gastell0 2 года назад +2

    The 240 endings part is certainly a endings variation that Fallout 2 had, where all major decisions were described and what were the results of it

  • @roviH
    @roviH 2 года назад +4

    48:30 is that the same sound effect later used for garage doors in Fallout 4?

    • @mikoto7693
      @mikoto7693 8 месяцев назад

      I think it might be.

  • @no-replies
    @no-replies Год назад +2

    Ok I've caught up enough in the main quest to remember the end. Now I can watch without spoilers.
    Lol I finished 3 DLCs before going to rivet city

  • @soefsoef4283
    @soefsoef4283 2 года назад +3

    Another good video to watch and relax

  • @Xegethra
    @Xegethra Год назад +2

    You can avoid combat altogether when escaping the vault. You just run past everyone, you don't have to fight the guards at all.

  • @stephenelder3162
    @stephenelder3162 2 года назад +4

    If the game was bigger, there definitely would’ve been a battle to take back rivet city from the enclave too

  • @ImYourGuyAustin
    @ImYourGuyAustin 2 года назад +1

    Todd Howard may have been talking about the ending slides. every choice changes an ending slide. you can have several play throughs and only do one thing different and the ending slides change. idk just a thought

  • @paladinezrah4874
    @paladinezrah4874 Месяц назад

    I absolutely love the music you use in the background of your videos. It really scratches that nostalgic itch. It goes so good with the videos. 👍 EDIT: Oh and if you ever put TriangleCity Ball Caps in your merch, I would love to buy one. 😁

    • @TriangleCity
      @TriangleCity  Месяц назад

      Thank you so much dude! I love music and try to inject that into my videos :))

  • @sagddesign78
    @sagddesign78 2 года назад +3

    Love these videos of one of my all time favourite games.

  • @Ironfist528
    @Ironfist528 2 года назад +2

    That earlier vault escape sequence would have been awesome and something more appropriate to Fallout, as an RPG. It is a dang shame that got cut.

  • @TheNwahvarine-rc2kp
    @TheNwahvarine-rc2kp 10 месяцев назад +1

    "Over 200 hundred endings. That is not an exaggeration" - Hodd Toward

  • @Samey44
    @Samey44 2 года назад +12

    Amazing game, keep playing it again and again, wish they kept some of these in the base game though, is there any cut content in the DLC's?

    • @TriangleCity
      @TriangleCity  2 года назад +6

      There's a lot of cut content in the DLCs

    • @brandonwombacher2559
      @brandonwombacher2559 2 года назад

      @@TriangleCity theres a lot of content in all the Fallout games.

  • @larryjackson2184
    @larryjackson2184 2 года назад +25

    The only thing really missing from Little Lamplight is the ability to remove the mayor's head from his shoulders. Possibly a mini-game where you desecrate his corpse afterwards too.
    Mods fixed the first part at least.

    • @demonspawn5164
      @demonspawn5164 Год назад +1

      💯

    • @LucyWest370
      @LucyWest370 Год назад +2

      I kinda like McCready, hes funny

    • @luigimrlgaming9484
      @luigimrlgaming9484 Год назад +2

      A. That’s not canon
      B. If they did that then they would under Lawsuit Bombardment.

  • @demonspawn5164
    @demonspawn5164 2 года назад +4

    Similarly you sacrifice yourself or the general or do nothing and let the Vault 0 become useless in Fallout Tactics.

    • @TriangleCity
      @TriangleCity  2 года назад +4

      I didn't think about that, but yeah those endings are pretty similar in retrospect

  • @utbsupercrate5131
    @utbsupercrate5131 2 года назад +2

    Nice channel man enjoying the videos

  • @randyortonsdickbulge
    @randyortonsdickbulge 2 года назад +2

    I remember finding this door on debit city and wondering where it lead too at 13 I k ew there was something lost to the cutting room floor. I loved climbing on stuff in fallout 2 and getting looks at cut content that still had evidence in game.

  • @Jordizzan
    @Jordizzan 8 месяцев назад

    Wow super interesting. Thanks for making these.

    • @TriangleCity
      @TriangleCity  8 месяцев назад +1

      Thank you for watching :)

  • @Niyucuatro
    @Niyucuatro 5 месяцев назад

    i'm pretty sure the 240 endings came from those small segments in the ending that apear depending on quests completed and choices, There's a total of 29 segments. Now all the different combinations of ending slides that could come up are what he refered to an "ending" in that interview. So one ending is when you do the main quest, sacrifing yourself, have blown up megaton, have returned the violin to Agatha. Haven't done the maths myself, but it's the kind of exponential grow that can give very big numbers from what are essentially slightly different versions of what is mostly the same ending.

  • @pokugrf4000
    @pokugrf4000 Год назад +3

    Oh wow... the vault escape sequence being changed late explains why you can't tell your dad and Dr.Li that you left because the overseer was trying to kill you.

    • @mikoto7693
      @mikoto7693 8 месяцев назад

      I never thought of that.

  • @kalebwardell9203
    @kalebwardell9203 Год назад

    Great video thanks for making this

    • @TriangleCity
      @TriangleCity  Год назад

      Thank you for watching! 🖤🖤🖤

  • @tihy9s168
    @tihy9s168 Год назад

    That’s weird, in my most recent play through, I had Stacey in my game, along with all of these voice lines. Little lamplight was super glitchy too

  • @jigthh
    @jigthh 10 месяцев назад

    There's this mod out there called Tale of two wastelands which combines new vegas and fallout 3, and it restores a good bunch of these cut features.

  • @jonathancheavallia1949
    @jonathancheavallia1949 2 года назад +1

    I don’t know if someone else is already commented about this but there’s actually more endings than just those ones that mentioned in the video I have yet to confirm if they are only active if you have broken steel installed or not however if you have a companion character with you when you reach the purifier at the end of the game you also have the option to send a companion in which if you have fawks or the one Ghoul mercenary It’s possible to complete that final quest without anybody dying along with the unique dialogue from the ending but about how old in the end wastelands hero wasn’t the kid from vault 101 but made the right decision and not sacrificing a friend but making the right choice to save everyone…( but that’s also provided you didn’t use the FEV virus on the water purifier. )

    • @TriangleCity
      @TriangleCity  2 года назад +3

      You couldn't send companions into the purifier chamber in the original release. All of that was added in Broken Steel.

    • @jonathancheavallia1949
      @jonathancheavallia1949 2 года назад +1

      @@TriangleCity I figured that was the case thank you for replying as that was quite kind of you !