There's somehow even more I could've talked about, but this video was already the single most difficult and time consuming art project I've ever put together. I started writing this video almost two years ago to replace the Mr House episode. That video had quite a few editing errors, missing information and I conducted additional interviews with the developers after its release. In the end, it was difficult to separate the Strip's cut content from Mr. House's cut content, and as a result, this script was 8000+ words and required extensive research to do it justice. Huge thank you to Obsidian for making FNV, my Patreon supporters, everyone who's watched, commented on or shared my videos, New Vegas's amazing modding community and those who have inspired me to continue making this series. I stayed up all night finishing this, so I'ma go pass out now 😴
No , Cuz if it happen, it will be Bethesda making the remake , so instead of adding the cut content there will be more cut content , no skills, stripped dialogue etc
@@mrdaym they won't bring them back, they showed them they could make a better game. With less money, time, resources. It would "hurt there imagine" also add paid "mods" if u want a true remastered mod the fuck out of it on pc.
I feel like, canonically, how the strip appears in one of the early trailers is how it actually is, a massive city, it’s just much smaller for gameplay reasons
for real man. it actually bums me out because they picked that development time. they probably could've picked longer. what's done is done I guess. bummer
they signed a contract to develop the game in that time. it wasn't like they signed the contract and then that development window was thrust on them after the fact. that was the time they agreed upon because they thought they could do it in that time due to the pre-existing assets and engine. they later discovered it was too short. perhaps they could've negotiated for longer.
The fact that the Strip actually looked nice at some point annoys me. You'd think that they'd at least maybe try to paint over the busted wallpaper after 100+ years, but nope.
That's _all_ of Bethesda's Fallouts for you. It made more sense in the first two games where the tone was different (more Mad Max), but once the 50's Americana came to the fore, it made no sense that everyone would literally leave skeletons sitting on toilet seats and that they wouldn't patch the holes in the walls where they live and sleep
@@chompythebeast Specially the strip where caps flow like water. No way Mr house would have tolerated letting the clans let his city decay like this and would have demanded they pay to help have the city fully restored.
That's what annoys me about some parts of Fallout in general. Look, I know nuclear war happened, but it's been TWO CENTURIES by the time of FO3, NV and FO4, those car wrecks should have long been salvaged for scrap, people should have repainted places they live in. There ought to be completely new constructions made from simpler materials, and where are all the bicycles? In a world with limited powered transportation, and apparently no horse, bikes should be everywhere. Edit: in FO and FO2 this kind of thing does happen, cars are salvaged or repaired. Places like Shady Sands/NCR, Vault City, and San Francisco under the Shi are well maintained or rebuilt yet still feel "post apocalyptic". Even New Reno looks like it's in better condition than New Vegas does.
Obsidian embarrassed Bethesda by making the best Fallout and with no time/real budget. Don't think Bethesda wants extra shit-talking points being given to the people after 76.
@@DAntreShivers No really, it sucks so fucking much. Literally can not stand to sit another minute playing that game. Now Morrowind, Morrowind is where its at.
I'm kind of disappointed they went with the run down version of the strip rather than the cleaned up and less damaged one mentioned. That way The Strip would have truly been the 'el dorado' it gets described as. On the other hand, the way it was shipped does make sense how it represents that The Strip is just as diseased and corrupt as everywhere else in the post apocalyptic wasteland.
It should have been clean. You think you entered the jewel of the Mojave, a place untouched by the bombs, but like everything else its corrupted to the core.
Yeah, it's supposed to be highly developed and alluring, but there are massive potholes in the roads. The casinos look dull and ugly on the inside, with the wallpaper peeling off. The place just looks run down, its supposed to be the gem of the Mojave, it ends up being disappointing.
I'd say that they Mysterious Stranger showing up in vats when you try to kill the Drifter and killing you instead would probably be the best thing to happen. It would most definitely spice things up and increase the value of the Drifter. A neat idea is that if the Drifter was in combat, that the mysterious stranger would have a chance to appear - outside of vats.
As a note, we recently also learned that the billboards used on the strip are actually a major cause of performance hits. They're extremely poorly optimised with dozens of materials and therefore draw calls per mesh. Whilst I can't speak for the obsidian guys, I have a slight suspicion that this was never caught before release, which is why the strip still performs poorly to this day. EDIT: On top of this, there lies an option in the rendering code that causes increased ram usage overall. Textures are mirrored into system ram rather than lying entirely on the GPU VRAM. This was rectified on some user mods like new vegas tick fix or more crudly, ENBoost.
Fascinating. I had no idea that was one of the major causes of the Strip's performance issues. With how accelerated the development cycle was, I wouldn't be surprised if it went overlooked entirely.
What confuses me is why that sort of thing wasn't patched, whereas there were _multiple_ small patches removing NPCs or encounters or fixed objects after release. The Strip remains chuggy even today. Why would they replace a green stripper cage with a gold one, but not bother to take a look at all the relatively-obvious billboard issues?
@@chompythebeast As the comment said it was likely overlooked until too late. Plus it would take large reworks to fix the billboards. Its as easy as ticking a box to disable an npc in most cases.
15:40 Hearing that the PS3 was the reason for all the downgrades makes me feel less guilty about originally discovering and playing New Vegas on the 360 first before the PC.
That cut entrance by the Las Vegas sign would have been nice. It would also make more sense since the NCR base at the airport would directly connect to the Embassy. But they must have really wanted the players to go through freeside instead of the sorta safe NCR controlled zones. Glad to see you back though.
@@sebastian.victor7461 If only House had created a secret entrance into the Lucky 38. That would spare us the trouble of several loading zones and even entering the laggy ass Strip quite a few times.
The south gate could've been locked down until the fiends are defeated due to the security risk. Literally as simple as checking if all four fiend leaders are still alive.
Playing with uncut mods for so long, I forgot what was actually cut. Having the announcement play when I blow up House just feels like it never should have been cut. Also I love Fretwell. He just chills.
On that topic, those sound bits of House introducing himself and when you screw him over always felt... out of character for me. He's awfully friendly at the introduction, which is fine. He's probably lulling you in and giving you the special treatment like any suave multimillionaire should. But in the betrayal bits, he still has that non-aggressive demeanor. I was expecting some level of desperation in him, like a man slowly seeing his futuristic dreams crumble around him. Instead, he seems miffed, annoyed, and nonchalant, like it's a minor inconvenience that *he's about to see the end of his 200-year plan turn to dust.* I think it was for the best that House's dialogue was cut there, or at least they could've done a different take.
Same man I was like " wtf is this? Where's everything else". I remember looking at the " big " hotels and casinos and realized they are only like 4 storys tall max. But the way the modeled it made it look like it was 10 story's tall.
What's a little lame about that too is that his response is no different even if you do blow it up. I know he wouldn't have any context to knowing the difference in different playthroughs but it just seems really lazy.
@@davidf2676 Bethesda Game Studios had only minor involvement in Fallout: NV, leasing the engine to them to make the game. Bethesda Softworks is the one that supposedly screwed over Obsidian (although they agreed to all the conditions and were fine working under said conditions, and nobody at Obsidian has any real problem with Bethesda Softoworks, so this is le epic gamers getting worked up over business stuff they don't understand)
@@wisemankugelmemicus1701 Exactly, there's no bad blood between Obsidian and Bethesda. NV was supposed to be a simple expansion for Fallout 3, no more complicated than an oversized DLC and as such 18 months was a perfectly reasonable development schedule. However Obsidian was very ambitious about what they wanted to do with their Fallout game and at the same time inexperienced with the Gamebryo engine and it's limitations, they planned too big and lost time with content that later had to be cut as incomplete. Pushing back the release wasn't really an option for either party, Bethesda wanted a reasonable gap to Skyrim which was launching 12 months later, meanwhile Obsidian was in financial trouble even before development started and needed to release the game on schedule or risk bankruptcy. So no hard feelings between studios, I remember one of the senior devs being asked back in 2015 or 2016 by a journalist if Obsidian would be interested in doing a similar game based on Fallout 4 and he said yes, they would still like to work with Bethesda on Fallout if the chance came up.
just casually listening in the background while i draw, and this is exactly why i paused and slid down to the comments-- glad i wasn't the only one taken aback lmao
I don't think Caesar feeling the ground shake when you activate the securitron vault is necessarily a plothole. Presumably that much equipment spinning up would do something.
I remember when I was a kid and I got the quest from Emily, I never did it because I thought if I did, House would have me banned from The Strip or I would be shoot on sight.
Only a fan made, obsidian is doing their own thing and Bethesda never had actual hopes in NV, they just did it to end the western story and basically a final act of good will to the creators of the original series as their was many problems when they got the rights
Hey if people could actually get the Snyder cut thing to happen. I think we could get it done for something that's actually good. Released the obsidian cut Bethesda.
Well comparatively it is pristine. I think the original intent would've looked far nicer, but I also understand the limitations and story changes made it necessary. House was asleep for like 100 years after all and had only awakened relatively recently
Yo at 46:45 I always thought the massive army of robots starting up in sync would make the ground shake a little bit and maybe a bit of a bang, never made me question it.
What I wouldn’t pay for a proper New Vegas Remake. Updated Engine, restored content, bug fixed and in game mod support. I play that like it was a Paradox game!
The MP attacked me even though my rep with the strip was unpredictable and the rep with ncr was idolized, didnt owe any casino, didnt kill a single trooper, and he says "You should've payed your dues, nobody fucks with the NCR!"
@@CopeAndSeeth Because surprisingly, Bethesda has actually updated its engine since Morrowind and Fallout 3 and New Vegas' various mechanics have to be remade from scratch. The only thing that can be ported from Fallout 3 and New Vegas is the world space. Believe it or not random gaming youtubers don't know what they're talking about it when they say Bethesda has never updated their game engine.
probably neglect/deterioration from not properly maintaining the infrastructure for a couple hundred years. the strip itself probably had the best care into it compared to the outside, but this would require a lot of manpower that they dont have i'd imagine.
@@jarskil8862 to add onto this, in-universe vegas is a lot less wrecked than it looks in-game. look at the prequel comic, thats how new vegas *actually* looks. in-game its obviously way smaller and harder to convey that new vegas is more than just las vegas boulevard, (the game being rushed is another symptom is this) and the result of this is the destroyed parts being a lot closer to the vegas strip itself the implication is that house shot down most of the bombs that were going to hit center vegas itself, and the remaining bombs were left to hit the outer areas of vegas which would be like summerlin, winchester, and paradise. i figure these areas are meant to be the outer areas of new vegas, becoming westside, freeside, and the south vegas ruins (where vault 3 is)
@@yourehereforthatarentyou Its huge dissapointment that the game was rushed. I really would love to see huge city done similarly as Washington DC was made in fo3.
Couldn't have clicked faster, a whole HOUR+! Sweet. Wanted to add to my comment after i finished the video. Very well made and informative, I can see the hard work and effort you put into this. As always, outstanding work!
Lol, can't imagine deving this game on a pc, testing it on an Xbox and having it run fine and then testing it on ps3 and getting 10 fps, I'd have a heart attack in thay moment of realization.
My favorite thing about this game is how it became an instant classic to me. I was born and raised playing FPS shooters but this was truly my first RPG experience and I became obsessed. I have played it consistently since it’s released and it has only appreciated with age. In my younger years I built maps and content for several games I played. After playing this game since day 1 I think one of the most insane fact is that it was built in in 1.5 years. It is 2021. TES: 6 has been in developement for 10 years. Can you even imagine what the scope of this game could have been with 3 years of development?
8,68k subscribers? That's criminal! As a Fallout New Vegas super fan, I can't thank you enough for your wonderful videos. I learned so much and it made me appreciate how special this game is even more.
9:19 holy shit I was reading about how the body was understood in the Middle Ages for a history course and he’s referring to the exact humours I had to learn about lol.
While my most desired "unfinished content" would be a more fully developed, socioeconommically explored, and morally explained Legion and associated main quests, a huge space for the Strip is also high on the list. Actually playing post-main quest is probably #1.
Every thing listed was intended, including Ulysses as a main game companion for the legion (he was pretty different from what we got on the dlc tho). It hurts my heart, but fallout 4 new Vegas is trying to reimplement a lot of the cut content, so here's hoping we get a well running and complete Vegas when that releases
hopefully some of this could be incorporated into the f4nv remake once that's done. fallout 4's engine is able to handle large scale environments both horizontally and vertically with multiple moving parts and without any loading screens. Most of this can probably work in that engine
Fun fact! The game is STILL unplayable on ps3 same with Skyrim. Fallout NV was so bad I just went to gamestop to sell it. The guy said “that’s a Bethesda game” when I got Skyrim in 2011 my game would crash if my characters head went underwater
I play it on ps3 and it’s playable until you get later in the game. I’m considering building a pc to play new Vegas and a lot of other games that are not as playable on ps3
Nhler54 do it! It’s so worth it to play fallout NV alone on even a middle of the road PC. Not even talking about mods either, I hated fallout NV til I got it on PC.
It's still a miracle they pulled out a great game in just a year and a half of development, especially since the PS3 was a mess in general. While Obsidian really deserved more time, I'm not gnna put all the blame on consoles and Bethesda because there's too much elitism in Fallout fanbase already, and it's just how limitations and videogame production works lol.
You still get the key to The Tops High Roller suite after winning 7500 chips. I assume Clanden's arrest was disabled because according to Ambassador Crocker, the NCR MPs only have jurisdiction over NCR troops as part of the NCR's treaty with Mr. House.
The audio from the Carlitos mission that you hear if you see them later is actually accessible if you talk to them right after they thank you for reuniting them as they’re running away
You can combine a few mods to get a similar effect, there is a mod that removes the dividing walls on the strip for example. Cleaner texture mods also exist for some things.
There is a mod that brings back the concrete walls and second entrance here: www.nexusmods.com/newvegas/mods/40429 Just make sure you have this mod: www.nexusmods.com/newvegas/mods/38056 which gets rid of the 2 gates separating the Strip
Would have watched when it dropped yesterday, but I was crossing the Salt Flats, leaving out of Wendover. Was up at BIG MT last month. Love your channel dude!
I know this would be a huge task, but I've always wanted a video cataloging and dating every single piece of content that was removed or deactivated in a post launch patch. for each ver. ps3/360/pc. I've looked at the wiki and while it does normally mention patched out removal at the bottow of the page in the "trivia" section there is no index/ catalog to see it all in one place on a time line. most often they were removed to make room for dlc stuff. New vegus has heaps of cut content before release but that's relativity normal in game development(to a lesser degree). it's the post lunch cut content, removed by patches that is more abnormal. BTW amazing video man. excellent information, fantastic footage, great voice work, great audio(no annoying backroundmusic). thanks for this i'm sure ill watch it again sometime.
I remember getting this game on console when it came out and being blown away, I absolutely loved it and was blissfully unaware of all the cut material. Then a few years later I found out just how much better it would have been if they weren't forced to rush it. I almost still feel kind of robbed on console because you're basically playing a broken game. Then I got it on PC years later and the mods really opened my eyes as to just how much more impressive this game was intended to be. Too bad I don't get any trophies on PC though haha
This is some hard truth, but yeah, Obsidian completely botched the Strip. We cut them slack because of the game design, but the Strip was abysmally neutered. No skyscrapers, a mere 3 casinos, all decently run down, no big city lights, no extra towering buildings like the narrator mentions, I mean its really, really underwhelming, and I wish they had put more effort just in improving the atmosphere. Im not going to give too much shit for dividing the Strip into 3 sections because I know it was due to engine limitations, but this is another thing, Obsidian's success in NV was largely due to taking most of the foundational work already laid out in Fallout 3 and building on top of it. This game was outdated the moment it released. As for people who say the Strip is fine, think back to Fallout 3 and also consider places like the Imperial City in Oblivion, Vivec City in Morrowind, or what would be the hold capitals in Skyrim, just a year later. In Fallout 3, Washington DC was perfect and was praised for its accurate depiction in the game, everything from subways to the desolated ruins of the city, it was great. You might not think much about a sprawling ruin, but my point is that it provided a healthy atmosphere, and places like the Pentagon(The Citadel), the Washington Monument, and Rivet City(which is entirely fictional), were given a lot of atmosphere by proper world design. I love Fallout New Vegas, but I call them like I see them, the people who worked on the Strip completely botched it, and Bethesda does a way better job making these impressive landscapes than Obsidian did anywhere in New Vegas. Edit: I will say, that Obsidian did later display great world building when designing the Legion Camp and the DLC locations, which are all masterfully done. When I started playing NV, I actually glitched out of the map and there is a whole array of Legion tents sitting east of the Fort, outside the map, that you could only see if you were to look at them from say, the very tip of the Fort. Its great to see that Obsidian knew how to properly create the Legion's atmosphere, the training drums and drilling, this Arizona Roman culture arrived and looking for blood, and then they reach the Strip and its like they were spent???? The same goes for Big Mountain, Zion Valley, the Divide (especially the Divide), and the Sierra Madre (especially the Sierra Madre). The people who worked on these last 2 locations could not have possibly been the same who worked on the strip, because the layout, textures, the graphical worldbuilding in these areas is perfection, and perfectly conveys the atmosphere we are supposed to feel. Zion Valley and Big Mountain ALSO have a great vibe to them as Zion is filled with mountains, cliffs, rivers and rain, while Big Mountain holds only the whacky and weird experiments of mad science. In fact, even the Mojave Desert is better displayed than the Strip, or Freeside and Westside, for that matter. These areas are particularly barren so Im not going to give them points, but they at least made the game have the correct atmosphere in these parts. The Strip was a joke
I agree but Washington DC was practically empty besides Rivet City. Visually it was great, however it was basically a bunch of enemies. NV is still vastly superior to 3 because the content in it is still generally a lot better, but still not as good as it could have been.
@@AndrewH9999 It would’ve been impossible to make a fully fleshed out strip in 18 months let alone an entire game. Obsidian with a 4 year development cycle would’ve produced the best game ever made.
If the rumors of New Vegas 2 are true, I really hope they reimagine the Strip with some of the original intensions, making it much bigger. I feel like the in-game depiction is slightly non-canon because they had to scale back their ambitions to make it work on console, so the in-game depiction is a compromise on their vision.
@@sagetheassassin3192 a great game nonr the less. I'm glad you got to play it!! I play fallout 76 still. They added a lot of stuff and npcs so the game feels pretty good now
@@packlesswolf1 you tell someone they play a shitty console yet you play a shitty cash grab fan fare "game" that took two years to even become a playable one with a cohesive "story" and npcs lmao even still its nothing what fallout should be. Keep giving them your time drone.
Holy shit...... I actually saw Trooper Willis and Fretwell and their two cronies in game!!! I don't know how they spawned or why but they were at Camp McCarran! That's insane
No wonder I have not heard from you you've been busy making a movie :) So proud of you and all of your accomplishments keep up your incredible work you beautiful sob
the house romance at 59:40 is still mentioned in the game guide. you needed 8 charisma apparently though the guide says nothing about him scanning the courier
@37:45 I once got the Benny ambush event with the Uncut Wasteland mod. I thought it completes Benny's arch really well, especially if you roleplay as a masochist.
Really good work with this video, no doubt this took you a long time to put together. FNV is still one of my favourite games and I'm glad people are still talking about it and asking questions even today. Huge respect for all the people at Obsidian who no doubt had to work within pretty rough constraints. Just wish some of these things could've happened (most notably the Strip being an actual strip and not 3 rooms seperated by walls) but nonetheless it's still amazing what they accomplished with the game in such a short timespan.
I love how a lot of these things were changed to run better on consoles, yet if you play this game on PS3 you'll find that it really didn't do a good job
I’m not the biggest RPG person and even though I don’t think I could ever bring myself to play fallout it’s channels like these that always peaked my interest about these kinds of games, I love cut/changed content or facts about games. So this should be a fun rabbit hole
My idea of the Securitron telling the player yo return to the surface could mean they were orginally intending on making the strip a multi-layer city. Kinda like Coruscant from Star Wars, which sounds epic imo.
Obsidian creating fallout new vegas: solving 1,000 problems per second and still have ideas left over Bethesda creating fallout 4: smoking pot and staring at the sun
This was always my main complaint with New Vegas, I always felt Vegas and free side were too small and divided. I know a lot of people like to think “Oh man, if only they had more time! It would’ve been the best game ever!” But it’s really not healthy to think like that, because it didn’t happen that way and will never happen. We were incredibly lucky the original creators of Fallout at interplay were able to make a new team and a deal with Bethesda to make this game a reality. But honestly with Obsidian and Bethesda both being owned by Microsoft, I’d say there is maybe a chance at a New Vegas 2 somewhere in the future. After Fallout 76 they are going to have to pull some serious fan service to win a lot of their player base back over.
Thanks for all this info! I hope I will be able to continue making mods to restore various parts of the Strip, and this type of video is perfect for that.
It sucks to see all this awesome content in videos like these that had to be cut due to technical limitations, budget restrictions, and a criminally short deadline. A modern remake of New Vegas implementing much of this content, if handled with the same care as the original, would literally be the best first person RPG for decades to come. We probably won't get an official remake since it seems that Bethesda and a decent amount of the fanbase seem to just blow off NV in favor of 3 and 4. Even though most players would agree that it's an overall improvement on 3 and is better than 4 in most ways except things like graphics, movement, and combat that were simply limiting factors of the FO3 game engine and gaming hardware back then. So if it had been made even a few years later I'm sure it'd have blown 4 out of the water on those fronts too. Just so much potential.
Fallout NV is a great game, made even better though the limitless amount of mods. Every time I do another play-through I find myself still finding new areas around the strip. Great game, but also strange game...
Can someone get all the big youtubers together, contact Bethesda and start a petition to get a next gen version of Fallout NV on series X with all these cool cut content along with how the strip was supposed to be. I want that so much man :(
ive already watched this. ive been watching you for years. and here i am watching it again. you are CRIMINALLY underrated. I never like videos. I like yours. I mean thumbs up them. Especially your interviews with the actual developers. above and beyond the normal youtube content. much love.
Thanks for keeping these videos coming! There is a difference between "cut" and "never implemented" content, but it's probably hard to tell the difference after the fact. And it's nice if the video has some relevance for the topic, in older clips there was a lot of random, distracting shooting which doesn't match the high qualitiy of the narration content.
With every video I am just stupified how much additional stuff was planned for FNV. I feel a wierd type of sadness while watching these videos, like I lost somebody I never knew but deeply cared for. Hopefully, we will live the day to see all this cut content brought to FNV.
New Vegas, the game that had potential to be the undisputed best game in the franchise had tech limitations and Bethesda fucking around with the development instead of just letting obsidian work made it what it is today. It’s still arguably in the top three entries, but it had so much potential to be objectively the best.
Seeing all this cut content is making me crave for a full-on remake more than ever. I know people are working on a mod for Fallout 4 that does just that, but if only Bethesda would take this seriously we could have the best game ever. Just imagine the way devs could redesign the Strip, Freeside and all of the Mojave with the software and hardware we have today! I almost want to start coding it myself just to be able to play it.
Although I prefer the more torn up design of some of the locations on the strip, such as the tops, I do wish some features from the E3 demo stayed like the open strip, cleaner strip design and the walling around it improved, albeit, not like how it was in the E3 demo as it seems too built up for a post apocalypitic world. Also, love the FNVGO gameplay in the background.
This is an older video of yours, but just thought I'd share that Joana and Carlitos reappear in a house around the westside area. I remember searching random houses for no reason and they were just there. The dialog also popped out as well but you can initiate in any other dialog with them
1:01:05 i don't know why but i find it funny and charming that danny trejo speaks broken Spanish idk if it was an acting choice for raul or if he genuinely has trouble speaking Spanish (tbh i cant judge i struggle with it sometimes too)
Side note: 17:25 This was one of the reasons why PS3 had such difficult start early in it's lifecycle(aside from trouble getting components and high price tag). Cell-processor what was highlighted as one of the greatest features became PS3's millstone as game developers found it difficult to work with. As a result, Sony decided to ditch it and like Xbox went with AMD-based processors in the future.
Stuff like this makes me hope that someone somewhere is able to remake the game in a different engine that allows for the real vision of the devs to be made. This game is loved by so many, but I'm pretty sure Bethesda hates that fact so I doubt we'll get a remake. I want to see a Fallout: New Vegas that's stable, and populated as well. Its such a great game on its own and that little bit of fleshing out to see the dev's true vision would be a masterpiece.
There's somehow even more I could've talked about, but this video was already the single most difficult and time consuming art project I've ever put together. I started writing this video almost two years ago to replace the Mr House episode. That video had quite a few editing errors, missing information and I conducted additional interviews with the developers after its release. In the end, it was difficult to separate the Strip's cut content from Mr. House's cut content, and as a result, this script was 8000+ words and required extensive research to do it justice. Huge thank you to Obsidian for making FNV, my Patreon supporters, everyone who's watched, commented on or shared my videos, New Vegas's amazing modding community and those who have inspired me to continue making this series. I stayed up all night finishing this, so I'ma go pass out now 😴
Yes! Can't wait to watch, thanks for putting in all the work!
You're the GOAT
Sleep well you magnificent bastard :D
I'm probably going to watch this like five times this week lol
i swear, if they every make a fallout new vegas remastered with new technology and all the cut content, ohhhhh, best game of the year easy.
No , Cuz if it happen, it will be Bethesda making the remake , so instead of adding the cut content there will be more cut content , no skills, stripped dialogue etc
@@Einar730 But in this scenario, in our dreams, obsidian comes back. Please don't ruin this for me.
What new technology? Bethesda has been using the same engine since the dinosaurs
PC my friend. Jsawyer mods and NV Uncut mods
@@mrdaym they won't bring them back, they showed them they could make a better game. With less money, time, resources. It would "hurt there imagine" also add paid "mods" if u want a true remastered mod the fuck out of it on pc.
I feel like, canonically, how the strip appears in one of the early trailers is how it actually is, a massive city, it’s just much smaller for gameplay reasons
Hardware limitations
I imagine it looks how it is in the game's intro
Like Diamond City in Fallout 4
Or like the Skyrim Cities
I think its the same as the cities of Skyrim, in cannon they are much larger but they are smaller in game due to hardware limitations.
The mattress on the casino roof is probably a reference to The Hangover.
I didn't even think about that. You're probably right
I swear I was gonna say that 😂
Lmfao I forget about that movie a lot but when mentioned, I can remember a lot of scenes in my head. Funny movie
Idk why i thought it came out years after new vegas. I feel old.
do you guys just say literally everything is a reference to something else? easter egg hunters are weird.
NV could have been so much more if only they had more time.
And the final product was still amazing even with the endless cuts
And didn't have to put it onto a console.
for real man. it actually bums me out because they picked that development time. they probably could've picked longer. what's done is done I guess. bummer
they signed a contract to develop the game in that time. it wasn't like they signed the contract and then that development window was thrust on them after the fact. that was the time they agreed upon because they thought they could do it in that time due to the pre-existing assets and engine. they later discovered it was too short. perhaps they could've negotiated for longer.
@Jared Moreno I'm saying they settled on that short development time, and that I wish they'd have negotiated for a longer timeframe.
The fact that the Strip actually looked nice at some point annoys me.
You'd think that they'd at least maybe try to paint over the busted wallpaper after 100+ years, but nope.
That's _all_ of Bethesda's Fallouts for you. It made more sense in the first two games where the tone was different (more Mad Max), but once the 50's Americana came to the fore, it made no sense that everyone would literally leave skeletons sitting on toilet seats and that they wouldn't patch the holes in the walls where they live and sleep
what kind of DIY monster paints over wallpaper?
@@chompythebeast even fallout 2 had clean areas... vault city was what a pre war city wouldve looked like.
@@chompythebeast Specially the strip where caps flow like water. No way Mr house would have tolerated letting the clans let his city decay like this and would have demanded they pay to help have the city fully restored.
That's what annoys me about some parts of Fallout in general. Look, I know nuclear war happened, but it's been TWO CENTURIES by the time of FO3, NV and FO4, those car wrecks should have long been salvaged for scrap, people should have repainted places they live in. There ought to be completely new constructions made from simpler materials, and where are all the bicycles? In a world with limited powered transportation, and apparently no horse, bikes should be everywhere.
Edit: in FO and FO2 this kind of thing does happen, cars are salvaged or repaired. Places like Shady Sands/NCR, Vault City, and San Francisco under the Shi are well maintained or rebuilt yet still feel "post apocalyptic". Even New Reno looks like it's in better condition than New Vegas does.
Bethesda can remaster and rerelease Skyrim 29 times but can't do the same thing for this masterpiece once
Obsidian embarrassed Bethesda by making the best Fallout and with no time/real budget. Don't think Bethesda wants extra shit-talking points being given to the people after 76.
@@nillynush4899 FNV is literally the worst game I ever played.
@@wiedzmin8204 you can't be serious
@@DAntreShivers No really, it sucks so fucking much. Literally can not stand to sit another minute playing that game. Now Morrowind, Morrowind is where its at.
@@wiedzmin8204 found the neckbeard
I'm kind of disappointed they went with the run down version of the strip rather than the cleaned up and less damaged one mentioned. That way The Strip would have truly been the 'el dorado' it gets described as. On the other hand, the way it was shipped does make sense how it represents that The Strip is just as diseased and corrupt as everywhere else in the post apocalyptic wasteland.
I like it. The people inside the strip talk like it's a golden city, but in reality it's just another corrupt and filthy wasteland city.
It should have been clean. You think you entered the jewel of the Mojave, a place untouched by the bombs, but like everything else its corrupted to the core.
It makes me want to tackle a mod for it. I really would like the dichotomy.
Yeah, it's supposed to be highly developed and alluring, but there are massive potholes in the roads. The casinos look dull and ugly on the inside, with the wallpaper peeling off. The place just looks run down, its supposed to be the gem of the Mojave, it ends up being disappointing.
I am kind of disappointed by the scale of new vegas. 100 people milling around is barely a city
Legit the most underrated Fallout RUclipsr. Absolutely brilliant video Triangle! Thank you so much for the hard work!
You guys should collaborate it would make some great content
@@darylgrandy8190 Agreed!
Thank you so much dude! I love and respect you work so that means a ton from you! 🖤🖤🖤
I agree, sir Mantis
TKs-Mantis yes
I'd say that they Mysterious Stranger showing up in vats when you try to kill the Drifter and killing you instead would probably be the best thing to happen. It would most definitely spice things up and increase the value of the Drifter. A neat idea is that if the Drifter was in combat, that the mysterious stranger would have a chance to appear - outside of vats.
As a note, we recently also learned that the billboards used on the strip are actually a major cause of performance hits. They're extremely poorly optimised with dozens of materials and therefore draw calls per mesh. Whilst I can't speak for the obsidian guys, I have a slight suspicion that this was never caught before release, which is why the strip still performs poorly to this day.
EDIT: On top of this, there lies an option in the rendering code that causes increased ram usage overall. Textures are mirrored into system ram rather than lying entirely on the GPU VRAM. This was rectified on some user mods like new vegas tick fix or more crudly, ENBoost.
Fascinating. I had no idea that was one of the major causes of the Strip's performance issues. With how accelerated the development cycle was, I wouldn't be surprised if it went overlooked entirely.
No wonder I never noticed a problem with the Strip Open mod. I always had fixes for the Strips issues in general.
Can you link the source to this info? It sounds interesting to read more about
What confuses me is why that sort of thing wasn't patched, whereas there were _multiple_ small patches removing NPCs or encounters or fixed objects after release. The Strip remains chuggy even today. Why would they replace a green stripper cage with a gold one, but not bother to take a look at all the relatively-obvious billboard issues?
@@chompythebeast As the comment said it was likely overlooked until too late. Plus it would take large reworks to fix the billboards. Its as easy as ticking a box to disable an npc in most cases.
15:40 Hearing that the PS3 was the reason for all the downgrades makes me feel less guilty about originally discovering and playing New Vegas on the 360 first before the PC.
Same.
Consoles seem to ruin gaming for everybody
Shushkin honestly the ps3 in particular ruined a lot of games from that generation
@@Shushkin PC ruins gaming for everybody.
@@derp7327 did the Xbox not exist?
A shame they had to strip the game of all this content
*Badum tss* 🥁 😉
CAAAAARLOS!
That cut entrance by the Las Vegas sign would have been nice. It would also make more sense since the NCR base at the airport would directly connect to the Embassy. But they must have really wanted the players to go through freeside instead of the sorta safe NCR controlled zones.
Glad to see you back though.
monorail tho
I never liked having to go through freeside. Always felt like a second or back entrance
@@sebastian.victor7461 If only House had created a secret entrance into the Lucky 38. That would spare us the trouble of several loading zones and even entering the laggy ass Strip quite a few times.
@Gr8Sc0tt Maybe it could require an NCR soldier ID you could steal or a super high NCR reputation.
The south gate could've been locked down until the fiends are defeated due to the security risk. Literally as simple as checking if all four fiend leaders are still alive.
Playing with uncut mods for so long, I forgot what was actually cut. Having the announcement play when I blow up House just feels like it never should have been cut.
Also I love Fretwell. He just chills.
On that topic, those sound bits of House introducing himself and when you screw him over always felt... out of character for me. He's awfully friendly at the introduction, which is fine. He's probably lulling you in and giving you the special treatment like any suave multimillionaire should. But in the betrayal bits, he still has that non-aggressive demeanor. I was expecting some level of desperation in him, like a man slowly seeing his futuristic dreams crumble around him. Instead, he seems miffed, annoyed, and nonchalant, like it's a minor inconvenience that *he's about to see the end of his 200-year plan turn to dust.*
I think it was for the best that House's dialogue was cut there, or at least they could've done a different take.
I remember being so let down when I finally made to new vegas in game I kept searching and searching where the rest of the city
Same man I was like " wtf is this? Where's everything else". I remember looking at the " big " hotels and casinos and realized they are only like 4 storys tall max. But the way the modeled it made it look like it was 10 story's tall.
46:35, To think that Caesar felt the Securitrons starting up and being upgraded, and mistakenly thinking that it was an underground explosion
What's a little lame about that too is that his response is no different even if you do blow it up. I know he wouldn't have any context to knowing the difference in different playthroughs but it just seems really lazy.
@@wiictvchannel1112 how else would he respond? If he wouldn't know the difference, he wouldn't give different responses.
screw Ceaser legion or Mr House, Bethesda was the ultimate bad guy in FNV
18 months is outrageous, yet the greatest fallout game imo. Maybe after F2.
Zenimax:
Which part of Bethesda?
@@davidf2676 Bethesda Game Studios had only minor involvement in Fallout: NV, leasing the engine to them to make the game. Bethesda Softworks is the one that supposedly screwed over Obsidian (although they agreed to all the conditions and were fine working under said conditions, and nobody at Obsidian has any real problem with Bethesda Softoworks, so this is le epic gamers getting worked up over business stuff they don't understand)
@@wisemankugelmemicus1701 Exactly, there's no bad blood between Obsidian and Bethesda. NV was supposed to be a simple expansion for Fallout 3, no more complicated than an oversized DLC and as such 18 months was a perfectly reasonable development schedule. However Obsidian was very ambitious about what they wanted to do with their Fallout game and at the same time inexperienced with the Gamebryo engine and it's limitations, they planned too big and lost time with content that later had to be cut as incomplete.
Pushing back the release wasn't really an option for either party, Bethesda wanted a reasonable gap to Skyrim which was launching 12 months later, meanwhile Obsidian was in financial trouble even before development started and needed to release the game on schedule or risk bankruptcy.
So no hard feelings between studios, I remember one of the senior devs being asked back in 2015 or 2016 by a journalist if Obsidian would be interested in doing a similar game based on Fallout 4 and he said yes, they would still like to work with Bethesda on Fallout if the chance came up.
33:05 "And other characters the player can F U C K"
Wasn't expecting that in this comprehensive documentary
LMFAO same
Lol same
just casually listening in the background while i draw, and this is exactly why i paused and slid down to the comments-- glad i wasn't the only one taken aback lmao
Lol same it made me laugh My ass off
I don't think Caesar feeling the ground shake when you activate the securitron vault is necessarily a plothole. Presumably that much equipment spinning up would do something.
I remember when I was a kid and I got the quest from Emily, I never did it because I thought if I did, House would have me banned from The Strip or I would be shoot on sight.
Apparently if you tell Mr House you plan on doing it, not only does he not punish you, he dares you to do it.
Loving the series, hope there’s a remake one day will cut content restored
Perhaps 😏
Only a fan made, obsidian is doing their own thing and Bethesda never had actual hopes in NV, they just did it to end the western story and basically a final act of good will to the creators of the original series as their was many problems when they got the rights
If there is a new Vegas remake I call 2025 at the earliest to 2030 at the latest.
Hey if people could actually get the Snyder cut thing to happen. I think we could get it done for something that's actually good. Released the obsidian cut Bethesda.
Actually a team of modders is working on a remaster called Fallout 4 New Vegas
It always bugged me how the strip is said to be pristine, but it and so many new buildings that should be in good condition are completely torn apart.
Well comparatively it is pristine. I think the original intent would've looked far nicer, but I also understand the limitations and story changes made it necessary. House was asleep for like 100 years after all and had only awakened relatively recently
Thanks god I had my headphones in at 33:00
Yo at 46:45 I always thought the massive army of robots starting up in sync would make the ground shake a little bit and maybe a bit of a bang, never made me question it.
To be fair, I didn't question it until I found that cut objective.
33:04 well that was straight to the point lol
Yeah that caught me off guard XD
This is absolutely incredible - I wonder if you could use this same research strategy for other projects and games? Amazing
Just one more, stop using your intro,
It’s very time consuming
@@commentator4ever498 What do you mean? VGS' intro is pretty short and chill.
@@thefinger1776 Yeah, that's a part of the appeal. I don't know what rustled his jimmies about a 5 second intro.
I still remember entering "The Strip" years ago and feeling so disappointed.
I swear every year i hear and see more cut content undiscovered until im just like damn will it ever end ... Haha hopefully never
DUDE!!! AN HOUR ELEVEN??? YOU ABSOLUTE GODDAMN LEGEND YOU’LL BE GOING TO HEAVEN FOR THIS!!!
What I wouldn’t pay for a proper New Vegas Remake. Updated Engine, restored content, bug fixed and in game mod support. I play that like it was a Paradox game!
The MP attacked me even though my rep with the strip was unpredictable and the rep with ncr was idolized, didnt owe any casino, didnt kill a single trooper, and he says "You should've payed your dues, nobody fucks with the NCR!"
I really hope Fallout 4 NV will re add all this awesome cut content
True, one day... one day. There will be a great NV remaster... one day.
@@drewinsur7321 Fallout 3 and Fallout NV can't be remastered.
@@wisemankugelmemicus1701 why
@@CopeAndSeeth Because surprisingly, Bethesda has actually updated its engine since Morrowind and Fallout 3 and New Vegas' various mechanics have to be remade from scratch. The only thing that can be ported from Fallout 3 and New Vegas is the world space.
Believe it or not random gaming youtubers don't know what they're talking about it when they say Bethesda has never updated their game engine.
@@wisemankugelmemicus1701 new Vegas was basically a carbon copy of fallout 3 with a different story
Sometimes I wonder why the vegas was so destroyed, house shot all the nukes out of the sky.
probably neglect/deterioration from not properly maintaining the infrastructure for a couple hundred years. the strip itself probably had the best care into it compared to the outside, but this would require a lot of manpower that they dont have i'd imagine.
Yeah that could be the case.
Shock- and heatwaves from missiles that hit further away?
House saved vegas from direct hits.
@@jarskil8862 to add onto this, in-universe vegas is a lot less wrecked than it looks in-game. look at the prequel comic, thats how new vegas *actually* looks. in-game its obviously way smaller and harder to convey that new vegas is more than just las vegas boulevard, (the game being rushed is another symptom is this) and the result of this is the destroyed parts being a lot closer to the vegas strip itself
the implication is that house shot down most of the bombs that were going to hit center vegas itself, and the remaining bombs were left to hit the outer areas of vegas which would be like summerlin, winchester, and paradise. i figure these areas are meant to be the outer areas of new vegas, becoming westside, freeside, and the south vegas ruins (where vault 3 is)
@@yourehereforthatarentyou Its huge dissapointment that the game was rushed. I really would love to see huge city done similarly as Washington DC was made in fo3.
Couldn't have clicked faster, a whole HOUR+! Sweet.
Wanted to add to my comment after i finished the video. Very well made and informative, I can see the hard work and effort you put into this. As always, outstanding work!
Thank you so much dude! 🖤
Also I got the lines at 50:32 ? These have always worked for me
Lol, can't imagine deving this game on a pc, testing it on an Xbox and having it run fine and then testing it on ps3 and getting 10 fps, I'd have a heart attack in thay moment of realization.
My favorite thing about this game is how it became an instant classic to me. I was born and raised playing FPS shooters but this was truly my first RPG experience and I became obsessed. I have played it consistently since it’s released and it has only appreciated with age. In my younger years I built maps and content for several games I played. After playing this game since day 1 I think one of the most insane fact is that it was built in in 1.5 years. It is 2021. TES: 6 has been in developement for 10 years. Can you even imagine what the scope of this game could have been with 3 years of development?
It still amazes me how the team made such an amazing and deep game in just 18 months
All it takes is one of these videos to hit the RUclips algorithm and your channel will blow up guaranteed
8,68k subscribers? That's criminal! As a Fallout New Vegas super fan, I can't thank you enough for your wonderful videos. I learned so much and it made me appreciate how special this game is even more.
I love the subtle panic you can hear in houses voice when he says "your chances are minimal"
9:19 holy shit I was reading about how the body was understood in the Middle Ages for a history course and he’s referring to the exact humours I had to learn about lol.
Yea the Ultra-Luxe would go medieval on your ass.
33:03 caught me off guard because the whole video had been so professional up to that point lol
holy shit a full hour
not complaining
While my most desired "unfinished content" would be a more fully developed, socioeconommically explored, and morally explained Legion and associated main quests, a huge space for the Strip is also high on the list.
Actually playing post-main quest is probably #1.
Every thing listed was intended, including Ulysses as a main game companion for the legion (he was pretty different from what we got on the dlc tho). It hurts my heart, but fallout 4 new Vegas is trying to reimplement a lot of the cut content, so here's hoping we get a well running and complete Vegas when that releases
hopefully some of this could be incorporated into the f4nv remake once that's done. fallout 4's engine is able to handle large scale environments both horizontally and vertically with multiple moving parts and without any loading screens. Most of this can probably work in that engine
Fun fact! The game is STILL unplayable on ps3 same with Skyrim. Fallout NV was so bad I just went to gamestop to sell it. The guy said “that’s a Bethesda game” when I got Skyrim in 2011 my game would crash if my characters head went underwater
Oh fuck. I remember that bug in Skyrim. I lost a character to that patch 😭
I play it on ps3 and it’s playable until you get later in the game. I’m considering building a pc to play new Vegas and a lot of other games that are not as playable on ps3
@@Nhler54 do it. you can get a stronger PC for less.
Nhler54 do it! It’s so worth it to play fallout NV alone on even a middle of the road PC. Not even talking about mods either, I hated fallout NV til I got it on PC.
did this happen to everyone? fuck i guess i was lucky cuz the only bug i remember was the vats glitch during that president kimball side quest
It's still a miracle they pulled out a great game in just a year and a half of development, especially since the PS3 was a mess in general. While Obsidian really deserved more time, I'm not gnna put all the blame on consoles and Bethesda because there's too much elitism in Fallout fanbase already, and it's just how limitations and videogame production works lol.
You still get the key to The Tops High Roller suite after winning 7500 chips. I assume Clanden's arrest was disabled because according to Ambassador Crocker, the NCR MPs only have jurisdiction over NCR troops as part of the NCR's treaty with Mr. House.
What does New Vegas have in common with newton, Einstein, and Darwin? They’re born premature but still genius.
The audio from the Carlitos mission that you hear if you see them later is actually accessible if you talk to them right after they thank you for reuniting them as they’re running away
I'm very disappointed there isn't a mod to fix this.
You can combine a few mods to get a similar effect, there is a mod that removes the dividing walls on the strip for example. Cleaner texture mods also exist for some things.
There's mods that restore cut content, even overhaul the strip!
Not even flex tape can fix this
Check out New Vegas Restoration and Freeside Restoration on nexusmods, they are pretty close to what you want
There is a mod that brings back the concrete walls and second entrance here: www.nexusmods.com/newvegas/mods/40429
Just make sure you have this mod: www.nexusmods.com/newvegas/mods/38056 which gets rid of the 2 gates separating the Strip
Would have watched when it dropped yesterday, but I was crossing the Salt Flats, leaving out of Wendover. Was up at BIG MT last month. Love your channel dude!
I know this would be a huge task, but I've always wanted a video cataloging and dating every single piece of content that was removed or deactivated in a post launch patch. for each ver. ps3/360/pc. I've looked at the wiki and while it does normally mention patched out removal at the bottow of the page in the "trivia" section there is no index/ catalog to see it all in one place on a time line. most often they were removed to make room for dlc stuff.
New vegus has heaps of cut content before release but that's relativity normal in game development(to a lesser degree). it's the post lunch cut content, removed by patches that is more abnormal.
BTW amazing video man. excellent information, fantastic footage, great voice work, great audio(no annoying backroundmusic). thanks for this i'm sure ill watch it again sometime.
I remember getting this game on console when it came out and being blown away, I absolutely loved it and was blissfully unaware of all the cut material. Then a few years later I found out just how much better it would have been if they weren't forced to rush it. I almost still feel kind of robbed on console because you're basically playing a broken game. Then I got it on PC years later and the mods really opened my eyes as to just how much more impressive this game was intended to be. Too bad I don't get any trophies on PC though haha
This is some hard truth, but yeah, Obsidian completely botched the Strip. We cut them slack because of the game design, but the Strip was abysmally neutered. No skyscrapers, a mere 3 casinos, all decently run down, no big city lights, no extra towering buildings like the narrator mentions, I mean its really, really underwhelming, and I wish they had put more effort just in improving the atmosphere. Im not going to give too much shit for dividing the Strip into 3 sections because I know it was due to engine limitations, but this is another thing, Obsidian's success in NV was largely due to taking most of the foundational work already laid out in Fallout 3 and building on top of it. This game was outdated the moment it released.
As for people who say the Strip is fine, think back to Fallout 3 and also consider places like the Imperial City in Oblivion, Vivec City in Morrowind, or what would be the hold capitals in Skyrim, just a year later. In Fallout 3, Washington DC was perfect and was praised for its accurate depiction in the game, everything from subways to the desolated ruins of the city, it was great. You might not think much about a sprawling ruin, but my point is that it provided a healthy atmosphere, and places like the Pentagon(The Citadel), the Washington Monument, and Rivet City(which is entirely fictional), were given a lot of atmosphere by proper world design. I love Fallout New Vegas, but I call them like I see them, the people who worked on the Strip completely botched it, and Bethesda does a way better job making these impressive landscapes than Obsidian did anywhere in New Vegas.
Edit: I will say, that Obsidian did later display great world building when designing the Legion Camp and the DLC locations, which are all masterfully done. When I started playing NV, I actually glitched out of the map and there is a whole array of Legion tents sitting east of the Fort, outside the map, that you could only see if you were to look at them from say, the very tip of the Fort. Its great to see that Obsidian knew how to properly create the Legion's atmosphere, the training drums and drilling, this Arizona Roman culture arrived and looking for blood, and then they reach the Strip and its like they were spent???? The same goes for Big Mountain, Zion Valley, the Divide (especially the Divide), and the Sierra Madre (especially the Sierra Madre). The people who worked on these last 2 locations could not have possibly been the same who worked on the strip, because the layout, textures, the graphical worldbuilding in these areas is perfection, and perfectly conveys the atmosphere we are supposed to feel. Zion Valley and Big Mountain ALSO have a great vibe to them as Zion is filled with mountains, cliffs, rivers and rain, while Big Mountain holds only the whacky and weird experiments of mad science. In fact, even the Mojave Desert is better displayed than the Strip, or Freeside and Westside, for that matter. These areas are particularly barren so Im not going to give them points, but they at least made the game have the correct atmosphere in these parts. The Strip was a joke
I agree but Washington DC was practically empty besides Rivet City. Visually it was great, however it was basically a bunch of enemies. NV is still vastly superior to 3 because the content in it is still generally a lot better, but still not as good as it could have been.
It is true that they botched it, but it seems they were basically forced to. It's such a shame to see how great it would've originally been.
I can't imagine trying to do all they promised in 18 months
@@AndrewH9999 It would’ve been impossible to make a fully fleshed out strip in 18 months let alone an entire game. Obsidian with a 4 year development cycle would’ve produced the best game ever made.
I ain't reading all that.
If the rumors of New Vegas 2 are true, I really hope they reimagine the Strip with some of the original intensions, making it much bigger.
I feel like the in-game depiction is slightly non-canon because they had to scale back their ambitions to make it work on console, so the in-game depiction is a compromise on their vision.
If it wasn't for my PS3, I would've never discovered fallout.
Wow you played on the shittiest console im sorry lol
@@packlesswolf1 But it was godly!!!😁
@@sagetheassassin3192 a great game nonr the less. I'm glad you got to play it!! I play fallout 76 still. They added a lot of stuff and npcs so the game feels pretty good now
@@packlesswolf1 you tell someone they play a shitty console yet you play a shitty cash grab fan fare "game" that took two years to even become a playable one with a cohesive "story" and npcs lmao even still its nothing what fallout should be. Keep giving them your time drone.
@@JetpacksWasYes2 I'm consistently amazed by how low people's expectations are with games. Boggles my fuckin mind.
it literally almost brings me to tears knowing there may never be a fnv remastered
Was literally just revisiting your vids and this drops. The next hour is sorted.
Holy shit...... I actually saw Trooper Willis and Fretwell and their two cronies in game!!! I don't know how they spawned or why but they were at Camp McCarran! That's insane
Great video, I'm always glad when you update!
This video is impressive. Great research into what could have been
I second that motion!
I hope someone makes an overhaul that brings most of this back to life.
No wonder I have not heard from you you've been busy making a movie :) So proud of you and all of your accomplishments keep up your incredible work you beautiful sob
🖤🖤🖤
I'm a simple man, I see NV I click play and grab the popcorn.
I think NV is my favorite Fallout... I've replayed it so many damn times. It's like apple pie or a nice fire on a snowy day. Fuckin cozy
the house romance at 59:40 is still mentioned in the game guide. you needed 8 charisma apparently though the guide says nothing about him scanning the courier
@37:45 I once got the Benny ambush event with the Uncut Wasteland mod. I thought it completes Benny's arch really well, especially if you roleplay as a masochist.
Really good work with this video, no doubt this took you a long time to put together. FNV is still one of my favourite games and I'm glad people are still talking about it and asking questions even today. Huge respect for all the people at Obsidian who no doubt had to work within pretty rough constraints. Just wish some of these things could've happened (most notably the Strip being an actual strip and not 3 rooms seperated by walls) but nonetheless it's still amazing what they accomplished with the game in such a short timespan.
I think this makes GTA4's open world even more impressive, given that it ran on the consoles of the same generation.
It's definitely impressive how well they optimized it
I love how a lot of these things were changed to run better on consoles, yet if you play this game on PS3 you'll find that it really didn't do a good job
I’m not the biggest RPG person and even though I don’t think I could ever bring myself to play fallout it’s channels like these that always peaked my interest about these kinds of games, I love cut/changed content or facts about games. So this should be a fun rabbit hole
My idea of the Securitron telling the player yo return to the surface could mean they were orginally intending on making the strip a multi-layer city. Kinda like Coruscant from Star Wars, which sounds epic imo.
This video is masterful, there was way more cut content here than even I was aware of. Great work!!!
Obsidian creating fallout new vegas: solving 1,000 problems per second and still have ideas left over
Bethesda creating fallout 4: smoking pot and staring at the sun
Nah, not really
@@EmilSinclairDM bruh.
I wish that gate was kept, i always hated walking through a bunch of loading screens to get to the end of the strip
This was always my main complaint with New Vegas, I always felt Vegas and free side were too small and divided.
I know a lot of people like to think “Oh man, if only they had more time! It would’ve been the best game ever!” But it’s really not healthy to think like that, because it didn’t happen that way and will never happen. We were incredibly lucky the original creators of Fallout at interplay were able to make a new team and a deal with Bethesda to make this game a reality.
But honestly with Obsidian and Bethesda both being owned by Microsoft, I’d say there is maybe a chance at a New Vegas 2 somewhere in the future. After Fallout 76 they are going to have to pull some serious fan service to win a lot of their player base back over.
Thanks for all this info! I hope I will be able to continue making mods to restore various parts of the Strip, and this type of video is perfect for that.
It sucks to see all this awesome content in videos like these that had to be cut due to technical limitations, budget restrictions, and a criminally short deadline. A modern remake of New Vegas implementing much of this content, if handled with the same care as the original, would literally be the best first person RPG for decades to come.
We probably won't get an official remake since it seems that Bethesda and a decent amount of the fanbase seem to just blow off NV in favor of 3 and 4. Even though most players would agree that it's an overall improvement on 3 and is better than 4 in most ways except things like graphics, movement, and combat that were simply limiting factors of the FO3 game engine and gaming hardware back then. So if it had been made even a few years later I'm sure it'd have blown 4 out of the water on those fronts too.
Just so much potential.
2nd time watching this series, and dam the work that's gone into your videos is to be commended man.
Cheers 👍
Fallout NV is a great game, made even better though the limitless amount of mods. Every time I do another play-through I find myself still finding new areas around the strip. Great game, but also strange game...
The armored vault 21 jumpsuit is also an item added into the game, and is added into the players inventory with the lonesome road dlc.
Can someone get all the big youtubers together, contact Bethesda and start a petition to get a next gen version of Fallout NV on series X with all these cool cut content along with how the strip was supposed to be. I want that so much man :(
I am so blown away by the amount of content on your channel for how few subscribers you have.
Vegas Remastered with cut content would be amazing
ive already watched this. ive been watching you for years. and here i am watching it again. you are CRIMINALLY underrated. I never like videos. I like yours. I mean thumbs up them. Especially your interviews with the actual developers. above and beyond the normal youtube content. much love.
Thanks for keeping these videos coming! There is a difference between "cut" and "never implemented" content, but it's probably hard to tell the difference after the fact. And it's nice if the video has some relevance for the topic, in older clips there was a lot of random, distracting shooting which doesn't match the high qualitiy of the narration content.
With every video I am just stupified how much additional stuff was planned for FNV. I feel a wierd type of sadness while watching these videos, like I lost somebody I never knew but deeply cared for. Hopefully, we will live the day to see all this cut content brought to FNV.
New Vegas, the game that had potential to be the undisputed best game in the franchise had tech limitations and Bethesda fucking around with the development instead of just letting obsidian work made it what it is today. It’s still arguably in the top three entries, but it had so much potential to be objectively the best.
Seeing all this cut content is making me crave for a full-on remake more than ever. I know people are working on a mod for Fallout 4 that does just that, but if only Bethesda would take this seriously we could have the best game ever. Just imagine the way devs could redesign the Strip, Freeside and all of the Mojave with the software and hardware we have today! I almost want to start coding it myself just to be able to play it.
Although I prefer the more torn up design of some of the locations on the strip, such as the tops, I do wish some features from the E3 demo stayed like the open strip, cleaner strip design and the walling around it improved, albeit, not like how it was in the E3 demo as it seems too built up for a post apocalypitic world. Also, love the FNVGO gameplay in the background.
This is an older video of yours, but just thought I'd share that Joana and Carlitos reappear in a house around the westside area. I remember searching random houses for no reason and they were just there. The dialog also popped out as well but you can initiate in any other dialog with them
>FNV Video
>FTL Music
You sir have good taste!
33:07 Hearing you say fuck threw me for a loop I had to listen again to make sure I heard you right
Console limitations once again holding art back, gotta love it.
I don’t even think a high end PC at the time of the game would not be able to handle it.
1:01:05 i don't know why but i find it funny and charming that danny trejo speaks broken Spanish idk if it was an acting choice for raul or if he genuinely has trouble speaking Spanish (tbh i cant judge i struggle with it sometimes too)
Side note: 17:25 This was one of the reasons why PS3 had such difficult start early in it's lifecycle(aside from trouble getting components and high price tag). Cell-processor what was highlighted as one of the greatest features became PS3's millstone as game developers found it difficult to work with. As a result, Sony decided to ditch it and like Xbox went with AMD-based processors in the future.
Your videos serve as a really professional companion to the game, this is the sort of info necessary to critique New Vegas.
Stuff like this makes me hope that someone somewhere is able to remake the game in a different engine that allows for the real vision of the devs to be made. This game is loved by so many, but I'm pretty sure Bethesda hates that fact so I doubt we'll get a remake. I want to see a Fallout: New Vegas that's stable, and populated as well. Its such a great game on its own and that little bit of fleshing out to see the dev's true vision would be a masterpiece.