Thinking about it, Caesar ironically made two of the biggest mistakes Rome ever faced. He tried to expand farther than he could actually govern, and he didn’t set up a clear line of succession (even though he knew he was dying). It’s actually depressing that he read all that history and, instead of truly learning from it, he just repeated it, glaring flaws and all, on a smaller scale.
Well the non expanding/looting empire had to handle gigantic monetary problems of inflation and tax dodging wich pretty much bankrupted the state. And the successors of the Cesar had a 50% chance to be totally nuts... So I don't think there were just a few key reasons, its just entropy that destroys empires.
Can we also talk about how he interpreted the clash of ideas in Hegelian dialectics as a literal club to the face contest. As in, we literaly just fight and hope that somehow produces the best society to survive... and not a severely weakened manic warrior state that will eat eatself within ten years.
I do agree that he's a fucking idiot to not set up a line of succession, but he wasn't claiming too much land for him to handle. His territories, according to the one trader we meet who trades inside it, says the territory is well maintained. Its speculated that after New Vegas, when the legion enters California they'll be spread thin due to a lack of raiders/tribals to reinforce their ranks but even than, without a confirmed sequel, we cannot say either what would happen.
He also tried to replicate imperial rome simultaneously throwing out everything thing good about the republic of rome. And also failed to understand that the Roman's also had a technology advantage a lot of the time back then if it wasn't a physical advantage almost always strategic or tactical.
I think Caesar’s whole plan was to take Vegas and then reform the Legion. Think about it, in the game it says its his Rome. I know this is headcanon nonsense but he gave me the impression of someone who planned for this. Until one Courier fucked it all up.
Even the caps that are in the game aren't just nuka-cola caps -- they're predominately sunset sarsaparilla caps which was more popular in Nevada before the war, making New Vegas feel like it has it's own distinct subculture and they're not just trading in generic wastelander money.
The Blue Star caps are so neat too, since there's a low chance of getting one from drinking a Sarsparilla - that further tires lore and gameplay together. Plus they usually aren't radioactive so Sunset Sarsaparillas are my healing item of choice for a lot of the game.
@@Soroboruo I legit had existential crises when managing my inv and debating whether to throw away a minigun or all my sunset sasparillas. They just heal so well.
@@Soroboruo I sell the Nuka and drink the Sunsets. I think it's a little weird that the radioactive Nuka Colas are worth significantly more caps than Sunset Sarsaparilla.
The thing about the legion that makes me think Caesar is full of it is their treatment of women. Yes Rome had female slaves who were treated horribly, but they had male slaves who were much the same. Citizen Roman women had the right to divorce, ran some religions, and were treated with relative respect. Some of the most powerful people in the empire were women tied to dynasties who controlled who was on the throne. They just didn’t have the ability to hold office. The fact that Caesar claims to emulate Rome but treats all women like slaves makes it pretty clear that he’s just a terrible man trying to make his sexism and violence sound justified by using philosophy buzzwords and a Roman guise
Ok but while they were able to divorce and held religious power in some sects, women were incredibly mistreated in Ancient Rome. They were treated as inferior, receiving only basic educations (did not include ability to write for most) and were always under charge of a man, whether it be their father or their husband. It wasn't as bad as FNV, but it certainly wasn't good
and its not like women’s secret influence on roman politics would be a publicly acknowledged or institutionalized fact at the time, at least as far as i’ve researched. if it were the case, the legion would be clueless to it as well
Based Caesar, he decided to not follow Rome's example regarding women because he didn't wanna end up like Rome did. Also just because you don't get it doesn't make them buzzwords.
The thing that lives forever in my memory of New Vegas is my wife almost bricking our console by finding as many of the little plastic dinosaur toys as she could, bringing them to her hotel room, and dropping them one at a time. Once she finished, going into that room required almost half an hour of loading and everything in the room exploded in dinosaurs , often damaging her character with accelerated loose physics objects. What a good game.
My favourite part about Caesar is how he is the only member of the Legion who doesn’t speak in a formal dialect, he swears more than any other NPC in the game.
I know, right?? You hear about this game for over half the story and all the Legionnaires basically worship him, everyone's got their weird cobbled Ren Faire dialects going, and then he's just a guy. Brilliant writing.
I thought about denying this but was then like... "camp McCarran and the strip is like this. Damn" To be fair with the Legion you have to walk a half marathon up a hill to get to caesar
@@leon6777 All factions are hard to access to encourage "fuck-it I'll just kill everyone problem solved" playthroughs. That way, you fix all the problems in the game's setting by force, and you only have to go to each faction base once!
“He just thinks he’s got a right to rule the world because he knows what a ‘rubicon’ is.” Is actually a pretty concise summation of Caesar’s ‘modus operandi’, as he would say, before smirking.
I didn’t really think about how insane it is having the ability to kill literally anyone in the game and still have the story progress in a manageable way until you spelled it out
It's easy to see why Bethesda just made three-quarters of all named characters immortal in 3, considering this challenge, and yet to see another studio ace it so flawlessly, in less time, in the same engine and with the same series...
@@RoyalFusilier to be fair, they had less problems to work out overall, and could focus on the high minded problems. They didn't have to decide how VATS would work in real time, for example.
@@RobinTheBot true they didnt have to change their game from a top down game to an fps and make all the things work accordingly, and perhaps since 3 was their first crack at the series we can be a bit more nice and lenient, however this wasnt their first time making and open world RPG and while both games very much differ on how things work, they couldve done a lot better with the story honestly
@@snipeuminusthesniper to me it looks like a classic case of running out of time. We know they cut a LOT of good story content, like Danse as a rival Elder, most of the minutemen story, and a lot of rail road content. It is kind of obvious the new engine and systems created a backlog, and they had to choose 2: Stability (by bethesda standards), gameplay, and story. Skyrim taught them that the larger market wants a stable and fun to play game, even if story is weak, so they took that route and left the story mostly incomplete. You can see this in the way environments peter out and how desolate the mid game is.
@@RobinTheBot that could be true but it also feel really weird the content they finished and then cut, and if was for stability issues maybe?? but modders seem to not have to many issues putting the stuff back into FO4, so i find it hard to believe a huge triple A company like Bethesda couldnt get it all to work, becasue i know theres that tringle of you can only ever get 2 never 3 points but feels like they only really put any effort into the gameplay, as theres been constant stability issues since launch
Not ONCE did Mr. Bomberman reference The Kings, a gang of Elvis impersonators that I placed in a hysterically high position of power by the end of the game, and I'm not mad... just disappointed.
There's just so many things in this game that could be their own video. Each DLC alone could take up like half an hour of runtime. I'm impressed hbomb fit as many things into one video as he did.
If I had a nickel for every Cazador I’ve wanted to punt off a cliff, I’d have at least two, which isn’t a lot, but it’s weird that it has happened twice (Other Cazador punted me off a cliff once)
Just gonna put this here in case anyone enjoys it (spoilers for Act 3 of Balder's Gate) : When you go to the House of Hope to steal your contract with the devil Raphael you meet his succubus (basically a sex demon he keeps in his boudoir that looks just like him, because if anyone's a narcissist it's a devil called Raphael). You can then have sex with the succubus, and afterwards you can ask it if Raphael is good in bed, to which the succubus responds with a flat and concise "No". And then, when you are escaping and Raphael turns up to kill you (probably the toughest fight in the game), he says it will only take a minute to finish you off, AT WHICH POINT YOU CAN LAUGH IN HIS FACE AND TELL HIM THAT'S WHAT SHE SAID ABOUT YOU! This is why BG3 is now tied with FNV and DX as the best games of all time. Only thing could have improved it is if that brutal shade had counted as a vicious mockery spell.
Fun fact about Benny in the Legion Camp: When choosing how he dies, you can actually try to give him the tools to escape (a Stealth Boy and a bobby pin). Instead of waiting for you to leave and then make his exit, the asshat inmediatly activates the Stealth Boy and leaves you with the entire legion to hunt you down.
I believe even with the stealth boy, there is no way for him the escape. Even after leaving the main gate, he gets immedeately capped by the 2 guards. Fuck Benny
@@Pay2pray yeah there was some cut content where you could meet up with him after he got away. And he pulls his gun on you immediately and tries yet again to kill you. Definitely fuck that guy 😂
You can also if female and with the manhunter perk, seduce him and sleep with him, my female pc did this up until the act and then took him out with a blade, or you can let him have you and kill him while he sleeps.
Benny is such a great character. No matter what you try to do to remain diplomatic with him, he will backstab you. He is the literal 2nd-in-command mobster that is so ruthless he do not care what you try to do to keep him happy and loyal. If he sees the chance, he will screw you over. He is suave, he is charismatic and he is shown to be a massive dick from the first cutscene before the gameplay starts. He shoots you in the head when he dun really need to after having taken the platinum chip. You don't even have a chance to TRY to offer something like working for him or any such thing.
Can confirm I passively harm everyone around me by about 10% of their will to live. Not exactly how the mechanic works in fallout, but they got pretty close.
I’m currently doing a play through where I sleep with Benny. After I found out about Perry I said I’d do this play through in honor of him, figured Benny had earned it at this point. He sure enjoyed himself.
@@thecurticus6318 I always killed Benny in awesome action hero ways, but my recent playthrough, and I burst through the suite doors to ambush him, didn’t feel the same. Think I lost my taste for superevenging murder. Rest easy Mat
Interesting, "Novac" also in Croatian means money (i dont know if thats intentional or no, but having town indirectly called Money is low key funny to me)
@@helter1234 It kinda was just more Fallout 3 though. That being said, was Call of Duty: Black Ops some hyper-innovative masterpiece? No. It was a good game but nothing really all THAT unique about it.
@@wisemankugelmemicus1701 It wasn't more Fallout 3 though. It used many of the same assets but was overall a more polished, better written, and more engaging game. Did you actually watch the video explaining that, that we're commenting on?
To me caravan is proof of how much care and thought went into the setting of the game, even if most players hate it. 200 years after the bombs fell, there's going to be lots of scattered cards but few complete undamaged decks, and Caravan is played by building a deck out of random cards you find in the wasteland, with the card backs and designs not having to match. Caravan fits in the setting perfectly, it feels exactly like the sort of card game traders in a post-apocalyptic Nevada would play to kill time.
reading this just now made me realize, the existence of Caravan is also proof that humanity is still *creating new things* and not simply scavenging the rubble of the past. In Brian David Gilbert's Unraveled about the music of Fallout, he makes a great point that one of the basic needs for human society is the existence of art, for a variety of reasons (that I won't bother going into detail about here, because if you haven't already watched that video then you should go do that, it's amazing). I'll be honest, I haven't played the other Fallout games enough to tell what music is "new" vs "old" (because I'm not a masochist in *that* way), but a new game certainly supports his point. Just another facet of the writers taking the setting properly into account, versus regurgitating pop culture references for clout.
Caravan is honestly really fun and useful to play once you get the hang of it. One thing I noticed is that different NOC's have different skills, cards and tactics to the game. No-bark for example is quite find of using Jacks and Kings to remove cards from your caravans or over-encumber them, making you to either use a jack in the affected card or to just scrap the entire caravan, while this BASTARD trader from Arizona you can play with in the legion camp just straight up soeedruns building his own caravans and you have to bomb his ass like No-Bark did to you in order to buy yourself time to win. Caravan is a game that is really fun to play once you know to do it and build up your deck a bit.
Being asked "Have you ever *seen* a deathclaw?" remains one of my favorite video game moments. New Vegas was my first Fallout game, and no, I had not ever seen a deathclaw. Decided to save the quarry for later and continue north on the road. Night fell. Deathclaws ambushed Cass and I, snarling and leaping at us from the darkness beyond the reach of my pip-boy light. Absolutely terrifying. There were no survivors.
I hope you are making a joke because this is wrong. If you were talking about yourself you'd say i was ambushed by etc But when you include a party you give them priority. Like cass and I were abushed by etc.
@@Breached18 Well yeah, but it takes place 200 years after the war and for some reason people are still living in torn down ruins with moldy walls, leaking ceilings and broken windows. Surely someone would have had the brilliant idea to clean up the house you live in, right?
@@Breached18 As hbomberguy mentions in one of his other Fallout videos, there's a person in FO4 who hasn't bothered to clean out the _pre-war corpses_ from her house/shop. They're just there, intact skeletons posed as if giving her their patronage. The bones not decaying into dust and nature not utterly reclaiming the setting's many ruins are acceptable breaks from reality; no-one ever building anything new under any circumstances unless it's a setpiece, a weapon, or a MacGuffin is not.
@@blarg2429 There is not one single broom in the entire Fallout 3 universe. I feel like they learned from this & went WAY too far the other way, by making the player in FO4 able to deconstruct & rebuild any object instantly with the power of their mind.
same 😔 end of semester stuff needs to be wrapped up tonight so this vid will have to wait x Update: I finished. My comment was 3 hours old when I edited this. I believe in you, fellow students.
“Using bluff to convince [Lanius] there’s a trap up ahead” The best part about this particular moment is all the things you’re pointing out are like “Do you really think the NCR was this incompetent?” and he agrees “Hmm, you’re right, it was too easy.”, when really, yes, the NCR was just that incompetent. It ties back to how little the NCR leadership cared about the whole Mojave campaign, that all their issues with lack of manpower and supplies were so bad, you can convince an enemy general they were strategic choices.
One of the best parts of how the Courier interacts with the world is you just get stuff done by virtue of not having to care about red tape. The NCR is hobbled by its own bureaucratic processes and vying objectives, to the point that one (1) person can just walk into some area and get something done that a whole squad wasn't allowed/able to accomplish in a month. It's both a brilliant bit of ludonarrative harmony, and a really compelling critique of the NCR. The Legion isn't quite as strong in that category I think (a lot of their writing/quests got rushed iirc) but having an agent who doesn't have to adhere to their strict lifestyle also helps them, so there's that.
This has some rather interesting implications now too with the Fallout TV series, especially with how Season 2 looks to be _very_ New Vegas & NCR focused.
I like how in Fallout TV, the change in naming conventions and color of insignia implies that the brotherhood of steel absorbed Caesar’s legion in the wake of their fall in New Vegas.
@@ketcapldomates4267 Whether or not it's meant to be, it certainly acts like a currency. It has value and no weight and sorts into the same category as other currencies. I think you're right that it's not meant to be a currency like the other currencies, but it does operate the same way.
Ironically 4 had a few places where pre-war money was actually useful, but it's always more amusing how you have these vast vaults in banks with mostly-useless (even prewar, the US was suffering massive inflation) bills better used for the cloth they're written on.
Also, I used to play this game called "How Long Can You Stray from Malcolm" and I vividly remember seeing Malcolm come running at me top speed from over the rocky formation and me gunning it in the other direction. *Confirmed: Malcolm **_will_** chase you anywhere.*
he chased me into the saloon in Goodsprings and I thought he wouldn't be able to open the door so I just chilled watching the scene between Trudy and the Powder Gangers playing out. and then in the middle of Trudy's speech -- H E L L O T H E R E --
fun fact about arcade gannon, he was based on one of the story guy's (josh sawyer) dnd character during the campaign that helped create Van Buren, the scrapped obsidian fo3. there's a lot of elements of van buren scattered across new vegas (joshua graham and the legion being the most obvios) and its just so interesting to me to think about how so many elements of one of the greatest games of all time (new vegas obv) came from some devs playing dnd
Honestly ttrpg shit is the basis for a great deal of some of the best storytelling media we have. Like even music today wouldn't be the same without some massive nerds sitting around a table making up stories out of dice
New Vegas has one of my favorite jokes "They asked me if I had a degree in Theoratical Physics. I told them I had a theoretical degree in Physics. Got the job"
Josh Sawyer (one of NV creators) was talking about it on Twitter today too. lol weird Edit: for those interested twitter.com/jesawyer/status/1340371031781855232?s=19
@@PittsburghSonido Hyperbolic nonsense. There is no debate that the current gen console release is pretty awful all around and the PC release is generally buggy (though perhaps not as severe as the internet outrage machine wants us to think). Still. Assuming you are playing on a semi-okay PC, you are going to get a pretty fantastic experience. 76 had no real strengths while Cyberpunk most certainly (like the Witcher titles before it) gives a solid narrative experience with great character development, well done gameplay sequences, and solid (if not super innovative) mechanics. When CDPR fixes up the bugs, the controversy will die down and people will start talking about how much the game gets right. Fallout 76 won't ever have that.
Fallout New Vegas has honestly been such a surreal and depressing experience for me as someone who lives in California and has visited Las Vegas many times. Whenever I travel in game, I find myself going "Oh God this looks so much like home oh god oh god." And just having an existential crisis on how this wasteland feels so conceivable and accurate. I think that is what makes it so enjoyable for me personally. I just feel like I'm exploring my home after an apocalypse. It's depressing but honestly so interesting to explore and say "Hey! I recognize that!"
I honestly don't think I could ever get 20 minutes into a Fallout game just because I live and grew up in Az. I *despise* deserts in games with a passion. I don't even understand why people have such a fascination with them in games.
Can we just appreciate that a "villain" of New Vegas is someone who 1. Literally shot you and so you have personal reasons to hate 2. Has understandable reasons why he shoots you because it's actually in his own self interest, you have something incredibly valuable he wants not just because he's evil. 3. Can be, killed, freed, bargained with, but regardless of how high your speech or if you seduce him, he won't fundamentally change who he is, because he exemplifies the self interested, embodiment of a Vegas high roller who wants to own the whole town, and is willing to cheat, lie, and risk his own life to get it? (Edit) But ultimately his fierce individualism means their is no one to save his ass in the end, and drives home the point to the player that to navigate the Mojave successfully, you need allies, or at least play nice with factions until you have enough power to destroy them. 4. he's not even the "final boss ", and (edit) still can be explored more deeply than any character in fallout 3
I don't think there is a great villain to be honest, Benny is a nobody with a ton of gambling puns. Caesar, Ulysses and House are great characters don't get me wrong, as legendary as New Vegas is I don't think the game really nailed a villain like the Master and his army or the Enclave/Horrigan/Richardson. They have understandable reasons for what they do as well, but cast a real shadow over their respective games. The fact that there are a bunch of characters saying the Legion will kill itself no matter what happens, kinda lessens their threat a bit, whereas the Master is self defeating as well but would wipe out humanity before it happened.
You know the shame of it is that Benny was originally going to be a companion if you spared him again at Caesar's Fort, one who supported the independence route and was totally willing to admit that you beat him and act as your lieutenant. Unfortunately that and a lot of other companions who explicitly favored non-NCR paths got cut.
@@Spaced92 I agree benny isn't as deep and complex as someone like the master, but the fact that he isn't the final boss makes it even more remarkable that he is written as well as he is. I get what you're saying that he's like a cliche, gambler, cardpuns, but he is willing to risk everything and go to the legion camp on his own to try and take over vegas, Benny is a testament to how a pure, individual pursuit of success is largely a fantasy. He eventually fails in every version of the story to hit it big, because he is a high roller, and if you always gamble everything, you will eventually roll snake eyes and lose it all.
@@mirkoruhl9324 i'm pretty sure the joke is just that they spend over an hour cheering on the positives of a game, then decide 84/100 (which is only about 4/5, which many people would for some reason consider a bad/mediocre score)
@@mirkoruhl9324 new vegas got 84/100 on metacritic due to all the bugs on launch. what makes it funnier is that bethesda promised obsidian extra bonuses if their games gets 85/100 on metacritic. well yeah they were one point short and they didn't get it
There’s one new vegas trap I just can’t forget. It was an NCR soldier, without limbs, telling you to both kill him and not get near. Being the good-natured wanderer I was on that run, I approached him.. Only to find a well hidden landmine right beside him.
@@dostal8775 It was by one of the small NCR camps, it was the one with a graveyard and on a cliff. Could have been a random encounter, but as I said, I found a limbless soldier with a well hidden mine.
@@justsomecanadiandude That's truly spectacular! I believe you, although, admittedly, I'm flabbergasted that I never experienced this, after many, many playthroughs. Thanks for sharing!
Yes! I thought I imagined this. He was in the minefield between Camp Forlorn Hope and Nelson, I think. I have done several playthroughs but only remember him talking once.
@@Lance-The-BoS-Lancer what you mean it doesn't? my guy from the beginning you get to choice whether to help the merchant or side with the gang that wants him dead; or you can literally say fuck all that, and not be part of that whole conflict whatsoever.
“By the time you get close enough to realize they’re really quite big, you’re already dead because they’re about as fast as the trucks they hit like!” such a good line LMAO, gonna be having this video on repeat for the next few months
New Vegas is chemistry. It's hundreds of different chemicals in a dirty, radioactive vial battling it out for dominance of solution, and you, the protagonist, are the catalyst that will bring one of those reactants to power. Fallout 3 is water, and you get to choose whether or not it's consumable.
Dunno about fallout 4 but fallout 76 would promise to give you a glass of water that is 16 times better than the one you got a few years ago only to give you diarrhea water and say they’ll make it better in the future
I find it really cool that if you visit the quarry later on and didn't discover it before he'll basically say you look strong you definitely can beat these deathclaws
"And whats the deal with Iron sights in so many modern games, they break action immersion so much.." The iron sights in NV was a definite improvement over FO3's lack of sights. I haven't often noticed iron sights in any games being a bad thing, usually they're good and increase immersion.
@@Dionysus_09 I've noticed that people who grew up playing PC shooters from the early 2000s tend to not like iron sights because they see it as an unnecessary feature ported over from consoles. Being able to aim down the sight was pretty rare on the PC back in the day, and when it was available it was almost exclusively used for sniper scopes. ADS was popularized when developers realized that it's useful for controller players to have a way to slow down the sensitivity to be more precise, and precision is not a problem for M+KB users Although I completely agree with you, iron sights are sick as hell
The fact that you can actually use the Barter skill to talk the big bad out of the fight by explaining that they will ultimately destory their nation because of poor logistics is a testament to the fact that they really wanted you to have the freedom to play any character you want...and then you get Fallout 4 where you literally get characters that hand you control of their entire faction and if you try to ask questions about it, they literally say 'you wouldn't understand.'
That sounds incredibly stupid. Unless you’re just gonna be a figurehead, it’s really important that you, as the new leader, know all this stuff to properly lead. That goes beyond Hbomb’s Fallout 3 complaints and is just terrible writing. Unless…please don’t tell me that’s how Bethesda is run.
@@isenokami7810 It really doesn't help that even when you do become the leader, you spend most of the time following the orders given to you by other people. Or how one of the factions is just a straight hidden, secretive cabal of scientists and alleged geniuses and actually lead by your own son who wants you to take his place. So when he's fucking dying and gives you complete control of the faction and you try to ask anything about it, he just pulls the same shit. "You wouldn't understand."
the thing that pisses me off the most about fallout 4 is that i love paladin danse but i hate how he is still brotherhood aligned after his betrayal quest. my dude they tried send your closest friend to murder you and ur still mad if i try to go for some of the best shit in the game (elder maxsons stuff) because of that?? like he knew it was all a lie too and he still hates synths and super mutants stuff like that
Fallout 4 was a terrible game because it made no sense. F03's world made sense due to the lack of water which resulted in a lack of food. People scraping by on any little scraps they could find, and dying of radiation in the process. It made sense that there were raiders and insane people running around in that world. By contrast, in F04 clean water food, and power is everywhere and easy to produce. Its silly.
ahh a piece of the hell i went through the other day when my partner found my name listing on urban dictionary and b/c he's a prick he kept reading from it endlessly after i begged him to stop. endless definitions, likely added by people with my name.
A prime example of just how good New Vegas actually is: You can clear Quarry Junction at extremely low level, basically as soon as you defeat the powder gangers, by using the landmines the gangers have all over their base. Turns out Deathclaws have legs too, and they get crippled quickly when they try sprinting over landmines. The game gives you have insane challenge right in your face, and a novel solution that requires engaging with the story and paying attention.
There’s a similar exploit for Cazadores, if you shoot them in their antennas, then they become frenzied and attack other enemies which gives you more breathing room to die of poison
You can also cheese it in many other ways. I cleared the quarry using only a tire iron and golf club and at level 9, with Very Hard, Hardcore mode enabled, no companions, and a LOT of quicksaving
Me having just finished this game with Novac being the location visited before the battle of hoover dam, realizing that GIANT ASS THERMOMETER WAS THERE THE WHOLE TIME GODAMN IT
"I genuinely don't understand how they made this in 18 months." There's a real answer here: it's made on the back of Fallout 3, meaning they had to do a lot less programming and had a ton of assets they could already use. It is very much a testament that it's worth doing recycling: other examples of games that have done this are The Legend of Zelda: Majora's Mask (which does something really strange with 95% Ocarina of Time assets), or LARGE parts of the Yakuza series that reuse assets, characters and locations through multiple games to tell new and interesting stories.
This is also why modding is such a great concept. It lets people who don't have access to the resources to make a game engine recycle that engine and assets into something new and compelling.
I think you've unintentionally undermined the amount of work that went into writing, designing, and building a game with a massive open world filled with hundreds of branching quests and fully-voiced NPCs, and retooling the core gameplay enough to somehow satisfy both the classic Fallout crowd and the new fans hungry for an experience like Fallout 3. Yeah, having an engine ready to use with a bunch of pre-made assets helped a lot for sure, but this is Bethesda we're talking about here. They've got one of the most buggy, taped-together game engines out there and that's saying a lot in this industry. Not to mention all the hard work that went into creating and retooling old assets. Fallout 3 based off of Oblivion and was made by a larger studio that actually had prior experience with the engine but it still took them years to push out a lackluster product. Bethesda is full of very talented people and the game was actually kinda polished - most of the problems seem to come from poor design and bad priorities. Still, I'm not disagreeing with you, I think most people already understand that New Vegas is filled with recycled content seeing how it was a pretty common gripe on release. Even with all the reuse, it's still fucking amazing that they managed to release it in 18 months even if they had to do a lot of patching after the fact.
@@BFedie518or in the myst video also he says he'll put every game he mentions in it and he mentions pathologic in the deus ex video and he didnt put it in the list
Playing this game as a Pacifist just makes the Lanius conversation all the more rewarding. From doing several side quests, to completing all the dlc(deathclaw highway was hell) and not once ever firing a single shot. Just seeing the chaos at Hoover damn and finishing the game by peacefully resolving the situations felt like a perfect conclusion for my own personal role play experience.
And being a 'I need a lazorbeam spacecannon' psycho, with Arcade in your party is sorta hilarious with his response to you activating IT instead of making use of the power to go... ANYWHERE else. He just LEAVES your party and think you're insane for wanting a deathray active. Still a fun weapon tho. XD
@@diegorincon4673 I did it for fun once, and then quickloaded after cuz I just didn't feel great about it. I wanted to see what happened, and I'd done a minor bit of lookup on the Euclid's Ranger Finder and learned it was related to powering the Archemides II.... so I wanted to see what that weapon did.
@@diegorincon4673 You do need some mods, at least the basic stability stuff any Creation Engine game needs to avoid crashes, memory leaks, throttled Core-use, etc.
Surprised he didn’t mention Josh Sawyer made his own mod to tweak and rebalance the game to be more challenging. It shows he’s REALLY still part of the community.
@@therandomone9574 crazy how different Sawyer and Howard are. not at all surprised that Howard is extremely rich and powerful in the industry though. It takes a certain personality type to succeed in this system, and Todd Howard has it.
Sneaking through Quarry Junction for 2 real life hours while hiding in random holes and crevices until I finally reached the Death Claw den just to get some eggs was genuinely one of the best stealth missions I’ve ever played in any game, and I don’t think it was even intended to be possible.
Also Fallout 3 was the fallout equivalent of making a dungeon crawler where you have to collect keys to advance through doors, but you start with a master key that unlocks all the doors.
Funny side effect of confirmed bachelor is all the builds from 2011 that have these dudes going like “okay so you make your character and you’re a dude so obviously you default to making yourself a guy. Then at level 2 make sure you get confirmed bachelor BECAUSE OF THE DAMAGE BONUS RIGHT GUYS. WE’RE NOT GAY RIGHT THIS IS THE BEST STRATEGY IM DOING IT BECAUSE MOST MAJOR NPCS ARE MEN.” It’s very funny reading back on those old gamefaqs threads from the age of 2000s homophobia given that the game is such a trans/ gay staple now.
I highly doubt about it being trans staple, considering the amount of enclave/legion/brotherhood suspuciously militaristic and rightwing people in the community
@@brambourgojgurt7973oh I wasn’t talking about the actual ideologies of the factions in the game, I was referencing the stereotype of younger trans women being fans of the game
You didn't even mention how each of the four major DLC campaigns is thematically, mechanically, and artistically different from each other and the base game in fascinating ways! Please tell me there's another 1.5 hour long DLC video on the way. For each of them.
I hate how all fallout new vegas videos skim over the DLC. That shit was easily some of the best parts of New Vegas, with the coolest and most compelling characters/stories and that's even considering the really good base game.
I enjoyed Dead Money for the story, but the gameplay of it was painfully tedious. It was a crime to not mention the DLCs in this video, but we did see the Holorifle more than once, so maybe it's coming as a part 2.
Omg yes! I kept watching this thinking, when is he gonna get to the DLCs? No mention of Graham or Ulysses? The Siera Madre or the Divide? Too many people completely forget about the DLCs when talking about how great F:NV is, they have some of the best characters and plot lines, I think he could easily do another video just on them.
@@othellogoldsman452 I definitely get the criticisms of Dead Money's gameplay, and I feel like it's probably the most criticized of the DLC. I actually liked it though, especially on hardcore. I liked that it felt more like a survival horror, and I liked the traps waiting around pretty much every corner. Maybe because on my first playthrough I played most of it late in the night, but I remember creeping around every corner, being on the edge of my seat as I constantly checked for all the various traps, and was genuinely scared of the ghost people a good number of times.
Fun fact: My animation professor work(or worked?) at Obsidian, and at the time he took us on an office tour while they were making Outer Worlds. It was insanely fun to see and meet the OG Fallout creators and a ton of super talented devs. I managed to get a custom PipBoy signed by the FNV devs that still worked there, and I will forever cherish it
I remember my first playthrough of NV, I shot Vulpes' stupid head off his stupid shoulders because I assumed the Legion was a much smaller band, that he was the head, and that their razing of Nipton was basically their entire presence. It was super, super cool seeing the consequences of killing Vulpes, and the consequences of vastly underestimating the political struggle in the Mojave, play out over the rest of the game. Also it is SUPER hilarious blowing up all of House's robots only to go for the "fuck it, rule everything yourself" ending and seeing Yes Man hiding his sheer rage behind that scanline-tinted smile
Same, I felt so repulsed of Nipton's state that I just shot them on sight, needless to say that I immediately regretted it after they ambushed me right after the *other* ambush with mines hidden in the cones
In my first playthrough, I thought that only House would be able to use the robot army. My first thought was to deny it to him. My second thought was, 'if I can use these, I shouldn't- no one should have that much power, certainly not me' and so I blew them up. When I told Yes Man that I did, both he and I were totally blindsided. I remember being like 'oh, I actually could use them? And was meant to, like, as the default? Whoopsie.'
@@alisonpurgatory85Oh using that completely obedient robot army that can shoot rockets out of their shoulders would have been no challenge… and where is the fun in that?
>Kill Vulpes because you assume he's just some crazy sadistic gang leader (which he _sort of_ is) >The legion starts sending assassination squads across the Colorado river to kill you >Oh shit, consequences of my actions >Take comfort in the moral resolve you have that you actually did the right thing >Recruit Boone and dedicate yourself to killing all legionaries on-sight
I keep coming back to rewatch this one, not because I love Fallout NV or anything but listening to someone speak so passionately and lovingly about something that has brought them tons of joy ... brings me joy.
1:17:48 Even funnier way to get in to the bunker, if you got the password and looted a set of brotherhood faction armor from the corpses, AND you've done Arcade Gannon's quest to get power armor training, you can wear the faction armor and they'll let you in. At which point you cam just stay undercover and try to arm the self-destruct, or start blasting.
@@Zanyotaku Fallout 4 wants so bad to be new vegas, but then its only factions are Boring Good Guys with no opinions about anything who'll basically support anything you do, a fascist invading army who wants to genocide all non-humans, the bad guys from Snatcher, and finally, people who think slavery is bad. Real tough choice there.
The worst/best (depending on your perspective) traps in Fallout 3 were frag mines just randomly out in the world that you know a developer just put there hoping you’d been hopping location to location gaining XP but never autosaving
I honestly don't think I ever hit a single one. But after three playthroughs, there are still portions of the map I've never set foot on, because I always want to experience the things I enjoyed from the first playthrough, and then by the time I'm 120 hours in I just don't have the will to do anything but finish the main quest.
@@mineman633 Yeah. I just don't know if the way I play them is rather like the way most people play them. I do know I spent an embarrassing amount of time collecting every tin can I found on my first playthrough....I eventually realized what a waste of time it was, since I never had any real reason to spend all of the money I was racking up.
Yeah, there are a few sections where it makes sense though, like if you go to get Arkansas then yeah he is a sniper and he is gonna mine the area around his snipers nest to limit how people can get to him.
Not to mention his other "twist" Hbomberguy: *shits on everyone who chose the independent ending* Also Hbomberuy: *Giddily talks about how much of a cakewalk the full-alliance Independent ending is, and happily caps off the story synopsis with the "Yes-Man throwing the general off the dam" scene*
@@nadrewod999 aren't those two different routes? Wasn't he shitting on the "House wins" path, and the latter one was "No gods, no masters" with Yes Man?
What I adore about Caesar going on about Hegalian dialects, and how fallout societies are basically recreations of a previous state of human development, is that Marx basically already broke down and criticized all of this. "Hegel remarks somewhere that all great world-historic facts and personages appear, so to speak, twice. He forgot to add: the first time as tragedy, the second time as farce". CAESAR IS LITERALLY THIS FARCE JUST HOW NAPOLÉON III WAS A PITIABLE AND GROTESQUE PANTOMIME OF HIS CONQUEROR UNCLE! "Men make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The tradition of all the dead generations weighs like a nightmare on the brains of the living." The Eighteenth Brumaire of Louis Bonaparte is literally a seminal work when it comes to analyzing the Fallout universe lmfao.
hbomberguy "Eventually, players lose interest in picking through empty buildings full of locked safes in case there's something interesting in them." Todd Howard "So you're saying the loot should be randomized?"
@@pantonearqm2791 Fallout 3 didn't have all of the unique weapons and armor randomized like it was in fallout 4. Fallout 4 is a game where a bunch of ideas that look and sound very good on the surface are actually incredibly repetitive and get old fast. It seems like they have a bunch of brilliant people designing a game, but almost no quality testing to verify the ideas.
"The NCR are obviously emulating the United States, a society that had it's upsides sure but which also...destroyed the world. And in the game as well." Underrated joke, got a good chuckle out of me
"We indeed are in point of insolence her very image and superscription. As true a gamecock as she and, I warrant you, shall become as great a scourge to Mankind." - John Adams on Great Britain
Alpha Bronco Two Zero Have you looked at your insurrection attempts and possible deals between Trump and Putin & Kim-Jong Un? Everyone can see why the people with the finger on the big red button could destroy the world
For me the coolest thing is not just the big differrences in the ending but the small one's. Choosing which major faction to support rocks of course as each vision of New Vegas has geniune merit behind them. But what I love most is the small stuff. My first run I chose to play as the wastelands bringer of democracy. I worked to fix the NCR from the inside doing all quests to support them. Whether it be support the troopers at camp golf, raiding legion camps or working with Cass to bring down the Van Graffs. But apart from that I chose to bring peace and cooperation wherever possible and in return when I fought at hoover dam I barely had to lift a finger. Why ? Cause thanks to my actions, I had not betterred the wasteland, but united it in a way never before seen. I had Enclave remnants, providing support for NCR Rangers and Brotherhood paladins while above a restored bomber let the wastleland feel the fury of the old world once more. It was exhilirating. To see my effort at trying to play the roll of mediator not only validated in the credits but also in the battle itself. I could see the effect I had on the wasteland and nothing has ever been as satisfying.
As a former Fallout 1 and Fallout 2 players I tend do favor the NCR in my Fallout New Vegas game sessions. Because in Fallout 2 the NCR was a real positive force (and also, I love the idea that Tandi, the teen you saved in the first game, was its founder). I am also pragmatic, and I think that a certain level of stability and unity is needed before people can really be free (I mean, at least there are no slaves in the NCR). But I love the moral ambiguity of Fallout New Vegas and I do acknowledge that a free Vegas also makes sense.
Fun fact about that Westside water quest. You can lie and tell the NCR officer that Anderson, Corporal White, and that girl from the Strip were in a love triangle and that's why Anderson killed him, bring him to justice AND allowing the farm in Westside to keep running.
Honestly, I'm surprised you didn't even mention the DLC. I guess in this hour and a half vid praising every aspect of the base game, having another segment on the add ons would've been too much, but I still kinda want to know what you think of them in terms of being quality additional content in a game market where it's common practice to release nebulous costume packs or lock portions of the game behind pay walls. Personally, I think they're *the* example DLCs that all DLC should strive to be. Not only because they're just objectively good, but they offer a running narrative and themes that, while separate from the main story, offer different and new perspectives on the main conflict and the world of Fallout in general.
Not even just that, but the DLC's actively effect dialogue and the endings of NV depending on how things had turned out. These are DLC's that actually mattered to both the Character in terms of progression, and the world they inhabit by there being acknowledgment to what was accomplished.
tbh i love replaying dead money even though its gameplay itself is hard. new vegas as a whole upholds the message of letting go and moving on. even the comedic old world blues has shades of that message, "old world blues, new world hope"
Yes, I do like the fact that Joshua Sawyer designed the intro part of Honest Hearts where you get ambushed by these savage tribals, and Follows-Chalk, who looks just as the same as the other tribal, appears behind of a remaining savage who's attacking you, vastly increasing the chance of the players would accidentally shoot him and fail the entire questline for the DLC. I also like the fact that Christine from Dead Money does the sign language, but the developers didn't bother to make all the corresponding animations except nodding and shaking her head, so the players have to actually *read* the dialogue that describes what she's supposedly doing. Oh, and just for the sake of *fuck you* from the developers, all of her sign language description dialogue stays for about 5 seconds, so if you're not a fast reader, or english as a second language, you're in deep dookie. I also love the fact that Ulysses from Lonesome Road actually has his face as a headgear that is attached to his real face, which is just a default african american face from character creation. Some treatment for the supposed final boss of this entire game, right?
PlebNC Haha I used to love going to that bank on the Colorado that has like 12 of them and just sprinting around on that implant GRX, bullying the deathclaws with beanbag rounds outta my riot shotty. The build focused on max possible movement speed and shotgun crits, so much fun.
"Almost every group in New Vegas is attempting to rebuild the world in the image of one that came before." I know there's a lot to discuss, but I had been hoping you would talk a bit more about what ties everything in the game together: its theme. "Letting go" isn't just the message of Dead Money, it's behind most of the factions, large and small, and quite a few of the characters in the game, including all of the expansions. Everyone is trapped by symbols or memories of the past, unwilling or unable to move on and build something new. Even the final battle for Hoover Dam is the *Second* Battle of Hoover Dam, NCR and Legion both obsessed with re-fighting the battle that ended in a draw years ago. A handful of characters have their eyes on the long-term future (most ambitiously, House) but only one character has real freedom, as much as the developers could grant - you, the Courier, the "wild card" who had to rebuild yourself from the ground up after taking a bullet to the head. There's a melancholy sense of inevitability about much of the conflict and suffering in the wasteland, which simultaneously gives you a motive to get involved and tip the scales for good *and* provides cover for taking things to their tragic probable conclusion, if you want. So anyway, hello, my name is [None] and I also enjoy (over)thinking Fallout: New Vegas.
Exactly this. Even beyond the factions, the idea of "letting go" drives every single companion personal quest as well which I don't see get talked enough, and you the player are the catalyst for your friends' personal growth. It's embedded into this story almost everywhere.
@Gr8Sc0tt I know you're technically right and I think the devs even confirmed it at one point, but I find the story so much more immersive if I play as an amnesiac. *Especially* Lonesome Road, which is massively immersion-breaking if the character remembers things the player doesn't. Very nearly all the dialogue works for an amnesiac courier (or a non-amnesiac, true).
Funny story: As a kid, I couldn't tell Fallout 3 and Fallout: New Vegas apart very well based off their discs and titles (I know, I know, I'm dumb) But hilariously, when I wanted to play "Fallout" and popped in Fallout 3, I would start up a new game, get the opening cinematic, realize I had picked the "boring" one, and swap games. Every single time. Even as a kid who loved Fallout 3, once I had played New Vegas, it immediately became THE Fallout I remembered and wanted to replay.
Yeah, yeah, whatever. Talk to me when you make a video titled "Fallout: 76 Is Genius, And Here's Why". Jokes aside, always happy to see a new video from you.
The water quest goes even deeper. When you investigate the cistern, there's even another party affected. Vault dwellers. And if you choose to save them, you actually find them later and they're very thankful.
@@hamzahnurreez8420 talk to one of the farmers at ncr sharecroppers, they'll tell you that their water has been getting contaminated. the quest is called hard luck blues
@hamzahnurreez8420 I'm p sure I just did this, it's one of the early game ones you get, it's the mystery behind the place (can't remember the name fully) but at the end of the mission you find out that fixing the water filter for the NCR will sacrifice a bunch of dwellers that required the power you would rerout
Eh, that is one of the few quests that gets criticized. There is no reason for 4 dwellers to survive trapped in a HIGHLY RADIOACTIVE vault for over 50 years. I only picked the option dooming them because I didn’t believe they were even still alive.
"Politics is objectively fun and all gamers love it all the time, and the people who say they hate seeing them in games actually love politics even more; they just wish they were seeing different politics." Yearbook material
Politics can indeed be fun and people who say otherwise are not exactly making the right argument. Ingame politics is what makes the game. After all nothing beats an independant ending where you tell NCR the frick off after pretending to help them the entire time before the epic payoff 123 hours in. What people don't want in their game is real life politics which is the most toxic kind of politics as it always devolves in either a lecture about how having a different opinion makes you a bad person or bashing one side cause of course those guys are pure evil.
@@MarkFin9423 Have you not seen the video? The reason that the debates between which side is the right choice remain heated to this day is because they draw incredibly heavily from real world politics.
@@MarkFin9423 then you have to explain why people like shows like animaniacs and the simpsons even tho they are FULL of real life politics, and if we are going to videogames is even worst, like GTA, COD, TF2, Deus ex, Half life, etc. Are games that everyones likes in one way or another, and they are FULL of mordernday real life politics.
The discussion with Caesar, the main villain of the game, about his motivations, is especially jarring when the equivalent discussion with the villain of Fallout 4 is just basically him saying "you wouldn't understand if I told you."
It could just be that the writers didn't have a clue, but Fallout 4 doesn't respect your intelligence. It assumes you want an open world looter-shooter. New Vegas assumes you want a post-apocalyptic roleplaying game, and thus actually care about the villains motivations.
@@VanessaMagick in most RPGs nerd eyes, Fallout 4 is basically Borderlands 2 mish-mash Diablo clone because Bethesda don't want that morality of war in actual authentic life situation, it shown how political corruption among humanity from beginning, till the end, taught us how if humans never learn from the history itself, it will repeat over and over. And Bethesda being Bethesda, they don't want their adopted Fallout games to be that kind of game that gave hope in real-life, Bethesda want it to be 'fun' and theme park experience.
@@ridiculousrandy1401 Cyberpunk2077 is trash and has almost no RP elements. Obsidian blew that away with FNV. CDPR are TRASH. Get over it and stop crying stupid Cyberporn fanboys.
@@Molotov_Milkshake damn. Someones really angry. I didn't even make any points like that, I was just making a joke about the similarity of the settings of the two games. Go hug your mom, dude. You might feel better
It's quite astonishing. I remember when this game came out, people were like: "it's okay I guess." and now it's slowly becoming a cult classic as a staple for good game design. Really interesting.
I remember alot of criticism of how buggy it is and killing anyone with a name would cause cascades of failed quests due to those NPCs being important or reputation drops. And how save file size bloating killed the framerate. In the moment it felt like any other Bethesda RPG. Only after some time passing have the memelords moved on and proper discussion on the game can occur. Perhaps maybe we'll have videos in a decade talking about despite its bugs and management issues Fallout 76 has, at least partially, redeeming qualities like it having a persistent world, genuinely cool multiplayer interactions, one of the most geographical varied and fun to navigate maps in the series and how the Camp system's ability to build a small settlement workshop almost anywhere is a game changer I hope returns in single player Fallout games. But then again the community's still in the "saying anything positive about Fallout 76 means that person an ignorant, blind fanboy" phase so it'll be a while before some meaningful balanced discussion on the game happen. Probably when The Elder Scrolls 6 comes out or Fallout 5.
If game companies stuck to making good games we wouldn't be pointing out the hype sh🐀t from a decade ago, we'd be saying "yeah the new fallout games are always good, each game improves on the one before it and overall it's a great franchise."
I was lucky enough to have a friend in high school who was like "this game is the way the truth and the life" and it made such an impression on me that when I got my first computer for college it was one of the first games I played and I fell in love forever
I've put well over 500 hours into new vegas and I've never discovered the sewer people, so that just goes to show you that there's always more to explore in these games.
I think my favorite part of new Vegas will always be the characters. I don’t know if I could reliably name more than maybe 5 from any Bethesda fallout game, but with new Vegas, I have trouble picking a favorite. I love that it feels like I could run into these characters in the real world, they have hopes and dreams and fears and live their own lives that you can see play out. I especially love that you don’t pick what they do from a list. You ADVISE Veronica on what to do, she makes her own decision based on how you’ve interacted with her, you HELP Arcade come to terms with the legacy of his father and how he is connected to the Enclave. Even the “bad guys” like Caesar, Lanius and even Mr. House feel real. I’ve spoken to people who cosplay Ancient Rome the same way Caesar does, I’ve seen people like Lanius who are so set on their own goals potential failure is the only thing that gives them pause. Mr. House, in all his kooky hyper-capitalist ways, has moments where I can see him as an actual person, despite the fact that he is both narratively and literally not alive.
I'm usually naturally skeptical about conspiracy theories, but every time I hear this it makes me very suspicious. Hard to believe Bethesda wasn't involved in some conflicts of interest with the journalists.
It's a testament to Obsidian's leadership that they weathered that storm and remained independent, at least until MS bought them - though at this stage I trust MS more than Zenimax.
@@CyroTheSpider I'm of the opinion that Bethesda/Zeni tried to do what they did with Human Head: put Obsidian in dire financial straits and then casually offer to buy them out, so they get to collect another studio and, in Obsidian's case, remove a major threat to Bethesda Games Studios.
One of the core differences between 3 and Vegas is also a problem I struggle with in my writing a lot - making the story be actually about a character in the game that the player cares about (eg. the player character), and on the flip side, not making the entire universe revolve around that character, like in Moffat’s Doctor Who. Incredible that 3 starts with “oh no, your dad (who you barely know) is missing” but Vegas starts with “a guy tried to kill you for some mysterious reason”, it’s just so much more personal to the player
I swear to god, when Todd Howard books into a hotel he rings up the front desk and asks them to replace the Gideon Bible with a copy of Joseph Campbell's "Hero With A Thousand Faces". That's literally the plot to every game Todd makes: you are the Chosen One, and the entire world revolves around you. You are so unique and special, people will fall at your feet, they will instantly recognise how special you are, and that you're the only person who can solve their problems - and they've just been waiting for you to come along to do so (just ask Preston Garvey). Now, Fallout 2 - made by pretty much the same guys as New Vegas - had the main character called "The Chosen One", yes. But that was purely to take the piss out of the concept. Your tribe labels you The Chosen One who is the Only One Who Can Save The Tribe... ...and then puts you in the Temple of Trials where you can the corpses of all the other Chosen Ones who were also The Only Ones Who Could Save The Tribe. I love how in New Vegas everyone points out how ridiculous it is that a goddamn mailman/woman is causing all this chaos. The Courier isn't special because The Plot Demands It - the Courier is special because they goddamn fought to be, had to be. Getting shot in the head and surviving tends to motivate one. A lot of the game mechanics are justified by good writing that supports the gameplay, rather than handwaving it away. Why is it you, Joe/Joanna Random Courier, who just gets to walk up to the NCR say "I'll help you out with this important strategic matter" and they'll go "Sure!"? It's not just because if they said "no" there'd be no quest. It's definitely not because they recognise you as the Mighty Hero. It's because a) they don't have the manpower to do it themselves, and b) most of the NCR are so jaded with their mission in the Mojave they don't care any more, and this is shown through the game. And the writing and dialogue bears this out: the NCR overstretched itself into Nevada - they've got just enough manpower to (barely) hold what they've got, but not do anything else. The grunts know, and just do not care. They've watched the friends get picked off, enslaved, addicted all because of what they're meant to be doing. Why not try something else? What's the worst that could happen? (...Lt. Haggerty asked herself before getting fried by ARCHIMEDES II.)
In new vegas they really used the dlcs to actually make that bridge, with the divide they made you the played into an actual character and it was such an unnecessary but amazing touch because it really makes you feel you are part of the mojave a part of this world that you helped shape
"Dad (who you barely know)" That's a lie. He gave us a BB Gun and a cupcake and he waited until you were actually older to leave you. That's more than my dad has done.
One of the core differences between BethesdaOut 3 and 4, and real Fallout, is that the stories in BethesdaOut are clearly first drafts with a lot of "hey, would it not be cool if...?" in them. 4 has the best examples of what I am talking about. When you learn that you have been frozen for 210 years or whatever it is, that is a clear case of someone thinking "this sounds cool" without giving any thought to how it would affect the rest of the world. The *player* has had two hundred years go by, the world looks like barely a few years has gone by. The Institute can teleport people without destroying them, but it is too stupid to see what coming to the surface of a place that would have long since moved on anyway and showing them how to best take care of its own needs would be the Ace Of Spades in PR moves. Whereas in New Vegas, the writers sat down and brainstormed about what Los Vegas would look like if it were run by a tyrant who tolerates the presence of one badly-run faction that he does not realise is not an example of "democracy" but what a "democracy" with a stage four cancer (corruption in extremis) looks like. Indeed, the writers know that Caesar has no idea that what he is emulating is not a strong and powerful dictatorship but an example of what a democracy turned into when the rot and corruption got so bad that democracy died. I often wonder what the real Fallout canon would be like if Tim Cain were given a chance to explore how the NCR changed after Tandi died. If he could give us a more detailed rundown of how a society starts to decay when it forgets what made it strong and workable in the first place.
Traits and Perks in Fallout are the reason Feats were brought into D&D when they designed 3.0. The designers of D&D 3.0 said feats were inspired by people on the team who loved Fallout 1 and 2.
@@jacobmorris3528 I have to give them some credit, moving from proficiencies (which prevent penalties) to feats (which grant bonuses) was definitely a positive move for game feel overall. YES I KNOW SOME PROFICIENCIES GRANT BONUSES AND ABILITIES (rope use, land based riding, etc). I KNOW.
Thinking about it, Caesar ironically made two of the biggest mistakes Rome ever faced. He tried to expand farther than he could actually govern, and he didn’t set up a clear line of succession (even though he knew he was dying). It’s actually depressing that he read all that history and, instead of truly learning from it, he just repeated it, glaring flaws and all, on a smaller scale.
Well the non expanding/looting empire had to handle gigantic monetary problems of inflation and tax dodging wich pretty much bankrupted the state. And the successors of the Cesar had a 50% chance to be totally nuts... So I don't think there were just a few key reasons, its just entropy that destroys empires.
Can we also talk about how he interpreted the clash of ideas in Hegelian dialectics as a literal club to the face contest. As in, we literaly just fight and hope that somehow produces the best society to survive... and not a severely weakened manic warrior state that will eat eatself within ten years.
I do agree that he's a fucking idiot to not set up a line of succession, but he wasn't claiming too much land for him to handle. His territories, according to the one trader we meet who trades inside it, says the territory is well maintained. Its speculated that after New Vegas, when the legion enters California they'll be spread thin due to a lack of raiders/tribals to reinforce their ranks but even than, without a confirmed sequel, we cannot say either what would happen.
He also tried to replicate imperial rome simultaneously throwing out everything thing good about the republic of rome. And also failed to understand that the Roman's also had a technology advantage a lot of the time back then if it wasn't a physical advantage almost always strategic or tactical.
I think Caesar’s whole plan was to take Vegas and then reform the Legion. Think about it, in the game it says its his Rome.
I know this is headcanon nonsense but he gave me the impression of someone who planned for this. Until one Courier fucked it all up.
actually it's pronounced caesar
Actually as someone who did take three years of Latin, its pronounced Caesar.
So it's pronounced caesar?
@@nathanielhaven3453 No, like Caesar.
Omg it’s jack! I was just watching your Christmas with cranks video 👍🏾
Edward Sallow is Stalin, here’s why
Even the caps that are in the game aren't just nuka-cola caps -- they're predominately sunset sarsaparilla caps which was more popular in Nevada before the war, making New Vegas feel like it has it's own distinct subculture and they're not just trading in generic wastelander money.
Wow, that's genius
The Blue Star caps are so neat too, since there's a low chance of getting one from drinking a Sarsparilla - that further tires lore and gameplay together. Plus they usually aren't radioactive so Sunset Sarsaparillas are my healing item of choice for a lot of the game.
@@Soroboruo I legit had existential crises when managing my inv and debating whether to throw away a minigun or all my sunset sasparillas. They just heal so well.
@@Soroboruo I sell the Nuka and drink the Sunsets. I think it's a little weird that the radioactive Nuka Colas are worth significantly more caps than Sunset Sarsaparilla.
@@cymond I think Nuka Cola is more expensive, because it's much rarer in the Mojave, since the main drink there is Sunset Sarsaparilla.
The thing about the legion that makes me think Caesar is full of it is their treatment of women. Yes Rome had female slaves who were treated horribly, but they had male slaves who were much the same. Citizen Roman women had the right to divorce, ran some religions, and were treated with relative respect. Some of the most powerful people in the empire were women tied to dynasties who controlled who was on the throne. They just didn’t have the ability to hold office. The fact that Caesar claims to emulate Rome but treats all women like slaves makes it pretty clear that he’s just a terrible man trying to make his sexism and violence sound justified by using philosophy buzzwords and a Roman guise
Just like in real life!
Ok but while they were able to divorce and held religious power in some sects, women were incredibly mistreated in Ancient Rome. They were treated as inferior, receiving only basic educations (did not include ability to write for most) and were always under charge of a man, whether it be their father or their husband. It wasn't as bad as FNV, but it certainly wasn't good
and its not like women’s secret influence on roman politics would be a publicly acknowledged or institutionalized fact at the time, at least as far as i’ve researched. if it were the case, the legion would be clueless to it as well
a female courier is a clear exception though
Based Caesar, he decided to not follow Rome's example regarding women because he didn't wanna end up like Rome did.
Also just because you don't get it doesn't make them buzzwords.
The thing that lives forever in my memory of New Vegas is my wife almost bricking our console by finding as many of the little plastic dinosaur toys as she could, bringing them to her hotel room, and dropping them one at a time. Once she finished, going into that room required almost half an hour of loading and everything in the room exploded in dinosaurs , often damaging her character with accelerated loose physics objects. What a good game.
Makes you wish for a nuclear winter
@@stalfithrildi5366 Or for the Chicxulub meteor
Emergent gameplay
I can find no fault with her whimsy and only in the engine for not allowing this absolutely raw human activity
That is so worthy of respect.
My favourite part about Caesar is how he is the only member of the Legion who doesn’t speak in a formal dialect, he swears more than any other NPC in the game.
Never really thought about it but youre 100% right
How dare you go after my man Boxcars like that.
@@Lolavs "And then the guy with the dog on his head, he go on and on about how we bad people."
"Relax, I'm fucking with you" -Caesar
I know, right?? You hear about this game for over half the story and all the Legionnaires basically worship him, everyone's got their weird cobbled Ren Faire dialects going, and then he's just a guy. Brilliant writing.
Game design example: they put a bunch of loading screens between you and the ncr embassy to encourage you to choose any other faction.
Thank you for your feedback, Joseph. Take care and stay healthy 🌈
I thought about denying this but was then like...
"camp McCarran and the strip is like this. Damn"
To be fair with the Legion you have to walk a half marathon up a hill to get to caesar
@@leon6777 All factions are hard to access to encourage "fuck-it I'll just kill everyone problem solved" playthroughs. That way, you fix all the problems in the game's setting by force, and you only have to go to each faction base once!
@@leon6777 I hated that half marathon
@@Dazork04 you then leave the Mojave leaderless and make it so bandits can invade far easier than if any faction was up
“He just thinks he’s got a right to rule the world because he knows what a ‘rubicon’ is.” Is actually a pretty concise summation of Caesar’s ‘modus operandi’, as he would say, before smirking.
I didn’t really think about how insane it is having the ability to kill literally anyone in the game and still have the story progress in a manageable way until you spelled it out
It's easy to see why Bethesda just made three-quarters of all named characters immortal in 3, considering this challenge, and yet to see another studio ace it so flawlessly, in less time, in the same engine and with the same series...
@@RoyalFusilier to be fair, they had less problems to work out overall, and could focus on the high minded problems. They didn't have to decide how VATS would work in real time, for example.
@@RobinTheBot true they didnt have to change their game from a top down game to an fps and make all the things work accordingly, and perhaps since 3 was their first crack at the series we can be a bit more nice and lenient, however this wasnt their first time making and open world RPG and while both games very much differ on how things work, they couldve done a lot better with the story honestly
@@snipeuminusthesniper to me it looks like a classic case of running out of time. We know they cut a LOT of good story content, like Danse as a rival Elder, most of the minutemen story, and a lot of rail road content. It is kind of obvious the new engine and systems created a backlog, and they had to choose 2: Stability (by bethesda standards), gameplay, and story. Skyrim taught them that the larger market wants a stable and fun to play game, even if story is weak, so they took that route and left the story mostly incomplete. You can see this in the way environments peter out and how desolate the mid game is.
@@RobinTheBot that could be true but it also feel really weird the content they finished and then cut, and if was for stability issues maybe?? but modders seem to not have to many issues putting the stuff back into FO4, so i find it hard to believe a huge triple A company like Bethesda couldnt get it all to work, becasue i know theres that tringle of you can only ever get 2 never 3 points but feels like they only really put any effort into the gameplay, as theres been constant stability issues since launch
"Fallout: New Vegas is objectively the best game of all time. And for that, it gets my highest score ever: 84/100."
That nearly killed me holy shit.
I died as well. Oh god if there was ever an argument that Metacritic ruined criticism its that.
Fallout 3 is filled both bugs, lacks an interesting story, and has crap balancing, 91/100
I always think about if one of those critics raised their score by just a few points, bringing the average up to 85, where Obsidian would be today.
Fun fact: Bethesda promised to give Obsidian extra royalty money for the game if they game got an 85 or more on Metacritic. It got 84/100.
@@Brick_Eater_, Bethesda is a giant POS for that.
Not ONCE did Mr. Bomberman reference The Kings, a gang of Elvis impersonators that I placed in a hysterically high position of power by the end of the game, and I'm not mad... just disappointed.
He did, it was a visual reference.
There's just so many things in this game that could be their own video. Each DLC alone could take up like half an hour of runtime. I'm impressed hbomb fit as many things into one video as he did.
im a king and will die as a king
Sounds like you're all shook up
hearing hbomb mention baldur's gate and "cazadors" within a minute of each other activated something in my brain like a sleeper agent
If I had a nickel for every Cazador I’ve wanted to punt off a cliff, I’d have at least two, which isn’t a lot, but it’s weird that it has happened twice
(Other Cazador punted me off a cliff once)
Yep yep yep
It's the tadpole.
Just gonna put this here in case anyone enjoys it (spoilers for Act 3 of Balder's Gate) :
When you go to the House of Hope to steal your contract with the devil Raphael you meet his succubus (basically a sex demon he keeps in his boudoir that looks just like him, because if anyone's a narcissist it's a devil called Raphael).
You can then have sex with the succubus, and afterwards you can ask it if Raphael is good in bed, to which the succubus responds with a flat and concise "No".
And then, when you are escaping and Raphael turns up to kill you (probably the toughest fight in the game), he says it will only take a minute to finish you off, AT WHICH POINT YOU CAN LAUGH IN HIS FACE AND TELL HIM THAT'S WHAT SHE SAID ABOUT YOU!
This is why BG3 is now tied with FNV and DX as the best games of all time.
Only thing could have improved it is if that brutal shade had counted as a vicious mockery spell.
Fun fact about Benny in the Legion Camp: When choosing how he dies, you can actually try to give him the tools to escape (a Stealth Boy and a bobby pin). Instead of waiting for you to leave and then make his exit, the asshat inmediatly activates the Stealth Boy and leaves you with the entire legion to hunt you down.
I believe even with the stealth boy, there is no way for him the escape. Even after leaving the main gate, he gets immedeately capped by the 2 guards. Fuck Benny
@@Pay2pray yeah there was some cut content where you could meet up with him after he got away. And he pulls his gun on you immediately and tries yet again to kill you. Definitely fuck that guy 😂
You can also if female and with the manhunter perk, seduce him and sleep with him, my female pc did this up until the act and then took him out with a blade, or you can let him have you and kill him while he sleeps.
@@andyspruce9307 I watched my friend play and he also did this, then used brass knuckles to punch him to death while everyone in vc cheered.
Benny is such a great character. No matter what you try to do to remain diplomatic with him, he will backstab you. He is the literal 2nd-in-command mobster that is so ruthless he do not care what you try to do to keep him happy and loyal. If he sees the chance, he will screw you over.
He is suave, he is charismatic and he is shown to be a massive dick from the first cutscene before the gameplay starts. He shoots you in the head when he dun really need to after having taken the platinum chip. You don't even have a chance to TRY to offer something like working for him or any such thing.
Did you know, In the British version it’s called the “platinum crisp”
Can confirm, am Bri'ish.
@@deprogramclips4409 what mate you stoopid
All these replays and this comment make me cringe, so hard
@@finlaywallbanks7304 same but I just play along for the non-existent laughs
Aw hey pompey I loved your, uhh, bar in that ERB song
in the fallout universe bisexuals are known for their ability to deal 10% extra damage to everyone.
Just like in real life!
@@I_hate_you_8--D Friend, if I could cancel people on Twitter, there wouldn't be anyone left.
AH HA! NOBODY EXPECTS THE FLIRTY INQUISITION!
Can confirm I passively harm everyone around me by about 10% of their will to live.
Not exactly how the mechanic works in fallout, but they got pretty close.
I’m the greatest gunslinger in the west: and it’s all because I’m bi
1:13:16 thats the best part about fighting the legion, they are constantly sending hit squads with 8-10k caps worth of gear and equipment on them.
a thousand times this. those guys are the best delivery service ever.
I get so rich off those jokers. I wonder if they give the courier the mark of Caeser because they're tired of losing their best guys.
Rest in Peace Matthew Perry, thanks for shooting us in the head
Ring-a-ding-ding :(
the courier got to him in the end
I’m currently doing a play through where I sleep with Benny. After I found out about Perry I said I’d do this play through in honor of him, figured Benny had earned it at this point. He sure enjoyed himself.
@@thecurticus6318
*Wild Wasteland noises
aight...
@@thecurticus6318 I always killed Benny in awesome action hero ways, but my recent playthrough, and I burst through the suite doors to ambush him, didn’t feel the same.
Think I lost my taste for superevenging murder.
Rest easy Mat
I love that the town Novac is called Novac because the 'No Vacancy' sign at the motel has broken lights in it so it just says 'Novac'
literally in my year of playing i noticed it on like my 500000th playthrogh
when I noticed it, I was like that meme of a dude pointing at a TV screen with a "yo hold up !" face
I am just happy that I noticed this on my first playtrough :)
In fallout 3 the Pitt is in Pittsburgh
Interesting, "Novac" also in Croatian means money (i dont know if thats intentional or no, but having town indirectly called Money is low key funny to me)
Does anyone remember when IGN said that New Vegas felt more like Fallout 3 dlc then a new game? I do, I'll never forget.
GAME JOURNALISTS MUST BE PURGED.
@@helter1234 black ops 1 was a good game though . I miss split screen online multiplayer
@@helter1234 It kinda was just more Fallout 3 though. That being said, was Call of Duty: Black Ops some hyper-innovative masterpiece? No. It was a good game but nothing really all THAT unique about it.
@@wisemankugelmemicus1701 It wasn't more Fallout 3 though. It used many of the same assets but was overall a more polished, better written, and more engaging game. Did you actually watch the video explaining that, that we're commenting on?
@@sambradley9091 calling New Vegas just "more fallout 3" because of asset reuse is like saying Fallout 3 was just an Oblivion dlc
To me caravan is proof of how much care and thought went into the setting of the game, even if most players hate it. 200 years after the bombs fell, there's going to be lots of scattered cards but few complete undamaged decks, and Caravan is played by building a deck out of random cards you find in the wasteland, with the card backs and designs not having to match. Caravan fits in the setting perfectly, it feels exactly like the sort of card game traders in a post-apocalyptic Nevada would play to kill time.
reading this just now made me realize, the existence of Caravan is also proof that humanity is still *creating new things* and not simply scavenging the rubble of the past. In Brian David Gilbert's Unraveled about the music of Fallout, he makes a great point that one of the basic needs for human society is the existence of art, for a variety of reasons (that I won't bother going into detail about here, because if you haven't already watched that video then you should go do that, it's amazing). I'll be honest, I haven't played the other Fallout games enough to tell what music is "new" vs "old" (because I'm not a masochist in *that* way), but a new game certainly supports his point. Just another facet of the writers taking the setting properly into account, versus regurgitating pop culture references for clout.
Caravan is honestly really fun and useful to play once you get the hang of it. One thing I noticed is that different NOC's have different skills, cards and tactics to the game. No-bark for example is quite find of using Jacks and Kings to remove cards from your caravans or over-encumber them, making you to either use a jack in the affected card or to just scrap the entire caravan, while this BASTARD trader from Arizona you can play with in the legion camp just straight up soeedruns building his own caravans and you have to bomb his ass like No-Bark did to you in order to buy yourself time to win. Caravan is a game that is really fun to play once you know to do it and build up your deck a bit.
Being asked "Have you ever *seen* a deathclaw?" remains one of my favorite video game moments. New Vegas was my first Fallout game, and no, I had not ever seen a deathclaw. Decided to save the quarry for later and continue north on the road. Night fell. Deathclaws ambushed Cass and I, snarling and leaping at us from the darkness beyond the reach of my pip-boy light. Absolutely terrifying. There were no survivors.
Deathclaws ambushed Cass and ME*.
You wouldn't say "They ambushed I."
@@BodywiseMustard this is a good take
@@BodywiseMustard They ambushed myself
I hope you are making a joke because this is wrong.
If you were talking about yourself you'd say i was ambushed by etc
But when you include a party you give them priority.
Like cass and I were abushed by etc.
@@Stowneyo spruce who are you
What Bethesda never realized is Fallout is a world where people are rebuilding society after an apocalypse. Not just wallowing in the ruins.
To be fair, fallout 3 is in DC, a huge target for nukes. It will be empty
@@Breached18 Well yeah, but it takes place 200 years after the war and for some reason people are still living in torn down ruins with moldy walls, leaking ceilings and broken windows. Surely someone would have had the brilliant idea to clean up the house you live in, right?
@@Creekfull they're just last I guess
@@Breached18 As hbomberguy mentions in one of his other Fallout videos, there's a person in FO4 who hasn't bothered to clean out the _pre-war corpses_ from her house/shop. They're just there, intact skeletons posed as if giving her their patronage. The bones not decaying into dust and nature not utterly reclaiming the setting's many ruins are acceptable breaks from reality; no-one ever building anything new under any circumstances unless it's a setpiece, a weapon, or a MacGuffin is not.
@@blarg2429 There is not one single broom in the entire Fallout 3 universe. I feel like they learned from this & went WAY too far the other way, by making the player in FO4 able to deconstruct & rebuild any object instantly with the power of their mind.
I was trying really hard to get work done, man.
turtle burger
same 😔 end of semester stuff needs to be wrapped up tonight so this vid will have to wait x
Update: I finished. My comment was 3 hours old when I edited this. I believe in you, fellow students.
@@fackimgoingtocummm6302
Stop spamming
We all were lol
I was modding New Vegas 😳
“Using bluff to convince [Lanius] there’s a trap up ahead”
The best part about this particular moment is all the things you’re pointing out are like “Do you really think the NCR was this incompetent?” and he agrees “Hmm, you’re right, it was too easy.”, when really, yes, the NCR was just that incompetent. It ties back to how little the NCR leadership cared about the whole Mojave campaign, that all their issues with lack of manpower and supplies were so bad, you can convince an enemy general they were strategic choices.
One of the best parts of how the Courier interacts with the world is you just get stuff done by virtue of not having to care about red tape. The NCR is hobbled by its own bureaucratic processes and vying objectives, to the point that one (1) person can just walk into some area and get something done that a whole squad wasn't allowed/able to accomplish in a month. It's both a brilliant bit of ludonarrative harmony, and a really compelling critique of the NCR.
The Legion isn't quite as strong in that category I think (a lot of their writing/quests got rushed iirc) but having an agent who doesn't have to adhere to their strict lifestyle also helps them, so there's that.
This has some rather interesting implications now too with the Fallout TV series, especially with how Season 2 looks to be _very_ New Vegas & NCR focused.
I like how in Fallout TV, the change in naming conventions and color of insignia implies that the brotherhood of steel absorbed Caesar’s legion in the wake of their fall in New Vegas.
@@eedwards2859Yall seem to be under the impression that the TV show is canon.
@@Aqueox That's cuz it is?
1:16:07 There's a fourth currency: pre-war money. It's not worth much but it has no weight and every merchant accepts it.
And you can trade for chips in casino
İts not meant to be a currency you can’t exchange it in casinos (exept sierra madre) its just a something that has value
@@ketcapldomates4267 Whether or not it's meant to be, it certainly acts like a currency. It has value and no weight and sorts into the same category as other currencies.
I think you're right that it's not meant to be a currency like the other currencies, but it does operate the same way.
Ironically 4 had a few places where pre-war money was actually useful, but it's always more amusing how you have these vast vaults in banks with mostly-useless (even prewar, the US was suffering massive inflation) bills better used for the cloth they're written on.
@@gratuitouslurking8610 In FO4 most of my prewar money was used as cloth to build up my settlements
Also, I used to play this game called "How Long Can You Stray from Malcolm" and I vividly remember seeing Malcolm come running at me top speed from over the rocky formation and me gunning it in the other direction.
*Confirmed: Malcolm **_will_** chase you anywhere.*
Resident Evil must take notes of the OG stalker
he chased me into the saloon in Goodsprings and I thought he wouldn't be able to open the door so I just chilled watching the scene between Trudy and the Powder Gangers playing out. and then in the middle of Trudy's speech -- H E L L O T H E R E --
@@RowanTree42 scary indeed
@@RowanTree42 oh no, he gets thru all doors... on my first run i took a nap in the ncr safehouse and when i woke up i had the shock of my life
He chased my brother all the way to Quarry Junction
"Fallout: New Vegas uses a radical new technique called 'game design' ... "
fun fact about arcade gannon, he was based on one of the story guy's (josh sawyer) dnd character during the campaign that helped create Van Buren, the scrapped obsidian fo3. there's a lot of elements of van buren scattered across new vegas (joshua graham and the legion being the most obvios) and its just so interesting to me to think about how so many elements of one of the greatest games of all time (new vegas obv) came from some devs playing dnd
Honestly ttrpg shit is the basis for a great deal of some of the best storytelling media we have. Like even music today wouldn't be the same without some massive nerds sitting around a table making up stories out of dice
That's the story of how doom came to he, it was a DND session,
New Vegas has one of my favorite jokes "They asked me if I had a degree in Theoratical Physics. I told them I had a theoretical degree in Physics. Got the job"
is that legit or did u make this oke up
@@taranhase7057 it's legit, I just played the game a few months ago
Btw, what did you choose in that quest, did you use the big bad mysterious weapon?
Same.
You gotta love Mr. Fantastic.
Broke: Cyberpunk is the hot discourse.
Woke: Let's talk about a 10 year old Masterpiece.
Josh Sawyer (one of NV creators) was talking about it on Twitter today too. lol weird
Edit: for those interested
twitter.com/jesawyer/status/1340371031781855232?s=19
Cyberpunk is going to be about as good as 76.
now that's (cyber)punk
@@PittsburghSonido Hyperbolic nonsense. There is no debate that the current gen console release is pretty awful all around and the PC release is generally buggy (though perhaps not as severe as the internet outrage machine wants us to think). Still. Assuming you are playing on a semi-okay PC, you are going to get a pretty fantastic experience. 76 had no real strengths while Cyberpunk most certainly (like the Witcher titles before it) gives a solid narrative experience with great character development, well done gameplay sequences, and solid (if not super innovative) mechanics.
When CDPR fixes up the bugs, the controversy will die down and people will start talking about how much the game gets right. Fallout 76 won't ever have that.
the witcher 3 also currently has problems with consoles.
Fallout New Vegas has honestly been such a surreal and depressing experience for me as someone who lives in California and has visited Las Vegas many times. Whenever I travel in game, I find myself going "Oh God this looks so much like home oh god oh god." And just having an existential crisis on how this wasteland feels so conceivable and accurate.
I think that is what makes it so enjoyable for me personally. I just feel like I'm exploring my home after an apocalypse. It's depressing but honestly so interesting to explore and say "Hey! I recognize that!"
I honestly don't think I could ever get 20 minutes into a Fallout game just because I live and grew up in Az. I *despise* deserts in games with a passion. I don't even understand why people have such a fascination with them in games.
When I found out my childhood town was buried in ruble in nv I sat there for 20 minutes contemplating life
I need a fallout game in florida
@@ambercarbuncle1440p Isn’t living in Florida already that?
@@haruhirogrimgar6047 I mean, only nv is really set in a desert lol. The rest (not counting 1 and 2) don't really have deserts
I found the charisma bobble head in fallout 3 because I got lost in the vault. I did want badly to just leave I didn't even know that it was there
Dude same
This video is a work of art. This is one of my favourite games.
This comment is made by a Legend. one of my favourite comments
I agree with you, absolute legend.
I also agree
You are just everywhere aren't you karl
I bought the game after watching this video, the game is so fucking good, and has some of the best dlcs ever.
Can we just appreciate that a "villain" of New Vegas is someone who
1. Literally shot you and so you have personal reasons to hate
2. Has understandable reasons why he shoots you because it's actually in his own self interest, you have something incredibly valuable he wants not just because he's evil.
3. Can be, killed, freed, bargained with, but regardless of how high your speech or if you seduce him, he won't fundamentally change who he is, because he exemplifies the self interested, embodiment of a Vegas high roller who wants to own the whole town, and is willing to cheat, lie, and risk his own life to get it? (Edit) But ultimately his fierce individualism means their is no one to save his ass in the end, and drives home the point to the player that to navigate the Mojave successfully, you need allies, or at least play nice with factions until you have enough power to destroy them.
4. he's not even the "final boss ", and (edit) still can be explored more deeply than any character in fallout 3
5. Is Chandler Bing
6. What in the goddamn
I don't think there is a great villain to be honest, Benny is a nobody with a ton of gambling puns. Caesar, Ulysses and House are great characters don't get me wrong, as legendary as New Vegas is I don't think the game really nailed a villain like the Master and his army or the Enclave/Horrigan/Richardson. They have understandable reasons for what they do as well, but cast a real shadow over their respective games. The fact that there are a bunch of characters saying the Legion will kill itself no matter what happens, kinda lessens their threat a bit, whereas the Master is self defeating as well but would wipe out humanity before it happened.
You know the shame of it is that Benny was originally going to be a companion if you spared him again at Caesar's Fort, one who supported the independence route and was totally willing to admit that you beat him and act as your lieutenant. Unfortunately that and a lot of other companions who explicitly favored non-NCR paths got cut.
@@Spaced92 I agree benny isn't as deep and complex as someone like the master, but the fact that he isn't the final boss makes it even more remarkable that he is written as well as he is. I get what you're saying that he's like a cliche, gambler, cardpuns, but he is willing to risk everything and go to the legion camp on his own to try and take over vegas, Benny is a testament to how a pure, individual pursuit of success is largely a fantasy. He eventually fails in every version of the story to hit it big, because he is a high roller, and if you always gamble everything, you will eventually roll snake eyes and lose it all.
“My favorite game ever, 84/100” That’s both a great joke and incredibly true.
Can you explain the joke or it's a spoiler?
@@mirkoruhl9324 i'm pretty sure the joke is just that they spend over an hour cheering on the positives of a game, then decide 84/100 (which is only about 4/5, which many people would for some reason consider a bad/mediocre score)
@@mirkoruhl9324 Metacritic PC score. Lots of stories about pay bonuses etc tied to it.
@@mirkoruhl9324 thats the score nv got on Metacritic
@@mirkoruhl9324 new vegas got 84/100 on metacritic due to all the bugs on launch. what makes it funnier is that bethesda promised obsidian extra bonuses if their games gets 85/100 on metacritic. well yeah they were one point short and they didn't get it
I like the idea that gunshots from bisexuals are 10% more lethal across the board but only if they're flirty enough.
This is true, I got shot by a straight guy once and it didn’t do anything but my buddy Keith got shot by a bisexual twink and he just kinda exploded
Just like in real life
There’s one new vegas trap I just can’t forget.
It was an NCR soldier, without limbs, telling you to both kill him and not get near.
Being the good-natured wanderer I was on that run, I approached him..
Only to find a well hidden landmine right beside him.
Is this real? That's truly fascinating if it turns out to be true
@@dostal8775 It was by one of the small NCR camps, it was the one with a graveyard and on a cliff.
Could have been a random encounter, but as I said, I found a limbless soldier with a well hidden mine.
@@justsomecanadiandude That's truly spectacular! I believe you, although, admittedly, I'm flabbergasted that I never experienced this, after many, many playthroughs. Thanks for sharing!
@@dostal8775 Actually, I may have a video of it somewhere
Yes! I thought I imagined this. He was in the minefield between Camp Forlorn Hope and Nelson, I think. I have done several playthroughs but only remember him talking once.
Fallout: New Vegas is one of the few AAA game's that says "players choice matter" and mean it.
It doesnt tho, affects zero parts of the game world.
@@Lance-The-BoS-Lancer what you mean it doesn't? my guy from the beginning you get to choice whether to help the merchant or side with the gang that wants him dead; or you can literally say fuck all that, and not be part of that whole conflict whatsoever.
@@Lance-The-BoS-Lancer Nice bait, troll. Either you're trolling or never played New Vegas.
@@youforget1000thingsaday That guy is in other comment threads makin shit up too, ignore them
the walking dead
“By the time you get close enough to realize they’re really quite big, you’re already dead because they’re about as fast as the trucks they hit like!”
such a good line LMAO, gonna be having this video on repeat for the next few months
it's all we can do whilst we wait for the next sweet, sweet drop from the content tap.
Holy shit, it's iron pineapple
hello RUclipsr "Iron Pineapple"
@@tokyomobster3072 99
Hark it be the reinforced spongebob home!
New Vegas is chemistry. It's hundreds of different chemicals in a dirty, radioactive vial battling it out for dominance of solution, and you, the protagonist, are the catalyst that will bring one of those reactants to power. Fallout 3 is water, and you get to choose whether or not it's consumable.
Genius comment 😂
Based on that analogy. What would be Fallout 4 and 76 ?
Fallout 4 : stale water in a shiny cup.
Fallout76 : Frat Party with only one cup
Dunno about fallout 4 but fallout 76 would promise to give you a glass of water that is 16 times better than the one you got a few years ago only to give you diarrhea water and say they’ll make it better in the future
that's an excellent comparison!!
No, you get to choose to drink it, drink it, sarcastically drink it or eventually drink it.
I find it really cool that if you visit the quarry later on and didn't discover it before he'll basically say you look strong you definitely can beat these deathclaws
He also has unique dialogue if you come from the north
"And whats the deal with Iron sights in so many modern games, they break action immersion so much.."
The iron sights in NV was a definite improvement over FO3's lack of sights. I haven't often noticed iron sights in any games being a bad thing, usually they're good and increase immersion.
@@Dionysus_09 I've noticed that people who grew up playing PC shooters from the early 2000s tend to not like iron sights because they see it as an unnecessary feature ported over from consoles. Being able to aim down the sight was pretty rare on the PC back in the day, and when it was available it was almost exclusively used for sniper scopes.
ADS was popularized when developers realized that it's useful for controller players to have a way to slow down the sensitivity to be more precise, and precision is not a problem for M+KB users
Although I completely agree with you, iron sights are sick as hell
The fact that you can actually use the Barter skill to talk the big bad out of the fight by explaining that they will ultimately destory their nation because of poor logistics is a testament to the fact that they really wanted you to have the freedom to play any character you want...and then you get Fallout 4 where you literally get characters that hand you control of their entire faction and if you try to ask questions about it, they literally say 'you wouldn't understand.'
That sounds incredibly stupid. Unless you’re just gonna be a figurehead, it’s really important that you, as the new leader, know all this stuff to properly lead. That goes beyond Hbomb’s Fallout 3 complaints and is just terrible writing.
Unless…please don’t tell me that’s how Bethesda is run.
@@isenokami7810 It really doesn't help that even when you do become the leader, you spend most of the time following the orders given to you by other people.
Or how one of the factions is just a straight hidden, secretive cabal of scientists and alleged geniuses and actually lead by your own son who wants you to take his place. So when he's fucking dying and gives you complete control of the faction and you try to ask anything about it, he just pulls the same shit. "You wouldn't understand."
the thing that pisses me off the most about fallout 4 is that i love paladin danse but i hate how he is still brotherhood aligned after his betrayal quest. my dude they tried send your closest friend to murder you and ur still mad if i try to go for some of the best shit in the game (elder maxsons stuff) because of that?? like he knew it was all a lie too and he still hates synths and super mutants stuff like that
Fallout 4 was a terrible game because it made no sense. F03's world made sense due to the lack of water which resulted in a lack of food. People scraping by on any little scraps they could find, and dying of radiation in the process. It made sense that there were raiders and insane people running around in that world. By contrast, in F04 clean water food, and power is everywhere and easy to produce. Its silly.
@@Michael-rk9iw It's also 210 YEARS AFTER THE BOMBS DROPPED. It's absurd that the best they've done is Diamond City.
Yeah, yeah "The Gary vault is so funny, haha!"
My name is Gary.
That vault was terrifying
Hahaha! Gary!
you need to get a mod
get it
ahh a piece of the hell i went through the other day when my partner found my name listing on urban dictionary and b/c he's a prick he kept reading from it endlessly after i begged him to stop.
endless definitions, likely added by people with my name.
In a You might be one of the Garys way or like you feel it's speaking to you through the fourth wall
My name isn't, and it still terrified me.
A prime example of just how good New Vegas actually is: You can clear Quarry Junction at extremely low level, basically as soon as you defeat the powder gangers, by using the landmines the gangers have all over their base. Turns out Deathclaws have legs too, and they get crippled quickly when they try sprinting over landmines. The game gives you have insane challenge right in your face, and a novel solution that requires engaging with the story and paying attention.
There’s a similar exploit for Cazadores, if you shoot them in their antennas, then they become frenzied and attack other enemies which gives you more breathing room to die of poison
You can also cheese it in many other ways. I cleared the quarry using only a tire iron and golf club and at level 9, with Very Hard, Hardcore mode enabled, no companions, and a LOT of quicksaving
"Cleared the quarry" reloaded every mistake to get the perfect run LOL@ti2218
@@ti2218That's not a cheese... that's just trial & error...
@@Vase94 Imo quick save and loading and area you shouldn't be in, is cheesing it.
I can't believe after all this time that I didn't notice Dinky the dinosaur holding a goddamn thermometer.
me too, every time I interact with new vegas there's always just one little extra thing I find out.
It’s ok I never realized it either. So many times traveling to and from and never saw the thermometer
Patrolling the Mojave made Dinky wish for a giant thermometer.
Yeah, It makes you feel kinda stupid considering it is a giant thermometer
Me having just finished this game with Novac being the location visited before the battle of hoover dam, realizing that GIANT ASS THERMOMETER WAS THERE THE WHOLE TIME GODAMN IT
"I genuinely don't understand how they made this in 18 months."
There's a real answer here: it's made on the back of Fallout 3, meaning they had to do a lot less programming and had a ton of assets they could already use. It is very much a testament that it's worth doing recycling: other examples of games that have done this are The Legend of Zelda: Majora's Mask (which does something really strange with 95% Ocarina of Time assets), or LARGE parts of the Yakuza series that reuse assets, characters and locations through multiple games to tell new and interesting stories.
Also, I think they took/recycled a lot of ideas from the Van Buren project? The planned fallout 3 game that never was.
This is also why modding is such a great concept. It lets people who don't have access to the resources to make a game engine recycle that engine and assets into something new and compelling.
Not to mention Fallout 2.
Another example: Portal recycled a lot from Half Life 2.
I think you've unintentionally undermined the amount of work that went into writing, designing, and building a game with a massive open world filled with hundreds of branching quests and fully-voiced NPCs, and retooling the core gameplay enough to somehow satisfy both the classic Fallout crowd and the new fans hungry for an experience like Fallout 3. Yeah, having an engine ready to use with a bunch of pre-made assets helped a lot for sure, but this is Bethesda we're talking about here. They've got one of the most buggy, taped-together game engines out there and that's saying a lot in this industry. Not to mention all the hard work that went into creating and retooling old assets. Fallout 3 based off of Oblivion and was made by a larger studio that actually had prior experience with the engine but it still took them years to push out a lackluster product. Bethesda is full of very talented people and the game was actually kinda polished - most of the problems seem to come from poor design and bad priorities.
Still, I'm not disagreeing with you, I think most people already understand that New Vegas is filled with recycled content seeing how it was a pretty common gripe on release. Even with all the reuse, it's still fucking amazing that they managed to release it in 18 months even if they had to do a lot of patching after the fact.
Hbomberguy: “and I will update this chart with every game, I will ever mention, in any of my videos for now on”
*and we never saw that chart again*
think it's in the deus ex video
It's in the Deus Ex video. He didn't bring it up in the Roblox video though.
@@BFedie518or in the myst video
also he says he'll put every game he mentions in it and he mentions pathologic in the deus ex video and he didnt put it in the list
@@squibble08 I think they meant that he placed it on the list, IN THE PATHOLOGIC VIDEO.
@@squibble08 Oh, how can i watch myst video? It's only on Patreon?
Playing this game as a Pacifist just makes the Lanius conversation all the more rewarding. From doing several side quests, to completing all the dlc(deathclaw highway was hell) and not once ever firing a single shot. Just seeing the chaos at Hoover damn and finishing the game by peacefully resolving the situations felt like a perfect conclusion for my own personal role play experience.
And being a 'I need a lazorbeam spacecannon' psycho, with Arcade in your party is sorta hilarious with his response to you activating IT instead of making use of the power to go... ANYWHERE else. He just LEAVES your party and think you're insane for wanting a deathray active.
Still a fun weapon tho. XD
@@kinagrill nice to see another good soldier doing his monthly pilgrimage to the new Vegas videos.
@@diegorincon4673 I did it for fun once, and then quickloaded after cuz I just didn't feel great about it. I wanted to see what happened, and I'd done a minor bit of lookup on the Euclid's Ranger Finder and learned it was related to powering the Archemides II.... so I wanted to see what that weapon did.
@@kinagrill i haven’t played the game yet, but I hope I get to test it out.
@@diegorincon4673 You do need some mods, at least the basic stability stuff any Creation Engine game needs to avoid crashes, memory leaks, throttled Core-use, etc.
Surprised he didn’t mention Josh Sawyer made his own mod to tweak and rebalance the game to be more challenging. It shows he’s REALLY still part of the community.
Which mod is that?
@@teslavet2625 fittingly, it's called the Jsawyer Mod (JSawyer Ultimate Edition on Nexus)
@@ulture more specifically, that’s a mod inspired by it, because of how outdated the original mod was
Recently in October of last year, he also streamed Fallout New Vegas for charity. He really is.
@@therandomone9574 crazy how different Sawyer and Howard are. not at all surprised that Howard is extremely rich and powerful in the industry though. It takes a certain personality type to succeed in this system, and Todd Howard has it.
Sneaking through Quarry Junction for 2 real life hours while hiding in random holes and crevices until I finally reached the Death Claw den just to get some eggs was genuinely one of the best stealth missions I’ve ever played in any game, and I don’t think it was even intended to be possible.
Also Fallout 3 was the fallout equivalent of making a dungeon crawler where you have to collect keys to advance through doors, but you start with a master key that unlocks all the doors.
You STEALTHED through Quarry Junction? I never would have tried that, I usually snipe my way through it with an Anti-Material Rifle.
Two stealthboys, and you're all good
I would always go backwards through bonnie springs and Melissa’s camp. I’ll have to try it the real way at some point
I went with a full melee/explosives build. So I was pretty much able to kill them all with a few mines and my bare hands lmao 🤣
Funny side effect of confirmed bachelor is all the builds from 2011 that have these dudes going like “okay so you make your character and you’re a dude so obviously you default to making yourself a guy. Then at level 2 make sure you get confirmed bachelor BECAUSE OF THE DAMAGE BONUS RIGHT GUYS. WE’RE NOT GAY RIGHT THIS IS THE BEST STRATEGY IM DOING IT BECAUSE MOST MAJOR NPCS ARE MEN.”
It’s very funny reading back on those old gamefaqs threads from the age of 2000s homophobia given that the game is such a trans/ gay staple now.
Well obviously SOME OF YOU WERE LYING
I highly doubt about it being trans staple, considering the amount of enclave/legion/brotherhood suspuciously militaristic and rightwing people in the community
@@brambourgojgurt7973oh I wasn’t talking about the actual ideologies of the factions in the game, I was referencing the stereotype of younger trans women being fans of the game
You didn't even mention how each of the four major DLC campaigns is thematically, mechanically, and artistically different from each other and the base game in fascinating ways! Please tell me there's another 1.5 hour long DLC video on the way. For each of them.
I hate how all fallout new vegas videos skim over the DLC. That shit was easily some of the best parts of New Vegas, with the coolest and most compelling characters/stories and that's even considering the really good base game.
I enjoyed Dead Money for the story, but the gameplay of it was painfully tedious. It was a crime to not mention the DLCs in this video, but we did see the Holorifle more than once, so maybe it's coming as a part 2.
Omg yes! I kept watching this thinking, when is he gonna get to the DLCs? No mention of Graham or Ulysses? The Siera Madre or the Divide? Too many people completely forget about the DLCs when talking about how great F:NV is, they have some of the best characters and plot lines, I think he could easily do another video just on them.
@@othellogoldsman452 I definitely get the criticisms of Dead Money's gameplay, and I feel like it's probably the most criticized of the DLC. I actually liked it though, especially on hardcore. I liked that it felt more like a survival horror, and I liked the traps waiting around pretty much every corner. Maybe because on my first playthrough I played most of it late in the night, but I remember creeping around every corner, being on the edge of my seat as I constantly checked for all the various traps, and was genuinely scared of the ghost people a good number of times.
Not mentioning Joshua Graham in a Fallout New Vegas video should be a crime. Fucking love my crispy boi.
Fun fact: My animation professor work(or worked?) at Obsidian, and at the time he took us on an office tour while they were making Outer Worlds. It was insanely fun to see and meet the OG Fallout creators and a ton of super talented devs. I managed to get a custom PipBoy signed by the FNV devs that still worked there, and I will forever cherish it
@@frankgrimes7388 obsidian has more og fallout creators than bethesda. They were the best fallout team
I can't express how fucking jealous I am lmao
Super cool, buddy.
That's actually insane, and makes me crazy jealous since I love both of Fallout and OW like crazy
Too bad Outer Worlds was shit
I remember my first playthrough of NV, I shot Vulpes' stupid head off his stupid shoulders because I assumed the Legion was a much smaller band, that he was the head, and that their razing of Nipton was basically their entire presence. It was super, super cool seeing the consequences of killing Vulpes, and the consequences of vastly underestimating the political struggle in the Mojave, play out over the rest of the game.
Also it is SUPER hilarious blowing up all of House's robots only to go for the "fuck it, rule everything yourself" ending and seeing Yes Man hiding his sheer rage behind that scanline-tinted smile
Same, I felt so repulsed of Nipton's state that I just shot them on sight, needless to say that I immediately regretted it after they ambushed me right after the *other* ambush with mines hidden in the cones
Same!
In my first playthrough, I thought that only House would be able to use the robot army. My first thought was to deny it to him. My second thought was, 'if I can use these, I shouldn't- no one should have that much power, certainly not me' and so I blew them up. When I told Yes Man that I did, both he and I were totally blindsided. I remember being like 'oh, I actually could use them? And was meant to, like, as the default? Whoopsie.'
@@alisonpurgatory85Oh using that completely obedient robot army that can shoot rockets out of their shoulders would have been no challenge… and where is the fun in that?
>Kill Vulpes because you assume he's just some crazy sadistic gang leader (which he _sort of_ is)
>The legion starts sending assassination squads across the Colorado river to kill you
>Oh shit, consequences of my actions
>Take comfort in the moral resolve you have that you actually did the right thing
>Recruit Boone and dedicate yourself to killing all legionaries on-sight
I keep coming back to rewatch this one, not because I love Fallout NV or anything but listening to someone speak so passionately and lovingly about something that has brought them tons of joy ... brings me joy.
Same, and now I love FNV
We won't go quietly. The legion can count on that.
oh no
this again
Read this as the line was being read.
might as well go out with a bang amirite
If the legion breaks through our defenses, I've got one bullet im saving just for me
Patrolling the Mojave almost makes you wish for a nuclear winter.
Pfff, I've already seen this.
IT'S SO GOOD
I knew I’d fine you here!
I love both of you
DAMN YOU HELIOS ONE!
Didn’t expect to see you here
Is this popular gaming youtuber UpIsNotJump who incidentally also has a master's in chemistry?
"you have to recruit the boomers who all pretend to remember woodstock even though none of them actually went" I chortled.
And then change their phone background 😅
I do not recall, do they mention woodstock in-game or is that something harris made up?
@@EduardoMartinez-iq8qc it's making a joke that the boomers are like baby boomers who claim that they've been to Woodstock
I swear I almost thought I somehow missed that. I laughed so hard while looking up whether it was a joke Hbomber made or not.
I am a millenial from Asia; Who is Woodstock and why does western boomers like to wax poetic about "going" there?
1:17:48 Even funnier way to get in to the bunker, if you got the password and looted a set of brotherhood faction armor from the corpses, AND you've done Arcade Gannon's quest to get power armor training, you can wear the faction armor and they'll let you in.
At which point you cam just stay undercover and try to arm the self-destruct, or start blasting.
Oh, that's great. Arcade's quest terminates so close to the end game that I never would have considered that, love that somebody did.
"Fallout: New Vegas Is Genius, And Here's Why"
>over 97 mins
This video is my spiritual home
EarthBound & New Vegas are my favourite two games.
@@vidgamarr5126 omg EarthBound is amazing.
New Vegas and the division
All his positive videos game reviews are my comfy zone
If your video game review is longer than most feature length films you're just enjoying the sound of your own voice.
"You might call it a horrible way to die. I call it "good game design"." - from now on I will ask ppl to write this on my gravestone
"death by intentional game design" vibes
I literally just want a video of H.bomb reviewing Fallout 4 purely so we can finally see him enact revenge against MacCready
Still waiting for this
He is invincible
revenge against the severe downgrade of the factions compared to NV too
but also maccready
@@Zanyotaku Fallout 4 wants so bad to be new vegas, but then its only factions are Boring Good Guys with no opinions about anything who'll basically support anything you do, a fascist invading army who wants to genocide all non-humans, the bad guys from Snatcher, and finally, people who think slavery is bad.
Real tough choice there.
unironically "they're about as fast as the trucks they hit like" is one of the best turns of phrase ive heard in a while
The worst/best (depending on your perspective) traps in Fallout 3 were frag mines just randomly out in the world that you know a developer just put there hoping you’d been hopping location to location gaining XP but never autosaving
I honestly don't think I ever hit a single one. But after three playthroughs, there are still portions of the map I've never set foot on, because I always want to experience the things I enjoyed from the first playthrough, and then by the time I'm 120 hours in I just don't have the will to do anything but finish the main quest.
@@bricaaron3978 the definition of a open world games, not really a bad thing in a way though.
@@mineman633 Yeah. I just don't know if the way I play them is rather like the way most people play them.
I do know I spent an embarrassing amount of time collecting every tin can I found on my first playthrough....I eventually realized what a waste of time it was, since I never had any real reason to spend all of the money I was racking up.
Yeah, there are a few sections where it makes sense though, like if you go to get Arkansas then yeah he is a sniper and he is gonna mine the area around his snipers nest to limit how people can get to him.
@@generalamsel437 That town is literally called Minefield. That was its whole gimmick. It _could_ be forgiven if it were the exception, not the rule.
Fallot: New Vegas is genius, and here's why.
1 hour and 30 minutes later:
Yeah I always thought it was good
Naah, pathologic was 40 min geniuser
Not to mention his other "twist"
Hbomberguy: *shits on everyone who chose the independent ending*
Also Hbomberuy: *Giddily talks about how much of a cakewalk the full-alliance Independent ending is, and happily caps off the story synopsis with the "Yes-Man throwing the general off the dam" scene*
@@nadrewod999 aren't those two different routes? Wasn't he shitting on the "House wins" path, and the latter one was "No gods, no masters" with Yes Man?
this game is an absolute masterpiece and your video is an excellent study why. Fantastic work!
First!
Hallo!
Hi RT 👋 will you play fallout new Vegas?
It truly shows Obsidion is still alive and well and the creatives haven't been crushed under foot everywhere.
if RT is actually a fan of hbomberguy that would be really epic ngl
What I adore about Caesar going on about Hegalian dialects, and how fallout societies are basically recreations of a previous state of human development, is that Marx basically already broke down and criticized all of this.
"Hegel remarks somewhere that all great world-historic facts and personages appear, so to speak, twice. He forgot to add: the first time as tragedy, the second time as farce".
CAESAR IS LITERALLY THIS FARCE JUST HOW NAPOLÉON III WAS A PITIABLE AND GROTESQUE PANTOMIME OF HIS CONQUEROR UNCLE!
"Men make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The tradition of all the dead generations weighs like a nightmare on the brains of the living."
The Eighteenth Brumaire of Louis Bonaparte is literally a seminal work when it comes to analyzing the Fallout universe lmfao.
Holy shit
hell yeahhhh!!!!!
hbomberguy "Eventually, players lose interest in picking through empty buildings full of locked safes in case there's something interesting in them."
Todd Howard "So you're saying the loot should be randomized?"
"You'll be richly rewarded with infinite chests, full of rusty daggers and used pregnancy tests..."
Isn't loot already was randomized in F3?
@@pantonearqm2791 Fallout 3 didn't have all of the unique weapons and armor randomized like it was in fallout 4. Fallout 4 is a game where a bunch of ideas that look and sound very good on the surface are actually incredibly repetitive and get old fast. It seems like they have a bunch of brilliant people designing a game, but almost no quality testing to verify the ideas.
@@CrabShoe I really doubt that the were bunch of brilliant people, more likely one or maybe two of them.
@@CrabShoe because funny enough, having different things in chests doesn't make for l that different an experience.
"The NCR are obviously emulating the United States, a society that had it's upsides sure but which also...destroyed the world. And in the game as well."
Underrated joke, got a good chuckle out of me
Bunch of anti america propaganda. Hooah
"We indeed are in point of insolence her very image and superscription. As true a gamecock as she and, I warrant you, shall become as great a scourge to Mankind." - John Adams on Great Britain
@@alphabroncotwozero392 because America is above criticism. Sure.
@@lissy_love64 how is the United States of America destroying the world
Alpha Bronco Two Zero Have you looked at your insurrection attempts and possible deals between Trump and Putin & Kim-Jong Un? Everyone can see why the people with the finger on the big red button could destroy the world
"is a libertarian, so he wants to lower the age of consent--" JFHDHSJ YEAH
Боюсь эту отсылку они не поймут
@@PRO100Dreik кто именно? у него довольно специфичная аудитория, да и либертаринцы не только у нас существуют лол
@@PRO100Dreik we get it bby
@@user-rw1ft1sp2e все либертарианцы педофилы?
Я думал что это исключительно касается Светова, но ладно
@@PRO100Dreik да лол, шутка про впринципе часто встречающийся стенс на эту тему
For me the coolest thing is not just the big differrences in the ending but the small one's. Choosing which major faction to support rocks of course as each vision of New Vegas has geniune merit behind them. But what I love most is the small stuff. My first run I chose to play as the wastelands bringer of democracy. I worked to fix the NCR from the inside doing all quests to support them. Whether it be support the troopers at camp golf, raiding legion camps or working with Cass to bring down the Van Graffs. But apart from that I chose to bring peace and cooperation wherever possible and in return when I fought at hoover dam I barely had to lift a finger. Why ? Cause thanks to my actions, I had not betterred the wasteland, but united it in a way never before seen. I had Enclave remnants, providing support for NCR Rangers and Brotherhood paladins while above a restored bomber let the wastleland feel the fury of the old world once more. It was exhilirating. To see my effort at trying to play the roll of mediator not only validated in the credits but also in the battle itself. I could see the effect I had on the wasteland and nothing has ever been as satisfying.
Nice.
Very nice.
heh
There he is.
dago n
I was looking to see if you’d comment
You didn't give it a 100/100 cuz of Johnny Guitar wasn't it? It's okay you can say it
84/100 was a joke about it's metacritic score.
I dont have a fucking clue why everyone hates this song
Johnny Guitar is a fucking great song and it's gay culture as well. You be nice.
There really never were a man like her Johnny.
@@hardhat5406 its too sad ;_;
Roll playing bisexuality in the form of being better at killing everyone is very funny to me
Bisexual people really are 10% more deadly
Things I believe to be true about myself that I will hopefully never find out: bi lethality perk
That's because it is based in reality. Bisexuals are deadly... deadly cute!
Oberyn Martell.
@@tortis6342😳🫠🤯💥💀
As a former Fallout 1 and Fallout 2 players I tend do favor the NCR in my Fallout New Vegas game sessions. Because in Fallout 2 the NCR was a real positive force (and also, I love the idea that Tandi, the teen you saved in the first game, was its founder). I am also pragmatic, and I think that a certain level of stability and unity is needed before people can really be free (I mean, at least there are no slaves in the NCR).
But I love the moral ambiguity of Fallout New Vegas and I do acknowledge that a free Vegas also makes sense.
Fun fact about that Westside water quest. You can lie and tell the NCR officer that Anderson, Corporal White, and that girl from the Strip were in a love triangle and that's why Anderson killed him, bring him to justice AND allowing the farm in Westside to keep running.
Oooh Imma try that one!
I love how the fallout games have contingiencies on contingiencies that let you get really specific results.
@@inurokuwarz Obsidian Fallout games**
22:42 as a bisexual I think the damage bonus was a better lead
We can't let anyone know we have a 10% damage bonus in real life
@@crispy2699 when me and my hunting buddy go shooting he seems to always tear up targets worse than me
hmm
@@the-letter_s did you just imply that you're attracted to animals?
@@crcker3841 what
hunting buddy as in male friend i go hunting with
what the fuck
@@the-letter_s your hunting buddy.... has a 10% damage boost to animals....
oh no
Honestly, I'm surprised you didn't even mention the DLC. I guess in this hour and a half vid praising every aspect of the base game, having another segment on the add ons would've been too much, but I still kinda want to know what you think of them in terms of being quality additional content in a game market where it's common practice to release nebulous costume packs or lock portions of the game behind pay walls.
Personally, I think they're *the* example DLCs that all DLC should strive to be. Not only because they're just objectively good, but they offer a running narrative and themes that, while separate from the main story, offer different and new perspectives on the main conflict and the world of Fallout in general.
Here's to 4 months until part 2
Not even just that, but the DLC's actively effect dialogue and the endings of NV depending on how things had turned out. These are DLC's that actually mattered to both the Character in terms of progression, and the world they inhabit by there being acknowledgment to what was accomplished.
tbh i love replaying dead money even though its gameplay itself is hard. new vegas as a whole upholds the message of letting go and moving on. even the comedic old world blues has shades of that message, "old world blues, new world hope"
I would love to hear his thoughts too! Truly DLC all DLC should strive to be, 100%
Yes, I do like the fact that Joshua Sawyer designed the intro part of Honest Hearts where you get ambushed by these savage tribals, and Follows-Chalk, who looks just as the same as the other tribal, appears behind of a remaining savage who's attacking you, vastly increasing the chance of the players would accidentally shoot him and fail the entire questline for the DLC.
I also like the fact that Christine from Dead Money does the sign language, but the developers didn't bother to make all the corresponding animations except nodding and shaking her head, so the players have to actually *read* the dialogue that describes what she's supposedly doing. Oh, and just for the sake of *fuck you* from the developers, all of her sign language description dialogue stays for about 5 seconds, so if you're not a fast reader, or english as a second language, you're in deep dookie.
I also love the fact that Ulysses from Lonesome Road actually has his face as a headgear that is attached to his real face, which is just a default african american face from character creation. Some treatment for the supposed final boss of this entire game, right?
Whenever I hear "X got cut for time", I get slightly depressed but then the video is so good I'm not sad anymore.
They are called "Death Claws" for a reason, not "Moderately-Difficult Claws"
And Stay Back perk: *Laughs in ragdoll stunlock*
I beat the legendary Deathclaw by simply never allowing any Deathclaw to stand up.
@@PlebNC You beat a boss by speccing your character and picking appropriate perks?
Egads!
THANK YOU
Fuck Fallout 3! You can't even join the Enclave!!!
PlebNC Haha I used to love going to that bank on the Colorado that has like 12 of them and just sprinting around on that implant GRX, bullying the deathclaws with beanbag rounds outta my riot shotty. The build focused on max possible movement speed and shotgun crits, so much fun.
"Almost every group in New Vegas is attempting to rebuild the world in the image of one that came before."
I know there's a lot to discuss, but I had been hoping you would talk a bit more about what ties everything in the game together: its theme. "Letting go" isn't just the message of Dead Money, it's behind most of the factions, large and small, and quite a few of the characters in the game, including all of the expansions. Everyone is trapped by symbols or memories of the past, unwilling or unable to move on and build something new. Even the final battle for Hoover Dam is the *Second* Battle of Hoover Dam, NCR and Legion both obsessed with re-fighting the battle that ended in a draw years ago.
A handful of characters have their eyes on the long-term future (most ambitiously, House) but only one character has real freedom, as much as the developers could grant - you, the Courier, the "wild card" who had to rebuild yourself from the ground up after taking a bullet to the head. There's a melancholy sense of inevitability about much of the conflict and suffering in the wasteland, which simultaneously gives you a motive to get involved and tip the scales for good *and* provides cover for taking things to their tragic probable conclusion, if you want.
So anyway, hello, my name is [None] and I also enjoy (over)thinking Fallout: New Vegas.
I never thought about that: the Courier lost their memory, and is the only one truly free from the past and able to choose a new future. 🤯
Exactly this. Even beyond the factions, the idea of "letting go" drives every single companion personal quest as well which I don't see get talked enough, and you the player are the catalyst for your friends' personal growth. It's embedded into this story almost everywhere.
How about making a video about it ? :)
@Gr8Sc0tt I know you're technically right and I think the devs even confirmed it at one point, but I find the story so much more immersive if I play as an amnesiac. *Especially* Lonesome Road, which is massively immersion-breaking if the character remembers things the player doesn't.
Very nearly all the dialogue works for an amnesiac courier (or a non-amnesiac, true).
You know... there's a saying they have for those who can't let go of the past.
Old World Blues
"Emulating the US which destroyed the world!.... Oh in the game too."
@Eriko. Oy Damn.
i choked on my coffee when he said that
Funny story: As a kid, I couldn't tell Fallout 3 and Fallout: New Vegas apart very well based off their discs and titles (I know, I know, I'm dumb) But hilariously, when I wanted to play "Fallout" and popped in Fallout 3, I would start up a new game, get the opening cinematic, realize I had picked the "boring" one, and swap games. Every single time. Even as a kid who loved Fallout 3, once I had played New Vegas, it immediately became THE Fallout I remembered and wanted to replay.
Bruh how tf couldn’t you tell the difference one of them is green
@@feelingcheetah1 maybe they are partially colorblind and never realized
'Delicious egg' is my sleeper agent phrase that makes me go back and watch the pathologic video again...and again...and again
Since that video I can't stop saying ''DELICIOUS E G G" in real life when the chance comes xddd
Shit, thats where i heard it. I guess its mine too now
@@zoetv2170 Comments you can hear.
Yeah, yeah, whatever. Talk to me when you make a video titled "Fallout: 76 Is Genius, And Here's Why".
Jokes aside, always happy to see a new video from you.
turtle burger
@@fackimgoingtocummm6302 same
Hey its you :D
Bro, you watch Hbomber too? Damn, that's awesome.
I know this is a joke but I think Noah Gervais already covered that subject but like, for serious
The water quest goes even deeper. When you investigate the cistern, there's even another party affected. Vault dwellers. And if you choose to save them, you actually find them later and they're very thankful.
How do you find them and start their quest.
@@hamzahnurreez8420 talk to one of the farmers at ncr sharecroppers, they'll tell you that their water has been getting contaminated. the quest is called hard luck blues
@hamzahnurreez8420 I'm p sure I just did this, it's one of the early game ones you get, it's the mystery behind the place (can't remember the name fully) but at the end of the mission you find out that fixing the water filter for the NCR will sacrifice a bunch of dwellers that required the power you would rerout
Eh, that is one of the few quests that gets criticized. There is no reason for 4 dwellers to survive trapped in a HIGHLY RADIOACTIVE vault for over 50 years.
I only picked the option dooming them because I didn’t believe they were even still alive.
@@hamzahnurreez8420aerotech park
Sometimes a producer's job is to send your perfectionist artist passive-aggressive pictures of mouldy pumpkin.
Therrreeee was never a maaaaaan like my jah-nny
Still can’t believe there are people out there who dislike this or any of the other songs in this game.
@@robotdickens On it own its okay, but when its played on the radio 50 million times it makes me wish that the Mojave had a nuclear winter
It's Tama ^_^
@@danman1950 hell no man i got goosebumps just from imagining it
This game and Sleep No More seem like low-key shrines to Peggy Lee, and I love that.
"Politics is objectively fun and all gamers love it all the time, and the people who say they hate seeing them in games actually love politics even more; they just wish they were seeing different politics."
Yearbook material
@Greed1914 Or politics that doesn't suit/make sense for the setting ingame
Politics can indeed be fun and people who say otherwise are not exactly making the right argument.
Ingame politics is what makes the game. After all nothing beats an independant ending where you tell NCR the frick off after pretending to help them the entire time before the epic payoff 123 hours in.
What people don't want in their game is real life politics which is the most toxic kind of politics as it always devolves in either a lecture about how having a different opinion makes you a bad person or bashing one side cause of course those guys are pure evil.
@@MarkFin9423
Okay, but New Vegas is RIDDLED with real life politics. So . . . not really sure what you're getting at.
@@MarkFin9423 Have you not seen the video? The reason that the debates between which side is the right choice remain heated to this day is because they draw incredibly heavily from real world politics.
@@MarkFin9423 then you have to explain why people like shows like animaniacs and the simpsons even tho they are FULL of real life politics, and if we are going to videogames is even worst, like GTA, COD, TF2, Deus ex, Half life, etc. Are games that everyones likes in one way or another, and they are FULL of mordernday real life politics.
The discussion with Caesar, the main villain of the game, about his motivations, is especially jarring when the equivalent discussion with the villain of Fallout 4 is just basically him saying "you wouldn't understand if I told you."
It could just be that the writers didn't have a clue, but Fallout 4 doesn't respect your intelligence. It assumes you want an open world looter-shooter. New Vegas assumes you want a post-apocalyptic roleplaying game, and thus actually care about the villains motivations.
@@VanessaMagick in most RPGs nerd eyes, Fallout 4 is basically Borderlands 2 mish-mash Diablo clone because Bethesda don't want that morality of war in actual authentic life situation, it shown how political corruption among humanity from beginning, till the end, taught us how if humans never learn from the history itself, it will repeat over and over. And Bethesda being Bethesda, they don't want their adopted Fallout games to be that kind of game that gave hope in real-life, Bethesda want it to be 'fun' and theme park experience.
Well to be fair, the player is the parent of the villian, so maybe he wanted to get an taste of puberty conflicts he was denied when growing up.
Apples and oranges :/ just wish more people cared about writing in games
@@therandomdickhead5744
Delicious apples and rotten, mushy, moldy oranges.
* you take a sip of your trusty vault 13 canteen *
There is a saying that when someone mentions Deus Ex, someone reinstalls it. This applies now even more for Fallout NV instead.
Deus Ex? The chad cyborg game? The direct inspiration for Cyberpunk?
Brb, gonna go play Human Revolution
@@ridiculousrandy1401 go play the original
@@ridiculousrandy1401 Cyberpunk2077 is trash and has almost no RP elements. Obsidian blew that away with FNV. CDPR are TRASH. Get over it and stop crying stupid Cyberporn fanboys.
@@Molotov_Milkshake damn. Someones really angry. I didn't even make any points like that, I was just making a joke about the similarity of the settings of the two games.
Go hug your mom, dude. You might feel better
Morrowind.
It's quite astonishing. I remember when this game came out, people were like: "it's okay I guess." and now it's slowly becoming a cult classic as a staple for good game design. Really interesting.
I basically play FNV every year everytime someone releases a new retrospective on why its so great
I remember alot of criticism of how buggy it is and killing anyone with a name would cause cascades of failed quests due to those NPCs being important or reputation drops. And how save file size bloating killed the framerate.
In the moment it felt like any other Bethesda RPG. Only after some time passing have the memelords moved on and proper discussion on the game can occur.
Perhaps maybe we'll have videos in a decade talking about despite its bugs and management issues Fallout 76 has, at least partially, redeeming qualities like it having a persistent world, genuinely cool multiplayer interactions, one of the most geographical varied and fun to navigate maps in the series and how the Camp system's ability to build a small settlement workshop almost anywhere is a game changer I hope returns in single player Fallout games.
But then again the community's still in the "saying anything positive about Fallout 76 means that person an ignorant, blind fanboy" phase so it'll be a while before some meaningful balanced discussion on the game happen. Probably when The Elder Scrolls 6 comes out or Fallout 5.
If game companies stuck to making good games we wouldn't be pointing out the hype sh🐀t from a decade ago, we'd be saying "yeah the new fallout games are always good, each game improves on the one before it and overall it's a great franchise."
I was lucky enough to have a friend in high school who was like "this game is the way the truth and the life" and it made such an impression on me that when I got my first computer for college it was one of the first games I played and I fell in love forever
it was buggy as hell at launch
I've put well over 500 hours into new vegas and I've never discovered the sewer people, so that just goes to show you that there's always more to explore in these games.
There's also a unique variant of the lead pipe in one of the sewers segment.
This game is amazing
You get a really nice gift when completing all quests for red lucy :D
Bro I'm 1000 hours in & I just noticed novac is short for the no vacancy sign at the hotel 😂
@@bobbyjohnson1086 the town arefu in FO3 came from a fading "careful" sign
@@foxinabox5103 I didn't know that either cool
I think my favorite part of new Vegas will always be the characters. I don’t know if I could reliably name more than maybe 5 from any Bethesda fallout game, but with new Vegas, I have trouble picking a favorite. I love that it feels like I could run into these characters in the real world, they have hopes and dreams and fears and live their own lives that you can see play out. I especially love that you don’t pick what they do from a list. You ADVISE Veronica on what to do, she makes her own decision based on how you’ve interacted with her, you HELP Arcade come to terms with the legacy of his father and how he is connected to the Enclave.
Even the “bad guys” like Caesar, Lanius and even Mr. House feel real. I’ve spoken to people who cosplay Ancient Rome the same way Caesar does, I’ve seen people like Lanius who are so set on their own goals potential failure is the only thing that gives them pause. Mr. House, in all his kooky hyper-capitalist ways, has moments where I can see him as an actual person, despite the fact that he is both narratively and literally not alive.
I don't m3ant to take from your overall point but I'm pretty sure House is alive in that pod no? I've never fully understood hid suspended animation
Even now, the "84 out of 100" line is simultaneously the funniest, saddest, and most infuriating thing ive heard in a long time.
I'm usually naturally skeptical about conspiracy theories, but every time I hear this it makes me very suspicious. Hard to believe Bethesda wasn't involved in some conflicts of interest with the journalists.
It's a testament to Obsidian's leadership that they weathered that storm and remained independent, at least until MS bought them - though at this stage I trust MS more than Zenimax.
@@CyroTheSpider I'm of the opinion that Bethesda/Zeni tried to do what they did with Human Head: put Obsidian in dire financial straits and then casually offer to buy them out, so they get to collect another studio and, in Obsidian's case, remove a major threat to Bethesda Games Studios.
I came to the comments to say how GENIUS that joke was, true New Vegas fans caught that IMMEDIATELY and it's hilarious!
Is that the rating it was given then? This was and is the best game ever made
In honour of my first Fallout character None, I named his grandchild (the Chosen One) in Fallout 2 Nonetoo because I thought it sounded tribal
Real missed opportunity to name your character "the chosen none", if you ask me.
Did you make the third one “The one who chooses”
@@theasexualidiot4803 the none who chooses*
Technically it should've Nonethree
@@xptaco2298 you're not too far off but UncleJunkyard won this replies with "the chosen none"
Maybe the comments too but wheeze
53:40 hbomber wouldnt have missed
One of the core differences between 3 and Vegas is also a problem I struggle with in my writing a lot - making the story be actually about a character in the game that the player cares about (eg. the player character), and on the flip side, not making the entire universe revolve around that character, like in Moffat’s Doctor Who. Incredible that 3 starts with “oh no, your dad (who you barely know) is missing” but Vegas starts with “a guy tried to kill you for some mysterious reason”, it’s just so much more personal to the player
I swear to god, when Todd Howard books into a hotel he rings up the front desk and asks them to replace the Gideon Bible with a copy of Joseph Campbell's "Hero With A Thousand Faces".
That's literally the plot to every game Todd makes: you are the Chosen One, and the entire world revolves around you. You are so unique and special, people will fall at your feet, they will instantly recognise how special you are, and that you're the only person who can solve their problems - and they've just been waiting for you to come along to do so (just ask Preston Garvey).
Now, Fallout 2 - made by pretty much the same guys as New Vegas - had the main character called "The Chosen One", yes. But that was purely to take the piss out of the concept. Your tribe labels you The Chosen One who is the Only One Who Can Save The Tribe...
...and then puts you in the Temple of Trials where you can the corpses of all the other Chosen Ones who were also The Only Ones Who Could Save The Tribe.
I love how in New Vegas everyone points out how ridiculous it is that a goddamn mailman/woman is causing all this chaos. The Courier isn't special because The Plot Demands It - the Courier is special because they goddamn fought to be, had to be. Getting shot in the head and surviving tends to motivate one.
A lot of the game mechanics are justified by good writing that supports the gameplay, rather than handwaving it away. Why is it you, Joe/Joanna Random Courier, who just gets to walk up to the NCR say "I'll help you out with this important strategic matter" and they'll go "Sure!"?
It's not just because if they said "no" there'd be no quest. It's definitely not because they recognise you as the Mighty Hero. It's because a) they don't have the manpower to do it themselves, and b) most of the NCR are so jaded with their mission in the Mojave they don't care any more, and this is shown through the game. And the writing and dialogue bears this out: the NCR overstretched itself into Nevada - they've got just enough manpower to (barely) hold what they've got, but not do anything else. The grunts know, and just do not care. They've watched the friends get picked off, enslaved, addicted all because of what they're meant to be doing. Why not try something else?
What's the worst that could happen? (...Lt. Haggerty asked herself before getting fried by ARCHIMEDES II.)
In new vegas they really used the dlcs to actually make that bridge, with the divide they made you the played into an actual character and it was such an unnecessary but amazing touch because it really makes you feel you are part of the mojave a part of this world that you helped shape
"Dad (who you barely know)"
That's a lie. He gave us a BB Gun and a cupcake and he waited until you were actually older to leave you. That's more than my dad has done.
One of the core differences between BethesdaOut 3 and 4, and real Fallout, is that the stories in BethesdaOut are clearly first drafts with a lot of "hey, would it not be cool if...?" in them. 4 has the best examples of what I am talking about. When you learn that you have been frozen for 210 years or whatever it is, that is a clear case of someone thinking "this sounds cool" without giving any thought to how it would affect the rest of the world. The *player* has had two hundred years go by, the world looks like barely a few years has gone by. The Institute can teleport people without destroying them, but it is too stupid to see what coming to the surface of a place that would have long since moved on anyway and showing them how to best take care of its own needs would be the Ace Of Spades in PR moves.
Whereas in New Vegas, the writers sat down and brainstormed about what Los Vegas would look like if it were run by a tyrant who tolerates the presence of one badly-run faction that he does not realise is not an example of "democracy" but what a "democracy" with a stage four cancer (corruption in extremis) looks like. Indeed, the writers know that Caesar has no idea that what he is emulating is not a strong and powerful dictatorship but an example of what a democracy turned into when the rot and corruption got so bad that democracy died.
I often wonder what the real Fallout canon would be like if Tim Cain were given a chance to explore how the NCR changed after Tandi died. If he could give us a more detailed rundown of how a society starts to decay when it forgets what made it strong and workable in the first place.
@@hoilst265Great comment
Traits and Perks in Fallout are the reason Feats were brought into D&D when they designed 3.0. The designers of D&D 3.0 said feats were inspired by people on the team who loved Fallout 1 and 2.
Interesting.
So, Dave "Zeb" Cook did a lot of writing for Fallout 2. He also wrote a ton for the D&D 2nd Edition core rulebooks.
Yeah d&d 2nd Ed had proficiencies which are pretty much feats
@@jacobmorris3528
I have to give them some credit, moving from proficiencies (which prevent penalties) to feats (which grant bonuses) was definitely a positive move for game feel overall.
YES I KNOW SOME PROFICIENCIES GRANT BONUSES AND ABILITIES (rope use, land based riding, etc). I KNOW.
@@tonycampbell1424 they destroyed 3rd Ed made it so anyone who gets the most feats is the only one worth a fuck