On repeat playthroughs, both the dropping items and the partner system can be used to make things go a lot quicker. For example, if you put Billy in the right spot before Becca falls down the hole, you can move quick enough so she doesn't call you on the radio for help.
Also, the vid looks like it takes the longest route back on purpose to overexaggerate backtracking. For example, going back from the church to the main hall takes maybe two minutes if he had went right exiting the observatory instead of going left. And, really, you shouldn't be leaving magnum ammo behind. Always have an empty slot, just in case. That is a skill you should be trained in since RE 1.
9:04 This is why reading the notes in classic RE games is vital. The game pretty much tells you like 2 minutes before that the scorpion has weak armor on its head before you encounter it. But I agree that this game kinda throws bullshit at you pretty unexpectedly the majority of the time, the bat boss being the worst offender.
Doesn’t re1 do this and i feel like this game gets a pass as it has to compensate for the 2 players being able to attack at once and the ability to just leave items around anywhere
@@NoNameTheOriginal When I first encountered the Bat,Billy was in Danger and Becca was in the worse stage of Caution, so what I did was shoot the bat and then run out and switch characters, then run to the typewriter to save. That way I kinda had a head start. It didn’t occur to me to try that after several times of dying. I was ready to give up on that game too lol. Another thing, this game isn’t as sheisty with ink ribbons like RE1
The review actually gets it wrong. Rebecca can move the wooden boxes. She isn't strong enough to move the larger steel box though. Which is why Billy has to move the boxes in the puzzle that gets shown in the video. One of those boxes is steel.
She was supposed to die. According to the creator of Resident Evil he hates submissive women thus if the game was created much sooner, then it would have been canon that Rebbeca was meant to die up until the N64 RE2 X-Files and the REmake basically retold the story he was meant to make. 😂
I enjoyed Zero when I first played it back on the Gamecube but on subsequent replays I found it pretty tiresome and the huge amounts of backtracking and ferrying items around kills the pace. A shame, because I like Billy & Rebecca, plus it looks absolutely beautiful, even today.
I played it last year for the 1st time and found it to be tedious too with the back tracking and bringing items around. But on my 2nd and 3rd play through I found it more enjoyable especially the 3rd time. I had checked up some speedrun and with the style they play it becomes better.
Год назад+8
I had the opposite experience. My first time was kinda meh, but the more I replayed I had more fun. It was so fun getting all the achievements on this game
I really loved resident evil zero, I remember getting it at gamecrazy for my GameCube and fell in love with it. At the time resident evil 4 wasn’t out yet and the last game I played was resident evil 2 on my original PlayStation
I actually loved 0. I had no problem with ammo. I would gather every item and just throw them all in one room and in adjacent area, carry only the essentials, and backtrack to it whenever. I played as Rebecca (mostly, only playing as Billy when I had to) and just had Billy follow and be my item carrier. Towards the end, I dropped everything and gave Rebecca the shotgun (100+ ammo) and Billy the Magnum & GL (30+ ammo each).
Nah. Just replayed it on normal and had 30 shells, 100 handgun rounds, 13 molotovs, etc left and that's after the last boss. And with killing every enemy I saw except a few hunters and 1 leech man. Oh and 20 ink ribbons left and 7 healing items. The game gives you enough ammo and health to make so many mistakes on normal. Playing on Hard is what people act like Normal is.@@peterjordansonthe2nd731
Definitely my least favourite RE game that uses tank controls. It feels like the game wasn't made for these controls, the enemies attack you so fast and stunlock you faster than you can run or aim. It never feels fair and I spent most of my time sighing and redoing whatever progress I made. Not to mention it feels like enemies spawn or respawn everywhere whenever you make any progress. Other RE games do this too, but they don't fill every room with hunters after every cutscene. I can respect and appreciate changes from the original format and experimenting, but removing the item box was definitely a mistake. I spent a lot of time running back and forth to fill whatever new room was my "central hub" with items I had dropped in the other room.
Which enemies respawn/spawn in already explored areas? The only ones I'm aware are the mokeys on the balcony and the bugs where the centipede fight takes place, maybe some zombies but their body is already on the room, so they just become active. Other than that I don't recall enemies respawning, unless is leech hunter.
@@iwantasandwich9606 It's been a little while since I played but I vividly remember the monkeys and hunters appearing in rooms I've been in constantly. A good example is the time Rebecca falls down the hole mentioned in the video.
@@BitFiend sounds like a skill issue cause I never had this problem. And the enemies don’t keep respawning forever. I did a run once on normal killing every enemy. Also just use the auto-aiming. So east to use. Only part I ever had trouble with was the bat boss on hard mode only cause I was going for an achievement. This game really isn’t hard. Although it is tedious with the backtracking
@zigsteenine8650 You're right the game isn't that hard cause it gives so much ammo due to it being balanced around 2 characters, but it's still not very fun and has some bs game design traps
You don't have to download a separate application to rebind controls, Steam has this feature build-in! It even lets you add motion aim to games that don't support it
Though to utilise that, you do need to turn on the option and making sure to turn on "always turn on big picture mode when starting a game" or something like that to really utilise it. Cause now valve has the terrible steam deck UI in normal mode. Though as I say with every game, games should not rely on this. Most of the time, controller prompts don't change and it can be really clunky. Especially on console releases
Yeah, it's weird how Rebecca realistically CAN'T have any development because she's in RE1, but is a certified Tyrant killer come RE1. Meanwhile Billy is pretty static throughout, so they don't really have anywhere to go character-wise... So it's just kinda all background info without character growth. An odd mixture.
I actually like RE:0 as it was different from the previous games but kept the spirit alive. I missed the item boxes too, but knowing they weren't going to be there cause me to relocate certain items as I went. I also found assigning weapons to certain characters helped rather than trying to share ammo. (Billy got Molotov Cocktails while Rebecca would maintain the grenade launcher for example.}
Whilst 0 has the most beginner's traps in the series, making the initial play through the most frustrating. I'd argue the game gets better with repeat playthroughs. Once you're roughly familiar with the map layouts and game mechanics, you can really start to optimize your runs and significantly streamline the experience. For example, you do not need to backtrack to transport all your items like many people complain about. The 12 item slots is just the perfect amount to carry everything you need at any given moment, you don't need to take every ammo and weapon with you. In fact, doing this stops you from accumulating too much health/ammo which I think keeps things interesting. I'd suggest waiting a year and come back to the game again. I still really enjoy this game because I think the Remake and 0 engine is hands down the best implementation of tank controls ever made. Everything is soo fluent and polished and the blend of 3d models and prerendered backgrounds was perfected here. I can play either at anytime and have a blast.
I just saw Jigzaw_Killer due a walkthrough on hard mode. He only saved once as an emergency. He played the game the way it was intended. He didn't backtrack. He also didn't carry herbs with him all of the time. He healed with the items near him.
@@ghost245353 Yes it seems like the game was balanced around only carrying what's in your inventory limit, and backtracking to transport items from location to location seems to ruin that balance. Although, I can't fault anyone for backtracking the first time because it's unclear how your supposed to play the game initially. I think this RE benefits from repeat playthroughs more than any other. My 1st and 2nd playthrough went from about 9.5 hours runtime till about 4. That's not much longer than Remake 1 tbqh
Problem is though after playing a game through once and not enjoying it people often don't want to play it again, dropping the items would be a great idea if they had also had the inventory box's
I agree with everything on this video, but it took me by surprise when you talked about having to go all the way to the terrace to get behind the box on the elevator, when you do not actually have to do that, you can just get over the box and push it from the other side
the story issue with RE0 for me is: Rebecca is killing HUNDRETS of BOW including some really gruesome foes, had TON of weapons... yet she is still inexperienced in combat in RE1 / REmake which didn't made sense (especially in Remake) and has no weapon. I have it for my GC but never finished it, but I've read the book containing the story.
To be fair, this can be justified by Rebecca losing all her ammo in the final fight or giving most of her weapons to Billy, under the mistaken belief he'll be in more danger. Also, once she reaches the mansion she'll find the dead bodies of most of her friends and she'll realize the situation she thought was solved is only just starting, which will surely launch her into despair mode.
@@Dreadjaws yeah kinda...still they could made her at least a little less newbie. I mean she is afraid of everything and can't do anything by herself :-) and with the remakes they could change that a little
@@Dreadjaws No, it really can't. None of this changes the fact that Rebecca acts as though she just arrived when meeting Chris and offers no information about the underground labs or proof of bio-weapon research that she experienced during her adventure with Billy. The events that Rebecca goes through are arguably even larger than that of Chris and Jill, yet she acts like a meek and mild child when interacting with the remaining S.T.A.R.S members. When she arguably has a greater knowledge of the happenings going on than anyone there. It isn't because she was "traumatized" it's because of bad writing and not accounting for her existence in the original game. Resident Evil 0 is a shoe-horned prequel. No one was thinking about Sephiroth Leech Johnson during the development of Resident Evil or Rebecca's misadventures. Don't even get me started on how cringe it is to consider Wesker darting from one site to another to maintain his cover and collect the tyrant combat data. Resident Evil 0 is a great game, but far as the plot goes all it does is embarrass the original setup.
@@nomadicsoul2700 It's called PTSD. You can't expect people to behave rationally under it. And you can't really call it "shoe-horned" when the game was released right before the remake of RE1. Plus, it was written back in the N64 era. The N64 version of RE2 was given a few nods to RE0, so it's not like they didn't want to retroactively add connections.
@@Dreadjaws The version of Resident Evil 2 you are referring to is the 1999 N64 release which altered certain things within in 2 to promote both Nemesis (PS1) and Resident Evil 0 for the N64, and was released a year later. In fact Shinji Mikami has been noted for saying that there were no plans for a sequel to the original Resident Evil until after its success. The story for 0 was not "always a thing" it was indeed "shoe-horned" in. This would be the equivilant of saying Final Fantasy 7 planned ahead for Remake's sequel story. It did not. "PTSD!" is also a lame excuse considering what everyone else is also going through, not to mention that details of Rebecca's report are not even mentioned in Nemesis, yet Chris, Jill and Barry's are, in fact up to that point it had not even been considered whether or not Rebecca had even survived. Resident Evil 0 was indeed an after thought. Kenichi Iwao and Yasuyuki Saga did not even so much as touch the writing in 0, and it surely shows.
I played this one for the first time a few years ago. It was an interesting game to get through. I enjoyed what I played, but I definitely understand the dismay from fans. Lol I enjoyed Code Veronica a lot though.
2:48 it says that the unit billy belong to was marines special task force. So apparently Billy was in a special ops unit(in this case MARSOC) pretty cool to know.
In RE0, you should have weapon specialization for the characters so they don't both carry pistol and ammo. It's a waste of space. I like to give Becca the shotgun and molotov (she throws molotov better than Bill), and Billy got handgun and grenade launcher. If they're together, I like to drop the launcher for more space. I also don't carry ammo for the big guns because a full load can get you through to the next area easily and you might pick up ammo along the way. I really like the travel light mentality the game force you to do. It's a fun change from the hoarding with the item box. It really feel like a survival journey. If you meet the slime man and don't have any flame rounds or molotov, just run. They are pretty easy to dodge at the start.
I like Zero, but it is a very flawed game that could use a retooling and actually benefit from co-op. Some would argue that can ruin the horror and isolated experience, but plenty of games have proven horror co-op is very doable.
Good video, but I'm admittedly here to play fact-check police. 1. The reason developers got rid of the item box was that it made item storage too easy and convenient, thus streamlining the game too much. 2. Item management very much became a thing again with RE0, considering each character only had 6 item slots, whereas the norm became 8, sometimes even 10 (RE2, RE3, and CV). 3. Items requiring 2 inventory slots started in RE2 ( Submachine gun, flamethrower, and the spark shot)
I don't think 0 is a bad game but it's my least favorite Classic RE. It's the only RE game I've played that's I've only beat once. Every time I tried to play it again I give up after the Train. The lack of item boxes is the main thing that kills my desire to play it. Sure you can drop item anywhere but it just doesn't compare to the power of the Item box. I still remember having to backtrack all the back to the train to get that damn hookshot.
What makes it frustrating is that I don't think that you are given any indication that you are going to need the hookshot again after you use it in the train section.
@@co81385it’s the fact that it’s still available to pick up after the train derails that clues you in you’ll need it again but it takes so long until that happens that most people get fed up with it taking so much space even if they did think to bring it with them. It’s just annoying no matter what you do
I think this is a decent evaluation of RE0 as a whole, I honestly did not have fun with this game until I started looking at guides to help me place items in better spots so that I would be able to get them quicker later. I really like the inventory system but having to keep items (*cough* the grapple shot) through the whole game and not finding any more is so tedious and annoying. However I will say that it adds to the realism and strategy of the game. Overall pretty fun but without a game guide I would’ve quit at the second location
Is so impressive to see your channel. I've watched all your videos and it's really clear how much you have grow as a content creator, thanks for all your videos
Hum... You CAN drop down the other side of that crate on the elevator. You don't need to send a character all the way around at all. I've just replayed RE0 two weeks ago. Last time was when it came out. I remembered it as a very good game, but then I heard bad reviews and thought it would be disappointing to replay it. Well... Not at all. I absolutely loved it. The only frustrating part was that I had to drop my grenade launcher somewhere I did not want to back track to. I was playing on hard difficulty and aiming for S rank, which I got (with resets after I familiarize with each section of the game). So I had to finish the game without it. But it was still manageable and forced me to be a bit creative as ammo was very scarce on hard with one fewer weapons.
Totally agree and yeah far too often people critique this game because they made mistakes which is so dumb. Getting the S rank on hard is sooo fun in this game. Hard in this game feels perfectly balanced you're always fighting to survive and stay afloat.
The controls were 100% the biggest issue with this game. I kept them standard (playing on xbox) stupidly thinking that I would get used to them. I never did. Also the fact that you have to drop items on the ground instead of putting them into a safe box drove me fucking insane because I kept thinking I should take every last thing into the next area and ended up wasting a shit ton of time. Also, the double slot weapons and never knowing when you might suddenly fight a boss and not have the weapons you need (or the character for that matter). Your video did a good job of covering all the issues - just super frustrating Lastly, the puzzles were so asinine in this game; there were lots of different ways to interpret "the clues" that were given
Disagree on the inventory. I like that design a lot because it's realistic. I can be more immersed in the horror. I wish there's a subgenre of RE games that uses the no-item-box inventory.
This is not enough to give it another chance and I don't think a late comment like this will matter (or be read), but I didn't see anyone else pointing out this and I think it is important given that a good chunk of the negative perception is based on how annoying some parts can be (And they are actually, but well... maybe not thaaat much?) *You don't need to deal damage to the centipede boss when it shows it's chest, it just makes it easier because it stops at that moment (Also there's has a blank spot near the stairs where it can't hit you, but that's besides the point) *You can actually drop behind the box at 14:35, but the tank controls and a partner trying to follow you makes it a little tricky. *You don't need to backtrack that much to get the mixture at 15:00, there's another container on the same building (I think it's near the place you fight the tyrant for the first time) *Also, if you pass by the leech enemy at 16:00 and use the grappling hook to reach the upper level (as you have to do anyway) you can completely avoid it, and it's going to take quite a while to catch up with you when you come down the stairs, so you just can ignore it (Of course that means that you'll have to know that you'll use the grappling hook beforehand).
It's not a bad game, just the lack of an item box made things a bit tedious. Quite difficult but has all the old magic that made the originals great. Beautiful HD remaster as well.
Yes. This game is easily objectively in the top 50% vest resident evil games. Just not having an item. Box was really annoying and the change in the formula that we didn’t need. It would’ve been a nice change to say you can drop key items or guns without them disappearing I guess. But not anything. I prefer her not being able to drop any items like the original. The boss battles in the first game really aren’t any better than this game. I just never really viewed them, at least enemies like the scorpion as a boss battle. Just a bigger one off enemy. I didn’t view it as it was supposed to be a boss battle like some of the later entries of resident evil.
Resident Evil 0 is one of those games that becomes infinitely more fun on repeat playthroughs. Normally that's a good thing, and just about every other Resident Evil game is guilty of that, but it's to this game's detriment. The game is very obtuse with it's mechanics making the game very clunky on the first playthrough, and it's way of putting emphasis on it's new mechanics is by limiting abilities you had in previous games, like shotguns taking up 2 slots instead of 1, or Rebecca being the only one who can mix herbs. That's objectively terrible design, and it kills this game.
Boy, around 10 years back i got a cold and stayed at home instead of going to school. Started playing RE0 for the first time on my wii and had billy be the knife only guy cuz he could tank more damage. Had him run around trying to stab the centipede boss as well, laughed my ass of as a 10yo back then
After the train wrecks, every item on the train is then transported to the new area. Should of just had thr each new area you went to have all the items you left behind like after the train.
The RE 2 callback in this game was what bothered me plot-wise. Like, was that a different Marshalling Yard/Lab entrance from RE2 or the same one? Keep in mind that this was supposed to take place 2 whole months before the Raccoon City Outbreak. Capcom really gonna tell me William Birkin and co. completed G-Virus research while they were being hounded by Hunters and a Prototype Tyrant (and zombies and ape BOWs, according to Umbrella Chronicles)? Toxic work environment, amirite
CV has to be the one of worst classic Re, the swapping between characters is not well implemented, you don't know when it's gonna happen and it can screw you the first time. It has some of the most annoying sections in the franchise, like the moth hallway, the Steve chase, the surveillance cameras. The final boss is annoying as well, you get stunlocked every five seconds.
It’s an acquired taste for sure. The lack of co-op with the limitless re-releases definitely doesn’t help either (especially since the game’s main aspect is partnership). But overall, it’s a pretty solid game in the original RE vein. Good video!
Honestly, I don't remember the game being that bad. I do remember a few frustrating instances. I'd say it was a decent outing but I haven't picked it up since my initial playthrough so I suppose that says the most.
Hey J, since you're already doing videos on the more classic style of Resident Evil (by which I mean, the ones with fixed camera angles), is there any chance of you covering the Dino crisis games? Personally, I'd be quite interested in a comparison between those and the early resident Evil games.
I agreed with some of your points. I've played this game to hell and back. I actually really adore it. My personal rating is 7.8/10. But, just a fair piece of knowledge.. you can get behind the box outside on the lift. You have to use rebecca, she can fit. then she pushes it out and i use billy to push it the rest of the way to pick up the Discipline tablet... I just wanted to offer that to save you anytime on future playthroughs! Good Video!
i bought it a few days ago and im already popping off several lids at once because of how obnoxiously scarce the ammo is and the nigh incessant item shuffling
Also worth noting is this was Capcom's last game to use exclusively Toronto actors, having used them since 1994 in the VS series and since 1998 in console games. Young Marcus in this game was voiced by Lyon Smith, who played Masquerade in Bakugan and Saphir in the DiC dub of Sailor Moon R.
The thing about this game is that it’s designed for speed running, which means memorizing optimal routes and drop points for items over several play throughs so that you can improve your time with each subsequent run. I won’t deny that that kind of design isn’t going to appeal to everyone, but I think it’s fair to admit that the game does succeed in what it’s trying to do in its design.
Is resident evil Zero a bad game? Technically the gameplay is polished but man they made it so tedious to play with. Specially that Bs inventory management gimmick they had going on. The enemies and bosses are annoying especially that bat boss with it's thousands of it's baby's attacking you at once. This game is my least favorite resident evil title to have ever played and it's a miracle that I even got all the trophies for my PS5 this year. Conclusion I gave it a solid 6/10 and that's just me being nice. I'm sorry for anyone who likes zero I just found it really tedious. 😅 Also I hope you read this but I really hope you consider playing and reviewing the Revelation series in the future. Technically they are spin-offs but I feel like they're just as important for the mainline series especially revelation 2 Ps. If you plan to tackle Revelations 2 I highly recommend playing the lost in nightmares dlc from resident evil 5 and Revelations 1 first trust me you'll understand.😇🙏
I was so excited about this game... it was not very good. It's nice Capcom tried something new with having to jump between two characters and getting rid of the item boxes, but it just didn't add enough to fix a game that just wasn't fun.
Ah, RE0. I played through this game so much on GC and spent so much time on the leech minigame that I had mapped out a path that allowed me to get all 100 leeches. The addition of SMGs and the like on subsequent playthroughs were neat too.
For the life of me i absolutely cannot bring myself to play through Ø. I am often in the mood to play through the train section at the beginning and after that i always stop. Farthest i ever played was when Rebecca falls through the hole and Billy has to save her and then i was getting killed by those apes and that was it. The athmosphere of the game is aweseome. Soundtracks awesome. Graphics are perfectissimo. It fits so good in theory to the Remake of RE 1. Playing with characters is awesome as it is in RE 1. but.... Everytime in every RE games when i have to undergo a teamplay section with characters i absolutely loath that part of the game. So Ø is worst in that regard since the entirety of it is about that feature. Letting AI handle shooting stuff ? Hell no. I hate it ^^. So i do not let the AI shoot, makes the game harder and a part of it becomes senseless. Inventory and putting everything on the ground ? Nice in theory but well you explained the problems with that very well and i 1000% agree. but.... I still kinda like those many interactions between Billy and Rebecca because it really takes you into that scary atmosphere. This is so great storytelling wise and i always liked that in RE 1 when you meet other characters and or listen to their conversations. I am still sad that in RE 2 there is so little interaction between Leon and Claire, sure they make it up with sherry and Ada but still a missed opportunity storywise and Ø kinda sparkles in that regard. but still.... I would much rather play it with 1 char at a time ALONE and then i maybe could forgive the missing inventory box. S0, do i hate the game ..... Nahhh..... it is a good game, just not my cup of tee. I will never finish it, sadly, but i like watching playtroughs of it because i really like everything about the story & athmosphere, i just don't wanna play it. Because i really feel overwhelmed by the art of gameplay in this one. Regarding RE 1 Remake sales.... Aaaand i will always wonder why they were surprised by the low seelling numbers on the gamecube...... GAMECUBE..... the majority of games in any gamecube gaming corner at any store in any country was 90% about colorful happy sunshine games. No horror fan would have a gamecube. I was 18 when the gamecube version of RE 1 Remake came out. I owned a PS1 and PS2 and all RE games up to that point were PS games. For months i would stand in disbelief at the gamecube gaming corner, holding RE 1 Remake in my hands while hating the fact that i cannot play it, because i would not get a gamecube just for 1 game. They simply released it on the wrong console, that's all, by my estimation. Thankfully we have it now on steam, xbox and ps4/5. I wonder how it sold in the long run though.
Your criticism of the game aren't very convincing and seem intentionally misleading at times. For example, you took the longest route back from the church to the main hall on purpose to overexaggerate backtracking. That would have taken maybe two minutes if you had went right exiting the observatory instead of going left. I agree that ultimately the game proves that having item boxes are necessary it isn't nearly as bad as you have it here. In terms of carrying stuff, you shouldn't be leaving magnum ammo behind. Always have an empty slot, just in case. That is a skill you should be trained in since RE 1. And if you blame the game for the fact that you had Billy with the shotgun but no ammo even though you clearly have an empty slot for it that really is your fault. You shouldn't be able to always predict boss fights, that is part of what makes them challenging. You have to be prepared because you never really know - though the giant cage in the stone pool with a key inside of it should have clued you in something big was going to happen. Also, on the outside lift, you can push the box far enough that you have enough room to stand on. You don't have to back track.
Glad others noticed those things. I hate how often people down this game because they were just kinda bad and messed up. It feels like a lot of modern gamers can't handle dying or making mistakes without blaming the game. Yet this guy loves Mega Man so... idek
RE0 is definitely one of those games that’ll shake your hand and smack you upside the head with a brick the second you turn away the first couple of times you play it
RE is one of my favorite franchises out there and I like replaying them pretty often, but this also ain't one of the replayable ones for me. I think the game is decent. Decent for me means that it's worth a playthrough but that's about it. It's just above mediocre.
very refreshing to see reviews where someone covers the gameplay first, there’s a weird trend in game reviews on yt where people fully summarize the story before getting to the gameplay and it’s gotten pretty irritating since the gameplay is the biggest thing i’m there for
The beginning I felt had a lack of direction. It took me hours of playing to realize I could climb out of a window in the train and once I found that out I felt SO stupid.
Billy being so tanky made me get good with the knife as him and butcher all the zombies in the beginning parts, and hoard all the ammo and whatnot to Rebecca, and it worked out very well. The main thing I would give Billy is a pistol with a bit of ammo if he needed it, his extra health is pretty nutty
Deadass the only reason I stopped playing twice in 10 minutes and never again was because of the controls. I still wanna speak to who’s responsible for those that did the same thing with RE:CV. I’m still wondering why.
Zero is awesome. I would say it's better than 3 and the original version of 1. I'd probably say it's my choice for 4th best. What the hell saying Code Veronica was padded and boring. It or the remake of resident evil 1 are the two best games in the series.
RE: CVX is great and deserved a remake more than RE4 (one of the greatest games of all-time, imo) and RE0 is pretty good too, not great, but really good nonetheless. P.S. You should've played the RE: CVX HD remaster on PS3/XBox 360 instead of the vanilla version on the Dreamcast, as it has "quality-of-life" improvements and more story.
The cutscene after Rebecca falls in the hole shows you the steam so clearly you go there. And the map also shows you where to go. I understand if you're not paying any attention going the wrong way, but it's all clearly shown to the player. And you can get behind that container right outside the mansion. I just did it. I see far too many people criticize this game because they fucked up or made a mistake.
Things I didnt like 1) Billy has to have weapons and ammos before centrepede or you die 2) hunters come out in pairs and it is impossible to fight them without shotgun or launchers.
Thoughtful and very enjoyable review! Just finished this game, and my experience was more or less the same. The worst was the controls, if I used tank controls the fast enemies overwhelmed me. If used the alternate controls, then I kept running towards the enemies I was running from when the camera changed, and when aiming it still reverts to tank controls (right becomes character's right again) which is extremely dumb and confusing. And Rebecca's adventure makes very little sense with the 1st game where she is clueless about the events. There are several things the game does okay, but overall 6/10, and I enjoyed Code Veronica slightly more.
My buddy had this for game cube and he was gonna give it to me because he thought the controls were broken. We were young and didn’t understand the team controls one of my biggest regrets not taking it home.
It’s vital to have a guide at your side when playing re0 for the first time if only to tell you when certain bosses are coming up or if you need a certain item like the grapple hook. It VASTLY improved my time playing and solved the issues you had with the game.
Honestly, my biggest complaint about the game was how the story just felt like wasted potential. When it first came out I was hoping it would explore more into Bravo team’s story, but that seemed like an afterthought in this game.
As a 40 years old man that played the game at the time of its release I can say it was really good but it's exclusivity for Nintendo didn't make it popular as the other ones
For me it was the Mega Man X3 of Resident Evil. More challenging? Yes, but the challenge came from tying my hands behind my back. Both X3 and this game made me say "fuck this, I'm finishing it once and only once" and then later decide to play it again because there is a good game buried under the crap. So I left the grenade launcher in the church save room. I found it to be useless for most encounters. Monkeys? Too fast, just run passed them. Leech-men? Too tanky (4 acid rounds...), just run passed them. Hunters? Same. So I got all the way to the final boss, had one valve left to turn and died. I only had the handgun, shotgun, and 3 magnum rounds left. So after dying a few more times, I decided to just suffer and run all the way back to the church. I figured "Ok, no big deal. Just run passed the leech-man at the beginning of the treatment facility, and the monkeys right before the church." NOPE! The game decided it would be hilarious to spawn a few zombie hordes in rooms I've already cleared, as well as hunters. Oh, and the monkeys before the church were also replaced with hunters! WHAT AN ASSHOLE!! I basically played the game just as Billy. The problem I had was that I could maneuver around enemies just fine (as long as it wasn't one of the many narrow hall ways), but Rebecca would get hit and if she is hit while you go through a door, she is no longer following you and is stuck in the previous room getting the shit kicked out of her. So I just left her ass in a safe room. The problem was I played it like every other Resident Evil game, avoid enemies and only shoot if you have to. So I told the partner character to not use ammo. That made my playthrough way harder than it needed to be... Also, I played the Steam version, don't know if this issue only happens there, but the auto aim did NOT work during the 2nd Tyrant fight. That certainly added to my already negative experience.
I played every RE when they came out in their original iterations: 1-3 on PS, CV on DreamCast, and 0 and 4 on GameCube. Zero was the most boring. Nintendo wanted to get away from their kid image with some zombie gore, and I feel like the gameplay, pace and enemies were all things we’ve seen before. I think Zero and Six are the easy argument for worst in the franchise.
i just started 0 and i had to kill the scorpion boss as billy. you can kill it with just his knife lmao
Год назад
Bruh I’m replaying it cuz of my old switch didn’t save the progress, I was almost done. I hate those monkeys. The developers really made a hard one with this. I’m at the mansion getting the stone tablets to get to the tower. Man it’s just hard when they throw a monkey wrench at you making you believe that there are items in some room, and giving mostly a handful of of bullets. I hope the developers come out with a re0 remake just like they did with re 4. Just more boxes, and more items.
0 is my favorite out of them all for the fact that there are no item boxes and i can drop items wherever i want rather than wait for an item box to be nearby
I love the classic RE games, but this one was a chore for me to get through. I had to force myself to play this game, and that is saying something, because I love RE1, 2, 3, and Code Veronica. The one thing I credit Zero for is it killed off the classic RE gameplay formula. I was around when Zero was being developed, and there was a lot of hype surrounding it. The game had its genesis as a Nintendo 64 title, and later was moved to the GameCube. Zero had been in development since 1999, with the first N64 gameplay footage being shown in early 2000. We were all pumped to see the "story before the story"! My friends all wondered what had happened to STARS Bravo Team and we were stoked to play it! When the game finally dropped 4 years after development, it was a major let down. Resident Evil 0 performed so badly, Capcom went back to the drawing board for RE4. If you see RE4's earliest development videos, you can see it had gameplay similar to Code Veronica and RE0; a combination of panning and fixed camera angles. What really sucks if you ask me is because RE0 was a failure, we never got remakes of RE2 and 3 along the lines of the RE1 Remake from 2002.
I've a very different take of Re0: I think the changes are due to developers looking to make it a but more logical (a shotgun is way larger than a handgun that's why it takes 2 slots, stuff you drop shouldn't dissappear but stay in the floor) although they should have a vault system even if those were disconnected. The ambience is very dark, even a bit darker than Re1 (the first leach enemy cutscene is rather creepy) and you get that "cold feeling" out if the mansion and labs, the Re2 small references are great and it's one of the hardest RE games. In my opinion I'd out it just begins the classic and Re4 but above ReCV and even Re5 or 6.
On repeat playthroughs, both the dropping items and the partner system can be used to make things go a lot quicker. For example, if you put Billy in the right spot before Becca falls down the hole, you can move quick enough so she doesn't call you on the radio for help.
Did know that little secret. That would've saved me a lot of time.
Only if you’re masochistic enough to play this more than once…
Also, the vid looks like it takes the longest route back on purpose to overexaggerate backtracking. For example, going back from the church to the main hall takes maybe two minutes if he had went right exiting the observatory instead of going left. And, really, you shouldn't be leaving magnum ammo behind. Always have an empty slot, just in case. That is a skill you should be trained in since RE 1.
@@PierzStyx they just suck at resident evil
@@Borg9000 hi
The fact you have to censor gameplay to prevent getting demonetize shows how terrible RUclips is.
In a freaking GameCube game, no less.
That's RUclips nowadays. It contradicts everything it originally stood for.
To be fair, it has blood and gore in it.
9:04 This is why reading the notes in classic RE games is vital. The game pretty much tells you like 2 minutes before that the scorpion has weak armor on its head before you encounter it. But I agree that this game kinda throws bullshit at you pretty unexpectedly the majority of the time, the bat boss being the worst offender.
I hate the slime man and his whip bullshit
That boss made me restart the game because I was out of almost everything (mainly healing items). Never finished it lol
Doesn’t re1 do this and i feel like this game gets a pass as it has to compensate for the 2 players being able to attack at once and the ability to just leave items around anywhere
@@CornbreadPhDI’m in the same position. I haven’t touched the game in like a year.
@@NoNameTheOriginal When I first encountered the Bat,Billy was in Danger and Becca was in the worse stage of Caution, so what I did was shoot the bat and then run out and switch characters, then run to the typewriter to save. That way I kinda had a head start. It didn’t occur to me to try that after several times of dying. I was ready to give up on that game too lol. Another thing, this game isn’t as sheisty with ink ribbons like RE1
Seeing Sherry she-hulk those boxes as a child and Rebecca can’t as a member of an elite task force is HILARIOUS lol 😂😭
She couldn't even turn a crank 😭
The review actually gets it wrong. Rebecca can move the wooden boxes. She isn't strong enough to move the larger steel box though. Which is why Billy has to move the boxes in the puzzle that gets shown in the video. One of those boxes is steel.
C f
She was supposed to die. According to the creator of Resident Evil he hates submissive women thus if the game was created much sooner, then it would have been canon that Rebbeca was meant to die up until the N64 RE2 X-Files and the REmake basically retold the story he was meant to make. 😂
@OutOfTouch69 hating submissive women sounds a lot like misogyny lol
I enjoyed Zero when I first played it back on the Gamecube but on subsequent replays I found it pretty tiresome and the huge amounts of backtracking and ferrying items around kills the pace. A shame, because I like Billy & Rebecca, plus it looks absolutely beautiful, even today.
I played it last year for the 1st time and found it to be tedious too with the back tracking and bringing items around. But on my 2nd and 3rd play through I found it more enjoyable especially the 3rd time. I had checked up some speedrun and with the style they play it becomes better.
I had the opposite experience. My first time was kinda meh, but the more I replayed I had more fun. It was so fun getting all the achievements on this game
I want to like it, because it is the last of the "classic" style RE games, but I just... can't. I always lose patience with it.
I really like Rebecca. This game should be getting a remake not 4
@@cryguy0000 I would argue that Code Veronica is most in need of a remake, but I think that Zero could also benefit from a Remake.
I really loved resident evil zero, I remember getting it at gamecrazy for my GameCube and fell in love with it. At the time resident evil 4 wasn’t out yet and the last game I played was resident evil 2 on my original PlayStation
I actually loved 0. I had no problem with ammo. I would gather every item and just throw them all in one room and in adjacent area, carry only the essentials, and backtrack to it whenever. I played as Rebecca (mostly, only playing as Billy when I had to) and just had Billy follow and be my item carrier. Towards the end, I dropped everything and gave Rebecca the shotgun (100+ ammo) and Billy the Magnum & GL (30+ ammo each).
You must've been playing on easy to have that much excess ammo
Nah. Just replayed it on normal and had 30 shells, 100 handgun rounds, 13 molotovs, etc left and that's after the last boss. And with killing every enemy I saw except a few hunters and 1 leech man. Oh and 20 ink ribbons left and 7 healing items. The game gives you enough ammo and health to make so many mistakes on normal. Playing on Hard is what people act like Normal is.@@peterjordansonthe2nd731
Sounds mind numbing to play that way
Definitely my least favourite RE game that uses tank controls. It feels like the game wasn't made for these controls, the enemies attack you so fast and stunlock you faster than you can run or aim. It never feels fair and I spent most of my time sighing and redoing whatever progress I made. Not to mention it feels like enemies spawn or respawn everywhere whenever you make any progress. Other RE games do this too, but they don't fill every room with hunters after every cutscene.
I can respect and appreciate changes from the original format and experimenting, but removing the item box was definitely a mistake. I spent a lot of time running back and forth to fill whatever new room was my "central hub" with items I had dropped in the other room.
Which enemies respawn/spawn in already explored areas? The only ones I'm aware are the mokeys on the balcony and the bugs where the centipede fight takes place, maybe some zombies but their body is already on the room, so they just become active. Other than that I don't recall enemies respawning, unless is leech hunter.
@@iwantasandwich9606 It's been a little while since I played but I vividly remember the monkeys and hunters appearing in rooms I've been in constantly. A good example is the time Rebecca falls down the hole mentioned in the video.
@@BitFiend sounds like a skill issue cause I never had this problem. And the enemies don’t keep respawning forever. I did a run once on normal killing every enemy. Also just use the auto-aiming. So east to use. Only part I ever had trouble with was the bat boss on hard mode only cause I was going for an achievement. This game really isn’t hard. Although it is tedious with the backtracking
@zigsteenine8650 You're right the game isn't that hard cause it gives so much ammo due to it being balanced around 2 characters, but it's still not very fun and has some bs game design traps
@@kingdomkey2262 The hardest thing is is saving up enough magnum and grenade launcher ammo for the final boss, as well as some molotovs.
You don't have to download a separate application to rebind controls, Steam has this feature build-in! It even lets you add motion aim to games that don't support it
Though to utilise that, you do need to turn on the option and making sure to turn on "always turn on big picture mode when starting a game" or something like that to really utilise it. Cause now valve has the terrible steam deck UI in normal mode.
Though as I say with every game, games should not rely on this. Most of the time, controller prompts don't change and it can be really clunky. Especially on console releases
@@teneesh3376steam input is on by default just click controller settings when a controller is connected
@@lolcat is it? Must have made it default in a later update. Or not, who knows. I turned it on years ago
One of the more fascinating aspects of RE0's story is that Rebecca and Billy don't really do much in the game. Wesker and Birkin do the heavy lifting
They're survivors, not protagonists.
Yeah, it's weird how Rebecca realistically CAN'T have any development because she's in RE1, but is a certified Tyrant killer come RE1.
Meanwhile Billy is pretty static throughout, so they don't really have anywhere to go character-wise...
So it's just kinda all background info without character growth. An odd mixture.
Resident Evil 0 is honestly one of my favorite RE games. I truly hope it gets a remake one day
I actually like RE:0 as it was different from the previous games but kept the spirit alive. I missed the item boxes too, but knowing they weren't going to be there cause me to relocate certain items as I went. I also found assigning weapons to certain characters helped rather than trying to share ammo. (Billy got Molotov Cocktails while Rebecca would maintain the grenade launcher for example.}
Whilst 0 has the most beginner's traps in the series, making the initial play through the most frustrating. I'd argue the game gets better with repeat playthroughs. Once you're roughly familiar with the map layouts and game mechanics, you can really start to optimize your runs and significantly streamline the experience. For example, you do not need to backtrack to transport all your items like many people complain about. The 12 item slots is just the perfect amount to carry everything you need at any given moment, you don't need to take every ammo and weapon with you. In fact, doing this stops you from accumulating too much health/ammo which I think keeps things interesting. I'd suggest waiting a year and come back to the game again.
I still really enjoy this game because I think the Remake and 0 engine is hands down the best implementation of tank controls ever made. Everything is soo fluent and polished and the blend of 3d models and prerendered backgrounds was perfected here. I can play either at anytime and have a blast.
I just saw Jigzaw_Killer due a walkthrough on hard mode. He only saved once as an emergency. He played the game the way it was intended. He didn't backtrack. He also didn't carry herbs with him all of the time. He healed with the items near him.
@@ghost245353 Yes it seems like the game was balanced around only carrying what's in your inventory limit, and backtracking to transport items from location to location seems to ruin that balance. Although, I can't fault anyone for backtracking the first time because it's unclear how your supposed to play the game initially. I think this RE benefits from repeat playthroughs more than any other. My 1st and 2nd playthrough went from about 9.5 hours runtime till about 4. That's not much longer than Remake 1 tbqh
Problem is though after playing a game through once and not enjoying it people often don't want to play it again, dropping the items would be a great idea if they had also had the inventory box's
@@nemesis8626 also, every single classic RE game gets better with repeated playthroughs, that's not a huge point in favor of Zero.
I agree with everything on this video, but it took me by surprise when you talked about having to go all the way to the terrace to get behind the box on the elevator, when you do not actually have to do that, you can just get over the box and push it from the other side
My first playthrough was a breeze. I can only imagine being unprepared if I tried to rush through, which is a no no in any resi game.
the story issue with RE0 for me is: Rebecca is killing HUNDRETS of BOW including some really gruesome foes, had TON of weapons... yet she is still inexperienced in combat in RE1 / REmake which didn't made sense (especially in Remake) and has no weapon. I have it for my GC but never finished it, but I've read the book containing the story.
To be fair, this can be justified by Rebecca losing all her ammo in the final fight or giving most of her weapons to Billy, under the mistaken belief he'll be in more danger. Also, once she reaches the mansion she'll find the dead bodies of most of her friends and she'll realize the situation she thought was solved is only just starting, which will surely launch her into despair mode.
@@Dreadjaws yeah kinda...still they could made her at least a little less newbie. I mean she is afraid of everything and can't do anything by herself :-) and with the remakes they could change that a little
@@Dreadjaws No, it really can't. None of this changes the fact that Rebecca acts as though she just arrived when meeting Chris and offers no information about the underground labs or proof of bio-weapon research that she experienced during her adventure with Billy. The events that Rebecca goes through are arguably even larger than that of Chris and Jill, yet she acts like a meek and mild child when interacting with the remaining S.T.A.R.S members. When she arguably has a greater knowledge of the happenings going on than anyone there. It isn't because she was "traumatized" it's because of bad writing and not accounting for her existence in the original game. Resident Evil 0 is a shoe-horned prequel. No one was thinking about Sephiroth Leech Johnson during the development of Resident Evil or Rebecca's misadventures. Don't even get me started on how cringe it is to consider Wesker darting from one site to another to maintain his cover and collect the tyrant combat data. Resident Evil 0 is a great game, but far as the plot goes all it does is embarrass the original setup.
@@nomadicsoul2700 It's called PTSD. You can't expect people to behave rationally under it. And you can't really call it "shoe-horned" when the game was released right before the remake of RE1. Plus, it was written back in the N64 era. The N64 version of RE2 was given a few nods to RE0, so it's not like they didn't want to retroactively add connections.
@@Dreadjaws The version of Resident Evil 2 you are referring to is the 1999 N64 release which altered certain things within in 2 to promote both Nemesis (PS1) and Resident Evil 0 for the N64, and was released a year later. In fact Shinji Mikami has been noted for saying that there were no plans for a sequel to the original Resident Evil until after its success. The story for 0 was not "always a thing" it was indeed "shoe-horned" in. This would be the equivilant of saying Final Fantasy 7 planned ahead for Remake's sequel story. It did not. "PTSD!" is also a lame excuse considering what everyone else is also going through, not to mention that details of Rebecca's report are not even mentioned in Nemesis, yet Chris, Jill and Barry's are, in fact up to that point it had not even been considered whether or not Rebecca had even survived. Resident Evil 0 was indeed an after thought. Kenichi Iwao and Yasuyuki Saga did not even so much as touch the writing in 0, and it surely shows.
I played this one for the first time a few years ago. It was an interesting game to get through. I enjoyed what I played, but I definitely understand the dismay from fans. Lol I enjoyed Code Veronica a lot though.
Giant scorpion shows up
"So, I found this _crab_ boss..."
2:48 it says that the unit billy belong to was marines special task force. So apparently Billy was in a special ops unit(in this case MARSOC) pretty cool to know.
In RE0, you should have weapon specialization for the characters so they don't both carry pistol and ammo. It's a waste of space. I like to give Becca the shotgun and molotov (she throws molotov better than Bill), and Billy got handgun and grenade launcher. If they're together, I like to drop the launcher for more space. I also don't carry ammo for the big guns because a full load can get you through to the next area easily and you might pick up ammo along the way. I really like the travel light mentality the game force you to do. It's a fun change from the hoarding with the item box. It really feel like a survival journey.
If you meet the slime man and don't have any flame rounds or molotov, just run. They are pretty easy to dodge at the start.
I’ve started playing re0 on Xbox and I didnt know until now that there was even a run button and I’ve just passed the train section
I like Zero, but it is a very flawed game that could use a retooling and actually benefit from co-op. Some would argue that can ruin the horror and isolated experience, but plenty of games have proven horror co-op is very doable.
Seeing how vastly different Chris'es look for each RE sequels, I'm not surprised that he have 7 different voice actors.
Good video, but I'm admittedly here to play fact-check police.
1. The reason developers got rid of the item box was that it made item storage too easy and convenient, thus streamlining the game too much.
2. Item management very much became a thing again with RE0, considering each character only had 6 item slots, whereas the norm became 8, sometimes even 10 (RE2, RE3, and CV).
3. Items requiring 2 inventory slots started in RE2 ( Submachine gun, flamethrower, and the spark shot)
I don't think 0 is a bad game but it's my least favorite Classic RE. It's the only RE game I've played that's I've only beat once. Every time I tried to play it again I give up after the Train. The lack of item boxes is the main thing that kills my desire to play it. Sure you can drop item anywhere but it just doesn't compare to the power of the Item box. I still remember having to backtrack all the back to the train to get that damn hookshot.
What makes it frustrating is that I don't think that you are given any indication that you are going to need the hookshot again after you use it in the train section.
@@co81385it’s the fact that it’s still available to pick up after the train derails that clues you in you’ll need it again but it takes so long until that happens that most people get fed up with it taking so much space even if they did think to bring it with them. It’s just annoying no matter what you do
Personally I enjoyed this game. The only thing I didn't like was the lack of item boxes.
Funny because that's what I like about the game, as well as the buddy system.
i've always been intrigued by classic RE games, and I own all of them (minus PS RE1). really need to get in and play these already
nostalgia has biased my view to the first section of this game. i still maintain the train segment is one of the best resident evil set pieces to date
I think this is a decent evaluation of RE0 as a whole, I honestly did not have fun with this game until I started looking at guides to help me place items in better spots so that I would be able to get them quicker later. I really like the inventory system but having to keep items (*cough* the grapple shot) through the whole game and not finding any more is so tedious and annoying.
However I will say that it adds to the realism and strategy of the game. Overall pretty fun but without a game guide I would’ve quit at the second location
I personally love Zero. Almost as much as i love REmake.
Is so impressive to see your channel. I've watched all your videos and it's really clear how much you have grow as a content creator, thanks for all your videos
Hum... You CAN drop down the other side of that crate on the elevator. You don't need to send a character all the way around at all.
I've just replayed RE0 two weeks ago. Last time was when it came out. I remembered it as a very good game, but then I heard bad reviews and thought it would be disappointing to replay it. Well... Not at all. I absolutely loved it. The only frustrating part was that I had to drop my grenade launcher somewhere I did not want to back track to. I was playing on hard difficulty and aiming for S rank, which I got (with resets after I familiarize with each section of the game). So I had to finish the game without it. But it was still manageable and forced me to be a bit creative as ammo was very scarce on hard with one fewer weapons.
Totally agree and yeah far too often people critique this game because they made mistakes which is so dumb. Getting the S rank on hard is sooo fun in this game. Hard in this game feels perfectly balanced you're always fighting to survive and stay afloat.
The controls were 100% the biggest issue with this game. I kept them standard (playing on xbox) stupidly thinking that I would get used to them. I never did. Also the fact that you have to drop items on the ground instead of putting them into a safe box drove me fucking insane because I kept thinking I should take every last thing into the next area and ended up wasting a shit ton of time. Also, the double slot weapons and never knowing when you might suddenly fight a boss and not have the weapons you need (or the character for that matter). Your video did a good job of covering all the issues - just super frustrating
Lastly, the puzzles were so asinine in this game; there were lots of different ways to interpret "the clues" that were given
Disagree on the inventory. I like that design a lot because it's realistic. I can be more immersed in the horror. I wish there's a subgenre of RE games that uses the no-item-box inventory.
for the weapons it's very realistic, but for keys, cards and shit? No
This is not enough to give it another chance and I don't think a late comment like this will matter (or be read), but I didn't see anyone else pointing out this and I think it is important given that a good chunk of the negative perception is based on how annoying some parts can be (And they are actually, but well... maybe not thaaat much?)
*You don't need to deal damage to the centipede boss when it shows it's chest, it just makes it easier because it stops at that moment (Also there's has a blank spot near the stairs where it can't hit you, but that's besides the point)
*You can actually drop behind the box at 14:35, but the tank controls and a partner trying to follow you makes it a little tricky.
*You don't need to backtrack that much to get the mixture at 15:00, there's another container on the same building (I think it's near the place you fight the tyrant for the first time)
*Also, if you pass by the leech enemy at 16:00 and use the grappling hook to reach the upper level (as you have to do anyway) you can completely avoid it, and it's going to take quite a while to catch up with you when you come down the stairs, so you just can ignore it (Of course that means that you'll have to know that you'll use the grappling hook beforehand).
It's not a bad game, just the lack of an item box made things a bit tedious. Quite difficult but has all the old magic that made the originals great. Beautiful HD remaster as well.
Yes. This game is easily objectively in the top 50% vest resident evil games. Just not having an item. Box was really annoying and the change in the formula that we didn’t need. It would’ve been a nice change to say you can drop key items or guns without them disappearing I guess. But not anything. I prefer her not being able to drop any items like the original. The boss battles in the first game really aren’t any better than this game. I just never really viewed them, at least enemies like the scorpion as a boss battle. Just a bigger one off enemy. I didn’t view it as it was supposed to be a boss battle like some of the later entries of resident evil.
I was put off by the lack of item box at first, then I realized it's actually better thsi way, because your item box is anywhere you want to make it.
@@jessejive117 another day, another person using objectively wrong
As an Arizona resident watching you call a scorpion a crab has me giggling
IIRC it's a mutated crab according to some file in the game.
Are you an evil resident though 😏
Resident Evil 0 is one of those games that becomes infinitely more fun on repeat playthroughs. Normally that's a good thing, and just about every other Resident Evil game is guilty of that, but it's to this game's detriment. The game is very obtuse with it's mechanics making the game very clunky on the first playthrough, and it's way of putting emphasis on it's new mechanics is by limiting abilities you had in previous games, like shotguns taking up 2 slots instead of 1, or Rebecca being the only one who can mix herbs. That's objectively terrible design, and it kills this game.
That save room music though 👌
Boy, around 10 years back i got a cold and stayed at home instead of going to school. Started playing RE0 for the first time on my wii and had billy be the knife only guy cuz he could tank more damage. Had him run around trying to stab the centipede boss as well, laughed my ass of as a 10yo back then
After the train wrecks, every item on the train is then transported to the new area. Should of just had thr each new area you went to have all the items you left behind like after the train.
And at the end you gain access to an elevator that literally takes you to the start of each level so you can get any left behind items.
@@PierzStyx yeah, at the end. Wasn’t there when I needed to take the hook shot everywhere throughout the game
The RE 2 callback in this game was what bothered me plot-wise. Like, was that a different Marshalling Yard/Lab entrance from RE2 or the same one? Keep in mind that this was supposed to take place 2 whole months before the Raccoon City Outbreak.
Capcom really gonna tell me William Birkin and co. completed G-Virus research while they were being hounded by Hunters and a Prototype Tyrant (and zombies and ape BOWs, according to Umbrella Chronicles)? Toxic work environment, amirite
you absolutely nailed this review, you said everything I was thinking. I'm really looking forward to your RE4 review.
How can you say code Veronica is a boring game I get the fixed angles, graphics, filter etc but it’s one of the best in the series 🤦♂️
Just watch the review 🤦♂️
because he thought it was too long and padded out. you know, the reasons he gave in the video
You could watch the video and find out
CV has to be the one of worst classic Re, the swapping between characters is not well implemented, you don't know when it's gonna happen and it can screw you the first time. It has some of the most annoying sections in the franchise, like the moth hallway, the Steve chase, the surveillance cameras. The final boss is annoying as well, you get stunlocked every five seconds.
It’s an acquired taste for sure. The lack of co-op with the limitless re-releases definitely doesn’t help either (especially since the game’s main aspect is partnership). But overall, it’s a pretty solid game in the original RE vein. Good video!
Honestly, I don't remember the game being that bad. I do remember a few frustrating instances. I'd say it was a decent outing but I haven't picked it up since my initial playthrough so I suppose that says the most.
RE Zero was a good game. It requires forward thinking. Either you got it ... or you dont.
Hey J, since you're already doing videos on the more classic style of Resident Evil (by which I mean, the ones with fixed camera angles), is there any chance of you covering the Dino crisis games? Personally, I'd be quite interested in a comparison between those and the early resident Evil games.
That’s a series I’d like to try at some point. Seems cool.
I agreed with some of your points. I've played this game to hell and back. I actually really adore it. My personal rating is 7.8/10. But, just a fair piece of knowledge.. you can get behind the box outside on the lift. You have to use rebecca, she can fit. then she pushes it out and i use billy to push it the rest of the way to pick up the Discipline tablet... I just wanted to offer that to save you anytime on future playthroughs!
Good Video!
Haha I wanted to say this too
i bought it a few days ago and im already popping off several lids at once because of how obnoxiously scarce the ammo is and the nigh incessant item shuffling
Also worth noting is this was Capcom's last game to use exclusively Toronto actors, having used them since 1994 in the VS series and since 1998 in console games.
Young Marcus in this game was voiced by Lyon Smith, who played Masquerade in Bakugan and Saphir in the DiC dub of Sailor Moon R.
The thing about this game is that it’s designed for speed running, which means memorizing optimal routes and drop points for items over several play throughs so that you can improve your time with each subsequent run. I won’t deny that that kind of design isn’t going to appeal to everyone, but I think it’s fair to admit that the game does succeed in what it’s trying to do in its design.
It wasn't "designed for speed running" LMFAOOOOO
@@Aribbonofsoundmen yes it is
I play resident evil 0 Playstation 4 and I like Rebecca Chambers and Billy Coen
Is resident evil Zero a bad game? Technically the gameplay is polished but man they made it so tedious to play with. Specially that Bs inventory management gimmick they had going on. The enemies and bosses are annoying especially that bat boss with it's thousands of it's baby's attacking you at once. This game is my least favorite resident evil title to have ever played and it's a miracle that I even got all the trophies for my PS5 this year. Conclusion I gave it a solid 6/10 and that's just me being nice. I'm sorry for anyone who likes zero I just found it really tedious. 😅
Also I hope you read this but I really hope you consider playing and reviewing the Revelation series in the future. Technically they are spin-offs but I feel like they're just as important for the mainline series especially revelation 2
Ps. If you plan to tackle Revelations 2 I highly recommend playing the lost in nightmares dlc from resident evil 5 and Revelations 1 first trust me you'll understand.😇🙏
I agree, In my opinion it's not bad but it's not good either.
I liked 0 and am replaying it now since my first run on the GameCube.
I was so excited about this game... it was not very good. It's nice Capcom tried something new with having to jump between two characters and getting rid of the item boxes, but it just didn't add enough to fix a game that just wasn't fun.
I would have loved this game if it had save boxes and coop - even just coop. It would have been a great collaborative and coordination game
Ah, RE0. I played through this game so much on GC and spent so much time on the leech minigame that I had mapped out a path that allowed me to get all 100 leeches. The addition of SMGs and the like on subsequent playthroughs were neat too.
That's not a crab, it's a scorpion.
It's not a scorpion. It's a lobster.
For the life of me i absolutely cannot bring myself to play through Ø. I am often in the mood to play through the train section at the beginning and after that i always stop. Farthest i ever played was when Rebecca falls through the hole and Billy has to save her and then i was getting killed by those apes and that was it.
The athmosphere of the game is aweseome.
Soundtracks awesome.
Graphics are perfectissimo.
It fits so good in theory to the Remake of RE 1.
Playing with characters is awesome as it is in RE 1.
but....
Everytime in every RE games when i have to undergo a teamplay section with characters i absolutely loath that part of the game.
So Ø is worst in that regard since the entirety of it is about that feature.
Letting AI handle shooting stuff ? Hell no. I hate it ^^.
So i do not let the AI shoot, makes the game harder and a part of it becomes senseless.
Inventory and putting everything on the ground ? Nice in theory but well you explained the problems with that very well and i 1000% agree.
but....
I still kinda like those many interactions between Billy and Rebecca because it really takes you into that scary atmosphere.
This is so great storytelling wise and i always liked that in RE 1 when you meet other characters and or listen to their conversations.
I am still sad that in RE 2 there is so little interaction between Leon and Claire, sure they make it up with sherry and Ada but still a missed opportunity storywise and Ø kinda sparkles in that regard.
but still....
I would much rather play it with 1 char at a time ALONE and then i maybe could forgive the missing inventory box.
S0, do i hate the game .....
Nahhh..... it is a good game, just not my cup of tee.
I will never finish it, sadly, but i like watching playtroughs of it because i really like everything about the story & athmosphere, i just don't wanna play it.
Because i really feel overwhelmed by the art of gameplay in this one.
Regarding RE 1 Remake sales....
Aaaand i will always wonder why they were surprised by the low seelling numbers on the gamecube...... GAMECUBE..... the majority of games in any gamecube gaming corner at any store in any country was 90% about colorful happy sunshine games. No horror fan would have a gamecube.
I was 18 when the gamecube version of RE 1 Remake came out. I owned a PS1 and PS2 and all RE games up to that point were PS games. For months i would stand in disbelief at the gamecube gaming corner, holding RE 1 Remake in my hands while hating the fact that i cannot play it, because i would not get a gamecube just for 1 game.
They simply released it on the wrong console, that's all, by my estimation. Thankfully we have it now on steam, xbox and ps4/5. I wonder how it sold in the long run though.
Your criticism of the game aren't very convincing and seem intentionally misleading at times.
For example, you took the longest route back from the church to the main hall on purpose to overexaggerate backtracking. That would have taken maybe two minutes if you had went right exiting the observatory instead of going left. I agree that ultimately the game proves that having item boxes are necessary it isn't nearly as bad as you have it here.
In terms of carrying stuff, you shouldn't be leaving magnum ammo behind. Always have an empty slot, just in case. That is a skill you should be trained in since RE 1.
And if you blame the game for the fact that you had Billy with the shotgun but no ammo even though you clearly have an empty slot for it that really is your fault. You shouldn't be able to always predict boss fights, that is part of what makes them challenging. You have to be prepared because you never really know - though the giant cage in the stone pool with a key inside of it should have clued you in something big was going to happen.
Also, on the outside lift, you can push the box far enough that you have enough room to stand on. You don't have to back track.
Glad others noticed those things. I hate how often people down this game because they were just kinda bad and messed up. It feels like a lot of modern gamers can't handle dying or making mistakes without blaming the game. Yet this guy loves Mega Man so... idek
No its not bad. The mechanic of swapping character is annoying but good game overall..
RE0 is definitely one of those games that’ll shake your hand and smack you upside the head with a brick the second you turn away the first couple of times you play it
From a speedrunning POV it's fun to know on repeat playthroughs where to drop stuff like the hookshot.
something about you calling the scorpion a crab got me so good.
Short answer: yes
long answer:
I have only played it twice 7 years ago and that’s it! I have played Resident Evil 1 so many times lol 😂
RE is one of my favorite franchises out there and I like replaying them pretty often, but this also ain't one of the replayable ones for me. I think the game is decent. Decent for me means that it's worth a playthrough but that's about it. It's just above mediocre.
Calling a scorpion a crab? Alright
very refreshing to see reviews where someone covers the gameplay first, there’s a weird trend in game reviews on yt where people fully summarize the story before getting to the gameplay and it’s gotten pretty irritating since the gameplay is the biggest thing i’m there for
I miss Rebecca. I wonder if that rumor about a 3rd RE Revelations title featuring Rebecca as the main character has any merit.
The beginning I felt had a lack of direction. It took me hours of playing to realize I could climb out of a window in the train and once I found that out I felt SO stupid.
"I was met with this crab boss" (Screen clearly shows a Scorpion)
Billy being so tanky made me get good with the knife as him and butcher all the zombies in the beginning parts, and hoard all the ammo and whatnot to Rebecca, and it worked out very well. The main thing I would give Billy is a pistol with a bit of ammo if he needed it, his extra health is pretty nutty
Deadass the only reason I stopped playing twice in 10 minutes and never again was because of the controls. I still wanna speak to who’s responsible for those that did the same thing with RE:CV. I’m still wondering why.
Zero is awesome. I would say it's better than 3 and the original version of 1. I'd probably say it's my choice for 4th best. What the hell saying Code Veronica was padded and boring. It or the remake of resident evil 1 are the two best games in the series.
RE: CVX is great and deserved a remake more than RE4 (one of the greatest games of all-time, imo) and RE0 is pretty good too, not great, but really good nonetheless.
P.S. You should've played the RE: CVX HD remaster on PS3/XBox 360 instead of the vanilla version on the Dreamcast, as it has "quality-of-life" improvements and more story.
The cutscene after Rebecca falls in the hole shows you the steam so clearly you go there. And the map also shows you where to go. I understand if you're not paying any attention going the wrong way, but it's all clearly shown to the player. And you can get behind that container right outside the mansion. I just did it. I see far too many people criticize this game because they fucked up or made a mistake.
I should say I do enjoy your content especially Sonic and Mega Man. You're part of the reason I even tried to get into Mega Man.
Things I didnt like
1) Billy has to have weapons and ammos before centrepede or you die
2) hunters come out in pairs and it is impossible to fight them without shotgun or launchers.
Thoughtful and very enjoyable review! Just finished this game, and my experience was more or less the same. The worst was the controls, if I used tank controls the fast enemies overwhelmed me. If used the alternate controls, then I kept running towards the enemies I was running from when the camera changed, and when aiming it still reverts to tank controls (right becomes character's right again) which is extremely dumb and confusing. And Rebecca's adventure makes very little sense with the 1st game where she is clueless about the events.
There are several things the game does okay, but overall 6/10, and I enjoyed Code Veronica slightly more.
RE Zero gets so much hate compared to any game in the series.
5:10 omg ur right ! It does kinda sound like shredders theme ! Man tht version of the villain in particular was my fav in all of TMNT,still is 😄
7:05 you and your friend racing for the toilet after eating taco bell 😂
Fam you referenced the best TMNT cartoon twice in this video. Love it😂❤
Literally just binged your resident evil videos LAST night and was like "I wonder if we'll get a RE0 review soon?". Amazing timing!
My buddy had this for game cube and he was gonna give it to me because he thought the controls were broken. We were young and didn’t understand the team controls one of my biggest regrets not taking it home.
It’s vital to have a guide at your side when playing re0 for the first time if only to tell you when certain bosses are coming up or if you need a certain item like the grapple hook. It VASTLY improved my time playing and solved the issues you had with the game.
Honestly, my biggest complaint about the game was how the story just felt like wasted potential. When it first came out I was hoping it would explore more into Bravo team’s story, but that seemed like an afterthought in this game.
As a 40 years old man that played the game at the time of its release I can say it was really good but it's exclusivity for Nintendo didn't make it popular as the other ones
For me it was the Mega Man X3 of Resident Evil.
More challenging? Yes, but the challenge came from tying my hands behind my back. Both X3 and this game made me say "fuck this, I'm finishing it once and only once" and then later decide to play it again because there is a good game buried under the crap.
So I left the grenade launcher in the church save room. I found it to be useless for most encounters. Monkeys? Too fast, just run passed them. Leech-men? Too tanky (4 acid rounds...), just run passed them. Hunters? Same. So I got all the way to the final boss, had one valve left to turn and died. I only had the handgun, shotgun, and 3 magnum rounds left. So after dying a few more times, I decided to just suffer and run all the way back to the church. I figured "Ok, no big deal. Just run passed the leech-man at the beginning of the treatment facility, and the monkeys right before the church."
NOPE! The game decided it would be hilarious to spawn a few zombie hordes in rooms I've already cleared, as well as hunters. Oh, and the monkeys before the church were also replaced with hunters! WHAT AN ASSHOLE!!
I basically played the game just as Billy. The problem I had was that I could maneuver around enemies just fine (as long as it wasn't one of the many narrow hall ways), but Rebecca would get hit and if she is hit while you go through a door, she is no longer following you and is stuck in the previous room getting the shit kicked out of her. So I just left her ass in a safe room.
The problem was I played it like every other Resident Evil game, avoid enemies and only shoot if you have to. So I told the partner character to not use ammo. That made my playthrough way harder than it needed to be...
Also, I played the Steam version, don't know if this issue only happens there, but the auto aim did NOT work during the 2nd Tyrant fight. That certainly added to my already negative experience.
It's probably the least necessary RE game to play, but if you got bored of the others and want to try something mildly different then it's fine.
I played every RE when they came out in their original iterations: 1-3 on PS, CV on DreamCast, and 0 and 4 on GameCube. Zero was the most boring. Nintendo wanted to get away from their kid image with some zombie gore, and I feel like the gameplay, pace and enemies were all things we’ve seen before. I think Zero and Six are the easy argument for worst in the franchise.
i just started 0 and i had to kill the scorpion boss as billy. you can kill it with just his knife lmao
Bruh I’m replaying it cuz of my old switch didn’t save the progress, I was almost done. I hate those monkeys. The developers really made a hard one with this. I’m at the mansion getting the stone tablets to get to the tower. Man it’s just hard when they throw a monkey wrench at you making you believe that there are items in some room, and giving mostly a handful of of bullets. I hope the developers come
out with a re0 remake just like they did with re 4. Just more boxes, and more items.
0 is my favorite out of them all for the fact that there are no item boxes and i can drop items wherever i want rather than wait for an item box to be nearby
both Zero and Veronica require the use of Brains, item management and strategy, which is why I still enjoy playing both.
I love the classic RE games, but this one was a chore for me to get through. I had to force myself to play this game, and that is saying something, because I love RE1, 2, 3, and Code Veronica. The one thing I credit Zero for is it killed off the classic RE gameplay formula. I was around when Zero was being developed, and there was a lot of hype surrounding it. The game had its genesis as a Nintendo 64 title, and later was moved to the GameCube. Zero had been in development since 1999, with the first N64 gameplay footage being shown in early 2000. We were all pumped to see the "story before the story"! My friends all wondered what had happened to STARS Bravo Team and we were stoked to play it! When the game finally dropped 4 years after development, it was a major let down. Resident Evil 0 performed so badly, Capcom went back to the drawing board for RE4. If you see RE4's earliest development videos, you can see it had gameplay similar to Code Veronica and RE0; a combination of panning and fixed camera angles. What really sucks if you ask me is because RE0 was a failure, we never got remakes of RE2 and 3 along the lines of the RE1 Remake from 2002.
14:40 from what I remember, you can just go behind the box and push it.
I've a very different take of Re0:
I think the changes are due to developers looking to make it a but more logical (a shotgun is way larger than a handgun that's why it takes 2 slots, stuff you drop shouldn't dissappear but stay in the floor) although they should have a vault system even if those were disconnected. The ambience is very dark, even a bit darker than Re1 (the first leach enemy cutscene is rather creepy) and you get that "cold feeling" out if the mansion and labs, the Re2 small references are great and it's one of the hardest RE games. In my opinion I'd out it just begins the classic and Re4 but above ReCV and even Re5 or 6.
14:42 you can get behind the container