How to Start a City That Fits the Terrain in Cities Skylines - Reddington
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- Опубликовано: 8 июл 2024
- Want some ideas of how to start a city while following the terrain in Cities: Skylines? We'll kick off a new series about Reddington, loosely modeled off of cities in the Southeastern United States on the fringes of the Appalachian Mountains. We will build with mods in this series, to give our console players something to aspire to! 😉
This city starts out fresh on the Green Plains map, which comes with the base version of Cities: Skylines. Rather than being a planned and platted city, Reddington begins with just a town square and branches out on this verdant peninsula from there!
00:00 See the map
01:56 Building the first streets
05:08 Water & electricity on a budget
06:57 Getting our first cims to move in
08:39 Building streets to follow the terrain
13:02 Garbage, elementary school & healthcare
15:20 More streets
17:21 How to build a road up a hill
18:12 Fire & police
21:39 What happened to the livestream?
22:38 Bringing in enough jobs
23:14 Where to build a high school
24:58 How to fix "Not enough customers"
27:40 Comment Corner
29:49 Population 2600 & cemetery
This video uses my CORE mod collection, available on the Steam Workshop here:
steamcommunity.com/sharedfile...
Would you like to master finance and traffic in Cities: Skylines? Check out my tutorial series, MORE MONEY, LESS TRAFFIC here:
• Cities: Skylines - Mor...
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Love how you obviously have a master plan, but construct the details on the fly. You build with great skill and then you pan out, and I go "I see what he did there!" It's like reading a good novel.
Sorry I missed this so long ago! Thank you for your comment! This series actually shows how I personally play the game when I’m not teaching how tos 😊
Lee: we'll make a nice smooth curve to connect these roads
Me, taking notes: awesome let's do it
Lee: start by placing a guide road 6 units away from the first road
Me: alrighty easy enough
Lee: Then make a connection headed southeast at a 27 degree angle
Me, counting on my fingers: hold up we're gonna what?
Lee: Then we'll just connect these using multiple of pi as a guide road, find the center using Euler's number, and finish with the freeform tool to make a nice, gentle connection.
Me: ........... square grid it is then.
😂 I hope I make it more accessible than that! 😦
OK, that's a funny comment. It's exaggerated of course, but you do have exceptional engineering skills.
This comment made me chuckle because I've ran into this same issue with other guides.
Great to see less grids and more curves making it look like a more natural city layout. Cant wait to see where this city goes and am eager for the next video. You have my like, more Cities Skyline players need to watch as your content is great.
Thanks! I’m trying to do my part to help 😁 I’m excited to see where things go too, as I ultimately have no actual plan in place for this city...so it will be what it will be 😳
@@LeeHawkinsPhoto it's great to see your decision making process on the run, unlike the last MMLT series, both planned and unplanned game play is great to watch!
@@joaobusko good to know! Thank you!
I know these last few months have been tough, but I do agree with you that more money less traffic is what brings more audience to this channel(in my opinion it’s a great entertainment). I must say that the last episode of mmlt was a bit disappointing, mainly because the city didn’t grow as much as the previous one, although I’m looking forward for the next one.
For this series, I found this episode great and I’m also looking forward for the next episode.
Love the classical music and keep up with the great work
I had hoped to get MMLT Part 7 out a lot quicker...but I'm still helping the missus get through things and have had less time than I hoped. When you see Part 7 hit, know that 8 and 9 aren't far behind.
And thanks for your feedback!
Ooooh I was curious to the answers to the strip of grass between the street and road poll. 28:08 for those wondering as well.
I loved your less traffic videos. Life just interfere with spending hours watching live streams, even when I wasn't working. Keep up with videos like these and series like less traffic. Good to see some shorter videos again.
I enjoyed live streaming, but it really did lead to crazy long videos that were more like baseball games-about 20 minutes of action packed into 3 hours 😂 so I like the shorter edited format better myself!
So these Reddington vids will be longer format than MMLT, but we’re only talking a 30-60 min target vs. a 12-20 min target with MMLT.
Found you through the 5B1C project. NIce style. Hope your channel grows once it becomes more known.
Welcome aboard! I hope so too!
Your city design in this one is very pretty
😊
Great Work Lee, I'm from Minneapolis, MN. We call the strip of grass just "the curb" generically, least I haven't heard a term specific to the grass portion from the pavement, it's all just considered one thing...
Hmmm...I have heard a lot of people make these kinds of comments! Although we here in NE Ohio will refer to any area alongside the road as "the curb", whether there's a sidewalk or not. We just happen to call the grass on the curb (where there are usually trees between the sidewalk and the city owns the land--but somehow you are responsible for maintaining it) "the tree lawn".
I'd imagine you can relate to this being in the Great White North, but I've never understood why the city will take responsibility for plowing snow off of public roadways, but property owners are responsible for clearing snow off of public sidewalks...even though the city plows often bury them under snow from the road in places. I wonder if America has ever noticed how hostile most of it is toward people not in cars?
Hiii Lee! great to hear from you after this long interval. Hope Reddington gets an awesome public transit system! :')
I have some interesting ideas for this city! And transit will definitely be in the mix!
@@LeeHawkinsPhoto give it street cars system like Nashville and then tear it all out to let cars rein.
@@potatoesforsale I’m considering that...and then...well, you’ll see 😉
The town is coming together beautifully! I'm very much looking forward to this series :3
And in Germany (your poll surely said that) that grass strip besides the road is the "Grünstreifen" - the green stripe/strip :D
Sehr gut! Danke!
what works for me: watching your videos helps me to relax
what does not work for me: i dont have this game rn
Excellent…and I’m sorry! PCs are way less expensive right now thanks to crypto’s recent collapse…may be possible to find great stuff on the used market?
Hey Lee! This is already shaping up to be a great series.I've always viewed the MMLT content as its own deal: a fantastic watch, really well produced, always worth the wait. Seeing you work on this new city is great too! I can see a difference between something like 'Reddington', which we get invested in with you along the way, vs the MMLT city which is more of a straight educational piece.
Specific to this build: It's awesome watching you work with the terrain, I feel like so many builders are quick to get the smooth brush out, or just disregard it entirely. Playing along with the grade adds so much visual interest and character to a map, can't wait to see this grow!
FWIW: I live in Milwaukee and just had some work done on my stretch of city sidewalk. I never knew what that patch of grass was called, but the city referred to it as both the tree lawn and parkway interchangeably...
LOL that’s really funny that they didn’t have a standard term they stuck with! It just shows how often there is variation within a small area! It was probably written by people who came from different areas and may not even have realized they used different terms.
And thank you for your feedback! I’m glad you’re enjoying seeing me working with the terrain instead of sculpting it. I see a lot of that too, and in some cases it’s realistic, and in other cases not so much. And I appreciate the vote of confidence on Reddington-I really want to focus more on the art of building a city here rather than the game mechanics. I mean, obviously traffic patterns will come into the mix, but for the most part this series will be more of an urban design art class than a Cities: Skylines class like MMLT is meant to be. I think your comment here adds some clarity to this for me, and will help me shape the things I explain going forward.
@@LeeHawkinsPhoto it's also great to see someone working on "the art of building a city" with an almost vanilla approach, usually it's more on the topic of more detailed and modded games... it reminds me of imperatur's videos but also with a historical accuracy in mind. Great contente as always!!
@@joaobusko thanks! I’m big on history and geography. I won’t claim to be perfect, but I spend a lot of time just taking things in...and sometimes doing a lot of research. I’m glad you enjoy it 😁
Following this city build on Xbox console injoying the series so far hope you continue to make many more & build a great city
Hi, im leee!
🤣 are you looking forward to that?
Hahaha always makes me feel welcome
I don’t think people talked about the ROW grass much in St. Louis but “city grass” was probably the only thing I heard.
Interesting! I don’t know if I’ve heard that one before 👍🏻
Whoa! I've been curious if an inland water treatment plant directly next to a pollution source would effect its function, since I so often just find myself wanting to put all those services in the same place. Cool!
I like how you started your city. your process to jump put power by spaced zoning strategically. That's efficient.
Zones are waaayy cheaper than power lines 😁
I’m just glad for any content from you
Well there’s a whole lot more coming up this week! Enjoy!
Coming at your videos a little late, but I'm really enjoying your build process and just the knowledge you have of both the mechanics of the game and how it effects what you're doing. I'm commenting to feed the algorithm in the hopes it directs more views your way!
Glad you like them! And thanks for your comment :-)
This is a good start for a city, looking forward for the next episodes...
Thanks for the entertainment!
Thank you! Glad you enjoyed it!
Great stuff all around. I've been grinding through a bunch of your videos after City Planner kept talking about you time and time again.
Thank you! Phil was a fan before he had a channel...I am super grateful he talks me up! He's a fantastic guy!
Hey there :)
I just found your channel via my recommendations (exactly this video was in my feed) and I loved this episode! I'm going to (probably binge-) watch your other videos now.
I really like your commentating style and especially that you speed up some of the more tedious/ boring tasks like getting that one long road right. I'm also very intrigued by the concept of following the terrain to build the streets, as I'm also trying (and kind of failing) to do this in my own c:s city, it just doesn't seem to work when I do it :D
I'm looking forward to the next episode of this series!
Awesome! Glad you found me, and I'm super happy to hear you enjoyed the video!
Hopefully I'll recover from 5B1C enough after this to get you another episode later this week 😃
Really enjoy these More Money, Less Traffic videos
Glad to hear it! Thanks!
Great to see your non live streams back lee, dont get me wrong they are great but i just cant watch them live at the right time so these edited series are better for me. regardless your content is far superior to any other cities youtubers imo, there are a couple i also watch which do such a good job but you are top of my list, keep up the good work pal.
So glad to have found your channel via the new #5b1c challenge, already a big fan of City Planner and Egg, just going through your content now, looking forward to your episodes in the challenge
Yay! I'm glad you found me too! I hope you like what you've seen so far!
I always look forward to these.
😊
Found you through the 5B1C series. I like your style.
I like that chill gameplay :))
Can’t wait
Me too
excited to see new Lee vids!
Me too! 😁
In Portland, OR, the area between the sidewalk and the curb is frequently called the planting strip.
4 videos in less then 2 weeks!#blessed
HAHAHA I'm glad you enjoyed them! See you soon ;-)
Lee, this is such an improvement on your previous videos. I thought they were a bit sterile in all honesty, and I'm not a fan of grids... but your advice has always been great. This is inspiring me to get back into playing C:S. Well done!
I use grids for instructive purposes…not because that’s all I build 😉 I’m glad you caught this! 😁
@@LeeHawkinsPhoto well I certainly enjoyed this one and look forward to watching the rest of the series.
I'm loving this channel! My own city is up to 15k population. Thanks for the content!
Glad it’s helped you out!
Nice
Really inspired by this series, Lee. Great, keep it up!
I just wonder what mods are you using to make terrain lines shown while you making a road? Thanks in advance.
Please continue the series
You should add realistic population mod to this series! You’re still early so it won’t completely break the city
I would really like to do that...it’s tempting!
The topographical map of green plains the layout of Washington D.C.
Most of the renaissance cities were built with a central representative square, and two more utilitarian not as nice smelling ones to the side.
As usual, an excellent video! Definitely make more of the "more money, less traffic" videos, as watching 2+ hours live-stream recording are not an option for me personally. Now I want to get back in Cities Skylines. :)
Thank you! And I will be making many many more edited videos!
I have to go back and edit down some of those Puerto Del Mar videos...they are crazy long and I hate seeing them recommended so much when I’d rather they weren’t. Dummole YT algo!
FINALLY!
Well yeah! 😀
you are the best
😊 aww shucks! I sure appreciate you leaving such a kind comment! Thanks!
personally I would prefer if you stick to one maybe two series at a time. The reason for example why I subscribed to you is the more money less traffic series, more specifically the methodocial and educational approach to it. I guess that this a the type of content that takes a lot of time and effort to create, but I'm basically waiting for you to move in with it incl. the topics like reworking the city access, the rail system you've shown in the stream episode to reduce truck traffic burden and your approach to the industry DLC content.
Sure I would most likely get the information out of other series of yours, but to me they aren't that well structured...
Thanks for sharing your thoughts. I would really love to focus on just MMLT, but each of those videos take several days to produce, while this format takes...several hours instead. MMLT will still be coming, but I want to get into other concepts that just won’t make it into this current series of MMLT-like more organic development patterns and following topography. Plus, I can move through the city’s development a lot faster in a more free format like this and get to more advanced concepts.
Don’t worry-MMLT will be coming-but I have a lot of ideas that don’t fit into vanilla much, or the flat map of Settelaghi...and I think you’ll appreciate some of this as Reddington grows.
There will be more structure with this Reddington series than there was with Puerto del Mar though. Just maybe not quite as much as in MMLT.
Hey Lee, Another great little movie! I have a request (and... I know this would be more persuasive if I was a patreon...) In a few movies/series now you've talked about "we're going to move (or remove) that highway. And... I don't think I've seen you do that. I know a few times I've tried that and... it's a disaster. The flood of cars coming from off the map is simply too much to allow removal of those direct lanes. So my cities build up around where the highways already are.
It’s coming! And I have some strategies that will {hopefully} deal with this. I agree though that it can rapidly become a nightmare 😱
And btw...that is happening in the next episode of MMLT. I just have to finish it 😉
As an Akron guy, I appreciate the Devil Strip reference.
Us Northeast Ohioans gotta stick together 😁 whether we have a devil strip or a tree lawn!
12-15 minute shorts and 25-30 longer videos are ideal so opele can watch on their breaks.
All my life I’ve heard that strip of grass called the devils ditch
the last couple of times I build cities i keep the water clean (river and shoreline) and just go with inland plant and dump the shit in the industri area, cous its already poluted :)
I wish I was at home to watch it on the big screen
Oooooh a new city!
Indeed!
@@LeeHawkinsPhoto loving it so far!
I’m also from the cleveland area. never heard anything other than tree lawn
If you have friends/relatives in Akron you’ll have some fun with what they call it 😂
What mod(s) are you using to get that extra info when you’re dragging out a new road and that little panel above the anarchy options as seen at 8:39?
The mod that shows all the street info as I drag it out is called Precision Engineering, and it’s a fantastic mod that does a TON of stuff that makes lining things up so much easier!
The other one with the options is Fine Road Tool, which is a great compliment to Fine Road Anarchy...like allowing you to select the type of road and to force a straight slope across multiple nodes.
The grass strip between the sidewalk and the street? I call it the verge, although I've heard people from greater Boston identify it as the easement and people from the New Orleans area call it the servitude.
Wow! The servitude...interesting! 😳 That’s a new one for me!
What are you going to call the grass between the sidewalk and road for this town? 🤔
😳 I don’t know!
In the UK, the question would be "What are you going to call the grass between the pavement and road ?" The answer would be verge, but that's no longer the real question.
2:35 Aw yes he built a square again
Please add more series like "More Money Less Traffic 2 (No Mods)"
Just did a couple days ago, hope you caught it! 😃
Noice
Good to hear from you, Max 😁
We want more MMLT 2
It’s coming! I want to get something put together far enough in advance that I can have a video coming out at least once a week...I’ll have the ability to focus on getting several more MMLT episodes done in that time...it’ll be great stuff 👍🏻 I promise!
29:40 Joke's on you! We don't have grass between the sidewalk and road in California!
Lol…I don’t know that that’s true everywhere though 😁 Los Angeles is in California, isn’t it?
Do you have any guidelines on how to gauge the contours and build accordingly? I've been playing it by feel and its turned out well, but I was wondering if there was something a little more defined. I use the Toggle It mod but not the grade mod.
Also, I've always loved playing the game, but since finding your channel a week ago my cities have begun to look and feel more realistic.
Awesome! I wish I had a really great tutorial on how to follow the terrain...there are a lot of different tricks and techniques. I haven't sat down and made a tutorial per se yet. I would like to though...this series is a bit much for people to watch to get the knack of it lol.
How to turn on the terrain height line while building roads?
I didn't know you had livestreams, haven't seen them show in my subscription feed at all...they were on this channel right?
Yes...you can see replays here: ruclips.net/p/PLlxCEclIAFpUcIcf9bKjVeBrSCIiXPuSn
How can you enable the terrain heights in the default view?
Following the terrain and making nice looking streets is a struggle for me. I always end up with weird looking potatos.
Get the Toggle It mod:
steamcommunity.com/sharedfiles/filedetails/?id=1764637396
Dam i was gonna watch the premiere but i got preoccupied with something else.
Well thankfully RUclips offers VOD 😁
I've heard parking strip, but I haven't had an occasion to use or hear the term in years. Most of the available terms don't seem very precise, including parking strip. You really shouldn't park on the parking strip. I think I prefer curb lawn, curb strip or curb grass as being most descriptive.
If you can mount the curb and park with two wheels in the grass then it makes perfect sense! Although where I live I heard locals say servitude instead even though they do park on it.
How can i see terrain levels? I dont have that grid
It’s a mod called “Toggle It” that you can find in the mod collection noted in the video’s description.
is this video recorded first, sped up and then commentary added or are you doing the commentary on real time?
A little bit of both...some parts are real time, and other parts are sped up and commentary overdubbed. It's the first video I've done so much of both in...so I'm still dealing with smoothing things out.
What do you think of it?
@@LeeHawkinsPhoto i just coudnt figure out the difference. and that's good. because I usually don't like the dubbed ones because they tend to feel unnatural. But you did a good job on this one because it took me a long time to notice that
@@alienamzal477 OH YEAH! That's what I wanna hear! Just wait until I get better at it :-D
@@LeeHawkinsPhoto Do you layout the city in a save before the one you record on? If not, can you do a little more to explain the reasoning for going out however many unit, etc.?
@@elimartin4984 I’m sorry...I’m not sure I completely understand what you’re asking here? I do not really lay this out ahead of time, I mostly just am freewheeling it...footloose and fancy free as we say in the States.
How do you see terrain before the terrain button is unlocked? Mod?
he is using toggle it, i believe default is ctrl-e
one more thing, about upgrade to hospital, is it better to upgrade the small to hospital then put more small ones ?
I’d say for the sake of conserving real estate it’s a whole lot easier to just use the big version of the hospital so you get the biggest coverage area, and just fill in holes with the clinics.
@@LeeHawkinsPhoto thanks , clinics were the name I was looking for :)
nice then next time I will go for the upgrade:)
You said that the south eastern cities were built around the terrain, but when I look at cities like Atlanta, or Nashville, they seem to have less curvy roads. Even if the roads are pointing in different directions, and are at weird angles, they are still straight- for the most part. Im curious what your rationale is for this?
The roads in the Southeast aren’t really all that straight. They may be in the center of town, and they may be in older neighborhoods, but longer roads radiating out do not stay straight for very long, and they don’t often follow latitude and longitude.
Compare these city layouts to pretty much any city in the Midwest from Indiana westward and it’s very clear that geography dictated the way roads ran in the Southeast far more than a surveyor. St. Louis, Minneapolis, and Omaha have fairly hilly terrain, almost to the level of Atlanta, and their grid almost remains perfect. Nashville has less rugged terrain and still its roads don’t run straight.
Atlanta is also a huge anomaly for the Southeast, as it would be much much newer than Reddington since it was founded well into the 19th Century as a railroad hub. The newer the development, the more likely surveyors were employed to lay everything out and turn maximize real estate utility. Look at cities like Charleston and Wilmington, which have pretty flat terrain by comparison to the others I’ve mentioned and the roads do NOT run straight across the terrain at latitude and longitude the way they could have. Roads would run straight when they could, but if a tree or a swamp or a rock got in the way, then the road would shift or deflect. That is not the case in newer places, and especially in cities surveyed under the US Public Lands Survey System. A really great example of a newer city that defies terrain is San Francisco, most of which developed after 1850. There won’t be cities in the Southeast that force streets to follow a grid like SF unless they were built in the same era…and even then, it’s unlikely since the land was never surveyed under USPLSS at all if it’s east of the Appalachian spine (except for Florida…and maybe some of Alabama too).
@@LeeHawkinsPhoto Sorry that's what I meant- the older roads in the cities tend to be less curvy, I wasn't talking about the outskirts. should have made that more clear. Thanks though, your comment is helpful, as I am trying to do a city like wellington, except in the Oklahoma/north texas region.
@@NJHProductions512 American urban planning goes through several eras you just don’t see in a lot of the world because the cities are so new…and some you figure for old are actually quite a bit newer than you’d expect. There has been a lot of change just in the past 50 years, but there was a lot of change in general over just the last 250 years. A lot of change centered on transportation technologies-the infrequent used free-wheeled horsedrawn carts and carriages were put on rails, then electrified, then taken off rails. Canals had been built for centuries, but they mostly got upended by steam-driven railroads, which in many cases got knocked down in size by truck freight (at least in the US). All of these technologies spurred massive changes in land use/development patterns. The US also had the Public Lands Survey System, which started out merely as a means apportioning and developing western lands, but also became a major foundation of how the entire transportation system got laid out. Then there were policy recommendations put out by the FHA in the 1950s that steered everything in the US toward car-dependent suburban sprawl. The City Beautiful movement, urban renewal policies, and the Interstate System also had massive effects on development-especially in urban cores. A lot of things have caused a lot of rework, so it really helps to look at super old maps going back 50 to 150 to even 250 years ago to understand why things were built the way they were built, and how new transportation modes affected everything.
#engagement #algorithm
#thanks #appreciation
Is "Not enough customers" effected by unemployment? Because you had "Not enough customers" but no residential demand, and high unemployment. It would make sense since unemployed don't have any money for shopping.
Great question! I don’t think unemployment affects this that much. The biggest issue that causes “not enough customers” is simply that the residential population in that area is not enough to sustain that commercial business. So unemployment was high because I didn’t have enough jobs, but I couldn’t satisfy the demand for those jobs with more commercial zones because there weren’t enough residents to shop-so I needed more industrial (or office, later on) to get residential demand and population up, which would eventually send enough customers to the commercial zones.
are you in the 5 builders 1 city collab? I can't find your video on that...
I think he's a guest on the 5B1C second version and his video has not been released yet, but I might be wrong
Actually I am in the collab in the regular rotation...just haven’t gone up yet 😁
OOOH.... ok
My city looks like I just carved through the land XD.
Those are interesting too! San Francisco is basically built on a bunch of mountains and still imposed a grid on it...it's probably the prettiest city in the entire US.
@@LeeHawkinsPhoto Yeah, I love the way the roads look with buildings on them even when they go up a gradient. It gives it a unique look, Looks even better with detailing xD
@@jsnotlout3312 I can’t understand why so many people play on flat maps…I always think hills make thing much more interesting for so many reasons!
Yeah you should really pause the game at the start so you don't waste so much money
Edit: Oh you forgot to pause it, nevermind, also there is an option in the menu to automatically pause the game on start when you create a new game
You’ll find that I make common mistakes in my videos for instructional purposes…so people can learn from my mistakes 😁 and begin to avoid them.
@@LeeHawkinsPhoto I see
JUST DO IT STRAIGHT GODDAMIT
But then it’ll turn out to be a grid, and then all the European players will speak condescendingly to me, and I will be sad 😔
@@LeeHawkinsPhoto I understand and thats good for extra comments. F them. *Good city design is not how it looks from above.* It is how efficient it is. You are experienced. Check istanbul, a canal in between and an old city. Haliç (Old İstanbul) had the roads just like Europe because there were no highways back than. But newly developped areas are clean cut planned and organised. That is your first village until booming city. You had it according to so called organicly developped first settlements, that is the high value organicly developped old city in roleplay so to say, but just like industry zones the new city and the sckyscraper office zone areas are well organised grids. WELL ORGANISED GRIDS.
Shorty, some areas like the old city and mountain skirts are not a grid but downtown office skyscraper areas are organised. You cant make everyone happy thats sure, and it is just a game. I must say fun to watch, seeing you suffering for so called European drama was painful and I just made that comment knowing you would respond 😄 just for fun no worries.
@@EkremSelim oh BELIEVE ME, I LOVE building grids for instructional purposes so I can school all the fools leaving hate comments. 😁 I was totally joking when I responded. I build what I like in this series, and I build what I need when I make my tutorial series…I honestly don’t care. I am more interested in showing what works and why and busting every myth I can along the way.
@@LeeHawkinsPhoto okay nice, but do it straight 😄 have funss
I can't get the game to load at all in the last 3 months, It loads 90 %of the way then won't load the rest of the way.
Try using the Loading Screen Mod with a few others in this Optimization Mods collection:
steamcommunity.com/sharedfiles/filedetails/?id=2422432685
@@LeeHawkinsPhoto thanks mate ill give it a go
isn't the strip of grass just called grass? like? its just grass
What map is this?
It's in the description and in the first 15 seconds of the video... 😉
Not pausing... Blasphemer!