A Meandering Country Road + 5-Star Farming Industry in Cities Skylines
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- Опубликовано: 23 июл 2024
- See how to fit a 5-Star Farming Industry along a new country road that meanders along a hillside in Reddington-a Cities: Skylines series loosely modeled off of cities in the Southeastern United States on the fringes of the Appalachian Mountains. We will build with mods in this series, to give our console players something to aspire to! 😉
This city starts out fresh on the Green Plains map, which comes with the base version of Cities: Skylines. Rather than being a planned and platted city, Reddington begins with just a town square and branches out on this verdant peninsula from there!
00:00 Farming away unemployment
01:58 Creating a Farming Industry area
09:19 Building a meandering country road
13:37 Getting to Level 2 Farming Industry
16:31 Level 2 Farming Industry buildings
18:15 How to get enough workers to level up
21:47 Getting to Level 3 Farming Industry
25:04 Level 3 & our first Unique Factory
26:48 Building with the topography
28:31 Keeping traffic moving
28:50 Expanding the population
31:48 Level 4 Farming Industry
35:45 Meeting residential demand
38:00 Getting to Level 5 Farming Industry
38:39 Connection neighborhoods organically
39:18 Level 5 Farming Industry
41:55 Enhancing fire/police/healthcare
This video uses my CORE mod collection, available on the Steam Workshop here:
steamcommunity.com/sharedfile...
Would you like to master finance and traffic in Cities: Skylines? Check out my tutorial series, MORE MONEY, LESS TRAFFIC here:
• Cities: Skylines - Mor...
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Great looking farm, Lee! Such a fun little town!
Really admire your use of classical music. Its so relaxing to watch you play with the music in the background
A nice tip, place the extractor down first with storage unit. Once storage unit hits 50%, balance mode, place processor. That way your processors won't start importing right off the bat.
Also the ratio is about 1:1 crop or orchard to pasture, and one small silo on balanced can support about 5 small extractors. In the beginning you have to many extractors for processors which is driving the symbol on the processor, storage filling up and exporting instead of delivering locally.
There were a few times I was yelling at the screen, like when you placed the polluting uses next to the crops, but aesthetically I love this build so much.
Coming back through the video series after playing Cities:Skylines for two weeks, everything you do makes so much more sense. Thank you!
Awesome! Glad to have you plowing through!
The public demands you continue this series!🧐💙
a lot of the roads in the UK farming areas were dictated by where the animals walked, and animals want to walk on dry land, so over time they would make a desire path, and from there locals would use the desire paths of the animals as it was cleared and firmed and over time it became more firm and more cleared by use, so a safe bet is to look at where the best drainage is v steepness and that gives you where animals want to go and by extension where the farmers walk and then over time where the horses go, and then along those routes are the best place to build barns and access to fields and so on, then a person builds a house next to it cause they do not want to walk or live away from the main route others take.... and so we end up with european winding and meandering roads.
from the first episode Redington's road layout looked like an ancient civilization drawing of a person now it started looking like a bell.
I really like how you mixed the crops and orchards to create beautiful separation while using the assets 👍
Because of you following the terrain it is like the city is very interesting looking. It is like the city is being put together haphazardly, but there is a method to the madness. Also, I like the music you use for the build.
I really like the way you consider the road grading when placing roads. I have a tendency to smooth everything over with terraforming, but maybe my next city will respect the natural topography.
I love your organic little town, such a difference from your other cities
Great build you've got going on here Lee, really looking forward to seeing where things go once the population really starts to climb.
Crank that factory to 150% production, burn through some of those crops. :)
I don’t care how weird your City is, I’m enjoying your videos and that’s all that matters, a thumbs up from me.
wouldnt call it wierd myself, it looks cute
Cotton doesn't grow well near the Appalachians. It requires the far more fertile lands in the even deeper south where it's flat.
Storing food _right_ next door to coal plants... eeew.
*_Reddington, home of the double smoke stack heart-stopper burger._*
As for cotton. It is a warm climate crop. Arizona, a desert 🏜️ state produces the 3 C's in abundance. Copper, Cotton, and Cattle.
I know it's 5* already but, are you gonna keep expanding the farm? If yes would you mix in some residential in there too? Right next the barns maybe, it would make it looks farm houses district :-)
Thanks for the entertainment, Lee 🙏
Great episode Lee, can’t wait to see the next one
Loved this episode. Thank you for your content. ;)
So this region here, around the slopes of the HILL, whose gradients we respect, is gonna get called "Cypress....Farm"
You could have named your farm Cypress Hill or Cypress Hill Farms. That is, if you're partial to subtle odes to rap groups. Great video btw!
That’s insane in the membrane!
Glad you enjoyed it!
Shedanooah river...
Love your work.
West of the Mississippi too, Iowa has the best farm land in the country 🌽
Just found your vhannel amazing layout 👍👍
Thank you! I’m glad you found me!
Fun Episode!
It's worth noting that you want the crop production on the firtile land. But not the animal products producers. They pollute.
It looks like the evil boss from Squidbillies.
We need to wait for 9 more hours? :(
Love your videos. Was wondering if you could do a tutorial on taxes. Other than CIMs complaining when you go beyond 12% it never felt like that it makes a lot of difference how much taxes I collect (except having more money of course). But the impact on the CIMs seemed negligible, so why not using max tax income...
I’ve been combing the interwebs looking for juicy details on the tax system and just cannot find anything definitive enough to make more than an occasional general statement...but if I ever do get enough information, I would LOVE to make a video about just taxes. I’m unfortunately not there yet :-/
@@LeeHawkinsPhoto Appreciate it. Great game but so few information available on how the mechanics work in the background...
Same goes for all the decisions you technically can make for your city or for districts. Some are good explained; but for example I rarely ever used one of the "business enthusiast" or something similar because there seemed to be no effect - other than having a slightly different tax rate in that area. And no one ever complained or suddenly way more people came into your city because of it... .
Doesn't the pollution from the industry affect the farming industry?
I don't how you do it. My farms always seem to be teetering between not enough resource and too many resources. Even when balanced for a while, suddenly I'll get a farmful of not enough and too many, sometimes at the same time in different processing buildings. I'd love to see you (or any RUclipsr for that matter) see how you deal with those annoying , sometimes mind boggling little issues.
I have some really excellent guides on the balances that I can link you if you're interested?
Great video!
what's the name of the piece of music that starts playing at around 2:30?
Habanera from Bizet's opera Carmen
@@olddangfool thank you
Omg wait is this the more money less traffic city?
12hrs wait time ? 😱😨😣
What mod are you using to display terrain heights?
Toggle It!
steamcommunity.com/sharedfiles/filedetails/?id=1764637396
why is this episode so quiet? i have my volume all the way up and it's still way too quiet
So the town looks like a Quarterback, eh? So ummm, that gives me a district name idea.
The farming area should be called Mayfield. And within should be the Industries Bakery. The *bakery* in *Mayfield.*
**Coughing intensifies** Notice me Senpai!
App-Ah-Lat-cha Gotta say it right. Also, if your building based on the Appalachian reagion, Roads here aren't graded to be almost flat. He have roads in places with 9% grade or more in places.
Looks more like a hand