A Meandering Country Road + 5-Star Farming Industry in Cities Skylines

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  • Опубликовано: 23 июл 2024
  • See how to fit a 5-Star Farming Industry along a new country road that meanders along a hillside in Reddington-a Cities: Skylines series loosely modeled off of cities in the Southeastern United States on the fringes of the Appalachian Mountains. We will build with mods in this series, to give our console players something to aspire to! 😉
    This city starts out fresh on the Green Plains map, which comes with the base version of Cities: Skylines. Rather than being a planned and platted city, Reddington begins with just a town square and branches out on this verdant peninsula from there!
    00:00 Farming away unemployment
    01:58 Creating a Farming Industry area
    09:19 Building a meandering country road
    13:37 Getting to Level 2 Farming Industry
    16:31 Level 2 Farming Industry buildings
    18:15 How to get enough workers to level up
    21:47 Getting to Level 3 Farming Industry
    25:04 Level 3 & our first Unique Factory
    26:48 Building with the topography
    28:31 Keeping traffic moving
    28:50 Expanding the population
    31:48 Level 4 Farming Industry
    35:45 Meeting residential demand
    38:00 Getting to Level 5 Farming Industry
    38:39 Connection neighborhoods organically
    39:18 Level 5 Farming Industry
    41:55 Enhancing fire/police/healthcare
    This video uses my CORE mod collection, available on the Steam Workshop here:
    steamcommunity.com/sharedfile...
    Would you like to master finance and traffic in Cities: Skylines? Check out my tutorial series, MORE MONEY, LESS TRAFFIC here:
    • Cities: Skylines - Mor...
    Support the channel on PATREON and get ZERO COMMERCIALS & EARLY ACCESS:
    / leehawkins
    Support the channel and BUY CITIES: SKYLINES & DLCs on NEXUS:
    www.nexus.gg/leehawkins
    Find me on DISCORD:
    / discord
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Комментарии • 55

  • @LeeHawkinsPhoto
    @LeeHawkinsPhoto  3 года назад +7

    Paradox has its SUMMER SALE now! You can save on the game + DLCs at MY STORE and support the channel: www.nexus.gg/leehawkins

  • @CityPlannerPlays
    @CityPlannerPlays 3 года назад +32

    Great looking farm, Lee! Such a fun little town!

  • @bobbythomas8605
    @bobbythomas8605 3 года назад +15

    Really admire your use of classical music. Its so relaxing to watch you play with the music in the background

  • @noobbuildscities9730
    @noobbuildscities9730 3 года назад +5

    A nice tip, place the extractor down first with storage unit. Once storage unit hits 50%, balance mode, place processor. That way your processors won't start importing right off the bat.
    Also the ratio is about 1:1 crop or orchard to pasture, and one small silo on balanced can support about 5 small extractors. In the beginning you have to many extractors for processors which is driving the symbol on the processor, storage filling up and exporting instead of delivering locally.

  • @PuffyRainbowCloud
    @PuffyRainbowCloud 2 года назад +2

    There were a few times I was yelling at the screen, like when you placed the polluting uses next to the crops, but aesthetically I love this build so much.

  • @bearbag
    @bearbag 2 года назад +3

    Coming back through the video series after playing Cities:Skylines for two weeks, everything you do makes so much more sense. Thank you!

  • @joelhammer3538
    @joelhammer3538 2 года назад +2

    The public demands you continue this series!🧐💙

  • @danielwarren7110
    @danielwarren7110 3 года назад +10

    a lot of the roads in the UK farming areas were dictated by where the animals walked, and animals want to walk on dry land, so over time they would make a desire path, and from there locals would use the desire paths of the animals as it was cleared and firmed and over time it became more firm and more cleared by use, so a safe bet is to look at where the best drainage is v steepness and that gives you where animals want to go and by extension where the farmers walk and then over time where the horses go, and then along those routes are the best place to build barns and access to fields and so on, then a person builds a house next to it cause they do not want to walk or live away from the main route others take.... and so we end up with european winding and meandering roads.

  • @arushiiru
    @arushiiru 2 года назад +2

    from the first episode Redington's road layout looked like an ancient civilization drawing of a person now it started looking like a bell.

  • @noobbuildscities9730
    @noobbuildscities9730 3 года назад +2

    I really like how you mixed the crops and orchards to create beautiful separation while using the assets 👍

  • @EdwardClayMeow
    @EdwardClayMeow 3 года назад +2

    Because of you following the terrain it is like the city is very interesting looking. It is like the city is being put together haphazardly, but there is a method to the madness. Also, I like the music you use for the build.

  • @kendaiplays9172
    @kendaiplays9172 3 года назад +4

    I really like the way you consider the road grading when placing roads. I have a tendency to smooth everything over with terraforming, but maybe my next city will respect the natural topography.

  • @SusanAverello
    @SusanAverello 3 года назад +3

    I love your organic little town, such a difference from your other cities

  • @tigonologdring9189
    @tigonologdring9189 3 года назад +2

    Great build you've got going on here Lee, really looking forward to seeing where things go once the population really starts to climb.

  • @MattR336
    @MattR336 3 года назад +3

    Crank that factory to 150% production, burn through some of those crops. :)

  • @carltonbirds
    @carltonbirds 3 года назад +6

    I don’t care how weird your City is, I’m enjoying your videos and that’s all that matters, a thumbs up from me.

  • @BlargleRagequit
    @BlargleRagequit 3 года назад +4

    Cotton doesn't grow well near the Appalachians. It requires the far more fertile lands in the even deeper south where it's flat.

  • @bozzutoman
    @bozzutoman 3 года назад +9

    Storing food _right_ next door to coal plants... eeew.
    *_Reddington, home of the double smoke stack heart-stopper burger._*

  • @PupOrionSirius26
    @PupOrionSirius26 3 года назад +2

    As for cotton. It is a warm climate crop. Arizona, a desert 🏜️ state produces the 3 C's in abundance. Copper, Cotton, and Cattle.

  • @RAI-1911
    @RAI-1911 3 года назад +12

    I know it's 5* already but, are you gonna keep expanding the farm? If yes would you mix in some residential in there too? Right next the barns maybe, it would make it looks farm houses district :-)
    Thanks for the entertainment, Lee 🙏

  • @R2_the_lime
    @R2_the_lime 3 года назад +2

    Great episode Lee, can’t wait to see the next one

  • @kevinkorinaughton3498
    @kevinkorinaughton3498 3 года назад +2

    Loved this episode. Thank you for your content. ;)

  • @stalfithrildi5366
    @stalfithrildi5366 3 года назад +2

    So this region here, around the slopes of the HILL, whose gradients we respect, is gonna get called "Cypress....Farm"

  • @cinibar_bs
    @cinibar_bs 3 года назад +2

    You could have named your farm Cypress Hill or Cypress Hill Farms. That is, if you're partial to subtle odes to rap groups. Great video btw!

    • @LeeHawkinsPhoto
      @LeeHawkinsPhoto  3 года назад +1

      That’s insane in the membrane!
      Glad you enjoyed it!

  • @CoronelOcioso
    @CoronelOcioso 3 года назад +6

    Shedanooah river...

  • @ThePseudologist
    @ThePseudologist 3 года назад +2

    Love your work.

  • @Nick9Three
    @Nick9Three Год назад

    West of the Mississippi too, Iowa has the best farm land in the country 🌽

  • @miguelhiguita7095
    @miguelhiguita7095 3 года назад +3

    Just found your vhannel amazing layout 👍👍

  • @ayindestevens6152
    @ayindestevens6152 3 года назад +2

    Fun Episode!

  • @PupOrionSirius26
    @PupOrionSirius26 3 года назад +3

    It's worth noting that you want the crop production on the firtile land. But not the animal products producers. They pollute.

  • @jasonfuentz7681
    @jasonfuentz7681 3 года назад +2

    It looks like the evil boss from Squidbillies.

  • @WillCSOfficial
    @WillCSOfficial 3 года назад +5

    We need to wait for 9 more hours? :(

  • @TMaekler
    @TMaekler 3 года назад +3

    Love your videos. Was wondering if you could do a tutorial on taxes. Other than CIMs complaining when you go beyond 12% it never felt like that it makes a lot of difference how much taxes I collect (except having more money of course). But the impact on the CIMs seemed negligible, so why not using max tax income...

    • @LeeHawkinsPhoto
      @LeeHawkinsPhoto  3 года назад

      I’ve been combing the interwebs looking for juicy details on the tax system and just cannot find anything definitive enough to make more than an occasional general statement...but if I ever do get enough information, I would LOVE to make a video about just taxes. I’m unfortunately not there yet :-/

    • @TMaekler
      @TMaekler 3 года назад

      @@LeeHawkinsPhoto Appreciate it. Great game but so few information available on how the mechanics work in the background...
      Same goes for all the decisions you technically can make for your city or for districts. Some are good explained; but for example I rarely ever used one of the "business enthusiast" or something similar because there seemed to be no effect - other than having a slightly different tax rate in that area. And no one ever complained or suddenly way more people came into your city because of it... .

  • @hannelarsen4918
    @hannelarsen4918 3 года назад +3

    Doesn't the pollution from the industry affect the farming industry?

  • @SusanAverello
    @SusanAverello 3 года назад +2

    I don't how you do it. My farms always seem to be teetering between not enough resource and too many resources. Even when balanced for a while, suddenly I'll get a farmful of not enough and too many, sometimes at the same time in different processing buildings. I'd love to see you (or any RUclipsr for that matter) see how you deal with those annoying , sometimes mind boggling little issues.

    • @PuffyRainbowCloud
      @PuffyRainbowCloud 2 года назад

      I have some really excellent guides on the balances that I can link you if you're interested?

  • @Maximilian1717
    @Maximilian1717 3 года назад +3

    Great video!
    what's the name of the piece of music that starts playing at around 2:30?

    • @olddangfool
      @olddangfool 3 года назад +1

      Habanera from Bizet's opera Carmen

    • @Maximilian1717
      @Maximilian1717 3 года назад +1

      @@olddangfool thank you

  • @MarthinusBosman
    @MarthinusBosman 3 года назад +1

    Omg wait is this the more money less traffic city?

  • @alienamzal477
    @alienamzal477 3 года назад +6

    12hrs wait time ? 😱😨😣

  • @robbasgaming7044
    @robbasgaming7044 3 года назад +2

    What mod are you using to display terrain heights?

    • @LeeHawkinsPhoto
      @LeeHawkinsPhoto  3 года назад +1

      Toggle It!
      steamcommunity.com/sharedfiles/filedetails/?id=1764637396

  • @adambrandel6237
    @adambrandel6237 3 года назад +2

    why is this episode so quiet? i have my volume all the way up and it's still way too quiet

  • @_Meriwether
    @_Meriwether 3 года назад +5

    So the town looks like a Quarterback, eh? So ummm, that gives me a district name idea.
    The farming area should be called Mayfield. And within should be the Industries Bakery. The *bakery* in *Mayfield.*
    **Coughing intensifies** Notice me Senpai!

  • @jackdanulsprime2077
    @jackdanulsprime2077 3 года назад +3

    App-Ah-Lat-cha Gotta say it right. Also, if your building based on the Appalachian reagion, Roads here aren't graded to be almost flat. He have roads in places with 9% grade or more in places.

  • @emoeblk293
    @emoeblk293 2 года назад +1

    Looks more like a hand