Razer's new keyboard is basically cheating.

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  • Опубликовано: 5 сен 2024
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Комментарии • 7 тыс.

  • @realsmoggy
    @realsmoggy Месяц назад +21782

    It’s genuinely crazy how much effect wooting has had on the keyboard market.

    • @BizzareSaint
      @BizzareSaint Месяц назад +337

      is it same as rappy snappy

    • @febsho9613
      @febsho9613 Месяц назад +203

      best keyboard on the market ngl

    • @BravenTyler
      @BravenTyler Месяц назад +415

      Analog switches were an idea before Wooting, they just evolved it and mainstreamed it. Razer started the innovation, that's fact and history so thank Razer, regardless of wootings dialed in

    • @Gamerslevel
      @Gamerslevel Месяц назад +140

      @@BizzareSaint its a little different like rappy snappy, he explains it in the video

    • @squaremarco
      @squaremarco Месяц назад +48

      They literally did nothing special 😂😂😂😂😂😂😂😂😂

  • @MrMaxim
    @MrMaxim Месяц назад +14959

    The idea of null binds started in 1.6 so its funny how this is like 20 years old but built into keyboards now

    • @cozmic2486
      @cozmic2486 Месяц назад +336

      oh why hello, cs banana man

    • @GonkaSs_C
      @GonkaSs_C Месяц назад +14

      fr

    • @vbgfrnc
      @vbgfrnc Месяц назад +169

      Am I supposed to read your comment right after skins monkey?

    • @HalfyChannel1337
      @HalfyChannel1337 Месяц назад +49

      shotout to hns community

    • @clappv
      @clappv Месяц назад +65

      null binds stayed relevant in csgo hns & kz communities too

  • @dummmonke4269
    @dummmonke4269 Месяц назад +13749

    Imagine getting back from a nine-to-five and deciding to play some OW, and see someone shaking like they're having a grand mal seizure clap everyone around you.

    • @cipollino4754
      @cipollino4754 Месяц назад +163

      OW is a VS multiplayer game. What can you do? You could play Animal Crossing.

    • @ReefMonkey
      @ReefMonkey Месяц назад +1584

      @@cipollino4754what an absolutely garbage take

    • @smartphonh
      @smartphonh Месяц назад +524

      ​@@ReefMonkeyI've heard children with better takes

    • @TMShadowZ
      @TMShadowZ Месяц назад +118

      Me who comes back from a six-to-six : 💀

    • @gentlemanjones8469
      @gentlemanjones8469 Месяц назад +393

      @@cipollino4754 Oh noooo, not everyone who plays this particular video game is as try-hard as you are. How dare they play casually!

  • @EnergyFocus834
    @EnergyFocus834 Месяц назад +1176

    Not sure about other games but this a very common bind in Team Fortress 2; so common in fact that the most popular performance config sets it up for you by default

    • @gamesforjake1
      @gamesforjake1 Месяц назад +62

      Yeah! TF2 was how I first learned about null movement binds too. It really should be more commonplace, though I could see how it might break some games if they weren't designed for it

    • @Henrix1998
      @Henrix1998 Месяц назад +13

      Playing without it is just pain

    • @fapc666
      @fapc666 Месяц назад +39

      being a tf2 veteran and havent played fps in a long time... i thought this was normal setting too for everybody else

    • @thatcampingmann9543
      @thatcampingmann9543 Месяц назад +6

      Yeah I’ve played with null movement in tf2 since I got the game

    • @zamn9242
      @zamn9242 Месяц назад +3

      its also common in CS2 HNS. I had null cfg in cs go

  • @kafi_99
    @kafi_99 Месяц назад +6454

    lmao that strafing in OW looked so insane

    • @michael21-ou2yt
      @michael21-ou2yt Месяц назад +128

      that kind of strafe just makes it easier to underaim on hitscan, real

    • @user-iq2rc8oi7b
      @user-iq2rc8oi7b Месяц назад +47

      That new hero has a movement boost when flying

    • @maumaz
      @maumaz Месяц назад +267

      this movement with one of those skinny characters with already broken hitboxes (kiriko, ana, baby dva) sounds like hell to fight

    • @opfreak
      @opfreak Месяц назад +8

      @@maumaznot really you can use that movement against them

    • @liamsz
      @liamsz Месяц назад +87

      @@user-iq2rc8oi7b new hero? you mean echo? she's 4 years old
      edit: nvm its Juno im fucking stupid

  • @user-oz9tn2td3q
    @user-oz9tn2td3q Месяц назад +4323

    People from the fighting game community: "ah shit, here we go again"

    • @TheTruestPiano
      @TheTruestPiano Месяц назад +150

      This shit would go so hard in a hitbox lol

    • @glltyt
      @glltyt Месяц назад +29

      ​@@TheTruestPiano yeah it's why I play FGs with my smash box 😂

    • @NightFoxZero
      @NightFoxZero Месяц назад +226

      That's the whole reason SOCD cleaners had to be implemented in leverless sticks and made it so holding left + right goes to neutral was the legal standard

    • @IronicSonics
      @IronicSonics Месяц назад +34

      @@TheTruestPiano its kinda last input - Banned in tournaments

    • @nanopi
      @nanopi Месяц назад +6

      It would be harder to argue against the keyboard that has a physical lever to control your strafing inputs compared to one that does it in semiconductor logic.

  • @Jvxino
    @Jvxino Месяц назад +2575

    Wow, a day ago Wooting asked the community if they should add Snap Tap and they already added it lol

    • @Greesher
      @Greesher Месяц назад +124

      Wooting’s amazing

    • @Mistxme
      @Mistxme Месяц назад +8

      yeah honestly insane lol

    • @federossi5070
      @federossi5070 Месяц назад +1

      Where?

    • @prophet109
      @prophet109 Месяц назад

      ​@@federossi5070 On Wooting YT channel they have videos for setting it up.

    • @ftqo
      @ftqo Месяц назад +83

      And they put this video in the background of the announcement video. Crazy shit lol

  • @jamesrivera4015
    @jamesrivera4015 Месяц назад +806

    Im surprised this isn't a standard setting on gaming keyboards. It seems so simple and similar to how other gaming products focus on tuning for gaming instead of office work like the computer's original design.

    • @Rachano
      @Rachano Месяц назад +68

      Probably not standard because pressing multiple keys at once is often important and (apparently) impossible with this config. Definitely a surprise that no one implemented it to this level though

    • @koigoi
      @koigoi Месяц назад +36

      @@Rachano There's a toggle in the Razer settings. So you don't have to have it enabled all the time. You can also change which keys have snap turned on.

    • @mrkiky
      @mrkiky Месяц назад +19

      I'm surprised the games themselves aren't programmed to do this automatically. This is so dumb tbh.

    • @souljaboy.6668
      @souljaboy.6668 Месяц назад +4

      @@mrkiky your actually slow

    • @mrkiky
      @mrkiky Месяц назад +27

      @@souljaboy.6668 My actually slow what?

  • @arvin6606
    @arvin6606 Месяц назад +5538

    "Press Q + E to activate"
    This kb user: shit

    • @dragoni_penguin
      @dragoni_penguin Месяц назад +395

      kb user trying to copy and paste:

    • @thinghappened
      @thinghappened Месяц назад +527

      5:45 it activates for specific keys and has a hotkey toggle

    • @TheWhills
      @TheWhills Месяц назад +45

      In reality, KB user can do better than having to press two keys at once. Keybind to any key you want

    • @AL2009man
      @AL2009man Месяц назад +71

      @@dragoni_penguin "ALRIGHT YOU WANNA LEARN HOW TO DO A FRICKING COPY PASTE? HIGHLIGHT TEXT, CONTROL KEY, C KEY, CONTROL KEY, V KEY! KEEP UP THE RHYTHM!"

    • @julian_hesse
      @julian_hesse Месяц назад +52

      It's only for WASD movement, nothing else ;)

  • @electrified0
    @electrified0 Месяц назад +3407

    "At a hardware level" is becoming extremely ambiguous as hardware components become microcomputers themselves. Keyboards like WOOTING and Razer Hunstman have full-blown CPUs, RAM, and storage inside. Unambiguously allowing any "hardware level input" by defining the cutoff point at the driver also means that explicitly banned complex macros and scripts must be allowed if they run on the Keyboard's CPU instead of the gaming PC's. Esports should really get ahead of this by creating clear guidelines around what is and isn't "raw input" or we're just going to see more and more monitors giving extra-sensory information and mice/keyboards correcting aim and movement in completely "legal" ways.

    • @electrified0
      @electrified0 Месяц назад +385

      Of course on the casual side we're cooked, no way to detect and stop these things, but in sanctioned tournaments they have a lot more control over what players can use

    • @mal2ksc
      @mal2ksc Месяц назад +194

      This is all subject to Rule 0: Don't make unenforceable rules. They just make you look ineffective and incompetent.

    • @mykeh3155
      @mykeh3155 Месяц назад +110

      @@electrified0 There are plenty of ways to counter it, all of which will likely reduce the skill gap but will make these new features effectively pointless. Proper momentum stops the strafe spam, move speed tied to accuracy prevents instant 100% accuracy on keypress, input detection can be used to detect how quickly keys are being pressed in order to delay or ignore spam. It will either be accepted (unlikely, it's horrible for new players to go against and will kill games), nerfed heavily, or patched out.

    • @crytek325
      @crytek325 Месяц назад +47

      If it connects via USB it has a microcontroller in it and in some cases they have more performance and features and in some cases less. Therefore making a rule in regards to raw input is kind of bullshiting around the problem.

    • @hellowill
      @hellowill Месяц назад +65

      Anti cheat installed in your keyboard next 💀

  • @hewad378
    @hewad378 Месяц назад +1732

    "This seems like a nice keyboard! I might actually buy it."
    *checks price*
    "Ill keep my kd at 0.5 tyvm"

    • @noaag
      @noaag Месяц назад +25

      I spent $60 to order a "MaxxStick" this week. Can't wait for this thing to arrive. Not as cool as analog switches, but intuitive and MUCH cheaper!
      It's just a USB joystick that sits below your spacebar at an angle.

    • @juliansanderson839
      @juliansanderson839 Месяц назад +20

      ​@@noaag most people who competitively game use keyboards to avoid controllers/joysticks. buttons have consistent feedback (no partial left/right) and joysticks have flick back (flick the stick left, the elastics gonna snap back to the right when you release)

    • @silasary
      @silasary Месяц назад +18

      ​@@juliansanderson839it very much depends on the game. You're absolutely right when it comes to FPS games, but when it comes to top-down or 3rd person action, there's times where being able to move at 60° is absolutely necessary.

    • @noaag
      @noaag Месяц назад +6

      @@silasary i agree and here are more reasons it can be good within FPS games.
      Since normal keyboards are digital input: you're at max move speed/accel or you're at a dead stop.
      I put 700 hours or so in the FPS BattleBit in the last couple years, and it's seriously irritating how you can't walk slower, when you want to peek corners carefully. [Crouching and prone exist but changing stance is slow and ruins aim] (And like you said being able to move in 360⁰ with full aim control is HUGE!!)
      Joystick or analog keys permits this. You know what analog keys CAN'T do? Put 4 directions of movement on one thumb and free up the 3 longest fingers on your left hand.
      Grenade, Ping, sprint, equipment switching, whatever you want, you can get comfortable pushing without moving your fingers from home row / wasd. The potential is so high
      For the record im buying it to play an mmo but im def trying it with shooters too.

    • @PowerWinsTop
      @PowerWinsTop Месяц назад +14

      this isn't even that expensive lol

  • @szindzeks5217
    @szindzeks5217 17 дней назад +103

    CS2 has just banned this feature, beware. Citation from the update log "If you have a keyboard that includes an input-automation feature (e.g., "Snap Tap Mode"), be sure to disable the feature before you join a match in order to avoid any interruption to your matches."

    • @Sebidkk
      @Sebidkk 16 дней назад +7

      Even Rapid Trigger can be a problem from now on

    • @ninjacats200
      @ninjacats200 15 дней назад

      I’m curious if they will be sticking to banning people for it. Especially since they don’t even ban people who are blatantly cheating. And by cheating I mean getting over 70 kills in a game and killing the whole enemy team in no time at all every round. 😂 we don’t run into them much but out of the 5 we’ve found since CS2 came out all five are still not Vac banned. We save the profiles on a Google doc and every time we talk about cheating in CS we end up looking at them to check. So far none of them have been banned.

  • @timo7641
    @timo7641 Месяц назад +2367

    me with a laptop keyboard. "huh, neat stuff"

    • @kylebaylis13
      @kylebaylis13 Месяц назад +93

      you can plug in a keyboard :)

    • @rackscalling
      @rackscalling Месяц назад +10

      facts i use a wooting 60he with my strix g18

    • @hurricane478
      @hurricane478 Месяц назад +12

      me with kailh box jades. "huh, neat stuff"
      (imagine an even clicker cherry mx blue)

    • @budgetking2591
      @budgetking2591 Месяц назад +85

      fun fact, laptop keyboards already have very small travel, so they pretty much already doing what this keyboard does.

    • @zmeyka3310
      @zmeyka3310 Месяц назад

      i ordered a wooting 60he for my msi gf76 a week ago, its coming tomorrow

  • @rhymingbecktionary
    @rhymingbecktionary Месяц назад +813

    This seems very similar to the SOCD issue that came up in the fighting game community when leverless controllers started becoming more widespread. That got so bad that lots of official tournaments now require you leverless controllers be set up to "clean" SOCD such that pressing two different directions results in no direction being pressed at all (or only one is considered pressed) and I wouldn't be surprised if a similar mandate were used for actual FPS tournaments.

    • @alexthezephyr
      @alexthezephyr Месяц назад +64

      Thought the same thing, SOCD cleaning and Hitbox problems arrived to the FPS community lmao. I wonder if they'll ever get something similar to the Hitbox Cross-Up controversy

    • @Somebody374-bv8cd
      @Somebody374-bv8cd Месяц назад +8

      Yea this reminded me of hitbox, heh.

    • @dry-cleaning6255
      @dry-cleaning6255 Месяц назад +10

      Nah I disagree, I don't see any other logical course of action than to implement this movement behaviour in games by default. CS (for instance) is already way too competitive outside of tournaments.

    • @ArchinaGM
      @ArchinaGM Месяц назад +17

      The very moment they mentioned what Razer's new tech was I just thought "Oh that's just a form of SOCD cleaning with bias to the last key pressed. Why is this new?" I can imagine this being really good for FPS games yet for basically any other game it feels like it might cause some jank. Especially if it's coded to bias any key instead of just WS and AD.

    • @GeflGabe
      @GeflGabe Месяц назад +5

      That was exactly what I thought of as a Snackbox user lol.

  • @commander_sanders
    @commander_sanders Месяц назад +1441

    bro just has the same black shirts hung up like a cartoon character lmao

    • @UFR00lz
      @UFR00lz Месяц назад +87

      5:55 for anyone wondering

    • @0cossin77
      @0cossin77 Месяц назад +31

      It's for those sweaty FPS nights. 🤣

    • @Edigor100
      @Edigor100 Месяц назад +7

      @@UFR00lz bro you can see them at the start of the video too

    • @Runswithwood
      @Runswithwood Месяц назад +8

      irl Johnny Bravo

    • @ThunderEkronix
      @ThunderEkronix Месяц назад +2

      master of simplicity

  • @joaoandrade3605
    @joaoandrade3605 Месяц назад +171

    Wooting response was to release SOCD for every single keyboard even the Wooting ONE which was released 7 years ago

    • @Habib_Osman
      @Habib_Osman 14 дней назад +2

      So amazing to add a cheating function. Luckily Valve banned it.

  • @Cam_Wight
    @Cam_Wight Месяц назад +1115

    Wooting responded with an update to all their keyboards lmao

    • @haskell3702
      @haskell3702 Месяц назад +14

      Why is everyone talking about the RAZER HUNTSMAN V3 PRO MINI when it came out in 2023?

    • @dansku.
      @dansku. Месяц назад +72

      @@haskell3702 i think its cause of the new feature the snap tap

    • @OpRaven-62
      @OpRaven-62 Месяц назад

      @@dansku. frfr, i think you can watch a video titled "Razer's new keyboard is basically cheating." or something like that from Optimus Prime, or whatever the channel name is, that might help shed some light on why it's being discussed.

    • @RuLeZ1988
      @RuLeZ1988 Месяц назад +6

      @@dansku. And why is it considered cheating as the video title and the video intro suggest? It just improves the performance on the interface between human reaction and the action you want to pull of in the game. Let me guess, its just clickbait for more views to call it "cheating", right? Because the script he is referring to, which replicates the counter-strafe possibilities on the keyboard is something that "wasn't" allowed in CS, so he is talking about the past. And if I research through the internet, It seems to me that such script was not even banned at all in the past. Am I wrong?

    • @ZawaOnYoutube
      @ZawaOnYoutube Месяц назад +23

      @@RuLeZ1988 Bro the first seconds of the video, he says "normal keyboards cannot do this". That's why it's considered cheating lmao

  • @AndreiTache
    @AndreiTache Месяц назад +2037

    I think its wild that a free script doing this that anyone can use is considered cheating but a $100+ keyboard only some player have is seen as fine

    • @tjmukwevho
      @tjmukwevho Месяц назад +317

      pay to win 🤷🏾‍♂

    • @xPandamon
      @xPandamon Месяц назад +185

      There are many games where using the Wootings analogue controls are banned. In many games it doesn't do much, anyways. This is definitely cheating, after all it is just software that gives you an advantage you should not have.

    • @SnatchTease
      @SnatchTease Месяц назад +52

      @@tjmukwevho behold, the real world

    • @FullAltOsu
      @FullAltOsu Месяц назад +59

      straight up p2w LMFAO

    • @BlackIntels
      @BlackIntels Месяц назад +58

      it's because the keyboard maker paid $1bil to shut up the gaming leagues, and let people buy their keyboard 🤣🤣

  • @GFClocked
    @GFClocked Месяц назад +3449

    This was banned in fighting games. There are rules that simultaneous opposite cardinal directions *must* produce no action within the controllers firmware settings. I'm sure same will be done for other games.

    • @loosalat1244
      @loosalat1244 Месяц назад +127

      Modern fighting games also manually filter SOCD too

    • @idrinktapwater6174
      @idrinktapwater6174 Месяц назад +310

      Nah. Fighting games are exclusively run by nerds, the input plays a huge part of gameplay and they tend to play consoles.
      FPS is just P2W and I'm cool with that. Don't bring a V6 to a V8 drag race.

    • @jxtapose
      @jxtapose Месяц назад +970

      @@idrinktapwater6174 ratio

    • @dusteyezz784
      @dusteyezz784 Месяц назад +247

      @@idrinktapwater6174 In CS this keyboard will carry you from a silver 5, to a silver 5. It really is not that big of a deal. Sure it is cool and nice, but nothing out of this world.

    • @fujster
      @fujster Месяц назад +13

      Not really moderateble

  • @DisastrousCake
    @DisastrousCake Месяц назад +68

    It’s very interesting seeing fps games go through some similar changes to fighting games and the issues we’ve had with leverless controllers

    • @Uncle_Dave_Dave
      @Uncle_Dave_Dave Месяц назад +2

      Tbh was dealing with this 14+ years ago on console. FPS players were modding controllers for multiple imputs, like for example firing so quickly you skip frames

  • @Chief_Foe
    @Chief_Foe Месяц назад +535

    in fighting games this is called socd (simultaneous opposite cardinal directions) and if pressing right and left doesn't equal neutral like when your not using snap tap, your controller is considered banned.

    • @afriendofafriend5766
      @afriendofafriend5766 Месяц назад +7

      Is blizzard going to ban your keyboard though?

    • @CommandoBlack123
      @CommandoBlack123 Месяц назад +108

      @@afriendofafriend5766They absolutely should. If you enable cheat software you should b banned regardless of what hardware level its being run at.

    • @Razumen
      @Razumen Месяц назад +25

      @@CommandoBlack123 It's not cheating tho

    • @typerakalamies6237
      @typerakalamies6237 Месяц назад +45

      Yeah ig but i think if something is banned at a software level it should be banned at a hardware level if that makes sense ​@@Razumen

    • @Razumen
      @Razumen Месяц назад +3

      @@typerakalamies6237 Who's gonna ban it? 😂

  • @mikey6467
    @mikey6467 Месяц назад +224

    Have fun having the hitbox debate lmaooo

    • @elsensei666
      @elsensei666 Месяц назад +3

      LMFAO LITERALLY MY EXACT THOUGHT

    • @eg8568
      @eg8568 Месяц назад

      What is that?

    • @KOPFJE
      @KOPFJE Месяц назад +4

      @@eg8568 fighting game controllers which have SOCD

    • @eg8568
      @eg8568 Месяц назад

      @@KOPFJE thanks

    • @taistealai5523
      @taistealai5523 Месяц назад

      ​@@eg8568full button controllers primarily used by the fighting game community

  • @fnhtakumi
    @fnhtakumi Месяц назад +106

    Basically, same thing happenned with this Simultaneous Opposite Cardinal Directions activation in the Fighting Game Community when the controller "Hitbox" came out

    • @roar104
      @roar104 Месяц назад +3

      could always do that on any controller with a stick and dpad, and still can while hitbox is forced to SOCD clean, despite most games doing it themselves anyways. Bit shit tbh

    • @yuribacon
      @yuribacon Месяц назад +4

      This feature seems more like a Last Input SOCD cleaner than an SOCD input (after all, being able to press left and right strafe at the same time is already normal for FPS games, and already causes a result equal to not doing anything at all, unlike some fighting games which could cause you to walk forward and block at the same time).

    • @potato_the_pig5757
      @potato_the_pig5757 Месяц назад +4

      @@roar104 lmao no it wasnt. not without modifications, anyway. socd cleaning was and is completely necessary.

    • @TenjinZekken
      @TenjinZekken 20 дней назад

      @@potato_the_pig5757no he's right. Broski, who is high level pro in SF6, made a video regarding why the PS5 controller might be the best controller for SF, with one of those reasons being that PS allows you to remap either left stick or dpad to right stick, taking advantage of lack of SOCD cleaning and exceptions made for pad players in controller rulesets.
      You'll also notice most rulesets don't disallow pad despite lack of SOCD cleaning and inputs mapped to multiple buttons just because it's the default.

    • @potato_the_pig5757
      @potato_the_pig5757 20 дней назад

      @@TenjinZekken I’m aware, my comment was to the first reply of the chain or the original comment. I think you might have missed it.

  • @Good_Username
    @Good_Username 17 дней назад +10

    CS2 just updated, it now kicks you out of the game if this is detected. Kicks, no ban.

  • @0siiris
    @0siiris Месяц назад +345

    It definitely is detectable. If a player NEVER overlaps inputs and there also is frequently zero delay between switching inputs they are 100% using this.

    • @oryx070
      @oryx070 Месяц назад +29

      Sure maybe you could spot if someone is using it, but no anti-cheat will detect this is what hes referring to.

    • @wilihey1425
      @wilihey1425 Месяц назад +5

      i wouldnt worry about it with how bad the anticheat is

    • @JTH-xl1kd
      @JTH-xl1kd Месяц назад +36

      ​@@oryx070 Adding it would not be a hurdle by any means - cheating is an arms race, and this is a pointy stick not a nuke.

    • @johnsmith-fk7fw
      @johnsmith-fk7fw Месяц назад +14

      @@JTH-xl1kd in the 'arms race' we're still trying to solve how to remove people with 5000:1 K/D and 480% HS accuracy from leaderboards, so there are probably bigger problems to tackle

    • @ume-f5j
      @ume-f5j Месяц назад

      @@johnsmith-fk7fw when cs2 released, there were 100's of people with 95% winrate on premier pretty much rage hacking. took them months to ban even the most obvious (100% winrate) cheaters. 7 billion dollar company btw

  • @ImSaintRyan
    @ImSaintRyan Месяц назад +411

    It would be nice to see an update come to Wooting’s Rappy Snappy to toggle the priority between last pressed or furthest pressed input

    • @jordhan1
      @jordhan1 Месяц назад +78

      you can bet that they are going to do that now that razer has demonstrated it gives you more of a competitive advantage

    • @overthinking3573
      @overthinking3573 Месяц назад

      @@jordhan1 beta is live for it already, per their discord

    • @ricochet4674
      @ricochet4674 Месяц назад +14

      @@jordhan1 Its a software thing too so they dont even need to release more keyboards

    • @fragehardt
      @fragehardt Месяц назад +33

      Wooting has publicly stated that they feel that is the difference between cheating and not cheating, and so they said that Razer's version of this won't be something they do.
      Edit: Dude beneath me claiming I'm wrong misunderstands what I'm saying here. I'm not saying Wooting doesn't have their own version of this, just that theirs works differently (you know, as optimum literally states in the dang video) and that they stated on their Twitter that they view the Razer version as cheating and that theirs is subtly different In a way that is not cheating because the input is not put in for you, you still have to push it down further than the other key to turn the one key off. They said they are inherently against what razer is doing here.
      Edit 2: aaaaaand Wooting went back on what they said, as of today. They saw the public outcry for them to implement a true null bind feature, and made a poll asking if that was what people wanted. They overwhelmingly got the response of "yes, we want it", and so they awkwardly went back on what they said, even though they publicly condemned Razer's feature as hardware-assisted cheating, and talked at great length about how they care deeply about the integrity of competitive gaming. In any event, they have the opportunity to do something very funny here by calling it snappy tappy.

    • @oscaraguilera1847
      @oscaraguilera1847 Месяц назад

      @@fragehardt where did they say this?

  • @sba6082
    @sba6082 Месяц назад +814

    3:07 that accuracy is cray cray

    • @KamiTurtle
      @KamiTurtle Месяц назад +35

      Bro said cray cray

    • @WyattOShea
      @WyattOShea Месяц назад +13

      @@KamiTurtle oh no anyway

    • @festivizednugget1288
      @festivizednugget1288 Месяц назад +17

      @@KamiTurtle bro said "Bro said cray cray"

    • @xd_joe
      @xd_joe Месяц назад +3

      @@WyattOShea "oh no anyway" 🤓

    • @DaviCarneiro-f5x
      @DaviCarneiro-f5x Месяц назад +4

      ​@@xd_joe "🤓" 🤓

  • @SkribbleNL
    @SkribbleNL Месяц назад +12

    Never thought about putting last input type priority style SOCD cleaning in a keyboard but it makes so much sense for this. With fighting games there are some gams at have specific SOCD rulesets and in fighting games you can design how the game responds to it (for newer releases) but not sure if that would work with fps

  • @DigitalJedi
    @DigitalJedi Месяц назад +205

    Trackmania would be an interesting game to try this out in. Wiggles and instant steering changes are a big part of certain tracks and tricks, as is rapid steering tapping for keyboard players looking to have smooth steering.

    • @iamc24
      @iamc24 Месяц назад +23

      this immediately brought to mind a potential repeat of the midori incident

    • @DigitalJedi
      @DigitalJedi Месяц назад +6

      @iamc24 Midori is the most high profile lately, but that was about keeping a set steering percentage. I can't think of if there was a high-profile wiggle controversy lately or not, but this would definitely be another instant "peripheral calibration software" incident for sure.

    • @mayathomas8934
      @mayathomas8934 Месяц назад +3

      rapid trigger and I believe also this feature are being used already in Trackmania to press and release brake faster during ice slides, it's done by most of the top players

    • @jordananderson2728
      @jordananderson2728 Месяц назад +8

      With this keyboard, you can make Riolu's inputs look real lmao

    • @renn_exclaimation_mark
      @renn_exclaimation_mark Месяц назад +1

      @@jordananderson2728 ah yes, the slow mo god

  • @owencmyk
    @owencmyk Месяц назад +395

    This is called SOCD (simultaneous opposite cardinal direction) cleaning and it's a problem that fighting games have been dealing with for a long time especially since some characters require you to hold one direction and then flick in another to perform certain moves. Generally it's been decided that both methods are tournament legal in most cases, but generally the ability to override the directions like this is on it's way out in favor of having the inputs cancel out (as they do already in CS by default).
    Also, this is detectable pretty easily from replays by simply checking the amount of times they perfectly switch directions in one frame

    • @lockevalentine997
      @lockevalentine997 Месяц назад +30

      Yeah, in fighting games this was also solved by games being more ready for this kind of thing. Like street fighter making it so micro walks need a certain amount of frames before they start building back drive meter. Or the game handling and left + right to neutral instead of letting the controller send both like in SFV.
      The answer in my opinion for FPS games is to institute changes to the game itself that attempt to balance this. Either by putting in movement acceleration enough that everyone is essentially capped at unassisted human levels.

    • @AmiciCherno
      @AmiciCherno Месяц назад +5

      @@lockevalentine997 In the end you're only solving it by changing the skill ceiling of the game. It has no effect on whether you are given the advantage that programs or hardware give you, it only brings those with the advantage's ability lower and closer to the maximum skill level those without the advantage are likely to be able to reach. It's not really a "resolution" or a "fix" to the problem and more like a splint to those who don't have the advantage available to them. Those with the advantage will still 100% have an easier time playing the game compared to those without it. It's like trying to cap framerates to favor players with worse PCs by capping it at 60fps or so. Those with better PCs will still have an easier time playing at 60FPS because their framerates are more stable. That's just a comparison ofc, not the same issue at hand, because the advantage hall-effect switches give you is still even better than in the comparison I just made, but it should convey the point.

    • @imortalXsoul
      @imortalXsoul Месяц назад +12

      Some games have banned the last priority SOCD. Only true neutral SOCD (L + R = N // U + D = N) is allowed in certain games now.

    • @lockevalentine997
      @lockevalentine997 Месяц назад +1

      @@AmiciCherno Yes but it is at least a basically 'free' step they could take towards countering the advantage these have and then we can see how it ends up fairing. My point was rather that this was a game-side change that could be made and have almost no negative impacts on players not using this while still dampening the advantage gained from using it. TBH i have no clue whether it would be enough of a fix but it would at least be a strong and easy first step to make.

    • @AmiciCherno
      @AmiciCherno Месяц назад

      @@lockevalentine997 Probably, and while it would be annoying, it might be necessary in the short term as you said. In the future, I imagine that these switches will eventually become the new normal and what we are using right now will be considered “dated” or “really old” like box-spring switches are to us now today.

  • @arroz-gg1326
    @arroz-gg1326 Месяц назад +131

    0:22 my man living in his GTA V bunker

  • @EpiX0R
    @EpiX0R Месяц назад +8

    I think there is a big difference between these two technologies. If we try to define what would count as "cheating" I would say it is when software overrides or modifies human input to improve your performance. This is of course not a very detailed definition but will do for what I am going to explain.
    Wootings Rapid Trigger technology doesn't modify the human input, it simply reacts faster. The exact moment you start retracting the button the key press deactivates the key.
    In the case of the Razer Snap Tap technology we are talking about modifying the human input. You are still holding down the key, you do not even need to begin to retract it, and as soon as you press a new key software overrides the input to give you a performance boost.
    Now technically one could say that Wootings keyboard also is modified by software, as the keyboard uses magnetic switches the keyboard constantly reads the input and defines what the different keystrokes and forces applied will do. This could be used for cheating but I in my opinion I don't think Rapid Trigger counts as it only reacts faster to the already performed human input. (An example of cheating would be the recent osu! drama, where Wooting software was used to make one button only trigger during full release instead of press, making alternating key presses easy while simply mashing both keys simultaneously).

    • @jeremiahtablet
      @jeremiahtablet Месяц назад

      Alternative perspective: The human input could be considered to be the change in inputs: Pressing the new key often is the human input to change direction. Waiting for the additional input of retracting the prior key is a limitation of technology, and is a slower reaction. The Razer Snap Tap acts as reacting properly to human input by delivering the input of the different direction. In this way, neither are cheating. For it to change your direction without your input -- that would be the point of cheating.

    • @EpiX0R
      @EpiX0R Месяц назад

      I do not agree with your statement, by that logic any combination of inputs would be impossible. It would not let you combine multiple key presses to combo skills, hold-chrouch + move, etc. Then you would have to make it situational for certain keys only, in which case it wouldn't be far off from scripting since you are just automating certain tasks for frame perfect inputs.

  • @spoiler1828
    @spoiler1828 Месяц назад +1434

    banning is gonna make zero difference; now that wooting and razer have done this, plenty of other companies will eventually come out w their own version

    • @tommihommi1
      @tommihommi1 Месяц назад +101

      just allow it as a bind/script, putting it into the accessory firmware is silly

    • @TW-jc9ij
      @TW-jc9ij Месяц назад +57

      watch the video it is different from the wooting smh

    • @NJ-wb1cz
      @NJ-wb1cz Месяц назад +56

      It's trivial to ban anyone who has these clean strafing inputs

    • @irfannasim9092
      @irfannasim9092 Месяц назад +12

      @@tommihommi1 correct me if im wrong but isnt why this is is so good is the dyanmic actuation point? how would they integrate that into a script, and it wouldnt work on just any keyboard

    • @realms4219
      @realms4219 Месяц назад +7

      @@tommihommi1 It's hardware level, you can't just add this in software.

  • @mz1929
    @mz1929 Месяц назад +248

    this is what i thought it was going to be like when i made the switch to PC. i was confused when i realized it didnt work like this 7 years ago.

    • @----x-----
      @----x----- Месяц назад +26

      this is how it SHOULD work

    • @fernandoabascal6295
      @fernandoabascal6295 Месяц назад +1

      Same

    • @Sc5ch
      @Sc5ch Месяц назад +10

      ​@----x----- I don't want people wiggling around like worms and playing like literal bots to be the norm tho.

    • @Drew_HBK
      @Drew_HBK Месяц назад +2

      I said the same thing when I switched. Keyboards are finally getting caught up with logic 😂

    • @xjunkxyrdxdog89
      @xjunkxyrdxdog89 Месяц назад +4

      ​@Sc5ch then let devs know that you want "controlled" movement mechanics, because the hardware IS going this direction. These things evolve over time and improved accuracy in inevitable, no matter how it's achieved.
      Devs would have to build limits into the software, but they need customer input to know that's what you want.

  • @AlicesReflexion
    @AlicesReflexion Месяц назад +378

    In the osu community, a player named cloutiful did recreate a feature similar to this using Wooting's dynamic keystroke and it was actually ruled as cheating.

    • @sumkid9263
      @sumkid9263 Месяц назад +58

      rapid trigger was already pushing it in the osu community, this is absolutely cheating

    • @GaaraFPS
      @GaaraFPS Месяц назад +22

      @@sumkid9263the gaming community has fallen off so hard….

    • @Eyedunno
      @Eyedunno Месяц назад +3

      Damn, Karl Jobst just did the video about this last week. It'll be interesting to see how they continue to enforce the rule.

    • @istosho3830
      @istosho3830 Месяц назад +27

      Osu is so trash lmao imagine playing a kids game 💀💀💀💀

    • @knayvik
      @knayvik Месяц назад

      @@istosho3830 someone is 7 digit

  • @GamingRevenant
    @GamingRevenant Месяц назад +36

    I scratch my head trying to understand how it is any fun playing against extremely jiggly targets over and over anymore. I stopped playing competitive shooter games a long time ago due to cheating and other things, but now I really question if it's even worth a damn if all everyone does is hard-jiggle all the time and play an extreme game of whack-a-mole. Just doesn't look like fun anymore but instead an extreme source of annoyance.

    • @Vancou
      @Vancou 21 день назад +2

      Yeah I can imagine how enemy players trying to be better in order to win can be annoying in a COMPETETIVE shooter.
      wait what

    • @GamingRevenant
      @GamingRevenant 21 день назад +9

      @@VancouI think there should be a realistic form of movement in any competitive shooter. A hard left-and-right manoeuvre that instantly goes from 100% left to 100% right feels extremely artificial and too easy to exploit. I think the old method of having to control your actions by properly timing the keybuttons should be hard-limited into the engine and not dependent on hardware technology. It makes the game extremely unpredictable when one enemy uses the proper method and another walks around like a robocop.

    • @GeorgeTsiros
      @GeorgeTsiros 21 день назад

      At some point, they are enlarging their hitbox xD

    • @Yakri
      @Yakri 19 дней назад +1

      It's quite easy to fix from a developer point of view, it's just that certain specific games have allowed this mechanically. Mainly that games like CS have no inertia, whereas Valorant has more or less fully solved the issue.

    • @Habib_Osman
      @Habib_Osman 14 дней назад

      Lucky for you Counter strike banned it. And I expect other big comp games to follow quickly.

  • @lollo863
    @lollo863 Месяц назад +88

    I've never watched before but I want to compliment on your presentation, production, and presence. I was also really happy you pointed out the null-canceling movement scripts in TF2 and CS, showed you know your stuff.

    • @UncleJemima
      @UncleJemima Месяц назад

      that's why optimum is the 🐐

    • @nightwing8666
      @nightwing8666 Месяц назад +1

      this guy is the GOAT. cracked fps gamer, has a sick sports car, and his production is on another level. not to mention the lengths this guy goes to explain and test all the stuff he's talking about.

  • @skripe
    @skripe Месяц назад +295

    Honestly I'm surprised its taken this long for nulls to be added to keyboards since movement nerds like me have known about it for years upon years and have known just how overpowered it can be.

    • @AntiqueAntarctica
      @AntiqueAntarctica Месяц назад +2

      omg its skripe. When new video, babe? But, yeah I'm also surprised it took so long for something like this to come out on a keyboard because they've been basically mini computers for years now.

    • @P3RF3CTD3ATH
      @P3RF3CTD3ATH Месяц назад +8

      @@AntiqueAntarctica he just dropped a video 2 days ago.

    • @jakeblum907
      @jakeblum907 Месяц назад +1

      wsg

    • @kylebb96
      @kylebb96 Месяц назад

      Okay but are nulls allowed?

    • @x12_79
      @x12_79 Месяц назад +7

      exactly and I hate how there is pushback against it. If we really cared only about player only skill then we would still be using trackballs or even just the keyboard to aim and move.

  • @lancemeyer22
    @lancemeyer22 Месяц назад +32

    I can only imagine what this will look like with BO6’s 360 movement that’s coming.

    • @brokenlegs_tv
      @brokenlegs_tv Месяц назад +7

      well most cod players are on controller, even PC players... shameful, I know. They all play with aim assist lmfao

    • @jasfx7241
      @jasfx7241 Месяц назад +1

      @@brokenlegs_tvimagine playing a FPS game with controller, truly loser behaviour.

  • @karolbielen2090
    @karolbielen2090 Месяц назад +24

    This is why games need inertia.

    • @JAnx01
      @JAnx01 Месяц назад +4

      I'm shocked how many modern games have none. Also progressive slowdown when too many direction changes happen over short periods of time.

    • @blackboxconsumer41
      @blackboxconsumer41 Месяц назад +1

      @@JAnx01inertia would suck.

    • @adambassuni6084
      @adambassuni6084 21 день назад

      its good in tarkov but its a realistic shooter lol fast paces twitch shooter dont need inertia

    • @JAnx01
      @JAnx01 21 день назад +2

      @@adambassuni6084 They need some otherwise you're going to get this hyper unrealistic strafe vector change spam.

    • @postblitz
      @postblitz 3 дня назад

      @@blackboxconsumer41 That's the point: game design doesn't incorporate solely features that advantage you, they should also handicap you in some ways, to require/demand more skill.

  • @ojpvids
    @ojpvids Месяц назад +448

    null movement binds are so normal in tf2 that i had no clue why this was controversial when razer dropped it

    • @yomchaa
      @yomchaa Месяц назад +84

      Yeah, it's kind of fascinating that tf2 (and CS to some extent) is the only still relevant fps game that lets you freely script out your controls, along with many things

    • @rman3098
      @rman3098 Месяц назад +21

      I would use null movement binds on CS but I don't because sometimes it's useful to use both keys to together to cancel out the momentum and stop, and having null binds would stop me from hiding behind cover with that strat

    • @janmagtoast
      @janmagtoast Месяц назад +28

      if game configs give you an option to add this i think it's fine. but i see hardware/software based solutions for this as a form of input automation. that's just a personal take. curious to see what others think of it if more people start using this

    • @marrchy2682
      @marrchy2682 Месяц назад +33

      It removes the skill gab between people who can strafe and those who cant.
      Lets say a pro is a really good aimer but cant strafe to save his life, uses this keyboard which than again gives him the edge over someone who can strafe better, because not only his strafes are fixed, his reaction time decreases.
      Which makes him someone who used hardware to be better, nothing about his skill changed only the hardware. This is just a hack imo.

    • @dogboy0912
      @dogboy0912 Месяц назад

      @@marrchy2682 using am adjustable DPI wireless lightweight mouse with bindable side buttons is just a hack if you somehow had it at a tournament 25 years ago. If this becomes common at a hardware level, then there is nothing any developer can really do about it detection wise and it will just become normal. Leagues might still make rules about it for awhile, but for everyone else, it'll be normal.

  • @chingy1033
    @chingy1033 Месяц назад +919

    That’s of course until you remember it’s razer and then the keyboard won’t be able to sense multiple key presses after a week

    • @SirQuantization
      @SirQuantization Месяц назад +72

      Yeah for real Razer products break so fast I’m convinced it’s on purpose to make people repurchase. Guess you can do that when your brand is popular…

    • @0de1337
      @0de1337 Месяц назад +71

      yeah ive been using a razer keyboard for 8years without any problems, so sad that they break so often...

    • @chingy1033
      @chingy1033 Месяц назад +32

      @@0de1337 I have had 4 razer keyboards every one of them had a problem not even a month in. The mice are just as bad, especially the wireless ones.

    • @aaditbontha465
      @aaditbontha465 Месяц назад +29

      @@chingy1033 do you beat up ur stuff

    • @chingy1033
      @chingy1033 Месяц назад +8

      @@aaditbontha465 nope, just razer

  • @Fireblaze3127
    @Fireblaze3127 Месяц назад +69

    This overwatch movement is actually possible on the wooting currently btw if you use Joystick inputs (since the game accepts simultaneous controller and keyboard inputs). There are 2 ways you can choose SOCD handling, adding the magnitude of both inputs (so if you press A for 50% and D for 25% simultaneously, the resulting output will be 25% on A) or what they call "snappy joystick." This uses whatever maximum value is being pressed, so if you press A for 75% and D for 76%, then you'll get the full 76% D input. The setting is found under "Gamepad Response." Click on "Advanced Settings" by the analog curve and make sure "Snappy Joystick" is checked.
    The SOCD handling of this (which only matters when both keys are bottomed out simultaneously essentially) is last input wins, so if you bottom out A, then bottom out D, you'll get a full D press and can do a similar hold A and spam D input to get no dead time jiggles. Other benefits of using joystick input on overwatch are things like 8 way dash abilities become full 360-degree options (Tracer blink, lifeweaver dash, etc.), and a more intuitive feel with some abilities such as Reinhadt charge. Instead of having to tap and release a direction for charge over and over again because you don't want that full input for a precise turn, you could just half-press A or D.
    8 way dash abilities take practice and the high-speed nature of tracer makes it pretty impossible to implement mid-fight awkward blinks, but I personally find very slight micro adjustments with soldiers run and full control over Moira's fade (you can do a half press and get very slow movement speed with it) to be useful.

    • @intensedabberoniJG
      @intensedabberoniJG Месяц назад +5

      Thanks for the write up!! Been wanting the wooting for overwatch movement specifically for a while and I cant believe there are so many hero specific techs that are possible on a keyboard now. Good to know that the functionality is actually native to the game.

    • @orbis17
      @orbis17 Месяц назад +3

      working in CS2 also if you add -joy to launch options

  • @SomeMfAround
    @SomeMfAround Месяц назад +60

    0:01 this is what gay movment looks like

  • @zarbis
    @zarbis Месяц назад +260

    I remember 16:9 monitors were banned in Warcraft 3 for the longest time for an "unfair advantage" they gave compared to old 4:3 ones. My prediction is that new keyboard tech will become new normal and skill ceiling would just drift into other areas.

    • @ryan.crosby
      @ryan.crosby Месяц назад +61

      I think the games will simply change the movement mechanics and patch out the advantage. What's the point in even having the mechanic if it only punishes players with normal keyboards?

    • @ilikefrogs4291
      @ilikefrogs4291 Месяц назад +48

      @ryan.crosby "whats the point of even allowing widescreen if it just punishes people who are still on standard?"
      thats not how innovation works, in a few years this will be a standard feature on keyboards just like every other feature that your modern set up has

    • @GentleWruzzPuppet
      @GentleWruzzPuppet Месяц назад +6

      When everyone's special, no one is.

    • @MrCactuar13
      @MrCactuar13 Месяц назад +18

      @@ilikefrogs4291 alternatively null binds become the standards in pc gaming and will render razer's rnd moot, which would be the funnier outcome

    • @ilikefrogs4291
      @ilikefrogs4291 Месяц назад +5

      @@MrCactuar13 someone made every standard first and profited wildly just because, for a time, they were the only ones selling the newest technology. its inevitable that other companies adopt this idea but in the few months razor is the only producer they will earn many times the rnd cost. not to mention its great for any company to have a reputation of making the newest and best so the profit made in branding alone more than makes up for development cost. also this is mostly a software thing so it was probably relatively inexpensive to develop.

  • @kaimuu
    @kaimuu Месяц назад +298

    really funny how wooting announced it months ago and then razer just publishes the same thing before they do (although the rappy snappy beta is available for wooting as of 4 days ago), as you've said it's not entirely the same thing but I think wooting will just update it so the user can choose which version to use

    • @R0x0r
      @R0x0r Месяц назад +58

      Wooting already said they will not be adding the razer version as it's cheating, unlike theirs

    • @kaimuu
      @kaimuu Месяц назад +2

      @@R0x0r ah good to know, thanks

    • @Calslock
      @Calslock Месяц назад +101

      @@R0x0r And that's not true, Wooting is currently waiting for reaction from esports orgs, they already have a working implementation, should it be allowed it'll be added

    • @Solidus-JD
      @Solidus-JD Месяц назад +5

      You keep your Wooting, I'll keep my Razer.

    • @fareweIl
      @fareweIl Месяц назад

      @@Calslock don't they already have this feature on their beta website???

  • @coffeeubertime7116
    @coffeeubertime7116 Месяц назад +35

    the strafe spam in ow on lucio is actually busted as the hitbox manipulation makes it alot more difficult to hit him

    • @battlecruiserna
      @battlecruiserna Месяц назад

      if they dont vary their strafe spam then you're just falling for a magic trick. pick a side.

    • @ekothesilent9456
      @ekothesilent9456 Месяц назад +1

      @@battlecruisernathat’s impossible with certain characters. If your character is hit scan, and with a certain rate of fire it can literally be impossible to influence your chance to hit, AKA there isn’t skill, you basically just have to hope that he’s on the side you’re aiming on when your rate of fire would hitscan the target, this would cripple a widow, Ashe, or Mcree character

    • @battlecruiserna
      @battlecruiserna Месяц назад +1

      @@ekothesilent9456 maybe i'm just biased from playing tf2. I guess it might be harder in overwatch.

  • @hx9
    @hx9 12 дней назад +2

    This is clearly a game design issue, not a hardware or cheating issue and the fact that this doesn't work in valorant proves it.
    Game companies lazily disabling hardware improvements that make users able to more naturally through their environs is not only a kick in the face to hardware developers but often accessibility users as their special controllers get caught in the crossfire.

  • @jaska8203
    @jaska8203 Месяц назад +190

    That's the best commercial for a keyboard I have ever seen

    • @Vanderer11
      @Vanderer11 Месяц назад +10

      Yes, razer did great there

    • @mrkiky
      @mrkiky Месяц назад +9

      And if you go in the comments you can see the "competitor keyboard" in the commercial can already do this too. Thank god too since razer's products suck quality wise in my experience. Especially mice and headphones at least, not sure about keyboards.

  • @QueeQuey
    @QueeQuey Месяц назад +40

    Always nice to see TF2 mentioned in videos. In RGL we explicitly allow null-movement scripts. I don't think it's an issue for TF2, but I think that's going to come down to that fast movement is generally emphasized so the micro-changes that this keyboard (and the script) allows isn't a gamechanger. It would be interesting to see how it develops with other games, even in games that focus on micro-movement like CS I imagine that it'll become more common, especially if it becomes a general standard on keyboards since there won't be a way to avoid it.

    • @ricardopaixao6367
      @ricardopaixao6367 Месяц назад +1

      Its painfully clear when a scout has null movement scripts though. It’s banned in many scenes in tf2 because it does provide a clear advantage even if its not game breaking

    • @Skeptical-rf8ou
      @Skeptical-rf8ou Месяц назад +4

      @@ricardopaixao6367 where is it banned?

    • @DeletedTaters001
      @DeletedTaters001 Месяц назад +4

      Also, TF2 does not have any movement and accuracy...

    • @hoodcate
      @hoodcate Месяц назад

      ​@@ricardopaixao6367 what “scenes”, friendly servers? 🤔

    • @ricardopaixao6367
      @ricardopaixao6367 Месяц назад

      @@Skeptical-rf8ou every movement server bans null movement scripts as they provide an unfair advantage with your strafes, such as in bhop, and surf.
      It has been up for debate multiple times as an allowable script in etf2l, but the general consensus is that it doesn't provide a clear benefit because it also hurts your movement. I am of the opinion that I am worse for it because I don't just strafe with A/D and having it kills my strafes due to the snapping. But there's a breed of ground strafe scouts that have gotten really good at it.
      I'm not new to TF2 or the competitive scene, but you didn't know that and it's fine

  • @priyanshusharma1812
    @priyanshusharma1812 Месяц назад +34

    3:19 optimum's effort in this video should be appreciated a lot more, he has some of the most innovative testing methodology despite being much smaller than giant media groups like LMG. I'm so glad I subbed to him.

    • @rustler08
      @rustler08 Месяц назад +8

      LMG is trash for real content. Watch them for entertainment, stop for anything serious. Their "Labs Team" is a joke.

  • @MidnightMarrow
    @MidnightMarrow Месяц назад +3

    One of the biggest reasons I went with an optical KB is the fact it has no rebound delays n such and it also has the added ability to lower the actuation point with a simple built in key bind. With practice one can get pretty similar results but as you said not with 100% every time accuracy the Razer KB does with the null inputs.

  • @Birch19547
    @Birch19547 Месяц назад +276

    Wooting 1 hour ago just released this exact same technology (Not Rappy Snappy, this is called SOCD) that the Razer keyboard has as a result of this video. Wooting's implementation however is alot more customisable AND is backwards compatible with all of their old keyboards 🤣
    I am loving this product/feature arms race, only the consumer wins
    Edit: Grammar fixes

    • @rektide
      @rektide Месяц назад +10

      The video introducing Wootings SOCD is so good; this video is on & the background, & "oh no, optimum, WHAT DID YOU DO? The rioters are [unintelligible] at the house!"

    • @SyphiList
      @SyphiList Месяц назад

      Dude I have a Ducky one 3 keyboard bruhhhhh there's literally no software

    • @jesh879
      @jesh879 Месяц назад +9

      no one wins by spending money on razer

    • @SanderEvers
      @SanderEvers Месяц назад

      @@jesh879 Razer does ;)

    • @FO0TMinecraftPVP
      @FO0TMinecraftPVP Месяц назад +5

      RAZER IS STILL BETTER
      WE WILL BUY RAZER
      WE WILL CONSUME
      WHOS WITH ME?!! 🗣

  • @golevka
    @golevka Месяц назад +17

    that's sick i would prefer my last pressed strafing input to be the recognized input, that feels right.
    as an old bastard though, i hate how many multiplayer shooters are wiggle-fests. going to go take my nap now

  • @sevenfv
    @sevenfv Месяц назад +477

    whos here after wooting implemented snap tap 💀

    • @phr3ui559
      @phr3ui559 Месяц назад +4

      when did they do it

    • @at-heal
      @at-heal Месяц назад +7

      Few days ago on beta wootility software

    • @AEStolfo
      @AEStolfo Месяц назад +1

      me lul

    • @haskell3702
      @haskell3702 Месяц назад +1

      Why is everyone talking about the RAZER HUNTSMAN V3 PRO MINI when it came out in 2023?

    • @sevenfv
      @sevenfv Месяц назад

      @@haskell3702 ig they're making updates on the keyboard... everyone is trying to compete with wooting atm

  • @malharbhende4649
    @malharbhende4649 17 дней назад +3

    i opened cs2 after watching this video and it gave me notice to disable snaptap if available on my keyboard and that keybinds are illegal ingame now

  • @Zoddo
    @Zoddo Месяц назад +23

    This has been available on many Leverless Arcade controllers for fighting games for a long time, it's called "Last Priority SOCD (Simultaneous Opposing Cardinal Directions) cleaning". If you have a Leverless Arcade Controller with the GP2040 Chip you can configure the SOCD settings in any way you want, on the fly with a Hotkey. There ist Last Priority SOCD cleaning (same as the Razer Keyboard in this instance: the controller sends the Cardinal Direction that was pressed last if both are pressed at the same time), No Cleaning (The controller sends both directions to the application and then the Game decides what happens when UP+DOWN or LEFT+ RIGHT is pressed together, this is what all keyboards had until now), Up-Priority (UP+DOWN = Controller sends UP to the Application, LEFT+RIGHT it send NEUTRAL) and SOCD Neutral (Controller always send NEUTRAL of both opposing cardinal directions are pressed).

    • @VGEmblem
      @VGEmblem Месяц назад

      Thank you

    • @vezquex
      @vezquex Месяц назад +2

      Yeah, it just sounds like the game is coded wrong and should just implement last priority.

    • @Zoddo
      @Zoddo Месяц назад +1

      @@vezquex Agree, although I think they coded it like that on purpose. IMO I think it should just be an option in the game what Kind of SOCD behavior you want.

    • @NabsterHax
      @NabsterHax Месяц назад

      @@vezquex It's coded that way on purpose, precisely to prevent easy 100% perfect counter-strafing, which makes good counter-strafing one of the skills you need to learn and practice to be good at the game.

  • @rRevanYT
    @rRevanYT Месяц назад +235

    Funny how wooting has already implemented it and made it better

    • @sammy042
      @sammy042 Месяц назад +4

      Is it actually better?

    • @rRevanYT
      @rRevanYT Месяц назад +21

      @@sammy042 Yeah it has more customization

    • @sammy042
      @sammy042 Месяц назад +2

      @@rRevanYT Ah, cool. I'm really looking forward to a comparison of the Razer vs. Wooting and the snappy tappy feature. Razer will probably be better than a lot of other gaming keyboards with their new feature, but I'm still really interested in how much better Wooting is going to be in comparison.

    • @dat1asian1999
      @dat1asian1999 Месяц назад

      😮

    • @MrDylanButton
      @MrDylanButton Месяц назад +5

      @@sammy042 razer aint know for their quality builds, i think wootang is pretty solid

  • @ghost.patrols
    @ghost.patrols Месяц назад +6

    For those of you who don't play CS or FPS games in general, 60-70ms is genuinely massive. At high levels, most fights are literally over in one bullet. It is not uncommon to encounter an enemy and one of you is dead within 2-300ms. Shaving 70ms off of that is huge.

  • @BoxedUpNews
    @BoxedUpNews 17 дней назад +6

    Quick update: CS2 had an update today where it can detect the keyboard

    • @vzns5089
      @vzns5089 15 дней назад

      can u get banned for it?

    • @BoxedUpNews
      @BoxedUpNews 14 дней назад

      @@vzns5089 No but all it'll do is make it not work

  • @Ruben-pq5iu
    @Ruben-pq5iu Месяц назад +130

    Wooting just added their own implementation of Razer's 'Snap Tap' feature, it's called 'SOCD'

    • @reikdar
      @reikdar Месяц назад

      Ooh nice to know

    • @UncleMerlin
      @UncleMerlin Месяц назад +16

      Ah yes. Hitbox SOCD cleaning.

    • @KrelosWanchez
      @KrelosWanchez Месяц назад +3

      SOCD is not what the feature is called that just what these keyboards are achieving

    • @Vantaz
      @Vantaz Месяц назад +3

      @@KrelosWanchez No SOCD is what they named the feature temporarily

    • @Max_G4
      @Max_G4 Месяц назад

      SOCD isn't what it is though. It's the opposite, it removes SOCD.

  • @marrchy2682
    @marrchy2682 Месяц назад +138

    3:43 i just guessed it would be 15 to 25 but 60 to 70 is actually insane. That's half of the reaction time of an average pro.
    Imagine an average pro has an one third lowered reaction to action time.

    • @-ev1l562
      @-ev1l562 Месяц назад +12

      With a hard baked in 50ms overlap, so if a pro movement (think forest from csgo bhop) did it, the result would be much less. Forest was always accused of cheating for his almost perfect strafe sync, so its not necessarily an advantage, there's a soft limit.

    • @marrchy2682
      @marrchy2682 Месяц назад +3

      @@-ev1l562 THANK YOU. me fuming i missed that. so it probably everything considered half's reactions times.

    • @scno0B1
      @scno0B1 Месяц назад

      we aint talking about reaction time when it comes to strafing. its muscle memory.

    • @MiscoJix
      @MiscoJix Месяц назад +3

      He added 50ms of overlay to simulate human error. This means on wooting the machine was pressing A and D at the same time for 50ms, so no shit razer was faster by 60-70ms 😂

    • @marrchy2682
      @marrchy2682 Месяц назад

      @@MiscoJix bro 50 ms is way to low to account for even average miss presses. it should be atleast 100 ms. 50 is in favor of other keyboard, also wooting has generally a better reaciton time then most keyboards. so probably even 110 ms

  • @dragoslove
    @dragoslove Месяц назад +7

    suprised there was no mention of leverless controller bans in fighting games. Very similar topic

  • @TheMikeBase
    @TheMikeBase Месяц назад +40

    When you are guys going to invent a gaming keyboard that is immune to spilled beer and water???

    • @xenosarcadius1198
      @xenosarcadius1198 17 дней назад +1

      Just don't spill your drink. Nothing is immune to beer or water spills besides wireless earbuds or phones, PC doesn't have any of that, and neither do the peripherals.

    • @Spitsinbums
      @Spitsinbums 11 дней назад

      They have medical keyboards for this purpose haha look them up

    • @TheMikeBase
      @TheMikeBase 11 дней назад

      @@Spitsinbums i should have to get some special medical keyboard for a function that should be the fucking standard?

    • @tofame4291
      @tofame4291 10 дней назад

      @@TheMikeBase only you and other people who put drinks probably on the keyboard (cuz I never damaged my keyboard in such a way) would need that feature. Its useless for the majority.

    • @TheMikeBase
      @TheMikeBase 10 дней назад

      @@tofame4291 "huehuehue, i never damaged MY keyboard. Well good for you mate, here you want a medal?
      I don't give a shit about you. (I) want this future I think it's a good idea. Me and MANY others think it's a good idea.
      If you dont think it's a good idea, just stfu.

  • @kissgergo5202
    @kissgergo5202 Месяц назад +196

    1:59 oh that's not annoying at all

    • @wretchedslippage3255
      @wretchedslippage3255 Месяц назад +23

      I dont know how that kind of gaming is enjoyable. lol All of this is insane to me and Im really happpy Im not this sort of gamer

    • @PROTOTYPEHALO
      @PROTOTYPEHALO Месяц назад +20

      Bad game design don't blame the keyboard lol

    • @kissgergo5202
      @kissgergo5202 Месяц назад +3

      @@PROTOTYPEHALO never said I was blaming the keyboard

    • @soupenthusiast1664
      @soupenthusiast1664 Месяц назад +10

      One the reasons I quit the game, you literally have to dedicate hours just to aim practice to defeat certain characters and I just don’t have time for that

    • @biIIybob858
      @biIIybob858 Месяц назад +25

      I wonder how unemployed you gotta be to game like that

  • @aarnavsrivastava8041
    @aarnavsrivastava8041 Месяц назад +26

    Did you build the solenoid mechanism yourself, brother? Looks very cool! Could you link/make a tutorial?

  • @Definitely_Melnyx
    @Definitely_Melnyx Месяц назад +421

    We’re really slowly getting in territory of hardware cheats or at least what is considered “pay2win”.

    • @FriedEgg101
      @FriedEgg101 Месяц назад +44

      Using an MMO mouse in MMO pvp gives you a huge advantage. Basically removes the need to stretch the fingers of your left hand all over the keyboard, and ups your apm dramatically. This did make me wonder if the razer naga (or simailar mice) was pay2win.

    • @gund_ua
      @gund_ua Месяц назад +98

      This always has been the case - you want to play at highest levels you need the best peripherals hardware at the minimum and a good PC for FPS. Nothing new here and actual skills are still required to preform best with the best hardware.

    • @r3fotzirx
      @r3fotzirx Месяц назад +34

      If anything we have been slowly moving there for 30 years, how is this any different than a sub 50g 2.4ghz mouse/high frequency monitor/computer that can run max framerate etc.
      I believe this will become a standard feature in decent gaming keyboards down the line,

    • @drthbn
      @drthbn Месяц назад +27

      We were always there imagine a player with a shitty 60hz monitor vs a 540hz monitor.

    • @sp-ce
      @sp-ce Месяц назад +5

      So I guess buying a good gpu with a high refresh rate monitor is pay to win also? Along with everything else?

  • @JakeTheGhostYT
    @JakeTheGhostYT 16 дней назад +2

    Loads up counterstrike 2 while watching this video, and as August 19th, 2024 Snap Tap Mode is not allowed in CS2. Crazy.

  • @mc4ndr3
    @mc4ndr3 Месяц назад +30

    Intuitively the answer involves game developers disabling null input behavior: Allow new direction inputs to override current direction inputs. That would level the playing field.

    • @shoeofobama6091
      @shoeofobama6091 Месяц назад

      tf2 specifically has had the ability to essentially program your inputs to allow this to happen for years

    • @shoeofobama6091
      @shoeofobama6091 Месяц назад

      tf2 configs are incredibly weird. that wouldnt fly (for good reasons tbh) in modern games

    • @NabsterHax
      @NabsterHax Месяц назад

      Game devs should give everyone aimbot if new mouse hardware comes out with in-built aimbot.
      Or, y'know, we could just ban people cheating even if they payed a lot of money for the cheats, like we do now.

  • @elsagaman
    @elsagaman Месяц назад +33

    It's crazy in a lot of other games too. For example, consider Destiny 2's 340 RPM pulse rifles. They have better accuracy when you're stationary or do very little movement. The difference is noticeable. But since D2 is a movement heavy shooter, this forces you to either have perfect positioning and peeking on every situation, or to lane. With this, you can essentially cheat the system to reset accuracy as you counter-strafe, meaning you can now use a 340 pulse as if it was, say, a Hand Cannon.Thing is, the fastest killing HC has a 0.87 TTK. The fastest killing PR has a 0.67 TTK.
    This is HUGE.

    • @erroroflife187
      @erroroflife187 Месяц назад +18

      My guy no one needs this for d2 PvP 😭

    • @riothegod5750
      @riothegod5750 Месяц назад +10

      D2 pvp 😂😂😂😂😂 bro for sure a clown

    • @ergos1422
      @ergos1422 Месяц назад +8

      Now imagine someone who still cares for D2 pvp

    • @hermestrismegiste3309
      @hermestrismegiste3309 Месяц назад +2

      We found Gernader Jake's smurf

    • @rustler08
      @rustler08 Месяц назад +7

      LMAO, imagine thinking that this will be huge in the trashcan peer-to-peer that is D2 PvP.

  • @884tomato
    @884tomato Месяц назад +4

    Thank you for making and framing the video how it is. This way Wooting almost immediately had to enable that feature.

  • @aut0roboto
    @aut0roboto Месяц назад +14

    This is the best commercial for a keyboard I’ve ever seen

    • @Aliothale
      @Aliothale Месяц назад +2

      For real. An insane gimmick. Anyone using MX Silvers since 2016 can already do this stuff through muscle memory.

    • @UzzyX
      @UzzyX Месяц назад

      @@Aliothale its definitely not a gimmick lol

  • @NoAimNoGain
    @NoAimNoGain Месяц назад +18

    Can snap tap be enabled just for specific keys? I ask this question because for movement keys is great but for other keys it would be detrimental, like weapon switching. You don't want your movement to be affected when you press keybinds for weapon switching, reloading, etc.

    • @yoriiroy1720
      @yoriiroy1720 Месяц назад +1

      no it's not possible. You need to stop moving, to swap your guns.

    • @mrkiky
      @mrkiky Месяц назад +1

      @@yoriiroy1720 And it also affects the mouse too. Even forward and side to side, so you can't go on the diagonal anymore.

    • @ChuckThat
      @ChuckThat Месяц назад

      @@yoriiroy1720so basically this is entirely useless?

    • @soarcheetah
      @soarcheetah Месяц назад +2

      @@ChuckThat Of course you can define which keys this applies to. It would be entirely unusable otherwise.

  • @lordhieros
    @lordhieros Месяц назад +4

    In fighting game hardware we call this Asynchronous Horizontal SOCD (Simultaneous Opposing Cardinal Directions). Wonder if Razer revisited this concept since they recently got into arcade stick hardware.

  • @Bawsten
    @Bawsten Месяц назад +6

    That's crazy good. Great comparison.
    Really hope the Wooting80HE will follow up next month.

    • @Spectrulight
      @Spectrulight Месяц назад +2

      It will be better lol

    • @RicardoMilosGachi
      @RicardoMilosGachi Месяц назад +2

      @@Spectrulight Wdym? I preordered that Wooting and I'm wondering about getting this Razer aswell
      Will the wooting be better choice?

    • @Spectrulight
      @Spectrulight Месяц назад

      @@RicardoMilosGachi yes, if you're talking about the 80he

  • @GItoKeG
    @GItoKeG Месяц назад +1

    Watching and typing this as I'm on my Wooting 60 with the Razer DeathAdder V2 that I heavily researched and purchased due to your comprehensive review on it. I want to say Razer has come a long way since my first product, the Naga. I've tried other keyboards, headphones, mice, and I really really abuse my stuff. The only thing that has kept up with my hard use has been Razer products and I've seen that they're only getting better. Obviously if you go with a company that specializes certain products like webcams specifically there's hard competition but Razers product still holds up for the price point.
    So far a lot of the products that is a "want" and I guess now including the keyboard are all Razer. And like I said I'm typing this on my Wooting which I specifically got for it's actuation speed, which Razer has addressed a flaw with. It's just weird how I try other products and always find myself going back to Razer.

  • @masoncu13
    @masoncu13 Месяц назад +10

    1.5 million views in 2 days!!! crazy to see your levels of success grow over the years. Happy for you and well deserved.

  • @ALC570
    @ALC570 Месяц назад +11

    Going from a regular mechanical keyboard to this must feel crazy

    • @gorkskoal9315
      @gorkskoal9315 Месяц назад +1

      Meh, Contactless switches might be very light, but you have no feel to them.

    • @jacobstep7153
      @jacobstep7153 Месяц назад

      ​@@gorkskoal9315what about laptop keyboards lol very little travel and you know when you pressed it

    • @Apocalomega
      @Apocalomega Месяц назад +1

      It's all a matter of personal preference. But I like hall effect switches much more than I have ever liked mechanical keys. Wooting's Rapid Trigger feature had already set the keyboard apart from any that I used before.

  • @TheNinjinx
    @TheNinjinx Месяц назад +11

    Definitely detectable. Both pressing and releasing a key sends a keystroke. This feature essentially sends the press and release keystroke at the same instant, which would be impossible to do consistently by manual means.

    • @slendok4960
      @slendok4960 Месяц назад +1

      An osu player used this to cheat, people detected it by analyzing his replays and finding that he always pressed a specific key with 63 ms delay which outed him

    • @nolyspe
      @nolyspe Месяц назад

      @@slendok4960 someone watches Karl Jobst

    • @Akri254
      @Akri254 Месяц назад

      ​@@slendok4960not a cheat tho

  • @hammerth1421
    @hammerth1421 29 дней назад +1

    As an Overwatch player, I sort of play the opposite way. I actually tend to smack both A and D down and lift up the direction I don't want to move in, so I need the overlap to work. I don't know why, I don't think many other Overwatch players are doing what I'm doing, but that's what I naturally landed on and peaked in the top 10-ish percent of players with.

  • @Amp5150
    @Amp5150 Месяц назад +7

    I remember like 10 years ago when I upgraded from a trash generic monitor to a 1ms 144hz monitor and it felt like I was literally cheating in CS

    • @rdkayyvalorant
      @rdkayyvalorant Месяц назад

      Now we have 540hz DyAc+ and all the bells and whistles.

  • @caporblx
    @caporblx Месяц назад +4

    Wooting just dropped SOCD (same shit as snap tap) thanks to this guy so I'm just here to give my regards. I love you.

  • @SealFormulaMaster
    @SealFormulaMaster Месяц назад +6

    Here's the problem. We're already in an era where "hardware cheats" are common. We got controllers with turbo and programmable/macroable buttons, and mice with a 12 key pad on the side. How is that not the same? Or, how about monitors that have higher refresh rates? A 300hz is going to perform better than a 144hz. Speaking of monitors, we got a monitor that uses AI to read the mini and highlight enemies for you. Unless hardware is standardized for every competition, nothing will change, and that CAN'T happen simply because of sponsors. If Team A is sponsored by Razer, and Team B is sponsored by Logitech, then forcing both teams to use Corsair, that's not only going to throw the teams off but also make a few sponsors angry. Same thing with trying to ban hardware. If the tournament wants to ban the Optix MPG321UR-QD, MSI might decide to pull their team from that tournament and no longer partner with that tournament if they were partnered.
    But, on a casual level... I mean, we already know about the XIM and Cronus. The only thing that's going to change is the availability of the hardware. Razer and MSI are pretty big names in the space, so people are more willing to buy from them than a XIM or Cronus. It's

  • @mario21329
    @mario21329 Месяц назад +10

    WOOTING: "Ok I can do it that too if you want me to" lmaoo

  • @Dirty_Hobo
    @Dirty_Hobo Месяц назад +68

    We need a company like Wooting but for mice so we actually start getting more advancements again now all companies are so stale...

    • @boscobaracus1823
      @boscobaracus1823 Месяц назад +1

      I hope I never have to replace my g700s

    • @bmello452
      @bmello452 Месяц назад +1

      Big true

    • @ac130kz
      @ac130kz Месяц назад +12

      you can get a wireless 3395 mouse for $40-50 now, the competition is crazy

    • @endlessparadoxdce
      @endlessparadoxdce Месяц назад +4

      I'm pretty sure it's finalmouse

    • @erisium6988
      @erisium6988 Месяц назад +5

      u have finalmouse and razer thanks to that u have under 60grams 8khz wireless mouse with optical switches and perfect sensors. There is little to improve at this point

  • @frezzingaces
    @frezzingaces Месяц назад +11

    Overwatch's lack of character acceleration is an interesting choice, and I really wonder if they'd keep it if they were starting again. They actually talked about it in an update where they increased the hitbox of a lot of projectiles, they wanted to make it easier to hit shots, but they couldn't consider adding movement accel as it'd make characters feel sluggish (compared to what everyone knows). But with stuff like this, it's just absurdly hard to hit. In terms of whether it actually makes a difference, it really does if your opponent is aiming for headshots

    • @Rickenslacker
      @Rickenslacker Месяц назад +7

      The lack of inertia in OW movement was one of the biggest reasons I dropped the game. The jittery instant strafing looked and felt so bad, it really made the game feel amateurish.

  • @NexuswOw
    @NexuswOw 17 дней назад +7

    Ayo, who's here after Valve banned Snap Tap?

  • @maydaya3k
    @maydaya3k Месяц назад +15

    idk how u manage to explain weird concepts (atleast for me) so well but im glad ur able to do so , love ur vids ❤

  • @just_smilez
    @just_smilez Месяц назад +9

    FPS games discover last-wins SOCD cleaning. To clear up some misinformation being spread by people regarding SOCD rulings in the fighting game community: there are people saying that last-wins SOCD (instantly swap directions) is banned due to being broken. There's some more nuance to it than that -- there's more than one way to clean simultaneous opposite cardinal directions, and there's pros and cons to each. Capcom has ruled that for Street Fighter 6, you must use SOCD neutral (simultaneous directions = a neutral input), but this is not universally the consensus across games.

  • @SBomb121
    @SBomb121 Месяц назад +12

    This looks…unfun to play against

    • @jaymoniezoz
      @jaymoniezoz Месяц назад

      But fun to play with 😏🤩

  • @torvasdh
    @torvasdh Месяц назад +7

    Has this board received updates since you last reviewed it? I remember you mentioning its not quite as responsive as the wooting, with a longer keystroke return distance. Are they more comparable now?

  • @DirtyCasual36
    @DirtyCasual36 Месяц назад +11

    this sounds similar to the SOCD (simultaneous opposing cardinal directions) inputs in fighting games, where if they're using liverless controllers, inputting opposing directions (left or right) would normally result in neutral (aka SOCD-N). but some players would set it so the last pressed direction (SOCD-last input), which would give them an unfair advantage when dash-blocking(running, then pressing back to block), or during charge-character inputs (ex. Guile from streetfighter) where they have to hold(charge) back, then press forward+punch to do a Sonic Boom without having to let go of back, then immediately go back to blocking.
    Tournaments like EVO and Capcom Pro Tour addressed this by basically saying SOCD neutral should be standard and fair while the last input would be cheating

    • @TheProGamerMC20
      @TheProGamerMC20 Месяц назад

      wooting literally just added this with the same name: SOCD 💀💀💀

  • @ItzT0mmy
    @ItzT0mmy Месяц назад +12

    Nice video as always, but now i dont know if I should buy the Razer Huntsman V3 pro or pre order the Wooting 80HE

    • @sivaxiosu
      @sivaxiosu Месяц назад +1

      @@ItzT0mmy By the time 80HE shipped rappy snappy will come out of beta I think. And why just Razer and Wooting when drunkdeer G75 also has Last Win( Rappy Snappy equivalent only for G75 not older board).
      Also avoid razer board because they feel rather scratchy and sound very bad.

    • @ItzT0mmy
      @ItzT0mmy Месяц назад +1

      @@sivaxiosu oh thanks for the advice, my huntsman v2 just broke like 3 days ago, but it held out for 4 years on me so me gucci with razer keyboards and mice, but ill probably buy the wooting tho, thanks again

    • @matfat55
      @matfat55 Месяц назад +1

      Rapper snappy beta was released I think there was an announcement in the discord server. Plus the 80 is just a better keeb

    • @fadespeedruns1076
      @fadespeedruns1076 Месяц назад

      @@sivaxiosu rappy snappy released a few days ago im pretty sure?

    • @sivaxiosu
      @sivaxiosu Месяц назад

      @@fadespeedruns1076 beta

  • @imb__
    @imb__ Месяц назад +48

    This is called SOCD and has been a thing in fighting games for a decade+.

    • @Hiiiro
      @Hiiiro Месяц назад +11

      This is a specific type of SOCD though as it's different depending on the game. In Tekken, SOCD is = to Neutral, which is how it's worked in fps games too.
      This video is talking about last input SOCD which, I think they coulda built it into the game if they wanted it to be a thing.
      Since this is now here on a hardware level, things may change on the game's side too.

    • @Soul-Burn
      @Soul-Burn Месяц назад +2

      In modern games, it's up to the software to handle this, but for older games, some forms of SOCD cleaning were "legit" and others were considered cheating.
      Allowing left+right considered cheating in old games, because it's impossible to do on a pad or stick. Modern games should clean it themselves.
      Left+Right = Null is considered OK, but still allows for quick tapping to change from moving in one direction null.
      Priority of one button (i.e. up+down = up) is considered OK.
      Last input (i.e. what we see here) is usually considered not legit in older games, but up to modern games to clean.

    • @steelwind2334
      @steelwind2334 Месяц назад +4

      Razer just stole script form github and call it A FEATURE

    • @superkerel9
      @superkerel9 Месяц назад

      Except for fighting games pressing left and right at the same time has to result in a neutral input or you are in fact cheating. A hitbox that doesn't give you neutral when doing this would have a huge advantage over other controller options like sticks that have a physical limit to how fast they can go from left to right.

    • @imb__
      @imb__ Месяц назад +2

      @@Hiiiro Last input SOCD is a common option in leverless controllers.

  • @kscho4285
    @kscho4285 17 дней назад +2

    This man made this keyboard sell out in Australia 😂

  • @Hoserzzz
    @Hoserzzz Месяц назад +11

    I love that wooting is dedicated to staying on top and my 60HE will probably just have it in a software patch before too long

    • @ChromeXuGames
      @ChromeXuGames Месяц назад +5

      they're not. they're seemingly more dedicated to holding the "moral highground" and not implementing this, leading 60HE+ owners like myself to consider whether i need to return mine and get a Razer

    • @ModernTenshi04
      @ModernTenshi04 Месяц назад

      ​@@fnxl11The video mentions Rappy Snappy, but also notes that it's not the same as what Razer has with their keyboard and isn't quite as good.

    • @ChromeXuGames
      @ChromeXuGames Месяц назад +3

      @@fnxl11 rappy snappy is NOT the same feature as razer’s snap tap provides. Am I talking to idiots here?

    • @LongJohnnn
      @LongJohnnn Месяц назад +1

      @@ChromeXuGames I would put money on Wooting implementing this feature so long as it doesn't get banned in competitive games.

    • @aaronsmo7082
      @aaronsmo7082 Месяц назад +1

      @@ChromeXuGames Ate your words

  • @ValerieHeart
    @ValerieHeart 17 дней назад +3

    Today's CS update cracked down on this. SnapTap and pretty much all jump binds are going to result in you being kicked from the game.

  • @benji7275
    @benji7275 Месяц назад +5

    its so nice to buy a keyboard and then having free feature updates for it, i love snap tap on top of rapid trigger

  • @DerkDurski
    @DerkDurski Месяц назад +2

    Juno is such a good choice to show this off in Overwatch, pretty lucky her playtest happened while you were making this video I guess!

  • @lehmanp
    @lehmanp Месяц назад +4

    you should look into the Realforce GX1, it got an update that enables "Kill Switch" which is pretty much the same thing, also has rapid trigger but its a topre keyboard, not HE or optical or mechanical. Would be interesting to see all these gaming boards compared. Thanks!