Road Layout using the Principles of Roadway Hierarchy. (No Mods)

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  • Опубликовано: 23 июл 2024
  • Road Layout using the Principles of Roadway Hierarchy.
    In this video, I'll explain the basics of roadway hierarchy and how you can use these principles to design a high-functioning roadway network within your city. These tips should help anyone just starting out with the game and should be applicable not only to the PC version of the game, but also the council versions (Xbox, PlayStation, and Switch) as well.
    Want a peak behind the curtain? Download the save - steamcommunity.com/sharedfile.... Fair warning, it's a bit ugly, but the purpose is mechanics and functionality, not beauty... 🙂
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Комментарии • 594

  • @CityPlannerPlays
    @CityPlannerPlays  3 года назад +340

    Do you use the principles of roadway hierarchy when you design your roadway networks?

    • @WillCSOfficial
      @WillCSOfficial 3 года назад +32

      Yep I use them. I am going so far in that I even think about how much traffic there would be in REAL life, so it looks realistic. But this was the best vid I have ever seen about this topic!

    • @boxmanchen5390
      @boxmanchen5390 3 года назад +48

      Nope but I probably should..

    • @ErictheAweful81
      @ErictheAweful81 3 года назад +9

      I haven't finished the video yet, but I wanted to point out that at 4:48 the video restarts back at the beginning.

    • @jennymunday7913
      @jennymunday7913 3 года назад +12

      I have been a lot more deliberate with my new build about road hierarchy and when I see I didnt place a road where my cims would like to drive I tear everything out and start again lol

    • @akiimmortal6043
      @akiimmortal6043 3 года назад +4

      Nope, but perfect video, that might expain why my baby with 500K citizens doesn't beat 80% ... ;-)

  • @TrippaMazing87
    @TrippaMazing87 3 года назад +1024

    Me with all dirt roads: "Yeah I think I'm fine buddy, thanks."

    • @adamgray1753
      @adamgray1753 3 года назад +93

      Then comes the inevitable question at the 10K+ population levels: "Why are so much traffic getting clogged on my dirt roads?".

    • @mikeh2850
      @mikeh2850 3 года назад +33

      I've actually had much better traffic flow in all dirt cities. Shows how poorly they programmed the game.

    • @tauceti8341
      @tauceti8341 2 года назад +3

      LUL

    • @fjwald
      @fjwald 2 года назад +22

      @@mikeh2850 dirt roads are even, steady, flow. Traffic occurs whenever flow is funneled or slowed, so dirt roads shouldnt ever see much traffic unless you have few access points to a separated zoned area because the traffic never gets fast enough or dense enough to block up

    • @captainsledge7554
      @captainsledge7554 Год назад

      Must be a Democrat mayor lol

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 3 года назад +1090

    Great city name 😉

    • @settyoce155
      @settyoce155 3 года назад +82

      But Biffa, where are the roundabouts?

    • @foxsox5046
      @foxsox5046 3 года назад +37

      @@settyoce155 I watch so much Biffa the lack of highway exit roundabouts really took my brain a minute to accept.

    • @GoneGamingBadfish
      @GoneGamingBadfish 3 года назад +28

      It really rolls of the tongue hahah

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +133

      It may not be the most aesthetically pleasing city, but it has rules and will abide by them AND will let you know what the rules are with it's name! Ha!

    • @juliusbenter2369
      @juliusbenter2369 3 года назад +13

      I never thought that the answer for all those mind boggling traffic was just outside of our houses IRL.

  • @lukejames4411
    @lukejames4411 3 года назад +366

    I understand the hierachy. just gets harder to remember to use it when building

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +117

      Absolutely! I have to remind myself sometimes, too. If I don't remember, the traffic will remind me... 🙂

    • @proxxymus
      @proxxymus 3 года назад +10

      Same. Especially when you build for looks...

    • @grahamelliott9506
      @grahamelliott9506 3 года назад +10

      the more you practice it, the easier it gets ... understanding where 'freeway' should go is easy, arterials from there lead to the zones where you build/zone on
      I also find its very helpful to build along the contour of the land, road hierarchy tends to take up a lot of space and its easier to make the space it takes up fit the space it has to go on, than to try to force grids for max building space

    • @adamgray1753
      @adamgray1753 3 года назад +6

      I have made mental maps of what my city configuration(s) will be, @@CityPlannerPlays, only to completely forget them all when playing. I typically go for grids for Commercial, Industrial, and low end Residential. The more natural configuration(s) I do for the rich people. Gotta make the rich people happy. Otherwise they will not finance your Mayoral campaigns. Hah!
      Still my biggest Cities: Skylines sin is I do not often buy up new tiles and branch out that way. I typically stick with the initial tile and wind up cramming *everything* into said tile. Why? I do not know. I have also noticed a long time that it is best to just go with whatever the map needs you to do until you earn your first two or three million dollars. From there you can probably rebuild up to your entire city from scratch to your mental map configuration(s). This is just assuming the in-game random disasters do not happen frequently enough that you are stuck with clean up and a depleted Treasury.
      I know I have had to abandon some maps purely because the tsunamis were literally lining up. The first two tsunamis caused so much death and destruction that huge Emergency/Rescue building could no longer keep up. By the fourth tsunami on that one map even that building could no longer take it anymore and crumbled then washed away. Ironic, really.

    • @NelsonGuedes
      @NelsonGuedes 3 года назад +2

      Same. I usually do ok with the hierarchy, it's the fine-grained detail of the traffic lights and yield signs that I find less intuitive...

  • @bwells25
    @bwells25 3 года назад +336

    I've enjoyed watching Bluffside Crossing develop, but I'm REALLY into theoretical videos like this one. Roadway hierarchy, intersection design, highway interchange design, dropping the city planner knowledge bombs... that's what I'm after. Thanks for the content!

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +43

      That's GREAT feedback. I enjoy putting together both types of videos, but I do find this to be a bit more stimulating due to the amount of pre-planning and video editing that goes into it. That said, I'm quiet obviously a novice with video editing... so I better get much better if I'm going to do more of these. 🙂 There will be more in the future though, that's for sure!

    • @floydmaseda
      @floydmaseda 3 года назад +4

      @@CityPlannerPlays Seconded that notion. More of these, please!

    • @cashman5355
      @cashman5355 3 года назад +4

      @@CityPlannerPlays Could you do a series of key city planning theory that is in Cities?

  • @cbraddy629
    @cbraddy629 3 года назад +104

    I finally found an answer I didn’t know I had a question for. Why my hometowns hospital/PD/FD was on “side streets”

    • @pnksmigge5324
      @pnksmigge5324 2 года назад +4

      bro now that I read your comment, both hospitals in my city are placed exactly like this, one right on the corner to an arterial with hw access and one on a sidestreet right next to the biggest collector, sick.

  • @abiromu
    @abiromu 3 года назад +178

    Honestly if I ever was an urban planning student in college, this would be a pretty fun, interactive, and efficient way of understanding fundamentals and principles of roadway hierarchy. It's amazing how much we can learn from these videos.

    • @zambotwu
      @zambotwu Год назад +6

      Im on my 3rd year in BS Civil Engineering. Watching this for my introduction for highway and railway engineering course.

  • @CityPlannerPlays
    @CityPlannerPlays  3 года назад +52

    Holy cow, it is finally fixed! Thanks for the patience everyone!

  • @paulnoll7785
    @paulnoll7785 3 года назад +197

    The BEST explained “Road Hierarchy” and “Road Utilization” video I’ve seen yet! Well done!! I have 400 hours in to the game, but have a gift for messing this up on EVERY city 😂

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +14

      Thank you! I'll have to show my first City at some point. It has it's issues, even with hierarchy, ha!

  • @joed527
    @joed527 3 года назад +6

    After watching your city building in many of the videos you have, I changed my road building and with that simple change went from 25%-30% to having 80%+ and being able to complete the game. Thank you.

  • @AndresRodriguezGuapacha
    @AndresRodriguezGuapacha 3 года назад +14

    I loved learning the concepts! I have seen them a lot in Biffa's videos but with a detailed and focused example like this is much clearer. Now I would love to turn my organically messy and disorganised town into a sister city of Roadway Hierarchyville

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +4

      I hope you come up with a better name than I did 😂

  • @HP_Burrito
    @HP_Burrito 3 года назад +80

    It's crazy now I get why my traffic doesn't get to bad. I instinctively was playing the game just like this lol

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +28

      Haha! Maybe you should look at a career in regional transportation planning! 😀

    • @williamhuang8309
      @williamhuang8309 3 года назад +11

      @@CityPlannerPlays And we play with TMPE despawning disabled! No cars will be removed when traffic gets bad. The vanilla game will remove some cars from the roads when there is a major traffic jam. Therefore a gridlock will never occur. With despawning off, gridlocks in badly designed cities are very common in game.

    • @ShinFahima
      @ShinFahima 3 года назад +1

      Same, honestly. XD IRL, I know *my* city is laid out like this.

  • @michaelvance1838
    @michaelvance1838 3 года назад +5

    Having such a quality game for this guy to share his knowledge is a great benefit to the world community. As a kid we learned about “the people in our neighborhood,” but this was an over generalized list of doctors and construction workers. I love that this channel is so entertaining and that it also gives me an appreciation for the people who make significant decisions in my city. Also, knowing more about why roads are designed the way they are makes them much less frustrating to travel on, haha.

  • @WillCSOfficial
    @WillCSOfficial 3 года назад +50

    You explained this very well!! You can see you have lots of experience in real life. Congrats on nearly 1K, and I just want to let you know that when I finish school I want to be a city planner myself!

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +5

      Thank you! And go for it! It's a wonderful field!

  • @Scherfeeferfee-Live
    @Scherfeeferfee-Live 3 года назад +2

    Me using nothing but collector roads in my whole city now i understand why i have 10 years long traffic jams, thanks for showing 🤘

  • @SuperNova823
    @SuperNova823 3 года назад +17

    Thumbs up for Biffa, looks like he supporting other CS builders channels. I like that 👍👍

  • @troygarrison4228
    @troygarrison4228 3 года назад +1

    Super helpful information in clear, concise language. I went from having a hundred on and off ramps to having an effective network of varying levels of roads.

  • @Darkko.
    @Darkko. 3 года назад +14

    Ok, so
    this is officially my favorite City Skylines channel. I was looking for something like this for so long. Great video!

  • @squeekstah
    @squeekstah 3 года назад +13

    This video caused so much inner dialogue like, "you know you know this, yet here you are not doing it." Sometimes we just need to keep hearing the same message

  • @bluudlung
    @bluudlung 3 года назад +1

    I love watching your videos while playing Skylines. Makes it feel like I'm building a city with a planner right next to me to give advice

  • @furinick
    @furinick 2 года назад +5

    Didn't even notice i did something similar in my cities, i did watch some planning tips and did hear about road hierarchy but as i understood is just big road with acess to small road, with more access to smaller roads, and to avoid many connections on the larger ones. This more detailed explanation is nice to know, your layout does look like something more realistic compared to mine that had something that looked off
    Great video!

  • @Tchelow
    @Tchelow 3 года назад +24

    Probably the best explanation I've seen about road hierarchy.
    My only point is regarding noise pollution. What's generating it are the high density comercial buildings, not the roads itself. I know it has some impact, but probably not that much in the game.
    Also, it seems that the video loops at 4:50 (or close to it).
    Thanks for sharing ☺️

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +3

      Shoot! Trimmed the video, so the loop should be gone.... someday. Ha. Thanks for watching!

    • @elweewutroone
      @elweewutroone 3 года назад +2

      @@CityPlannerPlays loop still here 😞

    • @txboy1836
      @txboy1836 3 года назад +1

      Noise pollution. high density commercial buildings beget traffic that generates the noise. If anything this year has taught us, the road truly is passive. Manhattan Island (or any city in the world) showed us how quiet it can be when there are no people, cars, busses, trains, etc.

  • @maximilianovielma8448
    @maximilianovielma8448 2 года назад

    This is awesome. I've been into city builders for a while now, starting with the classic Sim City, but I always winged it, and when things didn't pan out I'd seek out walkthroughs and tips.
    I've only recently discovered this channel, and it has helped so much. I'm still learning, but knowing how things work has made playing Cities: Skylines even more enjoyable than ever.
    Awesome videos and thanks for your work.

  • @pikasnipe1
    @pikasnipe1 3 года назад +1

    The way you describe building gives me greater confidence in starting a city. First time I tried the game I got a tad overwhelmed.

  • @danielstamp3301
    @danielstamp3301 3 года назад +6

    Well done and well explained. I just started the game a month ago and just found your channel today, thanks to Biffa, so I am going to be busy watching a lot of your videos!

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      It's really a fantastic game! Just be careful or you'll sink as much time into it as I have 🙂
      Thanks for watching and enjoy!

    • @danielstamp3301
      @danielstamp3301 3 года назад +1

      @@CityPlannerPlays I have sunk a tremendous amount of time in it! I am trying to recreate the greater Youngstown Ohio area based off a map I downloaded from the workshop that used a height map. I thought that would be a good way to start, base it off of a real town (my hometown) but the struggle is real.....lol
      I wanted to take Urban Planning at Akron (this was 15 years ago) but life threw me a curveball and I could only take one class. What you do, is so fascinating to me

  • @mnav709
    @mnav709 3 года назад

    This video alone helped me get my traffic from 46% up to 83%!! Thank you! It's such a simple thing but so easy to overlook. This game keeps amazing me with its depth

  • @nealt4477
    @nealt4477 2 года назад +1

    just started playing.. and omg i had a long queue line all the way to the highway.. really good explanation, thank you!

  • @Controvi
    @Controvi Год назад

    I played cities skylines a little when it came out but recently got back into it.
    And I have to say that your videos really helped me understand the game better and I'm building my city with a lot more ease and more profit as a result :)
    Thanks for these great videos!

  • @graemebland4169
    @graemebland4169 2 года назад

    I downloaded the game to try it out and put it back down after building one (not so functional) city. I watched one of your vids and I've been hooked since. I didn't initially realize the depth to which you could go in the game - it's actually a lot of fun to build a city with all functions running efficiently - industries, roads, commerce, etc. Your vids have helped to improve my enjoyment of the game tenfold, so thanks :)

  • @pbilk
    @pbilk 3 года назад +16

    I do take these into consideration. Then I learned more about how the Netherlands do their roadways and applied their methods with what I knew in the past into conideration.
    Highways: Fast and connected large areas, few connection and bike highways that are separated.
    Roads: Fast, more connections than a highway, connecting communities, little to no driveways, separated bike lanes and no street parking.
    Streets: Destination, usually 30-40km streets, street parking, sometimes separated bike lanes and people-oriented traffic calming measures.

  • @ErictheAweful81
    @ErictheAweful81 3 года назад +62

    I thought this video was easy to follow and well explained. I do think, though a counterexample would make it even more effective.
    I used to be horrible at this when I started playing. I'm not sure what made it finally click for me, but road hierarchy is vital for me now. I guess doing it wrong so many times gave me a good framework to know what bad design looked like.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +11

      Heck of a point. I should have added that. Perhaps even just a reference to the Fix the Traffic scenario, ha!

    • @namelessfellow
      @namelessfellow 3 года назад +6

      @@CityPlannerPlays That scenario annoys me because it's not the way I usually see people fail at this. Half the problem in that city is the highway junction is just unrealistically bad -- it has two ramps for the same direction, and none for the other one. (That then causes traffic to make two lefts in a diamond service interchange elsewhere to U-turn, which is about the worst possible traffic pattern you can have in CSL.)
      Since it's not hard to make a bad one, I think it's better to just make it yourself to demonstrate. Then you can have all the usual things, like inexplicably using a grid of 32m roads in low-density residential, having the zoning in massive blocks instead of mixing them, having the residential close to the highway and the industry far from it, a big block of specialized industry on a resource field far from the rest of the city, ...
      (Most of which I made in my first city 😬)

  • @michaelbowers7912
    @michaelbowers7912 3 года назад

    This may be the MOST HELPFUL video I've seen as an intermediate player! THANK YOU!

  • @Mark-qj5kp
    @Mark-qj5kp 2 года назад

    Really awesome and easy-to-follow advice. I love how this game just continues to get better the more you play. there’s so much theory that can lend to learning how to “build better”, but a total newb can still have fun starting too

  • @MyDucLy95
    @MyDucLy95 3 года назад +7

    Hey I've been binge watching your videos and its super interesting watching you play city skylines and seeing your though process and how you approach the game. I'm really suprised how more people haven't heard of you yet. I just wanted to let you know that your content is amazing and I hope your channel grows quickly! Keep it up! 😊

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад

      Thank you! I really, really appreciate the kind words and feedback!

  • @hquest
    @hquest 3 года назад +117

    Seems he added the first piece twice, that runs up to 4:50 and the second piece goes at 10:27. Anything in between is just a repeat of the first piece, so either skip to 4:50 and watch from there, or jump to 10:27 if you started from zero.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +34

      Thank you for doing this! I am trimming it out, but it takes time (potentially hours) to process!

    • @robbasgaming7044
      @robbasgaming7044 3 года назад +15

      I got so confused by this. I paused right before the repeat, and when I resumed I was like.. wait a minute. Then I thought it was a bug with RUclips xD

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +30

      @@robbasgaming7044 Nope... just a guy that is still learning how to use Premiere - ha!

    • @MarcCastellsBallesta
      @MarcCastellsBallesta 3 года назад +4

      @@robbasgaming7044 I thought I accidentally scrolled to the beginning! 😂😂

    • @kevinpemberton5685
      @kevinpemberton5685 3 года назад +6

      I found it useful to watch the first part twice as it helps me memorise it better

  • @OGJobbyBobbson
    @OGJobbyBobbson Год назад

    Paused the video at 2:24 and just kept glancing at my other monitor while I built my city, not to exact replica of course, but I used the hierarchy and relatively the same roads. Currently have 3,000 population and 90% traffic flow. Best road layout video guide I've watched. Beginner tips especially for new cities, interchanges, interchanges, INTERCHANGES. Highway/Arterial speed is crucial.

  • @gonzalo7176
    @gonzalo7176 3 года назад +2

    This video was mindblowing for me, it really change my way of building cities, i always had traffic's mess and the game experience was desmotivating. Now, with medium cities (60k-100k cims) my traffic flow is upper 80%-85% and the game is again really fun. Thanks a lot!!! (Regards from Argentina)

  • @bigtonytomato
    @bigtonytomato 3 года назад

    This helped me allot. I'm building and not drowning in traffic and now i know what road to use when. these vids are great.

  • @goblinman7861
    @goblinman7861 3 года назад

    Your videos have helped me alot. Even though I don't have the mods that you used on Bluffside Crossing I still feel like I'm improving. I did know how to play cities skylines but only at a pretty much basic level. Your district zoning video and this one have helped me significantly. Keep up the good work.

  • @cmonster67
    @cmonster67 3 года назад

    Best example of road hierarchy plus the examples of how the roads are best used. Even though I already use this system of roads, this video has shown me how to better utilize the system!

  • @addictedfoolgamer1970
    @addictedfoolgamer1970 3 года назад +2

    I found the Mobility - Access comparison helpful as a prompt when trying to think about road hierarchy

  • @ashitkotian2396
    @ashitkotian2396 3 года назад

    I observed it myself during my years of playing this and have been following it through trail and error, but you have articulated it nicely, it makes sense.

  • @d00mf00d
    @d00mf00d 3 года назад

    I kind of intuitively do this, but this video helped me visualize layout and road grid structure much better.

  • @DoctorHouse999
    @DoctorHouse999 3 года назад

    makes so much sense. I always used to put the hospitals and police stations in central roads.

  • @miflofbierculles5117
    @miflofbierculles5117 2 года назад

    the mobility and access comparison really helps on how and why it works. Great video.

  • @Nitzer24
    @Nitzer24 3 года назад +2

    Cheers for this, road hierarchy is something I've known about for a while but not really bothered with because it sounded like a hassle, this visual breakdown certainly gave me some tips on getting more serious with it. Subscribed!

  • @TS_Mind_Swept
    @TS_Mind_Swept 3 года назад

    Definitely some great things to keep in mind, I'm going to share this video with a friend that's just getting in to this game

  • @zkittlezthabanditt604
    @zkittlezthabanditt604 3 года назад +4

    The best way to build something is to get to know it's history and real life counterparts. It may seem wierd sometimes, but it is very true.

  • @hadifelani
    @hadifelani 2 года назад

    As for myself, I can rest easy on 70-80% after I reached over 50K pop, lol.
    Keep coming back to this and still learning things, thanks.

  • @Jourdainist
    @Jourdainist 3 года назад +1

    OMG Thank you!! I was wondering if the roadways had more to do with it than " We need this road for more traffic"

  • @krisculin9679
    @krisculin9679 3 года назад

    That was very, very, very informative and easy to follow. Thank you! Now, I just need to see if I can put into practice in a game starting from scratch and going thru each milestone. Using these ideas plus what I've learned from Biffa should get my cities to have 85-90% traffic.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад

      Absolutely! You can always start out with locals (even dirt roads) and upgrade them over time, so long as you know the end-stage classification of the roadway so you set access appropriately. Good luck!

  • @Dreamheart101
    @Dreamheart101 Год назад

    Thank you! I was expecting the game to explain the basics of roads, but it immediately wanted me to build one and I just...had no idea what kind of road I needed or what layout to do yet because I didn't know anything

  • @radarlovedr
    @radarlovedr 3 года назад +1

    City planner you are awesome my love of this game has been rekindled. I'm an old school sim city player sim city one way back in the back back day. Eventually, around 2013 or somewhere there in, I swit her to skylines.
    I know have skylines on ps4 and it had been so long since I played and city building games I was just not feeling it. However, after I found your videos I'm back at city building! Thanks for all the info and the gameplay!

  • @grahamelliott9506
    @grahamelliott9506 3 года назад

    Once I learned it, its a great system! I was watching someone else's skylines vid and they were saying 'i really try not to have the industry trucks get in the way of everything else as best I can'
    Road Hierarchy solves that issue.

  • @TheStedomi
    @TheStedomi 3 года назад

    One of the best tutorials ever. Thank you so much

  • @zaidshaikh7217
    @zaidshaikh7217 3 года назад

    I've tried using the road hierarchy in my current city ! It really helps!

  • @trustedjoy4960
    @trustedjoy4960 3 года назад

    I knew nothing about road hierarchy but now that i do i'm gonna try and use it as much as i can

  • @whospilledmybeans
    @whospilledmybeans 3 года назад

    Thanks so much for the video, I have entire neighborhoods where I just divided it with the large roads and then used the small roads for everything. I’ll use this in my next city ty!

  • @Daisakuueno
    @Daisakuueno 3 года назад +1

    Wow I finally get it! I have been playing this game for years, and now I'm going to start from scratch. This puts all my old Cities to SHAME! Thank you!

  • @alyssajoltgames
    @alyssajoltgames 2 года назад

    the first video of yours i stumbled across was the tutoria series and while i was faring ok just based off fixing my own daily gripes with connectivity and accessibility, definitely was making the error of putting the ploppable facilities on main roads which i realized from watching that series. have had 0 traffic issues since i started putting them on locals with good access to collectors. it is such a blast seeing my cities bustling with activity and good traffic flow 🤭

  • @gerry919
    @gerry919 3 года назад

    Wow this totaly makes sense but I was never aware of this.
    Thx for the Good Infos!

  • @h2lo704
    @h2lo704 3 года назад

    This is becoming very educational, a quick beginner's guide in urban planning: road hierarchy.

  • @njcomaz3487
    @njcomaz3487 3 года назад

    Thank you so much for this information. I'm newer at building in Cities and have been laying out my roads all wrong. I have a city that I was scratching my head on how to make traffic better and was actually making it worse. Time to fix based off of this. Thank you so much.

  • @chuktaylor5523
    @chuktaylor5523 3 года назад +1

    This is a good video. I never liked compact cities like this. I always give plenty of space between different zones and districts.

  • @mwl5
    @mwl5 Год назад

    Your laugh is so comforting 😆

  • @Vulturefist
    @Vulturefist 2 года назад

    Thanks for a great guide dude!

  • @ActionBuilderGamer
    @ActionBuilderGamer 2 года назад

    This helped me out a lot, thank you!

  • @Nawaf-
    @Nawaf- Год назад

    This is the best explanation video on youtube!

  • @cantthinkofanythingwitty
    @cantthinkofanythingwitty 3 года назад +1

    Oh cool I think I just became your 1000th subscriber! Loving the channel so far. Can't wait to see what else you put out. As a console pleb it's always nice to see tutorials that don't use 100+ mods

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      Woot woot! Thanks so much for subscribing! Especially being #1000! I have an Xbox Series S coming on launch day and plan on starting a series there. We'll see how the transition goes.... 😀

  • @SKIROW
    @SKIROW 3 года назад

    Thank you so much for your explanations.

  • @ranamar24
    @ranamar24 2 года назад

    This is the first principles of roadway hierarchy tutorial I've seen that used as an example a city that I found appealing.
    Maybe it's that I actually like gridded cities and I remember some of them being written from a perspective that stuff which looked like a suburban development hellscape to me is appealing because of its wavy roads, but I'd like to think it was because you put some time into what kinds of stuff wants to be zoned near what kind of roads.
    I also have to admit that I tend to go straight from local to arterial roads, with one or the other pressed into service for double duty doing collector stuff, though. It ends up looking similar, but it mostly comes from a perspective of wanting to reduce the number of places there is (when I was playing on the Switch, where you can't them off) or ought to be stoplights.

  • @Sir_Baddington
    @Sir_Baddington Год назад

    Thank you! I will try this on my next city.

  • @dechezhaast
    @dechezhaast 3 года назад

    Insightful and entertaining, making real estate development easier for me thanks ❤️🔥

  • @thewytchdoktor
    @thewytchdoktor 3 года назад

    Was sent here via a Biffa recommendation and thoroughly enjoyed it. The best demo of road use that I have seen. You seem to really know your stuff. Subscribed.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      Glad you enjoyed it! I know this has been done before, but I thought I could bring some other info. Glad you thought so, too!

  • @DocNo27
    @DocNo27 3 года назад

    Awesome overview - it really helped visually!

  • @jaygroomes1357
    @jaygroomes1357 3 года назад

    This was very helpful!! I kind of naturally do this anyway.

  • @Mystical-TEDDY_
    @Mystical-TEDDY_ 3 года назад

    I like the way u explained this, I already knew what it was but this video helped me learn how to utilize it more

  • @Touchgrassplz
    @Touchgrassplz 3 года назад +1

    okay, cant wait to build a city with this!

  • @MarkoTheHead
    @MarkoTheHead 3 года назад

    Nice explanation of the theory and use cases for different road types!
    Btw I've been placing services like hospitals on local roads since I noticed that vehicles have problems entering the buildings. If they have to turn left to enter the building, they can only do that on local roads. On roads with more lanes, they have to circle around the block in order to turn right to get in. I think that causes unnecessary delays for the service vehicles and more road traffic.

  • @tfossgh
    @tfossgh Год назад

    Dude, I just love this laugh of yours 8:50. Feels like a father telling everything is ok

  • @tigeriussvarne177
    @tigeriussvarne177 3 года назад +116

    I've been sent here by Biffa.

  • @GoneGamingBadfish
    @GoneGamingBadfish 3 года назад +1

    Great video man, I utilize road hierarchy in my builds as best I can but your explanation definitely helped me understand how to implement it better. Appreciate the information!

    • @GoneGamingBadfish
      @GoneGamingBadfish 3 года назад

      Also any advice on how to effectively utilize one ways? I know for me they can get a little tricky!

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      @@GoneGamingBadfishBiggest piece of advise is something you probably already do - make sure that you have a couplet pair in most situations unless you're trying to direct traffic away from some place specifically. Also, if you're going to use them like they are collectors or arterials, minimize crossings to the greatest extent you can.

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      One of the advantages of your build is that it occurs out west. When I lived out there, I was amazed how easy it was to learn cities because of their layout and use of hierarchy principles. Seems like you've done a great job of doing that in your videos, too!

  • @ashlee9510
    @ashlee9510 3 года назад +3

    I still struggle with road hierarchy but I feel like each time I build a new city or new area, I get a little bit better at it. This video helps but I feel like I'm going to have to watch it several more times in the future.

    • @redwind5150
      @redwind5150 3 года назад

      The game sucks for me. No matter how small you start out, your always broke. Absolutely frustrating.

  • @mateojorange
    @mateojorange 3 года назад

    Just found your channel and this is awesome!

  • @Aneiriko
    @Aneiriko 3 года назад

    Love and appreciation! Thank you man

  • @johnnimalm6844
    @johnnimalm6844 3 года назад

    Good info. I can see why I have problems with my traffic ☺️

  • @tinn3645
    @tinn3645 3 года назад +1

    This video was very informative and I will definitely try this next time I play.

  • @brianchavez9409
    @brianchavez9409 3 года назад +1

    I did not think I would be so engaged by this. I love city builders and something about hearing the real-life application makes it even more interesting

  • @alice20001
    @alice20001 3 года назад

    AWESOME VIDEO!
    I went from 70% to 85%+ on traffic by using these tips.

  • @xavvic6969
    @xavvic6969 3 года назад +2

    Makes sense great video!

  • @alexalekos
    @alexalekos 3 года назад

    that's an excellent approach to a subject many youtubers approach, but you addressed it much more professionally (referring to this essential access/mobility concept)

    • @CityPlannerPlays
      @CityPlannerPlays  3 года назад +1

      Thank you! I know this topic has been approached by others, but I thought that these were important issues to touch on.

  • @drakenskag
    @drakenskag Год назад

    Going back and playing some SC4 and wow, I need to somehow take the knowledge you have and plant it in my brain somehow. This is something I would love to get a grip on as my current level of planning is ... rather lacking to say the least.

  • @jamescerone
    @jamescerone 3 года назад +1

    2:26 took a picture of this diagram for reference. Soooo helpful!

  • @Manas-co8wl
    @Manas-co8wl 7 месяцев назад

    I would never have known this if I didn't play this game.
    The amount of micro-knowledge you can get from playing different kinds of games is just staggering.

  • @meistarkus
    @meistarkus 2 года назад

    Very interesting! Thanks!

  • @TinkerManMick
    @TinkerManMick 5 месяцев назад

    Great help, thank you

  • @123kane5
    @123kane5 2 года назад

    Great content, subscribed 👍

  • @markvogel5872
    @markvogel5872 3 года назад

    Super helpful info about local roads, I was doing this entirely wrong.

  • @PurpleMusicProductions
    @PurpleMusicProductions 2 года назад

    Thank you for this.

  • @joshuachong5204
    @joshuachong5204 8 месяцев назад

    I got city skylines 2 and found this tutorial super interesting and amazing how transferrable it is even after all this while. Would be cool to get an updated video on road heirarchy for CS2. Especially on the topic of paired couplets. I could never get those running well in my cities somehow.