How to Build a Basic Entrance to a City in Cities Skylines [Top 5 for Beginners - No Mods]

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  • Опубликовано: 16 янв 2025

Комментарии • 345

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines 4 года назад +1361

    Just found your channel, that was really interesting, thanks. New sub from me :-)

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +415

      Whoa - Biffa is here! That's a heck of an honor! Glad you enjoyed the video. I've been subscribed to your channel forever. Love your content! Thanks for watching mine!

    • @WillCSOfficial
      @WillCSOfficial 4 года назад +23

      Hi Biffa!! Congrats City Planner, you're doing good!

    • @cm24624
      @cm24624 4 года назад +6

      It's Biffa!!

    • @WillCSOfficial
      @WillCSOfficial 4 года назад +17

      Haha, Biffa helped me survive the first covid-lockdown 😀

    • @RalfSiegesmund
      @RalfSiegesmund 4 года назад +37

      That indeed is cool to have a comment from Biffa. His videos and traffic managing videos made me buy the game, even though it was already 4 years old. I even bought a computer for this game mainly. Your video is cool. I will have a look at your other videos.

  • @karinlindberg1726
    @karinlindberg1726 3 года назад +267

    Realising you can 1. Make roads just for templates and 2. use the terrain for making roads is kind of life-changing actually

  • @simdoughnut659
    @simdoughnut659 2 года назад +401

    One of the big issues I've found with Cities Skylines is the notion that all cities branch off some sort of divided interstate highway. Here where I live in the Midwest I have to drive for 30-40 minutes to get to an interstate and there are dozens of small cities, towns, and villages along the route that are founded alongside a simple 2 lane highway (sometimes jumping to 3 lanes for short spans near larger towns). Even the interstate (I-90) is only 2 lanes going each way, with a 3rd lane only appearing for entering and exiting. Not every city is a megalopolis attached to an interstate, and not every interstate is some 6 lane monstrosity with an overelaborate system of interchanges.

    • @MassiveChetBakerFan
      @MassiveChetBakerFan 2 года назад +69

      Yes, it's a very road/car-centric game.

    • @jmpmp_505
      @jmpmp_505 Год назад +13

      @@MassiveChetBakerFan which is weird because it very much has a European feel to it

    • @arcanine_enjoyer
      @arcanine_enjoyer Год назад +9

      It always pissed me off that I couldn't have special city entrances that weren't from a highway. Why not a train track? Why not something cool? Custom maps are so great for this reason alone.

    • @crazyscarecrow8136
      @crazyscarecrow8136 Год назад +6

      Try modded maps. I recently tried one that starts as an abandoned Japanese village with a two lane road connection and a handful of dirt roads.

    • @simdoughnut659
      @simdoughnut659 Год назад +3

      @@crazyscarecrow8136 I made my own maps, and traffic was still ridiculous. It's way more about the unrealistic amounts of traffic the game generates, than anything having to do with the map itself.
      You can literally have a village with a population of only 100 and the game will generate more than 100 vehicles. Something I seriously hope they improve in CS2.

  • @red_ashcroft
    @red_ashcroft 4 года назад +529

    thank you for your tutorial, at least now my city won't look like a 8th world country city ruins that's on fire...

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +39

      😂 Glad you enjoyed!

    • @jimmy12234
      @jimmy12234 3 года назад +10

      @@CityPlannerPlays I always transition to an arterial instead of a collector, I also use traffic manager to fix the looping problem

    • @raidermaxx2324
      @raidermaxx2324 3 года назад +3

      "8th world country ruins" :p

    • @annalorenzo75
      @annalorenzo75 2 года назад +1

      🤣🤣🤣

  • @MrLowbob
    @MrLowbob 3 года назад +37

    its really interesting to see someone play this game with actual real life knowledge of these things and how those then work out inside the game

    • @Livinglegend-T
      @Livinglegend-T 3 месяца назад

      I tried my own city entrance and my brain melted

  • @dallastexas211
    @dallastexas211 4 года назад +396

    The exit is never the issue, but the entrance always the big problem, specially when the city population increases, the traffic line into the city becomes a nightmare

    • @kiandodd5670
      @kiandodd5670 3 года назад +20

      i just use roundabouts but if there isnt enough space, place the entrance quite far from the center and branch off dispersing all of the traffic. or just watch biffa to get good tips

    • @logangellasch8944
      @logangellasch8944 3 года назад +44

      Create more then 1 entrance

    • @Seriously_Unserious
      @Seriously_Unserious 3 года назад +8

      I find the mod Traffic Manager: President's Edition (TM:PE) adds extra tools to give you more control over the traffic that really helps. I've done everything from managing lanes and turn arrows, to creating custom timed traffic lights with turn signals and the whole bit to keep traffic moving on a busy entrance where there's not enough room for a roundabout. Also watch Biffa for extra tips and tricks, his content is excellent and much of what I use TM:PE for, I learned form watching Biffa's traffic fix videos, especially is "lane mathematics" on the highway-highway and highway-city interchanges. For some reason, the traffic routing algorithm loves to create lanes with multiple direction options at intersections and have all the vehicles clog up a single lane on a multi lane street as they can't figure out how to handle a lane (lane 3) where you can turn right or go straight through with lane 2 being straight through and lane 1 being left turn or straight through. Often in situations like that, though you have 3 lanes available, they'll all clog up lane 1 or lane 3 and get in each other's way, even though those going straight could use lane 2 and not get blocked behind the ones going left in lane 1, for example.

    • @Smaugette
      @Smaugette 3 года назад +4

      @@logangellasch8944 🤯 that makes sense.

    • @AceGigalo
      @AceGigalo 3 года назад +2

      Remember to leave space as you build, I like to leave a large middle section for a good highway

  • @fmvgomes
    @fmvgomes 4 года назад +117

    4:42 if you draw a normal road between the 2 highway roads u'll end up with the zoning blocks from that last road. That way u can precisely put the collector road right in the middle of both highway roads.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +35

      That would have been more precise. Great comment!

    • @Shado902
      @Shado902 2 года назад +1

      Is there a video of this?

    • @osru_
      @osru_ 2 года назад +2

      my wrinkle-less brain can't understand this. can somone explain?

    • @cardula7
      @cardula7 2 года назад +1

      Yes, just watch any of CPP's tutorial videos and he does this, other RUclipsrs do it too. All you do is place a 2-lane road connecting both highway segments before placing your 4-lane connector (6-lane arterial works too), you can then just use straight 2-lane roads to connect and form the Y-shape, bulldozing the above mentioned 2-lane road then upgrading the rest to highways, it's hard to explain in words.
      ruclips.net/video/SWW8Nm4NbxI/видео.html
      It takes practice, I had to do it a few times before I could start doing it without thinking.

  • @tsjoencinema
    @tsjoencinema 3 года назад +29

    Cites Skylines seems to me like a modern digital take on the old model train builder and the model environment for all the train tracks. I so love this game.

  • @Its419games
    @Its419games 4 года назад +86

    I _was_ thinking it's about time to head for bed.
    Nah. Time to start a new city and try that last one out. I'll sleep when I'm dead. 😉

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +6

      😂

    • @dandygirl6
      @dandygirl6 3 года назад +13

      dude this game has destroyed my sleep cycle

    • @nonine09
      @nonine09 3 года назад +5

      Replying at 5:42am here with zero sleep after starting a new city a while ago, which got clogged up entrance.

  • @OldManBadly
    @OldManBadly 3 года назад +140

    The roundabout example looks good, but my experience with plain vanilla Cities Skylines is that once you start to have crossing traffic, the performance of roundabouts drops off very quickly, to the point that they quickly turn into a traffic problem instead of a help. I notice as an example Biffa uses them extensively, but always uses traffic manager to set up lanes, intersections, and flow. In pure vanilla roundabouts aren't very productive things. Put another way, the don't degrade gracefully, they go from functional to totally clogged very quickly once they are even marginally overloaded, and those blockages tend to have very big repercussions through the entire area. Providing incoming traffic with a number of options, such as extending the incoming highway lane and having a series of exits off of it, can provide a much more robust solution that is less likely to clog on normal traffic. Keeping the inbound and outbound traffic out of each other's way (no crossing / intersecting paths) goes a long way to making this work.

    • @Shado902
      @Shado902 2 года назад +10

      ya it seems in Vanilla, vehicles only stick to the right lane, doesnt matter how many there are, which also helps the clog stuff up.

    • @xen1313
      @xen1313 2 года назад +4

      @@Shado902 I tend to plan on having the shortest routes for industry to get on the highway, then have their destinations centralized to keep clogging traffic localized. I also tend to use trains to ship raw goods from where they are generated to hubs near exits, to shorten the distance a vehicle to export goods.

    • @ninjahound27
      @ninjahound27 2 года назад +5

      have you tried adding a round about to your round about?

    • @FussyPickles
      @FussyPickles 2 года назад +1

      thats only if you don't supplement them with public transit and other options, mine work great

    • @eugenohanka
      @eugenohanka 2 года назад

      @@Shado902 That is pretty realistic game

  • @lukasritter2544
    @lukasritter2544 3 года назад +3

    Its Strange how many City Planners play Cities(not) im one by myself and I see alot of people getting interested into city planning by playing cities. Love it nice connectors

  • @SteveSearle
    @SteveSearle 3 года назад +18

    City Planner: Make sure all the roads go in the correct direction.
    UK player: Noooooooo, that's sooooo wrong!
    👍😎😂

  • @Ailieorz
    @Ailieorz 3 года назад +52

    I just wish roundabouts weren't always so massive, it would be nice if they could be used as an alternative junction to stop lights on just regular roads

    • @Bendigo1
      @Bendigo1 3 года назад +8

      You can make your own small roundabouts. Build an intersection, use the shortest lenth of road possible to connect the 4 road at 45° then delete the inner intersection. If you are on pc and use mods it is much easier but it can be done with vanilla 1 way roads.

    • @Nick9Three
      @Nick9Three Год назад +4

      Draw a “+” with the road tool then simply connect the points with curved roads. Just make sure all the sides of the “+” are equal length.

  • @whichway-557
    @whichway-557 4 года назад +7

    another great video m8. these kind of videos are exactly what the community want. they might be basic but getting started properly is the key to having a successful city. keep it up :)

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +4

      Thank you! Yeah, I think it's good to go back to the basics, too. Might release a few more of these type of videos soon, too.

    • @boxmanchen5390
      @boxmanchen5390 4 года назад +2

      I agree I am terrible at building highway entrances and exist but this will really help!

  • @RealRedRabbit
    @RealRedRabbit 4 года назад +82

    Omg that last exit is *A E S T H E T I C* as hell.

    • @tommyproductions891
      @tommyproductions891 4 года назад +1

      except it triggers me because it’s just slightly not symmetrical

  • @alexanderr.bottcher4307
    @alexanderr.bottcher4307 3 года назад +2

    Transition to collector road was way too long a miracle for me!
    Thanks a lot man, you changed my game now City Planers Plays, very well done!

  • @SusanAverello
    @SusanAverello 4 года назад +12

    This the first jug handle intersection I've seen in my several years of playing, being from the land of jug handles (NJ) I just have to try this one

    • @Seriously_Unserious
      @Seriously_Unserious 3 года назад +1

      I've not seen many jug handles where I'm from, nor roundabouts. Mostly I'm in the land of the cloverleaf interchange. (BC) We do use some roundabouts on side streets, but they're used as a traffic calming measure, mainly to force drivers to go slower through the intersections, especially where there's a designated bike route.

    • @edwardmiessner6502
      @edwardmiessner6502 3 года назад +1

      I'm from the land of old school roundabouts called rotaries (MA) where I saw the state DPW install yield signs entering each rotary back in the 70s as a teen.

  • @shuviestraven8957
    @shuviestraven8957 4 года назад +27

    Woah, this is really nice looking and also can function pretty good. I'm gonna use this as a reference for my city.

  • @patrick-gz5er
    @patrick-gz5er 3 года назад +3

    Really enjoy your videos. I learn so much about the game each time. Thank you.

  • @Seriously_Unserious
    @Seriously_Unserious 3 года назад +3

    Good idea using the terraforming to build up an earth ramp to limit the amount of road using bridges for the overpasses. I hadn't thought of doing that in CS yet, though I've seen that IRL.

  • @snehal508
    @snehal508 4 года назад +10

    Really helpful 😅. Thanks.

  • @RYANROF
    @RYANROF 2 года назад +1

    Such a good video! Thanks for this.

  • @alanhill769
    @alanhill769 8 месяцев назад

    You can achieve miracles with those road tools. I get frustrated and say to myself, this is only a game it should not be this hard. I think I will have to watch this a few more times. Thank you.

  • @topikbagusid
    @topikbagusid 2 года назад +3

    Been playing this game since released, always use the roundabout or the extending into ordinary road. Now with toll booth we can do a pretty good transition

  • @SJGvP
    @SJGvP 4 года назад +22

    Your explanations are awesome. Very clear and easy to follow.
    I still like using the roundabout access. And I sort of discovered the simple interchange (#4) by myself, although I crammed it in a much smaller space.
    With #5 I'm wondering if the entry and exit junctions aren't too close to each other. It appears that traffic would get in each other's way if it gets really busy.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +16

      You have just called out my #1 regret with this video. I should have combined the ramps into a bidirectional road. This would work to a point, that change would have to occur once volumes pick up.

  • @dl3487
    @dl3487 4 года назад +2

    You have a very good voice for these kinds of videos

  • @try2loveyourself
    @try2loveyourself Год назад

    I'm so happy that i stumbled upon your channel :)
    These were all great tips, but my favorite parts of the video were when you verbally said, "Woooops!" Especially in catastrophic moments like facing a one-way in the wrong direction lol. Woops!

  • @jeffharris7777
    @jeffharris7777 3 года назад +2

    I appreciate this...my traffic flow is looking amazing now. Good job👍🇺🇲😎🙏 Enjoy your day!!

  • @kill4551
    @kill4551 2 года назад

    This video saved my life, and by life I mean enjoyment of Cities:Skylines lol

  • @jedipotater1388
    @jedipotater1388 Год назад +1

    My favorite entrance is a trumpet into an arterial.

  • @Rextuz
    @Rextuz 3 года назад +1

    Thank you. I have just bought the game and this is really useful!

  • @Koastall
    @Koastall 3 года назад +2

    A little hint for his 3rd option, if you connect the highway connection with any road you can snap that collector perfectly in the middle then just delete the little road and attach the connector!

  • @PauxloE
    @PauxloE 4 года назад +5

    The roundabout version is of course only needed when you have more than one road (apart from the highway) connected there - for just one road you would use one of the next two options.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +3

      Absolutely. Otherwise it is totally unnecessary. That said, I will sometimes place my industry off one leg and commercial/residential off the other with pedestrian connections in between. Can really make for an efficient start!

  • @twisted_void
    @twisted_void 4 года назад +5

    And there is me, playing this game like simcity. Narrow grids is life! :))

  • @ATrainGames
    @ATrainGames 2 года назад +1

    I like to run the 3-lane about 20 tiles further, add in two-lane "Service roads" that parallel them, then build a perpendicular overpass with connections to the service roads to feed traffic into the developing city. This is how we do highways here in Texas. :D

  • @ShinFahima
    @ShinFahima 3 года назад

    Man, even the thumbnail itself is pretty helpful. That just gave me an idea!

  • @davidofford6971
    @davidofford6971 4 года назад +9

    Nice little tutorial! That jug handle - I thought what you did there was called a folded diamond... I thought a jug handle was something else. I guess these things have a few names.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +7

      Thank you! Regarding the name - I think it all depends on your region. I probably should have clarified that though.

  • @AutoPutet
    @AutoPutet 4 года назад +4

    Great video, thanks for the ideas!

  • @DoneBrokeDatBack
    @DoneBrokeDatBack Год назад

    Dude, thank you so much for this. Learning the game and this has been a winner above winners.

  • @agathapertiwi3207
    @agathapertiwi3207 4 года назад

    Gonna watch all your videos during this quarantine!!!!!!

  • @andrewboardman2654
    @andrewboardman2654 3 года назад +5

    Jug handle is the one I see in my area all the time, except they are on opposite sides of the overpass, not on the same side. and the off ramps usually merge into the same intersection at the end.

    • @Salsuero
      @Salsuero 3 года назад

      Yes... the various limitations of the vanilla game make "realistic" options sometimes quite ugly and/or terrible for actual gameplay. Road angle limits suck in the vanilla game as do many of the ways intersections are formed. But the tutorial was more of a basic concept than a final beautification.

  • @jedipotater1388
    @jedipotater1388 Год назад +1

    Also, those who find this interesting, i would suggest watching his bluffside crossing series

  • @withotro8267
    @withotro8267 2 года назад

    Another great video. Thanks boss.

  • @redknight3059
    @redknight3059 4 года назад +2

    Very instructive video👏👍

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +2

      Thank you!!

    • @redknight3059
      @redknight3059 4 года назад +2

      @@CityPlannerPlays Please check my channel. Any suggestion would help me.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +1

      I don't have much. Watched a couple videos. Looks good! Just keep going!

  • @AvidanTheExpositor
    @AvidanTheExpositor 4 года назад

    nice, just found this channel. you can tell that you are new to the game but your expertise overrides the learning curve. your fresh and classical perspective is extremely welcome.
    ps: on a purely light-hearted manner, i always laugh when i see the Funds Balances of real city planners CS videos XD typical bureaucrat, always in the red XD jkjk don't take it to heart in any shape or form

  • @uh60rider2000
    @uh60rider2000 3 года назад +5

    I generally like the roundabout concept

  • @AppalachianPatrick
    @AppalachianPatrick Год назад

    Oh my goodness Phil you sounded so different just two years ago. Thanks for the video!

  • @vivianloney8826
    @vivianloney8826 4 года назад +37

    Haha "I use basic 2 lane roads to start" guess you learned from the bluffside crossing let's play

  • @barry6402
    @barry6402 3 года назад

    Found your channel from the "5B1C" series. Like your content. Subbed ✌️

  • @ClareFlack
    @ClareFlack 3 года назад

    These are all really helpful, I've just started playing, and have watch a few of your other videos which have been such a great help. Thank you 😊

  • @asterisk3281
    @asterisk3281 3 года назад +7

    1:35 In vanilla, ALWAYS put 4 roads in a cross before manually altering a roundabout to prevent new nodes from changing the curvature. Delete the roads for a partial refund.

    • @saxo689
      @saxo689 3 года назад +3

      use dirt roads to save max money

    • @asterisk3281
      @asterisk3281 3 года назад +2

      @@saxo689 yes, but I would caution that anywhere near a zoning grid. When you upgrade them later you can find the width forces reconstruction

  • @jankrsnik
    @jankrsnik 4 года назад +2

    nice, informative video👍🏻 subscribed

  • @WildBoy200Yaboi
    @WildBoy200Yaboi 3 года назад +1

    Thanks for helping me with the entrance, now my traffic flow went from 78% now 96%

  • @RPmartell
    @RPmartell 3 года назад

    Thank you for this!

  • @GodricThe
    @GodricThe 3 года назад +1

    I just did roundabout on both sides, connoted roundabout with highway in V shape one-way roads and connoted both roundabouts with tow-way roads. Works ok for now. I like third option, I would just add roundabouts on each side.
    We had same idea, you have more elegant solution

  • @robertbrush6745
    @robertbrush6745 2 года назад

    Didn’t even watch the video just needed the thumbnail thanks 👍

  • @DerBeppone
    @DerBeppone 4 года назад +1

    The last exit looks pretty nice, actually!

  • @Malandrin
    @Malandrin 3 года назад +1

    will have a go doing one of these, maybe try out number 4 but instead of a normal crossing I will do as you suggested by building a roundabout on both ends of the bridge, at least here in Norway we do that 😍 I have always used the prefab ones you find in the game but they are just not the right shape or what I wanted so this video will def help me tons

  • @vejolta
    @vejolta 3 года назад +1

    the 3rd way is how i've always done it. clicked the video to find out other ways i hadn't thought of. glad i did :D

  • @billwilliamson1506
    @billwilliamson1506 3 года назад

    I like the jug handle mainly because it keeps traffic turning right for the most part which makes navigation easier

  • @davwekamel3289
    @davwekamel3289 4 года назад

    Thank you very much! this was amazing and helped alot! thank you!

  • @giby2087
    @giby2087 3 года назад

    i love your voice. it’s so calming :V

  • @Razbox360
    @Razbox360 Год назад +1

    I like the last 1 its Simple and realistic

  • @stephenmartin5766
    @stephenmartin5766 3 года назад

    I do transition to collector at the start usually. But I extend the highway as a main street and build along it alot of the time. Sometimes I'll build only on 1 side then later can make it a highway if needed

  • @gordonmier4359
    @gordonmier4359 3 года назад

    Just subbed. Very interesting and informative.

  • @dirkgonthier101
    @dirkgonthier101 3 года назад

    'This is a very useful video. Congratulations! I sure wished that you expanded a bit on the field of interchanges.

  • @thatautistrob
    @thatautistrob 3 года назад

    Okay so that jug-handle interchange is a literal game-changer. I'll admit I'm still a little skeptical, but I'm thinking I might fire up C:S when I get home from work and try it out. I have a feeling I might become a convert.

  • @Vinicius-kc9pq
    @Vinicius-kc9pq 4 года назад

    You deserve more subs! Very helpful, thanks :)

  • @star_wars_stuffgeorge
    @star_wars_stuffgeorge 4 года назад

    I really want that game! it looks very cool

  • @davwekamel3289
    @davwekamel3289 4 года назад

    amazing work with you channel also!

  • @palimo3653
    @palimo3653 2 года назад

    After playing this game for about a month now I have realized that having a good starting traffic grid is essential

  • @AntigenJRP
    @AntigenJRP 2 года назад

    So many great highway interchanges and such. Wish I wasn't so dyslexic and ocd... On console so alot of these are hard to follow.

  • @geon8207
    @geon8207 4 года назад

    Very informative ☺️ New sub here!! Keep it up 🔥

  • @benjaminwagner8141
    @benjaminwagner8141 3 года назад

    Who knew that learning could be so much fun.

  • @ZzaphodD
    @ZzaphodD 2 года назад +1

    For no 4, make small turnabouts where the off ramps meet the crossing overpass road.

  • @wee7458
    @wee7458 3 года назад +1

    Dude I love brain training and building these road intersections; the more raw it is (I did the whole thing myself), the more I'm satisfied! And often enough, my builds work!
    But one problem I have is symmetry. I can't seem to make the intersections look clean and often I have to resort to Road Anarchy

    • @Salsuero
      @Salsuero 3 года назад +2

      Install the Move It mod.

  • @lukeb1663
    @lukeb1663 4 года назад +1

    Have you ever tried the floating roundabout (put the pre made small roundabout design directly above the freeway and then having on and off ramps attached to it with a collector just like you would with the simple freeway into roundabout design)? I know it’s extremely unrealistic (I’ve never seen one irl at least) and ugly as a sin but I think it’s fun sometimes to throw in a city

  • @yonexoho
    @yonexoho 4 года назад

    Wow this is so helpful.

  • @lander1591
    @lander1591 4 года назад +1

    I make no-cross Jug handle interchanges where possible. No-cross meaning the incoming and outgoing traffic never cross one another.

  • @madmanszalinski
    @madmanszalinski 2 года назад

    I experimented with a modified windmill/turbine to some success - only one interchange at the cross-avenue, one flyover ramp, full four-way directional navigation, and most of all it takes up much less space than a cloverleaf

  • @fmvgomes
    @fmvgomes 4 года назад +7

    I think you've missed the Trumphet which is, IMO, the most effective (3 way) type of highway interchange in the game. And it's not harder to build than the options u mentioned.

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +4

      That's a good point. I've thought about dividing some of these out and doing some more detailing. I have an Xbox Series S coming on launch day and plan on making some videos. Maybe I'll use that as one of my first builds. I'll be honest - a bit nervous to try out the Xbox version of the game, ha.

    • @etiennesauve3386
      @etiennesauve3386 4 года назад +1

      I think that it would have been the same thing as the 3rd method. Having a trumpet or any type of 3-way interchange ( half-clover, T or Y intersection and so on) is pretty much the same thing as it would connect to the city with arterial or collector road. It's like method 4 and 5 are basically the same as the city is connected via a service interchange (it's true tho that the type of service interchange has a lot more impact on traffic capacity than 3-way interchange)

  • @rainahh3845
    @rainahh3845 4 года назад +1

    I have such a hard time building symmetrical roundabouts. do you have any advice? I see you use the curved road option, but I dont understand how it works to get them to make a circle. thanks! love your videos! I'm new to cities skylines and they're so helpful

  • @Never-mind1960
    @Never-mind1960 3 года назад

    The best road idea I have ever seen, is Route 1 in the lower part of Rhode Island. It is just two lanes going each way with a wide separation between them. There are curved center turn lanes every mile or so, eliminating the need for expensive overpasses and fuel wasting stop signals. This same concept could be used in urban settings with businesses in between the roads. Crosswalks should be in underground tunnels or overhead walkways.

  • @Kungen1337
    @Kungen1337 3 года назад

    Those videos are my guides haha i knew nothing about the game when I started out, only watched your videos xD My question is what option is best for a city that is close to 20,000 population?. Right now I’m really struggling whit heavy traffic by my highway city entrance. Both people coming and leaving.

  • @Thatcrazycatmom17
    @Thatcrazycatmom17 3 года назад +6

    The jug handle interchange looks like a little sloth waving his arms over his head

  • @Knightmage_elf
    @Knightmage_elf 4 года назад +1

    For #3, you could always use a 6-lane collector road instead of a 4 lane one, that way the third lane has somewhere to go.

    • @Salsuero
      @Salsuero 3 года назад +2

      True, but many highways terminate in collectors and will step down the number of lanes based on the local topography and/or budget available. Just because you can do a thing doesn't necessarily mean you should do a thing. If he had mods installed, he could simply designate all lanes as thru lanes and eliminate any u-turn issues. But since he wanted to demonstrate these in vanilla mode, he doesn't have the option. Still, stepping down lanes is very common, so what he demonstrated is very much a real-world implementation.

  • @doctordisco4920
    @doctordisco4920 3 года назад +3

    Everything you do is very logical and seems easy, however when i try to repeat, i do it ten times to get it correct 🙄😂😂😂

  • @weekendthreat5576
    @weekendthreat5576 3 года назад

    I reinstalled the game after not playing in a couple of years only to quit after having no clue how to start. Gonna give it another go now :)

  • @Tabassvideos
    @Tabassvideos 5 месяцев назад

    Hi ! Just found your video, it's great! But I don't get the point of the last interchange. Cars leaving the city need to turn left and cross the street when they could turn right and go directly in the right direction to join the highway (like in the basic interchange).

  • @venweera4516
    @venweera4516 4 года назад +2

    Very interesting and astethic, thanks for the tipps!
    The last one seems inefficient though since the lanes cross over each other. Or am i wrong?

    • @CityPlannerPlays
      @CityPlannerPlays  4 года назад +2

      It wouldn't be my first choice, and if I were making it again I'd combine the two legs. That said, it does work as-is.

    • @Seriously_Unserious
      @Seriously_Unserious 3 года назад

      I've been doing more of a cloverleaf style entrance to my city since I got access to the highway to make it work. I have a large city street going over the highway, with one way entrance and exit ramps allowing traffic to get on/off the highways. I use TM:PE to control the lane arrows to prevent silly routing that will inevitably happen if I don't, such as cars leaving the highway to go through the city intersection and continue back onto the highway again (WHY?!). I'll either have a 2 lane ramp into the city (2 lane highway block). with dedicated left and right turn lanes, or 1 lane in from each side of the highway all forced to turn right, so left turns go over/under the road and come out so a right turn gets them where they want to go. That, I find, flows the smoothest, baring a roundabout, but takes up a lot less space, most of it over the highway where I can't build anything else anyways.

  • @ChrisAntosz
    @ChrisAntosz 3 года назад

    The UI on your game looks different from mine on PC. Is yours stock? I'm using the version from XBOX gamepass. Does the purchased version, from Steam for example, look like yours in the video? On my UI switching the way roads snap and the type of roads (straight/curve) is hidden behind a few more clicks

  • @krazi77
    @krazi77 3 года назад +4

    I just started playing this game today. 7 hours of game time, I have an okay town. I feel like I'll need to destroy some areas and redo them. it's tricky on the xbox one.

    • @AXbcyz
      @AXbcyz 3 года назад

      I find the highway to a six lane road works pretty well.. I follow road hierarchy as best I can too

  • @timppaUT
    @timppaUT 4 года назад

    Your second and third solution are basically exactly same solution. Those roads are only on same one road at latter! :P
    I wouldn’t necessarily use that 4th connection? As incoming traffic has to cross that collector road to get into city. Partial cloverleaf would be way better entrance to that. No crossing.
    Also on that 5th solution would be even better to build that kind of ramps on both sides of that bridge, so no more crossing over that collector road anymore (of course, requires to ban left turns with traffic manager-mod) With vanilla game you could implemnt similar with replacing that 4-lane bridge with 2 separate 1-way roads so they cant anymore turn left.

  • @crimsonsamuraiftw
    @crimsonsamuraiftw 4 года назад +1

    I got the perfect entrance - although you can't build it at the beginning. Giant one way freeway roundabout going through the whole settlement.

  • @stefan514
    @stefan514 3 года назад

    Checking the function of a round about without any traffic and with 2 roads connected to it, is definitely a 200 IQ move ;)

    • @bamdebambambam
      @bamdebambambam 3 года назад +1

      Expressing yourself as a dislikeable person however is? Grow some decency.

  • @nicholasnelson1005
    @nicholasnelson1005 Год назад

    What I find underwheling is the lack of early game transport options. Sure you eventually get a train and harbor, but youre forced to start off with roads meaning early game is always car centric. Yes, you can eventually change to a more railway or harbor centric route, but its a huge resource dump and you have to destroy everything in place. I know you can enable this but I would like there to be a small train station and upgrade

  • @WillCSOfficial
    @WillCSOfficial 4 года назад +3

    Nice!

  • @Dan.Nobles
    @Dan.Nobles 2 года назад

    I've been playing this game on PS5.
    This game makes me wanna get a computer so I can use mods more than any other game I play. I recently found your videos and they've completely revitalized my interest in this vanilla game, thank you so much.

    • @manfaceyt9212
      @manfaceyt9212 2 года назад +1

      İm playing in ps4 same.İ cant use mods like traffic manager and its hard to manage traffic

  • @jonadol
    @jonadol Год назад

    He’s so calm 😭 I need to change the way I play this game lol

  • @InspireRise300
    @InspireRise300 4 года назад +1

    You are the man !