Whoa - Biffa is here! That's a heck of an honor! Glad you enjoyed the video. I've been subscribed to your channel forever. Love your content! Thanks for watching mine!
That indeed is cool to have a comment from Biffa. His videos and traffic managing videos made me buy the game, even though it was already 4 years old. I even bought a computer for this game mainly. Your video is cool. I will have a look at your other videos.
One of the big issues I've found with Cities Skylines is the notion that all cities branch off some sort of divided interstate highway. Here where I live in the Midwest I have to drive for 30-40 minutes to get to an interstate and there are dozens of small cities, towns, and villages along the route that are founded alongside a simple 2 lane highway (sometimes jumping to 3 lanes for short spans near larger towns). Even the interstate (I-90) is only 2 lanes going each way, with a 3rd lane only appearing for entering and exiting. Not every city is a megalopolis attached to an interstate, and not every interstate is some 6 lane monstrosity with an overelaborate system of interchanges.
It always pissed me off that I couldn't have special city entrances that weren't from a highway. Why not a train track? Why not something cool? Custom maps are so great for this reason alone.
@@crazyscarecrow8136 I made my own maps, and traffic was still ridiculous. It's way more about the unrealistic amounts of traffic the game generates, than anything having to do with the map itself. You can literally have a village with a population of only 100 and the game will generate more than 100 vehicles. Something I seriously hope they improve in CS2.
The exit is never the issue, but the entrance always the big problem, specially when the city population increases, the traffic line into the city becomes a nightmare
i just use roundabouts but if there isnt enough space, place the entrance quite far from the center and branch off dispersing all of the traffic. or just watch biffa to get good tips
I find the mod Traffic Manager: President's Edition (TM:PE) adds extra tools to give you more control over the traffic that really helps. I've done everything from managing lanes and turn arrows, to creating custom timed traffic lights with turn signals and the whole bit to keep traffic moving on a busy entrance where there's not enough room for a roundabout. Also watch Biffa for extra tips and tricks, his content is excellent and much of what I use TM:PE for, I learned form watching Biffa's traffic fix videos, especially is "lane mathematics" on the highway-highway and highway-city interchanges. For some reason, the traffic routing algorithm loves to create lanes with multiple direction options at intersections and have all the vehicles clog up a single lane on a multi lane street as they can't figure out how to handle a lane (lane 3) where you can turn right or go straight through with lane 2 being straight through and lane 1 being left turn or straight through. Often in situations like that, though you have 3 lanes available, they'll all clog up lane 1 or lane 3 and get in each other's way, even though those going straight could use lane 2 and not get blocked behind the ones going left in lane 1, for example.
4:42 if you draw a normal road between the 2 highway roads u'll end up with the zoning blocks from that last road. That way u can precisely put the collector road right in the middle of both highway roads.
Yes, just watch any of CPP's tutorial videos and he does this, other RUclipsrs do it too. All you do is place a 2-lane road connecting both highway segments before placing your 4-lane connector (6-lane arterial works too), you can then just use straight 2-lane roads to connect and form the Y-shape, bulldozing the above mentioned 2-lane road then upgrading the rest to highways, it's hard to explain in words. ruclips.net/video/SWW8Nm4NbxI/видео.html It takes practice, I had to do it a few times before I could start doing it without thinking.
Cites Skylines seems to me like a modern digital take on the old model train builder and the model environment for all the train tracks. I so love this game.
The roundabout example looks good, but my experience with plain vanilla Cities Skylines is that once you start to have crossing traffic, the performance of roundabouts drops off very quickly, to the point that they quickly turn into a traffic problem instead of a help. I notice as an example Biffa uses them extensively, but always uses traffic manager to set up lanes, intersections, and flow. In pure vanilla roundabouts aren't very productive things. Put another way, the don't degrade gracefully, they go from functional to totally clogged very quickly once they are even marginally overloaded, and those blockages tend to have very big repercussions through the entire area. Providing incoming traffic with a number of options, such as extending the incoming highway lane and having a series of exits off of it, can provide a much more robust solution that is less likely to clog on normal traffic. Keeping the inbound and outbound traffic out of each other's way (no crossing / intersecting paths) goes a long way to making this work.
@@Shado902 I tend to plan on having the shortest routes for industry to get on the highway, then have their destinations centralized to keep clogging traffic localized. I also tend to use trains to ship raw goods from where they are generated to hubs near exits, to shorten the distance a vehicle to export goods.
Its Strange how many City Planners play Cities(not) im one by myself and I see alot of people getting interested into city planning by playing cities. Love it nice connectors
I just wish roundabouts weren't always so massive, it would be nice if they could be used as an alternative junction to stop lights on just regular roads
You can make your own small roundabouts. Build an intersection, use the shortest lenth of road possible to connect the 4 road at 45° then delete the inner intersection. If you are on pc and use mods it is much easier but it can be done with vanilla 1 way roads.
another great video m8. these kind of videos are exactly what the community want. they might be basic but getting started properly is the key to having a successful city. keep it up :)
I've not seen many jug handles where I'm from, nor roundabouts. Mostly I'm in the land of the cloverleaf interchange. (BC) We do use some roundabouts on side streets, but they're used as a traffic calming measure, mainly to force drivers to go slower through the intersections, especially where there's a designated bike route.
I'm from the land of old school roundabouts called rotaries (MA) where I saw the state DPW install yield signs entering each rotary back in the 70s as a teen.
Good idea using the terraforming to build up an earth ramp to limit the amount of road using bridges for the overpasses. I hadn't thought of doing that in CS yet, though I've seen that IRL.
You can achieve miracles with those road tools. I get frustrated and say to myself, this is only a game it should not be this hard. I think I will have to watch this a few more times. Thank you.
Been playing this game since released, always use the roundabout or the extending into ordinary road. Now with toll booth we can do a pretty good transition
Your explanations are awesome. Very clear and easy to follow. I still like using the roundabout access. And I sort of discovered the simple interchange (#4) by myself, although I crammed it in a much smaller space. With #5 I'm wondering if the entry and exit junctions aren't too close to each other. It appears that traffic would get in each other's way if it gets really busy.
You have just called out my #1 regret with this video. I should have combined the ramps into a bidirectional road. This would work to a point, that change would have to occur once volumes pick up.
I'm so happy that i stumbled upon your channel :) These were all great tips, but my favorite parts of the video were when you verbally said, "Woooops!" Especially in catastrophic moments like facing a one-way in the wrong direction lol. Woops!
A little hint for his 3rd option, if you connect the highway connection with any road you can snap that collector perfectly in the middle then just delete the little road and attach the connector!
The roundabout version is of course only needed when you have more than one road (apart from the highway) connected there - for just one road you would use one of the next two options.
Absolutely. Otherwise it is totally unnecessary. That said, I will sometimes place my industry off one leg and commercial/residential off the other with pedestrian connections in between. Can really make for an efficient start!
I like to run the 3-lane about 20 tiles further, add in two-lane "Service roads" that parallel them, then build a perpendicular overpass with connections to the service roads to feed traffic into the developing city. This is how we do highways here in Texas. :D
Nice little tutorial! That jug handle - I thought what you did there was called a folded diamond... I thought a jug handle was something else. I guess these things have a few names.
Jug handle is the one I see in my area all the time, except they are on opposite sides of the overpass, not on the same side. and the off ramps usually merge into the same intersection at the end.
Yes... the various limitations of the vanilla game make "realistic" options sometimes quite ugly and/or terrible for actual gameplay. Road angle limits suck in the vanilla game as do many of the ways intersections are formed. But the tutorial was more of a basic concept than a final beautification.
nice, just found this channel. you can tell that you are new to the game but your expertise overrides the learning curve. your fresh and classical perspective is extremely welcome. ps: on a purely light-hearted manner, i always laugh when i see the Funds Balances of real city planners CS videos XD typical bureaucrat, always in the red XD jkjk don't take it to heart in any shape or form
1:35 In vanilla, ALWAYS put 4 roads in a cross before manually altering a roundabout to prevent new nodes from changing the curvature. Delete the roads for a partial refund.
I just did roundabout on both sides, connoted roundabout with highway in V shape one-way roads and connoted both roundabouts with tow-way roads. Works ok for now. I like third option, I would just add roundabouts on each side. We had same idea, you have more elegant solution
will have a go doing one of these, maybe try out number 4 but instead of a normal crossing I will do as you suggested by building a roundabout on both ends of the bridge, at least here in Norway we do that 😍 I have always used the prefab ones you find in the game but they are just not the right shape or what I wanted so this video will def help me tons
I do transition to collector at the start usually. But I extend the highway as a main street and build along it alot of the time. Sometimes I'll build only on 1 side then later can make it a highway if needed
Okay so that jug-handle interchange is a literal game-changer. I'll admit I'm still a little skeptical, but I'm thinking I might fire up C:S when I get home from work and try it out. I have a feeling I might become a convert.
Dude I love brain training and building these road intersections; the more raw it is (I did the whole thing myself), the more I'm satisfied! And often enough, my builds work! But one problem I have is symmetry. I can't seem to make the intersections look clean and often I have to resort to Road Anarchy
Have you ever tried the floating roundabout (put the pre made small roundabout design directly above the freeway and then having on and off ramps attached to it with a collector just like you would with the simple freeway into roundabout design)? I know it’s extremely unrealistic (I’ve never seen one irl at least) and ugly as a sin but I think it’s fun sometimes to throw in a city
I experimented with a modified windmill/turbine to some success - only one interchange at the cross-avenue, one flyover ramp, full four-way directional navigation, and most of all it takes up much less space than a cloverleaf
I think you've missed the Trumphet which is, IMO, the most effective (3 way) type of highway interchange in the game. And it's not harder to build than the options u mentioned.
That's a good point. I've thought about dividing some of these out and doing some more detailing. I have an Xbox Series S coming on launch day and plan on making some videos. Maybe I'll use that as one of my first builds. I'll be honest - a bit nervous to try out the Xbox version of the game, ha.
I think that it would have been the same thing as the 3rd method. Having a trumpet or any type of 3-way interchange ( half-clover, T or Y intersection and so on) is pretty much the same thing as it would connect to the city with arterial or collector road. It's like method 4 and 5 are basically the same as the city is connected via a service interchange (it's true tho that the type of service interchange has a lot more impact on traffic capacity than 3-way interchange)
I have such a hard time building symmetrical roundabouts. do you have any advice? I see you use the curved road option, but I dont understand how it works to get them to make a circle. thanks! love your videos! I'm new to cities skylines and they're so helpful
The best road idea I have ever seen, is Route 1 in the lower part of Rhode Island. It is just two lanes going each way with a wide separation between them. There are curved center turn lanes every mile or so, eliminating the need for expensive overpasses and fuel wasting stop signals. This same concept could be used in urban settings with businesses in between the roads. Crosswalks should be in underground tunnels or overhead walkways.
Those videos are my guides haha i knew nothing about the game when I started out, only watched your videos xD My question is what option is best for a city that is close to 20,000 population?. Right now I’m really struggling whit heavy traffic by my highway city entrance. Both people coming and leaving.
True, but many highways terminate in collectors and will step down the number of lanes based on the local topography and/or budget available. Just because you can do a thing doesn't necessarily mean you should do a thing. If he had mods installed, he could simply designate all lanes as thru lanes and eliminate any u-turn issues. But since he wanted to demonstrate these in vanilla mode, he doesn't have the option. Still, stepping down lanes is very common, so what he demonstrated is very much a real-world implementation.
Hi ! Just found your video, it's great! But I don't get the point of the last interchange. Cars leaving the city need to turn left and cross the street when they could turn right and go directly in the right direction to join the highway (like in the basic interchange).
I've been doing more of a cloverleaf style entrance to my city since I got access to the highway to make it work. I have a large city street going over the highway, with one way entrance and exit ramps allowing traffic to get on/off the highways. I use TM:PE to control the lane arrows to prevent silly routing that will inevitably happen if I don't, such as cars leaving the highway to go through the city intersection and continue back onto the highway again (WHY?!). I'll either have a 2 lane ramp into the city (2 lane highway block). with dedicated left and right turn lanes, or 1 lane in from each side of the highway all forced to turn right, so left turns go over/under the road and come out so a right turn gets them where they want to go. That, I find, flows the smoothest, baring a roundabout, but takes up a lot less space, most of it over the highway where I can't build anything else anyways.
The UI on your game looks different from mine on PC. Is yours stock? I'm using the version from XBOX gamepass. Does the purchased version, from Steam for example, look like yours in the video? On my UI switching the way roads snap and the type of roads (straight/curve) is hidden behind a few more clicks
I just started playing this game today. 7 hours of game time, I have an okay town. I feel like I'll need to destroy some areas and redo them. it's tricky on the xbox one.
Your second and third solution are basically exactly same solution. Those roads are only on same one road at latter! :P I wouldn’t necessarily use that 4th connection? As incoming traffic has to cross that collector road to get into city. Partial cloverleaf would be way better entrance to that. No crossing. Also on that 5th solution would be even better to build that kind of ramps on both sides of that bridge, so no more crossing over that collector road anymore (of course, requires to ban left turns with traffic manager-mod) With vanilla game you could implemnt similar with replacing that 4-lane bridge with 2 separate 1-way roads so they cant anymore turn left.
What I find underwheling is the lack of early game transport options. Sure you eventually get a train and harbor, but youre forced to start off with roads meaning early game is always car centric. Yes, you can eventually change to a more railway or harbor centric route, but its a huge resource dump and you have to destroy everything in place. I know you can enable this but I would like there to be a small train station and upgrade
I've been playing this game on PS5. This game makes me wanna get a computer so I can use mods more than any other game I play. I recently found your videos and they've completely revitalized my interest in this vanilla game, thank you so much.
Just found your channel, that was really interesting, thanks. New sub from me :-)
Whoa - Biffa is here! That's a heck of an honor! Glad you enjoyed the video. I've been subscribed to your channel forever. Love your content! Thanks for watching mine!
Hi Biffa!! Congrats City Planner, you're doing good!
It's Biffa!!
Haha, Biffa helped me survive the first covid-lockdown 😀
That indeed is cool to have a comment from Biffa. His videos and traffic managing videos made me buy the game, even though it was already 4 years old. I even bought a computer for this game mainly. Your video is cool. I will have a look at your other videos.
Realising you can 1. Make roads just for templates and 2. use the terrain for making roads is kind of life-changing actually
One of the big issues I've found with Cities Skylines is the notion that all cities branch off some sort of divided interstate highway. Here where I live in the Midwest I have to drive for 30-40 minutes to get to an interstate and there are dozens of small cities, towns, and villages along the route that are founded alongside a simple 2 lane highway (sometimes jumping to 3 lanes for short spans near larger towns). Even the interstate (I-90) is only 2 lanes going each way, with a 3rd lane only appearing for entering and exiting. Not every city is a megalopolis attached to an interstate, and not every interstate is some 6 lane monstrosity with an overelaborate system of interchanges.
Yes, it's a very road/car-centric game.
@@MassiveChetBakerFan which is weird because it very much has a European feel to it
It always pissed me off that I couldn't have special city entrances that weren't from a highway. Why not a train track? Why not something cool? Custom maps are so great for this reason alone.
Try modded maps. I recently tried one that starts as an abandoned Japanese village with a two lane road connection and a handful of dirt roads.
@@crazyscarecrow8136 I made my own maps, and traffic was still ridiculous. It's way more about the unrealistic amounts of traffic the game generates, than anything having to do with the map itself.
You can literally have a village with a population of only 100 and the game will generate more than 100 vehicles. Something I seriously hope they improve in CS2.
thank you for your tutorial, at least now my city won't look like a 8th world country city ruins that's on fire...
😂 Glad you enjoyed!
@@CityPlannerPlays I always transition to an arterial instead of a collector, I also use traffic manager to fix the looping problem
"8th world country ruins" :p
🤣🤣🤣
its really interesting to see someone play this game with actual real life knowledge of these things and how those then work out inside the game
I tried my own city entrance and my brain melted
The exit is never the issue, but the entrance always the big problem, specially when the city population increases, the traffic line into the city becomes a nightmare
i just use roundabouts but if there isnt enough space, place the entrance quite far from the center and branch off dispersing all of the traffic. or just watch biffa to get good tips
Create more then 1 entrance
I find the mod Traffic Manager: President's Edition (TM:PE) adds extra tools to give you more control over the traffic that really helps. I've done everything from managing lanes and turn arrows, to creating custom timed traffic lights with turn signals and the whole bit to keep traffic moving on a busy entrance where there's not enough room for a roundabout. Also watch Biffa for extra tips and tricks, his content is excellent and much of what I use TM:PE for, I learned form watching Biffa's traffic fix videos, especially is "lane mathematics" on the highway-highway and highway-city interchanges. For some reason, the traffic routing algorithm loves to create lanes with multiple direction options at intersections and have all the vehicles clog up a single lane on a multi lane street as they can't figure out how to handle a lane (lane 3) where you can turn right or go straight through with lane 2 being straight through and lane 1 being left turn or straight through. Often in situations like that, though you have 3 lanes available, they'll all clog up lane 1 or lane 3 and get in each other's way, even though those going straight could use lane 2 and not get blocked behind the ones going left in lane 1, for example.
@@logangellasch8944 🤯 that makes sense.
Remember to leave space as you build, I like to leave a large middle section for a good highway
4:42 if you draw a normal road between the 2 highway roads u'll end up with the zoning blocks from that last road. That way u can precisely put the collector road right in the middle of both highway roads.
That would have been more precise. Great comment!
Is there a video of this?
my wrinkle-less brain can't understand this. can somone explain?
Yes, just watch any of CPP's tutorial videos and he does this, other RUclipsrs do it too. All you do is place a 2-lane road connecting both highway segments before placing your 4-lane connector (6-lane arterial works too), you can then just use straight 2-lane roads to connect and form the Y-shape, bulldozing the above mentioned 2-lane road then upgrading the rest to highways, it's hard to explain in words.
ruclips.net/video/SWW8Nm4NbxI/видео.html
It takes practice, I had to do it a few times before I could start doing it without thinking.
Cites Skylines seems to me like a modern digital take on the old model train builder and the model environment for all the train tracks. I so love this game.
I _was_ thinking it's about time to head for bed.
Nah. Time to start a new city and try that last one out. I'll sleep when I'm dead. 😉
😂
dude this game has destroyed my sleep cycle
Replying at 5:42am here with zero sleep after starting a new city a while ago, which got clogged up entrance.
The roundabout example looks good, but my experience with plain vanilla Cities Skylines is that once you start to have crossing traffic, the performance of roundabouts drops off very quickly, to the point that they quickly turn into a traffic problem instead of a help. I notice as an example Biffa uses them extensively, but always uses traffic manager to set up lanes, intersections, and flow. In pure vanilla roundabouts aren't very productive things. Put another way, the don't degrade gracefully, they go from functional to totally clogged very quickly once they are even marginally overloaded, and those blockages tend to have very big repercussions through the entire area. Providing incoming traffic with a number of options, such as extending the incoming highway lane and having a series of exits off of it, can provide a much more robust solution that is less likely to clog on normal traffic. Keeping the inbound and outbound traffic out of each other's way (no crossing / intersecting paths) goes a long way to making this work.
ya it seems in Vanilla, vehicles only stick to the right lane, doesnt matter how many there are, which also helps the clog stuff up.
@@Shado902 I tend to plan on having the shortest routes for industry to get on the highway, then have their destinations centralized to keep clogging traffic localized. I also tend to use trains to ship raw goods from where they are generated to hubs near exits, to shorten the distance a vehicle to export goods.
have you tried adding a round about to your round about?
thats only if you don't supplement them with public transit and other options, mine work great
@@Shado902 That is pretty realistic game
Its Strange how many City Planners play Cities(not) im one by myself and I see alot of people getting interested into city planning by playing cities. Love it nice connectors
City Planner: Make sure all the roads go in the correct direction.
UK player: Noooooooo, that's sooooo wrong!
👍😎😂
😂
I just wish roundabouts weren't always so massive, it would be nice if they could be used as an alternative junction to stop lights on just regular roads
You can make your own small roundabouts. Build an intersection, use the shortest lenth of road possible to connect the 4 road at 45° then delete the inner intersection. If you are on pc and use mods it is much easier but it can be done with vanilla 1 way roads.
Draw a “+” with the road tool then simply connect the points with curved roads. Just make sure all the sides of the “+” are equal length.
another great video m8. these kind of videos are exactly what the community want. they might be basic but getting started properly is the key to having a successful city. keep it up :)
Thank you! Yeah, I think it's good to go back to the basics, too. Might release a few more of these type of videos soon, too.
I agree I am terrible at building highway entrances and exist but this will really help!
Omg that last exit is *A E S T H E T I C* as hell.
except it triggers me because it’s just slightly not symmetrical
Transition to collector road was way too long a miracle for me!
Thanks a lot man, you changed my game now City Planers Plays, very well done!
This the first jug handle intersection I've seen in my several years of playing, being from the land of jug handles (NJ) I just have to try this one
I've not seen many jug handles where I'm from, nor roundabouts. Mostly I'm in the land of the cloverleaf interchange. (BC) We do use some roundabouts on side streets, but they're used as a traffic calming measure, mainly to force drivers to go slower through the intersections, especially where there's a designated bike route.
I'm from the land of old school roundabouts called rotaries (MA) where I saw the state DPW install yield signs entering each rotary back in the 70s as a teen.
Woah, this is really nice looking and also can function pretty good. I'm gonna use this as a reference for my city.
Really enjoy your videos. I learn so much about the game each time. Thank you.
Good idea using the terraforming to build up an earth ramp to limit the amount of road using bridges for the overpasses. I hadn't thought of doing that in CS yet, though I've seen that IRL.
Really helpful 😅. Thanks.
Glad to hear that!
Such a good video! Thanks for this.
You can achieve miracles with those road tools. I get frustrated and say to myself, this is only a game it should not be this hard. I think I will have to watch this a few more times. Thank you.
Been playing this game since released, always use the roundabout or the extending into ordinary road. Now with toll booth we can do a pretty good transition
Your explanations are awesome. Very clear and easy to follow.
I still like using the roundabout access. And I sort of discovered the simple interchange (#4) by myself, although I crammed it in a much smaller space.
With #5 I'm wondering if the entry and exit junctions aren't too close to each other. It appears that traffic would get in each other's way if it gets really busy.
You have just called out my #1 regret with this video. I should have combined the ramps into a bidirectional road. This would work to a point, that change would have to occur once volumes pick up.
You have a very good voice for these kinds of videos
I'm so happy that i stumbled upon your channel :)
These were all great tips, but my favorite parts of the video were when you verbally said, "Woooops!" Especially in catastrophic moments like facing a one-way in the wrong direction lol. Woops!
I appreciate this...my traffic flow is looking amazing now. Good job👍🇺🇲😎🙏 Enjoy your day!!
This video saved my life, and by life I mean enjoyment of Cities:Skylines lol
My favorite entrance is a trumpet into an arterial.
Thank you. I have just bought the game and this is really useful!
A little hint for his 3rd option, if you connect the highway connection with any road you can snap that collector perfectly in the middle then just delete the little road and attach the connector!
The roundabout version is of course only needed when you have more than one road (apart from the highway) connected there - for just one road you would use one of the next two options.
Absolutely. Otherwise it is totally unnecessary. That said, I will sometimes place my industry off one leg and commercial/residential off the other with pedestrian connections in between. Can really make for an efficient start!
And there is me, playing this game like simcity. Narrow grids is life! :))
I like to run the 3-lane about 20 tiles further, add in two-lane "Service roads" that parallel them, then build a perpendicular overpass with connections to the service roads to feed traffic into the developing city. This is how we do highways here in Texas. :D
Man, even the thumbnail itself is pretty helpful. That just gave me an idea!
Nice little tutorial! That jug handle - I thought what you did there was called a folded diamond... I thought a jug handle was something else. I guess these things have a few names.
Thank you! Regarding the name - I think it all depends on your region. I probably should have clarified that though.
Great video, thanks for the ideas!
Glad you like them! Thanks for watching!
Dude, thank you so much for this. Learning the game and this has been a winner above winners.
Gonna watch all your videos during this quarantine!!!!!!
Jug handle is the one I see in my area all the time, except they are on opposite sides of the overpass, not on the same side. and the off ramps usually merge into the same intersection at the end.
Yes... the various limitations of the vanilla game make "realistic" options sometimes quite ugly and/or terrible for actual gameplay. Road angle limits suck in the vanilla game as do many of the ways intersections are formed. But the tutorial was more of a basic concept than a final beautification.
Also, those who find this interesting, i would suggest watching his bluffside crossing series
Another great video. Thanks boss.
Very instructive video👏👍
Thank you!!
@@CityPlannerPlays Please check my channel. Any suggestion would help me.
I don't have much. Watched a couple videos. Looks good! Just keep going!
nice, just found this channel. you can tell that you are new to the game but your expertise overrides the learning curve. your fresh and classical perspective is extremely welcome.
ps: on a purely light-hearted manner, i always laugh when i see the Funds Balances of real city planners CS videos XD typical bureaucrat, always in the red XD jkjk don't take it to heart in any shape or form
I generally like the roundabout concept
Oh my goodness Phil you sounded so different just two years ago. Thanks for the video!
Haha "I use basic 2 lane roads to start" guess you learned from the bluffside crossing let's play
Found your channel from the "5B1C" series. Like your content. Subbed ✌️
These are all really helpful, I've just started playing, and have watch a few of your other videos which have been such a great help. Thank you 😊
1:35 In vanilla, ALWAYS put 4 roads in a cross before manually altering a roundabout to prevent new nodes from changing the curvature. Delete the roads for a partial refund.
use dirt roads to save max money
@@saxo689 yes, but I would caution that anywhere near a zoning grid. When you upgrade them later you can find the width forces reconstruction
nice, informative video👍🏻 subscribed
Awesome! Thank you so much!
Thanks for helping me with the entrance, now my traffic flow went from 78% now 96%
Thank you for this!
I just did roundabout on both sides, connoted roundabout with highway in V shape one-way roads and connoted both roundabouts with tow-way roads. Works ok for now. I like third option, I would just add roundabouts on each side.
We had same idea, you have more elegant solution
Didn’t even watch the video just needed the thumbnail thanks 👍
The last exit looks pretty nice, actually!
will have a go doing one of these, maybe try out number 4 but instead of a normal crossing I will do as you suggested by building a roundabout on both ends of the bridge, at least here in Norway we do that 😍 I have always used the prefab ones you find in the game but they are just not the right shape or what I wanted so this video will def help me tons
the 3rd way is how i've always done it. clicked the video to find out other ways i hadn't thought of. glad i did :D
I like the jug handle mainly because it keeps traffic turning right for the most part which makes navigation easier
Thank you very much! this was amazing and helped alot! thank you!
i love your voice. it’s so calming :V
I like the last 1 its Simple and realistic
I do transition to collector at the start usually. But I extend the highway as a main street and build along it alot of the time. Sometimes I'll build only on 1 side then later can make it a highway if needed
Just subbed. Very interesting and informative.
Thank you! Glad you enjoyed it!
'This is a very useful video. Congratulations! I sure wished that you expanded a bit on the field of interchanges.
Okay so that jug-handle interchange is a literal game-changer. I'll admit I'm still a little skeptical, but I'm thinking I might fire up C:S when I get home from work and try it out. I have a feeling I might become a convert.
You deserve more subs! Very helpful, thanks :)
Thank you!!
I really want that game! it looks very cool
amazing work with you channel also!
After playing this game for about a month now I have realized that having a good starting traffic grid is essential
So many great highway interchanges and such. Wish I wasn't so dyslexic and ocd... On console so alot of these are hard to follow.
Very informative ☺️ New sub here!! Keep it up 🔥
Who knew that learning could be so much fun.
For no 4, make small turnabouts where the off ramps meet the crossing overpass road.
Dude I love brain training and building these road intersections; the more raw it is (I did the whole thing myself), the more I'm satisfied! And often enough, my builds work!
But one problem I have is symmetry. I can't seem to make the intersections look clean and often I have to resort to Road Anarchy
Install the Move It mod.
Have you ever tried the floating roundabout (put the pre made small roundabout design directly above the freeway and then having on and off ramps attached to it with a collector just like you would with the simple freeway into roundabout design)? I know it’s extremely unrealistic (I’ve never seen one irl at least) and ugly as a sin but I think it’s fun sometimes to throw in a city
Wow this is so helpful.
I make no-cross Jug handle interchanges where possible. No-cross meaning the incoming and outgoing traffic never cross one another.
I experimented with a modified windmill/turbine to some success - only one interchange at the cross-avenue, one flyover ramp, full four-way directional navigation, and most of all it takes up much less space than a cloverleaf
I think you've missed the Trumphet which is, IMO, the most effective (3 way) type of highway interchange in the game. And it's not harder to build than the options u mentioned.
That's a good point. I've thought about dividing some of these out and doing some more detailing. I have an Xbox Series S coming on launch day and plan on making some videos. Maybe I'll use that as one of my first builds. I'll be honest - a bit nervous to try out the Xbox version of the game, ha.
I think that it would have been the same thing as the 3rd method. Having a trumpet or any type of 3-way interchange ( half-clover, T or Y intersection and so on) is pretty much the same thing as it would connect to the city with arterial or collector road. It's like method 4 and 5 are basically the same as the city is connected via a service interchange (it's true tho that the type of service interchange has a lot more impact on traffic capacity than 3-way interchange)
I have such a hard time building symmetrical roundabouts. do you have any advice? I see you use the curved road option, but I dont understand how it works to get them to make a circle. thanks! love your videos! I'm new to cities skylines and they're so helpful
The best road idea I have ever seen, is Route 1 in the lower part of Rhode Island. It is just two lanes going each way with a wide separation between them. There are curved center turn lanes every mile or so, eliminating the need for expensive overpasses and fuel wasting stop signals. This same concept could be used in urban settings with businesses in between the roads. Crosswalks should be in underground tunnels or overhead walkways.
Those videos are my guides haha i knew nothing about the game when I started out, only watched your videos xD My question is what option is best for a city that is close to 20,000 population?. Right now I’m really struggling whit heavy traffic by my highway city entrance. Both people coming and leaving.
The jug handle interchange looks like a little sloth waving his arms over his head
For #3, you could always use a 6-lane collector road instead of a 4 lane one, that way the third lane has somewhere to go.
True, but many highways terminate in collectors and will step down the number of lanes based on the local topography and/or budget available. Just because you can do a thing doesn't necessarily mean you should do a thing. If he had mods installed, he could simply designate all lanes as thru lanes and eliminate any u-turn issues. But since he wanted to demonstrate these in vanilla mode, he doesn't have the option. Still, stepping down lanes is very common, so what he demonstrated is very much a real-world implementation.
Everything you do is very logical and seems easy, however when i try to repeat, i do it ten times to get it correct 🙄😂😂😂
I reinstalled the game after not playing in a couple of years only to quit after having no clue how to start. Gonna give it another go now :)
Hi ! Just found your video, it's great! But I don't get the point of the last interchange. Cars leaving the city need to turn left and cross the street when they could turn right and go directly in the right direction to join the highway (like in the basic interchange).
Very interesting and astethic, thanks for the tipps!
The last one seems inefficient though since the lanes cross over each other. Or am i wrong?
It wouldn't be my first choice, and if I were making it again I'd combine the two legs. That said, it does work as-is.
I've been doing more of a cloverleaf style entrance to my city since I got access to the highway to make it work. I have a large city street going over the highway, with one way entrance and exit ramps allowing traffic to get on/off the highways. I use TM:PE to control the lane arrows to prevent silly routing that will inevitably happen if I don't, such as cars leaving the highway to go through the city intersection and continue back onto the highway again (WHY?!). I'll either have a 2 lane ramp into the city (2 lane highway block). with dedicated left and right turn lanes, or 1 lane in from each side of the highway all forced to turn right, so left turns go over/under the road and come out so a right turn gets them where they want to go. That, I find, flows the smoothest, baring a roundabout, but takes up a lot less space, most of it over the highway where I can't build anything else anyways.
The UI on your game looks different from mine on PC. Is yours stock? I'm using the version from XBOX gamepass. Does the purchased version, from Steam for example, look like yours in the video? On my UI switching the way roads snap and the type of roads (straight/curve) is hidden behind a few more clicks
I just started playing this game today. 7 hours of game time, I have an okay town. I feel like I'll need to destroy some areas and redo them. it's tricky on the xbox one.
I find the highway to a six lane road works pretty well.. I follow road hierarchy as best I can too
Your second and third solution are basically exactly same solution. Those roads are only on same one road at latter! :P
I wouldn’t necessarily use that 4th connection? As incoming traffic has to cross that collector road to get into city. Partial cloverleaf would be way better entrance to that. No crossing.
Also on that 5th solution would be even better to build that kind of ramps on both sides of that bridge, so no more crossing over that collector road anymore (of course, requires to ban left turns with traffic manager-mod) With vanilla game you could implemnt similar with replacing that 4-lane bridge with 2 separate 1-way roads so they cant anymore turn left.
I got the perfect entrance - although you can't build it at the beginning. Giant one way freeway roundabout going through the whole settlement.
Checking the function of a round about without any traffic and with 2 roads connected to it, is definitely a 200 IQ move ;)
Expressing yourself as a dislikeable person however is? Grow some decency.
What I find underwheling is the lack of early game transport options. Sure you eventually get a train and harbor, but youre forced to start off with roads meaning early game is always car centric. Yes, you can eventually change to a more railway or harbor centric route, but its a huge resource dump and you have to destroy everything in place. I know you can enable this but I would like there to be a small train station and upgrade
Nice!
Thanks!
I've been playing this game on PS5.
This game makes me wanna get a computer so I can use mods more than any other game I play. I recently found your videos and they've completely revitalized my interest in this vanilla game, thank you so much.
İm playing in ps4 same.İ cant use mods like traffic manager and its hard to manage traffic
He’s so calm 😭 I need to change the way I play this game lol
You are the man !
Glad you liked the video!