How to NEVER EVER Run Out of MONEY Again in Cities Skylines | More Money Less Traffic
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- Опубликовано: 23 июл 2024
- Learn the BEST build order to expand your city, budget & services WITHOUT running out of money in this new episode of MORE MONEY LESS TRAFFIC!
Would you like to play Cities: Skylines without running out of money? Are you frustrated because your cities get choked with traffic?
In Part 3 I'll show how to expand our new city on the "Seven Lakes" map following the plan we introduced in Part 1, and building off of our big bank account from Part 2. Which new city services should you build first-garbage, education, or healthcare? Should you build any of them? How do you know if you can afford to build what you want to build before you build it? Does cutting the budget of city services make sense? We'll find the answers, and we'll learn many other financial tips to expand any new city while expanding services and our budget!
In this tutorial series, you'll learn how to get started with a solid bank account and grow your city large enough that you'll never have to worry about money again. As the city expands, we'll show you how to use good urban design strategies to avoid crippling traffic problems. We'll only use the vanilla game and DLCs so console players can follow along too!
00:00 Expand To 750 Cims
02:45 Bank & Income Management
03:45 Garbage: Get It Out!
05:56 Education
06:52 Healthcare
07:40 Budget for 750 Cims
10:12 Fire & Police: Build Now or Wait?
12:35 Expand to 1200 Cims
16:57 Key Takeaways & What's Next
Find the STARTER MAP on the Steam Workshop:
steamcommunity.com/sharedfile...
Looking for more MORE MONEY LESS TRAFFIC Series 2?
- Part 1: City Layout: • This Realistic ROAD LA...
- Part 2: How to Start a City: • Start a City WITHOUT R...
- Part 3: Expand Without Going Broke (this video)
- Part 4: Education, Land Value & Building Levels: • Why You Still Have Not...
- Part 5: Parks & Education: • Parks Are USELESS With...
- Part 6: Where Cims Want To Go: • What BREAKS Any ROAD L...
- Part 7: Redevelopment: • Why the BULLDOZER Is Y...
- Part 8: Advantages of a Grid - COMING SOON
- Part 9: Terrain & Trains - COMING SOON
Looking for the original MORE MONEY LESS TRAFFIC series? Click below:
• Cities: Skylines - Mor...
Support the channel on PATREON and get ZERO COMMERCIALS & EARLY ACCESS:
/ leehawkins
Support the channel and BUY CITIES: SKYLINES & DLCs on NEXUS:
www.nexus.gg/leehawkins
Find me on DISCORD:
/ discord
Fire alarm sound effect by TrickOfAces: freesound.org/people/TrickOfA... Игры
These have to be the most well researched, easy to follow, and entertaining C:S tutorials I've seen. Thank you for making this series! I'm really looking forward to future installments.
Thank you! ☺️ I’m glad you enjoyed them!
I'll say! This is the first time I've seen anyone show their work when debunking the 'build services only when you need them' rule-of-thumb that I think is a carry over from other games.
As someone who also likes orderly street names, the streets & stop signs montages are welcome running gags!
@@Vespuchian yes, I will admit that it made sense to me to hold back for as long as possible to save money, but I am glad I bothered to find out in this game that isn't always how it works. Eventually our income will come in so fast that it won't matter much though! And that will hopefully be soon...so I can start talking more about TRAFFIC and zoning and transit design :-D
And I'm glad you enjoy the street naming interludes LOL. I laugh every time I get the video lined up with the music :-D
As a music teacher, I am very thankful for how well you time your shots with the background music.
LOL! Thank you! I take great pleasure in doing that!
I watch you and Biffa. Biffa does everything with a splash of mods and tea, but you are able to take “unmodded” traffic fixer and I love it. I just wished you posted a bit more.
I'm super glad to hear you like the videos! I'd love to post more too...but I do these on the side right now, and it takes a lot of work to think these through and research them so they're as useful and entertaining as they are :-) I may give live streaming a shot soon though, which may fill your need for MOAR MORE MONEY LESS TRAFFIC!
@@LeeHawkinsPhoto I love to hear you use your effort. That's what really makes these videos amazing! Keep it up!
@@JajaRojas thanks! I will :-)
You'd be an awesome teammate in a technical project.
Thanks! I’ve worked on a few technical projects 😁 and still do from time to time. My weakness ironically is communicating on the fly with normies when I don’t have a nice INFJ/ENFJ or other NF-type person to help translate. When I take my time to think things through and formulate my thoughts, stuff like these videos happens. I hope these vids are accessible to people who aren’t super technical! I know not everyone enjoys that...and thus they turn on Unlimited Money. I guess we’ll find out later!
@@LeeHawkinsPhoto My sympathies, as an INTP. But good awareness that you need another N to understand you -- xSxx and xNxx tend to just talk past each other. (Thank you, Keirsey's book, for helping me better understand those weird other people.)
@@namelessfellow I'm an ENTP, and while I can DEFINITELY talk too much, I listen a lot more than I get credit for. Probably not as much as an introvert, but a lot for an extravert. And yes, David Keirsey has been a fantastic help! And he's also an INTP like you, too!
I'm an INTJ, when will part four be posted?
@@cmonster67 Of course the J wants a schedule :P
@Lee I figured you probably knew of Keirsey when you mentioned "NF" instead of a more Myers or Jung phrasing of "Extraverted Feeling", or whatever.
Another thing to add about fire coverage: with a coal power plant, it's a good idea to build a fire house ASAP, since having your power station burn down really hurts. (This is also a surprise advantage to wind power -- they don't attach to roads so they can't burn down. Though not enough of a win to overcome the reasons against it for this build that you've already said.)
On budgets: have you tried the 101% budget trick? I guess at this stage of the game you're not really in a place where one more vehicle at any of your ploppables would make a difference...
That’s true about coal and wind. I have not tried the 101% budget trick though, no. Sounds like a decent hack.
"There is more to life than being really really ridiculously good looking" that line crack me up, a Ben Stiller eco came after. Nice work sir.
I COULD NOT resist putting that in there! I'm glad at least one person caught the reference :-D
One of the most underrated content creators out there. Thank you so much for making our loved game even more addicting thank to your awesome guides.
I’m happy to help! Thank you so much for the praise! I appreciate it! ☺️
What a difference a year makes. The quality of your videos have soared.
Particularly, I prefer videos that are a bit longer, like 30 to 40 minutes, but this is ok. Like nuggets of knowledge.
This must be the most convoluted city plan I've ever seen. Maybe too much.
People can get away with way less min/maxing, but I see what you are doing. And it's great.
Congrats, man. And I hope your channel follows the quality in your videos. Best of luck to you sir, and keep the excellent content coming.
Yes, it’s definitely overkill here, there’s no need to play it this tight, but even if everyone messes this up, they still will see a huge benefit from employing the concepts 😁 and if that’s the case I’d say I’ve been successful.
I’m glad you see the value! And thanks so much for noticing the extra work ☺️ I really enjoy watching these myself!
If you like something longer, then you’ll have to check out live streams...I’m working out a schedule to do that...should be fun 😃
I am so glad to have discovered your channel Lee. The way in which you describe everything is both entertaining and informative. Can't wait for more to come in this series.
I'm so happy you found me too! I'm glad you enjoy the videos!
What I find amazing is the fact you've MEMORIZED most of the street names you've set/the game's set. THAT in itself earnt my sub
I'm glad you love it! What's a street without a name, anyway?! 😁
Just wanted to say thanks for the videos in this series. They've been absolutely amazing!
b1gpupp awesome! Thank you! I’m glad to help!
This series, and channel, are criminally underrated.
_Every_ C:S player that is curious about the underpinnings of the game should watch this!
And more than once!
Thank you! I appreciate your support!
Took me 3 years to find the 1 tutorial series I needed to better enjoy playing C:S. I was always struggling with money and traffic, and restarted my city over and over trying to find ways to improve my building strategy.
Thanks for this series. It was really helpful. And the commentary and editing is top notch.
I’m so happy to hear this! Thank you!
Im so glad i found this channel, your take on cities skylines is refreshing. I liked how you compared the road layout to actual cities. cant wait to see how you do your highways.
Thank you! I'm looking forward to seeing all the people questioning why I do things how I do (it's already started) and at the same time in disbelief that it works LOL! Thanks for commenting!
Gotta say, you've got one of the better soundtracks for a C:S tutorial. Really appreciate the change from what others are doing.
One thing I'd like to mention when it comes to garbage: landfills have a much higher capacity than recycling centers, so early on it can be worth dealing with the pollution since, as you noted toward the end of the video, a second recycling center can be too expensive for a small town budget.
Thank you! And yes...that is a good thought on landfills and recycling centers too. It presents a challenge of prioritization though, which leads to good instructive moments. You'll see as time goes on that I'll run myself into these challenges and maybe even make mistakes so I can share what not to do...or at least how to get out of it when you do mess up. This city is actually at a really good point of equilibrium right now...I could easily just hold off on expansion from here for just a bit and bank enough money to go forward. So the financial pressure is already lessening...it just doesn't look that way because of the growth I'm trying to push through at the same time.
Try out the Franklin Series of Donoteat01 as that also comes with similarly good soundtracks.
@@1121494 I'll check it out!
This is the most helpful series I've ever come across for city skylines, thank you so much!!
Since you showed us the city with high density buildings looks like you’ve already finished the city?
Anyway nice episode!
I was waiting for it! 😋
Berke Gürsoy thank you! I’ve played with this map and city quite a lot, so I made up some cinematics along the way so people could see it build up. We’ll build it up nice and BIG 😁 it’ll be fun!
this maybe the greatest skylines tutorial ever made. and very interesting too
LOL thanks! I'm actually having trouble making Part 4 measure up to this LOLOL I'm getting some great comments here too...have you seen??? LOL
This is amazing content. Thank you so much Lee.
Thank you! I’m so glad you enjoyed it!
A very well done tutorial. Keep doing the good work please. I will support you as much as I can. This is GOLD. No off camera builds, easy to follow. This is what I been waiting for. But maybe upload 2 week a video? I can’t wait to watch mate. If it’s too much then it’s fine. Your the best around. Hope your channel grow faster soon.
Thank you! I will keep it up! I have had a lot going on this past month and these 3 videos sort of wiped me out, so I took a hiatus. But my goal is to at least get a couple of videos out in the coming month :-D Thanks so much or commenting!
thanks for pointing out that changing the budget slider, in either direction, yields less effective services. many players don't seem to pick up on such a minute but important feature. Great video quality!
I knew this channel existed, but never found time to watch it.
And man, did i miss out.
Awesome way of explaining all the game mechanics. This gives so much extra insight.
Even tho one thinks he knows a lot, there is always more.
Tnx for sharing your experiences with us!
I’m so happy you found the time to watch my videos and that they helped you out!
Probably best tutorial for starter city I've ever seen. I play this game since several years and still find you have few new tips to improve start
Oh I’m so glad I can help such an experienced player! Thanks so much!
Just discovered your channel. Very entertaining and a great tutorial for players new to the game, while also having great information for vets. I also love your music choices.
Glad you enjoyed and that I was able to help! Thanks so much for your kind words!
These videos are amazing. Keep them up :)
Well I’m certainly not taking them down lol 🤓 I’m glad you enjoyed! There will be more to come!
You just jumped up to the top of my favorite RUclipsr list. Right up there in the Top 5 (tied with some others) - if only because of the use of the William Tell Overture as your background music. And not just the finale part, but the entire piece of music. I commend you for that.
Lol I love that that piece runs so long that I can have it sneak up on some people! I just love the classical music for this 😊
Excellent video! The research you did on when to add the different services was very informative. It is nice to see data driven decisions being used. Looking forward to the next episode.
Oh thank you! I really felt like I better dot my i's and cross my t's to make sure I was giving good advice. I'm glad I checked so I could correct my original stance!
Yo... your editing and timing with the classical music is on point. It's not always easy to do; I'm a little taken aback by how beautifully polished your content is. Subbed.
Awesome! It is definitely a labor of love! I’m so glad that you enjoyed it! 😊
Your guide presentation is just amazing! I would've paid so much attention if my professors did lectures like this 😄
John Nino thanks! I’m glad you enjoyed it! 😁
Love these so far. Keep em coming.
Doc Martin awesome! Thanks! Will do!
This is a really good Cities Skylines guide my dude. Explanations are detailed yet well explained. I have been playing it for a long time and have hundreds of hours in the game, and still learn somethign every episode. Probably the best I have seen on the 'tinternets.
Thanks...I’m very happy to have helped 😊
Hi Lee. Just wanted to say thank you for an amazing series so far. I have been playing CS for a while now, but because of your channel and this series I have learnt some new things, so thanks once again and keep up the great work. I am following along as you go and cant wait to see where this ends up.
Awesome! I'm so glad to hear that! Thanks so much for commenting!
Love this series!
😃 glad you enjoyed!
These are excellent man! I really like your content! I hope you continue this series when you have time. I've always wanted to make my cities look more realistic and your explanations of real life cities and then your explanation of the mechanics of City Skylines really are spectacular and helpful!
Awesome, thanks! And worry not...Part 4 and 5 should arrive in the coming month. I'd hoped for the end of this month, but I had way more going on than I expected :-)
Great series - very informative and full of personality. I'm excited to see this city grow and learn new techniques along the way. Thanks.
So glad you enjoyed it and my cheesy sense of humor! I'm excited to get back into this and post some more vids!
Jam packed with info. Cheers
3 episodes in and you've earned a subscribe! Well done, Lee.
I'm working on 5 & 6! :-D glad to have you!
Love watching your videos, keep it up! 👏
hawkfalcon I’m happy to hear that! Thank you!
huge respect for this level of effort you have put in this series!
these videos are very entertaining and helpful as always!
Thanks! I appreciate you letting me know!
Amazing series! Can't wait to watch more episodes.
Greetings from Mexico Lee
Thank you! Always happy to have a neighbor on the channel :-) Greetings from Ohio, Arturo!
I can't wait to see more of this. This has really helped me
I'm so happy to hear that! I can't wait to bring you more...hopefully I'll have two shiny new videos out this month :-D
@@LeeHawkinsPhoto Can't wait for the next video.
Always something new to learn. Thanks for all the info
Happy to help! Thanks for watching!
Love the series so far really well done, should make some more on the new dlc maps !
Lee, excellent explanation like always. Keep doing that!
Thank you! I'll give it my best :-)
I saw a link (I think you posted it) to one of your videos in the comments on the cities subreddit and I forgot to check it out. Luckily you showed up in my recommended because I like what I see.
Really great tutorial series! Thanks for the content, love the back ground music. Getting back into Cities: Skylines after years of abstinence.😂
Glad you enjoy it!
I was thinking to myself some cinematic shots down the main streets during the growth time-lapses would be nice to keep it more visually interesting than the constant top down view, but then you showed the 25 different trials of growth 😳 and I now see why you stick with the top down view. Much easier to compare. The effort you are putting in shows! It's great
beastateverythin 😁
I also use the top-down view to fit the entire city on screen so folks at home can follow along. It’s going to get too big soon though!
Great video! I’ve come to appreciate the ‘ smaller ‘ youtubers over the big ones. But there’s nothing small about your video: your voice, your editing, your explaining and your hardcore finding out the game mechanics are absolutely pro. Keep it up! The only flaw is you dont post enough ;)...
Hey thanks! I have no intention of remaining small ;-) but making videos with this level of quality take a lot out of me, plus I have real life things getting in my way too...so I took a bit of a hiatus early this month. I hope and plan to have many more coming up over the next couple of months! So stay tuned :0D
@@LeeHawkinsPhoto Of course I subscribed :) - this content is worth the wait!
Ive been playing Cities Skylines for 4 years now, I know all this stuff and I dont even play vanilla anymore, yet I find your tutorial interesting to watch. GJ
I'm super glad to hear that! I don't usually play vanilla either, but there are so many console players out there now, and such groupthink around the vanilla game among PC players that it made sense to do this since nobody else really is! And it's been FUN! I like watching these newer videos a lot more myself even LOL!
@@LeeHawkinsPhoto actually, ive been playing modded CS for so long, and my game is modded to such extend, that I probably woudln't handle vanilla traffic anymore, lol. I try to make the game quasi-realistic, Real Time, Traffic Manager and Population Rebalanced does magic to vanilla gamę mechanics.
@@Failer__ I've thought the same...and while I haven't gotten into Real Time, I LOVE the Realistic Population mod and really miss playing without TMPE when I go vanilla! But WOW the game runs soooo smoothly in vanilla, and with most of the DLCs, there are a lot of really cool ways of dealing with the shortcomings of vanilla. I think whether you play modded or not, it really helps to understand the base game mechanics...and then you know which mods will really help out! I know I intend to get myself into some traffic problems that will be fun to introduce TMPE to solve. I'm trying to appeal to the console players...and then talk them into getting a PC at some point LOL...it really is a better game on a PC with all the mods and assets!
@@LeeHawkinsPhoto I second your idea of converting console players into PC players :D
I can't imagine playing CS on console. And im not even talking about mods, its the gamepad and joystick that would drive me crazy. I do detail a bit, and even if console allowed mods, trying to align props correctly would be... Just ARGH!
@@Failer__ ugh oh man do I agree with you! It's crazy to think about lining up grids on console...I can't even imagine using a joystick...makes my head hurt!
You have the perfect "tutorial" voice. I recently started playing C:S. Having watched a whole bunch of other How Tos, I'm glad that you don't use DLCs or Mods much. Also glad you advocate starting lean. Following some of the other tutorials, I end up having to take out loans soon after week 1. Looking forward to the rest of this series!
😊 aww shucks! Thank you! I try to make the game accessible to everyone, whether they play console or PC. I really think anyone on console who really loves the game will definitely want to get a PC though...the mods are incredible for this game!
And I’m glad to have helped you out in improving your financial management! There’s a bit more to come on that, but I can’t wait to get more into TRAFFIC! I love that topic because I get to stir the pot of conventional wisdom with that one! So many RUclipsrs out there push these rules that don’t always work, and IMO, lead beginners to fail and not understand why. I want to turn some of that on its ear and outline more basic concepts for traffic management that are truly universal. It should help everyone, no matter their preferred style, to build cities that work well.
@@LeeHawkinsPhoto that would be awesome! I found your crash course in traffic to be a helpful starter. If at some point you could also do a segment on the rationale of "why" certain types of roads are used in some places and not in others , that would be super helpful
gimlybait I will eventually get into some of that, probably starting some in Part 5. Traffic and road layout are really multi-faceted nuanced topics...I think too many people like to simplify them into particular rules rather than identifying key concepts and principles...and it takes time to really flesh that out.
Great video lee i have 300 hours in the game and I keep learning new information from your videos! Thank you for you're time
So happy to help! Thanks for watching!
I just started reading through the comments section. I have found that I am getting valuable information that I would have missed out on, if I did not follow the conversations. I will be reading all the comments on all your videos in the future. Another reason you videos are so valuable.
Jack Kelly I get some great ideas for new videos from the comments section! It’s really valuable to me to find out what’s on everyone’s mind.
Man I can't wait for the next episode! My new favorite
Ant McLeod me either lol! 🥺🤪😁
@@LeeHawkinsPhoto Question, how can we determine how much more area needs to be developed to reach the next level?
Ant McLeod just keep building until you get there. I think Part 4 and 5 will answer this question a bit for you. Hang tight...they’re coming! 😁
So glad I found your channel from 5B1C!
Me too! 😁
Congrats. Your new series is exceptionally well structured and educational. Keep up the quality and don't give into the demand for quantity. Subscribed and looking forward to your next episodes.
NightMage GG wow! Thanks for your support! I really love comments like yours because the pressure is great! But the response to the new quality format has been phenomenal...so I can’t go along with the crowd of “MOAR! FASTER! LONGER!” because I know it’ll turn into “fewer views! less engagement! less growth!” on my channel 😂
But it sure does help to hear people like you tell me to take my time and keep the bar high! I might try live-streaming at some point after the channel grows more and I get more of this series done. I think it’s important to build authority before expecting people to get that psyched about other stuff.
@@LeeHawkinsPhoto I followed your build to-a-tee and really enjoyed it. I hope all is well with you and look forward to your next episode. Stay safe.
@@nightmagegg9261 glad to hear! Hopefully the next one will come out in the next couple weeks...and then Part 5 by the end of the month :-D Thanks for checking in!
This is the most informative playlist about Cities Skylines that I have ever watched!
Zain Fathoni thanks! Glad you liked it! 🙂
These videos are like fun ted talks. Really well put together keep it up
Thanks! You don't think they'll invite me someday do you? Maybe the cims will have a TED expo in one of my cities! :-D
Awesome awesome video - I love that you researched it and are willing to admit changes to past advice- that is is a rarity anywhere. Excellent work. My only thought is that although urban works best, I have a challenge: how to some suburbs can be added in later on for variety. Informative and fun to watch.
Susan Averello thank you! And hey, if I steer people wrong, I can’t be credible if I don’t steer them back, right? 😁 The best teachers have to be the best students too.
I see a ZILLION suburban style builds on YT. So I’m concentrating on urban builds to start. I have to have a city core before I can really build suburbs around them anyway, right? 🙂 Once this city gets a lot bigger, I’ll definitely start diverging towards more suburban/modern style street layout. But right now I only have a tiny town of 1200 lol...so it’s gonna be a bit to get to that for now. You’ll see some more development patterns that look a lot more like other RUclipsrs put together, except much more American style with traffic lights instead of roundabouts 😉
@@LeeHawkinsPhoto Your plans are exactly what I was thinking of; expanding into suburbs after you get that large city. You're right, there are lots of suburb builders out there, I'd love to see your take on them when the patterns diverge as you put it, your designs are impressive.
I have to agree about the roundabouts, for all the enthusiasm for them, they all seem to work when you put the time in to set up TM:PE each time.
Susan Averello I find that busier intersections work way better with even a vanilla traffic light instead of a tiny roundabout. They actually got rid of a bunch of roundabouts in London and just put in straight up traffic lights. When traffic gets too busy, roundabouts do not function well! It’s not well understood by the masses, but roundabouts are for reducing turning conflicts, not handling heavier traffic. They really only work as intended in low- to medium-capacity situations.
Aaaaand I caught up to the latest.
Subscribed, just to make sure.
I didn't even know up until now that you can set where the road chain goes. I thought it was always fixed.
Thanks for the sub! What do you mean by setting where the road chain goes?
@@LeeHawkinsPhoto Reassigning avenue roads so it gets longer as we expected from our layout... Helps pointing the vehicles how long the main road goes...
10:51 Wow hats off to you for doing that work! Thanks!
@@Amethyst454 happy to help! It’s nice to be appreciated 😊
Thanks. This really helps!
George The Rat awesome! That’s what I love to hear! 😎
Great series!
Thank you so much! I appreciate you leaving a comment on these!
When I first bought C:S I got the Green Cities DLC as well, and yet only today I learn that a Recycling Centre can replace a landfill rather than just slowing the landfill down so I don't have a build a second one before the incinerator becomes available.
bulletproofblouse I gotta be honest...I didn’t realize that either until I started researching this video! I’ve only had the Green Cities DLC for a few months though...I put off buying it until they had a good sale. The downside to Recycling Centers is they take up a ton of space for not a lot of capacity 🙁 so you have to build a LOT of them, and then I just break down and start building incinerators more after that. 😔 oh well! 🤪
Great video, great series! I am watching a lot of different channels and within three videos you reached 2nd place, gotta give Biffa the No. 1 (for now!). You have so much potential to grow your channel. I totally understand that it takes time and sometimes the rest of one's life has priority, so don't get or feel pressured by the comments/ your fans, BUT if you want your channel to explode you should think about the frequency of releasing your videos and even better have a fixed schedule so people can integrate a (probably long running) series like yours in their life. To close, the quality, the presentation, your sense of humor, the music and in generell the entertainment value of your videos are all at maximum. That is very rare in RUclips. I really hope you are able to use it and overcome the 10K Subs quickly... or in short please teach me/us more Sensai ;-)
Wow! Thank you so much! If I end up #2 to Biffa, I'm OK with that ;-)
The next installment should be ready this coming Saturday! I still have a ton of work to do on it, but I'm on schedule to get it done :-) and hopefully Part 5 will be a week or 2 behind.
@@LeeHawkinsPhoto That sounds awesome and I am serious about what I wrote. I only play two games at the moment: Cities: Skylines and Age of Empires 2 and always try to find out everything about them, to understand how all the mechanics work and to set goals for myself. My "baby" got (after the third try) finally got 500K citizens and 80% "traffic value", which was my goal and I just found out about the concept of "Road Hierachy" ^^ .... so there is still a lot of room for improvement. My next goal is a 100K city with the maximum percentage of public transport combined compared to the 100K people (e.g. 10K subway and 10K bus and nothing else, would mean final value of 20%). Trying to find out what the theoretical maximum roughly is and how efficient it is.
To close I have a question for you (when you got time): Do you know why the bigger the city gets, the less people use public transport, if everything else stays the same and I advance my system of interconnected and different public transports the same way? Yes tourist might go up, but with 500K I have less people per week combined using all the different lines than I had with 50K (one reason might be my huge highway network, but is that (all of) it??).
Sorry for the long text, eagerly awaiting Saturday and thank you for your answer!
@@akiimmortal6043 since Cities: Skylines uses an agent model where every single cim and every single vehicle is its own agent moving around the map, it is artificial limited. As the city gets larger, the number of available agents to model cim movements drops, which drops transit usage and road traffic across the city.
And hang tight for Part 5...I’m going to get into traffic a bit. A lot of the stuff out there about road hierarchy steers players toward strict road hierarchies, and I’m not a fan of that; the real world is a bit messy, so road hierarchy is not as neat a topic as some would lead one to believe. I use strict hierarchy at times, but in urban centers I use a much “messier” approach that feels more realistic, though a bit retro and not so utopic as some schemes.
@@LeeHawkinsPhoto Thx again :-), that makes a lot of sense and kind of disappointing. The whole "Road Hierarchy" information was just quite interesting, if you hadn't heard about it before, however I guess I already used it before "intuitively" and now I like to sprinkle it in here and there depending on the part of the city I am building. Alright that is/was more than enough "RUclips comments" ;-). Good luck, you got one more loyal "watcher" :-)
I am eagerly awaiting for your next episode.
So am I! I’ve started developing the next one... 😁
I said it last Ep, I'll say it again, AWESOME. Easily the best tutorials on understanding the mechanics of the game and best for town planning and management. Cheers. Enough about that, I'm ready for Episode 4 now thanks. hahaha No, seriously, I'm ready.
THANK YOU! I'm doing my best :0)
And I'm ready for Episode 4 now too...I wish I didn't have to actually make it to publish it LOL
I'll get it out there as soon as I can!
@@LeeHawkinsPhoto you're all good mate. Loving the series so far.
I'm playing along so sadly I'm up to speed at the end of the episode, but it's definitely good! Now here's waiting another week.. haha.
LOL hang in there! It'll be worth it in the end! You'll be a CS expert player when I'm done with you! :0)
It was at 10:57 that I knew we were kindred spirits. Raving lunatics? Maybe. Methodical geniuses? I like to think so😎
That said, yet another unbelievably good video! As an engineer who specializes in optimization, I truly appreciate the degree to which you obsess over seemingly minute variables.
If I may make one request, please list the music you play in your videos. I enjoy classical music and would like to add to my collection.
😂 I love it! Thank you! I do love diving into the details 😁
I have been wanting to go through and lost the music, but it was just not as high a priority as getting the new video done and out for all to see! I will do it one day soon though...I want the modern pieces to get recognized since who knows...maybe it’ll help the artists.
Copy+Paste:
Great series - very informative and full of personality. I'm excited to see this city grow and learn new techniques along the way. Thanks.
So glad you enjoyed it and my cheesy sense of humor! I'm excited to get back into this and post some more vids!
LOL "All our cims learn to read good." cracked me up.
You're an excellent teacher and great speaker
Wow, thank you!
I always changed the road budget because the figure gets so high... I never checked if it made a difference... A bit embarrassing but thanks for the heads up 👍
AlpheNoord LOL it’s cool! I actually loved that I got to talk about it! It gave me an opportunity for a fun dramatic moment in this video 😃 I honestly never touched it until you brought it up, and then I looked into it. It was always one of those things you *just* didn’t do in SimCity, so I NEVER gave it a thought! 😂
@@LeeHawkinsPhoto well, at least my question was good for something then 🤣
(I've never played Sim City btw)
@@AlpheNoord it really was a very good question!
wow! great video!
Thanks so much!
Awesome video!
Thanks! 😊
😂 This guide is hilarious and educative at the same time. I wish I found it earlier.
😁 glad you enjoyed it! I’ll be here all week 🤡
Paradox should pay you and use your videos as "official" tutorials. You deserve way more views, keep it up and they'll come!
☺️ thanks! I would love that, actually. I’m so glad you enjoyed them!
11:33 IRL this effect is called the "Henry George Theorem", and it's the most efficient model for funding public goods.
Hey, thank you for that reference! I had always expected this effect was a thing, but didn’t realize how strong it was in the game, and didn’t know it had a name. Again, I have to give props to Colossal Order for the brilliant job they’ve done in modeling real life!
Hey Lee, great videos thanks for producing them! I'm loving the game thanks to your tips. One piece of feedback, I think you should rename the titles to start with "Part 1" or "Part 2" so it's clear what part you are clicking in the series.
I’d love to do that, but I get penalized hard by the mighty RUclips algorithm when I do that…people think they don’t want to start in the middle of the series and keep scrolling…then the algo thinks nobody wants to watch it all and I get really low views and no new people watching my vids to get into the series. It’s awful, I know…but there is a playlist on my channel page that lets you run them all in order. I hope that helps.
Effortlessly Entertaining and Educational! Truly a masterpiece! This episode did not disappoint and it had big boots to fill, I hope that's not too bashful! Keep up the impressive work!
Thank you! I only wish they were effortless LOL! It takes so much more work to put these together like this, but it's so much more rewarding! I really appreciate you watching and leaving a comment :0)
@@LeeHawkinsPhoto oh without a doubt the hard work shows! And I know how hard these videos can be to make. So long as the outcome is worth the effort I hope you stay motivated because I look forward to future episodes! I know it's a bit soon but having watched your previous more money less traffic series, have you thought about what content you will make if and when this series unfortunately concludes? Or is this project intended to be a lot longer than the previous series?
@@samclark2442 this series will be a LOT more comprehensive in the end than the original MMLT. Also, I totally intend to make a Series 3 and on with different city layouts and different problems to tackle. I have a LOT of big plans for this city...it'll just take some time to unfurl them all. We'll really get to trucking once we get a few more episodes in though :0D
I also want to do a Crash Course series like I had before...where I cover topics in less depth but more speed than I do in MMLT. I really need to get a lot of this MMLT series done before I turn to that though.
@@LeeHawkinsPhoto sounds like I've got a lot of good reasons to stay subscribed! I must confess to not watching the crash course episodes yet but I shall do, in anticipation! :D Ngl I found the thumbnails kinda scary haha idk why I thought everything you need to know about traffic for example would be overwhelming but that's just me! It's amazing to see how your series progressed as you streamlined all the information and examples with relaxing and entertaining music and editing. Making the learning fun. You seem like a really down to earth guy and I think you have a serious talent. Like an internet professor haha!
Sam Clark I like the professor thing! Thanks!
LOL my old thumbnails are pretty terrible too! I want to redo them at some point, but I want to get more of this new series out there first so people can see an overall difference in how attractive the new stuff is vs. the old stuff that’s more rough!
And the Crash Course on Traffic is actually pretty simple. I just demonstrate where cims want to go, and some extremely simple ways of seriously slashing traffic that a lot of players don’t have dawn on them. They’re not as well thought out or concise as my newer stuff, but they’re still instructive.
Wauw... Lovely sound of your voice. You've def. Improved it 😄
Theodor Eskesen thank you ☺️ I knew I could do better...I have tons of public speaking experience, but for whatever reason I was just throwing these YT vids together. I don’t think I expected anyone to watch...and after while, people weren’t watching much...so I decided to step things up and it’s way more fun. Way more work, but so rewarding!
Muy buen vídeo amigo, espero los siguientes
Saludos desde México
El Timo gracias! Greetings from Ohio 😁 Thanks for leaving a comment!
Love your informative videos. Will you be doing a starting a city series?
Thank you! I'm not sure what you mean though...because this is pretty much a starting a city series already :o) I don't know if you caught my earlier video...Part 2...it's all about starting a city. Part 1 is all about city layout.
OHHH YESSS HERE WE GO AGAIN!!!!
FNfrizzy yessiree!
I remember when I made my first campus area on this game I called it, "The Campus For Kids Who Can't Read Good". Thanks for reminding me. 😂
Party on, Garth! Just because we have chiseled abs and stunning features, it doesn't mean that we too can't not die in a freak gasoline fight accident!
mate once again a great tutorial, i find my cities are a lot better, would you be able to do a tutorial series later down the line with the Real time mod as everything is completely different
Lee Woodford thanks! I haven’t worked with that a lot, but it’s something I’d definitely try out in a series, sure!
Same here would love to see a series using the mod
I assume that the basics remain the same, just, you know, with peak hours.
Realtime also uses night life, I assume? Which I haven’t noticed affecting your city yet - though given it sometimes makes it impossible to see even locally, I guess you might have turned day night cycling off for youtube purposes
Veloxyll I’d imagine Real Time would expose a few choke points in the network, but yes...the solutions are rooted in the same concepts. Grids are really very good at handling a lot of traffic so long as the zoning pattern works well.
And yes, I wanted to have the day-night cycle on, but I find with gravel roads that it makes it really tough for anyone to see what’s going on as I expand roads, and it also wreaks havoc with predicting how the game will behave. I decided to turn it off for the time being though. I’ll probably do an episode on heating (which comes with Snowfall) and on that I’ll turn on the night cycle.
We need more of these faster lmao just playing but not, keep up the good work man
Prod. J Franz LOL I wish they were quick to make! I’m working on the next two...I’m hoping to put them together soon enough that we can have them out back to back weeks! 😱
I feel like really studying into this series like i did in school xD
The street naming sequence makes me smile every time
Me too 😊 I love that gag! It’s fun to watch too lol!
This series is great!
You might answer this in a later episode but;
How do you keep cims traveling on the main road and not the local roads? I know they take the fastest road, so one can increase speed of main road and lower speed of local roads. But this is always a struggle for me, especially when I grid things up like you're doing here.
Thank you for great videos!
Thank you, and great question! We will definitely discuss the main road-local road question in part 5. And let’s just say for now that the question isn’t how to get cims to prefer main roads, but whether you want them to prefer main roads in the first place 😁
I find your videos in this series fascinating since I just sort of plop and go since the days of Maxis. I was wondering about your street/avenue naming. Going by the first episode are you using Manhattan as your template for names or something else? Also did you sketch out your layout with names prior to beginning so that it was easier to organize. Thanks for all the tips.
Glad to have you! I'm not really using Manhattan at all for a template...I'm following a style that's more reminiscent of a city laid out somewhere west of Pennsylvania maybe a few decades before railroads became the primary mode of long-distance transportation. If I were to get into detail, I'd say the town was laid out within a township (6 miles x 6 miles), but not exactly in line with the grid of the PLSS (Public Lands Survey System). At some point I will probably indicate where this city fits into the PLSS grid, which is oriented far closer to the compass.
And yes, I definitely sketched out a map with all the street names...actually the "sketch" started in-game, and I started naming everything there...I have since mapped everything out on paper as well...and I will be sharing that at some point soon.
3:03 upkeep costs are usually an oversight irl as well..
Hey Lee, first of all, congrats for the great content. I was wondering if you are going to update your Main Street to a large road and what will happen with the blocks right next to it, they will lose 1 unit, right? Is that ok? Or when we plan the layout we should take this into consideration? Thanks!
This series is really well made! Do you have a didactic background?
Thank you! I have studied teaching and how people learn over the course of my life, thought I am not university trained in this...all I have is an associate lol
You deserve way more subs my friend
Well shucks! 😊 Hopefully we’ll get some more in the coming month! I have a lot of new stuff coming out 😁
@@LeeHawkinsPhoto I look forward to it sir :)
When is the next one Lee? I am following along with the build and the whole family are eagerly awaiting the next stage
I'm just starting to bring together my script for it actually...so it might be another 2 weeks, give or take. The good news is that the build will REALLY move along quick if my plan stays the same...and Part 5 should come along pretty quickly after. I want to script them both and record them both close together so maybe there will only be a week between the two. We'll see soon :-)
How often will you be updating this series? Loving it so far.
Leslie Connelly glad you’re enjoying it! I don’t have a hard schedule, since each episode takes a variable amount of time to put together, and there’s not a lot of predicting what real life will throw at me lol 😁 I’m aiming to get something new out every 1 week to a month right now.
Every time I get an episode done I just crash and say “I’m gonna wait a week till I start on the next one!” And then a few days later I can’t stop thinking about it and then I want to jump into the next one!
@@LeeHawkinsPhoto Even though I have subscribed, I check your channel 2-3 times a week to see if the next part of this series has been uploaded. 😁
@@lesconnelly oh man! Well thanks for checking! I hope I'll get something together for you in the next couple of weeks!
Oh no… this is my third vid already, feel like I’m gonna binge watch this.
That sounds more like “oh yes” instead of “oh no” 😁
@@LeeHawkinsPhoto it was more of a "oh no" for my eyes essentially but the vids are awesome, and I do not regret one second :)
In my opinion, the Recycling Center is quietly the best option for cities of any size. It offers the most processing per dollar. It loses to Incineration Plant in terms of processing per tile, but at triple the cost per unit burned, that's a large premium. Recycling Center even beats the Waste Processing Complex in terms of space efficiency even before considering the extra footprint of the Waste Transfer Facilities, though the, for all intents and purposes, total lack of ground pollution makes those easier to place. Add warehouses to capture the materials produced by Recycling Centers and you have a strong source to feed generic industry. Agricultural demand by Local and Organic Produce is nigh insatiable, though. For some reason, people think Landfills can't be emptied into Recycling Centers but that isn't the case. They act just like other disposal facilities except they turn garbage into materials rather than electricity. Maybe it didn't work at first and was patched at some point.
If I'm slightly short on cash, I usually build the Elementary School first for the reason that education is slow to build yet has high impact. I don't want to delay that at all, especially given that with each cim taking employment you basically lose the chance to educate them further.
Increasing the budget to 101% grants an extra vehicle for every applicable service. This means for a 1% extra investment, you get 33% more helicopters, and, probably more importantly, 14% more hearses out of your Crematoriums. I don't think any service buildings yield more than 100 vehicles (e.g. Ultimate Recycling Plant), so I don't think this move ever results in a net loss. The service area also grows by approximately 1% as well. It's a little questionable in the case of garbage since you tend to be bound by processing more than trucks, but processing rate also grows slightly with the budget increase.
The difference after 130% budget is negligible, and the last 10% is a straight money sink. If you take the Recycling Center as an example and look at the processing capacity as you increase the budget, you'll find it stops increasing at all after 141%. It varies by building and by which metric is being measured but linear gains can be had up to around 110%. For example, two of the top three optimal $/student spots for an Elementary School are 104% and 109% respectively. A little surprisingly, the top spot is 99%. The actual difference is so out at the margins that the main benefit is increasing student capacity by up to about 10% without paying regressively to do so.
Level 1 buildings tolerate a 14% tax rate. While you can't hold it for too long, needing to drop to 13% at level 2 for commercial and industrial and level 3 for residential, it's a great, free source of extra income in the beginning, when you need it most. It does seem to slow down growth, but the difference is so slight that I need to run the same game at different rates to see the difference. It's only been an issue in the Floodland scenario I've found, where you have very limited time to grow the city large enough to buy a second, drier tile. Meanwhile the extra income is definitely noticeable. If you're increasing the land value as quickly as prescribed, the game will force you to lower the rates soon enough.
Wow! You should write whitepapers on financial strategy! 🤯 That’s pretty thorough research! I like to be thorough, but I’m not too concerned with squeezing every penny. I think it’s great to use tricks like this, but I don’t worry too much about perfection because nothing is ever really perfect in real life 😁 and I don’t want to scare the non-accounting people away!
I do think it makes a huge difference to know it’s good to build services as soon as they’re available, and especially how much education pays off!
@@LeeHawkinsPhoto I'm still learning myself. The mechanics of this game are a bit opaque and it seems like everyone has a different set of knowledge. My takeaway from this video is that services pay for themselves even in the earliest game. That's obviously true later on when an entire district instantly levels up upon plopping a new building but it seemed like it wouldn't be the case in the early game where it appears that the extra load might slow you down compared to the extra cash generated without them. I do what you said you did in earlier recommendations and, for example, place Medical Clinics very late, but I think I'll reverse that now.
An addendum, I actually did know this to some extent, though not the fullest. To complete the Island Hopping scenario, the one with all the tsunamis, I built a service-less town to avoid running out of money constantly rebuilding. The city reached equilibrium at around 3200 people. I was a little surprised at the end how little money it ended up generating and felt that I might have been better off constantly rebuilding the services after all.
I NEED TO KEEP WATCHING LEE! HURRY UP PLSSSSSSSSSS
Hey now! It'll happen...it'll be worth it... ;-)
Great episode.... just wondering, since all the budgets ended up at 100%... did you save anything meaningful reducing the garbage, health and education budgets as a first step?
Good question! Based on my research, I'm fairly certain I saved on garbage. Also, I'm more certain I saved on health and education in that first round because I had so very few buildings in my coverage areas that would benefit from the land value increase enough to positively affect taxes to offset the cost. I'm going to talk quite a bit more about this in Part 4. This episode was mostly about just establishing more city services and manipulating the budget and its basic effects--Part 4 will be a more advanced tutorial that clues everyone into how land value works with the services. So your question will definitely come up!