Blender Mantaflow Water Splashes [Blender 2.82] | English
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- Опубликовано: 4 сен 2024
- In this tutorial, I show you how to create Mantafloww Water Splashes on Blender 2.82.
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I followed your steps exactly but did not get the same results. No Splash. Even on 256 Resolution Divisions (very long bake time too). I solved the problem by increasing the Surface Thickness on the sphere from 0.00 to 0.1. Now i get a NICE splash even while using 64 Resolution Divisions. The Blender version I am using is 2.82.7, yours appears to be 2.83.6... So i will need to watch for differences in the future. Nice tutorial - Thank You!
To people who can't make water particles to appear: try scaling up the flow cylinder in the z axis.
tnx brooo
can't wait for some of that mantaflow goodness....yum
Great video, you do an excellent job of explaining and setting things up in a concise fashion.
For those of you new to Blender...this video is not made in v2.8.2a it is in v2.8.3x (experimental), so you might see some interface differences, but the in the end it works.
It doesn't seem to work on 2.83, I followed the tutorial exactly and all I got was a static cylinder.
simple easy and quick, my guy
I did a repair for the mantaflow, guys if there was a command in the liquid that detected the type of material; like when we use glass we can choose whether the liquid smokes or freezes, and it automatically creates particles in the object regardless of whether it is cold or hot.
Hey, I just found your channel via your LCD screen tutorial but I’m subscribing cause you make really nice easy to follow tutorials :)
i dont see any particles after i turned type to replay. Why ?
In your video next time, could you include the keys that you select on the screen. E.g. at 0:40 i did not know how to extrude region and thus i had to find out online from another source. A tutorial is made easier and quicker if you show what keys you press then viewers are less likely to look at other sources. This will be a great way for viewers like me to keep engaging with the video.
Ok thanks for the feedback! I will make sure to do that next time ;D
Great tutorial and easy to follow. I'm a new Blender user, really to compliment C4D. One question I have about Liquids and Gas simulations is scale. How do you determine, for example, the scale of the drops and blobs of the water so your objects interacting with the liquid don't look like toys, but look life-size? I hope you understand my question. Thanks.
For me it's just playing around. I think there is a value called flip ratio which controlls how big the simulation is. And blenders metric system handels these things pretty well as default.
That looks rly awesome ! :)
Thanks :D
bro you saved a players sanity man
Very nice explanation.
awesome bro
Thanks
Bitte mach mal ein Tutorial wie man eine explosion mit particles welche den rauch hintersich herziehen in houdini macht das wäre echt cool
Kann ich mich mal ransetzen. :D
I love your tutorials man keep it up
What's the first song you often use in your videos?
Hey, thanks! And the song is called Jukebox from the RUclips Music library
@@JonathanKron thank you so much!
I've got a question please: After enabling the Spray/Foam/Bubble and baking them, and after meshing, it all comes as one element, when i hide the liquid from the view, nothing remains. any idea? Thank you !
Smashing tutorial thank you
cool video, simple and amazing.
at 5:55 when you say "do this for every particle system," does that include the liquid one?
Du hast mir sehr geholfen:)
How do you set the speed to make the water explode in place as if a balloon explodes? Should I use particles? Thank you so much for the lecture!
I'm not quite sure what you mean. Do you want water to explode like a balloon?
If so I would probably not be able to help you because I've never done anything like that, sorry
@@JonathanKron Yes. I was curious about the simulation of water that can be used when a balloon or fruit explodes!
@@o_olllllll Hmm I don't think I can give you any advice there. It's just sth I have never dealt with, sorry. But I wish you good luck if you should try it.
Awesome!!! Question if i want splash from pouring liquid to liquid. How do we do it?
Mantaflow should be able to simulate that. You just need two emitters one pouring water "over" the other one (set it up as you would do in real life).
Nice on mate, any clue why some reason when i have 2 effector the main effector stop working...
In this case that sphere what makes splash but some reason that water bowl thing effector stops working and let's water flow inside domain?
Do they work on their own when you remove one of the two? If yes then I have no clue, sorry
Yep, well i noticed that i had 2.82 beta version blender so after update it work fine.
Now i just try to find how to hide domain for render, you hide it some where at tutorial but no clue how or where...
amazing tutorial!! I was trying an rain tutorial can you help me how can i make a crown splash.
Hi, thank you. And for sth. like a crown splash you just need different parameters. The simulation setup should be the same. (you just have to experiment with it)
ohh it would be helpful if you make Rain tutorial on blender ;)
Do you think this process would work if someone was stepping in the puddle? Would you reverse the direction of the sphere or keep it this way? I have no experience with Blender but I really want to learn to animate. My first project is gonna involve someone stepping in a puddle and I can't really find a good tutorial on doing something like that.
How many frames did you render for the animation at the start? And what was the bake times for 256 resolution, I have the same graphics card, kinda gona away from Blender at the moment waiting for the new particle nodes system coming in the summer
Hi, I rendered only 43 frames for the start anim and I can't tell you the baking time because I left my pc alone during this, so it could vary between one and two hours.
no final render? :/ anyways nice tutorial
why some people do not use Screencast key.. ?? It's a very important part of youtuber to understand biggeners.
i couldn't manage to make it round like yours my water simulations are always cubic and i hate that,
but did it work for you after following my video?
Great tutorial - however, I follow instructions exactly but the water does not appear.
I'm using 2.93 1 after changing the physics property of the water, it still remains as static cylinder. What other settings must I do ? thanks
I'm using 2.8 and I dont have "effector fluid type" or "domain type" drop down under settings
You have to use 2.82 for this
HI LOVE YOUR TUTORIALS :) what is your hardware?
Hi, thanks and I'm using a 1060 and an i5 7600. Not the best but it does the job
@@JonathanKron im planning to upgrade soon from a rx 580 to a 1660 super. is the nvidia switch worth it?
@@jvolto you should maybe consider switching to a 20 card because they bring more advancements like optix etc.
I'm following the initial steps but not getting any results at all. After making the domain, effector and flow objects, nothing shows when I bake. Any suggestions where I'm going wrong?
edit: got the simulation to appear, but the problem now is that the collision effector seems to not work at all, the water just falls through the cylinder and takes the shape of the domain. I've tried a few things like adjusting the thickness, flipping the normals etc. but nothing's working. Any suggestions? it's kind of driving me crazy that I'm following step by step and not getting the same results, haha
Nice man thanks, but i have a differenct case which im stuck on my project now, is there possible to pouring water from spoon? I have animated my character but there is no water on the spoon,nothing i found on youtube like my case, i tried but the water stuck on the spoon which has no gravity or supposed to be falling
I might be dumb this doesn’t work
Hi Jonathan, if possible can you record the videos a bit slower and show the keys on the screen? Thanks!
In the RUclips settings below right of the video, you can change the playback speed to 0.75 - Helped me a lot!
@@marcusanimation100 Yep I know this feature, thanks but it would help if the video would be recorded more slowly.
which shader to add between denoise & vector blur in compositing, thx
Ich hätte zwei Fragen:
1. Wenn Ich resolution auf z.B. 256 setze, dann crashed Blender bei mir. Wenn ich mir den Cache während des Bakings angucke sammelt der GiB, meint Blender damit, dass ich nicht genug Ram habe, um die Simulation fortzuführen?
2. Wenn ich alles auf Default Settings lasse, dann ist meine Simulation sehr grob. Ich brauche weniger aufwendige splashes, als denn mehr ein detailreiches Mesh, mit feinen Wasserspritzern, etc. Anstelle der groben Standard-Simulation. Ich weiß nur nicht was ich in den Settings einstellen muss? Upres Factor, Particle Radius oder Resolution Devisions?
Vielleicht kannst du mir helfen.
Gruß,
Vito
hey my name is hemant & tried same thing that you sawing in tutorial but water is out from the emitter cylinder so please help to solve the problem
how did u hide all those bloobs to have got only splash at 8.36?
For some reason I can't see the water splash when I bake it I don't know what I did wrong
Thanks for the tutorial, but does anybody know why my fluid is floating near the top of the domain when baked?
how can i increase the width of the splash
You should be able to just scale up the collider.
2:15 it doesn't work for for some reason. The flow fluid time object doesn't appear like blue particles like it is for you. I am using 2.83.4
you probably forgot to make the domain cube that surrounds the whole thing
I'm unable to get my obstacle property to work correctly. The fluid slips through the obstacle and goes way down to domain boundaries. Any solution to solve this ?
I was having this problem for some reason as well.. The fix that I found was this was happening with objects I created before creating the Domicile. If I remade the mesh after it worked.
New to blender so no clue what the difference was or why this helped but I was able to complete the animation I wanted.
@@M1N6U5media Ohk. I'll try
Tile Size of 256 is very slow. Better to use 64 on GPU.
depends for me often 256 works fine, but yeah I should address that for some scenes different tile sizes are better, thanks
@@JonathanKron
Smaller tiles are better in general since 2.8. wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#GPU_rendering
ich brauche ganz dringend ein tutorial wie ich eine wasser simulation in einer uv sphere machen kann,weder als effector noch als domain funktioniert es nicht.. ich will nur wasser in einer kugel simulieren. ich bekomm immer nur den umriss eines würfels
du musst die kugel als effector haben und ihr dann den solidify modifier zu weisen. Hoffentlich hilft das :D
@@JonathanKron Dankeschön! :D
@@JonathanKron Hat leider immernoch nicht geklappt, hab den solidify modifier auch einmal über den effektor gesetzt aber die particel scheinen durch die faces einfach rauszufließen. Wenn du mir dafür ne ordentliche anleitung geben kannst wie ich ein weinglas mit liquid füllen kann wäre das super genial!
cool tutorial + can you give me your hdri ??? pls
you have to tell people the shortcuts button unless you want this class to fail
Hi, yes luckily I had many people tell me to use the screencast keys addon, so my newer tutorials are easier to follow. If you have any questions just ask me :)
my water particles arent moving lol?????????????
wait... i thought the simulation only uses cpu....
it bakes on cpu
@Captain Reason i think flip fluids also bakes on the cpu but I'm not 100% sure
How to turn on the sampling substeps?
I mean I showed you in the video😅
@@JonathanKron I'm having trouble finding that option also. On the sphere, I have turned it into an effector/collison but the only options are - "Is Planar and Surface thickness" Is it perhaps a Blender version thing? Cool Tut
@@AllyG1967 Ahh in 2.82 you only have the option for that on the emitter. I believe I was using 2.83.
Isn't this dragonhanx's I just got scammed? lmao
Rede langsamer
I disliked because you explainin too quick for beginners.
You can just slow down the video, not his problem that you slow at understanding.
I was waiting for whole animation not a still render
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