Water Along Curve (Blender Tutorial)

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  • Опубликовано: 13 фев 2023
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Комментарии • 70

  • @viperdoomed
    @viperdoomed Год назад +23

    The tutorial is really great and I used it for one of my recent project. So basically what I had done extra is that as this one looks low poly as we are using particles and voleume, I just added a ->Set Shade smoothTrim Curve

    • @haganekazuki2241
      @haganekazuki2241 10 месяцев назад +2

      The Trim Curve node increases the vertex count at frame 0 by hundreds of thousands. I added Trim Curve to my setup, If the end float is 1.0 the vertex count is 8,5k but if the end float is 0.0 the vertex count jumps to 300k which leads to lagging.
      Also, trimming the curve changes the particle speed since the speed of the flow is based on the curve length.
      😭HELP! I'm trying to curve the trim without lagging and I want to make the particles move independently from the length of the curve. Can someone help, please? I've been trying to find a solution but couldn't yet.

  • @DHPshow
    @DHPshow Год назад +88

    I don't want to be a smartass but the IOR of water is 1.333 not 1.450 that value looks more like glass

    • @Denomote
      @Denomote Год назад +7

      yeah I'm glad someone pointed that out

    • @GinoZump
      @GinoZump 11 месяцев назад +7

      Don't be afraid to be the most smartass in the room

  • @dylanmercergo7853
    @dylanmercergo7853 24 дня назад +1

    Ur so underrated man, like really, you made the most simple demonstration and it worked flawlessly! I hope you'll grow to great heights sir!

  • @sachipoonga8741
    @sachipoonga8741 Год назад

    Thank you so much i added few extra mesh and made my work done

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh 10 месяцев назад

    i enjoy how you break the information to the minute details. it's Really amazing tutorial

  • @emilvanzweel4672
    @emilvanzweel4672 11 месяцев назад

    Awesome Tutorial

  • @Michael-gf7mh
    @Michael-gf7mh Год назад

    Great tutorial! Easy to follow

  • @4KProductionsFilms
    @4KProductionsFilms Год назад +5

    "Missing a node..." 😁 Is that is the new "having a screw loose?"

  • @infinit12
    @infinit12 Год назад +8

    you make geometry nodes way less intimidating! thank you.

  • @CGXaid
    @CGXaid Год назад +1

    Thank you

  • @ArdaaBangsa
    @ArdaaBangsa Год назад

    it is very useful for my project now, i have followed it and it worked perfectly... thanks!!!

  • @_blender_man_
    @_blender_man_ Год назад +2

    Curvify is the way i want to support you! Thanks

  • @usmanbukhari6893
    @usmanbukhari6893 Месяц назад

    Thank you so much, love your tutorial.

  • @oodoodoopoopoo
    @oodoodoopoopoo Год назад +10

    oooo, I see you are finally working on improving your Blender skills by studying Joey Carlino's "Getting Started - Blender for Complete Beginners" 👍

  • @Thexoxas0
    @Thexoxas0 11 месяцев назад

    You´re a gem

  • @cobbovision
    @cobbovision 11 месяцев назад +3

    Love this and all of your videos, thank you! Is there a way to make this a seamless loop?

  • @aleksandrn5156
    @aleksandrn5156 Год назад +3

    Cool as always! But what about fluid following mesh, like growing plant made of water with geo nodes🤔 would like to see tutorial like this👍

  • @guilhermepctm2244
    @guilhermepctm2244 Год назад +2

    Nice

  • @MrMandarin20
    @MrMandarin20 Год назад

    cool

  • @LeandroRodrigues7
    @LeandroRodrigues7 8 месяцев назад

    GRATE!

  • @innvencible9
    @innvencible9 Год назад

    insainity !!

  • @gracetan2987
    @gracetan2987 Год назад

    Hi beginner here. Is it needed to bake the animation? If it is, what is the process baking animation made with geometry nodes?

  • @p4nzerass984
    @p4nzerass984 Год назад

    Is there any way to accelerate the particles along the curve?

  • @KuneMaster
    @KuneMaster Год назад +5

    Awesome tutorial... is there a way to add a node that controls the begining and the end point of the path. So you can animate the water along the path (like a trim path)?

    • @isaachenrikson3197
      @isaachenrikson3197 Год назад +4

      Trim curve!

    • @Igoreshkin
      @Igoreshkin 7 месяцев назад +1

      @@isaachenrikson3197 Thank you ! Edit: Trim node makes scene super laggy at the begining(END value 0) and in the end(START value 1) :(

  • @Utsab_Giri
    @Utsab_Giri 11 месяцев назад

    Is there a way to add foam to it?
    Thanks!

  • @samdzn
    @samdzn Год назад

    i have 3.5 and i have your addon curvify but when i do custom curve there is no water

  • @zhikaxdzhikall910
    @zhikaxdzhikall910 3 месяца назад

    what if i want it so start from a point and go to the other point ? like the water starts from one point and get along to the other point creating the rapid animation ?

  • @jahhe2611
    @jahhe2611 7 месяцев назад

    Awesome tutorial, just one question.. how would i enable motion blur on these points moving?? i tried enabling MB but doesn't do anything :(

  • @kodurishiva
    @kodurishiva 11 месяцев назад

    how to turn that mesh like water coming from a pipe, its only like water moving on the ground

  • @tilouchfiras8544
    @tilouchfiras8544 Год назад

    how can i make it flow from a start point to end point

  • @DeefunProduction
    @DeefunProduction Год назад

    can you make the third part of layout tutorial?
    i need it pls make it
    its 2019 ago
    and u didnt make it

  • @androvictrayo-dy7eh
    @androvictrayo-dy7eh 10 месяцев назад

    can you make a tutorial on how to export this object in blender to the unity game engine

  • @rubyredpandaUA
    @rubyredpandaUA Месяц назад

    how to change the direction?

  • @micorime
    @micorime 2 месяца назад

    thaaank you! QvQ

  • @haganekazuki2241
    @haganekazuki2241 9 месяцев назад

    I want to make the particles move independently from the length of the curve in order to simulate a flowing effect. Can someone help, please? I tried using the Trim Curve node but it changes the particle speed since the speed is based on the curve length i.e. when I trim the curve particles slow down. I've been trying to find a solution but couldn't yet. 😭

  • @fin-du-monde
    @fin-du-monde Год назад

    Hello, I've been following you for a while. I was wondering if there is a way in blender to create a 3D environment from a video (camera projections), but that the camera can move in the 3D space and have different parts of the video project on the UV Map to have a realistic environment. If so, I would love if you could do a tutorial for this. Say I have a shot of a camera that pans 180 degree, then moves forward... Would that be doable in blender? Thank you for your work!!!

    • @bookymydoor
      @bookymydoor Год назад

      Best bet is to do it manually or use something like Luma to scan the room.

  • @Marysal_motion_arts
    @Marysal_motion_arts 11 месяцев назад +1

    how to reverse the flow?

  • @markstumbris7824
    @markstumbris7824 Год назад +1

    Downloaded the Blender 3.5 alpha 2/13/23 version no Blur Attribute 🤔

  • @lebaneseanimation
    @lebaneseanimation Год назад +1

    on it

  • @Cevizyon
    @Cevizyon Месяц назад

    What should I do to make it stop at a certain second and start again?

  • @InterruptingOctopus
    @InterruptingOctopus 2 месяца назад

    the project im creating requires a finite ammount of liquid in several "bursts".
    i figured out how to make it finite but is there a way to make more than one "stream" on the same curve at a distance offset from the last, equal to an integer?

  • @alicemaison8227
    @alicemaison8227 Год назад

    How did you make the move to 7:50? I can't seem to be able to extend it. What keys should be pressed?

    • @NWB2389
      @NWB2389 10 месяцев назад +1

      If you enter edit mode on the bezier curve and select a point on the curve you can extrude it using E, just as you would on a mesh. (Hopefully this makes sense).

  • @InterruptingOctopus
    @InterruptingOctopus Год назад +2

    what if i dont want it flat and rather a stream with even thickness like througn a tube?

    • @valovanonym
      @valovanonym Год назад +1

      You could rotate the curve normal before instancing the points to get a sort of tube

  • @benkokolas397
    @benkokolas397 2 месяца назад

    This tutorial is amazing, however when I go to render the water stays static - essentially ignoring the all movement. Is there another step to this to render? Like do I need to bake etc? And if so how is this achieved? Thank you!

  • @Glowbox3D
    @Glowbox3D Месяц назад

    If I wanted to build an animation like this out, how would one go about exporting this into UE 5.4? Do I bake an alembic out? Is it not worth the hassle? I'd have to do a more Eevee type water shader I assume. What do you suggest? I couldn't find any water sims along a path in UE tutorials. :)
    Man, I wish my brain worked better. How do people 'figure out' these combinations? Where is the book? Is this all in some tucked-away documentation that node nerds are studying, interpreting, and creating their own tutorials based on it? Thank you smart people!

  • @EffanLaw
    @EffanLaw Год назад

    Whats music

  • @matheushorstmann1816
    @matheushorstmann1816 Год назад +7

    what if you instance metaballs on the points?

    • @isaachenrikson3197
      @isaachenrikson3197 Год назад +5

      the metaballs won't merge like they usually do and are just treated as meshes, even if you realize them :(

    • @oodoodoopoopoo
      @oodoodoopoopoo Год назад +2

      I read that as "meatballs" and thought "it would be much harder to drink?" 🤷

  • @kpadio22
    @kpadio22 Год назад

    My random value node doesnt seem to work. I followed it perfectly but I still only have a single point when I add the Random Value node..

    • @markzaikov456
      @markzaikov456 Год назад

      On the "Points node", make the count to 100

  • @thehypest
    @thehypest Год назад +4

    Does motion blur work on that?

    • @jahhe2611
      @jahhe2611 7 месяцев назад

      i was wondering too! can't seem to get it blurred :((

  • @davidroddick91
    @davidroddick91 Год назад

    It's probably just my imagination, but the sound of the fan kind of sounded like water running.

  • @Elbedolla
    @Elbedolla Год назад

    blur atribbute doent exist on my blender

    • @nedteus6686
      @nedteus6686 Год назад

      only 3.5 blender version, check you version

    • @nedteus6686
      @nedteus6686 Год назад

      You can use this node "Set Shade smooth" before the last "Set position"

  • @lagiman171
    @lagiman171 Месяц назад

    i cannot find the point ??

  • @candyyyq
    @candyyyq Месяц назад

    you look like ed sheeran

  • @ivanalt
    @ivanalt Год назад +1

    i dont even use blender nor am i high but i watched like 6'!!

  • @FireAngelOfLondon
    @FireAngelOfLondon Год назад +1

    Please please please don't put background music on narrated tutorials! Two good reasons: 1. Music is personal, whatever music you choose is going to annoy some members of your potential audience. 2. Some autistic people - like me, for example - will have great difficulty understanding what is being said, even if the music is much quieter than your voice.
    This time you got me with both. Not my kind of music and it was a struggle to understand what you were saying.

  • @physicscom
    @physicscom 10 месяцев назад

    OK, how can I store this fake water in glass?