Water Along Curve (Blender Tutorial)
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- Опубликовано: 13 фев 2023
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The tutorial is really great and I used it for one of my recent project. So basically what I had done extra is that as this one looks low poly as we are using particles and voleume, I just added a ->Set Shade smoothTrim Curve
The Trim Curve node increases the vertex count at frame 0 by hundreds of thousands. I added Trim Curve to my setup, If the end float is 1.0 the vertex count is 8,5k but if the end float is 0.0 the vertex count jumps to 300k which leads to lagging.
Also, trimming the curve changes the particle speed since the speed of the flow is based on the curve length.
😭HELP! I'm trying to curve the trim without lagging and I want to make the particles move independently from the length of the curve. Can someone help, please? I've been trying to find a solution but couldn't yet.
I don't want to be a smartass but the IOR of water is 1.333 not 1.450 that value looks more like glass
yeah I'm glad someone pointed that out
Don't be afraid to be the most smartass in the room
Ur so underrated man, like really, you made the most simple demonstration and it worked flawlessly! I hope you'll grow to great heights sir!
Thank you so much i added few extra mesh and made my work done
i enjoy how you break the information to the minute details. it's Really amazing tutorial
Awesome Tutorial
Great tutorial! Easy to follow
"Missing a node..." 😁 Is that is the new "having a screw loose?"
you make geometry nodes way less intimidating! thank you.
Thank you
it is very useful for my project now, i have followed it and it worked perfectly... thanks!!!
Curvify is the way i want to support you! Thanks
Thank you so much, love your tutorial.
oooo, I see you are finally working on improving your Blender skills by studying Joey Carlino's "Getting Started - Blender for Complete Beginners" 👍
You´re a gem
Love this and all of your videos, thank you! Is there a way to make this a seamless loop?
Cool as always! But what about fluid following mesh, like growing plant made of water with geo nodes🤔 would like to see tutorial like this👍
Nice
cool
GRATE!
insainity !!
Hi beginner here. Is it needed to bake the animation? If it is, what is the process baking animation made with geometry nodes?
Is there any way to accelerate the particles along the curve?
Awesome tutorial... is there a way to add a node that controls the begining and the end point of the path. So you can animate the water along the path (like a trim path)?
Trim curve!
@@isaachenrikson3197 Thank you ! Edit: Trim node makes scene super laggy at the begining(END value 0) and in the end(START value 1) :(
Is there a way to add foam to it?
Thanks!
i have 3.5 and i have your addon curvify but when i do custom curve there is no water
what if i want it so start from a point and go to the other point ? like the water starts from one point and get along to the other point creating the rapid animation ?
Awesome tutorial, just one question.. how would i enable motion blur on these points moving?? i tried enabling MB but doesn't do anything :(
how to turn that mesh like water coming from a pipe, its only like water moving on the ground
how can i make it flow from a start point to end point
can you make the third part of layout tutorial?
i need it pls make it
its 2019 ago
and u didnt make it
can you make a tutorial on how to export this object in blender to the unity game engine
how to change the direction?
thaaank you! QvQ
I want to make the particles move independently from the length of the curve in order to simulate a flowing effect. Can someone help, please? I tried using the Trim Curve node but it changes the particle speed since the speed is based on the curve length i.e. when I trim the curve particles slow down. I've been trying to find a solution but couldn't yet. 😭
Hello, I've been following you for a while. I was wondering if there is a way in blender to create a 3D environment from a video (camera projections), but that the camera can move in the 3D space and have different parts of the video project on the UV Map to have a realistic environment. If so, I would love if you could do a tutorial for this. Say I have a shot of a camera that pans 180 degree, then moves forward... Would that be doable in blender? Thank you for your work!!!
Best bet is to do it manually or use something like Luma to scan the room.
how to reverse the flow?
Downloaded the Blender 3.5 alpha 2/13/23 version no Blur Attribute 🤔
on it
What should I do to make it stop at a certain second and start again?
the project im creating requires a finite ammount of liquid in several "bursts".
i figured out how to make it finite but is there a way to make more than one "stream" on the same curve at a distance offset from the last, equal to an integer?
How did you make the move to 7:50? I can't seem to be able to extend it. What keys should be pressed?
If you enter edit mode on the bezier curve and select a point on the curve you can extrude it using E, just as you would on a mesh. (Hopefully this makes sense).
what if i dont want it flat and rather a stream with even thickness like througn a tube?
You could rotate the curve normal before instancing the points to get a sort of tube
This tutorial is amazing, however when I go to render the water stays static - essentially ignoring the all movement. Is there another step to this to render? Like do I need to bake etc? And if so how is this achieved? Thank you!
If I wanted to build an animation like this out, how would one go about exporting this into UE 5.4? Do I bake an alembic out? Is it not worth the hassle? I'd have to do a more Eevee type water shader I assume. What do you suggest? I couldn't find any water sims along a path in UE tutorials. :)
Man, I wish my brain worked better. How do people 'figure out' these combinations? Where is the book? Is this all in some tucked-away documentation that node nerds are studying, interpreting, and creating their own tutorials based on it? Thank you smart people!
Whats music
what if you instance metaballs on the points?
the metaballs won't merge like they usually do and are just treated as meshes, even if you realize them :(
I read that as "meatballs" and thought "it would be much harder to drink?" 🤷
My random value node doesnt seem to work. I followed it perfectly but I still only have a single point when I add the Random Value node..
On the "Points node", make the count to 100
Does motion blur work on that?
i was wondering too! can't seem to get it blurred :((
It's probably just my imagination, but the sound of the fan kind of sounded like water running.
blur atribbute doent exist on my blender
only 3.5 blender version, check you version
You can use this node "Set Shade smooth" before the last "Set position"
i cannot find the point ??
you look like ed sheeran
i dont even use blender nor am i high but i watched like 6'!!
Please please please don't put background music on narrated tutorials! Two good reasons: 1. Music is personal, whatever music you choose is going to annoy some members of your potential audience. 2. Some autistic people - like me, for example - will have great difficulty understanding what is being said, even if the music is much quieter than your voice.
This time you got me with both. Not my kind of music and it was a struggle to understand what you were saying.
OK, how can I store this fake water in glass?