MantaFlow Liquids follow curve force field method

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  • Опубликовано: 20 фев 2021
  • At the end of this tutorial we show you how to make water/liquid follow a curve using MantaFlow and force field physics.
    If you want to learn how to be a water bender in blender using real water simulations then this is the tutorial for you.
    We make use of the water physics simulation in blender with force field settings to make liquid follow a curve.
    This is more organic than the previous tutorial that shows you how to make MantaFlow liquid follow a curve.
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Комментарии • 42

  • @nelzster01
    @nelzster01 2 года назад +2

    Good to see South African dude teaching this kinda of stuff. Sounds like you have some experience with Realflow. Thanks for the tutorial, very helpful.

    • @FunwithBlender
      @FunwithBlender  2 года назад

      Glad I could help, a better version of this tutorial would be this ruclips.net/video/VvnarQMFoEc/видео.html

  • @davidwhitaker2559
    @davidwhitaker2559 Год назад +1

    thank you!! the was a brilliant tutorial and exactly what I was looking for :)

  • @aliensoup2420
    @aliensoup2420 3 года назад +9

    For water you should lower the shader IOR - Index of Refraction - to 1.33 (optional of course)

    • @FunwithBlender
      @FunwithBlender  3 года назад +1

      Thanks will give it a go

    • @physicscom
      @physicscom 10 месяцев назад

      @@FunwithBlender why water stop at the end of curve?

  • @mull4065
    @mull4065 3 года назад +1

    thankyou. i have been looking for this particular tutorial

  • @cocboss3329
    @cocboss3329 Год назад

    Thanks sir wonderful tutorial

  • @MeinCouch123
    @MeinCouch123 2 года назад +1

    Thank you!

  • @thebackdoorhq
    @thebackdoorhq 2 года назад

    Sick tutorial

  • @DivisiRPIGerlink
    @DivisiRPIGerlink 29 дней назад

    nicee

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 года назад

    thanks for the tutorial its helpful
    question tho
    can I adjust the curve event its already simulated?

    • @FunwithBlender
      @FunwithBlender  2 года назад

      You can but you will need to re-bake it. Here is a practical example tut for this tut ruclips.net/video/VvnarQMFoEc/видео.html

  • @aikonni
    @aikonni 2 года назад +1

    Great tutorial. Could you make the water more turbulent?

    • @FunwithBlender
      @FunwithBlender  2 года назад +1

      Yes I can, you need a more powerful graphics card and patients lol....I have already made a slight better version of this although not exactly what you looking for but it would encompass the same idea. ruclips.net/video/VvnarQMFoEc/видео.html

  • @Deutsch-Pie
    @Deutsch-Pie 2 года назад +1

    Nice tutorial, please, make a tutorial like liquid animation flows around Cola can like in Realflow app.

    • @FunwithBlender
      @FunwithBlender  2 года назад +1

      I added this idea to my trello will make it soon hopefully

    • @FunwithBlender
      @FunwithBlender  2 года назад +2

      @Mehman Camalov managed to make an attempt at your request in my own way. ruclips.net/video/VvnarQMFoEc/видео.html

  • @AnatoliyPetrov
    @AnatoliyPetrov Год назад +1

    cool

  • @BawonoSA173
    @BawonoSA173 2 года назад +1

    I'm still wondering how to do this fluid force simulation with a complex mesh, 'cuz I've been trying to do this with a human model, but it doesn't quite follow the mesh surface, it just keeps splattering around from the inflow source.
    And yes, I have turn the force power to negative value

    • @FunwithBlender
      @FunwithBlender  2 года назад

      ruclips.net/video/VvnarQMFoEc/видео.html

    • @BawonoSA173
      @BawonoSA173 2 года назад

      @@FunwithBlender thanks, but sorry, thats that's not what I meant
      What I meant is to make the complex mesh object simultaneously the fluid collision effector AND the force object, because I want to make the fluid crawl up/along the shape of the mesh
      I'm trying to pull something like 2017 Power Rangers's Goldar & Rita's magic wand forming up, or Terminator 3's T-X outer layer thing

  • @Mbg-tech
    @Mbg-tech 2 года назад +1

    Why does the emitter HAVE to be in the origin ? What if you have a scene where you have multiple objects and the emitter can not be in the center.

    • @FunwithBlender
      @FunwithBlender  2 года назад

      This is an old tut, this newer one might be an improvement to watch. ruclips.net/video/VvnarQMFoEc/видео.html

  • @Micaeldenebadon
    @Micaeldenebadon 2 года назад +1

    Thank you

    • @FunwithBlender
      @FunwithBlender  2 года назад

      You're welcome here is a tut on making a colar add using this effect. ruclips.net/video/VvnarQMFoEc/видео.html

  • @sidekick3rida
    @sidekick3rida 11 месяцев назад +1

    Does water have roughness?

    • @FunwithBlender
      @FunwithBlender  11 месяцев назад

      lol it could depending on your art style, material wise less roughness means more shiny more roughness means less shiny...in general

  • @MastaPFav
    @MastaPFav 3 года назад

    I'm kinda perplexed. I followed along, but the simulation just stay stagnant at the sphere. Anyway I could send you the file?

    • @alwayscoding
      @alwayscoding 3 года назад

      discord.gg/Aj8q3T4x

    • @alwayscoding
      @alwayscoding 3 года назад

      post it there i will help

    • @FunwithBlender
      @FunwithBlender  2 года назад

      I am so sorry I tried discord I cant get into it, I am on reddit, send the file, screenshots, or a video www.reddit.com/user/CGAfterDark

    • @mohsenkhalil87
      @mohsenkhalil87 2 года назад

      @@FunwithBlender same issue liquid moving inside force field only not moving on the curve i made the curve vertical that all i change

    • @glennet9613
      @glennet9613 2 года назад

      He changed the Force Field Shape from Point to Curve very quicky, I missed it first time round.

  • @physicscom
    @physicscom 10 месяцев назад +1

    why water stop at the end of curve?

    • @FunwithBlender
      @FunwithBlender  10 месяцев назад

      pressure

    • @physicscom
      @physicscom 10 месяцев назад

      PLEASE LITTLE EXPLAIN I DON'T WANT TO STOP MY WATER AT THE END. @@FunwithBlender