Fluid on PATH: Blender Tutorial

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  • Опубликовано: 20 июл 2024
  • Many of you requested for a tutorial on creating the most realistic water simulation that follows are Path (curve).
    Well I present to you a step by step tutorial on how to create exactly that animation with blender's default water simulation solver (Mantaflow)
    Support this channel you'll get project files: / cleverpoly
    Buy me a Coffee: www.buymeacoffee.com/Cleverpoly
    --------------------------------------------------------
    H2O Droplet Simulation:
    Gumroad: cleverpoly.gumroad.com/l/H2O
    Patreon: / shop
    --------------------------------------------------------
    Follow me on social Media:
    Instagram : / cleverpoly
    Twitter: / cleverpoly1
    discord invite :
    / discord
    Contact here for business inquiries: cleverpoly3@gmail.com
    ------------------------------------------------------------------
    There is another tutorial cooking on Blender water!
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Комментарии • 144

  • @cleverpoly
    @cleverpoly  Год назад +3

    Support these tutorials and get project files in reward!
    patreon.com/cleverpoly

  • @HankiImagery
    @HankiImagery 10 месяцев назад

    Good detailed tutorial. Fluid simulations tend to be pretty difficult to get right, and following this gave me a decent starting place.

  • @Micromation
    @Micromation 11 месяцев назад +2

    This looks surprisingly good. Usually tutorials create mediocre results but here you get what you see. Very nice

  • @Pompez_
    @Pompez_ 8 месяцев назад +1

    This Tutorial was amazing! Great Job! I always wondered how to do that kinda simulation.

  • @RadovanHalir
    @RadovanHalir 2 месяца назад

    Thanks a lot! every second of the tutorial is knowledge, love the shortcut creation tip. Congrats

  • @galacticbroadcastingcompan8756
    @galacticbroadcastingcompan8756 7 месяцев назад +1

    Awesome tutorial! Many thanks!

  • @productshade
    @productshade 11 месяцев назад +17

    Hidden gem in the community!

  • @lazydude1104
    @lazydude1104 Год назад +2

    Dude this is gold!

  • @ramomate1705
    @ramomate1705 10 месяцев назад

    thank you for the great straight-forward tutorial

  • @kylo0053
    @kylo0053 3 месяца назад

    was an absoloute pleasure to watch!

  • @hirolee8652
    @hirolee8652 8 месяцев назад

    Thank you your great tutorial, I leanted a lot.

  • @a.r.q.u.i_gaming
    @a.r.q.u.i_gaming 7 месяцев назад

    The hidden tutorial is here, very fun and amazing. Thanks

  • @perfectvector444
    @perfectvector444 9 месяцев назад

    great tutorial. it is very simple and clear also for beginners.

  • @lazyy3d
    @lazyy3d Год назад +1

    Great tutorial with valuable insights👏🏽. will try to use it in upcoming projects.

  • @AmazingGameZone
    @AmazingGameZone Год назад +1

    Очень круто, отличная работа!👍

  • @handlesucks509
    @handlesucks509 Месяц назад

    Thanks for sharing your shader node

  • @abdellatifhouza
    @abdellatifhouza 11 месяцев назад

    You are talented man

  • @holapro8780
    @holapro8780 11 месяцев назад +1

    You are a genius, thank you

  • @GaryParris
    @GaryParris Год назад

    looks great nicely done :)

  • @linayesmin
    @linayesmin 11 месяцев назад

    Awesome helpful Tutorial. Thank you so much.

    • @cleverpoly
      @cleverpoly  11 месяцев назад

      You're welcome :)

    • @sadafrani1921
      @sadafrani1921 19 дней назад

      @@cleverpoly bro can uyou suggest or makr video on the concept like if i want to show some leaves fruits or any object to follow same spiral along with liquid simulation ? then how to do that ?

  • @modelitblender
    @modelitblender Год назад +1

    Big thanks bro thank you so much ❤❤❤

  • @caggon3899
    @caggon3899 27 дней назад

    thank you!

  • @scottlee38
    @scottlee38 Год назад +1

    Very Nice!!

  • @mpjstuff
    @mpjstuff 11 месяцев назад

    Great tutorial! Just one thing to note, you can use "Realize Instances" instead of using CNTRL+A to apply the mesh so all of this can be done in nodes non-destructively.

    • @mpjstuff
      @mpjstuff 11 месяцев назад

      Oops! Spoke too soon. Can't do that proportional editing at 4 minutes in if it's not turned into a REAL curve object --- there's nothing to hold the data at the curve points.

    • @cleverpoly
      @cleverpoly  11 месяцев назад +1

      @@mpjstuff don't worry I watched this video 4 times before uplaoding 😅so everything should work fine

  • @_blender_man_
    @_blender_man_ Год назад +1

    Like from my side . Nice setup 👍🏻

  • @Adrian-ne6mt
    @Adrian-ne6mt Месяц назад

    Awesome

  • @buygraphics5287
    @buygraphics5287 Год назад

    You are a gem bro ❤ however I want to know what are your pc specifications and graphics card?

  • @chikaokorafor5495
    @chikaokorafor5495 Год назад

    nice one cleverpoly👍, but am not able to render in cycles and i don't know why

  • @Cocokids1996
    @Cocokids1996 10 месяцев назад

    That was so helpful and i have made it

    • @cleverpoly
      @cleverpoly  10 месяцев назад

      That's awesome! Can I see? Tag me on insta

  • @DaellusKnights
    @DaellusKnights 6 месяцев назад

    Pretty cool. Is there a way to make the liquid follow a CLOSED curve in one direction only? Like following the normals? I can't seem to find an answer for that. So far with my limited experience my experiments aren't working out like I want... 😯

  • @ThePokeManiac
    @ThePokeManiac 4 месяца назад

    really nice tutorial, question, how can i limit the particles being emitted when simm is calculating? like what if i want it to be shorter fluid length?

  • @secilkurtulus9368
    @secilkurtulus9368 8 месяцев назад +1

    I saved the file but when I open it again the only thing I see is the cube, spiral water is gone somehow. Do you have an idea of why? Thank you so much for the great tutorial!

  • @austinbentley9599
    @austinbentley9599 2 месяца назад

    Great tutorial! What if I want to terminate the liquid once it reaches the end of the path?

  • @Cevizyon
    @Cevizyon 5 месяцев назад

    Force field feature in my scene "hair partical sys." What do you recommend I do to change the orientation of featured objects?

  • @RawVizualz
    @RawVizualz Месяц назад

    How would you go about to having the whole curve shape covered in liquid ? What settings will that be?

  • @paulmulvaney8885
    @paulmulvaney8885 Год назад +1

    Great Tut!, Any ideas on how to put a face on the end (The Abyss)?

    • @cleverpoly
      @cleverpoly  Год назад +2

      You mean like a water outflow?

    • @paulmulvaney8885
      @paulmulvaney8885 Год назад +1

      @@cleverpoly No, Like in the movie "The Abyss". Shape the leading H2O into a face. I'm thinking about it...

    • @cleverpoly
      @cleverpoly  Год назад +2

      @@paulmulvaney8885 ow something different..
      I'll look into it

  • @Filoalone
    @Filoalone 7 месяцев назад

    hi, awesome tutorial! one question, how can i control the amount of fluid emitted? i'd like to control the stop emission of my sphere

    • @cleverpoly
      @cleverpoly  7 месяцев назад

      you animate inflow value

  • @zainiartz295
    @zainiartz295 9 месяцев назад

    how did you learn curve geometry nodes? wanna learn from scratch

  • @Tranmaart
    @Tranmaart 11 месяцев назад

    Nice work! What's your GPU? All the time when i try to use Bump node like this, my fps drops to 2-5 fps. Terrible, and unable to work with it. I tried Blender 2.93LTS ; 3.3LTS ; 3.4.1 ; 3.5 ; 3.6 LTS. All the same stuttering with using Bump node.

    • @cleverpoly
      @cleverpoly  11 месяцев назад

      I think bump in evee or shading mode is not related to GPU it's your cpu and ram etc

  • @jyotpatel822
    @jyotpatel822 11 месяцев назад

    Great Tutorial ! But,i have an issue in the fluid.some part of the fluid is moving downwards after some time(not all fluid flow upwards).is there any solution for that,or any serting i need to change to flow all of the liquid upwards along the curve.and how can i make the liquid look more bursting?
    I don't know if you might be able to understand the problem,but am not able to find any solution for that,hope you can help!

    • @cleverpoly
      @cleverpoly  11 месяцев назад

      It's a what if situation with simulations they are not customizable in realtime on specific frames..
      so say what If I move this curve, scale it or make it long and maybe turn off gravity and then bake and see what the simulation does

    • @cleverpoly
      @cleverpoly  11 месяцев назад

      so just try simple things and it will take you closer and closer to the desired result

  • @rubyredpandaUA
    @rubyredpandaUA Месяц назад

    how to change the direction

  • @budikool1421
    @budikool1421 10 месяцев назад

    Very cool tutorial. but why is my liquid volume different from the tutorial?? My liquid looks like it's flowing a little. can you help me?:')

  • @BBanzaj
    @BBanzaj 7 месяцев назад +1

    i have a bit of a problem with the water kinda staying at the bottom of the spiral and some particles returning after about half way up the curve... is the solution to just increase the force field and rebake it?

    • @electriknostalgia
      @electriknostalgia 2 месяца назад

      I'm having the same exact problem as well..lmk if you ever figured it out!

  • @darknessringo5989
    @darknessringo5989 2 месяца назад

    I did this with 4.1, but the problem in cycles mode doesn't show me, the domain show me as boy, so i can't see this

  • @peshawaamin3083
    @peshawaamin3083 Год назад

    ❤❤

  • @ashleysutton-davis5031
    @ashleysutton-davis5031 11 месяцев назад

    Hey have you tested more water say for a longer bigger simulation?

  • @thatboykav2618
    @thatboykav2618 Год назад +1

    does it only work on blender 3.6 cause i cant put the displacement modifier to the curve mesh

    • @cleverpoly
      @cleverpoly  Год назад +1

      I converted it to mesh first

  • @electriknostalgia
    @electriknostalgia 2 месяца назад

    Thanks so much for this tutorial! I can't get the force fields and flow object to work properly...after baking the data the water just falls below the flow object. Is this just a matter of setting the force field strength higher?

    • @EvelynBrookhavenYt
      @EvelynBrookhavenYt Месяц назад

      Same here happening with me @cleverpoly can we please get help??

  • @ArnoldTohtFan
    @ArnoldTohtFan 3 месяца назад

    I noticed that most video games since about 2009 have an opaque, matte aesthetic with dingy, muted colours. Unreal Engine 5 is the absolute worst for this. It all blends together into this depressing grey-yellow-brown blob. It's bad enough that every movie and TV show looks like this, but now every game is like it too. It's like the ugly log footage you get from a digital camera. But your simulation here is the total opposite and it looks gorgeous! Translucent, accurate colours, and superb contrast. None of that dreaded opacity! It really is a delight for my long-suffering eyes. Why isn't this the norm?

    • @cleverpoly
      @cleverpoly  3 месяца назад +1

      They probably can't use realistic accurate renderings coz of how slow it gets and so they develop fake and performance oriented renderers which isn't a bad thing tho.. coz that's how it works

    • @ArnoldTohtFan
      @ArnoldTohtFan 3 месяца назад

      So how long until we can routinely achieve what you've created here? Will we be waiting until the age of photonic computing?

    • @cleverpoly
      @cleverpoly  3 месяца назад

      @ArnoldTohtFan maybe very soon as you start to see realtime raytracing which is the accurate one

    • @ArnoldTohtFan
      @ArnoldTohtFan 3 месяца назад

      The colour grading brain rot which has infected their minds will be a _massive_ ideological hurdle to overcome. It is impossible to overstate just how much it is holding back the industry. It has paralysed Hollywood for nearly 20 years.

  • @hellonine
    @hellonine 7 месяцев назад +1

    screencast keys where ?

  • @user-ig5gp8vq5w
    @user-ig5gp8vq5w 2 месяца назад

    what to click to make window display as

  • @dandiinc4894
    @dandiinc4894 26 дней назад

    Why does greater then in blender 3.6 not appear, what should I do?

  • @dimibzh
    @dimibzh 6 месяцев назад

    Hey! Great tutorial! I was wondering if you would be able to tell why my simulation doesn't move from point A to point B instead it is like a tap, water keep running and building up on my curve?

    • @cleverpoly
      @cleverpoly  6 месяцев назад

      set the flow from inflow to geometry

    • @dimibzh
      @dimibzh 6 месяцев назад

      @@cleverpoly So the sphere is Flow, Liquid, Geometry. The curve is Force, Curve. The cube is Domain, Liquid. The only thing I changed is the speed of the simulation.

  • @isiajank
    @isiajank 7 месяцев назад +1

    hi i got a problem with settings to force field, there s no option 'curve' in shape settings, anyone has an idea which one i should use from below: point/ line/plane/surface/every point ?

  • @TheAllin1der
    @TheAllin1der 3 месяца назад +1

    I get lost at 3:48. What're you doing to be able to edit the curve?

  • @adityasemwal008
    @adityasemwal008 3 месяца назад

    Hey when i rendered this out water was moving very fast do you have any solution?
    How can i control the speed of water

  • @sunkox5940
    @sunkox5940 8 месяцев назад

    great tutorial but i have an issue for some reason the water particles dont go in the way they should go =m they tend to just go to the center of the force field and tbh that drove me
    mad lol.

    • @cleverpoly
      @cleverpoly  8 месяцев назад +1

      it might be the problem with your force field
      try making a fresh one

  • @esenunukogbon
    @esenunukogbon 10 месяцев назад

    Hello, awesome tutorial, I have an issue, in the physics tab, i don’t have the option of Curve, (just point, line, plane, surface and every point)
    I don’t know how to continue
    Your feedback will be appreciated

    • @cleverpoly
      @cleverpoly  10 месяцев назад

      Strange.. Make sure your object is a curve first.
      And I would suggest you to join our discord for support, you'll send me the file or screenshot there

    • @esenunukogbon
      @esenunukogbon 10 месяцев назад

      @@cleverpolyokay thank you so much

    • @esenunukogbon
      @esenunukogbon 10 месяцев назад

      I just redid it and it worked, thank you for your quick response ☺️

  • @yuddd0146
    @yuddd0146 3 месяца назад

    Why is the radius of my force field small, even though I increase or decrease the curve size, it still doesn't change? That leads to the force of my water after baking not being enough to go up

    • @cleverpoly
      @cleverpoly  3 месяца назад

      dunno maybe you're using wrong button

  • @ansafzal4544
    @ansafzal4544 Год назад +2

    Bro waiting for part 3 of product animation series.

    • @cleverpoly
      @cleverpoly  Год назад +2

      Consider this as a part of that series! You're going to need this in future
      And part 3 is coming too

  • @huuffy_buns
    @huuffy_buns Год назад

    Can I get the obs audio filters settings?

  • @damnfail9316
    @damnfail9316 Год назад

    how do you stop the fluid for reproducing any liquid on certain frame. mine just keep flowing..

    • @cleverpoly
      @cleverpoly  Год назад

      So I set my sphere fluid setting to geometry which will give me the fluid not more than the sphere.
      If you want it to end somewhere magically you could use and outflow object

    • @damnfail9316
      @damnfail9316 Год назад

      @@cleverpoly oh ic, so it depends on how big the source is? ok got it. thank you..

  • @kitsunetay
    @kitsunetay 27 дней назад

    After baking the cube nothing shows up. Only in the first frame and it's red.
    How can i scale the particles ... or how do they even show up??

    • @cleverpoly
      @cleverpoly  27 дней назад

      simulations don't always work as you want them to be and in blender you have to look out for the smallest mistake but I dunno what's goin on in your scene, so I suggest you start workin in a new file and see where things go wrong, practice with general simulations first to understand the blender logic

  • @Lokiblend3D
    @Lokiblend3D Год назад

    Cant find greater than node in 3.5 version what to do now

    • @cleverpoly
      @cleverpoly  Год назад +2

      It's a compare node, then you select greater than init

  • @kamarulzzariff3815
    @kamarulzzariff3815 Год назад

    how do i to get the end of water tapper like the beginning of simulation

    • @cleverpoly
      @cleverpoly  Год назад

      You can add another sphere set to outflow maybe
      I didn't experiment with that yet

    • @kamarulzzariff3815
      @kamarulzzariff3815 Год назад

      @@cleverpoly i hope i can see that how to do..thanks sir...

  • @user-fj2rr9wj8y
    @user-fj2rr9wj8y 9 месяцев назад

    Any idea how to keyframe the simulation? so people can control the speed WHATEVER he want??

    • @cleverpoly
      @cleverpoly  9 месяцев назад

      Yea there's a value for that in domain.. But you could probably just export alembic and import it back to change the whole speed stuff

    • @user-fj2rr9wj8y
      @user-fj2rr9wj8y 9 месяцев назад

      thanks very much for that imformation. I will look into it!@@cleverpoly

  • @WondeersOfWorld
    @WondeersOfWorld 11 месяцев назад

    i am not able to add greater than node why????

    • @cleverpoly
      @cleverpoly  11 месяцев назад +1

      Coz it's a math node set to greater than

  • @Tavenchi_xd
    @Tavenchi_xd 5 месяцев назад

    what if i want to reform the curve what will i do

    • @cleverpoly
      @cleverpoly  5 месяцев назад

      It's a destructive workflow, so you will redo

  • @premedguy2378
    @premedguy2378 9 дней назад

    I didn't have the proportionality thing when I had to twist the curve. :(

    • @premedguy2378
      @premedguy2378 9 дней назад

      Why does it take so long for my computer to bake the animations?

    • @premedguy2378
      @premedguy2378 9 дней назад

      I finished it, great tutorial. Why does the finished animation look super fuzzy and glitchy?

  • @Harsh-pq7nk
    @Harsh-pq7nk 5 месяцев назад

    Why when i render the background isnt applied

    • @cleverpoly
      @cleverpoly  5 месяцев назад

      Search up a basic tutorial about compositing and you will know why :)

  • @chikaokorafor5495
    @chikaokorafor5495 Год назад

    also please how do i save the blender file

    • @cleverpoly
      @cleverpoly  Год назад

      Ctrl s haha

    • @chikaokorafor5495
      @chikaokorafor5495 Год назад

      @@cleverpoly no not that i mean how am i supposed to render it; as an image or animation

    • @cleverpoly
      @cleverpoly  Год назад

      @@chikaokorafor5495 f12 for image render and ctrl f12 for animation render

  • @user-nj6uz4vs5y
    @user-nj6uz4vs5y 8 месяцев назад

    how to make my liquid size longer,thank you

  • @nerdudi5745
    @nerdudi5745 6 месяцев назад

    why is the video suggestion in the middle of the screen??? It's covering the end of the simulation bruh

  • @VIVEK_IRL
    @VIVEK_IRL 6 месяцев назад

    so much things in 15 min

  • @rofiq206
    @rofiq206 Год назад

    Big fan brother, keep uploading This type of amazing tuturial, i will be happy if you give feedback in my animations

  • @fishhoe9464
    @fishhoe9464 10 месяцев назад

    my water just falls down dont know why

    • @xttttcn
      @xttttcn 8 месяцев назад

      Set gravity to zero

  • @TheGracha
    @TheGracha 5 месяцев назад

    Unfortunately, despite following all the steps, the simulation does not work

    • @cleverpoly
      @cleverpoly  5 месяцев назад

      Don't follow the steps for buttons, follow them for the purpose and sometimes you don't get the exact functionality with my exact values so you have to be creative

    • @TheGracha
      @TheGracha 5 месяцев назад +1

      @@cleverpoly but it doesn't work, I don't see any water or particles after baking. Thanks a try again

  • @javidjohn5742
    @javidjohn5742 11 месяцев назад

    how to make my liquid size bigger

    • @cleverpoly
      @cleverpoly  11 месяцев назад +1

      For normal transforms move it to a new collection and disable the collection,
      Then right click on it and make collection instance then you can scale and do whatever

    • @javidjohn5742
      @javidjohn5742 11 месяцев назад

      Sorry. Which should I put in a new collection? 😅

    • @cleverpoly
      @cleverpoly  11 месяцев назад

      the fluid simulation objects all of em, I thought you wanted to scale them @@javidjohn5742

    • @javidjohn5742
      @javidjohn5742 11 месяцев назад

      @@cleverpoly oh right that makes sense . THANK YOU

    • @esenunukogbon
      @esenunukogbon 10 месяцев назад

      After scaling it, if I export it into Maya, do you think it’ll reflect

  • @kedibeq
    @kedibeq Месяц назад +2

    The video is useless as there are a lot of skips and missing parts

  • @He-Is-One-and-Only
    @He-Is-One-and-Only 10 месяцев назад

    Don't u have a basic courtesy to show key logs??? 😂😂😂what a waste 😔