Small Scale Fluids
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- Опубликовано: 10 июл 2023
- Class Description:
This course offers a unique approach to creating small-scale fluids specifically designed for macro-style shot sequences in production. In this 2-session course, students will delve into various concepts, including good surface tension approaches, custom fluid simulation control, and workflow techniques/hacks. Topics covered include, project setup do's and don'ts, FLIP settings (emission and variable viscosity), basic forces, working with collision objects for optimization, meshing, advanced use of forces, VDB techniques, fluid bending, and lookdev using rendering engines like Redshift and Karma.
Instructor: Jacktone Okore
Jacktone Okore is a skilled freelance Houdini FX artist with 10 years of experience in motion design and FX. His expertise lies in creating simulations and procedural FX, including Small Scale Fluids, Particles, and Destruction. Additionally, he has a strong background in 3D Modeling, Lighting, Rendering, and Compositing. Currently, he specializes in small-scale liquid simulation for product advertisements and commercials. Throughout his career, he has collaborated with various clients and companies, such as bEpic GmbH, LVLY, BUCK, Crafthive Creative, Duggal, and Suberashi.
Profile: / jacktone_okore
Learn more about this course: bit.ly/hs-fluids
Nice, i love you bro!
i have to buy it!
buy!
Can you do these type of renders in blender? looks really amazing.
Not at this level with the same efficiency, maybe if you spend 5x the time and you know what you're doing you can get pretty close
you need secondary splashes on all of these renders. The mesh is very thick. Liquids usually dont behave like that. Looks like realflow meshes.
you don't know what you're talking about.
you could simply sin the age attribute and transfer it onto your mesh, then displace. but it's quite disapointing for such expensive course not to cover secoundaries for flip. i do agree 100%.
When you say secondarys you mean like little drops of the same liquid or splashes like particle white water??
@@MlKlNlK actually he's right non of the liquids look like real ones although in realflow there are good examples from Fusion CI Studios and Qsolver. In houdini only Melt Fx studios achieved realistic results but with custom tools.
Your reel is pretty amazing!! much better that this simulations!