The easiest way to do liquids in Houdini! 19.5 FLIP SOP Solver.

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  • Опубликовано: 4 сен 2024

Комментарии • 21

  • @arasdarmawan
    @arasdarmawan 2 года назад +5

    Finally! A comprehensive yet simple video to get to know the new fluid sop. Do more of these please :)

  • @theshadow6273
    @theshadow6273 Год назад +2

    This is waaaaay simpler than what I was trying to learn for setting up flip sims lol. Thank you

  • @theodoredaley2229
    @theodoredaley2229 2 года назад +6

    Wow this was an amazing introduction tutorial. Please do this for everything!! Pyro / RBD / Vellum (I know that would have to be multiple parts). But seriously really incredible how clear this was. Thank you.

    • @YonnideHaar
      @YonnideHaar  2 года назад +1

      Thanks a lot for the kind words! Sounds good - I'll put it in the schedule :)

  • @mtk2productions143
    @mtk2productions143 Год назад +1

    thank you so much, this was great!

  • @tiagocardoso4434
    @tiagocardoso4434 Год назад

    Awesome and to the point tut;) Congratulation!! keep up the good work!!

  • @massimobaita7178
    @massimobaita7178 2 года назад +1

    Thank You very much!

  • @raimuhammaduzairfareed7628
    @raimuhammaduzairfareed7628 2 года назад +1

    really awesome tutorial
    👍👍

  • @vsdifer2
    @vsdifer2 Год назад

    So good! Thanks a lot! Most clear tutorial about new flip solver up to date) Please do other solvers as well)

  • @Rapture_Studio
    @Rapture_Studio 4 месяца назад

    Thx! :)

  • @bombomb_001
    @bombomb_001 2 года назад

    Lots of thanks~!

  • @LiMaking
    @LiMaking Год назад

    and I guess you can just merge this with a bowl or a glass as a collider? :) neat

  • @rendermanpro
    @rendermanpro Год назад

    Very nice! .....but would be great to lower resolition or to use 150% scaling. I have 4k display and after youtube compression it is very hard to read, I assume you have 4k with 100% dpi scaling, and downsampled to 1440.

  • @RMAFIRE
    @RMAFIRE Год назад

    Spectacular 👆✔🔝

  • @waynestock300
    @waynestock300 Год назад

    Thanks for making this video, I just switched to Houdini from Cinema4D because I was so unimpressed with how xParticles handles flip simulations. I have been using a similar setup for a few days now and I could not figure out how to emit the particles from geometry, I was stuck using the waterline. I had watched a tut on the DOP flip setup, I am wondering if one is better than the other? I am looking to get a very detailed viscous simulation.

  • @marianomango
    @marianomango Год назад

    what if i wanted to activate that point velocity using a sphere like ina group , how do i do that?

  • @authenticmuffin
    @authenticmuffin Год назад

    How would I retime this?

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 Год назад +1

    Flip in Sops is the worst idea sidefx had in years. I think they need to stop pandering to amateurs. People just need to learn Dops if they want good stuff. Flip is too complex to work in Sops. Now we get this mess. No pros will be using Flip in Sops that I can guarantee you.

    • @niccuzu
      @niccuzu 7 месяцев назад

      gatekeeping 👎
      gatebreaking 🙏