@@Catalyseelive Amazing work! Is there a quick way to lower the Time Scale but still have realistic motion blur? I somehow can't figure that one out. Thanks so much!
So many useful tips and tricks. Thank you. One thing, at 11:35 she talks about instancing bubbles. I was wondering if it works only for a still image? Because since the flip particles disappear suddenly without life attribute, I cannot remap the pscale of instanced bubble before they disappear. Does anyone have any workaround idea?
This is great, I love doing small scale fluid stuff but man, I really have been trying to skip a step with the meshing, .0035 is far lower than I've ever gone ha!
so talent and well speaker, a Realflow artist transition to Houdini only for the purpose to server better visual design but not about the tool in the end. Love the story
Great to see amazing work from another Lithuanian artist.
thank you :)
Amazing Work. Thank you so much for Sharing.
Great talk Karolina!!! Love your work!
all the workflow tips here are so great. Thank you for sharing!
Yes I love your work and I love this video! Queen of Fluid Sims!
Outstanding!
Soooo interesting and informative! Amazing work. Thank you for sharing this. Much appreciated.
Really cool splashes! Thanks for sharing!
thanks!
@@Catalyseelive Where can I find an asset or a velocity management plugin?
Thanks!
Thx a lot for this content!
thank you!
this helped me alot. thanks
Thank you for your lecture on water simulations in Houdini!
Great talk Karolina! Where can I find an asset or a velocity management plugin?
Thanks!
Thank you for the talk.
thank you !
@@Catalyseelive Amazing work! Is there a quick way to lower the Time Scale but still have realistic motion blur? I somehow can't figure that one out. Thanks so much!
So many useful tips and tricks. Thank you. One thing, at 11:35 she talks about instancing bubbles. I was wondering if it works only for a still image? Because since the flip particles disappear suddenly without life attribute, I cannot remap the pscale of instanced bubble before they disappear. Does anyone have any workaround idea?
It seems that most impressive parts of the showreel are done in Realflow's Qsolver
This is great, I love doing small scale fluid stuff but man, I really have been trying to skip a step with the meshing, .0035 is far lower than I've ever gone ha!
Bravo !
so talent and well speaker, a Realflow artist transition to Houdini only for the purpose to server better visual design but not about the tool in the end. Love the story
2:44 earrape warning
hello i'm new in houdini , what is flickering please?
When the particle separation isn't dense enough the meshing can have holes appearing and disappearing.
Good tips, thank you. And please share your Instagram id to follow.