Houdini Liquid Flow Tutorial (Fluid Simulation)

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  • Опубликовано: 29 ноя 2024

Комментарии • 146

  • @CGArtistAcademy
    @CGArtistAcademy  4 года назад +56

    Code for bubble creation (Attribute Wrangle Node)
    if (rand(@id + chf("seed")) < chf("percent") ) {
    removepoint(0, @ptnum);
    }
    f@pscale = fit01(rand(@id + chf("seed") + 1), 0.0004, 0.006);

    • @isaacchristian2652
      @isaacchristian2652 3 года назад

      Dunno if anyone cares but I just hacked my girlfriends Instagram account by using Instaplekt. You can find it by Googling for Instaplekt password hacker ;)

    • @MysteriousDaxinator
      @MysteriousDaxinator 2 года назад +1

      I loved this tutorial and it is what made me learn Houdini! Although I am having a problem with this code? Does this code work for Houdini 19? I am getting an error on the R for some reason and it is not working. Is there possibly a different code or am I doing something wrong?

    • @markwurts562
      @markwurts562 2 года назад

      What is the RUclips channel of this ILM TD. I would love to check it out. Thanks!

    • @loganpenciu7317
      @loganpenciu7317 Год назад

      The code doesn't work in Houdini 19.5. I bought your scene file and it doesn't work either.

    • @duytoannguyen456
      @duytoannguyen456 Год назад

      @@loganpenciu7317 Need to slect exactly "Attribute Wrangle Node" bro!

  • @VoidzTO
    @VoidzTO 2 года назад +124

    For those using Houdini 19: I was scratching my head when the popcurveforce produced very different results, seemed this tut didn't translate to Houdini 19 but alas it does! Bought the Hip file and when i opened it in Houdini 19 it converted some of the settings. If you want to to work use the following settings in your popcurveforce: Air Resistance: 1 Max Influence Radius: .5 Follow Scale: 2 Suction Scale: 3 Orbit Scale: 1 Inherit Velocity Scale: 0

    • @juancarlosgzrz
      @juancarlosgzrz 2 года назад +2

      Thank you! that was my first thought

    • @luaoliu7176
      @luaoliu7176 2 года назад +1

      ty man

    • @dakotayocom7764
      @dakotayocom7764 2 года назад +1

      I thought I was going to be on my own trying to figure this out. Thank you!

    • @MysteriousDaxinator
      @MysteriousDaxinator 2 года назад +1

      Did the code work for you? I am having a problem with it erroring out?

    • @dakotayocom7764
      @dakotayocom7764 2 года назад

      @@MysteriousDaxinator i was able to get it working about two weeks ago. I had to change the settings as said by voidz here

  • @fzkrm
    @fzkrm 3 года назад +11

    Wow I really wish I would have known about you way before when you started you are godly.. hahah I really appreciate the effort that you make in order to share your skills with us, Your videos are hugely underrated and high quality.

    • @CGArtistAcademy
      @CGArtistAcademy  3 года назад +1

      Thank you so much for your valuable comment. Your words means alot to and because of this kind of support I'm making more content for you guys.

  • @MrKinetek
    @MrKinetek 4 года назад +1

    Nice tutorial... More please

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Thanks .. Sure more tutorials will come soon

  • @raysopal6
    @raysopal6 Год назад

    Sweet. Thanks! I'm a beginner and I was able to follow.

  • @ChaosWolfNinja
    @ChaosWolfNinja 3 года назад +1

    Very cool!!!

  • @manshmallow8187
    @manshmallow8187 3 года назад +2

    Great tutorial! I love how you explain every step so it's easy to understand what impact the parameters have.

  • @aman_iad
    @aman_iad 4 года назад +3

    Great tutorial! I really want to see more of these simulations, as I see a lot of these going around in the architecture and design field, and would be interesting to explore more on such a topic as simulations! Looking forward to your future simulations!

  • @littlecurrybread
    @littlecurrybread Год назад

    You're a great teacher

  • @giljinhyung
    @giljinhyung Год назад

    It's really cool!

  • @geodstudio1887
    @geodstudio1887 3 года назад +1

    good Tutorial,Very suitable for me, I well follow you.

  • @matthewduplessis1263
    @matthewduplessis1263 2 года назад

    Great tutorial! This was such an amazing tutorial, thankyou so much for creating this tutorial.

  • @nikitaneznamov2617
    @nikitaneznamov2617 3 года назад +1

    Great tutorial!

  • @catalinaparada450
    @catalinaparada450 Год назад

    good tutorial 😄

  • @bazuka0000
    @bazuka0000 4 года назад +6

    Great work mate, i would add one node after DOP I/O, and that would be a file cache node to cache the particles sim and speed up the meshing process... just my 2 cents ;)

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Good tip! Friend .... I will keep this in my mind ... And thanks for the appreciation :)

    • @juancarlosgzrz
      @juancarlosgzrz 2 года назад

      do you mind explaining? please

  • @apflexin223
    @apflexin223 Год назад

    Great one, thank you

  • @ChittaranjanMaharana
    @ChittaranjanMaharana 4 года назад +1

    Hey! You just did it :D Thank you so much!!!!!

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Your most welcome man .. keep supporting and stay tuned :)

  • @DreamTeam-yk2ff
    @DreamTeam-yk2ff 3 года назад +1

    Awesome !!!!!!!!!!!!!!!!!!!!!!!!!!everything worked. But the water flows slowly! How to speed it up?

  • @olegandrianov9493
    @olegandrianov9493 9 месяцев назад +1

    Man, this is amazing! But I use Blender for render. Can you render this scene (or another) in Houdini and explain to us?

  • @j1mmyvfx
    @j1mmyvfx Год назад

    love this mate thanks for the help

  • @massimobaita7178
    @massimobaita7178 Год назад

    Thank You very much!

  • @ol1175
    @ol1175 4 года назад +1

    Thank you very much ! really like it

  • @LucasNoce
    @LucasNoce 4 года назад +1

    Muchas gracias !

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      De nada amigo :) .. Estoy contento de que mi tutorial haya ayudado.

  • @andriioliynyk4302
    @andriioliynyk4302 4 года назад +2

    Thank you for this tutorial!!!Please make tutorial sim ocean with foam

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Thank you so much .. I will try to create tutorial on Ocean asap .. :) stay tuned

  • @JohnDowson100
    @JohnDowson100 3 года назад

    Great tutorial thanks!

  • @henningstrandvik8245
    @henningstrandvik8245 4 года назад +1

    Thank you!.. Really learned alot from this!.. keep it up! :)

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Your welcome Henning :) .. keep up the good work..

  • @juanmibedoyahurtado799
    @juanmibedoyahurtado799 Год назад +1

    How do I make it look like water?

  • @jesjesline
    @jesjesline 4 года назад +1

    Awesome:)

  • @Sebas99hernandez
    @Sebas99hernandez Год назад +1

    How can I export this project in alembic format

  • @ModelWhatYouSee
    @ModelWhatYouSee 4 года назад +1

    Great tutorial! Would love to see one on how to render water as well. Really awesome!

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Thanks Man ... and I will try to create the shading and rendering part also :) .. thanks for supporting

    • @Novemmusic
      @Novemmusic 4 года назад

      @@CGArtistAcademy That would be awesome! Great tutorial

    • @Onyro
      @Onyro 4 года назад

      I’ve never understood why some people prefer to render in maya or c4d and not in houdini..

    • @namdhis
      @namdhis 2 года назад +1

      @@CGArtistAcademy We're still waiting :(

  • @herculesmare4209
    @herculesmare4209 4 года назад +1

    very usefull

  • @JimiJames
    @JimiJames 10 месяцев назад

    great tut. question. after the m esh is made and played through-- should this be cached and playback at normal speed? mine is playing back as a slow rate still?

  • @MarioDiazDelgado
    @MarioDiazDelgado Год назад

    Thanks!

  • @Onyro
    @Onyro 4 года назад +1

    Thank you sooo much!!

  • @yavkoch1071
    @yavkoch1071 4 года назад +1

    Thank you

  • @vertexbend
    @vertexbend 10 месяцев назад

    where the video is cut out, did you configure the path curve node somehow? This node gives a different result by default. Particles fly off the curve

  • @lajawi.
    @lajawi. 3 года назад +1

    9:51 I get constantly errors when doing anything with the "POP Fluid" node...

  • @le_chat_noir949
    @le_chat_noir949 3 года назад +5

    Hey, great tutorial! I need your help, my particles aren't going to the end of my curve...do you know why? :(

    • @Lasacii
      @Lasacii 3 года назад

      same here need some help

    • @rimz911
      @rimz911 3 года назад

      @@Lasacii Did you guys change the force attributes in the Popcurveforce node? the follow scale and suction scale primarily

    • @sudhrshansagabbhs5333
      @sudhrshansagabbhs5333 3 года назад

      same here too im also unable to get that

    • @anupamgayen543
      @anupamgayen543 3 года назад +1

      Increase air resistance in popcurveforce

    • @ethanwimsett
      @ethanwimsett 2 года назад

      Check the falloff tabs on the popcurveforce node. Mine a had ramps for each force parameter going from 1 to 0. So I clicked the cog icon and selected the "constant" preset for each ramp.

  • @harun3Ddigitalartist
    @harun3Ddigitalartist 2 года назад

    thank you sir...

  • @everydayfitness3004
    @everydayfitness3004 2 года назад

    awesome! Can you make some Vellum fluid tutorials too?

  • @KnowledgeHut7
    @KnowledgeHut7 Год назад

    Hi sir,
    Is there any one on session available?

  • @baldoski
    @baldoski 3 года назад +12

    Hi. Dunno why but with your settings my particles look more spreaded out and overall their burst is shorter (for the same 100 frames). Did you changed something inbetween around 6:48 minute or is it Houdini 18.5 calculating it in a different way?

    • @yk89031
      @yk89031 3 года назад +3

      have the same problem

    • @villeleppanen4333
      @villeleppanen4333 3 года назад +1

      same problem here

    • @jaigrant-williams7736
      @jaigrant-williams7736 3 года назад +8

      Select the pop curve force and bump up the follow scale until it makes it to the end of your curve

    • @mayanksingh2288
      @mayanksingh2288 3 года назад +1

      Thankyou so much

    • @jippiiiiiiii
      @jippiiiiiiii 3 года назад +10

      Hey! I had the same problem but I think i found solution. In the pop curve force settings I changed follow scale to 40, suction scale to 2 and orbit scale to 10. Then in mesh geo, in particle fluid surface settings I raised particle separation to get more ''fluid mesh'' between particles.

  • @justporrelliing
    @justporrelliing Год назад

    I'm completely new to Houdini. How are we supposed to render this out and put it all together?

  • @LuKymOfficial
    @LuKymOfficial 3 года назад

    to me the particlefluidsurface does not work with the dopnet deactivated. What should I do?

  • @pradeepkumar-qk2xm
    @pradeepkumar-qk2xm 3 года назад +1

    Hi Sir Good morning can you make Houdini Water Explosion for us thank you so much

  • @Kayden007
    @Kayden007 Год назад

    How do I stop my simulation from swirling onto it's self repeatedly?

  • @ShawarmaBaby
    @ShawarmaBaby 3 года назад

    Thanks a lot bro

  • @anoobgamerNG
    @anoobgamerNG 2 года назад

    hello, i dnt knw why but noise field not working(pop force noise) even with insane amount like 2500...not affecting particles..using houdini 18.5.596

  • @RaviKumar-uk5or
    @RaviKumar-uk5or 3 года назад +1

    Sir could you please make a video on realistic waterfalls please 🙏

  • @onfxfx2111
    @onfxfx2111 4 года назад +1

    Thank you ! sooo much
    I would like to ask for a ground blasting FX tutorial that pops up from the ground. Is it possible?

  • @roimanxd4213
    @roimanxd4213 3 года назад

    Particles don't follow the curve : ( What can I do?

  • @NIHARADVIRKAR
    @NIHARADVIRKAR 3 года назад +2

    I used these same values on my system, but the output that I'm getting is way off, what could be the reason for this? I'm pretty new to the software, would appreciate if you revert on this

    • @piast_kolodziej
      @piast_kolodziej 3 года назад +1

      Same here. Try to increase Follow Scale to around 5 and maybe Suction Scale in POP Curve Force node.

    • @NIHARADVIRKAR
      @NIHARADVIRKAR 3 года назад

      @@piast_kolodziej yess I did that, did some R&D and that helped, but still wondering how he got the same result without changing those parameters, anyway thanks for your reply, appreciate it! Have a good day

    • @piast_kolodziej
      @piast_kolodziej 3 года назад

      @@NIHARADVIRKAR Yes, that's very strange.

  • @SejoAtIgnister
    @SejoAtIgnister 3 года назад +1

    Mine still looks like particles after I added the mesh. What's going on? Houdini 18.5 here.

    • @bishraboukalam4107
      @bishraboukalam4107 3 года назад

      Same here ! if someone can explain that would be great

  • @milkytrashouille4668
    @milkytrashouille4668 2 года назад +1

    On node popcurveforce, my simulation is not good… the default options in this node are bad, tutorial over…

  • @oanisrawbone
    @oanisrawbone 4 года назад +3

    Thanks Abhinendra, great tutorial. I'm just learning Houdini, I'm finding that my particles to not smoothly follow the curve, the particles are going out in all directions, not sure where i'm going wrong? Thanks

    • @oanisrawbone
      @oanisrawbone 4 года назад +1

      I changed some of the Pop curve settings in individual forces and that's fixed it.

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      @@oanisrawbone your welcome :)

    • @arnoldtim3628
      @arnoldtim3628 4 года назад +1

      @@oanisrawbone I have same problem, I try to change each option in individual forces ,but seem like its doesnt work, so I want to know the accurate option ,thanks

    • @arnoldtim3628
      @arnoldtim3628 4 года назад +3

      @@oanisrawbone I turn up the suction scale and solved the problem ,thanks your key word

    • @pavanraju575
      @pavanraju575 4 года назад

      @@arnoldtim3628 YA ITS WORKED

  • @kyozhan7172
    @kyozhan7172 4 года назад

    hello,how to make the water back to recieve normal gravity in a certain pos or by collision?that would be more interesting

    • @bazuka0000
      @bazuka0000 4 года назад

      make a gravity mask, its easy

    • @kyozhan7172
      @kyozhan7172 3 года назад

      @@bazuka0000 can I have more details about that?

  • @blackhole6974
    @blackhole6974 3 года назад

    Hi Abhinendra, I just bought your file. It's not working. Can you help me to solve this problem out?

    • @CGArtistAcademy
      @CGArtistAcademy  3 года назад

      Please reply on this email chauhan.abhinendra@gmail.com. And let me know what issue you are facing.

  • @tuaatuaatuaa
    @tuaatuaatuaa 3 года назад

    Thanks a lot for this tutorial.
    I have some question.
    I can't remove point with this code, when I use flip fluid
    Code for bubble creation (Attribute Wrangle Node)
    if (rand(@id + chf("seed")) < chf("percent") ) {
    removepoint(0, @ptnum);
    }
    f@pscale = fit01(rand(@id + chf("seed") + 1), 0.0004, 0.006);

    • @Star-ow1ei
      @Star-ow1ei 2 года назад +1

      对POP 产生的粒子有作用。flipobject 不可以。

  • @Vaibhav_Stark
    @Vaibhav_Stark 4 года назад

    When new tutorial is coming sir

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Very soon .. it’s already in edit process.. stay tuned

  • @dewhoop
    @dewhoop 3 года назад

    Can you do this with flip?

  • @SaurabhGupta-qj6kr
    @SaurabhGupta-qj6kr 3 года назад

    sir where have you render this at maya ?

  • @thomashowcroft3808
    @thomashowcroft3808 3 года назад

    Hi, thanks for a great tutorial.
    How can we make the forces change towards the end of the curve?
    Such as increase suction near the end?

  • @miemiec6482
    @miemiec6482 3 года назад

    pop source does not respond

  • @blionart
    @blionart 3 года назад

    Popfluid don’t work for me

  • @stephenoni2019
    @stephenoni2019 3 года назад

    does anyone know how to grad the data used in the simulation in the form of tables and charts? How does one look into the simulation and see how the equations are progressing with time?

    • @rimz911
      @rimz911 3 года назад

      I'd say geometry spreadsheet, though unsure on how to save it and turn it into charts, might be a way to get those numbers

    • @stephenoni2019
      @stephenoni2019 3 года назад

      @@rimz911 thanks men! where do I get the geometry spreadsheet from?

  • @hilaritytank
    @hilaritytank 3 года назад

    Are you working at a strange scale? Everything seems off for me.

  • @lastmomentplayer3420
    @lastmomentplayer3420 4 года назад

    Hey sir please make Hindi videos please please

  • @MrButafor1
    @MrButafor1 Год назад

    doesnt work dop IO fail

  • @rakeshmuralidharannair8717
    @rakeshmuralidharannair8717 4 года назад +1

    very usefull