Houdini Flip Fluids Introduction Part01

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  • Опубликовано: 1 ноя 2024

Комментарии • 77

  • @SloppyPastrami
    @SloppyPastrami 4 года назад +12

    this was a really good tutorial. Quite straight forward. Thank you

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Your Welcome .. And I'm glad my tutorial helped. Stay tuned for upcoming Tutorials :)

  • @robbie_
    @robbie_ 4 года назад +7

    Ah, another Houdini flip fluid tutorial. Let's see if I can follow this one! (it'll be a first)

  • @엄보라-j3u
    @엄보라-j3u 4 года назад +2

    Thank you soooo much, your guide is super easy to understand!! it seems like u r an starlight in the dark for me

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Thank you so much for your kind words ... stay tuned for more tutorials.. :)

  • @autentikum
    @autentikum 3 года назад +2

    One of the better tutorials I saw. Thumbs up for clarity and how you explain things. Thank you!

  • @gfxvfx213
    @gfxvfx213 4 года назад +5

    thank u for this tutorial

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      You're welcome ... Soon the second part is coming. Stay Tuned :)

  • @pradeepkumar-qk2xm
    @pradeepkumar-qk2xm 4 года назад +2

    Thank you so much sir we really need this type of basic tutorial thanks again sir

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Thanks for the appreciation Pradeep and I'm glad my tutorials are helping in your workflow.
      Part 02 of this tutorial is also here. check it out.
      ruclips.net/video/WN7X9-m4TKQ/видео.html
      And stay tuned for upcoming tutorials.

  • @sams_3d_stuff
    @sams_3d_stuff 4 года назад +2

    How did I miss this channel, thanks!

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Your most welcome. Stay tuned n keep learning

  • @ragulfx6701
    @ragulfx6701 3 месяца назад

    Hi, Instead of flip source can we add points from volume node to the emitter is this a correct way?

  • @Flynnharvis
    @Flynnharvis 3 года назад +1

    Really nice tutorial to start flip basics ... please keep updating!

  • @Vaibhav_Stark
    @Vaibhav_Stark 4 года назад +1

    sir thank u for all tutorials❤please provide more on destruction

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Thanks for your support Vaibhav. Sure I will create more tutorials soon.

    • @Vaibhav_Stark
      @Vaibhav_Stark 4 года назад +1

      Thanks for the reply and i m glad that an Indian pepole is making such good tutorials🔥😍

  • @aman_iad
    @aman_iad 3 года назад +3

    This is amazing, I'm loving these simulations so much! A doubt, how would i convert these particle system to a mesh/surface?

    • @CGArtistAcademy
      @CGArtistAcademy  3 года назад +1

      Thanks Aman ... you can simply follow the second part of this tutorial... it’s about meshing these particles ..

  • @sugarchop4341
    @sugarchop4341 8 месяцев назад

    Thanks for the tutorial.

  • @burakdag4931
    @burakdag4931 9 месяцев назад

    What if it is a skeletal mesh?? I would really appreciate an answer

  • @tamham1392
    @tamham1392 3 года назад +2

    It only works with Houdinis own primitives and test geomtry. Everytime I import my own .obj files it wont work... :( Anyone know why?

  • @rewis3d
    @rewis3d Год назад +1

    Excellent!

  • @massimobaita7178
    @massimobaita7178 3 года назад +1

    Thank You very much!

  • @AjaySingh-bl4bx
    @AjaySingh-bl4bx 7 месяцев назад

    Can you make to some Houdini videos Hindi language

  • @facopse
    @facopse 3 месяца назад

    This is my third Flip Fluid tutorial today. The liquid never collides with the static object.

  • @MoosieTheMaestro
    @MoosieTheMaestro Год назад

    First Houdini tutorial I understand 😂 thanks a lot! Subscribed for more ❤

  • @cotroxell
    @cotroxell 2 года назад

    thank you! this was a really amazing tutorial.

  • @စစ်ခွေးမောင်းမယ်

    Thanks alot this help me so much

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Your welcome.. Stay tuned for more tutorials

  • @tavernadosbrodi
    @tavernadosbrodi Год назад

    Hi! i have added a custom file geometry but the colission isnt working, you have any idea of how i can figure it out to work?

  • @JimiJames
    @JimiJames 9 месяцев назад

    What would you put into the DOP IO to mesh this resulting particles?

    • @JimiJames
      @JimiJames 9 месяцев назад

      I solved: you would input the "flipsolver" as the DOP node.

  • @cesaramaral7007
    @cesaramaral7007 2 года назад

    How could I add a grid floor so the sim interact with it? I've tried adding a grid to the coll_geo node, and merging both the object and the grid together, but it doesn't show up in the flip sim node nor the sim interact with it

  • @3pcgi959
    @3pcgi959 Год назад +1

    1:57
    The problem is that "Flip Source" not exist. Only "Flip Source Instant", "Flip Source Pressure" and "Flip Source Velocity"
    So wich one to use ? :)

  • @Deer-r4e
    @Deer-r4e 10 месяцев назад

    TYSM

  • @jamdva8176
    @jamdva8176 2 года назад

    That's a great tutorial, thanks for making it!

  • @deano4906
    @deano4906 3 года назад +1

    easy to follow. Thanks a lot!!

  • @Masarra2017
    @Masarra2017 4 года назад +1

    Nice ... More Please

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад +1

      Yes .. more tutorials will come soon .. stay tuned .

  • @odkhuu5723
    @odkhuu5723 2 года назад

    how to stop when reached exact values particle emitter ? its infinitely rushing on mesh

  • @lukasvasicek4866
    @lukasvasicek4866 2 года назад

    Very nice tutorial! Keep it up.

  • @midnight0nion
    @midnight0nion Год назад

    Same story H 19.5 I'm unable to get fluids to collide with anything

  • @vazelevz
    @vazelevz 3 года назад +1

    Dude, helped a lot !

  • @MonsterJuiced
    @MonsterJuiced 2 года назад +2

    Flip SOURCE is missing from the nodes. There's so many flips now and I have no idea which one to choose.
    EDIT: It's just the Flip DOP Source. Don't get confused

  • @gtedits8846
    @gtedits8846 4 года назад

    How Do We Import Textured Model ?
    Like I download donut with texture so how should I work with them?

    • @CGArtistAcademy
      @CGArtistAcademy  4 года назад

      Just import the downloaded model and apply the textures you got with the model .. :)

  • @cgcg4505
    @cgcg4505 4 года назад +2

    More basic housing 18 tuts plz

  • @carlosdubusm
    @carlosdubusm 3 года назад

    Hey, this doesn't work on version 18.0. The fluid doesn't collide with the pig. Any ideas?

    • @CGArtistAcademy
      @CGArtistAcademy  3 года назад

      I have tried this in 18 and 18.5 .. It's working fine... Please check your nodes again.

    • @carlosdubusm
      @carlosdubusm 3 года назад +1

      @@CGArtistAcademy hey so i got it working just like you showed in the video. Not sure why it didnt work first time, maybe i needed to go back to first frame. Thanks for your help, awesome video!

    • @CGArtistAcademy
      @CGArtistAcademy  3 года назад

      @@carlosdubusm your welcome ..keep up the good work. :)

    • @joelvarjassy88
      @joelvarjassy88 3 года назад +6

      I had the same issue, then it worked when I changed the staticobject>Collisions>RBD Solver>Surface>Collision Detection to "Use Surface Collisions"

    • @-Belshazzar-
      @-Belshazzar- 3 года назад

      @@joelvarjassy88 can't get it to work in houdini 18.5, tried all of the above. I have extruded text converted to vdb and back to mesh. just won't work. unfortunately :(
      I like the the tutorial very much but i can't follow through really, stuck at 7:49

  • @MBCITB
    @MBCITB Месяц назад

    Hmmm....added gravity and nothing is happening :(

  • @fluxstandard8364
    @fluxstandard8364 4 месяца назад

    good tut

  • @beefwave
    @beefwave 3 года назад

    this is a great tutorial! but i was very confused by your pronunciation of the word "parameter". i kept trying to figure out what a "parameeter" was, as that isnt really a word. The word has nothing to do with the concept of "meter" as a unit of measurement and is pronounced differently. other than that thanks for the great tutorial!

  • @astorpe
    @astorpe 3 года назад +1

    Does not work..... Can't make the collider to collide, even with following the tutorial carefully. That's it, i'm done with fluids simulations in houdini !!!!

    • @Mr.Die_go
      @Mr.Die_go 3 года назад +1

      I have the same problem, how do you solve it? can you help me?

    • @skiiernp
      @skiiernp 3 года назад +4

      @@Mr.Die_go the problem might be in your merge node. the order of the inputs matters for collisions

    • @antonsoldatov7363
      @antonsoldatov7363 3 года назад

      Same story...

    • @antonsoldatov7363
      @antonsoldatov7363 3 года назад

      Finaly found need to anable slip on collision check box, and put sleepscale about 0.8

    • @joelvarjassy88
      @joelvarjassy88 3 года назад +6

      Try changing the staticobject>Collisions>RBD Solver>Surface>Collision Detection to "Use Surface Collisions"

  • @Ilaijo
    @Ilaijo 2 года назад

    Ok dude ok ,just dont repeat 'ok' every time please ,its annoying

  • @BhargavGraphicTuts
    @BhargavGraphicTuts 8 месяцев назад

    Boss.. can you tell how move that sphere like fluid falling object with animation..
    like while the fluid falls downward on pig head.. top of sphere with move with animation.. while falling fluid..?

    • @BhargavGraphicTuts
      @BhargavGraphicTuts 8 месяцев назад

      I want that sphere has been moving side.. and that fluid will falling continuously..