Thanks to the author for an excellent presentation. But could he share/sell the scene file from the presentation. Indeed, the information is not simple and there are incomprehensible moments that are difficult for me to reproduce
This is great! Is any extra setup required for the find shortest path rigs to ensure that the points are all correctly parented? Or should it simply work out of the box? Thank you for sharing your workflow!
should work like shown in the talk. make sure to have a group for your root and that you don't loose it in the process while fusing points or something. if necessary you can use a group transfer sop to get it back :)
@@carlkrause447 hey longshot here, at 11:06 you mention remeshing then remapping the uv project then creating the cost attribute. My question is are you using this cost attribute to guide the shortest path node to create branches from the center line?
guys, I have a rigattribwrangle after the fuse node that gives the error "Failed to traverse the geometry: Cycle detected" Houdini 19.5?, maybe someone has encountered this?
These are next-level flowers :O inspiring!
Thanks :)
What a gold mine! I couldnt wait for it to be uploaded !
nice goldmine of information, thanks!
holy moly, this is incredible!
Fantastic, Carl!
Awesome!
Amazing short film and great presentation! Thank you very much!
Those 43 seconds were mind blowingly amazing 🤩
Lovely!
Fantasitic work
太強了!
WOW! Can we get the hip file?
Great video, Thank you! It's a pity that there are no files to understand the details. Not all points are clear.
guys,at the 11:58 ,how to add the two movements together?thanks
Wow
Woah woah woah, I gotta try this right now 😂🔥🔥🙌
where is the flower model pack from?
感恩
Thanks to the author for an excellent presentation.
But could he share/sell the scene file from the presentation. Indeed, the information is not simple and there are incomprehensible moments that are difficult for me to reproduce
video time(13:45) why I add attach constrain not working ,it stick to the animted mesh
use pin to geometry instead
This is great! Is any extra setup required for the find shortest path rigs to ensure that the points are all correctly parented? Or should it simply work out of the box?
Thank you for sharing your workflow!
should work like shown in the talk. make sure to have a group for your root and that you don't loose it in the process while fusing points or something. if necessary you can use a group transfer sop to get it back :)
@@carlkrause447 Thanks Carl! I appreciate your response
@@carlkrause447 hey longshot here, at 11:06 you mention remeshing then remapping the uv project then creating the cost attribute. My question is are you using this cost attribute to guide the shortest path node to create branches from the center line?
I'm struggling with this point too@@sinsterz3586
guys, I have a rigattribwrangle after the fuse node that gives the error "Failed to traverse the geometry:
Cycle detected" Houdini 19.5?, maybe someone has encountered this?
i found solution! in entagma tutor at 5:30
KineFX 101 - Pt 12 KFX Potpourri Capturing, Secondary Motion And Fixing Skeletons
damn, in this case it didn't help (Maybe someone knows what to do?
Fuse + Convert Line + Poly Path@@MrZuzlik
did you find any solution? i'm really stuck in this. I even tried fuse + convert line + poly path but no luck, still getting the same error.
just disable the fuse node that goes inbetween the findshortestpath and polypath nodes guys, all fixed
hadr to understand,,😭 hip?