Is cloth really that difficult in Houdini?

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  • Опубликовано: 1 ноя 2024

Комментарии • 21

  • @Ruan3D
    @Ruan3D 3 месяца назад

    Thank you! You explain really well.

  • @antony123antony
    @antony123antony 2 года назад +1

    Thank you a lot! A good starting point to stop fear and star to love vellum

  • @justinleejamison
    @justinleejamison 2 года назад +2

    Fantastic tutorials. Thank you for these!

  • @massimobaita7178
    @massimobaita7178 2 года назад +1

    Thank You very much, Yonni!

  • @dirtcreature3d
    @dirtcreature3d 2 года назад +4

    I’ve committed to using houdini as my main 3d software for all generalist purposes and it’s been pretty amazing, imo you need ODtools, MOPS+ and Modeler 2023 to get it there but once you have it all setup it’s super worth it. My only gripe is positioning lighting is kinda clunky and there’s quite a few things that are depreciated that they should probably just remove but other than that it’s the best 3D software I’ve ever used

    • @YonnideHaar
      @YonnideHaar  2 года назад +2

      That's amazing! Yes I agree on ODtools, couldn't do without. Haven't seen Modeler yet, so I'll definitely look into it.
      Have you used the lighting tools in Solaris? I find it works quite nicely now with the light placer, and a big improvement from pre-solaris workflows.

  • @DannyLrsn
    @DannyLrsn 2 года назад +1

    Nice and simple setups. Good work!

  • @AbdullahYazbahar
    @AbdullahYazbahar 2 года назад +1

    very nice tutorial! thanks

  • @Ch405G4m1nG
    @Ch405G4m1nG 2 года назад +2

    Would love to see a rendering and texturing tutorial, I think that’s where c4d excels

    • @YonnideHaar
      @YonnideHaar  2 года назад

      Great idea, keep an eye out for this. You're right that C4D is great at rendering, but Houdini has made a lot of progress with Solaris in the last years. But I agree it's a lot easier for many people in C4D :)

    • @vladartiomav2473
      @vladartiomav2473 Год назад +2

      Just use redshift in houdini, and you're good to go. The IPR can be opened in a tab, like the native one.
      You can drag and drop materials on to separate objects, like in C4D. And you can assign materials to groups or poligons, with "material" node, in the SOP context directly.

    • @vladartiomav2473
      @vladartiomav2473 Год назад

      @@YonnideHaar I find that for now, Solaris is a little bit overcomplicated for a one man crew. But if you're happy with that, good.
      The main benefit being the USD (interoperability with other applications), I found it useless for me at the moment. Cause I do everything inside Houdini.

  • @3dcloud
    @3dcloud 2 года назад +1

    awesome!

  • @asger1572
    @asger1572 Год назад

    epic!

  • @virtual_mess
    @virtual_mess Год назад

    tbh, for a beginner this would be pretty hard