I wanted to tell you something: After making more attempts to learn it I hated Blender for a long time, but after following along with this video, honestly, I've changed my mind. You are amazing. Please make more tutorials.
Man I love how you explain why you press each key and how it functions with no time wasting. I am absolutely impressed with your work and easy to understand for me as a beginner.Keep up brother🦾
J isen't the default key bind for ''view as'' you need to go into ''Object'' on the side bar. than go down to ''Viewport Display'' Right click ''The options box on ''Display As'' assign short cut. Than you can use what ever you want but J was a good one so I do recommend that!
Amazing! I always thought that making the simulation with smaller measurements (in centimeters) would be more efficient and would cost less resources to the computer, but now I see that it is better to do it on a large scale, a doubt, when you apply repeat to the smooth modifier, what does 1 or 5 mean? Thnx 🙂🙌🏻
For liquid theres no point of making it large or small. its more like as low as possible collision model and make domain the size of simulation u need. Like OP had the cube with 64 resolution, so he calculates 64*64*64=262k cells. If for example he would shrink domain on XY axxis (13:44) and bring domain corners closer to emitter and shrink XY domain size by lets say 20% we would calculate like 51*51*64=166k cells that would speed up baking for like 40% because from my experience default blender liquid sim is like 99% of the time calculating collisions inside domain
Hello, great tutorial. One thing I do not understand is why you needed to redo the bottle geometry. Can you explain a bit further as to why you had to create a remeshed version of the bottle? Thank you!
hello Cleverpoly! You are a great teacher, but I want to ask you something. I watched both your tutorials on how you make a fluid follow a path and this one, my question is : how I can make both merging together? I would love to start my animation with a fluid following a path and then splash on the beverage like you do in this tutorial. It is possible?
I have been following the tutorial and everything was fine until minute 3:31 when I press "mesh" and the cube remains in the same shape... It doesn't turn into that thing 😭😭
Rotate the plane just flip it, Look at the axis direction if positive initial velocity is going in opposite direction then use negative values that's all or change the location of the product lol
I have a question ..if I have the perfume bottle already designed with the shades and everything ..I have added additional mesh around the bottle .. What will I do with the additional mesh when I make the render ? I hope you can answer me soon.
Hello, my blender has stopped working properly, how can I fix it? When click the left mouse button a window appears ( Display As ) How can I make sure this doesn't happen and works as before? I even deleted program and installed it again, but not work
ahaha I think you did my shortcut step and assigned the left click as short cut, you can to go object properties and go to viewport display, right click on display as and remove shortcut... then you can assign a new one, just make sure you hit that key only
I followed this tutorial to a T, down to exact measurements, re-checked everything 5 times but for some odd fkn reason the water NEVER comes out of the plane, it comes out super far on the other side of the object, im so confused as to what i did wrong
have you checked Y axis for initial values for emission the water(liquid) by any chance ?? SIDE NOTE (i just started learning blender using tuts directly doing quick animation and stuff. )
Hi sir , Thanks for your great video. i have a problem , in my flow object i guess. when i bake the process, the water comes from behind of my object and not from my flow plane. i dkw :(
Is there a way in blender to make an object out of a water sim or something? I watched your video about how to make Houdini effects in blender & it’s just slightly off for me and I can’t get it to look like liquid with a meta ball effect sort of thing to create an object
It depends on what you're creating and how you want the simulation to behave like and in that case tutorials can be very different from what you want. Sometimes you don't even need simulation to get a desired output
It's the start and end frame For example if my simulation starts from frame 50 Frame 1-49 will show an empty domain So for that you need to hide it in render and keyframe that. Go to object properties visibility and set that. But sometimes you just have to bake properly
You're gonna have to be specific, what doesn't work is the simulation not there or the timeline is not playing.. And it's not about following the exact same settings it's more like trying out your own thing for your scene. But generally this tutorial should work fine and for help you can join the discord
@@krstjnhSo first check the size of objects as I explained in the start Make sure they're not too small. Then select your plan and set the particle emission for fluid to 5 or something
Maaaaaaaan. You started the tutorial with an empty already in place, and the object parented to that empty. And then you set that key frame, build the cage, do the shrinkwrap, and say: Oh btw I already had parented the object to the empty outside of this video. So when you moved the object back to frame 1 everything tagged along.....now think....where does that leave us?
I know the solution, its a great tutorial, definetly and thank you so very much. I am just saying, if I was strating on blender, that would be a big issue for me, and it would be very hard to follow along from this point on. Make sure you start your tutorials from a clean slate. Thank you again. I got amazing results.
"Hi friend, I have a question. Why is there a need to reconstruct a mesh for the bottle at this step? I mean, can't we directly add the fluid collision effect?"
a mi solo me gustaría que fuese mas al grano, sin modelar, sin shrinkwrap que son cosas que marean para los novatos solo eso, por todo lo demás gracias
My advanced product animation course is live ruclips.net/video/0ecGpOwn2Hs/видео.html
what s the app photoshop
I wanted to tell you something: After making more attempts to learn it I hated Blender for a long time, but after following along with this video, honestly, I've changed my mind. You are amazing. Please make more tutorials.
thank you! hope I can deliver great tutorials in future for ya!
Applying all transformations to the domain and the inflow geometry helped me to fix simulation issues
Thanks for the video cleverpoly!
Welcome 😇
It helped me too. Thx, Cleverpoly!
Water sims are fun, nice tutorial.
Damn right, thank you
Not fun for low end pc users because it takes a lot of time
Water sims are fun, nice tutorial.
my first lesson in simulation, thanks much
You're very welcome!
Man I love how you explain why you press each key and how it functions with no time wasting. I am absolutely impressed with your work and easy to understand for me as a beginner.Keep up brother🦾
J isen't the default key bind for ''view as'' you need to go into ''Object'' on the side bar. than go down to ''Viewport Display'' Right click ''The options box on ''Display As'' assign short cut. Than you can use what ever you want but J was a good one so I do recommend that!
Yea I explained that :)
Thank you
@@cleverpoly I didn't hear that sorry my bad!
thank you for the new tutorial 🙏
Cheers!
Thank you for this great tutorial.
you never showed the final product video.
yea that sucks! tbh
Top-notch tutorial!👌Mind-Blowing😬
Yeahh
Amazing! I always thought that making the simulation with smaller measurements (in centimeters) would be more efficient and would cost less resources to the computer, but now I see that it is better to do it on a large scale, a doubt, when you apply repeat to the smooth modifier, what does 1 or 5 mean? Thnx 🙂🙌🏻
Thank you!
Repeat means just more smoother but it can break it if it's too much
@@cleverpoly thnx bro 🙂🙌🏻
For liquid theres no point of making it large or small. its more like as low as possible collision model and make domain the size of simulation u need. Like OP had the cube with 64 resolution, so he calculates 64*64*64=262k cells. If for example he would shrink domain on XY axxis (13:44) and bring domain corners closer to emitter and shrink XY domain size by lets say 20% we would calculate like 51*51*64=166k cells that would speed up baking for like 40% because from my experience default blender liquid sim is like 99% of the time calculating collisions inside domain
used this multiple times, thank you!
@@PeskyBirb awesome! I'm glad it helps
you saved my life, thank you!
Thank You buddy Very helpful🙏
Loved this tutorial 😍
How can i make a water drop that destroy in the ground? maybe using a fluid in the water drop and collision in the floor?
Amazing! Love it man.❤
hey what's the shortcut used in min 8:16 min for ''display as'' and make solid the bake mesh, thanks
I set it myself, you can go to object data properties and in the visibility you can change modes
Boy do I like tutorials where things get wet 💦
Enjoy!
😅things get wet 🤣🤣😂🤣😂🤣🤣🤣😂🙂🙃
Hello, great tutorial. One thing I do not understand is why you needed to redo the bottle geometry. Can you explain a bit further as to why you had to create a remeshed version of the bottle? Thank you!
Easier simulation with no collision problems
Thank you for this video. The liquid in my slomo frames are super flickery, but looks great up until that point. What could be causing this?
@@nickersontommy it might be the scale of your scene if everything else was fine
Thank you so much! I have a quastion. How to make this material nodes transparent?
It would be nice to see the final render
Ow sorry for that I didn't really have much time and the thumbnail is a still from final animation
Love the explanation…… hoping for more tutorials….
thank you, great tutorial!
I follow because your explanation superb for understand 💪, thanks man,
Thank you!! This will be very helpful!
what do i need to do if the water does not heat the bottle (it just walk through it) even if i set the bottle to effector
very very cool. will learn this soon
Bro you make some god level content. God bless you❤
I try :) thank you
good i like your procedure tutorial so i give you 1 subscriber
Great so nice fluid simulation FX tut's
Glad you like it!
hello Cleverpoly! You are a great teacher, but I want to ask you something. I watched both your tutorials on how you make a fluid follow a path and this one, my question is : how I can make both merging together? I would love to start my animation with a fluid following a path and then splash on the beverage like you do in this tutorial. It is possible?
You can post More video about physics
I have been following the tutorial and everything was fine until minute 3:31 when I press "mesh" and the cube remains in the same shape... It doesn't turn into that thing 😭😭
make sure you are on frame 1 while setting up simulations of any kind. and the final bake matters so if that works then no problem
OOOOH it worked.. ty 😭😭♥@@cleverpoly
8:14 mesh to solid not working. Why ?
Do you have any idea how I could make a soda bursting out of a bottle type of simulation?
How can i show insert keyframe menu?
Nice tutorial thanks, any reason why the water is offset to the plane? Changing the domain size, also shifts the actual water position.
It was the set origin to geometry
AMAZING
Hi bro, thanks for this video, I facing an issues that the splash in going on opposite direction from the product I use, how to solve it.
Rotate the plane just flip it,
Look at the axis direction if positive initial velocity is going in opposite direction then use negative values that's all
or change the location of the product lol
brother can i use blender in my macbook air m1?
thank you!
You're welcome!
So its better to do a water sim on the model that's created in blender as oppose to a model created in solidworks / rhino
its not work in plane serface to simulation any solution?
Yo nice vid but, why would you show that in the beggining, just straight up weird.
Is it possible to use Blender Water Simulation to Simulate the realistic Burst water mains effect by increasing Fluid velocity and emission? 02:53
You could, I haven't tried it
I have a question ..if I have the perfume bottle already designed with the shades and everything ..I have added
additional mesh around the bottle .. What will I do with the additional mesh when I make the render ? I hope you can answer me soon.
Because I want the main perfume bottle to appear in the render
@@learningfrommovies7842 you will turn it off in render so only original shows up, and I think I explained that in the video :)
@@cleverpoly thank you so much
Canwater plate move after one position?
Thank you so much
Hello, my blender has stopped working properly, how can I fix it?
When click the left mouse button a window appears ( Display As )
How can I make sure this doesn't happen and works as before?
I even deleted program and installed it again, but not work
ahaha I think you did my shortcut step and assigned the left click as short cut, you can to go object properties and go to viewport display, right click on display as and remove shortcut... then you can assign a new one, just make sure you hit that key only
@@cleverpoly
Thank you very!
/ ・ \ ) I couldn't figure out what the problem was, thank you very big!!!
why did the cube didnt change when i try to change to mesh ?
please help
Adding the wire cover circle will hide the object details what should we do about it?
Hide it in render by going to object data properties and visbility
I followed this tutorial to a T, down to exact measurements, re-checked everything 5 times but for some odd fkn reason the water NEVER comes out of the plane, it comes out super far on the other side of the object, im so confused as to what i did wrong
have you checked Y axis for initial values for emission the water(liquid) by any chance ?? SIDE NOTE (i just started learning blender using tuts directly doing quick animation and stuff. )
@CleverPoly, what is your workstation setup specs.
PTX 6090 PLUS TI MAX GAMING S
Thank you
Hi sir , Thanks for your great video. i have a problem , in my flow object i guess. when i bake the process, the water comes from behind of my object and not from my flow plane. i dkw :(
Calculate the normals of the plane again. The blue side of the plane should be facing towards the bottle
having the same issue with normal facing the proper way lmao@@tora2049
Is there a way in blender to make an object out of a water sim or something? I watched your video about how to make Houdini effects in blender & it’s just slightly off for me and I can’t get it to look like liquid with a meta ball effect sort of thing to create an object
It depends on what you're creating and how you want the simulation to behave like and in that case tutorials can be very different from what you want.
Sometimes you don't even need simulation to get a desired output
hi, how to make it splash faster?
From where can I get the bottle
I have a question, why didn't you use the object as the effector?
it was complicated
For some reason, the Domain still shows in the final render. Am I doing something wrong?
It's the start and end frame
For example if my simulation starts from frame 50
Frame 1-49 will show an empty domain
So for that you need to hide it in render and keyframe that.
Go to object properties visibility and set that.
But sometimes you just have to bake properly
Thanks @@cleverpoly
Awesome
nic persetation thanks
You didn't share the model, how do you expect us to do it?
Upon watching and practicing.. Still yet I couldn't understand well
I think I need someone to put me through
That’s great but does anyone know how to take a single simulation frame and animate a camera through it?😔
Select ur fluid and apply the modifier on that frame or just ctrl a and visual geometry to mesh
@@cleverpoly ty, i’ll try it
what is a loop cut? and what does it do?
At least follow that donut tutorial please
Hello, I followed your tutorial, but after baking it, i can't seem to get it played. Did I miss anything or?
You're gonna have to be specific, what doesn't work is the simulation not there or the timeline is not playing..
And it's not about following the exact same settings it's more like trying out your own thing for your scene.
But generally this tutorial should work fine and for help you can join the discord
@@krstjnhSo first check the size of objects as I explained in the start
Make sure they're not too small.
Then select your plan and set the particle emission for fluid to 5 or something
how to get ur copy thing that bottle
bro, can I do this editing with rtx 3050, 4gb varient..... Lenovo IdeaPad 3 ryzen 5 5600h
Rtx can do.. but not sure about you
@@cleverpoly 🥹ouch, last line pierced my heart, but thanks👍🏻
Really, no final render?
awesome
Maaaaaaaan. You started the tutorial with an empty already in place, and the object parented to that empty. And then you set that key frame, build the cage, do the shrinkwrap, and say: Oh btw I already had parented the object to the empty outside of this video. So when you moved the object back to frame 1 everything tagged along.....now think....where does that leave us?
I know the solution, its a great tutorial, definetly and thank you so very much. I am just saying, if I was strating on blender, that would be a big issue for me, and it would be very hard to follow along from this point on. Make sure you start your tutorials from a clean slate. Thank you again. I got amazing results.
size matters remeber size matters 💀
I was waiting for this one 🤣
you didn't share the model
how to set display as hotkey?
Right click on the menu and click assign shortcut type anything as shortcut there
tool what s the app
I'm pressing on gad dam j and nothing happens why ?
"Hi friend, I have a question. Why is there a need to reconstruct a mesh for the bottle at this step? I mean, can't we directly add the fluid collision effect?"
Simulations and collisions don't work well with messy geometry
So wanted to make sure I get no problem
@@cleverpoly I think so too. Thank you for your reply.
@@junhuai8568 I always reply what am I now... 15k subs lol
Teacher Cleverpoly, why do my particles pass through the bottle instead of colliding?
There are a bunch of reasons such as wrong geometry or normals, maybe the scale is too small ...
Same problem, how did you solve it?
how can we find business with 3 d animation
you surely can! make a portfolio and dm poeple to hire you
love you
Why you used additional mesh around the bottle if you was able to select bottle as effector
That bakes faster and all issues go away including fluid going through and bad simulation behavior
hi bro i want to join from the basic if you provide any study links ping me to reach
I'm releasing a course in next few days so stay tuned
sure bro waiting @@cleverpoly
@@graphicalliance5475 the course is already live, watch trailer on my channel
My liquid splash sims looks like balls not like real liquid. I bake at 123 res. Eevee Next is the render engine I am using.
1:35
Finally someone noticed 😂
❤❤
👍
BRO YOU GOTTA SHOW THE FINAL RENDER AS WELL................I LITERALLY WATCHED ALL VIDEO AND GOT NOTHING
hehe, next time promise!
It's useful yes thank you but I don't think it's " easy water simulation "
doggodao said it's easy.
right at the parenting you lost me. where did you get the cross hairs from? to parent to..
a mi solo me gustaría que fuese mas al grano, sin modelar, sin shrinkwrap que son cosas que marean para los novatos solo eso, por todo lo demás gracias
so bad explenation, impossible to follow
Size Matter;🦝