Blender Real Time Fake Liquid Tutorial

Поделиться
HTML-код
  • Опубликовано: 3 фев 2025

Комментарии • 151

  • @HarnaiDigital
    @HarnaiDigital 2 года назад +37

    That is Insane man. I had an idea of doing it but didn't knew which modifiers to use. So Great work

  • @ladybugr2d285
    @ladybugr2d285 7 месяцев назад +4

    I just got really excited for you zooming in. found some great tutorials and your the first to zoom in to make it easier to see thank you for that.

  • @KwameGyanko
    @KwameGyanko 2 года назад +72

    quick and straight to the point. thank you for not making this a 20 minute tutorial 😂

    • @LUXSON_Tech_Demos
      @LUXSON_Tech_Demos Год назад

      What’s the least intensive file format for a game engine. I don’t think this would work as an fbx unless it uses blend shapes

    • @theinquisitor7191
      @theinquisitor7191 Год назад +5

      OMG YES. THANK U FOR THIS. I NEEDED TO MAKE A CHARACTER THAT HAS A JAR OF PICKLES FOR A HEAD. YES.

  • @abolfazlghobaadi
    @abolfazlghobaadi Год назад +4

    Bro woke up and decided to record greatness! thanks G

  • @foxtail8974
    @foxtail8974 2 года назад +43

    Holy this is nice, you can even bake the animations for use in game engines

    • @anzaklaynimation
      @anzaklaynimation Год назад +3

      Yah, but you also need high poly mesh for this which is not good for most games.😢

    • @vinay0arts
      @vinay0arts 15 дней назад

      @@anzaklaynimation bake it and decimate

  • @caradellinowazer2988
    @caradellinowazer2988 2 года назад +27

    Epic. I also use ocean modifier to fake fluid, but with solidify and intersect boolean modifiers. Haven't tried it with Suzanne, but letters work very well.

    • @Pixel-is-Me
      @Pixel-is-Me 2 года назад

      I did this as well, its a lot slower though

  • @JeesGeorgephotography
    @JeesGeorgephotography Год назад +2

    This is by far one of the cleverest way to simulate fluid 😍

  • @_casg
    @_casg 16 дней назад

    EYO this is one of those golden tuts you find once a rare moon

  • @Arcanidge
    @Arcanidge Год назад +2

    Now that's a tutorial done perfectly, and what an amazing trick to learn😊

  • @fazilnisthar7237
    @fazilnisthar7237 Год назад +1

    BRO! u are so unrated! amazing tuts!! need more stuff like these!!

  • @ljparra
    @ljparra Год назад +7

    EXACTLY what I wanted! Thank you very much for this concise tutorial 👍

  • @juau8446
    @juau8446 Год назад +3

    my man did in 3 minutes what I've been doing for 4 hours with fluid simulation 😂 Great tutorial thank you :))

    • @cheuqs
      @cheuqs  Год назад

      Haha glad it helped!

  • @matslarsson5988
    @matslarsson5988 2 года назад +4

    This was actually quite inspiring. Subscribed! Thanks!

  • @craigbaker6382
    @craigbaker6382 2 года назад +3

    It looks pretty good.
    There are moments where it is clearly not an actual volume because the amount changes inside the enclosed object depending on the tip angle but it is sufficiently shiny and moving like water that it works for many basic situations.

  • @luthfan_putra_44
    @luthfan_putra_44 2 года назад +2

    That is impressive idea, good job. I really need some alternatives way that not takes much performance

  • @AuxStreaming
    @AuxStreaming Год назад

    That's actually some really impressive out of the box thinking, great job!

  • @captainlizard2324
    @captainlizard2324 2 года назад +1

    Wow Thanks man! Never would even thought to do it this way

  • @sife5081
    @sife5081 9 месяцев назад +6

    thank you for the tutorial ^^ just what I needed, for the weird ''lip'' problem, i think i found a solution after spending a whole day playing with it hhh, anyways try to add another shrinkwrap modifier to the liquid ( it must be under the fist shrinkwrap modifier that you created ), set the warp method to the nearest surface point and the snap mode to inside, select the glass ( the object that's holding the liquid ) as a target, oh if that didn't fix it try playing the axis on the first shrinkwrap M ( the one you selected the ocean as a target ) try to select 2 axis, for example, Y and Z, that seems to fix it for me :D I tried using boolean to fix this but blender just crashes when you have a lot of objects

  • @trin241
    @trin241 Год назад

    I saw the time on the video was short and was afraid I wouldn’t be able to follow along (relatively new to blender). But, surprisingly, if I just replay the video and take my time with this, this is more than easy enough to do. Thank you for this! Please post more tutorials in the future (and maybe even some longer ones?)

  • @adiladilov8655
    @adiladilov8655 2 года назад +1

    Dude, it is just awesome! Mindblowing, so simple. Thank you a lot!

  • @SachaSilva-is6kn
    @SachaSilva-is6kn 8 месяцев назад

    The best video about this! is really amazing! i can't thank you enough :)

  • @Scribun1
    @Scribun1 Год назад +1

    Relatively simple and brilliant!

  • @richerdmaxime
    @richerdmaxime Месяц назад

    amazing I keep going back to it

  • @datcrow1911
    @datcrow1911 2 года назад

    really cool alternative to liquid simulation. very cool

  • @BRF3D
    @BRF3D 15 дней назад

    Thanks for this really helpful tutorial

  • @bi5048
    @bi5048 Год назад +2

    This is beyond fantastic!!

  • @bradleyandrews2444
    @bradleyandrews2444 2 года назад +1

    man i have never used blender but this looked interesting so here is my view

  • @opablooliveira98
    @opablooliveira98 10 месяцев назад

    you are a angel bro, in brazil i will say like "muito brabo, pai"

  • @VisualPixelsCG
    @VisualPixelsCG 7 месяцев назад +1

    Thank you this is what I needed

  • @drone815
    @drone815 Месяц назад

    If you're a noob like me and want a tip, start with a sphere first. It's super simple with minimal modifications needed.

  • @G00NT00N-TV
    @G00NT00N-TV Месяц назад

    nice tuto, but i would like to know something, that big empty that rotate the bottle, how that empty is parented to the bottle, as i said i just saw you selected the empty and then you rotated the empty and the bottle rotated too

  • @NouggaAnimation
    @NouggaAnimation 11 месяцев назад

    One day I will be great animator and the 🌎 will remember me 😤 great tutorial I'm still learning ❤

  • @halcyon_r3023
    @halcyon_r3023 Год назад

    finaaaally what i need, very simple

  • @j3tf1r35
    @j3tf1r35 6 месяцев назад

    thank you! exactly what i was looking for.

  • @pigeon621
    @pigeon621 Год назад

    Thanks man exactly what i was looking for

  • @DameNaNoYo
    @DameNaNoYo 9 месяцев назад

    its freaking genius good job

  • @colorman-artist
    @colorman-artist 2 года назад +9

    Me doing a boolean modifier the whole time.... 🤡
    Thanks, that's a great technique, and it should help with render times too.

    • @cheuqs
      @cheuqs  2 года назад +3

      😂 oh yeah this is a huge difference from Boolean with render times

    • @colorman-artist
      @colorman-artist 2 года назад +1

      @@cheuqs Yeah, my PC was suffering with 5 FPS

  • @powerpointwithme8909
    @powerpointwithme8909 Год назад +1

    thank you useful video but why didn't you complete until you get the finale result , mean the cube with blue liquid?.

  • @yashsingadiya9850
    @yashsingadiya9850 2 года назад +2

    Super beautiful 😍😍

  • @prosperngana6896
    @prosperngana6896 Год назад +1

    Great tutorial 🎉

  • @Yershykhin
    @Yershykhin Год назад +3

    Great tutorial, thanks! I still have the problem with the "lip", even on a very simple geometry (cube with narrowed base). Did you manage to find any fix for that?

  • @ranjitzzz100
    @ranjitzzz100 Год назад +1

    Awesome tutorial...!!❤🙏

  • @DriesduPreez
    @DriesduPreez 2 года назад

    Reminds me of HL:Alyx's bottles. Nice work

  • @mazashayeri1411
    @mazashayeri1411 2 года назад

    Subbed! this channel is gold!

  • @alexchmrk
    @alexchmrk 8 месяцев назад

    Thank you man! It’s simple and useful! I’ll tag you on IG on my project with this technique ✨

  • @muhammetsahin2748
    @muhammetsahin2748 2 месяца назад

    I'm amazed by what you've done. How can I import this into the unity game engine?

  • @nickyreigns254
    @nickyreigns254 10 месяцев назад

    Very nice tutorial. Btw, the wrap method you use is Project (verb) not Project (noun). Just thought I should mention it.

  • @holapro8780
    @holapro8780 Год назад

    Realy nice idea, thank you!

  • @boomanimationUG
    @boomanimationUG 4 месяца назад

    Genius. Thanks for sharing.

  • @sayanchakrabarty5711
    @sayanchakrabarty5711 2 года назад +1

    Thank you very much. Really helpful.

  • @bruhnah4life
    @bruhnah4life 2 года назад +2

    Hey thanks man thats awesome

  • @jcsfx710
    @jcsfx710 Год назад +1

    excellent tutorial!

  • @DanielFreakinAwesome2
    @DanielFreakinAwesome2 Месяц назад

    1:18 if you are having issues here, leave BOTH negative and positive checked.

  • @p3tro
    @p3tro 2 года назад +1

    So good! love your channel :)

  • @LoneAdventurer730
    @LoneAdventurer730 2 года назад +1

    this is really helpfull and time saving. Thanks

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 2 года назад +1

    I'd use "Crease" instead of extra loop cuts.

  • @zhulisclips
    @zhulisclips 2 года назад +1

    this is fucking nuts. well done, you've saved me a lot of money in a tight space

  • @fanrco766
    @fanrco766 2 года назад +19

    Awesome effect, reminds me of the Half Life Alyx bottle shaders. Also, the option at 1:03 is pronounced "project" as in "projection", because its projecting onto the object.

    • @nickyreigns254
      @nickyreigns254 Год назад +1

      Very well explained. Your attention to detail is impressive 100%

  • @lucioromani8620
    @lucioromani8620 Год назад +4

    how i would export this? because when i render this the ocean not s inside the object
    soryy the english not is my first language

    • @dxu299
      @dxu299 7 месяцев назад +1

      I cant get what you mean but try disabling the plane from rendering ( the camera icon near the eye icon )

  • @henkkok9437
    @henkkok9437 2 года назад +1

    Sick! Haha so cool. tnx for sharing.

  • @BlueBerryFTW
    @BlueBerryFTW Год назад

    really awesome tutorial

  • @ToonyTinglesASMR
    @ToonyTinglesASMR Год назад

    Easily gets a follow, watch his other videos guys we need more of this short easy honest content

  • @gamertcell8425
    @gamertcell8425 Год назад +1

    Satisfying

  • @Mr_sibo828
    @Mr_sibo828 Год назад +1

    its really cool man

  • @LeStuff2XEWER
    @LeStuff2XEWER 2 года назад +1

    genius

  • @FilmSpook
    @FilmSpook Год назад

    Super Awesome, Many Thanks!!!

  • @sifu2u_now
    @sifu2u_now 2 года назад

    Subscribed! Great stuff!

  • @valtabohm
    @valtabohm Год назад

    pretty useful, one last thing, is this eevee or cycles?

  • @jacknguyen3420
    @jacknguyen3420 Год назад +2

    Did you make the water based on the shoe shape too?

    • @cheuqs
      @cheuqs  Год назад +1

      Yeah, each shape is just duplicated then scaled down and used as the fluid

    • @jacknguyen3420
      @jacknguyen3420 Год назад +1

      Nice, I followed the tutorial and it worked so well last night :D@@cheuqs

  • @JLApkplays
    @JLApkplays 6 месяцев назад

    Hey, ive asked how to apply a wave or ocena mofidery to a sphere, can you try that? imma try and do it myself based on this

  • @JAKY-24
    @JAKY-24 4 месяца назад

    okay but now how you make the liquid actually stay in the object that contains it because it goes through it when I move it its all messy ty

  • @Rez3dart
    @Rez3dart Год назад

    About the side lips what if we only use vertex group for the top layer, so it won’t affect the lower vertices

  • @Radar_2576
    @Radar_2576 Год назад

    This is Genius!

  • @rundown3D
    @rundown3D 2 года назад +1

    really smart

  • @SaraIbrahim-l8i
    @SaraIbrahim-l8i Год назад +1

    Amazing video fr! how to I bake it ? every time i bake it it freezes on a single frame

    • @cheuqs
      @cheuqs  Год назад

      There is no fluid sim so no need to bake! but if you need to bring it into another program you could try Alembic or FBX format

    • @SaraIbrahim-l8i
      @SaraIbrahim-l8i Год назад +1

      @@cheuqs did that , thank you!

  • @marlofilms6239
    @marlofilms6239 Год назад +1

    thank you mate

  • @BratBT
    @BratBT 9 месяцев назад

    is it possible to make a character model out of fluids? especially in animations?

  • @MrTouchdesign
    @MrTouchdesign 3 месяца назад

    i dont know i set the exact number like yours but my wave is too strong, it up and down too much

  • @bortuda
    @bortuda Год назад

    nice. thx alot. do u know how to use liquids withoud the ocean so the liquid can be controlled by rotating the object?

    • @cheuqs
      @cheuqs  Год назад

      I believe you could do that with textures and displacement but not 100% sure if any textures could give you a good water surface look

    • @bortuda
      @bortuda Год назад

      @@cheuqs ill keep on searching. theres alot of tutorials out there like yours, im thankful of.

  • @emmanm5633
    @emmanm5633 Год назад +1

    can you do fake liquid slime animation that is pouring and moving on surface .. like a cream pouring on a biscuit?

    • @cheuqs
      @cheuqs  Год назад +1

      Yeah I have a Ferrero Rocher project with chocolate being poured overtop, want to make a tutorial for it just haven't gotten around to it yet, should be soon!

    • @emmanm5633
      @emmanm5633 Год назад

      @@cheuqs I will look forward to it :DDDDDDDDDDDDDDD THANK YOU!!

  • @geffeniz
    @geffeniz 2 года назад +1

    Thanks man

  • @p3tro
    @p3tro 2 года назад +1

    anyone figured out how to prevent the waves from going up and down the object? end up with half of it disappearing

  • @mianfeddy2693
    @mianfeddy2693 Год назад

    could explain about what are the material nodes used in this for liquid.

  • @一只废宅
    @一只废宅 7 месяцев назад

    毫无疑问,天才

  • @Deepakk-vg4fr
    @Deepakk-vg4fr 2 месяца назад

    thanks

  • @SANGHYUCK-c1y
    @SANGHYUCK-c1y Год назад

    If I tilt the bottle too much, the liquid will escape the bottle. Is it possible to make the liquid move only inside the bottle?

  • @petergriffin2559
    @petergriffin2559 6 месяцев назад

    Nothing happens with the shrink wrap modifier any solutions?

  • @decladGD
    @decladGD Год назад +1

    the animations not working i need help

  • @_unreel
    @_unreel 2 года назад

    I wonder if you could do this with a boolean modifier

  • @ftm357
    @ftm357 5 месяцев назад

    there is the ocean plane is visible in render. what can ı do

  • @gleb3841
    @gleb3841 2 года назад +1

    very cool

  • @matchdance
    @matchdance 2 года назад

    That is genius

  • @Ivan_Balakirev
    @Ivan_Balakirev 2 года назад +8

    One problem: this method doesn't take into account preserve volume

    • @cheuqs
      @cheuqs  2 года назад +2

      yeah that's the only downside, you could try and fake it by adding some keyframes to the ocean or maybe lowering down the spatial size of the ocean so the waves don't go up and down so much (might lose a bit of quality though not 100% sure)

  • @vishapp
    @vishapp 2 года назад

    Dammnn This is very clever

  • @comunhaoeternacomdeus
    @comunhaoeternacomdeus Год назад +3

    WONDERFUL TUTORIAL! But you didn't teach how to put it inside the container and give the RENDER by Cycles. When I did that, the Ocean appeared completely and didn't stay inside the Glass. Could you teach me how to do this please? Thank you very much You've already won a written! If you have a course you're selling, just tell me and I'll buy it =)

    • @lucioromani8620
      @lucioromani8620 Год назад

      hi bro can use resolve that problem? i dont have idea and have the same one

    • @bravesonly
      @bravesonly 10 месяцев назад

      Same here

  • @sampradakarki9702
    @sampradakarki9702 Год назад

    I want to use this in a website, will spline allow me to import it in?

  • @theartimistic
    @theartimistic Год назад +1

    I HAVE THE SOLUTION for deformation Give the liquid pane some depth and Try boolean modifier on Suzan set as fast and link plane with it then hide the plane. it will fix the deformation on Suzan

    • @Ak-px3cy
      @Ak-px3cy Год назад

      bro can you make a short video please

    • @theartimistic
      @theartimistic Год назад +1

      @@Ak-px3cy okay, i will make a video for this

    • @Ak-px3cy
      @Ak-px3cy Год назад

      @@theartimistic 👏👏❤️

  • @lucutes2936
    @lucutes2936 Год назад +1

    thx

  • @OppaiLover369
    @OppaiLover369 4 месяца назад

    Can anyone help me
    When I render the plane too comes in the video which was hidden 😢

    • @Karpfenkroete
      @Karpfenkroete 3 месяца назад

      There are different ways to hide objects. By clicking the eye icon in your outliner you will hide objects in your viewport. In order to hide objects in a rendering you have to click the camera icon right next to the eye.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 11 месяцев назад

    FR: Je suis littéralement liquéfié. XD
    EN: I'm literally liquefied. XD