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Blender Real Time Fake Liquid Tutorial

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  • Опубликовано: 12 дек 2022
  • I've been using this method for a while now and always wanted to spread the word on it, not sure if I learned it from somewhere or not so if you guys know of any other tut like this throw it in the comments and ill give credit
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Комментарии • 134

  • @KwameGyanko
    @KwameGyanko Год назад +58

    quick and straight to the point. thank you for not making this a 20 minute tutorial 😂

    • @LUXSON_Tech_Demos
      @LUXSON_Tech_Demos Год назад

      What’s the least intensive file format for a game engine. I don’t think this would work as an fbx unless it uses blend shapes

    • @theinquisitor7191
      @theinquisitor7191 Год назад +5

      OMG YES. THANK U FOR THIS. I NEEDED TO MAKE A CHARACTER THAT HAS A JAR OF PICKLES FOR A HEAD. YES.

  • @HarnaiDigital
    @HarnaiDigital Год назад +34

    That is Insane man. I had an idea of doing it but didn't knew which modifiers to use. So Great work

  • @ladybugr2d285
    @ladybugr2d285 2 месяца назад +2

    I just got really excited for you zooming in. found some great tutorials and your the first to zoom in to make it easier to see thank you for that.

  • @foxtail8974
    @foxtail8974 Год назад +34

    Holy this is nice, you can even bake the animations for use in game engines

    • @anzaklaynimation
      @anzaklaynimation 9 месяцев назад +2

      Yah, but you also need high poly mesh for this which is not good for most games.😢

  • @caradellinowazer2988
    @caradellinowazer2988 Год назад +25

    Epic. I also use ocean modifier to fake fluid, but with solidify and intersect boolean modifiers. Haven't tried it with Suzanne, but letters work very well.

    • @killerguy894
      @killerguy894 Год назад

      I did this as well, its a lot slower though

  • @JeesGeorgephotography
    @JeesGeorgephotography 10 месяцев назад +2

    This is by far one of the cleverest way to simulate fluid 😍

  • @ljparra
    @ljparra Год назад +7

    EXACTLY what I wanted! Thank you very much for this concise tutorial 👍

  • @Arcanidge
    @Arcanidge 7 месяцев назад +2

    Now that's a tutorial done perfectly, and what an amazing trick to learn😊

  • @abolfazlghobadi1656
    @abolfazlghobadi1656 Год назад +1

    Bro woke up and decided to record greatness! thanks G

  • @VisualPixelsCG
    @VisualPixelsCG Месяц назад +1

    Thank you this is what I needed

  • @sife5081
    @sife5081 3 месяца назад +1

    thank you for the tutorial ^^ just what I needed, for the weird ''lip'' problem, i think i found a solution after spending a whole day playing with it hhh, anyways try to add another shrinkwrap modifier to the liquid ( it must be under the fist shrinkwrap modifier that you created ), set the warp method to the nearest surface point and the snap mode to inside, select the glass ( the object that's holding the liquid ) as a target, oh if that didn't fix it try playing the axis on the first shrinkwrap M ( the one you selected the ocean as a target ) try to select 2 axis, for example, Y and Z, that seems to fix it for me :D I tried using boolean to fix this but blender just crashes when you have a lot of objects

  • @matslarsson5988
    @matslarsson5988 Год назад +4

    This was actually quite inspiring. Subscribed! Thanks!

  • @fazilnisthar7237
    @fazilnisthar7237 8 месяцев назад +1

    BRO! u are so unrated! amazing tuts!! need more stuff like these!!

  • @j3tf1r35
    @j3tf1r35 26 дней назад

    thank you! exactly what i was looking for.

  • @craigbaker6382
    @craigbaker6382 Год назад +3

    It looks pretty good.
    There are moments where it is clearly not an actual volume because the amount changes inside the enclosed object depending on the tip angle but it is sufficiently shiny and moving like water that it works for many basic situations.

  • @juau8446
    @juau8446 7 месяцев назад +1

    my man did in 3 minutes what I've been doing for 4 hours with fluid simulation 😂 Great tutorial thank you :))

    • @cheuqs
      @cheuqs  7 месяцев назад

      Haha glad it helped!

  • @AuxStreaming
    @AuxStreaming Год назад

    That's actually some really impressive out of the box thinking, great job!

  • @captainlizard2324
    @captainlizard2324 Год назад +1

    Wow Thanks man! Never would even thought to do it this way

  • @trin241
    @trin241 Год назад

    I saw the time on the video was short and was afraid I wouldn’t be able to follow along (relatively new to blender). But, surprisingly, if I just replay the video and take my time with this, this is more than easy enough to do. Thank you for this! Please post more tutorials in the future (and maybe even some longer ones?)

  • @adiladilov8655
    @adiladilov8655 Год назад +1

    Dude, it is just awesome! Mindblowing, so simple. Thank you a lot!

  • @Scribun1
    @Scribun1 Год назад +1

    Relatively simple and brilliant!

  • @colorman-artist
    @colorman-artist Год назад +9

    Me doing a boolean modifier the whole time.... 🤡
    Thanks, that's a great technique, and it should help with render times too.

    • @cheuqs
      @cheuqs  Год назад +3

      😂 oh yeah this is a huge difference from Boolean with render times

    • @colorman-artist
      @colorman-artist Год назад +1

      @@cheuqs Yeah, my PC was suffering with 5 FPS

  • @SachaSilva-is6kn
    @SachaSilva-is6kn 2 месяца назад

    The best video about this! is really amazing! i can't thank you enough :)

  • @bi5048
    @bi5048 11 месяцев назад +2

    This is beyond fantastic!!

  • @bradleyandrews2444
    @bradleyandrews2444 Год назад +1

    man i have never used blender but this looked interesting so here is my view

  • @datcrow1911
    @datcrow1911 Год назад

    really cool alternative to liquid simulation. very cool

  • @luthfan_putra_44
    @luthfan_putra_44 Год назад +1

    That is impressive idea, good job. I really need some alternatives way that not takes much performance

  • @DameNaNoYo
    @DameNaNoYo 3 месяца назад

    its freaking genius good job

  • @halcyon_r3023
    @halcyon_r3023 Год назад

    finaaaally what i need, very simple

  • @sayanchakrabarty5711
    @sayanchakrabarty5711 Год назад +1

    Thank you very much. Really helpful.

  • @lucioromani8620
    @lucioromani8620 Год назад +4

    how i would export this? because when i render this the ocean not s inside the object
    soryy the english not is my first language

    • @dxu299
      @dxu299 Месяц назад +1

      I cant get what you mean but try disabling the plane from rendering ( the camera icon near the eye icon )

  • @pigeon621
    @pigeon621 Год назад

    Thanks man exactly what i was looking for

  • @pablooliveira4854
    @pablooliveira4854 4 месяца назад

    you are a angel bro, in brazil i will say like "muito brabo, pai"

  • @bruhnah4life
    @bruhnah4life Год назад +2

    Hey thanks man thats awesome

  • @holapro8780
    @holapro8780 8 месяцев назад

    Realy nice idea, thank you!

  • @p3tro
    @p3tro Год назад +1

    So good! love your channel :)

  • @ranjitzzz100
    @ranjitzzz100 Год назад +1

    Awesome tutorial...!!❤🙏

  • @prosperngana6896
    @prosperngana6896 6 месяцев назад +1

    Great tutorial 🎉

    • @cheuqs
      @cheuqs  6 месяцев назад

      Thank you!

  • @DriesduPreez
    @DriesduPreez Год назад

    Reminds me of HL:Alyx's bottles. Nice work

  • @mazashayeri1411
    @mazashayeri1411 Год назад

    Subbed! this channel is gold!

  • @alexchmrk
    @alexchmrk 3 месяца назад

    Thank you man! It’s simple and useful! I’ll tag you on IG on my project with this technique ✨

  • @LoneAdventurer730
    @LoneAdventurer730 Год назад +1

    this is really helpfull and time saving. Thanks

  • @jcsfx710
    @jcsfx710 Год назад +1

    excellent tutorial!

  • @henkkok9437
    @henkkok9437 Год назад +1

    Sick! Haha so cool. tnx for sharing.

  • @Ivan_Balakirev
    @Ivan_Balakirev Год назад +8

    One problem: this method doesn't take into account preserve volume

    • @cheuqs
      @cheuqs  Год назад +2

      yeah that's the only downside, you could try and fake it by adding some keyframes to the ocean or maybe lowering down the spatial size of the ocean so the waves don't go up and down so much (might lose a bit of quality though not 100% sure)

  • @Yershykhin
    @Yershykhin Год назад +2

    Great tutorial, thanks! I still have the problem with the "lip", even on a very simple geometry (cube with narrowed base). Did you manage to find any fix for that?

  • @zhulisclips
    @zhulisclips Год назад +1

    this is fucking nuts. well done, you've saved me a lot of money in a tight space

  • @nickyreigns254
    @nickyreigns254 5 месяцев назад

    Very nice tutorial. Btw, the wrap method you use is Project (verb) not Project (noun). Just thought I should mention it.

  • @fanrco766
    @fanrco766 Год назад +19

    Awesome effect, reminds me of the Half Life Alyx bottle shaders. Also, the option at 1:03 is pronounced "project" as in "projection", because its projecting onto the object.

    • @nickyreigns254
      @nickyreigns254 Год назад +1

      Very well explained. Your attention to detail is impressive 100%

  • @yashsingadiya9850
    @yashsingadiya9850 Год назад +2

    Super beautiful 😍😍

  • @SourceAwareness
    @SourceAwareness Год назад

    Super Awesome, Many Thanks!!!

  • @powerpointwithme8909
    @powerpointwithme8909 Год назад +1

    thank you useful video but why didn't you complete until you get the finale result , mean the cube with blue liquid?.

  • @NouggaAnimation
    @NouggaAnimation 5 месяцев назад

    One day I will be great animator and the 🌎 will remember me 😤 great tutorial I'm still learning ❤

  • @LeStuff2XEWER
    @LeStuff2XEWER Год назад +1

    genius

  • @sifu2u_now
    @sifu2u_now Год назад

    Subscribed! Great stuff!

  • @BlueBerryFTW
    @BlueBerryFTW Год назад

    really awesome tutorial

  • @pauliusmscichauskas558
    @pauliusmscichauskas558 Год назад +1

    I'd use "Crease" instead of extra loop cuts.

  • @Mr_sibo828
    @Mr_sibo828 Год назад +1

    its really cool man

  • @Radar_2576
    @Radar_2576 Год назад

    This is Genius!

  • @petergriffin2559
    @petergriffin2559 24 дня назад

    Nothing happens with the shrink wrap modifier any solutions?

  • @jacknguyen3420
    @jacknguyen3420 7 месяцев назад +2

    Did you make the water based on the shoe shape too?

    • @cheuqs
      @cheuqs  7 месяцев назад +1

      Yeah, each shape is just duplicated then scaled down and used as the fluid

    • @jacknguyen3420
      @jacknguyen3420 7 месяцев назад +1

      Nice, I followed the tutorial and it worked so well last night :D@@cheuqs

  • @JLApkplays
    @JLApkplays 11 дней назад

    Hey, ive asked how to apply a wave or ocena mofidery to a sphere, can you try that? imma try and do it myself based on this

  • @p3tro
    @p3tro Год назад +1

    anyone figured out how to prevent the waves from going up and down the object? end up with half of it disappearing

  • @geffeniz
    @geffeniz Год назад +1

    Thanks man

  • @ToonyTinglesASMR
    @ToonyTinglesASMR 8 месяцев назад

    Easily gets a follow, watch his other videos guys we need more of this short easy honest content

  • @rundown3D
    @rundown3D Год назад +1

    really smart

  • @decladGD
    @decladGD 7 месяцев назад +1

    the animations not working i need help

  • @gamertcell8425
    @gamertcell8425 Год назад +1

    Satisfying

  • @comunhaoeternacomdeus
    @comunhaoeternacomdeus Год назад +3

    WONDERFUL TUTORIAL! But you didn't teach how to put it inside the container and give the RENDER by Cycles. When I did that, the Ocean appeared completely and didn't stay inside the Glass. Could you teach me how to do this please? Thank you very much You've already won a written! If you have a course you're selling, just tell me and I'll buy it =)

    • @lucioromani8620
      @lucioromani8620 Год назад

      hi bro can use resolve that problem? i dont have idea and have the same one

    • @bravesonly
      @bravesonly 4 месяца назад

      Same here

  • @Rez3dart
    @Rez3dart Год назад

    About the side lips what if we only use vertex group for the top layer, so it won’t affect the lower vertices

  • @ftm357
    @ftm357 9 дней назад

    there is the ocean plane is visible in render. what can ı do

  • @SleeperReaper
    @SleeperReaper 3 месяца назад

    is it possible to make a character model out of fluids? especially in animations?

  • @marlofilms6239
    @marlofilms6239 Год назад +1

    thank you mate

  • @user-mk9ii7le4c
    @user-mk9ii7le4c 2 месяца назад

    毫无疑问,天才

  • @gleb3841
    @gleb3841 Год назад +1

    very cool

  • @valtabohm
    @valtabohm Год назад

    pretty useful, one last thing, is this eevee or cycles?

  • @mianfeddy2693
    @mianfeddy2693 Год назад

    could explain about what are the material nodes used in this for liquid.

  • @vishapp
    @vishapp Год назад

    Dammnn This is very clever

  • @emmanm5633
    @emmanm5633 Год назад +1

    can you do fake liquid slime animation that is pouring and moving on surface .. like a cream pouring on a biscuit?

    • @cheuqs
      @cheuqs  Год назад +1

      Yeah I have a Ferrero Rocher project with chocolate being poured overtop, want to make a tutorial for it just haven't gotten around to it yet, should be soon!

    • @emmanm5633
      @emmanm5633 Год назад

      @@cheuqs I will look forward to it :DDDDDDDDDDDDDDD THANK YOU!!

  • @user-gq5hb6ig2q
    @user-gq5hb6ig2q 6 месяцев назад +1

    Amazing video fr! how to I bake it ? every time i bake it it freezes on a single frame

    • @cheuqs
      @cheuqs  6 месяцев назад

      There is no fluid sim so no need to bake! but if you need to bring it into another program you could try Alembic or FBX format

    • @user-gq5hb6ig2q
      @user-gq5hb6ig2q 6 месяцев назад +1

      @@cheuqs did that , thank you!

  • @user-zi1kn5vo5c
    @user-zi1kn5vo5c 9 месяцев назад

    If I tilt the bottle too much, the liquid will escape the bottle. Is it possible to make the liquid move only inside the bottle?

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 5 месяцев назад

    FR: Je suis littéralement liquéfié. XD
    EN: I'm literally liquefied. XD

  • @_unreel
    @_unreel Год назад

    I wonder if you could do this with a boolean modifier

  • @matchdance
    @matchdance Год назад

    That is genius

  • @theartimistic
    @theartimistic Год назад +1

    I HAVE THE SOLUTION for deformation Give the liquid pane some depth and Try boolean modifier on Suzan set as fast and link plane with it then hide the plane. it will fix the deformation on Suzan

    • @Ak-px3cy
      @Ak-px3cy Год назад

      bro can you make a short video please

    • @theartimistic
      @theartimistic Год назад +1

      @@Ak-px3cy okay, i will make a video for this

    • @Ak-px3cy
      @Ak-px3cy Год назад

      @@theartimistic 👏👏❤️

  • @FeRReTNS
    @FeRReTNS Год назад +1

    This is magic, you are magic. Have a sub you sob.

  • @lucutes2936
    @lucutes2936 Год назад +1

    thx

  • @bortuda
    @bortuda 11 месяцев назад

    nice. thx alot. do u know how to use liquids withoud the ocean so the liquid can be controlled by rotating the object?

    • @cheuqs
      @cheuqs  11 месяцев назад

      I believe you could do that with textures and displacement but not 100% sure if any textures could give you a good water surface look

    • @bortuda
      @bortuda 11 месяцев назад

      @@cheuqs ill keep on searching. theres alot of tutorials out there like yours, im thankful of.

  • @BSPLASH0
    @BSPLASH0 Год назад

    Thank you so much, this helped me out!

  • @Vian_B11
    @Vian_B11 8 месяцев назад

    How would you export this say into ue5?

  • @ronydey2696
    @ronydey2696 9 месяцев назад

    GREAT

  • @fractalalpaca9027
    @fractalalpaca9027 9 месяцев назад

    thank u

  • @sampradakarki9702
    @sampradakarki9702 6 месяцев назад

    I want to use this in a website, will spline allow me to import it in?

  • @user-dm1vd6sk4m
    @user-dm1vd6sk4m 5 месяцев назад

    Hi, is there any way to export it in gltf/glb?

  • @kingsdesign4352
    @kingsdesign4352 Год назад

    unfourtunatly didn't work with me...I don't know if if something because i'm using the 3.5 version of blender....I hope not

    • @cheuqs
      @cheuqs  Год назад

      it should still work, maybe try applying the scale and rotation of the ocean and also the object (water)

  • @thulakshanshan7071
    @thulakshanshan7071 5 месяцев назад

    blender 4.0, shrinkwrap, snap mode - inside

  • @MagaScampini
    @MagaScampini Год назад

    how do I get the option to grid fill? is it the same as fill? I don´t know how to enable that

    • @P9_STUDIO
      @P9_STUDIO Год назад +1

      Try on the upper bar menu, inside "FACE" options. Hope that works.

    • @P9_STUDIO
      @P9_STUDIO Год назад

      Also activating LoopTools or EdgeTools in "Addons" will give you many options to arrange the vertices afterwards.

  • @vaishukilife
    @vaishukilife 11 месяцев назад

    what keys to press to delete the top face

    • @cheuqs
      @cheuqs  11 месяцев назад

      x or del

  • @krzychu3940
    @krzychu3940 4 месяца назад

    0:20 second video - Ctrl + F

  • @lukayz1363
    @lukayz1363 Год назад

    Cool