It took me like 3 days to figure out most of the stuff that was mentioned in this video. While there's no official documentation on the manual about how to troubleshoot the issues, this video will save you a lot of time. Great stuff, thanks for this!
can you run by me if you can how to water sim a cube falling down steps with water splashing inside? you touched briefly on it......ASAP PLEASE.....AYOUR WORK IS wonderfully inspiring.....
At 1:00 Select "Is Planar" option for planes ( I believe this option is for planes cuz when i selected this option, it worked well) It works for cylinder or cube which has no thickness
Thank you for this video. I watched several videos before this one, and none of them is as simple to understand and straight to the point like this one. Thanks!!!
This is awesome! man. I have been scratching my head for days trying to figure out why my fluid will not flow through the pipe. I watched this video about fixing the normals and try it. Guess what, boooom....it worked great. Thanks for taking the time to make this tutorial.
You are my hero. I would never have thought to turn the normals inside out and then change the thickness! So grateful you took the time to make this video!
My Fluid simulations never work, I add a uv sphere then then select fluid, then change the settings to liquid and inflow and domain resolution to 64. pretty much the same setting you use and see no particles when i bake data. this happens everytime
I'm using the fluid simulator in Blender 4 and this video solved all my problems with dispersing particles. Despite the posting date, this tutorial remains current and functional. Thank you very much.
omg I was having a weird issue with a tube leaking fluid and nothing would fix it, but your fix of increasing the surface thickness solved it immediately! THANK YOU SO MUCH!!
Oh my god, this was sooo helpful I struggled for the last 3 hours trying to fix my simulation when I would have just needed to turn up the Substeps! THANK YOU!!!
So fun, I was attending your Udemy Mantaflow course, paused to make a google search, found this video. Then I started the course again and you explained the same :D Your course at Udemy is amazing, thanks !
all day trying to figure out why simulation wasn't playing and when i tried it outside the room finally it worked so after watching this vid I realized the room i was trying to play the simulation in had the normals on the outside and sim wouldn't even start. Huge help thank you
Thank you! 👍🏼 It did not fix my problem but at least now I know where it comes from. Another thing to mention for fluid sims with mantaflow: I never got a proper result when I tried to use real life sizes. I had to make a 60 cm wide cup to be able to 'splash' the fluid in a realistic looking way.
Hi, as many people down here in the comments I was so much lost in fluid simulations errors. I watched a lot of tutorials, but they never explain thoses kind of stuff. So I would like to great you for this great video ! As the name of your channel, thanks to you it's really easier now !
Thank you so much, this was great, just what I needed for one of my fire-smoke explosion that was not working and I couldn't figure it out.. now it is working just fine.
You rock!!! I was so stuck and didn't realize that I needed to bake the data in order to see the fluid flow! Also thanks for the advice on increasing the surface thickness - who knew?!
Such a great video! I was looking everywhere for an updated tutorial on how to keep fluid inside an object, and it was just by chance I saw that you addressed that in this video! Thank you! :)
Thank you for making this video, other youtubers that are most popular, dont even mention this stuffs, that it seem are crucial for making simulations. Valuables stuff !
experimenting with blender. been using Maya since V1 (for my job) and Fusion for fun. also an old after effects guy. Problem with blender and learning is that they change so much with every iteration people get confused by watching tutorials online. example, it looks like they already changed 9:23 for the "bake all" part, from "type:final" to "type "all".. not sure why they would change something like this, when "final" made perfect sense. not entirely blenders fault, its just that people are following older (and by older I mean maybe months ago) tuts that are outdated and not working. this program is SERIOUSLY trial by fire. I've spent so much time doing tutorials over and over and over just trying to get a result. its a bit overwhelming. When I first started using fusion it was predictable and results were the same every time. they barely changed up the important things (UI and UX stuff) and it gave some continuity to learning.
Very nicely laid out! I would argue that bringing up the surface thickness is not always a nice way to go as it makes the fluid not touch your collision object anymore, but your explanation is very helpful to understand glitchy behaviour. :) More often than not I think it comes down to creating realistic objects (nothing in our world is 2D after all) and bringing up timesteps as you mentioned.
When the inflow objact was too small compared to the domain sth that usually fixed it for me was too turn up the resolution of th simulation. Thank you for the great video it truly is a big help.
If you have encountered any other problems that I did not discuss in this video reply to this comment and I will try to help out! Edit: If you do not see the bake button that is because in the Cache panel the Type is set to Replay. Set the type to Modular and you will see the button. Also sorry for the low framerate. I forgot to set up my recording properly! Whoops. Next tutorial will be back up to 60fps!
I think that is a bug at the moment. I heard somewhere that it shouldn't be like that. CG Geek had a great method for getting rid of that grid pattern that you should definitely watch!
Hello, thank you for this video! I am having problems creating a fluid sim running through a pipe where the liquid seems to hover above the surface of the inside of my pipe. Even with no surface thickness it seems to hover over it :( I've tried everything you've suggested in this video and more!
@@razz6539 Hmmm, that was a long time ago but if I remember correctly pumping up the resolution size helps create smaller fluid particles. But of course that increases bake times. I would suggest getting Flip Fluids if you can afford it, I have been using it since and it is much better but it is pricey.
Most useful video ever! You answered the questions in my mind :) Blender crashes during baking. I wish you talk about this in the next videos. Thanks again for this tutorial. You're great
cut a hole in the top of the sphere at 5:10 please and show how to get it to work because i am working with potions bottles and the fluid ignores them even with inverted normals
Thanx so much for this video. There is one dumb thing i cant figure out and that is how do you change the liquid mesh that you bake, from the particles (the blue, green and red dots) that you see in 1:09 to the solid liquid mesh you see in 2:53. Will appreciate any help you guys can provide! Cheers
Thank you so much for this video, it’s very helpful! Although I do wish I found it a couple of hours ago when I was debugging what was wrong with my simulation
Fabulous video for beginners.. really very very helpful.. I still have one problem though.. when I simulate fluid, between the effector and fluid, there is a small gap. how can I remove it so that the fluid gets touching the borders of the effector. Thanks in advance
Fantastic man, thanks. However, how can I create a liquid simulation that begins with a container already full of liquid? Rather than beginning with the simulation of filling it up
It took me like 3 days to figure out most of the stuff that was mentioned in this video.
While there's no official documentation on the manual about how to troubleshoot the issues, this video will save you a lot of time.
Great stuff, thanks for this!
why is the bake button not on my settings. ITS REALLY ANNOYING ME!
PLZ HELP!
can you run by me if you can how to water sim a cube falling down steps with water splashing inside?
you touched briefly on it......ASAP PLEASE.....AYOUR WORK IS wonderfully inspiring.....
TheModulator Hey switch from replay to modular and go to cache section of the domain and select an EMPTY folder..
Took me 3 hrs before I actually gave up and went to youtube
@@kruddystupididiot Select Domain, then
Select type, then change the option from replay to modular or All (blender 2.91.0 )
At 1:00 Select "Is Planar" option for planes ( I believe this option is for planes cuz when i selected this option, it worked well) It works for cylinder or cube which has no thickness
YOU ARE MY SAVIOR!!! If this video didnt exist it wouldve tooken me much more time.
Thank you for this video. I watched several videos before this one, and none of them is as simple to understand and straight to the point like this one. Thanks!!!
This is awesome! man. I have been scratching my head for days trying to figure out why my fluid will not flow through the pipe. I watched this video about fixing the normals and try it. Guess what, boooom....it worked great. Thanks for taking the time to make this tutorial.
I can't believe this video has been online for two years and I'm just now stumbling across it! Thank you so much!
You are my hero. I would never have thought to turn the normals inside out and then change the thickness! So grateful you took the time to make this video!
I'm glad it help! Thank you!
My Fluid simulations never work, I add a uv sphere then then select fluid, then change the settings to liquid and inflow and domain resolution to 64. pretty much the same setting you use and see no particles when i bake data. this happens everytime
you also need to change setting in domain and flow. Otherwise just select the uv sphere and then in object tab or search quick fluid that will work
Same here. No matter what I try even the simple sim setups don't work in Blender, just not worth the time anymore :(
make the sphere bigger and try again
This is perhaps the most helpful mantaflow video I've seen posted on the web. THANK YOU!!!!!!!!!
Glad it was helpful!
I'm using the fluid simulator in Blender 4 and this video solved all my problems with dispersing particles. Despite the posting date, this tutorial remains current and functional. Thank you very much.
Thanks a lot maaan. I actually learned a lot, when u explained the most commont mistakes anybody could run into.
omg I was having a weird issue with a tube leaking fluid and nothing would fix it, but your fix of increasing the surface thickness solved it immediately! THANK YOU SO MUCH!!
Hours watching a lot of videos without my currents problems and you made it easy!! Thanks a lot!!
that was awesome. I was about to start bashing head against desk.
Thank you! I couldn't figure out why my fluid was passing through the mesh, turns out the timesteps were the problem.
Glad I could help!
Oh my god, this was sooo helpful I struggled for the last 3 hours trying to fix my simulation when I would have just needed to turn up the Substeps! THANK YOU!!!
Thank you, this made my day! Didn't find a solution for days and increasing the surface thickness resolved it :)
i been struggle with some of this problems, and i'm so grateful with this video, THANK YOU
So fun, I was attending your Udemy Mantaflow course, paused to make a google search, found this video. Then I started the course again and you explained the same :D Your course at Udemy is amazing, thanks !
Thank you!!! This has solved issues I have been running into for over 3 days. Subscribed.
At 5:54 you can turn the tickness of the object to 1. the more you increase it the less problem you'll have with particles spilling out.
all day trying to figure out why simulation wasn't playing and when i tried it outside the room finally it worked so after watching this vid I realized the room i was trying to play the simulation in had the normals on the outside and sim wouldn't even start. Huge help thank you
Thanks dude this really helped me!
Glad it helped! Also love your videos! Keep up the good work!
Thank you! 👍🏼 It did not fix my problem but at least now I know where it comes from. Another thing to mention for fluid sims with mantaflow: I never got a proper result when I tried to use real life sizes. I had to make a 60 cm wide cup to be able to 'splash' the fluid in a realistic looking way.
I haven't started using Mantaflow yet, but watching this first I feel suuuuper confident. Thank you so much!! Liked.
Glad it was helpful!
Hi, as many people down here in the comments I was so much lost in fluid simulations errors. I watched a lot of tutorials, but they never explain thoses kind of stuff. So I would like to great you for this great video ! As the name of your channel, thanks to you it's really easier now !
Thank you so much, this was great, just what I needed for one of my fire-smoke explosion that was not working and I couldn't figure it out.. now it is working just fine.
Finally I was saved! Thank you so much - I was lost in so many tutorials…
You helped me keep my drink from going through my cup! Thank you! :)
You rock!!! I was so stuck and didn't realize that I needed to bake the data in order to see the fluid flow! Also thanks for the advice on increasing the surface thickness - who knew?!
very nice .. these are really the issues that you run into pretty often.
Your video appeared like a life saver for me..... Thank you❤❤❤
Thx! I was trying to make a river and I didn't know how to make an obstacole for the water. Thank u very much!!!!!
Such a great video! I was looking everywhere for an updated tutorial on how to keep fluid inside an object, and it was just by chance I saw that you addressed that in this video!
Thank you! :)
Thank you for making this video, other youtubers that are most popular, dont even mention this stuffs, that it seem are crucial for making simulations. Valuables stuff !
Glad it was helpful!
really thanks man really thanks you solved my all problems if you dont here i will not do mantaflow simulation. Thanks.
experimenting with blender. been using Maya since V1 (for my job) and Fusion for fun. also an old after effects guy. Problem with blender and learning is that they change so much with every iteration people get confused by watching tutorials online. example, it looks like they already changed 9:23 for the "bake all" part, from "type:final" to "type "all".. not sure why they would change something like this, when "final" made perfect sense. not entirely blenders fault, its just that people are following older (and by older I mean maybe months ago) tuts that are outdated and not working. this program is SERIOUSLY trial by fire. I've spent so much time doing tutorials over and over and over just trying to get a result. its a bit overwhelming. When I first started using fusion it was predictable and results were the same every time. they barely changed up the important things (UI and UX stuff) and it gave some continuity to learning.
You are so right. Finding the right tutorials is really time consuming with blender because of all these videos of older versions on youtube.
Holy crap thank you so much. Your are the only channel I found explaining this well thank you so much I really appreciate it.
Thankyou brother. This video cleared all problems that i was facing in Mantaflow. Thankyou so much ❤️
Great tutorial! I've been having fun messing around with mantaflow, but have def run into some of these issues before
Great to hear! Btw I really enjoy your tutorials! Keep it up!
Love you man...
You just solved tons of my problems
Very nicely laid out! I would argue that bringing up the surface thickness is not always a nice way to go as it makes the fluid not touch your collision object anymore, but your explanation is very helpful to understand glitchy behaviour. :)
More often than not I think it comes down to creating realistic objects (nothing in our world is 2D after all) and bringing up timesteps as you mentioned.
You awesome man, it helped so much to understand better the functionality and bugs of these simulations
Thx! My collision problem is gone! Looks way better!
Thank you for such detailed explanation of all this problems and their solutions. This is really helpfull !
Thousand of thanks !! you give answers for common problems in blendering simulation 👍👍
When the inflow objact was too small compared to the domain sth that usually fixed it for me was too turn up the resolution of th simulation. Thank you for the great video it truly is a big help.
Thanks dude, that solved an issue I had several times and couldn't quite figure out what was going on. My inflow object was too small. Subbed.
This video is SO informative. Thank you!
Thank you very much, my fluid didn't work. Now it works !!! I thought it was a Blender 2.83 bug.
Brilliant! Addressed a lot of collision issues I had been having problems with. Thanks 😀
Really nice compilation. Thanks alot!
2:57 Raising the Surface Thickness to 0.2 stopped the leaking from happening in my coffee mug mesh. Thanks
Thank you so much! I was having so many issues with mantaflow and this solved all of them!
Magnificent video. This is a keeper
If you have encountered any other problems that I did not discuss in this video reply to this comment and I will try to help out!
Edit: If you do not see the bake button that is because in the Cache panel the Type is set to Replay. Set the type to Modular and you will see the button.
Also sorry for the low framerate. I forgot to set up my recording properly! Whoops. Next tutorial will be back up to 60fps!
How about the grid pattern in the particles like spray, foam and bubbles. How to solve it?
Blender Made Easy Yeo bro is there any way I can contact u????
I think that is a bug at the moment. I heard somewhere that it shouldn't be like that. CG Geek had a great method for getting rid of that grid pattern that you should definitely watch!
For business inquires check my email on my About page.
Thanks for the reply 🙂
Hello, thank you for this video! I am having problems creating a fluid sim running through a pipe where the liquid seems to hover above the surface of the inside of my pipe. Even with no surface thickness it seems to hover over it :( I've tried everything you've suggested in this video and more!
did you ever find a fix for this issue ?
@@razz6539 Hmmm, that was a long time ago but if I remember correctly pumping up the resolution size helps create smaller fluid particles. But of course that increases bake times. I would suggest getting Flip Fluids if you can afford it, I have been using it since and it is much better but it is pricey.
huge help and relief. thanks!
Thanks, this is great and the timesteps tip helps a lot.
bro, this video is a GODSEND
Thank youu 🙏🙏🙏
Why didn't you mention the "Is Planar" checkbox when you talked about meshes that don't have a volume/are flat
Can you explain please?
I was wondering that, too.
Most useful video ever! You answered the questions in my mind :) Blender crashes during baking. I wish you talk about this in the next videos. Thanks again for this tutorial. You're great
Could you go over how to setup everything for render view? smoke and other similar particle effects don't show up in render view but work for others.
OMG THANK YOU SOOO MUCH MY COLLISION OBJECTS WRENT WORKING IT WAS THE NORMALS!!! SUBBED
Thanks for subbing!
@@BlenderMadeEasy lmao didnt expect you to reply
Is fun to see how u solve all those problems, It would be even better if that solutions were enough to fix my simluation problems
cut a hole in the top of the sphere at 5:10 please and show how to get it to work
because i am working with potions bottles and the fluid ignores them even with inverted normals
Thank you so much. It really helped me!
Hey, at 7:00 you can see that the fluid doesn’t touch the solid… how do you fix that ? Thanks 😋
Thanx so much for this video. There is one dumb thing i cant figure out and that is how do you change the liquid mesh that you bake, from the particles (the blue, green and red dots) that you see in 1:09 to the solid liquid mesh you see in 2:53. Will appreciate any help you guys can provide! Cheers
LOL figured it out, I didn't check the mesh box.. Everything working fine now
This was terrific! Thanks
@Blender Made Easy thanks a lot. Trying to make a text a domain to fuel with liquid and didn’t show the particles. Will try this settings! Thank you!
So useful! This is exactly what I was looking for and helped with my problems. Gold video!
Thank you so much for this video, it’s very helpful! Although I do wish I found it a couple of hours ago when I was debugging what was wrong with my simulation
I’ve been trying to learn blender from scratch and this video is extremely helpful
Never been baking so musch as now! Seems to be a problem with the simulation a lot. This video is great help. But still a lot of problems.
Dude, this was an absolute life saver. Instant subscribe.
This video is so awesome
thank you sir. It was very helpful
You've saved hours of my time!!!! Thank you
Extremely useful video 5/5
Thank you for running into problems so we don't have to :)
Very helpful! Thanks.
it's really help me mate. thanks a lot
Super Helpful!!! Thanks so much :)
Fabulous video for beginners.. really very very helpful.. I still have one problem though.. when I simulate fluid, between the effector and fluid, there is a small gap. how can I remove it so that the fluid gets touching the borders of the effector. Thanks in advance
Thank you so much! Could you create a pause and stop water animation Tutorial?
I like that idea! I'll look into that! Thanks!
Thanks for the solutions. I had some of the mentioned issues.
great Video....Would love to see another ROcket Fire and smoke exhaust and Thrust
Thank you so much, you just saved me a lot of time and frustration
You sir are a miracle ❤️
Fantastic man, thanks.
However, how can I create a liquid simulation that begins with a container already full of liquid? Rather than beginning with the simulation of filling it up
took 1 week for me to find this video, thought my computer didnt support lol, thanks a lot man ;D
Useful video, thanks a lot!
Really informative man thanks!!
Thanks so much, this is awesome! 💖
best fix video ever, thank you a lot!!!!
2 days wondering why fluid doenst collide with objects, thanks man!
Thank you so much!! Really help!
yup - had all of these. Thanks!
thanks, it was very helpful!!!
Thanks for sharing! Do you know if its posible to create a vacuum or suction in blender? I'm looking for but without good results :/