Blender Tutorial - Gradient Fire Animation (2.83)

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  • Опубликовано: 21 окт 2024

Комментарии • 108

  • @ralfbaechle
    @ralfbaechle 4 года назад +5

    I love the look of the reflection of the fire, which is like some of the best CGI northern light I've seen.

  • @davegallop9357
    @davegallop9357 4 года назад +7

    THE first tutorial that was both educational as well as informative, great job thank you. I have been trying to get this working in 2.83 for weeks!!

  • @INF1NIT3SIN
    @INF1NIT3SIN 3 года назад

    I have only previously created basic things in Blender. I'm fairly new and just kinda stretching my legs a little. I had previously done something with fire in after effects and trapcode and I just didn't like the quality. For the last week I have been venturing out, thinking, "Man, I know I can make it look better...blender has to have better stuff to use." (Which is absolutely correct)...but I've been spending the last week trying to figure out how to do fire and give it the quality and attention it needed. All week I've run into road blocks, watching tutorials, learning, and just experimenting with everything. THIS VIDEO! was the missing link! Thank you so much for this vid, it was everything I needed and then some. I can't wait to make more stuff now! Absolute win!

  • @blackswan6386
    @blackswan6386 3 года назад

    7:17 Epic color !!! blew my mind !!!

  • @yvon468
    @yvon468 3 года назад +2

    Beyond easy to do and understand! Thank you!

  • @etiennecolas1825
    @etiennecolas1825 3 года назад +2

    Precise efficient, a great help. thanks a lot

  • @VojtechLacina
    @VojtechLacina 4 года назад +5

    Awesome, real quick magic. Remember dealing with fluids in Maya was realy painful

    • @SuperemeRed
      @SuperemeRed 4 года назад

      I agree, but this looks very primitive to how realistic the Maya fluids can get. Check out Embergen if you want to pick up your jaw from the floor. Real time fluid simulations, I've seen nothing like it and done some awesome fire in it, probably 100x faster in work hours than Maya.

    • @Cyber_Kriss
      @Cyber_Kriss 3 года назад

      @@SuperemeRed At that price, it better of be real fooking time...

  • @TheMagicCrafter
    @TheMagicCrafter 3 года назад

    That part where you say to render a bit before adding glow... I keep getting a "no render output node in this scene" notification. I don't know what I did wrong. :(

    • @TheMagicCrafter
      @TheMagicCrafter 3 года назад

      Nevermind. Found my answer on Reddit! Awesome tutorial, by the way! This is the first blender tutorial I've completed from start to finish! Hehehe

  • @libertycommentator
    @libertycommentator 4 года назад +4

    Another way you can eliminate smoke is go to the domain physics properties, find "Flame Smoke" in "Fluid > Settings > Fire", and set the value to 0. I believe it works faster when you don't have to bake the smoke.

  • @gordonbrinkmann
    @gordonbrinkmann 4 года назад +13

    "... then jump over to the compositor and add in some glow" (opens compositor, adds denoise node and finishes the tutorial) 😂 Glad I know how to add glow 😉

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +4

      Yeah this part I actually messed up. I did add the glow but it didn't do anything for the render so I cut it out but I forgot to cut out the part where I said "... then jump over to the compositor and add in some glow" :D
      If you want to add glow just add a glare node in the compositor and play around with the threshold.

  • @junxigeng7911
    @junxigeng7911 3 года назад

    this is crazy good

  • @JoussefJouda
    @JoussefJouda 4 года назад +1

    I was thinking how to make a fire from stove! Thank you!

  • @kolochisel6826
    @kolochisel6826 4 года назад +2

    Great videos! I hope to see one from you covering real time facial motion capture without having to use an iPhone.

  • @k-ab7957
    @k-ab7957 4 года назад +4

    Little trick I found out: If you want the gradient to follow the intensity of the fire (i.e.: one colour "inside" the fire another on the "outside" you just have to plug the Attribute flame node into the Colour Ramp, and voila. :)

  • @BlenderFan
    @BlenderFan 4 года назад +1

    Looks great. Thanks for showing this very helpful tutorial and happy blending with Blender 3d

  • @aloomia826
    @aloomia826 3 года назад

    Thank you 💕💕

  • @DonHartig3D
    @DonHartig3D 3 года назад

    Excellent tutorial. Thanks!

  • @BigBladeFan
    @BigBladeFan 4 года назад

    Wow this animation is bueatiful i am definitely learning this.

  • @greyvirus444
    @greyvirus444 4 года назад +1

    I love your tutorials! Thanks so much mate! I am always learning so much and in a very nice, informative way too.

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +1

      My pleasure!

    • @greyvirus444
      @greyvirus444 4 года назад

      @@BlenderMadeEasy I placed a sword in the flame, I will post a pic or animation later :) I guess if I just select the face of the sword I could make the fire emminate from that face? Too late for it now, but it is an awesome thing if it works just like that.

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +1

      Oh nice! Yeah I would love to see it! You can do that but you would have to set up a vertex group and assign it just to that face. Then in the inflow settings select the vertex group. If you don't do this the entire sword will emit fire.

    • @greyvirus444
      @greyvirus444 4 года назад

      @@BlenderMadeEasy Yep, just as I though I would need a Vertex Group. thanks! I am already rendering and will post a link as soon as it's done )

  • @TheZiiFamily
    @TheZiiFamily 3 года назад

    Im on a bit of a purple craze because of chandelure and i like this a lot

  • @the_487
    @the_487 3 года назад

    Very cool man

  • @robestey5628
    @robestey5628 4 года назад

    Very cool. Thank you. Love your channel.

  • @LazyDev27
    @LazyDev27 3 года назад +2

    What if you import a sound file as an F curve to move the texture? I need a long version of this anyway, and it'd be cool if it went with a sound file like fire crackling.

  • @Marcos_777
    @Marcos_777 4 года назад +18

    I cant see the fire in Render (render diew and final render) :(

    • @camopass3596
      @camopass3596 4 года назад +2

      i cant either

    • @goaji_giraffe1862
      @goaji_giraffe1862 4 года назад +2

      presumably, you need blender update to more than ver.2.83.....
      I was worried too, But it was solved after doing update.
      Good luck to all of us. :)

    • @popdavid3438
      @popdavid3438 4 года назад +3

      @@goaji_giraffe1862 blender 2.9 or what version please? I'm in 2.83.5 and it doesn't work

    • @novapro_
      @novapro_ 3 года назад

      @@popdavid3438 At 1:49 make sure you have your flow type to fire. Sorry, I know it's late but I hope I helped

    • @popdavid3438
      @popdavid3438 3 года назад

      @@novapro_ it was set to fire the problem was the cache, it was set to replay instead of modular or final or whathever. This happened to a lot of people and they didn't notice it. And another problem was the fact that the cache was in a folder with not enough space.

  • @Thesyntox
    @Thesyntox 3 года назад

    Great! Cheers!

  • @Cpl.Cadaver
    @Cpl.Cadaver 2 года назад +3

    Using 3.1x there is a difference in how 2.86 and 3.1x bakes the flames. Completely different outcomes. Same with how the gradients are applied.

    • @ericstevens1198
      @ericstevens1198 2 года назад +1

      Did you find a workaround to get similar flames?

    • @Cpl.Cadaver
      @Cpl.Cadaver 2 года назад

      @@ericstevens1198 I installed an older version, followed the steps then opened in 3.x

  • @InductiveAcademics
    @InductiveAcademics 7 месяцев назад

    can we apply keyframe to fire colour?

  • @nigellill3222
    @nigellill3222 4 года назад +1

    Thats awesome. I uploaded 2.82 about a month ago so getting my head around the new settings for the fire & smoke sims is a bit frustrating. One thing iv'e never been able to work out is how to start a simulation later in the time line say frame 50 ? all the simulations I see on youtube always start at frame 1 in the time line. The best I can achieve is a static simulation from frame 1 to where I want it to begin (say frame 50 on the time line ) then the simulation begins which gives me the first 50 frames of a static simulation. Maybe you could do a tutorial on how to do that ? I'm probably missing something basic but I just can't seem to figure it out.
    Cheers, keep up the good work & keep the tutorials coming.

    • @Bestman8
      @Bestman8 4 года назад +2

      your missing something rll basic select the domain scroll all the way down in the physics settings till you find something called cache under there you should find frame start and frame end and if you put frame start at 50 and frame and at 100 your sim will start at frame 50 and last 50 frames so it will end in frame 100

    • @nigellill3222
      @nigellill3222 4 года назад

      @@Bestman8 Thanks mate, you're a legend. Now you've pointed it out it's obvious. I knew it was simple I just couldn't see it.
      Cheers From Australia

  • @petrthingsilike8487
    @petrthingsilike8487 4 года назад +1

    I haved used exactly the same settings. Exactly! And my fire looks totally different. And that goes for everything. Smoke and water. Your flames are nicely defined. Mine are not. I have no idea what is wrong or different.

    • @diegoooxp
      @diegoooxp 4 года назад

      Maybe the scale of your domain and flow objects has something to do with it? Don't take my word on it tho I've only recently started using blender

    • @petrthingsilike8487
      @petrthingsilike8487 4 года назад +1

      Diego hi, thanks for the tip. But no, I reinstalled Blender and it helped. For the fire. That being said, when creating the gradient color, I had to use different color ramp settings to achieve the same effect. It is weird.

  • @Adinkya
    @Adinkya 4 года назад

    U da best watching you since 10k

  • @johanjnr3174
    @johanjnr3174 3 года назад +1

    I followed every step, but if i choose render mode its black, cant see the fire?

  • @omega1301
    @omega1301 4 года назад

    thankssss

  • @talat2k4
    @talat2k4 4 года назад +1

    Next create nebula with manta flow?

  • @tcheadriano
    @tcheadriano 4 года назад +2

    I got lost after deleting default cube. Just kidding lololol Great tutorial Thanks!

  • @bige809
    @bige809 2 года назад

    Got stuck when it tried to bake around 3:40. Could not make it happen. Will have to come back to this.

  • @blackswan6386
    @blackswan6386 3 года назад

    hey Sir, i rebuild it, but my Flames dosent look crispy or sharp like the one you did ? what do i need to tweak to become sharpness ? i did alsmost same like you did ?hm have 2.93 maybe they changed something ?

  • @AzzaADHD
    @AzzaADHD 4 года назад +1

    Please update for Blender 2.9.1 Nothing renders and cycles is a crash monster, at least on windows with RTX cards.

  • @juanescoarrugeles3080
    @juanescoarrugeles3080 3 года назад

    Hello, thanks for the tutorial...............how can i change the size of the fire after i bake de data??? thanks

  • @saffstudio9583
    @saffstudio9583 4 года назад

    สุดยอดครับ nice video😊😊

  • @ArtistryMusication
    @ArtistryMusication 4 года назад +1

    I'm in the middle of re baking the simulation. Every time I close out the file (+ closed out blender 2.83) and re opened the file the fire is gone. Does this mean I have to re set the Cache file to a different location ie where I saved the file or just a non Temp file.? Great tutorial BTW thanks!! Edit: Stopped video when you opened the shader never turned up the blackbody intensity for renders. Also as a side note. While I was rendering the animation I changed the background to be dark it was light grey. Went to check on the animation and the background was black!!?? Is that a bug or just the way blender works?

    • @smcg3202
      @smcg3202 4 года назад +1

      In Cache make new folder, when you save your project that cache will be linked to it, Start with Modular baking, do not bake full firewall until you are happy with a small section, refine according to your rendering hardware.

  • @johnnyblu84
    @johnnyblu84 3 года назад

    I like the video... but I can not get the flame to have the same height as in the video. I am working with Blender Ver 2.91.2

  • @indianlongboarder2844
    @indianlongboarder2844 4 года назад +1

    i dont have the option to bake data

  • @xxxtigger8001
    @xxxtigger8001 Год назад

    I could not get this to work, I tried 3 times and followed you closely, changing nothing. When I get to bake there is no fire

  • @troybishop174
    @troybishop174 4 года назад +1

    Not sure what im doing wrong but my render just doesnt have the resolution, the flames are blocky and pixelated, iv got sampling and subdivision quite high but no effect, im using 2.9

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад

      If you are using Eevee set the tile size in the Volumetric Tab to 2x.

    • @troybishop174
      @troybishop174 4 года назад +1

      @@BlenderMadeEasy No, im using cycles as you are in the vid, render sampling is at 128 and resolution division is at 300, iv tried using adaptive sampling and no effect either way. Everything else looks ok. Thanks for replying aswell :)

    • @blackswan6386
      @blackswan6386 3 года назад +2

      @@troybishop174 help too on this ? how can i make the fire more crispy ? cycles render please !!!!

  • @alephgates7519
    @alephgates7519 Год назад

    Flames do not show in rendered view but they do show in wireframe and solid view. SOLUTION at least for me... Don't detach the principled volume shader and then reconnect it. Leave it alone. Even rebaking the data after wards with the volume shader attached does not fix it. I am using blender 3.0.0

  • @mrfeathers3938
    @mrfeathers3938 4 года назад

    Anyway to make this realistic?

  • @exodus_studios
    @exodus_studios 4 года назад

    Whenever i render a frame for compositing, it always renders the fire super pixelated to the point where its just cubes. Any help?

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +2

      If you are using Eevee try setting the tile size to 2 px in the volume tab.

  • @beslinning
    @beslinning 4 года назад +1

    Why is my fire so short? its nothing like yours

  • @unnero1
    @unnero1 4 года назад +1

    Went through all the steps as described but the fire effect comes out with pixelated edges in both viewpoer and final render

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +1

      If you are using Eevee make sure the volume tile size is set to 2 pixels. This will sharpen the render.

    • @jonathanzeigler4723
      @jonathanzeigler4723 4 года назад

      I have the same issue however in cycles. I'm not sure how to fix it :/

  • @witchwheeze397
    @witchwheeze397 4 года назад +1

    I am new to blender......can someone help me please..
    I followed all the things said in the video but after I bake and played it...the fire is not seeing....I tried several times...can someone say why ?

    • @alessiacucit2948
      @alessiacucit2948 4 года назад

      Hi, maybe I can help you

    • @goaji_giraffe1862
      @goaji_giraffe1862 4 года назад

      presumably, you need blender update to more than ver.2.83.....

    • @witchwheeze397
      @witchwheeze397 4 года назад +2

      @@alessiacucit2948 thanks......I am using blender 2.83....can u plse tell me how to fix the fire problem

    • @alessiacucit2948
      @alessiacucit2948 4 года назад +1

      @@witchwheeze397 is all not under "0"? Everything must be without negative numbers.

    • @witchwheeze397
      @witchwheeze397 4 года назад

      @@alessiacucit2948 thanks....I put some value...now it's working quiet well,..... I have one more doubt...my flames is not looking like real and fantastic like the one in the video after baking...there are no ups and down for the flame...what to do ?😅

  • @RolinRola
    @RolinRola 2 года назад

    4:20 es lenguaje universal

  • @text_obj
    @text_obj Год назад +1

    I am the one who is getting super smooth 0.29 FPS lol

  • @blackswan6386
    @blackswan6386 3 года назад

    can someone can a remake for 2.93 Cycle render...thanks

  • @bob_banana9305
    @bob_banana9305 4 года назад

    hey so i can find the bake data button can someone help me plaese.

    • @Roiser101
      @Roiser101 4 года назад +1

      Change the cache type to modular

    • @flipnap2112
      @flipnap2112 4 года назад

      select the domain, go to physics tab, scroll to the bottom. under "cache" make sure the "type" is set to modular. "bake" options won't show up under "replay"

  • @samanthaalvarezzzz
    @samanthaalvarezzzz 3 года назад

    when i tried to render the animation the quality came out so bad RIPPPPP ;(

  • @davidlahpai7534
    @davidlahpai7534 3 года назад

    Bruh why is mine so different from yours

  • @AG-70
    @AG-70 3 года назад

    ok but my fires are short

  • @Onizukaash
    @Onizukaash 4 года назад

    i don't know about gradient fire animation but i am sure that after this process my pc will start smoking

  • @mitek1qw
    @mitek1qw 2 года назад

    да с такими уроками только и учиться , хер че получится))

  • @Cyber_Kriss
    @Cyber_Kriss 4 года назад +2

    08:33 "...and add in some glow"
    Congratulations, you didn't !
    (Just joking, thank you for the tutorial ;)

    • @BlenderMadeEasy
      @BlenderMadeEasy  4 года назад +3

      Yeah, I actually did add the glow but it barely made a difference to the render so I decided to cut it out. I guess I forgot to cut out me saying we were gonna add glow whoops

  • @kaamdean
    @kaamdean 4 года назад +1

    wait wait wait , why 4:20 , someone pls explain xD

    • @blackswan6386
      @blackswan6386 3 года назад

      extrem nice lets start 420 celebration due this time !

  • @spicyman3318
    @spicyman3318 3 года назад +1

    No offense but you kinda sound like a robot

  • @paulorodriguez6288
    @paulorodriguez6288 4 года назад +1

    I also skipped to 4:20 because.... you know...