Blender Tutorial - Realistic Fire for Still Renders

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  • Опубликовано: 15 янв 2025

Комментарии • 317

  • @sczottb
    @sczottb 3 года назад +55

    Had to do this twice to get the blocky noise out, in case anyone else has this problem, I set the RGB mode from the Noise texture ColorRamp from Linear to Ease, as Stephen suggested. i missed it the first time and it drove me bonkers. Finally the fire is looking perfect. Thanks for this amazing tutorial and all your hard work.

    • @cooki1076
      @cooki1076 2 года назад

      I ran into a very similar issue that was solved because my Math nodes were set to Add not Multiply

  • @LeonardoAguiar3D
    @LeonardoAguiar3D 2 года назад +23

    0:00 - 1:10 Intro & basic setup
    1:10 - 1:25 Turbulance Force Field Setup
    1:25 - 1:45 Change "emitter's" params
    1:45 - 2:00 Apply texture to fire sim
    2:00 - 4:00 Fire domain settings
    4:00 - 4:30 Channel's Personal Ad
    4:30 - 6:30 Renderer & shader setup
    6:30 - 7:30 flame color settings
    7:30 - 9:00 Render; world; flame refines
    9:00 - 10:30 Compositing

    • @kale-hk4nv
      @kale-hk4nv 11 месяцев назад

      Stupid eh...he missed so much. Waste of my time

  • @SlickFX_Trader
    @SlickFX_Trader Год назад +1

    I just purchased this course. I have been able to achieve something that I haven't been able to in 3 weeks of youtube tutorials and Im only 1st modular. LOL. What a gr8 course and well priced too. Looking forward to completing this!

  • @aniruddhbambhaniya2056
    @aniruddhbambhaniya2056 3 года назад +4

    Just one word : " Amazing Work " " Awesome " ( One word is not enough for you 🔥 )

  • @nicholascrawford2583
    @nicholascrawford2583 3 года назад +4

    The first tutorial I've seen on this that actually worked for me. Thank you!

  • @krypto61
    @krypto61 3 года назад +42

    I one noticed that going into Material properties of the domain or the emitter object (I cant remember)->Volume->Interpolation->Cubic instead of Linear increases the quality of the fire a little bit more

    • @MagmaOokami
      @MagmaOokami 2 года назад +2

      Simply put, Thank You!

    • @krypto61
      @krypto61 2 года назад +2

      @@MagmaOokami haha no problem

  • @reactedboss99
    @reactedboss99 2 года назад +38

    I might have found a fix if you can't see it in the viewport. What worked for me is when I typed in the word "Heat" in the attribute node I was capitalizing the H and it didn't work but making it lowercase fixed it. I was having the same problem and just changing that helped for some reason.

    • @ptt619
      @ptt619 2 года назад +4

      Dude, thank you. I would be pulling my hair out trying to figure that out.

    • @amit_kumar518
      @amit_kumar518 2 года назад +4

      Man your comment saved my project, Thanks a lot!

    • @jpocock18
      @jpocock18 2 года назад +2

      THANK YOU! I was struggling with the same issue and could not figure out why things weren't working.

    • @Podryabinovik
      @Podryabinovik Год назад +2

      thanks

    • @TwinkleB12
      @TwinkleB12 Год назад +2

      Thanks.... I skipped that ... I thought it was just for naming convention... lol 🤣

  • @abiyyupanggalih854
    @abiyyupanggalih854 3 года назад +6

    Saves to watch later, see you in the morning

  • @darriuss7852
    @darriuss7852 2 года назад +1

    thank you so much, i try many times and finally got it the fire like your render, thanks again!!

  • @Rocklaz
    @Rocklaz 3 года назад +9

    Wonderful thank you. Its great to see how you show images and outcomes with different settings.

  • @AMIN-hk6vg
    @AMIN-hk6vg 2 года назад +28

    For those who are working with version 3.1, try this method: connect the volume info of the density part to the color ramp and connect the color ramp to the math and set the math to multiply mode.
    By increasing the multiplier, your fire will be brighter, for example, 40 is suitable. And finally, connect the multiply (math) to density or blackbody intensity. Make the right and left collars black and the center white
    Bring the two sides of the black closer to the white.

    • @Jmvars
      @Jmvars Год назад +1

      What are you trying to say? What volume info to what density part?

    • @AMIN-hk6vg
      @AMIN-hk6vg Год назад

      @@Jmvars This video only works in versions before 2.9. So with this method that I said, you can make it like what you see in the video in versions higher than 2.9.

    • @Jmvars
      @Jmvars Год назад +2

      @@AMIN-hk6vg Yeah but I have no idea how I'm supposed to do that. I don't know which part is the "volume info of the density part".

    • @AMIN-hk6vg
      @AMIN-hk6vg Год назад +3

      @@Jmvars Add a node named VolumeInfo. This node has four points named color, density, flame and temperature. When you add the ninety-color ramp, there is a dot on the back called Fac. In the volume info node, connect from the density point to the fac color ramp point

    • @trunksu7
      @trunksu7 Год назад +1

      my cycles is giving me 10 hours to render a single image,how can i reduce that?

  • @goutam709
    @goutam709 3 года назад

    One of the best tutorial on yt for fire in cycles

  • @alanthomasgramont
    @alanthomasgramont 2 года назад

    You win the internet today. This tutorial made my weekend. Thanks!

  • @SHIVAM.M.S
    @SHIVAM.M.S 3 года назад +31

    Please Next tutorial on Fire for Animations🔥

    • @4KProductionsFilms
      @4KProductionsFilms 3 года назад +1

      @Shivam M. Salunkhe He has several tutorials available already like this one: ruclips.net/video/6DjGpppAUfI/видео.html

    • @SHIVAM.M.S
      @SHIVAM.M.S 3 года назад +3

      @@4KProductionsFilms yo thaanks

    • @scotch_onrocks1876
      @scotch_onrocks1876 3 года назад +2

      L0l

  • @jinbum001
    @jinbum001 Год назад +1

    This is exactly what I was looking for! Thank you for the tutorial boss!

  • @CoreyKeith1
    @CoreyKeith1 3 года назад +5

    You videos are great --straight forward addressing critical aspects but not dragging out trivial details.

  • @ramanrafiq7888
    @ramanrafiq7888 2 года назад

    thanks alot man this is the best tutorial ever seriously!!!!!

  • @Blackjackgofish
    @Blackjackgofish 2 года назад +2

    Why did you randomly cut at 2:15? Makes the video hard to follow.

  • @alaskajeff4068
    @alaskajeff4068 3 месяца назад

    You have helped me a ton! Thanks!

  • @Gametime05577
    @Gametime05577 6 месяцев назад +1

    Thanks ❤

  • @lumiin3d
    @lumiin3d 8 месяцев назад

    absolute gold

  • @jackspring7709
    @jackspring7709 2 года назад

    Ingenious. Subscribed!

  • @davidrichardson4581
    @davidrichardson4581 3 года назад +1

    wow this was awesome man

  • @UltraLightDashFlawless
    @UltraLightDashFlawless Год назад +1

    Thanks A lot Bro ;)

  • @kamoeX3
    @kamoeX3 2 года назад +1

    What do we do at 2:12 ????

  • @smilgu
    @smilgu 3 года назад +2

    Very nice tutorial, thank you very much!!

  • @DieScope
    @DieScope 3 года назад +2

    Cool tutorial

  • @Cpl.Cadaver
    @Cpl.Cadaver 2 года назад

    It took me a couple of tries to duplicate but I got it. Thanks for the tutorial.

  • @jenovaizquierdo
    @jenovaizquierdo 3 года назад +2

    Awesome i had the same issues thank you for the tutorial.

  • @AvidSonicFan
    @AvidSonicFan 3 года назад +2

    I think it would look better even for animations.

  • @ElizaATkaczMusic
    @ElizaATkaczMusic Год назад

    Good tutorial. Thank you!

  • @tusharkashyap2431
    @tusharkashyap2431 3 года назад

    Love the video , learned something new

  • @YanuarYudha
    @YanuarYudha 2 года назад

    I try it. And it is really good for image render. good tutorial 😄

  • @black-purple-dev
    @black-purple-dev 2 года назад

    works amazingly on blender 3.0.1

  • @navegation22
    @navegation22 4 месяца назад

    Excelente, gracias. ¿Cómo oculto los bordes del dominio durante la simulación?

  • @nguyenhoangquangvinh8096
    @nguyenhoangquangvinh8096 Год назад

    wonderful , thanks for this tutorial

  • @3d_workbench688
    @3d_workbench688 3 года назад +6

    That is so awesome! Thanks for sharing this approach. I`m doing vfx for games and was looking for a way to create flipbook spritesheet textures with fire and/or smoke to use with Unity particle system. This is a huge problem right now for most of the indie vfx arists to find a way for creating those textures withought having to use Houdini or other subscription slavery software. Thanks a ton for your tuts! Wonder if you could make tutorial about creating and rendering out flipbook spritesheets with fire and smoke simulations to use in games. As an alternate workflow for those who can`t afford Houdini) That would help so many people! Thanks again man! You`re the best!!!

    • @mrmensje1
      @mrmensje1 2 года назад

      Thanks so much! I've been looking into this as well and it works great :D

  • @allnightrelaxingsounds9346
    @allnightrelaxingsounds9346 3 года назад

    awesome video! worked so well!!

  • @SBRSR.
    @SBRSR. 3 месяца назад +1

    Thank you so much for this tutorial, I tried few times without missing any of your steps but I try to render a sequence with Alpha I do not see the fire , Kindly do guide me please.

  • @TY_Blender
    @TY_Blender 3 года назад +1

    So good 👍

  • @Nenix2823
    @Nenix2823 3 года назад +3

    спасибо за хорошее объяснения ))

  • @alejo_3d_art
    @alejo_3d_art Год назад

    Thank you!

  • @Kog580
    @Kog580 3 года назад +4

    Thanks, great tutorial! Just what I was looking for.

  • @ULTRAVFILMS
    @ULTRAVFILMS 3 года назад

    Thank for this, I definitely need this for my youtube channel

  • @saiprasadkonduru4185
    @saiprasadkonduru4185 3 года назад

    Amazing tut

  • @pukey82
    @pukey82 2 года назад

    Dude. Huge thanx! :D

  • @swwastikjain5796
    @swwastikjain5796 3 года назад +3

    Please next tutorial on Falling Meteoroids pls

  • @fotosonics
    @fotosonics 2 года назад +6

    Completely lost me at 02:18. Suddenly the Coloramp and Attribute nodes magically appear from nowhere. I added them manually and attached as show but no flame appeared. Do I need to install Mantaflow? The instructions were so incredibly convoluted i.e. installations of other new software, inputting a directory... this is a horrible tutorial!

    • @jehova1967
      @jehova1967 2 года назад +2

      that is exactly where im stuck at now!

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE 2 года назад

      He show it at 2:19 just in advance. Later he desribe it in details, look at 5:20 for example

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE 2 года назад

      @@jehova1967 look at 5:20 - no reason for stuck )))

  • @BarInBox
    @BarInBox 7 месяцев назад

    Awesome man

  • @Ahivo
    @Ahivo 2 года назад

    Really amazing thanks

  • @jointhemasquerade
    @jointhemasquerade 3 года назад

    Great tutorial. Very interesting.

  • @volkitolkitorino
    @volkitolkitorino 3 года назад

    Great video!

  • @nallabelipavan
    @nallabelipavan 3 года назад

    nice tutotial thank you

  • @dawoodmazhar5627
    @dawoodmazhar5627 3 года назад +2

    The (Source) Sphere turned from white to black at 7:50... Mine is still white following all steps... Did you add material or something?

  • @gabrieldasaev5220
    @gabrieldasaev5220 2 года назад

    easy tutorial and new subcriber :D

  • @stephanalbrecht7889
    @stephanalbrecht7889 2 года назад

    Amazing!!!

  • @nuggetyclump5318
    @nuggetyclump5318 2 года назад

    thankyou for this! I'm trying to make an HDRI Image with a ring of fire and this is perfect!

  • @lunchboxideas26
    @lunchboxideas26 3 года назад +1

    Super. Teach us how to animate "injecting fluid out from syringe ".it will be a challenging project as well as a great help

  • @mandienk2702
    @mandienk2702 2 года назад

    Great :-) thank you

  • @robdomenech
    @robdomenech 2 года назад +3

    Such a great tutorial! I have a question: When I try to render this fire within an existing scene, I keep getting "GPU is out of memory". I've tried it using resolution divisions all the way down to 32, but no avail. Any suggestions?

    • @SpokoR3
      @SpokoR3 2 года назад +1

      This seems to be a problem with Optix. If you switch to CUDA the rendering will work. Though CUDA is a bit slow. So far I haven't come across any other workarounds. Hope this helps

    • @ArnoVicD
      @ArnoVicD 2 года назад +1

      Same here. But I am working on a potato pc 😂🙂👍

  • @That1Modder
    @That1Modder 2 года назад +1

    Great video! But when I closed the file and opened it back up the effect is not working anymore. Is there a way to fix it without redoing the whole effect?

  • @Thepaintingwick
    @Thepaintingwick 2 года назад +3

    This doesn't work in blender 3 :( Is there any minor change i could do to still achieve this?
    I followed everything to a T and unless you turn blackboard intensity back up, the fire is invisible. And with it turned up, the fire looks no better than the example you had at the beginning of the video of a not so great looking still image.

  • @SupaKoopaTroopa64
    @SupaKoopaTroopa64 3 года назад +1

    If only I saw this BEFORE I started working on a massive project involving fire!

    • @post8760
      @post8760 3 года назад

      i feel your pain

    • @lunapictures7989
      @lunapictures7989 2 года назад

      You're not alone in this pain :(
      I wanted to make a short film with smoke sims with resolutions above 512^3 for a long period of time.
      For some time I waited for mantaflow to catch up, and at some point I just decided to write my own simulation software running on the GPU
      If you still need it its slowly getting ready so maybe you could use it at some point
      (some sample renders are on my channel if you want to know how it looks like)

    • @SupaKoopaTroopa64
      @SupaKoopaTroopa64 2 года назад

      @@lunapictures7989 Thanks, I'll definitely check that out, since I'm gonna be doing some more fire-heavy scenes in the next few months. Although for me the problem was less with resolution of the simulation, and more with the shape of the flame just looking wrong.

    • @lunapictures7989
      @lunapictures7989 2 года назад

      @@SupaKoopaTroopa64 oh, I understand. Well I'm not the one to judge my own work but I think the fire from the new solver looks acceptable. (Not like it's perfect on the sample renders but for each demo I've spent about few minutes to prepare and simulate them so the results definitely could be better)

  • @avavfx91
    @avavfx91 3 года назад

    THANK YOUU!!! made a fire composite.this tutorial helped a lot. I made a mcdonald signboard turn into a rocket.hahaha

  • @chuqile
    @chuqile 3 года назад

    Thank you

  • @farhadck6981
    @farhadck6981 2 года назад

    Tnx bro i made it❤

  • @sandrokann9054
    @sandrokann9054 2 года назад

    I love your Tutorial but sorry... at 7:50 the spehere suddenly match with the flames and I don't know how to do that...
    Thank u

  • @ЕвгенийКулакли-е3ь
    @ЕвгенийКулакли-е3ь 2 года назад +2

    Excellent tutorial! Thank you! But for some reason, when Blackbody=0, the render is just a black square (((What am I doing wrong?

  • @tyrahog
    @tyrahog 8 месяцев назад

    hello thank you for your video only I would like to have a rendering with a transparent background and I cannot see the flames outside the object in my rendering.

  • @stefanguiton
    @stefanguiton 3 года назад +1

    Cool!

  • @mattwood4429
    @mattwood4429 11 месяцев назад

    Hey, awesome tutorial, been having a play with this, for a logo design, really cool, but for some reason when i switch to cycles in viewport shading, i just get a black box, not sure what ive done wrong?

  • @pierreducos4387
    @pierreducos4387 3 года назад +1

    This is magnificent! I love this - I mean, WOW! what an amazing tutorial! I have to ask - where did you discover this pile of gold?

    • @BlenderMadeEasy
      @BlenderMadeEasy  3 года назад +3

      Just experimenting with fire materials! A lot of my tutorials are just me messing around in Blender and finding cool things.

    • @pierreducos4387
      @pierreducos4387 3 года назад +2

      @@BlenderMadeEasy *Well then,* my friend, *Keep up the amazing work!!*

  • @marvelettes6064
    @marvelettes6064 9 месяцев назад

    wow very good tutorial, but i cant move the smoke anywhere, everytime i move the domain it only cuts the smoke instead of moving it, is there something that i missed?

  • @WouldShop235
    @WouldShop235 Год назад

    Hello!
    I'm just copying it, but why can't I see the color item?What should I do? 1:55

  • @Mash-NL
    @Mash-NL 2 года назад +2

    3:59 instructions unclear. Now i got baked instead

    • @sicorange3
      @sicorange3 2 года назад +2

      Best comment ever. I got baked while it baked and came back to nothing myself.

  • @tony-mora
    @tony-mora 2 года назад +1

    Does your example cube or sphere need to be in Meters? I'm having an aweful time getting those big long flames your achieving. This demo is great!

  • @mikayla8986
    @mikayla8986 3 года назад +12

    I followed every step and theres no fire no smoke, nothing.

    • @jasolively1986
      @jasolively1986 2 года назад +1

      Same here. Did you ever figure out what was going wrong?

    • @mikayla8986
      @mikayla8986 2 года назад +8

      @@jasolively1986 no I just shelved it for another time, waiting for someone to do a better more helpful tutorial

    • @user-ls9go6hg3l
      @user-ls9go6hg3l Год назад +2

      Have you switched the render engine to cycles or smthin??

    • @googooseyep
      @googooseyep 10 месяцев назад +1

      You should change the render engine to Cycles. The default Eevee doesn't work for fire

  • @SharkyVR
    @SharkyVR 2 года назад +1

    The smoke disappears from the block and when I bake it there is no fire what am I doing wrong

  • @BrianLife
    @BrianLife Год назад

    Thanks! Well explained! Edit: a bit fast with each step, but concise, its just I I have to pause, go back a few times to really look, follow., and get it. I like that you are not too slow though. lol. Cant have it all. Again well explained. Maybe a few breaks.....5-8 seconds. to let viewers compute.. then next step. lol...But My finger is on the mouse/pause.

  • @commandojoe123
    @commandojoe123 3 года назад +1

    Will this also look better in a full animation?

  • @lilywinter9604
    @lilywinter9604 Год назад

    hii, great tutorial! I've made the fire ball but cannot figure out how to import it into my blender scene! Please help!

  • @tusharkashyap2431
    @tusharkashyap2431 3 года назад +2

    I lost at 5:42 , my object is showing nothing .
    Edit - i forgot to type heat in attribute node

  • @thai_le_foto
    @thai_le_foto Год назад

    This is awesome, thanks! I was trying to figure out how to get rid of the blockiness and this was it

  • @AdventureSteve7
    @AdventureSteve7 2 года назад

    Thanks, I love you UwU

  • @EttoreB93
    @EttoreB93 Год назад

    Everything is perfect and I made a very nice flame, thanks!
    But the light it produces on near objects is very low, do you know how to increase the light emission radius itsef without having a super bright flame?
    Because if I multiply the input that goes in the emissive value, to get a decent radius I get also supernova level of luminance on the flame itself, losing all the nice details

  • @zuzana7366
    @zuzana7366 2 года назад

    nice! what about fireflies though

  • @PekiPavle
    @PekiPavle 2 месяца назад

    Is there a way to move the fire? Every time I move it, it goes back to the same place where I made it.

  • @abubakaramjad3343
    @abubakaramjad3343 2 года назад

    How do u add the animation of deleting cube ?????🤔🤔🤔🤔🤔

  • @Galf506
    @Galf506 3 года назад +3

    Amazing tutorial, but for a transparent render is there a way to make this work? I can do with black background, but transparency would be perfect - RGBA makes the fire disappear

    • @namdhis
      @namdhis 2 года назад +2

      Did you figure out the way to render it with transparent background?

    • @daniel4647
      @daniel4647 Год назад

      That is so weird, it renders but there just isn't any way to save it as an image lol. This used to work just fine, so I have no idea what's going on here. Anyway, go into render settings and add an emission pass, change image format to exr, then use the compositor to save the emission pass. You'll get a completely black background, but you can just remove the black in Gimp or something, and then you'll have what you're looking for.

  • @TsuriaDragon
    @TsuriaDragon 5 месяцев назад

    Can this fire effects be lock onto a model say like the hands or any body part and if so how? 😮I’m new to blender coming from SFM

  • @axelvalenzuela7616
    @axelvalenzuela7616 Год назад

    HELP
    When I'm rendering, the gray sphere is visible. How can I make it disappear just like in the video? Since at minute 07:48 there is a cut that skips this step.

  • @schroedingersdog7965
    @schroedingersdog7965 2 года назад

    Outstanding! Many thanks for this excellent tutorial. Liked and subscribed.

  • @pkafx
    @pkafx Год назад

    I want to animate my fire but smoke domain is not moving with the fireball what should i do bcoz after going out from smoke domain fire ball has no fire and i want to animate it..

  • @oritfx
    @oritfx 2 года назад +2

    Hi. Thank you for the tutorial. I am doing (I think) all as you say but my fire + smoke is pretty much a gray fire. It's not like smoke covers the fire, the fire just is dull and gray. Can you please revisit the topic for Blender 3.1? Thank you in advance.

    • @drawingtom
      @drawingtom 2 года назад

      I have the same in blender 3.0
      its just gray smoke

    • @oritfx
      @oritfx 2 года назад

      @@drawingtom I did solve it. You need to bake the fire then bake the noise. Once both bakes are done you get the good stuff.

    • @IoIxD
      @IoIxD 2 года назад

      @@oritfx Hi, how did you bake the fire without baking the smoke? On the flow sphere I don't even see a cache tab.

    • @oritfx
      @oritfx 2 года назад

      @@IoIxD 1. In domain settings set cache type to modular - this will enable "bake data" button (a bit up in the same view).
      2. Bake that data.
      3. Once data is baked see the "noise" checkbox - you can expand it and bake noise as well.
      For me that made the flame look gucci.

    • @oritfx
      @oritfx 2 года назад

      @@IoIxD You set the emitter type to fire only, and then the domain does baking of whatever emiter is inside of it. The domain has all the baking.

  • @starsgt
    @starsgt 2 года назад +1

    At 2:19 - How did we get to the heat attribute? The only thing showing in my shading menu was the Principled Volume and Material Output. I had to Add a ColorRamp and when I brought in a new Attribute, it was missing the Alpha option (which is probably the wrong way to go about it anyhow).

    • @ALLCOLOURSOFLIFE
      @ALLCOLOURSOFLIFE 2 года назад

      He show it at 2:19 just in advance. Later he desribe it in details, look at 5:20 for example

  • @GimiAnimation
    @GimiAnimation 2 года назад

    Can i add quick smoke to png?

  • @ketubhshinde6023
    @ketubhshinde6023 3 года назад +2

    Hey so any of the changes I make in the colorramp are not making any changes, can you please suggest me with a solution.

    • @jasolively1986
      @jasolively1986 2 года назад

      Same issue here, however I have not been able to see the flame at all.

  • @DefinitelyNotStef
    @DefinitelyNotStef Год назад +1

    In viewport shading mode, my fire looks really blurry and pixelated. I have followed the video up to 5:09 and it doesn't look nearly as good. Any idea what might cause this?

  • @juan3m53
    @juan3m53 2 года назад +1

    Something happened at blender 3 with the baking. Now a modular bake is not viewable in the viewport. It might be a workaround but from there on the tutorial got pretty hard to follow.

  • @pcgalvintoybonnie2827
    @pcgalvintoybonnie2827 3 года назад +4

    the first viewer i guess!😀lol xd i mean myself

    • @thegamerwithin1676
      @thegamerwithin1676 3 года назад +1

      Nothing to be proud of

    • @pcgalvintoybonnie2827
      @pcgalvintoybonnie2827 3 года назад +1

      @@thegamerwithin1676 i just laughed cuz it's been so freaking rare for meh, who did proud?! U0U