Thanks again to Skillshare for sponsoring the video! Make sure to click this link and get 1 month free of the premium membership! skl.sh/blendermadeeasy08211 If you make anything cool from this video be sure to send it to me on Instagram or Twitter @blendermadeeasy!
For those of you wondering how to move your book around without destroying it (since you are messing with the transforms when you move it from its original position), make sure you have all of your book items in one collection, then rename that collection to something like "Book" for organizational purposes. Then all you have to do is hit Shift A (or click on "Add" at the top) and add a "Collection Instance", then select "Book". It will give you a linked copy of your book that you can move around and manipulate all you'd like. All you have to do on your original book is focus on when you want the page turns to animate, as the page turning animations are linked to this book. Hope this helps.
I recently did this and it was so easy to follow your tutorial :) Altough I had a problem with the Commotion Add-on, because the animation started with the last page and finished with the first. In this case you just need to select the Reverse checkbox and everything works out. Great Video!
This is incredible, I have so many ideas for this, you have such knowledge of blender, you should have more views and I bet you will take off soon as a blender genius. I think the commotion is something blender should have as default.
@@Kelvin-hh1ci When I tell you that I was working on my first solo project and though "ok I want to make a book open but IDK how to do that" and my phone notification sound played with this being what it was notifying me of I legit looked up to see if someone was watching me lmfao
Also for those doing this tutorial in 4.2 I don't know about 4.1 and before but the Book Cover Rotation didn't work for me and if i doesn't work for you either under Affect Transformation click on Legacy Behavior that should fix the rotation of the book cover if it isn't working :)
You're content is the most complete tutorial for begginer as well as who can imitate, thanks for this tutorial :) I thought this channel is underrated, but still high and good quality content, keep your spirit, OK :)
This is great, exactly what I wanted! Subbed and looking forward for more content. It's incredible how many possibilities blender provides. It's impossible for one person to capture in one lifetime! Thanks again for your knowledge.
If you want to move the book without messing the animation there is a basic solution for that, First select everything related to the book, press shift+A and choose "Mesh" then scroll down and click on "Parent To Empty" This will recognize the parent tree then create an empty above everything without changing anything.
holy shit dude, i have banged my head against the wall so many times messing with the BEND modifier because i didnt know you needed to use edit mode to match up the axis 🤯🤯
You are a STAR 🤩 this was so helpful and not just for making this incredible book but also this will help for so many other things I wanna make thank you so much💖💖💖💖
For some reason once I get to the gradient portion the pages don’t have that heat signature and moving the gradient doesn’t seem to work, using 2.8 Edit, found out its a bug in that version. Hope it works out on my home desktop Edit 2: Almost perfect, for some reason my animation of the pages was flipped so the bottom half was folding in rather than the top half. I just fixed it by simply checkmarking reversed in the Commotion tab before offset animation
instead of manually moving the origin (coordinates ) of each page, just add a copy location constraint to the page and set the hook as the target. if someone wants to make a 1000-page book for some reason, manually resetting the origin from the viewport seems like a bit of an inconvenience especially if one needs to flip separate pages back and forth like a storybook type of animation.
I'm not used to the tool, but you definitely need to add some other constraints with this. Tried it and figured out the pages would fall "inside" the covers (at least inside each other) when the book was open, since their origin is on the spine.
0:19 Noooo! 😥 poor default cube! but why is it necessary to create a new one while there WAS one???!!! 🤣🤣😂 Amazingly Simple thinking about how does it work! no bone rigging no simulation! very cool and handy! thanks a lot! 🙏👏❤
Another Jewel added to your crown. As expected, an excellent tutorial from you (I'm not surprised but still impressed) Thank you for all the work done to deliver it. I followed the complete tutorial and I'm in my way to get a really nice animation. There are few points I want to ask you about 1) I believe the 0.05 thickness of the cover is a little bit high compared to the total book depth so I think may be 0.04 which I used could be something to consider 2) I added a half circle (with a diameter equal to the cover thickness) at each side of the spine and fill it with a face then extruded along the spine length, so if you look at the spine from the front view, you will see a rectangle (same to what we have in the tutorial) sandwiched between 2 half circle extrusions. In the right cover half there is the same half circle face extrusion on the left side and vice versa to the left cover side, So when the book open or close, these half circles will fill the empty corners between the spine the the covers, This is very close to what your final animation looks like, Did you use some similar technique? Please advise if possible 3) Can you advise, Please the number of pages you used in the final animation? I used 30, Is this enough? 4) In case we have a soft cover book (or even a magazine like voque fashion thick magazine) do you think any changes are required? may be bringing the pages animation even closer to the cover animation! Sorry for the long comment and thanks again. I will send the animation as soon I'm done (I have still to add the lighting and a ground surface to the book). Cheers
Thank you for the really nice compliments! :) I'm going to answer your questions based on the number. 1: You can have any thickness you want. I guess it really all just depends on what kind of book you are going for. 2: Yes I did something kinda similar. I extruded the ends of the book cover near the spine to fill it out. Then I beveled both ends so that it is rounded. 3: For my final animation you saw at the beginning of the video I used 73 pages. Again this is personal preference it is based off of what kind of book you are creating. 4: For a magazine it would probably be pretty similar except without a cover. Just use pages and have them be much closer together. I'm not exactly sure how that would look. I would need to do some testing and play around with it.
@@BlenderMadeEasy Thank you for your reply and sorry again for the long question that required the long answer. I'm actually making the pages, one by one for the book (I made already 30 yesterday) that can be used for regular speed animation (No details required) as well as a slow one so the pages can be read. so 73 by 2 sides so 146 required. I will see how to break a PDF file to page images and then apply them to the material of the book pages, I will send you the animation as soon as it is done. Thanks again
This tutorial is great, but I have one criticism. It'd be neat if there was a way to keep the pages from snapping to the same edge of the book when the book opens. Right now it's just a straight line, so each individual page gets stretched when the book is flat open. Not sure if there is a fast way to fix this, but it would be nice to keep each individual page Plane to stay the same dimensions from when the book closes and opens. Also if anyone knows of a way to fix the Plane stretching, I'd love to hear it :)
It went well for a long time with 3.0. Once animating all the pages leads to strange behaviour. Shortly before 90 degrees (frame 14), the weight paint does not catch (as it looks). Trying the same on 2.93 works fine. This kind of differences can drive me mad 😖
For some reason fillping pages started from the last page after applying the offset, I just checked the reverse button which solved my problem on the commotion.
Hi mate. I always get stuck around 6:00 my cover does not rotate correctly. I dont know why but the inner edge of the cover doesnt stay connected to the spine when I rotate. I have tried this video twice each tie getting the same result. Is there a pre-beginners vid. Thanks in advance. PS. Is a blender problem or a computer problem?
I'm currently having an issue trying to place each side of the page with different images which I got the right part correct but then the left part of it is very difficult. thou I'm using geometry node/Backfacing
thank you so much for the tutorial! this is just what i needed. one question though, the cover of your book are three separaterd objects. is there a way to make it single object without ruining the animation? thanks again!
Thank you! :) Yeah I thought about that. I think the only way would be to use an armature instead of constraints. I didn't really want to do that so that's why they are separate objects. If you know a little bit about rigging it should be pretty simple to set up.
Bit of advice for anybody wanting to have good Normals - Solidify the original copy of the page before carrying on with this - have a thickness of 0.00001 m or something, just so you don't have to worry about backfaces. Just had to do it for 76 pages because I couldn't be bothered starting from scratch again (probably would have been faster in hindsight but oh well!)
Great video, but I have two questions. 1. How can we make the plain for the sheets not to stretch? 2. Would you share how this book can be imported correctly in Ue4? Thanks in advance for the possible answer.
Nope xD. But i managed to get even better result (having ue4 in mind) by making the following: 1. Made a book cover that looked real (Geometry, materials) 2. Made a paper piece 3. Assigned skeleton to the book cover so it can open with the bones as i rotate them (like 5 bones) 4. Made like 5 bones for the paper piece so i can animate it in Ue4 to open/close 5. Smooth the assigned faces to the bones so it looks good when bending 6. In ue4 i made some sockets on the book cover for the paper pieces 7. Animated book to open and papers to turn over. 8. Assign every paper automaticly to the book sockets and putting the in a array(BPs) 9.I can now get the first paper from array and play turn over animation ;) Extra: You can even customize every page of the book
@@AlexandarKaravelov Thank you so much man i appreciate you so much for taking the time to write this! I'll let you know if i get it working. Trying to use it for the main Game UI
Great tutorial!I I want to animate the position and rotation of the whole book while the pages flip, is there any way to do that without the constraints/modifiers going crazy?
The key is to make sure all of your book items are in one collection, and then create an instance of that collection (shift a, collection instance, "your collection")
Actually I'm going through an animation, where the book fliping have to be shown, I tried so much to figure the method, I did cloth sim with the papers but it eventually goes wrong, I left it for future and wallah you solved my problem!
Is there a way to move the entire book cover (including pages) in an empty controller parent, so I can animate it in different rotations, positions, etc.? Plus how can I "cover" or "merge" the spine edge and the covers to hide the edges?
For anyone watching it now, at 8:55 When adding the keyframe for me there was no add keyframe button. Just right click the angle number and there'll be an option to add it there :) Thanks for the amazing video!!!
Thank you so much for this! Is there a way for the book to be standing up then it lays flat like that when it opens? I tried parenting the spine and the single arrows to another empty but it goes crazy when i rotate it at x axis
@@cassidycarson5305 derek elliott has a new tutorial on box folding. I feel like it has the same concept for animating the spine of the book. Haven't tried it myself but i think it works!
Amazing tutorial, thank you But I have a problem with texturing the pages. For example, this book has 90 pages. I use a 3-second video to texture these pages. This video is 30 frames per second, and a total of 90 frames, which is just right for on the 90 pages of this book So the problem is when I link the video with the geometry to the base color, it defaults to using only the first frame of the video to give all the book pages the same texture How can I automatically make each frame of the video correspond to each page of the book, so that the first frame of the video is on the first page of the book, the second frame is on the second page of the book, and so on, how can I do it? thanks
@13:18 my pivet points are not rotating with the pages so I can't get them flat to the spine they are staying upright even after rotating the pages 90⁰ like you said I figured it out, Answer Bellow
I figured that I needed to change pivit point to median point and that worked perfectly, I was going crazy trying to figure out what I was doing wrong, I will leave my comment so people who have the same problem will see my solution
@@joseinacio7841 no problem, It is an easy mistake to make during the video but since this is a tutorial I think it should definitely atleast be mentioned in the comments. Everyone is at a different level in their blender learning and small things like this really fuck people up
Lovely tutorial! However being a blender newbie I'm stuck on how you filled in and rounded the edges of the book spine gaps not to be so sharp when applying the book cover texture on top. TY :)
Hi I know a lot of other people have asked you this question but I just need the specifics. How do I make the spine round like yours? I know you said bevel the edges but I am trying that and im not getting the result you got can you tell me exactly what you did?
Nice tutorial.. I was wondering if there was any benefit to using Alt D instead so you're not adding more tapology to the scene to help with rendering times and for lower end pcs/potato-tops? thank you!!!!
Ok, I just did this, and finished, and realized I can't export this as an animated FBX to Unreal or any other program. It only works if you keep this all in blender as is. Am I correct in this issue? I assume this has to be done with armatures/bones for this to work in UE or blending animations in NLA?
Thanks again to Skillshare for sponsoring the video! Make sure to click this link and get 1 month free of the premium membership!
skl.sh/blendermadeeasy08211
If you make anything cool from this video be sure to send it to me on Instagram or Twitter @blendermadeeasy!
2:18 as long as I click that stuff, my middle part of the book goes to other place, instead of staying where it should be?
Hey, can you download this as a file and send it to me pls
Sir pls tell how to do this deleting effect
how do u move the book without breaking the animation?
The book is not moveable. Please is there a way to move it?
For those of you wondering how to move your book around without destroying it (since you are messing with the transforms when you move it from its original position), make sure you have all of your book items in one collection, then rename that collection to something like "Book" for organizational purposes. Then all you have to do is hit Shift A (or click on "Add" at the top) and add a "Collection Instance", then select "Book". It will give you a linked copy of your book that you can move around and manipulate all you'd like. All you have to do on your original book is focus on when you want the page turns to animate, as the page turning animations are linked to this book. Hope this helps.
thanks a lot bro
Thank you)
Thank you so much
Big help. Thank you.
thank you. I've been stuck on this for 4 days and just came back to the video if some one had the same problem. u are a saver
You delete the default cube to add another cube!!
Genius!!
The default cube dies no matter what
I recently did this and it was so easy to follow your tutorial :) Altough I had a problem with the Commotion Add-on, because the animation started with the last page and finished with the first. In this case you just need to select the Reverse checkbox and everything works out. Great Video!
Oh my god thank you I almost started crying when I did the tutorial the third time and it wouldn't work hahahah
Thanks man :)
no way!!! I had to rename every page 😓
YOU ARE A LIFE SAVER MAN
Thank you soooooo much!!!!
This is incredible, I have so many ideas for this, you have such knowledge of blender, you should have more views and I bet you will take off soon as a blender genius. I think the commotion is something blender should have as default.
Thank you so much! That means a lot. I totally agree commotion is such a good addon. It definitely should be implemented in Blender as default.
Great video: I'd love to see one on how you got those textures and design onto that book cover.
thank you skillshare for sponsoring this video, keep sponsoring his videos because we need him
for those who struggle with page offset order, press reverse under the offset slider in commotion addon window
Ty so muchhhh
Thank you so much !!!
Thank you so much
This is the tutorial mostly wanted by everyone.🥺
Finally you fulfilled the wish🤩
Thanks a lot keep bringing us more tutorials like this
..... how did you kno i was looking for this?
Same dude
I was just about to look up how to make a book opening animation
@@Kelvin-hh1ci When I tell you that I was working on my first solo project and though "ok I want to make a book open but IDK how to do that" and my phone notification sound played with this being what it was notifying me of I legit looked up to see if someone was watching me lmfao
@@papasalvo bruuuuuh that's actually pretty freaky XD
Blender logic
Step 1: Delete the default cube
Step 2: Create a cube
😋
Profesnel
why everybody hates the default cube????
Also for those doing this tutorial in 4.2 I don't know about 4.1 and before but the Book Cover Rotation didn't work for me and if i doesn't work for you either under Affect Transformation click on Legacy Behavior that should fix the rotation of the book cover if it isn't working :)
the object constraint thing is so cool!
This is one of my best tutorials EVER!!, Thank you so much!
Great tutorial man! I sat hours trying to finish it, but i finally made it!
You my friend just legit made blender easy, really enjoyed this tutorial so much that I instantly subscribed.
Glad to hear it!
You're content is the most complete tutorial for begginer as well as who can imitate, thanks for this tutorial :) I thought this channel is underrated, but still high and good quality content, keep your spirit, OK :)
belajar blender jg bang?
I have just come across your channel and your subject tutorials are exactly what I'm looking for: subscribed!
This is great, exactly what I wanted! Subbed and looking forward for more content. It's incredible how many possibilities blender provides. It's impossible for one person to capture in one lifetime! Thanks again for your knowledge.
If you want to move the book without messing the animation there is a basic solution for that, First select everything related to the book, press shift+A and choose "Mesh" then scroll down and click on "Parent To Empty" This will recognize the parent tree then create an empty above everything without changing anything.
This is extremely useful and easy to learn!
I have an upcoming animation project and this can really help!
Finally I found out how to make this kind of animation:) Great tutorial!!
great tutorial, helped me out a lot with my first project
holy shit dude, i have banged my head against the wall so many times messing with the BEND modifier because i didnt know you needed to use edit mode to match up the axis 🤯🤯
This tutorial is incredible honestly.
This is just what I've been looking for! Thanks!!
Beautifully produced video and just what I needed. Thank you very much.
how can I later rotate around the Z axis?? I need to move this book and everything gets messed once I want to rotate it. Any ideas??
I will book this tutorial to the things to try on blender as a beginner :)
Thanks for sharing!
Wow! That's one HUGE book! 1.5 meters by 2 meters. That's nearly 5 feet wide by 6.5 feet tall!
That default cube knows how to take off. Waouw.
You are a STAR 🤩 this was so helpful and not just for making this incredible book but also this will help for so many other things I wanna make thank you so much💖💖💖💖
For some reason once I get to the gradient portion the pages don’t have that heat signature and moving the gradient doesn’t seem to work, using 2.8
Edit, found out its a bug in that version. Hope it works out on my home desktop
Edit 2: Almost perfect, for some reason my animation of the pages was flipped so the bottom half was folding in rather than the top half. I just fixed it by simply checkmarking reversed in the Commotion tab before offset animation
instead of manually moving the origin (coordinates ) of each page, just add a copy location constraint to the page and set the hook as the target.
if someone wants to make a 1000-page book for some reason, manually resetting the origin from the viewport seems like a bit of an inconvenience especially if one needs to flip separate pages back and forth like a storybook type of animation.
Can you show this steps your channel
I'm not used to the tool, but you definitely need to add some other constraints with this. Tried it and figured out the pages would fall "inside" the covers (at least inside each other) when the book was open, since their origin is on the spine.
I learned many things with this video. Thank's a lot !
You are a Master of Blender ♥
very nice open book animation! the tutorial is no time slap and every step so detail, hope I can be finish it by use blender, thanks for share!
Yes, there is more comprehensive knowledge than anyone else.
0:19 Noooo! 😥 poor default cube! but why is it necessary to create a new one while there WAS one???!!! 🤣🤣😂
Amazingly Simple thinking about how does it work! no bone rigging no simulation! very cool and handy! thanks a lot! 🙏👏❤
This is Magnificent man, THANKS!
Worked great! Thanks and thumbs up.
Thanks for your work. It's amazing that such useful things can be learned for free and in such a good presentation.
Simple and effective: top result.
Thank you
Amazing job Dude!
Thanks for all the work/effort it shows!
Alex.
Finally now I can finish commission 🥳🥳 thanks a lot 🤘 you rock
Such a great tutorial! Please do more of them
THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU
Thank you for you'r lesson, very helpful
Thanks a lot, keep making us more tutorials like this.👍👍👍
Fantastic tutorial, many thanks. You, like other tutorialists, are teachers of the modern age...! ;-)
16:38
Bookmark
Thank You😊😊
Another Jewel added to your crown. As expected, an excellent tutorial from you (I'm not surprised but still impressed) Thank you for all the work done to deliver it. I followed the complete tutorial and I'm in my way to get a really nice animation. There are few points I want to ask you about
1) I believe the 0.05 thickness of the cover is a little bit high compared to the total book depth so I think may be 0.04 which I used could be something to consider
2) I added a half circle (with a diameter equal to the cover thickness) at each side of the spine and fill it with a face then extruded along the spine length, so if you look at the spine from the front view, you will see a rectangle (same to what we have in the tutorial) sandwiched between 2 half circle extrusions. In the right cover half there is the same half circle face extrusion on the left side and vice versa to the left cover side, So when the book open or close, these half circles will fill the empty corners between the spine the the covers, This is very close to what your final animation looks like, Did you use some similar technique? Please advise if possible
3) Can you advise, Please the number of pages you used in the final animation? I used 30, Is this enough?
4) In case we have a soft cover book (or even a magazine like voque fashion thick magazine) do you think any changes are required? may be bringing the pages animation even closer to the cover animation! Sorry for the long comment and thanks again. I will send the animation as soon I'm done (I have still to add the lighting and a ground surface to the book). Cheers
Thank you for the really nice compliments! :) I'm going to answer your questions based on the number.
1: You can have any thickness you want. I guess it really all just depends on what kind of book you are going for.
2: Yes I did something kinda similar. I extruded the ends of the book cover near the spine to fill it out. Then I beveled both ends so that it is rounded.
3: For my final animation you saw at the beginning of the video I used 73 pages. Again this is personal preference it is based off of what kind of book you are creating.
4: For a magazine it would probably be pretty similar except without a cover. Just use pages and have them be much closer together. I'm not exactly sure how that would look. I would need to do some testing and play around with it.
@@BlenderMadeEasy Thank you for your reply and sorry again for the long question that required the long answer. I'm actually making the pages, one by one for the book (I made already 30 yesterday) that can be used for regular speed animation (No details required) as well as a slow one so the pages can be read. so 73 by 2 sides so 146 required. I will see how to break a PDF file to page images and then apply them to the material of the book pages, I will send you the animation as soon as it is done. Thanks again
thnak you man ! appreciated it !
This is a great tutorial!
Thanks 😊 it’s really cool tutorial
This tutorial is great, but I have one criticism. It'd be neat if there was a way to keep the pages from snapping to the same edge of the book when the book opens. Right now it's just a straight line, so each individual page gets stretched when the book is flat open. Not sure if there is a fast way to fix this, but it would be nice to keep each individual page Plane to stay the same dimensions from when the book closes and opens.
Also if anyone knows of a way to fix the Plane stretching, I'd love to hear it :)
did you ever figure it out cus i want that too
nice tutorial it very use full thank you
За последние 3 дня столько вышло видео про блендер , и все они шедевр
А какие ещё?
You know it is a thing in blender when we delete the default cube and add in another cube
It went well for a long time with 3.0. Once animating all the pages leads to strange behaviour. Shortly before 90 degrees (frame 14), the weight paint does not catch (as it looks). Trying the same on 2.93 works fine. This kind of differences can drive me mad 😖
Thank you so much
For some reason fillping pages started from the last page after applying the offset, I just checked the reverse button which solved my problem on the commotion.
Thank you. That was a massive help to me.
Much Appreciated
hey i really like the video, but id .ike to ask if u could make a video, how to get pictures on the single pages
0:17 deletes default cube
0:21 adds a new cube
w h y
Because it’s the RULE
the intro was nice 😂 first of all delete the default cube and add a new cube🤣
Nice. Can you make a video of 3d models coming out of book? Please
Hi mate. I always get stuck around 6:00 my cover does not rotate correctly. I dont know why but the inner edge of the cover doesnt stay connected to the spine when I rotate. I have tried this video twice each tie getting the same result. Is there a pre-beginners vid. Thanks in advance. PS. Is a blender problem or a computer problem?
I had that same issue. Maybe two things. Not pressing R-Y. Or. The Limit Rotation. Pivot points? It's different than armatures and parenting for sure.
delete basic cube then add cube. that is how u get a like XD
thank you
Greate Job
Thanks so much it's so amazing learning this from You....Kudus to You and cause of that I have Subscribe to your RUclips
I'm currently having an issue trying to place each side of the page with different images which I got the right part correct but then the left part of it is very difficult. thou I'm using geometry node/Backfacing
thank you so much for the tutorial! this is just what i needed. one question though, the cover of your book are three separaterd objects. is there a way to make it single object without ruining the animation? thanks again!
Thank you! :) Yeah I thought about that. I think the only way would be to use an armature instead of constraints. I didn't really want to do that so that's why they are separate objects. If you know a little bit about rigging it should be pretty simple to set up.
but when I offset the animation, the last pages are coming before the first page
no need to snap bro use limit rotation set it Min -90 max 90 and you are done
Bit of advice for anybody wanting to have good Normals - Solidify the original copy of the page before carrying on with this - have a thickness of 0.00001 m or something, just so you don't have to worry about backfaces. Just had to do it for 76 pages because I couldn't be bothered starting from scratch again (probably would have been faster in hindsight but oh well!)
You can copy modifiers to all selected next time to avoid starting fresh in the future. Word of advice! 😎
Great video, but I have two questions.
1. How can we make the plain for the sheets not to stretch?
2. Would you share how this book can be imported correctly in Ue4?
Thanks in advance for the possible answer.
did you ever find out?
Nope xD. But i managed to get even better result (having ue4 in mind) by making the following:
1. Made a book cover that looked real (Geometry, materials)
2. Made a paper piece
3. Assigned skeleton to the book cover so it can open with the bones as i rotate them (like 5 bones)
4. Made like 5 bones for the paper piece so i can animate it in Ue4 to open/close
5. Smooth the assigned faces to the bones so it looks good when bending
6. In ue4 i made some sockets on the book cover for the paper pieces
7. Animated book to open and papers to turn over.
8. Assign every paper automaticly to the book sockets and putting the in a array(BPs)
9.I can now get the first paper from array and play turn over animation ;)
Extra: You can even customize every page of the book
@@AlexandarKaravelov Thank you so much man i appreciate you so much for taking the time to write this! I'll let you know if i get it working. Trying to use it for the main Game UI
@@AlexandarKaravelov is there a video tutorial for this or something cus i struggle to understand haha
level 🤩
Great, now I have to try it with actual art on the pages. Thank you.
Great tutorial!I I want to animate the position and rotation of the whole book while the pages flip, is there any way to do that without the constraints/modifiers going crazy?
Would also love to know how to do this!
The key is to make sure all of your book items are in one collection, and then create an instance of that collection (shift a, collection instance, "your collection")
Actually I'm going through an animation, where the book fliping have to be shown, I tried so much to figure the method, I did cloth sim with the papers but it eventually goes wrong, I left it for future and wallah you solved my problem!
Please commotion addon isn't installing on my blender 3.0
How do I fix it please
Is there a way to move the entire book cover (including pages) in an empty controller parent, so I can animate it in different rotations, positions, etc.? Plus how can I "cover" or "merge" the spine edge and the covers to hide the edges?
Can you make texture tuts in next video like step by step?
For anyone watching it now, at 8:55 When adding the keyframe for me there was no add keyframe button. Just right click the angle number and there'll be an option to add it there :) Thanks for the amazing video!!!
Thank you so much for this!
Is there a way for the book to be standing up then it lays flat like that when it opens? I tried parenting the spine and the single arrows to another empty but it goes crazy when i rotate it at x axis
Hi, did you ever figure this out?
@@cassidycarson5305 derek elliott has a new tutorial on box folding. I feel like it has the same concept for animating the spine of the book. Haven't tried it myself but i think it works!
u can delete the cube to place it over again... good job
Amazing tutorial, thank you
But I have a problem with texturing the pages. For example, this book has 90 pages. I use a 3-second video to texture these pages. This video is 30 frames per second, and a total of 90 frames, which is just right for on the 90 pages of this book
So the problem is when I link the video with the geometry to the base color, it defaults to using only the first frame of the video to give all the book pages the same texture
How can I automatically make each frame of the video correspond to each page of the book, so that the first frame of the video is on the first page of the book, the second frame is on the second page of the book, and so on, how can I do it? thanks
Hey, your videos are awesome! May I ask for you to recommend some free apps/websites to create a ready made animation? Thank you.
@13:18 my pivet points are not rotating with the pages so I can't get them flat to the spine they are staying upright even after rotating the pages 90⁰ like you said
I figured it out, Answer Bellow
I figured that I needed to change pivit point to median point and that worked perfectly, I was going crazy trying to figure out what I was doing wrong,
I will leave my comment so people who have the same problem will see my solution
@@zillaquazar life saver
@@joseinacio7841 no problem, It is an easy mistake to make during the video but since this is a tutorial I think it should definitely atleast be mentioned in the comments. Everyone is at a different level in their blender learning and small things like this really fuck people up
@@zillaquazar thank you!!
Lovely tutorial! However being a blender newbie I'm stuck on how you filled in and rounded the edges of the book spine gaps not to be so sharp when applying the book cover texture on top. TY :)
Did you solve the problem?
@@michaelalando no sadly, it would've required me going back too many steps so i had to drop this tutorial :(
@@victoriaxpoison Sorry about that. Holler whenever you're taking it on again. Cheers!
nice video but just 4.4k likes we should like it
top tutorial, please after that, how i will paste the content in the pages?
tried so many times😢 still can't do it.
I don't know what's wrong. should I buy new computer or new brain or new hands.
Hi I know a lot of other people have asked you this question but I just need the specifics. How do I make the spine round like yours? I know you said bevel the edges but I am trying that and im not getting the result you got can you tell me exactly what you did?
bro this took me 2 days cuz i just started using blender HAHAHAHHAHA
Nice tutorial, what can i do to do not make the sheets curves but rigid? Thank you so much 👍🏻
Nice tutorial.. I was wondering if there was any benefit to using Alt D instead so you're not adding more tapology to the scene to help with rendering times and for lower end pcs/potato-tops? thank you!!!!
Ok, I just did this, and finished, and realized I can't export this as an animated FBX to Unreal or any other program. It only works if you keep this all in blender as is. Am I correct in this issue? I assume this has to be done with armatures/bones for this to work in UE or blending animations in NLA?
Can anyone advise on how to stretch the UV map to compensate for the distortion of the texture please?