A Different approach to making FIRE in Blender!

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  • Опубликовано: 19 окт 2024

Комментарии • 119

  • @SpitfireCGI
    @SpitfireCGI Год назад +23

    One of the best cleanest fire tutorials ever layed down before my procedural eyes and i would say for all the blending community aswell .Thank you so much ! 11/10

    • @KenanProffitt
      @KenanProffitt  Год назад +3

      High praise! :) thanks so much!!

    • @theovfx9925
      @theovfx9925 Год назад

      ​@@KenanProffitt sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @workingwithaudioandvideo6239
    @workingwithaudioandvideo6239 20 дней назад +1

    This was the best fire tutorial I have seen so far dude. You are awesome.

    • @KenanProffitt
      @KenanProffitt  20 дней назад +1

      Appreciate that! Glad it was helpful!

    • @workingwithaudioandvideo6239
      @workingwithaudioandvideo6239 19 дней назад

      @@KenanProffitt Oh it was. I have been looking for a better alternative for fire on Blender for quite some time. This is perfect. You have skill dude.

  • @theovfx9925
    @theovfx9925 Год назад +1

    sincerely you are first in everything that makes blender tutorials. thank you very much and a lot of courage

  • @Christopher_Mina
    @Christopher_Mina Год назад +2

    This completely blew me away. Wow🔥

  • @orionbarnes1733
    @orionbarnes1733 7 месяцев назад +1

    This is amazing! I'm working on a game with a friend at the moment, and there's a scene where a spacecraft burns up in Earth's atmosphere, and I was really dreading the hours of physics simulating I'd have to do in order to get the fire to look right. I'll still have to do that, but this way I can also manually adjust the amount of fire in any given location, this video made my job so much less painful, thank you so much!

    • @KenanProffitt
      @KenanProffitt  7 месяцев назад

      Glad it was helpful! I’d love to see the game scene when you’re finished. 😃 thanks for watching and leaving a comment!

    • @orionbarnes1733
      @orionbarnes1733 6 месяцев назад

      Alright, I do have one question, and it's fine if you don't know the answer to it but:
      I'm trying to have an object both tumble around and also burn at the same time, and I'm struggling to find a way to get the fire to ignore the rotation of the parent object.
      For example, "flaming object" rotates 90 degrees, "fire" also rotates 90 degrees, and I don't want that.
      I tried using a shrinkwrap modifier to avoid rotating the fire, but I can't find a way to create a spot that doesn't just stick to the object's surface. Is there some way to stretch an object in a specific direction that would avoid this issue?
      It's fine if you don't know an answer, I'm just wondering if there's an obvious problem with this fire system that I'm overlooking, and I figured you have a lot more blender experience than I do judging by the quality of the stuff you make. Sorry for bothering you with this.

  • @uttejkuruva9105
    @uttejkuruva9105 Год назад +3

    Damn this is awesome, you just saved my laptop 🔥

  • @TheMikelmendizabal
    @TheMikelmendizabal Год назад +4

    Impressive tutorial very well explained. Wonderful. Thank you!

    • @KenanProffitt
      @KenanProffitt  Год назад

      Glad it was helpful! Thanks for watching! :D

  • @scottcourtney8878
    @scottcourtney8878 Год назад +1

    That's a very tasty result from an elegant technique. Thanks for sharing!

  • @ArchaeometallurgieDe
    @ArchaeometallurgieDe 8 месяцев назад +1

    excellent idea and presentation. Works like a charm

    • @KenanProffitt
      @KenanProffitt  8 месяцев назад

      Thanks for watching! Glad it was helpful

  • @SolarThreads
    @SolarThreads Год назад +1

    Amazing. Been looking for a cheap real-time fire solution in blender for a while

    • @KenanProffitt
      @KenanProffitt  Год назад

      Glad I could help! Thanks for watching! :D

  • @joerminer
    @joerminer Год назад +3

    Ooh! This is really neat! Been trying to work with fire more often and the sims are really slow. I d just got a Ryzen 5600x and a GTX 1080ti, so decent, but tough for fire/water sims. Will have to try this method out.

    • @KenanProffitt
      @KenanProffitt  Год назад

      Hey Joe! that's great! yeah give it a try. Renders quickly for sure! Thanks for watching :)

  • @VisualistAyush07
    @VisualistAyush07 Год назад +3

    Thank you

  • @judetorre1900
    @judetorre1900 Год назад +2

    Who would have thought you could fake a fire?. Not wasting time on baking sims. It was a fun tutorial. Nice.
    Can you do some vfx more . Thank you☺️👏

  • @apoorvpandey3D
    @apoorvpandey3D Год назад +2

    Amazing tutorial❤.
    You can add driver by typing # and equation like
    #frame/-80

  • @nabilali
    @nabilali Год назад +3

    Great amazing thank you

  • @urieldeveaud
    @urieldeveaud Год назад +1

    really good video here ! smart technique, thx

  • @00TheRealTC
    @00TheRealTC Год назад +1

    This is insanely beautiful in its simplicity. Thank you, thank you, thank you.

  • @Woolfio
    @Woolfio 3 месяца назад

    This is so nice! Was looking for a way to avoid using simulation. Although with EEVEE next have to modify a bit.

  • @AleksandarPopovic
    @AleksandarPopovic Год назад +1

    Very nice, and very good idea!

  • @PiterparkerYT
    @PiterparkerYT Год назад +1

    Amazing tutorial, amazing fire. Thank you for publishing this video! 🔥🔥🔥

    • @KenanProffitt
      @KenanProffitt  Год назад

      My pleasure! Glad it was helpful for you!

  • @pouleart8197
    @pouleart8197 3 месяца назад +1

    Great tutorial absolutely love the results! But I'm encountering an issue when layering flames, I get these weird little black bits. I'm rendering with cycles if anyone can help pls!

    • @KenanProffitt
      @KenanProffitt  3 месяца назад

      Hey there! Try cranking up the transparency passes in your render settings. That should take care of that. :)

  • @krissosful
    @krissosful Год назад +1

    Amazing job, thanks a lot for sharing👏👏

    • @KenanProffitt
      @KenanProffitt  Год назад +1

      Thanks for watching! :D

    • @krissosful
      @krissosful Год назад

      @@KenanProffitt My pleasure, you are always welcome to my channel:)

  • @Linkario86
    @Linkario86 Год назад +1

    I need this so much. Many of the projects I want to do contain some simulation and it just takes forever to render those as simulation. Let alone the time it takes to go and tweak and bake and tweak more etc. etc.

  • @nirajjaiswal3505
    @nirajjaiswal3505 Год назад

    thank you very much for sharing it .being search for it and got a perfect video

  • @zainulhassan2029
    @zainulhassan2029 10 месяцев назад +1

    wooh superb bro extremely helpful

  • @xyz-bn4qz
    @xyz-bn4qz 10 месяцев назад

    Amazing tut, thank you!

  • @CaillouGentil
    @CaillouGentil Год назад +3

    13:10

  • @orionbarnes1733
    @orionbarnes1733 4 месяца назад

    Do you know of a way to make the fire track a rotating object and still shrinkwrap to its surface? When I try to do it the lazy way (rotating the fire's mesh), the direction of the fire rotates too, and I'm trying to figure out how I can have the mesh track the flaming object but the fire always burn the same direction. Sorry if this sounds confusing, basically imagine a burning torch tossed into the air; I'm trying to find a way for the fire to not rotate with the torch, but still wrap around the flaming part.

  • @temudjin1155
    @temudjin1155 Год назад +1

    Genius!

    • @KenanProffitt
      @KenanProffitt  Год назад

      😃 glad you enjoyed it!

    • @temudjin1155
      @temudjin1155 Год назад

      @@KenanProffitt Fantastic job! Thank you for the video!

  • @fahmiraza1763
    @fahmiraza1763 Год назад

    Surely try to follow because I m pretty beginners maybe 🤔 can do it
    God bless you

  • @Sh_Pe
    @Sh_Pe 11 месяцев назад +1

    THANKS!!!

  • @theovfx9925
    @theovfx9925 Год назад +1

    congratulations to you. since the arrival of blender 2.8 you continue to give us tutorials and really I say thank you. please continue because you help a lot of 3d enthusiasts. thank you
    . Théo

  • @gealmafilms
    @gealmafilms 8 месяцев назад +1

    How can I see that on cycles? It doesn't show like transparent, it haves like a black thing on top of it

    • @KenanProffitt
      @KenanProffitt  8 месяцев назад

      in the render settings try cranking up the transparent passes. That should take care of that issue in cycles

  • @josephlobb2216
    @josephlobb2216 6 месяцев назад

    The step at 5:00 for making drivers may have worked in the past. With Blender 4.0, the option to create a driver seems to be missing from the menu when I right click. Any chance someone knows where it is?

    • @TynkaTopi
      @TynkaTopi 5 месяцев назад

      Just click that Location Z field so you are editing it and start typing your formula with #-character. Like #frame/-80

  • @GeorgiaSmalls3517
    @GeorgiaSmalls3517 Год назад +2

    is there a way to make the fire compatible with cycles? It looks amazing in evee, but when I turn on cycles, it looks buggy and weird. Is there a fix for this?

    • @pipcryt
      @pipcryt Год назад +4

      Render Properties - Light Paths - Max Bounces - set Transparent to 24 or higher

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 Год назад +1

      @@pipcryt thank you for the good advice👍

    • @purpseenit
      @purpseenit Год назад +1

      @@GeorgiaSmalls3517 did that advice fix your problem? I'd like to use this in Cycles as well

    • @GeorgiaSmalls3517
      @GeorgiaSmalls3517 Год назад +1

      @@purpseenit yes. It now looks just like it does in evee

    • @KenanProffitt
      @KenanProffitt  Год назад

      Thanks! 👍

  • @YSNostalgia
    @YSNostalgia 4 месяца назад

    Well, good bye fire simulation.
    Thank you Kenan. (:

  • @blackhole5172
    @blackhole5172 2 месяца назад +2

    Crazyyyyyyyyyyyyyyyyyyyyyyy

  • @hroz2007
    @hroz2007 Год назад +1

    How do you make a “light catcher”, so that I can add it to live footage.
    (Im trying to make a scene with a flamethrower simulation. But I can’t find a way to “catch” the light for the render like you would do with a shadow catcher to add it to my live footage.
    Any ideas ?

    • @KenanProffitt
      @KenanProffitt  Год назад

      Hmm I’d need a bit more context but you could try creating a plane that’s reflective and rendering it on a separate layer and composting the cast light from the plane onto your footage.

  • @jeffdavies2824
    @jeffdavies2824 Год назад +1

    I've been working with the fire simulations and it sure is slow! I think I'll shiift gears and try this out for a while instead. My old RTX 2080Ti will thank me (and you!) lol

    • @KenanProffitt
      @KenanProffitt  Год назад

      Haha I did it for that very reason. Kept wanting fire but not wanting to wait for render times. 😅 thanks for watching!

  • @noxx3d
    @noxx3d Год назад +1

    Doesn't seem to work in cycles for me. Any ideas?

  • @gustavstaugaard1294
    @gustavstaugaard1294 Год назад +1

    8:58
    What is that node? Mix? I have MixRGB and Mix Shader but not just Mix?

    • @KenanProffitt
      @KenanProffitt  Год назад

      Hey Gustav, in the new versions of blender the mixRGB node is just "mix" and you have to set it color in order to get the rgb function. By default it's a float mix function.

  • @georodin8785
    @georodin8785 Год назад

    what am I doing wrong?
    The the bigger fire object always obstructs the smaller objects within
    no alpha blending

  • @ragibrahman9594
    @ragibrahman9594 Год назад +2

    guys, stop deleting the default cube. what if one it becomes sentient and delete us instead.

  • @mr.gray_skies9419
    @mr.gray_skies9419 10 месяцев назад

    Hi Kenan, just wanted to ask about the instructions at 14:44 when you add a driver to "Z" on the empty plane axis. When I do it, Blender opens up a new window with a graph and an error about an invalid python expression.

    • @YSNostalgia
      @YSNostalgia 4 месяца назад

      Yeah, same issue, i just keyframed mine.

  • @kirbyanderson5704
    @kirbyanderson5704 Год назад

    Having trouble getting it to work in blender 3.6

  • @thagerman8361
    @thagerman8361 5 месяцев назад

    Danke

  • @phntm777
    @phntm777 6 месяцев назад

    Anyone know how to make this work in cycles?

  • @TheAbyssalEnderling
    @TheAbyssalEnderling 10 месяцев назад +1

    This will work in Cycles, right?

    • @KenanProffitt
      @KenanProffitt  10 месяцев назад +1

      Yep! You’ll just have to adjust the transparent passes In your render settings.

    • @TheAbyssalEnderling
      @TheAbyssalEnderling 10 месяцев назад

      @@KenanProffitt Got it. Thank you!

  • @theovfx9925
    @theovfx9925 Год назад +2

    Hooo welcome profil

    • @KenanProffitt
      @KenanProffitt  Год назад

      thanks théo!

    • @theovfx9925
      @theovfx9925 Год назад +1

      It's been a really long time. I really like your videos. And it's thanks to your videos that I learned a lot about blender. I'm very happy that you're back.

  • @TripTilt
    @TripTilt Год назад

    noiceeee

  • @Blendermodeldeaf-ry5nz
    @Blendermodeldeaf-ry5nz 8 месяцев назад

    I am full deaf.
    Why not you can get "Screencast Key" add-ons to help see 3D Viewport mouse sign.

  • @MayurMalviya-ci5jj
    @MayurMalviya-ci5jj 4 месяца назад

    I used fire 🎥 🔥 Image as plane

  • @andrewharing2637
    @andrewharing2637 Год назад

    Quick reminder: if you're not sure about the fire colours, you can use the blackbody node, where you direclty input the temperature of the light.

  • @MrPurposebydesign
    @MrPurposebydesign 10 месяцев назад +1

    what bout cycles🤣🤣

    • @KenanProffitt
      @KenanProffitt  10 месяцев назад

      Hey there! It works in cycles you’ll just need to crank up the transmissions and transparency in your render settings. You’ll also have to add glow In the compositor. :)

  • @UkeyMusicLEAKS
    @UkeyMusicLEAKS Год назад

    Blender crashed like 5 times during this

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Год назад +5

    This doesn't work in Blender 3.6, very bad

    • @YSNostalgia
      @YSNostalgia 4 месяца назад

      Worked great for me. i would be happy to tell you how i did it if you can specify what "very bad" means. (:

  • @Strykar86
    @Strykar86 Год назад

    19:00 That's hot 🔥 🥵

  • @RS-em1ki
    @RS-em1ki 10 месяцев назад +2

  • @abebeastu9673
    @abebeastu9673 Год назад +1

    thanks

  • @dnaindieart
    @dnaindieart Год назад +1

    Muy bueno !

  • @neilmarshall5087
    @neilmarshall5087 Год назад +1

    You may lac u some narity, but the video was great.
    Use google translate for pronunciation.