Creating a CGI TORNADO in 3D! - Blender Tutorial
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- Опубликовано: 5 окт 2024
- Using particles and smoke simulations in Blender 2.8 learn how to create a massive CGI Tornado!
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#Tornado #VFX
For anybody that's on 2.83 pulling their hair out at getting the smoke to follow the particle system, at about 16:00:
In 2.83 there is no more "smoke" option under the physics tab, as it's been moved to Fluid. Click Fluid, then set type to "Domain" for your domain box.
Select 1 circle. Under the physics tab, click "Fluid", then set fluid type to "Flow". Then right below it where you see Flow Behavior, set to "Inflow". Make sure you have your Flow Source settings set the same as the video, with the Particle System selected. Repeat for second circle.
Back to the domain box. First, set Time Scale to .1 (this is more optional but it looks a lot better to me after doing this). Click it, then scroll down the domain's physics properties until you find Cache. Set type to "Final". Bake 25 frames to see if anything happens. Make sure you set it back to however long your render is afterwards.
This should at least get the smoke following the particles correctly. You'll probably still need to tweak a few things in the domain properties but that made it work for me.
Thanks man!
narya1 - The MVP of this comment section. Thank you! Currently using Blender v2.9.
I got the smoke to go around the particles, but once i tried to set to final to bake, no luck. Any clue to how to get it to remain for the bake?
what about version 2.9 ?
@@rishijha8243 the type you set to all, it just bakes all of them instead of one so you didnt have to bake them separately
Just a friendly reminder that you need to save between some of the steps, so you don't have to redo everything.
I use a Mac I can verify that that is true
Ouch
Blender has auto save though
sound like a tough past, I can totally relate
TRUE!
In case anyone who's a newb like myself and having problems making this work using v2.82, you must have both the upper and lower circles selected together when you create the Smoke Domain from Objects>Quick Effects>Smoke menu. And make sure to change the Smoke Domain's cache option in the Physics Properties from "Modular" to "Replay" for the smoke to show. And it looks really good. Great tutorial! :)
Thanks, I came to the comments looking for the answer to this exact question because I knew someone awesome had already answered it. :-)
@@cody._.--._.--. me too
So you got it to look like the tutorial? For me the smoke doesn't follow the particles so well.
@@ekothebeat53 I worked by modifying the value of the resolution division from 64 to 60 in the smoke domain with that the smoke started to follow the particles
Bro i dont get smoke still
Me: "I want to learn that"
My potato PC: "No."
Feel ya...
we on the same shid my brother
I am still using blender 2.76 because my pc can't use higher version but still learning
@@subhanshareef939 Either 2.8?
@@LuisSOfficial offcourse if i can't use 2.77 then i am also can't even use 2.8
couple of tips since an update (from a noob) - smoke is under fluid - type flow. set your flow behavior to inflow, not geometry. even with baking and lights and a shader, nothing would actually show up until I switched this. Also, if you go to the particle settings, under viewport display, you can change your particle size. Mine were huge by default and that was bugging me. hopefully this helps another new person who just downloaded it recently and this is the first thing they're trying :)
i hid the cube and the smoke was already there lol
I can not belief what you are doing for free, its amazing. You give everyone the oppotunity to make their art great.
Oh my god, I get home and I find this tornado literally sucking up all my time. THANKS!
OH ! what a awesome tutorial. OMG!. You are great artist sir.
Loving all the content creators who are doing tutorials with 2.8 right now, thank you!
going all in with 100k particles on top and bottom each, 600 frames, laptop.. just baking particles, and 350F sounds about right... looking forward for the smoke bake, if i die in the process, just know i did get this far on your tutorial..
So how did it go? Are you still alive haha
@@kinghasnin48 yes! It finnished tonight, about 48h just to bake 😂
Upload it on your channel pls
@@Ashutoshhahaha i might have to do that 😅
In my youth working quite a lot with 3D Studio and later early versions of 3D Studio Max the capabilities of current programs are just mind-blowing. Trying to create anything similar back then would have taken days and included lots of weird workarounds.
that final render is so freaking impressive
What can be better than this guy making blender tutorial for us
Uhg...this is hard to set up and match the look in 2.82 with the updated smoke system. I first realized you have to bake first before you can see anything in modular mode and then bake the noise for higher res, but still the smoke is not following the particles well. It balloons away for some reason. What causes it to move away the particles like it does? Is there a setting to make it stick better to the particles location? GOT THE ANSWER: Seems when I decrease the Time Scale (.01) and increase the CFL (10, but probably don't really need this much. I overdue to some inefficient measure sometimes) of the Domain the smoke follows the particles much better. It's beautiful now. I think shrinking the time scale slows down the smoke emission to the pace of the particles.
GOD BLESS YOU, can you share more info of your settings? , because I think I'm still doing something wrong (baking is too quick not even close to 15 mins)
thanks man,U save my time.
at 12.50 when you add normal velocity I had to make mine -10m/s for it to lift it off. Just in-case anyone has the same issue, could just be me though. Either way learning loads with this tutorial! Thanks!
Edit: realised my normals were flipped! After recalculating all is well!
Just had this same problem, thanks for the solution!
This is why I came through the comment section, thank you!
Great tutorial, amazing content for free, we really appreciate it. A tip though is to reduce the opacity or move your webcam recording at the bottom of the video when handling UI in that area.
i always wanted to see this in blender, thanks for this tutorial!!!
Before seeing the actual tutorial and only seeing the finished result: hitting the like button faster then the tornado hitting the ground. Awesome!
same
Wow! Perfect timing... I was searching for tutorials, and this popped up like 3 minutes ago.
I had waited for my new PC to render this beauty, and I'm glad I did. Hoooly shit it turned out so well! Thank you CG Geek, for this tutorial. I'm starting to learn 3D modeling and animation, and using this program along with tutorials like this make that worthwhile!
Great job! Really nice tutorial that covers a lot.
I will say about your head covering the side panel and the controls you change that we can't see. You could open a blank window where you want you face to go, this way you'll know not to move it and your face is not in the way of anything.
This is a really minor thing really. Still a really great tutorial!
what a cool way to make a lighning effect inside blender. thank you for share, i love this idea
Saw this on Instagram and rushed to RUclips... thank you so much.
Wow, this blew me away!
I was so confused when mine was so bright but then realized you said 5 thousand and not hundred thousand for the light power!
CG Geek: "Bake at 350 degrees for four hours...."
My PC: You got it
Blimey....there's no way you can criticise this tutorial. A fantastic topic and brilliantly described.
Your amazing man you taught me so much in just 32 mins
Smoke settings changed a bit in 3.0. Could you update this tutorial to reflect those changes?
bro did u find the answer
@@kodurishiva Whats your question? I could answer some in the newer comments
Thanks so much, you are an Amazing Teacher!! 🙏🏾
After my 17 videos tutorials of how to use blender, I'm trying this 😍😍
Incroyable merci, depuis le temps que je voulais comprendre comment gérer les forces dans blender !!
All your videos are so high quality.
In the words of a great teacher, that was "pretty cool".
Kotter?
Nice tutorial! It's funny to see how much music production and CGI in Blender have in common workflow wise. Makes understanding the whole a lot easier!
This tutorial is amazing😭😍 I’ve been trying to learn tornados and weather for a while now. Closest I’ve done is key framing a cone to spin.😅
haha cone spin
Actually that's a great idea, you can keyframe cone spin and let it emit smoke
I found a similar Blender tutorial like this around 7 years ago. It was a good tutorial.
Can you please create a Galaxy tutorial?
Hey for a galaxy is all you need to activate volumemetrics and then you add an volumemetric scatter node and put it into the volume tab on the material output ad on destiny a color ramp and textures and play a round with it then you add an color ramp and a noise texture and play with the color and at last you can activate the volume shadows in the volumemetric tab and you can place light a bit to make it more interesting
Great tutorial. I'm going to go download this and dissect it thoroughly. I have been wanting to create a Brendan Fraser "The Mummy" style sandstorm for a while but never had much luck. I think your work here might unlock the door I've been beating down!
If you're having issues with the smoke particles 'sticking' to your vortex in Blender 2.91 try the follow: Vorocity to .1, Type to Replay and Time Scale to .1. Hopefully this saves you a bit of digging through the comments
I'm having the issue were the smoke is not showing in the render but it is ther in soilid view in wireframe mode ,N on the particles are there showing in render view
Thank you Mister
Wish i could be as stoic as that grass in a tornado
My favourite tutorial so far!!
Thnx man!!
It was really good, but you have to look at the lightning a bit more. There are no random thickness to it, but a constant bigger and smaller diameter lines depending where the current goes most.
One of the best tutorial, thank you soo much for the tutorial.
Thanks... With all changes were done to this date...Is working really nice...
really cool tutorial, as always. Can we get an update for 2.91 because some options are gone (like high resolution smoke and others) and following it as close as possible doesn't give results too close to this.
true
Lots of great information here, but it seems none of these guys offering tutorials about tornadoes have done any research prior. This seems to be a problem dating back to 'Twister'. Tornadoes don't typically jab out of the sky straight into the ground. They're actually relatively invisible--an updraft, not a downdraft--so they usually begin to show their form from the ground up, climbing to the cloud vortex above. Hopefully, at some point, I can figure out how to replicate a more scientifically accurate approach in Blender that I can share with the public.
wish there were more people like you
When you added the smoke to the circles, 1) I had to go to fluid, then flow, then choose smoke. Then I did the particle source thing you did, and the "preview" of the smoke didn't show up for me.
Dude I am having the same problem or is it even a problem? If you got any news please tell me.
@@alpersaritas it is the new version of blender
@@jaydenarnett215 I know but how to fix it
@@alpersaritas bake it.
Same problem here
Many will find remarks on the position of yourself during the tutorial and they are right. But since this tutorial is so amazing i really have no remarks instead i will write one big THANK YOU.
Love the suzanne shirt.
Really great, an eye opener, many thamks for this. 😄
CG Geek: "Bake at 350 degrees for four hours...."
CG Geek: "I'm kidding, I meant to bake the simulation."
Me: "He's kidding, I don't have an oven."
Very talented!
Thats wild - thanks for sharing.
Thank you for this Amazing Tutorial Tornado. Your video is the best in all RUclips.
Thanks
Thanks
Thanks
Thanks for this great tutorial!
Sweet! I remember looking up a tutorial on making a tornado in blender but there was really nothing. This was years ago. I can't wait to follow along when I got time.
If you are unable to get both the flows to show in 2.82, make a new collection and put both the circles in them and then under the domain's physics tab, in the collections section, choose your flow collection as your new collection. Also, make sure to make your 2 circles of type inflow rather than the default geometry in their physics tab.
Why can't the "instructor" say these things?!
David Frazier wdym?
@@davidfrazier4358 did this work?as I'm also not seeing it in my render
@@yusufeditzzzz Nope!
@@davidfrazier4358 hi David my render came out ,I think what I did was this I added a volumetric shader to the output for volume an the smoke came out in render ,please try this and see if it works yet I don't know ho he included that background in the render ,I added it as images as planes but it still doesn't come
Awesome!!!
Straight from donut to here lol
#THIS is pure #EPIC
Thank you so much ! ! :) !
awesome after waiting a long ..thankew..i'll watch it
tonight
Wow! So much great stuff packed into a concise and well-explained tutorial. Well done!
after seeing this it makes me want to see how to do a volcano that would be an awesome tutorial
Awesome
What a really good tutorial mate! thanks! keep it up the great job you do!
8:44 saving my spot
Who said you sucked at animate? This is the best!
*Thanks,Steve! You will always be one of my top tutors!! ^-^*
Hey, came here to see if I could turn this project into a Bajoran wormhole and saw your handle. Thought maybe you might know of one out there already made? Searches were no help. They all want to do the tunnel effect not the event horizon.
Great tutorial, just one little request...your face is over the most crucial area, any chance you can fix this for future stuff? Otherwise awesome tut, really enjoying.
@@heigoon1411 He said that his face is covering something in the blender that is useful!
i always want to make tornado....and now is right time ..thanks alot fro this amazing tutorial ...best regard keep the good stuff ...
Good Work.
CG Geek.
this was pretty good and i know u r like way ahead of me in 3d art and stuff but if i wanted to critic this i would make the grass get affected by the wind cuz its gonna be really really windy by that tornado
Awesome tutorial. Also the Grease pencil for lighting was incredible idea.also I'll use build tool for lightning to pop up from upside down . What an incredible tutorial gave me ton of inspiration
Amazing tutorial!
Got me thinking...
The particals and smoke are moving downwards. But in a tornado everything is moving upwards.
Agreed. I think ti would be better to put the particle system on the ground plane and have the vortex suck the smoke up.
@@JonathanMcCulley I guess he couldn't have the thing touching down like tornadoes do, if he built it upside down.
This is not a rendering of what is in the tornado, that unfortunate stuff caught in the suck zone, this is a rendering of a tornado. Yes, inside the tornado everything is moving upward due to the force created by the tornado. However, a tornado is spawned from cloud formations. These cloud formations are in the sky, which is upward, last time I checked. Therefore, in order for the tornado to reach the ground from the sky, something must be moving downward.
In blender 2.82, If you want that smoke follow the circle try to change in setting, time scale to 0,009
awesome
Awesome tutorals i've learnt alot.
ddddooooonte geeeettt itt
bu its AWSOOOOMEEE
woot Blender 2.9 out. thanks for lesson.
Tornado: exists
Power Lines: sorry did you say something?
You are extremely talented my word. I hope I can be as skilled as you one day. Please keep it up and keep making videos!
Great tutorial man but your facecam is RIGHT over the key settings panels. Definitelty make it smaller and move it to somewhere else on the screen, or remove it compeltely.
^^
Holy SHIT,this is awesome
This man is up there with Andrew Price. A real pro!
I now feel very confident to create Fast & Furious 12.
When you said stick it in the oven I lost it🤣🤣🤣
This was a really great tutorial! When I rendered the tornado, the 2 disks that produce the particles appear in the final render. Anyone know how can I fix this?
Yup just un-check render emitter in the particle settings for both those objects.
in my version in the normal velocity at 13:03 i put -10 instead of 10 and that worked better.
thank you
Yes, this is because your circle is flipped. When you flip it around 180 degrees, then its +10.
You make very awesome tutorials
My PC Literally starting to make a very loud High Pitch sound when I Started baking but still worth it great vid XD
@@Pwittzzz lol After when I Tried to open the Project it kept closing on itself so I lost my hard work Rip
@@Pwittzzz True lol
Amazing well done sir.
Stunning work men..... thanks...
Great work, was finding it difficult to get the clound to render until i figured out i was using blender 2.83 and not 2.8. might stick with 2.8 for now as most of the videos i am watching seems to be geared towards that version. thanks again amazing work
very nice
Amazing. Thanks.
16:14 For particle system it says "particle system" instead of "particle setting".
Great tutorial. Might want to make your head a fraction smaller as it obscures the settings you are tweaking with.
Guyz, if anyone using Blender 2.82 and not able to add smoke or see smoke...
Don't create a cube for the domain just select both circles and from object select quick smoke... this way domain is created automatically...and then in the Cache change type from "Modular" to "Replay" and see whether the data file is on "Uni Cache" which is just next to the Cache type
And then hit PLAY
11:34 RUclips auto-caption: "And then go shift ass cursor to world origin"
Me: Well... okay here goes.... *eases down onto cursor*
oh god
Hahaha xDD
How did it go? LOOOOOOL!
I came for the lightning.