Creating a CGI TORNADO in 3D! - Blender Tutorial

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  • Опубликовано: 5 окт 2024
  • Using particles and smoke simulations in Blender 2.8 learn how to create a massive CGI Tornado!
    Skillshare: skl.sh/cggeek10 (Use this link for 2 FREE months of Skillshare Premium!)
    Patreon: / cggeek
    Nature Asset Pack: www.blendermar...
    Background Image: bit.ly/2M7sN5i
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    ArtStation: www.artstation...
    #Tornado #VFX

Комментарии • 803

  • @Cyanarya
    @Cyanarya 4 года назад +425

    For anybody that's on 2.83 pulling their hair out at getting the smoke to follow the particle system, at about 16:00:
    In 2.83 there is no more "smoke" option under the physics tab, as it's been moved to Fluid. Click Fluid, then set type to "Domain" for your domain box.
    Select 1 circle. Under the physics tab, click "Fluid", then set fluid type to "Flow". Then right below it where you see Flow Behavior, set to "Inflow". Make sure you have your Flow Source settings set the same as the video, with the Particle System selected. Repeat for second circle.
    Back to the domain box. First, set Time Scale to .1 (this is more optional but it looks a lot better to me after doing this). Click it, then scroll down the domain's physics properties until you find Cache. Set type to "Final". Bake 25 frames to see if anything happens. Make sure you set it back to however long your render is afterwards.
    This should at least get the smoke following the particles correctly. You'll probably still need to tweak a few things in the domain properties but that made it work for me.

    • @kingvegeta1027
      @kingvegeta1027 4 года назад +3

      Thanks man!

    • @hubbcap18
      @hubbcap18 4 года назад +10

      narya1 - The MVP of this comment section. Thank you! Currently using Blender v2.9.

    • @focusonchrist6752
      @focusonchrist6752 4 года назад +2

      I got the smoke to go around the particles, but once i tried to set to final to bake, no luck. Any clue to how to get it to remain for the bake?

    • @rishijha8243
      @rishijha8243 4 года назад +8

      what about version 2.9 ?

    • @opiumonion
      @opiumonion 4 года назад +8

      @@rishijha8243 the type you set to all, it just bakes all of them instead of one so you didnt have to bake them separately

  • @orieve2507
    @orieve2507 4 года назад +254

    Just a friendly reminder that you need to save between some of the steps, so you don't have to redo everything.

  • @Land-Shark
    @Land-Shark 4 года назад +136

    In case anyone who's a newb like myself and having problems making this work using v2.82, you must have both the upper and lower circles selected together when you create the Smoke Domain from Objects>Quick Effects>Smoke menu. And make sure to change the Smoke Domain's cache option in the Physics Properties from "Modular" to "Replay" for the smoke to show. And it looks really good. Great tutorial! :)

    • @cody._.--._.--.
      @cody._.--._.--. 4 года назад +12

      Thanks, I came to the comments looking for the answer to this exact question because I knew someone awesome had already answered it. :-)

    • @希区·特斯拉·柯克·鲨爆
      @希区·特斯拉·柯克·鲨爆 4 года назад

      @@cody._.--._.--. me too

    • @ekothebeat53
      @ekothebeat53 4 года назад +6

      So you got it to look like the tutorial? For me the smoke doesn't follow the particles so well.

    • @lacro422
      @lacro422 4 года назад

      @@ekothebeat53 I worked by modifying the value of the resolution division from 64 to 60 in the smoke domain with that the smoke started to follow the particles

    • @MohitThakur-kc8mj
      @MohitThakur-kc8mj 4 года назад +4

      Bro i dont get smoke still

  • @musta_aldren7255
    @musta_aldren7255 5 лет назад +448

    Me: "I want to learn that"
    My potato PC: "No."

  • @ksspang
    @ksspang 4 года назад +8

    couple of tips since an update (from a noob) - smoke is under fluid - type flow. set your flow behavior to inflow, not geometry. even with baking and lights and a shader, nothing would actually show up until I switched this. Also, if you go to the particle settings, under viewport display, you can change your particle size. Mine were huge by default and that was bugging me. hopefully this helps another new person who just downloaded it recently and this is the first thing they're trying :)

    • @guimtarist
      @guimtarist 4 года назад

      i hid the cube and the smoke was already there lol

  • @MineCaveTV
    @MineCaveTV 5 лет назад +33

    I can not belief what you are doing for free, its amazing. You give everyone the oppotunity to make their art great.

  • @bouncycow3010
    @bouncycow3010 5 лет назад +60

    Oh my god, I get home and I find this tornado literally sucking up all my time. THANKS!

  • @SurinderKumar-rg2gf
    @SurinderKumar-rg2gf 5 лет назад +113

    OH ! what a awesome tutorial. OMG!. You are great artist sir.

  • @Mephistel
    @Mephistel 5 лет назад +9

    Loving all the content creators who are doing tutorials with 2.8 right now, thank you!

  • @jensodotnet
    @jensodotnet 5 лет назад +26

    going all in with 100k particles on top and bottom each, 600 frames, laptop.. just baking particles, and 350F sounds about right... looking forward for the smoke bake, if i die in the process, just know i did get this far on your tutorial..

    • @kinghasnin48
      @kinghasnin48 5 лет назад

      So how did it go? Are you still alive haha

    • @jensodotnet
      @jensodotnet 5 лет назад

      @@kinghasnin48 yes! It finnished tonight, about 48h just to bake 😂

    • @Ashutoshhahaha
      @Ashutoshhahaha 5 лет назад +1

      Upload it on your channel pls

    • @jensodotnet
      @jensodotnet 5 лет назад +1

      @@Ashutoshhahaha i might have to do that 😅

  • @SweBeach2023
    @SweBeach2023 4 года назад

    In my youth working quite a lot with 3D Studio and later early versions of 3D Studio Max the capabilities of current programs are just mind-blowing. Trying to create anything similar back then would have taken days and included lots of weird workarounds.

  • @grayjackgaming1746
    @grayjackgaming1746 4 года назад +1

    that final render is so freaking impressive

  • @COMEDYCHANNEL-nd6ce
    @COMEDYCHANNEL-nd6ce 4 года назад +1

    What can be better than this guy making blender tutorial for us

  • @ekothebeat53
    @ekothebeat53 4 года назад +4

    Uhg...this is hard to set up and match the look in 2.82 with the updated smoke system. I first realized you have to bake first before you can see anything in modular mode and then bake the noise for higher res, but still the smoke is not following the particles well. It balloons away for some reason. What causes it to move away the particles like it does? Is there a setting to make it stick better to the particles location? GOT THE ANSWER: Seems when I decrease the Time Scale (.01) and increase the CFL (10, but probably don't really need this much. I overdue to some inefficient measure sometimes) of the Domain the smoke follows the particles much better. It's beautiful now. I think shrinking the time scale slows down the smoke emission to the pace of the particles.

    • @bomi
      @bomi 4 года назад

      GOD BLESS YOU, can you share more info of your settings? , because I think I'm still doing something wrong (baking is too quick not even close to 15 mins)

    • @random_dota2_clips540
      @random_dota2_clips540 4 года назад

      thanks man,U save my time.

  • @andrewelliott
    @andrewelliott 5 лет назад +4

    at 12.50 when you add normal velocity I had to make mine -10m/s for it to lift it off. Just in-case anyone has the same issue, could just be me though. Either way learning loads with this tutorial! Thanks!
    Edit: realised my normals were flipped! After recalculating all is well!

    • @brandonmorgan977
      @brandonmorgan977 5 лет назад

      Just had this same problem, thanks for the solution!

    • @silverviz5600
      @silverviz5600 5 лет назад +1

      This is why I came through the comment section, thank you!

  • @MC-ew7sc
    @MC-ew7sc 5 лет назад +7

    Great tutorial, amazing content for free, we really appreciate it. A tip though is to reduce the opacity or move your webcam recording at the bottom of the video when handling UI in that area.

  • @juanleon1103
    @juanleon1103 5 лет назад +5

    i always wanted to see this in blender, thanks for this tutorial!!!

  • @DerranNL
    @DerranNL 4 года назад +3

    Before seeing the actual tutorial and only seeing the finished result: hitting the like button faster then the tornado hitting the ground. Awesome!

  • @AirtimeProductions
    @AirtimeProductions 5 лет назад +8

    Wow! Perfect timing... I was searching for tutorials, and this popped up like 3 minutes ago.

  • @cshimp10
    @cshimp10 4 года назад +5

    I had waited for my new PC to render this beauty, and I'm glad I did. Hoooly shit it turned out so well! Thank you CG Geek, for this tutorial. I'm starting to learn 3D modeling and animation, and using this program along with tutorials like this make that worthwhile!

  • @Unleashed75
    @Unleashed75 5 лет назад +17

    Great job! Really nice tutorial that covers a lot.
    I will say about your head covering the side panel and the controls you change that we can't see. You could open a blank window where you want you face to go, this way you'll know not to move it and your face is not in the way of anything.
    This is a really minor thing really. Still a really great tutorial!

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 5 лет назад +2

    what a cool way to make a lighning effect inside blender. thank you for share, i love this idea

  • @PraveenKumar-hg1lf
    @PraveenKumar-hg1lf 5 лет назад +5

    Saw this on Instagram and rushed to RUclips... thank you so much.

  • @user-ey1sg5gp2s
    @user-ey1sg5gp2s 5 лет назад +6

    Wow, this blew me away!

  • @TuPapiEri
    @TuPapiEri 2 года назад +2

    I was so confused when mine was so bright but then realized you said 5 thousand and not hundred thousand for the light power!

  • @allaboutflying
    @allaboutflying 3 года назад +1

    CG Geek: "Bake at 350 degrees for four hours...."
    My PC: You got it

  • @davidcripps3011
    @davidcripps3011 5 лет назад +6

    Blimey....there's no way you can criticise this tutorial. A fantastic topic and brilliantly described.

  • @yashicaputhraan5785
    @yashicaputhraan5785 Год назад +2

    Your amazing man you taught me so much in just 32 mins

  • @brokenjax
    @brokenjax 2 года назад +9

    Smoke settings changed a bit in 3.0. Could you update this tutorial to reflect those changes?

    • @kodurishiva
      @kodurishiva 2 года назад

      bro did u find the answer

    • @faryanblender8946
      @faryanblender8946 2 года назад

      @@kodurishiva Whats your question? I could answer some in the newer comments

  • @FilmSpook
    @FilmSpook 2 года назад +3

    Thanks so much, you are an Amazing Teacher!! 🙏🏾

  • @Veeolet-Luv
    @Veeolet-Luv 4 года назад +1

    After my 17 videos tutorials of how to use blender, I'm trying this 😍😍

  • @dadin91
    @dadin91 5 лет назад +3

    Incroyable merci, depuis le temps que je voulais comprendre comment gérer les forces dans blender !!

  • @simonlane2084
    @simonlane2084 5 лет назад +2

    All your videos are so high quality.

  • @noahgiamei202
    @noahgiamei202 2 года назад +1

    In the words of a great teacher, that was "pretty cool".

  • @creativescollective2975
    @creativescollective2975 5 лет назад

    Nice tutorial! It's funny to see how much music production and CGI in Blender have in common workflow wise. Makes understanding the whole a lot easier!

  • @Ethodox
    @Ethodox 5 лет назад +23

    This tutorial is amazing😭😍 I’ve been trying to learn tornados and weather for a while now. Closest I’ve done is key framing a cone to spin.😅

    • @funnyconeman8952
      @funnyconeman8952 5 лет назад +4

      haha cone spin

    • @banban8481
      @banban8481 4 года назад

      Actually that's a great idea, you can keyframe cone spin and let it emit smoke

  • @detroiter4eva
    @detroiter4eva 5 лет назад +8

    I found a similar Blender tutorial like this around 7 years ago. It was a good tutorial.
    Can you please create a Galaxy tutorial?

    • @timbrenneis5602
      @timbrenneis5602 5 лет назад +4

      Hey for a galaxy is all you need to activate volumemetrics and then you add an volumemetric scatter node and put it into the volume tab on the material output ad on destiny a color ramp and textures and play a round with it then you add an color ramp and a noise texture and play with the color and at last you can activate the volume shadows in the volumemetric tab and you can place light a bit to make it more interesting

  • @4KProductionsFilms
    @4KProductionsFilms 5 лет назад +1

    Great tutorial. I'm going to go download this and dissect it thoroughly. I have been wanting to create a Brendan Fraser "The Mummy" style sandstorm for a while but never had much luck. I think your work here might unlock the door I've been beating down!

  • @davidlett4612
    @davidlett4612 3 года назад +3

    If you're having issues with the smoke particles 'sticking' to your vortex in Blender 2.91 try the follow: Vorocity to .1, Type to Replay and Time Scale to .1. Hopefully this saves you a bit of digging through the comments

    • @yusufeditzzzz
      @yusufeditzzzz 2 года назад

      I'm having the issue were the smoke is not showing in the render but it is ther in soilid view in wireframe mode ,N on the particles are there showing in render view

    • @yorkshi2945
      @yorkshi2945 2 года назад

      Thank you Mister

  • @ejoshcoron
    @ejoshcoron 4 года назад

    Wish i could be as stoic as that grass in a tornado

  • @rammi_
    @rammi_ 5 лет назад +2

    My favourite tutorial so far!!
    Thnx man!!

  • @axellno1759
    @axellno1759 5 лет назад

    It was really good, but you have to look at the lightning a bit more. There are no random thickness to it, but a constant bigger and smaller diameter lines depending where the current goes most.

  • @alemran8086
    @alemran8086 5 лет назад +2

    One of the best tutorial, thank you soo much for the tutorial.

  • @beethoar
    @beethoar 4 года назад

    Thanks... With all changes were done to this date...Is working really nice...

  • @psychedelicpapercraftproje7892
    @psychedelicpapercraftproje7892 3 года назад +4

    really cool tutorial, as always. Can we get an update for 2.91 because some options are gone (like high resolution smoke and others) and following it as close as possible doesn't give results too close to this.

  • @ThatBBShopSound
    @ThatBBShopSound 4 года назад +3

    Lots of great information here, but it seems none of these guys offering tutorials about tornadoes have done any research prior. This seems to be a problem dating back to 'Twister'. Tornadoes don't typically jab out of the sky straight into the ground. They're actually relatively invisible--an updraft, not a downdraft--so they usually begin to show their form from the ground up, climbing to the cloud vortex above. Hopefully, at some point, I can figure out how to replicate a more scientifically accurate approach in Blender that I can share with the public.

  • @jakobkojetin7212
    @jakobkojetin7212 3 года назад

    wish there were more people like you

  • @NotSoEplc
    @NotSoEplc 4 года назад +17

    When you added the smoke to the circles, 1) I had to go to fluid, then flow, then choose smoke. Then I did the particle source thing you did, and the "preview" of the smoke didn't show up for me.

    • @alpersaritas
      @alpersaritas 4 года назад +1

      Dude I am having the same problem or is it even a problem? If you got any news please tell me.

    • @jaydenarnett215
      @jaydenarnett215 4 года назад

      @@alpersaritas it is the new version of blender

    • @alpersaritas
      @alpersaritas 4 года назад

      @@jaydenarnett215 I know but how to fix it

    • @jaydenarnett215
      @jaydenarnett215 4 года назад

      @@alpersaritas bake it.

    • @bm99100
      @bm99100 4 года назад +2

      Same problem here

  • @Blue-Scorpion
    @Blue-Scorpion 4 года назад

    Many will find remarks on the position of yourself during the tutorial and they are right. But since this tutorial is so amazing i really have no remarks instead i will write one big THANK YOU.

  • @daan3898
    @daan3898 5 лет назад +2

    Love the suzanne shirt.

  • @Pewi73
    @Pewi73 3 года назад +1

    Really great, an eye opener, many thamks for this. 😄

  • @noahgreenstein-sheppard66
    @noahgreenstein-sheppard66 4 года назад +5

    CG Geek: "Bake at 350 degrees for four hours...."
    CG Geek: "I'm kidding, I meant to bake the simulation."
    Me: "He's kidding, I don't have an oven."

  • @servicestuffs2549
    @servicestuffs2549 2 года назад +1

    Very talented!

  • @FronbondiSkegs
    @FronbondiSkegs 4 года назад +1

    Thats wild - thanks for sharing.

  • @emmerkspg3d
    @emmerkspg3d 2 года назад

    Thank you for this Amazing Tutorial Tornado. Your video is the best in all RUclips.
    Thanks
    Thanks
    Thanks

  • @geoffrey3668
    @geoffrey3668 5 лет назад +2

    Thanks for this great tutorial!

  • @-TheFacelessGamer-
    @-TheFacelessGamer- 5 лет назад

    Sweet! I remember looking up a tutorial on making a tornado in blender but there was really nothing. This was years ago. I can't wait to follow along when I got time.

  • @Wicked_Gamer
    @Wicked_Gamer 4 года назад +3

    If you are unable to get both the flows to show in 2.82, make a new collection and put both the circles in them and then under the domain's physics tab, in the collections section, choose your flow collection as your new collection. Also, make sure to make your 2 circles of type inflow rather than the default geometry in their physics tab.

    • @davidfrazier4358
      @davidfrazier4358 4 года назад +2

      Why can't the "instructor" say these things?!

    • @Wicked_Gamer
      @Wicked_Gamer 4 года назад

      David Frazier wdym?

    • @yusufeditzzzz
      @yusufeditzzzz 2 года назад +1

      @@davidfrazier4358 did this work?as I'm also not seeing it in my render

    • @davidfrazier4358
      @davidfrazier4358 2 года назад

      @@yusufeditzzzz Nope!

    • @yusufeditzzzz
      @yusufeditzzzz 2 года назад

      @@davidfrazier4358 hi David my render came out ,I think what I did was this I added a volumetric shader to the output for volume an the smoke came out in render ,please try this and see if it works yet I don't know ho he included that background in the render ,I added it as images as planes but it still doesn't come

  • @KAGARAKIS
    @KAGARAKIS 21 день назад +1

    Awesome!!!

  • @rohitsangwan1022
    @rohitsangwan1022 4 года назад +4

    Straight from donut to here lol

  • @457Deniz457
    @457Deniz457 5 лет назад +5

    #THIS is pure #EPIC
    Thank you so much ! ! :) !

  • @tahseenullah2935
    @tahseenullah2935 5 лет назад +2

    awesome after waiting a long ..thankew..i'll watch it
    tonight

  • @toddmaclean7444
    @toddmaclean7444 5 лет назад +1

    Wow! So much great stuff packed into a concise and well-explained tutorial. Well done!

  • @SethPostal
    @SethPostal 5 лет назад +1

    after seeing this it makes me want to see how to do a volcano that would be an awesome tutorial

  • @grimm571
    @grimm571 4 года назад +1

    Awesome

  • @luizeduardomessiascoelho8000
    @luizeduardomessiascoelho8000 5 лет назад +2

    What a really good tutorial mate! thanks! keep it up the great job you do!

  • @user2489-amnoob
    @user2489-amnoob 2 года назад

    8:44 saving my spot

  • @Max-ts3ug
    @Max-ts3ug 4 года назад

    Who said you sucked at animate? This is the best!

  • @DS6Prophet
    @DS6Prophet 5 лет назад +2

    *Thanks,Steve! You will always be one of my top tutors!! ^-^*

    • @4KProductionsFilms
      @4KProductionsFilms 4 года назад

      Hey, came here to see if I could turn this project into a Bajoran wormhole and saw your handle. Thought maybe you might know of one out there already made? Searches were no help. They all want to do the tunnel effect not the event horizon.

  • @tomsharpe8160
    @tomsharpe8160 5 лет назад +11

    Great tutorial, just one little request...your face is over the most crucial area, any chance you can fix this for future stuff? Otherwise awesome tut, really enjoying.

    • @scary1695
      @scary1695 5 лет назад +1

      @@heigoon1411 He said that his face is covering something in the blender that is useful!

  • @chinkitgaming
    @chinkitgaming 4 года назад

    i always want to make tornado....and now is right time ..thanks alot fro this amazing tutorial ...best regard keep the good stuff ...

  • @rworld1741
    @rworld1741 5 лет назад +2

    Good Work.
    CG Geek.

  • @Motaz4k
    @Motaz4k 4 года назад

    this was pretty good and i know u r like way ahead of me in 3d art and stuff but if i wanted to critic this i would make the grass get affected by the wind cuz its gonna be really really windy by that tornado

  • @amolgamer9928
    @amolgamer9928 5 лет назад

    Awesome tutorial. Also the Grease pencil for lighting was incredible idea.also I'll use build tool for lightning to pop up from upside down . What an incredible tutorial gave me ton of inspiration

  • @pi18rtd
    @pi18rtd 5 лет назад +6

    Amazing tutorial!
    Got me thinking...
    The particals and smoke are moving downwards. But in a tornado everything is moving upwards.

    • @JonathanMcCulley
      @JonathanMcCulley 5 лет назад

      Agreed. I think ti would be better to put the particle system on the ground plane and have the vortex suck the smoke up.

    • @chosenideahandle
      @chosenideahandle 5 лет назад

      @@JonathanMcCulley I guess he couldn't have the thing touching down like tornadoes do, if he built it upside down.

    • @jamesmuller3763
      @jamesmuller3763 4 года назад +1

      This is not a rendering of what is in the tornado, that unfortunate stuff caught in the suck zone, this is a rendering of a tornado. Yes, inside the tornado everything is moving upward due to the force created by the tornado. However, a tornado is spawned from cloud formations. These cloud formations are in the sky, which is upward, last time I checked. Therefore, in order for the tornado to reach the ground from the sky, something must be moving downward.

  • @CLLMNS13
    @CLLMNS13 4 года назад +1

    In blender 2.82, If you want that smoke follow the circle try to change in setting, time scale to 0,009

  • @master3d867
    @master3d867 4 года назад +1

    awesome

  • @erastusmunyasia6737
    @erastusmunyasia6737 4 года назад +1

    Awesome tutorals i've learnt alot.

  • @lordofshadows8510
    @lordofshadows8510 3 года назад +1

    ddddooooonte geeeettt itt
    bu its AWSOOOOMEEE

  • @humansrants1694
    @humansrants1694 4 года назад

    woot Blender 2.9 out. thanks for lesson.

  • @yesornoandmaybeso
    @yesornoandmaybeso 3 года назад

    Tornado: exists
    Power Lines: sorry did you say something?

  • @kiaraintheforest
    @kiaraintheforest 5 лет назад +2

    You are extremely talented my word. I hope I can be as skilled as you one day. Please keep it up and keep making videos!

  • @ROBOTBOYINITIATIVE
    @ROBOTBOYINITIATIVE 5 лет назад +51

    Great tutorial man but your facecam is RIGHT over the key settings panels. Definitelty make it smaller and move it to somewhere else on the screen, or remove it compeltely.

  • @fazeelgulrez5662
    @fazeelgulrez5662 5 лет назад +2

    Holy SHIT,this is awesome

    • @detroiter4eva
      @detroiter4eva 5 лет назад

      This man is up there with Andrew Price. A real pro!

  • @walkingowl6810
    @walkingowl6810 5 лет назад +1

    I now feel very confident to create Fast & Furious 12.

  • @youngmoneytrain
    @youngmoneytrain 2 года назад

    When you said stick it in the oven I lost it🤣🤣🤣

  • @QueenSonora
    @QueenSonora 4 года назад +8

    This was a really great tutorial! When I rendered the tornado, the 2 disks that produce the particles appear in the final render. Anyone know how can I fix this?

    • @CGGeek
      @CGGeek  4 года назад +12

      Yup just un-check render emitter in the particle settings for both those objects.

  • @tweetyguy7347
    @tweetyguy7347 4 года назад +3

    in my version in the normal velocity at 13:03 i put -10 instead of 10 and that worked better.

    • @aasthagupta7627
      @aasthagupta7627 4 года назад

      thank you

    • @dannydimension9813
      @dannydimension9813 4 года назад

      Yes, this is because your circle is flipped. When you flip it around 180 degrees, then its +10.

  • @hyderanimatesandrockk2424
    @hyderanimatesandrockk2424 4 года назад +1

    You make very awesome tutorials

  • @shadownukegamz1794
    @shadownukegamz1794 5 лет назад +19

    My PC Literally starting to make a very loud High Pitch sound when I Started baking but still worth it great vid XD

    • @shadownukegamz1794
      @shadownukegamz1794 5 лет назад +1

      @@Pwittzzz lol After when I Tried to open the Project it kept closing on itself so I lost my hard work Rip

    • @shadownukegamz1794
      @shadownukegamz1794 5 лет назад

      ​@@Pwittzzz True lol

  • @IOANNISKAPOULAS
    @IOANNISKAPOULAS 5 лет назад +1

    Amazing well done sir.

  • @GinoDelgado
    @GinoDelgado 4 года назад +1

    Stunning work men..... thanks...

  • @Redpill73
    @Redpill73 4 года назад

    Great work, was finding it difficult to get the clound to render until i figured out i was using blender 2.83 and not 2.8. might stick with 2.8 for now as most of the videos i am watching seems to be geared towards that version. thanks again amazing work

  • @mohsen__niki
    @mohsen__niki 2 года назад +1

    very nice

  • @alwandaprimayoga5468
    @alwandaprimayoga5468 5 лет назад +1

    Amazing. Thanks.

  • @supercalifragilisticex
    @supercalifragilisticex 2 года назад +1

    16:14 For particle system it says "particle system" instead of "particle setting".

  • @warwicklambert33
    @warwicklambert33 5 лет назад

    Great tutorial. Might want to make your head a fraction smaller as it obscures the settings you are tweaking with.

  • @mithilmmd4743
    @mithilmmd4743 4 года назад +1

    Guyz, if anyone using Blender 2.82 and not able to add smoke or see smoke...
    Don't create a cube for the domain just select both circles and from object select quick smoke... this way domain is created automatically...and then in the Cache change type from "Modular" to "Replay" and see whether the data file is on "Uni Cache" which is just next to the Cache type
    And then hit PLAY

  • @silverviz5600
    @silverviz5600 5 лет назад +33

    11:34 RUclips auto-caption: "And then go shift ass cursor to world origin"
    Me: Well... okay here goes.... *eases down onto cursor*

    • @jatsr
      @jatsr 5 лет назад +3

      oh god

    • @mckosar874
      @mckosar874 4 года назад

      Hahaha xDD

    • @DrillManga
      @DrillManga 4 года назад

      How did it go? LOOOOOOL!

  • @edwardvandermeer7455
    @edwardvandermeer7455 4 года назад +1

    I came for the lightning.