Creating a CGI TORNADO in 3D! - Blender Tutorial
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- Опубликовано: 9 фев 2025
- Using particles and smoke simulations in Blender 2.8 learn how to create a massive CGI Tornado!
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#Tornado #VFX
For anybody that's on 2.83 pulling their hair out at getting the smoke to follow the particle system, at about 16:00:
In 2.83 there is no more "smoke" option under the physics tab, as it's been moved to Fluid. Click Fluid, then set type to "Domain" for your domain box.
Select 1 circle. Under the physics tab, click "Fluid", then set fluid type to "Flow". Then right below it where you see Flow Behavior, set to "Inflow". Make sure you have your Flow Source settings set the same as the video, with the Particle System selected. Repeat for second circle.
Back to the domain box. First, set Time Scale to .1 (this is more optional but it looks a lot better to me after doing this). Click it, then scroll down the domain's physics properties until you find Cache. Set type to "Final". Bake 25 frames to see if anything happens. Make sure you set it back to however long your render is afterwards.
This should at least get the smoke following the particles correctly. You'll probably still need to tweak a few things in the domain properties but that made it work for me.
Thanks man!
narya1 - The MVP of this comment section. Thank you! Currently using Blender v2.9.
I got the smoke to go around the particles, but once i tried to set to final to bake, no luck. Any clue to how to get it to remain for the bake?
what about version 2.9 ?
@@rishijha8243 the type you set to all, it just bakes all of them instead of one so you didnt have to bake them separately
In case anyone who's a newb like myself and having problems making this work using v2.82, you must have both the upper and lower circles selected together when you create the Smoke Domain from Objects>Quick Effects>Smoke menu. And make sure to change the Smoke Domain's cache option in the Physics Properties from "Modular" to "Replay" for the smoke to show. And it looks really good. Great tutorial! :)
Thanks, I came to the comments looking for the answer to this exact question because I knew someone awesome had already answered it. :-)
@@cody._.--._.--. me too
So you got it to look like the tutorial? For me the smoke doesn't follow the particles so well.
@@ekothebeat53 I worked by modifying the value of the resolution division from 64 to 60 in the smoke domain with that the smoke started to follow the particles
Bro i dont get smoke still
Just a friendly reminder that you need to save between some of the steps, so you don't have to redo everything.
I use a Mac I can verify that that is true
Ouch
Blender has auto save though
sound like a tough past, I can totally relate
TRUE!
Oh my god, I get home and I find this tornado literally sucking up all my time. THANKS!
I can not belief what you are doing for free, its amazing. You give everyone the oppotunity to make their art great.
Loving all the content creators who are doing tutorials with 2.8 right now, thank you!
couple of tips since an update (from a noob) - smoke is under fluid - type flow. set your flow behavior to inflow, not geometry. even with baking and lights and a shader, nothing would actually show up until I switched this. Also, if you go to the particle settings, under viewport display, you can change your particle size. Mine were huge by default and that was bugging me. hopefully this helps another new person who just downloaded it recently and this is the first thing they're trying :)
i hid the cube and the smoke was already there lol
OH ! what a awesome tutorial. OMG!. You are great artist sir.
Me: "I want to learn that"
My potato PC: "No."
Feel ya...
we on the same shid my brother
I am still using blender 2.76 because my pc can't use higher version but still learning
@@subhanshareef939 Either 2.8?
@@LuisSOfficial offcourse if i can't use 2.77 then i am also can't even use 2.8
Wow! Perfect timing... I was searching for tutorials, and this popped up like 3 minutes ago.
Before seeing the actual tutorial and only seeing the finished result: hitting the like button faster then the tornado hitting the ground. Awesome!
same
What can be better than this guy making blender tutorial for us
going all in with 100k particles on top and bottom each, 600 frames, laptop.. just baking particles, and 350F sounds about right... looking forward for the smoke bake, if i die in the process, just know i did get this far on your tutorial..
So how did it go? Are you still alive haha
@@kinghasnin48 yes! It finnished tonight, about 48h just to bake 😂
Upload it on your channel pls
@@Ashutoshhahaha i might have to do that 😅
that final render is so freaking impressive
In my youth working quite a lot with 3D Studio and later early versions of 3D Studio Max the capabilities of current programs are just mind-blowing. Trying to create anything similar back then would have taken days and included lots of weird workarounds.
I had waited for my new PC to render this beauty, and I'm glad I did. Hoooly shit it turned out so well! Thank you CG Geek, for this tutorial. I'm starting to learn 3D modeling and animation, and using this program along with tutorials like this make that worthwhile!
Great tutorial, amazing content for free, we really appreciate it. A tip though is to reduce the opacity or move your webcam recording at the bottom of the video when handling UI in that area.
Wow, this blew me away!
Saw this on Instagram and rushed to RUclips... thank you so much.
at 12.50 when you add normal velocity I had to make mine -10m/s for it to lift it off. Just in-case anyone has the same issue, could just be me though. Either way learning loads with this tutorial! Thanks!
Edit: realised my normals were flipped! After recalculating all is well!
Just had this same problem, thanks for the solution!
This is why I came through the comment section, thank you!
Your amazing man you taught me so much in just 32 mins
Blimey....there's no way you can criticise this tutorial. A fantastic topic and brilliantly described.
All your videos are so high quality.
i always wanted to see this in blender, thanks for this tutorial!!!
Thanks so much, you are an Amazing Teacher!! 🙏🏾
CG Geek: "Bake at 350 degrees for four hours...."
My PC: You got it
Many will find remarks on the position of yourself during the tutorial and they are right. But since this tutorial is so amazing i really have no remarks instead i will write one big THANK YOU.
Who said you sucked at animate? This is the best!
Very talented!
what a cool way to make a lighning effect inside blender. thank you for share, i love this idea
Really great, an eye opener, many thamks for this. 😄
Thank you for this Amazing Tutorial Tornado. Your video is the best in all RUclips.
Thanks
Thanks
Thanks
My new favourite channel
You are extremely talented my word. I hope I can be as skilled as you one day. Please keep it up and keep making videos!
After my 17 videos tutorials of how to use blender, I'm trying this 😍😍
I was so confused when mine was so bright but then realized you said 5 thousand and not hundred thousand for the light power!
My favourite tutorial so far!!
Thnx man!!
Incroyable merci, depuis le temps que je voulais comprendre comment gérer les forces dans blender !!
Wow! So much great stuff packed into a concise and well-explained tutorial. Well done!
ddddooooonte geeeettt itt
bu its AWSOOOOMEEE
Nice tutorial! It's funny to see how much music production and CGI in Blender have in common workflow wise. Makes understanding the whole a lot easier!
*Thanks,Steve! You will always be one of my top tutors!! ^-^*
Hey, came here to see if I could turn this project into a Bajoran wormhole and saw your handle. Thought maybe you might know of one out there already made? Searches were no help. They all want to do the tunnel effect not the event horizon.
Thats wild - thanks for sharing.
AMAZING 🌪🌪🌪
What a really good tutorial mate! thanks! keep it up the great job you do!
really cool!!! your videos are getting better and better.
One of the best tutorial, thank you soo much for the tutorial.
wish there were more people like you
Great job! Really nice tutorial that covers a lot.
I will say about your head covering the side panel and the controls you change that we can't see. You could open a blank window where you want you face to go, this way you'll know not to move it and your face is not in the way of anything.
This is a really minor thing really. Still a really great tutorial!
Great tutorial. I'm going to go download this and dissect it thoroughly. I have been wanting to create a Brendan Fraser "The Mummy" style sandstorm for a while but never had much luck. I think your work here might unlock the door I've been beating down!
You make very awesome tutorials
Good Work.
CG Geek.
CG Geek: "Bake at 350 degrees for four hours...."
CG Geek: "I'm kidding, I meant to bake the simulation."
Me: "He's kidding, I don't have an oven."
The best tutorial forever 👍
i always want to make tornado....and now is right time ..thanks alot fro this amazing tutorial ...best regard keep the good stuff ...
awesome after waiting a long ..thankew..i'll watch it
tonight
Stunning work men..... thanks...
Dude... THAT'S AMAZING!!
Thanks... With all changes were done to this date...Is working really nice...
When you said stick it in the oven I lost it🤣🤣🤣
Sweet! I remember looking up a tutorial on making a tornado in blender but there was really nothing. This was years ago. I can't wait to follow along when I got time.
Love the suzanne shirt.
Awesome!!!!!
I found a similar Blender tutorial like this around 7 years ago. It was a good tutorial.
Can you please create a Galaxy tutorial?
Hey for a galaxy is all you need to activate volumemetrics and then you add an volumemetric scatter node and put it into the volume tab on the material output ad on destiny a color ramp and textures and play a round with it then you add an color ramp and a noise texture and play with the color and at last you can activate the volume shadows in the volumemetric tab and you can place light a bit to make it more interesting
after seeing this it makes me want to see how to do a volcano that would be an awesome tutorial
Awesome tutorals i've learnt alot.
Holy SHIT,this is awesome
This man is up there with Andrew Price. A real pro!
Awesome
Amazing 😍
#THIS is pure #EPIC
Thank you so much ! ! :) !
I love your channel,
I am from India
awesome
very nice
Awesome tutorial. Also the Grease pencil for lighting was incredible idea.also I'll use build tool for lightning to pop up from upside down . What an incredible tutorial gave me ton of inspiration
Tornado: exists
Power Lines: sorry did you say something?
Wish i could be as stoic as that grass in a tornado
Amazing well done sir.
Awesome work!!!
If you are unable to get both the flows to show in 2.82, make a new collection and put both the circles in them and then under the domain's physics tab, in the collections section, choose your flow collection as your new collection. Also, make sure to make your 2 circles of type inflow rather than the default geometry in their physics tab.
Why can't the "instructor" say these things?!
David Frazier wdym?
@@davidfrazier4358 did this work?as I'm also not seeing it in my render
@@yusufeditzzzz Nope!
@@davidfrazier4358 hi David my render came out ,I think what I did was this I added a volumetric shader to the output for volume an the smoke came out in render ,please try this and see if it works yet I don't know ho he included that background in the render ,I added it as images as planes but it still doesn't come
woot Blender 2.9 out. thanks for lesson.
If you're having issues with the smoke particles 'sticking' to your vortex in Blender 2.91 try the follow: Vorocity to .1, Type to Replay and Time Scale to .1. Hopefully this saves you a bit of digging through the comments
I'm having the issue were the smoke is not showing in the render but it is ther in soilid view in wireframe mode ,N on the particles are there showing in render view
Thank you Mister
11:34 RUclips auto-caption: "And then go shift ass cursor to world origin"
Me: Well... okay here goes.... *eases down onto cursor*
oh god
Hahaha xDD
How did it go? LOOOOOOL!
awesome tutorial
SHARRRRRKKKKKNADDOOOOOO !!! 🌪 🦈 🌪
at 16:10 i dont find smoke option in physics section how to get that can anyone help me
Select both particle systems go to Object -> Quick Efffects -> Quick Smoke. It makes the cube for you and then just follow the settings on the video.
That's magnificent 😍😍
To bake, you don't put it in the oven. It becomes the oven
Great tutorial man but your facecam is RIGHT over the key settings panels. Definitelty make it smaller and move it to somewhere else on the screen, or remove it compeltely.
^^
Amazing. Thanks.
DUDE I'VE BEEN WAITING FOR YOU TO DO THIS!!!!!!!
That was great, thanks!
My PC Literally starting to make a very loud High Pitch sound when I Started baking but still worth it great vid XD
@@Pwittzzz lol After when I Tried to open the Project it kept closing on itself so I lost my hard work Rip
@@Pwittzzz True lol
Damn this is insane. You should totally make more tutorials👌🏻👌🏻
YESSS!
It was really good, but you have to look at the lightning a bit more. There are no random thickness to it, but a constant bigger and smaller diameter lines depending where the current goes most.
really amazing stuff
A fantastic Tutorial. Thanks brother!
this was pretty good and i know u r like way ahead of me in 3d art and stuff but if i wanted to critic this i would make the grass get affected by the wind cuz its gonna be really really windy by that tornado
This tutorial is amazing😭😍 I’ve been trying to learn tornados and weather for a while now. Closest I’ve done is key framing a cone to spin.😅
haha cone spin
Actually that's a great idea, you can keyframe cone spin and let it emit smoke
Técnica fantástica, parabéns!🙌