This effect with ONLY geometry nodes!? (condensation)

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  • Опубликовано: 5 окт 2024
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    #vfx #blender #geometrynodes
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Комментарии • 342

  • @oasis4563
    @oasis4563 2 года назад +351

    The beard was cg this entire time

    • @Deezsirrer
      @Deezsirrer 2 года назад

      What a MadLad.

    • @ryanb6503
      @ryanb6503 2 года назад +20

      maybe, but I'm betting he's motion tracking on a clean shave

    • @Kyle-wb7wx
      @Kyle-wb7wx 2 года назад +1

      LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 года назад +2

      I new that this comment existed!

    • @matthewkile3493
      @matthewkile3493 2 года назад +1

      I mean, he did like a whole series on procedural, motion tracked facial hair so maybe 🤣

  • @kaidoitel
    @kaidoitel 2 года назад +456

    When he's shaved, he just looks like a normal teenager

    • @rickmarques10
      @rickmarques10 2 года назад +2

      Yeahhh

    • @-The-Darkside
      @-The-Darkside 2 года назад +4

      He kinda looks like Viggo Mortenson

    • @razeezar
      @razeezar 2 года назад

      When he 'shaved' his eyebrows, he looked like the lead singer of King Gizzard and the Lizard Wizzard. ruclips.net/video/4L3-HOdMeuM/видео.html
      (Much love, Tom!)😎

    • @coldspark290
      @coldspark290 2 года назад +6

      He lost his wisdom with his Beard . now who will guide us ?

    • @mark_zuck
      @mark_zuck 2 года назад +7

      the hair cut looks a lot better.

  • @sourdonkeyjuice
    @sourdonkeyjuice 2 года назад +216

    TLDR his beard and hair were procedural geometry node trickery

  • @germanrudecindo3382
    @germanrudecindo3382 2 года назад +51

    I'm so confused, who is this guy? what happend to the caverman dude, he was so cool
    ooooohhh there he is

  • @Exe3D
    @Exe3D 2 года назад +103

    If you could animate a water droplet collect others and drip down this would be OP.

    • @LuxVoco
      @LuxVoco 2 года назад +7

      This idea might work well with the remesh modifier in addition to geometry nodes.

    • @myztazynizta
      @myztazynizta 2 года назад +2

      I've seen it done with metaballs

    • @bj124u14
      @bj124u14 2 года назад +19

      @@myztazynizta MEATBALLS LMAO

    • @SubatomicPlanets
      @SubatomicPlanets 2 года назад +2

      😂

    • @1982Jonte
      @1982Jonte 2 года назад

      did he not do this with dynamic paint?

  • @Olav3D
    @Olav3D 2 года назад +30

    Where is the video where CGMatter got the homeless man makeover? Great job! Went from homeless to finance-fresh in one video 😂

  • @fahadrahman3050
    @fahadrahman3050 2 года назад +20

    For those who are facing the issue of Object's UV material being over-ride by geometry node, the solution is quite simple.
    1) Open shader editor
    2) Replace "Texture coordinate" node with "Attribute" node and join the vector to vector of "Mapping" node.
    3) Type "UVMap" or "uv_map" in the name text field of "Attribute" node. The name is actually an attribute which can also be seen from spreadsheet against "Face corner" tab.
    Make sure to use "Realize Instances" before "Set material" node.

    • @eamonncfinn
      @eamonncfinn 2 года назад

      This doesn't work for me. I have a bit of a mix shader to give the surface a bit of textured condensation which seems to work. But If I remove mix shader and just plug the uv straight into the output I only get the base colour without the logo etc etc.

    • @paulandyhonvou1276
      @paulandyhonvou1276 Год назад +1

      ​@@eamonncfinn Instead of the node "Attribute" I use a "UV map" node and i mix the metallic shader with the UV by using a "Add Shader" node

    • @yea4253
      @yea4253 Год назад +1

      Thank you so much!!🙏

    • @BlueBerryFTW
      @BlueBerryFTW Год назад

      If i remove the realize instaces node i am able to achieve the desired effect of changing the icosphere material to be transparent. Is this okay to do? are there drawbacks of not using realize instance node?

    • @BlueBerryFTW
      @BlueBerryFTW Год назад +1

      I am using an image texture on my can btw

  • @GhostZ22
    @GhostZ22 2 года назад +12

    you forgor "ive been cgmatter, youve been you, bye bye"

  • @kabotteam
    @kabotteam 2 года назад +19

    Instead of adding more edges in 6:30, you can use crease (ctrl+e) to add more weight to the loop and force subdivision to divide closer to the edge with crease. Adding crease also allows you to use it as parameter in nodes - and who knows what you can do there with that :)

  • @BlenderparaArquitetura
    @BlenderparaArquitetura 2 года назад +19

    Where is the old homeless guy who usually appears on this youtube channel?
    He was replaced by this handsome dude?

  • @manavgala2361
    @manavgala2361 2 года назад +4

    Looks like you’re back to civilization

  • @Greatest.p
    @Greatest.p 2 года назад +8

    The only sponsored segments i don't skip are CGMatter's, literally.

    • @coldspark290
      @coldspark290 2 года назад

      have you heard of Harry Mack ?

    • @Greatest.p
      @Greatest.p 2 года назад

      @@coldspark290 yes

  • @thomandy
    @thomandy 2 года назад +7

    What? Took me a while to realize this isnt a re-published video from 2015.

    • @regularnoah
      @regularnoah 2 года назад +1

      He said 3.2 but yeah he hadn’t shaved for a while

  • @p.schinzel
    @p.schinzel 2 года назад +22

    Great tutorial! Thanks for that :) However, as someone who's been struggling to find a realistic, customizable solution for droplets in geometry nodes, I'd say - and I think I speak for a lot of people looking into the subject - THE most important part of this process is figuring out how to do the intersecting droplets. It is something that in my and my clients' opinion can make or break the final image. I know Poisson disk offers a very limited solution with the minimum distance input. But you mentioned something with converting the points to volume and back to mesh to sort of achieve the same results Metaballs could achieve. In short, if you had a solution for how to convincingly fix the overlapping droplets, it would be a game changer. For real. Hope you have the time to read this and perhaps work on a chapter 2 of this tutorial including the overlapping issue (and maybe as a bonus droplet trails!) :D Thanks again for all the effort you put into these videos. You are a true force in the Blender community! Cheers

    • @diarinab7181
      @diarinab7181 2 года назад +1

      Hey, I found out that you can do it now in Version 3.3.0. There is a new node to convert Mesh to Volume. I still don't know how to handle it with a high quality of droplets (since they look very voxel-based), but maybe it helps

    • @jcsekinger
      @jcsekinger Год назад +1

      @@diarinab7181 @Paulo Schinzel yes: mesh to volume > volume to mesh > subdivision surface > set shade smooth…

    • @jcsekinger
      @jcsekinger Год назад

      mesh to volume > volume to mesh > subdivision surface > set shade smooth…

  • @רפאל-ב
    @רפאל-ב 2 года назад +5

    Oh this is perfect! Nice hair btw

  • @-The-Darkside
    @-The-Darkside 2 года назад +4

    Hope the court appearance went well

  • @hondo190
    @hondo190 2 года назад +8

    Wow. Did not know you could use a formula like "0.1/2" as a value. That is neat. Thank you!

    • @DECODEDVFX
      @DECODEDVFX 2 года назад +10

      You can type pretty much any math function into value input fields. It's very useful.

  • @JamFam1957
    @JamFam1957 2 года назад +2

    that’s quite the microphone you got there

  • @HibaHuda-um9lb
    @HibaHuda-um9lb 4 месяца назад

    I've watched a lot of tutorials on water droplets, but this one is definitely the greatest.

  • @wizulus
    @wizulus 2 года назад +3

    Looking good, my dude!

  • @multieyedkitten
    @multieyedkitten 2 года назад +4

    dude's so good with blender his age is also procedural, he can just turn his "hairiness" output down and becomes a teenager lmao

  • @alonsorojas3829
    @alonsorojas3829 2 года назад +1

    Almost dismissed it thinking it was an older video. Great tutorial as always!

  • @OzAndyify
    @OzAndyify 2 года назад +1

    His beard has migrated to the microphone. Excellent CGI!

  • @UnderfundedScientist
    @UnderfundedScientist 2 года назад +3

    Damn our boi looking good today

  • @clonemace
    @clonemace 2 года назад +28

    In two years, first person shooter maps will be 100% procedural.

    • @hohohodrigues
      @hohohodrigues 2 года назад +7

      they could be, but not from a competitive standpoint.

    • @marianobasti
      @marianobasti 2 года назад +1

      like um minecraft?

    • @Tealx1
      @Tealx1 2 года назад

      an exciting claim, and a good premise for the BR market

    • @larsmaasanimaties4594
      @larsmaasanimaties4594 2 года назад +1

      bruh i made that

    • @Tealx1
      @Tealx1 2 года назад

      @@larsmaasanimaties4594 oh nice!

  • @justajeffy
    @justajeffy 2 года назад +3

    Awesome. So glad to see you creating this kind of content again. Your long-form tutorials are great. More of this please!

  • @P4TTT
    @P4TTT Год назад

    I stopped just to say that i love that mic filter on headset.

  • @heartcorekiller
    @heartcorekiller 2 года назад +2

    The giant deatcat on his mic ALMOST looks like his beard and makes me feel like I'm still watching a homeless man teach me nodes. I'm not mad, but I miss my homeless friend.

  • @KhurramShahzad-id7qy
    @KhurramShahzad-id7qy 2 года назад +1

    Finally he made enough money to get a shave and hair cut.
    Good tutorial as usual.

  • @flemmingaarenstrup2520
    @flemmingaarenstrup2520 2 года назад +1

    This video is fantastic. Thank you for making and sharing it

  • @ARDIZsq
    @ARDIZsq 2 года назад +1

    This is gonna be great for adding sweat to uh... a specific type of model... yeaaah.

  • @joelkereluke4948
    @joelkereluke4948 2 года назад +8

    30:20 how would one go about converting this geometry nodes system to a volume and then back into a mesh? That actually seems like a useful technique. I tried doing this on my own and couldn't get the resolution of the volume fine enough to recreate the droplets.

    • @nikitagoloskov3678
      @nikitagoloskov3678 Год назад

      Did you manage to do it? To this day, this is still a difficult task for me...

  • @kirstylesbrarians3916
    @kirstylesbrarians3916 2 года назад

    Dude. Thank you SO MUCH for this. I've shied away from nodes in general because math scares me lol, but you explained how everything works SO well. I actually feel like I have a pretty decent handle on how to use this kind of system for my own purposes -- thank you!!

  • @Deelusi
    @Deelusi 2 года назад

    Looking at the thumbnail and legit thinking, "who is this handsome guy and why did I subscribe to him?" 🤣

  • @DirtEChip
    @DirtEChip 2 года назад +1

    Real Man of Genius

  • @UnderfundedScientist
    @UnderfundedScientist 2 года назад +2

    "Where you dew and dew knot want condensation"
    💀

  • @markflakezCG
    @markflakezCG 2 года назад

    The first geometry node tutorial I wanna make my own. I watch them mostly just for entertainment but this can be helpful in many ways :)

  • @whyguomoore5158
    @whyguomoore5158 2 года назад

    You somehow seem like an older bart simpson ,so cool

  • @chainsrad6354
    @chainsrad6354 2 года назад +2

    Youll always be my dirty santa

  • @4.0.4
    @4.0.4 2 года назад

    CGMatter looks he takes a bath every single day now.

  • @martlesmartlesmartles
    @martlesmartlesmartles 2 года назад +2

    That is a mic and a half holy smokes

  • @konignickerchen7265
    @konignickerchen7265 2 года назад +2

    You forgot to enable the hair layer

  • @MRMAN5551
    @MRMAN5551 2 года назад

    Thought this was an old video reuploaded then realized he's talking about geometry nodes

  • @morcosnabil4229
    @morcosnabil4229 2 года назад

    you explained it so damn clearly man!! well done!

  • @PiginaCage
    @PiginaCage 2 года назад +1

    Great tutorial man. I would've used a metaball as the instance. that way when two of them are close together they jon like actual water droplets.

  • @antonioveloy9107
    @antonioveloy9107 10 месяцев назад

    Whow! There's a weasel on your face! xD thanks for the effect bro.

  • @FeRReTNS
    @FeRReTNS 2 года назад +1

    I've been paying very close attention to beverage ads lately trying to spot your work.

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 года назад

      Yes I've been paying close attention to beverages for that exact same reason, ahem

  • @cyber_robot889
    @cyber_robot889 2 года назад +1

    I like your new geometry nodes hair cut

  • @fredkennedy8435
    @fredkennedy8435 2 года назад +7

    How would you approach 'dripping' droplets? Droplets running down the side of the can, picking up other droplets along the way. I've seen effects done in houdini, but I'm sure blender could do it too. Could be a fun expansion on this.

    • @myztazynizta
      @myztazynizta 2 года назад

      There's a shader node group on gumroad that does a very convincing job of this without actual geometry

    • @kayagursu7776
      @kayagursu7776 2 года назад

      Meatballs seem like the best choice, but idk exactly how

  • @Bakamoichigei
    @Bakamoichigei 2 года назад +1

    My god... 😱 You have no idea what I went through _sixteen years ago_ adding condensation to a can in LightWave 3D. Hell, even _I_ have no idea what I went through, because it was so traumatic that I've blocked out all memory of that project. 😩

    • @MET87
      @MET87 Год назад +1

      i feel you! doing it in 3dsmax was also hell. But it was my fault back than not knowing Houdini exist.

  • @ArsalanHasan-dk3ig
    @ArsalanHasan-dk3ig Год назад

    Thankyou for amazing tutorial, Love geometry node

  • @honeybear2022
    @honeybear2022 2 года назад

    Great detail in your explanation

  • @ThomasSchannel
    @ThomasSchannel 2 года назад +4

    8:29 materials
    12:30 geometry nodes

  • @pixweIII
    @pixweIII 2 года назад

    His whole beard is now attached to the headset microphone

  • @yourfriendlygamedev
    @yourfriendlygamedev 2 года назад

    I like the really puffy mic to make up for all the hair you cut.

  • @bohdandonchyk
    @bohdandonchyk 2 года назад

    I love new approach, Where are you explain everything, like for dummys. (something you previously was never care off) tnx, great, comprehensive and coherent knowledge.

  • @larsmaasanimaties4594
    @larsmaasanimaties4594 2 года назад +2

    wow, this one is actually beginner friendly. (i like the 1 min vids with 400% speed more)

  • @cibermae1970
    @cibermae1970 2 года назад

    Nice tutorial, and nice Andrew Price look.

  • @macronomicus
    @macronomicus 2 года назад

    Great job on this example, and also you're looking cute with the new hair and clean shave. :)

  • @raulgalets
    @raulgalets Год назад +2

    i used merge by distance after join geometry to get the overlapping droplets to merge. worked quite well. mesh to volume almost does a good job but it was too heavy for my pc, it was crashing all the time

    • @atharwadeodhar5937
      @atharwadeodhar5937 Год назад

      can you connect me on instagram>? I actually want to know how to do that effect??

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 2 года назад

    that can is satisfyingly seamless

  • @viveks.
    @viveks. 2 года назад

    Seriously great tutorial. Even newbie can follow along quite easily.

  • @AlexisRivera3D
    @AlexisRivera3D Год назад

    *This guy is a Geometry Nodes BEAST*

  • @taftphotography
    @taftphotography 2 года назад

    This was just so well done and super helpful for me!

  • @zackx1
    @zackx1 Год назад

    Thanks this was a very good tutorial. I learned alot from this. Keep up the good work.

  • @dudex104
    @dudex104 2 года назад

    Genius Tutorial as usual!

  • @AbdullahSelwaye
    @AbdullahSelwaye Год назад

    Thanks for this amazing tutorial

  • @djdenzo6901
    @djdenzo6901 Год назад

    Lot of help for me ! Thank you!

  • @exonme5845
    @exonme5845 2 года назад

    i dont realized that this video on recomendation was CGMatter's video

  • @MarkBTomlinson
    @MarkBTomlinson 2 года назад

    Very nicely presented, thanks man!

  • @sergeitishin9417
    @sergeitishin9417 2 года назад

    I'm sure it was much warmer having a beard outside in this is kind of weather ☺️ kudos and the tutorial is wicked, as usual

  • @TheCrackingSpark
    @TheCrackingSpark 2 года назад +2

    *HE DIDN'T SHAVE GUYS* the hair moved to the microphone

  • @jordancasanova8517
    @jordancasanova8517 2 года назад

    kinda miss the vlogging in the woods, but this was real good. planning on walking across the state again?

  • @rogueengineer6006
    @rogueengineer6006 2 года назад +3

    I've applied texture to my can. The problem is, when we seprate the two set Materials before join geometry, instead of fetching the texture, it only fetches the dominant color from the texture, while the droplet follows the default material

    • @mylostmarble
      @mylostmarble 2 года назад

      Do you know how to fix this so it's possible to assign an image texture underneath the drops?

    • @rogueengineer6006
      @rogueengineer6006 2 года назад +1

      @@mylostmarble Yes I know. As I've fixed it, but I cannot explain here. If you have discord, send me your usertag

    • @yuzhenwang9764
      @yuzhenwang9764 2 года назад +2

      If you haven't figured it out, one workaround might be to make two instances of the can, and parent one to the other. Instead of using the 'Join Geometry' node, just have one be the geometry nodes droplets and the other one be the can. I don't think it's the most elegant solution but it should work.
      There might be other solutions if you google it.

    • @mylostmarble
      @mylostmarble 2 года назад +1

      @@yuzhenwang9764 Thank you, that’s a great workaround!

    • @KreejGrater
      @KreejGrater 2 года назад

      @@rogueengineer6006 I would like to know this as well!

  • @airbag504
    @airbag504 2 года назад

    looking good, king.

  • @thomaserichsen5404
    @thomaserichsen5404 2 года назад

    Nice new haircut! Finally not just the razor 😉 great tut also, keep it up man!

  • @ButteryAlpaca
    @ButteryAlpaca Год назад

    This guy turned his beard into a mic sock

  • @zoltantoth_
    @zoltantoth_ 2 года назад

    thank you for this! :) and pls take care !

  • @douche6106
    @douche6106 2 года назад

    i really like the way u r using the rode mic lol

  • @Chef_PC
    @Chef_PC 2 года назад

    I would Iike to see this animated with gravity, condensation forming, then sliding down and falling off the can.

  • @sightedits
    @sightedits 2 года назад +2

    i was paying attention but HOW DID YOU JOIN INSTANCE TO POINTS TO GROUP INPUT!!!!!!! 16:10 please help !!!!

    • @YT480p
      @YT480p 2 года назад +2

      Make sure Node Wrangler add-on is selected in your Add Ons menu. Ctrl+Shift and Right Click and Drag to join.

    • @cabahsni3051
      @cabahsni3051 11 дней назад

      @@YT480pthankss aa lottt

  • @Toon81ehv
    @Toon81ehv 2 года назад +1

    "I'm using Blender 3.2 alpha, you can use whatever you want" well sir I tried this with a live mackerel and I'll have you know it did not work and I now smell of mackerel

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 года назад

      I rubbed a piece of wood on an old typewriter and had good results

  • @gjuroo
    @gjuroo 2 года назад

    Along with this tutorial, today I've learned one great stuff on the same topic... Metaballs, instead classic (ico)spheres, give (much) better results for droplets.

  • @EyeMCreative
    @EyeMCreative 2 года назад

    Lol, you went from Oscar the grouch to Linus tech tips cousin

  • @QuantayPeoples
    @QuantayPeoples 2 года назад +2

    There is a dead cat on your face

  • @Sharal3D
    @Sharal3D 2 года назад

    Bear with geometry nodes next💀

  • @juliusfucik4011
    @juliusfucik4011 2 года назад

    I miss the caveman look, but oh well... love this effect. I remember doing this with particles a few times. Then I used a displacement map, which only worked on glass materials. It was a pain every time!

  • @_blender_man_
    @_blender_man_ 2 года назад

    thanks a lot! I have learned smth!

  • @UffePTV
    @UffePTV 2 года назад

    Nice cut G

  • @happystrittingking
    @happystrittingking 2 года назад

    I'd love a tutorial on the lighting setup

  • @victorvictor369
    @victorvictor369 2 года назад

    Totally like your new look! You don't look like young Charles Manson anymore 👍

  • @Chrondon
    @Chrondon 2 года назад

    Great haircut and shave!

  • @eclecticgamer5144
    @eclecticgamer5144 2 года назад +1

    Hearing your voice... I still see the crazy beard. It's sooo weird.

  • @trashpandaa4021
    @trashpandaa4021 2 года назад +1

    You kinda look like Neil Patrick Harris without the beard

  • @maxdyomin
    @maxdyomin Год назад

    awesome! can you make do a tutorial how made animation with a Droplet Trails with geometry nodes? sorry for my english)

  • @gutpunkt
    @gutpunkt 2 года назад

    It would be cool if the droplets would be thicker on the bottom since gravity pulls them there

  • @jackhead4
    @jackhead4 2 года назад

    I thought he was just proving his beard and hair were geo nodes this whole time.

  • @TrollProductionsMC
    @TrollProductionsMC 2 года назад

    Thanks a lot

  • @prozacgodretro
    @prozacgodretro 2 года назад

    That is the saddest wooden tyranosaurus I've ever seen... It looks so depressed.

  • @simoneiorio9703
    @simoneiorio9703 2 года назад

    In this world is necessary been shaved to umiliate own skills spending almost 10 minutes on modeling a can, without misunderstood. Another big lesson from him.