I started learning blender a few weeks ago and couldn't really figure out liquid stuff and this tutorial was so simple and to the point. Couldn't have asked for anything better. Thank you.
Bruh, you are the only one who told me about the f3 feature, I have been spend my a week in finding how to make , every time I get different results... Thanks man. You deserve the more subs man...
So how did you do the beginning clip? Where the monkey comes out of the water? I really thought you were going to cover that since it was in the beginning.
It's not too complicated. I just made a large cube at the bottom of the domain that was set as a liquid object. I then animated the monkey head floating upward. From there, it's just a matter of upping the resolution and baking the fluid simulation. The background was just an HDRI from HDRIhaven (dot) com
I’ve been looking for blender tutorials for a while that more get straight to it and boom I found your channel, straight to the point and the way you talk through it actually sticks in my brain , so many videos out there where people talk to much and go off topic so thanks for your content bud it’s just what I’ve been looking for :)
Your clear explanations allow my cranial sub-cognizer almost to keep up--a rare thing. Plz keep on cutting clear paths thru Blender's scattershot design and titling of its myriad functions/choices. Yours might well be the best running. I subscribed for more. I wonder if student situation makes you appreciate need for painstakingly clear explanations and directing viewer's attentions appropriately and for reasonable duration--not the 1/10 sec. typical of too many. Unlike you, they forget they are talking to......grinder-ppl like ME. Thanks.
@@3DTinkerer in Blender 3.2, if you don't do "quick liquid", the replay particles don't appear. Nothing appears, until you tick MESH and bake. Practically flying blind with parameters. Is there a workaround to preview the particles again on Replay?
Svenro.. Many thanks for your very clear, simple and modest manner in this tutorial. Aye iz Dithering beginner!!! Please do not start hibernating again. Good luck & innovation for 2021!!!
I've followed countless fluid simulation tutorials and follow everything to the T and still I get no fluid simulation. I've tried this for over a year now and nothing happens. What am I doing wrong?
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
Hey man, you and I have the same issue, if we are following this tutorial, scale up your monkey (flow) and box (domain) quite a bit. And you should be able to see the flow simulation. I assume that my original issue was that my geometries were too small to see the flow physics, its not a hard science but it worked for me. Hope that helps, Cheers.
For some reason, adding in an effector just makes the previously fine working animation stop, it just dosent do anything... Could this be a bug in bkender 2.92?
I have an extremely fast computer, and it renders the final video (even in cycles) quickly, but for some reason, I don't see the speed in the geometry when baking or adding more resolution.
I have ran into this problem multiple times. I think that one way to fix it is by turning on mesh in the domain. and if that doesnt work, you can also try making the liquid source bigger or smaller. or you can try changing the surface emission in the liquid source bigger
I remade a sort of "the shining" set trying to get an inflow to have water come out the elevator, i cant get it to work for the life of me. can not figure out what im doing wrong.
Well! A tutorial that is short and sweet and I actually got running. Since I'm new the only snag was I didn't see the 'upres' setting under 'mesh' in the physics tab. But at the pace of blender upgrades that upres setting went somewhere else, probably. So I liked the video and subscribed but alas you have slowed down on video production. Would love to see new tutorials on Blender 2.93+. Whatever you do I'm sure it will be worth viewing. Thanks!
I know this is from a few years ago but thanks a lot! I successfully made my first render. It would be helpful to show what buttons you pressed though (I think it's a setting you can turn on in Blender)
If you have no bake button switch to modular or all. If when you bake you don't see any water particles go to cube and set the system maximum to the number of particles you can handle.
Thanks, this is very easy and helpful, I've seen many cool blender simulation videos and I've always wanted to make my own videos on it, and now I can!
I couldn't get the mesh to show up, or the sim to work. But after I check "enable" on "Mesh" for the domain, then go to the RESOLUTION DIVISION in the "Domain>Settings" and drag it left or right it will eventually enable the mesh at some point, in my case it only shows the mesh at "44" subdivisions, but doesn't work on almost any other. My guess is it has something to do with my geometry of the liquid which is a cube instead of sphere. I couldn't get outflow to work at all with a circular face surface.
im having loads of issues. i cant see the particles,the domain box is opaque and i cant see through it my sphere isnt producing any fluid, and i have followed every step perfectly, i dont understand
Thank you so much, you helped me while I was feeling stuck with one of my ideas... left a like and a sub. have a great day. I cant wait to watch more of ur content.
Thanks for the concise tutorial! My water appears white while in material preview. Any quick solution for this? Edit: As a potential solution, -I added a new material for the cube -Chose glass preset -Adjusted material settings further for the cube -Shaded smooth Is this the best way, or should the fluid appear as a clear liquid in its default setting?
This is buggy for me. Sometimes it works, sometimes the whole simulation just won't do anything. I hit play and literally nothing happens. Also, you do something at 1:55 where you skip to the monkeyhead being a cube. What happened? I'm not following. Not much of what you do in this video works as you do it for me :/ Got Blender 2.91 on a GTX 1070, with 16Gb, so that shouldn't be the hickup, right?
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
So I am actually trying to do something like what you have at the beginning and end of your video where an object shoots out of the water. Do you have a tutorial on that?
I am trying to make a scene and when I bake the simulation there is not as much water as i wanted so I was wondering if there's a way to add more water?
"So if you wanna leave your computer running for another 3 days you can get realistic light" The most realistic commentary
not 3 days but a week
For me 1 whole day acctually 50 minutes
@@atthariqinsanulhaq what is your pc configuration
@@akash4849 potato 2.0
@@atthariqinsanulhaq in detail plz
"you don't want to delete it" he just broke a law
well...😂
I started learning blender a few weeks ago and couldn't really figure out liquid stuff and this tutorial was so simple and to the point. Couldn't have asked for anything better. Thank you.
thank you for warning me about the three days
😂 if you have a decent computer and reasonable settings, it won't take tooo long.
@@3DTinkerer I am on my three-year-old laptop and am getting it done in under 10mins.
You will definitely be able to get it done in under an hour.
I did it at 0.3fps 100frames.
@@3DTinkerer can you tell your pc configuration. Wha are u using?
Let’s see how fast i can liquify my gpu
This would be liquifying the CPU
@@fb5601 depends on what you render with
@@CosmicFox2007 physics are done on the CPU
I appreciate you taking the time to bake and show the effects it has on the object. Thanks buddy!
Pretty damn incredible what you can do with free piece of software.
Thanks :)
S O F T W A R E
@@thesfsguy6248 M I N D I S
Soft ware
IN 6 MINUTES OR SO not counting cycles render time
I've been waiting for this video for the last three weeks!!!
The video is a tad brief, but I you find it useful.
The best fluid sim tutorial I've seen, good job
BRO i like you some much better because you stopped and helped us understand what some of these things do. I appreciate that! Subscriber earned😂
Bruh, you are the only one who told me about the f3 feature, I have been spend my a week in finding how to make , every time I get different results... Thanks man. You deserve the more subs man...
Glad I could help!
So how did you do the beginning clip? Where the monkey comes out of the water? I really thought you were going to cover that since it was in the beginning.
It's not too complicated. I just made a large cube at the bottom of the domain that was set as a liquid object. I then animated the monkey head floating upward.
From there, it's just a matter of upping the resolution and baking the fluid simulation.
The background was just an HDRI from HDRIhaven (dot) com
@@3DTinkerer is the monkey a liquid collision effector? I’ve been trying to do something like this and I’m not sure how.
@@3DTinkerer make another video on the topic plz it would help a lot
@@mikerspidey yes
@@mikerspidey did you ever find out how
I’ve been looking for blender tutorials for a while that more get straight to it and boom I found your channel, straight to the point and the way you talk through it actually sticks in my brain , so many videos out there where people talk to much and go off topic so thanks for your content bud it’s just what I’ve been looking for :)
Straight to the point. Very nice, thank you.
As someone who has had a lot and i mean A LOT of problems understanding fluid simulation turtorials.Thank you :D
Exactly what I'm looking for. Thank u 3000 times
🙏🏾Excellent Tutorial, Many Thanks!!
Your clear explanations allow my cranial sub-cognizer almost to keep up--a rare thing. Plz keep on cutting clear paths thru Blender's scattershot design and titling of its myriad functions/choices. Yours might well be the best running. I subscribed for more. I wonder if student situation makes you appreciate need for painstakingly clear explanations and directing viewer's attentions appropriately and for reasonable duration--not the 1/10 sec. typical of too many. Unlike you, they forget they are talking to......grinder-ppl like ME. Thanks.
What in the Shakespeare,Wordsworth, Kafka-
Thanks for making this Video ❤
thanks bro i am a begigning and have been trying to find simple videos to follow to follow
you earned a subcriber!
wow, thanks dude this really taught me the basics of MantaFlow I'lll probably be making more water sims now because i know how it works, thanks!
Best video about fluids, hands down. Thank you for posting this.
Ty ❤
@@3DTinkerer in Blender 3.2, if you don't do "quick liquid", the replay particles don't appear. Nothing appears, until you tick MESH and bake. Practically flying blind with parameters. Is there a workaround to preview the particles again on Replay?
this still holds up when u need a refresher. i was forgetting to check the mesh box lol
Svenro.. Many thanks for your very clear, simple and modest manner in this tutorial. Aye iz Dithering beginner!!! Please do not start hibernating again. Good luck & innovation for 2021!!!
That's really incredible that it can be done so quickly and so well in Blender. I'm really surprised.
ive come to this video 5 times now, thanks for the help my g
This video saved my day, Thank you!
So much info in such little time. Awesome!
More to come!
that F3 quick water just saved my Time
I've followed countless fluid simulation tutorials and follow everything to the T and still I get no fluid simulation. I've tried this for over a year now and nothing happens. What am I doing wrong?
Im getting the same problem now
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
@@michalgasparovic9349 thanks, I'll try it soon
Hey man, you and I have the same issue, if we are following this tutorial, scale up your monkey (flow) and box (domain) quite a bit. And you should be able to see the flow simulation. I assume that my original issue was that my geometries were too small to see the flow physics, its not a hard science but it worked for me. Hope that helps, Cheers.
@@michalgasparovic9349 That worked for me. Thanks dude!
I was always confused when I did the simulation, thank you for sharing this tutorial and guide video.
Thanks just finished a rigid body tutorial and then a soft body one, both successful now I am moving on to this lol.
Thanks for a thorough explanation of the fluid simulation.
Thank u sir..from india..
Great tutorial, thanks :)
The tip at the end is killer :) Need just quick standing splashes... perfect! Thank you very much!
v good and concise video. I was watching other blender fluid sims tutorials when I should have started with this one.
For some reason, adding in an effector just makes the previously fine working animation stop, it just dosent do anything... Could this be a bug in bkender 2.92?
the quick liquid F3 doesn't work for me? I play the animation and nothing happens? Please assist, thanks.
same problem after appending a different object
Many thanks!! really good tutorial.
Such a simple yet timely solution.
Thank you for explaining it short and precise.
Thx it helped me so much 💯💯💯
Best explanation i've seen, thanks!
I have an extremely fast computer, and it renders the final video (even in cycles) quickly, but for some reason, I don't see the speed in the geometry when baking or adding more resolution.
Nothing
Is working
:-(
I have ran into this problem multiple times. I think that one way to fix it is by turning on mesh in the domain. and if that doesnt work, you can also try making the liquid source bigger or smaller. or you can try changing the surface emission in the liquid source bigger
This Was extremely helpful, thank you!
Cool! Liked and subscribed! Thanks for your content!
very great tutorial man! i've been looking for a lot of videos and yours was the best, very informative, clean, thank you!
I remade a sort of "the shining" set trying to get an inflow to have water come out the elevator, i cant get it to work for the life of me. can not figure out what im doing wrong.
thank you very much for this tutorial the water simulation just clicked whats a time saver
Well! A tutorial that is short and sweet and I actually got running. Since I'm new the only snag was I didn't see the 'upres' setting under 'mesh' in the physics tab. But at the pace of blender upgrades that upres setting went somewhere else, probably. So I liked the video and subscribed but alas you have slowed down on video production. Would love to see new tutorials on Blender 2.93+. Whatever you do I'm sure it will be worth viewing. Thanks!
I know this is from a few years ago but thanks a lot! I successfully made my first render. It would be helpful to show what buttons you pressed though (I think it's a setting you can turn on in Blender)
This tutorial works! Great for beginners. Thanks!!
thanks, this really helped me.
Great video, I'm going to try this immediately
If you have no bake button switch to modular or all. If when you bake you don't see any water particles go to cube and set the system maximum to the number of particles you can handle.
AWESOME I JUST STARTED WITH BLENDER AND I GOT AND SUCH AS GOT TUTORIAL THANK YOU!!
Thanks for the tutorial. I hope you can also make a smoke simulation like this
Good work, straight to the point, helpful and up to date
Wow, thanks a lot for showing this to me I can't really find this stuff anywhere.
It really helps that you zoom in on the settings your changing
quick 6 mins vids like this should be all that blender tutorials should be about .. keep doing your thing big up
Thanks, this is very easy and helpful, I've seen many cool blender simulation videos and I've always wanted to make my own videos on it, and now I can!
I do everything like in the video but I still don't see particles ... any idea? I Use 2.90.1
Cannot figure it out
I couldn't get the mesh to show up, or the sim to work. But after I check "enable" on "Mesh" for the domain, then go to the RESOLUTION DIVISION in the "Domain>Settings" and drag it left or right it will eventually enable the mesh at some point, in my case it only shows the mesh at "44" subdivisions, but doesn't work on almost any other. My guess is it has something to do with my geometry of the liquid which is a cube instead of sphere. I couldn't get outflow to work at all with a circular face surface.
thx bro this helped a lot, subscribed and liked
0:14 no your supposed to delete and re-add it
How do you create the simulation you made in the intro and outro?
This video is so useful! Thank you for sharing, greetings :)
im having loads of issues. i cant see the particles,the domain box is opaque and i cant see through it my sphere isnt producing any fluid, and i have followed every step perfectly, i dont understand
hey, how do you get that material preview
yeah how do you get it?
Thank you so much, you helped me while I was feeling stuck with one of my ideas... left a like and a sub. have a great day. I cant wait to watch more of ur content.
Is there a way to change the angle that the inflow falls? I'm basically making a ball of water that I want fall forward across the y axis
how come it keeps appearing just a cube if i turn off the wire frame?
Thanks for nice video!!! What can I do when my Diffusion and Viscosity toggle Button is not working?
Is there some solution?
How come I can only see my glass material from quick flow in material preview, but it doesn't show in the final render?
awsome video!
Very helpful, thank you
Thanks for the concise tutorial!
My water appears white while in material preview. Any quick solution for this?
Edit: As a potential solution,
-I added a new material for the cube
-Chose glass preset
-Adjusted material settings further for the cube
-Shaded smooth
Is this the best way, or should the fluid appear as a clear liquid in its default setting?
it doesnt you just have to apply some shaders in the shaders tab, i just dont know how
how did u get the water clear mine is not clear
Blender 2.91.2 and the fluid simulation isn't working at all. Literally have all of the same settings as you.
BAKE ALL first time, and after that change to Type: Replay.
@@gaborr7792 nope, there are still missing steps or setup....
@@nowherebrain IVE COPPYED EVERY DETAIL THAT HE DID NOTHING WORKS
its working for me
@@land23 I have to bake to see the blue dots at all
More such amazing turtorials !!!
I feel stupid but how can i make the box invisible so i can see the actual liquid animation? 🥴
Very good video, I've ben trying to understand fluid sim for a while now.
mine did not flow when i play the timeline , help.
Awesome tutorial, thanks! Could clarify please when materials should be added before baking or after baking?
You can add them to the domain object at any time
People are going to watch this many years from now and be like, 3days to render this? Pfff, my $500 computer can do this in real time!
Wet
@@No-cc1fq well said
thank you very much for this :)
This is buggy for me. Sometimes it works, sometimes the whole simulation just won't do anything. I hit play and literally nothing happens. Also, you do something at 1:55 where you skip to the monkeyhead being a cube. What happened? I'm not following. Not much of what you do in this video works as you do it for me :/ Got Blender 2.91 on a GTX 1070, with 16Gb, so that shouldn't be the hickup, right?
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
@@michalgasparovic9349 Same here and the System maximum atribute solved it
system maximum attribute was the solution for me as well, also don't forget to check "mesh"
@@michalgasparovic9349 omg ty
real nice video....when i render it the Cube aka Domain is a box i dont see any water can you help plx
So I am actually trying to do something like what you have at the beginning and end of your video where an object shoots out of the water. Do you have a tutorial on that?
Would you be able to show how to use this method for creating rain 🌧
really thanks its really good and need it i found you.
I don't have that bottam part where you bake for the domain
I am trying to make a scene and when I bake the simulation there is not as much water as i wanted so I was wondering if there's a way to add more water?
but how do you create an already existing volume of water from which the model will appear like in your example render?
hey how did u do the background and the rest?
for some reason the domain box is still 100% visible and blocking the fluid, and there's also no fluid spawning at all.
Samesies.
Nice tutorial, teaching us about each options works