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Learn Blender's NEW Water Physics in 6 minutes! (Blender 2.9+)
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- Опубликовано: 14 авг 2024
- In this video, I teach you how to use Blender's new fluid simulation tool called Mantaflow. Mantaflow is a powerful simulation tool that allows for more flexible simulation workflows. Mantaflow brings many new features, including the ability to pause your simulation bake and resume anytime you want.
Chapters:
0:00 Basic fluid simulation
3:00 Changing cache location
3:15 Adding object collision
4:08 Surface tension and viscosity
5:03 Using quick liquid shortcut
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#Blender #Mantaflow #FluidSimulation
"So if you wanna leave your computer running for another 3 days you can get realistic light" The most realistic commentary
not 3 days but a week
For me 1 whole day acctually 50 minutes
@@atthariqinsanulhaq what is your pc configuration
@@akash4849 potato 2.0
@@atthariqinsanulhaq in detail plz
"you don't want to delete it" he just broke a law
well...😂
I started learning blender a few weeks ago and couldn't really figure out liquid stuff and this tutorial was so simple and to the point. Couldn't have asked for anything better. Thank you.
thank you for warning me about the three days
😂 if you have a decent computer and reasonable settings, it won't take tooo long.
@@3DTinkerer I am on my three-year-old laptop and am getting it done in under 10mins.
You will definitely be able to get it done in under an hour.
I did it at 0.3fps 100frames.
@@3DTinkerer can you tell your pc configuration. Wha are u using?
Let’s see how fast i can liquify my gpu
This would be liquifying the CPU
@@fb5601 depends on what you render with
@@CosmicFox2007 physics are done on the CPU
I appreciate you taking the time to bake and show the effects it has on the object. Thanks buddy!
Pretty damn incredible what you can do with free piece of software.
Thanks :)
S O F T W A R E
@@thesfsguy6248 M I N D I S
Soft ware
IN 6 MINUTES OR SO not counting cycles render time
So how did you do the beginning clip? Where the monkey comes out of the water? I really thought you were going to cover that since it was in the beginning.
It's not too complicated. I just made a large cube at the bottom of the domain that was set as a liquid object. I then animated the monkey head floating upward.
From there, it's just a matter of upping the resolution and baking the fluid simulation.
The background was just an HDRI from HDRIhaven (dot) com
@@3DTinkerer is the monkey a liquid collision effector? I’ve been trying to do something like this and I’m not sure how.
@@3DTinkerer make another video on the topic plz it would help a lot
@@mikerspidey yes
@@mikerspidey did you ever find out how
I’ve been looking for blender tutorials for a while that more get straight to it and boom I found your channel, straight to the point and the way you talk through it actually sticks in my brain , so many videos out there where people talk to much and go off topic so thanks for your content bud it’s just what I’ve been looking for :)
Thanks for sharing! I like this
Holy shit 1 mil subs
Straight to the point. Very nice, thank you.
The best fluid sim tutorial I've seen, good job
I've followed countless fluid simulation tutorials and follow everything to the T and still I get no fluid simulation. I've tried this for over a year now and nothing happens. What am I doing wrong?
Im getting the same problem now
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
@@michalgasparovic9349 thanks, I'll try it soon
Hey man, you and I have the same issue, if we are following this tutorial, scale up your monkey (flow) and box (domain) quite a bit. And you should be able to see the flow simulation. I assume that my original issue was that my geometries were too small to see the flow physics, its not a hard science but it worked for me. Hope that helps, Cheers.
@@michalgasparovic9349 That worked for me. Thanks dude!
I've been waiting for this video for the last three weeks!!!
The video is a tad brief, but I you find it useful.
Bruh, you are the only one who told me about the f3 feature, I have been spend my a week in finding how to make , every time I get different results... Thanks man. You deserve the more subs man...
Glad I could help!
As someone who has had a lot and i mean A LOT of problems understanding fluid simulation turtorials.Thank you :D
Your clear explanations allow my cranial sub-cognizer almost to keep up--a rare thing. Plz keep on cutting clear paths thru Blender's scattershot design and titling of its myriad functions/choices. Yours might well be the best running. I subscribed for more. I wonder if student situation makes you appreciate need for painstakingly clear explanations and directing viewer's attentions appropriately and for reasonable duration--not the 1/10 sec. typical of too many. Unlike you, they forget they are talking to......grinder-ppl like ME. Thanks.
What in the Shakespeare,Wordsworth, Kafka-
BRO i like you some much better because you stopped and helped us understand what some of these things do. I appreciate that! Subscriber earned😂
🙏🏾Excellent Tutorial, Many Thanks!!
Thanks for making this Video ❤
this still holds up when u need a refresher. i was forgetting to check the mesh box lol
thanks bro i am a begigning and have been trying to find simple videos to follow to follow
you earned a subcriber!
the quick liquid F3 doesn't work for me? I play the animation and nothing happens? Please assist, thanks.
same problem after appending a different object
That's really incredible that it can be done so quickly and so well in Blender. I'm really surprised.
Svenro.. Many thanks for your very clear, simple and modest manner in this tutorial. Aye iz Dithering beginner!!! Please do not start hibernating again. Good luck & innovation for 2021!!!
I have an extremely fast computer, and it renders the final video (even in cycles) quickly, but for some reason, I don't see the speed in the geometry when baking or adding more resolution.
wow, thanks dude this really taught me the basics of MantaFlow I'lll probably be making more water sims now because i know how it works, thanks!
For some reason, adding in an effector just makes the previously fine working animation stop, it just dosent do anything... Could this be a bug in bkender 2.92?
Best video about fluids, hands down. Thank you for posting this.
Ty ❤
@@3DTinkerer in Blender 3.2, if you don't do "quick liquid", the replay particles don't appear. Nothing appears, until you tick MESH and bake. Practically flying blind with parameters. Is there a workaround to preview the particles again on Replay?
Exactly what I'm looking for. Thank u 3000 times
This video saved my day, Thank you!
I couldn't get the mesh to show up, or the sim to work. But after I check "enable" on "Mesh" for the domain, then go to the RESOLUTION DIVISION in the "Domain>Settings" and drag it left or right it will eventually enable the mesh at some point, in my case it only shows the mesh at "44" subdivisions, but doesn't work on almost any other. My guess is it has something to do with my geometry of the liquid which is a cube instead of sphere. I couldn't get outflow to work at all with a circular face surface.
v good and concise video. I was watching other blender fluid sims tutorials when I should have started with this one.
I was always confused when I did the simulation, thank you for sharing this tutorial and guide video.
If you have no bake button switch to modular or all. If when you bake you don't see any water particles go to cube and set the system maximum to the number of particles you can handle.
Thanks just finished a rigid body tutorial and then a soft body one, both successful now I am moving on to this lol.
People are going to watch this many years from now and be like, 3days to render this? Pfff, my $500 computer can do this in real time!
Wet
@@No-cc1fq well said
So much info in such little time. Awesome!
More to come!
Great tutorial, thanks :)
thank you very much for this tutorial the water simulation just clicked whats a time saver
The tip at the end is killer :) Need just quick standing splashes... perfect! Thank you very much!
very great tutorial man! i've been looking for a lot of videos and yours was the best, very informative, clean, thank you!
Thanks, this is very easy and helpful, I've seen many cool blender simulation videos and I've always wanted to make my own videos on it, and now I can!
im having loads of issues. i cant see the particles,the domain box is opaque and i cant see through it my sphere isnt producing any fluid, and i have followed every step perfectly, i dont understand
Thanks for the concise tutorial!
My water appears white while in material preview. Any quick solution for this?
Edit: As a potential solution,
-I added a new material for the cube
-Chose glass preset
-Adjusted material settings further for the cube
-Shaded smooth
Is this the best way, or should the fluid appear as a clear liquid in its default setting?
it doesnt you just have to apply some shaders in the shaders tab, i just dont know how
Well! A tutorial that is short and sweet and I actually got running. Since I'm new the only snag was I didn't see the 'upres' setting under 'mesh' in the physics tab. But at the pace of blender upgrades that upres setting went somewhere else, probably. So I liked the video and subscribed but alas you have slowed down on video production. Would love to see new tutorials on Blender 2.93+. Whatever you do I'm sure it will be worth viewing. Thanks!
that F3 quick water just saved my Time
I do everything like in the video but I still don't see particles ... any idea? I Use 2.90.1
Cannot figure it out
Is there a way to change the angle that the inflow falls? I'm basically making a ball of water that I want fall forward across the y axis
Cool! Liked and subscribed! Thanks for your content!
I know this is from a few years ago but thanks a lot! I successfully made my first render. It would be helpful to show what buttons you pressed though (I think it's a setting you can turn on in Blender)
How do you create the simulation you made in the intro and outro?
replicating these same steps in v 2.93 nothing happens. some checkboxes in the domain settings, when clicked then disabled again result in an animation where the water 'drops' to the floor of the domain.... splashes are minimal. i suspect a video card issue with my quadro p4000...not really a common card.
i've followed a bunch of tutorials to do a 'water splash', but they all have the same result. not much.
yes yes , replicating these same steps in v 2.93 nothing happens.
Thanks for a thorough explanation of the fluid simulation.
Thank you so much, you helped me while I was feeling stuck with one of my ideas... left a like and a sub. have a great day. I cant wait to watch more of ur content.
for some reason the domain box is still 100% visible and blocking the fluid, and there's also no fluid spawning at all.
Samesies.
ive come to this video 5 times now, thanks for the help my g
Why is there no liquid at all even though I followed the instructions?
Somebody please help me because I am stuck
I am using Blender 2.92
Check the properties again
Thanks for the tutorial. I hope you can also make a smoke simulation like this
Thank you for explaining it short and precise.
Best explanation i've seen, thanks!
Blender 2.91.2 and the fluid simulation isn't working at all. Literally have all of the same settings as you.
BAKE ALL first time, and after that change to Type: Replay.
@@gaborr7792 nope, there are still missing steps or setup....
@@nowherebrain IVE COPPYED EVERY DETAIL THAT HE DID NOTHING WORKS
its working for me
@@land23 I have to bake to see the blue dots at all
Such a simple yet timely solution.
Thank u sir..from india..
How come I can only see my glass material from quick flow in material preview, but it doesn't show in the final render?
Wow, thanks a lot for showing this to me I can't really find this stuff anywhere.
0:10 wait u broke the rules
This is buggy for me. Sometimes it works, sometimes the whole simulation just won't do anything. I hit play and literally nothing happens. Also, you do something at 1:55 where you skip to the monkeyhead being a cube. What happened? I'm not following. Not much of what you do in this video works as you do it for me :/ Got Blender 2.91 on a GTX 1070, with 16Gb, so that shouldn't be the hickup, right?
I had similar problem and found solution which is working for me. Not sure if it helps though. in Cube Domain open up Liquid Properties and there is "System Maximum" attribute. Give it some value and you should be fine.
@@michalgasparovic9349 Same here and the System maximum atribute solved it
system maximum attribute was the solution for me as well, also don't forget to check "mesh"
@@michalgasparovic9349 omg ty
Good work, straight to the point, helpful and up to date
Thanks for nice video!!! What can I do when my Diffusion and Viscosity toggle Button is not working?
Is there some solution?
thanks, this really helped me.
Many thanks!! really good tutorial.
It really helps that you zoom in on the settings your changing
awsome video!
This Was extremely helpful, thank you!
This video is so useful! Thank you for sharing, greetings :)
AWESOME I JUST STARTED WITH BLENDER AND I GOT AND SUCH AS GOT TUTORIAL THANK YOU!!
Great video, I'm going to try this immediately
Very good video, I've ben trying to understand fluid sim for a while now.
I feel stupid but how can i make the box invisible so i can see the actual liquid animation? 🥴
This tutorial works! Great for beginners. Thanks!!
Thx it helped me so much 💯💯💯
i have been sitting here with my nans computer for god dang 2 weeks and its finnaly done ( i was using a single droplet on water )
3d tinkerer: when your finished with all your settings you just want to do one final bake and let your computer sit for a couple of days
me: My fluid baked for seconds only
If you use inflow and want a certain amount of liquid during a certain amount of time, Is there a way to control the amount of liquid?
Awesome tutorial, thanks! Could clarify please when materials should be added before baking or after baking?
You can add them to the domain object at any time
Wait, how do you do the thing at the start with the solid object going through the liquid that’s just sitting in the tank? I did everything you showed in the video, but I want to be able to have my solid object intersect with the water as if it’s moving through it. Unless the “water” in the tank is a trick of texturing with a water texture.
I have the same problem. I cannot undertand how to make the water be in the domain already and not flow into it but just be affected by the Effector
Thank you for your video!
Very helpful, thanks !
Thanks for the tutorial! Is it just me, or is the scale somehow off? I mean the liquid in the tank behaves as if it was huge as something like a lake or sea, and the mass of Suzanne was huge too, but in such case the individual drops of water would be waay smaller…
A believe the best way to fix the scale is to increase the resolution division or to actually up scale the scene itself. I can't remember if the domain object has a dedicated scale setting or not.
I believe the flip settings include options for controlling splash size.
I wouldn't know. I'm just a photographer only starting out in Blender. It's just that my eyes were trained to spot the minutiae. Cheers!
More such amazing turtorials !!!
how come it keeps appearing just a cube if i turn off the wire frame?
thank you very much for this :)
Hi, Thanks for this! So the first time I did it, I got a great tall bounce out of the water drop when it hit the bottom of the boundary, but the next few times, it barely bounced, it just spread out, is that because the next box was bigger? Not sure where I went wrong....TIA!!
thx bro this helped a lot, subscribed and liked
Thank you so much!!
Hello, I hope you can help me stop the Flow from keyframing? For me, it's a Honig-like substance that has to be turned on and off. If I Bake that before and after then it takes a very long time sometimes a lot of frames later that the flow only stops after I have keyframes. And suddenly the collision with my other object no longer works. I hope you can and want to help with this? I also tried by setting the Domain setting to Type Modular, but after the Data Baking the Mesh Bake button remains gray (even though Mesh is checked), so I have it bake in type: All. I work in Blender 3.01. can I contact you about this somewhere?
For the rest, a nice and powerful Tutorial, and I want to know what exactly I'm doing wrong and how to solve it?😊
really thanks its really good and need it i found you.
Very helpful, thank you
So I am actually trying to do something like what you have at the beginning and end of your video where an object shoots out of the water. Do you have a tutorial on that?