the New Blender Fluid Simulator is AWESOME - MantaFlow Tutorial

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  • Опубликовано: 21 окт 2024

Комментарии • 1,3 тыс.

  • @TheMrBush
    @TheMrBush 3 года назад +168

    For the people who's computers are taking a long time to render, uncheck the "bubbles" box in the water's particle setting and the rebake the particles. This reduced my render time from 53 minutes for one frame, to 1.5 minutes for the frame. Hope this helps!

    • @akhaudiolibrary-internatio5515
      @akhaudiolibrary-internatio5515 2 года назад +3

      thanks

    • @gamingcorner8254
      @gamingcorner8254 2 года назад +2

      I have no graphics card and an i 5 processor, is it gonnabe the same for me?

    • @akhaudiolibrary-internatio5515
      @akhaudiolibrary-internatio5515 2 года назад

      @@gamingcorner8254 I have an Intel Core i3 processor and no graphics card it still works for me.

    • @gamingcorner8254
      @gamingcorner8254 2 года назад

      @@akhaudiolibrary-internatio5515 thanks a lot

    • @iluvyunie
      @iluvyunie 2 года назад +3

      @@akhaudiolibrary-internatio5515 that's because mantaflow bakes using cpu cores, your gpu is not involved in particle systems afaik

  • @Typable1107
    @Typable1107 4 года назад +510

    Me: tries to do anything in blender
    My pc: *this little maneuver is gonna cost us 51 years.*

  • @Olav3D
    @Olav3D 4 года назад +161

    I tried Mantaflow liquid out a few days ago, but after a lot of bugs I decided to postpone the video on it. I’m glad someone had the patience to go through that mess haha

    • @roymsoli1692
      @roymsoli1692 4 года назад +1

      Waiting

    • @Cyber_Kriss
      @Cyber_Kriss 4 года назад +3

      The last build have received improvements, I have just seen it in their Live from today ;)

    • @creativestudio4873
      @creativestudio4873 4 года назад +5

      Im playing with the smoke and seems ok...takes a bit of patience. I just found that the last smoke sim I did which I deleted the lamp and used a sun ...the line that extends from the sun that you rotate for your lighting...even though the line stopped before my stream of smoke....there was a shadowed streak going through the smoke...I couldnt figure it out because I was sure it was something that might have been hidden but, after a few twists and turns....I found it was part of the ray of light from the sun....because if you drew a invisible line as an extention off the sun lamp ray, line whatever its called...it sliced right through that area but, it was like a shadowed slice going through it not a physical cut or anything like that.
      The water, I havent tried but, after doing a few more smoke sims I will try based on this one.... looks pretty good...Kinda like having flip fluids I guess. Great touch with the foam effect... makes it look great for ocean scenes. The only thing I would rather see is the cubes to not look evenly lit. Should be more from 1 side. Thanks for a cool tutorial Grand Master Geek

    • @lawrencedoliveiro9104
      @lawrencedoliveiro9104 4 года назад +1

      @@creativestudio4873 The sun has no distance-it is infinitely far away. So its position doesn’t matter, only its direction.

    • @creativestudio4873
      @creativestudio4873 4 года назад +1

      @@lawrencedoliveiro9104 sorry but, when I changed the postion of the sun and the sngle of the line for direction...the marks in the smoke moved ... and it lined up with the line that extended from the sun. I moved it a few times and each it did the same thing just different area where it showed up...basically like a shadow.

  • @DennisSchmitz
    @DennisSchmitz 4 года назад +488

    Blood flow scene from the Shining. Who's doing it?

  • @absentzz347
    @absentzz347 4 года назад +17

    16:17 A little addition here: If you want to reduce lag but still be able to see some of the particles, go to the viewport display for that particle group and change the "amount" value to 1. This will basically make it so that you can only see 1% of all the particles in the viewport. Changing this value won't do anything to the amount of particles seen in the final render.

  • @XpressStudiosforyou
    @XpressStudiosforyou 4 года назад +441

    This is the only tutorial where the default cube's life is spared without getting deleted😂😂

  • @GabrielDodge
    @GabrielDodge 3 года назад +6

    This is the video that inspired me to use blender. Watching this video gives me the weird nostalgia when everything in blender looked so unfamiliar

  • @ForeverDansky
    @ForeverDansky 4 года назад +234

    Such an awesome tutorial, thank you so much! :D

    • @Mukeshgupta-ei6rj
      @Mukeshgupta-ei6rj 4 года назад +4

      how are u not noticed by people yet

    • @mikethegamedev
      @mikethegamedev 4 года назад

      @@Mukeshgupta-ei6rj hhaahaha

    • @slaydox811
      @slaydox811 3 года назад

      pp lol

    • @thushanipremarathne6566
      @thushanipremarathne6566 3 года назад

      did u guys have any trouble when doing the replay?becaause mine didnt simulate,nothing happened, i checked particles and there wasnt any liquid particle

    • @ariful421
      @ariful421 3 года назад

      oh my! it's dansky here!!

  • @CookiLover311
    @CookiLover311 4 года назад +344

    1:04 Practicing for the CG Matter disstrack

  • @GowriHiremath
    @GowriHiremath 4 года назад

    Hey, I don't have the bake data option at all, any reason why?

  • @rarevash
    @rarevash 3 года назад +7

    thanx for my fist animation of water!!!

  • @jamesgatdula8513
    @jamesgatdula8513 4 года назад +211

    1:01 top 10 rappers eminem was too afraid to diss
    Edit: also 14:37 17:29

    • @Mikelica69
      @Mikelica69 4 года назад

      Hahahahahahaha

    • @Cyber_Kriss
      @Cyber_Kriss 4 года назад +1

      That guy is crazy, but we love him anyway ;)

    • @scott1524
      @scott1524 4 года назад +7

      James Gatdula *Cg matter has entered the chat*

  • @JazzMann191
    @JazzMann191 4 года назад +35

    For anyone having issues with the initial fluid simulation not showing at 6:27 it seems you need to change the frame cache end number, then re bake by changing any of the domain settings (liking unticking and re ticking 'Use Adaptive Time Steps' then let it play out and the fluid should appear. I watched TopChannel1on1's tutorial as he spoke about this issue!

  • @bitslay
    @bitslay 4 года назад +419

    Me: HEYYY I wanna try that
    My pc: Abra Kadabra Kadopi Bointed. You are now going to be Very dissapointed

    • @LevantWasTaken
      @LevantWasTaken 4 года назад +24

      “Abra Kadabra Kadopi Bointed” lmao

    • @laurenpinschannels
      @laurenpinschannels 4 года назад +1

      try it anyway :D see what happens!

    • @krizsan0596
      @krizsan0596 4 года назад +9

      @@laurenpinschannels The PC blows up.

    • @gt581
      @gt581 4 года назад +1

      I have an intel corei5 and *integrated* uhd 620 graphics and i was able to do it just fine

    • @warrentroyer5429
      @warrentroyer5429 4 года назад +1

      @@gt581 i have similar; i5-10400 over clocked to 4ghz and 1070... wait thats not that similar oops

  • @Oskier94
    @Oskier94 4 года назад +316

    nice, now I can drown the Ice age baby

  • @hassanurrehman3605
    @hassanurrehman3605 4 года назад +2

    I love you man! with all these changes with the version in the fluid simulation i couldn't get one single tutorial to work. but your's worked in the first try !!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 года назад +27

    16:24 Or, instead of hiding the particle system completely, you can lower the percentage of it that is displayed under “Viewport Display”.

  • @evan_roos4569
    @evan_roos4569 4 года назад

    I am blown away by the water quality

  • @mycroft16
    @mycroft16 4 года назад +5

    And I always thought the previous fluid sim was pretty good for totally free software. This looks amazing. I love that they do the particles as part of the sim now.

  • @Parsafari
    @Parsafari 4 года назад +43

    i love seeing objects get yeeted by the water

  • @SteveWarner
    @SteveWarner 4 года назад +4

    Excellent overview of the main features of Mantaflow. Thanks for putting this together!

  • @Gruszyn90
    @Gruszyn90 3 года назад

    This is a great tutorial. Being new in fluid simulations you really don't know what's going on with the other ones, and here you have detailed enough, comprehensive process. Big thanks!

  • @unparalleleddimension1918
    @unparalleleddimension1918 4 года назад +7

    Been waiting for exactly this kinda tutorial! Thank you for delivering awesome content to us... 🧡

  • @AntaresValdemar
    @AntaresValdemar 4 года назад +3

    Wow dude seeing the animation play at the end it looks amazing!

  • @OGPatriot03
    @OGPatriot03 4 года назад +10

    No tutorial I've seen has covered the fact that lower resolution bakes seem to have way less volume than higher res bakes.
    The issue that develops is that it's impossible to do a quick low rest bake test to see what the final bake will look like. So we're still wasting hours of baking just to find out that there is WAY too much volume and the bake is ruined.

    • @-The-Darkside
      @-The-Darkside 4 года назад +2

      Yeah, I agree, and my PC is no slouch but baking in higher res can take ages.

    • @realase387
      @realase387 2 года назад

      2 years after, im watching fluid sim tutorials to find how to solve this issue for two days straight
      lost a lot of time, still fucking around

  • @Devins_Dungeon
    @Devins_Dungeon 4 года назад +7

    Would love to see him make an explosion tutorial using manta flow

  • @VastSilver
    @VastSilver 4 года назад +13

    You said that you had fun playing with the simulations, but you also have a really good PC.
    My laptop cries in the background

  • @gn2b445
    @gn2b445 4 года назад +2

    Thank youuu, this is good for my school project!

  • @Usual_User
    @Usual_User 4 года назад +99

    2030: We don't need anything, just blender.

    • @phynx1756
      @phynx1756 4 года назад +6

      2030? Give it another 2-3 years and O bet cycles will be real time.

    • @brightgarinson3099
      @brightgarinson3099 4 года назад +2

      @@phynx1756 Wouldn't doubt it really.

    • @dbzlinkinpark99
      @dbzlinkinpark99 4 года назад

      That’s what makes open source so great, other people can build upon it and the people in blender can see how other programs with open source code are doing some things they can implement in their free program,

    • @henrique-3d
      @henrique-3d 3 года назад

      @@phynx1756 it can be real time with optix denoiser + 3090 rtx

    • @hyplerai
      @hyplerai 3 года назад

      @@dbzlinkinpark99 It honestly took more funding to get things to kick off. I used blender a decade ago and it sucked. I am very impressed where it is today, its amazing.

  • @stevenlewis9234
    @stevenlewis9234 4 года назад +1

    Some really fluid animations.

  • @saikopiratos
    @saikopiratos 4 года назад +9

    thanks to you and all the other tutors on the net that do free stuff, i seem to come closer to my dream project. today i rendered my first disney like animation - 20 seconds long and im able to do all to tell a story now with 3d :D finally! never thought i would get all these things but it paid off! so happy right now :DDD

    • @xlindvain
      @xlindvain 4 года назад +1

      Keep up with the good work

  • @cinemalazare4850
    @cinemalazare4850 4 года назад

    omg thanks u are litterly the most underatted youtuber!!!!!!!!!!!!!

  • @abstractwaves6166
    @abstractwaves6166 4 года назад +4

    About the minimum and maximum timesteps, you should'nt really change those setting because the defaults are fine, you should only change the CFL number, let's say that it's the threshhold to get more timesteps, if i remember correctly, 4 ( the default ) means that a particle can move 4 voxel in a single timestep and if it exceed that number the timestep will be subdivided ( to 4 maximum ), setting up CFL to 2 or 1 is fine for most simulation in general.
    And about the foam, it need an object with volumetric and not a white surface one

    • @SWOOP1R
      @SWOOP1R 4 года назад

      Where can I look to actually understand what the parameters control? Can you explain a bit more about the foam, please?

  • @esvarwyn
    @esvarwyn 3 года назад +1

    Multi-threaded baking. Awesome news! Thanks for your PC spec guides they really helped me out! I'm so looking forward to getting into Blender simulation. I'm just coming in fresh from actual 3D architectural design.

  • @goshisanniichi
    @goshisanniichi 4 года назад +18

    It'd be cool if you did another Bob Ross video, this time one where he paints a scene that includes running water, maybe some waterfalls and use this Mantaflow for the water in the scene.

  • @notsure1969
    @notsure1969 4 года назад +2

    Awesome! I can't wait to start playing around with Blender 2.82.

  • @techspace1797
    @techspace1797 4 года назад +85

    How fast his computer renders in live view mode is straight up depressing 😂

  • @tormentedterror
    @tormentedterror 3 года назад

    i was so confused what to do! You explained everything in such detail.

  • @sebcoxfilms
    @sebcoxfilms 4 года назад +31

    Wait wait wait... how did you get the particles to appear inside the UV sphere at 6:27 !? I did everything you did exactly and I don't see them at all. :'( Everyone on their tutorials has them, but I can't see them! Please help

    • @Revort1
      @Revort1 4 года назад

      I switched to Cycles and I could see them.

    • @bj124u14
      @bj124u14 3 года назад

      Make sure "use flow" is on.

    • @HasanCakirNL
      @HasanCakirNL 3 года назад

      crank up your ´´resolution divisions´´. For me it worked on 34.

    • @Roaxial
      @Roaxial 3 года назад

      you need to be on wireframe veiw

    • @sebcoxfilms
      @sebcoxfilms 3 года назад

      @@Roaxial sadly I tried that and no better results

  • @SmoothieGamesLambda
    @SmoothieGamesLambda 3 года назад

    Thank you for my new addiction. Love this vid and keep comin back to it.

  • @viczking8520
    @viczking8520 3 года назад +8

    Him: might be a bug?
    Blender developers: *It's not a bug it's a feature!*

  • @ben-eq1cx
    @ben-eq1cx 4 года назад +1

    100% The bast fluid tutorial on RUclips it was my first blender project and it looks soo good thanks man👏👏👏👏

  • @pomi1298
    @pomi1298 4 года назад +76

    why cant is see the fluid? ive done everything right, are there some settings to change you didnt change.

    • @eliluminado7
      @eliluminado7 4 года назад +50

      I was having the same problem, i did a little bit of research of my own and came to a solution. When setting the fluid for the sphere, go to settings > Flow source and set the surface emission to a number different to 0. It worked for me, hope it helped.

    • @pomi1298
      @pomi1298 4 года назад +3

      @@eliluminado7 ima try, thanks

    • @tonylutundula41
      @tonylutundula41 4 года назад +2

      @@eliluminado7 you sir, are a legend. thank you!

    • @juliencollet1208
      @juliencollet1208 4 года назад

      El Iluminado Thank you! It works now!

    • @petrino
      @petrino 4 года назад +9

      @@eliluminado7 yeh didnt do it for me :(

  • @franschan
    @franschan 3 года назад +1

    GET that MANtaFLOW BRO!!

  • @namanlamba5796
    @namanlamba5796 4 года назад +5

    after creating this simulation, i felt like a pro from pixar!

  • @lawrencedoliveiro9104
    @lawrencedoliveiro9104 4 года назад +21

    14:30 Would it be better to use a combination of glossy+transparent for the bubbles instead of glass? Because they’re thin-walled, and so the refraction calculation can be ignored, and might speed things up as well as remove another potential source of fireflies.

    • @bj124u14
      @bj124u14 3 года назад

      I'm doing this, thanks.

  • @NeoAnthony
    @NeoAnthony 4 года назад +13

    Adding "Mantaflow Bro" next to "Turbulent Displace" on my Spotify Playlist. XD

  • @discreet_boson
    @discreet_boson 4 года назад +23

    Me: Adds a fluid simulation to a sphere
    My computer: aight imma head out

  • @rotenhoko
    @rotenhoko 4 года назад +15

    CG Geek is the awkward art teacher that everyone hates that they love him.

    • @CGGeek
      @CGGeek  4 года назад +9

      thanks! .. i think

  • @zevac
    @zevac 3 года назад

    This guy has the best mantaflow tutorial lol

  • @WJS774
    @WJS774 4 года назад +9

    18:47 makes me want to know how to do a dynamic 'water drops on the camera' effect.

    • @TechnoHackerVid
      @TechnoHackerVid 4 года назад

      I would wager adding a transparent plane in fromt of the camera as an effector would do the trick

  • @ygy4301
    @ygy4301 4 года назад +2

    actually the transparent glass can be used by a mix shader node with some settings.

  • @pixelking
    @pixelking 4 года назад +27

    I followed everything but can see the particles but the mesh doesn't show up in viewport only when rendering. any one else have this problem?

    • @betterlatethannever4529
      @betterlatethannever4529 4 года назад +4

      Been trying to do a tutorial for fire and smoke, and ran across the same problem. About to find out if it's the same for liquid simulations.

    • @MAGAMAN
      @MAGAMAN 3 года назад +2

      This feature is buggy. I had the simulation switch back to Geometry from inflow, even though I had never set it to geometry and it still showed it was set to inflow. I guess that's what you should expect for free.

  • @BlenderRookie
    @BlenderRookie 4 года назад

    My understanding and I could very well be wrong, but mantaflow will be able to utilize cores more fully with faster ram.

  • @rocketwastaken
    @rocketwastaken 4 года назад +5

    Me using blender on my pc: ahhh, yes
    my pc: this is fine
    Me using blender on my laptop: wow, lowest fps world record right here
    **later at night**
    my laptop: **reloads gun**

  • @googissoftware
    @googissoftware 4 года назад

    11:45, if you can not see the colored dots in the solid shader, you need to change the cache type back to replay then shift-left arrow and space and wait until it calculates everything in wireframe view, then you can change back to solid view and see the colors for foam

  • @ryanoceros9382
    @ryanoceros9382 4 года назад +207

    *$1*
    “Free blender help”
    I don’t think you know what free means chief

    • @theremoteanater
      @theremoteanater 4 года назад +2

      Yes I hate that

    • @JOELwindows7
      @JOELwindows7 4 года назад +2

      Hmmmm. I smell the sign of one of the 3 worst sins in the world: *Expensivism.* Hmmm. So stinky, so greedy. Yeah.

    • @StefanReich
      @StefanReich 4 года назад +7

      @@JOELwindows7 Expensivism... that's actually an interesting word

    • @TechCrate
      @TechCrate 4 года назад +26

      jesus christ, the blender help IS FREE, the finished project isnt, the mans gotta make money somehow mate

    • @JOELwindows7
      @JOELwindows7 4 года назад +3

      @@TechCrate now that's the detail we supposed to hear.

  • @VoidloniXaarii
    @VoidloniXaarii 4 года назад +1

    Truly awesome

  • @jacquelineF8C8DC
    @jacquelineF8C8DC 4 года назад +60

    4:37 "I can even use all 64 cores"
    Bruh that's $4,000 CPU right there....i'm still stuck at 4 cores lol

    • @chickencurry7642
      @chickencurry7642 4 года назад +14

      2 cores... right here...

    • @ericxue3244
      @ericxue3244 4 года назад +3

      @@chickencurry7642 same lmao but i have 4 threads

    • @heirloom3d937
      @heirloom3d937 4 года назад +4

      Im using celeron cpu

    • @phynx1756
      @phynx1756 4 года назад +8

      @@heirloom3d937 how'd you even comment...

    • @kennethvedder
      @kennethvedder 4 года назад

      Pentium 4 hackintoshing OS X Tiger here

  • @autentikum
    @autentikum 4 года назад

    Very nice tutorial, saved me a lot of time. I did this in houdini, and it took ages to get this results. Thanks!!!! 👌👍

  • @TheNewton
    @TheNewton 4 года назад +10

    So what's the actual system requirements to use this feature with waiting for eternity?

    • @idonotknowwhyyoutubeletsyo5893
      @idonotknowwhyyoutubeletsyo5893 4 года назад +1

      I have no idea but with a crappy 400 dollar Lenovo computer from 2015 it takes an hour to bake but with an Intel Core i5 9400 and a Nvidia Geforce RTX 2060 it takes around ten minutes.But if you do a big simulation with a big resolution and domain with colliding objects be prepared to wait at least 7 hours.The Lenovo won't do it at all.

  • @windowspurplecomb7935
    @windowspurplecomb7935 4 года назад +2

    Titanic HG might use this for cool interior flooding scenes.

  • @williampachev4944
    @williampachev4944 2 года назад +3

    just noticed this was posted literally like a week before covid

    • @CGGeek
      @CGGeek  2 года назад +2

      Honestly it was haha, about 1-2 weeks before the first cases of covid in the US.

    • @williampachev4944
      @williampachev4944 2 года назад +1

      @@CGGeek WHAT you actually replied!!!!

    • @williampachev4944
      @williampachev4944 2 года назад +1

      @@CGGeek btw love your videos and I was just following your tutorial to make some mantaflow simulations!

  • @FLCLANFORTNITE
    @FLCLANFORTNITE 3 года назад

    It's Every day Bro, With the manta flow yo!

  • @mecoder9910
    @mecoder9910 3 года назад +3

    Me tries to do this.
    My computer: this is fine

  • @pisciano87
    @pisciano87 4 года назад

    Excellent manta flow bro tutorial bro!! Greetings from Argentina !!

  • @steelorse
    @steelorse 4 года назад +97

    Realflow @1295$ has left the chat.

    • @f0xtr0t62
      @f0xtr0t62 4 года назад +2

      Salut Steelorse, coucou depuis Suisse !
      Ça fait plaisir de croiser ton commentaire sous ce genre de vidéo
      J'aime beaucoup t'as joix de vivre et ton accent ! Bonne journée ou bonne soirée (je ne sais pas quelle heure il est chez toi)

    • @veruzzzz
      @veruzzzz 4 года назад +6

      It has not. No one would use Blender fluid sim for anything serious. Blender's implementation is a joke compared to Realflow.

    • @zinetx
      @zinetx 3 года назад +5

      @@veruzzzz stfu.

    • @alexas8787
      @alexas8787 3 года назад

      ​@@veruzzzz Explain me how function Mantaflow simulation ? Tell me how Realflow is better then Mantaflow and where is better into simulation ? Realflow is nothing special. You are just jealous, because Blender is better in simulation and it's free. No one normal would buy Realflow for $1200 just for fluid simulation cause you have it for free. If you didn't like it's ok, but don't spit on others. Buy Maya for $4000 and Realflow for $1200 ($5200) and enjoy.

    • @veruzzzz
      @veruzzzz 3 года назад +3

      ​@@alexas8787 Every specialized App focused on just one thing is currently better than what Blender can offer. And that's OK, Blender is good at being great general 3D DCC software. But, unfortunately, it excels at nothing. Especially when it comes to simulations.

  • @ronaldbloodworth5636
    @ronaldbloodworth5636 4 года назад

    what a great time to be getting into blender
    thanks for the help mate

  • @existentialselkath1264
    @existentialselkath1264 4 года назад +6

    My biggest issue is making the foam particles work, there's no random rotation so alpha planes don't work and using spheres looks kinda odd

  • @plejra
    @plejra 4 года назад +1

    Make it more!!! Make series about manta flow. Please

  • @BlenderVision
    @BlenderVision 4 года назад +22

    When i switch it from Modular to Replay i cant see the particles, does anyone know why this is happening?

    • @rookmainhere4263
      @rookmainhere4263 4 года назад

      Make sure you made sure that its inflow I made the same mistake the sphere must be set to inflow

    • @chiragkhadpe4757
      @chiragkhadpe4757 4 года назад

      Click on bake data in domain settings. After baking is completed, you'll see it

    • @VTsimpingSan
      @VTsimpingSan 4 года назад

      @@chiragkhadpe4757 Yeah but we can't pause it like how he's able to. We don't see any of it until after it's done it seems like

    • @bj124u14
      @bj124u14 3 года назад

      You need to bake it first.

  • @RetrovexAmbient
    @RetrovexAmbient Год назад

    @cg geek how do we have it so the water doesnt splash/run down and is instead just laying there calmly until we put an object in there?

  • @YowYow007
    @YowYow007 4 года назад +11

    Im following the tutorial on 2.82, Transparent Glass is in there, as everything else

    • @SupperGammer
      @SupperGammer 4 года назад

      trasnparent glass is in 2.81 as well

  • @antoniopeter3390
    @antoniopeter3390 3 года назад +2

    that is very cool bro thanks

  • @Xiahab
    @Xiahab 4 года назад +3

    1:04 the best second in the video

  • @DefaultCubeMatter
    @DefaultCubeMatter 3 года назад +1

    thx for 48 hours of baking

  • @bahamathelamma109
    @bahamathelamma109 4 года назад +51

    RUclips:no views
    Comments:DID YOU SEE THAT PART AT THE END

    • @MonkeyShark
      @MonkeyShark 4 года назад

      @@goos6005 Why do you go to random comments and tell people shut up? Get your crappy "goos" joke username out of here

  • @Infinit3Enigma
    @Infinit3Enigma 3 года назад +1

    That's kinda cool that blender fluid animations are getting pretty realistic. It's not flow blown CFD but it's amazing. Heck seems like you can even change CFL number niice. And anyways for real cfd, you can solve using real cfd software and import results into blender anyway 👀
    Also nice rig.

  • @scarpusgaming
    @scarpusgaming 4 года назад +7

    2:39 he looks like the trollface meme lmao

  • @0zyris
    @0zyris 4 года назад

    Great stuff CG Geek! Your stuff really is a great help to an overzealous amateur!
    I am having some trouble using multiple physics setups. I have a glass of water on a table being struck by a ball that runs off a small ramp. I have the rigid body part working well, but can't seem to get the Mantaflow to work in that. A tut on using multiple physics animations would be stunning!

  • @Basevich
    @Basevich 4 года назад +10

    1:04 Was expecting CG Matter diss track

  • @thoufeektfk9370
    @thoufeektfk9370 4 года назад +1

    Bro u are so informative thank u

  • @ahmedbdhief996
    @ahmedbdhief996 4 года назад +34

    how am i not getting any results .?
    i've followed every step and nothing happened

    • @kieranidris1103
      @kieranidris1103 4 года назад +8

      did you yeet your graphic card

    • @mr.amazinggaming1153
      @mr.amazinggaming1153 4 года назад

      @@kieranidris1103 Sounds like it

    • @Mythyc
      @Mythyc 4 года назад +7

      Same thing for me, did everything as per video, press play on timeline, nothing happens. If I bake the particles and mesh, nothing still happens. It's as if this feature does nothing...

    • @Paddy.121
      @Paddy.121 4 года назад

      @@Mythyc I had the same problem, download Blender again, they released an update today. For me it works now without problems

    • @SamSolomon47
      @SamSolomon47 4 года назад +2

      @@Paddy.121 Just updated to the latest alpha, and I'm still having the same problem as the others. Maybe I'm still missing something -- any ideas?

  • @Ramp10er
    @Ramp10er 4 года назад

    I hope the next release of Blender you can import/export materials including compositing nodes. Ocean modifier can collide with objects having a collision and brush stroke for dynamic paint...

  • @pangkkie
    @pangkkie 4 года назад +3

    damn... still figuring out what next after this cube inside 2.79

  • @blenderzone5446
    @blenderzone5446 4 года назад

    nice mantaflow tutorial

  • @EmiMartinezAdrian
    @EmiMartinezAdrian 4 года назад +6

    nice! love Mantaflow, one question off topic: I notice the E-Win gamer chair. What model is it? do you recommend it?

    • @CGGeek
      @CGGeek  4 года назад +4

      I've been loving it! its the Champion series on the site here: bit.ly/2ltqTAS

    • @EmiMartinezAdrian
      @EmiMartinezAdrian 4 года назад

      @@CGGeek Thank you 😄

  • @TheNewton
    @TheNewton 4 года назад +1

    @CG Geek 8:57 when you do a time jump using new features please mention how long that was, it may be under an hour on your hardware but days for us plebs.

  • @mpbMKE
    @mpbMKE 4 года назад +18

    6:29 Do not do this *unless* you are running a Threadripper or similarly beefy CPU. You will not have a fun time. 😂

    • @thirun4347
      @thirun4347 4 года назад +3

      It was fairly fast on my 2700x TBH. I got around 3fps.

    • @mpbMKE
      @mpbMKE 4 года назад +3

      @@thirun4347 I'm on an older i7 7700k, so only 4 cores overclocked to 4.6Ghz, and playback basically shut Blender down, haha. I could *start* playback, and it would run (very slowly), but I couldn't *stop* playback and had to force-quit.

    • @BroutyMax
      @BroutyMax 4 года назад

      i5 8600k here and runs fine..

    • @mpbMKE
      @mpbMKE 4 года назад +1

      @@BroutyMax If I leave it on "Modular" instead of "Replay" it runs smooth as butter. 🤷🏻‍♂️

    • @BroutyMax
      @BroutyMax 4 года назад

      @@mpbMKE even on replay it was about what we see in the video for me idk if the gpu helped on that i have a gta 1070

  • @ivandemidov1325
    @ivandemidov1325 4 года назад

    for dummies like me, if you don't see particles, or they don't collide. Do make scale +, and recalculate normals by shift+n, in all objects you used for fluid, and change some domain settings, so that will understand need to recalculate. And if your version is 2.9, do check "system maximum", it's max count of particles, should be = 0, if need some streaming liquid.

  • @elderflower6084
    @elderflower6084 4 года назад +12

    for some reason no liquid is showing in replay or renders! help I did everything all the same settings

    • @timgrh2050
      @timgrh2050 4 года назад +1

      are you even using blender 2.82? Mantaflow is not available in 2.81 or lower.

    • @acidvideothomas8383
      @acidvideothomas8383 4 года назад +1

      check viewport display

  • @filoundeisman
    @filoundeisman 2 года назад

    always apply the new scale and rotation for the domain if you made any changes. It took me hours to figure out this simple issue xD

  • @-The-Darkside
    @-The-Darkside 4 года назад +6

    I have followed step by step, after changing the setting to replay, and pressing play I get nothing.
    I'm not sure what I've missed, but I don't get anything.

    • @-The-Darkside
      @-The-Darkside 4 года назад +2

      Figured it out, I missed that keyframe step.

  • @eduardovida6713
    @eduardovida6713 4 года назад

    I have an idea for mantaflow, guys if there was a command in the liquid that detected the type of material; like when we use glass we can choose whether the liquid smokes or freezes, and it automatically creates particles in the object regardless of whether it is cold or hot.

  • @Beryesa.
    @Beryesa. 4 года назад +5

    There are -replay -modular and -final in cache setings
    -replay to see without baking
    -modular we used in this tutorial
    but what is the final option for?

    • @Spartakos195
      @Spartakos195 4 года назад +2

      In modular option you can bake each part of the simulation separately (e.g. first the actual simulation, then the mesh, then the particles). In final, it bakes all of them together:)

    • @milankarakastutorials900
      @milankarakastutorials900 4 года назад +1

      @@Spartakos195 Valuable info. Thanks.

  • @guyzo540
    @guyzo540 2 года назад +1

    if anyone is having trouble with the effectors you can change the surface thickness to .5 worked for me

  • @CGMatter
    @CGMatter 4 года назад +3

    give me that diss geek

    • @CGGeek
      @CGGeek  4 года назад +3

      "You're a fat loser and you have body odor"
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      .
      -Lawrence (School of Rock) ;)

  • @malkoshart
    @malkoshart 3 года назад

    Caustics can help add some realism but usually tricky adding slight chromatic aberration..

  • @gagansingh1344
    @gagansingh1344 4 года назад +7

    My fluid domain becomes visible as soon as I turn the domain type to liquid, pls help.

    • @parsec8123
      @parsec8123 4 года назад

      Did you get an answer?

  • @CLUSTERFVCK
    @CLUSTERFVCK 4 года назад

    In another tutorial based around MantaFlow you should point out the viscosity settings under the diffusion section, found this really helpful while making some slime-based graphics for some musical projects