For the people who's computers are taking a long time to render, uncheck the "bubbles" box in the water's particle setting and the rebake the particles. This reduced my render time from 53 minutes for one frame, to 1.5 minutes for the frame. Hope this helps!
I tried Mantaflow liquid out a few days ago, but after a lot of bugs I decided to postpone the video on it. I’m glad someone had the patience to go through that mess haha
Im playing with the smoke and seems ok...takes a bit of patience. I just found that the last smoke sim I did which I deleted the lamp and used a sun ...the line that extends from the sun that you rotate for your lighting...even though the line stopped before my stream of smoke....there was a shadowed streak going through the smoke...I couldnt figure it out because I was sure it was something that might have been hidden but, after a few twists and turns....I found it was part of the ray of light from the sun....because if you drew a invisible line as an extention off the sun lamp ray, line whatever its called...it sliced right through that area but, it was like a shadowed slice going through it not a physical cut or anything like that. The water, I havent tried but, after doing a few more smoke sims I will try based on this one.... looks pretty good...Kinda like having flip fluids I guess. Great touch with the foam effect... makes it look great for ocean scenes. The only thing I would rather see is the cubes to not look evenly lit. Should be more from 1 side. Thanks for a cool tutorial Grand Master Geek
@@lawrencedoliveiro9104 sorry but, when I changed the postion of the sun and the sngle of the line for direction...the marks in the smoke moved ... and it lined up with the line that extended from the sun. I moved it a few times and each it did the same thing just different area where it showed up...basically like a shadow.
16:17 A little addition here: If you want to reduce lag but still be able to see some of the particles, go to the viewport display for that particle group and change the "amount" value to 1. This will basically make it so that you can only see 1% of all the particles in the viewport. Changing this value won't do anything to the amount of particles seen in the final render.
did u guys have any trouble when doing the replay?becaause mine didnt simulate,nothing happened, i checked particles and there wasnt any liquid particle
For anyone having issues with the initial fluid simulation not showing at 6:27 it seems you need to change the frame cache end number, then re bake by changing any of the domain settings (liking unticking and re ticking 'Use Adaptive Time Steps' then let it play out and the fluid should appear. I watched TopChannel1on1's tutorial as he spoke about this issue!
I love you man! with all these changes with the version in the fluid simulation i couldn't get one single tutorial to work. but your's worked in the first try !!
And I always thought the previous fluid sim was pretty good for totally free software. This looks amazing. I love that they do the particles as part of the sim now.
This is a great tutorial. Being new in fluid simulations you really don't know what's going on with the other ones, and here you have detailed enough, comprehensive process. Big thanks!
No tutorial I've seen has covered the fact that lower resolution bakes seem to have way less volume than higher res bakes. The issue that develops is that it's impossible to do a quick low rest bake test to see what the final bake will look like. So we're still wasting hours of baking just to find out that there is WAY too much volume and the bake is ruined.
That’s what makes open source so great, other people can build upon it and the people in blender can see how other programs with open source code are doing some things they can implement in their free program,
@@dbzlinkinpark99 It honestly took more funding to get things to kick off. I used blender a decade ago and it sucked. I am very impressed where it is today, its amazing.
thanks to you and all the other tutors on the net that do free stuff, i seem to come closer to my dream project. today i rendered my first disney like animation - 20 seconds long and im able to do all to tell a story now with 3d :D finally! never thought i would get all these things but it paid off! so happy right now :DDD
About the minimum and maximum timesteps, you should'nt really change those setting because the defaults are fine, you should only change the CFL number, let's say that it's the threshhold to get more timesteps, if i remember correctly, 4 ( the default ) means that a particle can move 4 voxel in a single timestep and if it exceed that number the timestep will be subdivided ( to 4 maximum ), setting up CFL to 2 or 1 is fine for most simulation in general. And about the foam, it need an object with volumetric and not a white surface one
Multi-threaded baking. Awesome news! Thanks for your PC spec guides they really helped me out! I'm so looking forward to getting into Blender simulation. I'm just coming in fresh from actual 3D architectural design.
It'd be cool if you did another Bob Ross video, this time one where he paints a scene that includes running water, maybe some waterfalls and use this Mantaflow for the water in the scene.
Wait wait wait... how did you get the particles to appear inside the UV sphere at 6:27 !? I did everything you did exactly and I don't see them at all. :'( Everyone on their tutorials has them, but I can't see them! Please help
I was having the same problem, i did a little bit of research of my own and came to a solution. When setting the fluid for the sphere, go to settings > Flow source and set the surface emission to a number different to 0. It worked for me, hope it helped.
14:30 Would it be better to use a combination of glossy+transparent for the bubbles instead of glass? Because they’re thin-walled, and so the refraction calculation can be ignored, and might speed things up as well as remove another potential source of fireflies.
This feature is buggy. I had the simulation switch back to Geometry from inflow, even though I had never set it to geometry and it still showed it was set to inflow. I guess that's what you should expect for free.
Me using blender on my pc: ahhh, yes my pc: this is fine Me using blender on my laptop: wow, lowest fps world record right here **later at night** my laptop: **reloads gun**
11:45, if you can not see the colored dots in the solid shader, you need to change the cache type back to replay then shift-left arrow and space and wait until it calculates everything in wireframe view, then you can change back to solid view and see the colors for foam
I have no idea but with a crappy 400 dollar Lenovo computer from 2015 it takes an hour to bake but with an Intel Core i5 9400 and a Nvidia Geforce RTX 2060 it takes around ten minutes.But if you do a big simulation with a big resolution and domain with colliding objects be prepared to wait at least 7 hours.The Lenovo won't do it at all.
Salut Steelorse, coucou depuis Suisse ! Ça fait plaisir de croiser ton commentaire sous ce genre de vidéo J'aime beaucoup t'as joix de vivre et ton accent ! Bonne journée ou bonne soirée (je ne sais pas quelle heure il est chez toi)
@@veruzzzz Explain me how function Mantaflow simulation ? Tell me how Realflow is better then Mantaflow and where is better into simulation ? Realflow is nothing special. You are just jealous, because Blender is better in simulation and it's free. No one normal would buy Realflow for $1200 just for fluid simulation cause you have it for free. If you didn't like it's ok, but don't spit on others. Buy Maya for $4000 and Realflow for $1200 ($5200) and enjoy.
@@alexas8787 Every specialized App focused on just one thing is currently better than what Blender can offer. And that's OK, Blender is good at being great general 3D DCC software. But, unfortunately, it excels at nothing. Especially when it comes to simulations.
That's kinda cool that blender fluid animations are getting pretty realistic. It's not flow blown CFD but it's amazing. Heck seems like you can even change CFL number niice. And anyways for real cfd, you can solve using real cfd software and import results into blender anyway 👀 Also nice rig.
Great stuff CG Geek! Your stuff really is a great help to an overzealous amateur! I am having some trouble using multiple physics setups. I have a glass of water on a table being struck by a ball that runs off a small ramp. I have the rigid body part working well, but can't seem to get the Mantaflow to work in that. A tut on using multiple physics animations would be stunning!
Same thing for me, did everything as per video, press play on timeline, nothing happens. If I bake the particles and mesh, nothing still happens. It's as if this feature does nothing...
I hope the next release of Blender you can import/export materials including compositing nodes. Ocean modifier can collide with objects having a collision and brush stroke for dynamic paint...
@CG Geek 8:57 when you do a time jump using new features please mention how long that was, it may be under an hour on your hardware but days for us plebs.
@@thirun4347 I'm on an older i7 7700k, so only 4 cores overclocked to 4.6Ghz, and playback basically shut Blender down, haha. I could *start* playback, and it would run (very slowly), but I couldn't *stop* playback and had to force-quit.
for dummies like me, if you don't see particles, or they don't collide. Do make scale +, and recalculate normals by shift+n, in all objects you used for fluid, and change some domain settings, so that will understand need to recalculate. And if your version is 2.9, do check "system maximum", it's max count of particles, should be = 0, if need some streaming liquid.
I have followed step by step, after changing the setting to replay, and pressing play I get nothing. I'm not sure what I've missed, but I don't get anything.
I have an idea for mantaflow, guys if there was a command in the liquid that detected the type of material; like when we use glass we can choose whether the liquid smokes or freezes, and it automatically creates particles in the object regardless of whether it is cold or hot.
There are -replay -modular and -final in cache setings -replay to see without baking -modular we used in this tutorial but what is the final option for?
In modular option you can bake each part of the simulation separately (e.g. first the actual simulation, then the mesh, then the particles). In final, it bakes all of them together:)
In another tutorial based around MantaFlow you should point out the viscosity settings under the diffusion section, found this really helpful while making some slime-based graphics for some musical projects
For the people who's computers are taking a long time to render, uncheck the "bubbles" box in the water's particle setting and the rebake the particles. This reduced my render time from 53 minutes for one frame, to 1.5 minutes for the frame. Hope this helps!
thanks
I have no graphics card and an i 5 processor, is it gonnabe the same for me?
@@gamingcorner8254 I have an Intel Core i3 processor and no graphics card it still works for me.
@@akhaudiolibrary-internatio5515 thanks a lot
@@akhaudiolibrary-internatio5515 that's because mantaflow bakes using cpu cores, your gpu is not involved in particle systems afaik
Me: tries to do anything in blender
My pc: *this little maneuver is gonna cost us 51 years.*
😂😂😂 why I remembered interstellar 🤣
@@techsobserver Because that's what it was referencing...?
same
More like 51 fps lol
I tried Mantaflow liquid out a few days ago, but after a lot of bugs I decided to postpone the video on it. I’m glad someone had the patience to go through that mess haha
Waiting
The last build have received improvements, I have just seen it in their Live from today ;)
Im playing with the smoke and seems ok...takes a bit of patience. I just found that the last smoke sim I did which I deleted the lamp and used a sun ...the line that extends from the sun that you rotate for your lighting...even though the line stopped before my stream of smoke....there was a shadowed streak going through the smoke...I couldnt figure it out because I was sure it was something that might have been hidden but, after a few twists and turns....I found it was part of the ray of light from the sun....because if you drew a invisible line as an extention off the sun lamp ray, line whatever its called...it sliced right through that area but, it was like a shadowed slice going through it not a physical cut or anything like that.
The water, I havent tried but, after doing a few more smoke sims I will try based on this one.... looks pretty good...Kinda like having flip fluids I guess. Great touch with the foam effect... makes it look great for ocean scenes. The only thing I would rather see is the cubes to not look evenly lit. Should be more from 1 side. Thanks for a cool tutorial Grand Master Geek
@@creativestudio4873 The sun has no distance-it is infinitely far away. So its position doesn’t matter, only its direction.
@@lawrencedoliveiro9104 sorry but, when I changed the postion of the sun and the sngle of the line for direction...the marks in the smoke moved ... and it lined up with the line that extended from the sun. I moved it a few times and each it did the same thing just different area where it showed up...basically like a shadow.
Blood flow scene from the Shining. Who's doing it?
Lol good one!
I was just thinking about that....lol
Get the boffins on it, make it happen
ready player one did it
My first thought
16:17 A little addition here: If you want to reduce lag but still be able to see some of the particles, go to the viewport display for that particle group and change the "amount" value to 1. This will basically make it so that you can only see 1% of all the particles in the viewport. Changing this value won't do anything to the amount of particles seen in the final render.
This is the only tutorial where the default cube's life is spared without getting deleted😂😂
😂
😂
😂
😂
OMG UR RIGHT XD
This is the video that inspired me to use blender. Watching this video gives me the weird nostalgia when everything in blender looked so unfamiliar
Such an awesome tutorial, thank you so much! :D
how are u not noticed by people yet
@@Mukeshgupta-ei6rj hhaahaha
pp lol
did u guys have any trouble when doing the replay?becaause mine didnt simulate,nothing happened, i checked particles and there wasnt any liquid particle
oh my! it's dansky here!!
1:04 Practicing for the CG Matter disstrack
Haha
Hey, I don't have the bake data option at all, any reason why?
thanx for my fist animation of water!!!
1:01 top 10 rappers eminem was too afraid to diss
Edit: also 14:37 17:29
Hahahahahahaha
That guy is crazy, but we love him anyway ;)
James Gatdula *Cg matter has entered the chat*
For anyone having issues with the initial fluid simulation not showing at 6:27 it seems you need to change the frame cache end number, then re bake by changing any of the domain settings (liking unticking and re ticking 'Use Adaptive Time Steps' then let it play out and the fluid should appear. I watched TopChannel1on1's tutorial as he spoke about this issue!
@Seb Cox Flims this is what you need?
Thanks heaps!
Still not working for me.. :(
@@charleyrousset6408 Did you ever get this to work ? I don't...no fluid whatsoever. I am using Blender 3.0.
Same here! 😕😕😕😕😕
Me: HEYYY I wanna try that
My pc: Abra Kadabra Kadopi Bointed. You are now going to be Very dissapointed
“Abra Kadabra Kadopi Bointed” lmao
try it anyway :D see what happens!
@@laurenpinschannels The PC blows up.
I have an intel corei5 and *integrated* uhd 620 graphics and i was able to do it just fine
@@gt581 i have similar; i5-10400 over clocked to 4ghz and 1070... wait thats not that similar oops
nice, now I can drown the Ice age baby
Oskar joemama lol
You my friend are hilarious, lmao
Needs to be done
Murder
r/cursedcomments xD
I love you man! with all these changes with the version in the fluid simulation i couldn't get one single tutorial to work. but your's worked in the first try !!
16:24 Or, instead of hiding the particle system completely, you can lower the percentage of it that is displayed under “Viewport Display”.
I am blown away by the water quality
And I always thought the previous fluid sim was pretty good for totally free software. This looks amazing. I love that they do the particles as part of the sim now.
i love seeing objects get yeeted by the water
XD
Excellent overview of the main features of Mantaflow. Thanks for putting this together!
This is a great tutorial. Being new in fluid simulations you really don't know what's going on with the other ones, and here you have detailed enough, comprehensive process. Big thanks!
Been waiting for exactly this kinda tutorial! Thank you for delivering awesome content to us... 🧡
Wow dude seeing the animation play at the end it looks amazing!
No tutorial I've seen has covered the fact that lower resolution bakes seem to have way less volume than higher res bakes.
The issue that develops is that it's impossible to do a quick low rest bake test to see what the final bake will look like. So we're still wasting hours of baking just to find out that there is WAY too much volume and the bake is ruined.
Yeah, I agree, and my PC is no slouch but baking in higher res can take ages.
2 years after, im watching fluid sim tutorials to find how to solve this issue for two days straight
lost a lot of time, still fucking around
Would love to see him make an explosion tutorial using manta flow
You said that you had fun playing with the simulations, but you also have a really good PC.
My laptop cries in the background
Thank youuu, this is good for my school project!
2030: We don't need anything, just blender.
2030? Give it another 2-3 years and O bet cycles will be real time.
@@phynx1756 Wouldn't doubt it really.
That’s what makes open source so great, other people can build upon it and the people in blender can see how other programs with open source code are doing some things they can implement in their free program,
@@phynx1756 it can be real time with optix denoiser + 3090 rtx
@@dbzlinkinpark99 It honestly took more funding to get things to kick off. I used blender a decade ago and it sucked. I am very impressed where it is today, its amazing.
Some really fluid animations.
thanks to you and all the other tutors on the net that do free stuff, i seem to come closer to my dream project. today i rendered my first disney like animation - 20 seconds long and im able to do all to tell a story now with 3d :D finally! never thought i would get all these things but it paid off! so happy right now :DDD
Keep up with the good work
omg thanks u are litterly the most underatted youtuber!!!!!!!!!!!!!
About the minimum and maximum timesteps, you should'nt really change those setting because the defaults are fine, you should only change the CFL number, let's say that it's the threshhold to get more timesteps, if i remember correctly, 4 ( the default ) means that a particle can move 4 voxel in a single timestep and if it exceed that number the timestep will be subdivided ( to 4 maximum ), setting up CFL to 2 or 1 is fine for most simulation in general.
And about the foam, it need an object with volumetric and not a white surface one
Where can I look to actually understand what the parameters control? Can you explain a bit more about the foam, please?
Multi-threaded baking. Awesome news! Thanks for your PC spec guides they really helped me out! I'm so looking forward to getting into Blender simulation. I'm just coming in fresh from actual 3D architectural design.
It'd be cool if you did another Bob Ross video, this time one where he paints a scene that includes running water, maybe some waterfalls and use this Mantaflow for the water in the scene.
Awesome! I can't wait to start playing around with Blender 2.82.
How fast his computer renders in live view mode is straight up depressing 😂
i was so confused what to do! You explained everything in such detail.
Wait wait wait... how did you get the particles to appear inside the UV sphere at 6:27 !? I did everything you did exactly and I don't see them at all. :'( Everyone on their tutorials has them, but I can't see them! Please help
I switched to Cycles and I could see them.
Make sure "use flow" is on.
crank up your ´´resolution divisions´´. For me it worked on 34.
you need to be on wireframe veiw
@@Roaxial sadly I tried that and no better results
Thank you for my new addiction. Love this vid and keep comin back to it.
Him: might be a bug?
Blender developers: *It's not a bug it's a feature!*
100% The bast fluid tutorial on RUclips it was my first blender project and it looks soo good thanks man👏👏👏👏
why cant is see the fluid? ive done everything right, are there some settings to change you didnt change.
I was having the same problem, i did a little bit of research of my own and came to a solution. When setting the fluid for the sphere, go to settings > Flow source and set the surface emission to a number different to 0. It worked for me, hope it helped.
@@eliluminado7 ima try, thanks
@@eliluminado7 you sir, are a legend. thank you!
El Iluminado Thank you! It works now!
@@eliluminado7 yeh didnt do it for me :(
GET that MANtaFLOW BRO!!
after creating this simulation, i felt like a pro from pixar!
14:30 Would it be better to use a combination of glossy+transparent for the bubbles instead of glass? Because they’re thin-walled, and so the refraction calculation can be ignored, and might speed things up as well as remove another potential source of fireflies.
I'm doing this, thanks.
Adding "Mantaflow Bro" next to "Turbulent Displace" on my Spotify Playlist. XD
Me: Adds a fluid simulation to a sphere
My computer: aight imma head out
CG Geek is the awkward art teacher that everyone hates that they love him.
thanks! .. i think
This guy has the best mantaflow tutorial lol
18:47 makes me want to know how to do a dynamic 'water drops on the camera' effect.
I would wager adding a transparent plane in fromt of the camera as an effector would do the trick
actually the transparent glass can be used by a mix shader node with some settings.
I followed everything but can see the particles but the mesh doesn't show up in viewport only when rendering. any one else have this problem?
Been trying to do a tutorial for fire and smoke, and ran across the same problem. About to find out if it's the same for liquid simulations.
This feature is buggy. I had the simulation switch back to Geometry from inflow, even though I had never set it to geometry and it still showed it was set to inflow. I guess that's what you should expect for free.
My understanding and I could very well be wrong, but mantaflow will be able to utilize cores more fully with faster ram.
Me using blender on my pc: ahhh, yes
my pc: this is fine
Me using blender on my laptop: wow, lowest fps world record right here
**later at night**
my laptop: **reloads gun**
11:45, if you can not see the colored dots in the solid shader, you need to change the cache type back to replay then shift-left arrow and space and wait until it calculates everything in wireframe view, then you can change back to solid view and see the colors for foam
*$1*
“Free blender help”
I don’t think you know what free means chief
Yes I hate that
Hmmmm. I smell the sign of one of the 3 worst sins in the world: *Expensivism.* Hmmm. So stinky, so greedy. Yeah.
@@JOELwindows7 Expensivism... that's actually an interesting word
jesus christ, the blender help IS FREE, the finished project isnt, the mans gotta make money somehow mate
@@TechCrate now that's the detail we supposed to hear.
Truly awesome
4:37 "I can even use all 64 cores"
Bruh that's $4,000 CPU right there....i'm still stuck at 4 cores lol
2 cores... right here...
@@chickencurry7642 same lmao but i have 4 threads
Im using celeron cpu
@@heirloom3d937 how'd you even comment...
Pentium 4 hackintoshing OS X Tiger here
Very nice tutorial, saved me a lot of time. I did this in houdini, and it took ages to get this results. Thanks!!!! 👌👍
So what's the actual system requirements to use this feature with waiting for eternity?
I have no idea but with a crappy 400 dollar Lenovo computer from 2015 it takes an hour to bake but with an Intel Core i5 9400 and a Nvidia Geforce RTX 2060 it takes around ten minutes.But if you do a big simulation with a big resolution and domain with colliding objects be prepared to wait at least 7 hours.The Lenovo won't do it at all.
Titanic HG might use this for cool interior flooding scenes.
just noticed this was posted literally like a week before covid
Honestly it was haha, about 1-2 weeks before the first cases of covid in the US.
@@CGGeek WHAT you actually replied!!!!
@@CGGeek btw love your videos and I was just following your tutorial to make some mantaflow simulations!
It's Every day Bro, With the manta flow yo!
Me tries to do this.
My computer: this is fine
*this is not fine*
Excellent manta flow bro tutorial bro!! Greetings from Argentina !!
Realflow @1295$ has left the chat.
Salut Steelorse, coucou depuis Suisse !
Ça fait plaisir de croiser ton commentaire sous ce genre de vidéo
J'aime beaucoup t'as joix de vivre et ton accent ! Bonne journée ou bonne soirée (je ne sais pas quelle heure il est chez toi)
It has not. No one would use Blender fluid sim for anything serious. Blender's implementation is a joke compared to Realflow.
@@veruzzzz stfu.
@@veruzzzz Explain me how function Mantaflow simulation ? Tell me how Realflow is better then Mantaflow and where is better into simulation ? Realflow is nothing special. You are just jealous, because Blender is better in simulation and it's free. No one normal would buy Realflow for $1200 just for fluid simulation cause you have it for free. If you didn't like it's ok, but don't spit on others. Buy Maya for $4000 and Realflow for $1200 ($5200) and enjoy.
@@alexas8787 Every specialized App focused on just one thing is currently better than what Blender can offer. And that's OK, Blender is good at being great general 3D DCC software. But, unfortunately, it excels at nothing. Especially when it comes to simulations.
what a great time to be getting into blender
thanks for the help mate
My biggest issue is making the foam particles work, there's no random rotation so alpha planes don't work and using spheres looks kinda odd
Make it more!!! Make series about manta flow. Please
When i switch it from Modular to Replay i cant see the particles, does anyone know why this is happening?
Make sure you made sure that its inflow I made the same mistake the sphere must be set to inflow
Click on bake data in domain settings. After baking is completed, you'll see it
@@chiragkhadpe4757 Yeah but we can't pause it like how he's able to. We don't see any of it until after it's done it seems like
You need to bake it first.
@cg geek how do we have it so the water doesnt splash/run down and is instead just laying there calmly until we put an object in there?
Im following the tutorial on 2.82, Transparent Glass is in there, as everything else
trasnparent glass is in 2.81 as well
that is very cool bro thanks
1:04 the best second in the video
thx for 48 hours of baking
RUclips:no views
Comments:DID YOU SEE THAT PART AT THE END
@@goos6005 Why do you go to random comments and tell people shut up? Get your crappy "goos" joke username out of here
That's kinda cool that blender fluid animations are getting pretty realistic. It's not flow blown CFD but it's amazing. Heck seems like you can even change CFL number niice. And anyways for real cfd, you can solve using real cfd software and import results into blender anyway 👀
Also nice rig.
2:39 he looks like the trollface meme lmao
Great stuff CG Geek! Your stuff really is a great help to an overzealous amateur!
I am having some trouble using multiple physics setups. I have a glass of water on a table being struck by a ball that runs off a small ramp. I have the rigid body part working well, but can't seem to get the Mantaflow to work in that. A tut on using multiple physics animations would be stunning!
1:04 Was expecting CG Matter diss track
Bro u are so informative thank u
how am i not getting any results .?
i've followed every step and nothing happened
did you yeet your graphic card
@@kieranidris1103 Sounds like it
Same thing for me, did everything as per video, press play on timeline, nothing happens. If I bake the particles and mesh, nothing still happens. It's as if this feature does nothing...
@@Mythyc I had the same problem, download Blender again, they released an update today. For me it works now without problems
@@Paddy.121 Just updated to the latest alpha, and I'm still having the same problem as the others. Maybe I'm still missing something -- any ideas?
I hope the next release of Blender you can import/export materials including compositing nodes. Ocean modifier can collide with objects having a collision and brush stroke for dynamic paint...
damn... still figuring out what next after this cube inside 2.79
nice mantaflow tutorial
nice! love Mantaflow, one question off topic: I notice the E-Win gamer chair. What model is it? do you recommend it?
I've been loving it! its the Champion series on the site here: bit.ly/2ltqTAS
@@CGGeek Thank you 😄
@CG Geek 8:57 when you do a time jump using new features please mention how long that was, it may be under an hour on your hardware but days for us plebs.
6:29 Do not do this *unless* you are running a Threadripper or similarly beefy CPU. You will not have a fun time. 😂
It was fairly fast on my 2700x TBH. I got around 3fps.
@@thirun4347 I'm on an older i7 7700k, so only 4 cores overclocked to 4.6Ghz, and playback basically shut Blender down, haha. I could *start* playback, and it would run (very slowly), but I couldn't *stop* playback and had to force-quit.
i5 8600k here and runs fine..
@@BroutyMax If I leave it on "Modular" instead of "Replay" it runs smooth as butter. 🤷🏻♂️
@@mpbMKE even on replay it was about what we see in the video for me idk if the gpu helped on that i have a gta 1070
for dummies like me, if you don't see particles, or they don't collide. Do make scale +, and recalculate normals by shift+n, in all objects you used for fluid, and change some domain settings, so that will understand need to recalculate. And if your version is 2.9, do check "system maximum", it's max count of particles, should be = 0, if need some streaming liquid.
for some reason no liquid is showing in replay or renders! help I did everything all the same settings
are you even using blender 2.82? Mantaflow is not available in 2.81 or lower.
check viewport display
always apply the new scale and rotation for the domain if you made any changes. It took me hours to figure out this simple issue xD
I have followed step by step, after changing the setting to replay, and pressing play I get nothing.
I'm not sure what I've missed, but I don't get anything.
Figured it out, I missed that keyframe step.
I have an idea for mantaflow, guys if there was a command in the liquid that detected the type of material; like when we use glass we can choose whether the liquid smokes or freezes, and it automatically creates particles in the object regardless of whether it is cold or hot.
There are -replay -modular and -final in cache setings
-replay to see without baking
-modular we used in this tutorial
but what is the final option for?
In modular option you can bake each part of the simulation separately (e.g. first the actual simulation, then the mesh, then the particles). In final, it bakes all of them together:)
@@Spartakos195 Valuable info. Thanks.
if anyone is having trouble with the effectors you can change the surface thickness to .5 worked for me
give me that diss geek
"You're a fat loser and you have body odor"
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-Lawrence (School of Rock) ;)
Caustics can help add some realism but usually tricky adding slight chromatic aberration..
My fluid domain becomes visible as soon as I turn the domain type to liquid, pls help.
Did you get an answer?
In another tutorial based around MantaFlow you should point out the viscosity settings under the diffusion section, found this really helpful while making some slime-based graphics for some musical projects