Salt and Sacrifice Review: Is it Worth It? Should You Play it? Gameplay Impressions
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- Опубликовано: 11 июл 2024
- Salt and Sacrifice Review: Is the Hype Worth It? Should You Play it? Gameplay Impressions
In this Salt and Sacrifice Review, we’ll be talking about the new 2D Soulslike game developed and published by Ska Studios, makers of one of our favorite 2D games of all time, Salt and Sanctuary. Salt and Sacrifice features a great combination of Metroidvanina exploration, Souls Combat and some elements of the Monster Hunter franchise, and though not a direct sequel to Salt and Sanctuary, carries over many of the same elements. If you want to know how Salt and Sacrifice stacks up to its predecessor, watch on to find out.
Wiki: saltandsacrifice.wiki.fextral...
Genere: 2d Soulslike
Developed by: Ska Studios
Published by: Ska Studios
Release Date: May 10, 2022
Platforms: PC, PS5
Price: $19.99
Timestamps
0:00 - Salt and Sacrifice Review
0:26 - Story & Setting
1:26 - Gameplay & Combat
5:33 - Equipment and Crafting
9:23 - Exploration, Locations, Progress
12:11 - Audio, Visuals & Design
13:08 - Replayability and Pricepoint
14:40 - Final Thoughts
15:55 - Summary and Score
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I bought it for 9.99. I think its worth it. The difference between this one and Salt and Sanctuary is I wouldve bought Salt and Sanctuary for 60.
Salt & Sanctuary is one of my favourite games and I was SO excited to finally get my hands on Salt & Sacrifice... but sadly I kinda low key HATE the game. The whole encountering other mages during what is already an annoying and tedious hunt was a pain the in ass IMO... during one of my first hunts I encountered 3 different mages. Ice, Fire & a Poison. By time I actually managed to get to the real "boss fight" I was already getting tired of the onslaught. Not only that but the next time I was in that zone I encountered the wizard I had just devoured again... WTF!... Minutes after finally defeating him just to see him again totally turned what had felt like a triumphant victory into bitter sweet ash and a sense of pointlessness to the whole thing. I'm shocked at how bad it is compared to Salt & Sanctuary... also setting up the different shrines and following/finding all the different religions was great fun and interesting. Not to mention bosses staying dead so you got to maintain your sense of progress and accomplishment which are all sadly lacking...
Man, i feel it. I've been waiting for this game so much. And i hate it now. And i miss the religion part the most. Finding Order Of Betrayer or The House Of Splendor was such a great time...
Bro, this exactly. At first multiple mages at once is a fun clusterfeck type of situation, but then it just gets annoying. The factions don't have anything to offer unless you specifically play multiplayer so as someone who only plays solo perhaps I missed out on mechanics meant to help manage some of the chaos? Then again, it feels like it could go the other way too since one of the factions is literally just killing other players to cause more unnecessary chaos.
Also, according to the bestiary I am a little over halfway done with the game and despite the fact that there is plenty of regular enemy variety for some reason the mages feel so "samey" if you know what I mean. Clearly the mages have different attacks, but something feels off like it feels repetitive despite the mages being different. I am guessing maybe this feeling is due to the fact that you are going to keep encountering them multiple times and the only difference is a couple lines of dialogue when you kill the named versions.
I'm a huge fan of souls games and the first game, salt and sanctuary. I put 20'ish hours into thiis game but I really started to dislike it after 10 hours or so. Made it to the 4th area and everything felt kind of the same? The map exploration was really boring and the same (for me) each time and it felt really uninspired. I liked the combat as well but after those 10 hours I was done with it as well. All the enemies started to feel like one out of the 3 enemy types. Slow/fast/mixed with magic. I even uninstalled the game now because I was really not enjoying it anymore. I just want to make it clear, that this is just ME and how it was for me. I think i'm one of the few who is actually let down by this?
In any case, wish everybody a lot of fun with this game! :D
Sadly I had the same kind of issue. I was genuinely obsessive with Sanctuary, yet Sacrifice feels like it's made less to feel like a huge adventure and more about just grinding out bosses. I mean, a big part of Souls and Sanctuary is that sense of satisfaction on defeating a boss. Knowing I'll be fighting that same defeated boss again a dozen times again soon after kinda kills that elation.
I might have enjoyed it more if I could have played it with my usual co-op partner, but he's Xbox only now so it'll probably be a couple of years until then.
Yes me too, but can't seem to finish it because of the map, i always get lost.
Felt exactly the same way. I quit the game near the end of world 4 because it felt exhausting, doing the same annoying things over and over again. In my opinion most bosses felt way too unbalanced unrewarding.
You are not the only one. Starting with the areas, they all feel the same after a while. Grinding the same bosses over and over again running through the stage gets tiring mainly because some Mages are unbalanced as hell (fkn necromancer).
I expected an overall expansion of what Salt and Sanctuary was and still is up to this day. A big world to explore, classes to experiment and have fun with, the sense of actual exploration and discoveries, the challenging bosses that kept you at the seats edge. All of this is what made Salt and Sanctuary an amazing game.
Salt and Sacrifice litteraly sacrificed a lot of what the former game was. I do hope they expand with updates and fix the unbalance in co-op. I was playing with a friend of mine in a brand new game and as we explored the first area and we got invaded by another player full set with a skeletal armor and the scissor weapon... we got one shoted. As for the Mages, balancing certain attacks and damage would be nice. Like i said before, fighting the necromancer was a pain in the rear. Being bombarded by the homing missiles while followed by the blades that it summoned and followed by another homing missile attack... ended up cheesing the boss with the aoe lightning spell.
After seeing the reviews im sad because s&s was my favorite soulslike when it released. Spent 200 hours in it but this one seems like a big step back with its changes.
Bro it's the sequel to salt and sanctuary. You've heard the saying 'opinions are like assholes', yes? Some of the best games I've ever played were shit on by everyone
@@Konfide4043 i know, just kinda meh about the weird mage fights and stuff
@@mikeg5039 I'm glad to hear of them. If it's anything like npc invasions in dark souls then that'll be tight and a nice change of pace
I think this might be one you have to try for yourself to judge. I'm on the fence I might wait for a switch release eventually
S and S was one of my favorite games of all time. I do NOT like sacrifice
Your reviews are always on point, thanks for the vid!
Can you summon other random players before boss fights a-la dark souls, or is the co-op more traditional with the intention to play through the whole game together? I've heard mixed reports suggesting both
The first one was traditional co-op. Idk about this one though
Salt and sanctuary you could actually play whole game together. Was a really nice experience playing whole game couch co-op and building characters that complement each other. For this game I am not sure if they change how it works
Based on what the developers have said... Its full online and local co op. Drop in / drop out. But the 'summons' near boss fights I havent heard about.
You're actually incentivized to have co-op specific playthroughs, as you guys need to be able to use the same traversal tools and have access to the same areas. Basically, it's much closer to traditional co-op (just like the first one). You can play the game beginning to end with a friend.
the coop is way better in this game and ur able to do both of those thinsg
I get no vibration when attacking or rolling, is it normal? Controller only vibrates when touching the stone for resting or teleporting
I absolutely loved salt and sanctuary and this seems like it's not living up to it. I already had it in my cart and was aboot to click on buy button, glad i watched the review before i made the mistake of buying it, dodged a bullet. Thank you for the great in depth reviews.
Yeah I'm a bit let down I think I'll wait for plenty of patches and maybe switch release
dodged a bullet? lmao im sure this game is still great
@@radikalbeats great if u like running around fighting the same reskin bosses for 10 times. this game is a whole mess
@@ucpham9910 reskin of the same boss? Lol maybe if you played only the first area then sure. These bosses aren’t the most varied things in the world but if you actually played the game then even I wouldn’t say this is true about mage fights. People were really expecting a salt and sanctuary clone with this game probably didn’t help to be fair.
Did u watch til the end? They gave it an 8.8 and said it's a great sequel lol
I don’t underwhy the psn store doesn’t have it available and it comes out tomorrow?
Will you be doing any new content on this with the update and free dlc?
I still play the og on my vita
Ultra-based. I completed it 3 times on vita already
Yes me too love it on my vita but always get lost and can't finish the game.
Same. Probably my favorite way to play the game. Just wish I could play this new one on a hand held system… maybe someday soon.
How is the map? How did you not talk about the map?
Not seeing it on the ps4 store. Is it just not up yet?
Loved Salt and Sanctuary. Unfortunately this game DOES NOT live up to that standard. It adds alot of interesting features without fine tuning them to be "fun". When you have two mages on the same screen spamming screenwide spells without stopping (not exaggerating. outside of area bosses, monsters have no concept of attack patterns), simultaneously summoning minions while all you can do is dodge until you run out of stamina before getting juggled in the air until you die... That's just bad design and I'm surprised by how many reviews don't highlight this to people wondering if they should get the game.
I mean, if you see two mages on the same screen, your brain tells you should fight both at the same time instead of backing off and letting the two weaken each other so you can beat up the victor?
If a single combo kills you, maybe you shoulda gone less glass cannon, upgraded your armor, invested in some health, or NOT GET HIT IN THE FIRST PLACE.
People love to complain about a situation being outside their control when everyone starts with a ranged weapon. Use it, upgrade it, don't be shy with it. Money is only good for buying ammo anyway. If something looks dodgy, throw axes/arrows at it til it looks less dodgy.
Or in proper dark souls speak: git gud
@@DamnDaimen even if you back off sometimes enemies from outside follow you into the fight or just spawn from nowhere that get you involved the game is trash
True XD his comment aged like milk Thank got after half a year people know better now
I’m loving this game but I can’t figure out how to use the glyphs on pc, can anyone tell me what key it is?
Was the original also this annoying with getting stunlocked? In my memory you had some s on knockdown.
It wasn't as obnoxious in the original.
It definitely got fixed though. Nearly every complaint has been addressed in one way or another.
It's a bit pity that the dark and terrifying fliter is gone, I kind of loved that from S & Sanctuary. It did make the game more look like a dark fairy tale.
There's still plenty of dark and terrifying things in the game, an art style can still evolve
I actually hated all that grey, I'm glad it's gone but I can understand that many will miss it.
If I recall correctly in Salt and Sanctuary you were unsure throughout the game wether you're alive or dead (in afterlife of sorts), it wasn't real world, and in Sacrifice you are alive, just condemned, I think that more vibrant colors are cool for this one
I am both a little disappointed and happy about the change in color palette. I loved it in Sacrafice and that game was so special to me that im sad that the aesthetic is much more colorful and even looks more zoomed in. I thought the character model and screen size was what gave Sanctuary so much of its personality. I like Sacrafice alot but it definitely looks different enough to take away from the dark charm and feeling of Sanctuary. But I do also like the colorfulness of Sacrafice and it's not a bad thing that it looks different and I dont mind it. Sanctuary just feels like Dark Souls 1 feels to the Souls series. Like it was perfectly crafted even if it's not a perfect game it just feels right. Idk if Sacrafice feels as special as Sanctuary but it is still very good and im glad they made another Salt just like I was glad they made more Souls games and Sacrafice is innovative enough to be as fun just maybe a half of a peg down from Sanctuary overall only because Sanctuary was just perfect to me and it's hard to imitate that but even coming close is still a massive plus! I hope for a 3rd game or even some dlcs.
I like the game a ton.
I'll admit, it's a completely different style and feel from the first game though.
For those that care...
Stuff I like:
-Love that every class has a ranged option with incentivised use throughout levels
-Love how each area has a similar structure so you know what you have to do when you can't progress or don't have a movement upgrade yet
-Love the visuals and music
-Love the dialogue for each of the mages and the extensive lore pumped into the game
-I actually really like the hub area, it has a nice charm to it...idk.
-The bosses are actually still really fun to fight, both solo and co op and offer a lot of variety
-Love that weapons have skills now and makes each weapon feel more distinctive.
-Love that there's proper and functioning online now.
-Like that there are many versions of the "hunts" you can go on
Stuff that's meh:
-Roaming mages get really annoying, especially in later zones, kinda wish there was a limit on maybe 2 in a vicinity maximum? It gets to be a bit much
-you're gonna spend most of the game half naked again if you want the best mobility. Really should start with higher equip burden
-Getting certain upgrade stones can be tedious later on.
-Perfect blocking is cool but just doesn't feel as good as parrying in salt1 (to me at least). Parrying was stupid easy though, so I understand the change I guess.
Stuff that sucks:
-Fall damage occurs way too often and is very obnoxious for exploration (feels like there's no avoiding it sometimes which is lame, I think salt1 only had one or two areas that did that and it was part of the puzzle so it made sense)
-In the beginning, figuring out that you can run out of heals and ammo on death/rest can be a major turn off, sometimes would make me wanna ask "do I really wanna grind out this stuff?" which isn't a good thing. Thankfully you can buy it later on
-Having your salt become a bloodstain was a terrible decision, and isn't implemented well since it appears where you land if you fall to your death. Can lead to some very cheap instances of lost salt (just lost 80k to this actually lol). Especially since...
-Mashing RT/R2 to grapple doesn't respond as snappily when falling so sometimes (usually when you need to go down) you'll just miss your grapple for seemingly no reason (I think it happens when you're moving in between 2 grapple points too quickly? Idk)
-Not being able to pick between multiple warp points for the regions is kinda shit. I feel like there should be more than one spawn point for each. Just one more for each would be great. One high up in the level, and the regular one.
-Hazeburnt enemies really shouldn't respawn until you rest or die. Can sometimes lead to seemingly cheap deaths
-No way to turn off "double tap to sprint". It's very easy to sprint on accident and do and unintended dash attack, it doesn't ruin anything but it feels janky when it happens.
And that's that...like I said, I really like this game. I might even love it depending on when you ask me, lol. But it's definitely not the first game.
Which, you know, is a good thing I guess. I can play both and enjoy different things about both...
(I ramble a ton when I'm tired, which I am cause it's 6am, lol.)
Hope you're all doin' well! Thanks for reading my bs, haha.
Overall, definitely worth 20$, give the game a try if you like souls and don't mind the "monster hunter-esque" mixup.
Breaks my heart, the first one is 10/10 masterpiece.
When do y'all think you guys will have your guides up for this game?
Already working on them and wiki is live saltandsacrifice.wiki.fextralife.com/Salt+and+Sacrifice+Wiki
It's on the Epic Store so, no buy until it hits Steam.
Salt & sanctuary was an absolute blast, can't wait for this
I played it for 4 hours today, not a fan played it co,op the mages seem nonsensical in terms of attack, its a shitshow
@@thesupreme8062 thanks, that's defo food for thought 👍
@@thesupreme8062 This reinforces my stand. Danke dear gentleman.
Is this 60fps on PS4 pro? I'd rather play this one sitting on the couch than at a desk
awesome haha when I clicked this I thought this was about Salt and Sanctuary! Looking forward to sequel now
Me and a friend are currently about 65% done with the game and so far, I'm a bit torn. The exploration and all is great, but so much of the game is just focused on these annoying mages. They're fun to fight at first, but it gets repetitive pretty fast and some encounters are also just plain unfair.
It feels like the game wants you to put on specific armor for each boss but as you already said, you'd need to farm a LOT of those pyre materials to upgrade every armor set, and also most players are just too lazy to keep changing their gear every 5 minutes (including me). Which leads to a lot of situations where the mages deal tons of damage because you're not equipped properly.
But aside from the mages, I love exploring the different worlds, and the normal bosses are also quite fun, but often seem easier than the mages. However, right now we're at the 4th world and it's kicking our ass, at least we were able to beat the 1st boss there.
Is there a map in this one? Not a deal breaker as the first game is amazing but I definitely got lost more than once
Yeah. The first portion of the map is in Grimlave.
Yes that's one of my memories on sas the "always get lost".
I thought the story in the first game was pretty good!
I absolutely LOVED Salt & Sanctuary and I'm glad this is living up to it. Bring on release later tonight 👍
I loved Salt and sanctuary. Can't wait to play this. As always- thanks for the video!
I’m honestly very surprised at how many different systems they put into this sequel, I was expecting just another Salt and Sanctuary, but it’s a totally different experience while feeling so similar at the same time. Loving it!
it feels like a rouglite in certain ways
@@lightningbones1092 reminds me more of monster hunter, with the mage hunts where you have to hunt the mages and follow them throughout the level, using mage parts to craft new weapons and armor, weapon types instead of individual weapons each with a unique move set, a hub world where you traverse to open zones to hunt mages - definitely see a lot more Monster Hunter: World inspiration in this game mixed with their Dark Souls inspiration from the first, and I’m digging it!
@@GrippeeTV yes yes, i see i see... i'm no expert on video game categories. i've never played monster hunter, all I know is I've farmed the same beginning area and bosses like a dozen times.
"you will also be able to fashion salt" wonder how many times it took for him to say that without laughing
Should I wait years to play it on Xbox possibly or just dive in? Loved Sanctuary
Ouuu wow....Salt & Sanctuary is one of my favorites...Glad to hear that this game lives up to the past one ^_^
That all being said....Im still going to wait for this to come to steam....I mean....I hope it happens eventually...
It's not worth your time. Total pile of shit.
Agreed
I loved playing this on psvita and ps4 ,hopefully it come to switch sometime soon
I think I'll wait for it's switch release too
Its coming to the switch on june 1st
Is the Sharfrichter sword back? That sword was OP in the prequel.
Prequel? there's another one of these games?
I'll wait for Steam version in next year or two. I got other games on my plate atm anyway.
This is got to be the most inaccurate and misleading review I've ever seen. I have to wonder if you're friend with the dev or something because even the shills at IGN gave a more accurate account of this garbage of a sequel. Garbage death mechanic that reduces your max HP, something other games (DS) stopped doing years ago because it sucks. Enemies that can juggle you forever in a completely random and unfair way., Super long chasses across sprawling level with little distinguishing feature from one room to the next with no map or proper traversal tool, not even a freaking hint of where you dropped your salt after dying, good luck finding it in some cases. Forcing the player to warp back to the hub to level up, thus also forcing the player to trek trough entire levels every single time.
It's an insult to the first game. Don't buy it.
I really like the look of it, but it being an Epic Exclusive excludes me
Same for me. F* Epic and their exclusivity bs.
Does anybody know if you can play as a necromancer cause if so I'm totally buying the game even though I pretty much never play metroidvanias due to the fact that I'd probably not be very good at them haha.. Seriously though someone let me know please.
Something feels off about this one to me. I am having trouble getting into it. Art style took a nose dive IMO. Awkward controls for magic too..
So far, I'm a bit let down. Some of these gameplay loops, and mechanics.....just why?
just like Dark Souls 1, SAS has an incredible level design
Can you make the UI smaller? It’s gigantic
you can make it bigger! lol
Do these mages respawn to farm thier equipment every rest at the bonfire or is it like mission based that you can replay?
Yes
They respawn when you load the area.
There are four flavors of the mages:
Named, nameless, fated, and roaming.
Named are for area progression
Nameless are harder optionals
Fated are also harder (sorta?) optionals
Roaming are just always there for you to kill and (sadly) tend to get in the way a lot.
Got the first on ps4, should i play that first? Any story mention or relation to the 2nd one?
story isn’t connected so do whatever
You could almost say that by intention that the story of the first game kinda exists in a bubble, no matter the ending you get. At surface level that might sound like a negative, but actually I think it enhances the story once you've got it figured out.
Game really looks like a perfect mix of Salt and Sanctuary and Charlie Murder,thanks Ska and Fextra
Going back to the camp for leveling is absolutely atrocious. I don’t understand what is the purpose of that. It only wastes time.
Whats worse is tht you have to grapple up to reach the level up statue while you have to jump all the way down to reach the portal again. Even the hub world feels tedious
You clearly haven’t played Bloodborne, have you? FYI - it’s one of the best games ever made and yes, you can only level up in the hub.
@@georgikuzev4779 I already got the Platinum for both of them.
So, carry on.
@@georgikuzev4779 bloodborne is a masterpiece this is shit
You can only level up in the fire link shrine "the hub" in Ds3 as well. So that nothing new
Can't wait for tomorrow release. I played 400+ hours with the first game, and I know I'll play as much if not more with this one. Perfect timing, I was bored with Elden Ring, beat it countless times with different builds on NG+7 and finished my sl1 run few weeks ago.
You got a job? haha
Jesus I still haven’t even finished my first run.
What the…..
@@Recroil Yep, I work 42 hours / week, but it's over 4 days so I always have 3 days off on week-ends. No gf, no kids so I can do whatever I want with my free time.
@@Fredgilb29 hey fair enough
“Weapons are a huge part of combat” wow bro wow 😂😂😂😂😂
Salt and sacrifice plays great on my PS5 what I don't understand is how they take a 1.4 GB for PS4 in the compress it down to 534 MB for PS5
Faster processor allows them to compress the game files because ps5 can decompress the data in realtime without issue. PS4 needs more raw files because it's processor is far slower. Most likely that is what is going on.
hm...
I disagree on most points but I'm mostly jealous that someone else found this fun.
I uninstalled after about 12 hours, and I only played those last 8 hours because I REALLY wanted to like it, but I just wasn't enjoying myself.
I feel like this review really isn't critical enough. The game seems to be very grind- and farm-heavy, with a lot of cool and interesting ideas that are simply not thought through or don't fit together too well. The areas - especially with the step-by-step mage hunts - are just too big for the complete absence(!) of a map, fast travel system, and great movement/traversal options. (Compare the slow and kind of tedious grappling hook to how much fun it simply is to move around in games like Hollow Knight or Ori.) It's necessary to farm upgrade and crafting materials for special weapons and armor - and even health potions need to be farmed. There are no automatically replenishable flasks. And while the art style was very unique in its predecessor, the visuals simply can't hold up to the competition anymore. I don't intend this to be a personal attack or critique, but it sadly feels mostly like praise by a fan than a critical examination of the final product. Even the "corporate shills" at IGN uploaded a more critical review of this game. =/
Or it’s simply a matter of perspective. People tend to negatively review aspects of a game they don’t like regardless if there isn’t anything inherently wrong with them (not talking about this game specifically btw). People who don’t like open world games will hate the “tedious wandering and unnecessary combat sequences” of elden ring and the Witcher. Hell some people who don’t like elden ring really hate it not for the boss fights but more so because they wanted a more streamlined experience like a typical souls game. People who don’t like “unnecessarily hard and unfair combat” because they play games to relax won’t like souls or dead cells. Despite what others may think “critical reviews” are hardly objective or as objective as people give them credit for if anything they are rather subjective.
I have had to do zero farming so far. I'm like 6 mages killed in.
There are replenishment flasks...
Game's really fun, just like the predecessor, Salt and sanctuary. Wait for Steam if you're playing on PC, for console players, it's a nice dessert after the main course that was Elden Ring.
Why should I wait for steam if I can start playing tomorrow on epic?
@@fernandoeee If you plan on just buying the game and playing it normally, there's no difference. Some folk don't like Epic because of sketchy practices and unsafe transactions.
If you don't own a tin foil hat, you will be just fine.
@@roo837 I mean I don't like egs at all but if game enough interesting and this game enough interesting for me I can buy it and install egs
The game is Epic exclusive. It won't come to Steam for a looong time
@@s4ndwitch exactly one year, like every other egs bribe victim
You know what i mostly hate about bosses. Every single one can jump high and so does almost any enemy. And most bosses dont act like they get exhausted so they end up spamming attacks until you die.
That cursor on the screen is driving me crazy!
What a time to be alive.
Checkpoints that act as bonfires must be the most soulslike description ever.
Lol
Physical?
How is this game in terms of bugs?
Sometimes with these games, some things aren't carefully tuned and other things just don't work at all.
I had zero crashes or performance issues. I did not encounter any glitches or bugs.
@@Fextralife Good to know, thanks!
That answer was totally in the video.
@@richardwhite3521 Aha... and most of the time, I skip a bit through the video because of visual spoilers or I'm not interested in the Story part.
But thanks for the worthless input, feels already like the souls community.
@@keen7youtubeistoast796 We publish written versions of our reviews so you can use them to ctrl+F for things you care about. link is on description / sticky or bookmark fextralife.com :)
Is it not coming to switch ?
It probably will eventually. It’s a very very small studio so they get more upfront revenue by being timed exclusives
It looks like a proper progression of Salt and Sanctuary… I’m sure I’ll love it.
How do you like it?
You will be able to style and Sacrifice
I was kind of enjoying this game, until I got to the Tireless Exalted. The other bosses were challenging, but still fun. Tireless Exalted's little darts attack is the most frustrating attack I've ever dealt with. And I've platinumed ds2, that's full of frustration.
Sucks that it's not on Xbox yet
Is there a Steam release?
No. Epic only. It's lame.
Maybe Steam eventually? I don't know. I just got it on Epic for 20$ . . oh well.
@@asound1234 I hate the Epic Platform but I really want this game.
@@Hightower-rc4fi Salt and Sanctuary is on Steam. And it is one of my all time favorite indies. Maybe my favorite metroidvania style monster slasher. So I decided to grab Sacrifice on Epic *sigh* and will get it on Steam too if they ever get it in the store. If not I am positive it will be worth the 20$
You can also get it on playstation
This game is good but not as enjoyable as the old one, to level up you have to go back to the central hub and then go back into the world and start over because there are no fast travel, you cannot know the size of the map nor where you are because you have no map or anything to tell your location, the boss fight chase can get annoying and tidious at times and you can no longer parry or choose a weapon and shield of your choice, also the weapons do not feel unique at all, the combos are the same in the weapon type only difference being the element that gives some weapons "spells". You can enjoy it but do not go playing it thinking it will be better than the the first game
Damn... Maybe I'll skip or wait for switch release
I think you can parry I saw it I think it’s done different now
@@coraline2770 there’s a perfect block but you need like 6 of them in a row to riposte and the riposte does same damage as normal melee. I think it’s broken
I'm having more fun with this one than Salt and Sanctuary. While Salt and Sanctuary is very good, at this point 2D soulslike and metroidvanias became too repetitive. This game brings something new to the table.
I really liked the story premise though
I do too. I think its really interesting so far
Like how about mentioning that the world is not open like the first one but instead in the vein of demons souls. Different separate areas. For me thats a game breaker. No longer a metroidvania.
That is actually really sad…
@@rafaelnahafahik7781 and the bosses are also pretty bad
I actually really loved demon souls for what it was but I'm unsure if I'd enjoy it in a 2d metroidvania style...
Each area is its own massive Metroidvania. It’s like 5 Metroidvanias in one game.
I would love to play this game, but I don't want to spend money on the Epic Game store. Hope it will get on Steam in the future....
Should I play the first before going for this???
Play the first one only tbh, in my opinion it's way better
this is probably the game i will try after im done with elden ring... 😌
The proud owner of the playstation community. Loved the first one this one is an improvememt thus far!
I'm 24 hours in and have just stopped playing it. I was so hyped for the game and absolutely loved Salt and Sanctuary, but this game is just different. It is repetitive, the map makes zero sense and has no connectivity, not to mention no warp zones which makes playing so tedious. I find the whole game to be so repetitive - and while some mages are cool, in general, they are all so similar which makes it tough to get pumped to fight them over and over and over again. Just seems like a bunch of steps backwards from the first, and if you remove the release dates from both I'd imagine most would say Salt and Sanctuary was the sequel, not the other way around.
Just throwing my 2 cents into it for anyone on the fence with this game.
Wish this would come to Xbox or switch
day 6 i think of asking for level 150 version of colossul gaurdian
yeah i only want this game on the switch
Same I'm hearing mixed things so maybe when it comes to switch many patches will improve it
I played hundreds of hours of the original S&S so excited this came out. I had no idea about the sequel!
It's garbage.
@@johnnymetonymic lol
@@johnnymetonymic really?
I cant find the original
???
@@djw_tekken8490 yes. Total shit. I hate it.
Salt & Sanctuary:- "one of our favourite 2D games of all time" . .. ... Bold.
not really
Deffo not
I enjoyed it but I think Hollow Knight and Blasphemous are my two favourites. I tried to enjoy Vigil recently but couldn't get into it
Enjoying it so far but still think the first game is better in several ways, the biggest being the world design. I much prefer to have one big cohesive world than multiple different "levels" ala demons souls. The world is a huge part of what made the first game so great to me and I'm not really sold on the way it's done in the sequel.
It just feels like random boss quests in random locations to me so far and after Sanctuary that's a definite step back. I guess I'll see how I feel at the end of it but as of my 7th boss/mage it's a bit of a disappointment.
@@footthumb Yeah, I'm not sure what made them decide to structure it this way, but I agree.
Looking forward to playing this game with my best friend. We really enjoyed the first on via parsec, now we can finally play this natively. I dont mind the EGS exclusivity, if that means that the devs had extra fundings to pay their teams fairly and reap benefits of creating a cool game.
Hey, how did you play on parsec together? When I try to play something hot-seat or split-screen via parsec - only one of us can control the pc. I don't know how to make it so we both can play without interrupting each other
It seemed like a good idea on paper but it really just doesn't work for me. The MH elements are kinda dumb, and kinda fall flat because the mage boss fights are mostly garbage.
And this game NEEDED a map and lenient warping. The lack of this makes the game utterly tedious.
Agreed. The devs should be ashamed pooping out this pile of shit.
No map doesn't bother me but I agree with the mages more than half of them you don't even need to fight because they have no gear for your build but they'll be there just annoying the crap out of you everywhere you go, and don't getting me started on weapons and magic changes, just the dumbest design choices killed this game for me.
I would so, so, SO much love to play this game. I've been waiting on this since I finished the first one, years ago. Seeing it as an EPIC exclusive just breaks my heart :(
Well, I didn't find the Salt and Sacrifice too bad, as many people did, but it definitely didn't live up to the original game. A lot of game design decisions went completely wrong way, and the exploration - the main element of any Metroidvania - was overwhelmingly uninspired. Kinda worth the money, but barely
I really wanted to like this game but sadly it's just a huge step back from Salt and Sanctuary in so many ways
yeah im of the same opinion, and sometimes the combat feels like a chore when you have to figth a mage that summons ads that cant be staggered and knock you down with every hit, and even some of them like the green ranger feel extremly spammy, i think this game would benefit the most from a boss/enemy attack cooldown or an enemy stamina bar
Yes the combat is a chore.
hope it comes to android
It looks cool but I'm kinda burned out on the "soulslike" games.
OMG I didn’t know about it, it’s best day ever.
Too bad about EGS exclusivity
@@ab-ix7gn Another utter dog shit launcher, I only have steam and gog and that's how it will stay. Fuck EGS.
@@sirskorge I'd like to support an indie team though. Just gonna wait until steam release next year or whatever.
@@zaddyzeeseburgnutz It's on playstation as well
@@zaddyzeeseburgnutz Me too. I have a perfectly fine mid-high tier PC and a PS4 Pro but I’m gonna wait till the Steam and/or Xbox version drops next year. If Sony redesigns that monstrosity known as the PS5 first I’ll get it on that.
@@zaddyzeeseburgnutz You do realize the people making the games actually get a bigger cut of the sales when sold on epic games store right? Plus they made the unreal engine which makes how many games that are on steam right now?
I was just thinking, “Hadn’t I already played this?” Turns out I own it on Steam (well the previous Salt) with a whopping 22 minutes played. Well I think it’s about time to dust off the virtual cobwebs and give it a honest chance. Maybe by the time I finish the game they’ll get their act together and release their games on GOG 😁
I'm sold
this game is an amalgamation of bad design choices,
health penalty after every death (DS2),
health farming (bloodborne),
chasing the same monster in the exact same location ( mobile MH),
sluggish control (DS2),
spamming bosses (my Real life boss),
no quick travel ( i dunno Sonic maybe ),
illogical map design ( Volcano on top of a castle from DS2),
absolute worst leveling and skill system ( no competition),
unbalanced weapons and scaling ( every unpaid free MMO game on the planet)
no parry, no combo, extremely repetitive and boring, very dickish enemy placement, and unfair ambushes and traps.
to summerize this game doesn't need an update or patch, it needs a mop
my final thought: this game is shat the bed harder that amber and the reviewer should try to think critically instead of sucking up to a product like a mindless fanboy. 8.8 what a load of crap!
Magic or “runic arts” got shafted and nerfed so hard in this game. I was excited and didn’t watch or read any reviews. I played for three hours and got frustrated how bad casting is in this game. Totally shit! Cast does absolutely nothing to anything. It’s better to just main another weapon and use staves as a side weapon or not start with a stave class altogether.
First game I bought on Epic store, looking forward to starting it
How is it? Heard mixed things
@@malazan6004 Installed and still couldn't touch it, working late! Darn!
Hate the fact we cant parry anymore, its only perfect guard which does not help when an enemy is spamming fast attacks since it can only be used out of neutral and not mid guard.
Most repetitive game I've played in a looooong time, I'm at the 3rd world and I really don't feel like doing the same shit over and over anymore
Loved this game best couch co-op there is
it's not out yet though silly
I love souls games but just don't know why I've been so hesitant to buy these games. I keep telling myself I'm going to get the first one when it's on sale but never pull the trigger. This review really helped shed light on the these games and I think I'm finally ready to jump in.
They go on sale pretty often. I played sanctuary and it was pretty great
Instead of Souls Metroidvania, it’s now a Monster Hunter Souls Metroidvania. Or should I say Mage Hunter Souls Metroidvania.
I’ve been enjoying the game. It seems they slowed down the combat a bit and changed it a slight but it’s as fun as the old game. Switching ranged to a subbed weapon is a great choice and I feel like more Souls like should do. I feel Sacrifice wants to focus on the exploration and gathering aspect to progress more instead of how the first one felt like mainly finding the next boss to progress. Both are great on their own but I think Sacrifice has a little edge over Sanctuary being graphical prettier, brighter and having a little more accessibility. Oh, and online, haven’t messed with that feature yet. I enjoy it, but I can see why some people won’t. It’s more grindy and going on Mage hunts could be a annoying compared to Santuary’s more traditional Souls like progression. But, I happen to a be a fan of the series Monster Hunter, Metroidvania, and Souls likes. Salt and Sacrifice was 100% worth $20. For me, it was a worthy predecessor. More traditional Souls like players may not like this one as much as the first, but I think it’s worth a try. Plus, you can report bugs in game and devs are willing to update it. Oh, and the music is fantastic.