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Some tips not mentioned (unless I missed them) 1. Bosses do NOT have a "weakness" in the traditional sense. They have resistance to the element(s) they use but EVERY OTHER ELEMENT will hit them for the same damage, no matter the element. Dual weapons will hit for the full amount as long as one of the elements is not shared with the boss. 2. Mages can be wiped out from the map. Every "route" (the place a mage spawns at) as a limited amount of mage spawns and you can clear all mages on a map, essentially a mage extinction. So don't waste materials early on. Try to have at least two weapons (apposing elements) always to the highest grade you can. 3. You can craft more ammo on the fly, just press and hold the interact button. 4. You can trade in your starting crime item to a specific NPC for an item. 5. When freefalling due to knockback, you can use the grapple to save yourself at any time (as long as there is something to grapple onto). I'll edit this if I can think of more.
You can also perfect-block certain attacks (e.g. normal attacks, arrows) without taking any damage (100% block). You need to block when the attack connects. This block also uses stamina, so do not try this when low on stamina.
@@michaelmitchel3471 It used to be that if you killed a mage enough times it eventually stopped spawning. They introduced an item that allows mages to come back so don't worry about it.
@@michaelmitchel3471 yes this can happen as you kill mages and you level up. Just going based of experience here but don't get caught with a bunch of low level weapons and all your mages high level. Make sure you keep the level of at least one weapon at the level of the mages that are appearing. Which is why I suggested keeping focus on two weapons with different elements.
I've loved all of Ska Studios' games ever since the release of The Dishwasher on Xbox 360. I look back and couldn't be happier to see that they never stopped making games. The Dishwasher: Vampire Smile and Charlie Murder are my favorites.
@@diverseexorcism8799You can do online co-op/ invasions now. There are multiple factions with multiplayer mechanics that are very similar to Dark Souls
When your having a boss fight or another mage hunt, for the first time, you should observe its attack patterns and look for windows to attack. Once you memorized them, it'll be a breeze. It usually works in any souls-like games I play.
In souls, we can activate a help in menu to know what does vitality, dexterity etc etc... I didn't find this option in this game. So I don't know at all what the stats do and what to take in the tree... I start as a Sage, I have a basic spell, but I don't know how to unlock other spells and where select them. I don't have any memory slots.
spells are tied to your weapon use the staves and they all have different amounts of spells, to unlock other you need to level your rune reading (forgot what its called)
@@chasebaxter3236 Oh thank you, I though it was link to the weapon too, but I didn't find any other weapon to test. For the reading thing, I unlocked one and I see a other one called 'divine' something.... But it's to unlock spell based on the weapon? I have the basic weapon of the Sage and I don't see any list, even if I unlocked the level 1 of reading thing (not the divine)
@@somedude1324 go for it! I haven’t had a game do this to me for a good while, I honestly place the feeling of playing it together with Elden ring, but even more, as I spent a lot more hours and played with a lot more eagerness on this one
@@WilsoTron This is common in RPGs because it evokes the thematic element of exploring the world for valuables and resources. It remains a staple of many genres because people like it - even people with jobs, as it turns out.
@@1IGG yes me too. Glad it's not compulsory. I get it in games that are built around it eg Monster Hunter but hate it when it's just wedged in to a game cos it's 'open world'. By the way I loved Salt & Sanctuary but seeing consumable crafting in Salt and Sacrifice made me less eager to play it. Hence the original post
Am I doing something wrong due to having to grind areas over and over before moving on to new areas? I got to the 2nd portal and do basically ZERO damage to the boss there.
I am very frustrated on how they shafted magic in this game. Totally nerfed! You might as well just be a dualist spell sword or paladin with divine. The sage starter bolts are shit and do hardly any damage. I raised arcana only and still do next to nothing. I am only assuming this and i need to be corrected but do i need to upgrade my weapons with the runic ability to increase said runic ability damage? Just raising a stat is pointless. Im upset that a game play style i like is a caster yet a weapon dictates what I can ONLY use.
I'm sorry but as a person who's played souls games alot and kept running into lil pewee mages and sorcerers in pvp... I'm laughing very sincerely at your pain.
Are there restrictions on using characters in coop that have been used in solo play? For example, I started a game with a friend and would like to farm some salt / gear but dont want to progress too far that it locks out our coop session. I thought you maybe covered this in your review but can't find anything online to answer it. Ty!!
Hey, from what I checked, there dosent seem to be a hard lvl barrier, so just farming salt should be ok, although it might ruin the experience as either one of you will be much stronger and bored of weak enemies (by lvl 30 the fire mage for example is basically a stronger minion, you can kill it within one or two teleports) or the weaker player will try to keep up with the stronger one and be extremely ineffective. That been said, the only actual wall are your exploration tools, such as the grappling hook or the magnetic stone for the rotating lines, you can only coop with player with the same tools, if you or them have the hook while the other doesn’t, then you won’t be able to cooperate! I HIGLY recommend however creating other character with other classes, I have levelled up two more characters to the level I was in my main with my friend, and now learned of the other weapons and my preferred skills and such, the game is still just as enjoyable as each character experience in the map in fairly unique depending on the direction you explore as well as the unique weapons, you will find yourself farming mages that you didn’t care for before and having a different focus for enemies as what is dangerous to you now is different then before! Sorry for the lengthy reply
They should not have called it "Salt and Sacrifice." The divide between Salt and Sacrifice and Salt and Sanctuary is massive -- much larger than the divide between Dark Souls and Dark Souls II. I don't think Ska Studios really understood why Sanctuary gained so much praise from people like me. I genuinely feel duped buying this game, as everything I loved about Sanctuary is gone and replaced with this bizarre, undercooked, 2D Monster-Hunter game.
Magic and/or casting in this game is a far cry away from the glory in Salt and Sanctuary. I feel like i cant even play what i like playing as. Ohh you like casting? Welp there is only one weapon for you and spell does shitty damage regardless of how much you pump into arcana. They also got rid of their neutral class unless it is dualist. I remember a chief class that i played. I might as well play a dualist or something not relying on a finite means to do damage. Thanks. 🙄
Games awesome. Not sure what all the praise is about Salt and Sanctuary. I played the game and it was alright I guess, however I don’t remember a single boss, as I beat every single boss first try without any issue (and this is with a basic bitch dagger set-up, which I later found out was suppose to be the worst weapon type… go figure?). Seriously, I don’t get the hype for Sanctuary. People act like every boss, enemy, encounter was perfect, when the game was just solid at best. Sacrifice is a much more polished game that has WAY better build diversity, WAY better and memorable boss encounters, and actually demands some skill from the player.
I’m almost there with you. Salt and sanctuary didn’t need to be changed this drastically. If they just kept the weapon system basically the same I would’ve been extremely pleased and would’ve enjoyed sacrifice so much more. Also the feeling of exploration and not knowing what boss might be around the corner is replaced with a lot of busy work and no homeward bone item. I have way more criticisms of sacrifice then I do of sanctuary. I adored sanctuary
Okay here's my issue if I start off as a duelist can I still purchase healing glyphs or arcane glyphs and use them. I've tried a few characters out I had the healer and tried to do the arcane glyphs too and couldn't get the spells I paid for the glyph but nothing manifested in my attack what am I doing wrong
Great video. Came by to say keep up the good work. There's a guy named revan619 on RUclips making videos just hating on you. Kinda pissed me off. Elden ring is a great game where anyone can play anyway they wanna play. I couldn't understand y someone would get so upset with someone else's build opinion. Just toxic. But anyway, keep up the great work!
the builds on this channel are very generic, but i think thats a good thing. Build guides are for people that need help with a build imo. No idea why you would advertise the haters channel though.
@@TheDungeonDive exactly this bro. Don’t understand why people hate on shit they can’t have. Bring that hate to Sony, so they can wake up and provide competition to gamepass.
Regarding counters, if you time a block just right, then yes, an interact prompt will pop up whereby you can reposte. Don't think there's a backstab mechanic.
You have to farm ammunition materials to refill the knives. Some enemies drop the materials and others you can mine from tons of places in the game world. The mining spots look like a bunch of crystals popping out of the walls. I like to grind flasks and ammo by repeatedly going from the begging of Ashbourne Village back to the town. There are 2 mining points in the Town as well as one flask material tree. The Village has 2 Flask Material trees one to the left and one to the right.
I never understood why Salt and Sanctuary let you buy the same stat node up to 3 times when the soft cap kicks in well before you buy each one just once
Yeah it is a bit odd. What makes it even more nonsensical is that you get the same amount of stat boosts per point from the corresponding class nodes. So as an example from Salt & Sacrifice if you unlock the Two-Hander class nodes, you gain both the ability to wield those weapons AND 1 point of strength per point spent on those class nodes. So why would you ever go out of your way to unlock stat nodes that only give you the latter? It's basically pointless. On my current playthrough I've hit the Strength soft cap (40 this time around as it turns out) and I did it by unlocking Class 1-5 Two-Hander, Class 1-5 Axe Thrower, and Class 1-3 Thrower. The only strength stat nodes I unlocked were the ones I had to cross through to reach a class node.
@@yewtewbstew547 In Salt and Sanctuary it was useful for min-maxing. If you know for sure you're only going to use a specific weapon then there's no point in going further, especially if the rest of the weapon line is for a stat that your weapon doesn't scale with. I just finished replaying the game on Monday night and I used the Steel Centipede and Flint and Steel, two rank 2 swords that scale on Dexterity. However, swords grants strength, so there was no purpose to continuing with the line. Instead I got swords 1 and 2 and then spent all the rest of my points in Dexterity nodes. I got enough into armor and Endurance to be able to wear some good heavy armor and then pathed to some easy to reach flask nodes, but once I hit 9 or 10 flasks I didn't need any more so there was no point in pathing further. Now, Salt and Sacrifice appears to be a lot more freeform in character building and so I don't know that that degree of min-maxing would be super useful in SaS. However, the game is very new and I assume that a year from now there will be a meta for known best builds. If you're going for a specific build that doesn't need anything other than a few specific class nodes then you might as well just max whatever you want from the regular stat nodes. It will be less wasted levels that way. Again, though, that kind of min-maxing isn't relevant right now when the game is still new and everyone is still trying everything out.
I tried the first game.The sequel being released made me go back and retry it since it is held in such high regard. 2D souls just does not work for me. It just doesn't feel right. I love Metroidvanias and I for sure love the DS franchise. But together they don't work for me. I feel handicapped.
Salt and Sanctuary: Fun and unique metroidvania Salt and Sacrifice: Some shitty lovechild mix between Monster Hunter and a sidescroller with very little customization and mobile game daily fights. They removed nearly all variety in combat, combos; gone, difference in movesets between similar weapons; gone, mixing and matching weapons with shields and 2handing weapons; gone. Reasons to explore the map no longer revolve around finding hidden items and bosses, instead it's just to find traces of a mage to fight before unlocking the next level. Mage fights are lame, it's the same 16 enemies over and over again, it's just a scooby doo chase to an arena too small to make up for the AOE juggling oneshot combos that inevitably happen. The only fun fights are the midbosses, and there's only 10 of those. How does a company go from making such crazy combat focused games like The Dishwasher and Charlie Murder to this dumbed down snorefest?
@@danielenriquemarcano9429 Much like any community surrounding a game, there's a huge split between what people think of the game. Those that sing its praise band together and form the loudest group while gatekeeping those who think differently. These are my impressions after about 7 hours in game, so take them with a grain of salt, but everyone I've seen speak out about the game and not just blindly praising it has claimed the later parts of the game are pretty indistinguishable from the earlier parts which my complaints are about. There've been several people who've mentioned examples of weapons to argue that the combat wasn't changed, but they only mention the weapons that either never had different combos or had 1-2 that weren't changed. When presented with undeniable evidence that the combat system was dumbed down they take the same backpedal approach of "You're wrong but I'm going to be the bigger man and not argue anymore." If you go into this game not expecting it to be anything like Salt and Sanctuary I could see it being a pretty fun game, with some horrible leveling mechanics. If you go into the game thinking it'll be a sequel like how it was marketed and hyped up, you'll notice things missing that made the original unique.
@@ArcheWhatzitGonnaB3 i'll defend the combat. the main strategy is to cause poise damage not so much HP damage. most of the combos did stay relatively the same but you need to mix up melee attacks with ranged and consumables a lot more often. even the parry got nerfed to a perfect block but since both attacking and blocking damage poise you cant just wait for an attack and riposte when they swing.
meanwhile the 3 mob in the tutorial dropped both of tge items you said (irona ore and the red leaf thing for hearthen flask) you did a deep dive as per usually
Game looks good. However, this being an EGS exclusive is a dumb move by the devs. Won`t get nearly the popularity it would get if it was also on steam.
not a bad video, couple useful tips since I am new players. But why? Why do you have to show fucking 50 bosses, environments etc etc in a BEGINNERS GUIDE? In most cases it means, these players haven`t seen almost anything and most likely they don`t want to see many things. I would be more interested in how classes works, what skills is good or must to have, or can I level up only HP? Not "this will open mostly in end game" ... if I am at the end game probably I dont need beginners guide
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Some tips not mentioned (unless I missed them)
1. Bosses do NOT have a "weakness" in the traditional sense. They have resistance to the element(s) they use but EVERY OTHER ELEMENT will hit them for the same damage, no matter the element. Dual weapons will hit for the full amount as long as one of the elements is not shared with the boss.
2. Mages can be wiped out from the map. Every "route" (the place a mage spawns at) as a limited amount of mage spawns and you can clear all mages on a map, essentially a mage extinction. So don't waste materials early on. Try to have at least two weapons (apposing elements) always to the highest grade you can.
3. You can craft more ammo on the fly, just press and hold the interact button.
4. You can trade in your starting crime item to a specific NPC for an item.
5. When freefalling due to knockback, you can use the grapple to save yourself at any time (as long as there is something to grapple onto).
I'll edit this if I can think of more.
You can also perfect-block certain attacks (e.g. normal attacks, arrows) without taking any damage (100% block). You need to block when the attack connects. This block also uses stamina, so do not try this when low on stamina.
I don't understand tip two,(before watching vid) just got the game with my brother, wdym waste materials? (Haven't beat water mage at asheborne yet)
@@michaelmitchel3471 It used to be that if you killed a mage enough times it eventually stopped spawning. They introduced an item that allows mages to come back so don't worry about it.
@@wormwoodmain6677 do they spawn without you starting a hunt? Ever since I beat the fire mage, it's like he's hunting me!
@@michaelmitchel3471 yes this can happen as you kill mages and you level up. Just going based of experience here but don't get caught with a bunch of low level weapons and all your mages high level. Make sure you keep the level of at least one weapon at the level of the mages that are appearing. Which is why I suggested keeping focus on two weapons with different elements.
Didnt see this tip during the skill tree, you can unlock nodes in order, but can refund ones in between without losing the progression.
I've loved all of Ska Studios' games ever since the release of The Dishwasher on Xbox 360. I look back and couldn't be happier to see that they never stopped making games.
The Dishwasher: Vampire Smile and Charlie Murder are my favorites.
& they REALLY need to bring both of those games to current consoles as well… they would both SELL.
Started 2 hours ago and I’m living the game so far.
do you have a family? or are you living single in the game 💋🤭
@@batchagaloopytv5816 😂
is it lan local like the first one?
@@diverseexorcism8799You can do online co-op/ invasions now. There are multiple factions with multiplayer mechanics that are very similar to Dark Souls
Keep up the good work Fextra Life. Love all of these guides no matter what games you all cover!
Just started playing today and I'm a few hours in and hooked.
Great info! Thanks for writing this in depth BG.
When your having a boss fight or another mage hunt, for the first time, you should observe its attack patterns and look for windows to attack. Once you memorized them, it'll be a breeze. It usually works in any souls-like games I play.
Dunno what the hate is about I'm loving this game
holy shit, I didn't know about the grappling bosses thing. Never even considered it, just thought it was extra stun time or something.
Just picked this up on PS5. Loved the first one, thanks for the tips!
In souls, we can activate a help in menu to know what does vitality, dexterity etc etc... I didn't find this option in this game. So I don't know at all what the stats do and what to take in the tree... I start as a Sage, I have a basic spell, but I don't know how to unlock other spells and where select them. I don't have any memory slots.
spells are tied to your weapon use the staves and they all have different amounts of spells, to unlock other you need to level your rune reading (forgot what its called)
@@chasebaxter3236 Oh thank you, I though it was link to the weapon too, but I didn't find any other weapon to test. For the reading thing, I unlocked one and I see a other one called 'divine' something.... But it's to unlock spell based on the weapon? I have the basic weapon of the Sage and I don't see any list, even if I unlocked the level 1 of reading thing (not the divine)
After realizing runic spells are tied to weapons I completely said “eff it” casters are royally shafted in this game.
God this game flew under my radar. thank God for the RUclips feed!
Its only $20 😀
@@JohnDoe-tj8lj ooooh! Thanks for the message! I'll Def pick it up for that price!
Thanks for the guide!
I'm amazed at how excellent this game is. Can't wait to get home to play.
Have you played it? Thinking about grabbing this one.
@@somedude1324 go for it! I haven’t had a game do this to me for a good while, I honestly place the feeling of playing it together with Elden ring, but even more, as I spent a lot more hours and played with a lot more eagerness on this one
Gonna wait for the Steam release and maybe play it with a friend of mine. Looks fun; enjoyed the first one.
Is parry only by pressing the parry button just as they hit or is there something I'm missing
I’ve beat the game already and I have around 170 (?) hours or so, but it’s fun to watch these. Have fun everyone!
I wonder what led to the gaming industry being under the misapprehension that gamers enjoy crafting consumables?
Because we do. Go play FIFA, kid
Maybe I should have been clearer Gerald. Gamers who have jobs don't appreciate the time sink that is collecting resources to craft consumables
@@WilsoTron This is common in RPGs because it evokes the thematic element of exploring the world for valuables and resources. It remains a staple of many genres because people like it - even people with jobs, as it turns out.
@@WilsoTron 100 percent agree. Never seen a game that wasn't made worse by crafting. I hated crafting in Elden Ring.
@@1IGG yes me too. Glad it's not compulsory. I get it in games that are built around it eg Monster Hunter but hate it when it's just wedged in to a game cos it's 'open world'. By the way I loved Salt & Sanctuary but seeing consumable crafting in Salt and Sacrifice made me less eager to play it. Hence the original post
Love the tips. Will come in handy when playing the game. Keep it up!!
Am I doing something wrong due to having to grind areas over and over before moving on to new areas? I got to the 2nd portal and do basically ZERO damage to the boss there.
Upgrade your weapons. You can also do several hunts in the first dare not just one
Mages not showing their hp is the most annoying thing for me
Very good guide, thanks for the tips
I am very frustrated on how they shafted magic in this game. Totally nerfed! You might as well just be a dualist spell sword or paladin with divine. The sage starter bolts are shit and do hardly any damage. I raised arcana only and still do next to nothing. I am only assuming this and i need to be corrected but do i need to upgrade my weapons with the runic ability to increase said runic ability damage? Just raising a stat is pointless. Im upset that a game play style i like is a caster yet a weapon dictates what I can ONLY use.
I'm sorry but as a person who's played souls games alot and kept running into lil pewee mages and sorcerers in pvp... I'm laughing very sincerely at your pain.
Are there restrictions on using characters in coop that have been used in solo play? For example, I started a game with a friend and would like to farm some salt / gear but dont want to progress too far that it locks out our coop session. I thought you maybe covered this in your review but can't find anything online to answer it. Ty!!
Hey, from what I checked, there dosent seem to be a hard lvl barrier, so just farming salt should be ok, although it might ruin the experience as either one of you will be much stronger and bored of weak enemies (by lvl 30 the fire mage for example is basically a stronger minion, you can kill it within one or two teleports) or the weaker player will try to keep up with the stronger one and be extremely ineffective. That been said, the only actual wall are your exploration tools, such as the grappling hook or the magnetic stone for the rotating lines, you can only coop with player with the same tools, if you or them have the hook while the other doesn’t, then you won’t be able to cooperate!
I HIGLY recommend however creating other character with other classes, I have levelled up two more characters to the level I was in my main with my friend, and now learned of the other weapons and my preferred skills and such, the game is still just as enjoyable as each character experience in the map in fairly unique depending on the direction you explore as well as the unique weapons, you will find yourself farming mages that you didn’t care for before and having a different focus for enemies as what is dangerous to you now is different then before!
Sorry for the lengthy reply
Starting now!
They should not have called it "Salt and Sacrifice." The divide between Salt and Sacrifice and Salt and Sanctuary is massive -- much larger than the divide between Dark Souls and Dark Souls II. I don't think Ska Studios really understood why Sanctuary gained so much praise from people like me. I genuinely feel duped buying this game, as everything I loved about Sanctuary is gone and replaced with this bizarre, undercooked, 2D Monster-Hunter game.
Couldn't agree more. What a bummer. Waste of $20.
Magic and/or casting in this game is a far cry away from the glory in Salt and Sanctuary. I feel like i cant even play what i like playing as. Ohh you like casting? Welp there is only one weapon for you and spell does shitty damage regardless of how much you pump into arcana. They also got rid of their neutral class unless it is dualist. I remember a chief class that i played. I might as well play a dualist or something not relying on a finite means to do damage. Thanks. 🙄
Games awesome.
Not sure what all the praise is about Salt and Sanctuary. I played the game and it was alright I guess, however I don’t remember a single boss, as I beat every single boss first try without any issue (and this is with a basic bitch dagger set-up, which I later found out was suppose to be the worst weapon type… go figure?).
Seriously, I don’t get the hype for Sanctuary. People act like every boss, enemy, encounter was perfect, when the game was just solid at best. Sacrifice is a much more polished game that has WAY better build diversity, WAY better and memorable boss encounters, and actually demands some skill from the player.
Meh i only have one complaint, the spells being weapon fixed
Other then that great game
I’m almost there with you. Salt and sanctuary didn’t need to be changed this drastically. If they just kept the weapon system basically the same I would’ve been extremely pleased and would’ve enjoyed sacrifice so much more. Also the feeling of exploration and not knowing what boss might be around the corner is replaced with a lot of busy work and no homeward bone item. I have way more criticisms of sacrifice then I do of sanctuary. I adored sanctuary
Okay here's my issue if I start off as a duelist can I still purchase healing glyphs or arcane glyphs and use them. I've tried a few characters out I had the healer and tried to do the arcane glyphs too and couldn't get the spells I paid for the glyph but nothing manifested in my attack what am I doing wrong
Great video. Came by to say keep up the good work. There's a guy named revan619 on RUclips making videos just hating on you. Kinda pissed me off. Elden ring is a great game where anyone can play anyway they wanna play. I couldn't understand y someone would get so upset with someone else's build opinion. Just toxic. But anyway, keep up the great work!
the builds on this channel are very generic, but i think thats a good thing. Build guides are for people that need help with a build imo.
No idea why you would advertise the haters channel though.
@@ChumpionTV 🤔sure
This game is NOT getting enough love
Enjoy it now in case it becomes "Mainstream".
If it was on game pass the Xbox cultist’s would be singing from the roof tops.
@@sadsack5990 Preach Brother!
@@sadsack5990 right. Because it’s a good game and Game Pass is awesome. Stop with stupid console wars shit.
@@TheDungeonDive exactly this bro. Don’t understand why people hate on shit they can’t have. Bring that hate to Sony, so they can wake up and provide competition to gamepass.
Do you share droped items in MP or dose each person have there own drops?
Its split between players like in Part 1...good choice
How do u fight the first mages again. ?
what’s that greatsword you have called? and how did you get it?
do not invest in heavy armor, you will get fucking bodied
dont tell me i have to farm healing items now?
thats a downgrade... and thats not what made bloodborne good...
its one of its downsides
this game looks so dope!
Imagine been a salt fan and only owning an xbox . Dat wud suck ARDDDDDD
How do you use and emoji in game?
is there a way to backstab or do any other type of critical or counter hit?
Regarding counters, if you time a block just right, then yes, an interact prompt will pop up whereby you can reposte. Don't think there's a backstab mechanic.
Where do you get that awesome mangaian armor?
this game is awesome! Go for it, you won't be disapointed :)
What the difference between ( Will - endurance) !!
Will - stamina
Endurance - max capacity
please do a video with weapons move set for salt and sacrifice
For some reason my throwing nifes don’t refill when resting, anyone knows why?
You have to farm ammunition materials to refill the knives. Some enemies drop the materials and others you can mine from tons of places in the game world. The mining spots look like a bunch of crystals popping out of the walls. I like to grind flasks and ammo by repeatedly going from the begging of Ashbourne Village back to the town. There are 2 mining points in the Town as well as one flask material tree. The Village has 2 Flask Material trees one to the left and one to the right.
Decided ill finally watch one of these videos BEFORE getting 5 hours into it and realizing I've seriously fucked myself
I never understood why Salt and Sanctuary let you buy the same stat node up to 3 times when the soft cap kicks in well before you buy each one just once
Yeah it is a bit odd. What makes it even more nonsensical is that you get the same amount of stat boosts per point from the corresponding class nodes. So as an example from Salt & Sacrifice if you unlock the Two-Hander class nodes, you gain both the ability to wield those weapons AND 1 point of strength per point spent on those class nodes. So why would you ever go out of your way to unlock stat nodes that only give you the latter? It's basically pointless.
On my current playthrough I've hit the Strength soft cap (40 this time around as it turns out) and I did it by unlocking Class 1-5 Two-Hander, Class 1-5 Axe Thrower, and Class 1-3 Thrower. The only strength stat nodes I unlocked were the ones I had to cross through to reach a class node.
@@yewtewbstew547 Hi, what starting class have you choose?
@@yewtewbstew547 In Salt and Sanctuary it was useful for min-maxing. If you know for sure you're only going to use a specific weapon then there's no point in going further, especially if the rest of the weapon line is for a stat that your weapon doesn't scale with. I just finished replaying the game on Monday night and I used the Steel Centipede and Flint and Steel, two rank 2 swords that scale on Dexterity. However, swords grants strength, so there was no purpose to continuing with the line. Instead I got swords 1 and 2 and then spent all the rest of my points in Dexterity nodes. I got enough into armor and Endurance to be able to wear some good heavy armor and then pathed to some easy to reach flask nodes, but once I hit 9 or 10 flasks I didn't need any more so there was no point in pathing further.
Now, Salt and Sacrifice appears to be a lot more freeform in character building and so I don't know that that degree of min-maxing would be super useful in SaS. However, the game is very new and I assume that a year from now there will be a meta for known best builds. If you're going for a specific build that doesn't need anything other than a few specific class nodes then you might as well just max whatever you want from the regular stat nodes. It will be less wasted levels that way. Again, though, that kind of min-maxing isn't relevant right now when the game is still new and everyone is still trying everything out.
sad that you have to spoiler so many areas and bosses while giving a BEGINNER guide. cant understand that
So they have completely removed parry feature?
You have to block at the right time, different weapons have varying leniency on that time though
But how do I farm mages for materials?!? Need gel sacs 😒😒😒
Builds?
I tried the first game.The sequel being released made me go back and retry it since it is held in such high regard. 2D souls just does not work for me. It just doesn't feel right. I love Metroidvanias and I for sure love the DS franchise. But together they don't work for me. I feel handicapped.
Git gud, noob.
@@DavidVideoRecords something something your mom 😆
Yeah, I agree. The 2d games are usually too limited for my taste.
Salt and Sanctuary: Fun and unique metroidvania
Salt and Sacrifice: Some shitty lovechild mix between Monster Hunter and a sidescroller with very little customization and mobile game daily fights.
They removed nearly all variety in combat, combos; gone, difference in movesets between similar weapons; gone, mixing and matching weapons with shields and 2handing weapons; gone.
Reasons to explore the map no longer revolve around finding hidden items and bosses, instead it's just to find traces of a mage to fight before unlocking the next level.
Mage fights are lame, it's the same 16 enemies over and over again, it's just a scooby doo chase to an arena too small to make up for the AOE juggling oneshot combos that inevitably happen.
The only fun fights are the midbosses, and there's only 10 of those.
How does a company go from making such crazy combat focused games like The Dishwasher and Charlie Murder to this dumbed down snorefest?
Sad to say but this is spot on.
For real???
@@danielenriquemarcano9429 Much like any community surrounding a game, there's a huge split between what people think of the game. Those that sing its praise band together and form the loudest group while gatekeeping those who think differently.
These are my impressions after about 7 hours in game, so take them with a grain of salt, but everyone I've seen speak out about the game and not just blindly praising it has claimed the later parts of the game are pretty indistinguishable from the earlier parts which my complaints are about.
There've been several people who've mentioned examples of weapons to argue that the combat wasn't changed, but they only mention the weapons that either never had different combos or had 1-2 that weren't changed. When presented with undeniable evidence that the combat system was dumbed down they take the same backpedal approach of "You're wrong but I'm going to be the bigger man and not argue anymore."
If you go into this game not expecting it to be anything like Salt and Sanctuary I could see it being a pretty fun game, with some horrible leveling mechanics. If you go into the game thinking it'll be a sequel like how it was marketed and hyped up, you'll notice things missing that made the original unique.
@@ArcheWhatzitGonnaB3 i'll defend the combat. the main strategy is to cause poise damage not so much HP damage. most of the combos did stay relatively the same but you need to mix up melee attacks with ranged and consumables a lot more often. even the parry got nerfed to a perfect block but since both attacking and blocking damage poise you cant just wait for an attack and riposte when they swing.
it's like a tribute to Charlie murder
3 mins of a black screen lol. Good and helpful vid thanks
can you play coop on this?
Yes there's online and offline (couch) coop : saltandsacrifice.wiki.fextralife.com/Multiplayer
Available in ps4 too.
also please add world map to your site guide
meanwhile the 3 mob in the tutorial dropped both of tge items you said (irona ore and the red leaf thing for hearthen flask) you did a deep dive as per usually
Game looks good. However, this being an EGS exclusive is a dumb move by the devs. Won`t get nearly the popularity it would get if it was also on steam.
Its also on Playstation luckily
Yeah I was hoping to get it on Steam, luckily I also have a PS5. Epic Games is a no...
Yeah, why would an indie dev want to break even on development costs at launch? It’ll be on Steam eventually
Crafting table is east of town
Oh boy is this Elden Ring in 2D?
Im enjoying it much more than ER.
@@cxllsignbishop now I’m listening!…..
for a tutorial video, video should demonstrate and show what you are explaining, odd choice it doesn't.
Do we start calling games Elden-like now?
It's also on ps4
Sigh. I feel stupid. I was watching this video and I was thinking of Salt and Sanctuary instead.
I want to go back and play the first the one, but this is so good and the multiplayer as well, I want a reason to go try it 🥺
Hit the first game up with a friend using Parsec, works wonders!
the waiting time in the epic launcher is annoying..
not a bad video, couple useful tips since I am new players. But why? Why do you have to show fucking 50 bosses, environments etc etc in a BEGINNERS GUIDE? In most cases it means, these players haven`t seen almost anything and most likely they don`t want to see many things.
I would be more interested in how classes works, what skills is good or must to have, or can I level up only HP? Not "this will open mostly in end game" ... if I am at the end game probably I dont need beginners guide
I started the game about 4 hours ago. I prefer the first game much more it’s clunky and awkward.
Wait this is only for ps5??!!
Pc also on epic
PS4 too
For real, this game sucks. Either give enemies a Stamina bar as limited as yours or remove it from the game completely.
He forgot the tip: use a controller
Wish I knew before watching this video it's an Epic Games exclusive. Pass!
It’s also available on PlayStation.
Just torrent it. When a game is epic exclusive, I take it to mean they don't want my money.
And ps4..
this game should be called salt & pepper 😃
About time this was released.