Is exploration actually bad in Starfield?

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  • Опубликовано: 17 сен 2023
  • thanks to Luke Stephens for letting me show some of his video! check it out here :) • Starfield - A Skeptica...
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Комментарии • 885

  • @jayveeeee
    @jayveeeee  8 месяцев назад +71

    what do you guys think about exploration? i don't see myself wandering to random locations on planets after this video...
    also sorry about my voice getting cut off! i streamed for the first time in forever last week and forgot to disable my noise gate in OBS 🤦

    • @holeindanssock156
      @holeindanssock156 8 месяцев назад +3

      With all the a. I. procedural tech out there..... In 2023......
      Answer is definitely yes.

    • @jsuperhalo1
      @jsuperhalo1 8 месяцев назад +17

      yes. whats the point of 1000 planets if only a dozen have any interesting/unique content. the vast majority of planets are just barren with a couple of the exact same POIs copy and pasted repeatedly.

    • @nicolewelday2751
      @nicolewelday2751 8 месяцев назад +8

      Tip: you don't have to walk to the locations to find out what they are, you can scan them in scanner mode first.

    • @DASBIGUN
      @DASBIGUN 8 месяцев назад +2

      I keep my scanner open and scan everything. Genrally it means I can see where the place is too. ALSO, when you get close enough, you can scan the map locater and it well tell ya what it is (with a symbole)

    • @kristmadsen
      @kristmadsen 8 месяцев назад +5

      Exploration is not so great. There are a lot of "activities" which is something..
      It would be cool to see them add AI generated missions . Something that's actually new. AI voice is pretty good so they could use that. Maybe they are afraid of losing their jobs, or all the wonky stuff the AI would make.

  • @Harut.V
    @Harut.V 8 месяцев назад +194

    Seeing the exact same "Deserted UC Garrison" with the same crater in it on 5 different planets is just so immersion breaking.

    • @TacticusPrime
      @TacticusPrime 8 месяцев назад +34

      Honestly, if Bethesda wanted to go harder sci-fi then they shouldn't have made the game interstellar at all. Focus on one system, or even the details and outskirts of Earth's system, and do it deeply.

    • @user-gl3pk7fg5s
      @user-gl3pk7fg5s 8 месяцев назад +3

      I guess at least with mods we can expect more handcraft random areas in future

    • @EP_mc
      @EP_mc 8 месяцев назад +2

      This, and ship crashes are ALWAYS the same except for 1 in early main quest

    • @NPCSpotter
      @NPCSpotter 8 месяцев назад

      @@user-gl3pk7fg5s which is why their games will always be mid

    • @Oozaru85
      @Oozaru85 8 месяцев назад +1

      @@user-gl3pk7fg5s How? Can they simply deactivate the procedural generation in the game and put fixed locations on planets? I can't imagine this is gonna work.

  • @juantsu2000
    @juantsu2000 8 месяцев назад +138

    My main problem with the game is the lack of variety in almost every system in the game.
    • ⁠Mission boards are incredibly generic and lack much variety. Give us more freedom to approach them like letting us bring the bounties alive!
    • ⁠Points of interest are frankly, bad. So much work was clearly done in the procedurally generated planets but that immersion goes away the moment you see the exact same building with the exact same enemies and the exact same dead body decoration. If they had taken a look at how Bloodborne did chalice dungeons this could have been masterful world design.
    • ⁠There’s very little build variety. I can’t see myself ever using melee or stealth tbh.
    • ⁠The temples could have been Starfield’s chance to give us fights against huge insect bosses or something that works similar to the dragons from Skyrim but they went with one of the most bland options ever.

    • @ezeqkkk
      @ezeqkkk 8 месяцев назад +5

      you should try a stealth build, i have A LOT of fun in fallout 4 that way

    • @No-One.321
      @No-One.321 8 месяцев назад +6

      Builds are limited? Are you serious?

    • @aersla1731
      @aersla1731 8 месяцев назад +5

      Can't say about stealth but melee is awful, specially in the hardest difficulty which is what I tend to play in Bethesda titles because of how easy they are. It's a shame because they could have added some cool melee weapons, oh well seemed more like an after thought.

    • @Far1988
      @Far1988 8 месяцев назад +4

      Stealth is fine, but I don't really see any reason to pick it as a starter. To properly do stealth you need to have a suppressed gun. If you don't have one, you can't really level up stealth because stealth attacks are pretty much impossible. So if you want to use stealth, play the game until you find a suppressed gun and then have fun.

    • @John-996
      @John-996 8 месяцев назад +1

      ​@@aersla1731Its up there with cybepunk as some of the Worst hand to hand combat and sword combat.

  • @Thomas-yf1ve
    @Thomas-yf1ve 8 месяцев назад +249

    I wish they went harder in either direction. Either more content closer together so that you dont waste 30+mins just walking around to the locations. OR they could make them very remote and a LOT more interesting, like you REALLY have to explore in order to find it, off into the wastes on your own. They’d definitely need a vehicle for that to work though.

    • @413.
      @413. 8 месяцев назад +9

      I second that

    • @irecordwithaphone1856
      @irecordwithaphone1856 8 месяцев назад +11

      The main problem here is that if you increase your player walkspeed on PC (using console commands) you quickly realize the game can't handle you moving too fast like in a vehicle because it stutters when it has to load in that many new assets ahead of you
      It might be able to work if the vehicles aren't too fast, but for this reason you definitely wouldn't be able to have atmospheric flight like a lot of people wanted. It's a tech limitation. I could see a rover but it would have to be not that much faster than a person

    • @DirtyCurti
      @DirtyCurti 8 месяцев назад +23

      @@irecordwithaphone1856 What a shit tech limitation though. I understand how seamless planet entry like NMS would be difficult but it's really that bad? The game cant handle generating some grass with a couple trees every 100 meters? Like I don't understand what would even make the game stutter while moving a bit faster on the planets. Even the locations aren't that elaborate. And most are only enterable through another loading screen.

    • @Thomas-yf1ve
      @Thomas-yf1ve 8 месяцев назад +4

      @@irecordwithaphone1856 that really does suck, and it shows how obnoxious it is that Bethesda keeps that same trash engine from Oblivion, but at the same time to be honest id be happy with something as fast as a sprint, but it never runs out and you dont get overencumbered. It’s just REALLY obnoxious doing anything in the open world for that reason. I have to ask myself if its worth the time to walk back at 500 lbs trying not to die just because i want good loot instead

    • @Thomas-yf1ve
      @Thomas-yf1ve 8 месяцев назад +6

      ​@@DirtyCurti different engines are really very different. Like a tractor and an F1 sports car.
      Bethesda likes their engine because it makes TONS of objects that you can pick up. Games like NMS use fake objects (ie, everything is bolted to the ground, and you cant touch it or pick it up or steal it or anything)
      and they like it because they get to have mods pretty easily.
      I haven’t made any mods (at least, not any good ones) but i can say without a doubt that Bethesda games are the easiest to install mods on. Some other games are good at this as well, but most dont come close to bethesdas engine

  • @maxbardus3019
    @maxbardus3019 8 месяцев назад +402

    What ruins it for me is the amount of loading screens. You don't want to do a planet landing. No Problem. But a loading screen to enter a building or your ship is an immersion killer.

    • @uchenna127
      @uchenna127 8 месяцев назад +26

      Is it possible to not have the loading screens. I mean, technology isn't even at that level yet. CDPR tried that, but it comes at a sacrifice, especially in the area of NPC AI and draw distance.

    • @rocky258258
      @rocky258258 8 месяцев назад +107

      ​@@uchenna127wtf r u talking abt

    • @adamrodger5351
      @adamrodger5351 8 месяцев назад +26

      I mean, okay, but that's been true of every Bethesda game. There's always been a loading screen before entering a shop or a home or whatever.

    • @uchenna127
      @uchenna127 8 месяцев назад +33

      @@rocky258258 I'm talking about, why the loading screens exist. Do you know anything about game development? Bethesda games have lots of loading screens, primarily because of its AI system. Many games, such as Cyberpunk 2077 for example, use animation routines, to simulate actual AI. That's how they're able to eliminate loading screens.
      There's a reason, the first iteration of CP77 had no NPC AI, it wasn't until they moved away from the past generation, that they were able to add some AI to the NPCs.

    • @rocky258258
      @rocky258258 8 месяцев назад +7

      @uchenna127 no and I don't care because I'm a gamer, then they shouldn't make blank promises

  • @IknowIamkindagreat
    @IknowIamkindagreat 8 месяцев назад +59

    my fav. thing about Bethesda games is exploration, finding new locations and just wandering. You LITERALLY can't do that in this game. They took aways something that used to make their games dope and replaced it with something that just gives the illusion of exploration while holding your hand the entire time and sucking the fun out of it.

    • @renaigh
      @renaigh 7 месяцев назад +2

      sounds like you valued the destination over the journey.

    • @IknowIamkindagreat
      @IknowIamkindagreat 7 месяцев назад +13

      this game has no journey @@renaigh

    • @Theseus1989
      @Theseus1989 7 месяцев назад +2

      @@renaigh He’s talking about the journey… How does he only value the destination if he says: “my fav. Thing about Bethesda games is exploration, finding new locations and just wandering.” I’m pretty sure he doesn’t mean seeing the main character walk when he’s talking about wandering. If he had liked the destination than Todd’s idea of exploration is would be fine for him. As that’s the only thing about it. Random locations you have jump pack to and worlds you have to fast travel to.
      Starfield is a bad game and people saying it isn’t should play other Bethesda games preferably Morrowind to see what exploration is about. What actually good world building is and they would also find out Bethesda was very well capable of great story writing.

  • @aries4378
    @aries4378 8 месяцев назад +149

    Instead of giving us 1000 boring worlds, Bethesda should've focused on giving us 10 exciting worlds.

    • @renaigh
      @renaigh 7 месяцев назад +7

      NMS gave us 18 Quintillion boring worlds and yet no one's complaining (anymore, despite the updates not actually doing anything to make the planets themselves actually engaging to explore)

    • @Toksyuryel
      @Toksyuryel 7 месяцев назад +13

      @@renaigh NMS players complain daily about this. But we acknowledge that this is what Hello Games is able to provide with the resources at their disposal and the priorities they have. Bethesda is a far bigger company with far more resources, they really don't have an excuse for not giving their art department the budget to even match the variety in NMS let alone exceed it.

    • @UToobUsername01
      @UToobUsername01 6 месяцев назад +4

      @@ToksyuryelI disagree because this is a RPG while NMS is just a minecraft survival game set in space. Sure the two games share similar features like base-building, surveying, and running around barren worlds that are procedurally generated, but Starfield is a RPG.
      Take any boring environment like the desert in the Mad Max game or the open sea in Zelda Wind Waker, you will complain that it feels empty. But that is the problem of the environment itself being deserted with not much life in it rather than Bethesda lacking the ablity to put stuff there.
      This is not an excuse but it's the problem of any space game. Elite Dangerous also suffers from it. Space is vast and with lots of nothing in it. We have to remember that its not a money issue. It's a design choice to make it feel isolated and dangerous. Just as post apoc games have lots of empty towns and deserted ruins and destroyed cities, so will Starfield have a lot of untouched locations with nothing in them.
      I still remember how people complained that some levels in Halo 1 (the one called the library where you must fight hordes of Flood aliens to get to the place you need) were too repetitive. But that was only because its realistic for area to be that way because everything in Halo was so big. It took a long time to walk from one section of a level to another. If you explore a skyscraper (as seen in Fear games) you will see a lot of repeating patterns because the room in each floor is the same look. But that would be realistic in real life for every room in each floor to look alike. Not a limitation of tech or creativity but a choice becasue its tryingto be realistic setting.

    • @Tmtrnr
      @Tmtrnr 4 месяца назад

      at least no mans sky has a purpose this is just a worse nms@@renaigh

    • @callahan123
      @callahan123 13 дней назад

      It´s an old comment, I get it, but I never understood that argument.
      "Why 1000? it would have been better if Bethesda gave us 5, 7, 10... planets with big handcrafted regions."
      Yeah, so why is that argument a failure?
      I mean, we all know, how these 1000 planets were made, right?
      They were made automatically. No developer was sitting there making 1000 planets.
      So there wouldn´t been any free ressources for making these fewer planets instead of the 1000. It´s no this or that scenario.
      For making 2, 3, 5, 7 or 10 planets, Bethesda had to develop much much more with many more people and more time.
      And do you know what? If they had done these fewer handcrafted planets, they could still have 1000, 10000 or 100000 automatically created planets on top. Because they don´t need anyone to do them.
      Would Starfield be a better game with some really large handcrafted landspaces and quest-lines on some planets?
      I think so. But that has nothing to do with the current amount of planets.

  • @samuki1992
    @samuki1992 8 месяцев назад +73

    The thing is that on previous Bethesda games we had a coherent interconnected map full of handcrafted locations to find, and you really felt that sense of exploration when you started to walk around the map. IMO this was always a big part of what made Bethesda games good, and its completly lost in Starfield

    • @yajomar4556
      @yajomar4556 8 месяцев назад +5

      Starfield is absolutely perfect aside from this. And its a big draw

    • @well_said7846
      @well_said7846 8 месяцев назад +2

      You get same feeling in your ship this time. One way to improve immersion is to fast travel using the scanner since pulling up the map over and over is immersion breaking.

    • @evzenvarga9707
      @evzenvarga9707 8 месяцев назад +11

      Exactly, that's why I find it ridiculous when people say that this game is "classic Bethesda", it's not and that's why it honestly sucks.

    • @dutyfreeadventures5924
      @dutyfreeadventures5924 8 месяцев назад +2

      @@evzenvarga9707 It's because most people didn't play Bethesda games by 'just pick a random direction and walk hoping to find something '.
      What they did was follow the main mission and then they encountered something which caused them to become distracted. Then the distraction led to another distraction, and so on.
      In Skyrim you got 'distracted' by stumbling upon a mine or cave or something while travelling. In Starfield you get distracted by dislogue, a quest, a transmission.
      I think they both play like Bethesda games, even if the method of getting distracted is different.

    • @StreetSoulLover
      @StreetSoulLover 8 месяцев назад +1

      The journey is the destination! Except in Starfield, where it's a loading screen...

  • @gogetaa11
    @gogetaa11 8 месяцев назад +205

    25 hours in and I like Starfield a lot. But I would say the planet exploration isn't all that fleshed out. I think Bethesda was banking too much on the wonder and mystery of space exploration to make planet exploration compelling. Which I think can work for some, but to me I've only engaged with it sometimes. Probably will do it more because I do like the outpost building.

    • @afz902k
      @afz902k 8 месяцев назад +14

      It would be more compelling if there was some level of risk involved. But the world is so cuddly it just comes off as boring.

    • @gogetaa11
      @gogetaa11 8 месяцев назад +6

      @@afz902k I'm kind of inclined to agree with you. I've gotten like cool effects like frostbite and lung damage from exploring. And I've had some cool random encounters. But there is not a whole lot of risk involved.
      I think if there's two things they need to make an expansion focused on it would be planet exploration. There's a decent foundation here but it doesn't rise much higher than the foundation.

    • @afz902k
      @afz902k 8 месяцев назад +2

      @@gogetaa11 I agree, risk and reward are what can make exploration fun. Cheers!

    • @levisorenson7873
      @levisorenson7873 8 месяцев назад +9

      I think it's a big blank slate they can justify selling lots of DLCs with.

    • @RebeccaBrunner
      @RebeccaBrunner 8 месяцев назад +6

      I'm a big space buff so I love the emptiness of it all but I'm well aware Bethesda shouldn't be banking on people like me to make their cash, we are few between

  • @ToastieBRRRN
    @ToastieBRRRN 8 месяцев назад +22

    For me, it's the frequency of the reused locations and including particular ones that keep croping up that break the immersion for me. As I'm already aware of the enemy locations without the need to use sense star stuff.

    • @Superb_Legend
      @Superb_Legend 8 месяцев назад +1

      ​@@mortecai222idk how I've seen only the same 3 or 4 repeatedly same for space interactions get the same 15 over and over tired of grandma asking me to come aboard.

    • @skyriminspace
      @skyriminspace 8 месяцев назад

      ​@@Superb_Legendso.... space the old hag & be done with it. 😂

  • @SirLANcel0t
    @SirLANcel0t 8 месяцев назад +25

    you know, I think your point about the map markers is really fair.
    because lets be honest, in Fallout 4 and Skyrim most of us also explored by seeing a marker pop up on the compass and then going there...

    • @Cimo8
      @Cimo8 8 месяцев назад +8

      Right. Gamers love saying that they don't need their hands but then complain about not having a map😂 I would understand it if the layout was hard to understand, but all you need to do is use the scanner or better yet your eyes.

    • @justintte5338
      @justintte5338 8 месяцев назад +15

      @@Cimo8 Having a map isn't "having your hand held", that's just dumb.

    • @Cimo8
      @Cimo8 8 месяцев назад +5

      @@justintte5338 It is when you can literally read the directions in game... Or if youre blind and a zoomer you can use the scanner😂 its that simple. Its funny you people bring up the old games having maps when those maps were absolutely horrendous to navigate, and I guarantee 90% of you just followed the marker anyway.

    • @skyriminspace
      @skyriminspace 7 месяцев назад

      ​@@Cimo8god damn but weren't the pip boy maps in fo3, nv & fo4 basically just glorified compasses. Very cool & immersive but, crap maps.

  • @BabooonZz
    @BabooonZz 8 месяцев назад +14

    Starfields exploration is sort of weak if you are just looking for the POI's and running between them. Although I have found some interesting/cool locations that was fun to explore, most of the locations do repeat and are not all that interesting/ content filled.
    However... starfields exploration can be very enjoyable in a different sort of way, atleast for me.
    I enjoy just wandering around exploring and enjoyning the landscapes them self.
    Scaning interesting looking aliens and plants gives me something to do along the way, doing so nets me atleast a few credits.
    The landscapes in this game can be truly stunning and they are also very varied from planet to planet. My photo gallery is just filled with awesome looking landscapes I have stumbeld across.

  • @nlmnyc
    @nlmnyc 8 месяцев назад +15

    I have been playing for about 40+ hours and I think one head-scratching missed opportunity was not having cities far outside of the main planets. As you became more powerful and can now fly to these distant systems you would stumble upon all these new cities (like an Akila City or a Hopetown or even a Paradiso).
    It seems like as I get further away from the starting systems (Sol, Alpha Centauri, Volli) there is just nothing out there but empty systems and planets.
    Hiding some cities far out there would encourage people to keep traveling, keep upgrading their ship, traveling to each and every system, scanning each and every planet.
    At this point, what is the point of upgrading your ship to get out to distant star systems and explore all of these planets?

    • @JINGWA64
      @JINGWA64 8 месяцев назад +4

      sorry to say no reason at all, exploration is smoke and mirrors, so the only reason would be if your super nitpicky about which planet u want to set up base building, which as nothing has incentivized me even after 100hours, im all yawn, went to play something else, dont even feel like modding the game anymore.

    • @InspireRise300
      @InspireRise300 8 месяцев назад

      Hopefully they add it overtime

    • @j0nnyism
      @j0nnyism 8 месяцев назад

      Dlc maybe? I might wait couple of years maybe they’ll fix it like cyberpunk

    • @j0nnyism
      @j0nnyism 8 месяцев назад

      @@JINGWA64most games use smoke and mirrors to make the world interesting tho!

  • @rudybertazzo
    @rudybertazzo 8 месяцев назад +2

    There's ALWAYS some abandoned structure full of enemies on almost every planet. No sense of wonder, you'll always know what to expect. You land on a planet, you see a structure nearby (identical to the other 1000 structures across the galaxy), you spend 5 minutes walking there, clear the enemies, done. Always the same, identical experience.

  • @SPISheste
    @SPISheste 8 месяцев назад +23

    I've got 74-ish hours in, and the "wanderlust" feeling is gone - went back to Fallout 4 and it feels *absurdly different* in a better way (imo ofc)

    • @tutproductions1879
      @tutproductions1879 8 месяцев назад +2

      Starfield just makes me want to play fallout

    • @Zul_H
      @Zul_H 8 месяцев назад

      @@tutproductions1879 so play fall out man if you brought the game just refund it okay

    • @skyriminspace
      @skyriminspace 7 месяцев назад

      Rule #1 of critiquing video games is never to admit your opinion is an opinion. This is the worst game ever, objective fact.

  • @SalvationCode
    @SalvationCode 8 месяцев назад +6

    I find this game incredibly addictive, and I love the universe so far. But exploration feels like it dies a death by a thousand cuts every time I try to fully immerse myself. It's mostly the loading screens that *are not disguised* at all. It's like they didn't even try to.
    There's a hard cut to black when you press LAND while looking at a planet's spaceport or landing pad through first person. There's redundant docking and undocking animations for interacting with stationary space stations (I can understand doing this for docking with moving ships and such).
    It's a lot of things like that, combined with the checklisty scanning and surveying of planets, that remind me that I'm just playing a game. It's difficult to get lost when it feels so formulaic sometimes. But then again, we're explorers and (optionally) scientists in the lore. So maybe that was on purpose. Still really liking the game despite all of this. It definitely clicked for me after the first few story missions were out of the way and I saved up to buy my own ship.

    • @skyriminspace
      @skyriminspace 8 месяцев назад

      If you use photo mode your pictures start to appear on load screens. Better than blank blackness!

    • @bradylehman6406
      @bradylehman6406 6 месяцев назад

      I actually think it’s really weird that Bethesda decided it was necessary to show the docking animation every single time you dock but not the landing animation.

  • @markgonzalez8547
    @markgonzalez8547 8 месяцев назад +7

    Farcry 5 and 6, in my opinion, had a good quest system that reminds me very much of the Bethesda formula, I remember being impressed and noticing how an npc in a farcry 5 would talk and bring up any quests that weren’t main quests like ambushing patrols, looting safe houses, taking down outposts, hunting legendary animals and whatnot, really gave me the incentive to play more side quests , and got me more invested into the world they built.

    • @4everhumbl36
      @4everhumbl36 8 месяцев назад +2

      Finally some love for FC6! Great game!

  • @Dave_Langer
    @Dave_Langer 8 месяцев назад +5

    Its actually worse since its just a bunch of loading screens and hitting invisible walls. All they had to do when you hit the wall on a planet is so do you want to continue then have it like when you walk through a door and go to the next tile of land.

    • @bradylehman6406
      @bradylehman6406 6 месяцев назад

      That’s a good idea. But I do wonder why it wasn’t possible for them to just generate infinite terrain on these mostly barren planets. I mean, it’s already obviously repeat textures and assets anyway

  • @guruthosamarthruin4459
    @guruthosamarthruin4459 8 месяцев назад +4

    I started with exploring a few random locations when I landed, then switched to only exploring every permanent location that shows on the global map, and now I'm only going to places that quests send me. I still like to take the time to survey entire star systems, but I don't go to any buildings unless it's part of a quest.

  • @Landscape_
    @Landscape_ 8 месяцев назад +41

    Procedural content feels more like a seasoning than a main thing you should be doing, if you play it that way and only that way of course you will feel bored. Such as if you only do main quest, or never upgrade and personalize your ship, base, houses, guns, companions, suits, take pictures, travel the cities, etc. Stsrfield is many games in one and we are supposed to take a bite of everything, if not we miss what make this game great, which is the conjuction

    • @Memorial_Memory
      @Memorial_Memory 8 месяцев назад +4

      All side content should lead into main content. It’s crazy there’s more variation to the ships then the planets. The planets aren’t believable there’s no towns whiterun has more beds then any of the cities like come on. Plus the ia is dumber then fallout and Skyrim.

    • @TheBlakamon15
      @TheBlakamon15 8 месяцев назад +2

      ​@@Memorial_MemoryIf we are comparing Skyrim to Starfield, you have to be fair. Whiterun is a big city in Skyrim. It is nothing compared to New Alantis, Neon, and Akila city in Starfield. There are plenty of smaller towns in Starfied like Garagarin landing, Cydonia, and Paradiso. There are plenty of handcrafted content in the game. I have never seen any space rpg games that do the things that people complain that Starfield does not do.

    • @apex9806
      @apex9806 8 месяцев назад +1

      Starfield is not "great" in any direction. Not it Gunplay, not in Exploration, not in Generation or Quests, even the menu and UI is meh.
      It's simply an "OK" game. It's not great. It's a solid 6 out of 10. Anyone rating it 9 or 10 is lying or never played a game in their life.

    • @ThorFaustschild
      @ThorFaustschild 8 месяцев назад

      Cope

  • @Pinguin2422
    @Pinguin2422 8 месяцев назад +5

    I Like starfield a Lot and have 130h in it but i started with Skyrim and Fallout 4 again to get this spesific feeling from Exploration. I Like to Set my Quest Marker and Just start to Walk and find many Things (new quests or something) on the way. In starfield you Pick a Quest and Land exactly near the Quest with No Walk to it where you discover Something new which i Miss a Lot. And my Most fear is that this Problem is not even fixable with mods to get the Feeling back😢

    • @jkhmr8283
      @jkhmr8283 8 месяцев назад +1

      Replace wondering with space flight, don't skip it, and you may find that stuff. That's how I've played it and it feels great to me.

    • @Pinguin2422
      @Pinguin2422 8 месяцев назад +4

      @@jkhmr8283 im playing Like using only fast travel when i have to but still Not the same

  • @pabluh18
    @pabluh18 8 месяцев назад +4

    You can scan POIs from the distance so if you already been to an "abandoned mine" you just don't run to it.

    • @ezeqkkk
      @ezeqkkk 8 месяцев назад

      yeah unless you want to grind it, find some legendary or purple weapon you might like

  • @davewills6121
    @davewills6121 8 месяцев назад +3

    Until we have GROUND VEHICLES there is no exploration in Starfield, clicking on a star map, and watching an animation isn't exploration.

  • @killerhoppie
    @killerhoppie 8 месяцев назад +2

    Tip: Your scanner can reveal what's at an unknown point of interest by pressing A

  • @rocky258258
    @rocky258258 8 месяцев назад +16

    yes, I feel really limited on wt I could do in this game cuz of the loading screens. I mean, I'm just wandering in hundreds of little gameboxes with repetitive buildings, the quests is what holds it together

  • @topblokehere6579
    @topblokehere6579 8 месяцев назад +5

    I think a cool idea would be to implement a system similar to the first fallout game. Where instead of travelling to areas on foot you had to use a special map where you had to click in the direction you wanted to go to but would encounter an enemy, npc or settlement. It would simulate the scale of the planet but streamlines the ability to encounter other npcs or missions much easier. Could be a cool mod idea.

  • @jacksonbarkerthebluehairedfox
    @jacksonbarkerthebluehairedfox 8 месяцев назад +6

    Might not be 100% related to the video, but I REALLY wish we could build colonies similar to the ones you can find while exploring. The parts we currently have for outpost building are a bit limiting and there's not much you can do in terms of building walls inside these habs to create seperate rooms and such.

    • @wuestenfuchsxy
      @wuestenfuchsxy 8 месяцев назад +1

      agree, we need inside walls, and platforms and catwalks for the outside.

    • @skyriminspace
      @skyriminspace 8 месяцев назад +1

      Look at FO4's vanilla base building vs. what Bethesda turned it into with DLC.
      Ok, it's going to be a little wait for Starfield's DLCs but ship building & base building is going to be expanded on massively in time.

    • @ombra711
      @ombra711 7 месяцев назад

      ​@@skyriminspaceFO4's Base building without the expansions had more of a point and purpose than starfield out of the box.

    • @skyriminspace
      @skyriminspace 7 месяцев назад

      @@ombra711 yes! Paired with survival mode it was awesome. Each advance deeper into the commonwealth to establish a new foothold really meant something.
      I hope they add an official survival mode to starfield.

  • @usernameiphone3gkid
    @usernameiphone3gkid 8 месяцев назад +8

    Yes.

  • @Orionstar1111
    @Orionstar1111 8 месяцев назад +2

    If a quest doesn’t take me to a planet I don’t go to it as I tried a few at first and decided it was not worth my time

  • @Robnoxious
    @Robnoxious 8 месяцев назад +2

    Yeah I haven't been "exploring" I was doing main story, factions, new game plus factions and main story, building outposts, killing aliens and humans, stealing ships, building ships, killing aliens and humans, building and linking outposts, crafting materials to sell, crafting and smuggling "drugs", bounty hunting, smuggling contraband, and killing aliens and humans. All in my 120 hours of gameplay, im sitting only at level 60

  • @obredaanps3
    @obredaanps3 8 месяцев назад +3

    It's almost as if exploration was given little attention as they'll likely use DLC to add more stuff for exploration later on. As it stands, there's really no reason to explore any of the procedurally generated planets outside of the novelty of walking around on another planet.

  • @PhunnyConflicts
    @PhunnyConflicts 8 месяцев назад +5

    I do wish random encounters would varied more in all aspect. last night when I was doing mission boards, i ran into the same pirate base layout and confused myself because i thought i re-enter the same building from the last mission. But no, it was a new mission at a new planet, just the same exact layout and chest/loot location.
    It would of been nice to see more varied structures as well as loot placements because if you do those mission boards a lot, you'll know exactly where loots are, enemy location and the paths they take, as well as robot terminals. so after a few mission boards, it really feels like you are playing the exact same repeatedly. Even the caves seemed to be copied and pasted a lot, which is ODD because you'd think those caves with just resources could be randomly generated right?
    There are also some pirate base that has adrupt dead ends - which makes me wonder if BGS had planned for bigger "dungeons" because these are quite small. So far, besides main story missions, every side quests that involves caves are so short. remember skyrim when it used to take 10-15 min to clear a cave with puzzels?

  • @kolo5141
    @kolo5141 8 месяцев назад +1

    When there is an icon of unknown location when using scanner you can tap A on a controller to reveal what type of location it is.

  • @VampireKa1n
    @VampireKa1n 8 месяцев назад +1

    Fun fact, you can scan the locations in the distance to get a better idea of what "Unknown" is.

  • @charlescoryell4239
    @charlescoryell4239 8 месяцев назад +6

    I’ve always played Bethesda games vanilla so I’m not someone who feels like mods fix Bethesda games. That being said, I think the modding community has the potential to add a ton more depth to planetary exploration. I’d imagine with all the stuff that can be built with outpost building there will be a download pack of new buildings and structures to explore. I just hope that is available on Xbox consoles when it happens.

    • @badwolf8112
      @badwolf8112 8 месяцев назад +1

      after 20 years the modding community about doubled morrowind's map. it's gonna take a super AI or over 100 years for modders to populate all those planets.

  • @Anonymous-vr6ph
    @Anonymous-vr6ph 8 месяцев назад +13

    I do think there are a lot of things that can be improved and multiple features that should have been added to the game (which might still come in the future (obviously no excuse for them not being there in the first place)) but overall I really really enjoy the game. Maybe that’s because it’s my first Bethesda game and playing side missions that feel like the main story has been absolutely overwhelming. Still I do think it’s a great game even though it has definitely been advertised wrongly and they suggested things that many people (including myself) thought were going to be in there, while actually being not or completely different from what we imagined and wished for.
    I see huge potential for the games future and I’m going to continue playing and enjoying it even though the internet already seems to have decided its fate.
    Don’t get me wrong though, even though I enjoy the game I absolutely hate corporations that promise or suggest things that are actually not in the game (or just very different).

  • @philllisphilllis5453
    @philllisphilllis5453 8 месяцев назад +25

    The “exploration” in the game is prompted by side quests and conversations you have with other people prompting you to go investigate or help someone (usually on completely different planets). When we heard “1,000 planets” I think we all knew landing on a random one and walking around wouldn’t exactly be the meta. Interact with the npcs in front of you in major cities and let them tell you where the most interesting areas are

    • @KevinJohnson-cv2no
      @KevinJohnson-cv2no 8 месяцев назад +9

      What if players don't want to be told by face-dead NPC's where to go? What if they, who knows, would like to discover & explore? God forbid people want to do this in a damn space game, right? Lmao

    • @elmercy4968
      @elmercy4968 8 месяцев назад +2

      @@arcwolf77 Those 30 different location are quite standard though, similar to those locations I visit during the main quest. It kinda lacks the feeling of exploring something new.

    • @bradylehman6406
      @bradylehman6406 6 месяцев назад

      @@KevinJohnson-cv2noI’m pretty sure all they’re saying is if you want to see the best locations, the game will tell you where they are. 1000s planets is a lot of planets, and just like space, most of them will not have anything of substance. It’s not that big of a deal.

  • @si_w8201
    @si_w8201 8 месяцев назад +2

    You know the problem is that even if you had vehicles, then people would still be banging on about how bored they are. The current argument is that running on planets is samey and boring but those people want the ability to fly everywhere in space, which I tried in Elite Dangerous and was extremely boring...

  • @khai9719
    @khai9719 8 месяцев назад +12

    In addition to the exploration, I'm very disappointed in the NPC/AI of the characters. On the Compounder mission, there were these hospital beds with people on it, and I thought they were dead but realized they were sleeping. So I melee them and they didn't even wake up. Another time during one of the mission for the Crimson Fleet faction, I killed Commander Natara, and dragged her body to one of the guards and the guard said "Damned another one gone" lmao. Just seem very lazy coding imo when smarter NPC/AI been around for a while now and even in Skyrim people sleeping would wakeup if you hit them.

  • @svuggli24
    @svuggli24 8 месяцев назад +1

    You can scan the icons of unknown locations to see what it might be

  • @rudybertazzo
    @rudybertazzo 8 месяцев назад +2

    Yes, it is. Exploration is not about the goal, but the journey. The world in Skyrim is hand crafted and beautiful to walk in. In Starfield, just walk toward an icon in the distance of a barren planet is NOT exploring, just wasting time.

  • @abhijeetpoudel5919
    @abhijeetpoudel5919 8 месяцев назад +8

    A good balance would be to do some dialogue heavy quests and then if you want a break just shut your mind off and go to those planets and maybe build an outpost or two or explore those random areas.

    • @ezeqkkk
      @ezeqkkk 8 месяцев назад

      i´m almost sure there are no real quest in planet exploration, but you get quest that take it to the planets, kinda of backwards of some people expect

  • @Tattle-by-Tale
    @Tattle-by-Tale 8 месяцев назад +8

    I'll just say that once the Creation Kit gets released, there's a lot of room for modders to improve on it.

  • @BleachO
    @BleachO 8 месяцев назад +18

    I agree, I've been playing for a week and this is the first BGS game where I find myself just doing the main mission instead of exploring and getting lost in the world like I did with Skyrim, Oblivion, FO3 and FO4. It baffles me how boring and not worth it exploration is in a game where you are little an explorer. I like Starfield but I hate the space aspect of it, i just fast travel between planets/missions because the alternative is just cutscenes anyways.

    • @jkhmr8283
      @jkhmr8283 8 месяцев назад

      I love the space aspect lol. You're missing a lot of content.

    • @BrunoHenrique-ix2iq
      @BrunoHenrique-ix2iq 8 месяцев назад +1

      I really wanted to understand what you expect from space exploration. In fact, it makes me doubt whether you like space exploration in general, which increasingly seems to be the case. In other words, it's not that the game's space exploration is bad, it's that you don't like space exploration. They like other forms of exploration. Just think about what space exploration would be like in real life if we had the same technologies. It wouldn't be that different. Maybe it would even be more boring than in the game.

    • @Billy-bc8pk
      @Billy-bc8pk 8 месяцев назад

      There is no space exploration in Starfield; that's his point, because space is a segmented instance between fast travel points on planets. It's not actually explorable like in No Man's Sky or Elite Dangerous, which let you freely explore the galaxies.@@BrunoHenrique-ix2iq

    • @BleachO
      @BleachO 8 месяцев назад +2

      @@BrunoHenrique-ix2iq I think you're reading other people's criticisms into my comment a bit too much. I'm not complaining about the barrenness or emptiness. My big issue is the mode of exploration. My biggest gripe is that if I actually want to focus on exploring then I have to go through a series of cutscenes then just land on a planet. There is very little "flying around in space" and coming upon a planet or asteroid and deciding to check it out. Almost 99% percent of the "exploration" can be done through a menu with fast travel. I wanted to actually fly around the solar system not just cutscene jump to a planet's orbit and just fly around the orbit. Also, ground exploring is a little tedious when all you can do is walk/jump. There really should have been some sort of vehicle even if it was just a small bike or two person craft. Something like the speeder bikes or the Phantom from Star Wars. I get having a huge rover type vehicle like in Mass Effect isn't very good but something small would be good. It's just so tedious to walk everywhere and in my honest opinion if this is supposed to be a realistic earth future then we would definitely have some sort of craft because most people won't even walk to the grocery store if they have a car.
      Again, to reiterate. My big issue is the space part of exploration. It mainly comprises of just cut scenes. i wanted to actually fly my ship around space. I get that in real life it would take years to fly from Earth to Neptune, but it's a game. In real life it would take me more than 10 minutes to walk from the Lodge to the Spaceport on New Atlantis but in game it only takes about 8-10 minutes so I wish they would have applied the same thinking to the space travel. I get that space is empty, but how cool would it be if you're on your way to Earth from Mars and while cruising in the emptiness of space you see a ship just appear or see a large spacestation that you hadn't heard about and decide to dock and then get lost in a cool side quest. I haven't had anything like this happen to me in the game because it just cutscenes me to the next planet and i land, occasionally there is a hostile or fired]ndly ship that hails you and give you a side quest but that's it.

    • @BrunoHenrique-ix2iq
      @BrunoHenrique-ix2iq 8 месяцев назад

      @@BleachO i understand your criticism and i agree. That part of the game is kind bad to me as well. I really think that exploration would be better, especially in terms of immersion and freedom, if there were faster space flights, in other words, manual interplanetary travel, and also atmospheric flight and manual landing. I also agree that so many loading screens reduce immersion. I think that if they were better done, so that they gave the impression of continuity, they would be less worse. For example, when you jump from one star system to another in the game Elite Dangerous, the loading screen is disguised with an interactive animation of the ship traveling through hyperspace. It is not very interactive, but there is still some interaction. But its best and most effective effect is the feeling of continuity it brings, even though it's a loading screen. I'm not as naive as many out there to think that these space simulator games don't have a loading screen, they're just well disguised. Even the planets are constantly being loaded as you get close to them and they probably aren't fully loaded, just the parts most visible to the player. But anyway, the point is, I really think your criticism has some point, but it's worth saying that space exploration itself has almost nothing to do with traveling with the ship, although it can also be done with it. Think about what space exploration means in reality, what it generally entails: exploring planetary surfaces in search of discovering chemical, physical and sometimes biological aspects (search for life). It doesn't go beyond that. In other words, space exploration does not happen halfway, when the ship is heading towards the desired planet, for example, because there is nothing there, it is empty. So in that sense, Starfield still has space exploration, because you have things to discover on the planets, outside of it too, but, mainly, on its surface. I discovered several interesting aspects on the surfaces of planets, especially those that have life. But there are some lifeless planets that have some pretty cool geological aspects too.

  • @motivateddad
    @motivateddad 8 месяцев назад +2

    Everyone saying dune buggy or hoverbikes for planetary exploration, I say mechs. The lore is already there, just have to make a loophole to circumvent the in universe-ban.
    They need to make more instances of 'Abandoned' structures. It's not perfect but they could try Warframe's modular system to procedural generate dungeons.

  • @spatrk6634
    @spatrk6634 8 месяцев назад +1

    quests, cities, and dialogues are pretty cool.
    everything else becomes tedious after couple of times.
    like first few planets you land on and "explore" are pretty cool.
    but then you realize there is nothing there
    ever.

  • @Shadowpack95
    @Shadowpack95 8 месяцев назад +5

    I wish each Non-settled system ( Those where there are no major cities or colonies) had individual questlines where you had to solve issues for homesteaders and those trying to establish colonies, like either a pirate problem where you have to fight a pirate fleet across the system and planets, or maybe the wildlife is hostile and you have to find a way to handle it, either through research where you can pacify, or maybe just exterminate.

    • @errormadebeats
      @errormadebeats 8 месяцев назад

      they do lmao go to any civilian outpost

    • @Shadowpack95
      @Shadowpack95 8 месяцев назад +3

      @@errormadebeats Not individual quests, i mean more in depth, multiple quest storylines, and as you complete more, the outpost grows, new buildings, new NPCs, nameless or otherwise, Maybe when you start you get attacked by a lot of animals when on the planet and more pirates while in space but after you finish the pirate attacks drop in frequency and the animals become more docile?

    • @errormadebeats
      @errormadebeats 8 месяцев назад +1

      @@Shadowpack95 ohh I see what you mean. That'd be pretty cool , agreed

    • @Shadowpack95
      @Shadowpack95 8 месяцев назад

      @@errormadebeats I was also disappointed with how abrupt some of the side quests end, First Contact might be the best example

    • @errormadebeats
      @errormadebeats 8 месяцев назад

      @@Shadowpack95 there might be a point where you're asking for too much tho like there's already 300 or so hours of main content not even included sidequests

  • @m0ose0909
    @m0ose0909 8 месяцев назад +49

    I think the barren planet exploration is exactly what I feared the game would be and is largely uninteresting - in fact I was super skeptical even going in to the game that I'd like it at all - but thankfully like you said, there is plenty of hand crafted content to go along with it and I've been enjoying just engaging with that.

  • @renaigh
    @renaigh 7 месяцев назад +1

    I think the best way to get the most out of the Planetary exploration is to treat it like a FPS Rimworld, you touch down with the intent of building an outpost or surveying for data. Which from what I can gather is a pretty decent passive method of gaining experience.

  • @animalmother9143
    @animalmother9143 8 месяцев назад +2

    Being 90 hours into the game and still not having the perk that lets you do cool shit, using detect life from Morrowind and shooting a dude 147 times, is a perfect showing of this game.

  • @CalmSmilingMan
    @CalmSmilingMan 8 месяцев назад +1

    I changed my perspective of starfield from a space sim to rv traveling simulator in space. Put my mind at ease ever since.

  • @beardedshawn
    @beardedshawn 8 месяцев назад

    Anytime im going from my ship to a poi, im doing the planet survey. Which usually ends up with me forgetting about the poi and doing other things lol

  • @keithdrummond1003
    @keithdrummond1003 8 месяцев назад

    Exploration, cooking, making outposts all feel like "end game" content.
    You've exhausted all the interesting quests.

  • @kanarokan6060
    @kanarokan6060 8 месяцев назад +2

    Three Skyrim sized maps on three different planets with 100 procedural generated planets would've been waay better. The three maps doesnt have to be huge, just one coherent map with distinct vibe.

    • @relarin952
      @relarin952 7 месяцев назад +1

      I entirely agree with you! They just reached too far and it didn't quite land. I still think the Bethesda story is great but that can only account for so much sometimes

  • @Evanz111
    @Evanz111 8 месяцев назад +2

    Damn, I was literally just googling Luke Stephens and all the controversy he’s been in, then clicked on this video unrelated only to see him appear in the intro. He has such weird awkward takes on stuff.

  • @Whoadayson
    @Whoadayson 8 месяцев назад

    Great video! Thx.
    At around 15:43, you me tion the bug where your look left in 3rd person. I have noticed this.
    What I want to ask you is, have you ever had the following happen and do you thi k its related to the 'looking left' bug?
    In 3rd person, in my ship, when I go into freelook, move the camera around then come out of freelook, the ship makes a hard bank manuever to the left...
    Is this maybe just due to mouse movements while in freelook translating to after I exit freelook???
    Also do you by chance k ow how to control your ship in freelook, no hud, instead of camera view?
    Thx man!

  • @itscazzy
    @itscazzy 8 месяцев назад +1

    PSA: while on a planet, if you press the scan button while looking at the icon for a Point of interest it tells you more information about what kind of building/feature it is

  • @Superb_Legend
    @Superb_Legend 8 месяцев назад

    First structure ive already seen before and i thought the tree was a glitch with the placement of the outpost now i know it wasn't.

  • @migueq77
    @migueq77 8 месяцев назад +1

    If they add a lot more random generating places i think it will ok, BUT, they need to add some sort of transportation for exploring, even a simple vehicle (nothing like full tanks or anything like that) to move faster and be also equipped with a scanner so you don't have to get out every time you want to scann something. It could be some sort of bike? Big enought so your companion can travel with you, like the speeders on star wars for example. Right now i tweaked the horizontal boost power of the jetpack and it feels way better to explore, but thats kinda cheesy. The bike/speeder could be also customize, from looks to max speed, scanner radius, etc.

  • @doublejesusful
    @doublejesusful 8 месяцев назад +2

    Go explore in ED, there's still planets that haven't been discovered yet you could be the first. Something tells me the people complaining about Starfield couldn't use a neutron star to boost their warp drive distance if their lives depended on it. The people that say they want an in depth experience lack the skills necessary to play the games that literally already exist with those exact type of game loops. Starfield is an RPG it's not a space sim, those games exist already go play them!

  • @matt2centerback
    @matt2centerback 8 месяцев назад +2

    Personally, what I want to see is something akin to FO4's War of the Commonwealth mod. Have a random chance for parties of Spacers, Ecliptic or Crimson Fleet land on the world you're on, have faction warfare between them, make the wary/hostile local wildlife also get involved. Make the ships of the raiding parties stealable. Maybe you could occasionally run into Vanguard or Rangers who crash landed and need your help to fight them off. Just, take advantage of the procedural generation to actually populate the otherwise empty planets with challenging, interesting conflict, with good rewards at the end to incentivize engagement.

  • @anygoodmedia
    @anygoodmedia 8 месяцев назад +1

    I've been doing nothing but side content and I forgot about the space powers🤣

  • @SirPadron
    @SirPadron 8 месяцев назад

    Jabo is doing a playthrough where he lands on every planet and about 20 planets in he was seeing repeat locations, one fix that could help is to add more randomization on the backend or something.

  • @InspireRise300
    @InspireRise300 8 месяцев назад +3

    The game is excellent. When they add more things over time, it will become better than great.

    • @relarin952
      @relarin952 7 месяцев назад

      I'm excited to see what modders can do. Can you imagine the stories they will tell?

  • @ameliarhodes5000
    @ameliarhodes5000 8 месяцев назад +2

    The exploration surprised me. I didn't find any invisible walls on the two planets I've visited so far. seemed like the right compromise between space/landscape and features to me.

    • @pognarchy
      @pognarchy 8 месяцев назад +6

      You will find invisible walls if you run far enough

    • @ameliarhodes5000
      @ameliarhodes5000 8 месяцев назад +5

      @@pognarchy So far there's been more than enough room to explore. I don't need to look for invisible walls. Why would I want to do that?

  • @goony_man
    @goony_man 8 месяцев назад

    When you scan certain locations there’s a higher chance of resources around them. Rock piles have more resources in them when you find them.

  • @CrispyMuffin2
    @CrispyMuffin2 8 месяцев назад +37

    I got the game with zero expectations other than a fallout-lile gameplay style, and honestly i love it! I know the game wasn't gonna come with seamless planet landing or atmospheric flight, but i can absolutely see the appeal of it after playing
    In fact, i had an almost entirely negative opinion about the game, especially after how FO76 went, but im glad its actually something i enjoy, im always happy to see a big sci-fi game actually turn out good at launch
    And no, its nowhere near the kind of game Star Citizen or No Mans Sky is. They're very much different in how they play, and i domt see how Starfield would kill any of those games
    But i can see Starfield adding a bigger fanbase to the sci-fi genre

  • @MrGametopia
    @MrGametopia 8 месяцев назад

    I held my phone sideways and the RUclips pause button and circle around it fit perfectly into the minigun reticle.

  • @stephenkelly8312
    @stephenkelly8312 8 месяцев назад

    You can scan unknown locations to find out what’s there before walking

  • @AndreasWest
    @AndreasWest 8 месяцев назад

    Thanks for another honest review (just watched your AC Mirage this morning). How about making a video about your overpowered ship? Maybe others want to get some ideas on how to better their ship. Thanks!

  • @2twolow
    @2twolow 8 месяцев назад

    The uc quest line gave me a legendary mini gun at the end

  • @BB77s
    @BB77s 8 месяцев назад

    Once i had the first bits of the main quest out of the way (ie i got Barret back to the lodge) i wandered off and did my own thing. Ive really enjoyed landing on planets and just wandering around seeing what is what, taking down bad dudes, scanning the stuff that needs scanning. The one thing i found annoying about ED was the fact you spend an age getting to a planet, land, and get bored within a minute because there is nothing out there.

  • @bryandedon7459
    @bryandedon7459 8 месяцев назад

    Most people talking about the map mean for the city. A map out in the open wouldn't do anything bc its wide open. Also, you know you can hit scan on an unknown location and it tells you exactly what it is. Maybe you did and were just doing it so you didn't know what you was going to. Also, when mining resources, hold down aim and when the white lines get to the red part in the middle, you can mine pretty much in an instant. The way you did it was still faster though. As far as exploring planets you haven't been to, I heard that if there are 3 dots when looking at the planet in the star map, that means there's a quest on that planet. Not sure if that's true or how that works though. Idk if you already have to have the quest or if a quest will lead you there or if there's someone there that will give you a quest.

  • @Frey_2026
    @Frey_2026 8 месяцев назад

    16:08
    This base is actually part of one of the coolest side stories in the game, after you're arrested near Phobos

  • @Oozaru85
    @Oozaru85 8 месяцев назад +1

    They chose the "quantity over quality" route with this game. Instead of giving us thousands of barren planets woth procedurally generated POI to "explore", they should've simply given us a few planets and moons with interesting, handcrafted locations and lots of environmental storytelling.

  • @Lippeth
    @Lippeth 8 месяцев назад

    Watching you not click on unknown markers with the scanner to reveal what they are is killing me

  • @farianandadiratama
    @farianandadiratama 8 месяцев назад +1

    i notice that everytime you scope out the game is stuttering for a bit which also happen to me, it feel pretty jarring though hope they fix it very soon

  • @lilangel2256
    @lilangel2256 8 месяцев назад +2

    I think it was a huge mistake not to have ground side vehicles. I would have loved that. And it would have made exploration a whole lot better.

  • @thewhitepanda10
    @thewhitepanda10 8 месяцев назад +1

    Does Jayvee not know about storing loot on companions? That saves some time

  • @grueti21
    @grueti21 8 месяцев назад

    after three caves on vectera in the tutorial i never explored again. I only go where quests lead me to.

  • @DarthDainese
    @DarthDainese 8 месяцев назад

    Here’s a glitch that needs fixing and it’s only started happening with the medium scope maelstrom, but letting go of the left trigger back to 3rd person my character won’t move and has no head, the only way I can get it to move is bringing up the scanner, but doing this in the middle of combat while I’m getting shot

  • @Poke-ladd
    @Poke-ladd 8 месяцев назад +4

    I suppose it reminds of the argument about if you make a game with a giant desert biome there are people who are gonna complain about how barren and sandy it is

  • @SimplyNotReally
    @SimplyNotReally 8 месяцев назад +1

    I really dont mind that the exploration is set up this way. The game has so many other things you can do that i truly feel like im wasting time when i play like this. I could be experiencing one of the amazing faction quest lines, or customizing my ship, or improving my outpost, but instead im running around on a planet with no goal other than to see what generates.
    That isnt fun.
    Instead, try going to bounty boards and picking up a ton of bounties. When you feel like exploring, why not go tackle a bounty and stop by a random POI on the trip? Playing this way feels way more rewarding and purposeful. It also conveys the point that you reallly arent meant to spend 3 hours delving into the unknown, but instead youre meant to find it off the path while out adventuring with a goal

  • @chadmorganjr.5150
    @chadmorganjr.5150 8 месяцев назад +1

    I only have a few hours here and there to play this since I have a kid and life stuff, blah blah blah.. so I havent had much time to explore exactly like this because I want to get thru the story... But everything still seems so new and interesting to me! Even over 25hrs in.

  • @adamrodger5351
    @adamrodger5351 8 месяцев назад +30

    I think it's a personal thing. If you're looking for something new and exciting every ten minutes (which is fine!), exploration might be kinda dull for you. If you're looking for a more quiet and meditative experience of wandering the galaxy while listening to a podcast or whatever (also fine!), then this might be perfect for you. It's an individual thing. I'm somewhere in the middle. I like the exciting stuff, but I appreciate the meditative side of it a lot too.

    • @piggymaster3209
      @piggymaster3209 8 месяцев назад +3

      Same

    • @TheDuckPerhaps
      @TheDuckPerhaps 8 месяцев назад +1

      I get the same thrill of exploration I get from off trail hiking. The walking to a destination and the marvel of seeing stuff along the way is the reward for me. Watching two Dust Devil Exorunners curl up and sleep, the marvel of alien life or the difficulty of a gravity intensive planet. It’s so meditative and informative at the same time, and I love exploring the stars.

    • @austinholt6072
      @austinholt6072 8 месяцев назад

      Same

    • @apex9806
      @apex9806 8 месяцев назад

      Why do i need to add 3rd party music or podcast to cover for the lack of entertainment from the game? Thats just seems weird to me

    • @adamrodger5351
      @adamrodger5351 8 месяцев назад

      @@apex9806 pretty sure I never said anyone "needs" to, I said that if you're looking for a more meditative experience, zoning out and wandering around, this game can give it to you. Just depends on how you like to play it. But if that's not what you're looking for, no one's forcing you to play it that way either.

  • @lucygooesy
    @lucygooesy 8 месяцев назад +1

    My mans literally plays the game with an adventure line like its the stanley parable

  • @stevengreco2075
    @stevengreco2075 8 месяцев назад

    What are the specs on that ship! Looks great

  • @eddieenglish343
    @eddieenglish343 8 месяцев назад

    I've been exploring all the star systems. I love the freedom, the sights on a moon, where you see the planet slowly creeping in over the horizon. Also the lighting effects are great. It was a fun ride, I think I am checking out at lvl 81. Thnx for your insight Jayvee

  • @selfaware7617
    @selfaware7617 8 месяцев назад +1

    Seems to me that they could not take another delay and laid the foundation for future content updates

  • @chaz916gaming
    @chaz916gaming 8 месяцев назад

    I would like something unique on every world, something that can be scanned and unique scans maybe sellable to give players a reason to explore.

  • @mrdato116
    @mrdato116 8 месяцев назад +1

    I really like game overall. Just wish performance would be better. With rtx 3080 12gb, I always have 35-40 frames outside or in the cities

  • @ModernTalkingCentral
    @ModernTalkingCentral 8 месяцев назад +1

    I for one have no problem with planet exploration the way it is. Vehicles will be coming soon via modders. The dogfights in space with too many clicks and unnecessary key commands is what needs some work. Other than that I love everything about Starfield and is why I play the game 12 hours a day, everyday,... and will still be playing the game for years to come.
    Planet exploration is actually quite simple. You land anywhere you choose, scan the are in all directions and head out a bit from your ship, while collecting data and then select another location to land on the planet and repeat the process, until the planet has been 100% surveyed. You do not have to find everything on the planet and fight every base you encounter, unless you want to, like I do. Some of those can be revisited and enemies and new loot will respawn, just like in the radiant quests from Skyrim. Some will be places to visit, through side quests, for those of us that love side quests. There is one base that I have cleared out 3 times already and I love it.
    I found the Pyramids of Giza, etc. There are books that will lead you to certain landmark missions too and collect all the combat manuals lying around everywhere, as they will make your character into an even more powerful force. As always, it's all about playing a game our way and how we enjoy playing a game, weather it be a casual gamer or hardcore gamer or, weather it be playing for 100 hours and move on or 10,000 hours and make it a lifetime journey and investment (like I have chosen). Game on! 😎

  • @John-996
    @John-996 8 месяцев назад

    I have been playing starfiled the same way doing side quests that lead to othet places exploring your self is not always a great idea.

  • @Evan056
    @Evan056 8 месяцев назад

    I think my issue is that if I land on a planet for any reason, I feel compelled to scan everything because I have to leave stuff incomplete. Now that I have a base to chuck stuff into storage as needed, I think I'm going to stop landing on random planets even if they have outposts and such just because I've seen most of every generated quest a few times now (for example, I've seen everything in this video and I'm just level 30).

    • @EnigmaticMan
      @EnigmaticMan 8 месяцев назад

      The thing is that it's all procedurally generated, so you have a virtually infinite number of planets that will have these kinds of locations spawning in the vicinity of your landing site. It's just not like Skyrim, for example, where things are mostly fixed in place.

    • @Evan056
      @Evan056 8 месяцев назад +1

      @EnigmaticMan Oh, I know. Just the loop hasn't been rewarding for me, and I'm already tired of repeat locations in my 60 hours. If I engage at all with the random planet landing or even the randomly labeled "events" on worlds I have a compulsive tendency to scan everything. It's burning me out! lol

    • @EnigmaticMan
      @EnigmaticMan 8 месяцев назад +1

      @@Evan056 I get where you're coming from, because most of my 48 hours seems to have been doing almost exactly what you've been doing. But if you can reorient your experience more to simply focusing on quests and only travel to these places as a means to an end (fulfilling quest objectives, collecting resources), things might turn around. I'm considering doing that if I don't already feel too burned out

  • @wbsees
    @wbsees 8 месяцев назад +3

    The point about maps is the sense that you are on a small square on a world opposed to an open environment as we’ve seen in space exploration games for years.

  • @gabrielarkangelo
    @gabrielarkangelo 8 месяцев назад

    A temporary fix for the character looking to the left is pointing the camera to the left as well.

  • @mangaas
    @mangaas 8 месяцев назад +1

    The planet exploration gets repetitive after a 1 or 2 planets. This is objectively the least diverse Betheada game for exploration. Just endless running with the exact same caves, fauna and "abandoned science outpost" crap over and over and over. Im often tricked into thinking I found something new, only to realize I just found the same outpost or mining operation from a different angle.
    You also quickly realize they didnt pepper hidden or unique locations like Skyrim or Fallout. When you stick to the quests, youll end up running into all the exact same preset locations which are used for specific questlines.
    I found random miners or scientists, who ask me to go rescue a friend in a cave, ir clear out nearby pirates and its the exact same thing ad nauseum. And I ran into these repeat missions within the first hours of play. Outside the main questlines, the world is empty, and you quickly realize its a barebones bethesda experience, thats had a lot of their NPC scripting systems scaled back.
    If you remember, Skyrim filled its entire world almost entirely with unique NPCs, outside of enemy bandist spawns and khajit traveling merchants. Every town and city was filled with unique NPCs with daily schedules and jobs and houses.
    Starfield is a massive step back in regards to immersion and NPC scripting and AI. The cities are filled with mindless lemmings, NPCs that dont even react to you pointing a weapon at them. When your NPC AI is worse then Cyberpunk at release, you now its bad.
    Space exploration is noneexistent and ship building is useless once you realize there are no space missions, and I mean REAL space missions, where you fly out to different nav points and complete objectives. Think Freelancer missions. Considering how much work they put into ship building, they completedly wasted it.

  • @tomsdreiblats113
    @tomsdreiblats113 8 месяцев назад

    You can scan unknown location with your scanner by pressing E on location.

  • @blastedtheking813
    @blastedtheking813 8 месяцев назад

    My biggest gripe is the performance I crash so often whenever I quicksave and going into the big cities makes it even worse the game is high key unplayable for me and I’m on a series s. I have like 80 hours and I barely have done any story I just got powers at 75 hours but it’s getting unbearable.

  • @coryrosenbohm9457
    @coryrosenbohm9457 8 месяцев назад

    Where’d you get this ship at? I want it lol