Luke Stevens said the detection isn't strong, ThatBoyAqua said detection was too fast, and now Jayvee says it's perfect. Sounds like Assassin's Creed to me
Hahaha. Great comment. People will play the same mechanic and come to a completely different conclusion. But remember, some of these are doing it for views, so they need to sprinkle some controversial opinions into it.
@boldone28 I mean, you're right, but three different opinions on the same mechanic differing so wildly is just really funny to me. And so very Assassin's Creed
I'm sure I've read that you can change the sprint from a toggle to a hold. You can also change the control scheme to make sprint R2 like the older games.
Wall-running HAS to be in Assassin's Creed Red, even more so if it's gonna have a new engine more akin to Unity. That level of parkour would fit so much with the Asia setting and blow everyone's minds away.
If they put in wall running... people might actually catch on what the AC franchise ACTUALLY IS!! So we can't have that!!! People might FINALLY catch on to the fact that AC.... is PRINCE OF PERSIA with some shitty stealth and always has been XD
The whole pickpocket mini game seems like a great way to lure guards out of their guard posts, I can see that being utilized. I love this world really reminds me of the old AC 1. I remember being 11 and struggling with combat in AC 1 kinda made me focus on stealth more than head on. Thanks for pointing out all the good and bad, cannot wait to play it.
2:07 When “Flight Through Jerusalem” started to play in the background during the Parkour segment and as a longtime AC fan, that put a smile on my face.😌🎶 Thank you for breaking down on what to expect for Mirage. 👏🏽😁
@@EyeOfTheCat2002exactly. There’s no ‘step in right direction’ when next steps are already known and are not in right direction… I guess we can only hope that next game, which will be RPG, has social stealth, bounty system and other real AC features..
@@EyeOfTheCat2002 i don't see why people assume that just because it is an rpg style game its gonna be bad, 80% of assassin's creed gameplay should be parkour and stealth, origins wasn't that bad but the lack of parkour and stealth really let me down not the fact that it was an rpg, but i guess people really didn't like odyssey...
@@MrParis215 I would watch a couple more reviews if I were you. So far I’ve been seeing a lot of mixed reviews. Some say the stealth is good, while others say the npc’s are so bad the stealth doesn’t feel rewarding. It’s hard to tell with this game, but the general consensus seems to say the game is decent.
You could buy Ubisoft+ for 15 bucks if you don't care too much about owning the game! I did this bc I don't think the game is worth much more and probs won't care in a month!
How the hell did they not introduce wall running in this game is strange. That move set alone with the necessary level design would have done wonders to liven things up for a game that is about stealth, assassination and fast getaways.
Wall running is not out of the realm of possibility for Assassin’s Creed, but honestly I just can’t see it fitting into the Universe even with its fantastical elements. Unless they introduced it with Kassandra and her ISU Spear abilities.
I’m glad you mentioned the character models and animations because they’ve declined since orgins imo going back to unity or even black flag the models and animations especially in cutscenes look better and more fluid it feel like people move in slow motion in the cutscenes now
I don’t understand how their 10+ year old games have vastly better animations than their recent ones They’re either not prioritizing animations anymore or their animation team is nowhere near as skilled as it once was
They need to build an AC game that starts off with shabby parkor but develops into a smoother, with more finesse as you level up, with a max cap of 15 or 20.
Yeah, it doesn’t make sense why every single AC character just knew how to do perfect parkour before they became an assassin. They even knew how to do the leap of faith which they shouldn’t because they haven’t been taught that yet. One thing AC Valhalla did well was show how Eivor didn’t know how to do the leap of faith until an assassin taught him.
@@johnxiong6983because in the older game they basically did just that without needing an artificial leveling system to achieve it. You started out not knowing how to use the parkour, you just held sprint and forward and just got by. As you got better though you started noticing environmental parkour starters, beams on walls and ladders and you used those to climb faster. Then you learned about back and side ejects and how they speed up climbing and then you combined those with the environmental cues and you could climb to the top of a building almost instantly by wall running, side ejecting unto a beam and then climbing to the top. Older games didn't need to artificially create progression through mundane skill points and leveling trees. They organically facilitated improvement of skill by learning the controls and reading the environment. The player got better not because they just assigned more skill points, but because they learned how to use the controls and engage the world. That's real player progression. That's what we had with the first 4 games. That's why we want them to go back to making real games instead of single player MMOs.
Me, too. I don't understand why others bitch about this or that. No game is perfect, however AC Mirage accomplished what it set out to. I can't find anything I dislike about the game... at all.
I think you hit the nail on the head with using tools and being creative. I haven’t played yet but i try to go into each game with a certain mindset about the character and how they are in terms of immersion. Basim is the trickster so using tools and creatively killing people stealthily is how he should be played in my eyes so i’m glad he is getting good reviews in that regard.
I’ve played for about 4 in half hours and for me this is an absolute return to form for a fan since the beginning. It’s modernized but we have what really cemented AC as AC. I know they aren’t going to do this full time but it does give me pause and reason try to enjoy what the new RPG open world games have to offer. If they are willing to meet me as a old school fan half way then maybe I should meet them half way with their future visions of the franchise. I literally could not be any happier with this outcome.
Original Brotherhood member here. Just finished. Everything you said. Everything was spot on. I shed a tear that they got it this close considering the budget they had to work with. This was one were I said I wish I had a little more time like an extra 20 hours to do things. And I’ve played all since release (Origins being my fav) Sarah Beaulieu and Ubisoft Bordeaux did an excellent job. Hope they work on another AC title again. Edit: and the soundtrack slaps. That’s one major thing that will get me immersed in a game.
Went digging through RUclips to make sure someone was covering this game with the knowledge and experience of the older titles. I'm very glad to have found this video. I'm very much so enjoying my playthrough and I'm glad you are too! Let's hope ubisoft can take away from this game and continue progressing in the future! (And hope history doesn't repeat itself) Great video and coverage over the topics! 👍
Yeah I definitely agree with all that was said. I started with AC Valhalla and then played every AC game up until this point. I have just finished AC Mirage and I absolutely loved it. I have not loved every assassins creed game, but I often look past its faults if they’re not too huge and can acknowledge each one’s strengths. I wasn’t a huge fan of Unity or Syndicate, and certainly not AC3, yet I still enjoyed parts. I’ve realised that as cool as the brooding vibing elements are, I am more engaged in the history of an environment and to be able to immerse myself in those worlds is exciting enough for me to enjoy each game. That said, Mirage had me hooked from start to finish, not just because of the historical setpiece, but the wonderful stealth immersive gameplay that it has you set on. The characters are memorable enough, the dialogue isn’t too clunky, nothing is really repetitive and I found myself wanting more at the end. (Also some of the cinematics are INCREDIBLE). I’d say it doesn’t matter if you enjoy long winded games or short, either way you’d find that you’ll be immersed enough to not care about anything else.
A little help for anyone that feels parkour is weird. I personally switched controller configs around to be closer to AC4 / UNITY. In the config menu you can also determine if a button has to be held or tapped for an input. I now hold circle to decent, hold x to parkour and my R2 to sprint while doing it just like the classics. It feels like butter now 🥂
This game is really well done, finding your own clues to link people to the order its just amazing and completely sucked me in, they did an amazing job with this game.
I will never get over the fact that when you blend in the crowds you get this white outline that will always remind me of a cheap mobile game. In old AC games blending in would make your character black and white which is a small detail but is so much cooler.
During the Open world section of this review: I do agree, when you have to escape after taking out a certain target, guards do get alerted but escaping does feel relatively easy. My point is: I do wish a lot of the times after taking out a target, the game gives you certain points on the map nearby to your location, of escape points. And you have to make it to these points without any guards who are hell bent on pursuing you, you have to avoid them seeing you get into hiding. And then thats where the mission ends once youve made it to the escape point, is when youve successfully made your escape, and then it just transitions you back into the open world. It really adds this whole other process to the missions that really makes Assassins Creed so intense, immersive and engaging. The intense soundtrack starts kicking in. And youre just absolutely LOVING it. But yeah, sadly thats not exactly the case 100% of the time so... it is what it is. I do hope they do this in Red tho, which hopefully is groundbreaking and you can do things you never could in previous AC titles. Or even bring back certain mechanics like the rope dart kills, part of what made playing an assassin so fking cool and engaging.
this is such a good video, you tackled aspects and topics i was looking for that wasnt found in other videos all i got from other videos were their complaints on everything about ubisoft and the game not living up to the hype. i couldnt find anyone talking about it from the perspective of the old ac style. thanks heaps! great video!!
Depends on how it sells. People fawn over Unity parkour but Unity (and Syndicate) didn’t sell well at all, that’s why they decided to do a reset and to launch the RPG series. And despite the Valhalla criticism on RUclips, it sold better than any AC, by far. So will depend how many people buy Mirage.
Looking forward to playing it. Still a bit concerned about the movement/parkour simply because it's using Valhalla's engine. I hope, though, that if this is an old-style experience and fans respond positively to it, that they do more in this direction. Why not take turns releasing an RPG style, then original style? They could do that and keep pretty much everyone happy.
I do like how JayVee says that although it's using much of Valhalla's system and animations, Mirage does it the right way, with the right city environment and Basim is much faster and all this makes the game feel very refreshing and very good as an Assassin's Creed game overall.
I'm pretty sure they're looking forward to it. Codename red will be even more rpg than odyssey and from what I heard they want to make different types of games in the same franchise. Imo that's wonderful and I'm saying that as a both rpg and classic formula lover.
@@jonathanpilcher337 no, it looks exactly the same. And more importantly there's zero new mechanics... all the stuff in this game was in the previous games
also to add on to what you said about sprinting, you can remap the sprint to be a hold rather than a toggle and move it to the right trigger with not too much breaking other things since down on the dpad can just be a hold for your weapon wheel. after I made sprint a dedicated hold parkour felt much better.
I felt the same way with Basim being annoying at the beginning. I realized it was probably by design to show character progression, and I actually kind of appreciated it. I liked how jumping into hay bails looks less fancy before he becomes an assassin and actually learns how to do the leap of faith. Game is vibey so far for sure.
@@zenthous9568 So roughly the length of Spider-Man? Cool, the last two were absurdly long I spent at least 30hours on the dlc's alone I almost forgot about the main story in Odyssey.
This game looks like AC Revelations and AC: Origins/Odyssey had a Olympic-level elite athlete of a baby ..... that came into this world as a mutant with powers activated... MY GOD, this is a lot..... Old-school feel with new flavors..... I can only imagine what the OG 'Assassins Creed 1' game would look like with this level of technical progress and visual fidelity.... The stories of Altair Ibn l'Ahad would look heavenly in 4K or 8K,..... whether glorious or tragic...... One Hell of a send-off for the PS4!
So what I got from this vid was that this game - i.e. Assasins Creed: Mirage - completly covers its predecesors bad parts with a mirage and show all the great parts of them making it a W game
room for stealth scenarios are really what ive been missing in recent games. Was super excited to hear this one did have a lot! I couldnt make it far in valhalla for many reasons but. most enemies were in open areas/patrols, or just randomly plopped down it felt like and yes! it fit for "vikings" but i did really long for more places to sneak through. So excited to play this one
The 1 thing that made me stop playing the newgen stealth games like ac valhalla, odyssey and origins was the fact that if 1 person detected you for a milisecond the entire camp somehow knew your exact location and immediately headed torwards you to combat. I am SOOOO glad the adressed this issue. Now i can see that there's a delays between detection and searching, allowing you to kill a guard a second too late, whitout alerting the posted guards around him. Its worderful. Predictable stealth is always good stealth.
7:54 “headshotted all 3 of them” I definitely saw all 3 get headshotted. Needed 4 throwing knives lol still better than me tho. Awesome review, coming from someone who lost all hope in the AC franchise with odyssey and only liked the setting/combat of Valhalla, I’m genuinely excited for this. I just hope the modern storyline isn’t confusing (I know we won’t play in the modern day but I mean the story in general), I had no idea wtf was going after odyssey introduced crazy ass lore, never played the dlc. Valhalla solidified my inability to grasp what’s going on since I never finished the game nor played the dlcs neither
I've just started it just finished my training, I'm totally happy with it, people will always from now until the end of the franchise complain about the title.
It would've been a true back to the roots in terms of parkour is to add the the side ejects and back ejects. But overall It is growing on me. I just might get it.
Okay I already own every assassins creed game to date so I think inevitably I would have bought this one somewhere down the line but jayvee I must admit this video just sold me and I have pre-ordered it for when it releases tonight. It looks highly promising I’ve played for around 6 hours and I am pretty impressed. In my opinion its a very good attempt to blend the old with the new. I feel like A lot of people are going to enjoy this.
Hey man quick question so I never played any ac game and I was thinking about getting the game but the problem is that people are divided with ones saying it's trash and some saying it's good so is it worth buying
@@yamenmohamed8629honestly since this is your first AC game I think you’ll enjoy it. Most of the people that don’t like this game are probably older fans of the series but they also have a lot of newer fans that love the newer games, so I say just try it for yourself.
@@yamenmohamed8629 you’re always going to get different opinions on things, it’s just down to what you enjoy. The stealth gameplay is good, the map is amazing, the story so far seems to be decent. The only negatives I can really say is the parkour is still no way near where it should be, however it’s definitely an improvement over Valhalla and odyssey. And I’m suffering from slight screen tearing on Xbox series x but nothing to cry home about.
@@yamenmohamed8629 well listen as long as you don't get Valhalla or odyssey you okay. Honestly I enjoyed Valhalla, but it also took me 80 hours to complete so probably not the best first game. Mirage is like a blend of the old and new formula so actually a pretty decent starting point.
As someone who came on with AC 4 (on the wii u of all things), I really enjoy Mirage beause ti was the first time I could be sneaky well, right? Because I sucked at stealth in lke, all the other games but with me getting older and the mirage being forgiving means that I can now find oppurtunities to get in and get out without anyone seeing me and honestly it's amazing. My tip is that smokebombs are useful for initation more than escape: my favourite tactic when I see 3-4 guys is to throw a smokebomb down first before assasination, or even to just loot a key or move through a guarded door.
I just pre-ordered it, will arrive tomorrow, cant wait to see the parkour and combat! also am i the only one who hears the AC Bloodlines OST in the background
I pre-ordered mine too but from a smaller shop. Hope this punk ships it to me tomorrow aswell. Have a feeling though it'll be a day late 🙃 😪 BTW good to see people still buu physical copies
@@cookdislander4372 Im collecting all the AC's from every console, I need 6 more and my collection is completed, i bought the deluxe for ps5 for quite cheap, it says it will ship tomorrow
10:45 the alarm in the background going off, made me walk around looking/listning for it at my graveyardshift 😅 Love the vid! I never played AC but i enjoy watching people play it
In Valhalla I did every raid stealth, cause I hated how Valhalla didn’t choreograph anything. And I have to say everything you said you love about stealth was indeed in Valhalla.
I bought 13900k 4090 PC recently but didn't have time to play any current gen game on it. I bought Ubisoft+ as I didn't want to pay 60 EUR for Mirage, and so far it's a great game, graphics are unreal. I made a video about it but I exported it in 4K, it's 50 GB, and I'm uploading it all day and it's on 25% 🤣😅
Back and side ejects would make this game feel so much more controllable. And I agree when you said it felt magnetic. Definitely jumped on the wrong pole or ledge more than I'd like.
I’ve been playing the OG Assassins Creed games on ps plus and WOW they are great! I might have to check this one out too. I’m playing through em all anyways 😅
Feels strange to be excited about AC again but man this is all that I could have hoped for, playing as an ASSASSIN and take part in the Brotherhood is what AC should always be about.
Did they include the colour filter from Assassin's Creed 1 in this? Unsure if I just dreamt it but could have sworn there was an option to give it that AC1 colour palette
It's a gimmick. It's not an AC1 palette, it's just the filter from Acre they just slapped on in Mirage. Ac1 cities had different filters yet the devs think that all of them had the grey filter of Acre.
The only thing that is a major issue for me is the controls I’m still struggling to get used to them they could’ve added a classic control scheme like in ac origins and odyssey
I feel the same way when running. Pressing L3 doesn't do it for me. But you can switch the Run button to the R2 and Press instead of Toggle. It brings you back to Og AC
I personally have been loving this game. I play it on a series s and it runs great and looks great. Feels like older style games and doesn’t feel too big and empty like Valhalla.
I am enjoying mirage so much so far. I think this is a fantastic step towards a hopeful og like assassins creed. The one thing I do not like about mirage is the animation for air assassination. It feels so stiff to me
My first hour in I had seen two different bugs one was a guard in a boat in the middle of the street and the other was an assassin in alamut who stayed in on position and floated around
@Jayvee I haven't got my hands on it yet, cant wait for tomorrow but from all the gameplay videos I have watched it looks like it's AC Origins 2.0 which I LOVE!!!! The way you were playing in this video is EXACTLY how I play in Origins. Especially since I use the "remove shield and bow" trick and just rely on sleep and poison darts. It reminds me of playing in Memphis and Alexandria with the different districts, rich Greek and Roman areas, stores and shops districts mixed with the slum poor areas too. It's like they took the beauty and gameplay of Origins but removed tiered loot and added social stealth back. The only thing I will say that I wish was different was Basim doesn't look as fast as Bayek and the NPC's don't react as good being hit in combat as Origins did. I only use the "Storm Blades" (double blades) in Origins since you can block and counter with the offhand and when you slash an enemy their body jerks in the direction of the hand you hit them and continues hits stun them for a period opening them up for more damage. I noticed Mirage doesn't seem to have that animation in combat, the NPC's take damage but they don't really react to being hit that much. But overall it looks like this is the AC game us old-school stealth fans have been craving and what should be the blueprint they should have used for Codename Red seeing Ninjas are all about stealth.
Fully visible smoke that makes guards blind, but the player sees easily. Long reaction, really long, of the guards when his mate falls looks sooo cartoonish
@@meiken417 What’s nice is they have two studios dedicated to ac one for the classic feel and the other for the rpg’s so everyone should be content for the most part
I don't actually mind that. Odyssey and Valhalla were way too big. This gives a chance to actually complete the game. If it is more quality instead of quantity
The devs should watch the old Tony Hawk sandbox games, then watch parkour and freerunning videos, merge them together .. boom, perfect parkour sandbox in an AC world. Chain moves like the kong, double kong, different vaults, tic tac, cat pass, slides, wall run and kick, etc when passing thru various obstacles. There are so many inspirations for parkour, yet they bungle the animations and controls.
I think I made the right choice to play Mirage before Valhalla. My only main issue with Mirage is the lack of control of assassinations with Basim. For those of you who are familiar with Mirage, you would know that if you can get Basim to walk you can also get him to perform faster assassinations. However it is a right pain since not only does the pressure on your analog stick needs to be *perfect* but it’s both an imaginary game of timing and luck. It’s really auto-jog to blame. And even if you get the right animation it’s still rather slow. If we could just be given the option to turn off auto-jog and dynamic assassination camera that would solve majority of the problem.
I think stealth is really good, enemies would detect me sooner than i expected but i actually like this, it's more realistic and they don't take forever to detect you're a threat. Parkour is not as good as unity and reminds me of ac2 and Brotherhood but as u get used to it things start flowing better, it's not as fast but it's more realistic. I miss the option of gently pushing people as you walk and also bumping them with the shoulder as you run, i havent found any chase missions yet but id like to have the option of tackling them in the air as old ac games did
I think it’s the absolute perfect blend of the RPG games and the old games. If you ask me all they need to do is play with different stories and improve parkour and I’d be happy playing games like this over and over again
I have only ever played AC origins and Odyssey. I won a $50 bet on the day this game came out, so I bought it, and honestly, it feels really good. I wish the parkour were more snappy, I didn’t know that the game came from ACV, and it makes a lot of sense, the parkour feels very ‘heavy viking’ in terms of movement and the way you control basim. I only have about three hours in the game so far, but about 2/3 of that playtime is running around pickpocketing, getting caught, running, hiding rinse and repeat, and it feels really really good! The story so far feels pretty badly written, but again, I’m only an hour in the story. I think if they incorporated more fluid controls the game would obviously feel better, but the map and game world feel great! Might be nice or occasionally have an NPC open a door and walk inside a building, but usually I wouldn’t notice that regardless. I think if they really wanted to improve the gameplay, have a few more outpost type areas, where instead of it being brute force, it’s like a puzzle, and depending on Wich direction you approach it the puzzle changes yk, a little more to do in the form of random encounters would also be nice, maybe a system where the closer you get to the center of the city, and the higher your crime score (forgot exact name) they could have random ambushes where enemy soldiers attack you out of nowhere and you can either fight or run, and make the soldiers faster and more nimble, so you can turn around and slowly pick them off as they chase you on the rooftops. I think that would be an awesome gameplay feature!
I've never played Valhalla or any of the old AC games other than a little of Unity. I just really tried the series about 4 months ago with Origins & fell in love. Origins is in My top 10 game ever. Can't wait to game plus it. I didn't think I would like Odyssey but I ended up liking it. Not as much as Origins but it's pretty decent. I think I'm close to completing the main story. Hopefully I can finish it in these next couple days if I can put starfield down
The escape is very easy, but if u build up notoriety a to the second level where they place roof top guards as a difficult. Instead of like in the original Altair game after a point in the story they were on the look out for you hence roof top guards more commen, but not everywhere
I have just purchased the game. You were the only optimistic review I've found, it almost touched my heart when you expressed how much the games mean to you. This series is my childhood as well, so to finally see a game where they go back to basics- it's awesome.
I think they’re still missing the elements of building up your faction. Like how Brotherhood allowed to recruit assassins. Or how AC3 had the homestead.
Ac valhalla's parkour has the most advance parkour in the RPG trilogy with tons of hidden moves and features, just its so slow, so seeing it improved and faster in ac mirage feels really good to me
For me i loved the game. Really took me Back to the older games and for me those were the true AC games. But they really need to work on the dialogue and interactions. They felt like they were not have a conversation rather than 1 talks, stops, the other talks. But they are not reacting to eachother. It felt like to people got lines, spoke them seperate and than in the end they edited them together. They don’t feel natural or smooth.
Luke Stevens said the detection isn't strong, ThatBoyAqua said detection was too fast, and now Jayvee says it's perfect. Sounds like Assassin's Creed to me
Or three people with different opinions.
Hahaha. Great comment. People will play the same mechanic and come to a completely different conclusion. But remember, some of these are doing it for views, so they need to sprinkle some controversial opinions into it.
@boldone28 I mean, you're right, but three different opinions on the same mechanic differing so wildly is just really funny to me. And so very Assassin's Creed
Detection seems to be quite strong on hard.
Also Luke Stephens sucks at every game he plays.
@@boldone66 and it's doesn't mean the game is bad because these are their opinions
Only thing I feel they really should've done is add back and side ejects, It's 3 moves that can make parkour and the game overall feel so much better.
Yep I agree, the game looks good though
Totally agree idk y they took those moves out of ac in the first place lol
@@probbi101 to simplify it for some reason
They were never removed. You're just not using them.
@@Traxotetir You are just wrong but okay.
I'm sure I've read that you can change the sprint from a toggle to a hold. You can also change the control scheme to make sprint R2 like the older games.
i heard that too and looked for this option! couldn’t find it :/
Can you change combat to square and triangle for attacks ?
You can under movement controls. I change it to trigger as well. Almost like the good old days
how are pc controls? I hated how the newer games felt. old ones felt just right.
@@areallemone I believe it's basically same as Valhalla but with hold to sprint now an option.
Wall-running HAS to be in Assassin's Creed Red, even more so if it's gonna have a new engine more akin to Unity. That level of parkour would fit so much with the Asia setting and blow everyone's minds away.
If they put in wall running... people might actually catch on what the AC franchise ACTUALLY IS!! So we can't have that!!!
People might FINALLY catch on to the fact that AC.... is PRINCE OF PERSIA with some shitty stealth and always has been XD
The whole pickpocket mini game seems like a great way to lure guards out of their guard posts, I can see that being utilized. I love this world really reminds me of the old AC 1. I remember being 11 and struggling with combat in AC 1 kinda made me focus on stealth more than head on. Thanks for pointing out all the good and bad, cannot wait to play it.
2:07 When “Flight Through Jerusalem” started to play in the background during the Parkour segment and as a longtime AC fan, that put a smile on my face.😌🎶 Thank you for breaking down on what to expect for Mirage. 👏🏽😁
😊 i’m glad you noticed!! i hope you enjoy as much as i do! 🫡
A step in the right direction I guess
Don't count on it lasting, next release will probably be a massive leap back
@@CanonOverseerI really hope not my man are you going to play?
@big-wood196 It's already confirmed the next game is an RPG.
@@EyeOfTheCat2002exactly. There’s no ‘step in right direction’ when next steps are already known and are not in right direction… I guess we can only hope that next game, which will be RPG, has social stealth, bounty system and other real AC features..
@@EyeOfTheCat2002 i don't see why people assume that just because it is an rpg style game its gonna be bad, 80% of assassin's creed gameplay should be parkour and stealth, origins wasn't that bad but the lack of parkour and stealth really let me down not the fact that it was an rpg, but i guess people really didn't like odyssey...
This is so insightful. I’m still undecided but the way you were explaining the gameplay was exactly what I was looking for. Thanks for the work dude!
I'm on the Fence at this moment lol...
Like I literally have it in my cart.... just can't decide whether to confirm order🤦🏾😭😭😅😅😅😅
@@MrParis215 I would watch a couple more reviews if I were you. So far I’ve been seeing a lot of mixed reviews. Some say the stealth is good, while others say the npc’s are so bad the stealth doesn’t feel rewarding. It’s hard to tell with this game, but the general consensus seems to say the game is decent.
I can’t even afford the game and won’t be able to for a while I don’t even know why I watched this 😂
You could buy Ubisoft+ for 15 bucks if you don't care too much about owning the game! I did this bc I don't think the game is worth much more and probs won't care in a month!
@LucDiesveld I literally just did this a few days ago lol...
How the hell did they not introduce wall running in this game is strange.
That move set alone with the necessary level design would have done wonders to liven things up for a game that is about stealth, assassination and fast getaways.
So true! I didn't even think about that but Wall Running! YES
You mean like how Prince of Persia did it?
@@JamesZ32100 even small wall running. Like a few meters would be cool wall run and eject
This is The same company that popularized wall running 19 years ago btw
Wall running is not out of the realm of possibility for Assassin’s Creed, but honestly I just can’t see it fitting into the Universe even with its fantastical elements. Unless they introduced it with Kassandra and her ISU Spear abilities.
Kinda exactly what im looking for, i've enjoyed both styles of AC and the stealth emphasis is perfect
I’m glad you mentioned the character models and animations because they’ve declined since orgins imo going back to unity or even black flag the models and animations especially in cutscenes look better and more fluid it feel like people move in slow motion in the cutscenes now
The problem is the lip synching and the fact that most of these cutscenes aren't Motion Captured
Don’t you know that Ubisoft is a small indie company? They can’t afford hiring actors
I guess ubisoft can't afford motion tracking gear. Such a small indie studio.
I don’t understand how their 10+ year old games have vastly better animations than their recent ones
They’re either not prioritizing animations anymore or their animation team is nowhere near as skilled as it once was
I think actually Origins looked decent. At least the Cutscenes.
They need to build an AC game that starts off with shabby parkor but develops into a smoother, with more finesse as you level up, with a max cap of 15 or 20.
Yeah, it doesn’t make sense why every single AC character just knew how to do perfect parkour before they became an assassin. They even knew how to do the leap of faith which they shouldn’t because they haven’t been taught that yet. One thing AC Valhalla did well was show how Eivor didn’t know how to do the leap of faith until an assassin taught him.
That sounds terrible
@@johnxiong6983same sith Basim. He didnt knew how to do one until he got showed
@@johnxiong6983because in the older game they basically did just that without needing an artificial leveling system to achieve it.
You started out not knowing how to use the parkour, you just held sprint and forward and just got by.
As you got better though you started noticing environmental parkour starters, beams on walls and ladders and you used those to climb faster.
Then you learned about back and side ejects and how they speed up climbing and then you combined those with the environmental cues and you could climb to the top of a building almost instantly by wall running, side ejecting unto a beam and then climbing to the top.
Older games didn't need to artificially create progression through mundane skill points and leveling trees. They organically facilitated improvement of skill by learning the controls and reading the environment.
The player got better not because they just assigned more skill points, but because they learned how to use the controls and engage the world.
That's real player progression. That's what we had with the first 4 games. That's why we want them to go back to making real games instead of single player MMOs.
@@johnxiong6983I was thinking they became an assassin BECAUSE they were fit for it.
9:04 "You can absolutely carve through people in this game with combat", he said as he casually got carved by people in this game with combat
:/ i’m not the pro gamer i once was
I absolutely love it. The pacing is great and impactful in my opinion. Totally in with his motivations a hidden one. It’s truly a new age AC game
True👍
Me, too. I don't understand why others bitch about this or that. No game is perfect, however AC Mirage accomplished what it set out to. I can't find anything I dislike about the game... at all.
I think you hit the nail on the head with using tools and being creative. I haven’t played yet but i try to go into each game with a certain mindset about the character and how they are in terms of immersion. Basim is the trickster so using tools and creatively killing people stealthily is how he should be played in my eyes so i’m glad he is getting good reviews in that regard.
I’ve played for about 4 in half hours and for me this is an absolute return to form for a fan since the beginning. It’s modernized but we have what really cemented AC as AC. I know they aren’t going to do this full time but it does give me pause and reason try to enjoy what the new RPG open world games have to offer. If they are willing to meet me as a old school fan half way then maybe I should meet them half way with their future visions of the franchise. I literally could not be any happier with this outcome.
Agree
Whaaaat, Its So garbage only 7 weapons with total of 3 combos , clunky combat , but hey atleast the Story And graphipcs Are nice.................
@@martinkunes5359 gameplay, stealth and combat as well😉
@@komix1873 yes stealth for sure but combat Is shit....
Either your standards droped below 0 or its your first Creed game
3:13 I love how Basim climbed the pole there with his left hand because his right hand was occupied, because he was holding a Sword.
I’m absolutely loving this as a long time AC fan, its pretty much everything i wanted and a great step in the right direction
Same 4 me..
I do miss the old style combat though 😕 go on a mad spree but it's still really nostalgic
Original Brotherhood member here. Just finished. Everything you said. Everything was spot on. I shed a tear that they got it this close considering the budget they had to work with. This was one were I said I wish I had a little more time like an extra 20 hours to do things. And I’ve played all since release (Origins being my fav)
Sarah Beaulieu and Ubisoft Bordeaux did an excellent job. Hope they work on another AC title again.
Edit: and the soundtrack slaps. That’s one major thing that will get me immersed in a game.
Went digging through RUclips to make sure someone was covering this game with the knowledge and experience of the older titles. I'm very glad to have found this video. I'm very much so enjoying my playthrough and I'm glad you are too! Let's hope ubisoft can take away from this game and continue progressing in the future! (And hope history doesn't repeat itself)
Great video and coverage over the topics! 👍
hey man thanks for the comment! really glad i could provide an old school perspective 🙏
Yeah I definitely agree with all that was said. I started with AC Valhalla and then played every AC game up until this point. I have just finished AC Mirage and I absolutely loved it. I have not loved every assassins creed game, but I often look past its faults if they’re not too huge and can acknowledge each one’s strengths. I wasn’t a huge fan of Unity or Syndicate, and certainly not AC3, yet I still enjoyed parts. I’ve realised that as cool as the brooding vibing elements are, I am more engaged in the history of an environment and to be able to immerse myself in those worlds is exciting enough for me to enjoy each game. That said, Mirage had me hooked from start to finish, not just because of the historical setpiece, but the wonderful stealth immersive gameplay that it has you set on. The characters are memorable enough, the dialogue isn’t too clunky, nothing is really repetitive and I found myself wanting more at the end. (Also some of the cinematics are INCREDIBLE). I’d say it doesn’t matter if you enjoy long winded games or short, either way you’d find that you’ll be immersed enough to not care about anything else.
A little help for anyone that feels parkour is weird. I personally switched controller configs around to be closer to AC4 / UNITY. In the config menu you can also determine if a button has to be held or tapped for an input. I now hold circle to decent, hold x to parkour and my R2 to sprint while doing it just like the classics. It feels like butter now 🥂
This game is really well done, finding your own clues to link people to the order its just amazing and completely sucked me in, they did an amazing job with this game.
Hi uh i have a question and you were the latest one to comment so i will ask you uh does ac mirage be in black friday
I’m just happy that you get to play as an ACTUAL Assassin (Hidden One) and not some overpowered demi-god mercenary and viking.
16:56 ah Ezio’s song…. Can never get enough of that. Makes me wanna go back to the trilogy.
I will never get over the fact that when you blend in the crowds you get this white outline that will always remind me of a cheap mobile game. In old AC games blending in would make your character black and white which is a small detail but is so much cooler.
3:13 ay that animations was clean. So excited to play this tomorrow
Since this is not Ubi's big game, I'm alright with this. Hopefully, the next one will be a different engine.
the next one will probably be another rpg tho
@@bent8179 Yeah, it's codename red. It's reportedly releasing 2024
@@bent8179So not an Assassin’s Creed game?
@@AttakusZakus He meant another RPG game with the name Assassin's Creed slapped over it
14:15 jayvee has forgotten about ac odyssey? Notoriety variants have been around in recent times for a while now.
combo assasination looks rough as fuck holy shit character model goes to idle animation and then moves on to next attack, really immersion shattering
I'm loving this game. Needs a few patches bug fixes, but overall I'm very very pleased with everything they did.
This game is like exactly what I was looking for since origins. This studio finally gets it and I'm so thankful for that.
One of the best reviews ive watched regarding mirage. Very thorough and super detailed. Cant wait to play !
During the Open world section of this review:
I do agree, when you have to escape after taking out a certain target, guards do get alerted but escaping does feel relatively easy. My point is: I do wish a lot of the times after taking out a target, the game gives you certain points on the map nearby to your location, of escape points. And you have to make it to these points without any guards who are hell bent on pursuing you, you have to avoid them seeing you get into hiding. And then thats where the mission ends once youve made it to the escape point, is when youve successfully made your escape, and then it just transitions you back into the open world.
It really adds this whole other process to the missions that really makes Assassins Creed so intense, immersive and engaging. The intense soundtrack starts kicking in. And youre just absolutely LOVING it. But yeah, sadly thats not exactly the case 100% of the time so... it is what it is. I do hope they do this in Red tho, which hopefully is groundbreaking and you can do things you never could in previous AC titles. Or even bring back certain mechanics like the rope dart kills, part of what made playing an assassin so fking cool and engaging.
this is such a good video, you tackled aspects and topics i was looking for that wasnt found in other videos
all i got from other videos were their complaints on everything about ubisoft and the game not living up to the hype. i couldnt find anyone talking about it from the perspective of the old ac style. thanks heaps! great video!!
glad i could help!! always nice to see when folks appreciate the old school perspective :)
I so desperately hope Ubi realizes what they have with this game and decide to keep going
Depends on how it sells. People fawn over Unity parkour but Unity (and Syndicate) didn’t sell well at all, that’s why they decided to do a reset and to launch the RPG series. And despite the Valhalla criticism on RUclips, it sold better than any AC, by far. So will depend how many people buy Mirage.
ODYSSEY BEST GAME EVEEER MADE...ha ha
As long as all the problematic fans quit complaining and realize this is the game they wanted for years and years. They might get another game.
@@zicuvalentin2251 that game is 80% bandit camps lol typical ubisoft game
I think if they branched off both types of Assassins' Creed type games, that'd be the best outcome. Both stories and mechanics deserve to be told!
The game looks good and like it for sure has the old AC vibes, but it hasn't really made me go, "I need this game right now!".
I’ll get this game. The stealth works is all I needed to hear
You getting the game too buddy I’m really excited for this game collecting it tmorrow because I’ve got it preordered
This is exactly what I wanted to hear. Thanks Jayvee!
Looking forward to playing it. Still a bit concerned about the movement/parkour simply because it's using Valhalla's engine. I hope, though, that if this is an old-style experience and fans respond positively to it, that they do more in this direction. Why not take turns releasing an RPG style, then original style? They could do that and keep pretty much everyone happy.
I do like how JayVee says that although it's using much of Valhalla's system and animations, Mirage does it the right way, with the right city environment and Basim is much faster and all this makes the game feel very refreshing and very good as an Assassin's Creed game overall.
I'm pretty sure they're looking forward to it. Codename red will be even more rpg than odyssey and from what I heard they want to make different types of games in the same franchise. Imo that's wonderful and I'm saying that as a both rpg and classic formula lover.
It looks way more fluid and quick than valhalla so I'm not too worried about that
@@jonathanpilcher337 it does really look great, I'm so excited to try it tonight
@@jonathanpilcher337 no, it looks exactly the same. And more importantly there's zero new mechanics... all the stuff in this game was in the previous games
the biggest pleasant surprise I got out of this game was the Ezio revelations outfit. I was so excited when I saw it.
also to add on to what you said about sprinting, you can remap the sprint to be a hold rather than a toggle and move it to the right trigger with not too much breaking other things since down on the dpad can just be a hold for your weapon wheel. after I made sprint a dedicated hold parkour felt much better.
I hope they will release a hotfix to double the crowd size and improve the AI
Lol, like Ubisoft ever worked on a game after release other than a dlc or skins.
I felt the same way with Basim being annoying at the beginning. I realized it was probably by design to show character progression, and I actually kind of appreciated it. I liked how jumping into hay bails looks less fancy before he becomes an assassin and actually learns how to do the leap of faith. Game is vibey so far for sure.
Looks great, and I heard it’ll run well on steam deck so I’m excited.
Only concern is that I heard it’s really short, I hope it’s not TOO short
It’s about 15 hours
@@zenthous9568 So roughly the length of Spider-Man? Cool, the last two were absurdly long I spent at least 30hours on the dlc's alone I almost forgot about the main story in Odyssey.
@@nathanwhite704it's actually 20-25 hours, up to 30 for "completionist", this has been said multiple times
It’s around the same length as Spider-Man
@@zenthous9568 damn maybe I need to do some self evaluation but that sounds short 😂
I was hoping for maybe 20-30
This game looks like AC Revelations and AC: Origins/Odyssey had a Olympic-level elite athlete of a baby ..... that came into this world as a mutant with powers activated... MY GOD, this is a lot.....
Old-school feel with new flavors.....
I can only imagine what the OG 'Assassins Creed 1' game would look like with this level of technical progress and visual fidelity....
The stories of Altair Ibn l'Ahad would look heavenly in 4K or 8K,..... whether glorious or tragic......
One Hell of a send-off for the PS4!
So what I got from this vid was that this game - i.e. Assasins Creed: Mirage - completly covers its predecesors bad parts with a mirage and show all the great parts of them making it a W game
you combined the soundtracks of AC 1 with the gameplay of mirage, and the result is amazing !
No spoilers, honest review, a great video!
room for stealth scenarios are really what ive been missing in recent games. Was super excited to hear this one did have a lot! I couldnt make it far in valhalla for many reasons but. most enemies were in open areas/patrols, or just randomly plopped down it felt like and yes! it fit for "vikings" but i did really long for more places to sneak through. So excited to play this one
The 1 thing that made me stop playing the newgen stealth games like ac valhalla, odyssey and origins was the fact that if 1 person detected you for a milisecond the entire camp somehow knew your exact location and immediately headed torwards you to combat. I am SOOOO glad the adressed this issue. Now i can see that there's a delays between detection and searching, allowing you to kill a guard a second too late, whitout alerting the posted guards around him. Its worderful. Predictable stealth is always good stealth.
7:54 “headshotted all 3 of them”
I definitely saw all 3 get headshotted. Needed 4 throwing knives lol still better than me tho. Awesome review, coming from someone who lost all hope in the AC franchise with odyssey and only liked the setting/combat of Valhalla, I’m genuinely excited for this. I just hope the modern storyline isn’t confusing (I know we won’t play in the modern day but I mean the story in general), I had no idea wtf was going after odyssey introduced crazy ass lore, never played the dlc. Valhalla solidified my inability to grasp what’s going on since I never finished the game nor played the dlcs neither
5:15 the irony of your words is so insane i can not describe it like i would not able to describe the vastness of the universe in one sentence
I've just started it just finished my training, I'm totally happy with it, people will always from now until the end of the franchise complain about the title.
5:20 "The detection system is insane"
It would've been a true back to the roots in terms of parkour is to add the the side ejects and back ejects. But overall It is growing on me. I just might get it.
Okay I already own every assassins creed game to date so I think inevitably I would have bought this one somewhere down the line but jayvee I must admit this video just sold me and I have pre-ordered it for when it releases tonight. It looks highly promising
I’ve played for around 6 hours and I am pretty impressed. In my opinion its a very good attempt to blend the old with the new. I feel like A lot of people are going to enjoy this.
Hey man quick question so I never played any ac game and I was thinking about getting the game but the problem is that people are divided with ones saying it's trash and some saying it's good so is it worth buying
@@yamenmohamed8629honestly since this is your first AC game I think you’ll enjoy it. Most of the people that don’t like this game are probably older fans of the series but they also have a lot of newer fans that love the newer games, so I say just try it for yourself.
@@yamenmohamed8629 you’re always going to get different opinions on things, it’s just down to what you enjoy. The stealth gameplay is good, the map is amazing, the story so far seems to be decent. The only negatives I can really say is the parkour is still no way near where it should be, however it’s definitely an improvement over Valhalla and odyssey. And I’m suffering from slight screen tearing on Xbox series x but nothing to cry home about.
@@yamenmohamed8629 well listen as long as you don't get Valhalla or odyssey you okay. Honestly I enjoyed Valhalla, but it also took me 80 hours to complete so probably not the best first game. Mirage is like a blend of the old and new formula so actually a pretty decent starting point.
Now Ubi Bordeaux finished mirage they should be allowed making expansions for it or a AC 1 remake.
As someone who came on with AC 4 (on the wii u of all things), I really enjoy Mirage beause ti was the first time I could be sneaky well, right? Because I sucked at stealth in lke, all the other games but with me getting older and the mirage being forgiving means that I can now find oppurtunities to get in and get out without anyone seeing me and honestly it's amazing.
My tip is that smokebombs are useful for initation more than escape: my favourite tactic when I see 3-4 guys is to throw a smokebomb down first before assasination, or even to just loot a key or move through a guarded door.
I just pre-ordered it, will arrive tomorrow, cant wait to see the parkour and combat! also am i the only one who hears the AC Bloodlines OST in the background
I pre-ordered mine too but from a smaller shop. Hope this punk ships it to me tomorrow aswell. Have a feeling though it'll be a day late 🙃 😪
BTW good to see people still buu physical copies
@@cookdislander4372 Im collecting all the AC's from every console, I need 6 more and my collection is completed, i bought the deluxe for ps5 for quite cheap, it says it will ship tomorrow
Guard stands and looks at other guard who was stabbed in head until you mosey your way over and kill him. Detection system upgrade.
10:45 the alarm in the background going off, made me walk around looking/listning for it at my graveyardshift 😅 Love the vid! I never played AC but i enjoy watching people play it
In Valhalla I did every raid stealth, cause I hated how Valhalla didn’t choreograph anything. And I have to say everything you said you love about stealth was indeed in Valhalla.
Im going to play assisins creed Mirage, im happy to see the assisins creed games went back to its old roots of gameplay
I bought 13900k 4090 PC recently but didn't have time to play any current gen game on it. I bought Ubisoft+ as I didn't want to pay 60 EUR for Mirage, and so far it's a great game, graphics are unreal. I made a video about it but I exported it in 4K, it's 50 GB, and I'm uploading it all day and it's on 25% 🤣😅
Back and side ejects would make this game feel so much more controllable. And I agree when you said it felt magnetic. Definitely jumped on the wrong pole or ledge more than I'd like.
I’ve been playing the OG Assassins Creed games on ps plus and WOW they are great! I might have to check this one out too. I’m playing through em all anyways 😅
Feels strange to be excited about AC again but man this is all that I could have hoped for, playing as an ASSASSIN and take part in the Brotherhood is what AC should always be about.
Did they include the colour filter from Assassin's Creed 1 in this? Unsure if I just dreamt it but could have sworn there was an option to give it that AC1 colour palette
They did
Yeah
I’m gonna play it in that color
It's a gimmick. It's not an AC1 palette, it's just the filter from Acre they just slapped on in Mirage.
Ac1 cities had different filters yet the devs think that all of them had the grey filter of Acre.
@@Pedro_Le_Chef you have to be trolling because no way
The only thing that is a major issue for me is the controls I’m still struggling to get used to them they could’ve added a classic control scheme like in ac origins and odyssey
I feel the same way when running. Pressing L3 doesn't do it for me. But you can switch the Run button to the R2 and Press instead of Toggle. It brings you back to Og AC
I personally have been loving this game. I play it on a series s and it runs great and looks great. Feels like older style games and doesn’t feel too big and empty like Valhalla.
I am enjoying mirage so much so far. I think this is a fantastic step towards a hopeful og like assassins creed. The one thing I do not like about mirage is the animation for air assassination. It feels so stiff to me
My first hour in I had seen two different bugs one was a guard in a boat in the middle of the street and the other was an assassin in alamut who stayed in on position and floated around
@Jayvee I haven't got my hands on it yet, cant wait for tomorrow but from all the gameplay videos I have watched it looks like it's AC Origins 2.0 which I LOVE!!!! The way you were playing in this video is EXACTLY how I play in Origins. Especially since I use the "remove shield and bow" trick and just rely on sleep and poison darts. It reminds me of playing in Memphis and Alexandria with the different districts, rich Greek and Roman areas, stores and shops districts mixed with the slum poor areas too. It's like they took the beauty and gameplay of Origins but removed tiered loot and added social stealth back. The only thing I will say that I wish was different was Basim doesn't look as fast as Bayek and the NPC's don't react as good being hit in combat as Origins did. I only use the "Storm Blades" (double blades) in Origins since you can block and counter with the offhand and when you slash an enemy their body jerks in the direction of the hand you hit them and continues hits stun them for a period opening them up for more damage. I noticed Mirage doesn't seem to have that animation in combat, the NPC's take damage but they don't really react to being hit that much. But overall it looks like this is the AC game us old-school stealth fans have been craving and what should be the blueprint they should have used for Codename Red seeing Ninjas are all about stealth.
Fully visible smoke that makes guards blind, but the player sees easily. Long reaction, really long, of the guards when his mate falls looks sooo cartoonish
Sounds great! I just hoped it would take around 25-30 hours to beat. From what i‘ve heard, a lot of people were done after 10-20 hours
that’s if you rush through the story
Normally I’d agree but there’s so many games releasing these days that personally shorter is better for me.
@@eljefe308I'd rather have a short playthrough. No shady game plays loops to increase playtime sounds good to me
@@meiken417 What’s nice is they have two studios dedicated to ac one for the classic feel and the other for the rpg’s so everyone should be content for the most part
I don't actually mind that. Odyssey and Valhalla were way too big. This gives a chance to actually complete the game. If it is more quality instead of quantity
I definitely see some messiness with the animations and cloth physics, but I'm gonna assume those are things they'll polish out before release
Great watch as always 👊🏿
Looks good, I'm glad there's no bloat. I don't touch a lot of games because of that.
The devs should watch the old Tony Hawk sandbox games, then watch parkour and freerunning videos, merge them together .. boom, perfect parkour sandbox in an AC world. Chain moves like the kong, double kong, different vaults, tic tac, cat pass, slides, wall run and kick, etc when passing thru various obstacles.
There are so many inspirations for parkour, yet they bungle the animations and controls.
Wish they gave basim his own animations. Hes a slender quick dude but is moving around like a muscled up brute
I think I made the right choice to play Mirage before Valhalla. My only main issue with Mirage is the lack of control of assassinations with Basim. For those of you who are familiar with Mirage, you would know that if you can get Basim to walk you can also get him to perform faster assassinations. However it is a right pain since not only does the pressure on your analog stick needs to be *perfect* but it’s both an imaginary game of timing and luck. It’s really auto-jog to blame. And even if you get the right animation it’s still rather slow. If we could just be given the option to turn off auto-jog and dynamic assassination camera that would solve majority of the problem.
The game runs PERFECTLY on the Steam deck!
I think stealth is really good, enemies would detect me sooner than i expected but i actually like this, it's more realistic and they don't take forever to detect you're a threat. Parkour is not as good as unity and reminds me of ac2 and Brotherhood but as u get used to it things start flowing better, it's not as fast but it's more realistic. I miss the option of gently pushing people as you walk and also bumping them with the shoulder as you run, i havent found any chase missions yet but id like to have the option of tackling them in the air as old ac games did
I wish it there was more modern day with Shaun and Rebecca. I loved Valhalla and the return to form for the modern day.
Okay I really like the Hops Basim does in parkour.. and his movement reminds me of Ezio
I think it’s the absolute perfect blend of the RPG games and the old games. If you ask me all they need to do is play with different stories and improve parkour and I’d be happy playing games like this over and over again
1 thing I hate about these new assassins creeds is that when climbing up something you can leap like 6 feet. Super unrealistic.
I have only ever played AC origins and Odyssey. I won a $50 bet on the day this game came out, so I bought it, and honestly, it feels really good. I wish the parkour were more snappy, I didn’t know that the game came from ACV, and it makes a lot of sense, the parkour feels very ‘heavy viking’ in terms of movement and the way you control basim. I only have about three hours in the game so far, but about 2/3 of that playtime is running around pickpocketing, getting caught, running, hiding rinse and repeat, and it feels really really good! The story so far feels pretty badly written, but again, I’m only an hour in the story. I think if they incorporated more fluid controls the game would obviously feel better, but the map and game world feel great! Might be nice or occasionally have an NPC open a door and walk inside a building, but usually I wouldn’t notice that regardless. I think if they really wanted to improve the gameplay, have a few more outpost type areas, where instead of it being brute force, it’s like a puzzle, and depending on Wich direction you approach it the puzzle changes yk, a little more to do in the form of random encounters would also be nice, maybe a system where the closer you get to the center of the city, and the higher your crime score (forgot exact name) they could have random ambushes where enemy soldiers attack you out of nowhere and you can either fight or run, and make the soldiers faster and more nimble, so you can turn around and slowly pick them off as they chase you on the rooftops. I think that would be an awesome gameplay feature!
When I want info about any AC game, I come right here. No need any other youtube channel or forum
I've never played Valhalla or any of the old AC games other than a little of Unity. I just really tried the series about 4 months ago with Origins & fell in love. Origins is in My top 10 game ever. Can't wait to game plus it. I didn't think I would like Odyssey but I ended up liking it. Not as much as Origins but it's pretty decent. I think I'm close to completing the main story. Hopefully I can finish it in these next couple days if I can put starfield down
ODYSSEY BEST GAME EVEEER MADE...ha ha
Playing origins right now lovely game
The escape is very easy, but if u build up notoriety a to the second level where they place roof top guards as a difficult. Instead of like in the original Altair game after a point in the story they were on the look out for you hence roof top guards more commen, but not everywhere
I want assassins creed 1 remake
I have just purchased the game. You were the only optimistic review I've found, it almost touched my heart when you expressed how much the games mean to you. This series is my childhood as well, so to finally see a game where they go back to basics- it's awesome.
Jayvee is criminally underviewed
I want Ubisoft to add this in the games. Let us wear guards clothing to not get caught. Maybe make this a kind of "opportunity" fort infiltration.
I think they’re still missing the elements of building up your faction. Like how Brotherhood allowed to recruit assassins. Or how AC3 had the homestead.
Playing on XSX this game looks INCREDIBLE
Ac valhalla's parkour has the most advance parkour in the RPG trilogy with tons of hidden moves and features, just its so slow, so seeing it improved and faster in ac mirage feels really good to me
For me i loved the game. Really took me
Back to the older games and for me those were the true AC games. But they really need to work on the dialogue and interactions. They felt like they were not have a conversation rather than 1 talks, stops, the other talks. But they are not reacting to eachother. It felt like to people got lines, spoke them seperate and than in the end they edited them together. They don’t feel natural or smooth.