Yeah I have the feeling they just don’t understand their games in general anymore best example of all times is splinter cell and hitman from IO. Both are pure stealth games both studios at one point have that up to have more of a blockbuster game which fired back. While Ubisoft wasn’t able to understand it and basically put that game on freeze IO understood it doubled down on the sandbox stealth game loop and ever since have a good game people play religiously.
Wish AC adopted the gimmick from MGSV where enemies would get new equipment to deal with players overusing one tactic too much, simple as a humble cloth mask to deal with smoke bombs or some shit
this does need to be used more often lol, it might get them to change some things in the way they make their games, because this is an insult to how they make the games and if enough people hate this stuff openly, they might just change for the better.
A little help for anyone that feels parkour is weird. I personally switched controller configs around to be closer to AC4 / UNITY. In the config menu you can also determine if a button has to be held or tapped for an input. I now hold circle to decent, hold x to parkour and my R2 to sprint while doing it just like the classics. It feels like butter now 🥂
Going back and watching the facial animations for Assassin's Creed II is astonishing. They had that shit nailed back in 2009. Where did it all go wrong?
Didn't they use mocap for facial animations back then which they then stopped? That's atleast what I kinda remember being the case, but my brain is made out of cheese so it's completely possible that I'm wrong about that 😅
Ikr? When I saw the first piece of gameplay footage when it came out, my first thought was that the facial animations in those cutscenes were stiff beyond belief. Felt like they got botoxed 4 times and could barely move their muscles.
I genuinely feel like assassin's creed fans have really low standards, we really should be expecting more from a triple A studio instead of them rebranding the same game since 2016
That's just Ubisoft. Breakpoint was game with such an identity crisis it not only let's you select how it's played, it also has two different campaigns and multiplayer modes. Like, who is it for? Anyone willing to figure out which set of mechanics makes for a fun game? What is even Assassin's Creed at this point? So yeah, they been turning the crank for decades now but all it really meant was "make the next game bigger." It's the flaw of AAA, any franchise is doomed to die this way.
Love the new mechanics of having a bird fly and highlight enemy's. Also love how you can climb anything and do a back summersault into a pile of hay. Love the x ray vision that lets you look through walls to highlight enemy's. Ps I just got out a comma after 12 years.
Just disable those HUD functions, God you people whine endlessly. "Ubisoft gives us too many HUD features, waaaah waaaah" then just disable them and play it the way you want.
they're working on 7 AC games, they probably dont care about the 1 game that's supposed to appeal to the older AC fans (but then doesn't because it has magic power bullshit)
Reminds me of Splinter Cell Conviction when they first introduced the 'marking several enemies to execute them fast mechanic'... Everything else looks decent, but again, Ubi seems to forget their games have halted inovation for over a decade now. Lots of wasted potential.
@@SimpleArt93 Ubisoft development process Take engine > add minimum number of new mechanics (one, hopefully zero) > Chang the IP a bit > add a story > release > don't break even.
that's why catch ledge was so important in the older games. it let players move in any direction they wanted to and then choose whether or not they wanted to grab a hold of something. You could fly off in random directions (either on purpose or accident) and then save yourself. It was the best of both worlds, offering freedom of movement without being too punishing. Without it I think the games are kinda forced to be more magnet-y or they risk being too frustrating when the players or the game inevitably screws something up.
People are going to complain no matter what. They make a game smaller in scale that doesn't cost as much as a new AAA title and people are going to complain that it isn't as big and grand as the previous titles.
@@Gatorade69just because they make a game smaller in scale doesn’t mean they’ve improved or went back to their “roots” as an AC game. It’s just typical Ubisoft garbage, that people still fall for French developers being terrible at making Triple-A priced games. Ubisoft is known for setting the standard low each time, and no matter what they change, it's always gonna be lazy, uninspired and will make more quanity than quality. They added RPG elements to their games, yet they don't set the standard and you could make it your typical Bethesda game too.
@@NewHollowEarth Thabk you for proving my point. Gman said it was an OK game. I'm glad we're in the age where a good 7/10 game is "garbage" and games have to be the best of the best. People are spoiled, the bar has been raised so damn high that anything that doesn't achieve that is "garbage." Modern gamers are just giant crybabies, whining about a title they won't ever play.
@@Gatorade69People are going to complain, yes. But that doesn’t make their complaints invalid. I do agree the bar has been set high, but that’s to be expected for a franchise people love. People are going to want it out of the ballpark for every title unreasonable as it may be at times
Now watch as Ubisoft slowly introduces RPG mechanics again. They know what they're doing. Old-timers remember the originals, and the newcomers feel like Mirage is something profound and innovative. Generation after generation. Ubisoft is going to slowly put RPG mechanics in again, because the childrens children will see that as novel and innovative.
I don't even think they care like that. The whole oh well we made the expansion too big so we have to release whole new game oh well. They've been doing this shite business practice for years as well as many others. That new marvel style phase shite they have going on is totally hype train bs. They lied alot about the content of this game as well. They straight up said it would be unity parkour when most of us already knew it was a expansion. We knew that wouldn't happen and they still lied. They don't care.
I feel like the AC series peaked with Black Flag. It was just a perfect storm of a new setting, new era and a different style of assassin. Also no other title in the series had sea shanties, so they're worse by default
Rogue and Odyssey had sea shanties, but those weren't Black Flag bangers. I would say that Black Flag also got heavily criticized for not being a AC game. You literally become an assassin at the end of the game. That's irrelevant, though. BF is peak old AC.
Aside from that, I think Black Flag no joke had some of the best writing in the franchise. Edward Kenway is a very compelling character with a solid journey of growth that isn't tied much to the Assassin/Templar conflict. Which makes it an easy game to play without needing to know the context of the other entries.
You can’t just remove the level numbers, release the same game, and then call it a ‘return to roots’. It feels like this entire game is a masterclass in how marketing can spin actual slop you’ve already played.
It's also 50 quid for the thing. I don't really have a problem with a good game costing "full price", but this is clearly DLC level content pretending to be a standalone title. Having a good 10h game is substantially better than a bad 100h game, but come on - don't sell mediocrity for the price of premium.
@@shawklan27 I know. Which is why I'm saying it's all great for it to be sold as a separate game and stand on its own merits. It's not ok to sell it for the price of a full game.
The asscreed games have been slop from the first sequel. The first game was kind of interesting and a little different from what had been done before but every single sequel is the exact same game with a tiny tweak and extra bloat. Hell even the original game wasnt great. It was ok but the entire franchise is as was said very 7/10 mid tier meh. Played the first after launch picked up the second and dropped it when it did literally nothing new or interesting. Got black flag for "free" with a video card and it was the EXACT same thing years later but on a boat. The entire franchise is the poster child for slapping a shiny coat of paint on the same old garbage to sell again which is kind of ubisofts entire business model.
I mean there's something to be said for how divisive the "level numbers" were. RPG mechanics are in large part represented by numbers and stats. When the numbers and arbitrary numerical barriers were introduced was when OG fans went into uproar. Removing those numbers does in a big way appease those who prefer AC as a straight up action stealth game that focuses on narrative and exploration.
Assassins creed is such a guilty pleasure of mine. Ive 100 percented every single one except syndicate and odyssey. Part of the reason is, the first ac game was one of the first time i played a game that felt like it was "tailor made" for me. I always look forward to a new ac game even though i know what im gonna get irregardless. My nostalgia for this franchise is beyond palpable.
Didn’t realize “back to basics” meant half-assing what was initially a DLC into something with less depth than the very first entry. I was really hoping this would be phenomenal too.
Lmao, what you mean less depth? Im starting to seriously think people like you never actually play any of these games, or just have a serious case of nostalgia goggles. There was 3 types of missions in the first game and that was it
@@alstenfung5508 Im talking by experience and not based on most popular opinions on Reddit, maybe thats why you can't understand it. First game had interrogations, eavesdrop and pickpocketing and you spend all game doing a variation of these 3. But go ahead tell me how am I wrong because you read it somewhere without actually playing the game
I'd love a Blood Dragon sequel. One that doesn't do anything more but what the first one did as to not spoil the very much 80s action living generation feel of the first.
@@cj3670 that was at the end of the game when he had the apple, not some stupid mechanic he could use whenever he damn well pleased as a demigod from the beginning to the end of the game like the stupid RPG stuff. please try again on yet another stupid comparison that holds no baring on the conversation at all.
"Basim's movements are so fast, the animus can't keep up hence the glitching" "But this is also the same Animus that can remember a distant ancestors entire lifetime vividly and replicate it near it perfectly" 🤣🤣I died laughing
Some people are gonna bag on this game - but my biggest gripe against the latest AC games has been the length. Streching a game that is 20-30 hours for 100+ hours hurts the game. If this game is 20-30 hours of just assassinating people and building up to assassinations then it is good - but will also go onsale soon so I will buy it then haha
For me it looks like the first AC game in which i would be interested in - favourite setting, normal length, normal amount of collectibles and the most important ACTUALL ASSASSIN GAMEPLAY with stealth as primary tool and assassinations as primary goal.
that's essentailly what game pass is nowadays, can you believe people are saying starfield is a success because of the game pass numbers of players playing that game? they don't understand that is not at all the success they think it is for the bethesda game, it's a regression if anything because it means that bethesda lost the majority of the money made on that deal in comparison to people who actually purchased the title which on steam is under a million copies sold so far, that game is not in good shape right now, and this game doesn't look that good either, but who knows Ubisoft have a lot of stupidly loyal fans, i like their games, but i'm at least informed and take my time before i ever purchase any games these days.
Honestly I'm just happy we're going back to the roots. No "10 times the detail" world building, awful options or forced romances it is literally just "here's the game, heres a little things to do. Go nuts"
When i buy an AC game my primary two needs are parkour and stealth, yes the parkour isn't unity, but it's close to it and the stealth arguably is the best in the series with the amount of tools and gear variety.
Honestly I want a reboot of this series with a more back to roots idea. But seems like Ubisoft has all hands on deck working on Assassin's Creed now since they mentioned they had 10 upcoming AC games in the works at the moment.
@@vardes8544 And then confusingly: Assassin & Creed Assassins Five Assassin & Creed 6 (I guess they forgot to make the title lol) Creed 7 (oh no it's getting worse) C9 (well at least it's only up from here...) Assassin X
Thank god I'm not the only who thinks Brotherhood is the best AC, Black Flag is fantastic but Brotherhood is peak, the story still gives me shivers of how good it is
12:10 AC Syndicate had it down perfectly, where (on Xbox) IIRC, you held RT+A to automatically parkour upwards and then held RT+B to quickly parkour downwards. Weird that they didn't keep that mechanic.
Pretty fitting that Ubisoft wants to adopt the Marvel phase formula, since my reaction to every new Ubisoft release is the same as for a new Marvel release. "Oh. There's another one."
they have to beat so many God tier game from ALL time to be in "one of the games of all time" list, after all, the list only fit a handful of a really special and world changing game
I would love for this series to play more like the Hitman series but with Parkour and the different Time Periods. Maybe in some other reality they're actually enjoying a good AssCreeding...
A more realistic AC-game would be almost like Hitman games mixed with castle- and guild manager game, where you kill the target in broad daylight with lot of bystanders witnessing it, then you deliberately surrender to the guards right after to show how fearless you are. Assassin-Nizar strikes were like medieval bomb vest terror attacks, the whole point was that the assassin would not survive the encounter but the sheer fearless attitude would strike fear to the guilds opponents.
The annoyance of getting down is made even worse when you remember that AC Unity had a feature that let you do just that. Holding the parkour button and a specific face button would let you ascend or descend.
Without playing Mirage, it very much seems like they stripped back a lot of the side content, and extras that people might enjoy, so they can find their feet again with the core gameplay loop and main story elements.
I could see the game will sell pretty well, being praised with the whole "It's Assassin's Creed again!", which honestly can't blame the majority to think that way. That's how low Ubisoft standard nowadays that even a droplet of water felt like a whole oasis in the desert. ....well now I know why it's called Mirage
I actually think going back in game design is a net positive for AC. But man, the Ubisoft formula is so old. Even the big PS first party games are just that formula. Its so hard to get excited for another game where you climb towers to reveal the map while murder-stealthing your way through encounters until you get spotted and mindlessly slaughter the remaining enemies. Its just so old and tired at this point. Even zelda basically had to give you development tools to spice it up. If i were to give in and and get this, im just going to have to do the exact same thing again when Spiderman 2 drops.
Yeah, game design in general needs a new shakeup. I get people still like their open worlds, but there is a limitation with making them based on the same design principles set a decade and a half ago.
I love how people are saying this game is taking assassin's creed back to its roots. So instead to going back to the same shitty open world formula you've played a hundred times, they're taking you back to the same assassin's creed formula you've played a hundred times
Thanks for doing a video on Mirage. I enjoy the AC games and have been playing them since the first, but they’re about as innovative as the pencil industry at this point. Would love to see a new Splinter Cell or something in the more modern stealth action category as opposed to this.
Correct me if I'm wrong, but, at least in the older games like Syndicate (recently played that), you could free fall by holding the free run button and O or B, depending on console of choice. Is this no longer a feature?
Are you talking about parkour down? Because on games like Unity AND Syndicate, holding down "B" while on the ledge is the parkour down button which will make you drop from ledge to ledge pretty quickly compared to modern ac games
@@loochieCS yeah. That was an actual innovation that was missing from the older games and the implementation was pretty good on both of those games. The time difference and finesse of scaling down a building in AC 1-4 compared to Unity is actually crazy. Really sad that modern implementations of it are way slower and jankier.
Yup they got rid of that, no clue why. Rather than keep the pretty smooth parkour in Unity/Syndicate AC Origins onwards basically goes all the way back to AC 1 type parkour and it sucks balls.
This coming from the guy that said Starfield is "A phenomenal achievement." This isn't a great game by any means but Bethesda's latest shitfest certainly isn't either.
Anytime I hear this game was originally going to be a dlc for (insert game) I immediately know I'm not spending more than $20 for it. This game will probably be closer to the $15 or less range though
I realize that Tiktok will like any game that's new and looks good. They were praising AC Mirage, and when I pointed out some flaws, one guy got so mad that at the peak of the argument, he said "AC mirage has wall ejects, ac1 has the slowest parkour in the franchise"
If the past is any good basis for where the futue of this series is going I'm very excited for the sequel to this. Bringing it back to the series roots as a sort of reboot to the mechanics it's kind of like what they did with the first game. The first one wasn't amazing but the second game I think still stands as the blueprint for what the games should be so I'm really hoping that even though this one isn't great we can see where it's going in the future now. Very excited 😊 I played through the first, second and it's sequels recently so this is right up my alley.
I REALLY hope that this game doesn't become a strawman (aka. strawman fallacy) due to mixed reception. What I mean is, many fans WANTED a back to roots game. Ubisoft tried making one. But if it becomes the case that Mirage doesn't land as well as Ubi hoped then they will use it as an excuse and say "Well we gave them what they wanted and it didn't work. Back to humongous, bloated RPG's it is then" instead of addressing the criticisms of the game.
This is my biggest worry with this game and how these companies act. It almost seems like they do it on purpose to gaslight people, but that is probably the cynical side of me talking.
Apparently they were inspired unity's parkour for this game which is BS, the people responsible for the parkour in Unity likely left long ago seeing as how it never appeared again.
@@malfuresz7351 Unity's parkour is the most well-received part of that game (when it worked). It's considered to be one of the most fluid parkour in the franchise. What do you mean by low standards?
@@shadow200343 It literally has no depth, you just hold down two buttons and that's the whole thing. It's also janky, and the input is delayed. People who say it's the best either never played any of the other games, or only ever played unity once.
@malfuresz7351 or you are a. Making stuff up. Or b. Only played during the release. Either way, you are wrong. It's one of the fastest and fluid parkour movements in AC. That talk about depth is nonsensical because there is virtually no depth in any of the other AC games. Anything before Unity you had to fall and ledge grab to avoid fall damage or run along a path that led down but no opportunity to jump up without breaking movement or going the opposite way.
The thing is, Unity fixed a lot of the issues with the free running and even added a free run down option but for some reason they dropped it over time. So dumb
What I want is Prince Of Persia back in a big way. Hell they can add AC mechanics while bringing back POP's Time powers, Free-Form-Combat, well written Femme Fatales, and parkour - everything AC thought it could be better at than POP. WHO IS WITH ME?
Just got a double pack of Black Flag and Rogue on my Switch for like 10€...hasn’t played either but I had the first three...think it seemed to have peaked around a decade ago and while I’m having lots of fun with both games, especially Black Flag...:I cant see me picking up any more games unless they are VERY discounted. The game loop is fun...but VERY repetitive and I haven’t seen anything in this game that’s going to bring me back to the franchise.
I finished the game yesterday and perfectly agree with this review. It really is an OK game. It won't amaze you. But if you're a fan of the series and want to play an actual assassin again, it'll be worth your time. Mirage is nothing more and nothing less than that.
As an oldschool AC player, Mirage has brought back memories of Brotherhood and Bloodlines. I don't know how they did it but a lot of nostalgia from the old games is kicking in when playing.
I was one of the peeps who voted for this video And I'm so glad you made it You will be forever my choice for shooter games reviews but seeing you expand into new geners and games that you like makes my day Wish you all the best man! 👍🏾 ✨
It's so sad to see how far Ubisof have fallen over the years. They used to be such innovators in the industry and now every game just feels more an more dull and generic. I hope they find their way back one day but, with every new release, that's looking less and less likely. I am actually quie excited about Asassins Creed Vr though.
I'm sure the accolades will pour in for this game as a 'return to roots', 'homage', and 'best Ass game in x years' game, squeaking out just enough money for Ubisoft to justify keeping their Bordeaux [France] studio alive for the next iteration of Ass.
Okay, I think we've found a way to fall to your death in this game. Let go of the parkour down button once you start dropping down, then press it again when you're ready to catch yourself. Of course you could also do nothing and try to tank the fall damage. Once you're close to the ground you can add a little flare by moving left or right and pressing parkour down again to choose the side you dismount on, or tapping parkour up to launch yourself back a little bit While Splinter Cell was an exceptional stealth game with a wide variety of information gathering tools and responsive AI, that genre is almost completely dead in the AAA space. Hitman: World of Assassination is the only one left. Most Assassin's Creed games are stealth action games, which are about using your agility and toolset to eliminate guards quickly and creatively. They're easy on purpose because the skill expression comes from how badass you can humiliate your opponents. Assassin's Creed's hyper-reality is very comparable to something like John Wick or Batman: Arkham Knight where the hero is so fast he can charge through a hail of gunfire and take everyone down before they can acquire him, but not so fast he can teleport across impassable terrain and bypass the game's movement tools
Glad they went back towards their roots for this one. The open world action adventure RPG was getting a bit out of hand, especially the RPG part. The last 3 games never felt like you were getting stronger, but more like you were keeping up. A bit disappointed in the size and length of the game, though. For a $50 price tag, I expected a bit more, but will probably try it out on a sale or something.
The only "Back to the roots" there is simply is parry and kill, the rest is no different than any other AC game.... Mirage is nothing but a bad game the reviews being at 77 show that, ya'll are too hung up on nostalgia to see that the game is bland asf. Stealth (Literally same in every game) Combat (Terrible, Basim is slow asf when running away, has combat stamina despite him training daily) They took away the freedom of using any weapon yo wanted. Small open world, charging up $60 for a dlc game The longest quest is finding all those tokens negating the true length of the game. I loved all AC games but idk how ya'll defending this, low expectations?
@scottscarborough1994 First, I said towards, not to. That was in reference to the rpg weapon system. Second, how am I defending this game? I didn't even play it, you bozo. Can't be blinded by nostalgia if I've never experienced it. And third, 77 is bad? Do you have any idea how a ranking system works? 77% of critics liked the game. There are very few universally liked ANYTHING. Unless your standard is that you can only play games if everyone else thinks it's good. Valhalla got 6/10 on Steam. I guess you can't like that game 🤷♂️
I get every one only because my dad used to buy me each new one when they’d come out as a kid. So now whenever I boot up a new assassins creed it takes me back to when I got the first one/2/brotherhood/revelations/3/4 on Christmas and booted it up. I do love how there simply and easy to blow thru with a decent story. Hopefully one day they’ll be able to make one at its full potential
The most frustrating thing about Ubisoft is that conceptually their games have a lot of potential they just always completely fumble the execution.
Most agreed statement.
It’s true we know they have smart people working for them but the higher ups won’t let them do anything
i cant speak since i haven’t played mirage yet but for far cry 6. yeah
Yeah I have the feeling they just don’t understand their games in general anymore best example of all times is splinter cell and hitman from IO. Both are pure stealth games both studios at one point have that up to have more of a blockbuster game which fired back. While Ubisoft wasn’t able to understand it and basically put that game on freeze IO understood it doubled down on the sandbox stealth game loop and ever since have a good game people play religiously.
That´s the natue of their short development cycles.
Wish AC adopted the gimmick from MGSV where enemies would get new equipment to deal with players overusing one tactic too much, simple as a humble cloth mask to deal with smoke bombs or some shit
That would require Ubisoft not to be lazy.
@@mortemtyrannus8813ha
How dare you expect such an effort from Ubisoft.
MGSV didnt even have non enemy npcs on its barren reused maps
Maybe AC should just be MGS V
It's got that "shareholder creativity" to it.
love the term "shareholder creativity', needs to be used more often given the state of the gaming industry.
That's all ubisoft games to be honest.
this does need to be used more often lol, it might get them to change some things in the way they make their games, because this is an insult to how they make the games and if enough people hate this stuff openly, they might just change for the better.
That term is gold and couldn't be more accurate. I love it. Well done, internet man! 🤝
"Shareholder creativity" is a new term in my dictionary now.
A little help for anyone that feels parkour is weird. I personally switched controller configs around to be closer to AC4 / UNITY. In the config menu you can also determine if a button has to be held or tapped for an input. I now hold circle to decent, hold x to parkour and my R2 to sprint while doing it just like the classics. It feels like butter now 🥂
Hmm need try this 🤔
thanks for the heads up
I'm pretty sure that's literally the default though, minus R2 being sprint lol at least on PS5 it is.
In an age of remakes, reboots, rehashes and remasters, this is truly one of those of all time.
So basically you don't like everything
@@assassin8636 correct, everything is shit nowadays and the markets keep getting away with it because of how naive the new generations are
@@edgarava1bing bong, correcto
@@edgarava1 ok boomer
Ubishite don’t even remaster there best games :(
Going back and watching the facial animations for Assassin's Creed II is astonishing. They had that shit nailed back in 2009. Where did it all go wrong?
Didn't they use mocap for facial animations back then which they then stopped?
That's atleast what I kinda remember being the case, but my brain is made out of cheese so it's completely possible that I'm wrong about that 😅
unity has really good facial animations
Ikr? When I saw the first piece of gameplay footage when it came out, my first thought was that the facial animations in those cutscenes were stiff beyond belief. Felt like they got botoxed 4 times and could barely move their muscles.
Bruh yes I thought I was absolutely trippin but I guess others feel the same
@@MrQwertysystem Yes, they did facial capture with help from Image Metric for AC2. Image Metrics worked with Rockstar games as well.
I genuinely feel like assassin's creed fans have really low standards, we really should be expecting more from a triple A studio instead of them rebranding the same game since 2016
Ubi of 2023 is very different from ubi of 2010
That's just Ubisoft. Breakpoint was game with such an identity crisis it not only let's you select how it's played, it also has two different campaigns and multiplayer modes. Like, who is it for? Anyone willing to figure out which set of mechanics makes for a fun game? What is even Assassin's Creed at this point? So yeah, they been turning the crank for decades now but all it really meant was "make the next game bigger." It's the flaw of AAA, any franchise is doomed to die this way.
Since 2017, with Origins. Assassin's Creed has become a second class game franchise under modern Ubisoft
Yes very low: learn about history, play a gem set in landmarks that don't exist anymore. What's your? COD?
Same with Far Cry. It used to be incredible and now feels like a dlc or mod pack of the older games
Truly a game of all time. The Assassin's were Creeding, and there was definitely a Mirage.
Man, this joke is getting so old
@@MrDwightSchruteMan, I don't remember asking what you think.
@@MrDwightSchruteVery fitting when talking about the "land before time" of the gaming industry 😂
@@KitePerson Lol. I just watched the ‘Just the Two of Us’ video on your channel. Massive cringe my man
@@MrDwightSchrute uh, thanks for the view ig? Lmao tf you wanted me to say to this you cringelord?
Love the new mechanics of having a bird fly and highlight enemy's. Also love how you can climb anything and do a back summersault into a pile of hay. Love the x ray vision that lets you look through walls to highlight enemy's.
Ps I just got out a comma after 12 years.
Coma?
@@ziploc2000 coma !!
Just disable those HUD functions, God you people whine endlessly. "Ubisoft gives us too many HUD features, waaaah waaaah" then just disable them and play it the way you want.
New mechanics? dude that's in every game....
@@Scarrgh Dude it's sarcasm.
This game really live up to the name.
It's a mirage, looks beautiful from a distance but get closer you realize how it was never there.
i actually hope those devs are paying attention to videos like this, because they fucked themselves with this one.
haha thats funny
Feel free to play anything else.
Ok that's actually a good metaphor
@@cezarstefanseghjucan "Go play something else" won't change how they fucked up the franchise...
This is probably the most I've seen of this game. The ad budget must be tiny compared to the older games
I didn't even know this game existed until now lol
It began as dlc for Valhalla so that may be why
they're working on 7 AC games, they probably dont care about the 1 game that's supposed to appeal to the older AC fans (but then doesn't because it has magic power bullshit)
They had "meme" ads on instagram that I kept getting (they were not funny)
They're counting on the content creator shills to promote the game.
I love it when the assassin teleports truly back to its roots
Wtf were they thinking...
When you want to replicate Arkham Knight stealth combo mechanic but too lazy to actually animate the moves
Reminds me of Splinter Cell Conviction when they first introduced the 'marking several enemies to execute them fast mechanic'...
Everything else looks decent, but again, Ubi seems to forget their games have halted inovation for over a decade now. Lots of wasted potential.
@@hannibalburgers477 Isn't this also basically just Shadow of mordor with the whole focus bit lmao
@@SimpleArt93 Ubisoft development process
Take engine > add minimum number of new mechanics (one, hopefully zero) > Chang the IP a bit > add a story > release > don't break even.
that's why catch ledge was so important in the older games. it let players move in any direction they wanted to and then choose whether or not they wanted to grab a hold of something. You could fly off in random directions (either on purpose or accident) and then save yourself. It was the best of both worlds, offering freedom of movement without being too punishing. Without it I think the games are kinda forced to be more magnet-y or they risk being too frustrating when the players or the game inevitably screws something up.
And your point is?
@@assassin8636 my point is that I liked the old catch ledge mechanic better than what they have now
It's fun not needing to repeatedly click descend and instead to press it once and then rewatch where you want, when ya want.@@assassin8636
_"No male or female character option, no dialogue options, no romance, smaller map"_
Honestly that's a good thing
People are going to complain no matter what. They make a game smaller in scale that doesn't cost as much as a new AAA title and people are going to complain that it isn't as big and grand as the previous titles.
@@Gatorade69just because they make a game smaller in scale doesn’t mean they’ve improved or went back to their “roots” as an AC game. It’s just typical Ubisoft garbage, that people still fall for French developers being terrible at making Triple-A priced games. Ubisoft is known for setting the standard low each time, and no matter what they change, it's always gonna be lazy, uninspired and will make more quanity than quality.
They added RPG elements to their games, yet they don't set the standard and you could make it your typical Bethesda game too.
yea, but also is the very bare minimun
@@NewHollowEarth Thabk you for proving my point. Gman said it was an OK game. I'm glad we're in the age where a good 7/10 game is "garbage" and games have to be the best of the best. People are spoiled, the bar has been raised so damn high that anything that doesn't achieve that is "garbage."
Modern gamers are just giant crybabies, whining about a title they won't ever play.
@@Gatorade69People are going to complain, yes. But that doesn’t make their complaints invalid. I do agree the bar has been set high, but that’s to be expected for a franchise people love. People are going to want it out of the ballpark for every title unreasonable as it may be at times
Now watch as Ubisoft slowly introduces RPG mechanics again. They know what they're doing. Old-timers remember the originals, and the newcomers feel like Mirage is something profound and innovative. Generation after generation. Ubisoft is going to slowly put RPG mechanics in again, because the childrens children will see that as novel and innovative.
Cycle never ends...
I don't even think they care like that. The whole oh well we made the expansion too big so we have to release whole new game oh well. They've been doing this shite business practice for years as well as many others. That new marvel style phase shite they have going on is totally hype train bs. They lied alot about the content of this game as well. They straight up said it would be unity parkour when most of us already knew it was a expansion. We knew that wouldn't happen and they still lied. They don't care.
the apple strat: take away features to sell them back later
Think u us old can't be fool
For all intents and purposes this game is 20$ because it's more of a reskin of Valhalla, with a 100x smaller map. Think MGS Ground Zeroes.
I feel like the AC series peaked with Black Flag. It was just a perfect storm of a new setting, new era and a different style of assassin. Also no other title in the series had sea shanties, so they're worse by default
Finally a good opinion in here
Rogue and Odyssey had sea shanties, but those weren't Black Flag bangers. I would say that Black Flag also got heavily criticized for not being a AC game. You literally become an assassin at the end of the game.
That's irrelevant, though. BF is peak old AC.
God those Shanties and Ship Battles in Black Flag, so memorable
Aside from that, I think Black Flag no joke had some of the best writing in the franchise. Edward Kenway is a very compelling character with a solid journey of growth that isn't tied much to the Assassin/Templar conflict. Which makes it an easy game to play without needing to know the context of the other entries.
agree ever since its been the same game we been playing 100 times now the same is with call of duty
You can’t just remove the level numbers, release the same game, and then call it a ‘return to roots’. It feels like this entire game is a masterclass in how marketing can spin actual slop you’ve already played.
It's also 50 quid for the thing. I don't really have a problem with a good game costing "full price", but this is clearly DLC level content pretending to be a standalone title. Having a good 10h game is substantially better than a bad 100h game, but come on - don't sell mediocrity for the price of premium.
@@lamezorlordmaybe because it was supposed to be a extension to valhalla but just got expanded to a full game in like a month
@@shawklan27 I know. Which is why I'm saying it's all great for it to be sold as a separate game and stand on its own merits. It's not ok to sell it for the price of a full game.
The asscreed games have been slop from the first sequel. The first game was kind of interesting and a little different from what had been done before but every single sequel is the exact same game with a tiny tweak and extra bloat. Hell even the original game wasnt great. It was ok but the entire franchise is as was said very 7/10 mid tier meh. Played the first after launch picked up the second and dropped it when it did literally nothing new or interesting. Got black flag for "free" with a video card and it was the EXACT same thing years later but on a boat. The entire franchise is the poster child for slapping a shiny coat of paint on the same old garbage to sell again which is kind of ubisofts entire business model.
I mean there's something to be said for how divisive the "level numbers" were. RPG mechanics are in large part represented by numbers and stats. When the numbers and arbitrary numerical barriers were introduced was when OG fans went into uproar.
Removing those numbers does in a big way appease those who prefer AC as a straight up action stealth game that focuses on narrative and exploration.
Assassins creed is such a guilty pleasure of mine. Ive 100 percented every single one except syndicate and odyssey. Part of the reason is, the first ac game was one of the first time i played a game that felt like it was "tailor made" for me. I always look forward to a new ac game even though i know what im gonna get irregardless. My nostalgia for this franchise is beyond palpable.
you platinumed valhalla??
Is it really that hard to believe someone can play and enjoy Valhalla? Can people just not play what they want to play?
@@Ver36gil nah I was just wondering because the game is so long
@@reubencrawford3112 My bad. So many people shit on it without even playing or looking at it. Sorry, mate.
@@Ver36gilI played it it’s bloated burning and endless garbage
8:56 "The whole city is your *sandbox*" - You truly are a pun master sir
Didn’t realize “back to basics” meant half-assing what was initially a DLC into something with less depth than the very first entry. I was really hoping this would be phenomenal too.
The title tells you exactly what this is, a Mirage of better games
Lmao, what you mean less depth? Im starting to seriously think people like you never actually play any of these games, or just have a serious case of nostalgia goggles. There was 3 types of missions in the first game and that was it
@@gbaclUhhh... Wow seeing someone being media illiterate is kinda surreal.
@@alstenfung5508 Im talking by experience and not based on most popular opinions on Reddit, maybe thats why you can't understand it. First game had interrogations, eavesdrop and pickpocketing and you spend all game doing a variation of these 3. But go ahead tell me how am I wrong because you read it somewhere without actually playing the game
@@gbacl Alright buddy, it's great you're all passionate about it and all, but stop being weird.
Also Unity has best parkour and ac1 is dated fight me
Don't ask questions, just consume the product and preorder the next one.
Every big studio in a nutshell
CEO mindset
Millennium falconnnnnn I saw ittt
@@mikefloyd3152 "What the hell is an Illuminum Falcon,!"
I LOVE MY GOYSLOP!!?
Definition of madness is to play same game over and over again for 15 years
That's AAA gaming baby
Litterally
The most bizarre was each year
Make big promises that fans in an abusive relationship with Ubisoft wants to hear and sell the game. Mad stonks
My AC games are AC3 (MURICA) and AC4 (Sea Shanty sim) only.
they even brought back the graphics from 2007, truly innovative.
While I always try to respect the opinions of others, this is just straight up misinformation, so I have no guilt calling it as ludicrous as it is.
PS2 games had better facial animations
I'd love a Blood Dragon sequel. One that doesn't do anything more but what the first one did as to not spoil the very much 80s action living generation feel of the first.
It is certainly a game.
I'm italian and I can confirm Jerusalem is one of the most beautiful cities in my country.
As a Persian, Hong Kong is the greatest City in all of Kenya
As an American, Moscow is the jewel of our republic.
Wonderful and informative! Thanks!
Wow an Italian living in Israel! Very different
Truly one of the Italians of all time.
Man I miss the days of teleporting with Ezio, truly back to the roots
Nah dude iTs A gLiTcH iN tHe AnImUs or something like that
Ah yes cause ezio making clones of himself was truly back to the roots
I was more of a fan of using mind wipe smoke bombs and corrosive throwing knives as Altair
@@cj3670ion remember ezio being able to do that without a piece of eden🤔
@@cj3670
that was at the end of the game when he had the apple, not some stupid mechanic he could use whenever he damn well pleased as a demigod from the beginning to the end of the game like the stupid RPG stuff.
please try again on yet another stupid comparison that holds no baring on the conversation at all.
This really makes me want the open world sands of time sequel we thought we were getting almost 20 years ago
"Basim's movements are so fast, the animus can't keep up hence the glitching"
"But this is also the same Animus that can remember a distant ancestors entire lifetime vividly and replicate it near it perfectly"
🤣🤣I died laughing
"Sleeping dart whose effect is permanent" isn't that... a poison dart?
eeping beauty
Some people are gonna bag on this game - but my biggest gripe against the latest AC games has been the length. Streching a game that is 20-30 hours for 100+ hours hurts the game. If this game is 20-30 hours of just assassinating people and building up to assassinations then it is good - but will also go onsale soon so I will buy it then haha
This is a game for folks that have skipped the last 2-3 entries and are hungry for a more streamlined experience.
Yeah, I like open world games, but the last three AC games have just been way too big and way too boring.
Got to check Odyssey, An improved arpg openworld, but terrible ac due to writing and timeline. Then Skipped Valhalla
yeah it's too bad it's not going to land very well with those fans who are actually paying attention to the lies of Ubisoft.
Those folks are free to play anything else other than Assassin's Creed. No one gives a damn about AC 1 zealots.
For me it looks like the first AC game in which i would be interested in - favourite setting, normal length, normal amount of collectibles and the most important ACTUALL ASSASSIN GAMEPLAY with stealth as primary tool and assassinations as primary goal.
It only looks like that
So many options for locations, and we are getting the Force Awakens of AC
Now the 80s and 90s taught me that a franchise isn't beaten senseless til there is an installment of them going to space.
Assassin's in Space....
hear me out but during _the anarchy_
@@mortemtyrannus8813 see, the moon landing wasn't fake. They just don't talk about the Templar war on the darkside of the moon
To be fair I'd play the shit out of that, it would suck but i'd play it.
Isn't that just Among Us?
@@snailthelostcow63 Assussin's Creed
Would have definitely rented this back in the day.
most accurate description of how i feel about this release
that's essentailly what game pass is nowadays, can you believe people are saying starfield is a success because of the game pass numbers of players playing that game?
they don't understand that is not at all the success they think it is for the bethesda game, it's a regression if anything because it means that bethesda lost the majority of the money made on that deal in comparison to people who actually purchased the title which on steam is under a million copies sold so far, that game is not in good shape right now, and this game doesn't look that good either, but who knows Ubisoft have a lot of stupidly loyal fans, i like their games, but i'm at least informed and take my time before i ever purchase any games these days.
AC1 filter is definitely the way to go. Without it the game looks like every current gen game ever made
=))) Because AC 1 looked iconic and everyone copied it until last year.
Honestly I'm just happy we're going back to the roots. No "10 times the detail" world building, awful options or forced romances it is literally just
"here's the game, heres a little things to do. Go nuts"
When i buy an AC game my primary two needs are parkour and stealth, yes the parkour isn't unity, but it's close to it and the stealth arguably is the best in the series with the amount of tools and gear variety.
Honestly I want a reboot of this series with a more back to roots idea. But seems like Ubisoft has all hands on deck working on Assassin's Creed now since they mentioned they had 10 upcoming AC games in the works at the moment.
Coming soon:
Assassins creed reboot
2 Assassins 2 Creed
Assassins: Creed drift
???? you want more shitty reboots?
@@vardes8544 Assassins : One Last Creed.
God help us
@@vardes8544 And then confusingly:
Assassin & Creed
Assassins Five
Assassin & Creed 6 (I guess they forgot to make the title lol)
Creed 7 (oh no it's getting worse)
C9 (well at least it's only up from here...)
Assassin X
Thank god I'm not the only who thinks Brotherhood is the best AC, Black Flag is fantastic but Brotherhood is peak, the story still gives me shivers of how good it is
Yeah, 2 and brotherhood are peak AC. I could take either.
Unity was my personal Favorite.
@@money4385Unity sucks, the missions were boring like hell.
It really makes you feel like an Assassin's Creed Mirage
hilarious
One of the Mirages of all time
12:10 AC Syndicate had it down perfectly, where (on Xbox) IIRC, you held RT+A to automatically parkour upwards and then held RT+B to quickly parkour downwards. Weird that they didn't keep that mechanic.
This might be the first AC game where I have zero motivation or inspiration to complete the game.
Pretty fitting that Ubisoft wants to adopt the Marvel phase formula, since my reaction to every new Ubisoft release is the same as for a new Marvel release. "Oh. There's another one."
Out of all the games that have released this year, this is certainly one of them.
they have to beat so many God tier game from ALL time to be in "one of the games of all time" list,
after all, the list only fit a handful of a really special and world changing game
It's certainly one of the games of all time
I guess if the only way to describe this game as "whelming", then that's probably the best complement this game can get.
I'm gonna steal that term, it's too good lol
not over, not under, just about right
I would love for this series to play more like the Hitman series but with Parkour and the different Time Periods. Maybe in some other reality they're actually enjoying a good AssCreeding...
That would be perfect
Good idea
A more realistic AC-game would be almost like Hitman games mixed with castle- and guild manager game, where you kill the target in broad daylight with lot of bystanders witnessing it, then you deliberately surrender to the guards right after to show how fearless you are. Assassin-Nizar strikes were like medieval bomb vest terror attacks, the whole point was that the assassin would not survive the encounter but the sheer fearless attitude would strike fear to the guilds opponents.
AAA creativity really is swimming in circles.
My guy in the beginning casually using *Za warudo* to stop time
This seems way better than odyssey and valhalla
The bar isn't that high though...
It's still the same trash ass combat and movement though. The rpg games engine is absolutely terrible and has no weight behind any movement
they finally hit that mid tier@@eamk887
This looks WAY worse than odyssey
Lookin worse than Odyssey.
Is that the Kevin James meme as the assassin creed character. That's that same cheesy smile. Well done my friend.
that first clip told me absolutely everything I needed to know about this game
😅😅😅😅😅😅😅
The annoyance of getting down is made even worse when you remember that AC Unity had a feature that let you do just that. Holding the parkour button and a specific face button would let you ascend or descend.
Bruh you can literally do the same thing with the same buttons in mirage
@@aidanpratt7675 It is not as smooth as Unity
@@aidanpratt7675you don’t know shit
Bro! Honestly love your reviews. Your editing is always top notch. Thanks for being you.
Without playing Mirage, it very much seems like they stripped back a lot of the side content, and extras that people might enjoy, so they can find their feet again with the core gameplay loop and main story elements.
"We're out of ideas... what should we do, people?"
People: "....I know... lets do the first one again!"
The Disney syndrome.
The first one was more fun than this though.
I could see the game will sell pretty well, being praised with the whole "It's Assassin's Creed again!", which honestly can't blame the majority to think that way. That's how low Ubisoft standard nowadays that even a droplet of water felt like a whole oasis in the desert.
....well now I know why it's called Mirage
We want more reviews from you for the older Assassin's Creed games!! Please...
I actually think going back in game design is a net positive for AC. But man, the Ubisoft formula is so old. Even the big PS first party games are just that formula. Its so hard to get excited for another game where you climb towers to reveal the map while murder-stealthing your way through encounters until you get spotted and mindlessly slaughter the remaining enemies.
Its just so old and tired at this point. Even zelda basically had to give you development tools to spice it up. If i were to give in and and get this, im just going to have to do the exact same thing again when Spiderman 2 drops.
Yeah, game design in general needs a new shakeup. I get people still like their open worlds, but there is a limitation with making them based on the same design principles set a decade and a half ago.
Basim Ibn Is'haq truly is the Assassin's Creed Mirage
I remember that multiple assassination teleport attacks in warframe 😂
I love how people are saying this game is taking assassin's creed back to its roots. So instead to going back to the same shitty open world formula you've played a hundred times, they're taking you back to the same assassin's creed formula you've played a hundred times
The Assassin’s Creed game I envision would be a hyper realistic stealth simulation.
Thanks for doing a video on Mirage. I enjoy the AC games and have been playing them since the first, but they’re about as innovative as the pencil industry at this point.
Would love to see a new Splinter Cell or something in the more modern stealth action category as opposed to this.
Pencil industry hahah 😂. That was a good one.
Watch as the pencil industry invents a number 5 pencil that's harder than graphene just to spite AC.
Wow! I can’t wait to play this (checks notes) game!
Me (takes $5 bill) too.
Correct me if I'm wrong, but, at least in the older games like Syndicate (recently played that), you could free fall by holding the free run button and O or B, depending on console of choice. Is this no longer a feature?
Yeah they got rid of it from what I've heard from other videos
Are you talking about parkour down? Because on games like Unity AND Syndicate, holding down "B" while on the ledge is the parkour down button which will make you drop from ledge to ledge pretty quickly compared to modern ac games
@@noddy5 exactly
@@loochieCS yeah. That was an actual innovation that was missing from the older games and the implementation was pretty good on both of those games. The time difference and finesse of scaling down a building in AC 1-4 compared to Unity is actually crazy. Really sad that modern implementations of it are way slower and jankier.
Yup they got rid of that, no clue why. Rather than keep the pretty smooth parkour in Unity/Syndicate AC Origins onwards basically goes all the way back to AC 1 type parkour and it sucks balls.
This coming from the guy that said Starfield is "A phenomenal achievement." This isn't a great game by any means but Bethesda's latest shitfest certainly isn't either.
I still refuse to believe this is the same studio that produced Unity.
Ikr. The diffrence in quality is mind boggling.
I suppose they will keep making those games for as long as people keep buying them.
So now we need a good new setting, a good main cast and a good story. With all of those we'll be back on AC:Brotherhood level ! :D
Probably better set to medieval times, maybe in Wallachia or somewhere like that in the eastern european area
Anytime I hear this game was originally going to be a dlc for (insert game) I immediately know I'm not spending more than $20 for it. This game will probably be closer to the $15 or less range though
I realize that Tiktok will like any game that's new and looks good. They were praising AC Mirage, and when I pointed out some flaws, one guy got so mad that at the peak of the argument, he said "AC mirage has wall ejects, ac1 has the slowest parkour in the franchise"
Tiktok zoomers are 0 IQ, no surprise there
The last assasins creed I've played was 3, and I don't think I need to play another one ever again
If the past is any good basis for where the futue of this series is going I'm very excited for the sequel to this. Bringing it back to the series roots as a sort of reboot to the mechanics it's kind of like what they did with the first game. The first one wasn't amazing but the second game I think still stands as the blueprint for what the games should be so I'm really hoping that even though this one isn't great we can see where it's going in the future now. Very excited 😊 I played through the first, second and it's sequels recently so this is right up my alley.
I REALLY hope that this game doesn't become a strawman (aka. strawman fallacy) due to mixed reception.
What I mean is, many fans WANTED a back to roots game. Ubisoft tried making one. But if it becomes the case that Mirage doesn't land as well as Ubi hoped then they will use it as an excuse and say "Well we gave them what they wanted and it didn't work. Back to humongous, bloated RPG's it is then" instead of addressing the criticisms of the game.
This is my biggest worry with this game and how these companies act. It almost seems like they do it on purpose to gaslight people, but that is probably the cynical side of me talking.
I was really hoping they would go the extra step and add Unity style parkour.
Apparently they were inspired unity's parkour for this game which is BS, the people responsible for the parkour in Unity likely left long ago seeing as how it never appeared again.
You really have low standards then
@@malfuresz7351 Unity's parkour is the most well-received part of that game (when it worked). It's considered to be one of the most fluid parkour in the franchise. What do you mean by low standards?
@@shadow200343 It literally has no depth, you just hold down two buttons and that's the whole thing. It's also janky, and the input is delayed. People who say it's the best either never played any of the other games, or only ever played unity once.
@malfuresz7351 or you are a. Making stuff up. Or b. Only played during the release.
Either way, you are wrong. It's one of the fastest and fluid parkour movements in AC. That talk about depth is nonsensical because there is virtually no depth in any of the other AC games. Anything before Unity you had to fall and ledge grab to avoid fall damage or run along a path that led down but no opportunity to jump up without breaking movement or going the opposite way.
The thing is, Unity fixed a lot of the issues with the free running and even added a free run down option but for some reason they dropped it over time. So dumb
Man not that i care that much anymore, but the direction I've been wanting to see is a modern-day ac game.
Seems like a classic Ubisoft "wait until it's $20 in 4 months"
Funnily enough I did get the game for $20 on the summer sale.
I’m loving it
love the part when assassins came into mirage and started creeding
So basically you wait until your enemy comes in range and then you press a button for a kill, such an "awesome" AAA game experience.
What I want is Prince Of Persia back in a big way. Hell they can add AC mechanics while bringing back POP's Time powers, Free-Form-Combat, well written Femme Fatales, and parkour - everything AC thought it could be better at than POP.
WHO IS WITH ME?
Never even wanted Prince of persia to end..
Still beating the "one of the (insert items) of all time" joke into the ground. Real original. Haha, "morbin' time" am I right, fellow kids??
Just got a double pack of Black Flag and Rogue on my Switch for like 10€...hasn’t played either but I had the first three...think it seemed to have peaked around a decade ago and while I’m having lots of fun with both games, especially Black Flag...:I cant see me picking up any more games unless they are VERY discounted. The game loop is fun...but VERY repetitive and I haven’t seen anything in this game that’s going to bring me back to the franchise.
Unity is pretty good too, if you got it for free on uplay like I did
@@funtourhawkSure, but then you'd have to use Uplay for that and I kinda feel like it's just not worth it at that point.
I finished the game yesterday and perfectly agree with this review. It really is an OK game. It won't amaze you. But if you're a fan of the series and want to play an actual assassin again, it'll be worth your time.
Mirage is nothing more and nothing less than that.
As an oldschool AC player, Mirage has brought back memories of Brotherhood and Bloodlines. I don't know how they did it but a lot of nostalgia from the old games is kicking in when playing.
That AC game set in Feudal Japan already came out, it's called Ghost of Tsushima and it's the best AC since Black Flag.
I was one of the peeps who voted for this video
And I'm so glad you made it
You will be forever my choice for shooter games reviews but seeing you expand into new geners and games that you like makes my day
Wish you all the best man! 👍🏾 ✨
Nah, I'll stick with 'Worth a Buy' for the most honest reviews honestly. But Gman reviews certainly aren't bad either.
It's so sad to see how far Ubisof have fallen over the years. They used to be such innovators in the industry and now every game just feels more an more dull and generic. I hope they find their way back one day but, with every new release, that's looking less and less likely. I am actually quie excited about Asassins Creed Vr though.
Yep, remember the days of Splinter Cell, prince of persia, XIII.. wow
I'm sure the accolades will pour in for this game as a 'return to roots', 'homage', and 'best Ass game in x years' game, squeaking out just enough money for Ubisoft to justify keeping their Bordeaux [France] studio alive for the next iteration of Ass.
0:04 seen enough.
I LOVED Origins, Odyssey and Valhalla! Mirage is 50% on PSN now and this review shall make me decide if I buy it or not. *STARTS WATCHING*
Okay, I think we've found a way to fall to your death in this game. Let go of the parkour down button once you start dropping down, then press it again when you're ready to catch yourself. Of course you could also do nothing and try to tank the fall damage. Once you're close to the ground you can add a little flare by moving left or right and pressing parkour down again to choose the side you dismount on, or tapping parkour up to launch yourself back a little bit
While Splinter Cell was an exceptional stealth game with a wide variety of information gathering tools and responsive AI, that genre is almost completely dead in the AAA space. Hitman: World of Assassination is the only one left. Most Assassin's Creed games are stealth action games, which are about using your agility and toolset to eliminate guards quickly and creatively. They're easy on purpose because the skill expression comes from how badass you can humiliate your opponents. Assassin's Creed's hyper-reality is very comparable to something like John Wick or Batman: Arkham Knight where the hero is so fast he can charge through a hail of gunfire and take everyone down before they can acquire him, but not so fast he can teleport across impassable terrain and bypass the game's movement tools
Feels like a dlc for Valhalla.
"It's dlc"🤓 you guys don't even know what dlc means anymore
@@bullylowenthal2683 looks like someone bought the game for a full price.
I don't understand wasn't the whole community wanting this back to old games vibe now that you got it why is everyone bitching about it
Because they dont think this is back to the old games
Glad they went back towards their roots for this one. The open world action adventure RPG was getting a bit out of hand, especially the RPG part. The last 3 games never felt like you were getting stronger, but more like you were keeping up. A bit disappointed in the size and length of the game, though. For a $50 price tag, I expected a bit more, but will probably try it out on a sale or something.
The only "Back to the roots" there is simply is parry and kill, the rest is no different than any other AC game....
Mirage is nothing but a bad game the reviews being at 77 show that, ya'll are too hung up on nostalgia to see that the game is bland asf.
Stealth (Literally same in every game)
Combat (Terrible, Basim is slow asf when running away, has combat stamina despite him training daily)
They took away the freedom of using any weapon yo wanted.
Small open world, charging up $60 for a dlc game
The longest quest is finding all those tokens negating the true length of the game.
I loved all AC games but idk how ya'll defending this, low expectations?
@scottscarborough1994 First, I said towards, not to. That was in reference to the rpg weapon system. Second, how am I defending this game? I didn't even play it, you bozo. Can't be blinded by nostalgia if I've never experienced it. And third, 77 is bad? Do you have any idea how a ranking system works? 77% of critics liked the game. There are very few universally liked ANYTHING. Unless your standard is that you can only play games if everyone else thinks it's good.
Valhalla got 6/10 on Steam. I guess you can't like that game 🤷♂️
i'm amazed you get review codes for some AAA games solely for the fact you don't pull punches with critique
I get every one only because my dad used to buy me each new one when they’d come out as a kid. So now whenever I boot up a new assassins creed it takes me back to when I got the first one/2/brotherhood/revelations/3/4 on Christmas and booted it up. I do love how there simply and easy to blow thru with a decent story. Hopefully one day they’ll be able to make one at its full potential