Assassin's Creed Valhalla Ultimately Disappointed Me
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- Опубликовано: 13 июн 2024
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After 150 hours of play time, Assassin's Creed Valhalla ultimately disappointed me.
Timestamps:
0:00 Intro
2:39 Expectations
8:35 Proto-Assassin
15:26 Parkour
21:43 Dialogue
27:12 Narrative
33:47 Feature Creep
46:40 Microtransactions
51:02 Realities
53:46 Outro
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Assassin's Creed Valhalla is an upcoming action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment and the twenty-second release in the Assassin's Creed series, and a successor to the 2018 game Assassin's Creed Odyssey. Set in 873 AD, the game recounts a fictional story of the Viking invasion of Britain. The player controls Eivor, a Viking raider who becomes embroiled in the conflict between the Brotherhood of Assassins and the Templar Order.[c]
The game is set to be released on November 10, 2020, for Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X and Series S, and Stadia. A PlayStation 5 version is set to be released on November 12.
Assassin's Creed Valhalla is an open world action-adventure game, structured around several main story quests and numerous optional side missions. The player takes on the role of Eivor (/ˈeɪvɔːr/),[4] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player will have the choice of playing Eivor as either male (voiced by Magnus Bruun [da]) or female (voiced by Cecilie Stenspil [da])[5] and is able to customise Eivor's hair, warpaint, clothing, armor, and tattoos.[6] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual wielding of almost any weapon, including shields,[7] and every piece of gear that the player collects is unique.[1] The Eagle Vision mechanic of previous titles will return in the form of "Odin Sight".[8] The player's companion animal will be a raven named Sýnin[9][10] (Old Norse for "insight")[11][d] who can be used to scout the nearby areas, much like previous avian companions had done in Origins and Odyssey, and other parts of the game world from afar before Eivor engages in combat.[12] There will be more focus on the stealth aspects for both traversing the game world and in combat. The "social stealth" concept from earlier Assassin's Creed games will return: Eivor can hide from enemies not only in stationary environmental objects, but can pull down their hood and slip into certain crowds to use them as cover. Eivor can feign death, use their raven to distract guards, and can access a hidden blade for near instantaneous assassinations. The game's key bosses will all, through specific combinations of approach, tactics, and weapon selection, be able to be assassinated through a single attack, but still can be defeated through numerous other routes.[13]
Valhalla will have a similar structure of main story missions and a number of optional side missions. While the main storyline in past Assassin's Creed games typically moved linearly through the main sections of the game world, Valhalla has the player often returning back to the main settlement and back to areas previously visited as information about the new areas of England are learned by the Vikings through reconnaissance or from contacts. Not all missions require violent ends, with some that can be resolved through diplomatic means.[14] Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters.[7]
#ACValhalla #AssassinsCreed #jayvee Игры
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Thanks for the vid. I enjoyed Valhalla but was disappointed appointed along with my buddy. We had major expectations and hype from watching Vikings (even though both the show and game have inaccuracies). The biggest pint we made is that it should have been pushed to 2021. There is one mission where you fight Ivarr Ragnarsson and the facial animations are just terrible. The blood effects are sloppy and the weapon sound when Ivarr pulled out the dagger sounded cartoonish. One of my biggest issues was the horse. It felt stiff and not like a horse. Overall I would rate it a 7.9/10. I understand ReD Dead 2 (my favorite game) was made in 8 years, but I truly set the benchmark for open world games and especially horse mechanics. So Valhalla and any new games need to compete with that to reach that height. This game was very similar to black flag but black flag had something about it that made it more enjoyable and immersive. Oh and I skipped the ending cutscene (even though I love Nolan North) because I hate the modern day crap. And as much stress the choices had, they didn’t really affect anything major the same ending would result. But the open world and combat was spot on and very beautiful. Love Vinland. And I think everyone can agree unity had the best parkour. And of course ONE-HANDED SWORDS.
I think I enjoyed the ending of the order of the ancients more than the main story. And who doesn’t love Alfred the Great. Last two points and I’m done, Ubi should really stop making games with a one year rest period and it was a really missed opportunity to get the Travis Fimmel for Ragnar and the other actors as well.
@@connorreyes8063 Thanks so much for watching! I think you're onto something with the dev cycle. I was very much in the "we have to adjust our expectations, these games are made in 4 years" mindset before launch. Now I just wish they took more time to add depth to the many features that feel surface level. To me this game is most similar to Odyssey, but it dialed back RPG mechanics and regressed to a point where it feels a little soulless. I couldn't tell you what identity this franchise has now because the stealthy stuff didn't land for me and I don't think it does RPG stuff very well.
@@jayveeeee glad you liked my points sorry both were so long. Keep up the good content and do you think you’d every do some red dead online stuff?
@@jayveeeee Did playing Black Flag shake you out of the honeymoon period? Because a lot of people compared Black Flag to Valhalla and it just isn't.
Huge worlds full of nothing will never be better than a smaller denser map
100%
I always appreciate density over volume
I prefer my big map, thanks
@@PepsimusPrimus what can you do in a big, empty map?
@@tada-kun982 people played death by standing a walking simulator you will be surprised
Eivor: can't parkour and climb properly because he is a viking
Also Eivor: proceeds to climb up a 50 foot brick wall
He can climb and parkour perfectly fine
Yeh that's a dumb reason. The more realistic explanation is that canonicaly he wore heavier armors and weapons. So he doesn't suck at climbing, he's just slow because he's so heavy with all that stuff on.
@@barriez2865 either is correct, technically, as both male and female Eivor are Canon.
@@barriez2865
You're the one who played as a girl.
@@barriez2865
People like you who push political SJW nonsense is what's wrong with entertainment today. They focus less on entertainment and more on social justice. In games where you literally kill and pillage. Pretty rich.
All the gods reincarnated into their proper gender and look like their counterpart. Except for Odin. No Because it makes sense. But because they're trying shoehorn in a female character. No to mention. You literally start out as a dude in the prologue. But somehow turn into a girl after getting bit by a wolf. 😆
A far cry from an actual good female character that's not shoehorned in just for the sake of having a female lead. Like Aloy in Horizon. A great game with a great character.
Anyway. No one cares. They gave you an option for a reason. And you already play as a female. For the last 3 games. Lol.
Remember how in old games, even in origins, there were these fortresses that were too tough to attack head on? When a huge fortress full of enemies ready to be stealth killed, felt like a delicious meal presented in front of you, a treat, instead of a chore.
If I want to play a big open world game, I’ll play RDR2. If I wanted to play an RPG with good combat, I’ll play a souls game. AC right now is in this weird spot where it’s “ok” in many perspectives, but nails none of them.
Best description I’ve heard
Too true. Almost all reviews are either "FUCK THESE GAMES" or "These modern AC games are each masterpieces" but you're comment is just right on point.
Ubsioft has been such a try hard wannabe after they fucked up AC. Crew 2, watch dogs ,Valhalla all of these have been trying to fill the shoes like the others and have been failing desperately.
The longest I had was crew 2 and now I'm completely avoiding Ubisoft. Don't want to waste my time playing this giant piece of turds.
AC 1 is the best AC game. It was the only one that felt like a game about assassinating people. You had to sneak around cautiously, pre-plan and do research on areas and targets. I found myself pre-scouting assassination locations because it felt like I needed every little advantage, erven though the game never told me to do this. none of the other games had this feeling. AC 2 was the closest but ezio simply felt too equipped. too powerful. In AC 1 every enemy was a threat, and the Templars felt scary. You were absolutely not equipped to fight them straight up.
Very spot on desc
i remember when you could walk up to 2 guards from the front and simultaneously assassinate them with the twin hidden blades. i could kill them inconspicuously and walk away, watching other guards being alerted and investigate who did it, all watching this from the crowd a few meters away. now when you are near the enemy they get suspicious and detect you, even if youre just standing around. now you assassinate one enemy and are forced to fight the other.
Yo FACTS. this happens a lot and it's so annoying. especially when you could do it in the past games
My favorite move, the bodies hit the ground after your 20 feet away, so smooth.
@Denmarkball🇩🇰 except in unity you can still double assassinate with one blade
@@aidenknightofaskr3705 With a bad-ass freaking set of animations to boot.
It made you feel like such a badass.
It's funny. It's an Assassins Creed game where you're not even a Proto-Assassin. You're just an ally.
Its funny that you didn't get that AC isn't a game about stealth but about the ISU and ancient astonaut theory....
You weren’t an assassin in black flag don’t get me wrong the game was good but still you were banished from the assassins in black flag kick out and only joined at the end of the game
@@liamduh2490 the game was about Edward becoming an assassin and it tells that story greatly.
@@liamduh2490 True, but you work very closely with them, more so than Valhalla, and it's almost like a long grooming to make Edward an assassin. Him joining at the end feels worth the entire journey.
Whereas Eivor is just an ally pretty much at all times. Had they gone with a Hytham romance and that's how Eivor joins, it wouldn't be as bad
@@Darkjonny79 true but eivor still joins near the end
I was shocked to see that we didn’t get to fight in a shield wall. The most Viking thing ever
Could happen in paris dlc but what are the chances of that I just know its gonna be dissapointing 😂
I was expecting a sword from Ragnar Lothbrok and they gave us a f* dagger? Also no Viking swords
@@ElFantasmo same. Like seriously a dagger? Out of everything they could have chose an axe or even a sword but they chose a dagger
OH MY GOSH SERIOUSLY UBISOFT!!! SYIELD WALL!!! they had better add that as a river raid ability AT THE VERY VERY LEAST
@@ElFantasmo ragnar use to butter his toast with this knife.
The older assassins creed games had a certain ambiance, an atmosphere, a world so rich, you could be so immersed that you can taste, feel, and smell the world around you. It was fresh and satisfying to glide over rooftops and parkour around the world. These are the things I am not feeling with the newer titles.
I agree. I have actually learned so much european/middle eastern history just by playing AC 1 and 2. Even 3 taught me the american revolution in a way I have never learned about it before. Unity did the same thing. Syndicate was a meh game, but it was filled with information about Industrial Revolution. The best part of past ACs was that it was rooted deeply in the historical pillars of the modern civilization, while also giving us a fantasy about how an advanced civilization made us and is waiting to destroy us and we have to find clues on how to survive by gathering the apples of eden.
100% This. The new RPG style of Assassins creed gives so meny options that stealth is no longer mandatory, or even necessary. The old games are dedicated and convincing in their play style and challenged the player to think, act and move as an outnumbered assassin would and should.
It's in this very specific environment that the old games revel in their style and ambiance. Everything you see is impact full and important in some way to how the player interacts with the world and challenge. New creed is nothing like this at all. It's all a cold numbers game now and I hate it.
Bullshit. This game was incredibly immersive.
play origins. you will be immersed after the first hour
they need to remake the ezio trilogy ac2 was a true gem of a game
I am 50h in and I have no clue why Eivor is everyone's errand boy, the story feels like it should have ended 20h ago
Yes!!! Far too much "Busy" work..
Ikr, it is literally a fetch quest for the majority of the game.
I'm 93 hours in and haven't beat the game
The newer AC games is bascially you doing fetch quests and chores and favors
And you do like these castle sieges like 30 times and they get boring after like 2. I just run through them to get them over with.
I just didn’t connect to Arthur in Red Dead 2 because there were no dialogue options...
Said no one ever.
You know the character complexity of Arthur Morgan alone is better than the entire storyline of Valhalla.
@@AFT_05G the first 3 chapters of RDR2 is has more content than the entire game of Valhala
Lmao.... I didn't really like the gameplay speed (too realistic) for RDR2, but finished it anyway and found the game to be immensely satisfying, thanks to the character, the story, and the beautiful world which was very meaningful.
But that is a complete masterpiece. Besides the outdated game engine, that game has no flaws. No absolute flaws
Hahahaha RDR2 still the best game ever
Assassin's Creed: Valhalla
"Hrm... No, something's not right."
-Assassin's Creed:- Valhalla
"Better."
Witcher 3: Valhalla
Your avatar is the cherry on top of your comment.
"Valhalla the Viking rpg" this is more better.😆😆
Same thing with -Assassins Creed- : Black Flag
Great pirate game but didn't feel like AC
I would have actually bought a 100 hour historical RPG about Vikings landing in Europe called “Valhalla” but I saw “Assasins Creed” and knew right away that this game didn’t know what it wanted to be.
I have started playing origins again and I am interested by every sight and always complete the objectives in the question mark areas. I just find it very satisfying to come across this random area and be attacked by crocodiles while a person on a boat watches and screams.
Sounds like you enjoy the setting of Egypt more than the setting of Valhalla. Which is fine, that’s just a preference thing, not something wrong with the Valhalla
My greatest dissapointment is the last chapter, where you call for help ALL OVER ENGLAND, and there only ~12 people show up in a small camp, I was expecting something like Odessey, but in reality......we just fight in a small village with poorly guarded in Christmas
i agree... lmao... i mostly doesnt care. but this specific event... where they attack the final base... is completely shocked me. i mean it litterally u can count on how many people on the small camp. only their jarl on each region with their rigfht hand man. no soldier no guards whatsoever to guard each of the jarl. gosshhh i hate the last battle of gathering all help from england. it turns they only invite a full team of teenage soccer team to attack the last bastion.
Terrible final mission. It's a painfully easy assassination. You don't even see any massive armies with all your allies. It's just a small raid. Lol. Pathetic.
I want a city that takes up 30% of the map. I don't care if we need a load screen to get there. I just want to Parkour through the roof tops again.
I mean you can play unity
Bro 30% is like nothing why haven’t we got another full city map it’s the bread and butter or assassins creed games, parkour, stealth by blending in crowds or climbing over them through the roof tops, running into an alley and dropping a smoke bomb too get away from guards, can’t do any of that in a open field, just makes no sense based on what the franchise is. I guess old ac is dead and this is the new way.
I agree. This is also why I don't want an Asian AC game. Asian cities aren't dense enough until we reach the 19th century.
Just given me another Unity. It was so much better than the last three games
Ghost of Tsushima was my assassin game of 2020
They need to get back to the roots.. more verticality instead on sprawling flat lands. More darkness.
Yes yes, and more edginess. Gimme edgy sci-fi vibes. AC1 is holy and sacred
more darkness should be a priority. It drags so much with that would already solve many of its current problems.
@@csvigon unity parkour is needed too
@@AltairStealth couldn't agree with you more.. I been saying that forever unity had best parkour
@@quikness5284 i honestly hope this japan game happens, has unity parkour, Ghost of Tsushima combat, and origins/unity world design
Honestly I didn't know what was wrong playing this game till I watched this and he covered pretty much everything that bugged me
exactly the same for me I couldn’t get passed the beginning of vahalla and he touched every reason of how i was feeling
Oh I knew...
But I had to hear someone else say it too.
I am at 139 hours of this game and while I have 100%ed a number of assassins creed games in the past... this one is so clucky and grindy it is like a better graphics version of assassins creed 1.
So basically you’re easily influenced. You needed this guy to dictate your opinions.
@@Slurpy2k8 No? Sometimes you don't like something but can't put your finger on why; right now, I'm like that with Elden Ring. I love it, but it doesn't hit the same as the Souls games and I can't really figure out why that is.
Obviously what happened here is that the person couldn't quite fathom it until they heard someone point it out themselves. Light bulb moment.
This game is set in my country with a whole area in my county.
I can look out my window right now and see one of the castles you can attack in game which is an incredible thing to experience.
However once the novelty of that wore of I sadly found it tiring , dull and a world that feels completely artificial.
Quite sad
I go up Titterstone Clee Hill in real life quite regularly - and drive through Quatford - so that was very exciting. Apart from that though, yeah.
@@TheHobatron
Is that in Shropshire ?
Always wanted to get out there especially to see it’s historical side
@@alexholloway9847 It is. Shropshire is a truly beautiful county, mainly thanks to its abundance of hills, many of which are referenced in Valhalla; Clee, The Wrekin, Stiperstones among them. I'm actually in Worcestershire but right on the border really, Clee is a 20 minute drive away.
Ludlow is absolutely worth a visit too; gorgeous little town with an amazing castle.
Well maybe, to make life more exciting you could attack the castle in real life, blow a hole in the wall with dynamite then drive through in a tractor. If anyone tries to stop you just blow them away with a shotgun. I guarantee that this will enhance your life stories and experiencesz and give a rich, culturally unique experience not found in video games.
One thing I want to add about the dialogue. I always thought it was weird to choose the dialogue, when we're supposedly just viewing the past through the animus.
Could argue that about the actual gameplay though. I personally in my mind just think whatever we d in the game, gameplay wise or choice wise that the person using the animus isn’t controlling them but they’re just watching or living this happen. I know that’s not actually the case but the actual truth just contradicts itself.
if you think of it as layla experiencing what it felt like for eivor making that choice then it makes more sense. you have to think of it as whatever options you picked already happened and are canon, and the choices menu is just layla experiencing what eivor felt
It was vaguely explained in the very first game, that the Animus is not merely an external "window" into the past. Instead, it is an interactive simulation connected to the user's own genetic memories.
The idea of "synchronisation" was introduced, such that by progressing through the game the user of the Animus slowly "completed" those memories, so as to fill in the pieces of the puzzle, as it were. Progressing through the story is supposed to represent a step by step filling in of the gaps.
However, whilst there are key junctures in those memories that need to be synced, progress between those key junctures is not dictated and the user has a high degree of freedom as to what they do between those points. Some elements are still there, for example, killing civilians brings up a warning that it will result in a "loss of synchronisation", and keep doing it and you "die", but other than that you are pretty much free to do what you like or say what you like, and the dialogue options in part reflect that.
anybody going to mention the dead facial expressions?. Looks really damn bad if u ask me, felt like ps2 characters talking.
@@tanelkagan I always saw the newer games as this, with either 2 options: everything is basically pre-determined, or Layla’s animus has some ability to affect the past.
The game is ocean wide, but only puddle deep.
Wow.
That's what people said about odyssey lol
If I got a nickel every time I’ve heard this used against an ac game, I would be richer than bill gates.
@Fuck Google I never said it’s not true, it’s just overused...
maybe odyssey, but Valhalla has great characters, a world that feels alive, a challenging combat system compared to odyssey and other ac games, and loads of interesting locations to explore and marvel at
It would have been really cool to see a modified version of the creed system from the Ezio games where you could send out assassins to do missions for you. Say Eivor could send out Vikings to go do raids without having to participate and you would get things like silver and supplies for it and you could level up your vikings and give them gear you didn't want anymore.
They did it in Black Flag with Kenway's fleet too. It was cool
💯
Facts, they've taken away all the good shit that made the originals good.
I wouldve loved to send my vikings to go raiding for me so I don't have to personally do it. But also they can fucking level up and get newer gear and armor and specializes in combat.
Ive started Valhalla on launch, but after about 60h in, I felt exhausted too. I've needed 1 1/2 years pause so I could finally finish the main story yesterday
I think seeing this game really reminded me how much of an “assassin” feel unity had. Despite the admitted jank (which was fixed after so many updates and works so well even on a base PS4), it had so many elements that made the player really feel like an assassin
Yeah the parkour is wonderful but man what about the fleshed out stealth system? The close quarters stealth sections, the simple design to be able to dual-wield different tools which incentivised using things like smoke bombs more. Like it really honed in on what it meant to sneak around and satisfyingly take out people.
And while we’re at those controversial opinions, Syndicate also had snappy and fun controls too, probably because it was building on Unity. The combat hasn’t felt good all the way since Origins, into Odyssey and Valhalla for me.
@@thegreenmage6956 i like stealth in syndicate, but my god the combat was terrible
Unity was my favorite man
ACV is worse than Unity. At least it was fun being an ACTUAL assassin, even with all the bugs...that were eventually fixed. ACV is boring and a large world full of nothing and the river raids are tedious.
@@tugsuumovies1999 I wouldn't say the combat as a whole was terrible. It was actually enjoyable but for me it was just how long it took to finish a kill. And then to do it again and again in the same encounter. The actual animations were cool and the weapons were cool but it was just a hassle to take the time to kill everyone in big encounters. Stealth was great though.
Honesty when it was the final arc where all your allies attack your city, I expected like an army of a thousand men at least hauling siege towers and rams because of all the allies I had but instead all we got was 20 men and a ram
So true! It was so underwhelming...
That is exactly what I thought! the battles are like this are really dissapointing, especially this one
😆😆 yep
Ac brotherhood did it better
Exactly. I expected a great battle to finish the game for me and I did it not knowing this is it. Then I found out THAT was the ledgendary battle. Really disappointed
Thank you for bringing up the tedium of barred doors everywhere. It's like every time I'm headed towards a glowing ball on the radar (mostly just to get rid of it), I end up stopping at a door that's locked from the inside, even though there's nobody in there. Just hundreds of barred-up empty buildings with nobody in them. And yet somehow every *single* one of them can be compromised if you stand on a pole in a lake and shoot the bar off the door through a window with your sniper bow (which works because of reasons), or if you find the f***ing explosive vase thing in whatever stupid-ass place the developers made you walk to get it, and use that to make a hole in a wall to reach the prize, the precious bullshit that took you this far.
And then what do you find?
~~Nickel Ingot~~
AC Unity was the pinnacle of ACs Parkour in my opinion. Smooth animations and transitions in general. When I first played Origins, I jumped like 20 times above a fence, just to realise that they didn't even have a vaulting animation. Why would someone remove one of the most essential animations?
They do have a vault animation, but there's some kind of bug in AC: Origins where it never triggers EXCEPT for during the tutorial, where the game teaches you how to vault over things.
@@thegrayyernaut Holy shit seriously?! This is actually a thing? No fucking wayyyy. I can't wait to start a new game and check this out for myself. That's such weirdness!!!!
@@TheMillionDollarDropoutas far as I've seen you could only vault in pyramids
@@TheMillionDollarDropoutvaulting isn't necessarily a "move" in Origins, its a single animation used for very specific objects in the world. When it is there its cool but its very rarely there.
Unity made parkouring to the other side of the map fun as hell, like Spider-Man’s navigation
imo classic ac feels better just because of its crisp responsiveness - yes it doesn't look fluid if you don't scout for opportunities for and execute the small optimisations, but if you do, you end up controling everything much more precisely than unity.
unity has ideas and concepts I adore to no end but its execution and general sluggish gameplay feel keeps me from truly enjoying it. input lag, a very strange balance of player control and system automation, and its exteme stickiness makes it a system I respect for what it attempted but ultimately can't enjoy because it feels like I have to scream at the game to do what I want it to do if that's anything beyond just straight up, down, or along. - and that's after watching movement guides and fiddling with the in game for hours. at some point I straight up went back to ac1 - I needed altair to listen to me because the cocky frenchman did whatever the fuck he felt like.
idk, people say 'oh it was just broken on launch, it's great now'. well, no, not in my experience - I got this game a year or two ago and while faces don't randomly decide not to show up anymore, movement in this game is nothing short of infuriating to me, double assassinations are a gamble, precise positioning in stealth suffers from the input lag, and parkour a whole lot more so.
I appreciate what unity was trying to do, it just would have needed a year or two of optimisation and polish, and proper playtesting by people who engage with the mechanics provided.
too bad its lack of polish, its sluggishness, and its imo overambitious and not tutorialised complexity set the first step toward murdering parkour in ac and leaving it to rot in the gutter without a requiescat in pace...
@@oyblech8671 yeah no one’s reading that
@John Brophy Unity is a masterpiece
@@oyblech8671 Unity was ahead of its time
@@dacienvegas2712 because it was released in a completely unfinished state and came up with the helix bullshit? :P
okay, granted, it had some great concepts that were very unique - I'll agree with you, they were ahead of their time.
a bit too far if you ask me. this game needed and still needs more work, more development time, and loads of it.
no matter how much nostalgia you have for the game and how amazing some concepts were to you, you'll have to admit that its execution just falls flat on its face a lot. a lot more often than should be acceptable for a not very cheap game that's been patched time and time again.
it's a good game, don't get me wrong - it's (or rather a lot of elements are) just neither polished nor properly finished to this day.
responsiveness is and remains in the toilet, janky angle detection, combat looks like two actors rehersing a stage fight (I do like the system in general though), the parkour is both sticky and floaty at the same time, and the game has certain moves you can do but it so doesn't want you to that you have to mash the input for arno to finally do as he's told.
it's a decent game with mostly enjoyable gameplay but its bullshit just keeps me from loving it. the story doesn't do it too many favours either.
We didnt get a true assassin game, but they couldn’t even give us a realistic viking game smh
Right, what we get is a game that falls victim to every Viking stereo type.
Exactly. It's a watered down RPG of the show Vikings. Ubi be like "oh I know! Let's take the show Vikings, strip any remaining hold on history, and make an RPG out of it! We'll make millions!"
Atleast something new....
@@NandortheRelentless and they did, I don't know man I think the only reason they get away with this is because of people who are buying these types of games unless we can convince the buyers to hold their money for true assassins creed game this will continue. in the end, it's their money though.
@@ragingvenom1019 Something new as in having the exact same gameplay as oddesy and origins?
I'm glad I watched this, because I'm just getting into AC games, and only recently got Odyssey, and I've been loving Odyssey so much. I definitely can see that they probably tried to do too many things, and lost track of a core story focus. Honestly the way you describe Valhalla kind of reminded me of Skyrim. I once heard someone describe Skyrim as "Wide as an ocean, and deep as a puddle". Valhalla is obviously more deep than that, but if everything is just required side content that you can't skip while on the main story, that would drag on. There's something about Odyssey that is just very well done. I've genuinely enjoyed a lot of the side content, and get really invested in it. There is a side story where I am dealing with a secret group called "The Daggers" and in one play-through (I reloaded saves to try different outcome options), I accidentally got a couple with children killed. There was something about it that felt real, I felt bad for these people who had been slaughtered by some goon and his men.
I will say though, having started with Odyssey, and I also recently purchased Black Flag when it was on sale: having played a bit of Blag Flag, I don't actually enjoy the older style. For one thing, combat is freaking annoying. If you get detected, a couple hits and you're dead. You're **required** to sneak around, which means you can never just brawl it out if you want to. I suppose the exception is at sea. But in Odyssey, I love how I can play both styles, and switch it up when I like. Sometimes I'm sneaking around like a stealth badass, sniping guards and hiding in bushes while I whistle at them to stab them behind buildings. Other-times I feel like a good old fashioned fight, and just walk right in and battle it out. Both ways feels fun. In Blag Flag it definitely feels more like I'm pushed into stealth, which feels restricting.
And it seems to me, that that is kind of the problem in reverse, from what you're saying in Valhalla, where once again: the player is pushed into a single play style rather than having the ability to freely choose. I get that, that sucks. Freedom to choose, and switch back and forth feels more enjoyable. And man, I would totally hate it if I had to spend tons of time figuring out minor differences in weapons. I really do like the gear management in Odyssey. Anyway thanks for the video!
A.C odyssey will remain a legend and dominate for many years to come
At least in Skyrim you can write your own story, to a certain extent. In Valhalla you are stuck with a bland story with characters you don't care about. Odyssey is far better because it has a core base of characters whom you actually form an attachment to, even the romances were far better done in Odyssey. Its almost as if the Ubisoft writers forgot how to write between Odyssey and Valhalla.
I can't see how anyone would have trouble with black flags combat, it's literally the easiest combat in the existence, counter kill counter kill counter kill counter kill and repeat
@@hughjaenus2235facts
The experience of the first AC was amazing, beautiful scenery, open world, full of life cities, a sense of urgency, and awarding you for actually being stealthy. No AC has recreated the feeling I had with the first AC.
Think "Nostalgia" is the word you're looking for
Beautiful scenery? Valhalla looks 10000 times more beautiful than AC1, and the first game barely had an open world compared to the latter entries
@@j_edwards6075just played ac1 for the first time and completely agree with them. Just because you don't like it doesn't mean it's bad
I also ultimately disappointed my parents.
:/
same
looool this caught me off guard
Hey I’ve been to prison so I feel you lol
@@ike8962 oh
AC2 was the best... The cruel story at the beginning, the villa that feels like your own that you can upgrade via the architect... It was a brilliant game that progressed leaps and bounds to its predecessor
Ezios Story was the best, it will have a place in my heart.. forever
Hands down the peak of the franchise.
Origine, Ac 2 , Unity , and the first one are the most ( assassins ) game in the series
I feel like any game that you play when you are young will be your favourite even if it isn’t that good. That was the case with me and gta 4
The only big problem was Ezio, too much of a Gary Stue, didn't have to try, always did things perfectly, but the game was truly a leap forward
My friend said the “Bear, Raven, Wolf” stuff feels like they were trying to pull a Witcher 3 type thing with each thing planning to be meant to lean toward one play style or another with Bear being Defense focused, Raven being Stealth focused and Wolf being Damage Focused….but they didnt follow thru for one reason or another
I still maintain Odyssey was an incredible game that I just loved playing, exploring and immersing myself into the Ancient Greek world. I also loved Origins, but I liked Odyssey a bit more due to its sometimes lighthearted mediterranean tone. But Valhalla just failed at everything except world design. Like you said, the world is beautiful, but everything else just doesn't really deserve the AC badge in my book.
yes, it neither an Assassin game nor a proper viking game.
I agree with all of that
I don't think Valhalla failed at everything. Sure the stealth and dialogue were iffy, the combat system was fun, and the storyline was good but not amazing. It was a solid entry but is mixed. I enjoyed playing Valhalla
@@rodneyking9192 I wouldn’t even call the story line good at all, there were 3 or 4 arcs that were good, the rest was either mediocre or trash.
A.C odyssey will remain a legend and dominate for many years to come
So here's the thing. I genuinely love Valhalla a lot. It grew into one of my favorite games in the series. It got rid of essentially everything I didn't like about Odyssey, and was a game I couldn't put down, which is really rare for me.
But man
You're really not wrong.
Odyssey is miles ahead of valhalla in my opinion the combat was more smooth the weapons were greater overall the fact they left out swords especially Ulfberht 🤦♂️🤦♂️💀 like why smh
Did u play any of the older games?
@@jriverawy2287 “odyssey is miles ahead of Valhalla” 🤡
@@toma-yb4gz my opinion been a fan since the first one odyssey combat weapons the story more engaging valhalla after the first couple of mission and finding out no swords your AI brothers and sisters suck at fighting the game is still buggy because they rushed it for next gen in my playthrough odyssey I didn't encounter to many bugs I just enjoy that game more the combat was smoother valhalla feels wonky asf the kill animations get boring after a while didn't feel that way with ASO 🤷♂️ so fuck your clown comment
@Chat Maker X 👍 forgot can't have opinions keyboard warriors will judge you 😭
i just missed parkour on the roofs of unity. we really need the old ACs back for one trilogy at least.
My dumbass deleted unity to create space for valhalla, i regret that soo much
And my dumbass spent money for the gay game valhalla
I’m glad I only bought ubi+
Just bought Unity! It’s fun so far! Just completed mission 3 on escaping the Jail cell!
Regarding the dialogue options I once saw a video that expressed it perfectly. He gave the example of The Witcher 3; there, we have dialogue options, but no matter what we choose, all of the options feels like something Geralt would say. It doesn't feel like that in these new AC titles
Assassin's creed has lost it's way and makes me sad cause I'm a huge fan and for it to be like this sickens me
Man I couldn’t agree more. The hype for this game literally blinded me even when I was playing it for the first time. From the very first trailer I was so stoked and I was counting down the days until the next trailer or announcement and by every video and trailer I watched I got more and more hyped. Any time I saw any criticism of it pre release from people saying “this isn’t assassins creed” I completely defended the game. However as I got deeper and deeper into the game the hype died down for me and I saw it for what it really is. I still think it’s a good game and I enjoy playing it but it is far far far from the best ac. It’s really disappointing becasue it had such potential given the team that was working on it but in the end it unfortunately didn’t deliver.
It feels like a lot of us fell down that rabbit hole, myself included. I so so so wanted to love this game. If I had to boil it down to a single description, it's that this actually felt like a watered down Odyssey.
@@jayveeeee I totally agree. I was so exited and ultimately I returned to games like Battlefield 1 and Battlefront 2 and Destiny 2 which are games that stocked with me without a hype that died. I played rdr2 for more than 450 hours but Valhalla i stopped after 30 hours since it got very repetitive. I hope you get my point. Anyways great video man! Keep up the work
@@jayveeeee same 😔
@@jayveeeee sorry but it's the opposite of a watered down. It's far, far better and more rich in its world building
@@Dd-fb2tj how so?
Can you believe that the devs actually tried to hype up stacking rocks!?
I believe they are working on a failed rock simulation. Lol
the rock stacks are fun.
@@ak-nt2tr oh lord
@@arszene4129 don't worry, I'm joking.
I am also very upset about how much of an empty pay as you go game Valhalla is.
an empty shell of Odysseys perfection, Unitys greatness and Black Flags piracy.
its just, the rock stack is one of the last things I'd mention critiquing Valhalla.
@@ak-nt2tr did you...did you just said "Oddysey's perfection"?
I usually start these games with the goal of being stealthy, but usually around the half way mark I eventually switch over to the old "you don't have to be stealthy if everyone is dead" strategy. I don't think I ever used any of the blend options in Valhalla. In towns I just parkoured over walls that weren't well defended. Ran away if I didn't want to fight. Or you know, viking'ed my way out of problems with an easy shield block and insta-counter kill.
Today I learned one thing, you can never satisfy everyone.. they'll always find some fault..
True, however most people didn't like Valhalla for the reasons mentioned in the video.
Pretty much my exact feelings after the honey moon phase wore off
I enjoyed it while it lasted!
@@jayveeeee Same and I've tried to play it again but can't get more than a couple of minutes in before shutting it off. I think the only way I'll be playing another AC is when it's a return to form, or at least a start, also one single protagonist preferably female.
I was even never in that phase, probably why I only have like 20 hours in this game, and I pre-ordered it. Came to a point where I just quit because it became boring to play.
The thrill of the combat sucked me in but for only a short time.
Everything feels so simplified now. Even the climbing and parkour. It’s all so watered down and it just falls flat :/
Viking parkour sounds idiotic 😃
@@INS1977 so it's not a good setting for an Assassin's Creed game, you're saying.
@@whahappend8222 depends imo, if eivor was to be taught by basim we could've had a viking assassin, sounds goofy but its assassin's creed
@@INS1977 so what? Its an assassin's creed game.
That middle section was a chore, i was so boerd and had to force myself to get to the end, i LOVE oddessy, but man this one wasnt it
A.C odyssey will remain a legend and dominate for many years to come
I remember when I first saw the adverts for this game before it came out and I thought to myself what would a stealthy Viking even look like
the post launch stuff ruined everything... I really hope the next game focuses on the narrative, animations, Parkour, and actual assassins
They focused too much on the new combat engine
@@cloudthekell you would think that , but I don’t find the combat satisfying
we see if they turn it around, I have hope for the DLC especially with darby overseeing them, and veterans devs working on the Paris DLC. but other then that it looking kinda grim
And graphics. Because except of sunrise and sunset, except some lighting situations, this game’s visual sucks. Night time for example completely sucks.
I was in the honeymoon phase until the post launch
Not even lying, that one awesome cinematic scene where Hythem tried to air assassinate that one guy was the climax of this game for me...easily the most assassins creed moment the game offered and that was like an hour into the game
That was a reused cutscene asset straight from the first Assassin's Creed trailer so it explains why the cutscene was solid to see again.
I respect a game that knows what it is. It chooses a "feel" and sticks with it. AC Brotherhood and AC Revelations where exactly that. Everything in the game was designed to assist and enhance the assassination and parkour, not take away from them. What AC is these days is like taking Mortal Kombat and setting it in an open world. What I liked about Valhalla was the environment and the village system, but the "main story" was extremely annoying being waaaay to long and generic.
I like the old games, but the new games are the exact kind of game I love. If they could mix the two types. Like an assassin centric experience with an open world rpg format I'd be in love
For me thats what Ac orogins did,and i loved probably my favourite or second favourite Ac game
@@leovrbanec7801 when I replayed origins a few months ago I felt the same way. I forgot it was so good
The whole game feels like a side quest with the actual main story campaign getting the time of a typical side quest.
Exactly! The alliance quests are glorified side quests.
Totally right! After 30hrs, I still dont know what the hell I'm there to do? Pass, I gave up
Bayek needs a sequel in fact we need more characters with more than one game like arno
Agree! Ubi both did them dirty for not expanding on their characters.
@John Brophy whaaaat, look arno was good until he only focused on Elise to much and he was good in dead kings dlc
Agreed. Only ezio got that special treatment.
Arno sucks. He’s just Ezio if Ezio wasn’t charismatic, charming, interesting, deep or even likeable. He’s just an empty vessel for you to play as he has nothing going for him as a character.
@@SAMSARALIVEEEEEE you know what playing it again your right, but i still hate how there are like no character sequal ubisoft is pumping these games out so fast they dont care anymore
I just got this game 2 days ago and here’s what I can say as a new-gen player: Odyssey is my favorite because of the scenery, my interest, the gameplay, and the storyline as well as Kassandra’s sweet voice. Origins would come next for its scenery, interests and storyline. Valhalla comes last because like everyone said it has many bugs and glitches, I never liked the stamina meter, I’m not very interested in the history, the raven vision is pathetic in terms of accuracy, when I’m crouched I get on and off detected when nothing’s there, melee ability sticking… I will give it credit for the beautiful scenery (once you get out of Norway) including the sun rays, the decent storyline, the new base ability wheel… There is something there with Valhalla that makes me wanna play but idk what that thing is.
A.C odyssey will remain a legend and dominate for many years to come
Agreed
This video explains so much of what I was feeling about this game. I actually put the game down for a long time and just now came back to it because I wanted to finish it.
i wish they still had the counters when you’re being attacked like the old games & being able to fight with the hidden blades
Parry
Assassins creed 3 is a perfect representation of that dodging 2 to 3 npcs and causing then to kill each other was fun to watch.
"Here, double wield heavy weapons and become an unstoppable monster"
now do stealth.
Yeah, those two things don't gel.
Also, don't murder civilians, but as long as you only kill one civ at a time every couple of minutes is just fine.
I played this entire game like a serial killing tank. I kept forgetting it was an AC game.
The civilian thing has been in every ac game. Also, in unity, you can literally wield a giant shotgun axe.
they should add more depth and opportunities to the social stealth to make it more worthy than murder everyone around. and also make it harder to kill all ove them without severe Consequences.. like GTA wanted system ect
The ability that allows you to tackle ppl to the ground and beat their face in, yea anytime a npc got on my nerves or if it was funny I would do that. Fun fact: the npc that is with that dead guy in the chair, yea she's invincible
Stealth barely works in Valhalla. A guy looking the other way can detect you half way. What happens when this happens in over games? Turn a corner, blend, guards go by. Valhalla? Yeah lemme just shoot you before even detecting you.
I dont see it as an ac game but that doesnt make it a bad game. I personally love this game but I do forget its ac
Odyssey was a masterpiece. One of my favorite games ever made. I have hundreds of hours on that game, multiple playthroughs. I just love it so much. I wanted Valhalla to be at par or even better. I wanted it to be SO bad.
I had to stop after 50 hours and still having like 10 more territories. Sucks.
Played odyssey 2500...hours...valhalla is boring
One of the main things from old AC games that really interested me was kind of a need for stealth, and the way they did it before was smooth and clean, nowadays stealth is much less needed and you could probably just run head on at castles
I’ve noticed more in this game more than the last 2 is how much everyone in a conversation they cross their arms, like dang man could Ubisoft not figure out a different action for a dialogue action other than arm crossing
I used to be a hardcore gamer a couple of years ago when I had more free time in my life. Every time I saw an announcement for a new game in a franchise that I was obsessed with(primarily Call of Duty and Assassin's Creed); you can guarantee I was excited for the release date. But around 2 years ago I realized that the companies aren't what they used to be, especially after they kept screwing over their fanbases. And at some point I just learned to not get excited over a new game because I don't have high hopes anymore. I even told my friend that I got excited about the release of Valhalla, but the thing is that excitement only lasted a day or two at most. I know it's sad to say but I can't get hyped for any new game releases no matter how badly I want to be because 9 times out of 10 I know what to expect from companies nowadays, and it's nothing but utter disappointment.
Only dev that can still deliver that excitement in me is a new Rockstar release cause ik they will deliver exactly what they show in the single player experience and I feel it’s like that because they stretch their games so far in between so you long for what else they have in store for the future.
I can't say much when it comes to Rockstar's games because the only game I played heavily of theirs was GTA5. But thing for me is I played that game into the dirt in my opinion. Always loading it up right after school and playing upwards of 6 hours a day and just repeating. It was fun for a while but at one point a couple years ago I just had enough and got burnt out from the game. You do have a point, in them stretching out the games far in between. Yet I just can't get excited over an announcement for one of their games.
@@jasonhector5296 play red dead redemption 2 then 1 or one then two either way is great
@@robhernandez1280 I've looked into playing them but they never caught my eye. Nothing personal against them, I just don't think I'd enjoy playing them.
@@jasonhector5296 same here I thought they would be boring but boy was I wrong I bought RDR2 because I played a little bit and I was hooked. I didn’t even play rdr1 and the game still made sense at the end of it. I had to immediately find out what happened to John and his family after RDR2 so I watched a whole playthrough of the first game and I was amazed at how rockstar managed to make the story come full circle. It takes a lot of talent to make a prequel to a game with die hard fans and make them love it more than the first. Just saying you should check it out you never know.
Honestly I would say that Eivor not being as fast would be because of his equipment because he carries around a shield and what not, but even still you are right about that, “that” being the parkour. It just misses out on a lot of potential, especially as a assassin’s creed game
Idk, Valhalla just feels weird to play after Odyssey
At the same time that it tries very hard to be an rpg-like game it also keeps a strong foundation in a more purist action gameplay
That mix threw me off instantly when I played, to the point where I just felt like there was no challenge at all. Highest difficulty and still smacking whole fortresseses like nothing because of the ( in my opinion ) wacky and out of place stealth system
While I do love the originals and hope that someday Ubi embraces that style again, I believe that if change is what they want, it's best to "full send it" and make something trully founded in one style
I think thats why I like Odyssey so much, because it feels new and challenging, with a stronger grip into the Rpg side
I’m convinced Ubisoft just wanted to make a Viking Game, but remembered they had an Assassin’s Creed game to make and just threw it into Valhalla. Thats how much I feel like that the “Assassin’s” part felt like an afterthought
they did that exact thing with Odyssey, because after that game was released they made Immortals fynix rising, so i wouldn't be surprised if they just made this other viking game that's exactly like Valhalla just more cartoonish
If they want to make a Viking game, just do it! They add the AC title just for marketing purposes because it’s a clear selling point. The games not necessarily bad it’s just not what it was marketed as, I expected to see more AC in this and less Viking tbh oh well
@@thisbubblygoodness7611 some early title concept arts suggests Odyssey was a side game of the AC franchise, but was later on changed into a main game
@@bluesyrupgc4224 if it was a side game, i would have been ok with that, hell i would have actually played it, but thats just me
@@thisbubblygoodness7611 yeah same. Just like Valhalla, the Assassin elements are treated as a thrown in contents. Kassandra/Alexios has no connection to the Assassin, the Cult of Kosmos is not directly related to Templars, no hidden blade, too much magical thingies,... The Legacy of the Hidden Blade DLC seems like a DLC thrown in to make fans think it is related to the Assassin,... All and all this game looks like a standalone game with a borrowed title
One thing that annoyed me the most with parkour was the vaulting, of which there was none. It made climbing over those half walls extremely sluggish and awkward.
Vaulting is actually present in valhalla. (I'm playing on pc) When your about to approach the "half walls" or a fence hold down the crouch button (for me it's "C").
@@menixxx1237 Oh my god, after 90 hours of playing. Thank you haha.
After I got the good ending with Sigurd I was generally sad I couldn't interact with him anymore. He was just sulking around the crew quarters, leaning on a wall and staring at me everytime I went to visit him. I DECIDED to be good to him, I refused Randvi, I held back on fighting him and Basim and I did everything I could so I was able to keep him in the settlement, because I liked the sibling bond and the way I played Eivor (as a playful and soft-spoken Vikingr who loves flighting and poetry) I believed Eivor would have wanted to keep Sigurd around and see him happy. I was so disappointed when I noticed you couldn't interact with him anymore. Why do that? Why keep him around if he doesn't even say hello or recognizes Eivor at all? Sure he has ptsd after what Fulke did to him but come on man, say hello to your sibling for fs sake.....
But on another note, I really love the way Eivor interacts with Sýnin. I tend to get distracted by my phone while running around the world and every time I wasn't paying attention, Sýnin would land on Eivors shoulder and just chill there. It was generally very cute, she even sometimes nudges Eivors cheek with her peak and Eivor gets irritated by it. It's the little things that make me happy 🙃
This would have felt more like an AC game if you could have chosen to go in guns blazing during raids, or stealth and have all of your crew stealthily kill people and pull them in bushes, just like one level in black flag where you have lots of assassins helping you
It feels like a Viking Open world game where you can role play as an assassin at best!
How if you're not an assassin, don't act or fight like one and barely know about them?
Eivor is not an assassin
An open world viking game where you can play like an is exactly what it is supposed to be.
sad thing is it fails miserably as Odysseys successor...
after 450 hrs in Odyssey and 150 in Valhalla... I have yet to find any improvements save for fishing, and the ration system.
assuming they give us one-handed swords (which will finally make the dual wielding an improvement) and cost-free pause menu accessible transmog that doesn't cost 50 silver and isn't lock to the bumbling fool blacksmith that has yet to improve the visuals which is basically his one job since stats and runes effects aren't really noticeable...
Valhallas map feels so empty compared to Odyssey,
everything is overpriced and the loot is so jank.
seem like 7 of 10 boxes I break have no loot, the animals I hunt rarely give the skins I need to cash in at the settlement (I need antlers so I go after deer with antlers and I get holves or just leather)
the stats system that allowed for acher, warrior and assassin builds in gone...
the map is smaller and has less to do...
more than half the armor in Valhalla is locked behind a paywall and the majority of them are big clonky and ugly. not sleek rogue theif armor.
sure... its a great story and its still AC and its making me like Vikings which I never had interest in... the gameplay is so terrible compared to Odyssey.
the stealth from Tenchu,
(taking down forts with espionage)
the mythology from Onimusha,
(fighting mythical beasts)
the politics from Way of the Shinobi
(your actions effect those in power)
the battlefields from Samurai Warriors,
(fight battles in the Pelopinesian War)
the RPG choices from Way of the Samurai,
the customization and exploration from Skyrim
You can knock out any soldier in the game and make them a crew member.
all packed into one game.
So basically you can be a pirate, assassin/theif, warrior/spartan/gladiator just by your armor set and current actions.
What could possibly be better?
Both Odyssey and Valhalla sucks
Incredible video bro. Every single topic is well spoken and I agree in everything. Hope Ubisoft see this and hear us out. Greetings from Argentina!
Thanks so much for the love!!
That's the type of video content I've been looking for about Assassin's Creed. I'm new in the series and still playing my first AC game, which is Odyssey. So far I've loved the game and honestly thought that the features of the game were the meta for all of them: Choosable dialogues, RPG style, open world, etc. Already looking for the next one to play!
Great analysis. I got this game kind of late and I've played it for what seemed like " FOREVER". I agree with everything you said about this video. They do great in some areas and leave it wanting in others.
Valhalla had some good concepts but what ultimately failed was trying to take the least important mechanic from Odyssey and building an entire game around it. The conquest play of Odyssey had zero affect on the game outside of a very few story missions. They were useful if you needed new gear or grinding EXP but other than that it is was pointless.
A better design for Valhalla would of been to make the entire North Atlantic the open world map, and start a quest given to you by Odin to control everything from Norway to Nova Scotia. Basically play the role of Harald. This could be done via alliance, conquering, trade and so on. As you progress Odin empowers you by giving you knowledge and abilities of the Isu. By the end we learn that Odin's true goal wasn't to bring his worshipers to greatness but to create a host for his resurrection and to create an empire for him so he can conquer the world and restore the Isu race.
Not a bad idea
Ubi: WRITE THAT DOWN
NOW BUTCHER IT
Ayeeee Nova Scotia, dont hear my home mentioned too often
I hate the modern ISU. But this plot is Very Juno esqe and feels Much more like the old AC in terms of story. this would have been so much better and a neat twist to the plot.
i’m not even interested on the “out of animus” story anymore, this was basically how to ruin an amazing mythology
why do we love long game essays? 😍good job Jayvee, nice analysis :)
12:08 that audio transition is so dang good.
You forgot to say, they are scamming the player with false tooltip of items that boost attack, but in reality attack bonus never goes higher than +30 so items that give more then 30 are not fully working OR skills + items that go over 30 are also not fully working. Talk about deceitful.
Having completed the main story in all prior major AC games, I thought AC: Valhalla was going to be a treat. I got a ways, then quit for a long time. I restarted to gain momentum & refresh my memories of the game, then quit for a long time again. I restarted one more time, got near the same part of the main story I quit at the previous two times, & quit again. Video games are supposed to offer enjoyment. AC: Valhalla no longer does for me, so I'm done with it. I'll watch youtube spoilers to get caught up on the modern day & Isu story archs, & simply do something better with my time than play this game. Good video. 🖖
You shouldn’t have restarted lol. It’s not as hard to get back to the flow of this game for some reason
I KNEW I WASNT THE ONLY ONE!!!!!
Exactly. I really tried to go with it, i put 30 hours into it... There just wasn't any enjoyment. It felt like the game hasn't even started yet
41:40 this is a prime example of gamers needing difficulty getting what they asked for then crying about it. One of the most frustrating aspects of this game. Finding the loot and resources hidden in house that you have to "figure out" how to enter, or underground passages that aren't shown that requires running around in circles.... some of you gamers complain way too much about. I've yet to complete this game. But the parts most of us complain about the most in this game are there because people cried for arbitrary difficulty
@Jan Adrichem nah the assassin story has dragged on for so long and become so convoluted that I really want to see as little of it as possible
Your analysis is perfect in every video.
This just feels like "it ain't like old game therefore bad"
I don't think so. He explained how the social stealth was advertised very heavily but it is just a skin to draw old players in. The "old" features advertised were shallow in this game. He is not saying the game is bad either. He just expressed his disappointment that it is not a great Assassin's Creed entry. He also compares the said advertised features that has been done better before. Anyways, I am not trying to start a fight or something like that. I am just discussing in a friendly and respectful way 😄
That's fine 👍
This is so accurately described in this video and I'm quite agreeable with everything. I put over 120 hrs into it and spot on, towards the end it just started to feel exhausting and I was simply looking to grind out the remaining arcs, it being far less enjoyable than at the beginning 'honeymoon period'. This game I felt was overall just too big for what it was doing.
Glad this resonated with you! The exhaustion is so interesting to me because I tried to play this game like you drink whiskey, just a few sips at a time. But even then it overstayed its welcome
They are trying too hard, they need to focus on what the people actually like. They made parkour fun in the unity days, just to snatch it away from us. Then if you ain’t got many parkour chances, you better have a DAMN WELL story line and Valhalla just fell short.
Same!!! It was so so too damn grindy the rest of the way.
I been so so tired of running back and forth grabbing stuff I missed and I stopped midway.... I really don't like playing it anymore.
Rather spend time playing old assassins creed. More elegant world and always picking fights with guards and also disappearing and parkouring so better
What Valhalla did was remind me how much we've gone away from what made this franchise special. It confirmed that Odyssey wasn't a one-off but instead this is what "Assassin's Creed" is now: a franchise that doesn't care about its identity.
It felt like a Skyrim clone honestly
@@sigmanerd8553 Don't you mean witcher clone? There's not much valhalla and skyrim have in common other than being action-rpgs with norse inspiration.
The series as it was quit being “special” many years ago, which is why it was on a respirator.
The new format is fine, this game just isn’t as fun and engaging as the last two which I couldn’t put down
That's with all it's franchise changing from what was great from Watch Dogs 1 to Far Cry and making them more open world RPG with micro transactions.
@@ZoeyPaigeLunaPhD Yeah, since AC3 onwards a lot of what made the series good and unique is lost. For me, AC has always been a more niche series which puts you in a grounded historical setting with a science fiction narrative connecting between the games. Seeing monteriggioni as Desmond with banter/conversations between him, lucy, shaun and rebecca helped to provide a contrast to the ancestor story. You can even see this shift where the series is made more mainstream with the marketing and trailers. AC1-revelations promoted the idea of being an assassin while AC3 onwards started to show more focus to the historical setting with possible exception of unity. AC4 had an interesting narrative which presents the assassin and templar conflict from the view of an outsider who gets caught up in it and eventually becomes an assassin. AC Unity had interesting ideas for the story which got botched in execution (Unity is a game which had potential to be one of the best ACs if it had more time to be developed and story was rewritten and improved). The shift to rpg is probably a decision made by management in response to unity and syndicate's lackluster reception as well as the popularity of the witcher 3.
Bang-on about your narrative portion. Word for word, you're totally right about the narrative.
The basis of social stealth was that your actions affected how people reacted around you . If you freaked them out it would become very hard to hide. That's not the case now, just run a bit and they'll forget about you.
My favorite part of this whole review was the fact that you barely mentioned the order members. They almost felt tacked on to pad the runtime. I accidentally killed an order member in a market (didn't even know his name or why I should kill him) because the button prompt popped up and I murdered him out of reflex. The game was never the same after.
I had one wander right past me after a cut scene with Ivarr. Just pressed R1 and went on with my day lol.
I completely forgot about social stealth in this game. In other AC games, I'd be using it all the time, assassinating guards from the crowd, tailing a target in the horrible tailing missions...
Meanwhile in Valhalla... i think I did it once, and couldn't even use it for anything.
Terrific critique. I’ve tried to like it several times but still felt pretty empty. Must admit, you’ve brilliantly encapsulated pretty much all my concerns way better than I could…..pretty much through the whole video I found myself thinking “ ah yes ! That’s what it is I’m feeling but hadn’t realised “. Saved me wasting my time. Never played the early ones, but completed 100% Odyssey and most of Origins. As of now I’ve consigned this to the bin ! Thanks.
Assassin’s Creed: Identity Crisis
one thing about dialogue, i noticed that when you have to choose a small dialogue option, like answering or asking some unimportant question
it doesnt matter what you chose, eivor will first say what you have chosen, but latter will also say the other options. and many options that seemed important, never were.
the only time the dialogue options matter are in flyting, and thats it, even in main missions they dont matter, the outcome is the same.
Also if you choose to spare someone, someone else just jumps in and kills them. I’ve had this happen like three or four times and I’ve only had it for a week (I have been mostly been playing on weekends because I have to deal with school) I’m completed four main quests…
The structures of this video is absolutely impeccable. Nice work
Imagine spending a month of your life on this nonsense... This man has my respect.
not all heroes wear capes 😏
Nothing will ever change until the Kings and Queens of corporations come to realization that they are living in their castle because of the small people, once the small people riot and leave, the Kings and Queens will have to goto the stove and cook for themselves. Assassin Creed is straying away from what made it unique and beautiful assassin/stealth/parkour game
I agree on all aspect points on this video has made
small people will never riot. We live in a society where people are more isolated from each other everyday. Social media, work from home, assexual liberal society.. companies will win at the end, because people will depend more on them than on each other. Abstergo wins
How you talked about "Parkour" and didn't at least mention AC Unity is beyond me, sir.
Haha I thought about it, but I wanted to hammer home the point that the original game had those mechanics down. Back in 2007. They were there all along.
You're right though I need to talk about Unity more. That parkour is *chef's kiss*
Valhalla has many settings in t. Options, enemy alarm settings, dangerous hiding time sequences, flee times , odins eye unhide enemies and much more. put all of them of the most difficult setting and you are thankfully there is an option to climb up the walls into castle's.
That's one of the things that I really hated about Valhalla is that the notoriety is just gone
like you can murder an entire city of guards and there is no consequences Odyssey did this perfectly
those zealots are a joke never coming after you even though in the beginning of the game it was heavily emphasized
the worst thing is that it was the best-selling in the saga
Since ppl believed the team behind black flag and origins would pull an "Origins 2" in terms of quality.
@@MrGproton Valhalla to me is way More AC than Orgins ! The only good side in Orgins is Bayek & Egypt other than that it's Syndicate Level
@@mrmeme2917 heeeeelll nah. Origins was amazing bro. Valhalla and Odyssey don't compare to it.
Origins' world design made you want to explore it. Side quests, tombs, pyramids, puzzles, etc. It was a big map full of things to do.
Odyssey and Valhalla are copy paste. All odyssey islands look identical and Valhalla's England is kinda the same too dawg, just empty plains and buildings here and there
@@acefomin11 I know , But if we are Talking AC ? Valhalla has more identity than Orgins !
well the game is more new player friendly which to target more type players. That will make them more money and they did. Ubi is a greedy company so good luck hoping for a fan base content game.
Let's see:
*No Assasins
*No Templars
*No Freerunning on rooftops
*No instakills/assassinations
*RPG Elements
*Huge maps
*Fucking Vikings which is as far from Assasins as you can get
Just play Skyrim at this point
There are:
-Assassin's (They're just called something different)
-Templars (They're also just called something different)
-Instakills/Assassinations (Different assassination options to choose from, which brought Instakills back unlike Origins and Odyssey)
-Freerunning on rooftops
All of these things are in this game. N I'm not sure how a Viking is "as far as you can get" from an Assassin, but ok sure. A.C. 4: Black Flag was a fuckin' Pirate game, but you still played as an assassin for 90 something % of the game, you were just a pirate too. It's damn near the exact same situation, you're just a viking this time around. As far as the Templars and Assassins, they just go by different names in this one. They're the same exact groups we're all familiar with. Valhalla is an absolutely fucking incredible game. It's epic in every sense of the word. This guy just felt the need to nitpick it to death after playing it for what?... 150 hours? N apparently he "did pretty much everything" in 150 hours... I call bullshit on that 'cause 150 hours will put a nice little dent in the game, but not a "I beat the whole story" kinda dent. N certainly not a "I did pretty much everything in the game" kinda dent. I don't think you can even complete the main story in 150 hours even if you rushed through the entire thing, skipped every cutscene, every line of dialogue and played on the easiest difficulty. Even if he did that, I still declare shenanigans. I see why he made this video nitpicking every little thing he didn't like about it. I mean look at the all the views and all the likes it got. If he had made the same video but mentionined every single positive aspect of the game, the like/dislike ratio would be drastically different, as would the views I'm sure. People love to hate things and people love to join in on hating on literally anything, even if it's a videogame they've never played. Not saying I don't think you've played it, I just wanted you to know that all those things from your "NO" list, they're all 100% in this game. -
@@shroomshady27 can you tell me that the parcours and combat system is different from Odyssey and seems less arcade? If no I will never buy that in my life
@@shroomshady27 dude, even tho things seem to be there, they aren’t!
@@redfoofan4618 Like what? -
@@EdgeyStyle The combat system have been vastly improved, it's the best (and most fun) combat system of any previous Assassin's Creed game. Nothing arcade-ey about it, and the parcour is SO much better. I highly recommend you play this game. I haven't had this much fun with a videogame in years. It is truly epic. -
One thing i noticed. Eivor doesnt do a proper leap of faith until you do the mission that teaches him how to. But i explored most of the map as soon as i had free movement, and he just clumsily leapt off and didnt actually dive downward. I thought "okay, he wears the hidden blade on top, and he does the leap of faith differently. Hes got an unorthodox thing going on but he still kinda does assassiny things.
So I was surprised to see Eivor start doing proper leaps of faith ever since I did that mission. It showed character progression, and a slight adherence to the creed, however small. And the fact that Eivor is not actually an assassin makes sense. Hes just helping someone who is because their goals happen to align.
Thankfully I went into this without the expectation of this being an AC game and just expecting an “Open world Viking game”. But I can only imagining when this just came out.
I adore the insane amount of work Ubisoft artists put into creating a living, breathing ancient world in the modern AC games. That’s the one thing I don’t want to lose. But the stories and gameplay keep getting worse with every new game so it makes it hard to spend time in those huge living breathing ancient worlds. As you said more focus and less bells and whistles would be better.
Leaving,breathing ancient worlds?Lol,what?Worlds in these games are easily one of the lifeless i've ever seen.Especially after finishing a game like RDR2.
@@AFT_05G RDR 2 is great but I don’t care about the Wild West. I’d rather be in ancient Greece or Egypt so just because of this I can’t agree. It’d be awesome if Rockstar do an ancient epic though. I’d pick it up 100%
The new ac games dont have "breathing ancient worlds"
@@vicentegeonix the new games have it more then the old games
@@AFT_05G RDR2 was boring af
The way you described the loot and inventory was spot on
“Spoilers: do not watch until you’ve beat Valhalla” - wow you really are a sadist, huh?
First AC game I couldn’t bring myself to finish after almost 60hrs