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Thanks for the vid. I enjoyed Valhalla but was disappointed appointed along with my buddy. We had major expectations and hype from watching Vikings (even though both the show and game have inaccuracies). The biggest pint we made is that it should have been pushed to 2021. There is one mission where you fight Ivarr Ragnarsson and the facial animations are just terrible. The blood effects are sloppy and the weapon sound when Ivarr pulled out the dagger sounded cartoonish. One of my biggest issues was the horse. It felt stiff and not like a horse. Overall I would rate it a 7.9/10. I understand ReD Dead 2 (my favorite game) was made in 8 years, but I truly set the benchmark for open world games and especially horse mechanics. So Valhalla and any new games need to compete with that to reach that height. This game was very similar to black flag but black flag had something about it that made it more enjoyable and immersive. Oh and I skipped the ending cutscene (even though I love Nolan North) because I hate the modern day crap. And as much stress the choices had, they didn’t really affect anything major the same ending would result. But the open world and combat was spot on and very beautiful. Love Vinland. And I think everyone can agree unity had the best parkour. And of course ONE-HANDED SWORDS.
I think I enjoyed the ending of the order of the ancients more than the main story. And who doesn’t love Alfred the Great. Last two points and I’m done, Ubi should really stop making games with a one year rest period and it was a really missed opportunity to get the Travis Fimmel for Ragnar and the other actors as well.
@@connorreyes8063 Thanks so much for watching! I think you're onto something with the dev cycle. I was very much in the "we have to adjust our expectations, these games are made in 4 years" mindset before launch. Now I just wish they took more time to add depth to the many features that feel surface level. To me this game is most similar to Odyssey, but it dialed back RPG mechanics and regressed to a point where it feels a little soulless. I couldn't tell you what identity this franchise has now because the stealthy stuff didn't land for me and I don't think it does RPG stuff very well.
You weren’t an assassin in black flag don’t get me wrong the game was good but still you were banished from the assassins in black flag kick out and only joined at the end of the game
@@liamduh2490 True, but you work very closely with them, more so than Valhalla, and it's almost like a long grooming to make Edward an assassin. Him joining at the end feels worth the entire journey. Whereas Eivor is just an ally pretty much at all times. Had they gone with a Hytham romance and that's how Eivor joins, it wouldn't be as bad
Yeh that's a dumb reason. The more realistic explanation is that canonicaly he wore heavier armors and weapons. So he doesn't suck at climbing, he's just slow because he's so heavy with all that stuff on.
@@barriez2865 People like you who push political SJW nonsense is what's wrong with entertainment today. They focus less on entertainment and more on social justice. In games where you literally kill and pillage. Pretty rich. All the gods reincarnated into their proper gender and look like their counterpart. Except for Odin. No Because it makes sense. But because they're trying shoehorn in a female character. No to mention. You literally start out as a dude in the prologue. But somehow turn into a girl after getting bit by a wolf. 😆 A far cry from an actual good female character that's not shoehorned in just for the sake of having a female lead. Like Aloy in Horizon. A great game with a great character. Anyway. No one cares. They gave you an option for a reason. And you already play as a female. For the last 3 games. Lol.
Remember how in old games, even in origins, there were these fortresses that were too tough to attack head on? When a huge fortress full of enemies ready to be stealth killed, felt like a delicious meal presented in front of you, a treat, instead of a chore. If I want to play a big open world game, I’ll play RDR2. If I wanted to play an RPG with good combat, I’ll play a souls game. AC right now is in this weird spot where it’s “ok” in many perspectives, but nails none of them.
Ubsioft has been such a try hard wannabe after they fucked up AC. Crew 2, watch dogs ,Valhalla all of these have been trying to fill the shoes like the others and have been failing desperately. The longest I had was crew 2 and now I'm completely avoiding Ubisoft. Don't want to waste my time playing this giant piece of turds.
AC 1 is the best AC game. It was the only one that felt like a game about assassinating people. You had to sneak around cautiously, pre-plan and do research on areas and targets. I found myself pre-scouting assassination locations because it felt like I needed every little advantage, erven though the game never told me to do this. none of the other games had this feeling. AC 2 was the closest but ezio simply felt too equipped. too powerful. In AC 1 every enemy was a threat, and the Templars felt scary. You were absolutely not equipped to fight them straight up.
Lmao.... I didn't really like the gameplay speed (too realistic) for RDR2, but finished it anyway and found the game to be immensely satisfying, thanks to the character, the story, and the beautiful world which was very meaningful.
I would have actually bought a 100 hour historical RPG about Vikings landing in Europe called “Valhalla” but I saw “Assasins Creed” and knew right away that this game didn’t know what it wanted to be.
The older assassins creed games had a certain ambiance, an atmosphere, a world so rich, you could be so immersed that you can taste, feel, and smell the world around you. It was fresh and satisfying to glide over rooftops and parkour around the world. These are the things I am not feeling with the newer titles.
I agree. I have actually learned so much european/middle eastern history just by playing AC 1 and 2. Even 3 taught me the american revolution in a way I have never learned about it before. Unity did the same thing. Syndicate was a meh game, but it was filled with information about Industrial Revolution. The best part of past ACs was that it was rooted deeply in the historical pillars of the modern civilization, while also giving us a fantasy about how an advanced civilization made us and is waiting to destroy us and we have to find clues on how to survive by gathering the apples of eden.
100% This. The new RPG style of Assassins creed gives so meny options that stealth is no longer mandatory, or even necessary. The old games are dedicated and convincing in their play style and challenged the player to think, act and move as an outnumbered assassin would and should. It's in this very specific environment that the old games revel in their style and ambiance. Everything you see is impact full and important in some way to how the player interacts with the world and challenge. New creed is nothing like this at all. It's all a cold numbers game now and I hate it.
Bro 30% is like nothing why haven’t we got another full city map it’s the bread and butter or assassins creed games, parkour, stealth by blending in crowds or climbing over them through the roof tops, running into an alley and dropping a smoke bomb too get away from guards, can’t do any of that in a open field, just makes no sense based on what the franchise is. I guess old ac is dead and this is the new way.
One thing I want to add about the dialogue. I always thought it was weird to choose the dialogue, when we're supposedly just viewing the past through the animus.
Could argue that about the actual gameplay though. I personally in my mind just think whatever we d in the game, gameplay wise or choice wise that the person using the animus isn’t controlling them but they’re just watching or living this happen. I know that’s not actually the case but the actual truth just contradicts itself.
if you think of it as layla experiencing what it felt like for eivor making that choice then it makes more sense. you have to think of it as whatever options you picked already happened and are canon, and the choices menu is just layla experiencing what eivor felt
It was vaguely explained in the very first game, that the Animus is not merely an external "window" into the past. Instead, it is an interactive simulation connected to the user's own genetic memories. The idea of "synchronisation" was introduced, such that by progressing through the game the user of the Animus slowly "completed" those memories, so as to fill in the pieces of the puzzle, as it were. Progressing through the story is supposed to represent a step by step filling in of the gaps. However, whilst there are key junctures in those memories that need to be synced, progress between those key junctures is not dictated and the user has a high degree of freedom as to what they do between those points. Some elements are still there, for example, killing civilians brings up a warning that it will result in a "loss of synchronisation", and keep doing it and you "die", but other than that you are pretty much free to do what you like or say what you like, and the dialogue options in part reflect that.
@@tanelkagan I always saw the newer games as this, with either 2 options: everything is basically pre-determined, or Layla’s animus has some ability to affect the past.
i remember when you could walk up to 2 guards from the front and simultaneously assassinate them with the twin hidden blades. i could kill them inconspicuously and walk away, watching other guards being alerted and investigate who did it, all watching this from the crowd a few meters away. now when you are near the enemy they get suspicious and detect you, even if youre just standing around. now you assassinate one enemy and are forced to fight the other.
I think seeing this game really reminded me how much of an “assassin” feel unity had. Despite the admitted jank (which was fixed after so many updates and works so well even on a base PS4), it had so many elements that made the player really feel like an assassin Yeah the parkour is wonderful but man what about the fleshed out stealth system? The close quarters stealth sections, the simple design to be able to dual-wield different tools which incentivised using things like smoke bombs more. Like it really honed in on what it meant to sneak around and satisfyingly take out people.
And while we’re at those controversial opinions, Syndicate also had snappy and fun controls too, probably because it was building on Unity. The combat hasn’t felt good all the way since Origins, into Odyssey and Valhalla for me.
ACV is worse than Unity. At least it was fun being an ACTUAL assassin, even with all the bugs...that were eventually fixed. ACV is boring and a large world full of nothing and the river raids are tedious.
@@tugsuumovies1999 I wouldn't say the combat as a whole was terrible. It was actually enjoyable but for me it was just how long it took to finish a kill. And then to do it again and again in the same encounter. The actual animations were cool and the weapons were cool but it was just a hassle to take the time to kill everyone in big encounters. Stealth was great though.
maybe odyssey, but Valhalla has great characters, a world that feels alive, a challenging combat system compared to odyssey and other ac games, and loads of interesting locations to explore and marvel at
Honesty when it was the final arc where all your allies attack your city, I expected like an army of a thousand men at least hauling siege towers and rams because of all the allies I had but instead all we got was 20 men and a ram
Exactly. I expected a great battle to finish the game for me and I did it not knowing this is it. Then I found out THAT was the ledgendary battle. Really disappointed
@@NandortheRelentless and they did, I don't know man I think the only reason they get away with this is because of people who are buying these types of games unless we can convince the buyers to hold their money for true assassins creed game this will continue. in the end, it's their money though.
Right. There's not even a single real looking gear if you want to look like a real viking. The visual style for this game is completely from the Vikings tv-series unfortunately. Also the fact that you can't kill civilians during a raid or the game fucks you in the ass. I'm sorry but I wanted to play as a blood-hungry violent viking who friggin kills civilians.
imo classic ac feels better just because of its crisp responsiveness - yes it doesn't look fluid if you don't scout for opportunities for and execute the small optimisations, but if you do, you end up controling everything much more precisely than unity. unity has ideas and concepts I adore to no end but its execution and general sluggish gameplay feel keeps me from truly enjoying it. input lag, a very strange balance of player control and system automation, and its exteme stickiness makes it a system I respect for what it attempted but ultimately can't enjoy because it feels like I have to scream at the game to do what I want it to do if that's anything beyond just straight up, down, or along. - and that's after watching movement guides and fiddling with the in game for hours. at some point I straight up went back to ac1 - I needed altair to listen to me because the cocky frenchman did whatever the fuck he felt like. idk, people say 'oh it was just broken on launch, it's great now'. well, no, not in my experience - I got this game a year or two ago and while faces don't randomly decide not to show up anymore, movement in this game is nothing short of infuriating to me, double assassinations are a gamble, precise positioning in stealth suffers from the input lag, and parkour a whole lot more so. I appreciate what unity was trying to do, it just would have needed a year or two of optimisation and polish, and proper playtesting by people who engage with the mechanics provided. too bad its lack of polish, its sluggishness, and its imo overambitious and not tutorialised complexity set the first step toward murdering parkour in ac and leaving it to rot in the gutter without a requiescat in pace...
@@dacienvegas2712 because it was released in a completely unfinished state and came up with the helix bullshit? :P okay, granted, it had some great concepts that were very unique - I'll agree with you, they were ahead of their time. a bit too far if you ask me. this game needed and still needs more work, more development time, and loads of it. no matter how much nostalgia you have for the game and how amazing some concepts were to you, you'll have to admit that its execution just falls flat on its face a lot. a lot more often than should be acceptable for a not very cheap game that's been patched time and time again. it's a good game, don't get me wrong - it's (or rather a lot of elements are) just neither polished nor properly finished to this day. responsiveness is and remains in the toilet, janky angle detection, combat looks like two actors rehersing a stage fight (I do like the system in general though), the parkour is both sticky and floaty at the same time, and the game has certain moves you can do but it so doesn't want you to that you have to mash the input for arno to finally do as he's told. it's a decent game with mostly enjoyable gameplay but its bullshit just keeps me from loving it. the story doesn't do it too many favours either.
So here's the thing. I genuinely love Valhalla a lot. It grew into one of my favorite games in the series. It got rid of essentially everything I didn't like about Odyssey, and was a game I couldn't put down, which is really rare for me. But man You're really not wrong.
Odyssey is miles ahead of valhalla in my opinion the combat was more smooth the weapons were greater overall the fact they left out swords especially Ulfberht 🤦♂️🤦♂️💀 like why smh
@@toma-yb4gz my opinion been a fan since the first one odyssey combat weapons the story more engaging valhalla after the first couple of mission and finding out no swords your AI brothers and sisters suck at fighting the game is still buggy because they rushed it for next gen in my playthrough odyssey I didn't encounter to many bugs I just enjoy that game more the combat was smoother valhalla feels wonky asf the kill animations get boring after a while didn't feel that way with ASO 🤷♂️ so fuck your clown comment
My greatest dissapointment is the last chapter, where you call for help ALL OVER ENGLAND, and there only ~12 people show up in a small camp, I was expecting something like Odessey, but in reality......we just fight in a small village with poorly guarded in Christmas
i agree... lmao... i mostly doesnt care. but this specific event... where they attack the final base... is completely shocked me. i mean it litterally u can count on how many people on the small camp. only their jarl on each region with their rigfht hand man. no soldier no guards whatsoever to guard each of the jarl. gosshhh i hate the last battle of gathering all help from england. it turns they only invite a full team of teenage soccer team to attack the last bastion.
Terrible final mission. It's a painfully easy assassination. You don't even see any massive armies with all your allies. It's just a small raid. Lol. Pathetic.
AC2 was the best... The cruel story at the beginning, the villa that feels like your own that you can upgrade via the architect... It was a brilliant game that progressed leaps and bounds to its predecessor
Man I couldn’t agree more. The hype for this game literally blinded me even when I was playing it for the first time. From the very first trailer I was so stoked and I was counting down the days until the next trailer or announcement and by every video and trailer I watched I got more and more hyped. Any time I saw any criticism of it pre release from people saying “this isn’t assassins creed” I completely defended the game. However as I got deeper and deeper into the game the hype died down for me and I saw it for what it really is. I still think it’s a good game and I enjoy playing it but it is far far far from the best ac. It’s really disappointing becasue it had such potential given the team that was working on it but in the end it unfortunately didn’t deliver.
It feels like a lot of us fell down that rabbit hole, myself included. I so so so wanted to love this game. If I had to boil it down to a single description, it's that this actually felt like a watered down Odyssey.
@@jayveeeee I totally agree. I was so exited and ultimately I returned to games like Battlefield 1 and Battlefront 2 and Destiny 2 which are games that stocked with me without a hype that died. I played rdr2 for more than 450 hours but Valhalla i stopped after 30 hours since it got very repetitive. I hope you get my point. Anyways great video man! Keep up the work
I have started playing origins again and I am interested by every sight and always complete the objectives in the question mark areas. I just find it very satisfying to come across this random area and be attacked by crocodiles while a person on a boat watches and screams.
Sounds like you enjoy the setting of Egypt more than the setting of Valhalla. Which is fine, that’s just a preference thing, not something wrong with the Valhalla
@@Arszene don't worry, I'm joking. I am also very upset about how much of an empty pay as you go game Valhalla is. an empty shell of Odysseys perfection, Unitys greatness and Black Flags piracy. its just, the rock stack is one of the last things I'd mention critiquing Valhalla.
we see if they turn it around, I have hope for the DLC especially with darby overseeing them, and veterans devs working on the Paris DLC. but other then that it looking kinda grim
And graphics. Because except of sunrise and sunset, except some lighting situations, this game’s visual sucks. Night time for example completely sucks.
"Here, double wield heavy weapons and become an unstoppable monster" now do stealth. Yeah, those two things don't gel. Also, don't murder civilians, but as long as you only kill one civ at a time every couple of minutes is just fine. I played this entire game like a serial killing tank. I kept forgetting it was an AC game.
they should add more depth and opportunities to the social stealth to make it more worthy than murder everyone around. and also make it harder to kill all ove them without severe Consequences.. like GTA wanted system ect
The ability that allows you to tackle ppl to the ground and beat their face in, yea anytime a npc got on my nerves or if it was funny I would do that. Fun fact: the npc that is with that dead guy in the chair, yea she's invincible
Stealth barely works in Valhalla. A guy looking the other way can detect you half way. What happens when this happens in over games? Turn a corner, blend, guards go by. Valhalla? Yeah lemme just shoot you before even detecting you.
I am at 139 hours of this game and while I have 100%ed a number of assassins creed games in the past... this one is so clucky and grindy it is like a better graphics version of assassins creed 1.
@@Slurpy2k8 No? Sometimes you don't like something but can't put your finger on why; right now, I'm like that with Elden Ring. I love it, but it doesn't hit the same as the Souls games and I can't really figure out why that is. Obviously what happened here is that the person couldn't quite fathom it until they heard someone point it out themselves. Light bulb moment.
I used to be a hardcore gamer a couple of years ago when I had more free time in my life. Every time I saw an announcement for a new game in a franchise that I was obsessed with(primarily Call of Duty and Assassin's Creed); you can guarantee I was excited for the release date. But around 2 years ago I realized that the companies aren't what they used to be, especially after they kept screwing over their fanbases. And at some point I just learned to not get excited over a new game because I don't have high hopes anymore. I even told my friend that I got excited about the release of Valhalla, but the thing is that excitement only lasted a day or two at most. I know it's sad to say but I can't get hyped for any new game releases no matter how badly I want to be because 9 times out of 10 I know what to expect from companies nowadays, and it's nothing but utter disappointment.
Only dev that can still deliver that excitement in me is a new Rockstar release cause ik they will deliver exactly what they show in the single player experience and I feel it’s like that because they stretch their games so far in between so you long for what else they have in store for the future.
I can't say much when it comes to Rockstar's games because the only game I played heavily of theirs was GTA5. But thing for me is I played that game into the dirt in my opinion. Always loading it up right after school and playing upwards of 6 hours a day and just repeating. It was fun for a while but at one point a couple years ago I just had enough and got burnt out from the game. You do have a point, in them stretching out the games far in between. Yet I just can't get excited over an announcement for one of their games.
@@jasonhector5296 same here I thought they would be boring but boy was I wrong I bought RDR2 because I played a little bit and I was hooked. I didn’t even play rdr1 and the game still made sense at the end of it. I had to immediately find out what happened to John and his family after RDR2 so I watched a whole playthrough of the first game and I was amazed at how rockstar managed to make the story come full circle. It takes a lot of talent to make a prequel to a game with die hard fans and make them love it more than the first. Just saying you should check it out you never know.
Valhalla had some good concepts but what ultimately failed was trying to take the least important mechanic from Odyssey and building an entire game around it. The conquest play of Odyssey had zero affect on the game outside of a very few story missions. They were useful if you needed new gear or grinding EXP but other than that it is was pointless. A better design for Valhalla would of been to make the entire North Atlantic the open world map, and start a quest given to you by Odin to control everything from Norway to Nova Scotia. Basically play the role of Harald. This could be done via alliance, conquering, trade and so on. As you progress Odin empowers you by giving you knowledge and abilities of the Isu. By the end we learn that Odin's true goal wasn't to bring his worshipers to greatness but to create a host for his resurrection and to create an empire for him so he can conquer the world and restore the Isu race.
I hate the modern ISU. But this plot is Very Juno esqe and feels Much more like the old AC in terms of story. this would have been so much better and a neat twist to the plot.
This game is set in my country with a whole area in my county. I can look out my window right now and see one of the castles you can attack in game which is an incredible thing to experience. However once the novelty of that wore of I sadly found it tiring , dull and a world that feels completely artificial. Quite sad
@@alexholloway9847 It is. Shropshire is a truly beautiful county, mainly thanks to its abundance of hills, many of which are referenced in Valhalla; Clee, The Wrekin, Stiperstones among them. I'm actually in Worcestershire but right on the border really, Clee is a 20 minute drive away. Ludlow is absolutely worth a visit too; gorgeous little town with an amazing castle.
Well maybe, to make life more exciting you could attack the castle in real life, blow a hole in the wall with dynamite then drive through in a tractor. If anyone tries to stop you just blow them away with a shotgun. I guarantee that this will enhance your life stories and experiencesz and give a rich, culturally unique experience not found in video games.
I’m convinced Ubisoft just wanted to make a Viking Game, but remembered they had an Assassin’s Creed game to make and just threw it into Valhalla. Thats how much I feel like that the “Assassin’s” part felt like an afterthought
they did that exact thing with Odyssey, because after that game was released they made Immortals fynix rising, so i wouldn't be surprised if they just made this other viking game that's exactly like Valhalla just more cartoonish
If they want to make a Viking game, just do it! They add the AC title just for marketing purposes because it’s a clear selling point. The games not necessarily bad it’s just not what it was marketed as, I expected to see more AC in this and less Viking tbh oh well
@@thisbubblygoodness7611 yeah same. Just like Valhalla, the Assassin elements are treated as a thrown in contents. Kassandra/Alexios has no connection to the Assassin, the Cult of Kosmos is not directly related to Templars, no hidden blade, too much magical thingies,... The Legacy of the Hidden Blade DLC seems like a DLC thrown in to make fans think it is related to the Assassin,... All and all this game looks like a standalone game with a borrowed title
Ive started Valhalla on launch, but after about 60h in, I felt exhausted too. I've needed 1 1/2 years pause so I could finally finish the main story yesterday
Not even lying, that one awesome cinematic scene where Hythem tried to air assassinate that one guy was the climax of this game for me...easily the most assassins creed moment the game offered and that was like an hour into the game
Arno sucks. He’s just Ezio if Ezio wasn’t charismatic, charming, interesting, deep or even likeable. He’s just an empty vessel for you to play as he has nothing going for him as a character.
@@SAMSARALIVEEEEEE you know what playing it again your right, but i still hate how there are like no character sequal ubisoft is pumping these games out so fast they dont care anymore
One thing that annoyed me the most with parkour was the vaulting, of which there was none. It made climbing over those half walls extremely sluggish and awkward.
Vaulting is actually present in valhalla. (I'm playing on pc) When your about to approach the "half walls" or a fence hold down the crouch button (for me it's "C").
I'm glad I watched this, because I'm just getting into AC games, and only recently got Odyssey, and I've been loving Odyssey so much. I definitely can see that they probably tried to do too many things, and lost track of a core story focus. Honestly the way you describe Valhalla kind of reminded me of Skyrim. I once heard someone describe Skyrim as "Wide as an ocean, and deep as a puddle". Valhalla is obviously more deep than that, but if everything is just required side content that you can't skip while on the main story, that would drag on. There's something about Odyssey that is just very well done. I've genuinely enjoyed a lot of the side content, and get really invested in it. There is a side story where I am dealing with a secret group called "The Daggers" and in one play-through (I reloaded saves to try different outcome options), I accidentally got a couple with children killed. There was something about it that felt real, I felt bad for these people who had been slaughtered by some goon and his men. I will say though, having started with Odyssey, and I also recently purchased Black Flag when it was on sale: having played a bit of Blag Flag, I don't actually enjoy the older style. For one thing, combat is freaking annoying. If you get detected, a couple hits and you're dead. You're **required** to sneak around, which means you can never just brawl it out if you want to. I suppose the exception is at sea. But in Odyssey, I love how I can play both styles, and switch it up when I like. Sometimes I'm sneaking around like a stealth badass, sniping guards and hiding in bushes while I whistle at them to stab them behind buildings. Other-times I feel like a good old fashioned fight, and just walk right in and battle it out. Both ways feels fun. In Blag Flag it definitely feels more like I'm pushed into stealth, which feels restricting. And it seems to me, that that is kind of the problem in reverse, from what you're saying in Valhalla, where once again: the player is pushed into a single play style rather than having the ability to freely choose. I get that, that sucks. Freedom to choose, and switch back and forth feels more enjoyable. And man, I would totally hate it if I had to spend tons of time figuring out minor differences in weapons. I really do like the gear management in Odyssey. Anyway thanks for the video!
At least in Skyrim you can write your own story, to a certain extent. In Valhalla you are stuck with a bland story with characters you don't care about. Odyssey is far better because it has a core base of characters whom you actually form an attachment to, even the romances were far better done in Odyssey. Its almost as if the Ubisoft writers forgot how to write between Odyssey and Valhalla.
I can't see how anyone would have trouble with black flags combat, it's literally the easiest combat in the existence, counter kill counter kill counter kill counter kill and repeat
I’ve noticed more in this game more than the last 2 is how much everyone in a conversation they cross their arms, like dang man could Ubisoft not figure out a different action for a dialogue action other than arm crossing
@@jayveeeee Same and I've tried to play it again but can't get more than a couple of minutes in before shutting it off. I think the only way I'll be playing another AC is when it's a return to form, or at least a start, also one single protagonist preferably female.
I was even never in that phase, probably why I only have like 20 hours in this game, and I pre-ordered it. Came to a point where I just quit because it became boring to play.
It would have been really cool to see a modified version of the creed system from the Ezio games where you could send out assassins to do missions for you. Say Eivor could send out Vikings to go do raids without having to participate and you would get things like silver and supplies for it and you could level up your vikings and give them gear you didn't want anymore.
Facts, they've taken away all the good shit that made the originals good. I wouldve loved to send my vikings to go raiding for me so I don't have to personally do it. But also they can fucking level up and get newer gear and armor and specializes in combat.
You forgot to say, they are scamming the player with false tooltip of items that boost attack, but in reality attack bonus never goes higher than +30 so items that give more then 30 are not fully working OR skills + items that go over 30 are also not fully working. Talk about deceitful.
An open world viking game where you can play like an is exactly what it is supposed to be. sad thing is it fails miserably as Odysseys successor... after 450 hrs in Odyssey and 150 in Valhalla... I have yet to find any improvements save for fishing, and the ration system. assuming they give us one-handed swords (which will finally make the dual wielding an improvement) and cost-free pause menu accessible transmog that doesn't cost 50 silver and isn't lock to the bumbling fool blacksmith that has yet to improve the visuals which is basically his one job since stats and runes effects aren't really noticeable... Valhallas map feels so empty compared to Odyssey, everything is overpriced and the loot is so jank. seem like 7 of 10 boxes I break have no loot, the animals I hunt rarely give the skins I need to cash in at the settlement (I need antlers so I go after deer with antlers and I get holves or just leather) the stats system that allowed for acher, warrior and assassin builds in gone... the map is smaller and has less to do... more than half the armor in Valhalla is locked behind a paywall and the majority of them are big clonky and ugly. not sleek rogue theif armor. sure... its a great story and its still AC and its making me like Vikings which I never had interest in... the gameplay is so terrible compared to Odyssey. the stealth from Tenchu, (taking down forts with espionage) the mythology from Onimusha, (fighting mythical beasts) the politics from Way of the Shinobi (your actions effect those in power) the battlefields from Samurai Warriors, (fight battles in the Pelopinesian War) the RPG choices from Way of the Samurai, the customization and exploration from Skyrim You can knock out any soldier in the game and make them a crew member. all packed into one game. So basically you can be a pirate, assassin/theif, warrior/spartan/gladiator just by your armor set and current actions. What could possibly be better?
Thank you for bringing up the tedium of barred doors everywhere. It's like every time I'm headed towards a glowing ball on the radar (mostly just to get rid of it), I end up stopping at a door that's locked from the inside, even though there's nobody in there. Just hundreds of barred-up empty buildings with nobody in them. And yet somehow every *single* one of them can be compromised if you stand on a pole in a lake and shoot the bar off the door through a window with your sniper bow (which works because of reasons), or if you find the f***ing explosive vase thing in whatever stupid-ass place the developers made you walk to get it, and use that to make a hole in a wall to reach the prize, the precious bullshit that took you this far. And then what do you find? ~~Nickel Ingot~~
What Valhalla did was remind me how much we've gone away from what made this franchise special. It confirmed that Odyssey wasn't a one-off but instead this is what "Assassin's Creed" is now: a franchise that doesn't care about its identity.
The series as it was quit being “special” many years ago, which is why it was on a respirator. The new format is fine, this game just isn’t as fun and engaging as the last two which I couldn’t put down
@@ZoeyPaigeLunaPhD Yeah, since AC3 onwards a lot of what made the series good and unique is lost. For me, AC has always been a more niche series which puts you in a grounded historical setting with a science fiction narrative connecting between the games. Seeing monteriggioni as Desmond with banter/conversations between him, lucy, shaun and rebecca helped to provide a contrast to the ancestor story. You can even see this shift where the series is made more mainstream with the marketing and trailers. AC1-revelations promoted the idea of being an assassin while AC3 onwards started to show more focus to the historical setting with possible exception of unity. AC4 had an interesting narrative which presents the assassin and templar conflict from the view of an outsider who gets caught up in it and eventually becomes an assassin. AC Unity had interesting ideas for the story which got botched in execution (Unity is a game which had potential to be one of the best ACs if it had more time to be developed and story was rewritten and improved). The shift to rpg is probably a decision made by management in response to unity and syndicate's lackluster reception as well as the popularity of the witcher 3.
Having completed the main story in all prior major AC games, I thought AC: Valhalla was going to be a treat. I got a ways, then quit for a long time. I restarted to gain momentum & refresh my memories of the game, then quit for a long time again. I restarted one more time, got near the same part of the main story I quit at the previous two times, & quit again. Video games are supposed to offer enjoyment. AC: Valhalla no longer does for me, so I'm done with it. I'll watch youtube spoilers to get caught up on the modern day & Isu story archs, & simply do something better with my time than play this game. Good video. 🖖
41:40 this is a prime example of gamers needing difficulty getting what they asked for then crying about it. One of the most frustrating aspects of this game. Finding the loot and resources hidden in house that you have to "figure out" how to enter, or underground passages that aren't shown that requires running around in circles.... some of you gamers complain way too much about. I've yet to complete this game. But the parts most of us complain about the most in this game are there because people cried for arbitrary difficulty
This is so accurately described in this video and I'm quite agreeable with everything. I put over 120 hrs into it and spot on, towards the end it just started to feel exhausting and I was simply looking to grind out the remaining arcs, it being far less enjoyable than at the beginning 'honeymoon period'. This game I felt was overall just too big for what it was doing.
Glad this resonated with you! The exhaustion is so interesting to me because I tried to play this game like you drink whiskey, just a few sips at a time. But even then it overstayed its welcome
They are trying too hard, they need to focus on what the people actually like. They made parkour fun in the unity days, just to snatch it away from us. Then if you ain’t got many parkour chances, you better have a DAMN WELL story line and Valhalla just fell short.
Same!!! It was so so too damn grindy the rest of the way. I been so so tired of running back and forth grabbing stuff I missed and I stopped midway.... I really don't like playing it anymore. Rather spend time playing old assassins creed. More elegant world and always picking fights with guards and also disappearing and parkouring so better
AC Unity was the pinnacle of ACs Parkour in my opinion. Smooth animations and transitions in general. When I first played Origins, I jumped like 20 times above a fence, just to realise that they didn't even have a vaulting animation. Why would someone remove one of the most essential animations?
They do have a vault animation, but there's some kind of bug in AC: Origins where it never triggers EXCEPT for during the tutorial, where the game teaches you how to vault over things.
@@thegrayyernaut Holy shit seriously?! This is actually a thing? No fucking wayyyy. I can't wait to start a new game and check this out for myself. That's such weirdness!!!!
@@TheMillionDollarDropoutvaulting isn't necessarily a "move" in Origins, its a single animation used for very specific objects in the world. When it is there its cool but its very rarely there.
Haha I thought about it, but I wanted to hammer home the point that the original game had those mechanics down. Back in 2007. They were there all along. You're right though I need to talk about Unity more. That parkour is *chef's kiss*
I've been following your work for a while now jayvee and man, you knocked it out of the park with this one. As a fellow AC purist (and optimist) who has replayed each and every entry in this franchise more times than I should admit, I could not have agreed with everything you stated in this video more. Now with months after release and around the same amount of hours put into this game as you, I am feeling the exact same way - puzzled and confused on how to think on it. For longtime fans like us, the narrative payoffs in ACV brought me some of the most joy and satisfaction I've felt towards this franchise in almost a decade. But at the same time, there is so much in this game that is equally and significantly conflicting to me. As you said perfectly, I'll still hang onto that sliver of hope that we'll get a product eventually that delivers on the unique identity this brand used to carry, but next time around I'll certainly be a lot more skeptical going into it.
Thanks so much Mark! It's crazy to think there's so many of us in the same boat. Perhaps there's a silver lining there, that we've been caring about this IP for this long. I'm really happy you enjoyed :)
Amen. After having been severely let down with both Odyssey and Valhalla, I really don’t think I will ever be able to get as excited for an AC as I used to. I have also lost total hope that we will ever get a proper Action/Adventure AC as opposed to this RPG style. I guess I’ll just have to continue to be happy playing AC1 - Syndicate over and over again.
The experience of the first AC was amazing, beautiful scenery, open world, full of life cities, a sense of urgency, and awarding you for actually being stealthy. No AC has recreated the feeling I had with the first AC.
My favorite part of this whole review was the fact that you barely mentioned the order members. They almost felt tacked on to pad the runtime. I accidentally killed an order member in a market (didn't even know his name or why I should kill him) because the button prompt popped up and I murdered him out of reflex. The game was never the same after.
Let's see: *No Assasins *No Templars *No Freerunning on rooftops *No instakills/assassinations *RPG Elements *Huge maps *Fucking Vikings which is as far from Assasins as you can get Just play Skyrim at this point
There are: -Assassin's (They're just called something different) -Templars (They're also just called something different) -Instakills/Assassinations (Different assassination options to choose from, which brought Instakills back unlike Origins and Odyssey) -Freerunning on rooftops All of these things are in this game. N I'm not sure how a Viking is "as far as you can get" from an Assassin, but ok sure. A.C. 4: Black Flag was a fuckin' Pirate game, but you still played as an assassin for 90 something % of the game, you were just a pirate too. It's damn near the exact same situation, you're just a viking this time around. As far as the Templars and Assassins, they just go by different names in this one. They're the same exact groups we're all familiar with. Valhalla is an absolutely fucking incredible game. It's epic in every sense of the word. This guy just felt the need to nitpick it to death after playing it for what?... 150 hours? N apparently he "did pretty much everything" in 150 hours... I call bullshit on that 'cause 150 hours will put a nice little dent in the game, but not a "I beat the whole story" kinda dent. N certainly not a "I did pretty much everything in the game" kinda dent. I don't think you can even complete the main story in 150 hours even if you rushed through the entire thing, skipped every cutscene, every line of dialogue and played on the easiest difficulty. Even if he did that, I still declare shenanigans. I see why he made this video nitpicking every little thing he didn't like about it. I mean look at the all the views and all the likes it got. If he had made the same video but mentionined every single positive aspect of the game, the like/dislike ratio would be drastically different, as would the views I'm sure. People love to hate things and people love to join in on hating on literally anything, even if it's a videogame they've never played. Not saying I don't think you've played it, I just wanted you to know that all those things from your "NO" list, they're all 100% in this game. -
@@shroomshady27 can you tell me that the parcours and combat system is different from Odyssey and seems less arcade? If no I will never buy that in my life
@@EdgeyStyle The combat system have been vastly improved, it's the best (and most fun) combat system of any previous Assassin's Creed game. Nothing arcade-ey about it, and the parcour is SO much better. I highly recommend you play this game. I haven't had this much fun with a videogame in years. It is truly epic. -
@@mrmeme2917 heeeeelll nah. Origins was amazing bro. Valhalla and Odyssey don't compare to it. Origins' world design made you want to explore it. Side quests, tombs, pyramids, puzzles, etc. It was a big map full of things to do. Odyssey and Valhalla are copy paste. All odyssey islands look identical and Valhalla's England is kinda the same too dawg, just empty plains and buildings here and there
well the game is more new player friendly which to target more type players. That will make them more money and they did. Ubi is a greedy company so good luck hoping for a fan base content game.
I like the old games, but the new games are the exact kind of game I love. If they could mix the two types. Like an assassin centric experience with an open world rpg format I'd be in love
one thing about dialogue, i noticed that when you have to choose a small dialogue option, like answering or asking some unimportant question it doesnt matter what you chose, eivor will first say what you have chosen, but latter will also say the other options. and many options that seemed important, never were. the only time the dialogue options matter are in flyting, and thats it, even in main missions they dont matter, the outcome is the same.
Also if you choose to spare someone, someone else just jumps in and kills them. I’ve had this happen like three or four times and I’ve only had it for a week (I have been mostly been playing on weekends because I have to deal with school) I’m completed four main quests…
Nothing will ever change until the Kings and Queens of corporations come to realization that they are living in their castle because of the small people, once the small people riot and leave, the Kings and Queens will have to goto the stove and cook for themselves. Assassin Creed is straying away from what made it unique and beautiful assassin/stealth/parkour game I agree on all aspect points on this video has made
small people will never riot. We live in a society where people are more isolated from each other everyday. Social media, work from home, assexual liberal society.. companies will win at the end, because people will depend more on them than on each other. Abstergo wins
22:17 I agree because AC's fundamental narrative principle is that no matter how much decision we "think we have" we really have no choice at all. Giving players choice undermines the core value of the series and while I see the "value", AC was never about choice. It was about accepting reality as ACIII's Rooftop scene with Connor and Haytham lends itself well to.
I still maintain Odyssey was an incredible game that I just loved playing, exploring and immersing myself into the Ancient Greek world. I also loved Origins, but I liked Odyssey a bit more due to its sometimes lighthearted mediterranean tone. But Valhalla just failed at everything except world design. Like you said, the world is beautiful, but everything else just doesn't really deserve the AC badge in my book.
I don't think Valhalla failed at everything. Sure the stealth and dialogue were iffy, the combat system was fun, and the storyline was good but not amazing. It was a solid entry but is mixed. I enjoyed playing Valhalla
I adore the insane amount of work Ubisoft artists put into creating a living, breathing ancient world in the modern AC games. That’s the one thing I don’t want to lose. But the stories and gameplay keep getting worse with every new game so it makes it hard to spend time in those huge living breathing ancient worlds. As you said more focus and less bells and whistles would be better.
Leaving,breathing ancient worlds?Lol,what?Worlds in these games are easily one of the lifeless i've ever seen.Especially after finishing a game like RDR2.
@@AFT_05G RDR 2 is great but I don’t care about the Wild West. I’d rather be in ancient Greece or Egypt so just because of this I can’t agree. It’d be awesome if Rockstar do an ancient epic though. I’d pick it up 100%
same after 10 hours playing valhala it just seems empty to me very boring and very repetitive same combat system all over raiding castle in many repetitive way then again it was obvious try to compare an entire greeck civilization and its mythology to a bunch of few villages called viking raiding another vilages with the same thing over and over lol
You make some valid points, but I also have to say that I disagree with many. I hate when game interrupts my gameplay with my character to move to a complete different one that I couldn't give less of a crap about after investing hours into MY avatar. The sci-fi elements seems forced and the glitches were a part that I ultimately skipped because I did not buy this game to play 15 minutes boring puzzles. The only (but huge) problem with that game is that it does not respect gamers time, it feels like many of the sluggish elements were made intentional just to move into the 100h+ territory. Slow climbing (agreed), slow animations and finisher (it's silly to have 10 guys just patiently watching as I strangle some fatty, the follow missions when the character just walks, Jesus.
Still like the game. Dragon age 2, and Destiny were major upsets for me. Took those games back in for a refund. Also AC Odyssey got traded back after a month or 2. Wont trade this one back in. Didn't follow the hype for it during pre-release so apart from the microtransactions I'm not really disappointed. Origins was still way better but Valhalla is not really that bad.
The only time it happened to me was with Arkham Origins, because I think Arkham City is the best game ever made (and Origins, despite not being as good as City, lived up yo my expectations). Otherwise, it is pointless to hype a game if you know how the industry works.
I enjoyed ac Valhalla a lot but a few things bothered me. The amounts of chests and the annoying puzzles involved was imo the most frustrating part of the game. I also didn’t like the amount of bugs. The storyline needed to be more tightly woven and I feel underwhelmed by the ending. I’m recruiting all these allies but at the end, the final battle in hamtunscire isn’t even that epic. It should’ve been a large scale epic battle.
Valhalla had a lot of faults but quality is there. It does feel like less than the sum of its parts, though. That said, it's way the hell better than Odyssey, which was shit in every fucking way.
My friend said the “Bear, Raven, Wolf” stuff feels like they were trying to pull a Witcher 3 type thing with each thing planning to be meant to lean toward one play style or another with Bear being Defense focused, Raven being Stealth focused and Wolf being Damage Focused….but they didnt follow thru for one reason or another
I had so much fun when you're in Norway. It was beautiful and something to admire, but when I had to leave I immediately wanted to go back, like there wasn't enough of it. I really hope they do an AC across Scandinavia, but not making me actually travel that far in a 1:1 ratio.
Agreed when I got to England I was like "you've got to be kidding me." I wanted an AC game where you travel across Norway, Denmark, and Sweden, maybe even get out to Iceland for a chapter or two. What we got was a joke. Think of how great the game could've been if it focused more on the formation of the Scandinavian nation states with intrigue and deception, almost like Vikings (the TV show) or Game of Thrones, but in video game form.
I cant believe you made an hour-long video without talking about all the bugs and how they are not fixed. I've been stuck because of a main quest bug/glitch that has been in the game since release and they have known about the bug since then but haven't fixed it. 3-4 months without fixing a bug/glitch on a MAIN QUEST is unacceptable.
The animus parts are what i dislike the most. I like Odyssey because i can immerse in a beautifully crafted world. I never really played Origins but i might have to go back.
I do think NARRATIVELY it gives me hope for the franchise because Darby did everything he could to make sense of the concepts Odyssey introduced. The honeymoon phase I don’t think I was ever in one tbh. I have my criticisms but overall I do like it. They need to find what works and contextualize. Assassins Creed as a brand is successful but the fanbase is split which makes things very toxic. Good video btw
There are two answers here. Drop thr brand name because it's no longer representative of the identity of the games. Or bring the games back in line with the core of the franchise. Stealth, parkour, combat and stories. Not this RPG crap.
They have literally change the core gameplay ( all of combat, parkour, mission structure ) and all of the story ( haven’t been an assassin for the past 3 games ) and the type of game it is ( action adventure too RPG ) and they have added in loads of weird shit like the only 2 assassins in the game, 1 is injured, 1 isn’t an assassin but actually the reincarnation of the Norse god Loki. And also your Odin Cus haha war gods go brrrrrrr. But apparently it’s still assassins creed. Because you wear a hood.
@@ivartheboneless5969 Seriously. It's annoying when people think the arguments against odyssey stop at not having a hidden blade. Valhalla had a hidden blade the entire game yet at NO point did I feel like a Viking assassin. Hood or no hood.
I don't understand the 'Not RPG' argument. Are all assassins creed not Role Playing games? You're playing the role of an assassin, hence the namesake. I understand it not being cohesive with that identity as it used to but they've all been role playing games regardless.
@@lyndonbauer1703 every game is a role playing game basically, it doesn’t even describe what kind of game it is. Your playing a role in every game , you could have a FPS like fallout, and the Witcher 3, and they are both rpgs but completely different. And in gta you play the role of Trevor, does that mean it’s a RPG? I dunno anymore.
Regarding the dialogue options I once saw a video that expressed it perfectly. He gave the example of The Witcher 3; there, we have dialogue options, but no matter what we choose, all of the options feels like something Geralt would say. It doesn't feel like that in these new AC titles
Also for the people who hated on Odyssey's parkour, you may didn't know about this but you have to gain momentum to jump further into a wall or a branch, I've tested it many times.
@@spencer5372 yep! I actually tested it, if you stand still and jump forward on a ledge, you'll fall down instead, but, immediately down like you tripped or something. But as you run, maybe the game is ready to program Alexios to- not jump down but to the other side, I don't know how it works tho
Ubisoft games tend to be as "safe", inclusive and inoffensive as possible which by extent makes them boring, the themes they explore tend to be very shallow, what draws people in is the overall setting, pirates,spartans,vikings ect.
The themes started to be shallow after Black Flag. The Ezio games were peak depth. Ezio learned and grew and his personality covers the ideals of justice and freedom. Definitely not shallow. Ezio fought for what he believed to be right.
@@jasonashley9853 I agree, AC should have ended with Revelations, take the animus and assassins&templars out of all the subsequent games and they are better for it in my opinion.
Now I cant wait till ubisof touch on assassin creed wuxia, assassin creed fantasy, assassin creed indian, assassin creed crab people, and assassin creed south park. Im so done with triple AAA companies like Hollywood nowadays have no balls to diverge and be creative.
One problem I had with Valhalla was the city design some felt lifeless and empty while others actually felt like a city some didn’t even have their stores and houses in walking distance something that should be common in an age without cars in my opinion Paris and York do this better than any other city in the game Dublin idk
Jayvee's final hope is the exact same I had. That there is another huge overhaul in the franchise in whatever direction, and hope its better than this.
I've only been playing for about 20 hours at this point. Just finished the section with Soma. And I agree with the first section of this video as I'm watching. I force myself to play like an assassin for missions and it feels so fake. It's so much easier to just hack and slash but that's not rewarding at all...
The combat was so pathetically easy and basic that I put in 90 hrs of this game and quit without finishing due to boredom. Whereas origins and odyssey I loved and finished.
I just bought Valhalla and after playing for only a few hours I can already see I'm not going to like it near as much as odyssey. But odyssey and Valhalla are examples that ubisoft has got to stop attaching the AC name to these games in order to sell them. Surely they can come up with something to make them stand out on their own.
The last assassins creed games I actually liked where AC3 and AC4, loved every bit of both of those games I feel we got so spoiled with how great the older ones where
I don't get why there are dialogue options at all: shouldn't it be a simulation of what happened before? How can it have such options then? I'm sure it's explained somehow but it still ruins the immersion for me
Almost every game developer who releases yearly or alternate-year titles ignores one thing completely. A GOOD GAMEPLAY LOOP WITH EXCELLENT REPEAT VALUE.
@@sierrachief117 No no no, leave PoP alone, they will just fuck it up like AC, they will 'pay' no homage, instead they would find a way to make players pay for it.
To be fair most games do not, it’s supposed to be more like “I overcame something difficult”. iirc like every game there is atleast an achievement. (Atleast on consoles)
As a player that started from black flag old parkour in the beginning was frustrating but addictive, making you want to improve and when you mastered it you felt like a god something that is missing from new games
I respect a game that knows what it is. It chooses a "feel" and sticks with it. AC Brotherhood and AC Revelations where exactly that. Everything in the game was designed to assist and enhance the assassination and parkour, not take away from them. What AC is these days is like taking Mortal Kombat and setting it in an open world. What I liked about Valhalla was the environment and the village system, but the "main story" was extremely annoying being waaaay to long and generic.
We should go away from looking how much games sold and compare how much of the people who bought the game actually finished it to see if a game was appealing or just looked good in the beginning.
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Thanks for the vid. I enjoyed Valhalla but was disappointed appointed along with my buddy. We had major expectations and hype from watching Vikings (even though both the show and game have inaccuracies). The biggest pint we made is that it should have been pushed to 2021. There is one mission where you fight Ivarr Ragnarsson and the facial animations are just terrible. The blood effects are sloppy and the weapon sound when Ivarr pulled out the dagger sounded cartoonish. One of my biggest issues was the horse. It felt stiff and not like a horse. Overall I would rate it a 7.9/10. I understand ReD Dead 2 (my favorite game) was made in 8 years, but I truly set the benchmark for open world games and especially horse mechanics. So Valhalla and any new games need to compete with that to reach that height. This game was very similar to black flag but black flag had something about it that made it more enjoyable and immersive. Oh and I skipped the ending cutscene (even though I love Nolan North) because I hate the modern day crap. And as much stress the choices had, they didn’t really affect anything major the same ending would result. But the open world and combat was spot on and very beautiful. Love Vinland. And I think everyone can agree unity had the best parkour. And of course ONE-HANDED SWORDS.
I think I enjoyed the ending of the order of the ancients more than the main story. And who doesn’t love Alfred the Great. Last two points and I’m done, Ubi should really stop making games with a one year rest period and it was a really missed opportunity to get the Travis Fimmel for Ragnar and the other actors as well.
@@connorreyes8063 Thanks so much for watching! I think you're onto something with the dev cycle. I was very much in the "we have to adjust our expectations, these games are made in 4 years" mindset before launch. Now I just wish they took more time to add depth to the many features that feel surface level. To me this game is most similar to Odyssey, but it dialed back RPG mechanics and regressed to a point where it feels a little soulless. I couldn't tell you what identity this franchise has now because the stealthy stuff didn't land for me and I don't think it does RPG stuff very well.
@@jayveeeee glad you liked my points sorry both were so long. Keep up the good content and do you think you’d every do some red dead online stuff?
@@jayveeeee Did playing Black Flag shake you out of the honeymoon period? Because a lot of people compared Black Flag to Valhalla and it just isn't.
Huge worlds full of nothing will never be better than a smaller denser map
100%
I always appreciate density over volume
I prefer my big map, thanks
@@PepsimusPrimus what can you do in a big, empty map?
@@tada-kun982 people played death by standing a walking simulator you will be surprised
It's funny. It's an Assassins Creed game where you're not even a Proto-Assassin. You're just an ally.
Its funny that you didn't get that AC isn't a game about stealth but about the ISU and ancient astonaut theory....
You weren’t an assassin in black flag don’t get me wrong the game was good but still you were banished from the assassins in black flag kick out and only joined at the end of the game
@@liamduh2490 the game was about Edward becoming an assassin and it tells that story greatly.
@@liamduh2490 True, but you work very closely with them, more so than Valhalla, and it's almost like a long grooming to make Edward an assassin. Him joining at the end feels worth the entire journey.
Whereas Eivor is just an ally pretty much at all times. Had they gone with a Hytham romance and that's how Eivor joins, it wouldn't be as bad
@@Darkjonny79 true but eivor still joins near the end
Eivor: can't parkour and climb properly because he is a viking
Also Eivor: proceeds to climb up a 50 foot brick wall
He can climb and parkour perfectly fine
Yeh that's a dumb reason. The more realistic explanation is that canonicaly he wore heavier armors and weapons. So he doesn't suck at climbing, he's just slow because he's so heavy with all that stuff on.
@@barriez2865 either is correct, technically, as both male and female Eivor are Canon.
@@barriez2865
You're the one who played as a girl.
@@barriez2865
People like you who push political SJW nonsense is what's wrong with entertainment today. They focus less on entertainment and more on social justice. In games where you literally kill and pillage. Pretty rich.
All the gods reincarnated into their proper gender and look like their counterpart. Except for Odin. No Because it makes sense. But because they're trying shoehorn in a female character. No to mention. You literally start out as a dude in the prologue. But somehow turn into a girl after getting bit by a wolf. 😆
A far cry from an actual good female character that's not shoehorned in just for the sake of having a female lead. Like Aloy in Horizon. A great game with a great character.
Anyway. No one cares. They gave you an option for a reason. And you already play as a female. For the last 3 games. Lol.
Remember how in old games, even in origins, there were these fortresses that were too tough to attack head on? When a huge fortress full of enemies ready to be stealth killed, felt like a delicious meal presented in front of you, a treat, instead of a chore.
If I want to play a big open world game, I’ll play RDR2. If I wanted to play an RPG with good combat, I’ll play a souls game. AC right now is in this weird spot where it’s “ok” in many perspectives, but nails none of them.
Best description I’ve heard
Too true. Almost all reviews are either "FUCK THESE GAMES" or "These modern AC games are each masterpieces" but you're comment is just right on point.
Ubsioft has been such a try hard wannabe after they fucked up AC. Crew 2, watch dogs ,Valhalla all of these have been trying to fill the shoes like the others and have been failing desperately.
The longest I had was crew 2 and now I'm completely avoiding Ubisoft. Don't want to waste my time playing this giant piece of turds.
AC 1 is the best AC game. It was the only one that felt like a game about assassinating people. You had to sneak around cautiously, pre-plan and do research on areas and targets. I found myself pre-scouting assassination locations because it felt like I needed every little advantage, erven though the game never told me to do this. none of the other games had this feeling. AC 2 was the closest but ezio simply felt too equipped. too powerful. In AC 1 every enemy was a threat, and the Templars felt scary. You were absolutely not equipped to fight them straight up.
Very spot on desc
I was shocked to see that we didn’t get to fight in a shield wall. The most Viking thing ever
Could happen in paris dlc but what are the chances of that I just know its gonna be dissapointing 😂
I was expecting a sword from Ragnar Lothbrok and they gave us a f* dagger? Also no Viking swords
@@ElFantasmo same. Like seriously a dagger? Out of everything they could have chose an axe or even a sword but they chose a dagger
OH MY GOSH SERIOUSLY UBISOFT!!! SYIELD WALL!!! they had better add that as a river raid ability AT THE VERY VERY LEAST
@@ElFantasmo ragnar use to butter his toast with this knife.
I just didn’t connect to Arthur in Red Dead 2 because there were no dialogue options...
Said no one ever.
You know the character complexity of Arthur Morgan alone is better than the entire storyline of Valhalla.
@@AFT_05G the first 3 chapters of RDR2 is has more content than the entire game of Valhala
Lmao.... I didn't really like the gameplay speed (too realistic) for RDR2, but finished it anyway and found the game to be immensely satisfying, thanks to the character, the story, and the beautiful world which was very meaningful.
But that is a complete masterpiece. Besides the outdated game engine, that game has no flaws. No absolute flaws
Hahahaha RDR2 still the best game ever
Assassin's Creed: Valhalla
"Hrm... No, something's not right."
-Assassin's Creed:- Valhalla
"Better."
Witcher 3: Valhalla
Your avatar is the cherry on top of your comment.
"Valhalla the Viking rpg" this is more better.😆😆
Same thing with -Assassins Creed- : Black Flag
Great pirate game but didn't feel like AC
I would have actually bought a 100 hour historical RPG about Vikings landing in Europe called “Valhalla” but I saw “Assasins Creed” and knew right away that this game didn’t know what it wanted to be.
The older assassins creed games had a certain ambiance, an atmosphere, a world so rich, you could be so immersed that you can taste, feel, and smell the world around you. It was fresh and satisfying to glide over rooftops and parkour around the world. These are the things I am not feeling with the newer titles.
I agree. I have actually learned so much european/middle eastern history just by playing AC 1 and 2. Even 3 taught me the american revolution in a way I have never learned about it before. Unity did the same thing. Syndicate was a meh game, but it was filled with information about Industrial Revolution. The best part of past ACs was that it was rooted deeply in the historical pillars of the modern civilization, while also giving us a fantasy about how an advanced civilization made us and is waiting to destroy us and we have to find clues on how to survive by gathering the apples of eden.
100% This. The new RPG style of Assassins creed gives so meny options that stealth is no longer mandatory, or even necessary. The old games are dedicated and convincing in their play style and challenged the player to think, act and move as an outnumbered assassin would and should.
It's in this very specific environment that the old games revel in their style and ambiance. Everything you see is impact full and important in some way to how the player interacts with the world and challenge. New creed is nothing like this at all. It's all a cold numbers game now and I hate it.
Bullshit. This game was incredibly immersive.
play origins. you will be immersed after the first hour
they need to remake the ezio trilogy ac2 was a true gem of a game
I want a city that takes up 30% of the map. I don't care if we need a load screen to get there. I just want to Parkour through the roof tops again.
I mean you can play unity
Bro 30% is like nothing why haven’t we got another full city map it’s the bread and butter or assassins creed games, parkour, stealth by blending in crowds or climbing over them through the roof tops, running into an alley and dropping a smoke bomb too get away from guards, can’t do any of that in a open field, just makes no sense based on what the franchise is. I guess old ac is dead and this is the new way.
I agree. This is also why I don't want an Asian AC game. Asian cities aren't dense enough until we reach the 19th century.
Just given me another Unity. It was so much better than the last three games
Ghost of Tsushima was my assassin game of 2020
They need to get back to the roots.. more verticality instead on sprawling flat lands. More darkness.
Yes yes, and more edginess. Gimme edgy sci-fi vibes. AC1 is holy and sacred
more darkness should be a priority. It drags so much with that would already solve many of its current problems.
@@csvigon unity parkour is needed too
@@AltairStealth couldn't agree with you more.. I been saying that forever unity had best parkour
@@quikness5284 i honestly hope this japan game happens, has unity parkour, Ghost of Tsushima combat, and origins/unity world design
One thing I want to add about the dialogue. I always thought it was weird to choose the dialogue, when we're supposedly just viewing the past through the animus.
Could argue that about the actual gameplay though. I personally in my mind just think whatever we d in the game, gameplay wise or choice wise that the person using the animus isn’t controlling them but they’re just watching or living this happen. I know that’s not actually the case but the actual truth just contradicts itself.
if you think of it as layla experiencing what it felt like for eivor making that choice then it makes more sense. you have to think of it as whatever options you picked already happened and are canon, and the choices menu is just layla experiencing what eivor felt
It was vaguely explained in the very first game, that the Animus is not merely an external "window" into the past. Instead, it is an interactive simulation connected to the user's own genetic memories.
The idea of "synchronisation" was introduced, such that by progressing through the game the user of the Animus slowly "completed" those memories, so as to fill in the pieces of the puzzle, as it were. Progressing through the story is supposed to represent a step by step filling in of the gaps.
However, whilst there are key junctures in those memories that need to be synced, progress between those key junctures is not dictated and the user has a high degree of freedom as to what they do between those points. Some elements are still there, for example, killing civilians brings up a warning that it will result in a "loss of synchronisation", and keep doing it and you "die", but other than that you are pretty much free to do what you like or say what you like, and the dialogue options in part reflect that.
anybody going to mention the dead facial expressions?. Looks really damn bad if u ask me, felt like ps2 characters talking.
@@tanelkagan I always saw the newer games as this, with either 2 options: everything is basically pre-determined, or Layla’s animus has some ability to affect the past.
i remember when you could walk up to 2 guards from the front and simultaneously assassinate them with the twin hidden blades. i could kill them inconspicuously and walk away, watching other guards being alerted and investigate who did it, all watching this from the crowd a few meters away. now when you are near the enemy they get suspicious and detect you, even if youre just standing around. now you assassinate one enemy and are forced to fight the other.
Yo FACTS. this happens a lot and it's so annoying. especially when you could do it in the past games
My favorite move, the bodies hit the ground after your 20 feet away, so smooth.
@Denmarkball🇩🇰 except in unity you can still double assassinate with one blade
@@Skölly-b6h With a bad-ass freaking set of animations to boot.
It made you feel like such a badass.
I think seeing this game really reminded me how much of an “assassin” feel unity had. Despite the admitted jank (which was fixed after so many updates and works so well even on a base PS4), it had so many elements that made the player really feel like an assassin
Yeah the parkour is wonderful but man what about the fleshed out stealth system? The close quarters stealth sections, the simple design to be able to dual-wield different tools which incentivised using things like smoke bombs more. Like it really honed in on what it meant to sneak around and satisfyingly take out people.
And while we’re at those controversial opinions, Syndicate also had snappy and fun controls too, probably because it was building on Unity. The combat hasn’t felt good all the way since Origins, into Odyssey and Valhalla for me.
@@thegreenmage6956 i like stealth in syndicate, but my god the combat was terrible
Unity was my favorite man
ACV is worse than Unity. At least it was fun being an ACTUAL assassin, even with all the bugs...that were eventually fixed. ACV is boring and a large world full of nothing and the river raids are tedious.
@@tugsuumovies1999 I wouldn't say the combat as a whole was terrible. It was actually enjoyable but for me it was just how long it took to finish a kill. And then to do it again and again in the same encounter. The actual animations were cool and the weapons were cool but it was just a hassle to take the time to kill everyone in big encounters. Stealth was great though.
The game is ocean wide, but only puddle deep.
Wow.
That's what people said about odyssey lol
If I got a nickel every time I’ve heard this used against an ac game, I would be richer than bill gates.
@Fuck Google I never said it’s not true, it’s just overused...
maybe odyssey, but Valhalla has great characters, a world that feels alive, a challenging combat system compared to odyssey and other ac games, and loads of interesting locations to explore and marvel at
Honesty when it was the final arc where all your allies attack your city, I expected like an army of a thousand men at least hauling siege towers and rams because of all the allies I had but instead all we got was 20 men and a ram
So true! It was so underwhelming...
That is exactly what I thought! the battles are like this are really dissapointing, especially this one
😆😆 yep
Ac brotherhood did it better
Exactly. I expected a great battle to finish the game for me and I did it not knowing this is it. Then I found out THAT was the ledgendary battle. Really disappointed
I am 50h in and I have no clue why Eivor is everyone's errand boy, the story feels like it should have ended 20h ago
Yes!!! Far too much "Busy" work..
Ikr, it is literally a fetch quest for the majority of the game.
I'm 93 hours in and haven't beat the game
The newer AC games is bascially you doing fetch quests and chores and favors
And you do like these castle sieges like 30 times and they get boring after like 2. I just run through them to get them over with.
We didnt get a true assassin game, but they couldn’t even give us a realistic viking game smh
Right, what we get is a game that falls victim to every Viking stereo type.
Atleast something new....
@@NandortheRelentless and they did, I don't know man I think the only reason they get away with this is because of people who are buying these types of games unless we can convince the buyers to hold their money for true assassins creed game this will continue. in the end, it's their money though.
@@ragingvenom1019 Something new as in having the exact same gameplay as oddesy and origins?
Right. There's not even a single real looking gear if you want to look like a real viking. The visual style for this game is completely from the Vikings tv-series unfortunately.
Also the fact that you can't kill civilians during a raid or the game fucks you in the ass. I'm sorry but I wanted to play as a blood-hungry violent viking who friggin kills civilians.
Unity made parkouring to the other side of the map fun as hell, like Spider-Man’s navigation
imo classic ac feels better just because of its crisp responsiveness - yes it doesn't look fluid if you don't scout for opportunities for and execute the small optimisations, but if you do, you end up controling everything much more precisely than unity.
unity has ideas and concepts I adore to no end but its execution and general sluggish gameplay feel keeps me from truly enjoying it. input lag, a very strange balance of player control and system automation, and its exteme stickiness makes it a system I respect for what it attempted but ultimately can't enjoy because it feels like I have to scream at the game to do what I want it to do if that's anything beyond just straight up, down, or along. - and that's after watching movement guides and fiddling with the in game for hours. at some point I straight up went back to ac1 - I needed altair to listen to me because the cocky frenchman did whatever the fuck he felt like.
idk, people say 'oh it was just broken on launch, it's great now'. well, no, not in my experience - I got this game a year or two ago and while faces don't randomly decide not to show up anymore, movement in this game is nothing short of infuriating to me, double assassinations are a gamble, precise positioning in stealth suffers from the input lag, and parkour a whole lot more so.
I appreciate what unity was trying to do, it just would have needed a year or two of optimisation and polish, and proper playtesting by people who engage with the mechanics provided.
too bad its lack of polish, its sluggishness, and its imo overambitious and not tutorialised complexity set the first step toward murdering parkour in ac and leaving it to rot in the gutter without a requiescat in pace...
@@oyblech8671 yeah no one’s reading that
@John Brophy Unity is a masterpiece
@@oyblech8671 Unity was ahead of its time
@@dacienvegas2712 because it was released in a completely unfinished state and came up with the helix bullshit? :P
okay, granted, it had some great concepts that were very unique - I'll agree with you, they were ahead of their time.
a bit too far if you ask me. this game needed and still needs more work, more development time, and loads of it.
no matter how much nostalgia you have for the game and how amazing some concepts were to you, you'll have to admit that its execution just falls flat on its face a lot. a lot more often than should be acceptable for a not very cheap game that's been patched time and time again.
it's a good game, don't get me wrong - it's (or rather a lot of elements are) just neither polished nor properly finished to this day.
responsiveness is and remains in the toilet, janky angle detection, combat looks like two actors rehersing a stage fight (I do like the system in general though), the parkour is both sticky and floaty at the same time, and the game has certain moves you can do but it so doesn't want you to that you have to mash the input for arno to finally do as he's told.
it's a decent game with mostly enjoyable gameplay but its bullshit just keeps me from loving it. the story doesn't do it too many favours either.
So here's the thing. I genuinely love Valhalla a lot. It grew into one of my favorite games in the series. It got rid of essentially everything I didn't like about Odyssey, and was a game I couldn't put down, which is really rare for me.
But man
You're really not wrong.
Odyssey is miles ahead of valhalla in my opinion the combat was more smooth the weapons were greater overall the fact they left out swords especially Ulfberht 🤦♂️🤦♂️💀 like why smh
Did u play any of the older games?
@@jriverawy2287 “odyssey is miles ahead of Valhalla” 🤡
@@toma-yb4gz my opinion been a fan since the first one odyssey combat weapons the story more engaging valhalla after the first couple of mission and finding out no swords your AI brothers and sisters suck at fighting the game is still buggy because they rushed it for next gen in my playthrough odyssey I didn't encounter to many bugs I just enjoy that game more the combat was smoother valhalla feels wonky asf the kill animations get boring after a while didn't feel that way with ASO 🤷♂️ so fuck your clown comment
@Chat Maker X 👍 forgot can't have opinions keyboard warriors will judge you 😭
My greatest dissapointment is the last chapter, where you call for help ALL OVER ENGLAND, and there only ~12 people show up in a small camp, I was expecting something like Odessey, but in reality......we just fight in a small village with poorly guarded in Christmas
i agree... lmao... i mostly doesnt care. but this specific event... where they attack the final base... is completely shocked me. i mean it litterally u can count on how many people on the small camp. only their jarl on each region with their rigfht hand man. no soldier no guards whatsoever to guard each of the jarl. gosshhh i hate the last battle of gathering all help from england. it turns they only invite a full team of teenage soccer team to attack the last bastion.
Terrible final mission. It's a painfully easy assassination. You don't even see any massive armies with all your allies. It's just a small raid. Lol. Pathetic.
I also ultimately disappointed my parents.
:/
same
looool this caught me off guard
Hey I’ve been to prison so I feel you lol
@@ike8962 oh
AC2 was the best... The cruel story at the beginning, the villa that feels like your own that you can upgrade via the architect... It was a brilliant game that progressed leaps and bounds to its predecessor
Ezios Story was the best, it will have a place in my heart.. forever
Hands down the peak of the franchise.
Origine, Ac 2 , Unity , and the first one are the most ( assassins ) game in the series
I feel like any game that you play when you are young will be your favourite even if it isn’t that good. That was the case with me and gta 4
The only big problem was Ezio, too much of a Gary Stue, didn't have to try, always did things perfectly, but the game was truly a leap forward
Man I couldn’t agree more. The hype for this game literally blinded me even when I was playing it for the first time. From the very first trailer I was so stoked and I was counting down the days until the next trailer or announcement and by every video and trailer I watched I got more and more hyped. Any time I saw any criticism of it pre release from people saying “this isn’t assassins creed” I completely defended the game. However as I got deeper and deeper into the game the hype died down for me and I saw it for what it really is. I still think it’s a good game and I enjoy playing it but it is far far far from the best ac. It’s really disappointing becasue it had such potential given the team that was working on it but in the end it unfortunately didn’t deliver.
It feels like a lot of us fell down that rabbit hole, myself included. I so so so wanted to love this game. If I had to boil it down to a single description, it's that this actually felt like a watered down Odyssey.
@@jayveeeee I totally agree. I was so exited and ultimately I returned to games like Battlefield 1 and Battlefront 2 and Destiny 2 which are games that stocked with me without a hype that died. I played rdr2 for more than 450 hours but Valhalla i stopped after 30 hours since it got very repetitive. I hope you get my point. Anyways great video man! Keep up the work
@@jayveeeee same 😔
@@jayveeeee sorry but it's the opposite of a watered down. It's far, far better and more rich in its world building
@@Dd-fb2tj how so?
I have started playing origins again and I am interested by every sight and always complete the objectives in the question mark areas. I just find it very satisfying to come across this random area and be attacked by crocodiles while a person on a boat watches and screams.
Sounds like you enjoy the setting of Egypt more than the setting of Valhalla. Which is fine, that’s just a preference thing, not something wrong with the Valhalla
Can you believe that the devs actually tried to hype up stacking rocks!?
I believe they are working on a failed rock simulation. Lol
the rock stacks are fun.
@@ak-nt2tr oh lord
@@Arszene don't worry, I'm joking.
I am also very upset about how much of an empty pay as you go game Valhalla is.
an empty shell of Odysseys perfection, Unitys greatness and Black Flags piracy.
its just, the rock stack is one of the last things I'd mention critiquing Valhalla.
@@ak-nt2tr did you...did you just said "Oddysey's perfection"?
the post launch stuff ruined everything... I really hope the next game focuses on the narrative, animations, Parkour, and actual assassins
They focused too much on the new combat engine
@@Telamonian you would think that , but I don’t find the combat satisfying
we see if they turn it around, I have hope for the DLC especially with darby overseeing them, and veterans devs working on the Paris DLC. but other then that it looking kinda grim
And graphics. Because except of sunrise and sunset, except some lighting situations, this game’s visual sucks. Night time for example completely sucks.
I was in the honeymoon phase until the post launch
"Here, double wield heavy weapons and become an unstoppable monster"
now do stealth.
Yeah, those two things don't gel.
Also, don't murder civilians, but as long as you only kill one civ at a time every couple of minutes is just fine.
I played this entire game like a serial killing tank. I kept forgetting it was an AC game.
The civilian thing has been in every ac game. Also, in unity, you can literally wield a giant shotgun axe.
they should add more depth and opportunities to the social stealth to make it more worthy than murder everyone around. and also make it harder to kill all ove them without severe Consequences.. like GTA wanted system ect
The ability that allows you to tackle ppl to the ground and beat their face in, yea anytime a npc got on my nerves or if it was funny I would do that. Fun fact: the npc that is with that dead guy in the chair, yea she's invincible
Stealth barely works in Valhalla. A guy looking the other way can detect you half way. What happens when this happens in over games? Turn a corner, blend, guards go by. Valhalla? Yeah lemme just shoot you before even detecting you.
I dont see it as an ac game but that doesnt make it a bad game. I personally love this game but I do forget its ac
Honestly I didn't know what was wrong playing this game till I watched this and he covered pretty much everything that bugged me
exactly the same for me I couldn’t get passed the beginning of vahalla and he touched every reason of how i was feeling
Oh I knew...
But I had to hear someone else say it too.
I am at 139 hours of this game and while I have 100%ed a number of assassins creed games in the past... this one is so clucky and grindy it is like a better graphics version of assassins creed 1.
So basically you’re easily influenced. You needed this guy to dictate your opinions.
@@Slurpy2k8 No? Sometimes you don't like something but can't put your finger on why; right now, I'm like that with Elden Ring. I love it, but it doesn't hit the same as the Souls games and I can't really figure out why that is.
Obviously what happened here is that the person couldn't quite fathom it until they heard someone point it out themselves. Light bulb moment.
I used to be a hardcore gamer a couple of years ago when I had more free time in my life. Every time I saw an announcement for a new game in a franchise that I was obsessed with(primarily Call of Duty and Assassin's Creed); you can guarantee I was excited for the release date. But around 2 years ago I realized that the companies aren't what they used to be, especially after they kept screwing over their fanbases. And at some point I just learned to not get excited over a new game because I don't have high hopes anymore. I even told my friend that I got excited about the release of Valhalla, but the thing is that excitement only lasted a day or two at most. I know it's sad to say but I can't get hyped for any new game releases no matter how badly I want to be because 9 times out of 10 I know what to expect from companies nowadays, and it's nothing but utter disappointment.
Only dev that can still deliver that excitement in me is a new Rockstar release cause ik they will deliver exactly what they show in the single player experience and I feel it’s like that because they stretch their games so far in between so you long for what else they have in store for the future.
I can't say much when it comes to Rockstar's games because the only game I played heavily of theirs was GTA5. But thing for me is I played that game into the dirt in my opinion. Always loading it up right after school and playing upwards of 6 hours a day and just repeating. It was fun for a while but at one point a couple years ago I just had enough and got burnt out from the game. You do have a point, in them stretching out the games far in between. Yet I just can't get excited over an announcement for one of their games.
@@jasonhector5296 play red dead redemption 2 then 1 or one then two either way is great
@@Hobo76866 I've looked into playing them but they never caught my eye. Nothing personal against them, I just don't think I'd enjoy playing them.
@@jasonhector5296 same here I thought they would be boring but boy was I wrong I bought RDR2 because I played a little bit and I was hooked. I didn’t even play rdr1 and the game still made sense at the end of it. I had to immediately find out what happened to John and his family after RDR2 so I watched a whole playthrough of the first game and I was amazed at how rockstar managed to make the story come full circle. It takes a lot of talent to make a prequel to a game with die hard fans and make them love it more than the first. Just saying you should check it out you never know.
Everything feels so simplified now. Even the climbing and parkour. It’s all so watered down and it just falls flat :/
Viking parkour sounds idiotic 😃
@@INS1977 so it's not a good setting for an Assassin's Creed game, you're saying.
@@whahappend8222 depends imo, if eivor was to be taught by basim we could've had a viking assassin, sounds goofy but its assassin's creed
@@INS1977 so what? Its an assassin's creed game.
Valhalla had some good concepts but what ultimately failed was trying to take the least important mechanic from Odyssey and building an entire game around it. The conquest play of Odyssey had zero affect on the game outside of a very few story missions. They were useful if you needed new gear or grinding EXP but other than that it is was pointless.
A better design for Valhalla would of been to make the entire North Atlantic the open world map, and start a quest given to you by Odin to control everything from Norway to Nova Scotia. Basically play the role of Harald. This could be done via alliance, conquering, trade and so on. As you progress Odin empowers you by giving you knowledge and abilities of the Isu. By the end we learn that Odin's true goal wasn't to bring his worshipers to greatness but to create a host for his resurrection and to create an empire for him so he can conquer the world and restore the Isu race.
Not a bad idea
Ubi: WRITE THAT DOWN
NOW BUTCHER IT
Ayeeee Nova Scotia, dont hear my home mentioned too often
I hate the modern ISU. But this plot is Very Juno esqe and feels Much more like the old AC in terms of story. this would have been so much better and a neat twist to the plot.
This game is set in my country with a whole area in my county.
I can look out my window right now and see one of the castles you can attack in game which is an incredible thing to experience.
However once the novelty of that wore of I sadly found it tiring , dull and a world that feels completely artificial.
Quite sad
I go up Titterstone Clee Hill in real life quite regularly - and drive through Quatford - so that was very exciting. Apart from that though, yeah.
@@TheHobatron
Is that in Shropshire ?
Always wanted to get out there especially to see it’s historical side
@@alexholloway9847 It is. Shropshire is a truly beautiful county, mainly thanks to its abundance of hills, many of which are referenced in Valhalla; Clee, The Wrekin, Stiperstones among them. I'm actually in Worcestershire but right on the border really, Clee is a 20 minute drive away.
Ludlow is absolutely worth a visit too; gorgeous little town with an amazing castle.
Well maybe, to make life more exciting you could attack the castle in real life, blow a hole in the wall with dynamite then drive through in a tractor. If anyone tries to stop you just blow them away with a shotgun. I guarantee that this will enhance your life stories and experiencesz and give a rich, culturally unique experience not found in video games.
i just missed parkour on the roofs of unity. we really need the old ACs back for one trilogy at least.
My dumbass deleted unity to create space for valhalla, i regret that soo much
And my dumbass spent money for the gay game valhalla
I’m glad I only bought ubi+
Just bought Unity! It’s fun so far! Just completed mission 3 on escaping the Jail cell!
Incredible video bro. Every single topic is well spoken and I agree in everything. Hope Ubisoft see this and hear us out. Greetings from Argentina!
Thanks so much for the love!!
I’m convinced Ubisoft just wanted to make a Viking Game, but remembered they had an Assassin’s Creed game to make and just threw it into Valhalla. Thats how much I feel like that the “Assassin’s” part felt like an afterthought
they did that exact thing with Odyssey, because after that game was released they made Immortals fynix rising, so i wouldn't be surprised if they just made this other viking game that's exactly like Valhalla just more cartoonish
If they want to make a Viking game, just do it! They add the AC title just for marketing purposes because it’s a clear selling point. The games not necessarily bad it’s just not what it was marketed as, I expected to see more AC in this and less Viking tbh oh well
@@thisbubblygoodness7611 some early title concept arts suggests Odyssey was a side game of the AC franchise, but was later on changed into a main game
@@bluesyrupgc4224 if it was a side game, i would have been ok with that, hell i would have actually played it, but thats just me
@@thisbubblygoodness7611 yeah same. Just like Valhalla, the Assassin elements are treated as a thrown in contents. Kassandra/Alexios has no connection to the Assassin, the Cult of Kosmos is not directly related to Templars, no hidden blade, too much magical thingies,... The Legacy of the Hidden Blade DLC seems like a DLC thrown in to make fans think it is related to the Assassin,... All and all this game looks like a standalone game with a borrowed title
Ive started Valhalla on launch, but after about 60h in, I felt exhausted too. I've needed 1 1/2 years pause so I could finally finish the main story yesterday
Not even lying, that one awesome cinematic scene where Hythem tried to air assassinate that one guy was the climax of this game for me...easily the most assassins creed moment the game offered and that was like an hour into the game
That was a reused cutscene asset straight from the first Assassin's Creed trailer so it explains why the cutscene was solid to see again.
Bayek needs a sequel in fact we need more characters with more than one game like arno
Agree! Ubi both did them dirty for not expanding on their characters.
@John Brophy whaaaat, look arno was good until he only focused on Elise to much and he was good in dead kings dlc
Agreed. Only ezio got that special treatment.
Arno sucks. He’s just Ezio if Ezio wasn’t charismatic, charming, interesting, deep or even likeable. He’s just an empty vessel for you to play as he has nothing going for him as a character.
@@SAMSARALIVEEEEEE you know what playing it again your right, but i still hate how there are like no character sequal ubisoft is pumping these games out so fast they dont care anymore
One thing that annoyed me the most with parkour was the vaulting, of which there was none. It made climbing over those half walls extremely sluggish and awkward.
Vaulting is actually present in valhalla. (I'm playing on pc) When your about to approach the "half walls" or a fence hold down the crouch button (for me it's "C").
@@menixxx1237 Oh my god, after 90 hours of playing. Thank you haha.
I'm glad I watched this, because I'm just getting into AC games, and only recently got Odyssey, and I've been loving Odyssey so much. I definitely can see that they probably tried to do too many things, and lost track of a core story focus. Honestly the way you describe Valhalla kind of reminded me of Skyrim. I once heard someone describe Skyrim as "Wide as an ocean, and deep as a puddle". Valhalla is obviously more deep than that, but if everything is just required side content that you can't skip while on the main story, that would drag on. There's something about Odyssey that is just very well done. I've genuinely enjoyed a lot of the side content, and get really invested in it. There is a side story where I am dealing with a secret group called "The Daggers" and in one play-through (I reloaded saves to try different outcome options), I accidentally got a couple with children killed. There was something about it that felt real, I felt bad for these people who had been slaughtered by some goon and his men.
I will say though, having started with Odyssey, and I also recently purchased Black Flag when it was on sale: having played a bit of Blag Flag, I don't actually enjoy the older style. For one thing, combat is freaking annoying. If you get detected, a couple hits and you're dead. You're **required** to sneak around, which means you can never just brawl it out if you want to. I suppose the exception is at sea. But in Odyssey, I love how I can play both styles, and switch it up when I like. Sometimes I'm sneaking around like a stealth badass, sniping guards and hiding in bushes while I whistle at them to stab them behind buildings. Other-times I feel like a good old fashioned fight, and just walk right in and battle it out. Both ways feels fun. In Blag Flag it definitely feels more like I'm pushed into stealth, which feels restricting.
And it seems to me, that that is kind of the problem in reverse, from what you're saying in Valhalla, where once again: the player is pushed into a single play style rather than having the ability to freely choose. I get that, that sucks. Freedom to choose, and switch back and forth feels more enjoyable. And man, I would totally hate it if I had to spend tons of time figuring out minor differences in weapons. I really do like the gear management in Odyssey. Anyway thanks for the video!
A.C odyssey will remain a legend and dominate for many years to come
At least in Skyrim you can write your own story, to a certain extent. In Valhalla you are stuck with a bland story with characters you don't care about. Odyssey is far better because it has a core base of characters whom you actually form an attachment to, even the romances were far better done in Odyssey. Its almost as if the Ubisoft writers forgot how to write between Odyssey and Valhalla.
I can't see how anyone would have trouble with black flags combat, it's literally the easiest combat in the existence, counter kill counter kill counter kill counter kill and repeat
@@Ligmaballinfacts
I’ve noticed more in this game more than the last 2 is how much everyone in a conversation they cross their arms, like dang man could Ubisoft not figure out a different action for a dialogue action other than arm crossing
Pretty much my exact feelings after the honey moon phase wore off
I enjoyed it while it lasted!
@@jayveeeee Same and I've tried to play it again but can't get more than a couple of minutes in before shutting it off. I think the only way I'll be playing another AC is when it's a return to form, or at least a start, also one single protagonist preferably female.
I was even never in that phase, probably why I only have like 20 hours in this game, and I pre-ordered it. Came to a point where I just quit because it became boring to play.
The thrill of the combat sucked me in but for only a short time.
The whole game feels like a side quest with the actual main story campaign getting the time of a typical side quest.
Exactly! The alliance quests are glorified side quests.
Totally right! After 30hrs, I still dont know what the hell I'm there to do? Pass, I gave up
It would have been really cool to see a modified version of the creed system from the Ezio games where you could send out assassins to do missions for you. Say Eivor could send out Vikings to go do raids without having to participate and you would get things like silver and supplies for it and you could level up your vikings and give them gear you didn't want anymore.
They did it in Black Flag with Kenway's fleet too. It was cool
💯
Facts, they've taken away all the good shit that made the originals good.
I wouldve loved to send my vikings to go raiding for me so I don't have to personally do it. But also they can fucking level up and get newer gear and armor and specializes in combat.
You forgot to say, they are scamming the player with false tooltip of items that boost attack, but in reality attack bonus never goes higher than +30 so items that give more then 30 are not fully working OR skills + items that go over 30 are also not fully working. Talk about deceitful.
i’m not even interested on the “out of animus” story anymore, this was basically how to ruin an amazing mythology
It feels like a Viking Open world game where you can role play as an assassin at best!
How if you're not an assassin, don't act or fight like one and barely know about them?
Eivor is not an assassin
An open world viking game where you can play like an is exactly what it is supposed to be.
sad thing is it fails miserably as Odysseys successor...
after 450 hrs in Odyssey and 150 in Valhalla... I have yet to find any improvements save for fishing, and the ration system.
assuming they give us one-handed swords (which will finally make the dual wielding an improvement) and cost-free pause menu accessible transmog that doesn't cost 50 silver and isn't lock to the bumbling fool blacksmith that has yet to improve the visuals which is basically his one job since stats and runes effects aren't really noticeable...
Valhallas map feels so empty compared to Odyssey,
everything is overpriced and the loot is so jank.
seem like 7 of 10 boxes I break have no loot, the animals I hunt rarely give the skins I need to cash in at the settlement (I need antlers so I go after deer with antlers and I get holves or just leather)
the stats system that allowed for acher, warrior and assassin builds in gone...
the map is smaller and has less to do...
more than half the armor in Valhalla is locked behind a paywall and the majority of them are big clonky and ugly. not sleek rogue theif armor.
sure... its a great story and its still AC and its making me like Vikings which I never had interest in... the gameplay is so terrible compared to Odyssey.
the stealth from Tenchu,
(taking down forts with espionage)
the mythology from Onimusha,
(fighting mythical beasts)
the politics from Way of the Shinobi
(your actions effect those in power)
the battlefields from Samurai Warriors,
(fight battles in the Pelopinesian War)
the RPG choices from Way of the Samurai,
the customization and exploration from Skyrim
You can knock out any soldier in the game and make them a crew member.
all packed into one game.
So basically you can be a pirate, assassin/theif, warrior/spartan/gladiator just by your armor set and current actions.
What could possibly be better?
Both Odyssey and Valhalla sucks
Thank you for bringing up the tedium of barred doors everywhere. It's like every time I'm headed towards a glowing ball on the radar (mostly just to get rid of it), I end up stopping at a door that's locked from the inside, even though there's nobody in there. Just hundreds of barred-up empty buildings with nobody in them. And yet somehow every *single* one of them can be compromised if you stand on a pole in a lake and shoot the bar off the door through a window with your sniper bow (which works because of reasons), or if you find the f***ing explosive vase thing in whatever stupid-ass place the developers made you walk to get it, and use that to make a hole in a wall to reach the prize, the precious bullshit that took you this far.
And then what do you find?
~~Nickel Ingot~~
What Valhalla did was remind me how much we've gone away from what made this franchise special. It confirmed that Odyssey wasn't a one-off but instead this is what "Assassin's Creed" is now: a franchise that doesn't care about its identity.
It felt like a Skyrim clone honestly
@@sigmanerd8553 Don't you mean witcher clone? There's not much valhalla and skyrim have in common other than being action-rpgs with norse inspiration.
The series as it was quit being “special” many years ago, which is why it was on a respirator.
The new format is fine, this game just isn’t as fun and engaging as the last two which I couldn’t put down
That's with all it's franchise changing from what was great from Watch Dogs 1 to Far Cry and making them more open world RPG with micro transactions.
@@ZoeyPaigeLunaPhD Yeah, since AC3 onwards a lot of what made the series good and unique is lost. For me, AC has always been a more niche series which puts you in a grounded historical setting with a science fiction narrative connecting between the games. Seeing monteriggioni as Desmond with banter/conversations between him, lucy, shaun and rebecca helped to provide a contrast to the ancestor story. You can even see this shift where the series is made more mainstream with the marketing and trailers. AC1-revelations promoted the idea of being an assassin while AC3 onwards started to show more focus to the historical setting with possible exception of unity. AC4 had an interesting narrative which presents the assassin and templar conflict from the view of an outsider who gets caught up in it and eventually becomes an assassin. AC Unity had interesting ideas for the story which got botched in execution (Unity is a game which had potential to be one of the best ACs if it had more time to be developed and story was rewritten and improved). The shift to rpg is probably a decision made by management in response to unity and syndicate's lackluster reception as well as the popularity of the witcher 3.
Having completed the main story in all prior major AC games, I thought AC: Valhalla was going to be a treat. I got a ways, then quit for a long time. I restarted to gain momentum & refresh my memories of the game, then quit for a long time again. I restarted one more time, got near the same part of the main story I quit at the previous two times, & quit again. Video games are supposed to offer enjoyment. AC: Valhalla no longer does for me, so I'm done with it. I'll watch youtube spoilers to get caught up on the modern day & Isu story archs, & simply do something better with my time than play this game. Good video. 🖖
You shouldn’t have restarted lol. It’s not as hard to get back to the flow of this game for some reason
I KNEW I WASNT THE ONLY ONE!!!!!
Exactly. I really tried to go with it, i put 30 hours into it... There just wasn't any enjoyment. It felt like the game hasn't even started yet
41:40 this is a prime example of gamers needing difficulty getting what they asked for then crying about it. One of the most frustrating aspects of this game. Finding the loot and resources hidden in house that you have to "figure out" how to enter, or underground passages that aren't shown that requires running around in circles.... some of you gamers complain way too much about. I've yet to complete this game. But the parts most of us complain about the most in this game are there because people cried for arbitrary difficulty
@Jan Adrichem nah the assassin story has dragged on for so long and become so convoluted that I really want to see as little of it as possible
This is so accurately described in this video and I'm quite agreeable with everything. I put over 120 hrs into it and spot on, towards the end it just started to feel exhausting and I was simply looking to grind out the remaining arcs, it being far less enjoyable than at the beginning 'honeymoon period'. This game I felt was overall just too big for what it was doing.
Glad this resonated with you! The exhaustion is so interesting to me because I tried to play this game like you drink whiskey, just a few sips at a time. But even then it overstayed its welcome
They are trying too hard, they need to focus on what the people actually like. They made parkour fun in the unity days, just to snatch it away from us. Then if you ain’t got many parkour chances, you better have a DAMN WELL story line and Valhalla just fell short.
Same!!! It was so so too damn grindy the rest of the way.
I been so so tired of running back and forth grabbing stuff I missed and I stopped midway.... I really don't like playing it anymore.
Rather spend time playing old assassins creed. More elegant world and always picking fights with guards and also disappearing and parkouring so better
AC Unity was the pinnacle of ACs Parkour in my opinion. Smooth animations and transitions in general. When I first played Origins, I jumped like 20 times above a fence, just to realise that they didn't even have a vaulting animation. Why would someone remove one of the most essential animations?
They do have a vault animation, but there's some kind of bug in AC: Origins where it never triggers EXCEPT for during the tutorial, where the game teaches you how to vault over things.
@@thegrayyernaut Holy shit seriously?! This is actually a thing? No fucking wayyyy. I can't wait to start a new game and check this out for myself. That's such weirdness!!!!
@@TheMillionDollarDropoutas far as I've seen you could only vault in pyramids
@@TheMillionDollarDropoutvaulting isn't necessarily a "move" in Origins, its a single animation used for very specific objects in the world. When it is there its cool but its very rarely there.
How you talked about "Parkour" and didn't at least mention AC Unity is beyond me, sir.
Haha I thought about it, but I wanted to hammer home the point that the original game had those mechanics down. Back in 2007. They were there all along.
You're right though I need to talk about Unity more. That parkour is *chef's kiss*
i wish they still had the counters when you’re being attacked like the old games & being able to fight with the hidden blades
Parry
Assassins creed 3 is a perfect representation of that dodging 2 to 3 npcs and causing then to kill each other was fun to watch.
I've been following your work for a while now jayvee and man, you knocked it out of the park with this one. As a fellow AC purist (and optimist) who has replayed each and every entry in this franchise more times than I should admit, I could not have agreed with everything you stated in this video more. Now with months after release and around the same amount of hours put into this game as you, I am feeling the exact same way - puzzled and confused on how to think on it. For longtime fans like us, the narrative payoffs in ACV brought me some of the most joy and satisfaction I've felt towards this franchise in almost a decade. But at the same time, there is so much in this game that is equally and significantly conflicting to me. As you said perfectly, I'll still hang onto that sliver of hope that we'll get a product eventually that delivers on the unique identity this brand used to carry, but next time around I'll certainly be a lot more skeptical going into it.
Thanks so much Mark! It's crazy to think there's so many of us in the same boat. Perhaps there's a silver lining there, that we've been caring about this IP for this long. I'm really happy you enjoyed :)
Amen. After having been severely let down with both Odyssey and Valhalla, I really don’t think I will ever be able to get as excited for an AC as I used to. I have also lost total hope that we will ever get a proper Action/Adventure AC as opposed to this RPG style. I guess I’ll just have to continue to be happy playing AC1 - Syndicate over and over again.
The experience of the first AC was amazing, beautiful scenery, open world, full of life cities, a sense of urgency, and awarding you for actually being stealthy. No AC has recreated the feeling I had with the first AC.
Think "Nostalgia" is the word you're looking for
Beautiful scenery? Valhalla looks 10000 times more beautiful than AC1, and the first game barely had an open world compared to the latter entries
@@j_edwards6075just played ac1 for the first time and completely agree with them. Just because you don't like it doesn't mean it's bad
My favorite part of this whole review was the fact that you barely mentioned the order members. They almost felt tacked on to pad the runtime. I accidentally killed an order member in a market (didn't even know his name or why I should kill him) because the button prompt popped up and I murdered him out of reflex. The game was never the same after.
I had one wander right past me after a cut scene with Ivarr. Just pressed R1 and went on with my day lol.
Let's see:
*No Assasins
*No Templars
*No Freerunning on rooftops
*No instakills/assassinations
*RPG Elements
*Huge maps
*Fucking Vikings which is as far from Assasins as you can get
Just play Skyrim at this point
There are:
-Assassin's (They're just called something different)
-Templars (They're also just called something different)
-Instakills/Assassinations (Different assassination options to choose from, which brought Instakills back unlike Origins and Odyssey)
-Freerunning on rooftops
All of these things are in this game. N I'm not sure how a Viking is "as far as you can get" from an Assassin, but ok sure. A.C. 4: Black Flag was a fuckin' Pirate game, but you still played as an assassin for 90 something % of the game, you were just a pirate too. It's damn near the exact same situation, you're just a viking this time around. As far as the Templars and Assassins, they just go by different names in this one. They're the same exact groups we're all familiar with. Valhalla is an absolutely fucking incredible game. It's epic in every sense of the word. This guy just felt the need to nitpick it to death after playing it for what?... 150 hours? N apparently he "did pretty much everything" in 150 hours... I call bullshit on that 'cause 150 hours will put a nice little dent in the game, but not a "I beat the whole story" kinda dent. N certainly not a "I did pretty much everything in the game" kinda dent. I don't think you can even complete the main story in 150 hours even if you rushed through the entire thing, skipped every cutscene, every line of dialogue and played on the easiest difficulty. Even if he did that, I still declare shenanigans. I see why he made this video nitpicking every little thing he didn't like about it. I mean look at the all the views and all the likes it got. If he had made the same video but mentionined every single positive aspect of the game, the like/dislike ratio would be drastically different, as would the views I'm sure. People love to hate things and people love to join in on hating on literally anything, even if it's a videogame they've never played. Not saying I don't think you've played it, I just wanted you to know that all those things from your "NO" list, they're all 100% in this game. -
@@shroomshady27 can you tell me that the parcours and combat system is different from Odyssey and seems less arcade? If no I will never buy that in my life
@@shroomshady27 dude, even tho things seem to be there, they aren’t!
@@jax_wildguess Like what? -
@@EdgeyStyle The combat system have been vastly improved, it's the best (and most fun) combat system of any previous Assassin's Creed game. Nothing arcade-ey about it, and the parcour is SO much better. I highly recommend you play this game. I haven't had this much fun with a videogame in years. It is truly epic. -
the worst thing is that it was the best-selling in the saga
Since ppl believed the team behind black flag and origins would pull an "Origins 2" in terms of quality.
@@mrGiorgar Valhalla to me is way More AC than Orgins ! The only good side in Orgins is Bayek & Egypt other than that it's Syndicate Level
@@mrmeme2917 heeeeelll nah. Origins was amazing bro. Valhalla and Odyssey don't compare to it.
Origins' world design made you want to explore it. Side quests, tombs, pyramids, puzzles, etc. It was a big map full of things to do.
Odyssey and Valhalla are copy paste. All odyssey islands look identical and Valhalla's England is kinda the same too dawg, just empty plains and buildings here and there
@@acefomin11 I know , But if we are Talking AC ? Valhalla has more identity than Orgins !
well the game is more new player friendly which to target more type players. That will make them more money and they did. Ubi is a greedy company so good luck hoping for a fan base content game.
I like the old games, but the new games are the exact kind of game I love. If they could mix the two types. Like an assassin centric experience with an open world rpg format I'd be in love
For me thats what Ac orogins did,and i loved probably my favourite or second favourite Ac game
@@leovrbanec7801 when I replayed origins a few months ago I felt the same way. I forgot it was so good
one thing about dialogue, i noticed that when you have to choose a small dialogue option, like answering or asking some unimportant question
it doesnt matter what you chose, eivor will first say what you have chosen, but latter will also say the other options. and many options that seemed important, never were.
the only time the dialogue options matter are in flyting, and thats it, even in main missions they dont matter, the outcome is the same.
Also if you choose to spare someone, someone else just jumps in and kills them. I’ve had this happen like three or four times and I’ve only had it for a week (I have been mostly been playing on weekends because I have to deal with school) I’m completed four main quests…
Nothing will ever change until the Kings and Queens of corporations come to realization that they are living in their castle because of the small people, once the small people riot and leave, the Kings and Queens will have to goto the stove and cook for themselves. Assassin Creed is straying away from what made it unique and beautiful assassin/stealth/parkour game
I agree on all aspect points on this video has made
small people will never riot. We live in a society where people are more isolated from each other everyday. Social media, work from home, assexual liberal society.. companies will win at the end, because people will depend more on them than on each other. Abstergo wins
22:17 I agree because AC's fundamental narrative principle is that no matter how much decision we "think we have" we really have no choice at all. Giving players choice undermines the core value of the series and while I see the "value", AC was never about choice. It was about accepting reality as ACIII's Rooftop scene with Connor and Haytham lends itself well to.
I still maintain Odyssey was an incredible game that I just loved playing, exploring and immersing myself into the Ancient Greek world. I also loved Origins, but I liked Odyssey a bit more due to its sometimes lighthearted mediterranean tone. But Valhalla just failed at everything except world design. Like you said, the world is beautiful, but everything else just doesn't really deserve the AC badge in my book.
yes, it neither an Assassin game nor a proper viking game.
I agree with all of that
I don't think Valhalla failed at everything. Sure the stealth and dialogue were iffy, the combat system was fun, and the storyline was good but not amazing. It was a solid entry but is mixed. I enjoyed playing Valhalla
@@rodneyking9192 I wouldn’t even call the story line good at all, there were 3 or 4 arcs that were good, the rest was either mediocre or trash.
A.C odyssey will remain a legend and dominate for many years to come
I adore the insane amount of work Ubisoft artists put into creating a living, breathing ancient world in the modern AC games. That’s the one thing I don’t want to lose. But the stories and gameplay keep getting worse with every new game so it makes it hard to spend time in those huge living breathing ancient worlds. As you said more focus and less bells and whistles would be better.
Leaving,breathing ancient worlds?Lol,what?Worlds in these games are easily one of the lifeless i've ever seen.Especially after finishing a game like RDR2.
@@AFT_05G RDR 2 is great but I don’t care about the Wild West. I’d rather be in ancient Greece or Egypt so just because of this I can’t agree. It’d be awesome if Rockstar do an ancient epic though. I’d pick it up 100%
The new ac games dont have "breathing ancient worlds"
@@vicentegeonix the new games have it more then the old games
@@AFT_05G RDR2 was boring af
I enjoyed Origins and Odyssey, but I just can't muster any interest in playing this one.
You're not missing anything.
Same
I finished playing origin and odyssey, but it only took me 4 hours to stop playing Valhalla
@@usercs_2682 odessy was the best ac in a long time imo
same after 10 hours playing valhala it just seems empty to me very boring and very repetitive same combat system all over raiding castle in many repetitive way then again it was obvious try to compare an entire greeck civilization and its mythology to a bunch of few villages called viking raiding another vilages with the same thing over and over lol
Assassin’s Creed: Identity Crisis
You make some valid points, but I also have to say that I disagree with many. I hate when game interrupts my gameplay with my character to move to a complete different one that I couldn't give less of a crap about after investing hours into MY avatar. The sci-fi elements seems forced and the glitches were a part that I ultimately skipped because I did not buy this game to play 15 minutes boring puzzles. The only (but huge) problem with that game is that it does not respect gamers time, it feels like many of the sluggish elements were made intentional just to move into the 100h+ territory. Slow climbing (agreed), slow animations and finisher (it's silly to have 10 guys just patiently watching as I strangle some fatty, the follow missions when the character just walks, Jesus.
I've never been so excited for a game in my life. Also why I've never been so dissapointed in a game
my thoughts exactly
1000% agree. All they need to do is listen to customer feedback and requests. How hard is that?
This is the second time for me. First with Fallout 4 and now Valhalla smh
Still like the game. Dragon age 2, and Destiny were major upsets for me. Took those games back in for a refund. Also AC Odyssey got traded back after a month or 2. Wont trade this one back in. Didn't follow the hype for it during pre-release so apart from the microtransactions I'm not really disappointed. Origins was still way better but Valhalla is not really that bad.
The only time it happened to me was with Arkham Origins, because I think Arkham City is the best game ever made (and Origins, despite not being as good as City, lived up yo my expectations).
Otherwise, it is pointless to hype a game if you know how the industry works.
I enjoyed ac Valhalla a lot but a few things bothered me. The amounts of chests and the annoying puzzles involved was imo the most frustrating part of the game. I also didn’t like the amount of bugs. The storyline needed to be more tightly woven and I feel underwhelmed by the ending. I’m recruiting all these allies but at the end, the final battle in hamtunscire isn’t even that epic. It should’ve been a large scale epic battle.
By the time I got to hamtunscire i had had enough of the game. I just couldn't be bothered to continue.
I've yet to watch this, but I bet I will agree. Remember, disappointing doesn't mean bad. It can also mean good but not that great.
That's how I feel. I was disappointed, but still feel it's a really good game in a lot of ways. Just not great.
Valhalla had a lot of faults but quality is there. It does feel like less than the sum of its parts, though.
That said, it's way the hell better than Odyssey, which was shit in every fucking way.
My friend said the “Bear, Raven, Wolf” stuff feels like they were trying to pull a Witcher 3 type thing with each thing planning to be meant to lean toward one play style or another with Bear being Defense focused, Raven being Stealth focused and Wolf being Damage Focused….but they didnt follow thru for one reason or another
I had so much fun when you're in Norway. It was beautiful and something to admire, but when I had to leave I immediately wanted to go back, like there wasn't enough of it. I really hope they do an AC across Scandinavia, but not making me actually travel that far in a 1:1 ratio.
I couldn’t agree more
Agreed when I got to England I was like "you've got to be kidding me." I wanted an AC game where you travel across Norway, Denmark, and Sweden, maybe even get out to Iceland for a chapter or two. What we got was a joke. Think of how great the game could've been if it focused more on the formation of the Scandinavian nation states with intrigue and deception, almost like Vikings (the TV show) or Game of Thrones, but in video game form.
I cant believe you made an hour-long video without talking about all the bugs and how they are not fixed. I've been stuck because of a main quest bug/glitch that has been in the game since release and they have known about the bug since then but haven't fixed it. 3-4 months without fixing a bug/glitch on a MAIN QUEST is unacceptable.
The animus parts are what i dislike the most. I like Odyssey because i can immerse in a beautifully crafted world. I never really played Origins but i might have to go back.
I do think NARRATIVELY it gives me hope for the franchise because Darby did everything he could to make sense of the concepts Odyssey introduced. The honeymoon phase I don’t think I was ever in one tbh. I have my criticisms but overall I do like it. They need to find what works and contextualize. Assassins Creed as a brand is successful but the fanbase is split which makes things very toxic. Good video btw
There are two answers here. Drop thr brand name because it's no longer representative of the identity of the games. Or bring the games back in line with the core of the franchise. Stealth, parkour, combat and stories. Not this RPG crap.
They have literally change the core gameplay ( all of combat, parkour, mission structure ) and all of the story ( haven’t been an assassin for the past 3 games ) and the type of game it is ( action adventure too RPG ) and they have added in loads of weird shit like the only 2 assassins in the game, 1 is injured, 1 isn’t an assassin but actually the reincarnation of the Norse god Loki. And also your Odin Cus haha war gods go brrrrrrr. But apparently it’s still assassins creed. Because you wear a hood.
@@ivartheboneless5969 Seriously. It's annoying when people think the arguments against odyssey stop at not having a hidden blade. Valhalla had a hidden blade the entire game yet at NO point did I feel like a Viking assassin. Hood or no hood.
I don't understand the 'Not RPG' argument.
Are all assassins creed not Role Playing games? You're playing the role of an assassin, hence the namesake. I understand it not being cohesive with that identity as it used to but they've all been role playing games regardless.
@@lyndonbauer1703 It used to have rpg elements it was never a role playing game, unless you're arguing semantics.
@@lyndonbauer1703 every game is a role playing game basically, it doesn’t even describe what kind of game it is. Your playing a role in every game , you could have a FPS like fallout, and the Witcher 3, and they are both rpgs but completely different. And in gta you play the role of Trevor, does that mean it’s a RPG? I dunno anymore.
The way you described the loot and inventory was spot on
Regarding the dialogue options I once saw a video that expressed it perfectly. He gave the example of The Witcher 3; there, we have dialogue options, but no matter what we choose, all of the options feels like something Geralt would say. It doesn't feel like that in these new AC titles
You honestly lost me at “ Odyssey facial animations look great”
Well it's better than Valhalla's
they do look great. Just fucking generic
I think they look pretty good especially on PC, Valhalla facial animations makes me cringe that's why I put a helmet on Eivor
@@lonleybeer it had so much potential with the mo-cap. Look at the cutscene where eivor takes his eye out.
They literally fucking do tho, you're just hating for the sake of hating now
Also for the people who hated on Odyssey's parkour, you may didn't know about this but you have to gain momentum to jump further into a wall or a branch, I've tested it many times.
So it's more realistic I suppose? Not like other ac games where you can stand still on a ledge and lunge yourself to the other building?
@@spencer5372 yep! I actually tested it, if you stand still and jump forward on a ledge, you'll fall down instead, but, immediately down like you tripped or something.
But as you run, maybe the game is ready to program Alexios to- not jump down but to the other side, I don't know how it works tho
Doesn't make it good, considering an older game (unity) makes parkour better.
@@vicentegeonix never said it was better than Unity 😂
Unity's parkour is Gold
Ubisoft games tend to be as "safe", inclusive and inoffensive as possible which by extent makes them boring, the themes they explore tend to be very shallow, what draws people in is the overall setting, pirates,spartans,vikings ect.
The themes started to be shallow after Black Flag. The Ezio games were peak depth. Ezio learned and grew and his personality covers the ideals of justice and freedom. Definitely not shallow. Ezio fought for what he believed to be right.
@@jasonashley9853 I agree, AC should have ended with Revelations, take the animus and assassins&templars out of all the subsequent games and they are better for it in my opinion.
Now I cant wait till ubisof touch on assassin creed wuxia, assassin creed fantasy, assassin creed indian, assassin creed crab people, and assassin creed south park. Im so done with triple AAA companies like Hollywood nowadays have no balls to diverge and be creative.
One problem I had with Valhalla was the city design some felt lifeless and empty while others actually felt like a city some didn’t even have their stores and houses in walking distance something that should be common in an age without cars in my opinion Paris and York do this better than any other city in the game Dublin idk
I mean the story took place in 872-878 AD so the lifeless cities were realistic
@@ogstreet2390 these people aren't the sharpest knives in the mobile kitchen (food truck)..
Jayvee's final hope is the exact same I had. That there is another huge overhaul in the franchise in whatever direction, and hope its better than this.
I've only been playing for about 20 hours at this point. Just finished the section with Soma. And I agree with the first section of this video as I'm watching. I force myself to play like an assassin for missions and it feels so fake. It's so much easier to just hack and slash but that's not rewarding at all...
The combat was so pathetically easy and basic that I put in 90 hrs of this game and quit without finishing due to boredom. Whereas origins and odyssey I loved and finished.
I just bought Valhalla and after playing for only a few hours I can already see I'm not going to like it near as much as odyssey. But odyssey and Valhalla are examples that ubisoft has got to stop attaching the AC name to these games in order to sell them.
Surely they can come up with something to make them stand out on their own.
@Yasmine Neverland I'm about 15 hours into Valhalla now and I can see what you mean. I find myself going awhile without actually doing anything.
The last assassins creed games I actually liked where AC3 and AC4, loved every bit of both of those games I feel we got so spoiled with how great the older ones where
The last one I liked was unity
Now time to get ready for the wave of people hunting me for actually liking unity
At least unity was an assassins creed game.
I felt like an assassin in odyssey at times 🤷🏻♂️
To few and to far between.
I run the wall, and kill them all without warning. 👍
I don't get why there are dialogue options at all: shouldn't it be a simulation of what happened before? How can it have such options then? I'm sure it's explained somehow but it still ruins the immersion for me
Almost every game developer who releases yearly or alternate-year titles ignores one thing completely. A GOOD GAMEPLAY LOOP WITH EXCELLENT REPEAT VALUE.
Microtransactions
I really want a new Prince of Persia game😔😪
I know we were getting a shitty sands of time remake
Ubisoft really needs to pay homage to PoP. Considering assassins creed was supposed to be a DLC for prince of persia.
@@sierrachief117 No no no, leave PoP alone, they will just fuck it up like AC, they will 'pay' no homage, instead they would find a way to make players pay for it.
“You’ll get your POP Game when you fix this damn DOOR!!” - Bully Maguire
I spent hours trying to fully complete the racnarok level only to realize the game didnt reward me for it. Not even a weapon. Nothing. All for nothing
To be fair most games do not, it’s supposed to be more like “I overcame something difficult”. iirc like every game there is atleast an achievement. (Atleast on consoles)
@@CeaerCeaer no.
@@CeaerCeaer no.
Unfortunately I think Ubi knows that big does not equal good, but they also know that big equals better player retention and better MTX revenue....
As a player that started from black flag old parkour in the beginning was frustrating but addictive, making you want to improve and when you mastered it you felt like a god something that is missing from new games
'Foppish boy-king needs to toughen up and learn how to become a leader' - the plotline that's so 'good' they used it three f*cking times
@ashy pleebus is talking about the alliances. 3 of then have the same premise.
I respect a game that knows what it is. It chooses a "feel" and sticks with it. AC Brotherhood and AC Revelations where exactly that. Everything in the game was designed to assist and enhance the assassination and parkour, not take away from them. What AC is these days is like taking Mortal Kombat and setting it in an open world. What I liked about Valhalla was the environment and the village system, but the "main story" was extremely annoying being waaaay to long and generic.
We should go away from looking how much games sold and compare how much of the people who bought the game actually finished it to see if a game was appealing or just looked good in the beginning.