@@KirihitoSanWell the same guy who said that quote said the voice acting and dialogue in the game is good. They also said that quote is fine because it’s what they expect from Bethesda
When they said "there are thousands of planets to explore" that was a big red flag. 6-8 well designed planets will always be better than 100 more copy and pasted ones.
Exactly this outer wilds was just a straight space explorer it about 7 planets with some moons but each had so much lore, different feels and unique challenges that i enjoyed more then i had with no man's sky
Sounds like they should have started this new ip with a few well crafted systems to explore in. If they set the timeline earlier it would have made more sense that technology at that time was limited for space travel. This game was too ambitious for bethesda.
I still can’t believe there aren’t any vehicles. It’s so immersion breaking to run when you literally flew a spaceship to get there. We have rovers on mars irl in 2023.
.... and in 1969, man jumped in a tin can, was propelled at 17 000mph (escape velocity) traveling 250 000 miles to the moon, where they rode a buggy, played golf, phoned president Nixon, hopped back in the tin can, travelled a further 250 000 miles, re-entering the atmosphere in another tin can, slowed by a parachute. FFS
Bethesda should have just made one solar system of like 5 - 6 planets that would just be like 5-6 skyrim sized maps or even smaller frankly. That would have still been a staggering achievement and a massive amount of content but it would have still maintained that hand crafted dense exploration.
Dude, outer wilds did just that and did it perfectly. So much depth of story in each world and they weren’t huge but they felt like vast and complete planted
@@DavidKnowles0not really there are games with more depth and detail on one world than most galactic floater sims Galaxy size exploration is mostly a gimmick selling point right now
It's not like he gave an unfair review tho? He pointed out what he personally found to be lacking in the game, which is what reviews are, personal opinions.
Todd Howard's marketing style has always been the same, be as vague as possible and use a lot of hype words and statements and let the hype run wild. Nobody ever learns.
I feel you. I am sure it is a fun game as I see people are liking it for sure. But I just felt like Todd was hiding something with this game. Like focus on certain elements but not be fully clear on other things. The thing about seeing a mountain in the distance and not being able to actually go to that mountain is a letdown...not in a sense that I care about going to said mountain....a letdown that if I wanted to...I can not!! (Based on this video)
I was never that excited about the whole “exploring 1000 planets” thing because unless you handcraft each individual planet, the procedurally generated stuff will eventually get incredibly repetitive very quickly. Like No Man Sky. Honestly, I’d have preferred it if they kept to a single solar system and gave like, 10 planets a load of attention each.
to the defense on nms, the fact that you can build whatever you want wherever you want and the number of possible planets that can be generated make exploring something to come back to. Also naming things and planets is rly cool.
Yup. Imagine if it had focused on capturing the same vibe as The Expanse; and you just had one system, with heavily populated inner planets and rough colonies towards the edge... like, literally the space equivalent of exploring the better parts of the Fallout 3 map.
No Man’s Sky isn’t too repetitive. You can still find crazy planets that look amazingly different at night than it does during its daytime. Exploration actually feels rewarding in No Man’s Sky. Just look at the planets people have made settlements and communities on, they’re all unique.
Yeah can’t wait to see someone beat the game in 5 minutes by jumping off a spaceship while holding a hammer and then fast equipping an alien scalp 10 times before rapid crouching through the map and then dropping the hammer which triggers the credits
@@wightclaudia That method can get a clear time MUCH faster than 5 minutes if you noclip through some walls on the way to your ship to trim it down to about 4 minutes 13 seconds.
If it were Frostbyte it would probably suck like 10% less lmao but the “Creation Engine” has gotta be the shittiest engine around in 2023. Seriously a garbage engine - I’d rather build a 3D game with Cocos2D lmao
I think it’s funny that Bethesda implemented procedurally generated 1000 planets, but then forgot to actually implement good exploration. Like, they should have just made 40 or so planets but made them hand crafted. The procedurally generated planets make no sense for the type of game they made.
@@kavkyHave you actually done exploration on elite dangerous? I actually thought the most immerssive yet headache inducing part was that they managed to make travelling immersive in so many jumps due to the sheer amount of systems and planets, but unfortunately those are lacking in content. Except, because it is procedurally generated, there has been some very curious sights in the galaxy that got generated, making for the rare find of an explorer actually precious. Pros and cons. I can only really tuink of Pros if ever make planet content better.
"Main story is lackluster" I knew this literally years ago as soon as I knew Emil Pagliarulo was the lead writer lol. Why does nobody talk about this guy? Everyone knows well the BGS stories are never that great but nobody ever asks why. This guy holds them back unbelievably.
Agree, but BGS games never had, nor did they need, fantastic main narratives. They aren't Naughty Dog, and it isn't their games' primary focus. That primary focus is on exploration, and genuine 'roleplay' open world elements. Trouble is, you can't have a subpar narrative experience *and* a subpar open-world/exploratory experience, which seems to be the case here. Indeed, the explorational elements seem to be hampered in Starfield even compared to the likes of Skyrim (BGS' last genuinely great game IMO).
I don't even care much about Pagliarulo and main stories in Bethesda games but BGS main quest stories peaked with Morrowind. Ironically enough, Pagliarulo was in charge of the Dark Brotherhood questline in Oblivion which I heard had one of the best sidequest.
@Chinothebad I've played every ES except Oblivion so no comment really but Todd has said himself that Emil is a close friend of his so I wouldn't expect to see him go unless many people complained about him specifically. If half the idiots who whined about TESV/FO4/76 had actually name dropped him we might have had better stories today to compliment their amazing world design. Oh well.
@@Tyler360 that could sound like a conflict of interest considering the two coupd be friends. Still don't know if dropping him would improve the quality of their main quest stories. 4 was just a reversed rehash of 3 and Skyrim had some of Kirkbride's drug addled writings in it though "world ending dragons" didn't live up to its hype and lore.
@@wolfwing1 didn’t hear that part of the review. Yeah that’s disappointing too, tho it seems almost inevitable if they’re scattering a handful of handmade things across thousands of instances right. Should’ve just made a few focused planets imo
@@k--music well he talks about seeing a location that least to him seems to have the same enemies in same places multiple times. There is going to obviously in such a game be some, "Already seen that." what makes a better procedrialy genreated world is the distances between it, vary up the enemy locations, vary up the building pieces so that it's not always the exact same thing and such.
@@wolfwing1 yeah I suppose it could be with done some modular buildings and mixed up enemy types and loot tables too, still, would be far better to just focus on a few and hand craft them. BGS generated content and quests have always been lackluster
I swear I remember Todd saying that every structure would atleast be slightly different, plus why all the loading screens? Just do the same method minecraft does for exploring planets. Just seems a bit shit
A 1000 explorable planets... Yeah explore to your hearts content until the game tells you hey your adventure ends here, turn around or you'll receive an ancient error to the knee. I wonder if there is a preston garvey type telling you there are more outposts in need of your help and continues to mark the locations on your star chart... Good Lord.
I wasn’t even expecting 10 full planets to explore, I just wanted a rpg style game with actual seamless space exploration and freedom. And somehow they delivered half of each little bit
Sadly Bethesda stopped making RPG's long ago already, most of their games have just RPG elements slapped on, which come down to stats changing items at best, choices in dialogues with actual consequences tho, not to be found, rarely at best sadly but not a main thing that you know, makes an RPG. I like Elder Scrolls, Oblivion more than Skyrim to some degree even, but their games are always average, what keeps them going is the modding community, something Bethesda by now fully relies on. And that is what will break their back soon, because Modders might rather start making an own game then having to keep fixing their mess.
The reviews for this game are all over the place. I've seen 10 reviews and not a single one talked about the game's music, which is normally something a review should mention.
Imagine Skyrim, but instead of being able to run across the entire landmass, you’re forced to fast travel to every single location, which is surrounded by an ocean of procedurally generated content. That’s what Starfield is, apparently.
Yes but it somewhat makes sense in Starfield. IRL if you were landing on random (unexplored) planets all the time then you would likely land in a different spot everytime until you setup a base camp or something. It is a bit annoying tho when it’s even like that outside of inhabited cities. That’s probably my biggest complaint about the game, Much of the procedurally generated content and lack of maps even in explored cities like New Atlantis. Honestly I’m happy they did procedural generation because that’s probably the only reason this game is already out, Meaning they’ll have more time to make ES6. I really hope they don’t use procedural generation on ES6 tho, I’ll be so disappointed if this becomes their new go to lol
@@Cenot4ph i was talking mostly about different youtubers, but they (bethesda and xbox) did too, sold It like a before and after type video game, even giving It its own event.
Procedural generation is often used as a substitute for good, honest, hard work. It's something that can be used to dazzle shareholders or higher-ups who don't understand game dev on a more technical level or from the player's perspective. It CAN be a great tool, but Starfield is a good example of it being used as a crutch. Procedural generation needs more effort than they put into it.
@@beanns6632another example no man sky even back when it was released it was still impressive how well it worked you’d rarely see almost similar worlds etc
The goal for this genre should be "Semi-procedural baking". Extensive procedural generation with thousands of creatively premade modular assets is the way you populate a 10,000 Km^2 world and then manually chart a bunch of quests and biomes and objectives through it, before baking it into a finished world. You don't have to make it larger than Daggerfall, but you do have to make it a lot larger than Skyrim. A Starfield 'world' appears to be, if anything, much smaller than Skyrim and less handcrafted than Daggerfall. Maybe the fact that there are a thousand of them makes up for that? But not on the 'exploration' fetish that a lot of us Bethesda gamers possess.
I was skeptical already, but to not even be able to continuously explore planets is a letdown even compared to my low expectations. I feel like this is just some hacky solution to a problem that they realized they couldn't solve.
That’s what happens when you have 1000 procedurally generated “planets” with a few prebuilt location scattered across a barren landscape.. People were right to worry about it.
@@Sajgoniarzyeah and not with 20 years of development like starfield If I want to play a open world space game I would chose no mans sky every time. For me in starfield the freedom of exploring what you want and how you want is just missing And no exo mech, no vehicles and no crazy alien tech
@@WVRLORD no people weren't right to worry, this is exactly what they should have expected. Getting mad at bethesda for making a typical bethesda game is stupid.
@@dan4992 that’s not typical at all… it feels like there were more handcrafted and unique locations in pretty much every Bethesda game aside from maybe Arena or Daggerfall because of the heavy reliance on procedural generation. Even with how barren those games could be you were atleast given the ability to freely explore openly across the map, and Daggerfalls one of the largest game maps ever. It also felt like each location in previous games held a lot more lore simply in the things happening around them and way items were scattered or the type of people that were around, they also did that with far less detailed environments at times. There’s no excuse.
every review says the same "its fun but flawed" but every flaw they explore makes it seem like the least interesting or fun game to ever come out of bgs
Count on Bethesda to make a mile wide game that is not even an inch deep. All quantity, and no substance. Also; if a game needs mods to propel it to an 8 or 9/10, then the base game is mid.
One big mistake that Bethesda made was not randomizing the Interiors of these dynamically placed encounters. One thing that could have saved this hole, repeating the same mine over and over again, would be to randomly generate the inside layout of the mine cave or whatever. Then it would be more like Diablo we're even though you're going to the same location it's different. That way they could have basically made infinite unique content
Literally my first thoughts after they explained their procedural system was "What's stopping me from seeing the exact same POI several times in the same playthrough" edit: By no means is the game bad, btw, and so far after playing it myself, the quests and most of the dungeons have been excellent.
Yeah, from the sounds of it, they need to add more POIs and more POI variation. Seeing the same structure again shouldn't guarantee the same experience again. I expect variations will be some of the first mods added since they would be so easy to make.
Now we know why there aren't any planetary exploration vehicles, there's no need for them because the planets aren't the size of planets, you're surrounded by invisible walls.
@jonjingles9370 IKR? Same here. They just DO NOT want to acknowledge BGS using an old and outdated engine to make an ambitious space game was NOT a good call. Everyone replied with "modders will fix it." I'd tell them I AM a modder and I can promise you we wont. There's only so much you can do with CEs limitations. These people live in a microcosm of their own reality.
@@TheXboxSuxAs a fellow modder, what are your expectations fpr the modding scene? The fact they use the same engine makes it seem fairly approachable but at the same time the procedurally generated nature makes it a bit unattractive, no? Like, I feel like it's so much less interesting to create structures that could pop up anywhere in comparison to a special landmark that's in a pre-defined area.
I'm glad to hear that the "stuck in combat mode with no enemies around" bug made it into the game. That one's been in every Bethesda game since Morrowind in some capacity. If they ever fix it it'll be like losing an old friend.
This game seems like the perfect example of everyone's fear/annoyance with open world games, copy and pasted assets and a massively beautiful but empty world.
With ai being so sophisticated i really don't get why it isn't used for asset creation in development. Then polish em up a bit but you can probably still do 10 times as many..
Maybe that’s one of the reason star citizen have so many followers, they’re fed up with copy paste asset. But then that game takes ages to make. Rockstar game are probably the closest to make a big game that packed so many things in it, but then it’s just one or two region map. Elite Dangerous has an amazing game engine, but Fdev incompetence spoiled it for everyone. There has to be a new solution to automate these kind of things on an open world game. Maybe in 20 years.
I've gone back and forth on this game a few times. I started out excited, the opening sequenced looked good, the facial animations were believable, the dialogue seemed promising and New Atlantis looked pretty cool. But that turned into deep disappointment when I realized how the space traversal and planet generation works. Eventually I accepted that it is what it is and started to approach the game on it's own terms and wow, I began having a pretty good time. The writing, the choices and roleplay options, the way side quests are integrated believably into the world, the combat, it's all the best that Bethesda's ever done. I was really impressed. But then I played more and that initial impression wore off and I realized that even IF this is Bethesda's best work, they're still lagging behind their peers substantially. A lot of that excitement was around the idea of what I thought Starfield would be able to accomplish, but it didn't live up to that. The cracks started showing and I don't mean bugs, I just mean that, well... for example, New Atlantis is the biggest and (imo) the best designed city Bethesda has ever made. And it's impressive, but it's also immediately apparent how the scale of New Atlantis is mostly an illusion and an unconvincing one at that. It takes like, manual suspension of disbelief, way too much I think, to buy into the idea that New Atlantis or Akila City and especially Neon are really cities. This apparently massive, jewel of humanity is just three towers. The capitol of the Freestar Collective can be walked across in half a minute. The bustling cyberpunk metropolis of Neon is almost literally just one short street. And the game is filled with stuff like that, from location design to quest design and the way relationships and stories progress with both companions and quest givers. When you go to join the vanguard you're immediately accepted and put through orientation, and when you're in orientation there's just... no one there but you. It's empty. Quest giving strangers just immediately trust you with very important information and tasks and you almost instantly become pivotal to their goals. For the most part, nothing you do has any real consequence outside of quest completion. You kill people, you take down conspiracies, you do this and that and the world doesn't feel like it progresses. It's just the same as it was before the quest began. It all takes a little too much suspension of disbelief. A lot of it's just not believable. And what initially feels like deep gameplay systems is revealed to be very shallow. Ship building is almost entirely cosmetic. Crafting things to sell is not a good way to make money and the system itself is clunky and cumbersome. Piracy is not a good way to make money, even if it is cool. Smuggling is not a good way to make money nor is it very in depth. The activity is just a dice roll and one that can be completely avoided by just going to the buyer in the Den. Mission boards and bounties don't offer much reward. The game throws credits at you for completing quests and so all of these already bare bones systems are made mostly useless. And worst of all that iconic Bethesda exploration has been gutted. The game is mostly centered around sort of mid for modern standards quests and building cool looking stuff. That's cool but I guess I just expect more nowadays. That's my problem with Bethesda and Starfield in general. The times have changed and what was impressive and revolutionary back when Fo3, Oblivion, and Skyrim came out is mundane now but Bethesda won't ever progress. They just do bigger versions of what they've done in the past and that doesn't compel me anymore. When they try and do something new it mostly falls flat. Part of the charm to earlier Bethesda games was the vision or ideals that they reached for. That "being who you wanna be and living in a breathing world." They never really captured that perfectly but fuck, it was really nice to at least play a game that tried. But after years and years of them making these attempts and falling short I think I'm just done. I'll probably swing back around in a few days and appreciate the game for what it is but I don't think I'll ever expect Bethesda to release something boundary pushing or innovative. Every game they've made since (and to a smaller extent including) Skyrim has been frustratingly flawed and fallen short of the marketing promises.
Very well written. I lost my interest in the first 2-3 hours - 1. The mission designed seemed dated. Like spending way too long during missions to search for useless loot, carrying 10 guns and 3 suits and not showing it on your body - playing the overencumbered game. Ultimately going from point A to B in the longest time possible with no immersion. 2. The NPCs in the first 'city' were so dead and boring. Like Skyrim villages were alive with 10-15 people, and all of them had unique dialogues, though repeated to a pulp. But they felt alive. They were doing tasks or sitting in the bar. The 500 NPCs here just stare blankly at you. The AI is zero. This is not a 2023 game. 3. The space and map exploration was shoddy. Freedom of exploration is looking at that mountain in the distance and making that journey for it, expecting dangerous creatures on the way. Skyrim made me immersed. RDR2 made me too. But this is not an interesting exploration game.
@And_Sun_Yk Also Weird lightning and shadows, and old looking graphics. and Dont forget invisible walls! Come on its 2023 .... its a space exploration game but there is nothing to explore almost all planets are empty and surrounden by invisible walls
@@And_Sun_Yk No it isn't a good exploration game and without that the flaws Bethesda is known for stand out much more, like the NPC'S and their A.I you mentioned. I and I think many other people gave Skyrim and Fo4 a pass on a lot of things because the world itself and exploring it was so good. Also ty for the compliment.
maybe its me but i would 100% perferred if Bethesda stuck to maybe 10 planets max and highly polished those planets and put all the content around those planets. once again great review luke
My thoughts exactly. Also let people fly in atmosphere so we can get a quest on planet A and have to land at a specific point on planet D. Would’ve been so much better if they kept the scope small, also more memorable with unique planets instead of a ton of reused POIs. Guess I’ll try star Citizen until I die once and have to start the 2 hour long process of getting back to whatever thing I was trying to do.
Absolutely fascinated that bethesda finally made a jumping animation that isn't hideous. Glad to know they still managed to fuck up the running animation by somehow making it point diagonally in relation to the direction of the movement.
What's worse is that they flat out bought Zenimax just to take Starfield away from Playstation, since it was originally meant to be a PlayStation exclusive.
Gamers are embarrassing and go to reviewers' personal social media accounts and harass and send death threats to them, that's why, or maybe they just loved the game, who knows, people have different tolerances for different things in games
@@Sakisasvictorianmaskeh, I think if a bug makes a quest not doable but it's fixable with a load then I don't think that's a big deal. Now if it's a constant, yeah that's a problem
Thank you for both your skepticism and honesty, it is truly appreciated. As a skeptic myself, this confirms my fears that bethesda arrogantly refuses to evolve and stop using misleading, vague language. I fear for ES6, sigh.
It will be a big seller, presumably. It's lowest common denominator game design. Maybe it's deliberately targetted at that half of the population who are of below average intelligence?
@@thecomedownn not mad just stating facts lmao. You wrote your insight on the day of release. I’m specifying after spending time in the game what it’s actually like
@@lonewanderer882that’s not a problem considering the games in the same universe and in the same country why wouldn’t they have reused assets in a fallout game?
the two biggest gripes for me are the space exploration and planet exploration aspects. I love the ship building mechanic, but what does it matter if you can do jack-all with it because everything is fast travel. And when you land on a planet you just walk over nothing for miles instead of having even the most basic vehicle.
well i mean, it’s your space ship it’s only supposed to take you there and from, but you can make full battle ships, cargo runners, or just a space van the options are up to you.
exactly, the ideas are good but technical ineptitude makes them pointless. Loading screen after loading screen, it gets tiring over time so there's no use investing energy into this kind of gameplay. I'm really disappointed Bethesda is delivering such outdated technology to drive a game vision that just doesn't fit on it. You can already see that TES6 will be a disaster if they do not address their technical team capability
The ship and base building mechanics are essentially the same as the settlement building feature in FO4. It's for the joy of building your player home and seeing what you can build with it. Of course, it's even more limited than FO4 so modders will have to expand it to an actual fun and useful state.
@@luc.juan333 I was really hyped on this game. but I actually refunded my pre-purchase on steam moments ago and got my money back. What I had hoped for was that the procedural padding BS would not interfere with playing the game as a regular BTS rpg but it seems that the game is in some sort of limbo between the two game styles, which unfortunately makes it undesirable for me.
I remember casting doubt over how much fun walking around in a procedurally generated planet that will probably be empty would be and getting immediately dogpiled by bethesda fanatics. The schadenfreude is real I don't blame people for wanting to believe but I really think they should want studios to invest their time elsewhere such as building up a stronger main quest
@@Austin-l1jwhat do you expect? It’s running on an engine that’s 12 years old that’s been rebuilt, revamped, and redone. Why won’t they switch to something like Unreal like the Tekken devs did? Because Bethesda knows that their fans will buy their game regardless.
@@doomanubis I expect it at this point, but if I were to say I "count on it" makes me feel like I'm ok with the fact that BGS releases games that are always so broken that I can't stay immersed in the story... then they just wait for the modding community to bail them out. I was really hoping this would have been a better BGS release.
I really don't care about not being able to walk from one planet end to the other, there is no purpose on that. But not being able to fly your ship inside the star system is a big major sin for me. Just imagine all the random encounters they could have made to make flying from planet to planet more exciting, it would had also give you a reason to really care about the spaceship aspect of the game. Right now the spaceship is just the loading screen before the real loading screen.
Even when coming to the orbit of planet, random encounters could of been better utilized. Sure those exist but they didn't occur much when they could have since everyone in the future has a ship. Hell, even if it was just simply switching between cells, they could of still had used that to fly from one planet to another in the same system rather than just opening maps. If they say that could mess with combat, they could of just made it be like with fast travel in "you can't travel while enemies are nearby."
The problem is that Bethesda gives you the ship, the customization of it, the combat in space and the trailers of a ship traveling through space as if exploration were a fundamental element in Starfield. It's disappointing. They just sold it like that. It's unfortunate, but I think that in other aspects the game delivers.
Bethesda sends out free/review copies or gives media access selectively, they decide who gets it. That's why pre-release reviews are always much more positive than actual player feedback, they are just artificially skewed towards being positive. Do a negative preview for Bethesda, and you don't get access next time. And it's not just Bethesda of course.
@@Lietunatchaosbecause all the reviews right now got the game early. they’re all bought and paid by microsoft to promote starfield. wait until the real reviews come out in a couple days
Shame Starfield turned out to be mid. I didn't expect it to not be mid but I had hoped Todd wasn't exaggerating for once. Oh well. Maybe I'll finally buy an XBSX next year or the year after.
During Lex Fridman's podcast, Todd Howard told about their new technology of making planets where they made a sphere and then covered it with procedurally generated portions of landscape It's really nice how effectively they didn't use it
When 'ship customisation' is the best part of an open world RPG i cant help but worry... What i love more than anything is actually roleplaying as a character and being able to make decisions and have factions react to those decisions.
That's what I wondered too, there seems to be a lot less emphasis on character and skills this time around and a lot more on resource managemant and exploration. At least I'm fairly certain Luke would have pointed out any especially welldone character-focused mechanics.
The thing is I have watched other reviewers and they say different things to this guy so it's hard to say who is actually telling the truth. It seems to me you're just going to have to play the game for yourself and figure out if it's for you.
@@WondurLand64s yeah really? So what is there to explore? The 100th cave with the exact same enemies and the same loot like bombs or seed? Yes there are about 20 dungeons where u can get a new outfit piece but first off they mostly are skins and have almost no use at all and second it's not good exploration if u can explore about 180 dungeons and just 20 or so of them have unique items. Take elden ring, no matter where you go, there's always a new talisman or weapon or spell or armor that can help you a lot and even change your build. So if u really think Zelda has good exploration then you maybe should start playing really good exploration games
@@mamoruchiba752 Elden Ring's dungeons are literally the same and rewards don't make them interesting nor the 4 choices of boss at the end of them, I do believe ER is the better game but in terms of exploration, world design and reasons to explore the areas in the first place are far greater in Zelda.
Yeah, the game is everything is expected, bugs check, better to ignore the main story check, and plenty of hours to put in doing other things check. 8/10
@@yersolometalthe problem is not the bugs, that they always keep overselling on features and scale that never materialize, and then run off with the money, Fallout 76 was one of the most egregious cash grabs in recent memory, and people still didnt learn, and as soon as they flipped the switch to the next "product" they came flocking again drinking the cool aid, and eating the hype.
New Vegas came out in 2010 and I would have no problem picking it up and playing it today for probably the 10th time because that game is a handcrafted open-world masterpiece. This game is a procedurally generated bland element scanning simulator with some quests and gun fighting sprinkled in. 70% of the content could have been cut and you would have the same game but with less play hours.
@@gamesmaster1060 maybe because of some details, like tons of empty planets. Nothing more than that, considering that Fallout NV, Skyrim, Mass Effect 2 were released around this date and are better games.
Seriously i feel so many reviewers are biased and have to maintain relationships over telling the truth. You are truly one person i go to for honest and detailed reviews.
@@hiwasgeht7945 huh?... he literally owns a PC why would he give a shit wether its on ps5 or not, i have both a ps5 and a PC i didnt give a shit about it not coming for PS5 as bethesda games have always been a must play on PC, due to modders who usually improve the AI, the games performance and much more
@@hiwasgeht7945 that is the best excuse to come up with after so many points he mentioned? That game is just another outdated rpg wannabe from todd howard.
@@____uncompetative everybody that is upset that you can't travel seemlessly from space to planets is being unreasonable. I would count Luke among them.
Honestly like star Citizen. Give it a few planets that you can actually explore, with handmade shit, give us interesting quests that require us to go to new locations on those same planets and most importantly, let us fly in atmosphere. They really missed the mark going for the whole 1000 planets thing.
Your experience with that bandit-mine made me realize... If I was designing a game with procedural elements like this, I would've put in place a system that tracks which dungeons you've already seen, and stops them from generating again. Then I'd take the assets used to make those dungeons and create 20 different dungeons. Give each of these a single unique asset like the alien dinosaur skull, and use classic Bathesda-style logs and environmental storytelling to tell a small story based on that asset. Basically, do what Bathesda ALREADY did for the many interchangeable dungeons of Skyrim and Fallout, only now they're LITERALLY interchangeable because no two players will find them on the same planet. Yes, it would mean everything would have to be smaller because you couldn't pad things out by reusing the same bandit-mine, but it would ALSO mean that SINGLE bandit-mine would be a more memorable and fun experience then fighting through the same meaningless location 3 times over.
I just hope that the procedural structure generation system is completely mod compatible. It sucks to see Bethesda heavily rely on modders to make their games actually great, but it'd be great if the community slowly made a collection of more varied structures to find, or even random encounters that lead to modded quest lines (probably even better since AI voices are a thing now) so it feels more like Skyrim. My biggest issue with planet exploration in general is still the insane lack of ground vehicles, it's honestly baffling that we're in 2023 and Bethesda games still don't have real vehicles.
@@SnrubSource vehicles in the gamebryo engine? you're asking to go insane making that happen. I bet HR stopped them because it would be considered cruelty on the developers to make them work on a solution strange enough to work in gamebryo.
@@Giliver i dont mind cinematics what game doesnt have em combat is close to perfect boss fight cinematics on another level no bugs still think zelda goty but ff16 close 2nd
@jeffsroyalbodyguard7642maybe if you’re a dork who lives on Reddit but as a normal dude who enjoys gaming I haven’t heard anyone hyping it up for nearly that long 🤣
Somehow people think if you only focus on the negative and give little praise then it's a honest review. That is the same as only focusing on the positive it's biased and unfair....
This is bad faith. The game is everything Todd said it is. They even tried to not hype it so much but people still hype. They even said this is the least buggy game lmao. Some people are just stupid. Also i'm not a fan. I think Skyrim and Fallout is mid. That being said starfield is not flawless
9:01 "See that mountain over there? No, you can't climb it because it doesn't actually exist." I've always suspected the reasoning behind the no-atmospheric flight being performance related, but I didn't expect it to be worse than that... It makes sense because with this current implementation, if you would to show actual tiles from orbit everything would fall apart...
When my step-brother showed me Morrowind for first time, he showed me the map and said: 'You can go to every single spot on this map'. I couldn't believe it. Seems they've finally removed the fully open world feature, quantity over quality being more important.
Until yesterday, I didn't know about your channel. I loved the more balanced perspective, it highlighted the strengths and weaknesses of the game. It's not the space explorer I was hoping for, but I'm sure it will amuse a lot of people!
Very honest review. I have not played this game yet. I know, based on Skyrim and Fallout 4, that this game will take a lot of time to get from good to very good or even excellent ... when will that happen ? When MODS starts kicking in. When does MODS will be available ? I estimate between 3-12 months before we can get console commands and good mods. Up to date, there are not a single game that is completely polished out of the box. All of them are bugged, all of them require to be patched up and Bethesda's games are very bugged out of the box. 1000 planets ? When I saw that, I could not comprehend how would they do that. Something was telling me that was a lie. Can you imagine ( from programming standpoint ) to fill out 1000 different planets that you can explore from A to Z ? Impossible. IMHO, it would have been better to only give us access to 20 well made planets that we could explore from A to Z rather than 1000 unfinished planets. So far this game is coming down to : build your own ship, build your own house, do some side quests, do the main quest to a certain point and unfortunately, explore those planets and look for resources. Again, too much marketing from Bethesda left me with a serious doubt about how polished this game would be from the very beginning. Simply, we should not believe them and period. And once more, this game will be very good once the modding community start creating those mods that will enhance and make this game much better than it is now. Same thing happened with Skyrim and Fallout 4. Without mods, they are dead. Bethesda created too much expectations about this game that obviously we will frustrated with the amount of bugs and the the "free exploration" they sold to us in too many interviews. I hope that sooner than later, those absolutely necessary MODS start to kick in so we can have a better experience with this game.
Same, never heard or seen this channel before. From this guys review ill wait till its patched up and focus on Armored Core 6 and possibly get this after im done with AC6 or later this year.
@@sopmac4014eh I kind of disagree with the mods making the game significantly better. Anytime that I go back to Skyrim, I play it vanilla. And I know there are many people who do the same. Frankly, him saying that Starfield is the best BGS game they’ve made is a pretty good reason to play it imo. I enjoyed many of their other games so that’s a good sign. I’m not necessarily a fanboy, just someone who doesn’t mind it when a game isn’t absolutely perfect. I still love Skyrim but I acknowledge that it has its problems. I’m imagining the same will be true for Starfield. P.s not an attack in any way, just offering my perspective :)
I have a feeling this will be the most HONEST review of this game. Other reviewers will likely be too critical & rip it to shreds or too praiseworthy & put the game, Todd Howard & Bethesda on a pedestal...
My main issue is space flight is basically all fast travel :/ I would have loved to at least fly between planets manually in a system using an FTL drive, akin to elite. So many loading screens as well, that could have been avoided using transitional animations to load assets while keeping immersion
It’s a space rpg game where space is made up of loading screens and you can’t even fly your ships in the planet atmosphere… Then why tf is the game even about space if the main thing you do in space isn’t an actual feature??? (I mean traveling between planets) This is one of the biggest disappointments in Starfield for me
I agree. For me, this is the worst part of the game. They should've diched flying completely, just made it fast travel from the planet to planet. At least there would be less loading screens.
I'm not sure if this is true but someone said if you fully upgrade your Spaceship's speed you can actually manually fly to other planet's in the same system.
A lot of this actually hits onto my feelings right now. I am playing thrtouhg the game and I have experienced a lot of the same fustrations. It's definitely a bethesda game. It's defintely really painful. It's 'fun' in the sense to do some minor exploring but it feels like, sadly, a lesser version of Skyrim. Where in skyrim i could literally pick a direction and walk and trip over somethign. THis is just "Menu menu load screen. Menu menu dialogue menu load screen walk. shoot. back to menu loadscreen." :/ and it gets really tedious
@Dr1ftop1a honestly it really is a lesser skyrim. I would definitely wait for sale or game pass it. There's definitely a LOT to engage with but there's just some stuff that is boring With skyrim I could pick direction walk and trip over something or someone. With this, it's menu upon menu. Combat is fun. Ship building is excellent even if it's BURIED under skills, making outpost and ship progression heinously slow. I keep hearing people sat Mods will fix this, mods will fix that. Can I just get a great game first and have mods improve upon a great game????
Not always and if you think that then go back and watch others, he has a bias just like others, he just has the gift of the gab and that makes his disingenuousnesses fly smooth over peoples heads
I hate that I'm expected so often to "temper my expectations" before I'm allowed to enjoy a new highly anticipated game nowadays. Marketing has become so So cruel now, always promising a "limitless" new world, but giving you a typical taco, but this time they're charging extra for the tray
Marketing has always been cruel. The name of the game is to watch gameplay footage beforehand and keep up with actual info on the game. If you're investing $60-70 into something, you may as well do the due diligence and look into it
It's CyberPunk 2077 all over again but Bethesda will get a pass because of their passionate fans. I remember people literally defending Fallout 76 when it released.
@@Throbingkcoc Cyberpunk is pretty good. However I understood when people say it could have been better. I'm not saying Starfield will be bad but I sure don't have faith in Bethesda after fallout 4 and making it worse with 76.
The difference is that CD-projekt red actually use 3 years to make it the game they promised. Bethesda wont prolly fix even half of the bugs and focus on paid dlc only. All the rest is left to modders.@@Throbingkcoc
Yeah you can customize your ship till your hearts content but you will only ever use it in pointless dogfights and cutscenes. It destroys any and all immersion.
People thought they were going to land a ship like No Man's Sky and find a loaded explorable planet like Horizon Forbidden West , AC Odyssey and Witcher 3 waiting for them .
It'll probably be cracked quickly after launch. If you don't want to support the studio, find the torrent instead of paying them. If you like it, buy the game and think of the torrent as a demo. 👍
They just missed the chance to immerse us in space. Not the game I was expecting. I swear this is the last video I'm watching, you have everything covered ! Good job
They’re not, he compared Star field exploration to NMS which has the same faults as Star-field. Sure you have planetary exploration in NMS, but there’s no reason to. There’s nothing to do on the planets, and the procedural generation you encounter almost the same encounters as exactly before
Late game bugs exist because QA functionality testers are simply not able to reach the late game before being handed a new version of the game to start from scratch again. I know that when I worked in QA that I'd constantly be handed new versions, sometimes every shift, and I'd simply never reach the late game because it's physically impossible to sink that much time into a game in a single shift at work.
Any game should have the tooling to reproduce and go to specific points in the game for QA, otherwise you're wasting too much time on development and you're missing a lot of potential issues. If not also having a testbed to automate end-to-end tests that are written either by QA testers, or alike when bugs and requirements are found. What you're describing isn't QA, it's more alike play testing.
@@dealloc I've done tests where you have to organically unlock certain things, just to verify that the end user can and will unlock them. Sure, you can just run a command to unlock it, or automate something to unlock it, but it's only really a valid test if you can do it organically as if you're an end user yourself. You can do something non-organically (eg. teleport yourself to the end, or run some command that auto-completes quests), but it'll never be a substitute for doing it organically yourself, from scratch. You might unlock something just fine via command, but then you go to unlock it organically and it doesn't unlock for some reason.
Or what's more likely, the front of the content is prioritized because it will touch the most users. Everyone who starts a character sees the tutorial. Not everyone finishes the game.
@@npcknuckles5887 "Organic" gameplay is mostly caught during play testing. QA is specifically looking for regressions, making sure that things don't break between changes for each rollout. This is often helped with automation, but the point is that the same things are tested for each new release. QA may do play testing in between QA sessions, but they're different things with different processes and goals.
@@mattb6646 It’s kind of immature to put words in my mouth. I’m not playing the game regardless. I’m just pointing out the obvious flaw with this video not actually leaving a review, even though it’s titled “A skeptical review”. Luke talks in a negative tone for nearly the whole video, but then says something totally different at the end of the video. How is a viewer suppose to interrupt that? That’s why critics in all fields leave review scores.
@@OutlanderSecIt’s quite literally his tone of voice for RUclips videos. He had the same tone when covering Elden Ring. Additionally at the beginning he states it’s the “best game Bethesda has ever made”.
It should also be noted that when you enter a building that does NOT have a loading screen, it will most likely have airlock door that takes 10 seconds to open.
Luke can be a bit draggy but his reviews are detailed and honest. Surprisingly he was straight to points in this review, a stark difference from his usual beat around the bush style
The problem with No mans Sky is the inverse of this game.... NMS actually gives you all the planets, true planets, and exploration... its just that there's nothing to actually enjoy or immerse yourself in, there is just 1 space station copy and pasted in No Mans Sky until you reach a pirate system, and talking to NPC's in NMS is pointless, the main "Story line" is just s drawn out tutorial. Now, if you had characters, dialogue, missions and story from Starfield / Bethesda game, thrown into the fundementals of No Mans Sky, you'd have a much more complete and full-filling game. If Todd Howard wanted to do some actual space exploration, and not just make The Outer Worlds 2.0, he needed to look at games like Rebel Galaxy 2 for how to implement space combat and traveling. You have lots of fast traveling sure, but your ship can actually boost around star systems, without needing hard lock load screens. As is, Star Fields "space combat" is a mini game you're forced into a few times as you jump between loads screens in your fast traveling across the star systems and planets.
If you listen to the guy who explicitly said he won't say anything good about the game because no one cares about that and instead went out looking for the things to be mad about, then yes. They are completely different games with completely different objectives. After watching this review and then playing for 12 hours, I would highly suggest you play the game and find out for yourself
I knew full well that the procedural generation was going to be heavily reliant on copy-paste... but to actually see it is disheartening. I find copy-paste locations just boring and tedious. I want hand-crafted locations that actually have history and substance. I guess I'll just have to stick to the main quest and, hopefully, encounter those copy-pastes just once (or twice... at most).
@@dan4992That’s only true for people who dig deep into games. Crazy as this sounds, some people have things going on in their lives and don’t watch 7,000 videos on a game before it comes out. So all they see is the IMMENSE hype and go “oh wow awesome this game is gonna be a masterpiece.” And then they’re hit with this and think what the hell man the comments said this would be completely different. There is a shockingly large percentage of gamers who are just casuals who go unrecognized because they aren’t vocal. Those people get thoroughly fucked by overhype
@@ShiffDawgMan so maybe look into things yourself before buying a game and dont let the hype fool you... How do you have time to play starfield for 20-30 hours but not have time to look up the game on youtube beforehand? Haha nah, I call bullshit, its your own fault if you overhype something... maybe dont be a sheep
It blows my mind that Bethesda didn't think maybe they should scale back their ambition a bit in order to give a more functional experience. I firmly believe that, upon anyone playtesting the simple act of traversing from one planet to another and experiencing the sheer insane number of loading screens required to do so, they should simply have put the brakes on and said "if it is this painful to travel the world we've built, maybe we should change the scope of what we're doing". If you want to go from Constellation HQ to Neon without 'fast travelling', you have to sit through at least EIGHT different loading screens, of which only serve to falsify the sense of travelling because you don't actually *do* anything, so you may as well just fast travel. 1000 planets is fine, IF travelling between them is a fun gameplay mechanic in itself. But knowing how restricted their own engine still is, they absolutely should have scaled this back to at most 6-8 planets that you only travel between occassionally.
Beth games were always about immersion. That's why the limited exploration hurts so much. At least in older titles they used mostly physical borders to mask the fact that the map was limited. It's not good design in anyone's book to include 'you can't go there' pop-ups in a game of exploration. They could have implemented some system that gave a plausible reason in-game for the limited travel. Or they could have simply made the planets very small when on the ground, so that the entire area could be accessible. It seems weird they chose the most immersion-breaking way possible to implement these planets.
You give the best reviews, honest objective and fair. People hate cause you dont dick ride a game they like. Never change, you're a valuable resource to people with sense
Honestly, I still wonder why Luke didn't make a review for Final Fantasy 16, based on his Forspoken review it would have (rightfully) raised a lot of the same criticisms and even a few other ones. Then again, SkillUp still gets shit for not loving the game, so I wondered whether Luke just didn't want the same thing happen to him.
Ur actually right i didnt see one review mention the exploration aspect and the false promises i genuinely think he's the best reviewer and cant wait for his detailed hours long review
@@4lmighty_L0af When did Luke give COD a high rating? And even despite COD being unoriginal, it's still far more polished and cinematic than a Bethesda game will ever hope to be. And I'd rather COD stick to being unoriginal than them screwing the pooch and trying to spice things up like EA with Battlefield 2042 and ruin what was a working formula.
@@KenLinx not him personally but many others. For me cod is a 0/10 while starfield will be a 10/10 for me because I love space games Saying this game is bad doesn't make sense because millions of people will love it Too many cod kids need constant action and stimulation and can't just enjoy some space exploration
I knew your review would kill a ton of my hype lol. The planet exploration systems and excessive load screens mean a no go on the early access for $100. Thanks for saving me some money lol.
@@erogereviewer7781 I don’t but I have a brain to think for myself. And letting reviewers dictate my opinions is cringe to me. Vampire the masquerade Bloodlines wasn’t liked by reviewers, it’s my favorite game of all time, yet universally loved now. I wonder why, maybe because there are people who don’t let reviewers dictate on what they play
Every other reviewer right Now: nope after 250 hours not a single bug! It runs perfect and it’s amazing in everyway! Thanks for making a realistic representation of what to expect
What I hate most about the fanboys is that whatever issues that are brought up, they just automatically excuse it as "no big deal". They know it's a feature that makes sense and a game like this should have, but because they want to shield their "game of the year", perfect 10 score, game of their dreams, they make any excuse to praise it and pretend it's special. Great review, way to bring a lot of things into perspective that a lot of other reviewers overlook.
As a 50 Yr old gamer, you could fly real time into a space station in the original wire frame vector 'elite' from 1984 on my 'bbc model b' home computer. That file size was about 50 kilobytes. Remember a 1000kb is 1mb and 1000mb is 1gb. So they could have done it.
But why would I want to waste the time doing that. It's an rpg. Was advertised as an rpg. It's not a space sim, it's not a game meant for spending 15 mins looking at a timer count down as the only entertaining aspect is looking at my phone till I arrive at a destination, to then immediately go back to "flying" in a straight line doing nothing
@@kristianmus1 You have no creativity. The whole point is the journey. If I can just point click travel, then why don't I just play a point click adventure, or just an RTS with combat mechanics, like Dragon's Dogma I could just play a better RPG.
@@kristianmus1 I'm glad you like looking at boring loading screens over actual flying. Man it's almost like I could just play Fallout New Vegas. There's literally 2 or 3 loading screens Everytime you want to travel between planets, how boring and unexpired and plain Lazy.
I would probably buy this game if they didn't lie straight to our faces about what it was going to be. I'm tired of these companies treating customers like morons and getting away with it. Stop giving your money to these modern gaming companies. Give us the games you promise or be honest about what you're actually releasing.
Tbh I wouldn’t say they lied its just they saw ppl were hype for it so they went along with the hype and when someone say for example oo how are the space fights theyd show a snippet and ofc hardcore bethesda fans would say oo we havent seen too much of gameplay 💀 like the gunplay should be better truthfully thats my complaint the enemies are so dumb and slow u can just walk up to them and kill a whole squad bcuz their ai is so bad
@@julianfinley9458no man's sky did the same thing and literally nobody left them off the hook for it, despite actually being a small indie team. This is Bethesda and once again people are already coming up with excuses for them
I spent HOURS in Elite Dangerous on a single barren world sometimes just hopping around it to drive through the canyons, up mountains, all that just to see the sites and enjoy the feel of truly surveying a world. This procedural seed system bugs the CRAP out of me, and I'm glad I saw your review
Cause it was never supposed to be a game of that scope, this is just an RPG in space with a bit of exploration. For a combination of RPG with open space explorations with hundreds of NPCs that you can talk to, tens or hundreds of planets you can freely explore etc, we'll probably have to wait a decade or two :D
"Starfield is not about exploring space freely ... it's about fast traveling to locations and having conversions with people". I need to hear this.
thing is, Bethesda games suck at good conversations( so what's the point?
@@KirihitoSanWell the same guy who said that quote said the voice acting and dialogue in the game is good. They also said that quote is fine because it’s what they expect from Bethesda
Exept unlike Scyrim you have 5 loading screens before you get to where you want to be.
I fast traveled to this comment
It's literally Submenu: The game
When they said "there are thousands of planets to explore" that was a big red flag. 6-8 well designed planets will always be better than 100 more copy and pasted ones.
Exactly this outer wilds was just a straight space explorer it about 7 planets with some moons but each had so much lore, different feels and unique challenges that i enjoyed more then i had with no man's sky
srar wars outlaw cough cough
There are 6-8 well designed planets though....
@@voidlessky8048Too bad even Outer Worlds wasn't that great either (compared to what Obsidian usually writes)
Sounds like they should have started this new ip with a few well crafted systems to explore in. If they set the timeline earlier it would have made more sense that technology at that time was limited for space travel. This game was too ambitious for bethesda.
I still can’t believe there aren’t any vehicles. It’s so immersion breaking to run when you literally flew a spaceship to get there. We have rovers on mars irl in 2023.
"We have rovers on mars irl in 2023"
lol
We had rovers on mars since 1997 brother
@@Terjosamamakes it even worse and proves his point
.... and in 1969, man jumped in a tin can, was propelled at 17 000mph (escape velocity) traveling 250 000 miles to the moon, where they rode a buggy, played golf, phoned president Nixon, hopped back in the tin can, travelled a further 250 000 miles, re-entering the atmosphere in another tin can, slowed by a parachute.
FFS
Moreover, Mass Effect had the mako fifteen years ago. The rovers are a staple of the genre.
Bethesda should have just made one solar system of like 5 - 6 planets that would just be like 5-6 skyrim sized maps or even smaller frankly. That would have still been a staggering achievement and a massive amount of content but it would have still maintained that hand crafted dense exploration.
It only staggering if you are completely unaware of what it peers in this genre has achieved.
@@DavidKnowles0 um yeah no. A BGS game going from 1 map to 6 is a staggering increase
for BGS, not for gaming. @@themarcshark
Dude, outer wilds did just that and did it perfectly. So much depth of story in each world and they weren’t huge but they felt like vast and complete planted
@@DavidKnowles0not really there are games with more depth and detail on one world than most galactic floater sims
Galaxy size exploration is mostly a gimmick selling point right now
The biggest shocker to me from this review is that BGS gave Luke a review code.
I KNOW 😂😂😂
Why?
They're just happy it's not gonna be panned as bad as 76 was
Just shows the confidence they had in this game
It's not like he gave an unfair review tho? He pointed out what he personally found to be lacking in the game, which is what reviews are, personal opinions.
Todd Howard's marketing style has always been the same, be as vague as possible and use a lot of hype words and statements and let the hype run wild. Nobody ever learns.
I knew to expect nothing from Todd, and I was not wrong.
Anyone who has watched the old gameplay demos and stuff knows Todd is the king of half truths
I feel you. I am sure it is a fun game as I see people are liking it for sure. But I just felt like Todd was hiding something with this game. Like focus on certain elements but not be fully clear on other things. The thing about seeing a mountain in the distance and not being able to actually go to that mountain is a letdown...not in a sense that I care about going to said mountain....a letdown that if I wanted to...I can not!! (Based on this video)
If God Howard's lips are moving, he's lying
Yea he definitely had me hyped when he said the game is filled with STUFF 😂
I was never that excited about the whole “exploring 1000 planets” thing because unless you handcraft each individual planet, the procedurally generated stuff will eventually get incredibly repetitive very quickly. Like No Man Sky.
Honestly, I’d have preferred it if they kept to a single solar system and gave like, 10 planets a load of attention each.
This is why I like mass effect Andromeda so much. Its the right amount of exploration
to the defense on nms, the fact that you can build whatever you want wherever you want and the number of possible planets that can be generated make exploring something to come back to. Also naming things and planets is rly cool.
Yup. Imagine if it had focused on capturing the same vibe as The Expanse; and you just had one system, with heavily populated inner planets and rough colonies towards the edge... like, literally the space equivalent of exploring the better parts of the Fallout 3 map.
No Man’s Sky isn’t too repetitive. You can still find crazy planets that look amazingly different at night than it does during its daytime. Exploration actually feels rewarding in No Man’s Sky. Just look at the planets people have made settlements and communities on, they’re all unique.
@@Peaceiscoming669 I agree. It's by no means a very good game, but I actually liked the exploration there.
Speedrunners around the world are breathing a sigh of relief. It sounded so scary when Bethesda said they had fixed their engine.
Yeah can’t wait to see someone beat the game in 5 minutes by jumping off a spaceship while holding a hammer and then fast equipping an alien scalp 10 times before rapid crouching through the map and then dropping the hammer which triggers the credits
Actually, accurate. @@wightclaudia
@@wightclaudiaActually, that's an actual speedrun, there's a video of it already.
😂😂😂
@@wightclaudia That method can get a clear time MUCH faster than 5 minutes if you noclip through some walls on the way to your ship to trim it down to about 4 minutes 13 seconds.
You're telling me that the engine that made the games that felt 7-10 years out of date 15 years ago doesn't feel modern and fresh?
Is it seriously still on Frostbite? Insanity
@@off6848nah, gamebryo - a heavily modified version of the engine from morrowind haha
@@off6848 this is not an EA game dawg
"It just works."
If it were Frostbyte it would probably suck like 10% less lmao but the “Creation Engine” has gotta be the shittiest engine around in 2023. Seriously a garbage engine - I’d rather build a 3D game with Cocos2D lmao
I think it’s funny that Bethesda implemented procedurally generated 1000 planets, but then forgot to actually implement good exploration. Like, they should have just made 40 or so planets but made them hand crafted. The procedurally generated planets make no sense for the type of game they made.
Great point
Yea. It’s quite literally a logical fallacy.
Elite Dangerous did something similar almost a decade ago and it was just as shallow. Can't believe anyone there thought it would be a good idea.
@@kavkyHave you actually done exploration on elite dangerous? I actually thought the most immerssive yet headache inducing part was that they managed to make travelling immersive in so many jumps due to the sheer amount of systems and planets, but unfortunately those are lacking in content. Except, because it is procedurally generated, there has been some very curious sights in the galaxy that got generated, making for the rare find of an explorer actually precious. Pros and cons. I can only really tuink of Pros if ever make planet content better.
They could have no man's sky space traveling.
All the loading screens and fast travels are just... Why are they even in the game?
"Main story is lackluster" I knew this literally years ago as soon as I knew Emil Pagliarulo was the lead writer lol. Why does nobody talk about this guy? Everyone knows well the BGS stories are never that great but nobody ever asks why. This guy holds them back unbelievably.
Agree, but BGS games never had, nor did they need, fantastic main narratives. They aren't Naughty Dog, and it isn't their games' primary focus. That primary focus is on exploration, and genuine 'roleplay' open world elements. Trouble is, you can't have a subpar narrative experience *and* a subpar open-world/exploratory experience, which seems to be the case here. Indeed, the explorational elements seem to be hampered in Starfield even compared to the likes of Skyrim (BGS' last genuinely great game IMO).
@@harrypike731Morrowind had a fantastic main story.
I don't even care much about Pagliarulo and main stories in Bethesda games but BGS main quest stories peaked with Morrowind. Ironically enough, Pagliarulo was in charge of the Dark Brotherhood questline in Oblivion which I heard had one of the best sidequest.
@Chinothebad I've played every ES except Oblivion so no comment really but Todd has said himself that Emil is a close friend of his so I wouldn't expect to see him go unless many people complained about him specifically. If half the idiots who whined about TESV/FO4/76 had actually name dropped him we might have had better stories today to compliment their amazing world design. Oh well.
@@Tyler360 that could sound like a conflict of interest considering the two coupd be friends. Still don't know if dropping him would improve the quality of their main quest stories. 4 was just a reversed rehash of 3 and Skyrim had some of Kirkbride's drug addled writings in it though "world ending dragons" didn't live up to its hype and lore.
Soon as I heard “1000 planets” my heart sank, knew there’s no way they’d have planet sized maps or interesting generated locations
no, but sounds like they didn't even do the bare minimum for that, same exact location, same enemies same loot?
@@wolfwing1 didn’t hear that part of the review. Yeah that’s disappointing too, tho it seems almost inevitable if they’re scattering a handful of handmade things across thousands of instances right. Should’ve just made a few focused planets imo
@@wolfwing1 This is a shit storm waiting to happen.
@@k--music well he talks about seeing a location that least to him seems to have the same enemies in same places multiple times. There is going to obviously in such a game be some, "Already seen that." what makes a better procedrialy genreated world is the distances between it, vary up the enemy locations, vary up the building pieces so that it's not always the exact same thing and such.
@@wolfwing1 yeah I suppose it could be with done some modular buildings and mixed up enemy types and loot tables too, still, would be far better to just focus on a few and hand craft them. BGS generated content and quests have always been lackluster
Recycling locations is such a bummer. Why make a world you can’t fill?
I swear I remember Todd saying that every structure would atleast be slightly different, plus why all the loading screens? Just do the same method minecraft does for exploring planets. Just seems a bit shit
A 1000 explorable planets... Yeah explore to your hearts content until the game tells you hey your adventure ends here, turn around or you'll receive an ancient error to the knee. I wonder if there is a preston garvey type telling you there are more outposts in need of your help and continues to mark the locations on your star chart... Good Lord.
Because people love buying games like that.
Even XCOM 2 put elements together so no tactical maps are the same....
@@N84-f3k this.
"good to play on illicit substances" - Skeptical Reviewer
As someone high af rn, I can confirm this statement.
100% perfect lol
There are places where is not illicit so…
That same for me but on elden ring 😂
"good to play on perfectly legal substances" -
Skeptical Reviewer (he lives in Colorado)
I wasn’t even expecting 10 full planets to explore, I just wanted a rpg style game with actual seamless space exploration and freedom. And somehow they delivered half of each little bit
Sadly Bethesda stopped making RPG's long ago already, most of their games have just RPG elements slapped on, which come down to stats changing items at best, choices in dialogues with actual consequences tho, not to be found, rarely at best sadly but not a main thing that you know, makes an RPG.
I like Elder Scrolls, Oblivion more than Skyrim to some degree even, but their games are always average, what keeps them going is the modding community, something Bethesda by now fully relies on. And that is what will break their back soon, because Modders might rather start making an own game then having to keep fixing their mess.
You're only the second reviewer that even mentioned that planets aren't fully explorable with contiguous terrain.
The reviews for this game are all over the place. I've seen 10 reviews and not a single one talked about the game's music, which is normally something a review should mention.
The devs said in previous interviews that it would be like that
@@Timewalker13 But what was the community saying? People who brought up doubts about how fun exploring would really be got absolutely shit on.
plenty of boot likers, that BGS selected to who give an early access so you would know better next time, nothing i cannot expect from cheap Todd
@@I_enjoy_some_things so you're mad at devs for telling you how the game was gonna be played and you getting overhyped about it? What?
Imagine Skyrim, but instead of being able to run across the entire landmass, you’re forced to fast travel to every single location, which is surrounded by an ocean of procedurally generated content. That’s what Starfield is, apparently.
This is exactly what elder scrolls arena was almost 30 years ago.
Yes but it somewhat makes sense in Starfield. IRL if you were landing on random (unexplored) planets all the time then you would likely land in a different spot everytime until you setup a base camp or something.
It is a bit annoying tho when it’s even like that outside of inhabited cities. That’s probably my biggest complaint about the game, Much of the procedurally generated content and lack of maps even in explored cities like New Atlantis.
Honestly I’m happy they did procedural generation because that’s probably the only reason this game is already out, Meaning they’ll have more time to make ES6. I really hope they don’t use procedural generation on ES6 tho, I’ll be so disappointed if this becomes their new go to lol
@@HeavyMetalGamingHD so you're telling me starfield would have been a cutting edge game 30 years ago?
@@HeavyMetalGamingHD yeah, well. Somebody tell Todd that we're not thirty years ago anymore. We are now and this is fucking embarrassing.
Imagine fallout 4 modded and reskinned and set in space, there you go, starfield
The problem is a lot of people sold this game as industry defining and is clearly not.
Xbox fanboys
Crearly
a lot of people? how about those people working at Bethesda and Xbox? you mean those people, then you'd be right
@@Cenot4ph i was talking mostly about different youtubers, but they (bethesda and xbox) did too, sold It like a before and after type video game, even giving It its own event.
@@rifway22 No just Xbox fanboys, everyone did before Microsoft bought them.
Procedural generation is often used as a substitute for good, honest, hard work. It's something that can be used to dazzle shareholders or higher-ups who don't understand game dev on a more technical level or from the player's perspective. It CAN be a great tool, but Starfield is a good example of it being used as a crutch. Procedural generation needs more effort than they put into it.
@@beanns6632Minecraft as well
DRG has some of the best Procedural generation imo
ROCK N STONE
@@sayarimamani3605 Braindead take? You basically said what I said. Who was braindead?
@@beanns6632another example no man sky even back when it was released it was still impressive how well it worked you’d rarely see almost similar worlds etc
The goal for this genre should be "Semi-procedural baking". Extensive procedural generation with thousands of creatively premade modular assets is the way you populate a 10,000 Km^2 world and then manually chart a bunch of quests and biomes and objectives through it, before baking it into a finished world. You don't have to make it larger than Daggerfall, but you do have to make it a lot larger than Skyrim. A Starfield 'world' appears to be, if anything, much smaller than Skyrim and less handcrafted than Daggerfall. Maybe the fact that there are a thousand of them makes up for that? But not on the 'exploration' fetish that a lot of us Bethesda gamers possess.
This confirmed everything I speculated this game would be.
same
You know ball
Game is a decent 7 or even 6
Not as deep as people thought
Doesn't even have that injury system from fallout lol
You guessed a bethesda game would just like other bethesda games... wow, better hit the casino tonight
I was skeptical already, but to not even be able to continuously explore planets is a letdown even compared to my low expectations. I feel like this is just some hacky solution to a problem that they realized they couldn't solve.
Encountering the same locations but on different planets is wild…literally down to its entire placement and spawns…that sucks ass
That’s what happens when you have 1000 procedurally generated “planets” with a few prebuilt location scattered across a barren landscape.. People were right to worry about it.
The same thing NMS is doing... with 26 people aboard.
@@Sajgoniarzyeah and not with 20 years of development like starfield
If I want to play a open world space game I would chose no mans sky every time.
For me in starfield the freedom of exploring what you want and how you want is just missing
And no exo mech, no vehicles and no crazy alien tech
@@WVRLORD no people weren't right to worry, this is exactly what they should have expected. Getting mad at bethesda for making a typical bethesda game is stupid.
@@dan4992 that’s not typical at all… it feels like there were more handcrafted and unique locations in pretty much every Bethesda game aside from maybe Arena or Daggerfall because of the heavy reliance on procedural generation. Even with how barren those games could be you were atleast given the ability to freely explore openly across the map, and Daggerfalls one of the largest game maps ever. It also felt like each location in previous games held a lot more lore simply in the things happening around them and way items were scattered or the type of people that were around, they also did that with far less detailed environments at times. There’s no excuse.
every review says the same "its fun but flawed" but every flaw they explore makes it seem like the least interesting or fun game to ever come out of bgs
Count on Bethesda to make a mile wide game that is not even an inch deep. All quantity, and no substance.
Also; if a game needs mods to propel it to an 8 or 9/10, then the base game is mid.
@@300y1 So, like Warframe, but not free.
@@Entropic_Meat_MachineFallout 3 and New Vegas are decent titles, I would even argue Fallout 4 is alright but it’s just a lesser 3
@@kavky I'm pretty sure even warframe is better than this
@@bakashinjiBGs didn’t make new Vegas, Obsidian did.
One big mistake that Bethesda made was not randomizing the Interiors of these dynamically placed encounters. One thing that could have saved this hole, repeating the same mine over and over again, would be to randomly generate the inside layout of the mine cave or whatever. Then it would be more like Diablo we're even though you're going to the same location it's different. That way they could have basically made infinite unique content
Literally my first thoughts after they explained their procedural system was "What's stopping me from seeing the exact same POI several times in the same playthrough"
edit: By no means is the game bad, btw, and so far after playing it myself, the quests and most of the dungeons have been excellent.
Should’ve been like 20 gigantic planets that have handcrafted shit on them you sometimes back track to and can fly around the atmosphere.
@@garbearfar1394Like Skyrim x20 but you keep the same character + space fight in between
There's ways to do so... They just chose the laziest way.
No mans sky is literally nothing but the same pool of encounters and shit over and over again yet I have well over 300 hours into that game
Yeah, from the sounds of it, they need to add more POIs and more POI variation. Seeing the same structure again shouldn't guarantee the same experience again. I expect variations will be some of the first mods added since they would be so easy to make.
Now we know why there aren't any planetary exploration vehicles, there's no need for them because the planets aren't the size of planets, you're surrounded by invisible walls.
They're not even planets. Just random squares of topography with rinse and repeat POIs
@jonjingles9370but but but daddy Howard wouldn't lie to us!!! - The fanboys
@jonjingles9370 IKR? Same here. They just DO NOT want to acknowledge BGS using an old and outdated engine to make an ambitious space game was NOT a good call. Everyone replied with "modders will fix it." I'd tell them I AM a modder and I can promise you we wont. There's only so much you can do with CEs limitations.
These people live in a microcosm of their own reality.
@@TheXboxSuxAs a fellow modder, what are your expectations fpr the modding scene?
The fact they use the same engine makes it seem fairly approachable but at the same time the procedurally generated nature makes it a bit unattractive, no? Like, I feel like it's so much less interesting to create structures that could pop up anywhere in comparison to a special landmark that's in a pre-defined area.
Yes but is it like Skyrim… if yes then the game is good and you’ll never see the end of it
I'm glad to hear that the "stuck in combat mode with no enemies around" bug made it into the game. That one's been in every Bethesda game since Morrowind in some capacity. If they ever fix it it'll be like losing an old friend.
Haha truuuuueeee
I mean, starfield runs on heavily modified morrowind engine (no, this is not hyperbole), so that kind of shit was just sort of... expected
'cannot rest while there are enemies nearby.'
Repeatedly hammers T
Traditions
Lmaoo
This game seems like the perfect example of everyone's fear/annoyance with open world games, copy and pasted assets and a massively beautiful but empty world.
With ai being so sophisticated i really don't get why it isn't used for asset creation in development. Then polish em up a bit but you can probably still do 10 times as many..
A lot of these criticisms fall apart when you realize it's a space game chasing NASA aesthetics.
Maybe that’s one of the reason star citizen have so many followers, they’re fed up with copy paste asset. But then that game takes ages to make. Rockstar game are probably the closest to make a big game that packed so many things in it, but then it’s just one or two region map. Elite Dangerous has an amazing game engine, but Fdev incompetence spoiled it for everyone. There has to be a new solution to automate these kind of things on an open world game. Maybe in 20 years.
It's not even beatiful. Looks about 5 years old at best.
'Beautiful' seems debatable tbh. The cities and space look pretty good, but the planets and people.....👀
I've gone back and forth on this game a few times. I started out excited, the opening sequenced looked good, the facial animations were believable, the dialogue seemed promising and New Atlantis looked pretty cool. But that turned into deep disappointment when I realized how the space traversal and planet generation works. Eventually I accepted that it is what it is and started to approach the game on it's own terms and wow, I began having a pretty good time. The writing, the choices and roleplay options, the way side quests are integrated believably into the world, the combat, it's all the best that Bethesda's ever done. I was really impressed. But then I played more and that initial impression wore off and I realized that even IF this is Bethesda's best work, they're still lagging behind their peers substantially. A lot of that excitement was around the idea of what I thought Starfield would be able to accomplish, but it didn't live up to that.
The cracks started showing and I don't mean bugs, I just mean that, well... for example, New Atlantis is the biggest and (imo) the best designed city Bethesda has ever made. And it's impressive, but it's also immediately apparent how the scale of New Atlantis is mostly an illusion and an unconvincing one at that. It takes like, manual suspension of disbelief, way too much I think, to buy into the idea that New Atlantis or Akila City and especially Neon are really cities. This apparently massive, jewel of humanity is just three towers. The capitol of the Freestar Collective can be walked across in half a minute. The bustling cyberpunk metropolis of Neon is almost literally just one short street. And the game is filled with stuff like that, from location design to quest design and the way relationships and stories progress with both companions and quest givers. When you go to join the vanguard you're immediately accepted and put through orientation, and when you're in orientation there's just... no one there but you. It's empty. Quest giving strangers just immediately trust you with very important information and tasks and you almost instantly become pivotal to their goals. For the most part, nothing you do has any real consequence outside of quest completion. You kill people, you take down conspiracies, you do this and that and the world doesn't feel like it progresses. It's just the same as it was before the quest began. It all takes a little too much suspension of disbelief. A lot of it's just not believable.
And what initially feels like deep gameplay systems is revealed to be very shallow. Ship building is almost entirely cosmetic. Crafting things to sell is not a good way to make money and the system itself is clunky and cumbersome. Piracy is not a good way to make money, even if it is cool. Smuggling is not a good way to make money nor is it very in depth. The activity is just a dice roll and one that can be completely avoided by just going to the buyer in the Den. Mission boards and bounties don't offer much reward. The game throws credits at you for completing quests and so all of these already bare bones systems are made mostly useless. And worst of all that iconic Bethesda exploration has been gutted. The game is mostly centered around sort of mid for modern standards quests and building cool looking stuff. That's cool but I guess I just expect more nowadays.
That's my problem with Bethesda and Starfield in general. The times have changed and what was impressive and revolutionary back when Fo3, Oblivion, and Skyrim came out is mundane now but Bethesda won't ever progress. They just do bigger versions of what they've done in the past and that doesn't compel me anymore. When they try and do something new it mostly falls flat. Part of the charm to earlier Bethesda games was the vision or ideals that they reached for. That "being who you wanna be and living in a breathing world." They never really captured that perfectly but fuck, it was really nice to at least play a game that tried. But after years and years of them making these attempts and falling short I think I'm just done. I'll probably swing back around in a few days and appreciate the game for what it is but I don't think I'll ever expect Bethesda to release something boundary pushing or innovative. Every game they've made since (and to a smaller extent including) Skyrim has been frustratingly flawed and fallen short of the marketing promises.
I had the same feeling
I wonder if they can fix those load screens ? And add more stuff like no man sky ? Or is the engine not up to the task ?
Very well written. I lost my interest in the first 2-3 hours -
1. The mission designed seemed dated. Like spending way too long during missions to search for useless loot, carrying 10 guns and 3 suits and not showing it on your body - playing the overencumbered game. Ultimately going from point A to B in the longest time possible with no immersion.
2. The NPCs in the first 'city' were so dead and boring. Like Skyrim villages were alive with 10-15 people, and all of them had unique dialogues, though repeated to a pulp. But they felt alive. They were doing tasks or sitting in the bar. The 500 NPCs here just stare blankly at you. The AI is zero. This is not a 2023 game.
3. The space and map exploration was shoddy. Freedom of exploration is looking at that mountain in the distance and making that journey for it, expecting dangerous creatures on the way.
Skyrim made me immersed. RDR2 made me too. But this is not an interesting exploration game.
@And_Sun_Yk
Also Weird lightning and shadows, and old looking graphics. and Dont forget invisible walls! Come on its 2023 .... its a space exploration game but there is nothing to explore almost all planets are empty and surrounden by invisible walls
@@HappyDude1 yep. It's just an action game with poor AI and design. But as usual, the fake freedom gives you an illusion.
@@And_Sun_Yk No it isn't a good exploration game and without that the flaws Bethesda is known for stand out much more, like the NPC'S and their A.I you mentioned. I and I think many other people gave Skyrim and Fo4 a pass on a lot of things because the world itself and exploring it was so good. Also ty for the compliment.
maybe its me but i would 100% perferred if Bethesda stuck to maybe 10 planets max and highly polished those planets and put all the content around those planets. once again great review luke
I agree 100%. Never understood why they advertised “1000” planets like it would be a good thing.
My thoughts exactly. Also let people fly in atmosphere so we can get a quest on planet A and have to land at a specific point on planet D. Would’ve been so much better if they kept the scope small, also more memorable with unique planets instead of a ton of reused POIs. Guess I’ll try star Citizen until I die once and have to start the 2 hour long process of getting back to whatever thing I was trying to do.
Maybe, but 1000 planets gives modders infinite possibilites to work with.
@@jonathanford7055with a additionnal planet for modders and surface slots it could have had the same effect
@@ryanhoffman5048There’s trying to beat Star citizen, because SC is trash right now
Absolutely fascinated that bethesda finally made a jumping animation that isn't hideous. Glad to know they still managed to fuck up the running animation by somehow making it point diagonally in relation to the direction of the movement.
Yea I noticed that about the running forward anims. The running forward in a diagonal manner does not look good
@@lurch789 the fact you write off an RPG because it doesn't have a slide makes your opinion on games worthless
Is it RPG tho? anything nowadays has dialogs and perks/levels @@dan4992
@@dan4992 totally agree what a weird line to draw but those mechanics are super fun lol
@@owenabbiss3443 they are
What’s even scarier is they intended to release this a year ago. Think about that.
They literally sold their company so they did not have to do that.
@@circaenno? It's just being under Microsoft makes sense to Bethesda. And I think Bethesda is technically owned by zenimax
@tnc7399 Zenimax is owned by Microsoft, so technically Bethesda is also owned by Microsoft as well.
@@tnc7399 Them selling to Microsoft is what allowed them to push the game back. Todd literally said this.
What's worse is that they flat out bought Zenimax just to take Starfield away from Playstation, since it was originally meant to be a PlayStation exclusive.
"See that mountain? You can't climb it."
with all these shortcomings, i cannot believe people are looking over them and saying it deserves a 10
So many reviewers are giving it a 10/10 I just can’t comprehend it. This game looks like it falls short in so many ways
@@Thefirespinproject and they calling out the reviewers that didnt give a 10 sony fanboy/employee. lol
Gamers are embarrassing and go to reviewers' personal social media accounts and harass and send death threats to them, that's why, or maybe they just loved the game, who knows, people have different tolerances for different things in games
Dang sounds like some people haven’t heard of a fucking opinion 😂
i saw a lot of hate comments in this channel in a previous starfield video, these dudes are so blind@@fantasytky28
The exploration spirit is so strong in this game that even NPCs constantly flying into some space adventures instead of speaking with the player...
I mean if Leia in Star Wars can fly in space, why can’t NPCs in Starfield not do!!??? Huh!??
constantly? That's false, my favorite youtuber said this was just sometimes
@@FireJach I mean, if it's breaking quests even once is one time too many?
there is no exploration
@@Sakisasvictorianmaskeh, I think if a bug makes a quest not doable but it's fixable with a load then I don't think that's a big deal. Now if it's a constant, yeah that's a problem
Thank you for both your skepticism and honesty, it is truly appreciated. As a skeptic myself, this confirms my fears that bethesda arrogantly refuses to evolve and stop using misleading, vague language. I fear for ES6, sigh.
Effort is a naughty word at Bethesda, Emil Pagliarulo said as much in his "Talking with Story" presentation.
It will be a big seller, presumably. It's lowest common denominator game design. Maybe it's deliberately targetted at that half of the population who are of below average intelligence?
@@OrangeNash JFC the arrogance.
It’s insane that ES6 will use the outdated creation engine 2, they will not be able to compete with upcoming next gen games. Shocking
Why did you type “sigh”? Lmfao 💀
This game is the definition of “quantity over quality”
As opposed to Outer Worlds which is quality over quantity
Bethesda Game (tm)
Anyone who thinks this, hasn’t played the game. The faction quests are as good as if not better than the witcher 3 bloody baron
@@jiketagg4251 someone’s mad at other people’s opinions lol
@@thecomedownn not mad just stating facts lmao. You wrote your insight on the day of release. I’m specifying after spending time in the game what it’s actually like
For me the most immersion breaking thing was going through a building and realizing that the layout and was basically a copy paste out of Fallout 4...
Bingooooo! I put 1300hrs into fallout 4 and I seen a lot of FO4 assets in this game.
and fallout 4 has many asset from fallout 3...
Really? You really went through all the dead stares on every dialogue just fine?
@@lonewanderer882that’s not a problem considering the games in the same universe and in the same country why wouldn’t they have reused assets in a fallout game?
welcome to world of game development. no game studio builds assets from scratch, always recycled over and over.
My brain can't get around the fact that they're using pressurized suits and firing bullets at each other
being this in 2330 maybe the suits have a new kind of technology that makes this possible
That's one of the things keeping me from playing. It's not really a space sim.
@@D4mnTh4tsBigit’s not supposed to be a space sim…
@@positivelycurvedpikachu how would a futuristic suit affect projectiles traveling in a vacuum?
@@Hurricanekick69 nono, i guess he is referring to the suits and the bullets penetrant issue with them 😅
the two biggest gripes for me are the space exploration and planet exploration aspects.
I love the ship building mechanic, but what does it matter if you can do jack-all with it because everything is fast travel. And when you land on a planet you just walk over nothing for miles instead of having even the most basic vehicle.
Same.
well i mean, it’s your space ship it’s only supposed to take you there and from, but you can make full battle ships, cargo runners, or just a space van the options are up to you.
exactly, the ideas are good but technical ineptitude makes them pointless. Loading screen after loading screen, it gets tiring over time so there's no use investing energy into this kind of gameplay.
I'm really disappointed Bethesda is delivering such outdated technology to drive a game vision that just doesn't fit on it.
You can already see that TES6 will be a disaster if they do not address their technical team capability
The ship and base building mechanics are essentially the same as the settlement building feature in FO4. It's for the joy of building your player home and seeing what you can build with it. Of course, it's even more limited than FO4 so modders will have to expand it to an actual fun and useful state.
@@Cenot4ph May be Microsoft will kick them into shape.
"Focused most of the polish on the first 20 hours."
All the die hard Bethesda fans and shills are saying: "Give it time, it gets good after 20 hours."
When I saw Todd Howard promoting this game, I told myself, "I'm going to wait." Glad I did.
But other people never learn.
@@luc.juan333 I was really hyped on this game. but I actually refunded my pre-purchase on steam moments ago and got my money back. What I had hoped for was that the procedural padding BS would not interfere with playing the game as a regular BTS rpg but it seems that the game is in some sort of limbo between the two game styles, which unfortunately makes it undesirable for me.
I remember casting doubt over how much fun walking around in a procedurally generated planet that will probably be empty would be and getting immediately dogpiled by bethesda fanatics. The schadenfreude is real
I don't blame people for wanting to believe but I really think they should want studios to invest their time elsewhere such as building up a stronger main quest
@@luc.juan333They’re Todd Howard cultists. They deliberately choose to look the other way when it comes to Bethesda.
Todd has never lied before. Not one, sweet, little, lie.
that running animation is so goofy, guy's exploring a freaking desert and runs like his life depends on it
So fucking true
It’s basically ripped straight from fallout 76.
Clearly never played an open world rpg
@@Austin-l1jwhat do you expect? It’s running on an engine that’s 12 years old that’s been rebuilt, revamped, and redone.
Why won’t they switch to something like Unreal like the Tekken devs did? Because Bethesda knows that their fans will buy their game regardless.
@@MrSoty12345 you probably can’t even run bro
I feel like Bethesda is counting on the modding community to fix the game for them.
I don't think modding can fix this bro.
🌍👨🏻🚀 🔫👨🏽🚀
Isn't that what they always do?
I mean...dont we all count on that in every bethesda game?
@@doomanubis I expect it at this point, but if I were to say I "count on it" makes me feel like I'm ok with the fact that BGS releases games that are always so broken that I can't stay immersed in the story... then they just wait for the modding community to bail them out. I was really hoping this would have been a better BGS release.
I really don't care about not being able to walk from one planet end to the other, there is no purpose on that. But not being able to fly your ship inside the star system is a big major sin for me. Just imagine all the random encounters they could have made to make flying from planet to planet more exciting, it would had also give you a reason to really care about the spaceship aspect of the game. Right now the spaceship is just the loading screen before the real loading screen.
LOL 😂 “just a loading screen before the real loading screen “🤣 you sir.. Had just made my nite.
Even when coming to the orbit of planet, random encounters could of been better utilized. Sure those exist but they didn't occur much when they could have since everyone in the future has a ship. Hell, even if it was just simply switching between cells, they could of still had used that to fly from one planet to another in the same system rather than just opening maps. If they say that could mess with combat, they could of just made it be like with fast travel in "you can't travel while enemies are nearby."
They should've made a few maps on each planet
The problem is that Bethesda gives you the ship, the customization of it, the combat in space and the trailers of a ship traveling through space as if exploration were a fundamental element in Starfield. It's disappointing. They just sold it like that. It's unfortunate, but I think that in other aspects the game delivers.
It's sad that it's so rare these days to come across someone who reviews a game with their eyes open. I'm glad I found your channel.
Yeah so far his review is one of the more critical ones. Far too many reviewers heap glowing praise even though the game has it’s issues.
Maybe most reviewers just had fun?
It is a lot easier to gloss over issues if you had fun.
Bethesda sends out free/review copies or gives media access selectively, they decide who gets it.
That's why pre-release reviews are always much more positive than actual player feedback, they are just artificially skewed towards being positive. Do a negative preview for Bethesda, and you don't get access next time.
And it's not just Bethesda of course.
@@Lietunatchaosbecause all the reviews right now got the game early. they’re all bought and paid by microsoft to promote starfield. wait until the real reviews come out in a couple days
@@venexo1434I mean I am having fun as well, but I feel someone reviewing a game needs to be a little more objective than that lol.
The perfect 10/10scores this game is getting are delusional.
Or they just loved the game?
@LiTTleGaBi21 no most of those are paid shills sorry to break the illusion
Shame Starfield turned out to be mid. I didn't expect it to not be mid but I had hoped Todd wasn't exaggerating for once. Oh well. Maybe I'll finally buy an XBSX next year or the year after.
Paid shills
@@LiTTleGaBi21Ok? Game still isn’t a 10/10 lol
During Lex Fridman's podcast, Todd Howard told about their new technology of making planets where they made a sphere and then covered it with procedurally generated portions of landscape
It's really nice how effectively they didn't use it
😂👏👏👏
gottem
When 'ship customisation' is the best part of an open world RPG i cant help but worry...
What i love more than anything is actually roleplaying as a character and being able to make decisions and have factions react to those decisions.
That's what I wondered too, there seems to be a lot less emphasis on character and skills this time around and a lot more on resource managemant and exploration. At least I'm fairly certain Luke would have pointed out any especially welldone character-focused mechanics.
Go ahead and play some DnD then buddy
The thing is I have watched other reviewers and they say different things to this guy so it's hard to say who is actually telling the truth. It seems to me you're just going to have to play the game for yourself and figure out if it's for you.
@@panamakira imagine that, playing the game to get an actual idea of how it plays and if reviewers skipped stuff out
I’ve lost faith in Bethesda’s ability to make RPGs a long time ago.
To me, "exploring" means something worth doing and with som purpose! Not just walking around sightseeing...
That's u
Absolutely, elden ring = exploration, Zelda = just walking around to farm
Zelda had very good exploration what are you talking about
@@WondurLand64s yeah really? So what is there to explore? The 100th cave with the exact same enemies and the same loot like bombs or seed? Yes there are about 20 dungeons where u can get a new outfit piece but first off they mostly are skins and have almost no use at all and second it's not good exploration if u can explore about 180 dungeons and just 20 or so of them have unique items. Take elden ring, no matter where you go, there's always a new talisman or weapon or spell or armor that can help you a lot and even change your build. So if u really think Zelda has good exploration then you maybe should start playing really good exploration games
@@mamoruchiba752 Elden Ring's dungeons are literally the same and rewards don't make them interesting nor the 4 choices of boss at the end of them, I do believe ER is the better game but in terms of exploration, world design and reasons to explore the areas in the first place are far greater in Zelda.
Proper bethesda bugs, I was worried it was going to be perfect for a second there!
Yeah, the game is everything is expected, bugs check, better to ignore the main story check, and plenty of hours to put in doing other things check. 8/10
Hopefully it gets a proper Bethesda mod library.
Yeah I got worried for a while
@@yersolometalthe problem is not the bugs, that they always keep overselling on features and scale that never materialize, and then run off with the money, Fallout 76 was one of the most egregious cash grabs in recent memory, and people still didnt learn, and as soon as they flipped the switch to the next "product" they came flocking again drinking the cool aid, and eating the hype.
How do you mod a procedural Tile exactly?
Starfield would have been an exceptional release.... back in 2010.
Starfield wouldn't have been possible in 2010
@@gamesmaster1060Yeah I don't think a disappointment this big could be released in the year RDR1, StarCraft 2, God of War 3 and Halo Reach came out
@@gamesmaster1060lmao?
New Vegas came out in 2010 and I would have no problem picking it up and playing it today for probably the 10th time because that game is a handcrafted open-world masterpiece. This game is a procedurally generated bland element scanning simulator with some quests and gun fighting sprinkled in. 70% of the content could have been cut and you would have the same game but with less play hours.
@@gamesmaster1060 maybe because of some details, like tons of empty planets. Nothing more than that, considering that Fallout NV, Skyrim, Mass Effect 2 were released around this date and are better games.
Seriously i feel so many reviewers are biased and have to maintain relationships over telling the truth. You are truly one person i go to for honest and detailed reviews.
He is a Sony fanboy. A salty PLAYSTATION fan wich is why his review is that harsh
@@hiwasgeht7945Name one negative thing he said in his review that was factually incorrect.
@@hiwasgeht7945 huh?... he literally owns a PC why would he give a shit wether its on ps5 or not, i have both a ps5 and a PC i didnt give a shit about it not coming for PS5 as bethesda games have always been a must play on PC, due to modders who usually improve the AI, the games performance and much more
@@hiwasgeht7945 that is the best excuse to come up with after so many points he mentioned? That game is just another outdated rpg wannabe from todd howard.
@@____uncompetative everybody that is upset that you can't travel seemlessly from space to planets is being unreasonable. I would count Luke among them.
Should ve made a smaller game with 3or4 Explorable planets.
Exactly! Could have developed some super cool biomes and cities. But no they need something marketable, thats why they made this choice
Honestly like star Citizen. Give it a few planets that you can actually explore, with handmade shit, give us interesting quests that require us to go to new locations on those same planets and most importantly, let us fly in atmosphere. They really missed the mark going for the whole 1000 planets thing.
Name of the game now though, bigger, better, larger... sounds good to investors, bad for gamers
And add extra planets later on as DLC if they want more money
no lol
Your experience with that bandit-mine made me realize...
If I was designing a game with procedural elements like this, I would've put in place a system that tracks which dungeons you've already seen, and stops them from generating again. Then I'd take the assets used to make those dungeons and create 20 different dungeons. Give each of these a single unique asset like the alien dinosaur skull, and use classic Bathesda-style logs and environmental storytelling to tell a small story based on that asset.
Basically, do what Bathesda ALREADY did for the many interchangeable dungeons of Skyrim and Fallout, only now they're LITERALLY interchangeable because no two players will find them on the same planet. Yes, it would mean everything would have to be smaller because you couldn't pad things out by reusing the same bandit-mine, but it would ALSO mean that SINGLE bandit-mine would be a more memorable and fun experience then fighting through the same meaningless location 3 times over.
I partially understood what you said. But I learnt something new today! Thanks game dev.
Bethesda
I just hope that the procedural structure generation system is completely mod compatible. It sucks to see Bethesda heavily rely on modders to make their games actually great, but it'd be great if the community slowly made a collection of more varied structures to find, or even random encounters that lead to modded quest lines (probably even better since AI voices are a thing now) so it feels more like Skyrim. My biggest issue with planet exploration in general is still the insane lack of ground vehicles, it's honestly baffling that we're in 2023 and Bethesda games still don't have real vehicles.
@@SnrubSource vehicles in the gamebryo engine? you're asking to go insane making that happen. I bet HR stopped them because it would be considered cruelty on the developers to make them work on a solution strange enough to work in gamebryo.
@@DeSinc horses are vehicles and we've had those in Bethesda games for ages.
That review felt so honest and went into simple details that other reviewers just seem to ignore.
Bethesda created an amazing empty world. Played 7 hourd and found the same structures over and over again
Agree so boring
This game aint it to compete with playstation different genre but fuck final fantasy 16 amazing
@@miguelortega3171that game is niche
Its mostly just a long ass cinematic, its not for everyone.
It's boring but, let's admit we knew deep inside this game was going to be dog shit.
@@Giliver i dont mind cinematics what game doesnt have em combat is close to perfect boss fight cinematics on another level no bugs still think zelda goty but ff16 close 2nd
Sounds like a great game to buy 3 years from now when all bugs ironed out and its GOTY edition on sale.
Or just play it on game pass
According to most reviews the bugs aren't an issue at all.
Only way to buy any Bethesda game
GOTY? Brother do you realize the year we had for gaming? I wouldn't count your chickens before they hatch.
@@matiasfox5597shhh. Don't mess with the traditions
holy shit a real review with real feedback even while the hype train is in full? Excellent sir, quite excellent.
Literally who is hyping this game?
@@are3287 You uh...you serious?
every xbot in the face of the earth was hyping it before reviews came@@are3287
@@are3287Everyone, just look at ign dislikes in their review vid lol
@jeffsroyalbodyguard7642maybe if you’re a dork who lives on Reddit but as a normal dude who enjoys gaming I haven’t heard anyone hyping it up for nearly that long 🤣
This isn’t a skeptical review, this is a fair, honest review.
Skepticism has gotten itself a bad rep with all the nihilistic edgelords adapting the term.
Somehow people think if you only focus on the negative and give little praise then it's a honest review. That is the same as only focusing on the positive it's biased and unfair....
Skepticism is very different from cynicism
If you seriously unironically believed in Todd everytime he hyped up features for Starfield... you only have yourself to blame
Todd the Liar strikes again. 😂
This is bad faith. The game is everything Todd said it is. They even tried to not hype it so much but people still hype. They even said this is the least buggy game lmao. Some people are just stupid. Also i'm not a fan. I think Skyrim and Fallout is mid. That being said starfield is not flawless
Tell me lies Tell me sweet little lies
@@Bluesteel_97x I would pay to listen how Todd talks to his family. He must be a habitual liar.
@@ha-kh7ef It is definitely not everything Todd said it would be. He was clearly bullshitting about planetary exploration.
9:01 "See that mountain over there? No, you can't climb it because it doesn't actually exist."
I've always suspected the reasoning behind the no-atmospheric flight being performance related, but I didn't expect it to be worse than that... It makes sense because with this current implementation, if you would to show actual tiles from orbit everything would fall apart...
“See that moon over there? You can go there” after 4 cutscenes and 3 loading screens. 😂
But No man's sky could do it 7 years ago, even in it's horrible launch state with no loading screens on PS4 and xbone
@bluestarkiller but this isn't No Man's Sky, it never was and never intends to be
When my step-brother showed me Morrowind for first time, he showed me the map and said: 'You can go to every single spot on this map'. I couldn't believe it. Seems they've finally removed the fully open world feature, quantity over quality being more important.
Until yesterday, I didn't know about your channel. I loved the more balanced perspective, it highlighted the strengths and weaknesses of the game. It's not the space explorer I was hoping for, but I'm sure it will amuse a lot of people!
You hoped for anything of quality from Bethesda?
Very honest review. I have not played this game yet. I know, based on Skyrim and Fallout 4, that this game will take a lot of time to get from good to very good or even excellent ... when will that happen ? When MODS starts kicking in. When does MODS will be available ? I estimate between 3-12 months before we can get console commands and good mods. Up to date, there are not a single game that is completely polished out of the box. All of them are bugged, all of them require to be patched up and Bethesda's games are very bugged out of the box.
1000 planets ? When I saw that, I could not comprehend how would they do that. Something was telling me that was a lie. Can you imagine ( from programming standpoint ) to fill out 1000 different planets that you can explore from A to Z ? Impossible. IMHO, it would have been better to only give us access to 20 well made planets that we could explore from A to Z rather than 1000 unfinished planets.
So far this game is coming down to : build your own ship, build your own house, do some side quests, do the main quest to a certain point and unfortunately, explore those planets and look for resources.
Again, too much marketing from Bethesda left me with a serious doubt about how polished this game would be from the very beginning. Simply, we should not believe them and period. And once more, this game will be very good once the modding community start creating those mods that will enhance and make this game much better than it is now. Same thing happened with Skyrim and Fallout 4. Without mods, they are dead. Bethesda created too much expectations about this game that obviously we will frustrated with the amount of bugs and the the "free exploration" they sold to us in too many interviews.
I hope that sooner than later, those absolutely necessary MODS start to kick in so we can have a better experience with this game.
Same, never heard or seen this channel before. From this guys review ill wait till its patched up and focus on Armored Core 6 and possibly get this after im done with AC6 or later this year.
Ludo 😍
@@sopmac4014eh I kind of disagree with the mods making the game significantly better. Anytime that I go back to Skyrim, I play it vanilla. And I know there are many people who do the same. Frankly, him saying that Starfield is the best BGS game they’ve made is a pretty good reason to play it imo. I enjoyed many of their other games so that’s a good sign. I’m not necessarily a fanboy, just someone who doesn’t mind it when a game isn’t absolutely perfect. I still love Skyrim but I acknowledge that it has its problems. I’m imagining the same will be true for Starfield.
P.s not an attack in any way, just offering my perspective :)
finally, a reviewer with basic observational skills that doesn't base his opinions on hype.
People really thought Bethesda was gonna exceed expectations let alone meet them 💀
Kek when will they learn, I realized this when I noticed that Fallput 4 didn’t improve on 3 in any meaningful way.
After years of screwing the fanbase, I thought people will learn, yet they laugh at us for being skeptical...
plenty of rants to come
Falling for the same bs every release 😂
Remember when people thought that Starfield would be a GOTY contender? 🤣
I have a feeling this will be the most HONEST review of this game.
Other reviewers will likely be too critical & rip it to shreds or too praiseworthy & put the game, Todd Howard & Bethesda on a pedestal...
Mrmattyplays
gmanlives does good reviews
You should be able to form your own opinion without needing to rely on reviews anyway
Put them on a pedestal? Kinda like how you're putting Luke on a pedestal? There's plenty of honest reviewers out there.
@@haroldallaberg6359
Don’t see how that’s relevant considering a lot of people watch reviews to decide whether to buy the game in the first place.
My main issue is space flight is basically all fast travel :/ I would have loved to at least fly between planets manually in a system using an FTL drive, akin to elite. So many loading screens as well, that could have been avoided using transitional animations to load assets while keeping immersion
Yeah not seeing all the planets in the system at the same time like in NMS is a bummer. Looks so sick visually
It’s a space rpg game where space is made up of loading screens and you can’t even fly your ships in the planet atmosphere…
Then why tf is the game even about space if the main thing you do in space isn’t an actual feature??? (I mean traveling between planets)
This is one of the biggest disappointments in Starfield for me
I agree. For me, this is the worst part of the game. They should've diched flying completely, just made it fast travel from the planet to planet. At least there would be less loading screens.
I'm not sure if this is true but someone said if you fully upgrade your Spaceship's speed you can actually manually fly to other planet's in the same system.
They could have just made it like KOTOR, Mass Effect, or Outer Worlds where the ship is your spot to fast travel to other planets.
"Still in combat"
Always nice to see a return to the classics.
A lot of this actually hits onto my feelings right now. I am playing thrtouhg the game and I have experienced a lot of the same fustrations. It's definitely a bethesda game. It's defintely really painful.
It's 'fun' in the sense to do some minor exploring but it feels like, sadly, a lesser version of Skyrim. Where in skyrim i could literally pick a direction and walk and trip over somethign. THis is just "Menu menu load screen. Menu menu dialogue menu load screen walk. shoot. back to menu loadscreen."
:/ and it gets really tedious
And you paid to play it early lmao 💀
@@blackbat908 it seems like people have not discovered piracy yet
@blackbat908 do I regret it . Meh yeah . But oh well. I have disposable income :P
@@TenchiSawada Me too. But i don't want to spend it on bad things. If it's ,,lesser" then Skyrim, i am actually sad..
@Dr1ftop1a honestly it really is a lesser skyrim. I would definitely wait for sale or game pass it. There's definitely a LOT to engage with but there's just some stuff that is boring
With skyrim I could pick direction walk and trip over something or someone. With this, it's menu upon menu. Combat is fun. Ship building is excellent even if it's BURIED under skills, making outpost and ship progression heinously slow.
I keep hearing people sat Mods will fix this, mods will fix that. Can I just get a great game first and have mods improve upon a great game????
This is why I like you Luke, your honest and upfront. You tell people what they need to hear not what they want to hear
fr, first review i watched because i knew id get it given to me straight
@@spat3305go away Todd Howard
Not always and if you think that then go back and watch others, he has a bias just like others, he just has the gift of the gab and that makes his disingenuousnesses fly smooth over peoples heads
@@MDHDH-iy7nm What do u mean how is he not?
@@carlosmartinez3020 you're so perceptive you must have missed all the clips he provided to every negative criticism mate!
I hate that I'm expected so often to "temper my expectations" before I'm allowed to enjoy a new highly anticipated game nowadays.
Marketing has become so So cruel now, always promising a "limitless" new world, but giving you a typical taco, but this time they're charging extra for the tray
Sometimes that taco has vegan meat instead of real meat too.
Marketing has always been cruel. The name of the game is to watch gameplay footage beforehand and keep up with actual info on the game. If you're investing $60-70 into something, you may as well do the due diligence and look into it
It's CyberPunk 2077 all over again but Bethesda will get a pass because of their passionate fans. I remember people literally defending Fallout 76 when it released.
@@Throbingkcoc Cyberpunk is pretty good. However I understood when people say it could have been better. I'm not saying Starfield will be bad but I sure don't have faith in Bethesda after fallout 4 and making it worse with 76.
The difference is that CD-projekt red actually use 3 years to make it the game they promised. Bethesda wont prolly fix even half of the bugs and focus on paid dlc only. All the rest is left to modders.@@Throbingkcoc
Yeah you can customize your ship till your hearts content but you will only ever use it in pointless dogfights and cutscenes. It destroys any and all immersion.
People thought they were going to land a ship like No Man's Sky and find a loaded explorable planet like Horizon Forbidden West , AC Odyssey and Witcher 3 waiting for them .
Pretty much what I expected. Thanks for the review Luke. You just saved me £70 ✌
"See that mountain. You can't climb it"
Same here. I'll probably still buy it on a Steam sale after all the patches, DLCs and those sweet, sweet overhaul mods.
It'll probably be cracked quickly after launch. If you don't want to support the studio, find the torrent instead of paying them. If you like it, buy the game and think of the torrent as a demo. 👍
Maybe Ill check it out in a couple years.
Yep. Money that I can now leave available for Lies of P, depending on reviews.
You can climb it though. What's wrong with it?
They just missed the chance to immerse us in space. Not the game I was expecting. I swear this is the last video I'm watching, you have everything covered ! Good job
once the game is launch gonna be plenty of free-rant reviews
It's legit free my guy
Or you could actually just play it and make up your own mind.
and why are you watching a review channel?@@gamble777888
@@Masterbaiter1000 For a reason.
Your game reviews are definitely the most honest and informative ones on RUclips. Thank you for your effort Luke!
You should check out ACG too
He has great reviews
ACG says hi
@@BeHempyagreed! I appreciate Luke but ACG is the GOAT.
it is not a bad game if you are getting it for free.
They’re not, he compared Star field exploration to NMS which has the same faults as Star-field. Sure you have planetary exploration in NMS, but there’s no reason to. There’s nothing to do on the planets, and the procedural generation you encounter almost the same encounters as exactly before
It is a soulless, lifeless mess. I think most of the issues relate back to Bethesdas insistence to use an ancient engine.
This is why I follow you legit, clear headed and not overly hyped. One of the few RUclipsrs I trust when it comes to buying games. Thanks Luke.
For real this dude does it right.
Late game bugs exist because QA functionality testers are simply not able to reach the late game before being handed a new version of the game to start from scratch again. I know that when I worked in QA that I'd constantly be handed new versions, sometimes every shift, and I'd simply never reach the late game because it's physically impossible to sink that much time into a game in a single shift at work.
I've worked in QA too and there are many ways around that phenomenon. If there wasn't, only the first few hours of any game would be bug tested :)
Any game should have the tooling to reproduce and go to specific points in the game for QA, otherwise you're wasting too much time on development and you're missing a lot of potential issues. If not also having a testbed to automate end-to-end tests that are written either by QA testers, or alike when bugs and requirements are found. What you're describing isn't QA, it's more alike play testing.
@@dealloc I've done tests where you have to organically unlock certain things, just to verify that the end user can and will unlock them. Sure, you can just run a command to unlock it, or automate something to unlock it, but it's only really a valid test if you can do it organically as if you're an end user yourself.
You can do something non-organically (eg. teleport yourself to the end, or run some command that auto-completes quests), but it'll never be a substitute for doing it organically yourself, from scratch. You might unlock something just fine via command, but then you go to unlock it organically and it doesn't unlock for some reason.
Or what's more likely, the front of the content is prioritized because it will touch the most users. Everyone who starts a character sees the tutorial. Not everyone finishes the game.
@@npcknuckles5887 "Organic" gameplay is mostly caught during play testing. QA is specifically looking for regressions, making sure that things don't break between changes for each rollout. This is often helped with automation, but the point is that the same things are tested for each new release.
QA may do play testing in between QA sessions, but they're different things with different processes and goals.
God Todd watching over the review in the background really sets the tone 😂
He didn’t even leave a review. He just spoke about it negatively for most of the video.
@OutlanderSec oh you didn't like the review cuz it didn't say "game good" boohoo
@@mattb6646 It’s kind of immature to put words in my mouth. I’m not playing the game regardless. I’m just pointing out the obvious flaw with this video not actually leaving a review, even though it’s titled “A skeptical review”. Luke talks in a negative tone for nearly the whole video, but then says something totally different at the end of the video. How is a viewer suppose to interrupt that? That’s why critics in all fields leave review scores.
are you an npc?@@OutlanderSec
@@OutlanderSecIt’s quite literally his tone of voice for RUclips videos. He had the same tone when covering Elden Ring. Additionally at the beginning he states it’s the “best game Bethesda has ever made”.
It should also be noted that when you enter a building that does NOT have a loading screen, it will most likely have airlock door that takes 10 seconds to open.
This is the most honest review I have seen for any game. Can't believe I never heard of this reviewer before.
Luke can be a bit draggy but his reviews are detailed and honest. Surprisingly he was straight to points in this review, a stark difference from his usual beat around the bush style
Starfield is the best advertisement for No Mans Sky and Elite Dangerous. Really appreciating them in a new light.
The problem with No mans Sky is the inverse of this game.... NMS actually gives you all the planets, true planets, and exploration... its just that there's nothing to actually enjoy or immerse yourself in, there is just 1 space station copy and pasted in No Mans Sky until you reach a pirate system, and talking to NPC's in NMS is pointless, the main "Story line" is just s drawn out tutorial.
Now, if you had characters, dialogue, missions and story from Starfield / Bethesda game, thrown into the fundementals of No Mans Sky, you'd have a much more complete and full-filling game. If Todd Howard wanted to do some actual space exploration, and not just make The Outer Worlds 2.0, he needed to look at games like Rebel Galaxy 2 for how to implement space combat and traveling. You have lots of fast traveling sure, but your ship can actually boost around star systems, without needing hard lock load screens. As is, Star Fields "space combat" is a mini game you're forced into a few times as you jump between loads screens in your fast traveling across the star systems and planets.
If you listen to the guy who explicitly said he won't say anything good about the game because no one cares about that and instead went out looking for the things to be mad about, then yes. They are completely different games with completely different objectives. After watching this review and then playing for 12 hours, I would highly suggest you play the game and find out for yourself
@@mangaasNMS has a good story though.
@@the11382i enjoy the game but the story is barely there
@@the11382 They must of patched the story in because it wasn't there at launch.
Great review. Digital Foundry saying the game is essentially "bug-free" are insane.
Digital Foundry isn't the only one reporting that. For example ACG is reporting a low bug count as well.
They all paid shills that's why. This guy is real 💪
@@mobetterent.gamerzunited2529 Sure buddy. Every reviewer is a paid shill.
You do realize that people will encounter very few bugs in their time playing it, while others could have tons? It's almost like games are varied
they might've not encountered bugs.
Hype = Todd Howard = Disappointment = me not pre-ordering = lucky I didn't waste money = me buying on sale 75% off in a few years (maybe)
My wallet was literally ready for it
but then the reviews comes out and turns out that the so called “space exploration” was just a loading screen
$10 gamepass to play for a month is good enough for me...once Phantom Liberty drops I'm done with it anyway lol
I knew full well that the procedural generation was going to be heavily reliant on copy-paste... but to actually see it is disheartening.
I find copy-paste locations just boring and tedious. I want hand-crafted locations that actually have history and substance. I guess I'll just have to stick to the main quest and, hopefully, encounter those copy-pastes just once (or twice... at most).
The best review of this game so far. Objective, fair, it is what it is, the overhype hurt it a lot.
The overhype can only hurt the game if you let it lmao. You make your own opinions
@@dan4992That’s only true for people who dig deep into games. Crazy as this sounds, some people have things going on in their lives and don’t watch 7,000 videos on a game before it comes out. So all they see is the IMMENSE hype and go “oh wow awesome this game is gonna be a masterpiece.” And then they’re hit with this and think what the hell man the comments said this would be completely different. There is a shockingly large percentage of gamers who are just casuals who go unrecognized because they aren’t vocal. Those people get thoroughly fucked by overhype
@@ShiffDawgMan so maybe look into things yourself before buying a game and dont let the hype fool you... How do you have time to play starfield for 20-30 hours but not have time to look up the game on youtube beforehand? Haha nah, I call bullshit, its your own fault if you overhype something... maybe dont be a sheep
@@ShiffDawgMan Every game now a days, elden ring being an exception.
@@ShiffDawgManfacts
It blows my mind that Bethesda didn't think maybe they should scale back their ambition a bit in order to give a more functional experience.
I firmly believe that, upon anyone playtesting the simple act of traversing from one planet to another and experiencing the sheer insane number of loading screens required to do so, they should simply have put the brakes on and said "if it is this painful to travel the world we've built, maybe we should change the scope of what we're doing". If you want to go from Constellation HQ to Neon without 'fast travelling', you have to sit through at least EIGHT different loading screens, of which only serve to falsify the sense of travelling because you don't actually *do* anything, so you may as well just fast travel.
1000 planets is fine, IF travelling between them is a fun gameplay mechanic in itself. But knowing how restricted their own engine still is, they absolutely should have scaled this back to at most 6-8 planets that you only travel between occassionally.
Beth games were always about immersion. That's why the limited exploration hurts so much. At least in older titles they used mostly physical borders to mask the fact that the map was limited. It's not good design in anyone's book to include 'you can't go there' pop-ups in a game of exploration. They could have implemented some system that gave a plausible reason in-game for the limited travel. Or they could have simply made the planets very small when on the ground, so that the entire area could be accessible. It seems weird they chose the most immersion-breaking way possible to implement these planets.
You give the best reviews, honest objective and fair. People hate cause you dont dick ride a game they like. Never change, you're a valuable resource to people with sense
Honestly, I still wonder why Luke didn't make a review for Final Fantasy 16, based on his Forspoken review it would have (rightfully) raised a lot of the same criticisms and even a few other ones. Then again, SkillUp still gets shit for not loving the game, so I wondered whether Luke just didn't want the same thing happen to him.
Starfield will be THE game for millions
It's.just annoying how reviewers give cod always a high rating, such a shit and lame game
Ur actually right i didnt see one review mention the exploration aspect and the false promises i genuinely think he's the best reviewer and cant wait for his detailed hours long review
@@4lmighty_L0af When did Luke give COD a high rating? And even despite COD being unoriginal, it's still far more polished and cinematic than a Bethesda game will ever hope to be. And I'd rather COD stick to being unoriginal than them screwing the pooch and trying to spice things up like EA with Battlefield 2042 and ruin what was a working formula.
@@KenLinx not him personally but many others.
For me cod is a 0/10 while starfield will be a 10/10 for me because I love space games
Saying this game is bad doesn't make sense because millions of people will love it
Too many cod kids need constant action and stimulation and can't just enjoy some space exploration
You and the "Before You Buy" series have quickly become my go-to source for game reviews. Thanks for the great review.
Gameranx
Exploration sounds much like planet-hopping in Mass Effect 1. Except without the vehicle.
It's literally the same as ME but with no Mako which makes it slow as hell.
I knew your review would kill a ton of my hype lol. The planet exploration systems and excessive load screens mean a no go on the early access for $100. Thanks for saving me some money lol.
Imma wait for the mods to come into play. Seriously no need to rush into the game right now.
Imagine letting a review dictate in your enjoyment. Jesus that’s sad
@@eatyourash5571imagine expecting a good Bethesda game lol
@@erogereviewer7781 I don’t but I have a brain to think for myself. And letting reviewers dictate my opinions is cringe to me. Vampire the masquerade Bloodlines wasn’t liked by reviewers, it’s my favorite game of all time, yet universally loved now. I wonder why, maybe because there are people who don’t let reviewers dictate on what they play
@@eatyourash5571 imagine thinking it's universally loved. it was mediocre
Every other reviewer right Now: nope after 250 hours not a single bug! It runs perfect and it’s amazing in everyway! Thanks for making a realistic representation of what to expect
The game got two patches so reviewers could easily ran into bugs, most of the bugs mentioned got fixed on day 1 patch
What I hate most about the fanboys is that whatever issues that are brought up, they just automatically excuse it as "no big deal". They know it's a feature that makes sense and a game like this should have, but because they want to shield their "game of the year", perfect 10 score, game of their dreams, they make any excuse to praise it and pretend it's special. Great review, way to bring a lot of things into perspective that a lot of other reviewers overlook.
As a 50 Yr old gamer, you could fly real time into a space station in the original wire frame vector 'elite' from 1984 on my 'bbc model b' home computer. That file size was about 50 kilobytes. Remember a 1000kb is 1mb and 1000mb is 1gb.
So they could have done it.
But why would I want to waste the time doing that. It's an rpg. Was advertised as an rpg. It's not a space sim, it's not a game meant for spending 15 mins looking at a timer count down as the only entertaining aspect is looking at my phone till I arrive at a destination, to then immediately go back to "flying" in a straight line doing nothing
@@kristianmus1 because the time it takes to load is longer than to actually land?!?
@@tedlienert8029 a solid 3-5 second loading screen max? How fast are you landing
@@kristianmus1
You have no creativity.
The whole point is the journey.
If I can just point click travel, then why don't I just play a point click adventure, or just an RTS with combat mechanics, like Dragon's Dogma
I could just play a better RPG.
@@kristianmus1
I'm glad you like looking at boring loading screens over actual flying.
Man it's almost like I could just play Fallout New Vegas.
There's literally 2 or 3 loading screens Everytime you want to travel between planets, how boring and unexpired and plain Lazy.
I would probably buy this game if they didn't lie straight to our faces about what it was going to be. I'm tired of these companies treating customers like morons and getting away with it. Stop giving your money to these modern gaming companies. Give us the games you promise or be honest about what you're actually releasing.
Tbh I wouldn’t say they lied its just they saw ppl were hype for it so they went along with the hype and when someone say for example oo how are the space fights theyd show a snippet and ofc hardcore bethesda fans would say oo we havent seen too much of gameplay 💀 like the gunplay should be better truthfully thats my complaint the enemies are so dumb and slow u can just walk up to them and kill a whole squad bcuz their ai is so bad
@@julianfinley9458no man's sky did the same thing and literally nobody left them off the hook for it, despite actually being a small indie team. This is Bethesda and once again people are already coming up with excuses for them
They were always honest and upfront about the game from the start 😂😂 not their fault you're delusional and expected something else 😂😂
@@hash2335 keep huffing that copium bud.
@@hash2335That is some insane projection there
I spent HOURS in Elite Dangerous on a single barren world sometimes just hopping around it to drive through the canyons, up mountains, all that just to see the sites and enjoy the feel of truly surveying a world. This procedural seed system bugs the CRAP out of me, and I'm glad I saw your review
Cause it was never supposed to be a game of that scope, this is just an RPG in space with a bit of exploration. For a combination of RPG with open space explorations with hundreds of NPCs that you can talk to, tens or hundreds of planets you can freely explore etc, we'll probably have to wait a decade or two :D
true
genuinely hoping some kind of seed unlocker mod comes out soon cause this is the stupidest design choice i've ever heard about
@@DoctorStrange01 No Man's Sky came out 7 years ago.
@@DoctorStrange01we already have no mans sky though
Without going to that next level this game is a failure
no man sky is not a rpg@@reignmyster
I expected nothing from Starfield, and I wasn't disappointed.
I dont see how he rates this game above Fallout 3/4 and Skyrim. I never got bored so fast, and the constant menu screen to fast travel.
Id say it’s just as good as fallout 4, and fallout 4 is a 6/10, while fallout 3 is a 7/10, fallout 76 is a 3/10