Starfield - A Skeptical Review

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  • Опубликовано: 30 авг 2023
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    Starfield is an upcoming action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It was announced during Bethesda's E3 presentation in 2018. The game takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 29 years. It is set to release for Windows and Xbox Series X/S on September 6, 2023.
    Starfield is an action role-playing video game. Players can switch between a first-person and third-person perspective any time in the game. Starfield features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems, with players being able to land on more than 1,000 planets and an unspecified number of moons and space stations. The majority of the landscapes within the game were procedurally generated; they were subsequently modified and handcrafted content was developed around them. The game will generate the terrain and the alien flora and fauna of a planet depending on the star of its system and its atmosphere, as well as locations of interest as the player approaches a planet. The largest city in the game, New Atlantis, is the largest fictional city Bethesda has developed. As the player explores the game world, they will encounter various non-playable characters (NPCs), some of whom may join the player's crew. Such NPCs may aid the player in combat, carry items, or during confrontations, speak to other NPCs on the player's behalf. Some may comment on choices the player makes. The player may station crew members at any of their constructed outposts. Each companion character has their own unique skills and abilities. Some recruitable NPCs are able to be romanced by the player.
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Комментарии • 8 тыс.

  • @Armadous
    @Armadous 11 месяцев назад +3108

    "Starfield is not about exploring space freely ... it's about fast traveling to locations and having conversions with people". I need to hear this.

    • @KirihitoSan
      @KirihitoSan 11 месяцев назад +312

      thing is, Bethesda games suck at good conversations( so what's the point?

    • @Blueslyfox
      @Blueslyfox 11 месяцев назад +73

      @@KirihitoSanWell the same guy who said that quote said the voice acting and dialogue in the game is good. They also said that quote is fine because it’s what they expect from Bethesda

    • @Neruomir
      @Neruomir 11 месяцев назад +110

      Exept unlike Scyrim you have 5 loading screens before you get to where you want to be.

    • @dmdeign7116
      @dmdeign7116 11 месяцев назад +150

      I fast traveled to this comment

    • @thekotabear3262
      @thekotabear3262 11 месяцев назад +53

      It's literally Submenu: The game

  • @DNYLNY
    @DNYLNY 11 месяцев назад +1697

    I still can’t believe there aren’t any vehicles. It’s so immersion breaking to run when you literally flew a spaceship to get there. We have rovers on mars irl in 2023.

    • @godsgrasshopper272
      @godsgrasshopper272 11 месяцев назад +89

      "We have rovers on mars irl in 2023"
      lol

    • @Terjopan
      @Terjopan 11 месяцев назад +217

      We had rovers on mars since 1997 brother

    • @joelhess1436
      @joelhess1436 11 месяцев назад +304

      ​@@Terjopanmakes it even worse and proves his point

    • @godsgrasshopper272
      @godsgrasshopper272 11 месяцев назад +112

      .... and in 1969, man jumped in a tin can, was propelled at 17 000mph (escape velocity) traveling 250 000 miles to the moon, where they rode a buggy, played golf, phoned president Nixon, hopped back in the tin can, travelled a further 250 000 miles, re-entering the atmosphere in another tin can, slowed by a parachute.
      FFS

    • @jacobwilkins8761
      @jacobwilkins8761 11 месяцев назад +102

      Moreover, Mass Effect had the mako fifteen years ago. The rovers are a staple of the genre.

  • @MrTelboy
    @MrTelboy 11 месяцев назад +1076

    When they said "there are thousands of planets to explore" that was a big red flag. 6-8 well designed planets will always be better than 100 more copy and pasted ones.

    • @voidlessky8048
      @voidlessky8048 11 месяцев назад +55

      Exactly this outer wilds was just a straight space explorer it about 7 planets with some moons but each had so much lore, different feels and unique challenges that i enjoyed more then i had with no man's sky

    • @ChosenOne-il4bm
      @ChosenOne-il4bm 11 месяцев назад +2

      srar wars outlaw cough cough

    • @LucaBattiato-lm4rn
      @LucaBattiato-lm4rn 11 месяцев назад +28

      There are 6-8 well designed planets though....

    • @dubjubs
      @dubjubs 11 месяцев назад +20

      ​@@voidlessky8048Too bad even Outer Worlds wasn't that great either (compared to what Obsidian usually writes)

    • @ROMANSv1212
      @ROMANSv1212 11 месяцев назад +6

      Sounds like they should have started this new ip with a few well crafted systems to explore in. If they set the timeline earlier it would have made more sense that technology at that time was limited for space travel. This game was too ambitious for bethesda.

  • @themarcshark
    @themarcshark 11 месяцев назад +1243

    Bethesda should have just made one solar system of like 5 - 6 planets that would just be like 5-6 skyrim sized maps or even smaller frankly. That would have still been a staggering achievement and a massive amount of content but it would have still maintained that hand crafted dense exploration.

    • @DavidKnowles0
      @DavidKnowles0 11 месяцев назад +15

      It only staggering if you are completely unaware of what it peers in this genre has achieved.

    • @themarcshark
      @themarcshark 11 месяцев назад +97

      @@DavidKnowles0 um yeah no. A BGS game going from 1 map to 6 is a staggering increase

    • @DavidKnowles0
      @DavidKnowles0 11 месяцев назад

      for BGS, not for gaming. @@themarcshark

    • @kaistephenson6729
      @kaistephenson6729 11 месяцев назад +73

      Dude, outer wilds did just that and did it perfectly. So much depth of story in each world and they weren’t huge but they felt like vast and complete planted

    • @off6848
      @off6848 11 месяцев назад +32

      @@DavidKnowles0not really there are games with more depth and detail on one world than most galactic floater sims
      Galaxy size exploration is mostly a gimmick selling point right now

  • @jgj75
    @jgj75 11 месяцев назад +4122

    The biggest shocker to me from this review is that BGS gave Luke a review code.

    • @nygeriunprence
      @nygeriunprence 11 месяцев назад +72

      I KNOW 😂😂😂

    • @olukegunnarsolskjaer7614
      @olukegunnarsolskjaer7614 11 месяцев назад +9

      Why?

    • @systemofadown945
      @systemofadown945 11 месяцев назад +153

      They're just happy it's not gonna be panned as bad as 76 was

    • @subjectdelta17
      @subjectdelta17 11 месяцев назад +122

      Just shows the confidence they had in this game

    • @ar3s._.
      @ar3s._. 11 месяцев назад +164

      It's not like he gave an unfair review tho? He pointed out what he personally found to be lacking in the game, which is what reviews are, personal opinions.

  • @frankbauerful
    @frankbauerful 11 месяцев назад +1405

    Speedrunners around the world are breathing a sigh of relief. It sounded so scary when Bethesda said they had fixed their engine.

    • @wightclaudia
      @wightclaudia 11 месяцев назад +195

      Yeah can’t wait to see someone beat the game in 5 minutes by jumping off a spaceship while holding a hammer and then fast equipping an alien scalp 10 times before rapid crouching through the map and then dropping the hammer which triggers the credits

    • @bellenber
      @bellenber 11 месяцев назад +36

      Actually, accurate. @@wightclaudia

    • @metalmask5
      @metalmask5 11 месяцев назад +37

      @@wightclaudiaActually, that's an actual speedrun, there's a video of it already.

    • @TheWendigoProjekt
      @TheWendigoProjekt 11 месяцев назад +3

      😂😂😂

    • @TheTrueDiablix
      @TheTrueDiablix 11 месяцев назад +23

      @@wightclaudia That method can get a clear time MUCH faster than 5 minutes if you noclip through some walls on the way to your ship to trim it down to about 4 minutes 13 seconds.

  • @HeadsFullOfEyeballs
    @HeadsFullOfEyeballs 11 месяцев назад +508

    I'm glad to hear that the "stuck in combat mode with no enemies around" bug made it into the game. That one's been in every Bethesda game since Morrowind in some capacity. If they ever fix it it'll be like losing an old friend.

    • @psn._.natboogie43
      @psn._.natboogie43 11 месяцев назад +9

      Haha truuuuueeee

    • @janekfan666
      @janekfan666 11 месяцев назад +35

      I mean, starfield runs on heavily modified morrowind engine (no, this is not hyperbole), so that kind of shit was just sort of... expected

    • @hunterkiller1984
      @hunterkiller1984 11 месяцев назад +31

      'cannot rest while there are enemies nearby.'
      Repeatedly hammers T

    • @fumiya9078
      @fumiya9078 11 месяцев назад +3

      Traditions

    • @basedfemboi9401
      @basedfemboi9401 11 месяцев назад +1

      Lmaoo

  • @Juan-GC
    @Juan-GC 11 месяцев назад +119

    I wasn’t even expecting 10 full planets to explore, I just wanted a rpg style game with actual seamless space exploration and freedom. And somehow they delivered half of each little bit

    • @WaryObserver
      @WaryObserver 10 месяцев назад +6

      Sadly Bethesda stopped making RPG's long ago already, most of their games have just RPG elements slapped on, which come down to stats changing items at best, choices in dialogues with actual consequences tho, not to be found, rarely at best sadly but not a main thing that you know, makes an RPG.
      I like Elder Scrolls, Oblivion more than Skyrim to some degree even, but their games are always average, what keeps them going is the modding community, something Bethesda by now fully relies on. And that is what will break their back soon, because Modders might rather start making an own game then having to keep fixing their mess.

  • @ThirsttyRecon
    @ThirsttyRecon 11 месяцев назад +1383

    Todd Howard's marketing style has always been the same, be as vague as possible and use a lot of hype words and statements and let the hype run wild. Nobody ever learns.

    • @Archmage9885
      @Archmage9885 11 месяцев назад +143

      I knew to expect nothing from Todd, and I was not wrong.

    • @Adzm9293
      @Adzm9293 11 месяцев назад +75

      Anyone who has watched the old gameplay demos and stuff knows Todd is the king of half truths

    • @jcaashby3
      @jcaashby3 11 месяцев назад +25

      I feel you. I am sure it is a fun game as I see people are liking it for sure. But I just felt like Todd was hiding something with this game. Like focus on certain elements but not be fully clear on other things. The thing about seeing a mountain in the distance and not being able to actually go to that mountain is a letdown...not in a sense that I care about going to said mountain....a letdown that if I wanted to...I can not!! (Based on this video)

    • @kidnamedfinger2840
      @kidnamedfinger2840 11 месяцев назад +57

      If God Howard's lips are moving, he's lying

    • @ThePowerOfOneThePowerOfTwo
      @ThePowerOfOneThePowerOfTwo 11 месяцев назад +10

      Yea he definitely had me hyped when he said the game is filled with STUFF 😂

  • @somanytakennames
    @somanytakennames 11 месяцев назад +1102

    I was never that excited about the whole “exploring 1000 planets” thing because unless you handcraft each individual planet, the procedurally generated stuff will eventually get incredibly repetitive very quickly. Like No Man Sky.
    Honestly, I’d have preferred it if they kept to a single solar system and gave like, 10 planets a load of attention each.

    • @Peaceiscoming669
      @Peaceiscoming669 11 месяцев назад +64

      This is why I like mass effect Andromeda so much. Its the right amount of exploration

    • @CJ-wh7ik
      @CJ-wh7ik 11 месяцев назад +59

      to the defense on nms, the fact that you can build whatever you want wherever you want and the number of possible planets that can be generated make exploring something to come back to. Also naming things and planets is rly cool.

    • @NicholasBrakespear
      @NicholasBrakespear 11 месяцев назад +22

      Yup. Imagine if it had focused on capturing the same vibe as The Expanse; and you just had one system, with heavily populated inner planets and rough colonies towards the edge... like, literally the space equivalent of exploring the better parts of the Fallout 3 map.

    • @creatorF0UR73EN
      @creatorF0UR73EN 11 месяцев назад +46

      No Man’s Sky isn’t too repetitive. You can still find crazy planets that look amazingly different at night than it does during its daytime. Exploration actually feels rewarding in No Man’s Sky. Just look at the planets people have made settlements and communities on, they’re all unique.

    • @fynnh5459
      @fynnh5459 11 месяцев назад +4

      ​@@Peaceiscoming669 I agree. It's by no means a very good game, but I actually liked the exploration there.

  • @Tyler360
    @Tyler360 10 месяцев назад +48

    "Main story is lackluster" I knew this literally years ago as soon as I knew Emil Pagliarulo was the lead writer lol. Why does nobody talk about this guy? Everyone knows well the BGS stories are never that great but nobody ever asks why. This guy holds them back unbelievably.

    • @harrypike731
      @harrypike731 10 месяцев назад +5

      Agree, but BGS games never had, nor did they need, fantastic main narratives. They aren't Naughty Dog, and it isn't their games' primary focus. That primary focus is on exploration, and genuine 'roleplay' open world elements. Trouble is, you can't have a subpar narrative experience *and* a subpar open-world/exploratory experience, which seems to be the case here. Indeed, the explorational elements seem to be hampered in Starfield even compared to the likes of Skyrim (BGS' last genuinely great game IMO).

    • @martinkirotar6994
      @martinkirotar6994 10 месяцев назад +6

      @@harrypike731Morrowind had a fantastic main story.

    • @Chinothebad
      @Chinothebad 10 месяцев назад

      I don't even care much about Pagliarulo and main stories in Bethesda games but BGS main quest stories peaked with Morrowind. Ironically enough, Pagliarulo was in charge of the Dark Brotherhood questline in Oblivion which I heard had one of the best sidequest.

    • @Tyler360
      @Tyler360 10 месяцев назад +2

      @Chinothebad I've played every ES except Oblivion so no comment really but Todd has said himself that Emil is a close friend of his so I wouldn't expect to see him go unless many people complained about him specifically. If half the idiots who whined about TESV/FO4/76 had actually name dropped him we might have had better stories today to compliment their amazing world design. Oh well.

    • @Chinothebad
      @Chinothebad 10 месяцев назад

      @@Tyler360 that could sound like a conflict of interest considering the two coupd be friends. Still don't know if dropping him would improve the quality of their main quest stories. 4 was just a reversed rehash of 3 and Skyrim had some of Kirkbride's drug addled writings in it though "world ending dragons" didn't live up to its hype and lore.

  • @captainfach
    @captainfach 11 месяцев назад +48

    One big mistake that Bethesda made was not randomizing the Interiors of these dynamically placed encounters. One thing that could have saved this hole, repeating the same mine over and over again, would be to randomly generate the inside layout of the mine cave or whatever. Then it would be more like Diablo we're even though you're going to the same location it's different. That way they could have basically made infinite unique content

  • @AFGuidesHD
    @AFGuidesHD 11 месяцев назад +612

    "good to play on illicit substances" - Skeptical Reviewer

    • @bigschlongdave3771
      @bigschlongdave3771 11 месяцев назад +16

      As someone high af rn, I can confirm this statement.

    • @Infamous159
      @Infamous159 11 месяцев назад +3

      100% perfect lol

    • @Raiyekiu
      @Raiyekiu 11 месяцев назад +1

      There are places where is not illicit so…

    • @merkedgg6322
      @merkedgg6322 11 месяцев назад +2

      That same for me but on elden ring 😂

    • @PotatoPatatoVonSpudsworth
      @PotatoPatatoVonSpudsworth 11 месяцев назад +7

      "good to play on perfectly legal substances" -
      Skeptical Reviewer (he lives in Colorado)

  • @117johnpar
    @117johnpar 11 месяцев назад +107

    You're telling me that the engine that made the games that felt 7-10 years out of date 15 years ago doesn't feel modern and fresh?

    • @off6848
      @off6848 11 месяцев назад +2

      Is it seriously still on Frostbite? Insanity

    • @janekfan666
      @janekfan666 11 месяцев назад

      ​@@off6848nah, gamebryo - a heavily modified version of the engine from morrowind haha

    • @distroquerim
      @distroquerim 11 месяцев назад +22

      @@off6848 this is not an EA game dawg

    • @Deltaworks23
      @Deltaworks23 11 месяцев назад +4

      "It just works."

    • @enriquepageperez1305
      @enriquepageperez1305 11 месяцев назад +7

      If it were Frostbyte it would probably suck like 10% less lmao but the “Creation Engine” has gotta be the shittiest engine around in 2023. Seriously a garbage engine - I’d rather build a 3D game with Cocos2D lmao

  • @SMJSmoK
    @SMJSmoK 11 месяцев назад +10

    "See that mountain? You can't climb it."

  • @LithiumLogica
    @LithiumLogica 11 месяцев назад +141

    Procedural generation is often used as a substitute for good, honest, hard work. It's something that can be used to dazzle shareholders or higher-ups who don't understand game dev on a more technical level or from the player's perspective. It CAN be a great tool, but Starfield is a good example of it being used as a crutch. Procedural generation needs more effort than they put into it.

    • @dubjubs
      @dubjubs 11 месяцев назад

      ​@@beanns6632Minecraft as well

    • @Cat5_
      @Cat5_ 11 месяцев назад +12

      DRG has some of the best Procedural generation imo
      ROCK N STONE

    • @LithiumLogica
      @LithiumLogica 10 месяцев назад +2

      @@sayarimamani3605 Braindead take? You basically said what I said. Who was braindead?

    • @titanjakob1056
      @titanjakob1056 10 месяцев назад +1

      @@beanns6632another example no man sky even back when it was released it was still impressive how well it worked you’d rarely see almost similar worlds etc

    • @TrogdorBurnin8or
      @TrogdorBurnin8or 10 месяцев назад +1

      The goal for this genre should be "Semi-procedural baking". Extensive procedural generation with thousands of creatively premade modular assets is the way you populate a 10,000 Km^2 world and then manually chart a bunch of quests and biomes and objectives through it, before baking it into a finished world. You don't have to make it larger than Daggerfall, but you do have to make it a lot larger than Skyrim. A Starfield 'world' appears to be, if anything, much smaller than Skyrim and less handcrafted than Daggerfall. Maybe the fact that there are a thousand of them makes up for that? But not on the 'exploration' fetish that a lot of us Bethesda gamers possess.

  • @danielpeterson9724
    @danielpeterson9724 11 месяцев назад +589

    You're only the second reviewer that even mentioned that planets aren't fully explorable with contiguous terrain.

    • @coolzoky
      @coolzoky 11 месяцев назад +114

      The reviews for this game are all over the place. I've seen 10 reviews and not a single one talked about the game's music, which is normally something a review should mention.

    • @Timewalker13
      @Timewalker13 11 месяцев назад +15

      The devs said in previous interviews that it would be like that

    • @I_enjoy_some_things
      @I_enjoy_some_things 11 месяцев назад +27

      @@Timewalker13 But what was the community saying? People who brought up doubts about how fun exploring would really be got absolutely shit on.

    • @richardmaccotta4341
      @richardmaccotta4341 11 месяцев назад +47

      plenty of boot likers, that BGS selected to who give an early access so you would know better next time, nothing i cannot expect from cheap Todd

    • @dan4992
      @dan4992 11 месяцев назад +5

      @@I_enjoy_some_things so you're mad at devs for telling you how the game was gonna be played and you getting overhyped about it? What?

  • @k--music
    @k--music 11 месяцев назад +227

    Soon as I heard “1000 planets” my heart sank, knew there’s no way they’d have planet sized maps or interesting generated locations

    • @wolfwing1
      @wolfwing1 11 месяцев назад +33

      no, but sounds like they didn't even do the bare minimum for that, same exact location, same enemies same loot?

    • @k--music
      @k--music 11 месяцев назад +24

      @@wolfwing1 didn’t hear that part of the review. Yeah that’s disappointing too, tho it seems almost inevitable if they’re scattering a handful of handmade things across thousands of instances right. Should’ve just made a few focused planets imo

    • @jackastor5265
      @jackastor5265 11 месяцев назад +2

      @@wolfwing1 This is a shit storm waiting to happen.

    • @wolfwing1
      @wolfwing1 11 месяцев назад +2

      @@k--music well he talks about seeing a location that least to him seems to have the same enemies in same places multiple times. There is going to obviously in such a game be some, "Already seen that." what makes a better procedrialy genreated world is the distances between it, vary up the enemy locations, vary up the building pieces so that it's not always the exact same thing and such.

    • @k--music
      @k--music 11 месяцев назад +4

      @@wolfwing1 yeah I suppose it could be with done some modular buildings and mixed up enemy types and loot tables too, still, would be far better to just focus on a few and hand craft them. BGS generated content and quests have always been lackluster

  • @ZeroAtNight
    @ZeroAtNight 11 месяцев назад +220

    This game is the definition of “quantity over quality”

    • @BeniaminSzabo
      @BeniaminSzabo 10 месяцев назад +11

      As opposed to Outer Worlds which is quality over quantity

    • @bennymountain1
      @bennymountain1 10 месяцев назад +4

      Bethesda Game (tm)

    • @jiketagg4251
      @jiketagg4251 10 месяцев назад +1

      Anyone who thinks this, hasn’t played the game. The faction quests are as good as if not better than the witcher 3 bloody baron

    • @ZeroAtNight
      @ZeroAtNight 10 месяцев назад +18

      @@jiketagg4251 someone’s mad at other people’s opinions lol

    • @jiketagg4251
      @jiketagg4251 10 месяцев назад

      @@ZeroAtNight not mad just stating facts lmao. You wrote your insight on the day of release. I’m specifying after spending time in the game what it’s actually like

  • @trashee973
    @trashee973 10 месяцев назад +129

    I've gone back and forth on this game a few times. I started out excited, the opening sequenced looked good, the facial animations were believable, the dialogue seemed promising and New Atlantis looked pretty cool. But that turned into deep disappointment when I realized how the space traversal and planet generation works. Eventually I accepted that it is what it is and started to approach the game on it's own terms and wow, I began having a pretty good time. The writing, the choices and roleplay options, the way side quests are integrated believably into the world, the combat, it's all the best that Bethesda's ever done. I was really impressed. But then I played more and that initial impression wore off and I realized that even IF this is Bethesda's best work, they're still lagging behind their peers substantially. A lot of that excitement was around the idea of what I thought Starfield would be able to accomplish, but it didn't live up to that.
    The cracks started showing and I don't mean bugs, I just mean that, well... for example, New Atlantis is the biggest and (imo) the best designed city Bethesda has ever made. And it's impressive, but it's also immediately apparent how the scale of New Atlantis is mostly an illusion and an unconvincing one at that. It takes like, manual suspension of disbelief, way too much I think, to buy into the idea that New Atlantis or Akila City and especially Neon are really cities. This apparently massive, jewel of humanity is just three towers. The capitol of the Freestar Collective can be walked across in half a minute. The bustling cyberpunk metropolis of Neon is almost literally just one short street. And the game is filled with stuff like that, from location design to quest design and the way relationships and stories progress with both companions and quest givers. When you go to join the vanguard you're immediately accepted and put through orientation, and when you're in orientation there's just... no one there but you. It's empty. Quest giving strangers just immediately trust you with very important information and tasks and you almost instantly become pivotal to their goals. For the most part, nothing you do has any real consequence outside of quest completion. You kill people, you take down conspiracies, you do this and that and the world doesn't feel like it progresses. It's just the same as it was before the quest began. It all takes a little too much suspension of disbelief. A lot of it's just not believable.
    And what initially feels like deep gameplay systems is revealed to be very shallow. Ship building is almost entirely cosmetic. Crafting things to sell is not a good way to make money and the system itself is clunky and cumbersome. Piracy is not a good way to make money, even if it is cool. Smuggling is not a good way to make money nor is it very in depth. The activity is just a dice roll and one that can be completely avoided by just going to the buyer in the Den. Mission boards and bounties don't offer much reward. The game throws credits at you for completing quests and so all of these already bare bones systems are made mostly useless. And worst of all that iconic Bethesda exploration has been gutted. The game is mostly centered around sort of mid for modern standards quests and building cool looking stuff. That's cool but I guess I just expect more nowadays.
    That's my problem with Bethesda and Starfield in general. The times have changed and what was impressive and revolutionary back when Fo3, Oblivion, and Skyrim came out is mundane now but Bethesda won't ever progress. They just do bigger versions of what they've done in the past and that doesn't compel me anymore. When they try and do something new it mostly falls flat. Part of the charm to earlier Bethesda games was the vision or ideals that they reached for. That "being who you wanna be and living in a breathing world." They never really captured that perfectly but fuck, it was really nice to at least play a game that tried. But after years and years of them making these attempts and falling short I think I'm just done. I'll probably swing back around in a few days and appreciate the game for what it is but I don't think I'll ever expect Bethesda to release something boundary pushing or innovative. Every game they've made since (and to a smaller extent including) Skyrim has been frustratingly flawed and fallen short of the marketing promises.

    • @HappyDude1
      @HappyDude1 10 месяцев назад +7

      I had the same feeling
      I wonder if they can fix those load screens ? And add more stuff like no man sky ? Or is the engine not up to the task ?

    • @And_Sun_Yk
      @And_Sun_Yk 10 месяцев назад +23

      Very well written. I lost my interest in the first 2-3 hours -
      1. The mission designed seemed dated. Like spending way too long during missions to search for useless loot, carrying 10 guns and 3 suits and not showing it on your body - playing the overencumbered game. Ultimately going from point A to B in the longest time possible with no immersion.
      2. The NPCs in the first 'city' were so dead and boring. Like Skyrim villages were alive with 10-15 people, and all of them had unique dialogues, though repeated to a pulp. But they felt alive. They were doing tasks or sitting in the bar. The 500 NPCs here just stare blankly at you. The AI is zero. This is not a 2023 game.
      3. The space and map exploration was shoddy. Freedom of exploration is looking at that mountain in the distance and making that journey for it, expecting dangerous creatures on the way.
      Skyrim made me immersed. RDR2 made me too. But this is not an interesting exploration game.

    • @HappyDude1
      @HappyDude1 10 месяцев назад +14

      @And_Sun_Yk
      Also Weird lightning and shadows, and old looking graphics. and Dont forget invisible walls! Come on its 2023 .... its a space exploration game but there is nothing to explore almost all planets are empty and surrounden by invisible walls

    • @And_Sun_Yk
      @And_Sun_Yk 10 месяцев назад +4

      @@HappyDude1 yep. It's just an action game with poor AI and design. But as usual, the fake freedom gives you an illusion.

    • @trashee973
      @trashee973 10 месяцев назад +5

      @@And_Sun_Yk No it isn't a good exploration game and without that the flaws Bethesda is known for stand out much more, like the NPC'S and their A.I you mentioned. I and I think many other people gave Skyrim and Fo4 a pass on a lot of things because the world itself and exploring it was so good. Also ty for the compliment.

  • @grimreefer213
    @grimreefer213 11 месяцев назад +565

    This confirmed everything I speculated this game would be.

    • @rogerphone481
      @rogerphone481 11 месяцев назад +12

      same

    • @scotto9857
      @scotto9857 11 месяцев назад +2

      You know ball

    • @pompeythegreat297
      @pompeythegreat297 11 месяцев назад +43

      Game is a decent 7 or even 6
      Not as deep as people thought
      Doesn't even have that injury system from fallout lol

    • @dan4992
      @dan4992 11 месяцев назад +9

      You guessed a bethesda game would just like other bethesda games... wow, better hit the casino tonight

    • @danielkatona8778
      @danielkatona8778 11 месяцев назад +5

      I was skeptical already, but to not even be able to continuously explore planets is a letdown even compared to my low expectations. I feel like this is just some hacky solution to a problem that they realized they couldn't solve.

  • @hayax
    @hayax 11 месяцев назад +531

    I think it’s funny that Bethesda implemented procedurally generated 1000 planets, but then forgot to actually implement good exploration. Like, they should have just made 40 or so planets but made them hand crafted. The procedurally generated planets make no sense for the type of game they made.

    • @euskryhtbnfvse4i7ehs4hnvf
      @euskryhtbnfvse4i7ehs4hnvf 11 месяцев назад +20

      Great point

    • @NoNew42
      @NoNew42 11 месяцев назад +10

      Yea. It’s quite literally a logical fallacy.

    • @kavky
      @kavky 11 месяцев назад +21

      Elite Dangerous did something similar almost a decade ago and it was just as shallow. Can't believe anyone there thought it would be a good idea.

    • @vivisiow7214
      @vivisiow7214 11 месяцев назад +9

      ​@@kavkyHave you actually done exploration on elite dangerous? I actually thought the most immerssive yet headache inducing part was that they managed to make travelling immersive in so many jumps due to the sheer amount of systems and planets, but unfortunately those are lacking in content. Except, because it is procedurally generated, there has been some very curious sights in the galaxy that got generated, making for the rare find of an explorer actually precious. Pros and cons. I can only really tuink of Pros if ever make planet content better.

    • @Yorishiriamori
      @Yorishiriamori 11 месяцев назад +27

      They could have no man's sky space traveling.
      All the loading screens and fast travels are just... Why are they even in the game?

  • @GhostOfSnuffles
    @GhostOfSnuffles 11 месяцев назад +41

    Starfield would have been an exceptional release.... back in 2010.

    • @gamesmaster1060
      @gamesmaster1060 10 месяцев назад +2

      Starfield wouldn't have been possible in 2010

    • @Srbistan
      @Srbistan 10 месяцев назад +12

      ​​@@gamesmaster1060Yeah I don't think a disappointment this big could be released in the year RDR1, StarCraft 2, God of War 3 and Halo Reach came out

    • @njxwolverine2493
      @njxwolverine2493 10 месяцев назад +1

      @@gamesmaster1060lmao?

    • @j.c.denton2060
      @j.c.denton2060 10 месяцев назад +1

      New Vegas came out in 2010 and I would have no problem picking it up and playing it today for probably the 10th time because that game is a handcrafted open-world masterpiece. This game is a procedurally generated bland element scanning simulator with some quests and gun fighting sprinkled in. 70% of the content could have been cut and you would have the same game but with less play hours.

    • @Felipe_Ribeir0
      @Felipe_Ribeir0 10 месяцев назад

      @@gamesmaster1060 maybe because of some details, like tons of empty planets. Nothing more than that, considering that Fallout NV, Skyrim, Mass Effect 2 were released around this date and are better games.

  • @chapman3713
    @chapman3713 11 месяцев назад +4

    "Focused most of the polish on the first 20 hours."
    All the die hard Bethesda fans and shills are saying: "Give it time, it gets good after 20 hours."

  • @drksideofthewal
    @drksideofthewal 11 месяцев назад +409

    Imagine Skyrim, but instead of being able to run across the entire landmass, you’re forced to fast travel to every single location, which is surrounded by an ocean of procedurally generated content. That’s what Starfield is, apparently.

    • @HeavyMetalGamingHD
      @HeavyMetalGamingHD 11 месяцев назад +38

      This is exactly what elder scrolls arena was almost 30 years ago.

    • @martymcyourflysdown6872
      @martymcyourflysdown6872 11 месяцев назад +11

      Yes but it somewhat makes sense in Starfield. IRL if you were landing on random (unexplored) planets all the time then you would likely land in a different spot everytime until you setup a base camp or something.
      It is a bit annoying tho when it’s even like that outside of inhabited cities. That’s probably my biggest complaint about the game, Much of the procedurally generated content and lack of maps even in explored cities like New Atlantis.
      Honestly I’m happy they did procedural generation because that’s probably the only reason this game is already out, Meaning they’ll have more time to make ES6. I really hope they don’t use procedural generation on ES6 tho, I’ll be so disappointed if this becomes their new go to lol

    • @x3TripleAce3x
      @x3TripleAce3x 11 месяцев назад +55

      @@HeavyMetalGamingHD so you're telling me starfield would have been a cutting edge game 30 years ago?

    • @deptusmechanikus7362
      @deptusmechanikus7362 11 месяцев назад +13

      ​@@HeavyMetalGamingHD yeah, well. Somebody tell Todd that we're not thirty years ago anymore. We are now and this is fucking embarrassing.

    • @nate9948
      @nate9948 11 месяцев назад +14

      Imagine fallout 4 modded and reskinned and set in space, there you go, starfield

  • @adamnienke3633
    @adamnienke3633 11 месяцев назад +387

    Recycling locations is such a bummer. Why make a world you can’t fill?

    • @pedrotbird5426
      @pedrotbird5426 11 месяцев назад +32

      I swear I remember Todd saying that every structure would atleast be slightly different, plus why all the loading screens? Just do the same method minecraft does for exploring planets. Just seems a bit shit

    • @NBag-ni4ow
      @NBag-ni4ow 11 месяцев назад +21

      A 1000 explorable planets... Yeah explore to your hearts content until the game tells you hey your adventure ends here, turn around or you'll receive an ancient error to the knee. I wonder if there is a preston garvey type telling you there are more outposts in need of your help and continues to mark the locations on your star chart... Good Lord.

    • @gama2064
      @gama2064 11 месяцев назад +3

      Because people love buying games like that.

    • @Joasoze
      @Joasoze 11 месяцев назад +2

      Even XCOM 2 put elements together so no tactical maps are the same....

    • @obiwanyutuben
      @obiwanyutuben 11 месяцев назад

      @@NBag-ni4ow this.

  • @takumifujiwara9181
    @takumifujiwara9181 11 месяцев назад +19

    That review felt so honest and went into simple details that other reviewers just seem to ignore.

  • @zzxp1
    @zzxp1 11 месяцев назад +46

    I really don't care about not being able to walk from one planet end to the other, there is no purpose on that. But not being able to fly your ship inside the star system is a big major sin for me. Just imagine all the random encounters they could have made to make flying from planet to planet more exciting, it would had also give you a reason to really care about the spaceship aspect of the game. Right now the spaceship is just the loading screen before the real loading screen.

    • @elwasonbb9311
      @elwasonbb9311 10 месяцев назад +6

      LOL 😂 “just a loading screen before the real loading screen “🤣 you sir.. Had just made my nite.

    • @Chinothebad
      @Chinothebad 10 месяцев назад +2

      Even when coming to the orbit of planet, random encounters could of been better utilized. Sure those exist but they didn't occur much when they could have since everyone in the future has a ship. Hell, even if it was just simply switching between cells, they could of still had used that to fly from one planet to another in the same system rather than just opening maps. If they say that could mess with combat, they could of just made it be like with fast travel in "you can't travel while enemies are nearby."

    • @evzenvarga9707
      @evzenvarga9707 10 месяцев назад

      They should've made a few maps on each planet

  • @Bigsolrac
    @Bigsolrac 11 месяцев назад +215

    The problem is a lot of people sold this game as industry defining and is clearly not.

    • @rifway22
      @rifway22 11 месяцев назад +27

      Xbox fanboys

    • @AC-hj9tv
      @AC-hj9tv 11 месяцев назад +2

      Crearly

    • @Cenot4ph
      @Cenot4ph 11 месяцев назад +14

      a lot of people? how about those people working at Bethesda and Xbox? you mean those people, then you'd be right

    • @Bigsolrac
      @Bigsolrac 11 месяцев назад +21

      @@Cenot4ph i was talking mostly about different youtubers, but they (bethesda and xbox) did too, sold It like a before and after type video game, even giving It its own event.

    • @DavidKnowles0
      @DavidKnowles0 11 месяцев назад +5

      @@rifway22 No just Xbox fanboys, everyone did before Microsoft bought them.

  • @thedivineabomination5673
    @thedivineabomination5673 11 месяцев назад +433

    Encountering the same locations but on different planets is wild…literally down to its entire placement and spawns…that sucks ass

    • @WVRLORD
      @WVRLORD 11 месяцев назад +81

      That’s what happens when you have 1000 procedurally generated “planets” with a few prebuilt location scattered across a barren landscape.. People were right to worry about it.

    • @Sajgoniarz
      @Sajgoniarz 11 месяцев назад +30

      The same thing NMS is doing... with 26 people aboard.

    • @teezy1234
      @teezy1234 11 месяцев назад +46

      ⁠@@Sajgoniarzyeah and not with 20 years of development like starfield
      If I want to play a open world space game I would chose no mans sky every time.
      For me in starfield the freedom of exploring what you want and how you want is just missing
      And no exo mech, no vehicles and no crazy alien tech

    • @dan4992
      @dan4992 11 месяцев назад +21

      @@WVRLORD no people weren't right to worry, this is exactly what they should have expected. Getting mad at bethesda for making a typical bethesda game is stupid.

    • @WVRLORD
      @WVRLORD 11 месяцев назад +35

      @@dan4992 that’s not typical at all… it feels like there were more handcrafted and unique locations in pretty much every Bethesda game aside from maybe Arena or Daggerfall because of the heavy reliance on procedural generation. Even with how barren those games could be you were atleast given the ability to freely explore openly across the map, and Daggerfalls one of the largest game maps ever. It also felt like each location in previous games held a lot more lore simply in the things happening around them and way items were scattered or the type of people that were around, they also did that with far less detailed environments at times. There’s no excuse.

  • @TimeLemur6
    @TimeLemur6 11 месяцев назад +12

    "Still in combat"
    Always nice to see a return to the classics.

  • @maxwellshilling1133
    @maxwellshilling1133 10 месяцев назад +116

    This isn’t a skeptical review, this is a fair, honest review.

    • @bennymountain1
      @bennymountain1 10 месяцев назад +5

      Skepticism has gotten itself a bad rep with all the nihilistic edgelords adapting the term.

    • @ProfounDisputes
      @ProfounDisputes 10 месяцев назад +4

      Somehow people think if you only focus on the negative and give little praise then it's a honest review. That is the same as only focusing on the positive it's biased and unfair....

    • @AggravatedAstronomer
      @AggravatedAstronomer 10 месяцев назад +7

      Skepticism is very different from cynicism

  • @Pillock25
    @Pillock25 11 месяцев назад +661

    Now we know why there aren't any planetary exploration vehicles, there's no need for them because the planets aren't the size of planets, you're surrounded by invisible walls.

    • @TheXboxSux
      @TheXboxSux 11 месяцев назад +148

      They're not even planets. Just random squares of topography with rinse and repeat POIs

    • @bluestarkiller
      @bluestarkiller 11 месяцев назад +62

      ​@jonjingles9370but but but daddy Howard wouldn't lie to us!!! - The fanboys

    • @TheXboxSux
      @TheXboxSux 11 месяцев назад +79

      @jonjingles9370 IKR? Same here. They just DO NOT want to acknowledge BGS using an old and outdated engine to make an ambitious space game was NOT a good call. Everyone replied with "modders will fix it." I'd tell them I AM a modder and I can promise you we wont. There's only so much you can do with CEs limitations.
      These people live in a microcosm of their own reality.

    • @Sakisasvictorianmask
      @Sakisasvictorianmask 11 месяцев назад +10

      ​@@TheXboxSuxAs a fellow modder, what are your expectations fpr the modding scene?
      The fact they use the same engine makes it seem fairly approachable but at the same time the procedurally generated nature makes it a bit unattractive, no? Like, I feel like it's so much less interesting to create structures that could pop up anywhere in comparison to a special landmark that's in a pre-defined area.

    • @filletmignon5221
      @filletmignon5221 11 месяцев назад +1

      Yes but is it like Skyrim… if yes then the game is good and you’ll never see the end of it

  • @Avv000
    @Avv000 11 месяцев назад +555

    The exploration spirit is so strong in this game that even NPCs constantly flying into some space adventures instead of speaking with the player...

    • @ewjiml
      @ewjiml 11 месяцев назад +12

      I mean if Leia in Star Wars can fly in space, why can’t NPCs in Starfield not do!!??? Huh!??

    • @FireJach
      @FireJach 11 месяцев назад +2

      constantly? That's false, my favorite youtuber said this was just sometimes

    • @Sakisasvictorianmask
      @Sakisasvictorianmask 11 месяцев назад +22

      @@FireJach I mean, if it's breaking quests even once is one time too many?

    • @sunnyschramm9650
      @sunnyschramm9650 11 месяцев назад +3

      there is no exploration

    • @kuranhelix278
      @kuranhelix278 11 месяцев назад +4

      ​@@Sakisasvictorianmaskeh, I think if a bug makes a quest not doable but it's fixable with a load then I don't think that's a big deal. Now if it's a constant, yeah that's a problem

  • @user-em5cq5np1p
    @user-em5cq5np1p 10 месяцев назад +79

    During Lex Fridman's podcast, Todd Howard told about their new technology of making planets where they made a sphere and then covered it with procedurally generated portions of landscape
    It's really nice how effectively they didn't use it

  • @wabba67
    @wabba67 11 месяцев назад +7

    Exploration sounds much like planet-hopping in Mass Effect 1. Except without the vehicle.

    • @j.c.denton2060
      @j.c.denton2060 10 месяцев назад

      It's literally the same as ME but with no Mako which makes it slow as hell.

  • @Vecticore
    @Vecticore 11 месяцев назад +333

    Literally my first thoughts after they explained their procedural system was "What's stopping me from seeing the exact same POI several times in the same playthrough"
    edit: By no means is the game bad, btw, and so far after playing it myself, the quests and most of the dungeons have been excellent.

    • @garbearfar1394
      @garbearfar1394 11 месяцев назад +124

      Should’ve been like 20 gigantic planets that have handcrafted shit on them you sometimes back track to and can fly around the atmosphere.

    • @padnomnidprenon9672
      @padnomnidprenon9672 11 месяцев назад +38

      ​@@garbearfar1394Like Skyrim x20 but you keep the same character + space fight in between

    • @IronFreee
      @IronFreee 11 месяцев назад +31

      There's ways to do so... They just chose the laziest way.

    • @phantomconsular6852
      @phantomconsular6852 11 месяцев назад +17

      No mans sky is literally nothing but the same pool of encounters and shit over and over again yet I have well over 300 hours into that game

    • @DiogenesDworkinson
      @DiogenesDworkinson 11 месяцев назад +8

      Yeah, from the sounds of it, they need to add more POIs and more POI variation. Seeing the same structure again shouldn't guarantee the same experience again. I expect variations will be some of the first mods added since they would be so easy to make.

  • @roccobrandicoco
    @roccobrandicoco 11 месяцев назад +359

    Absolutely fascinated that bethesda finally made a jumping animation that isn't hideous. Glad to know they still managed to fuck up the running animation by somehow making it point diagonally in relation to the direction of the movement.

    • @VampiricBard
      @VampiricBard 11 месяцев назад +17

      Yea I noticed that about the running forward anims. The running forward in a diagonal manner does not look good

    • @dan4992
      @dan4992 11 месяцев назад +34

      @@lurch789 the fact you write off an RPG because it doesn't have a slide makes your opinion on games worthless

    • @NickZadrot
      @NickZadrot 11 месяцев назад

      Is it RPG tho? anything nowadays has dialogs and perks/levels @@dan4992

    • @owenabbiss3443
      @owenabbiss3443 11 месяцев назад +8

      @@dan4992 totally agree what a weird line to draw but those mechanics are super fun lol

    • @dan4992
      @dan4992 11 месяцев назад +1

      @@owenabbiss3443 they are

  • @billbaggins1688
    @billbaggins1688 10 месяцев назад +4

    It is a soulless, lifeless mess. I think most of the issues relate back to Bethesdas insistence to use an ancient engine.

  • @FerreusNRG
    @FerreusNRG 10 месяцев назад +5

    It should also be noted that when you enter a building that does NOT have a loading screen, it will most likely have airlock door that takes 10 seconds to open.

  • @TheOldDiplomat
    @TheOldDiplomat 11 месяцев назад +1179

    that running animation is so goofy, guy's exploring a freaking desert and runs like his life depends on it

    • @tomgu2285
      @tomgu2285 11 месяцев назад +50

      So fucking true

    • @user-nn6ow3xt5o
      @user-nn6ow3xt5o 11 месяцев назад +103

      It’s basically ripped straight from fallout 76.

    • @thegoodsenator2855
      @thegoodsenator2855 11 месяцев назад +3

      Clearly never played an open world rpg

    • @notgonnapay
      @notgonnapay 11 месяцев назад +24

      @@user-nn6ow3xt5owhat do you expect? It’s running on an engine that’s 12 years old that’s been rebuilt, revamped, and redone.
      Why won’t they switch to something like Unreal like the Tekken devs did? Because Bethesda knows that their fans will buy their game regardless.

    • @user-nn6ow3xt5o
      @user-nn6ow3xt5o 11 месяцев назад +4

      @@MrSoty12345 you probably can’t even run bro

  • @DarthDre
    @DarthDre 11 месяцев назад +376

    This game seems like the perfect example of everyone's fear/annoyance with open world games, copy and pasted assets and a massively beautiful but empty world.

    • @ThatPianoNoob
      @ThatPianoNoob 11 месяцев назад +27

      With ai being so sophisticated i really don't get why it isn't used for asset creation in development. Then polish em up a bit but you can probably still do 10 times as many..

    • @Giliver
      @Giliver 11 месяцев назад +17

      A lot of these criticisms fall apart when you realize it's a space game chasing NASA aesthetics.

    • @Alp577
      @Alp577 11 месяцев назад +4

      Maybe that’s one of the reason star citizen have so many followers, they’re fed up with copy paste asset. But then that game takes ages to make. Rockstar game are probably the closest to make a big game that packed so many things in it, but then it’s just one or two region map. Elite Dangerous has an amazing game engine, but Fdev incompetence spoiled it for everyone. There has to be a new solution to automate these kind of things on an open world game. Maybe in 20 years.

    • @paul7t5
      @paul7t5 11 месяцев назад +49

      It's not even beatiful. Looks about 5 years old at best.

    • @shibernyan2009
      @shibernyan2009 11 месяцев назад +48

      'Beautiful' seems debatable tbh. The cities and space look pretty good, but the planets and people.....👀

  • @thevideocommenter3061
    @thevideocommenter3061 10 месяцев назад +2

    I had to sit through 6 loading screens just to complete a fetch quest in Neon. This is a game that came out in 2023 everyone.

  • @bobmcbobbington9220
    @bobmcbobbington9220 11 месяцев назад +140

    finally, a reviewer with basic observational skills that doesn't base his opinions on hype.

  • @matthewmiles3108
    @matthewmiles3108 11 месяцев назад +197

    My brain can't get around the fact that they're using pressurized suits and firing bullets at each other

    • @positivelycurvedpikachu
      @positivelycurvedpikachu 11 месяцев назад +12

      being this in 2330 maybe the suits have a new kind of technology that makes this possible

    • @D4mnTh4tsBig
      @D4mnTh4tsBig 11 месяцев назад +8

      That's one of the things keeping me from playing. It's not really a space sim.

    • @imurdaddy694
      @imurdaddy694 11 месяцев назад +50

      @@D4mnTh4tsBigit’s not supposed to be a space sim…

    • @Hurricanekick69
      @Hurricanekick69 11 месяцев назад +4

      @@positivelycurvedpikachu how would a futuristic suit affect projectiles traveling in a vacuum?

    • @positivelycurvedpikachu
      @positivelycurvedpikachu 11 месяцев назад +4

      @@Hurricanekick69 nono, i guess he is referring to the suits and the bullets penetrant issue with them 😅

  • @andrewandrews7469
    @andrewandrews7469 11 месяцев назад +184

    every review says the same "its fun but flawed" but every flaw they explore makes it seem like the least interesting or fun game to ever come out of bgs

    • @300y1
      @300y1 11 месяцев назад +42

      Count on Bethesda to make a mile wide game that is not even an inch deep. All quantity, and no substance.
      Also; if a game needs mods to propel it to an 8 or 9/10, then the base game is mid.

    • @kavky
      @kavky 11 месяцев назад

      @@300y1 So, like Warframe, but not free.

    • @bakashinji
      @bakashinji 11 месяцев назад +4

      @@Entropic_Meat_MachineFallout 3 and New Vegas are decent titles, I would even argue Fallout 4 is alright but it’s just a lesser 3

    • @straivalist8281
      @straivalist8281 11 месяцев назад +1

      @@kavky I'm pretty sure even warframe is better than this

    • @wilkic2
      @wilkic2 11 месяцев назад +7

      @@bakashinjiBGs didn’t make new Vegas, Obsidian did.

  • @JSRJS
    @JSRJS 11 месяцев назад +3

    Hype = Todd Howard = Disappointment = me not pre-ordering = lucky I didn't waste money = me buying on sale 75% off in a few years (maybe)

  • @shlepad
    @shlepad 11 месяцев назад +3

    Frontier Elite II was one of those games that left you in awe of how endless that universe was. For its time, it blew me away.

  • @RipVanWinkle44
    @RipVanWinkle44 11 месяцев назад +211

    People really thought Bethesda was gonna exceed expectations let alone meet them 💀

    • @cirkleobserver3217
      @cirkleobserver3217 11 месяцев назад +26

      Kek when will they learn, I realized this when I noticed that Fallput 4 didn’t improve on 3 in any meaningful way.

    • @JWalters388
      @JWalters388 11 месяцев назад +16

      After years of screwing the fanbase, I thought people will learn, yet they laugh at us for being skeptical...

    • @richardmaccotta4341
      @richardmaccotta4341 11 месяцев назад +2

      plenty of rants to come

    • @Nobody-ve6dh
      @Nobody-ve6dh 11 месяцев назад +14

      Falling for the same bs every release 😂

    • @MONSTANIMATION
      @MONSTANIMATION 11 месяцев назад +14

      Remember when people thought that Starfield would be a GOTY contender? 🤣

  • @lowserver2
    @lowserver2 11 месяцев назад +377

    with all these shortcomings, i cannot believe people are looking over them and saying it deserves a 10

    • @Thefirespinproject
      @Thefirespinproject 11 месяцев назад +141

      So many reviewers are giving it a 10/10 I just can’t comprehend it. This game looks like it falls short in so many ways

    • @fantasytky28
      @fantasytky28 11 месяцев назад +115

      @@Thefirespinproject and they calling out the reviewers that didnt give a 10 sony fanboy/employee. lol

    • @rewpertcone8243
      @rewpertcone8243 11 месяцев назад +35

      Gamers are embarrassing and go to reviewers' personal social media accounts and harass and send death threats to them, that's why, or maybe they just loved the game, who knows, people have different tolerances for different things in games

    • @doccalis3150
      @doccalis3150 11 месяцев назад +53

      Dang sounds like some people haven’t heard of a fucking opinion 😂

    • @lowserver2
      @lowserver2 11 месяцев назад

      i saw a lot of hate comments in this channel in a previous starfield video, these dudes are so blind@@fantasytky28

  • @jorgep7747
    @jorgep7747 10 месяцев назад +2

    Probably the most grounded, accurate and well founded review I've seen on RUclips since the game's release. Props to you for making this review.

  • @EvilTim1911
    @EvilTim1911 10 месяцев назад +3

    Bethesda claimed that this is the first time technology has advanced enough for them to pull this game off but I fail to see literally anything in the game that couldn't have been done a generation or two ago. There's nothing in it that's technically more impressive than what was done back in Fallout 3 except for pure asset quality.

  • @jamiefroud633
    @jamiefroud633 11 месяцев назад +153

    What’s even scarier is they intended to release this a year ago. Think about that.

    • @circaen
      @circaen 11 месяцев назад +17

      They literally sold their company so they did not have to do that.

    • @tnc7399
      @tnc7399 11 месяцев назад

      ​@@circaenno? It's just being under Microsoft makes sense to Bethesda. And I think Bethesda is technically owned by zenimax

    • @Alucard171
      @Alucard171 11 месяцев назад +1

      ​@tnc7399 Zenimax is owned by Microsoft, so technically Bethesda is also owned by Microsoft as well.

    • @circaen
      @circaen 11 месяцев назад +2

      @@tnc7399 Them selling to Microsoft is what allowed them to push the game back. Todd literally said this.

    • @bluestarkiller
      @bluestarkiller 11 месяцев назад +3

      What's worse is that they flat out bought Zenimax just to take Starfield away from Playstation, since it was originally meant to be a PlayStation exclusive.

  • @RehPetr
    @RehPetr 11 месяцев назад +343

    It's sad that it's so rare these days to come across someone who reviews a game with their eyes open. I'm glad I found your channel.

    • @Lietunatchaos
      @Lietunatchaos 11 месяцев назад +19

      Yeah so far his review is one of the more critical ones. Far too many reviewers heap glowing praise even though the game has it’s issues.

    • @venexo1434
      @venexo1434 11 месяцев назад +15

      Maybe most reviewers just had fun?
      It is a lot easier to gloss over issues if you had fun.

    • @Marqan
      @Marqan 11 месяцев назад +7

      Bethesda sends out free/review copies or gives media access selectively, they decide who gets it.
      That's why pre-release reviews are always much more positive than actual player feedback, they are just artificially skewed towards being positive. Do a negative preview for Bethesda, and you don't get access next time.
      And it's not just Bethesda of course.

    • @cantu7214
      @cantu7214 11 месяцев назад +16

      @@Lietunatchaosbecause all the reviews right now got the game early. they’re all bought and paid by microsoft to promote starfield. wait until the real reviews come out in a couple days

    • @Lietunatchaos
      @Lietunatchaos 11 месяцев назад +6

      @@venexo1434I mean I am having fun as well, but I feel someone reviewing a game needs to be a little more objective than that lol.

  • @aperson806
    @aperson806 11 месяцев назад +8

    I laughed out loud when Luke said "we'll see if they fix it" at 14:28

  • @Sabre_Wulf1
    @Sabre_Wulf1 11 месяцев назад +57

    As a 50 Yr old gamer, you could fly real time into a space station in the original wire frame vector 'elite' from 1984 on my 'bbc model b' home computer. That file size was about 50 kilobytes. Remember a 1000kb is 1mb and 1000mb is 1gb.
    So they could have done it.

    • @kristianmus1
      @kristianmus1 10 месяцев назад +5

      But why would I want to waste the time doing that. It's an rpg. Was advertised as an rpg. It's not a space sim, it's not a game meant for spending 15 mins looking at a timer count down as the only entertaining aspect is looking at my phone till I arrive at a destination, to then immediately go back to "flying" in a straight line doing nothing

    • @tedlienert8029
      @tedlienert8029 10 месяцев назад +5

      @@kristianmus1 because the time it takes to load is longer than to actually land?!?

    • @kristianmus1
      @kristianmus1 10 месяцев назад

      @@tedlienert8029 a solid 3-5 second loading screen max? How fast are you landing

    • @citizenvulpes4562
      @citizenvulpes4562 10 месяцев назад +8

      ​​@@kristianmus1
      You have no creativity.
      The whole point is the journey.
      If I can just point click travel, then why don't I just play a point click adventure, or just an RTS with combat mechanics, like Dragon's Dogma
      I could just play a better RPG.

    • @citizenvulpes4562
      @citizenvulpes4562 10 месяцев назад +5

      ​​@@kristianmus1
      I'm glad you like looking at boring loading screens over actual flying.
      Man it's almost like I could just play Fallout New Vegas.
      There's literally 2 or 3 loading screens Everytime you want to travel between planets, how boring and unexpired and plain Lazy.

  • @somecoolassassin6779
    @somecoolassassin6779 11 месяцев назад +389

    maybe its me but i would 100% perferred if Bethesda stuck to maybe 10 planets max and highly polished those planets and put all the content around those planets. once again great review luke

    • @ryanhoffman5048
      @ryanhoffman5048 11 месяцев назад +104

      I agree 100%. Never understood why they advertised “1000” planets like it would be a good thing.

    • @garbearfar1394
      @garbearfar1394 11 месяцев назад +36

      My thoughts exactly. Also let people fly in atmosphere so we can get a quest on planet A and have to land at a specific point on planet D. Would’ve been so much better if they kept the scope small, also more memorable with unique planets instead of a ton of reused POIs. Guess I’ll try star Citizen until I die once and have to start the 2 hour long process of getting back to whatever thing I was trying to do.

    • @jonathanford7055
      @jonathanford7055 11 месяцев назад +15

      Maybe, but 1000 planets gives modders infinite possibilites to work with.

    • @padnomnidprenon9672
      @padnomnidprenon9672 11 месяцев назад +24

      ​@@jonathanford7055with a additionnal planet for modders and surface slots it could have had the same effect

    • @gavwrecker
      @gavwrecker 11 месяцев назад

      @@ryanhoffman5048There’s trying to beat Star citizen, because SC is trash right now

  • @ludoviajante
    @ludoviajante 11 месяцев назад +1075

    Until yesterday, I didn't know about your channel. I loved the more balanced perspective, it highlighted the strengths and weaknesses of the game. It's not the space explorer I was hoping for, but I'm sure it will amuse a lot of people!

    • @theincrediblefella7984
      @theincrediblefella7984 11 месяцев назад +23

      You hoped for anything of quality from Bethesda?

    • @sopmac4014
      @sopmac4014 11 месяцев назад +8

      Very honest review. I have not played this game yet. I know, based on Skyrim and Fallout 4, that this game will take a lot of time to get from good to very good or even excellent ... when will that happen ? When MODS starts kicking in. When does MODS will be available ? I estimate between 3-12 months before we can get console commands and good mods. Up to date, there are not a single game that is completely polished out of the box. All of them are bugged, all of them require to be patched up and Bethesda's games are very bugged out of the box.
      1000 planets ? When I saw that, I could not comprehend how would they do that. Something was telling me that was a lie. Can you imagine ( from programming standpoint ) to fill out 1000 different planets that you can explore from A to Z ? Impossible. IMHO, it would have been better to only give us access to 20 well made planets that we could explore from A to Z rather than 1000 unfinished planets.
      So far this game is coming down to : build your own ship, build your own house, do some side quests, do the main quest to a certain point and unfortunately, explore those planets and look for resources.
      Again, too much marketing from Bethesda left me with a serious doubt about how polished this game would be from the very beginning. Simply, we should not believe them and period. And once more, this game will be very good once the modding community start creating those mods that will enhance and make this game much better than it is now. Same thing happened with Skyrim and Fallout 4. Without mods, they are dead. Bethesda created too much expectations about this game that obviously we will frustrated with the amount of bugs and the the "free exploration" they sold to us in too many interviews.
      I hope that sooner than later, those absolutely necessary MODS start to kick in so we can have a better experience with this game.

    • @Blacknight200
      @Blacknight200 11 месяцев назад +3

      Same, never heard or seen this channel before. From this guys review ill wait till its patched up and focus on Armored Core 6 and possibly get this after im done with AC6 or later this year.

    • @Mik3Fontes
      @Mik3Fontes 11 месяцев назад +3

      Ludo 😍

    • @bradyS5632
      @bradyS5632 11 месяцев назад +18

      @@sopmac4014eh I kind of disagree with the mods making the game significantly better. Anytime that I go back to Skyrim, I play it vanilla. And I know there are many people who do the same. Frankly, him saying that Starfield is the best BGS game they’ve made is a pretty good reason to play it imo. I enjoyed many of their other games so that’s a good sign. I’m not necessarily a fanboy, just someone who doesn’t mind it when a game isn’t absolutely perfect. I still love Skyrim but I acknowledge that it has its problems. I’m imagining the same will be true for Starfield.
      P.s not an attack in any way, just offering my perspective :)

  • @spacefergies1
    @spacefergies1 8 месяцев назад

    Hi Luke, ive never watched a video of yours before but i decided to check you out after seeing the new HBomb video and reading your twitter statement.
    You're a good egg, and have gained a fan. Thank you for keeping it real.❤

  • @tt128556
    @tt128556 10 месяцев назад

    Good stuff, well paced and easy on the ear.

  • @ZXaber78
    @ZXaber78 11 месяцев назад +137

    I feel like Bethesda is counting on the modding community to fix the game for them.

    • @eliaspanayi3465
      @eliaspanayi3465 11 месяцев назад +43

      I don't think modding can fix this bro.

    • @NDavoss
      @NDavoss 11 месяцев назад +9

      🌍👨🏻‍🚀 🔫👨🏽‍🚀

    • @overshotelf2964
      @overshotelf2964 11 месяцев назад +21

      Isn't that what they always do?

    • @doomanubis
      @doomanubis 11 месяцев назад +8

      I mean...dont we all count on that in every bethesda game?

    • @overshotelf2964
      @overshotelf2964 11 месяцев назад +5

      @@doomanubis I expect it at this point, but if I were to say I "count on it" makes me feel like I'm ok with the fact that BGS releases games that are always so broken that I can't stay immersed in the story... then they just wait for the modding community to bail them out. I was really hoping this would have been a better BGS release.

  • @kiddeg5130
    @kiddeg5130 11 месяцев назад +642

    God Todd watching over the review in the background really sets the tone 😂

    • @OutlanderSec
      @OutlanderSec 11 месяцев назад +14

      He didn’t even leave a review. He just spoke about it negatively for most of the video.

    • @mattb6646
      @mattb6646 11 месяцев назад +47

      ​@OutlanderSec oh you didn't like the review cuz it didn't say "game good" boohoo

    • @OutlanderSec
      @OutlanderSec 11 месяцев назад +11

      @@mattb6646 It’s kind of immature to put words in my mouth. I’m not playing the game regardless. I’m just pointing out the obvious flaw with this video not actually leaving a review, even though it’s titled “A skeptical review”. Luke talks in a negative tone for nearly the whole video, but then says something totally different at the end of the video. How is a viewer suppose to interrupt that? That’s why critics in all fields leave review scores.

    • @hanhan9487
      @hanhan9487 11 месяцев назад +26

      are you an npc?@@OutlanderSec

    • @NoLifeWood
      @NoLifeWood 11 месяцев назад +6

      @@OutlanderSecIt’s quite literally his tone of voice for RUclips videos. He had the same tone when covering Elden Ring. Additionally at the beginning he states it’s the “best game Bethesda has ever made”.

  • @Steve-xq6ps
    @Steve-xq6ps 11 месяцев назад +1

    Really liked your review about this game and the same reason to suscribe. I have hopes that moders will be able to make this game super immersive with the addition to explore planets somewhat freely.

  • @Mrfunniguy4
    @Mrfunniguy4 11 месяцев назад +1

    There is an old saying that if you "Shoot for the moon. Even if you miss, you'll land among the stars" but it kind of sounds like Bethesda was shooting for the stars but only made it to the moon.

  • @doyoulikejazz9516
    @doyoulikejazz9516 11 месяцев назад +86

    the two biggest gripes for me are the space exploration and planet exploration aspects.
    I love the ship building mechanic, but what does it matter if you can do jack-all with it because everything is fast travel. And when you land on a planet you just walk over nothing for miles instead of having even the most basic vehicle.

    • @phoenix___7747
      @phoenix___7747 11 месяцев назад +1

      Same.

    • @prometheus730
      @prometheus730 11 месяцев назад +2

      well i mean, it’s your space ship it’s only supposed to take you there and from, but you can make full battle ships, cargo runners, or just a space van the options are up to you.

    • @Cenot4ph
      @Cenot4ph 11 месяцев назад +5

      exactly, the ideas are good but technical ineptitude makes them pointless. Loading screen after loading screen, it gets tiring over time so there's no use investing energy into this kind of gameplay.
      I'm really disappointed Bethesda is delivering such outdated technology to drive a game vision that just doesn't fit on it.
      You can already see that TES6 will be a disaster if they do not address their technical team capability

    • @axelhopfinger533
      @axelhopfinger533 11 месяцев назад +3

      The ship and base building mechanics are essentially the same as the settlement building feature in FO4. It's for the joy of building your player home and seeing what you can build with it. Of course, it's even more limited than FO4 so modders will have to expand it to an actual fun and useful state.

    • @DavidKnowles0
      @DavidKnowles0 11 месяцев назад +1

      @@Cenot4ph May be Microsoft will kick them into shape.

  • @Francoberry
    @Francoberry 11 месяцев назад +185

    When 'ship customisation' is the best part of an open world RPG i cant help but worry...
    What i love more than anything is actually roleplaying as a character and being able to make decisions and have factions react to those decisions.

    • @Sakisasvictorianmask
      @Sakisasvictorianmask 11 месяцев назад +7

      That's what I wondered too, there seems to be a lot less emphasis on character and skills this time around and a lot more on resource managemant and exploration. At least I'm fairly certain Luke would have pointed out any especially welldone character-focused mechanics.

    • @Wizard_Pikachu
      @Wizard_Pikachu 11 месяцев назад

      Go ahead and play some DnD then buddy

    • @panamakira
      @panamakira 11 месяцев назад +18

      The thing is I have watched other reviewers and they say different things to this guy so it's hard to say who is actually telling the truth. It seems to me you're just going to have to play the game for yourself and figure out if it's for you.

    • @ishiddddd4783
      @ishiddddd4783 11 месяцев назад +2

      @@panamakira imagine that, playing the game to get an actual idea of how it plays and if reviewers skipped stuff out

    • @amysteriousviewer3772
      @amysteriousviewer3772 11 месяцев назад +18

      I’ve lost faith in Bethesda’s ability to make RPGs a long time ago.

  • @brianweeks4164
    @brianweeks4164 11 месяцев назад +4

    I'm bummed with no vehicles or rovers. Expected empty planets and such. But I think it has a great foundation to keep adding content from this point.

  • @officialkirbyfan6899
    @officialkirbyfan6899 10 месяцев назад +2

    The two things i hate about this game is its garbage bounty system that gives you a bounty no matter what you do and the fact that almost every NPC is immortal, this discourages evil playthroughs... like seriously why cant i kill everyone in the game? Let me have my own fun.
    It lacks freedom.

  • @MrHarveywuk
    @MrHarveywuk 11 месяцев назад +210

    For me the most immersion breaking thing was going through a building and realizing that the layout and was basically a copy paste out of Fallout 4...

    • @hardheadz8614
      @hardheadz8614 11 месяцев назад +57

      Bingooooo! I put 1300hrs into fallout 4 and I seen a lot of FO4 assets in this game.

    • @lonewanderer882
      @lonewanderer882 11 месяцев назад +14

      and fallout 4 has many asset from fallout 3...

    • @Yorishiriamori
      @Yorishiriamori 11 месяцев назад +3

      Really? You really went through all the dead stares on every dialogue just fine?

    • @dimieneyitemi1721
      @dimieneyitemi1721 11 месяцев назад

      @@lonewanderer882that’s not a problem considering the games in the same universe and in the same country why wouldn’t they have reused assets in a fallout game?

    • @hasans
      @hasans 11 месяцев назад +8

      welcome to world of game development. no game studio builds assets from scratch, always recycled over and over.

  • @MrReggar
    @MrReggar 11 месяцев назад +80

    The perfect 10/10scores this game is getting are delusional.

    • @LiTTleGaBi21
      @LiTTleGaBi21 11 месяцев назад +1

      Or they just loved the game?

    • @griggletv6974
      @griggletv6974 11 месяцев назад

      ​@LiTTleGaBi21 no most of those are paid shills sorry to break the illusion

    • @Karlach_
      @Karlach_ 11 месяцев назад +6

      Shame Starfield turned out to be mid. I didn't expect it to not be mid but I had hoped Todd wasn't exaggerating for once. Oh well. Maybe I'll finally buy an XBSX next year or the year after.

    • @pompeythegreat297
      @pompeythegreat297 11 месяцев назад +7

      Paid shills

    • @spendsshanks6050
      @spendsshanks6050 11 месяцев назад +1

      @@LiTTleGaBi21Ok? Game still isn’t a 10/10 lol

  • @Deadener
    @Deadener 11 месяцев назад +3

    2:15 - Nah, this is just a classic style of RPG dialogue camera. It goes back to 90s RPGs like the clay heads in the original Fallout. Troika also used it in their first 3D RPG, Vampire: The Masquerade - Bloodlines. It isn't broken, so there's no reason to fix it. The "cinematic" camera was possible for FO4 because you had a voiced protagonist, which is something that can f*** right off from modern RPGs as far as I'm concerned. Not everything has to be a movie. Save that for action-adventure games. The silent protagonist is the best way to handle player dialogue in an RPG, and I will fight people over that.

  • @asiftalpur3758
    @asiftalpur3758 11 месяцев назад

    ayy congrats on 420k subs

  • @ahgksi
    @ahgksi 11 месяцев назад +107

    Should ve made a smaller game with 3or4 Explorable planets.

    • @majorclanger8857
      @majorclanger8857 11 месяцев назад +58

      Exactly! Could have developed some super cool biomes and cities. But no they need something marketable, thats why they made this choice

    • @garbearfar1394
      @garbearfar1394 11 месяцев назад +22

      Honestly like star Citizen. Give it a few planets that you can actually explore, with handmade shit, give us interesting quests that require us to go to new locations on those same planets and most importantly, let us fly in atmosphere. They really missed the mark going for the whole 1000 planets thing.

    • @33mtgear
      @33mtgear 11 месяцев назад +24

      Name of the game now though, bigger, better, larger... sounds good to investors, bad for gamers

    • @spawn302
      @spawn302 11 месяцев назад +4

      And add extra planets later on as DLC if they want more money

    • @toringmort4231
      @toringmort4231 11 месяцев назад +1

      no lol

  • @DaftRabbit09
    @DaftRabbit09 11 месяцев назад +194

    Thank you for both your skepticism and honesty, it is truly appreciated. As a skeptic myself, this confirms my fears that bethesda arrogantly refuses to evolve and stop using misleading, vague language. I fear for ES6, sigh.

    • @sijul6483
      @sijul6483 11 месяцев назад +18

      Effort is a naughty word at Bethesda, Emil Pagliarulo said as much in his "Talking with Story" presentation.

    • @OrangeNash
      @OrangeNash 11 месяцев назад +13

      It will be a big seller, presumably. It's lowest common denominator game design. Maybe it's deliberately targetted at that half of the population who are of below average intelligence?

    • @Jess_Pea
      @Jess_Pea 11 месяцев назад +14

      @@OrangeNash JFC the arrogance.

    • @djozzdraper
      @djozzdraper 11 месяцев назад +9

      It’s insane that ES6 will use the outdated creation engine 2, they will not be able to compete with upcoming next gen games. Shocking

    • @blackbat908
      @blackbat908 11 месяцев назад +2

      Why did you type “sigh”? Lmfao 💀

  • @keyput415
    @keyput415 11 месяцев назад +5

    Nice to see a realistic review

  • @Thefootqueen
    @Thefootqueen 8 месяцев назад +1

    The fact you said they require “some credit” for ensuring their games are better after 10+ years. The standards are so low for this company it’s a miracle they haven’t gone under already.

  • @SameBasicRiff
    @SameBasicRiff 11 месяцев назад +346

    holy shit a real review with real feedback even while the hype train is in full? Excellent sir, quite excellent.

    • @are3287
      @are3287 11 месяцев назад +5

      Literally who is hyping this game?

    • @dr.loomis4221
      @dr.loomis4221 11 месяцев назад +60

      @@are3287 You uh...you serious?

    • @lowserver2
      @lowserver2 11 месяцев назад

      every xbot in the face of the earth was hyping it before reviews came@@are3287

    • @yahia5476
      @yahia5476 11 месяцев назад +27

      ​@@are3287Everyone, just look at ign dislikes in their review vid lol

    • @Wonderbrut
      @Wonderbrut 11 месяцев назад +4

      @jeffsroyalbodyguard7642maybe if you’re a dork who lives on Reddit but as a normal dude who enjoys gaming I haven’t heard anyone hyping it up for nearly that long 🤣

  • @johndeluna692
    @johndeluna692 11 месяцев назад +143

    When I saw Todd Howard promoting this game, I told myself, "I'm going to wait." Glad I did.

    • @luc.espargita
      @luc.espargita 11 месяцев назад +11

      But other people never learn.

    • @batman3698
      @batman3698 11 месяцев назад

      @@luc.espargita I was really hyped on this game. but I actually refunded my pre-purchase on steam moments ago and got my money back. What I had hoped for was that the procedural padding BS would not interfere with playing the game as a regular BTS rpg but it seems that the game is in some sort of limbo between the two game styles, which unfortunately makes it undesirable for me.

    • @GrayNotGrey_
      @GrayNotGrey_ 11 месяцев назад +7

      I remember casting doubt over how much fun walking around in a procedurally generated planet that will probably be empty would be and getting immediately dogpiled by bethesda fanatics. The schadenfreude is real
      I don't blame people for wanting to believe but I really think they should want studios to invest their time elsewhere such as building up a stronger main quest

    • @kaydee66781
      @kaydee66781 11 месяцев назад

      ⁠@@luc.espargitaThey’re Todd Howard cultists. They deliberately choose to look the other way when it comes to Bethesda.

    • @emsax
      @emsax 11 месяцев назад +2

      Todd has never lied before. Not one, sweet, little, lie.

  • @tehbeernerd
    @tehbeernerd 11 месяцев назад +1

    Ah, so the score is “wait for mods/10,” about what I expected

  • @nick3d155
    @nick3d155 10 месяцев назад +2

    I'm hoping that the foundations here allow for more seed variety and expansion so that this game keeps on giving with questing and exploration improvements and updates.

  • @FrancoQR
    @FrancoQR 11 месяцев назад +23

    The problem is that Bethesda gives you the ship, the customization of it, the combat in space and the trailers of a ship traveling through space as if exploration were a fundamental element in Starfield. It's disappointing. They just sold it like that. It's unfortunate, but I think that in other aspects the game delivers.

  • @Implode4488
    @Implode4488 11 месяцев назад +284

    This is why I like you Luke, your honest and upfront. You tell people what they need to hear not what they want to hear

    • @MDHDH-iy7nm
      @MDHDH-iy7nm 11 месяцев назад +7

      fr, first review i watched because i knew id get it given to me straight

    • @ethanreed8400
      @ethanreed8400 11 месяцев назад

      ​@@spat3305go away Todd Howard

    • @carlosmartinez3020
      @carlosmartinez3020 11 месяцев назад +3

      Not always and if you think that then go back and watch others, he has a bias just like others, he just has the gift of the gab and that makes his disingenuousnesses fly smooth over peoples heads

    • @grizzlyadamblack
      @grizzlyadamblack 11 месяцев назад

      @@MDHDH-iy7nm What do u mean how is he not?

    • @himself6363
      @himself6363 11 месяцев назад +4

      @@carlosmartinez3020 you're so perceptive you must have missed all the clips he provided to every negative criticism mate!

  • @FalkFlak
    @FalkFlak 11 месяцев назад +1

    Todd "...captured strange and distant worlds in greater detail than ever before. They were beautiful and magnificent, full of awe and wonder.
    But beneath their sublime surfaces...
    ..there was nothing."

  • @Vignum
    @Vignum 9 месяцев назад

    Seeing the floating NPCs "We all float down here Luke..."

  • @EuroFighter59
    @EuroFighter59 11 месяцев назад +540

    Bethesda created an amazing empty world. Played 7 hourd and found the same structures over and over again

    • @SonyCamry
      @SonyCamry 11 месяцев назад +98

      Agree so boring

    • @miguelortega3171
      @miguelortega3171 11 месяцев назад +26

      This game aint it to compete with playstation different genre but fuck final fantasy 16 amazing

    • @Giliver
      @Giliver 11 месяцев назад +32

      ​@@miguelortega3171that game is niche
      Its mostly just a long ass cinematic, its not for everyone.

    • @mosthated8848
      @mosthated8848 11 месяцев назад +102

      It's boring but, let's admit we knew deep inside this game was going to be dog shit.

    • @miguelortega3171
      @miguelortega3171 11 месяцев назад +13

      @@Giliver i dont mind cinematics what game doesnt have em combat is close to perfect boss fight cinematics on another level no bugs still think zelda goty but ff16 close 2nd

  • @NovasEmpire313
    @NovasEmpire313 11 месяцев назад +215

    Seriously i feel so many reviewers are biased and have to maintain relationships over telling the truth. You are truly one person i go to for honest and detailed reviews.

    • @hiwasgeht7945
      @hiwasgeht7945 11 месяцев назад +6

      He is a Sony fanboy. A salty PLAYSTATION fan wich is why his review is that harsh

    • @____uncompetative
      @____uncompetative 11 месяцев назад +52

      @@hiwasgeht7945Name one negative thing he said in his review that was factually incorrect.

    • @SubutaiTuul
      @SubutaiTuul 11 месяцев назад +28

      @@hiwasgeht7945 huh?... he literally owns a PC why would he give a shit wether its on ps5 or not, i have both a ps5 and a PC i didnt give a shit about it not coming for PS5 as bethesda games have always been a must play on PC, due to modders who usually improve the AI, the games performance and much more

    • @NBag-ni4ow
      @NBag-ni4ow 11 месяцев назад +24

      ​@@hiwasgeht7945 that is the best excuse to come up with after so many points he mentioned? That game is just another outdated rpg wannabe from todd howard.

    • @dan4992
      @dan4992 11 месяцев назад +3

      @@____uncompetative everybody that is upset that you can't travel seemlessly from space to planets is being unreasonable. I would count Luke among them.

  • @lukedstaten
    @lukedstaten 8 месяцев назад +1

    Starfield is a game I'd gladly watch hours and hours of other people playing it but never buy or play, just to fall asleep to something relaxing

  • @soulstech414
    @soulstech414 11 месяцев назад +1

    Its pretty bad when people are saying a game absolutely full of loading screens, menus, shit ton of empty worlds with nothing to do, countless bugs, and broken quests is the best game BGS has ever made.

  • @Los-Sanchez616
    @Los-Sanchez616 11 месяцев назад +53

    Pretty much what I expected. Thanks for the review Luke. You just saved me £70 ✌
    "See that mountain. You can't climb it"

    • @Empress_Theresa
      @Empress_Theresa 11 месяцев назад +13

      Same here. I'll probably still buy it on a Steam sale after all the patches, DLCs and those sweet, sweet overhaul mods.

    • @some_lurker
      @some_lurker 11 месяцев назад +2

      It'll probably be cracked quickly after launch. If you don't want to support the studio, find the torrent instead of paying them. If you like it, buy the game and think of the torrent as a demo. 👍

    • @PTHYTQV
      @PTHYTQV 11 месяцев назад +1

      Maybe Ill check it out in a couple years.

    • @UsernameyMcUsernameFace
      @UsernameyMcUsernameFace 11 месяцев назад +8

      Yep. Money that I can now leave available for Lies of P, depending on reviews.

    • @bltzcstrnx
      @bltzcstrnx 11 месяцев назад +3

      You can climb it though. What's wrong with it?

  • @tigerbalm666
    @tigerbalm666 11 месяцев назад +188

    To me, "exploring" means something worth doing and with som purpose! Not just walking around sightseeing...

    • @daniell5740
      @daniell5740 11 месяцев назад +3

      That's u

    • @mamoruchiba752
      @mamoruchiba752 11 месяцев назад +17

      Absolutely, elden ring = exploration, Zelda = just walking around to farm

    • @WondurLand64s
      @WondurLand64s 11 месяцев назад +1

      Zelda had very good exploration what are you talking about

    • @mamoruchiba752
      @mamoruchiba752 11 месяцев назад +22

      @@WondurLand64s yeah really? So what is there to explore? The 100th cave with the exact same enemies and the same loot like bombs or seed? Yes there are about 20 dungeons where u can get a new outfit piece but first off they mostly are skins and have almost no use at all and second it's not good exploration if u can explore about 180 dungeons and just 20 or so of them have unique items. Take elden ring, no matter where you go, there's always a new talisman or weapon or spell or armor that can help you a lot and even change your build. So if u really think Zelda has good exploration then you maybe should start playing really good exploration games

    • @dkld6575
      @dkld6575 11 месяцев назад +7

      ​@@mamoruchiba752 Elden Ring's dungeons are literally the same and rewards don't make them interesting nor the 4 choices of boss at the end of them, I do believe ER is the better game but in terms of exploration, world design and reasons to explore the areas in the first place are far greater in Zelda.

  • @user-fe8hp6jv9f
    @user-fe8hp6jv9f 10 месяцев назад +2

    Bethesda promised that you can explore thousands of planets in starfield, so you can’t compare it to the game like no man sky which allows you to do that. Wat? We were sold the game with the idea that we could explore space, so I personally think I have the right to compare it with other games that promised the same.

  • @oddlessTV
    @oddlessTV 10 месяцев назад +2

    Imagine Mass Effect 1 planet exploration....
    without the Mako.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 11 месяцев назад +74

    Your experience with that bandit-mine made me realize...
    If I was designing a game with procedural elements like this, I would've put in place a system that tracks which dungeons you've already seen, and stops them from generating again. Then I'd take the assets used to make those dungeons and create 20 different dungeons. Give each of these a single unique asset like the alien dinosaur skull, and use classic Bathesda-style logs and environmental storytelling to tell a small story based on that asset.
    Basically, do what Bathesda ALREADY did for the many interchangeable dungeons of Skyrim and Fallout, only now they're LITERALLY interchangeable because no two players will find them on the same planet. Yes, it would mean everything would have to be smaller because you couldn't pad things out by reusing the same bandit-mine, but it would ALSO mean that SINGLE bandit-mine would be a more memorable and fun experience then fighting through the same meaningless location 3 times over.

    • @nisargjhatakia5844
      @nisargjhatakia5844 11 месяцев назад +2

      I partially understood what you said. But I learnt something new today! Thanks game dev.

    • @slappydoodle
      @slappydoodle 11 месяцев назад

      Bethesda

    • @SnrubSource
      @SnrubSource 11 месяцев назад +3

      I just hope that the procedural structure generation system is completely mod compatible. It sucks to see Bethesda heavily rely on modders to make their games actually great, but it'd be great if the community slowly made a collection of more varied structures to find, or even random encounters that lead to modded quest lines (probably even better since AI voices are a thing now) so it feels more like Skyrim. My biggest issue with planet exploration in general is still the insane lack of ground vehicles, it's honestly baffling that we're in 2023 and Bethesda games still don't have real vehicles.

    • @DeSinc
      @DeSinc 11 месяцев назад +4

      @@SnrubSource vehicles in the gamebryo engine? you're asking to go insane making that happen. I bet HR stopped them because it would be considered cruelty on the developers to make them work on a solution strange enough to work in gamebryo.

    • @trashee973
      @trashee973 10 месяцев назад +1

      @@DeSinc horses are vehicles and we've had those in Bethesda games for ages.

  • @lndr.techno
    @lndr.techno 11 месяцев назад +296

    Your game reviews are definitely the most honest and informative ones on RUclips. Thank you for your effort Luke!

    • @victortorres6574
      @victortorres6574 11 месяцев назад

      You should check out ACG too
      He has great reviews

    • @BeHempy
      @BeHempy 11 месяцев назад +3

      ACG says hi

    • @EyeGodZA
      @EyeGodZA 11 месяцев назад

      @@BeHempyagreed! I appreciate Luke but ACG is the GOAT.

    • @GAMINGBLAZE
      @GAMINGBLAZE 11 месяцев назад +1

      it is not a bad game if you are getting it for free.

    • @Blocker___
      @Blocker___ 11 месяцев назад +4

      They’re not, he compared Star field exploration to NMS which has the same faults as Star-field. Sure you have planetary exploration in NMS, but there’s no reason to. There’s nothing to do on the planets, and the procedural generation you encounter almost the same encounters as exactly before

  • @ReveredDead
    @ReveredDead 11 месяцев назад +5

    Yeah you can customize your ship till your hearts content but you will only ever use it in pointless dogfights and cutscenes. It destroys any and all immersion.

    • @Crashed131963
      @Crashed131963 11 месяцев назад

      People thought they were going to land a ship like No Man's Sky and find a loaded explorable planet like Horizon Forbidden West , AC Odyssey and Witcher 3 waiting for them .

  • @TobyRawal
    @TobyRawal 8 месяцев назад +1

    It blows my mind that Bethesda didn't think maybe they should scale back their ambition a bit in order to give a more functional experience.
    I firmly believe that, upon anyone playtesting the simple act of traversing from one planet to another and experiencing the sheer insane number of loading screens required to do so, they should simply have put the brakes on and said "if it is this painful to travel the world we've built, maybe we should change the scope of what we're doing". If you want to go from Constellation HQ to Neon without 'fast travelling', you have to sit through at least EIGHT different loading screens, of which only serve to falsify the sense of travelling because you don't actually *do* anything, so you may as well just fast travel.
    1000 planets is fine, IF travelling between them is a fun gameplay mechanic in itself. But knowing how restricted their own engine still is, they absolutely should have scaled this back to at most 6-8 planets that you only travel between occassionally.

  • @puppet-head
    @puppet-head 11 месяцев назад +626

    Proper bethesda bugs, I was worried it was going to be perfect for a second there!

    • @yersolometal
      @yersolometal 11 месяцев назад +51

      Yeah, the game is everything is expected, bugs check, better to ignore the main story check, and plenty of hours to put in doing other things check. 8/10

    • @HA-ot6uf
      @HA-ot6uf 11 месяцев назад +8

      Hopefully it gets a proper Bethesda mod library.

    • @Grandmaster-Kush
      @Grandmaster-Kush 11 месяцев назад +3

      Yeah I got worried for a while

    • @m4nt1c0r3s
      @m4nt1c0r3s 11 месяцев назад +44

      @@yersolometalthe problem is not the bugs, that they always keep overselling on features and scale that never materialize, and then run off with the money, Fallout 76 was one of the most egregious cash grabs in recent memory, and people still didnt learn, and as soon as they flipped the switch to the next "product" they came flocking again drinking the cool aid, and eating the hype.

    • @Uncanny_Mountain
      @Uncanny_Mountain 11 месяцев назад +4

      How do you mod a procedural Tile exactly?

  • @Xxanderbeau
    @Xxanderbeau 11 месяцев назад +79

    This is the most honest review I have seen for any game. Can't believe I never heard of this reviewer before.

    • @Peaceiscoming669
      @Peaceiscoming669 11 месяцев назад +9

      Luke can be a bit draggy but his reviews are detailed and honest. Surprisingly he was straight to points in this review, a stark difference from his usual beat around the bush style

  • @user-eq5qh2mh3i
    @user-eq5qh2mh3i 11 месяцев назад

    Thanks for the comprehensive review. Saved me money.

  • @niccskii
    @niccskii 11 месяцев назад

    "See that mountain? You can climb it."