The Starfield Rant - Bethesda's Game Design is OUTDATED

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  • Опубликовано: 2 июн 2024
  • Starfield is one of those games where the more I play it, the less I like it. 20 hours into the game it felt like an 8 or 9 out of 10. 50 hours in, I was down to a 7. And now that I’ve spent over 100 hours adventuring in Todd Howard’s space-faring magnum opus, I’ve come to the painful realization that Starfield is the most “mid” game Bethesda has ever created.
    And one of the biggest reasons for this is that Bethesda hasn’t adapted their game design or overall formula for over a decade, which leads to Starfield feeling outdated compared to other RPGs in recent memory.
    In this video, I’m going to critique the combat, companions, open world design, quest presentation and more in Starfield to show just how much Bethesda has fallen off since their glory days.
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    0:00 Introduction
    1:14 Combat: Lack of Imagination
    6:34 The Companions Suck
    8:21 Companions Share EXACT SAME OPINION on EVERYTHING!!!
    15:36 Segmented "Open" Worlds
    18:52 WORST Exploration in Any Bethesda Game
    22:21 Scuffed, Outdate Presentation
    28:05 Immersion Breakers
    33:04 Miscellaneous Jank
    37:10 Starfield is Just Aight
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Комментарии • 6 тыс.

  • @mohsenbayati3627
    @mohsenbayati3627 8 месяцев назад +3186

    In Starfield every companion is Jacob Taylor

    • @californiansniper2133
      @californiansniper2133 8 месяцев назад +59

      Nahhhhhhhhhh i like vasco

    • @CrazyxEnigma
      @CrazyxEnigma 8 месяцев назад +84

      No. Jacob is still worse than these four.

    • @Akeyins
      @Akeyins 8 месяцев назад +108

      Jacob is worse but they're all boring af

    • @ikennasmash1030
      @ikennasmash1030 8 месяцев назад +142

      Nah I actually like Jacob Taylor as a space bro. These "characters" are something else.

    • @Rapunzel879
      @Rapunzel879 8 месяцев назад +100

      They make Jacob seem like the best companion ever.

  • @jimpapadakis7960
    @jimpapadakis7960 7 месяцев назад +2736

    The irony of Todd Howard telling us to upgrade our PCs to play Starfield when his company has refused to upgrade their engine or formula in the last 10 or so years is unreal.

    • @BigBoss-sh2jx
      @BigBoss-sh2jx 7 месяцев назад +223

      Man he said that and I couldn’t help but laugh. Then he claims the game is “next gen” it’s the joke of the game. Fallout 76 was “16x the detail” fallout 4 was “it just works” every Bethesda game has one of these jokes. This game is “upgrade your pc, this game is next gen”

    • @truerebel5467
      @truerebel5467 7 месяцев назад +115

      My modded Skyrim look better than this trash. Most definitely not upgrading my pc for something that look like it was made in 2017. Game is so outdated beyond my expectations. I'm not dropping $800 for pc parts just to spend $70 on a game with mouthy immortal npcs. It's unacceptable and played out. Standards are really low when people say this and BG3 are GOTY smh.

    • @PsyckoSama
      @PsyckoSama 7 месяцев назад +43

      I had to install mods to get it running at a respectable frame rate. I have a 3090.

    • @BigBoss-sh2jx
      @BigBoss-sh2jx 7 месяцев назад +29

      @@PsyckoSama “least buggy Bethesda game” they say

    • @beargaming2276
      @beargaming2276 7 месяцев назад +6

      you what he say 16x the detail everything just works

  • @TheQwertyCast
    @TheQwertyCast 8 месяцев назад +2522

    The fact that they had free reign to dream up an original Sci-Fi universe and made something so bland it's kind of impressive.

    • @Jordo246
      @Jordo246 8 месяцев назад +332

      This was my criticism for Mass Effect Andromeda as well. You literally go to another galaxy and the best ideas they could come up with for planets were 2 deserts, snow, some mountains, a jungle and an asteroid. What a waste of potential.
      The very first planet you visit in that game is by far the most interesting and you never see anything like it for the rest of it.

    • @airforcex9412
      @airforcex9412 8 месяцев назад +99

      @@Jordo246100. When I started Andromeda I was impressed…to be let down soon after. For some reason I do remember having more fun with Andromeda than Starfield, though.

    • @TheQwertyCast
      @TheQwertyCast 8 месяцев назад +5

      In a weird way I think this may have been partly intentional? I say this because my imagination is filling in all the gaps while playing and I've never had that really (only when playing my own skirmishes in Homeworld)

    • @thebobbyllama6410
      @thebobbyllama6410 8 месяцев назад +71

      @@Jordo246 And then the intelligent species are all bipedal humanoids, with technology exactly on par with what was brought over on the arks. And this other galaxy wasn't getting culled by Reapers!

    • @Jordo246
      @Jordo246 8 месяцев назад +37

      @@airforcex9412 Andromeda's gameplay was fine but the story and characters were such a massive step down from the trilogy. It's also the fact that we know we'll never get a sequel and it leaves so many plot threads dangling.

  • @camarofan2008
    @camarofan2008 7 месяцев назад +393

    I know I'm late to the party but....
    Congratulations Starfield you make Mass Effect Andromeda look like a masterpiece by comparison.

    • @toecutter1978
      @toecutter1978 6 месяцев назад +15

      I am still waiting for that Andromeda DLC to drop any day now.

    • @midniteee
      @midniteee 6 месяцев назад +16

      ​@@toecutter1978You'll be waiting a long time bro they cancelled any future development on Andromeda back in like 2017

    • @elvickRULES
      @elvickRULES 5 месяцев назад +6

      Gameplay is at least fun in that imo.

    • @deanjustdean7818
      @deanjustdean7818 5 месяцев назад +8

      I was playing Andromeda for a few hours yesterday and I managed to make Eos suitable for a base to exist on once again. I effected real change in the game world. I have not experienced making any real change in the world of a Badthesda game, ever. And of course I am not counting New Vegas.

    • @kyosokutai
      @kyosokutai 5 месяцев назад +18

      @@deanjustdean7818 Which you shouldn't. New Vegas was not made by Bethesda. I don't know why people keep mentioning it as the outlier as Bethesda had nothing to do with it, besides stiffing its developers on bonuses because metacritic.

  • @Galimeer5
    @Galimeer5 6 месяцев назад +331

    This is the first creative exercise Todd and his people have done.
    Fallout was created by a different studio and Bethesda just bought the IP. Elder Scrolls had its roots in DnD fantasy and brought actual writers on board to create the world and lore.
    So, with their first original IP since the 90s, they had a free opportunity to really flex their creative muscles and show us their boundless imaginations.
    And they made NASA with guns.

    • @lawofanubis2996
      @lawofanubis2996 5 месяцев назад +7

      JFC, I just thought about this and you're right.

    • @yveltalsea
      @yveltalsea 5 месяцев назад +40

      It's funny cause there's already so many games that have already done better than starfield. People always talk about Star Citizen and No Mans Sky, but no one brings up Starbound.
      Yes, a literal 2d pixel art game does procedural space exploration better. The planets are alive, filled with different alien races and hundreds of enemies. Plus, I'd rather take the simple story of Starbound over the thousands of hours of boring and uncanny dialogue in Starfield. Lmfao.

    • @jimmyjoe1591
      @jimmyjoe1591 5 месяцев назад +2

      Exactly and we can all see that todd howard is highly overrated as a game designer.

    • @damienrichards9743
      @damienrichards9743 5 месяцев назад +12

      ​@@jimmyjoe1591Todd is a game designer? I for sure thought he was a telemarketer that just happens to get hired by a game company and was paid to say things about video games. 🤔

    • @ceballos-exe
      @ceballos-exe 5 месяцев назад +5

      NASA with guns...Imma be stealing that one

  • @AlexanderosD
    @AlexanderosD 8 месяцев назад +1958

    "outdated" is probably the most accurate and all encompassing description of Bethesda.

    • @terrylandess6072
      @terrylandess6072 8 месяцев назад +18

      I'm sure the game will be semi-complete when they finally release its missing parts in DLC installments. They had a good run but decided to crap on the community which lifted them up.

    • @victory7763
      @victory7763 8 месяцев назад +38

      But IGN and all the major outlets said this would be "game of the generation" and "revolutionary" before half of them backpeddled upon release. All hype does is make things even worse and set false expectations. Revolutionary is quite the opposite of outdated lol

    • @oldsingleplayer3012
      @oldsingleplayer3012 8 месяцев назад +46

      they just cover it with "beautiful graphics", it's like putting makeup on a zombie💀

    • @manboy4720
      @manboy4720 8 месяцев назад +7

      @@victory7763 what is the opposite of revolutionary?
      sedentary?

    • @teme5529
      @teme5529 8 месяцев назад +3

      Always has been.

  • @Trialwolf
    @Trialwolf 8 месяцев назад +2508

    Isn't the Bethesda motto "Why bother fixing and improving things when the fans will do it for us"?

    • @torobi-sano9625
      @torobi-sano9625 8 месяцев назад +136

      Yes and to me it seems so messed up but apparently people don't mind doing the work or the mods wouldn't exist

    • @mykeebaybayon7935
      @mykeebaybayon7935 8 месяцев назад +136

      When they cant even update their game cause it might mess up the mods that fixed their game 💀

    • @sc0tt_p
      @sc0tt_p 8 месяцев назад +75

      They obviously need to be hiring the modders. In just a few days they were able to fix dozens of QoL issues that were so painfully obvious to the average player in inquire and creative ways that Bethesda wasn't able or willing to in the years they had to develop the game.

    • @osc-oldschoolclips5204
      @osc-oldschoolclips5204 8 месяцев назад +20

      There’s a few missions that are bugged and you can’t complete them unless you do some backtracking with your saves and it’s like .. bro is Bethesda acknowledging these damn game breaking bugs? The can’t save bug etc..

    • @mirafeder7992
      @mirafeder7992 8 месяцев назад +20

      Yes... but it would also help the fans fixing it, if it wouldn't run on more or less the same engine that Morrowind was made on... well they put a bandaid or two on it and gave it 64-bit OS support somewhere down the line... but it is still largely the same engine and it FEELS. Already felt dated in Fallout 4 and Skyrim.

  • @AleksiJoensuu
    @AleksiJoensuu 6 месяцев назад +164

    As soon as I heard "thousand planets to explore" I knew to be very afraid. It's just absolutely obvious to me that there's never going to be a thousand planets with *meaningful content* in them. That in itself isn't scary - it would be fine if there's 999 empty filler planets and one good one, if that one really was good. But when the game director themself brings out "big numbers" as the headline feature of the game, it gives me a message on their priorities.
    It's the same as with "we have 17 000 endings" or "262 different monsters, 43 weapons, 11 new character classes" and blah blah. The numbers don't matter. Does it have a meaningful, fulfilling, engaging story? Does it have seriously fun gameplay? Does it have a genuinely interesting game world? Does it have beautiful, thought provoking art? Is it challenging or is it casual?
    You can try asking questions that are relevant to yours and trying to apply the publisher's headline claims to those.
    "What's the game like?" - "It has a thousand planets!"
    "Umm... Okay. Well, does the game have a message, or do you learn something about life when you play it?" - "It has 262 different monsters!"
    "I... Oh boy. Well, what sort of emotions do you think a player might feel while playing?" - "You can play as 11 different classes!"
    "That's not - oh never mind I'll just go play something else."

    • @BasedSociety1
      @BasedSociety1 6 месяцев назад +3

      They pulled that crap with Fallout 3 as well, says there's going to be 300 different endings and turns out to be a lie. If I ever hear that magic number like that again I'm not buying it.

    • @elvickRULES
      @elvickRULES 5 месяцев назад +4

      It’s like Borderlands with its selling point of all these weapon combos but that just means like .02% poison or fire damage or some random variable that doesn’t change much at all.

    • @jase276
      @jase276 5 месяцев назад +3

      If they had even said 100 planets, I would had known that would be some bs. Very obvious this was just bait for modders to have their playground in. All I hoped for was at least 10 fully furnished planets teeming with things to do.

  • @swedneck
    @swedneck 7 месяцев назад +180

    I feel like this game is the next step towards them finally realizing their vision of having modders create the entire game for them

    • @AM-vr4qy
      @AM-vr4qy 7 месяцев назад +31

      They might as well just spend 8 years making a decent game engine at last and then releasing that.

    • @toniheikkila5607
      @toniheikkila5607 7 месяцев назад +24

      I can imagine it. "Here are bunch of assets and animations, DIY RPG! 100 dollars, please."

    • @comyuse9103
      @comyuse9103 6 месяцев назад +12

      @@toniheikkila5607 and it'd probably still be better than starfield.

    • @shadowjack239
      @shadowjack239 6 месяцев назад +6

      One of the fallout 4 modders was employed by the dev team to do interiors. I think it was Millienia, but I could be wrong. She did all the internal 'clutter'.

    • @VonTaylan
      @VonTaylan 5 месяцев назад +7

      Even modders are staying away from modding this game😂

  • @lmao_nope
    @lmao_nope 7 месяцев назад +783

    You know what is the real immersion breaker for me? Those ancient, mysterious, never-before-seen magical temples of obviously alien origin, the discovery of the century! Every single one within 500 metres of a mining operation, a spaceport, or a civilian outpost.

    • @optiondezzo1513
      @optiondezzo1513 7 месяцев назад +116

      and every one has the same puzzle. LOL

    • @kebubas
      @kebubas 6 месяцев назад +24

      especially after the fact that people found one of the artefacts before they even had to evacuate Earth

    • @HarveyDangerLurker
      @HarveyDangerLurker 6 месяцев назад

      Holy hell the story made no fucking sense. There is technically time travel because that is how the guy learned about faster than light travel. It makes no sense. There isn't just multiverse garbage. There is fucking time travel.

    • @socialanimalmedia
      @socialanimalmedia 6 месяцев назад +26

      Supposed to be "explorers" but you never go to a single unexplored planet. Of course, with how little there is to do on the planets you can visit I imagine going to a truly virgin planet would be even lamer.

    • @flywingguy4175
      @flywingguy4175 6 месяцев назад +2

      First time I found one, that was my exact thought

  • @CobraAce04
    @CobraAce04 8 месяцев назад +1286

    Starfield is an amazing game that I think is well worth the $5 I’m gonna pay for it in 3 years

    • @MaticTheProto
      @MaticTheProto 8 месяцев назад +167

      Well worth the 0€ I won’t spend on it as it’s not worth pirating

    • @grizzlywhisker
      @grizzlywhisker 8 месяцев назад +96

      @@MaticTheProto I know right? I would never give these people money. I thought about pirating Starfield out of pure curiosity when the game first released, but after looking at the requirements I realized my SSD drive didn't have enough space to install this crap on it... Then after seeing gameplay and reviews, I realized this game is not only not worth the money, but not worth my time and I'm not adding another SSD drive to my PC to play this crap.

    • @MaticTheProto
      @MaticTheProto 8 месяцев назад +9

      @@grizzlywhisker precisely.

    • @DanielHomeImprovement
      @DanielHomeImprovement 8 месяцев назад

      idem

    • @distantthunder12ck55
      @distantthunder12ck55 8 месяцев назад +46

      It's honestly a massive time sink, huge, endless walking in empty, dead worlds, a load screen simulator, repetitive, unimaginative, no immersion. It's just plain dull and not worth your time, even for $0. Play Cyberpunk 2.0 or Baldur's Gate 3 for game that is worth your money. Both are far superior to Borefield dross.

  • @kbutta01
    @kbutta01 7 месяцев назад +101

    This game is the most “phoned in” game I’ve played in probably 15 years. Bethesda knows they basically have to do the absolute bare minimum and the community will just make mods and fix it for them.

    • @husky3g
      @husky3g 5 месяцев назад +18

      Not anymore. Modders are pretty much staying away from Starfield because there's no point in modding it, really. There's no content to enjoy on all of the empty planets that have nothing of interest on them. The combat is cookie cutter every time and it's boring as hell. The game is awful and modders don't enjoy it either, which means the modding community for Starfield is going to be very, very small to non-existent.
      At this point, most people are just pissed Bethesda spent 10 years developing this garbage and putting off TES VI. So much so that we're still going to be waiting another 5 or so years until we maybe even see a reveal trailer for TES VI.
      Bethesda has waited far too long for TES VI. It's been 12 years since Skyrim was released. In that time I graduated high school, got married, moved 4 times, had kids and have pretty much gotten out of gaming until recently.
      It's a damn shame that even after all of that, TES VI is still basically in pre-production/early concepts.

    • @VonTaylan
      @VonTaylan 5 месяцев назад +12

      Even modders are done with this game😊

    • @zonesquestiloveunderworld
      @zonesquestiloveunderworld 5 месяцев назад +10

      There won't be anything resembling the copious vaults of mods for "Morrowind", "Oblivion" and "Skyrim" for "Starfield" - unlike those games, "Starfield" doesn't have a compelling base to expand upon; the worldbuilding and lore seem like they were conceived at a shareholders' meeting.

    • @stephenmisener1659
      @stephenmisener1659 4 месяца назад +1

      Modders left and right are walking away. Modders mod a game when they like said game. Mods dont just fix a game thats bad at every level in every way. Its used to improve upon a game. No amount of mods can fix this dumpster fire and the modders know it, so why bother? Even if they improved every aspect of gameplay its still a boring repetitive shitty story telling game.

    • @NeonPixels81
      @NeonPixels81 Месяц назад

      A lot of modders already have given up on Starfield, it’s such a broken mess it’s hard to even mod apparently

  • @Hitmonstahp
    @Hitmonstahp 7 месяцев назад +139

    Amazing. Everything you said was completely correct.
    The illusion of choice in this game is what frustrates me the most. Especially considering Obsidian gave Bethesda the perfect blueprint for crafting an RPG with Fallout: New Vegas. That game released in 2010 and had, what, an 18 month development cycle? And yet, every quest can be cleared in multiple ways, choices matter, and so do the skills and traits you choose. The way you build your character has an impact on your entire playthrough, and on the world around them. I just don't understand how that game can be so good, do so many things right, and yet Starfield has *regressed* in so many ways.

    • @deanjustdean7818
      @deanjustdean7818 5 месяцев назад +5

      Hitmonstahp. Pretty much every computer role playing game is a display of the designer's philosophy and storytelling skill. Mehthesda is like a twelve year old boy who has just seen Electric Dreams and wants to try to write a hundred thousand word excuse for as many lesbian sex scenes as he can fit. Obsidian is like the writers on Electric Dreams. Larian, on the other hand, are the reincarnation of Heinlein.

    • @thebiggestpanda1
      @thebiggestpanda1 5 месяцев назад +15

      Bethesdas lead writer doesn’t believe in deep stories or allowing for content that can be “missed”. It’s the people making the game.

    • @donwald3436
      @donwald3436 5 месяцев назад +3

      @@thebiggestpanda1 The story is only there to frame the pew-pew lol. Emil is a clown.

  • @bulkvanderhuge9006
    @bulkvanderhuge9006 7 месяцев назад +575

    The hilarious thing about Hancock, is if you ever accidentally fired your gun at nothing, while not in combat, he'd say "You see 'em too huh?". That line caught me off guard and had me laughing for quite a few minutes while I was playing FO4

    • @jonathanmarth6426
      @jonathanmarth6426 7 месяцев назад +126

      It's funny until you realise the implications. Obviously they have the code to make NPCs notice you shooting, even if you don't hit anything. Meaning there isn't even an excuse for their NPCs not reacting to you shooting in a public place.

    • @Waspinator1998
      @Waspinator1998 7 месяцев назад +90

      @@jonathanmarth6426 NPCs in Skyrim would react to the player swinging a weapon around, even if nothing was hit. Bethesda has had this capability for years, no idea why they didn't do it in Starfield.

    • @jonathanmarth6426
      @jonathanmarth6426 7 месяцев назад +84

      @@Waspinator1998 The answer is pretty easy, albeit not very pleasant.
      They know their games are going to sell, as long as they deliver the minimum viable product. So they've grown complacent and creatively lazy.

    • @Lizards_Lounge
      @Lizards_Lounge 6 месяцев назад

      You jusst reminded me of the lady who scitzed out on that plane.

    • @Lizards_Lounge
      @Lizards_Lounge 6 месяцев назад +7

      @@Waspinator1998 Skyrim knew when you have a fire spell equipped without even having your weapons (or hands) drawn..
      As a long time Skyrim fan, this game is worse in almost every conceivable way.

  • @heraissilly
    @heraissilly 6 месяцев назад +59

    Thinking about the immortal npcs, i have to bring up baldurs gate 3. In BG3, if you kill an inportant npc, it usually is reflected with new dialog, or even a new npc coming to take their place. An example of this would be allowing the tieflings to die in the goblin invasion, but still defeating the goblins. During your party at the camp, new tieflings will be there to replace the essential ones killed.
    The fact that Bethesda cannot code in a failsafe, or alternate story paths depending on your decisions is mind boggling

    • @tut-4126
      @tut-4126 5 месяцев назад +7

      But they... can do it. They have that system in Skyrim with merchants and, don't quote me on it, but I think in Oblivion as well, but it has been more then a decade since I played that one.

    • @yveltalsea
      @yveltalsea 5 месяцев назад +15

      Killing NPCs in BG3 goes deeper than just replacing the most important ones. There's tons of quests that if you kill the quest giver, there's actual consequences, like obviously the quest ending, or choosing to side with the baddies for a certain area. There's an actual choice of who to kill based on your personal character ideals, which has an effect on the overall story.

    • @AmurTiger
      @AmurTiger 5 месяцев назад +12

      Yeah it was a real bad year to release a puddle-deep RPG with BG3 taking the gaming industry by storm.

    • @ilcorvo9559
      @ilcorvo9559 5 месяцев назад +11

      It’s because they don’t have writers mapping choice and effect, what they have is area/map designers working to an artistic brief which believes that an NPC’s purpose is to give a bit of exposition culminating in an objective (usually to go to a dungeon etc) then finally provide a reward. That’s the depth they go to. Look up Pagliarulo’s “keep it simple stupid” speech

    • @alphasword5541
      @alphasword5541 5 месяцев назад +4

      They don't ever think about things they've implemented before, every previous system is just made on a whim during development and never just. integrated into the design process it seems like. FNV and BG3 show that you can design quests around having to manually come up with a scenario for each character death.

  • @TheAman2008
    @TheAman2008 6 месяцев назад +50

    28:58 The devs at Obsidian thought of this ahead of players.
    In Fallout: New Vegas, they created a character in the form of an AI called Yes Man who inhabits a series of robot called a securitrons and can jump from one after another if killed indefinitely. Because of this, any actions taken by the player, the Yes Man/Independent questline will always be available. This means that if all other avenues of completion are impossible (for example, due to high Infamy with all major factions, killing key important characters), the game can still be completed even if a laser or plasma weapon respectively disintegrates or melts him. This does not cause any quests he is associated with to end or fail.
    In The Outer Worlds, a character be the name of Phineas Vernon Welles, a fugitive scientist who helps the player, cannot be killed because the game makes it so you can kill anyone else you want and still progress the storyline by reading stuff of looting their bodies. If someone absolutely needs to be alive for the story to continue, they are kept away from the player, like Phineas and a chairman character.

    • @potato_723
      @potato_723 7 дней назад

      I like that phineas, while unkillable, can still be sold out. It makes the unkillableness less frustrating.
      But seriously, between limiting face to face interactions, robots, replacement NPCs, etc, unkillable npcs should be a thing of the past

  • @oracletv1557
    @oracletv1557 8 месяцев назад +1038

    I'm glad that a lot of gamers are taking off their nostalgia goggles, and realize that Bethesda is a shadow of its former self.

    • @thefirsttrillionaire2925
      @thefirsttrillionaire2925 8 месяцев назад +126

      Yes I’m probably done buying Bethesda games because ES6 will probably suck too since they’re getting praise for this garbaje

    • @blickedxb
      @blickedxb 8 месяцев назад +32

      Yeah, it's crazy that all it took was microsoft Buying them for people to start doing it... It's almost as if they didn't care until microsoft bought them... Now i'm just wondering when people are gonna do it for nintendo and sony... Or are we not keeping the same energy?

    • @mikeehrmantraut1899
      @mikeehrmantraut1899 8 месяцев назад +34

      What funny is that while everyone praise Starfield everyone forgot the shady practice that Bethesda did back in 2018

    • @alostcause4035
      @alostcause4035 8 месяцев назад +37

      ​@@blickedxbdoing what for nintendo and sony? Did they purchase a studio thats a shadow of its former self as bethesda is? This isnt some conspiracy against xbox. Everyone crapped on fo76 as well and ms didnt own bethesda at that point.

    • @blickedxb
      @blickedxb 8 месяцев назад +8

      @alostcause4035 So you're not upset that the only thing Sony keeps giving us over and over again is third person over the shoulders with stealth elements, and they're getting ready to release another Spider-Man Game on the same exact map using the same exact assets and still charging as full price? Or that Nintendo has been riding the same I p's for the last 20 years with nothing new. I just want the same energy for everybody, Otherwise it does kind of seem like it's just haters.

  • @Freqv
    @Freqv 7 месяцев назад +248

    It’s quite immersion breaking when it’s 300 years in the future and there are no vehicles on planets, let alone things like FaceTime or video calls so in order to inform someone of new info you have to fly to them and talk face to face
    Like imagine DOCKING your ship at Sysdef and never being caught by the fleet yet if you kill a couple pirates in the corner of the galaxy with no witnesses you get a bounty from them. It’s unbelievably immersion breaking

    • @rixille
      @rixille 7 месяцев назад +28

      It's a retextured Fallout 4. Bethesda had so much opportunity to try some interesting, innovative gameplay mechanics with this new IP and blew it by just making it another buggy Fallout 4 with lots of tedium.

    • @lukeashe8313
      @lukeashe8313 7 месяцев назад +25

      Behold! The greatest breakthrough of the 24th century! The Walkie Talkie

    • @tjenadonn6158
      @tjenadonn6158 7 месяцев назад +10

      And it's not like it's impossible to do a far future society with downscaled tech well: just look at "Dune" and the way its world has adapted to the fallout from the Butlerian Jihad, and how different social roles like the Mentat and the Pilots arise to fill the roles once taken by thinking machines. If something that is present in our current society isn't present in your future society you must account for how said thing was removed from society and how society adapted in its absence. Effects have causes, and likewise effects go on to be the causes of subsequent further effects. This is storytelling at it's most basic, and the fact that Bethesda doesn't seem to have grasped it makes their reputation for telling good stories all the more baffling.

    • @ghengisdong6714
      @ghengisdong6714 7 месяцев назад +1

      ​@rixille instead of running across the map to a POI, you have to go through 7 cutscenes, including you jumping to other systems to reach said POI. It's Bethesda, it'll due until ES6 comes out.

    • @shadowtheimpure
      @shadowtheimpure 6 месяцев назад +1

      If you paid attention, they explained the lore reason. They have faster than light travel for ships, but not for signals. Inside a system, communication is instant but between systems it is unusable. That is why messengers are used to ferry information back and forth across the settled systems.

  • @01What10
    @01What10 6 месяцев назад +21

    The more I hear about Starfield; the more happy I am I never wasted my money to buy it.

  • @KimberlyKjellberg
    @KimberlyKjellberg 6 месяцев назад +10

    "With this character's death, the threads of prophecy have been severed. You may load a saved game, or persist in this doomed world that you have created."
    I very much prefer that over the hand-heldy essential NPCs all over the place. Some seem protected more because they are annoying than important.

  • @HouseofWhop1917
    @HouseofWhop1917 8 месяцев назад +401

    Speaking of protected NPCs, there was a character part of the Mars mining quest that makes it pretty obvious he's going to kill you. So while he was walking me to his ship I put a bullet in his head, but he was unkillable. So I reloaded my save and let the scenario play out more. I couldn't persuade him to stand down so I had to kill him... you know the thing I tried to do before, but wasn't allowed to.

    • @stevenedwardyoung
      @stevenedwardyoung 8 месяцев назад +38

      I mean, you actually can persuade him, but yeah, having protected NPCs is dumb af in general

    • @rianholmes1139
      @rianholmes1139 8 месяцев назад +23

      ​@@stevenedwardyoung I think he meant he failed the persuasion

    • @Nickname-ef9tv
      @Nickname-ef9tv 8 месяцев назад +51

      This reminds me of when you could either kill a story NPC as she was going to kill the mission target who was surrendering or let her kill him and have her turn hostile 2-3 missions, that is easily 5 hours gameplay, later. She had been giving out strange vibes from the beginning and some notes you found indicated she was not exactly following the rules, to which you could either catch on or not.
      The game of course was not Starfield. It was Deus Ex. It came out 23 years ago.

    • @robnoel9306
      @robnoel9306 8 месяцев назад +33

      In Bladur's Gate 3 you can kill anyone at anytime, including all of your companions.

    • @Turtle1631991
      @Turtle1631991 8 месяцев назад +13

      @@stevenedwardyoung Need for protected NPCs is sort of side effect of bugthesda game design where characters sometimes just randomly die for bug reasons.

  • @yorhaunit8s
    @yorhaunit8s 7 месяцев назад +355

    Also, about that artifact and vision. In Mass Effect 1 you get pretty disturbing vision. Only small pieces, but still - it's intriguing. Later on you get full version of the vision, even more disturbing, and it actually has a meaning. In Starfield you touch an artifact and see just some stars flying around. It's just so bland.

    • @YunGGenO77
      @YunGGenO77 7 месяцев назад +19

      So true, like it looks cool but for what reason are we staring at stars and random glowy bits LOL

    • @Xaevryn
      @Xaevryn 7 месяцев назад +30

      Right? I kept waiting for it all to mean something. I made it to NG+7 and just gave up. I kept going hoping for some meaning to it all, but it never came. I was hoping there would be differences in these "new universes" but there wasn't. The main plot has no... plot. The game play is bland, the weapons are bland, the story is bland.

    • @yngtrey1638
      @yngtrey1638 7 месяцев назад +1

      Bethesda games have never been flashy, yet they were still successful games. I feel like at this point people would understand that they don’t make games like that. The lore, story and characters are why you play. Starfield definitely had disappointing stuff but to say stuff like the game graphics and art is “bland” is silly. What did you expect? You never played the fallout or scrolls series?

    • @yorhaunit8s
      @yorhaunit8s 7 месяцев назад +32

      @@yngtrey1638 You missed my point. It's not about graphics, that scene is pre-rendered anyway. I was talking about meaning behind the vision you see after touching an artefact. In Mass Effect you see how reapers rip apart and destroy previous civilization. You learn it later in the story, but from the start it is kinda there. In Starfield... what is the meaning behind the vision you see?

    • @yngtrey1638
      @yngtrey1638 7 месяцев назад

      @@yorhaunit8s I mean what would you want them to put in the visions? Even if they put the characters from other dimensions you still would have no idea until you progressed far enough in the story to find out because no one would of ever guessed the characters you see in your visions aren’t the same characters…

  • @Phillz91
    @Phillz91 7 месяцев назад +42

    Playing Cyberpunk again for the expansion after trying Starfield, I realised how important it is to have NPC do stuff in conversation.
    Having a character interact with the environment, walk around or even just lean on a railing adds so much over two people awkwardly standing static with a zoomed in camera.
    Edit: Though I actually liked the lockpicking, I found it more interactive than most systems as far as mini-game puzzle mechanics go and there was actual tangible difference between an easy and master lock. The loot was 100% not worth it though, there seems to be no real relation to lock difficulty and what you get, the reward needs to match the effort.

    • @silasstryder
      @silasstryder 6 месяцев назад +1

      Lockpicking was never rewarding, even F3 almost never gave you actually good loot with master locks

    • @ninochaosdrache3189
      @ninochaosdrache3189 4 месяца назад

      After Starfield, I think I gave Cyberpunk too much shit.
      Stilly the last gen version is still a pure scam

    • @paulzuk1468
      @paulzuk1468 4 месяца назад

      I was actually looking forward to conversations in Cyberpunk ; Meeting with a fixer as part of a big quest made me nervous like it would in real life.
      In Starfield I was like "Okay go there meet this guy pfeh, so much running", saving the galaxy felt like a chore, because you basically always knew what to expect.
      Also I *really* appreciated the fact that in the whiz bang sci fi future of Cyberpunk I could actually fckn call someone to let them know a job was done, I didn't have to haul ass across the city just to click on the guy and get your money.
      Half of Starfield could've been an email.

  • @antonego9581
    @antonego9581 7 месяцев назад +29

    i actually really like the lockpicking minigame, but the problem is there's never anything inside locked containers. theres just nothing cool to find anywhere. fighting with inventory management and weight capacity is awful

    • @silasstryder
      @silasstryder 6 месяцев назад +6

      Bethesda never properly rewarded people for high lockpicking even F3 never had anything that good in master locked containers

  • @jabba334
    @jabba334 8 месяцев назад +116

    Gamers forget there's one thing Bethesda excels at - and it's not games. It's hype.

    • @drakenseng
      @drakenseng 8 месяцев назад +27

      and also excels at wasting ppls time

    • @jbbrolic
      @jbbrolic 7 месяцев назад +8

      I would say they excel at repackaging the same game (Skyrim) seemingly dozens of times and people still buying it.

    • @happyspaceinvader508
      @happyspaceinvader508 7 месяцев назад +2

      @@jbbrolicAnd now you see why. Skyrim was clearly something of an accidental hit.

  • @TheKennyboy92
    @TheKennyboy92 8 месяцев назад +562

    One of my biggest issues is how outdated the missions are. You are in a futuristic space setting and yet you still have to go back and forth between NPCs during missions instead of calling them. What makes it worse is the loading screens going from different levels of a city as well.

    • @Pocketnaut
      @Pocketnaut 8 месяцев назад +16

      I don't mind having to go back to talk to NPCs, It's very rare that fictional universes contain cell phones because they're too OP

    • @solaroid4442
      @solaroid4442 8 месяцев назад +157

      @@Pocketnaut Something something Cyberpunk. Where you can spend time playing the goddamn game instead of running between NPCs.

    • @Pocketnaut
      @Pocketnaut 8 месяцев назад +10

      @@solaroid4442
      very rare - not frequently come across
      Never - doesn't happen
      Word I used: Very rare
      I would still much rather go up to somebody and speak to them then constantly just hearing people's voices over my gameplay blaring exposition (destiny)

    • @solaroid4442
      @solaroid4442 8 месяцев назад +70

      ​@@Pocketnaut Many games have the NPCs narrate to you directly through some sort of audio link, so you don't spend 6 out of 10 hours playing a walking simulator. It's not that rare really, only games with no actual gameplay puff their product with walking.

    • @mathiaschristensen1194
      @mathiaschristensen1194 8 месяцев назад +51

      @@solaroid4442Cyberpunk did distant communication and quest turn in really well. Especially with how the characters would actually fully animate during phone calls. The exception however, doesn’t make the rule.

  • @justsurfin5013
    @justsurfin5013 6 месяцев назад +44

    The unkillable NPC issue reminds me of Skyrim (after you pick a civil war side. You cannot clear the other sides encampment. Specifically the captain / leader cannot be killed. So you cannot just go and clear camps belonging to the other faction. And eventually the soldiers simply respawn).

    • @christianwhalen9263
      @christianwhalen9263 4 месяца назад +3

      This always bothered me so much!
      It’s like they just can’t fully let you the player make a decision, ever

  • @revoltingpeasantry8796
    @revoltingpeasantry8796 7 месяцев назад +29

    You can find a not segmented open world in Gothic 3 from 2006, a shame that the Gothic and Risen titles are not widely known in the US. The first two Gothics were early examples of immersive open world action rpgs from 2001-2002.

  • @Just_a_Jape
    @Just_a_Jape 8 месяцев назад +184

    I played through starfield right after beating Baldurs gate 3 and let me tell you that was the wrong order to play those games in

    • @WraithReaper09
      @WraithReaper09 8 месяцев назад +41

      Go play BG3 again. Do a Durge playthrough.

    • @CernobilRS
      @CernobilRS 8 месяцев назад +4

      Same and i agree 100%.

    • @emmdubb
      @emmdubb 8 месяцев назад +66

      Whats hilarious is Larian opted to release early so it didnt overlap with Starfield. They probably did it out of worry of being eclipsed but they ended up being galactically more successful.

    • @xLionsxxSmithyx
      @xLionsxxSmithyx 8 месяцев назад +4

      Same

    • @borginburkes1819
      @borginburkes1819 8 месяцев назад +25

      @@emmdubbBaldurs Gate 3 is so fucking good Bro. The game truly feels next gen

  • @Froggsroxx
    @Froggsroxx 7 месяцев назад +409

    The idea of a laser weapon having a scattered/unpredictable spread is the funniest idea to me. It's a light beam, you'd have to have the focusing parts inside moving around to change the angle lmao

    • @SergiuGothic
      @SergiuGothic 7 месяцев назад +29

      They must have some random stats generator for the weapons 😂

    • @Sabbathtage
      @Sabbathtage 6 месяцев назад +80

      Another thing that drives me crazy with Bethesda laser weapons: Lasers should not have recoil! The real problem with lasers is that they heat up quickly.
      How much more interesting would lasers be if they had no recoil but you had to manage the heat with heat sinks or needing to give them time to cool. They could have been your "laser accurate" weapon that stays on target after firing but has its own costs.
      They made lasers boring.

    • @seaofenergy2765
      @seaofenergy2765 6 месяцев назад +5

      ​@@Sabbathtagedude no recoil lasers would be way more boring, its a perfect example of where realism does not equal better gameplay. Plus its 300 years in the future, laser tech could be very different from what we have now.

    • @plcdfa
      @plcdfa 6 месяцев назад +66

      @@seaofenergy2765 Yeah, maybe photons will develop mass in the next few hundred years, that sounds reasonable XD

    • @seaofenergy2765
      @seaofenergy2765 6 месяцев назад

      @@plcdfa they dont need to develop mass for the firing or energy production mechanism of a laser gun to create recoil.

  • @Granatenman
    @Granatenman 7 месяцев назад +16

    I dont know how people can still invest in a company that lied and betrayed us with Fallout 76 in a way that was so narcissistic and selfish. IMO even Fallout 76 should be dead by now. But as long as we keep investing in such behaviour nothing will change.

  • @righteousham
    @righteousham 7 месяцев назад +42

    I feel very strongly that at some meeting in the early stages of this game's production there was a slide on a projector with a bullet point that read: minimum viable product only.

    • @blakewalker84120
      @blakewalker84120 6 месяцев назад +7

      And a few months later, the next slide came out that said "80% of MVP is good enough."

    • @Jack-ys2qj
      @Jack-ys2qj 3 месяца назад

      the agile development cycle and its consequences have been a creative disaster for this industry

  • @Mauwrei
    @Mauwrei 8 месяцев назад +571

    The fact that most of the positive reviews I’ve seen have come with the caveat that you need a bunch of mods to make it not mind numbing is absolutely wild.

    • @LevattWolfheart
      @LevattWolfheart 7 месяцев назад +62

      The dumbest part of that is that mods to fix this are probably years off because you need to completely overhaul the game to fix its actual problem: nothing is connected.
      This is a game that needed emergent gameplay design, but Bethesda is only experienced with hand crafted worlds. Economies need to connect, space needs to be flown through, outpost need to connect to the greater economy, exploration needs to be expanded so you are discovering new things in deep space and the story needs to be deleted and replaced.
      It needs to basically be star sector lite for casual players.

    • @Cryptic0013
      @Cryptic0013 7 месяцев назад +88

      Saying "Starfield is a great game, once you mod the hell out of it" is like telling me a bag of unbleached flour is a great cake, once you add a bunch of other stuff and bake it yourself.

    • @agamemnonn1
      @agamemnonn1 7 месяцев назад +8

      I doubt you've seen such a caveat since modding tools haven't been released, so the most we have are retextures. You don't have to lie to try to prove a point.

    • @RM_VFX
      @RM_VFX 7 месяцев назад +17

      It's ironic fans of this are still crapping on Cyberpunk for shipping broken when it was at least a much better looking game that did get fixed.

    • @histhoryk2648
      @histhoryk2648 7 месяцев назад +12

      "It's more fun with mods!"
      Why don't you see that as a virtue of mods, not of the game?

  • @jonathanwessner3456
    @jonathanwessner3456 8 месяцев назад +224

    What i thought funny is that, when asked about the visions, if you say "I didn't have any 'the game ignores you and keeps talking about you having them

    • @reece42069
      @reece42069 8 месяцев назад +66

      Seems they’ve learnt from the Fallout 4 speech choices
      1. Yes
      2. Sarcastic Yes
      3. No (Yes)
      4. Yes, but why?

    • @yellaturd
      @yellaturd 8 месяцев назад +1

      I guess it's implied that you are just pointlessly lying by picking that option. We as the player 100% did see a strange vision so it's a weird dialogue option to have regardless.

    • @jonathanwessner3456
      @jonathanwessner3456 8 месяцев назад +19

      @@yellaturd they don't even say anything to that effect. It is just the same dialog as if you'd said yes. It means the choice of answers is pointless. Why script answers if they don't affect the conversation.

    • @zlorfik2428
      @zlorfik2428 8 месяцев назад +5

      Because Starfield gives you an illusion of choice. It still all leads you to the same outcome either way. There is very very few quests/dialoguws that actually have meaningfully different outcomes.

  • @robintst
    @robintst 7 месяцев назад +50

    The character faces are firmly in the uncanny valley with this game. High quality visuals that are one more step on the path to photorealism and the mouths still lip synch like it's 2008. They're just creepy.

    • @yveltalsea
      @yveltalsea 5 месяцев назад +13

      It's the oblivion expressions and awkward zoom in cutscenes. No other game does it. It's so weird. I have no clue how Todd Howard thinks it looks good, and I'm 10000% sure it was his decision.
      Also I don't think they know that people have muscles in their face, and without reacting with their nose and eyes, a character smiling just with their mouth is SUPER creepy lol. And the constant eyebrow lifting. It's like they've never talked to another human being before lol.

    • @Ellisepha
      @Ellisepha 4 месяца назад +3

      @@yveltalsea Exactly it immediately reminded me of Oblivin. Why did they even go back there when FO4 had arguably the best dialogue visuals so far in their catalogue? It was a nice mix between cinematic cutscenes and dynamic animation. I'm not saying FO4 was perfect, but it was the best so far.
      A lot of the visual styles of Starfield remind me of The Outer Worlds, this visual style of talking to NPCs included.

    • @valentinvas6454
      @valentinvas6454 4 месяца назад +1

      @@yveltalsea Ah yes the awkward zoom in. As outdated as ever. In Fallout 4 they had much better angles and one my favourite thing was simply "exiting" cutscenes by wiggling the mouse even though the conversation continued seemlessly. The "next gen" Starfield is such a step backwards after this.
      I also couldn't help but laugh when my companion joined a conversation but they were in the silliest position possible like in a corner facing the walls but the camera still cut to them.
      After all this I fear Elder Scrolls 6 will be barely more than Skyrim with better graphics and a little more polish. Besides graphics and gunplay Starfield has hardly improved upon Fallout 3 in 15 years and 2 console generations.

    • @yveltalsea
      @yveltalsea 4 месяца назад +2

      @@valentinvas6454 Somehow I think that the facial animations and face models in Starfield are more uncanny than in any previous Bethesda game ever LOL

    • @dopaminedrought395
      @dopaminedrought395 4 месяца назад +1

      every scene cutting to a dead-on POV for dialogue put me off the game so quickly. I basically finished the linear prologue and the first couple of fights, then noped out. creepy faces, janky animations, janky character models, but then the snappy camera sealed it for me. if I can't immerse myself in this world because the dialogue is so off-putting, I can't play the rest of the game.
      I thought maybe it's not all bad, but this video confirms the whole game's vibe is that same one.

  • @deifieddata4462
    @deifieddata4462 7 месяцев назад +12

    This was the first game to ever get me to skip dialogue, and not because I didn't care. I'd literally see the options on hand and think "why would I say any of those things", and skip right to the quest relevant dialogue.

  • @JayMaverick
    @JayMaverick 7 месяцев назад +316

    26:20 something I appreciated in Cyberpunk was that most NPCs treat the player with a neutral tone of voice. Instead of spite, sarcasm, or snarky attitude. It's such a tired character design to make everyone rude for no reason.

    • @rixille
      @rixille 7 месяцев назад +62

      Rudeness worked well in Morrowind but that was an RPG where Personality and Speechcraft existed, as well as actual factions which all could change how an NPC treats you.

    • @WK-47
      @WK-47 7 месяцев назад +32

      Yeah, it's one of the more baffling design decisions. A lot can be put down to carelessness/thoughtlessness/ineptitude on Beth's part. The only explanation I have for this is that it unconsciously reflects the current state of society IRL, where most people are on edge all the time, and it's like common courtesy has gone out of fashion. Gone are the days of Morrowind, where the society is highly xenophobic, but if you make a name for yourself, you're eventually treated with respect. Now, the whole world is populated by people who are simultaneously naive and overly trusting while being as disagreeable and unpleasant to deal with as the stereotypical moody teenager.
      Beth really seems to have become complacent - all the "streamlining" since Oblivion is bad enough, but they also behave like they exist in a bubble with no awareness of the player base or how real people function.

    • @SocksFC
      @SocksFC 7 месяцев назад

      ​@@rixilleespecially as Dunmer were relatively hostile as well

    • @Sabbathtage
      @Sabbathtage 6 месяцев назад +18

      I was just talking about this with my gf. Why is nearly every NPC so off-the-cuff shitty to you?
      This must be what what the writers at Bethesda think is cool but it feels so juvenile, like a disaffected teen wrote it. I even wonder if this is how the folks at Bethesda generally treat each other at work.

    • @og_ice_freezer
      @og_ice_freezer 6 месяцев назад +7

      Todd was bullied extensively. I talk damaged for life. So he acquired that snarky attitude that look at me, who's laughing now? Hence all the on-the-high-horse attitude from every other NPC. Psychological complexes, man. They define you no matter how successful you are in life.

  • @meh9045
    @meh9045 7 месяцев назад +245

    Bethesda caught lightning in a bottle with Skyrim and got really complacent. Perhaps the most telling thing is how similar the facial animations in Starfield looks like Oblivion

    • @ABloodAngelTerminator
      @ABloodAngelTerminator 7 месяцев назад +51

      Oblivion was better than Skyrim though. And Morrowind was better than Oblivion

    • @swedneck
      @swedneck 7 месяцев назад +50

      @@ABloodAngelTerminator skyrim had enough of what made previous games good while also being very large and actually filled with interesting things almost everywhere, plus being approachable for the average person what with NPCs mostly looking like actual people with emotions.

    • @dallinjc3
      @dallinjc3 7 месяцев назад +17

      I posted almost the exact same comment on another review. They are lazy and think they already figured out the winning formula, so now everything they fart out they expect to be worshipped and considered pioneers of the industry like what happened when Skyrim released. "C'mon guys don't you remember Skyrim? Yeahh Skyrim! We're amazing"

    • @FlyingPaladin
      @FlyingPaladin 7 месяцев назад +1

      You obviously haven't played Starfield if you think that

    • @FlyingPaladin
      @FlyingPaladin 7 месяцев назад +1

      ​@@ABloodAngelTerminatorwrong

  • @JasonMohammed
    @JasonMohammed 7 месяцев назад +31

    I'm glad you touched on this accurately by indicating that the issue is their DESIGN. It's outdated even more than their older games which is insane and I feel bad that such a new IP wasn't as creative as it could have been.

    • @averageyoutuber1058
      @averageyoutuber1058 4 месяца назад

      That’s what happens when greedy devs do the bare minimum, waiting on modders to work magic on a game that graphically looks like its from 2015

  • @planescaped
    @planescaped 6 месяцев назад +4

    The whole being worried about killing an important NPC game design excuse is not even valid anymore in this age of constant and reliable autosaves.
    There is no reason to have immortal NPC's anymore. It is truly just outdated game design. And it is doubly stupid in a game with infinite NG+ that encourages you to try new things. They have built-in second chances and they still kept this universally hated mechanic. Just baffling... O_o

  • @SkippytheHippie4994
    @SkippytheHippie4994 7 месяцев назад +191

    I played through starfield, quite thoroughly. Shortly after finishing it Phantom Liberty came out and man... Going back to Cyberpunk made me realize just how horrible the writing for starfield was. I was like "My god it feels good to be treated like a reasonably intelligent person by the media I am consuming."

    • @Ahov
      @Ahov 6 месяцев назад +10

      Exactly. And I'm glad cyberpunk is getting the appreciation it deserves

    • @ttprophet
      @ttprophet 6 месяцев назад +3

      i gave up on listening, given that the player choice options have the answers in the questions, nothing the NPC says matters, and i can easily follow the gist of what is going on, then back to menu, quests, set course, fast travel, loading screen.
      they thought taking the shoe leather out of space travel was a selling point, but all that remains is a bunch of loading screens and then press E on a laptop, and the go back to quest giver.

    • @franzosisch5965
      @franzosisch5965 6 месяцев назад

      @@Ahov If only it released playable and wasn't falsely advertised. It's a fun game but those two things make people quite angry when putting $70 down for it.

    • @larrote6467
      @larrote6467 5 месяцев назад

      Cyberpunk is just a little bit better; its also an empty world with nothing to do but shoot

    • @franzosisch5965
      @franzosisch5965 5 месяцев назад +2

      @@larrote6467 The difference is Cyberpunk gives you multiple flavors of shooting.

  • @darkmatter8508
    @darkmatter8508 8 месяцев назад +321

    For me, touching artifacts felt a lot like learning new shouts in Skyrim. The Dragonborn? Starborn? It is a quite similar formula...

    • @heyhoojoe
      @heyhoojoe 8 месяцев назад +78

      They even kept the archaic, shitty menu you have to go through every time you want to "equip" another shout - sorry! power.

    • @xLionsxxSmithyx
      @xLionsxxSmithyx 8 месяцев назад +28

      The mini game to learn these is so tedious too.

    • @NoName-ji9mb
      @NoName-ji9mb 8 месяцев назад +4

      ​@xLionsxxSmithyx Agreed. The only way to make it somewhat tolerable is if you get the damn perk that let's you move better in Zero G. A completely optional and somewhat low tier perk considering all the combat perks are alot more important.

    • @fenrifegads5571
      @fenrifegads5571 8 месяцев назад +8

      @@xLionsxxSmithyx If that's a "mini game" then the main menu of every game ever made also qualifies as a seperate minigame. It's about that engaging and has as many fail states.

    • @RadTrav270
      @RadTrav270 8 месяцев назад +5

      Space Shouts!

  • @user-wd2lm1ni1i
    @user-wd2lm1ni1i 5 месяцев назад +5

    The fact that in my game, Barrett did nothing but ask me for money, like three times, and then died right after that kinda tipped me off to the fact that they didn’t really think through the companion system in this game.
    (I never found out what happened to his husband)

  • @20cpmcmahon
    @20cpmcmahon 6 месяцев назад +28

    I think the introduction of pipe weapons in FO4 was a great example of storytelling. Of course 200 years later, people would start assembling weapons out of basically scrap.

    • @Helperbot-2000
      @Helperbot-2000 5 месяцев назад +4

      Makes sense until you realize theyre supposed to be pre war weapons

    • @Furyconcept
      @Furyconcept 5 месяцев назад +1

      Pipe weapons have been in Fallout from the beginning. Fallout 1 had a Pipe Rifle, for example.

    • @Helperbot-2000
      @Helperbot-2000 5 месяцев назад +2

      @@Furyconcept the pipe rifle is in fallout 2, a single shot 10mm gun

    • @Furyconcept
      @Furyconcept 5 месяцев назад +3

      @@Helperbot-2000 yep, just checked and you're right, I must have misremembered having one in Fallout 1. My point still stands though; pipe weapons weren't introduced in 4.

    • @Helperbot-2000
      @Helperbot-2000 5 месяцев назад

      @@Furyconcept yeah thats true

  • @lowkeylaw
    @lowkeylaw 8 месяцев назад +592

    I went back to Cyberpunk 2077 after playing Starfield for 48ish hours. Made me truly appreciate the world building and story telling Cyberpunk has.

    • @lennartj.8072
      @lennartj.8072 8 месяцев назад +57

      Not to mention the gameplay and optimization

    • @neshdj
      @neshdj 8 месяцев назад +12

      Cyberpunk story is nonsensical for the open world/sandbox(ish) game (and same goes for FO4/FO3 to mention few) and it's ending does not help also (worse than ME:3). At least this time in Starfield we have a story and "ending" that better fits the game format.

    • @neshdj
      @neshdj 8 месяцев назад +25

      @@lennartj.8072 compared to Cyberpunk release? That goes in Starfield favor then, I was at least able to play game on release without serious bugs (PC) while Cyberpunk was unplayable for a decent amount of time.

    • @lennartj.8072
      @lennartj.8072 8 месяцев назад +110

      @@neshdj Yeah but while Cyberpunk is a great game nowadays we all know Starfield will have exactly 0 work done on it except for the DLC because they expect modders to do all the work and according to Todd and Pete the game works and runs as intended

    • @neshdj
      @neshdj 8 месяцев назад +8

      @@lennartj.8072 CBP has structural problems (main story mismatch with the game being biggest one) that I can't see how they can fix. It does not have enough elements for a open world game (did not play "2.0" yet tho) while pushing to be one.
      As I did for CDPR I'll reserve judgement until I see what post-launch support looks like. THB only game/studio that did that correctly to date is NMS.

  • @DevilNeverKnows
    @DevilNeverKnows 7 месяцев назад +89

    I don't know if I missed something, but having to open the inventory with 3 different button presses just to change my weapon was 50% of the reason I stopped playing before 5 hours had passed

    • @AHFxCK
      @AHFxCK 7 месяцев назад +1

      Agreed, I didn’t even make 5hours

    • @FlyfishermanMike
      @FlyfishermanMike 7 месяцев назад +10

      You can hot key them to the d pad.

    • @TheDonkey666
      @TheDonkey666 5 месяцев назад

      OK well go play another game

    • @VORASTRA
      @VORASTRA 5 месяцев назад +1

      Every Bethesda game has favourite menu, what's the problem to place weapons there?

    • @DevilNeverKnows
      @DevilNeverKnows 5 месяцев назад

      @@VORASTRA I've played 1 bethesda game, I'd have appreciated a text box telling me about the favourites menu. I feel like we're at a point where weapon wheels should be standard though, they work so well. Overall it wasn't a big problem but since I only played for about 5 hours it's the one thing that stood out before I got so bored I uninstalled

  • @lukeashe8313
    @lukeashe8313 7 месяцев назад +9

    Don't forget if you ask about an evil option companions will get upset, even if you just want to know the options or pretend you're doing the wrong thing to do the right thing

  • @waynebutane1338
    @waynebutane1338 6 месяцев назад +13

    I totally felt the same about feeling worse about the game the longer I played it. When I started playing it I was thinking how cool it was to have a big open world Sci-Fi game, space ships, base building, exploration. Then after playing through the main story I was thinking "Hmm, a bit underwhelming, but at least there is stuff to do still", then I noticed how many of the side quests were pretty boring, then I noticed how building a base is basically pointless (You can get more than enough money from just doing missions and trading a bit to buy the best ship), exploration was just the same structures over and over again... There are some things I still like about the game, for example the feeling of Mars or some other harsh planets, but overall, looking back at it, it was just "Okay". I'm still not mad at myself for buying it because I did have fun with it, but it wasn't the "next big thing" that people thought it would be.

  • @Lil_Schlonky213
    @Lil_Schlonky213 8 месяцев назад +87

    One of my most memorable disappointments was the museum on New Homestead, supposed to be a bunch of interesting old earth artifacts but its just filled with already existing props and items you find everywhere in the universe, and constellation shit for no reason

  • @JohnSmith-ls3um
    @JohnSmith-ls3um 8 месяцев назад +283

    I’m so glad Starfield came out at roughly the same time as Baldur’s Gate 3. Side-by-side comparison really highlights Bethesda’s laziness, pirating/not updating old concepts from previous games, and resting on the past. I hope this is a wake-up call for them regarding ES6 and the next Fallout. I don’t hold out hope, though. Starfield is going to make a ton of money and they’re going to use that as the measure of success. Like Disney’s repackaging animated classics into unnecessary remakes for a cash grab, Bethesda’s going to keep doing this crap as long as people keep paying.

    • @munchkingod6
      @munchkingod6 7 месяцев назад +41

      I definitely will not be purchasing anything from BSG again after this. Going from BG3 to Starfield and then from Starfield to Cyberpunk PL was… oof. Brutally unfavorable transitions for SF.

    • @BETRvids
      @BETRvids 7 месяцев назад

      I went into Starfield with zero expectations, and I wondered if Bethesda would wow me. But after playing Starfield, I've been itching to play Skyrim or Fallout 4 again. Even the most basic expectation: being able to explore whole worlds. What I got? Small boxes with randomly generated landmarks and copy pasta bases, with zero ability to venture forward when reaching the border of that area. It tells you to turn around, return to your ship, and fly to a new sector. Fuuuck off, Bethesda.

    • @jalilali1415
      @jalilali1415 7 месяцев назад +5

      thats good news for us we will be saving 70 bucks for something more useful

    • @JakeRivers
      @JakeRivers 7 месяцев назад

      Yessss exactly

    • @mstrikerwildrift
      @mstrikerwildrift 7 месяцев назад +13

      Unless Todd Howard and Emil pagliarulo is fired, nothing will change.

  • @TootsyBootsy
    @TootsyBootsy 7 месяцев назад +8

    I would say the problem wasn't even the procedural generation, it was how they implemented the handcrafted dungeons into it, Daggerfall's dungeon system was leagues better because there was an element of surprise that could be achieved with each dungeon. Here... once you know one listening post you know them all, there is no reason for this given every dungeon goes underground. That they couldn't have had procedural generated habs meant for each type of dungeon that allowed for random length, density and enemy placement is insane, ive no idea what they spent all their time on.
    I also expected a few hand tailored planets that were deep and then we would go off into unknown space for the 1000 planets as some type of pseudo survival roguelite experience. Lesson learned.

  • @negativezero8174
    @negativezero8174 6 месяцев назад +4

    Their game design isn’t outdated. It’s that they’ve failed to fill their own shoes for years. They’ve gone from massive hand crafted worlds with detail in every corner to procedurally generated plastic garbage.

  • @madrigalthemediocre8449
    @madrigalthemediocre8449 8 месяцев назад +60

    I'll never not believe the extra year spent on Starfield was just getting it up and running and cutting out tons of stuff they still intended to add. It's just feels " incomplete " for such a massive and worked on game

    • @DioBrando-qr6ye
      @DioBrando-qr6ye 8 месяцев назад +3

      ​@@TheCoolCucumberyou mean the Redfall standards?

    • @DioBrando-qr6ye
      @DioBrando-qr6ye 8 месяцев назад

      ​@@xIcyStarzzthe 10/10 were crazy. I maybe paranoid, but I suspect that social media are astroturfed to hell and back, remember the people complaining about the 7 of IGN?

    • @sumsar01
      @sumsar01 8 месяцев назад +1

      Bethesda likely have completely dated development standard practices and are caught in an legacy engine where changes take ages and they dont want to make a new engine because it would cost them 100rds of millions and it would take years. This in turn results in the becoming slower and slower and making shittier and shittier games. This is pretty much how software deadweight works.

    • @natas12rm
      @natas12rm 8 месяцев назад +1

      That's modern gaming. Pay for dlc or you get a halfway finished game.

  • @MADCATMK3103
    @MADCATMK3103 8 месяцев назад +83

    Talking about NPC's not reacting, I shoved a dead body in a guard's face and they could not care less. The quest where you go into the Clinic and find a body but can't inform anyone including the Ranger was nuts.

    • @BigBoi678
      @BigBoi678 8 месяцев назад +12

      When I played that mission, I thought I was missing something lol

    • @abishkarjungshah4539
      @abishkarjungshah4539 8 месяцев назад +5

      I remember this. there was a murder but no one gives a F. I tried talking to the guy on the computer but to no avail lmao

    • @RainmakerLTU
      @RainmakerLTU 8 месяцев назад

      There is a mission with cloned US president, Genghis Khan, some Egypt queen and few other historic figures. As mission goes you come to knowledge the one of them is actually a clone of murder. You can disclose that info to one or all parties involved. Nothing is done beyond words.

    • @DragonMrDarkness
      @DragonMrDarkness 8 месяцев назад +1

      I remember playing The Outer Worlds and there being a legit reason why the NPCs do that in that game: The first one to acknowledge a death will have to pay for all the funeral costs!

    • @gregdavies8259
      @gregdavies8259 8 месяцев назад +1

      I went out of my way to tell the ranger and he gave me some generic lines about how his job was boring....okay buddy see ya...good luck mopping up that blood...

  • @Catonzo
    @Catonzo 6 месяцев назад +13

    While also a dated game (even by the release time) Fallout 4 has a sort of charm to it that brings me back. I enjoy the environments, the music, the freedom. The writing is vastly undercooked and it never made sense that Nora should ever be able to survive in such a world to begin with, while Nate barely is passable as he is at least capable of handling guns and survival. They could have made one single writing effort there; a time skip sort of thing to give your character time to acclimate to the new world and learn new scrapping skills from, oh.. maybe Sturges? But I digress.. point was that poor writing can still be accepted if the world is decent and the mechanics passable.
    From what I see with Starfield is that EVERYTHING is practically unpassable. The game looks nowhere near cozy to play as the atmosphere is all cold, grey, dull and just bland. The exploration is highly unsatisfying. The puzzles and quests repeated (going by what people say) over and over again. NPCs more stupid than a molerat. There's just nothing about this game that screams development time. The game was designed to force you to play long enough to make a return option void. Bethesda have become cynical in their game development. And that is not because of Microsoft... this is something that began well back with Skyrim. Beautiful outer shell, but extremely lacking in actual finesse and content. Only the main storylines have any sort of care given to them and it may not even be good.
    No, I will never buy any Bethesda game again before I hear they scrap this engine. Piracy is the life for me. The games are practically developed by the modders anyway. I'd much rather give money to them over Bethesda.

    • @ichigokage
      @ichigokage 5 месяцев назад +2

      Thankfully I never bought it but every aspect of Fallout 76 truly killed the studio for me. FO4 was already on thin ice and Skyrim; while fun is very shallow for an RPG. But 76 burned countless bridges and flushed so much faith in the company. The moment Todd uttered ‘XXXX planets’ I just got brain blasts from his lies and tomfoolery for 76. There are other RPGs that are actually worthwhile. I can recommend Gedonia. It’s kinda rough and jank but the skill trees are awesome and skills can affect each other like old school RPGs.

  • @boiledelephant
    @boiledelephant 5 месяцев назад +4

    Speaking of weapons - I think Doom 2016 and Halo CE/2 showed that you don't even have to reinvent the wheel to make guns feel really fresh and interesting. Just slight revisions to the formula like micro-rockets, weird fire modes, addons - hell, the Needler in Halo was just a slow projectile gun, but adding the homing behaviour and delayed detonation made it feel totally new and hilariously fun to use. Ditto the sticky grenades. And the energy sword's lock-on-and-pounce behaviour. Those aren't massive leaps, just little changes for flavour, but they ended up being iconic and vital spice.
    Edit, forgot to even mention Destiny 2, which has written a whole playbook on how to make guns more interesting and fun without really changing the formula of FPS.

  • @ULTRAOutdoorsman
    @ULTRAOutdoorsman 8 месяцев назад +196

    18:40 btw, as far back as Daggerfall, there were color-coded town maps that displayed where shops were, and you could ask every NPC in town for vector-based directions ("75 steps that way muhlady") to specific services. They actually actively disappeared this feature. That was in 1996.

    • @Turtle1631991
      @Turtle1631991 8 месяцев назад +24

      Daggerfall was insanely ambicious dream for it'S time. Probably dream before it's time by 3 decades. Some of the original people are working on a new game called "Wayward Realms"

    • @2drealms196
      @2drealms196 8 месяцев назад +9

      Daggerfall's development wasn't lead by lord Toddimus, sure he contributed, but he hadn't risen in the ranks yet. Hopefully they learn important lessons from criticisms of this game.

    • @jeremytitus9519
      @jeremytitus9519 7 месяцев назад +7

      ⁠@@2drealms196if they haven’t learned by now, I don’t see why they’d learn before the next one

    • @MorfsPrower
      @MorfsPrower 7 месяцев назад

      They won't. Bethesda has some of the LAZIEST devs and testers in the industry.

    • @jamesfowler489
      @jamesfowler489 7 месяцев назад +1

      yep... I still have my dagggerfall and arena discs

  • @TigerGoblin
    @TigerGoblin 8 месяцев назад +187

    The reason they added the unkillable NPCs in Oblivion was their AI behaviours which caused many NPCs to kill each other off screen. So it wasnt even the player that broke said quests. That AI was unique to Oblivion though

    • @MrReaperofDead
      @MrReaperofDead 8 месяцев назад +2

      Perhaps that same issue traveled into their future games as well? XD Lol that's too funny if true

    • @HoneyTwee
      @HoneyTwee 8 месяцев назад +14

      That actually sounds cool.
      Shame they gave up on radiant AI.
      Imagine an expanded similar system where your actions in one quest can cause characters to resent each other or even murder one another which you can intervene if you want. And them this cuts you off from quests but takes you on a new story path.
      Sounds too ambitious for modern bethesda tho tbh lol

    • @Zodroo_Tint
      @Zodroo_Tint 8 месяцев назад +2

      Are you sure? I thought they cut out the Radiant AI from the game in the end.

    • @EddieSpaghetti69
      @EddieSpaghetti69 8 месяцев назад +15

      There is some Radient AI left over, like people will pick up food or try to steal it; which leads to *a specific pickpocket always dying* in the slumtown city south of the capital. There is also a unique set of people that buy Skooma from Shady Sam outside of the capital city and consume it in the south town's Skooma den. They run out of cash and can't buy it at 150 gold and end up murdering him off-screen all the time, most people don't know there is a Skooma ring as Shady Sam perishes 3 game days in due to the slummies needing their fix.
      They removed some of the weirdness. From what I garnered from a decade of dev journals, code diving, and a few interview, that the game often performed like a "Single Player MMO" where the townsfolk ended up doing whacky stuff and getting into antics due to their various allegiances and almost always cascaded into steamrolling the player as the AI would buy up all the gear, lag up the systems as the AI constantly updated a thousand NPC's constantly up to nothing but hi-jinks and always perishing in ways that result in players not being able to finish quests.
      They fixed these issues by having unimportant NPC's do wandering, the Anvil Hunter comes to mind where he'll often perish to trolls, whereas important NPC's follow basic routes and generate food so they do not shop and never need more gold. It gets out of control with a specific NPC in the capital that most of us remember pickpocketing infinite gold from him; because of leftover scripts carrying through and deciding that he needs more gold to go shopping and never accomplishes it due to the AI.
      Bit of a long blurb, but I hope it explains some of the reasons why the AI was changed in Oblivion.
      TL:DR? Oblivion is freakin' weird.

    • @user-is7xs1mr9y
      @user-is7xs1mr9y 7 месяцев назад +2

      @@EddieSpaghetti69 Thank you so much for writing this. I started playing Oblivion for the first time about a year ago (though not as often as I would like) and I had no idea the radiant AI got so out of hand, it sounds pretty funny. Even though it has been fixed as you pointed out, this game feels so unique and there's always something waiting to surprise me.

  • @ZeonicFenrir
    @ZeonicFenrir 7 месяцев назад +5

    Agreed on most points, however I did want comment on the use of the term "chems": when Fallout 3 was being developed, chems were just going to be called drugs and particularly Med-X was simply going to be morphine, but IIRC, to avoid problems with the ESRB and its equivalent in other countries, they switched them to chems and Med-X respectively. In the case of Starfield, I guess they simply decided to continue using chems to avoid issues if using the word drugs instead.

  • @sengan2475
    @sengan2475 7 месяцев назад +11

    Every single time they make a game it's more dumbed down than the last

  • @hvr8463
    @hvr8463 8 месяцев назад +68

    The dialogue after you have romanced a character sounds like things someone that hasnt been in relationship think their partner would say

    • @RainmakerLTU
      @RainmakerLTU 8 месяцев назад +5

      Gah! the romancing dialogues is like cheap mexican soap opera. Ssssso unnatural, I even skipped them. Dunno, maybe no one I find attractive enough to romance. But I find Ashley Williams (Mass Effect) attractive as hell. Even her voice is fitting.

    • @reece42069
      @reece42069 8 месяцев назад +9

      That’s because Bethesda devs haven’t actually ever spoke to a female

    • @benofthewest3534
      @benofthewest3534 8 месяцев назад +5

      To be fair, this is true of a LOT of RPG's with romance options. But yes.

    • @k.r9494
      @k.r9494 8 месяцев назад +3

      Sci fi and video games has to be the most virgin audience so kinda makes sense

  • @patnor7354
    @patnor7354 8 месяцев назад +95

    A worse example of unkillable characters is in the big quest where the enemy has killed someone close to you (wifey for some) and you still can't kill the enemy because the enemy/devs wants you to go through the quest and pick a side before being allowed justice.

    • @Superintendent_ChaImers
      @Superintendent_ChaImers 7 месяцев назад +18

      Meanwhile in morrowind you can just murder everything.

    • @GeraltofRivia22
      @GeraltofRivia22 7 месяцев назад +8

      ​@@Superintendent_ChaImerssame with Fallout New Vegas.

    • @imo098765
      @imo098765 7 месяцев назад

      meanwhile other games, you cant even kill someone at all

    • @rixille
      @rixille 7 месяцев назад +3

      Starfield is garbage. Essential NPC's made the game suck. Wokeness made it suck even more, that's on top of a buggy game that is built on top of Skyrim/Fallout 4.

    • @imo098765
      @imo098765 7 месяцев назад

      @@rixille lol, its the most bug free game BGS has made in 2 decades but go on with fanboy spin

  • @JD_Volt
    @JD_Volt 5 месяцев назад +13

    Rdr2 legitimately had a more or less empty map, but that map was kept interesting by its added realism, such as the incredible graphics and immersive animations for performing actions like foraging and hunting. The music is also very atmospheric and Arthur even moves at a realistic pace to truly put an emphasis on traversal. If only they added a rover and more atmospheric features on planets (as well as scenic random encounters like a meteor flyby) and the game would be much better off.

  • @darthvaderreviews6926
    @darthvaderreviews6926 6 месяцев назад +4

    The most baffling thing about essential NPCs in Starfield to me is that Fallout 4 already took loads of cues in story structure from New Vegas, (the companions system and main quest forcing you to side with one of four factions) which is a game with almost no essential NPCs as part of its story structure. (because yes man's quests can't be failed)
    Then, Starfield's story feels _designed_ so no essential NPCs are required, literally all Starfield Guy needs to do for the plot is touch enough alien gobbledegook. Bethesda could've easily designed that main quest artifact hunting to be clearable without dialogue (or include a yes man esque immortal failsafe, like starborn voices start talking to you if you've murdered constellation) _and just allow_ all other quests to be failed
    But Bethesda STILL insist on flooding the game with essential NPCs when they don't have an excuse anymore

  • @Superplayer_2
    @Superplayer_2 8 месяцев назад +204

    A better version of Starfield already exsit: Mass Effect

    • @_wegota2319_
      @_wegota2319_ 8 месяцев назад +32

      Hell, The Outer Worlds seems better too

    • @Badookum
      @Badookum 8 месяцев назад +23

      ​​@@_wegota2319_fr, I'm now more excited for The outer worlds 2 than The Elder Scrolls 6, which is not good for Bethesda.

    • @commandershepard7728
      @commandershepard7728 8 месяцев назад +2

      There is also a really good space combat game already out there. ....I think its called Asteroids :)

    • @JotaDeNiro
      @JotaDeNiro 8 месяцев назад +8

      ​​@@_wegota2319_bruh😂😂
      Tell me one single thing that the Outer Worlds does better than Starfield, but please make sure that your answer doesn't came from any kind of pure subjectivism as my partner here in the video did.
      My buddy Dan talkin about those guns being uninspired and showing the guns of Mass Effect a game that literally tried to emulate the Halo arsenal from the bungie era and showing an alien Gun from the Outer Worlds that resembles a lot to the one that appeared on the Mothership Zeta DLC from FO3... so the joke's on anyone that agreed with those failed arguments

    • @Rapunzel879
      @Rapunzel879 8 месяцев назад +14

      @@_wegota2319_The Outer Worlds is a great game, something I can't say about Crapfield.

  • @NcrRangerGlitz
    @NcrRangerGlitz 8 месяцев назад +119

    Playing starfield right after finishing BG3 had me running right back to BG3

    • @johnv6806
      @johnv6806 8 месяцев назад +3

      Same

    • @drigzmo9419
      @drigzmo9419 8 месяцев назад +2

      gamers lack all nuance today, either that or i just forget most people playing games these days are under 21

    • @Tetrapharma
      @Tetrapharma 8 месяцев назад +7

      Totally different genre of game with an entirely different gameplay.

    • @drigzmo9419
      @drigzmo9419 8 месяцев назад +2

      @@Tetrapharma but they released a month apart, its the same right?

    • @NcrRangerGlitz
      @NcrRangerGlitz 8 месяцев назад +24

      @@Tetrapharma Doesnt change the fact the game is mid at best

  • @jiffypoo5029
    @jiffypoo5029 7 месяцев назад +5

    Planet Exploration in Starfield feels like the tedious Mass Effect 1 planet missions driving around the Mako to get resources.

    • @righteousham
      @righteousham 7 месяцев назад +9

      Except in Mass Effect you could actually, ya know, drive around and the wonky physics could be really fun to play with. I can't have been the only person that loved jumping the Mako on top of people or pushing them off mountains.

    • @calorinedarkness5232
      @calorinedarkness5232 4 месяца назад +2

      ​@righteousham your not. Even though me1 exploration segments weren't perfect I still loved it. Plus some of the sky boxes were real pretty. I think it's design was helped both by its age and the fact it wasn't the focus, so it could afford to be a bit wonky.

  • @rifqiwibisono3991
    @rifqiwibisono3991 7 месяцев назад +5

    Idk why the side quests in Starfield don't give proper exp for completing them. For instance, a mission to clear out outposts will give you more exp from killing grunts (+-80 exp per grunt) than from the quest itself (100 exp) and fetch quest that doesn't require killing any grunts give same amount of exp. This makes doing side contents less interesting as if the writing of those quests are not uninspiring enough.

  • @joseribamarjr5164
    @joseribamarjr5164 8 месяцев назад +130

    Man, when I discovered that in this entire game there are ONLY 4 cities.... like, WHAT????

    • @osc-oldschoolclips5204
      @osc-oldschoolclips5204 8 месяцев назад +11

      Yeah not enough major cities and .. a small amount of companions and (they all are as good as the game.. mid. At least in my opinion.)

    • @dioniscaraus6124
      @dioniscaraus6124 8 месяцев назад +11

      Bethesda quality

    • @j.x.7655
      @j.x.7655 8 месяцев назад +35

      And the cities are so SMALL, It's hard to believe that human cities were so small in the interstellar age.

    • @AndersonClips
      @AndersonClips 8 месяцев назад +4

      What? There are a lot of places. You have to find them.

    • @futurevegan8617
      @futurevegan8617 8 месяцев назад +3

      ​@@AndersonClips It seems like they're talking about the major settlements.

  • @BrianKotarski
    @BrianKotarski 8 месяцев назад +43

    Now I'm sad. You're right. You laid out your points clearly and crystalized the underlying problem I knew was there, but don't want to acknowledge. It was brave to make this post. It's the exact opposite problem Cyberpunk 2077's launch. They had a buggy launch but I could see the quality of the story. Starfield has less bugs (than Cyberpunk at launch) but doesn't have the story.
    I love RPGs, but almost every developer is setting their games in fantasy or history. I keep getting so disappointed by Sci-fi/Futuristic games. I'm gonna go cry for a while now.

    • @amysteriousviewer3772
      @amysteriousviewer3772 8 месяцев назад +9

      Something Cyberpunk 2077 always had was character. There was something unique beneath the technical mess. Starfield is just a bland and superficial mish-mash of various sci-fi tropes.

    • @barryklaus
      @barryklaus 8 месяцев назад +3

      Don’t be sad. They still have a good base game that can be improved further down the road and Todd really cemented that they will be supporting this game for years to come. They’ll just have to listen to the gaming community.

    • @LandStrider23
      @LandStrider23 8 месяцев назад +3

      ​@@barryklauspfff!

    • @kylio95
      @kylio95 8 месяцев назад +8

      It's kind of annoying how Cyberpunk 2077 got abused for it's poor AI, yet Bethesda get away with it. They have even worse AI, the people don't even react when you aim at them or shoot your gun around them. The bullet impact is also horrendous, if you shoot water nothing happens.

    • @drakenseng
      @drakenseng 8 месяцев назад +1

      thats the problem why have to wait for dlc to make the game better. @@barryklaus

  • @martysonn
    @martysonn 6 месяцев назад +4

    Todd doesn't care if you like his game or not, he just needs to get you over those first 2 hours so you can't refund it.

  • @endersblade
    @endersblade 7 месяцев назад +11

    I'm convinced Starfield's script was produced by ChatGPT, the game programmed by a random number generator, and all the voice acting is done by AI generation.

  • @kalaelizabeth
    @kalaelizabeth 8 месяцев назад +199

    I absolutely agree entirely. I got so bored in this game and it feels like it's stuck in the past. This isn't the quality I would expect in a 2023 game. And the "it's a bethesda game" excuse is not a good justification of this game not being current.

    • @sc0tt_p
      @sc0tt_p 8 месяцев назад +20

      100% - This would of been an amazing well reviewed and received game, if it had come out in 2017. In 2023, nearly every aspect of the game has been done better by another game (and many of them were better in older Bethesda games). How they missed the mark this hard can only be incompliance or apathy.

    • @grimfrostoreson5800
      @grimfrostoreson5800 8 месяцев назад +16

      It’s a Bethesda game is a poor excuse, though somewhat justified, implying we’ll accept bugs and a lack of polish at release. But the trade off is the world that they create and the story that they tell and the stories they empower us to experience through their world design. It’s a Bethesda game doesn’t apply to Starfield because there is no immersion, the story sucks, and the side content all feels like busy work.

    • @CSRI
      @CSRI 8 месяцев назад

      Let me give u a hint. U can use tab or space during the conversation when they say I think hear or speak to take or give it to them. It’s the whole thing about pirates and how to properly beat them otherwise u will be stuck in a 3 head spiral

    • @Spiffo0
      @Spiffo0 8 месяцев назад +3

      sounds like you just don't like sandbox games.

    • @RandomWandrer
      @RandomWandrer 8 месяцев назад +6

      Nah, this game is a blast. I guess people have different ideas of what "fun" means. I love the sandbox style and freedom. I could spend all day building ships and hunting stuff. I thought the story was ok. The lore of this IP is fascinating and original. I know Sam was an excellent companion with a great story arc. Actually he was so great (his daughter too) that I can't really comment on the other companions.
      The faction quests are so much fun. Scaring people wearing my tardigrade costume is so much fun too. And I feel that the less developed parts of the game (barren planets and incomplete plot lines) are excellent foundation for expansion and DLC. And its going to be a modder's playground for decades too. This game is a great gift.

  • @joshuakern1274
    @joshuakern1274 8 месяцев назад +181

    This is by far the best, most accurate review of Starfield I've seen yet.
    "The more I play it the less I like it."
    I felt that in my soul, that's exactly the case.

    • @assh1
      @assh1 8 месяцев назад +22

      When i hit 50 hours and told my friends that i give this game 4/10 they laughed. When they hit 50 hours they realized what i meant.

    • @jonathanwessner3456
      @jonathanwessner3456 8 месяцев назад +11

      Meanwhile, a bunch of fanboys scream any time someone says this.....I agree with you, the game just wasn't fun. i was told "SOme RPG's build slow!" Not any of the hundreds I have played

    • @RCKTFNGR
      @RCKTFNGR 8 месяцев назад +10

      ​@@assh1how come this shit is so accurate? I just hit 50 hours too when I just felt like not playing it anymore. It was really fun until you see what the mechanics are and the game has to offer. From that onwards I feel like rushing the main story just to finish the damn game.

    • @NoobCraftCasting
      @NoobCraftCasting 8 месяцев назад +6

      Yeah I literally had the same opinion progression. 8/10 at first. Got lower over time

    • @Vimes86
      @Vimes86 8 месяцев назад +1

      To me, it's always been my experience with Bethesda games, I love them from the start and then I realize that the storytelling and npc writing are so low lever that makes me not want to play anymore. I prefer a game with many issue like cyberpunk had but with better storytelling than this soul less stuff.

  • @CondemnedInformer
    @CondemnedInformer 5 месяцев назад +4

    With the Ryujin mission about the research, I did try and get it benched but I was outvoted. I was hoping there would be this whole 'See what happens when someone uses this tech to control you!' moment, but there was not. I could have used it on the entire board and got my way and I assume many players did. The moral dilemma was there, they didn't capitalise on it at all.

  • @johncreel5048
    @johncreel5048 7 месяцев назад +9

    Starfield feels like a step back. A step back from fallout and a step back from Skyrim. It feels like Oblivion in space, a 360 era game.

    • @faverodefavero
      @faverodefavero 6 месяцев назад

      It's much worse than Oblivion or Morrowind, and both are better RPGs than Skyrim (which Starfield is worse than, too).

    • @blissband3601
      @blissband3601 5 месяцев назад

      Bro its worse than daggerfall hell even arena

  • @FernoFry
    @FernoFry 8 месяцев назад +166

    I liked your point about the immortal NPCs. I find it very boring and frustrating that this was how they decided to create fail-safes instead of offering player choice. Its so completely opposite from how BG3 has dealt with things, which offers what feels like endless freedom to the player to make choices.

    • @drakenseng
      @drakenseng 8 месяцев назад +3

      yeah its always been like this for bethesda companions and 'important' story npcs. they are too critical to the main story line i guess lol.

    • @farhankurniawan7567
      @farhankurniawan7567 8 месяцев назад +15

      BG3 is amazing, none of the npc's are protected with plot armor, i can just kill everyone on the grove and carry on my playthrough. not to mention the dialogue option is night and day to starfield, in starfield its just yes, maybe yes, sarcasm but also yes and no (leave dialogue)

    • @zeroxwarrior
      @zeroxwarrior 8 месяцев назад +8

      I have to find that mister caption rant on this about fallout 4 that Bethesda cares more about having a doctor in fo4 than your choice of having one. But yeah this has been a failure on Bethesda even if you take account of morrowind the fact you can kill a npc and give you no other option to continue is a failure on them.
      There plenty of other games that gives you multiple ways to deal with and you can kill npc. FNV allows to be carnage incarnate and get locked out on many things but you can still finish the game. I much rather have a game that trusts me to handle things that a game that must handhold me and put bumpers so I can’t make a gutter ball let me fail damnit.

    • @farhankurniawan7567
      @farhankurniawan7567 8 месяцев назад +3

      @@zeroxwarrior yeah they cant keep getting away with this kind of quality they delivered, and people need to stop defending them. yeah i believe it if they had fun playing this game but the game isnt perfect. far from it

    • @BrennanCh06
      @BrennanCh06 8 месяцев назад +1

      It's the anti-BG3

  • @GalahadTheSeeker
    @GalahadTheSeeker 7 месяцев назад +39

    It blows my mind to see that people are realizing this just now. It's been outdated since Oblivion.

    • @lycanlube7484
      @lycanlube7484 6 месяцев назад +7

      It blew my mind how much Skyrim got praised when it was a step down from previous games .

  • @Ostnizdasht206
    @Ostnizdasht206 7 месяцев назад +7

    After playing Phantom Liberty (Cyberpunk 2077) and then looking at Starfield it's crazy how stiff and lifeless the NPC interactions are.

  • @Guitaraffinity2023
    @Guitaraffinity2023 7 месяцев назад +2

    It is good to point out that there are no real loading screens in No man's sky, either. You go to a System, that's the loading screen. Every planet in that system is free to visit from here. You want to go to that planet? No problem, fly your ship there, enter the atmosphere and fly around until you land somewhere to explore. No loading screens to be found, just exploration. With a jetpack, a multitude of vehicles if you craft the bays and your good old Spaceship. It's a joke in Starfield that there is only one landing spot and your Jetpack.
    The mission where you get captured and are able to "Attack" is just so much missed potential. Imagine what it could've been. You kill the crew, the ENTIRE crew, loot two keys from the commanders. After that, you walk up to the control panel and initiate the self-destruct of the ship, you get a some time to evacuate the ship and then BOOM, it blows up. That could have been so amazing.
    I'm just disappointed with the game and will get it in a few years when it has the reasonable price of 20 bugs and when it was fixed and expanded by the modding community.

  • @onomee130
    @onomee130 8 месяцев назад +21

    "dont worry guys, the mods will come to fix the game"
    todd howard

  • @arobotarmy9878
    @arobotarmy9878 8 месяцев назад +35

    Starfield: “In space, no one can hear you yawn.”

  • @Shorty_Lickens
    @Shorty_Lickens 7 месяцев назад +3

    I have noticed with alarming regularity the low-subscriber, non-famous RUclips reviewers have all been horribly critical about every aspect of Starfield. The high subscriber, famous RUclips critics who routinely get early copies of games have been very nice and complimentary of Starfield.
    That makes me suspicious.

    • @JB-kk4pv
      @JB-kk4pv 7 месяцев назад +1

      yes, its almost like being hypercritical gets clicks. One can be hypercritical about everysingle game that comes out, the world is very negative in this day and age, its easy to do, its also getting old. Be hypercritical apply it to everything please, perhaps it is the Nihilism that has settled amongst men. Would love to have a channel that went around and brought forth massive hyercritical critique to everyday people at their jobs, or school performance, etc. maybe then it would not be so fashionable to crap on others hard work amd afford some grace and less hyperboli.

  • @AngryCaboose
    @AngryCaboose 7 месяцев назад +1

    While for the most part, hired crew aren’t as flushed out as companions, I ended up hiring two from the New Atlanta bar that I found more interesting than the companions. I don’t remember their names but, one is a sniper who used to work at MASS, the other is a sort of ship engineer. Both gave more compelling backstories but once they tell me their woes, nothing more becomes of it. It would seem to me that they were probably going to be flushed out as companions but development didn’t get that far with them sadly.

  • @reallybigjohnson
    @reallybigjohnson 8 месяцев назад +203

    They give you this really fun ship editor but you don't actually get to use your ship except in orbits of planets and moons. You can't explore a nebula you see or hide in a giant ice asteroid field. I did an experiment where I screenshotted every time I dropped out of grav drive. Every single screen shot looked almost identical with the exception of the planet or moon.
    Currently playing and thoroughly enjoying Cyberpunk 2.0.

    • @Spiffo0
      @Spiffo0 8 месяцев назад +13

      sometimes you drop out of a grav jump into an asteroid field or a field of debris from a destroyed space station and you can grab salvage. Why lie?

    • @Notallowed101
      @Notallowed101 8 месяцев назад +7

      meh even cyberpunk is lacklustre. Find myself skipping a lot of dialogue since I've played it before. Its like being served a burger in a rotten bun, then going back a year later to have a fresh burger, now the bun has no mould but every bite still reminds you of the first time.
      And Cyberpunk has basically two choices in the game that have a small effect on the world and that's that. The "best" ending in Cyberpunk you get by pushing though the Ludonarrative dissonance, and doing all the sidequests - "Yes I only have days to live but here I am going out of my way to do tonnes of side quests..."

    • @gdwnet
      @gdwnet 8 месяцев назад +4

      Enjoying cyberpunk 2.0? The one that pulls you out of the game the instant you speed down a road and all the traffic lights turn green because CDPR just slapped some basic textures on it? That game. 😂😂

    • @gdwnet
      @gdwnet 8 месяцев назад +3

      @@Notallowed101_"Yes I only have days to live but here I am going out of my way to do tonnes of side quests..."_
      And it's something that comes up at the start of the game then quietly gets shelved. Hell, The DLC means it makes even less sense. V, our mercenary in clown shoes (he/she must be with those footstep sounds) is dying due to a brain implant but they can do side quests, round up missing taxis, even have a side trip to dogtown in DLC land because time isn't a factor...... oh wait, yes it is but not really..........
      And he is something else I don't get - at the start of the game you meet trauma team and they are badasses yet throughout the rest of the game you never seen them swopping in to save people. Are you seriously saying that of all of the people I've randomly mowed down not a single one is part of that exclusive club? Not one? Okay then......

    • @icebergwalrus7775
      @icebergwalrus7775 8 месяцев назад +20

      @@Spiffo0 ah yes arriving at the location but with floating rocks around that maybe have (2) Iron, so exciting

  • @YorkTacticalGaming
    @YorkTacticalGaming 8 месяцев назад +149

    i'm soooo happy that someone else feels like this game was mid af. Getting so tired of seeing everyone putting up shit like GOTY starfield! and It's sooooo good. Bro the writing alone is enough to drop it to a 7 out of 10

    • @SHVRWK
      @SHVRWK 8 месяцев назад +29

      Seems that IGN wasn't wrong after all.

    • @ThirsttyRecon
      @ThirsttyRecon 8 месяцев назад +40

      @@SHVRWK IGN's 7/10 wasnt wrong. Starfield fans were malding that the game didnt get a 10/10. The game is extremely mid.

    • @Seneschal914
      @Seneschal914 8 месяцев назад +24

      ​@@SHVRWKno, they were wrong.
      Game is 4 at best.

    • @Ahglock
      @Ahglock 8 месяцев назад +1

      The writing is solid, and it might not be perfect but its far better than a 7 out of 10.

    • @timmcdonald9873
      @timmcdonald9873 8 месяцев назад +21

      ​@@Ahglockyou can like what you want, but the dialogue is objectively awful

  • @shadowsage2636
    @shadowsage2636 6 месяцев назад +3

    I think the reason NPCs couldn't be killed were they were "diverse hires"

  • @nighturnal9708
    @nighturnal9708 7 месяцев назад +6

    I agree I would rather have 1 good companion from each different faction in the game. Only needed one for Constellation. The only good thing about having 4 in Constellation is they all have a skill that helps make them good to have as crew on your ship. But I do not want crew that disagrees with how I am playing my character. I'm the Captain. They can walk the plank or be spaced from an airlock like done in The Expanse. I usually solo in Bethesda games. I have more fun making the game my own world.
    I've gone back to play Fallout 4. It's more fun playing a Mad Max type character with my loyal dog, shotgun and tire iron. Now where did I park my car?

  • @arthurmiranda8896
    @arthurmiranda8896 8 месяцев назад +43

    'Creatively bankrupt' That's the best definition for Starfield.

  • @GabrielLyrio369
    @GabrielLyrio369 8 месяцев назад +47

    Finally people are starting to make precise reviews about Starfield instead of just pretending the game is revolutionary

  • @PsyckoSama
    @PsyckoSama 7 месяцев назад +2

    Starfield somehow manages to be the unhappy median between Outer Worlds and No Man's Sky. Lacks the of the depth of plot, likeable characters, and hand crafted immersive environments of Outer Worlds and lacks the immense scope, sense of wonder, legitimate exploration, and seamless nature of No Man's Sky.

  • @idrinktapwater6174
    @idrinktapwater6174 6 месяцев назад +3

    The dumbest thing about NPC's being essential is that they literally wrote the perfect reason to have killable NPCs in THE MAIN STORY, The Unity. That would have been actually interesting going to the Unity after killing everyone.

  • @PibbXtraGaming
    @PibbXtraGaming 8 месяцев назад +81

    Something that really started to wear on me was the fact that after i joined the Crimson Fleet, i was getting into way less combat encounters even in the main story. Most of the enemies populating these POI's end up being Crimson Fleet so its just me and my companion awkwardly walking in and getting our quest item and leaving. Like, couldnt Bethesda have populated these spaces with spacers or Ecliptic or literally anything else? Just goes to show how little the game accounts for a player's actions/choices

    • @_Jay_Maker_
      @_Jay_Maker_ 8 месяцев назад +11

      Do you know why?
      Because when you choose Pirates, you're supposed to play the game _in reverse._ Those dead moons and derelict Outposts they in habit? _They're your neighbors._ You're supposed to live there. "But what about combat? Where do I go to fight?" You go where they go. You raid _settled systems._ You hit New Atlantis and Cheyenne. You chill at the Den or the Key or the Red Mile. It's just that this game is so fucking myopic that _nothing inspires you to do that._ Congratulations. Don't play Todd's game. Play your own.

    • @lucifer0247
      @lucifer0247 8 месяцев назад +5

      They are pirates and you are too. So they will not attack you.
      Then look for other POIs, there are still Spacer, Ecliptic and Varuun

    • @punish01
      @punish01 8 месяцев назад +13

      Same thing happend to me xD I run out of "bad guy" questlines and decided to rush main story. All locations with artifacts were populated by pirates. I simply uninstalled, how can you design a game and have an audacity to call it a RPG when you can't even implement a simple check "is he allied with those guys? alright than replace those enemies with someone hostile"

    • @Sneakyboson
      @Sneakyboson 8 месяцев назад +1

      If you're a pirate shouldn't you be attacking and boarding innocent ships? Go start fights with the UC and Freestar. Use your imagination.

    • @punish01
      @punish01 8 месяцев назад +9

      @@Sneakyboson and for how long you think it is fun to do same radiant quests again and again? Fast travel to location from mission's menu -> open chat with a ship -> yo give me your cargo -> sure, just don't kill us -> fast travel back through mission's menu and get money
      Start a fight with the factions? Yeah sure, wipe them easily, 100k bounty which i have to pay back through mass crafting in order to do any missions which require landing on planets to talk to NPCs, distant future without space-emails "fun"

  • @BryanBagehi
    @BryanBagehi 8 месяцев назад +66

    Only reason Bethesda game enemies have so much health is because the AI is so bad that making them a bullet sponge seems to be their way of making it more "difficult." Enemies just walk straight up to you, letting you gun them down. Slowly.

    • @TheXennial79
      @TheXennial79 8 месяцев назад +7

      I just watched an interview with T. Howard. He stated they deliberately made the AI dumb.... because ya know. Don't want the game to be too challenging. Or at all...

    • @missmia196
      @missmia196 8 месяцев назад +2

      ​​@@TheXennial79hmmm, a lie on Todd Howard's end, or a lie? 🤔

    • @saltyexxer8253
      @saltyexxer8253 8 месяцев назад +3

      ​@@missmia196His lips were moving. That's Todd Howard's tell.

    • @HSG4meR
      @HSG4meR 8 месяцев назад

      ​@@TheXennial79the game is also family friendly, like game made for children. You can't dismember NPCs, you can't curse, meaning you can only be politely evil and any evil doing comes from the gameplay, like shooting innocent people and commiting piracy acts, which usually influences nothing in the role-playing experience.

    • @tenryuta
      @tenryuta 8 месяцев назад

      bosses having big health sure, but if you use a good gun, everything dies fast, like maggies, particle doohicky a or b.

  • @Matty002
    @Matty002 6 месяцев назад +2

    you know its bad when people are going back to fallout 4 as an rpg, which has low roleplaying compared to even older games

  • @The92Ghost
    @The92Ghost 7 месяцев назад +2

    36:31 why didn't you try attacking them? During my second gameplay through with NG+, I joined the Crimson Fleet too just to shift things from previous gameplay, and I ran into the same issue, however, I didn't hesitate to attack them and the quest continued normally... this happens throughout several other quests that require you to kill Crimson Fleet Captains and otherwise. Just make sure you take them down or attack them and you will be fine.

  • @dannyyogendra51
    @dannyyogendra51 7 месяцев назад +48

    It's getting to the point that I can't bring myself to look forward to AAA releases anymore because chances are no matter how good it looks on paper, I'll probably end up being disappointed 😔

    • @josip342
      @josip342 7 месяцев назад +13

      In my opinion it didnt look good on paper either. Nothing about this game made or makes mi wanna play it. Cyberpunk seems better in every way

    • @silasstryder
      @silasstryder 6 месяцев назад +4

      Absolutely, only developer I trust and will ever pre-order from is Fromsoft and the day they get complacent like Bethesda and start dumping mid crap out they're going in the "never pre-order" box with all the rest

    • @nikosp3156
      @nikosp3156 6 месяцев назад +2

      All these AAA studio don't care if they release a game even on its preAlpha stage because they depend on the patches that they will eventually release. Quality is not a factor for them anymore, only time- and money-saving products.

    • @husky3g
      @husky3g 5 месяцев назад +2

      It's been that way since about 2013. GTA V's PC release and maybe 2015 with Witcher 3. Since then no AAA studio has released any games that are ACTUALLY good. There's not really been a "game of the year" worth game in a very long time. Most games in the last decade have been absolute dogshit. The best games I've played in the last 10 years have been Kingdom Come: Deliverance, Battlebit Remastered and RDR2.

    • @celica9288
      @celica9288 5 месяцев назад +2

      Honestly its sad, being a triple a studio used to mean something, that this game had heart and soul put into it, nowadays it just means that its a phoned in game that might, if we're lucky, get good in a years time through patches. Even a mere what, 10-15 years ago that was 1. Difficult and 2. Unacceptable. Its baffling that people will accept half finished games just cause its a triple a studio that used to make good games and good stories

  • @unit220
    @unit220 7 месяцев назад +128

    I'm glad people are voicing their opinions on this game because at launch I saw nothing but surface-level praise and anyone with a dissenting opinion getting absolutely crucified in comment sections. I had a similar experience as yours where the more I learned about the game, the more I dreaded its arrival. I tried it on gamepass because I wanted to like it but bounced off of it hard. I'm also glad you reviewed the game itself, not the game plus a bunch of mods. Even on launch day people were saying that certain things weren't issues because mods existed to fix them.

    • @TheWefikus
      @TheWefikus 7 месяцев назад +18

      I think the bubble burst very quickly because of Baldurs Gate 3. People had so much fun for a month before the Starfield release, and psychologically, they expected it to carry the same level with Starfield.

    • @BigBoss-sh2jx
      @BigBoss-sh2jx 7 месяцев назад +11

      It was because of the Xbox shills who had no other game to bother playing on their useless paper weight.

    • @BigBoss-sh2jx
      @BigBoss-sh2jx 7 месяцев назад +10

      @@TheWefikusBaldurs gate showed what games should be, especially if they wanna up the price of games to 70. I barely see talk of starfield now but I still see people mention Baldurs gate 3. I think we’re gonna be seeing conversation around baldurs gate for years honestly

    • @channel45853
      @channel45853 7 месяцев назад +3

      @@BigBoss-sh2jxthe elitism reeks

    • @tibitzu365
      @tibitzu365 7 месяцев назад

      "Star Citizen killer" 🤣

  • @strawberrylotlizard
    @strawberrylotlizard 6 месяцев назад +2

    If todd came out and said they finished making starfield right after skyrim but just now published, i would completely believe it

  • @nicolainilsen5101
    @nicolainilsen5101 5 месяцев назад +2

    Absolutely shocking how many "professional" reviewers gave this game a 10 out of 10 on metacritic. They have to be paid for that.