Bethesda's Game Design Was Outdated a Decade Ago

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  • Опубликовано: 8 дек 2023
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Комментарии • 20 тыс.

  • @NakeyJakey
    @NakeyJakey  5 месяцев назад +8380

    Break up with basic browsers. Get Opera GX here: operagx.gg/NakeyJakey2
    *UPDATE - putting this in pinned comment as well - bits of audio around **29:50** are missing because I used the House Building Song from RDR2 and it got copyright claimed. BUT if you turn ON captions, they should work during that section now and I also added stock youtube background music lmao so hopefully you still get the dang point!! ty for watching!!*
    man I just hope this shit is entertaining! like im sleep deprived and nervous as hell right now ngl but if you see this I hope u enjoy the vid and have the best holidays! see u next year for Jacob Patch 1.37 that finally adds ray-tracing to my lil tiny ass
-jarby

    • @PigeonDesign
      @PigeonDesign 5 месяцев назад +26

      Love you bro. Happy holidays to you and your fam as well! Always entertaining…

    • @johnelliot3641
      @johnelliot3641 5 месяцев назад +18

      One day bro, I will see to it that my kids see your videos and play those classic games you bring up. they will never know how fun it is, but your energy is the closest to that vibe that anyone will ever come to.

    • @TheMeanJoeGreen
      @TheMeanJoeGreen 5 месяцев назад +6

      I was waiting for this video, You inspire me man!

    • @mattparker9726
      @mattparker9726 5 месяцев назад +8

      DAMN son, I can't agree more. Morrowind is the last good RPG Bethesda game studios has made.

    • @Don.Carnage
      @Don.Carnage 5 месяцев назад +6

      Yo, the youbeetoobies unsubbed me. Fixed it but tell em to rub gravelled sand on their taints, please

  • @SgtWicket
    @SgtWicket 5 месяцев назад +43273

    You never want someone describing the quests in your game as “this could have been an email.”

    • @abaque24
      @abaque24 5 месяцев назад +680

      Ff16 sidequest-

    • @burpinator1
      @burpinator1 5 месяцев назад +1713

      Also "No one should ask your god slaying character to be a mailman"

    • @ShrodingersCatgirl
      @ShrodingersCatgirl 5 месяцев назад +1261

      @@burpinator1 in New Vegas you actually are a mailman though

    • @smugmode
      @smugmode 5 месяцев назад +324

      ​@@ShrodingersCatgirlback to your roots then 😂

    • @63alkash
      @63alkash 5 месяцев назад +961

      Being a mailman in New Vegas is still a better plot than Starfield

  • @SirCaco
    @SirCaco 5 месяцев назад +6165

    I was playing the game last night and landed on some planet near Crucible, just to kinda mess around and get a quick survey off since it only had like 2 resources. I came across one of those workers you mentioned who gives you a quest to go find the guy that deserted and bring him back. So this lady gives me the quest, turns around and starts walking away, and I notice the quest marker is still on her, but the quest already updated saying "Bring back the deserter" or whatever. So I talk to her again, and she looks at me dead in the eyes, PUTS ON AN ACCENT, and says "You sure came a long way to find me. Well I'm not going back!". These geniuses forgot to populate the planet with more than one person, so the one worker was flagged as both the quest giver AND the target.

    • @CraytorReal
      @CraytorReal 5 месяцев назад +498

      Cringe game design difficulties and miscommunication

    • @blackhat4206
      @blackhat4206 5 месяцев назад +762

      Ah, radiant quests. The worst thing Bethesda has given to gaming, as far as I know.

    • @santi_claws
      @santi_claws 5 месяцев назад +870

      roleplay that she has split personalities

    • @r.e.z9428
      @r.e.z9428 5 месяцев назад +335

      Are you serious? That is hilarious.

    • @thequinlanshow3326
      @thequinlanshow3326 5 месяцев назад +6

      Didn't happen.

  • @GrandDefenestrator
    @GrandDefenestrator 3 месяца назад +1851

    I had a pleasant experience on this game visiting my fictional parents. That is, until I dropped a stolen plate I accidentally picked up somewhere, picked it up again, and my elderly parents sprinted out of their own apartment to escape and report me to the authorities.

    • @paulgibbon5991
      @paulgibbon5991 3 месяца назад +106

      Son, I am disappoint.

    • @GeraltofRivia22
      @GeraltofRivia22 3 месяца назад +210

      The stolen item system never made sense in Bethesda games. How is a random merchant in another city entirely going to know something is stolen?

    • @fohz0710
      @fohz0710 2 месяца назад +2

      ​@@GeraltofRivia22let only random people

    • @lobstrosity7163
      @lobstrosity7163 2 месяца назад

      At least in Morrowind there was no way to tell which items were criminal to pick up. You had to use your brain. (or savescum)

    • @GrandDefenestrator
      @GrandDefenestrator 2 месяца назад +23

      @@GeraltofRivia22 I like Kingdom Come: Deliverence's system best.

  • @HiddelS143
    @HiddelS143 3 месяца назад +469

    A thing I've noticed about Bethesda is that they'll add something to their games that's been around for years and they treat it like it's some kind of groundbreaking innovation.
    "Oh, you guys made a space game with procedurally generated planets? Yeah, i remember when No Man's Sky did that... 10 years ago."

    • @shirakenpsyop6843
      @shirakenpsyop6843 3 месяца назад +66

      With a team of like 12 people.

    • @khodges72
      @khodges72 2 месяца назад +78

      But they added invisible walls to the procedurally generated planets! You can't deny that kind of innovation.

    • @258hunterkill
      @258hunterkill Месяц назад +16

      It's even worse because at least in no man sky, you could actually fly your spaceship instead of fast traveling three times in a row, and the minerals found on planets actaully mattered for ship upgardes and fuel.

    • @tommyg8570
      @tommyg8570 20 дней назад +7

      This is so damned accurate! I remember watching the Starfield deep dive. And was baffled as the developers talked about the fact starfield had a boost pack you could use during combat as if that was the next big leap in gaming. Another dev marveled at the fact you could drop a bunch of sandwiches into your ship and they would stay with you.....................Todd himself regaled us with stories of how he was blown away that you could fast travel to an empty planets moon and the sun would set. As if time of day changes in games had never been done before. It is just all so silly and weird.

    • @algo5847
      @algo5847 20 дней назад +8

      spore did it like 16 years ago

  • @bulkvanderhuge9006
    @bulkvanderhuge9006 5 месяцев назад +3763

    Todd's "You need to upgrade your PC" was Bethesda's "DO YOU NOT HAVE PHONES?" moment.

    • @Karlach_
      @Karlach_ 5 месяцев назад +165

      This is one reason consoles are better (at least in the short term). They always have the same specs and don't need to have parts swapped out unless they're broken. Saves you time and money.
      Edit: Jeez looking at some of the replies I got, PC fanboys are just as cringe as console fanboys. lol

    • @Arhenbuh115
      @Arhenbuh115 5 месяцев назад +337

      ​@@Karlach_but in this case the performance is just even more shit... you cant use optimization mods on console day 1, cant dig around the .inis for a quick fix

    • @TheOrangeRoad
      @TheOrangeRoad 5 месяцев назад +187

      ​@@Karlach_strange cope

    • @thelordofcringe
      @thelordofcringe 5 месяцев назад +36

      He was partially right since upgrading to an SSD fixes like 80% of the lag. If you don't have an SSD in 2023 you're not only like 8 years behind the rest of the world youre actually just stupid.
      That doesn't take away from how badly optimized the game is in the first place, but it's utterly astounding how many people turn out to still be using HDD's and then complain about performance.

    • @fyrnxx
      @fyrnxx 5 месяцев назад +83

      @@thelordofcringe Universally, not stupid. Some older consumers have used PCs for a while and still don't know what "peripherals" are or what is an "HDD."

  • @chungus1149
    @chungus1149 4 месяца назад +2688

    For years people have said "Bethesda may not make the best rpg's or the most stable games, but when you add up the world, the characters, the music, it's like nothing else." And then Bethesda just decided to ignore their strengths, double down on their weaknesses, and this is what we got

    • @Lunartic_
      @Lunartic_ 4 месяца назад +162

      Which is funny since their characters and world has also been shit for over 2 decades.

    • @wolfieinu
      @wolfieinu 4 месяца назад +107

      @@SkeleTonHammer I'd say that their strength is that the whole is greater than the sum of its parts, because as the man explained, in Skyrim you go around doing various things and it always feels like you're progressing even when you get distracted by something else.
      Whereas in Starfield, you can't get distracted. There's nothing there to distract you while you're jogging to your next mission on Barren Planet Number 872, except if you're really into scanning for minerals, a process you can skip by leveling up your scanning skill, which you can only do if you've already done a lot of scanning. So instead of all the game's systems working together to play off each other, not only do they not interact, but they actively try to discourage you from using them individually. It's baffling.

    • @RelativelyBest
      @RelativelyBest 4 месяца назад +94

      How do you make essentially the same game over and over for twenty years - earning critical acclaim, a loyal fanbase and great financial success - and _still_ fail to understand what you're doing right?

    • @thelastpersononearth9765
      @thelastpersononearth9765 3 месяца назад +49

      ​​@@wolfieinuSkyrim had a lot of flaws, but the world always seemed fun to explore. Before TW3 came, it was the top open world rpg on everyone's list. But Bethesda didn't learnt from its mistake and greatnesses. That's the biggest problem.

    • @AG-ld6rv
      @AG-ld6rv 3 месяца назад +20

      Even though it was an offhand comment, I think not having alien races was a big fumble for a Bethesda game. I didn't buy Starfield due to two observations in the marketing material: 1.) Every clip showed was always like you in a metal suit spraying down 3 other people in metal suits. BORING. And 2, I knew old Bethesda games had handcrafted content as their biggest strength, so the 1k planet thing came off as, "Uhh, what?" Now, I was open to buy the game IF I could confirm the planet shit was skippable and there was plenty of handcrafted, interesting content you could run through. To say the least, I never got that confirmation.
      Anyway, back to point 1 where it looks like everyone in the galaxy is a person in a metal suit, just think about the diversity of creatures to encounter in Elder Scrolls, some beasts others sentient aggressors others complex beings good, bad, or mixed. I'll list some off the top of my head (and all the while contrast that with "Time to shoot at dude in metal suit"): Daedra god things, zombies, animated skeletons, giant rats, wolves, bears, giants, ghosts, vampires, werewolves, various types of elves, humans, cat people, orcs, dwarves, mechanical things, walking centaur things, crabs, fish people, tall barbarian humans, etc. And layered on top of this, there are interesting identities all intermixed with each other in often overlapping stories where you have complete control from choosing a winner to just killing everyone. You have rich corrupt people, rich kind people, kings, insane people, those following the occult, vampire queens, thieves, simple working class peasants, the homeless, elite guards, people scared of this or that, magicians, and so on. You get so much interesting world building just by talking to people and doing things and exploring. If you really want, you can even read the lore in in-game books to understand the world even deeper although it's not even needed to be a good game. God, it makes me so mad at Starfield.

  • @pratttastic89
    @pratttastic89 Месяц назад +88

    Bethesda has never allowed you to play an "evil" character. I remember when they announced the Dawnguard DLC for Skyrim and the trailer and gameplay previews made it seem like you could actually be an evil vampire and black out the sun. I was so excited to play a character who was going to black out the sun, sacrifice Serana, and be truly evil. When I actually played that character, I realized that the storyline was exactly the same as being on the side of Dawnguard except I was a vampire and killed the Dawnguard instead of killing the Volkihar vampires. Every other aspect of the story was the same. Sided with Serana, killed her dad, and didn't black out the sun. I was so disappointed and that was when I started to not care about Bethesda games.
    They have claimed for so long that "you can do anything you want" in their games, but they always railroad you into a storyline you didn't want to follow when you try to actually do that. It's frankly infuriating. I'm now at the point that I don't want to buy any Bethesda game again. They keep over-promising and under-delivering. They've been ridding on the coat tails of the modding community for too long and it really showed with Starfield.

    • @the_exegete
      @the_exegete 4 дня назад +2

      I felt this way in Skyrim before any DLC came out. Whichever faction you side with, all of your enemies just go to hang out in a castle. So obviously I decided to go there and kill them. But nope, they're all protected NPCs. So they stand there spouting threats at you and all you can do is sadly walk away. Like come on, I understand making them unkillable while they're still story relevant (though even then Morrowwind would just let you smoke them and tell you the game can't be finished now, which is way more fun!) but at the end? You really can't unflag their invincibility and let me do the obvious roleplay action? Why on earth would I leave the enemy leaders, who continue to declare that they'll keep fighting me, alive to plot my demise?

    • @pratttastic89
      @pratttastic89 3 дня назад +1

      @@the_exegete yeah, I get that. Their formula is old. Even just in the start of their games. You're always a prisoner who has some special magical purpose. Every damn game. I know it's an easy way to allow you to become the hero of the story without writing a whole back story that you might not want, but there has to be another idea. I'm a sailor from another land, or a farmer who's farm was destroyed, or a refugee from another country. Something besides, "Ah, prisoner. You're awake." 🙄

    • @mitchh5596
      @mitchh5596 2 дня назад

      I don't remember much of that dlc but I do remember being super disappointed

  • @braytonmcknight5801
    @braytonmcknight5801 3 месяца назад +160

    The Miss Rachel "Fast Travel? Nooo, Loading Screen" bit had me rolling XD

  • @mothersbasement
    @mothersbasement 5 месяцев назад +12985

    Shooting on location with the exercise ball was an inspired directing choice

    • @m.x.sivertsen
      @m.x.sivertsen 5 месяцев назад +217

      When my anime/manga critc is also following my game critc, its then you know your preferanse is indeed the correct one x)

    • @rajkin5315
      @rajkin5315 5 месяцев назад +30

      I love you Geoff

    • @GGwithkamatis
      @GGwithkamatis 5 месяцев назад +11

      I love you

    • @TerraFilmTV
      @TerraFilmTV 5 месяцев назад +14

      Everyone loves Jakey

    • @DisDatK9
      @DisDatK9 5 месяцев назад +26

      Oh hey the guy i like to watch who makes cool videos commented on a video from another guy i like to watch who makes cool videos

  • @phillipmardis2492
    @phillipmardis2492 5 месяцев назад +18864

    Just gonna pause the video right here and say I love that you went "on-location" in this one AND still brought the ball. 10/10

    • @henrik1743
      @henrik1743 5 месяцев назад +238

      It looks like he’s in red dead redemption 2 😂

    • @FeiFongWang
      @FeiFongWang 5 месяцев назад +171

      On location? He went millions of miles into space???

    • @bertfechner417
      @bertfechner417 5 месяцев назад +42

      Of course he's the yoga ball gamer.

    • @OB.x
      @OB.x 5 месяцев назад +78

      Yeah, fun trivia fact, he has to bring that ball, it's a court order from a dispute with his ex.

    • @believeinmatter
      @believeinmatter 5 месяцев назад +16

      I think he just got a really, really big green screen

  • @richardlandgraf1953
    @richardlandgraf1953 2 месяца назад +57

    I love how some of the biggest criticisms of Outer Worlds was that there weren't enough planets and you couldn't explore more of each planet and now people are realizing how much worse it could get.

    • @greenpigking6974
      @greenpigking6974 18 дней назад +4

      Outerworlds was just too short. Great rpg elements and solid branching storyline. Just way too quick

    • @Gamemaniac92711
      @Gamemaniac92711 14 дней назад +9

      @@greenpigking6974 Worst thing about it is that it leaves you wanting more of it, for sure. Of all problems it might be the best one to have.

    • @BasePuma4007
      @BasePuma4007 7 дней назад +8

      I don't think people really understand what they want. Having hundreds of planets to land on isn't needed. It's not fun. Being able to fly into orbit, and do interstellar travel isn't actually that interesting to most people either. Having 3-5 richly detailed planets in a single star system that you fast travel between is more sensible from an exploration point of view. Starfield really doesn't satisfy the wandering itch the way Skyrim or Fallout 4 do (or other open world games like RDR2). The way Starfield just has dozens of Riverwood and Solitude scale stations and settlements scattered around dozens of planets, with re-used mining outposts all over the place, was a huge downgrade in fun from Skyrim or Fallout 4 for me. I want one map - or a handful of slightly smaller maps maps - to wander around in. Witcher 3 managed this with a significantly smaller budget than Starfield.

    • @DieOrBeDead775
      @DieOrBeDead775 3 дня назад

      @@BasePuma4007 3-5 richly detailed planets. You described Star Citizen. Check if out if you haven't already. Yes it is buggy etc but it will blow your mind

  • @yoketah
    @yoketah 4 месяца назад +260

    Really cool of Jake to keep traveling back and forth to each of those locations for each shot.

    • @Nahobinoah
      @Nahobinoah 3 месяца назад +14

      I am curious though
      Is it just reading the entire script out in each location or is he actually saying parts of a sentence to cut away to the next later

    • @Alix1723
      @Alix1723 2 месяца назад +21

      He just fast travelled each time though, good thing it loads instantly

    • @blueninja012
      @blueninja012 27 дней назад

      ​@@Nahobinoah he figures out a storyboard first, and then creates it after

  • @IronMoore95
    @IronMoore95 5 месяцев назад +6126

    Really impressive how the audio throughout this whole video stays on such a consistent level despite all the different locations

    • @DevI-vl7gp
      @DevI-vl7gp 5 месяцев назад +200

      There's a mic in his boot.

    • @ARKSYN
      @ARKSYN 5 месяцев назад +412

      Amazing what simple audio compression and normalizing can do (*cough* other youtubers *cough*)

    • @christopherbernhardt
      @christopherbernhardt 5 месяцев назад +72

      ​@@ARKSYNor any attention to detail

    • @The_Primary_Axiom
      @The_Primary_Axiom 5 месяцев назад +28

      Not really, you can tell the complete difference from when he’s in the field with mic on his collar or other location on his collar.

    • @nickjklol
      @nickjklol 5 месяцев назад +8

      Play this on speakers or good headphones and you can hear it pretty well

  • @thisiscjshandle
    @thisiscjshandle 4 месяца назад +2535

    "Astronauts still had fun on the moon even though it's big and empty" is one of the most absurd excuses for lack of content I've ever heard.
    Sure, I guess since Neil and Buzz had a good time physically walking on the surface on the moon, it's my fault for being bored traversing these lifeless, empty planets through a computer screen in my bedroom.

    • @vincelang3779
      @vincelang3779 3 месяца назад +154

      The less charitable part of me (the bad part!) wonders whether the person who wrote this equates the STAGGERING engineering work needed to put a man on the moon in the 1960's to making a video game . . . dear Lord of the leather!

    • @xxticxxtocxx7909
      @xxticxxtocxx7909 3 месяца назад +110

      Like they said in the Girlfriend Reviews video, didn't take Neil and Buzz long before they said, "Nah, this shit's boring." and broke out the moon rover.

    • @JoeyLocke414
      @JoeyLocke414 3 месяца назад +43

      Yea they also actually landed on the moon lmao

    • @MenachemSchmuel
      @MenachemSchmuel 2 месяца назад +53

      also, the moon landing had WAAAY fewer bugs

    • @Ishaan_A
      @Ishaan_A 2 месяца назад +32

      Funny thing is, Neil and Buzz actually had a rover and shuttle to travel on the moon 😂

  • @brody3734
    @brody3734 3 месяца назад +124

    The sad thing about Bethesta stealth is that I was genuinely shocked, that you don't have to crouch in Cyberpunk to deal extra stealth damage, you just have to be undetected. Another huge pro about Cyberpunk in comparisson, the overworld and interior spaces are all connected and physically there, no loading screens in between. (Except elevators that go up and down in real time, but at least its immersive in that sense.)

    • @KerythDraws
      @KerythDraws 3 месяца назад +24

      It's always better than nothing when the loading screens are hidden in a way that you don't notice them. Also for example, Starbound. You travel between planets in literally the same way as you do in Starfield but the entire process of traveling through space and beaming down to a planet is dressed up in a way that feels like you're physically moving there in the game world instead of just slapping a loading screen over it. A goddamn terraria knockoff indie game put more effort into this shit.

    • @a-rat-in-your-walls
      @a-rat-in-your-walls Месяц назад +7

      ​@@KerythDrawsShoutout to Starbound, an overall pretty mediocre experience, having the coolest fucking fictional species I've ever seen, added as an afterthought. Novakids are the shit, man.

    • @tydra7730
      @tydra7730 2 дня назад +1

      @@a-rat-in-your-wallsman I wish that game was good

  • @JaysonAngove
    @JaysonAngove 4 месяца назад +198

    The amount of times I have said, “loading screen” like his sister every time this happens is way too god damned many. Thank you for making such amazing videos!

  • @exeriot4802
    @exeriot4802 4 месяца назад +794

    An entire town wanting you dead in Skyrim for stealing a mug or killing a chicken was already a bit silly, but the idea that Starfield escalated that to an entire galaxy knowing what you've done is the funniest thing I've heard all week.

    • @knavenformed9436
      @knavenformed9436 4 месяца назад +123

      On top of that, stealing the mug is your one way ticket to the Intergalactic Secret Service as a double agent against the hardest and grittiest bunch of space pirates
      Not even joking

    • @craig9365
      @craig9365 4 месяца назад +23

      Imagine Bethesda actually making a good game? Imagine.

    • @bludabi6135
      @bludabi6135 4 месяца назад +12

      And yet they still need you to play messenger

    • @DanakarEndeel
      @DanakarEndeel 11 дней назад +5

      Morrowind also had a peculiar way for guards to confiscate your 'stolen' items. If ever you stole something, then every identical item was marked as stolen. I found that out the hard way when I stole a Grand Soul Gem from Galbedir only for ALL my Grand Soul Gems suddenly getting confiscated 100 hours later when I just happened to go to jail.
      So it looks as if Bethesda is going backwards in time with their whole theft mechanic; and it's still ridiculous that everybody in the whole universe knows you stole some random item when there was nobody around to witness it.

    • @BasePuma4007
      @BasePuma4007 7 дней назад +4

      It's stupid. Other open world games don't have good wanted systems either, but the way it was implemented in Starfield was a regression from Skyrim. At least in Skyrim you lose your bounty if you kill witnesses, and your bounty only applies to the specific hold that you committed crimes in.

  • @morosepapaya
    @morosepapaya 5 месяцев назад +1935

    If you look back further, Morrowind absolutely allowed you to kill quest NPCs. It just brought up a dialog box afterwards that told you, "The line of prophecy has been severed. Reload a previous save or persist in this doomed world you have created." It has absolutely no problem with you making quests, and even the main story, uncompletable. Bethesda's problem for 20 years has been tweaking their formula to allow less customization, less options, and shallower gameplay all for the sake of accessibility (which isn't a bad thing on its own). With the level of degradation they've arrived to in 2023, I'm not surprised at all that Starfield flopped. Morrowind in space would have been far better than Skyrim in space.
    Actually, now that I think about it, Morrowind in space is just Knights of the Old Republic. Play that instead.

    • @Ryu1ify
      @Ryu1ify 5 месяцев назад +90

      The trouble with non-essential NPCs is that they don't just stand in one place forever anymore, like in Morrowind. A side character in the main plot going from the city to a dungeon for a quest might just get merked by a cave bear along the way and then you suddenly get the prompt and have no idea why
      Of course, the player should definitely be able to kill Maven Black-Briar and trap her soul in the soul cairn before devouring her brat children as a man-beast. It's just a bit more complicated now that NPCs aren't stationary missive boards and exposition boxes shaped like people, and Bethesda doesn't want to try to do more than a band-aid fix for those complex problems

    • @okagron
      @okagron 5 месяцев назад +204

      @@Ryu1ifyDoesn't excuse essential npcs really since New Vegas has only one essential npc (which is Yes Man) and that game doesn't have any issue with the npcs dying going from one place to another.

    • @Project2457official
      @Project2457official 5 месяцев назад +65

      @@okagron To second this: 50% at least of the NPCs I’ve run into have been “essential tagged”, but I don’t doubt it’s more like 75-80%. If you try going on a rampage in Neon for example you can’t clear a place, you can just get an insanely high bounty and then everyone except generic NPCs live.

    • @rhetorical1488
      @rhetorical1488 5 месяцев назад +18

      @@Ryu1ify so what you are saying is Bethesda doesn't want to pay the money to code that in anymore lol

    • @Ryu1ify
      @Ryu1ify 5 месяцев назад +78

      @okagron Yeah, that's the other thing. You can kill whoever you want on New Vegas because there's more than one way to skin a cat. Whereas Skyrim's murder mystery quest is written around you doing the whole thing in one strict, hyper-specific way, meaning nothing makes sense if you divert from the "proper way" for even a second. Morrowind's "doomed world" NPCs aren't even literally required to complete the main quest. You can get sunder and wraithguard and kill Dagoth Ur without even knowing who Caius Coscades is, but such a thing would be unheard of in Skyrim

  • @highbred
    @highbred 4 месяца назад +337

    dude your audio recording across different scenes is so well balanced, amazin job, pretty much the same balance every time

    • @nuisanceguru
      @nuisanceguru 3 месяца назад +1

      audio leveling is a thing

    • @The_Red_Scare
      @The_Red_Scare 3 месяца назад +29

      @@nuisanceguru You'd be surprised how many people still don't do this right, including outside of RUclips.

    • @henrynelson9301
      @henrynelson9301 3 месяца назад +10

      @@nuisanceguruthat’s like saying “video editing is a thing”

    • @nuisanceguru
      @nuisanceguru 3 месяца назад +2

      or "your clips across different scenes are all in order" ¯\_ (ツ)_/¯

    • @highbred
      @highbred 3 месяца назад

      Audio balance as in the frequency balance across the spectrum, has nothing to do with audio audio levels (:

  • @kellenboyle86
    @kellenboyle86 3 месяца назад +56

    I’d love a prison/consequence system where when you’re caught and sent to jail, it requires a puzzle to break out. And the puzzles increase in difficulty based on your level, the severity of crimes, or the amount of times you’ve been captured. You could always have a heavy fine payable as an option so that players don’t get just straight up stuck, but I think something with those kind of consequences/gameplay opportunities would make evading capture or “doing the right/wrong thing” more interesting.

    • @alexisventura7191
      @alexisventura7191 2 месяца назад +2

      And then if you dont have enough money, instead of getting softlocked- YOU GET IN DEBT!!!
      and you gotta get out of that too, possibly by messing again with criminals and possibly getting in jail again,,,

    • @dimitri1154
      @dimitri1154 2 месяца назад +1

      That's way too much work and mechanics for a company like Bethesda. Why make a good game when you have "charm" and fanboy hype.

  • @malapertfourohfour2112
    @malapertfourohfour2112 4 месяца назад +2342

    Once upon a time essential npcs didn't just nap on the floor, you severed the threads of the prophecy and had to persist in the doomed world you'd created.

    • @gastonbell108
      @gastonbell108 4 месяца назад +186

      Too expensive to pay writers to make additional content for that. Just get Emil Pagliarulo to pull something out of his ass over lunch with Todd in D.C and have the rest procedurally generated by AI. 7/10s earned, millions paid, everybody wins.

    • @egoalter1276
      @egoalter1276 4 месяца назад +63

      Games the consistency of marshmellow sell better. There are a lot more illiterate 10 year olds, and middle aged clerks too apathetic from looking at excel spreadsheets 8 hours a day to bother paying attention to a game.
      Betheshda RPGs are becoming assasins creed because it has a far bigger market.

    • @Mirthful_Midori
      @Mirthful_Midori 4 месяца назад +162

      @@gastonbell108 The sad thing is that it doesn't require more writing. You don't need to give people an alternative solution to a quest if they murder an important NPC. Just tell them "Tough luck, quest failed. Maybe you should try harder to not play like a psychopath next time." or something else that tells them why they can't complete that quest anymore.

    • @MisterPikol
      @MisterPikol 4 месяца назад +3

      Look who's here lol

    • @malapertfourohfour2112
      @malapertfourohfour2112 4 месяца назад +3

      @@MisterPikol no you look who's here 💜

  • @NoonDragoon
    @NoonDragoon 5 месяцев назад +1861

    Man, your section on “what a typical quest is like in Skyrim” really hit the nail on the head for me on what is missing in Starfield. There is absolutely no sense of discovery or exploration in Starfield, it’s just fast travel and loading screens. You get a quest, you fast travel to the location because you can’t walk or fly there, you do the quest with no distractions because every planet is boring, and then fast travel back.

    • @paultapping9510
      @paultapping9510 5 месяцев назад +320

      Dear NoonDragoon,
      thank you for your comment. I think you will find that actually our game is not missing anything, nor is it boring. Moreover if you think our game is boring, you yourself are, in fact, the boring one. Perhaps if your IQ was just a smidge higher, you would note the myriad Quests, side quests, crafting options and so forth that we have lovingly crafted for you utter dolts. Unfortunately that is not the case, and here we are.
      - Literally Bethesda on Steam rn

    • @Socktupus
      @Socktupus 5 месяцев назад +122

      Skyrim quests are usually still less interesting than Morrowind or oblivion quests. Bethesda has been getting worse and worse for a long time now, they may add new mechanics and make it look shinier but they take away a lot with each new game.

    • @ethanwasme4307
      @ethanwasme4307 5 месяцев назад +67

      I want hand crafted quests with decent story lines, not these procedurally generated pieces of bullshit they've been working on since oblivion

    • @aidensnacklad4178
      @aidensnacklad4178 5 месяцев назад +5

      @@paultapping9510😂😂😂

    • @jonatanrobledo9812
      @jonatanrobledo9812 5 месяцев назад +59

      It feels like those "MMOs" where you just accept a quest and engage the autorun/autopath.
      The whole game feels like a soul-sucking experiment.

  • @tiffyfemboy
    @tiffyfemboy Месяц назад +19

    *They have tecnology to build fucking ships ans LITTERALLY travel light speed by "fast travelling"... but not to send an email...*
    At least in New Vegas YOU was the mailman, so makes sense why I gotta do that for money.

  • @benkessler8554
    @benkessler8554 3 месяца назад +90

    Saved me 70 bucks and hours of infuriating disappointment, THANK YOU!!!!

  • @LonelySandwich
    @LonelySandwich 5 месяцев назад +3603

    Honestly Bethesda owes modders millions for fixing their games all these years.

    • @TravisHi_YT
      @TravisHi_YT 5 месяцев назад +23

      I think bethesda tried to offer something like that, but the players and modders outright objected?

    • @mrheroprimes
      @mrheroprimes 5 месяцев назад +143

      Modders might not even be coming to Starfield rescue for example the creators of Skyrim together we're working on a star field together mod but they're burned out and decided to cancel the project. Granted there will probably still be some modders involved but that'll probably be mostly for creation club content.

    • @isaaccarlisle7252
      @isaaccarlisle7252 5 месяцев назад +199

      The difference was one was "gamers, pay the modders" VS "Bethesda, pay the modders"

    • @everythingpony
      @everythingpony 5 месяцев назад +147

      ​​@@TravisHi_YTno? They offered the gamers to pay the modders, paid mods, not Bethesda giving modders money for the fixes

    • @OdysseusKing
      @OdysseusKing 5 месяцев назад +11

      "durr hurr modders fix their games"
      99% of my TES time is unmodded. Get a new joke.

  • @joshuabrown4952
    @joshuabrown4952 4 месяца назад +2158

    Bethesda are actually massive innovators. Over 10 years before Uber heralded the gig economy, Bethesda discovered they didn't need to hire more developers; they could bait their customers into fixing their products for them. A revolutionary combination of Ikea's "built it yourself" approach, and slave labour; a timeless classic.

    • @tyrlant2189
      @tyrlant2189 4 месяца назад +80

      But ikea at least has lower prices since u gotta make it urself

    • @keepitsecret-dl1pr
      @keepitsecret-dl1pr 4 месяца назад +27

      or.. you could just realise Bethesda games are naff and play a better made game instead of wasting time trying to improve them?

    • @Esper320
      @Esper320 4 месяца назад +25

      "volunteering to make a mod is slave labor"
      You are not very bright, are you?

    • @vcalv9354
      @vcalv9354 4 месяца назад +39

      That slave labor bit is just silly.

    • @jeffreymonsell659
      @jeffreymonsell659 4 месяца назад +31

      This is a common misconception, but the key trait of slavery is not that it was unpaid (which usually isn't/wasn't the case), but rather, that it was involuntary.
      That's why people who volunteer at charities aren't slaves.

  • @NaruneWatercrest
    @NaruneWatercrest 3 месяца назад +36

    Todd Howard stopped being creative and passionate when he became a corporate stooge.

  • @obrien92
    @obrien92 2 месяца назад +38

    babe are you okay? you’re rewatching the jakey bethesda video again

  • @NakeyJakey
    @NakeyJakey  4 месяца назад +7613

    quick update- had to briefly mute a section around 30min mark because it got copyright claimed for using the House Building song from RDR2. All I basically say is that “the bounty system in starfield is even worse than RDR2 and being a pirate is so discouraged it’s borderline impossible” anyways thanks so much for watching this video 🥹 I was so nervous about trying the new format and pushing myself creatively so it means the world to see people resonate with it! ❤❤ big ups to the whole island
    -jacob

    • @hagura6777
      @hagura6777 4 месяца назад +38

      damn thats crazy

    • @virtuwual
      @virtuwual 4 месяца назад +38

      remember not to eat glass jakey

    • @tyler1578
      @tyler1578 4 месяца назад +194

      Damn, even your Bethesda videos are broken upon release.

    • @thewordywarlock7159
      @thewordywarlock7159 4 месяца назад +18

      A few more sections after that got muted as well.

    • @celeste2762
      @celeste2762 4 месяца назад +34

      I thought my phone was broken when the video went mute lol I love this new format you're cooking with! (Especially the silly changes in scenery) I'm excited to see more from you. See you in a few months🫡🩷

  • @righteousham
    @righteousham 5 месяцев назад +682

    Starfield has Minimum Viable Product written all over it. I too wonder how they spent eight years and untold millions of dollars and worked their developers into mental anguish to provide the bare minimum of form and function.
    There is no soul, no ambition, no love in Starfield. This is the epitome of corporate art and it is damning.

    • @Gambsmoore
      @Gambsmoore 5 месяцев назад +63

      For years I never believed that Bethesda actually used Creation Kit as their actual development tool to make their games because of how godawful and clunky it is, but... With how long this Minimal Viable Product took to come to fruition, I think I'm starting to believe it.

    • @boondogglet132
      @boondogglet132 5 месяцев назад +15

      artistically, it is a beautiful game. i love the space, the locations, the feeling of desolation as you are standing on some random moon in the vacuum of the void..
      but yeah, he said it best. I tried and yeah, it -could- should have been better.

    • @bregowine
      @bregowine 4 месяца назад +3

      Havent played the title myself (and dont intend to), but was trying to understand the criticism. All this sounds awful… how come the Steam reviews and such are not as bad? Any redeeming stuff?

    • @DenyTheWitch
      @DenyTheWitch 4 месяца назад +35

      @@bregowine Because most of the time people on Steam only write a review when they think they need to. It is very rare for "triple A" games to hit a negative score even if they're dogshit like Cyberpunk 2077 was. For Starfield to be mixed or even slightly positive says that the game is fundamentally shit and the people who like it are just coping.

    • @kushagratripathi7444
      @kushagratripathi7444 4 месяца назад +17

      ​@@bregowine the Steam reviews are bad. Starfield is lksted as having mixed reviews. A lot of reviews are dissatisfied and Bethesda PR is writing really awful responses to every negative review

  • @davidoh14
    @davidoh14 2 месяца назад +19

    This long-awaited return becoming your most watched video, breaking 2Mil subs, might help consolidate that your content is so incredibly appreciated. You better not be doubting yourself again, Jakey.

  • @MrQuest321
    @MrQuest321 4 месяца назад +14

    I love how you said Everytime you try to become something else in Skyrim and you just end up being a sneak archer. I always end up becoming a Conjuring sneak archer.

    • @starchillius
      @starchillius Месяц назад +2

      its funny because Sneak archers being a popular choice is a result of the combat being so bad in the first place

  • @oldjoe2776
    @oldjoe2776 4 месяца назад +881

    I innocently picked up a beach ball on Paradiso and EVERYONE went nuts on me. I never thought I'd become the galaxy's most wanted over a beach ball.

    • @edwardboot3431
      @edwardboot3431 4 месяца назад +87

      lmao I did the same, and then my in-game wife Andreja had a nuclear melt down over it "have you lost your mind!" Paradiso was what made me hang my hat up for this game. The beach ball, the brain-dead NPCs, the world's most uninteresting tropical resort that is basically a big lake, it was everything I hated about the game in one place. I got to about level 40 and near the end of the game and just stopped.
      I loved the aesthetic and idea of Starfield, but I ultimately left because of the very purpose of this video; the game is outdated as shit. In a world where you got modders making amazing AI narrative and missions in old games like GTA 5. To seeing these clunky brain dead NPCs and stupid "talk to this person quests" from a brand new game and AAA game studio. It's sad.

    • @MrGamelover23
      @MrGamelover23 4 месяца назад +3

      ​@@edwardboot3431Since when were those AI narrative mods in GTA 5 amazing?

    • @davidglenn2739
      @davidglenn2739 4 месяца назад +3

      Happened to me on Mars with a soccer ball...

    • @NeutralGuyDoubleZero
      @NeutralGuyDoubleZero 4 месяца назад +17

      ​@MrGamelover23 Even if it's not "amazing", being better than Bethesda NPCs is a PROFOUNDLY low bar.
      These npcs were charming once a upon a decade ago, when the game world was actually fleshed out and explorable with decent lore, but even that veneer has sadly peeled away like paint.

    • @sora607
      @sora607 4 месяца назад +5

      landing on a different planet and the cops go "oh, so you're the infamous beach ball thief."

  • @Sconeys
    @Sconeys 4 месяца назад +884

    My initial experience with Starfield was travelling to my first planet, doing a dungeon, completing it, leaving to the next one and seeing the same building when I arrive.

    • @LecherousLizard
      @LecherousLizard 4 месяца назад +168

      Worse.
      The same building with the same enemies placed in exactly the same spots doing the exact same kind of routine with loot placed in the exact same spots and sometimes even the same exact things in the boxes.
      I once ended up "exploring" a planet, ran into the same exact factory, from the same exact angle and 10 seconds after stepping into the bounds of the area I hear and see the same exact fuel tank explode after the same dude shot at for no apparent reason.
      Like, what the fuck?

    • @nuckchorris3054
      @nuckchorris3054 4 месяца назад +1

      same

    • @scopie49
      @scopie49 4 месяца назад +25

      That was my experience with Skyrim but with voice acting. It was an incredible world until the Jarl's personal mage ends up sharing the same voice with random town NPC #7. It was something you'd overlook back then because the rest of the game was still incredible for its time. By today's standards though it's just sad. Copy paste open world items when AI and procedural generation has become such a huge thing in the last couple years shows a lack of effort.

    • @Frankntooth
      @Frankntooth 4 месяца назад +10

      ​@scopie49 yee, but to be fair that's essentially how all rpgs were with that many npcs in it. That's why div 2 og sin blows my mind still. Game has a bazillion characters and lines of dialog. And its all quality voice acted without the infinite copy/pasted one-liner characters everywhere. Minus some small exceptions like some of the enemies.

    • @vcalv9354
      @vcalv9354 4 месяца назад +5

      I hated that too. Every abandoned mine has the same lay out with the enemies in the same place every time

  • @astroguster5522
    @astroguster5522 2 месяца назад +21

    No mans sky doesnt just let you fly around its planet. They also have cars, trucks, rovers, megatron guys, submarines...super dope. Very sad, Todd.

  • @fakacoon8864
    @fakacoon8864 2 месяца назад +16

    I always say that Fallout 4 is like chicken tenders. Are there better things that I could be eating? Things with more nutritional value, or that taste better? Yes, absolutely.
    But, damn, if I don't like me some chicken tenders.

    • @dizzylilthing
      @dizzylilthing 2 месяца назад +2

      And it's really fitting because other people will try to bring me a series that they like and tell me if I love chicken tenders that I will love chicken nuggets. But I like a chicken tender because it is a cut of meat off of the chicken breast called the tenderloin. chicken tenderloin breaded and deep fried is delicious. A chicken nugget is blended chicken and chicken by product formed into a shape and breaded. I do not like chicken nuggets, they're like hot dogs for perverts and all the chicken nugget fans think that because I'm a tender fan that I'm going to like their nuggets.

    • @metalgearzwei
      @metalgearzwei Месяц назад +1

      @@dizzylilthingthis comment sounds psychotic but i completely understood

    • @zilliq-qz5uw
      @zilliq-qz5uw 6 дней назад

      It's the first Bethesda game I tried to like after morrowind. I spent a few hours in oblivion, skyrim, fallout 3 but it never clicked. My brother gifted me the game because we used to play fallout 1 and 2 together.
      I spent more than 200h in fallout 4 because I wanted to 100% it and I don't fast travel and in the end I just experienced bitter disappointment. I dearly regret these 200h. At least I learnt the valuable lesson that Bethesda games are not for me and I'll never play any of them again

  • @nopopshots2722
    @nopopshots2722 5 месяцев назад +826

    I love how there are no Telecommunications in the game, but there is an entire side quest (about an hour long) about repairing telecommunications for a solar system of pioneer outposts.

    • @Three60Mafia
      @Three60Mafia 5 месяцев назад +79

      hey man they only communicate planet-wide hurr durr something like that Bethesda logic, they just didnt give a shit

    • @BungieStudios
      @BungieStudios 5 месяцев назад +1

      That's what I said.

    • @LLOYDKUNFOREVER
      @LLOYDKUNFOREVER 5 месяцев назад +8

      Thats not entirely true. You can talk to any ship you come across above atmosphere through a phone line

    • @lexpearce9156
      @lexpearce9156 5 месяцев назад +72

      That is so many layers of irony I don't even know where to begin but i'll try. This inconsistency communicates to the player that there was a lack of communication within the team, the quest designer did not think to check with the story director, also the worldbuilding was not well defined from the directors end, this is a clear lack of communication on all fronts, resulting in a quest that only accomplishes the general, tone insofar as being on tone for general "sci-fi space" but completely lacking any sort of internal consistency with the rest of the game.

    • @christianthompson7915
      @christianthompson7915 5 месяцев назад

      @@LLOYDKUNFOREVERhow?

  • @TheDartFrog
    @TheDartFrog 5 месяцев назад +399

    Bethesda says 'oh but in real life, most planets are empty!!'
    sounds like they haven't figured out something that Gabe Newell has figured out all the way back during Half Life 1: realism isn't necesarilly fun, and videogames are meant to be fun
    (Half-Life: 25th Anniversary Documentary)

    • @tombrown407
      @tombrown407 5 месяцев назад +61

      Also, that's a stupid excuse because fiction has pretty much always run on the principle of " I am telling you this story because it is interesting, if it wasn't, I wouldn't be telling this story".
      Most of the days on the Starship Enterprise were probably really boring and routine, the days that end up an episode of star trek are the highlights.
      Don't make a game/show/film/book about the days Kirk sat around doing paperwork while Spock scans a nebula and McCoy sorts out a burst eardrum for Uhura. Like, that might make a cute slice of life segment while Chekov is doing something cool, but not a whole episode.

    • @nolanmoore3831
      @nolanmoore3831 5 месяцев назад +1

      That doc was damn good!

    • @dogg0nit32
      @dogg0nit32 5 месяцев назад +9

      “And if it’s not fun, why bother?” -Paarthurnax

    • @TheNotoriousGag
      @TheNotoriousGag 5 месяцев назад +13

      What’s funny is that statement is a complete contradiction for various things in the game too. Planets orbiting another planet instead the star (sun) that’s in the solar system, artificial gravity on ships, superpowers, interstellar travel.
      I’m pretty sure it’s just a PR excuse for how much emptiness is in the game.

    • @eduardo_o_observador
      @eduardo_o_observador 3 месяца назад +1

      I remember some Bethesda fans saying something similar when we found out the game would have 1000 planets and a lot of people complained that it would be a bad idea because most of them would end up being empty.
      "In real life we have a lot of planets, it wouldnt be realistic to Starfield have few". 1000 planets still is very few in comparison with real life.

  • @wishfullythought
    @wishfullythought 10 дней назад +2

    The moment phil Spencer laughed at Todd's immediate response was so great and says it all, really.

  • @capucharoja6887
    @capucharoja6887 4 месяца назад +37

    Coming from the future to say that Starfield won "Best inovative gameplay" Award

    • @557deadpool
      @557deadpool 4 месяца назад +3

      And that's how you know the Game Awards aren't shit

    • @thetraveler2224
      @thetraveler2224 3 месяца назад +9

      Trolls chose that because of the award Red dead 2 got.

    • @donpollo3154
      @donpollo3154 2 месяца назад

      Shoulda gone to yomi hustle

  • @kemikaru14
    @kemikaru14 4 месяца назад +863

    That Mrs Rachel part about loading screens tricked my 10 month old into rushing over to the TV, and then get instantly disappointed seeing that its just a man sitting on a yoga ball complaining about a space game. 😂😂

    • @bennettnowak5026
      @bennettnowak5026 4 месяца назад +18

      same lmao

    • @KristenStewart-zs7us
      @KristenStewart-zs7us 4 месяца назад

      Notice Amwal international investment Co platform is offering double ⏩ bonus to all investors

    • @NetSraC1306
      @NetSraC1306 4 месяца назад +85

      teach em early, so your toddler wont preorder shitty unfinished games in 15 years

    • @teremleonheart3776
      @teremleonheart3776 4 месяца назад +33

      @@NetSraC1306 Fuck learning how to pay taxes, literally this skill would've saved an entire generation of kids MILLIONS of dollars if taught

    • @dautolover
      @dautolover 4 месяца назад +16

      I wonder if only parents understood this reference or is Ms. Rachel is that widely known. I understood. I'm a parent. Lol.

  • @TheGreatAustino
    @TheGreatAustino 5 месяцев назад +880

    I remember watching my roommate playing Fallout76 everyday for about a month until one day he stopped moving in the game, stopping pressing any buttons at all, turned around and told me "this is a bad game!" He had the epiphany soooo late it was hilarious

    • @1BuFo
      @1BuFo 4 месяца назад +25

      Is he slow? Why did it take him a month lol

    • @Kyriakos703
      @Kyriakos703 4 месяца назад +33

      @@1BuFo i think he’s not firing on all cylinders lmao

    • @Mordred86
      @Mordred86 4 месяца назад +75

      ​@1BuFo the canister of copium he was inhaling ran out and he came back to the real world

    • @russellzauner
      @russellzauner 4 месяца назад +8

      I really wanted it to work. Like AC4 lol really wanted it to but it never did
      After getting stuck in a wall or floor right before objective I just spend an hour grinding towards and having to start back from save for the Nth time one has to just...let go of it.

    • @ryszakowy
      @ryszakowy 4 месяца назад +12

      long ago i was playing oblivion for 10th time
      because it's a almost fantasy theme park
      so i finally been everywhere and did everything
      and while walking on the road and just stopped...
      physically uncapable of feeling any joy or satisfaction from wasting time on the game
      sure i could play dark brotherhood AGAIN - good quest and all BUT
      why? nothing i can do will change how the quest goes
      nothing new will happen
      it's just... empty, overhyped set of npcs that need to be killed so lucian can hit you with the twist which is flying on nostalgia and nothing else
      and every single bethesda game is like that
      you can beat it once
      you can beat it 5 times
      but sooner or later you just realize how bad and shitty it is and dark realization of you wasting precious time on a literal turd wrapped in colorful wrapper hits like a train
      especially failout 76 where there's NOTHING

  • @fredfuckstone914
    @fredfuckstone914 2 месяца назад +14

    Todd doesn't even play chess. He just lies.

  • @TheColoneloftruth
    @TheColoneloftruth 3 месяца назад +4

    the amount of effort you put into the concept and shooting of your videos is remarkable when most (me) would just smash together clips w/ voiceover, maybe a greenscreen. kudos to you

  • @babayega1717
    @babayega1717 4 месяца назад +1562

    Knowing that Bethesda have been denying Obsidian's attempts to make another title for them in between their releases, makes this situation so much more dire.

    • @matthewcarroll2533
      @matthewcarroll2533 4 месяца назад +101

      And now they all simply work for Microsoft. Yay.

    • @spinyslasher6586
      @spinyslasher6586 4 месяца назад +35

      @@matthewcarroll2533 Which means, there's a chance now....

    • @InvaderGIR98
      @InvaderGIR98 4 месяца назад +156

      I wish they'd let Obsidian rectify the wrongs with Fallout

    • @dwinosam
      @dwinosam 4 месяца назад +1

      0

    • @Barnesofthenorth
      @Barnesofthenorth 4 месяца назад +178

      I mean I get it though, last time they did that obsidian made something so much better with such a smaller team it embarrassed them. They don't want to risk them doing it again and proving beyond a doubt how completely incompetent Bethesda is.

  • @matthewb377
    @matthewb377 5 месяцев назад +1054

    Rest in peace to Jakey's original yoga ball after an iconic 6 year run

  • @kinrob1
    @kinrob1 11 дней назад +2

    Starfield: Where you play as a messenger app

  • @citizensnips2400
    @citizensnips2400 4 месяца назад +9

    Back in SD. That’s what up, as a Nebraska boy myself I very much relate to growing up in the Midwest, and I’m certain it’s one of the (many) reasons your work resonates with me so much.

  • @em6674
    @em6674 5 месяцев назад +890

    My biggest issues with Starfield will always be the lack of interesting locations to explore and just the mind-numbingness of actually trying to explore. Games like Skyrim were an actual adventure when you decided to step out into the world and see what you could find. Starfield sorely lacks in this and going from location to location just feels like a chore.

    • @Morfe02
      @Morfe02 5 месяцев назад

      Also the lack of WORLDBUILDING of the game, you see one city is all the same, one alien creature is the same on all planets, the planets can change from dessert, rocks or plants but ARE THE SAME
      why dont making nations as space systems and you have the Chinese system of planets ? why dont put SPACE FURRYS as an human proyect go far like Dr Moreau ? why not making one alien race important like proteans of mass effect and you discover the trash and ruined cities of them ?
      Bethesda LACKS CREATIVITY and the ability to make a game without Loading screens, copypaste planets by IA and Npcs that looks from 2008

    • @randomdude189
      @randomdude189 5 месяцев назад +6

      Skyrim never worked and you could lose hours because of a glitch

    • @ethanwalker955
      @ethanwalker955 5 месяцев назад +88

      @@randomdude189 Auto save set to every 5 mins and i know you're too smooth brain for that

    • @wetzel4806
      @wetzel4806 5 месяцев назад +41

      I honestly tried to explore the planet "special" locations, hoping for that 10 minute walk to reveal something. My favorite example: gravity anomaly zone, deformed rocks and a floating Boulder. "Does this have some special item, like a gravity gun? Or possibly some specialty material that lowers weight cause "antigraity"?", no. Nothing interesting. Not even a larger jump height in this location where gravity is distorted enough to make multi ton rocks float.

    • @pneumaticslap3344
      @pneumaticslap3344 5 месяцев назад +27

      ​@randomdude189 Despite Bethesda's spaghetti code. Skyrim was a good game, slap a community made MASSIVE bug fix on it and tune your graphics settings, GREAT game on its own. There's a reason they released it like 20 times... they captured lightning in a bottle and now they're having hard time repeating it. (Why they never got together with the community bugfix guys and bought them out confounds me)

  • @MachoMan_Vert
    @MachoMan_Vert 4 месяца назад +593

    I love how Bethesda's response to every critique and complain is basically "Nuh uh, that sounds like a you problem"

    • @northernsun6003
      @northernsun6003 4 месяца назад +35

      That’s just corpo though. If Todd went up there and said “yeah the optimization isn’t where we want it to be right now, and we’re hoping to have a patch next month” he’d be less robotic but also more fired.
      Screw Zenimax is what I’m saying.

    • @Twocrudedudes
      @Twocrudedudes 4 месяца назад

      @@northernsun6003 screw Todd Howard for using his cachet to keep pushing garbage

    • @MachoMan_Vert
      @MachoMan_Vert 4 месяца назад +8

      @@northernsun6003 Most their steam review responses are at the same attitude too.

    • @Human_Experience4
      @Human_Experience4 4 месяца назад +4

      Goddhead Toward cant be wrong, its the players that are wrong.

    • @inoob26
      @inoob26 4 месяца назад +2

      they're technically not wrong, I mean they still made millions anyway

  • @Rangernewb5550
    @Rangernewb5550 15 дней назад +2

    There's a quest early on in the game where you join the UC and they tell you to check out a planet that went dark. Now, I ignored this quest for nearly 70 levels and eventually decided I was gonna give it a try. I suppose this quest existed to introduce the "Terrormorph", which is this games Deathclaw equivalent. I found the beginning of the quest very entertaining, as it built a tense horror-like atmosphere and introduced you to the sole surviving colony member who explained how terrifyingly deadly these Terrormorphs were, and how your only chance to beat it was to sneak around the colony and establish kill boxes by activating generators to turn on the auto turrets. If I was a newbie level 5 this quest would have been awesome. At this point in the game I had already killed more than 20 Terrormorphs on other planets. So I marched out there with my advanced shotgun, shot it 3 times and it was over. Every NPC afterward expressed shock and awe that I somehow managed the impossible and killed a Terrormorph. I gave up on Starfield not long after.

  • @ChucksIndieGalaxy
    @ChucksIndieGalaxy Месяц назад +3

    I've watched every "_ Game Design is outdated" video of yours so far and I have to say I love them, you put so much thought and effort into your videos and it really shows! I would love to see your analysis of Cyberpunk 2077, especially considering all the changes the game has been through over the last few years.

  • @slippinndippin1421
    @slippinndippin1421 5 месяцев назад +1439

    You know it’s a Jakey classic when Nukey Jukey graces us with her presence

    • @Chalts64
      @Chalts64 5 месяцев назад +74

      That's Miss Jukey to you

    • @coolremedy6969
      @coolremedy6969 5 месяцев назад +58

      Is that his sister? She is literally yoga gamer but if he picked body type B.

    • @memaymoo8088
      @memaymoo8088 5 месяцев назад +6

      ​@coolremedy6969 what does this mean

    • @JayJordan99
      @JayJordan99 5 месяцев назад

      ​@memaymoo8088 You play elden ring?

    • @memaymoo8088
      @memaymoo8088 5 месяцев назад +6

      @@JayJordan99 no my pc couldn't run it 💀💀💀

  • @zipforth
    @zipforth 4 месяца назад +1599

    Something that personally killed the vibe in starfield was that every "unexplored frontier" planet had like dozens of mining operations and settlements on it. I'm not exploring and finding something new, I'm just playing tourist. It would have been awesome to play a story where you got to explore and meet other undiscovered alien empires instead of finding fuel depot #35

    • @ryanmussell739
      @ryanmussell739 4 месяца назад +35

      Exactly.
      I don’t know why no one has made a space series along the lines of the the North American surveyors.
      Pedro pascal was in a Netflix movie.

    • @Youtubeisntlettingmeuseczech
      @Youtubeisntlettingmeuseczech 4 месяца назад

      @@ryanmussell739 I'd suggest you try Starsector if you're looking for that

    • @ixinor
      @ixinor 4 месяца назад +8

      Well the lore does state that sovereignty to settle anywhere without knowing who, why and they didnt need to pay taxes nor give info to UC.
      So it does make sense most known planets have been visited. And now the UC wants to explore them. thats you

    • @Flykpa
      @Flykpa 4 месяца назад +15

      mass effect: andromeda

    • @enskje
      @enskje 4 месяца назад +21

      It's staggering how game companies manage to get this wrong.
      No Man's Sky advertised itself as a exploration game in which you could explore a galaxy and name planets.
      Of course it was a game based on hundreds of lies, and one of them was the exploration part. Every single planet had alien outposts and traders that would give you stuff. One has to wonder if we ever get an "unexplored frontier" space game that isn't 2D.

  • @jesseseehawer5840
    @jesseseehawer5840 4 месяца назад +10

    The whole bit about space exploration in a ship is exactly why i never even tried this. That's the only part i wanted, which other games like no mans sky, and heck even starlink (even though you can't exactly leave your ship) handled transition between space and planet exploration with a tricky little "loading screen" that didn't remove any control of the ship. Fun stuff. Missing from a game that costs 70 at launch

    • @uglybad4
      @uglybad4 3 месяца назад

      not to mention that Starlink was handling seamless space-to-planet transitions on the literal toaster known as Switch 😂

  • @antoinehubs
    @antoinehubs 3 месяца назад +4

    The effort you put in the visuals and the editing is amazing. You stand out among other youtubers I know!

  • @AlternateHistoryHub
    @AlternateHistoryHub 5 месяцев назад +1409

    16:50 As a new father, I was not expecting to see a Ms. Rachel reference in a Jakey video. Nowhere is safe.

    • @dskdev
      @dskdev 5 месяцев назад +21

      omg ur famous or something!!

    • @Jeeworth1
      @Jeeworth1 5 месяцев назад +33

      Woah, you're a father now? Congrats!

    • @intensefajita
      @intensefajita 5 месяцев назад +45

      That hit me like a bus, I am fucking dead from laughter. Such an elite reference.

    • @emotivemulsion
      @emotivemulsion 5 месяцев назад +12

      Seriously I had a panic attack and also the urge to scream I’M SO HAPPY

    • @synystervidz3451
      @synystervidz3451 5 месяцев назад +2

      It was too good...

  • @trelard
    @trelard 4 месяца назад +1465

    Bethesda's problem is, they were on stepping stones to greater things when they decided to stop and not take any more real steps, and just do what's "standard".

    • @matthewcarroll2533
      @matthewcarroll2533 4 месяца назад +41

      That's exactly right, though it's debated when their "grasp towards greatness" started within the fan base. In my humble opinion, it started around Daggerfall and ended with the promotion of a certain leather jacket-wearing Chess club member.

    • @peterk2735
      @peterk2735 4 месяца назад +64

      The thing is, it was standard 10 years ago, now all their systems are inferior to indie projects with 5% of the budget

    • @sola4393
      @sola4393 4 месяца назад +31

      They stopped improving, the result is today's design based on 10 years ago. The same thing happened with FFXIV initial release, the game design skill was dated back to FFXI, their previous game that was 10 years ago, it was a disaster back then, luckily they did a complete make over fix it up within 2 years later, the game was rescued.

    • @ChristopherJ42
      @ChristopherJ42 4 месяца назад +28

      Bethesda peaked with Morrowind, everything since then has declined in overall quality.

    • @ChristopherJ42
      @ChristopherJ42 4 месяца назад +4

      @@Buckeyes-pj8tr agree to disagree

  • @justjoe1368
    @justjoe1368 3 месяца назад +15

    "A dragon? In this economy???" LOL

  • @MrTomas480
    @MrTomas480 2 месяца назад +5

    This video made me so sad. I love the games i love today because of skyrim. It changed my perspective in game design when I was a teenager and now as a young adult all I wanted was that feeling again. When you said "Do I enven like videogames?" I felt that. I just want to love a world the way I loved skyrim again, and to think I can't trust Bethesda to do that again makes me really sad.
    Great video Jake, love from Brazil 🇧🇷 ❤

  • @orcthebot
    @orcthebot 5 месяцев назад +164

    I had a teacher. He was not good at computer stuff. One time he wanted us to write a 3000 word essay and he said he was going to check them on computer by doing CTRL+A. MS word shows how many words are there. I finished the assignment and the night before the due date i realised i was 500 words short. I put WHITE letters (they also looked like blanks) between some blanks in some places and boom it went up to 3200 words..Starfield looks like my essay

  • @Skillet19988
    @Skillet19988 5 месяцев назад +1012

    My problem with a lot of space games and not only Starfield is that they try to sell you a city or a biom as a big planet. I mean, on our planet, there are multiple bioms, cities, countries, cultures, etc. It breaks the immersion for me a lot as I just can't believe you have only 1 city on an entire planet.

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial 5 месяцев назад +87

      Well to be fair, it takes a lot of people and a lot of time to fill up a whole planet. Look how much undeveloped land Earth has after tens of thousands of years of human civilization. Even the last few centuries after the Industrial Revolution haven't turned us into Coruscant. The planets have one city because there need to be a lot more people doing a lot more settling for them to need to spread or across entire planets.
      That, and the obvious "from a video game design perspective..." answers.

    • @banshiii4049
      @banshiii4049 5 месяцев назад +29

      @@LibraritheWizardOfficialthat’s a good ass point tbh I hate that complaint about Bethesda games because every open world game has its limitations and glitches, and Elden ring is a masterpiece example of using large enclosed spaces and wide open area but you were almost walking in a giant circle and straight line

    • @ptlemon1101
      @ptlemon1101 5 месяцев назад +71

      Yup. I'm tired of it. Movies too. The snow planet, the desert planet, the forest planet, etc

    • @LibraritheWizardOfficial
      @LibraritheWizardOfficial 5 месяцев назад +40

      @@ptlemon1101 I didn't touch on that part in my earlier reply, but that's such an awful trope and idk exactly when it started, but I mostly blame Star Wars for it becoming ubiquitous. Usually, the only way a planet will be "single biome" is when that biome is classified as Uninhabitable Rock

    • @Th1sUsernameIsNotTaken
      @Th1sUsernameIsNotTaken 5 месяцев назад +34

      @@LibraritheWizardOfficial There is no "to be fair" about it.
      Truly livable planets with breathable air would literally have more than 1 city because building on them is easier, as is living. or at minimum, "camps" or w.e you want to call it. There's a bunch of other issues with games, but I'm really hammering this home with Bethesda. All of the cities could have easily been condensed into at minimum the same solar system, if not the same planet (within reason, IE faction specific).
      Them going for 100 systems with 1000 "planets" and throwing away and hand tailoring aspects of the world that made Bethesda games, well, Bethesda games, was one of the dumbest moves I've ever seen.

  • @DerEchteAndrej
    @DerEchteAndrej 2 месяца назад +3

    My first video here, and an instant subscription! Amazing work! Informative, personal, and entertaining!
    BTW, I've never played a single Bathesda RPG.

  • @bengorraou2602
    @bengorraou2602 2 месяца назад +4

    the loading screen segment is amazing

    • @mantis1412
      @mantis1412 2 месяца назад +2

      Can you say, leather jacket? 🤣

  • @Kaynos
    @Kaynos 5 месяцев назад +545

    -"This time when I figured out I was avoiding my ship, it was game over". EXACTLY. Same sentiment I had.

    • @jackman5840
      @jackman5840 5 месяцев назад +1

      I guess it's just not for people that want to fly a ship, It's a great game that millions of people are still having a lot of good fun with. It's absolutley a great game overall, I can't stop thinking about playing it. I don't claim it's perfect, but acting like it's objectivley bad and the people that like it are dumb is just sad and pathetic. Not that you did that, but this guy for sure did. I don't find myself flying much and having a lot of fun, maybe just don't advertise as a space game then.

    • @Ravenx217
      @Ravenx217 5 месяцев назад +55

      cope

    • @spaceli0n
      @spaceli0n 5 месяцев назад +1

      You sound like a walking advertisement. @@jackman5840

    • @sanniez
      @sanniez 5 месяцев назад +75

      @@jackman5840who doesn’t want to ride a ship in space though when buying a space exploration game. Even no man sky you could at least fly the whole time when it launched.

    • @sanniez
      @sanniez 5 месяцев назад +31

      @@jackman5840thereby you might have fun, but objectively a better product was to be expected.

  • @LitheumNight
    @LitheumNight 4 месяца назад +394

    The fact the first patch they pushed out (almost immediately) was to patch the infinite ammo/money glitches, but not to fix any issues, told me everything I needed to know to not continue playing the game.

    • @kiratherenegade1561
      @kiratherenegade1561 3 месяца назад +45

      Players unable to play the game? Fix it later.
      Threatening the economy of the game? Find his family.

    • @Sursion
      @Sursion 2 месяца назад +21

      Who cares if you continue playing, they already got your money. That's all they really care about. People complain but they just keep sending their money in over and over again so why would Bethesda ever do any differently?

    • @sudafedup
      @sudafedup 2 месяца назад +6

      ​@@SursionOr any game company for that matter. We can criticize all we want, but they're making bank regardless.

  • @yoonvsaechao
    @yoonvsaechao Месяц назад +3

    Hey Jakey, hope you're doing well. I'm going through a rough time at the moment, and I always come back to your videos to help me forget about things. I'm just a shitter but I just wanna say thank you for the content you make . Really helps (me) out

  • @toughteddybear5777
    @toughteddybear5777 2 месяца назад +1

    How is this video only 2 months old. It feels like years have passed since this.

  • @allegedotter4323
    @allegedotter4323 5 месяцев назад +830

    The dedication to script writing is impressive to cut between so many different shots and locations so seamlessly

  • @mlgsus3915
    @mlgsus3915 5 месяцев назад +657

    I love how Starfield single handedly manged to boost No Mans Sky sales through the roof

    • @leerobbo92
      @leerobbo92 5 месяцев назад +116

      That's both hilarious and heartwarming. The team at No Man's Sky deserve all the success after what they've been doing for the last decade. It's a cracking game now, feels like they've been trying to atone for their sins all this time.

    • @mlgsus3915
      @mlgsus3915 5 месяцев назад +43

      @@leerobbo92 yes! I actually started playing again because of starfield... bought No Mans Sky at release and was very disapointed but not I think they delivered the game they always wanted to make

    • @jackman5840
      @jackman5840 5 месяцев назад +3

      I have had a lot of fun with starfeild. and I love no mans sky today. But starfeild is a really good game that has a lot of really good fun in it that no mans sky doesn't have.

    • @TheStraightestWhitest
      @TheStraightestWhitest 5 месяцев назад +74

      @@jackman5840 Todd, is that you?

    • @mlgsus3915
      @mlgsus3915 5 месяцев назад +13

      @@jackman5840 sure you cant rly compare those two since they have a very different approach one is survival/rpg and the other is an rpg. But the setting is similar. But you have to say we all expected much more from starfield

  • @EnigmaticRPG
    @EnigmaticRPG 25 дней назад +6

    The fact that there's nothing out there but humans just reinforces my opinion that space is boring.
    Bethesda, renowned for recycling assets, really couldn't add ONE other species? No space cats or lizards? Not even pointy tooth/eared humans? No weirdos who modified themselves to be blue or somethin?
    Guess I'll just play Skyrim agai- oh BG3 exists now. Bye, Todd :-*

  • @DaveWatt22
    @DaveWatt22 Месяц назад +2

    Just discovered your videos and I'm enjoying them

  • @walnutbread944
    @walnutbread944 5 месяцев назад +933

    My biggest disappointing moment in Starfield is when I found some small camp with a bounty hunter in random planet and talked to bounty hunter, agreed to help his work and split the reward in half then that bounty hunter died in a battle against wanted ecliptic merc and I killed that merc and I decided to receive full reward but game said “no, you were supposed to keep that bounty hunter alive, quest failed”
    This could have been some kind of fun quest where I have to track down that deceased bounty hunter’s contractor and receive full reward for my work but nahhh

    • @legoferrari14
      @legoferrari14 5 месяцев назад +136

      Quests being so rigid and binary in terms of success-and-failure by design is such a weak point of a sidequest system that makes them often feel boring. It's why I like watching people share their DND Role-plays where they start a quest, something happens during the quest which fundamentally breaks or alters its progression and the GM has to think of a new contingency to complete the questline.

    • @winzyl9546
      @winzyl9546 5 месяцев назад +21

      Were gonna have AI generated dynamic quests in the future anyways.

    • @lapotato9140
      @lapotato9140 5 месяцев назад +37

      @@winzyl9546 i hope you dont think that's gonna be a good system

    • @siddiq069
      @siddiq069 5 месяцев назад

      that's probably worse@@winzyl9546

    • @23Butanedione
      @23Butanedione 5 месяцев назад +8

      I think it's crazy in general that you would play this game to begin with. It was obvious garbage and Bethesda is a bad studio

  • @off-roadanything3753
    @off-roadanything3753 5 месяцев назад +940

    Gamers have been fed slop and told it's caviar for a decade now, and companies have been absolutely thrilled that we keep choking it down and asking for seconds. 2023 truly was the breaking point. Diablo 4, MW3, Starfield, and Redfall came out across from Zelda, Alan Wake 2, and of course BG3. In one short year, the lines between what AAA studios want to shovel onto our plate and what is actually possible became crystal clear. The unimaginable gulf between the quality of Diablo- which cost a quarter billion dollars, had thousands of developers, and took six years- and BG3- which cost a hundred million dollars, had 400 developers, and also took six years- is a mark of simple incompetence.
    I am also so damn confused about how this can be maximizing shareholder returns. Everyone in the gaming world will buy Larian's next game sight-unseen, while Blizzard is in a death spiral. How do you justify this to your stakeholders? This can't possibly be the best way to make the most possible money.

    • @KillahMate
      @KillahMate 5 месяцев назад +85

      Fallout 76 is apparently in the green and making steady profit for Bethesda right now, even if it took years and years and multiple expansions to get there. Todd (and other execs like him) can always tell shareholders that whichever total disaster is embarrassing the company right now, it _will_ be profitable down the line if they just keep working at it. They're literally doing that exact thing with Redfall as we speak.

    • @BugTaster
      @BugTaster 5 месяцев назад +31

      @@KillahMateSure but these aren’t enough to keep Bethesda afloat, especially as Microsoft is looking for some serious revenue with all of their acquisitions lately. Elder Scrolls 6 better knock it out of the f*cking park because if Bethesda has another shitfeast like Starfield they’ll see substantial layoffs.

    • @97javic
      @97javic 5 месяцев назад +10

      Put your silly little video game crusade to rest and go outside, please, for the love of god. 😂

    • @calvatronic
      @calvatronic 5 месяцев назад +1

      What don’t people like about Diablo 4? I enjoy playing it all though I’m just level 50, so no taste of the end game

    • @RuniqFrost
      @RuniqFrost 5 месяцев назад

      The next game Larian releases will be bombed to oblivion by negative 'critic' reviews.

  • @motnurky7055
    @motnurky7055 3 месяца назад +3

    The expression of despair on my face when the OperaGX sponsorship began

  • @Inkfingers7
    @Inkfingers7 2 месяца назад +1

    I think you are the only RUclipsr I actually watch the ad segments all the way through

  • @underscore_5450
    @underscore_5450 4 месяца назад +943

    Starfield's communication problem drives me insane. There's no way you have jump ships and laser guns and you're colonizing other planets but the best way to communicate is to travel and talk face to face? There's no email? Telephones? Texting? Nearby ships can hail you, so why can't quest givers talk to you in orbit or wherever you touch down on the planet? Even outside of the gameplay considerations, it completely and totally fucks up worldbuidling. How information is delivered across distances is like one of the biggest feats of human creativity ever. Being able to contact someone from the other side of the planet is massive. Even fuckinf Cyberpunk gets this and has NPCs call you 9 times out of 10 unless they need you for a quest step. It's completely unbelievable that the Starfield universe doesn't even have localised communication within the same system. It's so fucking stupid and makes no sense at all and it pisses me off to no end.

    • @bgryphoon
      @bgryphoon 4 месяца назад +33

      i think you could argue it is quicker to use a messenger, as "data transfer" is limited by the speed of light while spaceships are using grav drives which allows them to move FTL,

    • @ryanwilliams9984
      @ryanwilliams9984 4 месяца назад +20

      @Bgryphoon yeah, that's how it is in Elite Dangerous. You deliver data to nearby systems because of the faster speed of travel via the frameshift drive

    • @Brantendo64
      @Brantendo64 4 месяца назад +9

      Yeah, not being able to text NPCs really ruined the experience in Fallout 4 as well.

    • @disguisedcentennial835
      @disguisedcentennial835 4 месяца назад +80

      They copied and pasted Skyrim/Fallout again and forgot that medieval and apocalyptic don’t work for advanced, civilized future

    • @bewarebear22
      @bewarebear22 4 месяца назад +14

      Same shit with Destiny 2- We have interdimensional demons and magic powers everywhere but I have to fly my ship down to the base and walk up to some terminal to get a quest? Every goddamn day??? Honestly a big reason I quit- too many chores.

  • @kennan10101
    @kennan10101 5 месяцев назад +364

    "If it ain't broke don't fix it" was replaced with "if it's broke but still sells don't fix it" a long time ago and it's sad af to see most truly great things get largely ignored. People are gonna look back at our plastic times and be shocked that we just dealt with it.

    • @pocketpc_
      @pocketpc_ 5 месяцев назад +19

      Unfortunately, it's not "broke" from the perspective of the company making the game. As far as a corporation is concerned, "it's broken" and "it doesn't sell" are one and the same. If broken games keep making more money for less investment, that's all we're going to get.

    • @kylespevak6781
      @kylespevak6781 5 месяцев назад +2

      People buy based on FOMO and "hype" that's paid for by the devs

    • @nonamesinspace1291
      @nonamesinspace1291 4 месяца назад

      You make it sound like it's going away. It's going to get worse

    • @the_motherfucker
      @the_motherfucker 4 месяца назад +1

      Indie gaming is at an all time peak right now, though. Triple A games still get more attention due to high marketing budgets, people whose knowledge about recent games comes from what's announced at conventions, and some people purposely ignoring the existence of indie games, but there's still more than enough people who play them to make it untrue to say truly great games are being ignored. That's the solution, stop focusing on Triple A games, and start focusing on games from those who actually care.

    • @kennan10101
      @kennan10101 4 месяца назад

      @@the_motherfucker That's a really good point. Shallow bullshit seems to have the spotlight most of the time, but there's always a ton of really high quality stuff that out there for anyone willing to look.

  • @TylerLouden
    @TylerLouden 4 месяца назад

    NakeyJakey has been making videos for years, yet RUclips only NOW recommends me him.
    Dudes funny af.
    Great editing and comedic timing.

  • @joeis18
    @joeis18 2 месяца назад +2

    Jake looks like we've got John Wick at home and I'm here for it.

  • @jacksonmiller9331
    @jacksonmiller9331 4 месяца назад +693

    I’ll never understand why games keep trying to make entire open-world galaxies. I would argue we still haven’t seen a truly 100% fleshed out and immersive town or city in a video game. It’s literally trying to build a house from the roof down.

    • @raz802
      @raz802 4 месяца назад +26

      I'd argue that Shadow's of Doubt's cities are pretty good in that respect. But that creator also is building from the foundation up, so you can see the bare drywall and support beams at times.

    • @Commander_Shepard.
      @Commander_Shepard. 4 месяца назад +42

      You know it's bad when even LEGO games are trying open-world galaxies now. 😂

    • @aniyilator
      @aniyilator 4 месяца назад +60

      Fr, even a game like Cyberpunk that's honestly done a great job of creating an immersive and believable atmosphere still leaves you wanting more because it's not very interactive

    • @aniyilator
      @aniyilator 4 месяца назад +7

      ​@@raz802True!! That's the only game I've played in a very long time that genuinely surprises me every time I pick it up

    • @MrNiker
      @MrNiker 4 месяца назад +2

      ​@@raz802 Yeah but that's still incomparable if they aren't going for realistic graphics. They have the functionality of an incredibly fleshed out city but not the looks of one.

  • @vazzaroth
    @vazzaroth 4 месяца назад +754

    Starfield feels like one of those boardgames you abandon on turn 1 after an hour of trying to learn the rules with your friends and everyone just kinda realizes this isn't fun and there's like 20 other games on the shelf we could have set up in the time it takes to finish the next turn.

    • @overcast2018
      @overcast2018 4 месяца назад +9

      Like yugioh?

    • @KristenStewart-zs7us
      @KristenStewart-zs7us 4 месяца назад

      Notice Amwal international investment Co platform is offering double ⏩ bonus to all investors

    • @gameking3278
      @gameking3278 4 месяца назад +5

      @@overcast2018or monopoly?

    • @deanlowdon8381
      @deanlowdon8381 4 месяца назад

      @@gameking3278Monopoly is one of the most dull board games ever invented!

    • @HellecticMojo
      @HellecticMojo 4 месяца назад

      Twilight Imperium is worth it bro!

  • @dunethewanderer8944
    @dunethewanderer8944 Месяц назад +2

    I wonder what Bethesda was thinking as No Man's Sky went from a joke to slowly eclipsing every single feature or gameplay loop in Starfield with every single update *in real-time.* Hell, they now have *better ship customization as of today.*

  • @kestrelerickson3387
    @kestrelerickson3387 Месяц назад

    I have listened to this video several times. My favorite part is when the music from the piano fades into the background and adds a echo and atmosphere to the video. Just *chefs kiss. Excellent job. such a nice and perfect touch.

  • @thegoggle823
    @thegoggle823 4 месяца назад +121

    "Real planets would be empty and devoid of interesting stuff too."
    Simultaneously: "There is always a science lab exactly 1 mile away from every single location you can possibly land on literally every single planet."

  • @marshallscot
    @marshallscot 4 месяца назад +753

    Constantly editing your ship's appearance would have been a neat way to circumvent bounties. Also having a vendor which can illegally alter your ship ID.
    Edit: Also, having to pay 90% of a ships value to "registration" fees is pretty fucking stupid. I would like this system if it were used as a way to "scrub" the ID from ships you stole from normal citizens, but what if the ships I'm selling were taken from the Crimson Fleet? The UC and FC should be paying you extra for the trouble of turning in known pirate vessels.

    • @briangarber4232
      @briangarber4232 4 месяца назад +53

      I haven't played the game, I only watched because I'm interested in game design, but it seems to me that a simple choice of: get scanned and risk dealing with your bounty, or land in a potentially dangerous part of the planet would have been a fun option that would reinforce the dangers of life as an outlaw.

    • @foxinabox5103
      @foxinabox5103 4 месяца назад +21

      ​@@briangarber4232or imagine if you can just pilot your ship to the planet while being chased by space cops while also getting shot by lasers from the city's defense system...
      Like straight up action film shit

    • @krugerstan
      @krugerstan 4 месяца назад +2

      Space "Pay n' Spray?"

    • @waldamy
      @waldamy 4 месяца назад +3

      ​@@foxinabox5103fight off the space cops, land somewhere on the planet, travel to the city, sneak in, take the quest, travel back to your ship just to realise that space cops found and impounded it.
      Go back to the city, find the spaceport or whatever, steal a ship, get away from the planet without the cops noticing.
      Yeah, could have been fun.

    • @sashabelichov7341
      @sashabelichov7341 4 месяца назад

      @@waldamySo basically, I go fast, out run the perimeter and go to a spray and pay. 😂 That’s 2001 style. We got set the bar off the ground at least

  • @kanden27
    @kanden27 4 месяца назад +1

    I like how in his ad, he looks like he's about to tell me to "just do it!"

  • @tallsamjones1489
    @tallsamjones1489 5 месяцев назад +489

    You’re hitting the maturity curve perfectly with the aesthetics of this video. You on the yoga ball on the prairie, softly illuminated by the flames of a well-kindled campfire, giving legitimate critiques while still rippin’ occasional off-the-walk jokes. Well done.

    • @nryle
      @nryle 5 месяцев назад +3

      References for parents really do it for me.

    • @GAMENITE
      @GAMENITE 5 месяцев назад +3

      You can tell he was influenced by jacob gellar and jack sather haha

    • @YCOSKUN
      @YCOSKUN 5 месяцев назад +3

      I don't really like it. It gives too much of a "video essayist" vibe rather than "chill and funny guy talks about things he's interested about" vibe , there's a huge difference. It still goes cool with Jake because he's versatile, but I wouldn't want to see this style become his "main" style after this video

    • @questionamentoconsciente
      @questionamentoconsciente 5 месяцев назад +1

      @@GAMENITE Jack Sather has said that NakeyJakey is one of his biggest influences, it's nice to see that come full circle

    • @ayrtonjoga
      @ayrtonjoga 5 месяцев назад +1

      ​@@YCOSKUN Agreed, I think it was done to change things up and stand out, but I think his previous style felt more unique and casual

  • @voxorox
    @voxorox 5 месяцев назад +237

    "You can't fly this ship, you need to upgrade your license."
    "Bro... PIRATE!!"

    • @freakjob0
      @freakjob0 5 месяцев назад +7

      Look at me, I have a license now!

    • @AfferbeckBeats
      @AfferbeckBeats 5 месяцев назад +2

      I mean yeah but also I'm sure a big police space ship would require you login with credentials or whatever, you can't pirate your way around that.

    • @Naruku2121
      @Naruku2121 5 месяцев назад +14

      Hacking minigame would solve or at least handwave the issue. The fact you can't mitigate obstacles like that only continues to exacerbate the issue of how un-viable an evil playthrough really is.@@AfferbeckBeats

    • @hubbabubba5177
      @hubbabubba5177 5 месяцев назад +6

      ​@@AfferbeckBeatsthen we should be able to find the credentials somewhere. Hack the captains computer or something

    • @matternicuss
      @matternicuss 5 месяцев назад +7

      @@AfferbeckBeatsmaybe as a pirate you could - I dunno - steal those credentials? Or as someone else said, hack into it, or have someone make you a fake, or use science fiction technology to trick the ship into thinking you’re the captain, etc etc…
      Honestly there’s no excuse for that kind of oversight, and just shows how unimaginative Bethesda have become.

  • @NWDcrow
    @NWDcrow Месяц назад +2

    I made the mistake one time of walking all the way back after rescuing a lost person, but they walked so slow a monster killed him because I was slightly too far away to save him in time. Like 30 minutes of walking wasted. God the game is so dull.

  • @notthatinnocent86
    @notthatinnocent86 2 месяца назад +1

    I was 100% convinced I was watching some Game Grumps skit in the first minute of the video that is *exactly* how Arin Hanson looks like

  • @roseolivas08
    @roseolivas08 4 месяца назад +416

    The fact that this video came out RIGHT when bethesda "revamped" the mods and gave us MORE paid mods is just so poetic

    • @gastonbell108
      @gastonbell108 4 месяца назад +5

      After a while you get the distinct feeling that Todd is running Bethesda on the Groening/Simpsons model. He will continue to produce bad new content while shamelessly milking every possible dollar from all of the company's PREVIOUS good content until everyone's nostalgia and tolerance has been utterly exhausted, at which point he'll call mission complete and retire.

  • @Boss_Fight_Wiki_muki_twitch
    @Boss_Fight_Wiki_muki_twitch 5 месяцев назад +347

    The general problem with Starfield is the things NPCs asked you to do would only make sense in a medieval setting. Those "talk to [person]" quests where you travel to another planet, talk to [person], and travel back to the 1st planet, would only make sense in a future where phones somehow don't exist.

    • @WakkaMadeInYevon
      @WakkaMadeInYevon 5 месяцев назад +65

      You can still make these sorts of quests work. Even moreso than a horror movie, Sci-fi has a million and one ways to justify comms not working, and finding out why can be an engaging quest in and of itself.
      But in a colonized universe, if every quest is like that, it just makes it seem like the writers forgot theyre in space. If you have something to deliver or pick up its another story, but if you can fly at lightspeed, surely you can talk at lightspeed too.

    • @dvanatendi
      @dvanatendi 5 месяцев назад +51

      "Don't you guys have phones?"

    • @SleepyMatt-zzz
      @SleepyMatt-zzz 5 месяцев назад +3

      So true. Why doesn't the main character own a phone? 😂

    • @Lumilicious
      @Lumilicious 5 месяцев назад +7

      This is just as dumb of a take as the guys complaining about why you can't land on gas giants.
      Even if you can talk at light speed, you wouldn't be able to have a conversation over the phone across stars. Heck, even across planets in OUR solar system would be impossible.
      Like have any of you made a video call with someone on shitty internet? How annoying it is to talk to someone with just 100ms of delay? Light from Sun to Earth takes 7 minutes, imagine calling someone on Europa (Jupiter's Moon) from Mars. You say a sentence and it takes 15 minutes to cross the distance and then it takes another 15 minutes to receive a sentence, then again 15 minutes... 4 sentences in an hour. You CAN'T have a phone call over these distances.
      If we could travel at light speeds, it would be much easier (and faster) to travel the distance and talk to the person directly and then travel back.

    • @KrogTheMonster
      @KrogTheMonster 5 месяцев назад +1

      ​@@Lumiliciousnow ive read this i can't un think this​

  • @EchoFiend
    @EchoFiend 3 месяца назад +2

    Keep coming back to this just to hear you play that piano.

  • @PhillipKellyBenton
    @PhillipKellyBenton День назад +1

    "Peek a Boo, Loading Screen" .. ❣😆 best thing ever

  • @godturkey4098
    @godturkey4098 5 месяцев назад +725

    I think a thing you missed with space... is players realised the enemy ship AI just locks onto the center of your ship and fires there always, so people just built a giant hollow cube and the lasers literally go right through it without doing damage. Instead of actually targeting your sub-systems.
    Also did you mention the fact the "major cities" Are pathetically tiny, uninspiring, areas that are split into multiple separate sections divided by a loading screen hidden behind public transportation.

    • @idkbruhimhigh
      @idkbruhimhigh 5 месяцев назад +22

      You can traverse New Atlantis without using the train. shit game, but at least be honest.

    • @omegaxtrigun
      @omegaxtrigun 5 месяцев назад +24

      I had to look the cube ship thing up to see for myself. Holy crap that’s sad.

    • @fadingspace7103
      @fadingspace7103 5 месяцев назад +2

      If even that, some are just tiny tiny towns.

    • @joaopedroribeiro1483
      @joaopedroribeiro1483 5 месяцев назад +7

      kingdom hearts 2 reference?

    • @alocinthekorn
      @alocinthekorn 5 месяцев назад

      ​@@kay94 what about neon

  • @billymcdingle4063
    @billymcdingle4063 4 месяца назад +471

    The worst part about the bounty system and the pirate questline was that it makes you go to the capital planet of the faction that are hunting you down and are at war with multiple times. Having been roleplaying as a pirate, they didnt like me very much and i had a massive bounty. But there's no way to smuggle yourself in to a planet you have a bounty on. I managed to quickly land away from the city and from there fast travel to the city but once i landed i was greeted by a guard anyway.
    You literally cannot do the pirate questline while having a bounty against the space cops unless you just pay the fines, like a real bad ass pirate.

    • @battlion507
      @battlion507 Месяц назад +20

      That is some softlocking level problems that you can't patch.
      And not the 2mb to 6gb patch, I mean: definitive re-release, stealth overhaul + dlc "patch"... 30 bucks required.

    • @maxslender4668
      @maxslender4668 Месяц назад +1

      Thank you for telling me since I did plan on doing another playthrough where I was a space pirate. I've played Skyrim again since I had that thought but thank you for pointing that out to me so I don't waste more of my time

  • @caleb281
    @caleb281 4 месяца назад

    16:56 I cannot imagine how wide or narrow the venn diagram overlap is that watches both Starfield video essays and Miss Rachel, but wow am I in it. That bit was perfect.

  • @heytallman
    @heytallman 3 месяца назад +5

    OK I was NOT ready for that Ms Rachel bit and it kind of wrecked me