Its funny cuz they aren't even remotely unique. They're basically all the same rocky wasteland... just different colors and status effects. All the same "abandoned mining facility" or "abandoned cryo lab"... literally all with the same layouts, same exact rooms, same cave systems, same locked doors. Legitimately, identical. This game is beyond insulting.
"Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren't bored." Yeah, because they were on the actual fucking moon, Todd. Probably a tiny bit more exciting than exploring a moon in a video game.
I completely agree. I play Elite Dangerous and while I thoroughly enjoy the game for what it is, I am always perplexed at all the posts of people basking in the glory of exploring the galaxy as if they are really doing it and posting picture after picture of the same proceduraly generated barren rocky planet.
Yeah, once you start bringing real life into it, there's no comparison. Going on a casual walk through the park and seeing a squirrel is more exciting than 99% of "exploration" in video games
@@meal_team_six Elite is more about space exploration itself as opposed to the planets. The feeling of pointing your ship in one direction, turning your thrusters on & enjoying the journey. Elite's space is populated with numerous anomalies and dynamic events, and the immersion is top tier. The sound design is second to none tbh
Everyone's concerns were spot on Todd LOL. I don't hate this game, had some good quests and combat moments, but wow the exploration is kind of just objectively fucking bad. It's incredibly segmented with endless loading and when you're actually on a planet there's virtually NOTHING there 99% of the time. Maybe a temple to grab an ENTIRELY useless power, or a randomly generated pirate base that's based on one of about 3 templates the entire universe uses. Once you've explored 1 planet in this game you've literally explored them all. I really couldn't believe how bad this aspect of the game turned out and considering exploration/immersion were the best things about previous bethesda games, this is a pretty massive problem. Even the actual cities feel like they're lacking, there's only 4 of them and there's way less worthwhile questlines in those areas than I was expecting. Realistically in terms of worthwhile handcrafted content, there's about 45-50 hours worth between the faction and major side quests/main quest. & even the main quest is about 50% repetitive garbage. Even with all these huge flaws I'd give this game a 7 as I did have fun with it, but I'm truly shocked anybody gave it a 9 or 10.
@@accelerator8558 LOL the devs or someone is actually going on Starfield reviews on steam and telling people, it's MEANT to be empty, but that's not boring. An ACTUAL quote they said was, "When people landed on the moon it was pretty bare but they weren't bored were they?" So Bethesda loves to also tell you what you find fun lmao!
@@eldenvedetta635 sorry we want to scape this BORING reality and have fun afther work or studie, not to by even more bored while playing video games, if that the case them i better look for some good books
@@DeltaNovum it is not the problem with Loading screens itself, it is the amount of loadingscreens or the Menu itself that you are interacting instead of having Real gameplay. And UI interactions is not a bad thing but if they try to strech the time you has to use them or interact for no reason is the worst. And that is just on top of the Iceberg of the Starfield Problems.
I grew up in a VERY different era.. where maximum *fun* was the goal of any video game. Just imagine someone saying "But Pac Man gets REALLY good after the 20th quarter"
Nope. He is laughing with pride thinking how he managed to sell a lazy game with lies and vague statements and managed to make huge profit out of it whereas the BG3 devs had to work so hard for similar profits.
@@XanVicious The Outer Worlds was nothing to write home about but funny enough it was still far more memorable than Starfield for me - at least you can feel like the devs tried to play to their strengths and make the most of their very limited budget and come up with some decent dialogue with tons of options and reactivity. Starfield on the other hand is offensively forgettable in just about every aspect; the lore, story, world building, factions, companions and characters in general - it's all so risk-free and lifeless to the point where it feels like an AI generated the whole game. I swear walking through fucking New Atlantis felt more dystopic than Megaton.
He managed to peddle shite in respectable numbers. Probably laughing it off as the only guy in the company worth his money through his marketing bullshit and lies.
When he says “it just works” he must be referring to the unpaid labor that is the modding community that fixes and enhances their games. They do put in hard work, he’s right
I know people have had genuine criticisms of Bethesda writers in the past which are valid, but I have always thought those stories were worth experiencing in a game. This is the first Bethesda game where I seriously thought that I as a layman could write better and more interesting stories for almost every faction.
I dunno. I've felt that way about them since Skyrim. I actually felt pretty immersed in Oblivion's world due to how creatively written the quests and characters were. Not only is it just in the writing, but what you do in the quests too. I don't think there's a single quest in Skyrim that doesn't just include some variation of going through a dungeon to get some sort of item, or kill some sort of person. That's pretty much every quest in the game. While Oblivion is regularly a bit more interesting, such as stalking NPC's for an insane person, having simple wave defense quests where NPC's go with you and you have different outcomes depending on if they survive, a quest involving a cursed house in which you have to guide an NPC to open a secret room where you fight a necromancer, or the quest where a boat is stolen when you're sleeping on it and you have to clear it out of bandits to return. It was stolen because the innkeeper made up some lie about a hidden treasure to attract visitors.' Even if we ignore the actual writing, dialogue, etc. The quests in Skyrim are pretty much all the same from from what they require of the player. While Oblivion made an effort to be more creative in its quest objectives.
@@pagatryx5451 Oblivion is my favorite game of all time and I agree that Skyrim's quests were lackluster, especially the guilds. However Skyrim still managed to present a compelling world full of lore and detail. The same goes for Fallout 4 and to a much lesser extent 76. Starfield being so disjointed and bland it feels like there is no point to anything I'm doing other than what I make up for myself in my own head. Someone recently told me that the game was broken up into several different studios in places like Cambodia and it shows. There was no creative vision for this, just product specs and expectations of scale to put in the marketing like having 1000 planets.
@@pagatryx5451 Skyrim still gave an immersive world with its wide myriad of terrains and regions and some of its more unique dungeons, especially the dwemer ruins. There were also pretty fun quests, such as the daedric ones. then there is the fact that skyrim at its core is still an TES game, meaning that its world is by default more interesting than starfield's.
@@pagatryx5451Oblivion was decent but Bethesda hasn't made a decent world since Morrowind and they lost all the staff that made TES by the time Morrowind shipped.
I believe Fallout 76 has a better world and exploration loop than Starfield and that’s saying something for a BGS game because up till Starfield 76 was their worst game.
@@syminite1 it’s hyperbolic but there not completely wrong Starfield does not look bad but games like Cyberpunk 2077 look waaaay better not to mention modded games like Skyrim and how they can look with the right mods. And let’s not even mention the janky animations that Bethesda games still have that have been around since at least FO3
The game feels like a vacation in Vegas. On paper, the world’s your oyster. In practice, you’re standing in line (for the hotel shuttle, for the Uber, for the hotel check-in, for the nightclub, for the buffet, for the concert, for Blue Man Group, etc) for like 75% of your time in town.
Man, been to Vegas many times for business. I can't stay there very long. Quite an obnoxious town imo. And I even love blackjack and almost always make money on it. Just the constant lights and music and people. Wakeup hung over in the morning, last thing I want is a bunch of flashy lights and annoying music playing the second I step out of my room
This one time in Skyrim I was standing in Solstheim, looking at the Red Mountain, and thinking to myself "wow, that's Vvardenfell over there" even though I knew there was nothing there besides an illusion. I knew where Skyrim's borders were and always stared with awe and wondered what lay beyond. In the Stones of Barenziah quest, I think you go to the easternmost place in Skyrim, a cave that once connected to Morrowind if my memory serves me correctly. Of course, a section of the cave had collapsed, blocking the pathway, and I stood there, wishing it wasn't. The game made you feel that, if you could just mine those rocks, you could make your way to Morrowind. In Starfield, I'm constantly reminded that everything is an illusion despite the fact that I can visit almost everywhere I see.
Everywhere you can see it like, one of those plastic viewers kids get - you click a button and you see a black slide, click it again and you see a slide of a cool scene with flashy colours. But that's all it does, show you the same 12 pictures just with different colours overlaid. That is Starfield in a nutshell! Skyrim is 100 times better, in fact despite this I would go nuts for a Skyrim sequel or an Oblivion prequel even.
That's also the benefit of history. And if you have no history with the franchise, it's still there with the benefit of lore. You can learn and hear so much about the world, it's history, it's gods, it's geography, and Skyrim itself (the place) has a culture and style to it too, and it all just sucks you in. The problem with a new IP is making it interesting, and Todd didn't really make any effort to do that. He wrote some questlines where, you know, stuff happens, and made a few cities. There's very little else to it. It actually reminds me of alot of Japanese RPGs; I love that genre too, but so many of their games only have the present, and the ancient past of 1000 years ago--absolutely fuck all has happened in between those times.
@BWMagus you make a good point. If starfield was the 5th entry in the series of this IP, there would be tons of Easter eggs and lore. Well, hopefully there would be.
That's sort of what I expected. I expected it to be a mix between Fallout 4 and The Outer Worlds. I expected the regions around New Atlantics, Akila, and other regions on the same planets or multiple other planets to have areas that are handcrafted. There is not a single handcrafted map it seems though, so one of my favorite aspects of Bethesda games is just gone.
One thing I really hate about the Starborn is that there's never really a reason to become one. I mean... in Skyrim, you had Alduin to fight. In Fallout 4, you had the Institute and Brotherhood of Steel to tango with (assuming the BoS was your foe), and then you get to Starfield, where your foe was... the Emissary and the Hunter? I don't accept that these guys are supposed to be the main villains. They want to stop you becoming a Starborn because they want the power for themselves / to maintain the balance of power, but... why? What's the significance of becoming more powerful? Why is it so important to maintain the balance of power? What's so bad that can happen if we aren't powerful enough to deal with it, or that the balance of power could somehow disrupt? In Skyrim, the powers you unlock are used to solve puzzles or to deal with dragons directly. In Starfield, the powers you unlock are completely pointless. You never need to use your powers to solve any puzzles or deal with any greater foe, and most of the powers are gimmicks that I can't even justify using for exploration. It would be one thing if like... the Starborn are entities that are trying to stop some greater power, and they don't want you becoming Starborn because of the horrors they've witnessed. They know what they face and they can handle the threat, but knowing what they've seen, they don't want you or anyone else exposed to it. So when they learn you have the artifacts, they demand you hand them over for your own good. And when you refuse, well... they do what they must to save you from the suffering they've endured. It would make their goal and their reasons for stopping you more understandable. And now that you're a Starborn, you realize that you've doomed yourself to a life of pain, and now it is your duty to help them in their fight against this powerful entity. But in order to do that, you need to become more powerful... so you need to go find more powers and hunt more relics, and you can't have them fall into the hands of mortals... so you do what you must in order to save the multiverse and our very existence. At least then, the story would be interesting and the reason for us having to go out and gather all of these powers would make it a lot more desirable. But as it stands? You're becoming more powerful because you want to become more powerful. That is such a shallow and boring goal. Becoming the ultimate being just for the sake of it is not compelling story writing. So being the Space Dragonborn is not sensible.
@@eabutler6861 I care. I and others who appreciate a good story. If you're someone who just wants to turn their brain off and become a space wizard, then more power to you. But I had more fun playing Skyrim and being the Dragonborn than I ever will have being the Starborn.
@@BETRvids the game was good and the story wasn't great but it was original and made the ng+ interesting.....I didn't spend 100 hours in my first playthrough which made the ng+ more rewarding....they tried something new and I liked it....let's be honest most video game stories are terrible.,..the lore is what most people like....it was an ok game... Far from terrible
@@eabutler6861 I wouldn't call the Starborn story original. Giving you some random vision of things you don't understand? Mass Effect. A mysterious relic that nobody understands? Also Mass Effect. Even at the end, if you ask who made them, the Unity entity refers to them as the Creators, and refuses to elaborate. Oh, so the Reapers? Now yes, going into NG+ had some interesting prompts, especially if you completed content on a previous playthrough and just want to see what your character will say. But a few interesting dialogue prompts doesn't make up for an overall boring story. There was no Alduin to fight, no Reapers to stop, no Nihilanth to end, and no real final foe or world devastating, realm shattering apocalypse that you need to forestall. And no, I don't accept that the Hunter or the Emissary are your main villains / enemies. I don't accept that the relics and the powers they grant people exist solely for the Starborn to fight amongst themselves. That's a stupid plot! And... I disagree with you on the lore. There are certainly lore snippets around and things for us to discover, but most of what I've picked up is completely forgettable because none of it is relevant to anything that's happening out in the universe. Even the Starborn story itself is completely self contained and you never have a reason to bring it up anywhere else. The average joe on his day to work, fighting terrormorphs or dealing with stolen Hope Tech ships, would never notice there's a multiverse war going on between magical relic hunters because it literally never comes up. And nobody is afraid to talk to you, to fly away from your ship, or even to flee at the sight of you when you land in the space port. An obviously alien vessel with unknown weapon capabilities, and a cloaked stranger stepping out from a starry background and giving off so much radiation that people think you fly too close to suns? Yeah, I think people might be a bit more afraid of you! But nobody reacts to literally anything. So there's zero point in remembering anything because it never, ever comes up. Understand, I'm not some salty gamer who is just trying to disagree with every point you make just because 'lol hating Starfield is fun'. There are massive flaws with the story and how this all plays out, and I hate how lazy it was all done and how nobody in the universe knows or cares about anything that is happening. And I absolutely hate that for all the tedium, the fetch quests, and the bullshit we have to put up with in the name of 'questing' and 'becoming the Starborn', we find that it literally all amounts to jack squat because there's no final foe, no new challenging puzzles, no... nothing. No innovation or careful planning went into creating and designing the temples where we get our powers, Bethesda thought it would be fun to make us have to fly to Vladimir every time we wanted to get a new relic site, instead of... you know, just transmitting it to us or something. Getting the relics involves fighting the same enemies in the same spots on every NG+ playthrough, etc. etc. It's just all... so... lazy... and boring.
Honestly yes very spot on, because procedural generation is very much that in games (especially when used so much like in Starfield) and it is a shame they thought it could deliver the same experience as true hand made title. It can never satisfy the itch, it only shows the short comings of the technology.
@@TowerWatchTVthey didn't think hitting the procedural generation button for every part of the game would be better they just wanted to do the least amount of work while being able to hype their game being really big and then excuse the emptiness with the realism arguments
If you say 'It just works,' there are two ways to interpret the sentence. As 'it works really well' or 'it just barely works.' I think Todd has been hiding the truth in plain sight this whole time.
You know what pisses me off the most, is they had SO MUCH time to get it right and have plenty of content to play through and actually have a good combat system. But instead we got this gigantic puddle of nothing.
@@cashnelson2306It's worse here though. Don't try to play stupid and act like Skyrim was anywhere near as bad or Oblivion. You're the wierdo trying to say "duh it's Bethesda" no you fool pay attention. Starfield specifically feels like ai generated dialogue don't try to make excuses and derail from the conversation.
Playing through Starfield with the assumption that chat GPT wrote the dialogue makes the game more fun. You can recognise the AI-written dialogue if you already assume that the writers used it for most of the heavy lifting.
Starfield would have been a significantly better game if it were set in a single solar system instead of across the galaxy. They could have had their cake and eaten it too. They could still have all the space exploration, dog fights, multiple planets they wanted, and have a smaller, more focused area for them to do their Bethesda magic in. Frankly, Starfield needed to be a bit more like The Outer Worlds and a bit less like No Man's Sky and Star Citizen.
A bit less No man sky and Star Citizen ? Sorry what are you talking about, starfield is not a little bit as No Man Sky and Star Citicen because one thing that starfield is: Walking / Loading Screen / Talking / Crap NPC interaction Simulator with a very Poor writen Story and side story lines and gameplay is outa the past, Meanwhile Starcitizen is a Real Space Simulation game that has basicly no Loading screens and is still not finishedd. No man sky is a Real Crafting / Survival / Space Exploration game without Loading Screens between a Solar System, you can enter a planet and fly to the next one without any loading screen, you can fly to a planet and enter in real time the planet at any point you want as fast or as slow as you want. Starfield has a lil bit of everything but not anything good in ther game, 8 years they made this game and all they made is this ? how long they had time to make Skyrim or Fallout 3 ... the amount of quests or Anything else is so much higher in this two games (ok skyrim with ther items is not as good) ? So since Fallout 4 they made this game and all they did was a downgraded Fallout 4 multiplyed by 1000 minus 990 ? allone the time of building the entire Fallout 4 map cost more time then making Starfield citys combined. You can just see how Soulless the citys was made in Starfield, nothing that show you why a city is there in the first place or the highlight of the city, instead of that it feels like more a Really boring City that was very fast made without any ideas about how the city will work, you can replace all citys in starfield with other locations and wola ... nothing will change.
I recommend PatricianTV’s video, he points out that the dev team didn’t have a central design doc and that makes a lot of sense. You can see how all the bits of the game don’t fit together well, can’t seem to agree on the level of realism or what power level the player is at.
Todd Howard - "Let's make a game where you can explore an entire universe" Also Todd - "Let's use the same engine that had to separate the New Vegas Strip and Washington DC with a million loading screens" Todd again - "Let's just put the same amount of locations as previous games over a massively increased map size"
it's a fucking game. Everything about a game is a filler. If it wouldn't be you would start at the end. You would instantly get to the final story/battle and done. It's what is gaming, movies books are all about. Putting in fillers so you can spend your time on it. God damn...is this some tic toc bullshit?
They should have just made one solar system with 3 or so planets full of detail and content then a few more barren ones and moons. Have different biomes on each planet too, It doesn't even have to be a single theme for each one there can be variety just like on earth. The barren planets/moons could have survival challenges like limiting your oxygen with refill stations, different atmospheric challenges or difficult terrain. Maybe you have to set up bases and oversee a new colony. Maybe a planet has an outbreak of an alien virus that turns everything into ghoul like creatures making it a fully hostile planet. Just makes far more sense than thousands of empty boring planets devoid of content, how did they ever think that was going to be a good game?
LOL, that all sounds like a lot of work for Bug-thesda! Why do that when they can just let the players flesh out their soulless shell of a game with mods?
I remember how in Skyrim there was always something somewhere, entering a random dungeon could lead to a full blown questline, this is just empty shell
Yeah that's fair. The game is structured like a looter shooter, but outside of a few legendary weapons 90% of what drops is useless weak garbage@@bertbargo7162
What made me stop playing was that every base was literally identical to each other. All cryo labs, for example, were cut and pasted across the galaxy. Not just the layout, but every single item as well (except randomised items in chests, etc). So boring and unimaginative.
This is one of those games that you can't criticize because an entire subset of people exist who just go around telling those reviewers that they either didn't play long enough or that they obviously loved it because they played too much.
I love when they say oh are you a developer then why don't you make a better game? It's so dumb it's like I'm not a chef either but I can tell you this food sucks.
It's not just this game. Bethesda has for some ungodly reason just absolute loyal fans who think they can do no wrong. And this is from some one who has been playing Bethesda games since the original Fallout. Those kinds of people just can't be reasoned with. They are going to say what they want and it's their truth.
If Todd wanted to make an accurate space simulator, I'd say he succeeded, as the vast majority of space in real life is empty nothingness devoid of life or meaning, and he captured that feeling perfectly 👌
Indeed, but that doesn't necessarily translate to the creation of a compelling game. It's the equivalent of making a TV series about lawyers where they spend most of their time reading documents; sure, it's realistic, but it hardly provides the viewer with an interesting experience.
@@VORASTRA But in that game people are excited when they reach the new planets. The first time you perform a slingshot and you fast forward and that planet you've only seen on the star chart comes increasingly into view and you retroburn to sustain a stable orbit... The Journey is fun. You could have failed.
@@sonjaR2 Hot Fuzz made a joke out of how boring actual police work often is behind the scenes. It's possible to find humor in the situation, but nobody writing at Bethesda is an Edgar Wright.
I never have money issues. This game isn't ideal for people who are not familiar with Bethesda games. Go back to call of duty and shoot people repeatedly and nerd rage over cheaters.
@@punkbrutusyeah bro Bethesda games are so deep and complex right? Notoriously so. 12 comments raging. You're the casual for liking this watered down game. You keep bringing up CoD but no one outside of old console Boomers and small children play that shit. Compare this to BG3 and it's absolutely dogshit in terms of RPG. Compare this to Elite Dangerous or Outer Worlds and it's absolutely dogshit in terms of exploration.
22:57 - Reminds me of dynamic Oblivion interactions, such as: Thief: "Your money, or your life!" Player: [Gives money, but then steals it back and gets caught] Thief: "Take it, it's worthless to me anyway!"
I couldn't agree more. I'm about 40 hours in, playing on hard, and it's insulting how below average and annoying it is. I've probably truly enjoyed 3, maybe 4 missions.
It's worse than brining nothing new, it actively regressed in several areas. If this was just Skyrim in space, it'd be awesome. But it's not. It's boring, soulless busy work.
God I love Bethesda releases. Every time they release something it immediately gets a whole bunch of people hyped up, they buy the game, and boom, it's a Bethesda game.
10:50 - when I first heard about the invisible walls on Twitter I had mixed feelings. I personally hate invisible walls but a lot of people were saying they did not travel that far anyway. But now having played the game, the reason people haven’t traveled far enough to reach an invisible wall is sadly obvious: it would be far too boring and slow to go out that far. There is nothing interesting to see or do. There is no loot, no enemies. May be a couple, sometimes on certain planets. Much less so on the moons and many other planets. Are I never hit an invisible wall either because her I didn’t want to stay on the planet any longer than I had to.
The invisible walls kinda don't matter because there is nothing to explore or see there anyway. Other than the same 12 generic dungeon poi's you can see from the planets orbit you can land it. It gets real bad when some planets have 3 exact copies of the same lab, and when I say exact I mean exact, every loot and slate etc is identical. This is even more immersion breaking when you find the exact same poi on like 10 diff planets and its the same every time.
@@matthewcleveland1114 I hated that! It was just yet another thing to slow my traversal! I’m already dealing with not being able to hold that much, not being able to run very long before running out of oxygen, a booster jet pack that only sends me up rather than forward and having to wait the painful length of time to slowly float back down so I can run again… Now I have this seismic activity that makes me stumble and stops me from walking at all for another few seconds!
It’s slowly starting to dawn on me, every time I land on whatever planet. It’s about 15 seconds of admiring the scenery and then chasing blue glowy objects to fill out a survey checklist, skipping all the copy/pasted points of “interest” and then f*cking off to do something else. There’s no actual sense of place, when it’s all randomly generated with the exact same content copied over. The reason Elder Scrolls usually works is because there’s such a strong sense of place and purpose in the world. Every NPC has a name, and a home to live in. You can pay a visit to every village and familiarize yourself with every corner of that place. As you craft your adventure, you begin to learn the local lay of the land and find numerous secrets placed within. Each dungeon has a story of its own, with unique layouts and potential encounters. Starfield, to me, is starting to feel like Bethesda made a whole sh*tload of assets, threw them in a blender and asked some lazy AI to put out a game structure in the most convenient way possible. There’s much I still love about it.. but masterpiece it is not.
I sometimes think about the alternate dimension where Ken Rolston and Michael Kirkbride are still making games at Bethesda and no one remembers the name Todd Howard. A better world to be sure.
I remember hoarding every weapon and armor in Oblivion and Skyrim, getting a house, organizing everything, and then finding a way to showcase all of it. Think about all of the weapons in Skyrim...Chillrend, Grimsever, Nerveshatter, Champions Cudgel, dawnbreaker, Miraak's sword, Nightingale Blade, Windshear, Harkon's Sword, Auriel's Bow, Mehrune's Razor, Blade of Woe, Nightingale Bow, Soulrender and Bloodscythe, Ebony Blade, Daedric sword of the vampire...the list goes on and on. And we wanted every single one of them. We wanted to showcase them in our player homes. Then i think about Starfield weapons and armor, and i truly couldn't care less. There was nothing exciting to me about any of it. I didn't want to collect it or display it...i just looked for which had the highest stats, and i sold the rest or just dumped it. So exploring Skyrim and Oblivion was about finding all of the great special loot. I remember in Oblivion finding an amulet of luck laying on the ground on the top floor outside of one of the forts, and i was jazzed up that i found such an elusive piece. I don't want to explore AT ALL in Starfield because i know i'm not going to find anything that i care about getting. So it's pointless to me. I quit the game after 2 weeks. I tried and tried to sit back down to play, but it was just a chore. The game is garbage, i'm sorry. It's like seeing your high school crush 20 years later, and she's a mess...and you wish you just kept that memory in your head because it was so much better than the realization that present version crushes all of the nostalgia. Wishing for the next iteration of Oblivion and Skyrim...the dream of recorking the genie in the bottle, has been shattered, and i'm so bummed about it. I went back to playing Powerwash Pro Simulator. My oh my...a sad state of affairs at Bethesda.
I had the exact same feeling I put points into energy weapons and LMAO there are TWO energy rifles in the game. TWO! wheres all the unique gear??!? some of the most popular mods on nexus are reskins of ugly ass mantis armor. what a joke. what were the armor and weapon designers doing for EIGHT years!?
I completely agree, unfortunately I never played Morrowind, but I sank hundreds of hours into Skyrim(more so with mods). I played Starfield the week it was released and gradually lost interest.
The first time I went into the Oblivion Gate I think they were called and came out with all of this extremely powerful loot I was hooked. It actually felt like you were crawling into hell and at the time it was tense because they were so powerful but it was so worth it. I was fairly young at the time and I borrowed my friends copy and I beat it but his game was scratched so it would freeze right before the ending and it was like five or six years before I saw the ending to that game
You gotta go play morrowind if you want a game that gives the player cool loot. And this is not rose tinted glasses opinion, I only first played the game in 2021.
Heck even In fallout 4 i started collecting all the "unique" weapons and items in the game and put them on display at my base. Though I have to admit Bethesda needs more work in its gun department because holy molly mw2019s guns were so spot on, the looks,sounds, and details. Also it pains me to say that even their own cod game that was set in space felt more alive with its weapon art style, unique planets with gimics like mercury where you had to time when to move as to not get fried by the sun's rays. Being able to customize your own jackals weapons and paint job. The tools at your disposal in the campaign like the grapple hook being used to pull enemies to you to rip their air hoses off, or to close the gap between you and them. Hacking hostile robots to take control of them in first person or self destuct. Anti-grav grenades to make enemies float in pressurized areas, to get the drop on them. Shooting windows to watch as enemie soldiers get sucked into the vacuum of space. Seeker mines throw one of these bad boys and watch as they run at the enemies to blow them up, need I say more.
The Freestar Ranger quest had me laughing. I played through a bunch of what seemed like an early quest to become a SPACE RANGER ! YAY! Then… no missions… 😂 I became a space ranger and discovered this new job comes with absolutely no work.
Almost like someone on the dev team played RDR2 and decided late in development that they should make a cowboy planet, and that’s what they did cuz there was NO DESIGN DOC. No guidelines, no plan. Just Todd and Emil the good idea fairies.
I put 30 hours into Starfield before deciding that I've had enough. I'm an expressive gamer and Starfield had me sitting back in my chair, emotionless. I love the Bethesda rpgs, I go back to them every year. Heck, I even had some fun playing Fallout 76 6 months ago. Starfield is just bad... really bad.
Yea. What would really blow your mind is when you realize their RPGs are just as empty and crappy. Just a bunch of copy and pasting. Once you've played one cave in Skyrim you've played them all, and it's nothing but a bunch of monotonous repetition
@@choosetolivefree you could say that about real life as well, I bet nothing you do today will be different than any other day Edit: lmao, sorry to challenge you guys with such a profound and abstract thought. my only regret is getting replies from weird negative people trying to turn the comment into something that it isn't, but I do find your interpretations pretty interesting.
@ryz8 what a brain dead take. video games aren't real life. We play them specifically to escape the monotony of life for a few hours. "Welp, this show/game is boring and repetitive, but so is real life so I can't complain!" 🤓🤓🤓
President of the country: "Well, as the message boy who delivered this message about this humanity ending crysis, I'll let you decided what we're going to do about it" Return home to house full of companions, All of the companions simultaneously upon you walking through the door: "When you get a second, I want to talk to you about how I feel about the choice you picked on behalf of the president about the cryzsist, Oh, and its going to be the exact same opinion that all of us have" This is an RPG apparently.
@@aralornwolf3140 Yeah, largely. But, well, Fallout 3 and Oblivion weren't much better, either, in that regard. It's hard to draw the exact line. But I wouldn't even mind that too much if they did it well, but they aren't.
The Vanguard quest committed a cardinal sin in my book. It treated me like I was stupid. The moment I got down to Vae Victus, and it I was asked who he was, I figured out exactly who he was. it was obvious to me. He was the only person mentioned by name multiple times during the quest to that point. Did I have the option to say I knew? Of course not. I was required to play dumb. And then when he tells me, the best choice I get is an OMG! millennial kind of shock response when I wasn't surprised at all because I already knew who he was. It was also very obvious to me, after looking at the computer, that Vae Victus was in touch with that doctor he sent you to kill.
Bro the millennial style writing is what just fucking killed me. I think I logged like 3 hours before just ejecting this pathetic turd of a game outta my hard drive.
Pirate treasure? You're searching for lost pirate treasure? That's brilliant! Why has no one thought of this before? Got to hand it to Bethesda on this one.
The legacy. The ship stuck in a place where no ships could go. The crew made it able to well just float in there and orbit. When you join the fleet they mention how they lost rooks doing something else trying to find stuff in the legacy. Ect story continues. I mean very good
I certainly went "pirating" to play this game and unfortunately waste many hours of my life before realizing I wasn't having fun at all. Thank god I didn't spend 70$ though, too broke for that shit.
I'm only at 8:35 but this review has been bang on so far. You're saying exactly what I'm thinking, how people are claiming it's just another Bethesda game is wild to me, the gameplay loop and exploration is completely busted in Starfield, and those are literally THE two things that hold Bethesda games together, I genuinely don't understand how anyone can call it a masterpiece, or even okay, what a snooze fest.
I feel like the biggest thing that needs to change in order to improve the game is to at least make the areas surrounding cities by filled with handcrafted points of interests and quests. Because when you leave cities now youre just left with planets that are just as barren as the ones that are uninhabited.
Wow what a waste of time , energy & talent. They should of focused on making a couple of planet’s & moons filled with life. Then later with dlc another solar system to visit.
It's mind-blowing the fact that we have to explain why it is not a masterpiece. Have you seen the main page of the game? That wall of 10/10 reviews? Microsotf crawlers...
10/10 for a game with THIS many insanely obvious issues is INSANITY. I usually NEVER humour the paid reviews conspiracy shit, but goddamn it's looking kind of like a viable answer for this madness lol
Smaller maps that are concentrated with content will ALWAYS beat big empty maps no matter how great the graphics are or how beautiful it all looks. We don't have much time in a day so when I sit down to relax and play a game for a few hours I want it to feel like I actually experienced something in that time: experienced a good story, solved a fun puzzle, beat a hard boss - it has to feel rewarding. There is nothing rewarding about walking in an empty world for hours.
@@Theautisticlibertarian Bethesda fans tend to act more like a cult than typical fans. Thats probably why the haters are tearing into them so hard this time. Becauae this time it's not a 20 year old beloved IP and they didn't have any good ideas to take from other games and now its so obvious they are bad at this that no one can honestly deny it. So we're just hammering the fandom for being complicite in Howard's creative theft and they're doubling down and becoming more devout cultists. Id just say away unless you've got experience dealing with religious nuts because that's what we're dealing with.
And it's kinda funny Todd talks about how us going on Moon wasn't boring. Yea of course it wasn't, cause that is real life. The dude is literally comparing an experience in game vs real life and wonder why people are bored in a game that doesn't even do the simulation properly but just sprinkle procedurally generated assets around and call it a day. Games should always be first and foremost fun and interesting with artistic touch. Realism has so many shortcomings and grows old very quick because we can just live life to experience it.
I recently started playing fallout 4 again, and after about 30 mods added im loving it. And that sums up the Bethesda experience for me. They're good at making a foundation, but modders have to come in and build the house.
The problem for me is I got 4 kids no time in the day and the little time I get at night i to try to play this game ! It absolutely puts me to sleep with all the loading and menus
I remember hearing an interview with Todd, talking about how they made all these custom food items. Idk if its just me, but F food items. I sell that shit 99% of the time. I remember thinking, is this fuckin guy serious? Prioritize food items over idk, space exploration? This was a money grab. Nobody will convince me otherwise. Side note about the writing. First crimson fleet encounter when you first meet Barret. NPC's say " did you see Lin? Blah blah" basically saying she was a combat hero during that pirate assault. Lin hid. She didnt do shit. 😂😂😂 This game is so not good
This is what angers me. Todd’s dorky priorities are crashing Bethesda into the ground. Valuable dev time on fuckin food item visuals? Wtf. I’m preying he doesn’t ruin elder scrolls 6 plz lord
@@Gaslight_Productions Bro, I've already come to terms with TESVI being a lazy shadow of its former self. I just don't trust Bethesda anymore at this point.
"Everyone's concerned that empty planets are going to be boring, but when the astronauts went to the moon, there was nothing there. They certainly weren't bored." They weren't bored because they didn't know if they were coming back. you should have made kerbal space program, todd
Empty planets speak for themselves...they are empty, like empty rooms. When they went to the moon they didn't go thinking ''there's nothing there'', are you a moron?. They went for many reasons, to experiment, for geological reasons, to prepare for further expeditions, to gather mineral samples etc....what are you like, read a book now and again, use that double IQ?
N... no. You really think people on the moon aren't bored because "they might not make it back"??? Like I'm not even going to give you any actual reasons you got this
@@pocketnaut I think if i had any doubts at my being stranded on the moon...BORED wouldn't enter into it, Panic, anxiety or sheer terror might 1st come to mind, but bored...would be the least of my concerns. What would you be hoping for, a crossword puzzle?.
The hubris in the implication that a video game Bethesda made is in any way comparable to the reality reflected in the arts is just staggering to behold. I imagine these peculiar statements he makes are purposefully crafted, and they never fail to further engagement.
Your idea about having three to five much more developed planets to start with is excellent. They definitely should have done that. Let's say the ship you have doesnt have capability of reaching other star systems yet, but will in the future - DLC. Then you get entire new, well developed planets and storylines to play. I'm just hoping they were too invested in Elder Scrolls to make this game better, because if Elder Scrolls 6 is more of this, I dont think I'd want to purchase another Bethesda game.
When a AA project that was destroyed on release but later kinda redeemed has a more immersive universe than a massive budget AAA title with so many years of development. It just works.
I don't know how many people worked on Star field but it feels like a different team handled each mechanic and they kind of just duct taped them all together without seeing how well they worked or something because the ideas are there but it just doesn't work in this game. You can see and feel the potential but I don't know it's just not fun
After the initial disaster release of No Man's Sky, the devs knuckled down for years to fix their reputation, meanwhile, Todd's on a beach somewhere while modders fix everything in Starfield.
2:17 That's the best description I've heard. "Planetary travel might as well be another loading screen." Couldn't have said it better. I played an hour, did the first mission and first flight and then stopped playing because I had literally zero fun the entire time. And I don't play a game for hours on end to "get to the fun." Skyrim IMMEDIATELY captured my attention with the AMAZING opening, and exploration as you said is AMAZING in that game. But MineCraft is procedurally generated and I LOVE exploring in that game more than anything, even MODS can ADD entire environments / biomes that still are BEAUTIFULLY generated. So It's not procedural generations fault for Starfield being so bare. They just didn't have GOOD procedural generation.
@@Daxel134 yeahh...Starfield's 8 years in dev, NMS comes out 7 years ago...games can (& often should) take inspiration from each other but in this case the results were underwhelming 😞😞
Todd's space-wank should be the real title. It's what you get when you've just finished NMS and you want to make your own NMS game. But you also required 16 times the detail.
It is really sad how Starfield turned out to be, I was with the many that agreed that the game was hollow at it's core. I have no idea how the modding community can salvage it let alone Dlcs.
Modders can probably team up and make clusters of content dense locations. Maybe flesh out the cities more. So you would have a lot of things to do in those places.
Open Skyrim was a thing, so they could probably cut out a lot of loading screens too. Fiddle with enemy AI to make it not so braindead, maybe introduce some ACTUAL weapon variety. Oh, and replicate SkyUI in the form of StarUI. That's probably the biggest one tbh.
A lot of mods are just as buggy or more so than the actual game itself and other don't integrate with one another. Some small, standalone mods are great, but the bigger and more complex they become the more likely they become unstable and inoperable with others. THIS is not the solution going forward.
I haven't played it yet, this is really disappointing. The best part of Skyrim was heading off to do something and getting completely sidetracked for hours. I had concerns when they said "procedurally generated" for this exact reason. "Oh noo it's a good thing!" they said, "there's so much to explore!" they said.
Yea it can be like that too in starfield, following the missions it's easy to get side tracked by side missions that pop up as you go through many of the places it takes you to.
@@Idontlikeumfs Sure. For me personally I have thoroughly enjoyed the questing in game. This is not a space simulation game, it’s an RPG, and boy is it a good one. I really don’t think the technology is there to have seem-less transitions on and off of planets without taking hits in other areas of the game. Even so, the heart behind the quests is still there all the same. The weapons are very diverse, the spaceship building is intricate and unique, and even the outpost building is detailed. I know there are loading screens, but Bethesda still captured the wonder of space very well in my opinion. I enjoy the lore behind it all as well. You can really dive in to the United Colonies and the development of the galaxy since the exodus from earth. Those are some of my personal thoughts. I truly have no understood the dislike from people. MOST of it has come from people who haven’t played the game, or have only played a small portion of the game.
I played for 20 hours straight without continuing past the first main mission of Starfield, I'm 80 hours in and haven't done much of the main quest still.
22:53 When i played this quest line, it was the most baffling quest because you could just "convince" this woman to hand a random stranger access to an extremely important and expensive item
As someone who's been DMing D&D for 20 years, I laughed so hard at that section, it's the most game thing I've seen in forever. You'd be surprised by how many players I've had think charisma is almost literally magic. I've unironically had one player tell me he wanted to roll diplomacy to convince a King to hand over his kingdom. When I told him it's impossible, and that I wasn't going to let him try, he got extremely upset.
They should have had more faction conflicts and war. Have specific plants / systems under specific factions control - have them dislike one another - and you chose which one you side with and influence how the map changes with the control over certain planets and system.
The texture thing is called a "Vertex Explosion", basically the mesh of a model bugs out and doesn't know where it should be so it stretches out like that.
If only Starfield would learn how to hide their loading screens. I remember Batman Arkham games have door scanners and elevators to hide loading screens. Todd could have easily made the player ship in to a loading screen, while the planet/space/starsystem is loading, you could just walk around your ship seamlessly. The engine not able to make the entire universe open is not the problem, it's the fact that they don't know how to hide their loading screen is.
Imagine how epic it would of been if the transition to the "Dark world" has been a hallucination and when you return to the "real world" you see the station's NPC dead around you
Eh, that's already been done a bunch of times before in psychological horror movies and games. Like Dead Space franchise, for example. Exactly what you described happened in one of the Dead Space games. A miner thinks he's being attacked by necromorphs, so he kills them all. Suddenly armed security forces show up and kill HIM. As he's lying there dying, he suddenly realizes that all the 'necromorphs' he killed were actually normal human co-workers of his. The Marker's influence made him hallucinate and view his co-workers as monsters.
Thank you..i feel like ive been banging my head against the wall trying to understand how people think this is some masterpiece or the greatest game ever made😑
It's mostly ageing millennials who just want to wrap themselves in the warm comfy nostalgia blanket of that janky role playing game they played in college.
@@seedywriter Lol, no! We've all been saying Bethesda has been going downhill since Morrowind. It's you Zoomers who've only played Skyrim or Fallout 4 that are fan girling this shit.
@@turboeditFacts. Morrowind was the peak for sure. FO3 was pretty good, Skyrim had it's problems but was still great, New Vegas is fantastic but isn't really Bethesda. Everything since has been progressively worse with each release.
The worst major game-breaking bug in Starfield is for the "Power From Beyond" main radiant quest where Vladimir gives you locations for new Starborn powers. For a very large number of players, this quest will bug out if Vlad happens to give you a location where the temple spawn will conflict with any other location that's already spawned on the given planet. No distortion will appear on your scanner, the temple will not spawn, and you will be unable to obtain any more Star powers. The only known "fix" is just to head to NG+ and hope the quest doesn't bug out again! Now that I've seen how bad the exploration is in Starfield, it's no wonder that Bethesda REALLY wants players going to NG+ to artificially extend gameplay. So don't expect an actual fix anytime soon for this broken quest. Bethesda's latest response is, "we are aware of the issue and will address in a future update". THANKS BUG-THESDA!! What an amazing coincidence that the single worst game-breaking bug in Starfield just happens to perfectly align with forcing the player into the NG+ game-loop.
Wait, you're onto something. The Starborn you encounter looking for more artifacts are just them looking and hoping for non bugged temples! The story is deeper than I thought 11/10 Starfield.
Astronauts' excitement when went to space and landed on the moon CANNOT be compared to a player landing on a moon in a video game because one is quite literally a step forward for humanity as a whole while the other is but a moment of entertainment in a fictional world in a video game. Like, i legitimately can't believe Todd even had the balls to make this comparison. In NO situation, a monumental moment such as the first landing on a moon in real life will EVER compare to such feat being accomplished in a video game. When astronauts first landed on the moon, it was a life-changing experience that had an impact not only on them, but humanity as a whole. What kind of feeling does the same experience achieve in a video game? A momentary boost of excitement, which quickly gets tossed out of the window the moment you realize it's literally just rocks and sand everywhere. Yes, it is an objective truth that 99.9% of the planets in real life are probably empty, but this isn't real life Todd, it's a video game and video games are meant to be fun first, and then realistic second.
The thing is you could definitely bring out the emotions of the moon landing in a game. But those emotions didn't just come from them seeing the moon. The part Todd missed is that the moon landing was the culmination of cumulative efforts by everyone involved continually working at the level of humanitie's best all paying off in the end. Starfield just sees the scenery, not the context, and expects the same reaction when there's barely any investment travelling from planet to planet. Unironically Kerbal space program recreates that feeling much better than starfield.
Your explanation of the broken exploration gameplay loop via quest hubs is a great point. And after playing fallout 4 I have no doubt that even Bethesda had no clue on what the ending meant at all
If you bring up any of this in the Bethesda sub reddit you get down voted, not even the Starfield reddit just the general bethesda page. They don't even try to justify it they just get mad. Though I guess it makes sense Redditors would be the only people who like a game as safe and risk-free as this game.
@Dozik1403 it's so weird how desperately they defend a video game, like they made it themselves and are personally offended or something. I've never seen a community so afraid to ask for what they paid for, and so in denial that they didn't get it.
@@rocketsocks3116 it's almost a cult like subreddit, I think LowSodiumStarfield is even worse when it comes to this. But yeah I completely agree, the community lacks a spine to say anything about Bethesda's effort to improve the game and add content.
I think the astronauts on the moon were not bored by the emptiness and the expected bleakness, because every step they took was filled with danger and potential death/mission failure. But Starfail makes exploration feel like an afternoon walk, even dismissing the complexity and fragility of technology we have right now in writing, gameplay and npc dialogue. I think the potential for immersion was damaged by this and i don't see the possibility for mods to fix that, besides maybe a survival mode mod. A mod that takes the technical challenge of traversing and surviving space seriously.
This, but I also feel like they werent bored because it was an extraordinary feat that an immense amount of planning went into. In starfield, travelling to another planet is like taking an uber to mcdonalds.
I very quickly found that endless expances of nothing in Starfield wasn't fun to explore. Skyrim was smaller, but it was a single planet with less loading (Only in cities by default, less you used mods) but it was far more interesting than multiple planets filled with repeated sets of the same five animals and mining outposts giving each planet zero personality.
Space is of course this: endless and empty. People are confused about as to what they want exactly which is part of the problem with trying to meet their expectations. It wasn't long ago most were drooling over this game and this concept only to be disappointed. What the hell do you think space exploration is? The cosmos is absolutely barren.
@@SuperGirl-tf2wn There are still exceptional points of interest, at least in our solar system (and probably elsewhere): Olympus Mons, Vales Marineris, the South Pole of the Moon, sulfur volcanoes on Io, the aurora on Ganymede and others that escape me. Of course, nothing like this is present in Starfield :)))).
@@SuperGirl-tf2wnthat’s not an excuse. It’s not a simulator, the game has jump drives, planetary colonies, aliens and super futuristic tech. They should make the planets unique and interesting the game has so much to work with and fall flat. Even star citizen which is more simulator like has more interesting planets and I think that games a piece of technical garbage.
@@ApeRiderr Do you want a larger, open world space or do you want a smaller container of space things. Because there is a tradeoff between vastness and content, and clearly no consensus as many people love the game as it is.
@@SuperGirl-tf2wn definitely I would prefer it to be scaled down, I prefer density of content and attention to detail instead of trading that off for a big empty world
@@160rpm The civil war stuff was really dry from a gameplay perspective but the actual layup and lore of it are actually phenomenal. I've never seen people get as mad about any gaming related argument as they get when arguing about imperial vs stormcloak and why one needs to win because the other is compromised in 50 different ways. The level of flame war around this subject is actually insane. Bethesda can create very engaging and serious lore but don't know how to execute it in proper gameplay, that's where the problem is.
The first time you beat O and S and realize you're only about halfway through the game was pretty mind-blowing. I loved the player comments that were left around the boss area once you beat it that says "now the real game begins" and stuff like that
And it's basically just scaled down so that you dont walk real life kilometers and stuff. In starfield it feels they scaled everything up and didnt give you even a car to use.
Bethesda Game Studios hereby presents; Todd Sim - it's a settlement management game! One with even less loot than Starfield, worse combat and even more loading screens. Pre-order your copy now and get the Preston Garvey DLC for free!
Agreed he’s stealing the company into baffling directions, if this is his “dream game” his dreams must be dull as fuck. I hope he doesn’t ruin elder scrolls 6 lord help me
I think the whole critiquing space is in a really good spot right now. We have tons of passionate creators which is great. The more perspective we have the better
This game really did have the potential to be something incredible…5-10 years from now, when fans have modded the game and fixed mostly all of the problems and Bethesda just implements the modding community’s work and all of the DLC Bethesda adds onto the base game into an anniversary edition.
It's amazing it's 2023 and these Bethesda games still look and play like games from the late 2000s/early 2010s, I haven't played it but goddamn the gameplay in this video looks no better than fallout 4
It would have been cool if there was a large quest where you could terraform a planet. Some black holes, nebulas and ocean planets could have been cool too but who know's, I'm not a game designer.
The real shame is there is no need for it to be boring or serious in setting. Games like Giants: Citizen Kabuto showed you can have weird, wacky sci-fi games decades ago. It feels like space games are getting homogeneous - I've read only a dozen or so scifi novels and they seem to make weird stuff so much more natural, both in the rules that you work by (Hyperion) or in implementation (Hard to Be A God). I would kill for a space RPG set in a properly imaginative Farscape-like world.
This was the first Bethesda game we’re reality hit me like a bag of bricks. I just didn’t explore. I did however zoom around the neon city and found some credits and really ugly POVs. Definitely left a bad taste in my mouth.
Comment on Starfield subreddit i saw had a really good point. Simply make things matter. If something like fuel consumption and acquisition had a higher impact, exploring too far into space unprepared would be more dangerous. And it would make it necessary to create fuelstations and bases as you progress further and further into space. It was something along these lines, there was more but i dont remember. Basically it feels like to me that most big devs today have completely forgotten what makes games fun, and why. Or its just the money people running the show 110%. And jesus the NPC's are just so creepy looking. I swear besides most hardsurface models, its like nobody at the Bethesda art department has eyes.
I think it's the random NPCs that are the problem, and that they were randomly created by just grabbing options out of the character creator, resulting in mixes that just don't work--someone with like really back skin, almond-shaped Asian eyes, with red hair, and just a weird mix of facial features, creates a bizarre science experiment.
The sad thing to me is we have less now than we did a decade ago in terms of "randomized content", branching dialog and quest options etc. Diablo had generated dungeons, randomized quest etc and that game was made in the 90's. Heck Sega Gensis games like Phantasy Star had branching story lines and multiple endings and that was what the 80's? The graphics have improved, the size of games has gotten bigger but that is about it. You still have invisible walls, buildings you can't enter and so on.
I replayed fallout four before Starfield release, and I found myself bored and wanting to play fallout more than I wanted to play Starfield just in the first two days of playing. I was so hyped for this game to.
lets be honest, we all heard "1000 unique planets" and knew exactly where this was headed
Its funny cuz they aren't even remotely unique. They're basically all the same rocky wasteland... just different colors and status effects. All the same "abandoned mining facility" or "abandoned cryo lab"... literally all with the same layouts, same exact rooms, same cave systems, same locked doors. Legitimately, identical. This game is beyond insulting.
And not all of them are planets to boot. Some are moons of planets. It’s either one or the other, cant have both
Exactly
This went way lower than my expectations lol
“It just works”, brother
"Everyone's concerned that empty planets are going to be boring. But when the astronauts went to the moon, there was nothing there. They certainly weren't bored."
Yeah, because they were on the actual fucking moon, Todd. Probably a tiny bit more exciting than exploring a moon in a video game.
I completely agree. I play Elite Dangerous and while I thoroughly enjoy the game for what it is, I am always perplexed at all the posts of people basking in the glory of exploring the galaxy as if they are really doing it and posting picture after picture of the same proceduraly generated barren rocky planet.
Yeah, once you start bringing real life into it, there's no comparison. Going on a casual walk through the park and seeing a squirrel is more exciting than 99% of "exploration" in video games
I’m playing a violin for for you.
@@meal_team_six Elite is more about space exploration itself as opposed to the planets. The feeling of pointing your ship in one direction, turning your thrusters on & enjoying the journey. Elite's space is populated with numerous anomalies and dynamic events, and the immersion is top tier. The sound design is second to none tbh
Everyone's concerns were spot on Todd LOL. I don't hate this game, had some good quests and combat moments, but wow the exploration is kind of just objectively fucking bad. It's incredibly segmented with endless loading and when you're actually on a planet there's virtually NOTHING there 99% of the time. Maybe a temple to grab an ENTIRELY useless power, or a randomly generated pirate base that's based on one of about 3 templates the entire universe uses. Once you've explored 1 planet in this game you've literally explored them all. I really couldn't believe how bad this aspect of the game turned out and considering exploration/immersion were the best things about previous bethesda games, this is a pretty massive problem. Even the actual cities feel like they're lacking, there's only 4 of them and there's way less worthwhile questlines in those areas than I was expecting. Realistically in terms of worthwhile handcrafted content, there's about 45-50 hours worth between the faction and major side quests/main quest. & even the main quest is about 50% repetitive garbage. Even with all these huge flaws I'd give this game a 7 as I did have fun with it, but I'm truly shocked anybody gave it a 9 or 10.
Only Bethesda can make an entire collection of galaxies/star systems seem smaller than Boston/Commonwealth
dont forget more boring
In my experience it still seemed big (I have less of a problem with loading screens), but it just feels very barebones and old.
@@accelerator8558 LOL the devs or someone is actually going on Starfield reviews on steam and telling people, it's MEANT to be empty, but that's not boring. An ACTUAL quote they said was, "When people landed on the moon it was pretty bare but they weren't bored were they?" So Bethesda loves to also tell you what you find fun lmao!
@@eldenvedetta635 sorry we want to scape this BORING reality and have fun afther work or studie, not to by even more bored while playing video games, if that the case them i better look for some good books
@@DeltaNovum it is not the problem with Loading screens itself, it is the amount of loadingscreens or the Menu itself that you are interacting instead of having Real gameplay.
And UI interactions is not a bad thing but if they try to strech the time you has to use them or interact for no reason is the worst.
And that is just on top of the Iceberg of the Starfield Problems.
I grew up in a VERY different era.. where maximum *fun* was the goal of any video game. Just imagine someone saying "But Pac Man gets REALLY good after the 20th quarter"
I thought this game was fun from the beginning. It’s definitely not a masterpiece, but it’s ok
@@Marston9413do you also eat poop or what
🤣
LMAO @ 20th quarter (Not everyone will get this joke)
Play indie games. Devs that are inspired by vision instead of money
It must’ve been painful for Todd seeing bg3 and what other development teams can do with npcs
Nope. He is laughing with pride thinking how he managed to sell a lazy game with lies and vague statements and managed to make huge profit out of it whereas the BG3 devs had to work so hard for similar profits.
I mean. Obsidian outshined them back in 2010 with New Vegas. Bethesda has yet managed to make a game that rivals it in factions and companions.
@@Cloud_Seeker yup, but even Obsidian fell from grace. Look at Outer Worlds, straight dawgshit game imo.
@@XanVicious The Outer Worlds was nothing to write home about but funny enough it was still far more memorable than Starfield for me - at least you can feel like the devs tried to play to their strengths and make the most of their very limited budget and come up with some decent dialogue with tons of options and reactivity.
Starfield on the other hand is offensively forgettable in just about every aspect; the lore, story, world building, factions, companions and characters in general - it's all so risk-free and lifeless to the point where it feels like an AI generated the whole game. I swear walking through fucking New Atlantis felt more dystopic than Megaton.
He managed to peddle shite in respectable numbers. Probably laughing it off as the only guy in the company worth his money through his marketing bullshit and lies.
When he says “it just works” he must be referring to the unpaid labor that is the modding community that fixes and enhances their games. They do put in hard work, he’s right
🤣
“They just buy”
Too bad the modders quit the game entirely
@@Kjtuiono I don't blame them
I know people have had genuine criticisms of Bethesda writers in the past which are valid, but I have always thought those stories were worth experiencing in a game. This is the first Bethesda game where I seriously thought that I as a layman could write better and more interesting stories for almost every faction.
And the DEI is off the charts
I dunno. I've felt that way about them since Skyrim.
I actually felt pretty immersed in Oblivion's world due to how creatively written the quests and characters were. Not only is it just in the writing, but what you do in the quests too. I don't think there's a single quest in Skyrim that doesn't just include some variation of going through a dungeon to get some sort of item, or kill some sort of person. That's pretty much every quest in the game. While Oblivion is regularly a bit more interesting, such as stalking NPC's for an insane person, having simple wave defense quests where NPC's go with you and you have different outcomes depending on if they survive, a quest involving a cursed house in which you have to guide an NPC to open a secret room where you fight a necromancer, or the quest where a boat is stolen when you're sleeping on it and you have to clear it out of bandits to return. It was stolen because the innkeeper made up some lie about a hidden treasure to attract visitors.'
Even if we ignore the actual writing, dialogue, etc. The quests in Skyrim are pretty much all the same from from what they require of the player. While Oblivion made an effort to be more creative in its quest objectives.
@@pagatryx5451 Oblivion is my favorite game of all time and I agree that Skyrim's quests were lackluster, especially the guilds. However Skyrim still managed to present a compelling world full of lore and detail. The same goes for Fallout 4 and to a much lesser extent 76. Starfield being so disjointed and bland it feels like there is no point to anything I'm doing other than what I make up for myself in my own head. Someone recently told me that the game was broken up into several different studios in places like Cambodia and it shows. There was no creative vision for this, just product specs and expectations of scale to put in the marketing like having 1000 planets.
@@pagatryx5451
Skyrim still gave an immersive world with its wide myriad of terrains and regions and some of its more unique dungeons, especially the dwemer ruins. There were also pretty fun quests, such as the daedric ones.
then there is the fact that skyrim at its core is still an TES game, meaning that its world is by default more interesting than starfield's.
@@pagatryx5451Oblivion was decent but Bethesda hasn't made a decent world since Morrowind and they lost all the staff that made TES by the time Morrowind shipped.
The best part of the Elder Scrolls was exploring the world. Here I couldn't give less of a shit.
Games hot garbage
there's no world to even explore! you cant even explore space! mind boggling design decisions
@@nukesandbaes9076 stellaris has better navigation from galaxy to system view
@@cosmictreason2242and probably better quests and events
I believe Fallout 76 has a better world and exploration loop than Starfield and that’s saying something for a BGS game because up till Starfield 76 was their worst game.
You could have showed me this game 10 years ago and I STILL wouldn’t have been wowed.
yeah. 10 years ago you would still shit your pants baby boy.
Exactly, it feels like a game made over 10 years ago.
New Atlantis is a worthwhile sequel to the 90's build engine game Nam graphically.
The foliage is slightly better.
@@rcud1not even a little bit lol
@@rcud1judging by it's development, it very well may be a game from 10 years ago.
The fact that Bethesda makes you a “Starborn” shows how creatively bankrupt they are
The graphics are xbox 360
@@orionxtc1119 your being very generous. It’s crazy that unpaid modders have made Bethesda’s games look 10X better
Rolled my eyes hard when the Starborn showed up.
@orionxtc1119 That's a lie, if that's true, then Spidey ps5 has ps3 graphics. 🙄
@@syminite1 it’s hyperbolic but there not completely wrong Starfield does not look bad but games like Cyberpunk 2077 look waaaay better not to mention modded games like Skyrim and how they can look with the right mods. And let’s not even mention the janky animations that Bethesda games still have that have been around since at least FO3
The game feels like a vacation in Vegas. On paper, the world’s your oyster. In practice, you’re standing in line (for the hotel shuttle, for the Uber, for the hotel check-in, for the nightclub, for the buffet, for the concert, for Blue Man Group, etc) for like 75% of your time in town.
Man, been to Vegas many times for business. I can't stay there very long. Quite an obnoxious town imo. And I even love blackjack and almost always make money on it. Just the constant lights and music and people. Wakeup hung over in the morning, last thing I want is a bunch of flashy lights and annoying music playing the second I step out of my room
At least in Vegas when you spend enough money and/or know the right people you don't wait in those lines. So.. point and match vegas.
Great analogy 😉
These fools were expecting a massive planet-wide city, Cities Skylines, Call of Duty and No man sky all in one game. That's a little bit too much.
.....
....you stay in lines in Vegas ?
.. really ?!
......
Todd Howard broke Skyrim into 1000 pieces and put 1 piece on 1000 different planets.
The shattering of the Elder(Scroll) Ring
This one time in Skyrim I was standing in Solstheim, looking at the Red Mountain, and thinking to myself "wow, that's Vvardenfell over there" even though I knew there was nothing there besides an illusion. I knew where Skyrim's borders were and always stared with awe and wondered what lay beyond.
In the Stones of Barenziah quest, I think you go to the easternmost place in Skyrim, a cave that once connected to Morrowind if my memory serves me correctly. Of course, a section of the cave had collapsed, blocking the pathway, and I stood there, wishing it wasn't. The game made you feel that, if you could just mine those rocks, you could make your way to Morrowind.
In Starfield, I'm constantly reminded that everything is an illusion despite the fact that I can visit almost everywhere I see.
Everywhere you can see it like, one of those plastic viewers kids get - you click a button and you see a black slide, click it again and you see a slide of a cool scene with flashy colours. But that's all it does, show you the same 12 pictures just with different colours overlaid.
That is Starfield in a nutshell! Skyrim is 100 times better, in fact despite this I would go nuts for a Skyrim sequel or an Oblivion prequel even.
That's also the benefit of history. And if you have no history with the franchise, it's still there with the benefit of lore. You can learn and hear so much about the world, it's history, it's gods, it's geography, and Skyrim itself (the place) has a culture and style to it too, and it all just sucks you in. The problem with a new IP is making it interesting, and Todd didn't really make any effort to do that. He wrote some questlines where, you know, stuff happens, and made a few cities. There's very little else to it. It actually reminds me of alot of Japanese RPGs; I love that genre too, but so many of their games only have the present, and the ancient past of 1000 years ago--absolutely fuck all has happened in between those times.
@BWMagus you make a good point. If starfield was the 5th entry in the series of this IP, there would be tons of Easter eggs and lore. Well, hopefully there would be.
ive had those same feelings but because skyrim is so trash compared to morrowind :)
@@DailyCorvid if this prequel would be made by Obsidian
For me this game would have been better if they just gave us 10 handcraftet and interesting planets instead of 1000 generic ones.
it probably wouldnt have been good anyhow. worried for elder scrolls
@@secretagentcatI realized that Bethesda was a lost cause when I got power armor at the beginning of Fallout 4.
No many sky and 10,000 bowls of oatmeal
Goigle it
@@mikevismyelementare u being dead serious? No way
That's sort of what I expected. I expected it to be a mix between Fallout 4 and The Outer Worlds. I expected the regions around New Atlantics, Akila, and other regions on the same planets or multiple other planets to have areas that are handcrafted. There is not a single handcrafted map it seems though, so one of my favorite aspects of Bethesda games is just gone.
One thing I really hate about the Starborn is that there's never really a reason to become one. I mean... in Skyrim, you had Alduin to fight. In Fallout 4, you had the Institute and Brotherhood of Steel to tango with (assuming the BoS was your foe), and then you get to Starfield, where your foe was... the Emissary and the Hunter? I don't accept that these guys are supposed to be the main villains. They want to stop you becoming a Starborn because they want the power for themselves / to maintain the balance of power, but... why? What's the significance of becoming more powerful? Why is it so important to maintain the balance of power? What's so bad that can happen if we aren't powerful enough to deal with it, or that the balance of power could somehow disrupt?
In Skyrim, the powers you unlock are used to solve puzzles or to deal with dragons directly. In Starfield, the powers you unlock are completely pointless. You never need to use your powers to solve any puzzles or deal with any greater foe, and most of the powers are gimmicks that I can't even justify using for exploration.
It would be one thing if like... the Starborn are entities that are trying to stop some greater power, and they don't want you becoming Starborn because of the horrors they've witnessed. They know what they face and they can handle the threat, but knowing what they've seen, they don't want you or anyone else exposed to it. So when they learn you have the artifacts, they demand you hand them over for your own good. And when you refuse, well... they do what they must to save you from the suffering they've endured. It would make their goal and their reasons for stopping you more understandable. And now that you're a Starborn, you realize that you've doomed yourself to a life of pain, and now it is your duty to help them in their fight against this powerful entity. But in order to do that, you need to become more powerful... so you need to go find more powers and hunt more relics, and you can't have them fall into the hands of mortals... so you do what you must in order to save the multiverse and our very existence.
At least then, the story would be interesting and the reason for us having to go out and gather all of these powers would make it a lot more desirable. But as it stands? You're becoming more powerful because you want to become more powerful. That is such a shallow and boring goal. Becoming the ultimate being just for the sake of it is not compelling story writing. So being the Space Dragonborn is not sensible.
This is a good point.
who cares it was fun.
@@eabutler6861 I care. I and others who appreciate a good story. If you're someone who just wants to turn their brain off and become a space wizard, then more power to you. But I had more fun playing Skyrim and being the Dragonborn than I ever will have being the Starborn.
@@BETRvids the game was good and the story wasn't great but it was original and made the ng+ interesting.....I didn't spend 100 hours in my first playthrough which made the ng+ more rewarding....they tried something new and I liked it....let's be honest most video game stories are terrible.,..the lore is what most people like....it was an ok game... Far from terrible
@@eabutler6861 I wouldn't call the Starborn story original. Giving you some random vision of things you don't understand? Mass Effect. A mysterious relic that nobody understands? Also Mass Effect. Even at the end, if you ask who made them, the Unity entity refers to them as the Creators, and refuses to elaborate. Oh, so the Reapers?
Now yes, going into NG+ had some interesting prompts, especially if you completed content on a previous playthrough and just want to see what your character will say. But a few interesting dialogue prompts doesn't make up for an overall boring story. There was no Alduin to fight, no Reapers to stop, no Nihilanth to end, and no real final foe or world devastating, realm shattering apocalypse that you need to forestall. And no, I don't accept that the Hunter or the Emissary are your main villains / enemies. I don't accept that the relics and the powers they grant people exist solely for the Starborn to fight amongst themselves. That's a stupid plot!
And... I disagree with you on the lore. There are certainly lore snippets around and things for us to discover, but most of what I've picked up is completely forgettable because none of it is relevant to anything that's happening out in the universe. Even the Starborn story itself is completely self contained and you never have a reason to bring it up anywhere else. The average joe on his day to work, fighting terrormorphs or dealing with stolen Hope Tech ships, would never notice there's a multiverse war going on between magical relic hunters because it literally never comes up. And nobody is afraid to talk to you, to fly away from your ship, or even to flee at the sight of you when you land in the space port. An obviously alien vessel with unknown weapon capabilities, and a cloaked stranger stepping out from a starry background and giving off so much radiation that people think you fly too close to suns? Yeah, I think people might be a bit more afraid of you! But nobody reacts to literally anything. So there's zero point in remembering anything because it never, ever comes up.
Understand, I'm not some salty gamer who is just trying to disagree with every point you make just because 'lol hating Starfield is fun'. There are massive flaws with the story and how this all plays out, and I hate how lazy it was all done and how nobody in the universe knows or cares about anything that is happening. And I absolutely hate that for all the tedium, the fetch quests, and the bullshit we have to put up with in the name of 'questing' and 'becoming the Starborn', we find that it literally all amounts to jack squat because there's no final foe, no new challenging puzzles, no... nothing. No innovation or careful planning went into creating and designing the temples where we get our powers, Bethesda thought it would be fun to make us have to fly to Vladimir every time we wanted to get a new relic site, instead of... you know, just transmitting it to us or something. Getting the relics involves fighting the same enemies in the same spots on every NG+ playthrough, etc. etc. It's just all... so... lazy... and boring.
Starfield is what you get when you ask Chat GTP to make Skyrim in space.
Honestly yes very spot on, because procedural generation is very much that in games (especially when used so much like in Starfield) and it is a shame they thought it could deliver the same experience as true hand made title. It can never satisfy the itch, it only shows the short comings of the technology.
@@TowerWatchTVthey didn't think hitting the procedural generation button for every part of the game would be better they just wanted to do the least amount of work while being able to hype their game being really big and then excuse the emptiness with the realism arguments
And you are the product of Sony lol
Hush, Leroy
If you never played the game and is basic then yes, you probably whould think that..
If you say 'It just works,' there are two ways to interpret the sentence. As 'it works really well' or 'it just barely works.' I think Todd has been hiding the truth in plain sight this whole time.
@@FlamingPanda01You must be fun at parties I see then.
As a morrowind refugee let me just take this time to make an incredibly snarky, "No, he's bad at this? Do tell." LOL, I'm just being a prick.
Just now realizing Todd is the biggest liar in gaming? Lol, should've paid attention to the FO4 release more, it seems.
He is a pathological liar now
Thats the same thing elon musk always says and shit never works.
You know what pisses me off the most, is they had SO MUCH time to get it right and have plenty of content to play through and actually have a good combat system. But instead we got this gigantic puddle of nothing.
Same with Diablo 4, sadly.
@@chessophilerdon’t remind me, god I’m worried about the next elder scrolls I hope they have a different team for the TES games
Same with Bioware on Andromeda, but at least they had the sense to eventually drop procedural generated and go for handcrafted locations.
@@chessophiler Can't wait for POE 2
Same engine after 100 Years.
Honestly for me the dialogue is what did it for me, every person feels dead/ ai generate garbage.
yeah duh it's a bethesda game
@@cashnelson2306It's worse here though. Don't try to play stupid and act like Skyrim was anywhere near as bad or Oblivion.
You're the wierdo trying to say "duh it's Bethesda" no you fool pay attention. Starfield specifically feels like ai generated dialogue don't try to make excuses and derail from the conversation.
They have as much personality as Todd
Playing through Starfield with the assumption that chat GPT wrote the dialogue makes the game more fun. You can recognise the AI-written dialogue if you already assume that the writers used it for most of the heavy lifting.
Doesn't help too that the facial animations are so jittery and weird and make everyone look like skinwalkers.
Starfield would have been a significantly better game if it were set in a single solar system instead of across the galaxy. They could have had their cake and eaten it too.
They could still have all the space exploration, dog fights, multiple planets they wanted, and have a smaller, more focused area for them to do their Bethesda magic in. Frankly, Starfield needed to be a bit more like The Outer Worlds and a bit less like No Man's Sky and Star Citizen.
A bit less No man sky and Star Citizen ? Sorry what are you talking about, starfield is not a little bit as No Man Sky and Star Citicen because one thing that starfield is: Walking / Loading Screen / Talking / Crap NPC interaction Simulator with a very Poor writen Story and side story lines and gameplay is outa the past, Meanwhile Starcitizen is a Real Space Simulation game that has basicly no Loading screens and is still not finishedd.
No man sky is a Real Crafting / Survival / Space Exploration game without Loading Screens between a Solar System, you can enter a planet and fly to the next one without any loading screen, you can fly to a planet and enter in real time the planet at any point you want as fast or as slow as you want.
Starfield has a lil bit of everything but not anything good in ther game, 8 years they made this game and all they made is this ? how long they had time to make Skyrim or Fallout 3 ... the amount of quests or Anything else is so much higher in this two games (ok skyrim with ther items is not as good) ?
So since Fallout 4 they made this game and all they did was a downgraded Fallout 4 multiplyed by 1000 minus 990 ? allone the time of building the entire Fallout 4 map cost more time then making Starfield citys combined.
You can just see how Soulless the citys was made in Starfield, nothing that show you why a city is there in the first place or the highlight of the city, instead of that it feels like more a Really boring City that was very fast made without any ideas about how the city will work, you can replace all citys in starfield with other locations and wola ... nothing will change.
@@allxtend4005go outside
I recommend PatricianTV’s video, he points out that the dev team didn’t have a central design doc and that makes a lot of sense. You can see how all the bits of the game don’t fit together well, can’t seem to agree on the level of realism or what power level the player is at.
Todd Howard - "Let's make a game where you can explore an entire universe"
Also Todd - "Let's use the same engine that had to separate the New Vegas Strip and Washington DC with a million loading screens"
Todd again - "Let's just put the same amount of locations as previous games over a massively increased map size"
Every starfield planet felt like a filler location, and the amount of effort it took to go from planet to planet killed it for me
If a planet didn't have a unique quest location I didn't even bother landing, not worth the loading screens to do the same copy and pasted POI's
it's a fucking game. Everything about a game is a filler.
If it wouldn't be you would start at the end. You would instantly get to the final story/battle and done.
It's what is gaming, movies books are all about. Putting in fillers so you can spend your time on it.
God damn...is this some tic toc bullshit?
They should have just made one solar system with 3 or so planets full of detail and content then a few more barren ones and moons. Have different biomes on each planet too, It doesn't even have to be a single theme for each one there can be variety just like on earth.
The barren planets/moons could have survival challenges like limiting your oxygen with refill stations, different atmospheric challenges or difficult terrain. Maybe you have to set up bases and oversee a new colony. Maybe a planet has an outbreak of an alien virus that turns everything into ghoul like creatures making it a fully hostile planet.
Just makes far more sense than thousands of empty boring planets devoid of content, how did they ever think that was going to be a good game?
LOL, that all sounds like a lot of work for Bug-thesda! Why do that when they can just let the players flesh out their soulless shell of a game with mods?
They couldn't do it better than Mass Effect.
Caged brains was an amazing plant i found a literal brain in a jar or container on a straight stalk
That's essentially The Outer Worlds i think.
@@lindavankollenburg3896Starfield isn't that different from the 6 year old Mass Effect Andromeda.
I remember how in Skyrim there was always something somewhere, entering a random dungeon could lead to a full blown questline, this is just empty shell
What made me stop playing was how every enemy in a base knew exactly where I was at all times and never stop shooting.
da igual, lo compraste...... a TODD se la suda, ya tiene tu plata, no aprende nadie
@@cyllananassan9159 amigo, lo jugué en Gamepass, no lo compre. Lo terminé desinstalando a los par de días.
For me, its the early level kill times. The enemies are bullet sponges and the only weapons that drop are junk. Im bored.
Yeah that's fair. The game is structured like a looter shooter, but outside of a few legendary weapons 90% of what drops is useless weak garbage@@bertbargo7162
What made me stop playing was that every base was literally identical to each other. All cryo labs, for example, were cut and pasted across the galaxy. Not just the layout, but every single item as well (except randomised items in chests, etc). So boring and unimaginative.
This is one of those games that you can't criticize because an entire subset of people exist who just go around telling those reviewers that they either didn't play long enough or that they obviously loved it because they played too much.
Or even better when they call us Playstation fan boys even tho the last PlayStation I had was PS2 lmao
I love when they say oh are you a developer then why don't you make a better game? It's so dumb it's like I'm not a chef either but I can tell you this food sucks.
I mean, a GLARING example is the absolute rage that swept across social media towards the 7/10 IGN review lol
@@CrunchyTirealso I would love to take up that offer and just have a whole fucking dev team doing the work, yes please
It's not just this game. Bethesda has for some ungodly reason just absolute loyal fans who think they can do no wrong. And this is from some one who has been playing Bethesda games since the original Fallout.
Those kinds of people just can't be reasoned with. They are going to say what they want and it's their truth.
If Todd wanted to make an accurate space simulator, I'd say he succeeded, as the vast majority of space in real life is empty nothingness devoid of life or meaning, and he captured that feeling perfectly 👌
Ah yes fictional space that this world believes in based on zero evidence
Indeed, but that doesn't necessarily translate to the creation of a compelling game. It's the equivalent of making a TV series about lawyers where they spend most of their time reading documents; sure, it's realistic, but it hardly provides the viewer with an interesting experience.
If he wanted to make space sim, he would've make something like Kerbal Space Program
@@VORASTRA But in that game people are excited when they reach the new planets. The first time you perform a slingshot and you fast forward and that planet you've only seen on the star chart comes increasingly into view and you retroburn to sustain a stable orbit... The Journey is fun. You could have failed.
@@sonjaR2 Hot Fuzz made a joke out of how boring actual police work often is behind the scenes. It's possible to find humor in the situation, but nobody writing at Bethesda is an Edgar Wright.
Honestly, I like this game. It cured my insomnia
LMAO
Underrated joke
Ambien the video game
Hahahahahahahahah
I laughed a little too hard at this comment.
Ron Hope logic:
> Have enough money to hire mercenaries and provide ships
> Cannot hire cheap labor to irrigate your own land with mining chemicals
I never have money issues. This game isn't ideal for people who are not familiar with Bethesda games. Go back to call of duty and shoot people repeatedly and nerd rage over cheaters.
@@punkbrutusyeah bro Bethesda games are so deep and complex right? Notoriously so.
12 comments raging. You're the casual for liking this watered down game. You keep bringing up CoD but no one outside of old console Boomers and small children play that shit.
Compare this to BG3 and it's absolutely dogshit in terms of RPG. Compare this to Elite Dangerous or Outer Worlds and it's absolutely dogshit in terms of exploration.
"I'll be damned before I give jobs to the people who need them." - Ron Hope.
I’m very familiar with Bethesda games and Starfield is trash
@@aceclover758 Starfield isn't for the brainless pew pew pew types.
22:57 - Reminds me of dynamic Oblivion interactions, such as:
Thief: "Your money, or your life!"
Player: [Gives money, but then steals it back and gets caught]
Thief: "Take it, it's worthless to me anyway!"
Stanfield is completely creatively bankrupt. It brings nothing new to the table, it has absolutely no need to exist.
I couldn't agree more. I'm about 40 hours in, playing on hard, and it's insulting how below average and annoying it is. I've probably truly enjoyed 3, maybe 4 missions.
Now we are two my friend : I said exactly the same thing you just said : nothing new to the table.
It's worse than brining nothing new, it actively regressed in several areas. If this was just Skyrim in space, it'd be awesome. But it's not. It's boring, soulless busy work.
Has anybody looked into the people who developed this game..what type of people they are?
@@BennoYaKnow22 My money is on diversity hires
My favourite summary of Starfield is “See that planet? You can fast travel to it” 💀
I mean... you CAN go there if you have 3 afternoons free time and enjoy clipping through empty fucking spheres
@@DodgeThatAttack nah you cant even do that
God I love Bethesda releases. Every time they release something it immediately gets a whole bunch of people hyped up, they buy the game, and boom, it's a Bethesda game.
I'm a galactic disappointment, but at least I'm not Starfield. Feelsgoodman
😂
God's looking at this one thinking, "maybe I should have just not and said I did in the first place".
Bro real af
10:50 - when I first heard about the invisible walls on Twitter I had mixed feelings. I personally hate invisible walls but a lot of people were saying they did not travel that far anyway.
But now having played the game, the reason people haven’t traveled far enough to reach an invisible wall is sadly obvious: it would be far too boring and slow to go out that far. There is nothing interesting to see or do. There is no loot, no enemies. May be a couple, sometimes on certain planets. Much less so on the moons and many other planets. Are I never hit an invisible wall either because her I didn’t want to stay on the planet any longer than I had to.
The invisible walls kinda don't matter because there is nothing to explore or see there anyway. Other than the same 12 generic dungeon poi's you can see from the planets orbit you can land it. It gets real bad when some planets have 3 exact copies of the same lab, and when I say exact I mean exact, every loot and slate etc is identical. This is even more immersion breaking when you find the exact same poi on like 10 diff planets and its the same every time.
At one point surveying, I encountered some sesmic activity around a recesson in the ground. Totally expected a sarlacc pit or giant worm boss....nope.
@@matthewcleveland1114 I hated that! It was just yet another thing to slow my traversal! I’m already dealing with not being able to hold that much, not being able to run very long before running out of oxygen, a booster jet pack that only sends me up rather than forward and having to wait the painful length of time to slowly float back down so I can run again… Now I have this seismic activity that makes me stumble and stops me from walking at all for another few seconds!
It’s slowly starting to dawn on me, every time I land on whatever planet. It’s about 15 seconds of admiring the scenery and then chasing blue glowy objects to fill out a survey checklist, skipping all the copy/pasted points of “interest” and then f*cking off to do something else.
There’s no actual sense of place, when it’s all randomly generated with the exact same content copied over.
The reason Elder Scrolls usually works is because there’s such a strong sense of place and purpose in the world. Every NPC has a name, and a home to live in. You can pay a visit to every village and familiarize yourself with every corner of that place. As you craft your adventure, you begin to learn the local lay of the land and find numerous secrets placed within. Each dungeon has a story of its own, with unique layouts and potential encounters.
Starfield, to me, is starting to feel like Bethesda made a whole sh*tload of assets, threw them in a blender and asked some lazy AI to put out a game structure in the most convenient way possible. There’s much I still love about it.. but masterpiece it is not.
Lazy ai? Remember, it's never the ai that's being lazy. It's the people using ai who are lazy.
Istand corrected. You're right @@m0-m0597
Exactly how in starting to feel.
I sometimes think about the alternate dimension where Ken Rolston and Michael Kirkbride are still making games at Bethesda and no one remembers the name Todd Howard. A better world to be sure.
As well as nobody knows Pete Heinz
It sucks that it's an open secret that Todd took credit for the success of Morrowind and used that to success to further his carrer.
@@uberbyte7467I feel the same about Neil Druckman taking writing credit for Tlou1
@cowdylawler2652 were talking about video games, not interactive movies
@@grantkeller4634 Todd and Neil both stole the spotlight from creatives of successful games, they absolutely have something in common.
I remember hoarding every weapon and armor in Oblivion and Skyrim, getting a house, organizing everything, and then finding a way to showcase all of it. Think about all of the weapons in Skyrim...Chillrend, Grimsever, Nerveshatter, Champions Cudgel, dawnbreaker, Miraak's sword, Nightingale Blade, Windshear, Harkon's Sword, Auriel's Bow, Mehrune's Razor, Blade of Woe, Nightingale Bow, Soulrender and Bloodscythe, Ebony Blade, Daedric sword of the vampire...the list goes on and on. And we wanted every single one of them. We wanted to showcase them in our player homes. Then i think about Starfield weapons and armor, and i truly couldn't care less. There was nothing exciting to me about any of it. I didn't want to collect it or display it...i just looked for which had the highest stats, and i sold the rest or just dumped it. So exploring Skyrim and Oblivion was about finding all of the great special loot. I remember in Oblivion finding an amulet of luck laying on the ground on the top floor outside of one of the forts, and i was jazzed up that i found such an elusive piece. I don't want to explore AT ALL in Starfield because i know i'm not going to find anything that i care about getting. So it's pointless to me. I quit the game after 2 weeks. I tried and tried to sit back down to play, but it was just a chore. The game is garbage, i'm sorry. It's like seeing your high school crush 20 years later, and she's a mess...and you wish you just kept that memory in your head because it was so much better than the realization that present version crushes all of the nostalgia. Wishing for the next iteration of Oblivion and Skyrim...the dream of recorking the genie in the bottle, has been shattered, and i'm so bummed about it. I went back to playing Powerwash Pro Simulator. My oh my...a sad state of affairs at Bethesda.
I had the exact same feeling I put points into energy weapons and LMAO there are TWO energy rifles in the game. TWO! wheres all the unique gear??!? some of the most popular mods on nexus are reskins of ugly ass mantis armor. what a joke. what were the armor and weapon designers doing for EIGHT years!?
I completely agree, unfortunately I never played Morrowind, but I sank hundreds of hours into Skyrim(more so with mods). I played Starfield the week it was released and gradually lost interest.
The first time I went into the Oblivion Gate I think they were called and came out with all of this extremely powerful loot I was hooked. It actually felt like you were crawling into hell and at the time it was tense because they were so powerful but it was so worth it. I was fairly young at the time and I borrowed my friends copy and I beat it but his game was scratched so it would freeze right before the ending and it was like five or six years before I saw the ending to that game
You gotta go play morrowind if you want a game that gives the player cool loot. And this is not rose tinted glasses opinion, I only first played the game in 2021.
Heck even In fallout 4 i started collecting all the "unique" weapons and items in the game and put them on display at my base. Though I have to admit Bethesda needs more work in its gun department because holy molly mw2019s guns were so spot on, the looks,sounds, and details. Also it pains me to say that even their own cod game that was set in space felt more alive with its weapon art style, unique planets with gimics like mercury where you had to time when to move as to not get fried by the sun's rays. Being able to customize your own jackals weapons and paint job. The tools at your disposal in the campaign like the grapple hook being used to pull enemies to you to rip their air hoses off, or to close the gap between you and them.
Hacking hostile robots to take control of them in first person or self destuct.
Anti-grav grenades to make enemies float in pressurized areas, to get the drop on them.
Shooting windows to watch as enemie soldiers get sucked into the vacuum of space.
Seeker mines throw one of these bad boys and watch as they run at the enemies to blow them up, need I say more.
The Freestar Ranger quest had me laughing. I played through a bunch of what seemed like an early quest to become a SPACE RANGER ! YAY!
Then… no missions… 😂
I became a space ranger and discovered this new job comes with absolutely no work.
Almost like someone on the dev team played RDR2 and decided late in development that they should make a cowboy planet, and that’s what they did cuz there was NO DESIGN DOC. No guidelines, no plan. Just Todd and Emil the good idea fairies.
You can receive procedurally generated missions at the freestar mission board 🤓☝️
You know an RPG sucks when you have to resist the urge to skip dialogue.
I put 30 hours into Starfield before deciding that I've had enough. I'm an expressive gamer and Starfield had me sitting back in my chair, emotionless. I love the Bethesda rpgs, I go back to them every year. Heck, I even had some fun playing Fallout 76 6 months ago. Starfield is just bad... really bad.
Yea. What would really blow your mind is when you realize their RPGs are just as empty and crappy. Just a bunch of copy and pasting. Once you've played one cave in Skyrim you've played them all, and it's nothing but a bunch of monotonous repetition
@@choosetolivefree you could say that about real life as well, I bet nothing you do today will be different than any other day
Edit: lmao, sorry to challenge you guys with such a profound and abstract thought. my only regret is getting replies from weird negative people trying to turn the comment into something that it isn't, but I do find your interpretations pretty interesting.
@ryz8 what a brain dead take. video games aren't real life. We play them specifically to escape the monotony of life for a few hours. "Welp, this show/game is boring and repetitive, but so is real life so I can't complain!" 🤓🤓🤓
@@BooserBoi Except, I didn't compare anything to video games. That's actually what you did on your own. Maybe you're the brain dead one lmao
@@ryz8
if your videogame is ACCIDENTALLY evoking feelings of actual IRL 9-5 mundanity, it’s not a good videogame
How Emil has a job in this industry just boggles the mind.
President of the country: "Well, as the message boy who delivered this message about this humanity ending crysis, I'll let you decided what we're going to do about it"
Return home to house full of companions, All of the companions simultaneously upon you walking through the door:
"When you get a second, I want to talk to you about how I feel about the choice you picked on behalf of the president about the cryzsist, Oh, and its going to be the exact same opinion that all of us have"
This is an RPG apparently.
"Crisis" is the word you're looking for. "Crysis" was a video game.
Skyrim and Fallout 4 aren't RPGs... they are exploration games with RPG elements... change my mind!
@@aralornwolf3140 Yeah, largely. But, well, Fallout 3 and Oblivion weren't much better, either, in that regard. It's hard to draw the exact line. But I wouldn't even mind that too much if they did it well, but they aren't.
It's like I can't even create a slight amount of curiosity to motivate me to play this game
The Vanguard quest committed a cardinal sin in my book. It treated me like I was stupid. The moment I got down to Vae Victus, and it I was asked who he was, I figured out exactly who he was. it was obvious to me. He was the only person mentioned by name multiple times during the quest to that point. Did I have the option to say I knew? Of course not. I was required to play dumb. And then when he tells me, the best choice I get is an OMG! millennial kind of shock response when I wasn't surprised at all because I already knew who he was. It was also very obvious to me, after looking at the computer, that Vae Victus was in touch with that doctor he sent you to kill.
Thanks, I guess.
Bro the millennial style writing is what just fucking killed me. I think I logged like 3 hours before just ejecting this pathetic turd of a game outta my hard drive.
Reading the comments more fun than playing game (OMG!). Cheers!
Just watching some videos on Starfield is enough for me to get creeped out by the NPCs blank stares, not even older Bethesda games felt this uncanny.
To be honest even reviews that criticized the game make it look more fun than it actually is to play
@@CrunchyTireYes, that’s because they cut out all the loading screens in editing. 😉
Pirate treasure? You're searching for lost pirate treasure? That's brilliant! Why has no one thought of this before? Got to hand it to Bethesda on this one.
Yo-ho yo-ho. A-pirating todd a-goes. Theres games he plays, and mechanics he prays, that one day he too- gets to ruin.
The legacy. The ship stuck in a place where no ships could go.
The crew made it able to well just float in there and orbit.
When you join the fleet they mention how they lost rooks doing something else trying to find stuff in the legacy.
Ect story continues.
I mean very good
I certainly went "pirating" to play this game and unfortunately waste many hours of my life before realizing I wasn't having fun at all. Thank god I didn't spend 70$ though, too broke for that shit.
@@matthewcarroll2533yeah, that's a 15$ indie game at best.
The one piece is real
I'm only at 8:35 but this review has been bang on so far. You're saying exactly what I'm thinking, how people are claiming it's just another Bethesda game is wild to me, the gameplay loop and exploration is completely busted in Starfield, and those are literally THE two things that hold Bethesda games together, I genuinely don't understand how anyone can call it a masterpiece, or even okay, what a snooze fest.
I feel like the biggest thing that needs to change in order to improve the game is to at least make the areas surrounding cities by filled with handcrafted points of interests and quests. Because when you leave cities now youre just left with planets that are just as barren as the ones that are uninhabited.
Wow what a waste of time , energy & talent. They should of focused on making a couple of planet’s & moons filled with life. Then later with dlc another solar system to visit.
It's mind-blowing the fact that we have to explain why it is not a masterpiece. Have you seen the main page of the game? That wall of 10/10 reviews? Microsotf crawlers...
10/10 for a game with THIS many insanely obvious issues is INSANITY. I usually NEVER humour the paid reviews conspiracy shit, but goddamn it's looking kind of like a viable answer for this madness lol
Smaller maps that are concentrated with content will ALWAYS beat big empty maps no matter how great the graphics are or how beautiful it all looks. We don't have much time in a day so when I sit down to relax and play a game for a few hours I want it to feel like I actually experienced something in that time: experienced a good story, solved a fun puzzle, beat a hard boss - it has to feel rewarding. There is nothing rewarding about walking in an empty world for hours.
Couldn't agree more. Your critique is bang on. This game felt so lifeless to me and encapsulated everything I dislike about Bethesda games.
And yet I say this on Facebook and I get attacked. This game feels like the prime example of a game designed by a corporation.
@@Theautisticlibertarian Bethesda fans tend to act more like a cult than typical fans. Thats probably why the haters are tearing into them so hard this time. Becauae this time it's not a 20 year old beloved IP and they didn't have any good ideas to take from other games and now its so obvious they are bad at this that no one can honestly deny it. So we're just hammering the fandom for being complicite in Howard's creative theft and they're doubling down and becoming more devout cultists.
Id just say away unless you've got experience dealing with religious nuts because that's what we're dealing with.
And it's kinda funny Todd talks about how us going on Moon wasn't boring. Yea of course it wasn't, cause that is real life. The dude is literally comparing an experience in game vs real life and wonder why people are bored in a game that doesn't even do the simulation properly but just sprinkle procedurally generated assets around and call it a day. Games should always be first and foremost fun and interesting with artistic touch. Realism has so many shortcomings and grows old very quick because we can just live life to experience it.
@@GnohmPolaeon.B.OniShartzdaggerfall holds up better than skyrim
Let that marinate
I recently started playing fallout 4 again, and after about 30 mods added im loving it. And that sums up the Bethesda experience for me. They're good at making a foundation, but modders have to come in and build the house.
The problem for me is I got 4 kids no time in the day and the little time I get at night i to try to play this game ! It absolutely puts me to sleep with all the loading and menus
If u think this is bad, your kids would have already brought you grandkids with anthems loading screen 😂
Same.
one of my kids was a miscarriage so 🤷🏻♂️
Better off playing cyberpunk 2077.
@@AC-hj9tvI'm so sorry
Truly LoadField, Explore the Load
I remember hearing an interview with Todd, talking about how they made all these custom food items. Idk if its just me, but F food items. I sell that shit 99% of the time. I remember thinking, is this fuckin guy serious? Prioritize food items over idk, space exploration? This was a money grab. Nobody will convince me otherwise. Side note about the writing. First crimson fleet encounter when you first meet Barret. NPC's say " did you see Lin? Blah blah" basically saying she was a combat hero during that pirate assault. Lin hid. She didnt do shit. 😂😂😂 This game is so not good
Um what you on about I find the exploration quick and easy lol.
Not boring.
Also it's science fiction.
It's not nms
@@lolicongang.4974 I was going to respond but then I saw your pfp. No words needed.
This is what angers me. Todd’s dorky priorities are crashing Bethesda into the ground. Valuable dev time on fuckin food item visuals? Wtf. I’m preying he doesn’t ruin elder scrolls 6 plz lord
@@Gaslight_Productions Bro, I've already come to terms with TESVI being a lazy shadow of its former self. I just don't trust Bethesda anymore at this point.
@@Gaslight_Productions yet the game winning lol.
Lol how can one claim something so clearly wrong.
"Everyone's concerned that empty planets are going to be boring, but when the astronauts went to the moon, there was nothing there. They certainly weren't bored."
They weren't bored because they didn't know if they were coming back. you should have made kerbal space program, todd
Empty planets speak for themselves...they are empty, like empty rooms. When they went to the moon they didn't go thinking ''there's nothing there'', are you a moron?. They went for many reasons, to experiment, for geological reasons, to prepare for further expeditions, to gather mineral samples etc....what are you like, read a book now and again, use that double IQ?
N... no. You really think people on the moon aren't bored because "they might not make it back"??? Like I'm not even going to give you any actual reasons you got this
@@pocketnaut I think if i had any doubts at my being stranded on the moon...BORED wouldn't enter into it, Panic, anxiety or sheer terror might 1st come to mind, but bored...would be the least of my concerns. What would you be hoping for, a crossword puzzle?.
The hubris in the implication that a video game Bethesda made is in any way comparable to the reality reflected in the arts is just staggering to behold. I imagine these peculiar statements he makes are purposefully crafted, and they never fail to further engagement.
@@BriteRoryGet over it, its a weak, flaccid game, with only current impact on a weak and troubles market. Man up
Meanwhile in no man’s sky the only loading screens are technically when you travel to different systems and use black holes.
Your idea about having three to five much more developed planets to start with is excellent. They definitely should have done that. Let's say the ship you have doesnt have capability of reaching other star systems yet, but will in the future - DLC. Then you get entire new, well developed planets and storylines to play. I'm just hoping they were too invested in Elder Scrolls to make this game better, because if Elder Scrolls 6 is more of this, I dont think I'd want to purchase another Bethesda game.
Its so stupid that even the biggest factions only have one city they don't even have the full planet colonised.
Uhm they have like 15 mega developed planets with 5 huge cities etc etc..
You ppl know nothing about Starfield..
@@dusermiginte4647 someone got into the crack cupboard again.
@@dusermiginte4647 where are these 15 mega developed planets
@@dusermiginte4647 "mega developed"? You can't be serious. Compared to the Fallouts or Elder Scrolls? This game COULD have been great. It just isn't.
When a AA project that was destroyed on release but later kinda redeemed has a more immersive universe than a massive budget AAA title with so many years of development.
It just works.
I don't know how many people worked on Star field but it feels like a different team handled each mechanic and they kind of just duct taped them all together without seeing how well they worked or something because the ideas are there but it just doesn't work in this game. You can see and feel the potential but I don't know it's just not fun
Which "AA" project?
@@NatrajChaturvediI think he means the outer worlds
After the initial disaster release of No Man's Sky, the devs knuckled down for years to fix their reputation, meanwhile, Todd's on a beach somewhere while modders fix everything in Starfield.
@@kamurotetsu4860Even modders are giving up on Starfield. Unfixable they claim.
Imagine this! 😲
2:17 That's the best description I've heard. "Planetary travel might as well be another loading screen." Couldn't have said it better. I played an hour, did the first mission and first flight and then stopped playing because I had literally zero fun the entire time. And I don't play a game for hours on end to "get to the fun."
Skyrim IMMEDIATELY captured my attention with the AMAZING opening, and exploration as you said is AMAZING in that game. But MineCraft is procedurally generated and I LOVE exploring in that game more than anything, even MODS can ADD entire environments / biomes that still are BEAUTIFULLY generated.
So It's not procedural generations fault for Starfield being so bare. They just didn't have GOOD procedural generation.
The 'starborn' thing reminds me so much of the travelers in No Man's Sky
Dragonborn, starborn, vaultborn. Todd asked chatgpt to write the script
Thats probably because it is. The atlas in nms literally brings you into a new universe JUST like the unity device.
@@Daxel134 yeahh...Starfield's 8 years in dev, NMS comes out 7 years ago...games can (& often should) take inspiration from each other but in this case the results were underwhelming 😞😞
Todd's space-wank should be the real title.
It's what you get when you've just finished NMS and you want to make your own NMS game.
But you also required 16 times the detail.
My exact thought too
It is really sad how Starfield turned out to be, I was with the many that agreed that the game was hollow at it's core. I have no idea how the modding community can salvage it let alone Dlcs.
Modders can probably team up and make clusters of content dense locations. Maybe flesh out the cities more. So you would have a lot of things to do in those places.
Open Skyrim was a thing, so they could probably cut out a lot of loading screens too. Fiddle with enemy AI to make it not so braindead, maybe introduce some ACTUAL weapon variety.
Oh, and replicate SkyUI in the form of StarUI. That's probably the biggest one tbh.
A lot of mods are just as buggy or more so than the actual game itself and other don't integrate with one another. Some small, standalone mods are great, but the bigger and more complex they become the more likely they become unstable and inoperable with others. THIS is not the solution going forward.
I assume the modders will put more actual locations/points of interests on the planets.
Phantom Liberty saved me from Starfield.....and BG3 is patiently waiting for me to start my third playthrough. We don't even need Starfield anyway
I haven't played it yet, this is really disappointing. The best part of Skyrim was heading off to do something and getting completely sidetracked for hours. I had concerns when they said "procedurally generated" for this exact reason. "Oh noo it's a good thing!" they said, "there's so much to explore!" they said.
Yea it can be like that too in starfield, following the missions it's easy to get side tracked by side missions that pop up as you go through many of the places it takes you to.
the game is awesome. Don’t let this guy prevent you from buying
@@NetraAmorosiBut not while exploring. You're not off, trekking across the wilderness, stumbling across a cave, which has a sidequest inside it, etc.
@@Idontlikeumfs Sure. For me personally I have thoroughly enjoyed the questing in game. This is not a space simulation game, it’s an RPG, and boy is it a good one. I really don’t think the technology is there to have seem-less transitions on and off of planets without taking hits in other areas of the game. Even so, the heart behind the quests is still there all the same. The weapons are very diverse, the spaceship building is intricate and unique, and even the outpost building is detailed. I know there are loading screens, but Bethesda still captured the wonder of space very well in my opinion. I enjoy the lore behind it all as well. You can really dive in to the United Colonies and the development of the galaxy since the
exodus from earth. Those are some of my personal thoughts. I truly have no understood the dislike from people. MOST of it has come from people who haven’t played the game, or have only played a small portion of the game.
I played for 20 hours straight without continuing past the first main mission of Starfield, I'm 80 hours in and haven't done much of the main quest still.
22:53 When i played this quest line, it was the most baffling quest because you could just "convince" this woman to hand a random stranger access to an extremely important and expensive item
Yeah that was one of the most ridiculous things I have experienced in a game.
As someone who's been DMing D&D for 20 years, I laughed so hard at that section, it's the most game thing I've seen in forever. You'd be surprised by how many players I've had think charisma is almost literally magic. I've unironically had one player tell me he wanted to roll diplomacy to convince a King to hand over his kingdom. When I told him it's impossible, and that I wasn't going to let him try, he got extremely upset.
They should have had more faction conflicts and war. Have specific plants / systems under specific factions control - have them dislike one another - and you chose which one you side with and influence how the map changes with the control over certain planets and system.
You know that big war in the background, with forbidden weapons and mecha and stuff?
Maybe that shouldn't have been in the background.
It's almost like triple A companies are just trying to kill the game market at this point. There's no way everyone was this completely oblivious.
Heh maybe they are doing a speedrun "which one of us can lose our fanbase the quickest"
No, it's almost like people are fucking stupid and buy millions of copies of the laziest trash imaginable
don't generalise lmao it's Xbox and Bethesda that are dog shit. There are more enough good AAA games coming out
The texture thing is called a "Vertex Explosion", basically the mesh of a model bugs out and doesn't know where it should be so it stretches out like that.
Imagine if your ship actually served a purpose and you could actually fly it for more than 2 seconds at a time
That one derelict space station where the gravity kept turning on and off was a fun combat encounter.
That's about it.
Yeah.
If only Starfield would learn how to hide their loading screens. I remember Batman Arkham games have door scanners and elevators to hide loading screens. Todd could have easily made the player ship in to a loading screen, while the planet/space/starsystem is loading, you could just walk around your ship seamlessly. The engine not able to make the entire universe open is not the problem, it's the fact that they don't know how to hide their loading screen is.
Also similar to older assasins creed
No mans sky warping
And probably more
Their engine theyve been using for decades sucks and they refuse to use a new one.. Bethesda is dead to me
@@johnnyflannigan136gotta love the gamebryo engine with updates duct taped to it lmao
They literally do it in a Crimson Fleet mission and it was so annoying seeing what could have been!
Star wars jedi survivor literally did this. Bethesda was just lazy
Imagine how epic it would of been if the transition to the "Dark world" has been a hallucination and when you return to the "real world" you see the station's NPC dead around you
Eh, that's already been done a bunch of times before in psychological horror movies and games. Like Dead Space franchise, for example. Exactly what you described happened in one of the Dead Space games. A miner thinks he's being attacked by necromorphs, so he kills them all. Suddenly armed security forces show up and kill HIM. As he's lying there dying, he suddenly realizes that all the 'necromorphs' he killed were actually normal human co-workers of his. The Marker's influence made him hallucinate and view his co-workers as monsters.
Thank you..i feel like ive been banging my head against the wall trying to understand how people think this is some masterpiece or the greatest game ever made😑
It is quite refreshing seeing i'm not alone too
It's mostly ageing millennials who just want to wrap themselves in the warm comfy nostalgia blanket of that janky role playing game they played in college.
@@seedywriter Lol, no! We've all been saying Bethesda has been going downhill since Morrowind. It's you Zoomers who've only played Skyrim or Fallout 4 that are fan girling this shit.
@seedywriter Aging millennial with aging millenia friends here, we mostly share the same opinion. Bethesda has lost the magic.
@@turboeditFacts. Morrowind was the peak for sure.
FO3 was pretty good, Skyrim had it's problems but was still great, New Vegas is fantastic but isn't really Bethesda.
Everything since has been progressively worse with each release.
The worst major game-breaking bug in Starfield is for the "Power From Beyond" main radiant quest where Vladimir gives you locations for new Starborn powers. For a very large number of players, this quest will bug out if Vlad happens to give you a location where the temple spawn will conflict with any other location that's already spawned on the given planet. No distortion will appear on your scanner, the temple will not spawn, and you will be unable to obtain any more Star powers. The only known "fix" is just to head to NG+ and hope the quest doesn't bug out again! Now that I've seen how bad the exploration is in Starfield, it's no wonder that Bethesda REALLY wants players going to NG+ to artificially extend gameplay. So don't expect an actual fix anytime soon for this broken quest. Bethesda's latest response is, "we are aware of the issue and will address in a future update". THANKS BUG-THESDA!! What an amazing coincidence that the single worst game-breaking bug in Starfield just happens to perfectly align with forcing the player into the NG+ game-loop.
TDIL its not the dragonborn
Its the starborn.
No wonder the fans keep getting mad, I'm using the wrong extremely trite title!
Wait, you're onto something. The Starborn you encounter looking for more artifacts are just them looking and hoping for non bugged temples! The story is deeper than I thought 11/10 Starfield.
Yep. Mines bugged. Twice now
Astronauts' excitement when went to space and landed on the moon CANNOT be compared to a player landing on a moon in a video game because one is quite literally a step forward for humanity as a whole while the other is but a moment of entertainment in a fictional world in a video game. Like, i legitimately can't believe Todd even had the balls to make this comparison. In NO situation, a monumental moment such as the first landing on a moon in real life will EVER compare to such feat being accomplished in a video game. When astronauts first landed on the moon, it was a life-changing experience that had an impact not only on them, but humanity as a whole. What kind of feeling does the same experience achieve in a video game? A momentary boost of excitement, which quickly gets tossed out of the window the moment you realize it's literally just rocks and sand everywhere. Yes, it is an objective truth that 99.9% of the planets in real life are probably empty, but this isn't real life Todd, it's a video game and video games are meant to be fun first, and then realistic second.
I'm sure even Neil took a look around and thought, "Boy, sure is empty out here. Good thing I get to go home!"
Yeah and at least you can jump around in low gravity on the moon
The thing is you could definitely bring out the emotions of the moon landing in a game.
But those emotions didn't just come from them seeing the moon. The part Todd missed is that the moon landing was the culmination of cumulative efforts by everyone involved continually working at the level of humanitie's best all paying off in the end.
Starfield just sees the scenery, not the context, and expects the same reaction when there's barely any investment travelling from planet to planet.
Unironically Kerbal space program recreates that feeling much better than starfield.
Your explanation of the broken exploration gameplay loop via quest hubs is a great point. And after playing fallout 4 I have no doubt that even Bethesda had no clue on what the ending meant at all
If you bring up any of this in the Bethesda sub reddit you get down voted, not even the Starfield reddit just the general bethesda page.
They don't even try to justify it they just get mad. Though I guess it makes sense Redditors would be the only people who like a game as safe and risk-free as this game.
Got downvoted once for saying that I hope they will the optimize the game more...
@Dozik1403 it's so weird how desperately they defend a video game, like they made it themselves and are personally offended or something.
I've never seen a community so afraid to ask for what they paid for, and so in denial that they didn't get it.
@@rocketsocks3116 it's almost a cult like subreddit, I think LowSodiumStarfield is even worse when it comes to this. But yeah I completely agree, the community lacks a spine to say anything about Bethesda's effort to improve the game and add content.
I think the astronauts on the moon were not bored by the emptiness and the expected bleakness, because every step they took was filled with danger and potential death/mission failure. But Starfail makes exploration feel like an afternoon walk, even dismissing the complexity and fragility of technology we have right now in writing, gameplay and npc dialogue. I think the potential for immersion was damaged by this and i don't see the possibility for mods to fix that, besides maybe a survival mode mod. A mod that takes the technical challenge of traversing and surviving space seriously.
Look up the people who made this game.tells you all you need to know
This, but I also feel like they werent bored because it was an extraordinary feat that an immense amount of planning went into. In starfield, travelling to another planet is like taking an uber to mcdonalds.
Starfield's "Mass Effect Andromeda faces" quickly did me in
Crazy that even andromeda at least had intelligent life forms other than humans. It’s so weird and unnatural seeing human settlements everywhere to me
Lol all I kept seeing was sorry my face is tired.
Skyrim exploration was epic! Huge open world that you could mount a horse and travel across with no loading screens
I very quickly found that endless expances of nothing in Starfield wasn't fun to explore. Skyrim was smaller, but it was a single planet with less loading (Only in cities by default, less you used mods) but it was far more interesting than multiple planets filled with repeated sets of the same five animals and mining outposts giving each planet zero personality.
Space is of course this: endless and empty. People are confused about as to what they want exactly which is part of the problem with trying to meet their expectations. It wasn't long ago most were drooling over this game and this concept only to be disappointed. What the hell do you think space exploration is? The cosmos is absolutely barren.
@@SuperGirl-tf2wn There are still exceptional points of interest, at least in our solar system (and probably elsewhere): Olympus Mons, Vales Marineris, the South Pole of the Moon, sulfur volcanoes on Io, the aurora on Ganymede and others that escape me. Of course, nothing like this is present in Starfield :)))).
@@SuperGirl-tf2wnthat’s not an excuse. It’s not a simulator, the game has jump drives, planetary colonies, aliens and super futuristic tech. They should make the planets unique and interesting the game has so much to work with and fall flat. Even star citizen which is more simulator like has more interesting planets and I think that games a piece of technical garbage.
@@ApeRiderr Do you want a larger, open world space or do you want a smaller container of space things. Because there is a tradeoff between vastness and content, and clearly no consensus as many people love the game as it is.
@@SuperGirl-tf2wn definitely I would prefer it to be scaled down, I prefer density of content and attention to detail instead of trading that off for a big empty world
Even having the Mako from Mass Effect would be a huge improvement in terms of exploring
I've never thought of it that way, that Bethesda is best at fantasy because their writers don't handle serious topics well. This makes so much sense!
Yeah, seems it started showing when they tried having the serious civil war in Skyrim
@@160rpmRead about the succession crisis from NPCs in Morrowind and then go live through it in Oblivion and none of it mattered.
@@160rpm The civil war stuff was really dry from a gameplay perspective but the actual layup and lore of it are actually phenomenal. I've never seen people get as mad about any gaming related argument as they get when arguing about imperial vs stormcloak and why one needs to win because the other is compromised in 50 different ways. The level of flame war around this subject is actually insane. Bethesda can create very engaging and serious lore but don't know how to execute it in proper gameplay, that's where the problem is.
@@piccoloatburgerking Yeah, that's very true, a lot of the memorable stuff is not actually directly related to gameplay haha
Fantasy can be serious, wtf.
My favorite world is still dark souls. It was so small, but dense and full of varied locations that made it FEEL bigger without wasting your time.
The first time you beat O and S and realize you're only about halfway through the game was pretty mind-blowing. I loved the player comments that were left around the boss area once you beat it that says "now the real game begins" and stuff like that
And it's basically just scaled down so that you dont walk real life kilometers and stuff.
In starfield it feels they scaled everything up and didnt give you even a car to use.
This whole game looks and feels and plays like it was made by people
who dont play video games
Seems like the actual problems are Todd.
Maybe Bethesda should do something about that.
Bethesda Game Studios hereby presents; Todd Sim - it's a settlement management game! One with even less loot than Starfield, worse combat and even more loading screens. Pre-order your copy now and get the Preston Garvey DLC for free!
Agreed he’s stealing the company into baffling directions, if this is his “dream game” his dreams must be dull as fuck. I hope he doesn’t ruin elder scrolls 6 lord help me
@@Gaslight_Productionshe will
All I was hoping for was Fallout 4 in space, nothing world shattering but an ok base for modders to build on. Bethesda couldn't even do that.
Cant get over how creepy the faces are its so unsettling
I don’t even know if modders can fix this one. Fallout 4 became a good game, I don’t think Starfield is salvageable. It needs a complete overhaul.
Feeble king is my favourite RUclipsr for critique videos
For me he powercrept Joseph Anderson
I think the whole critiquing space is in a really good spot right now. We have tons of passionate creators which is great. The more perspective we have the better
Fully agree. Looking forward to a review of armored core 6 😅
why? all he does it trashed in popular games and makes hot takes to get clicks
I'm waiting for Patricians content on this game
This game really did have the potential to be something incredible…5-10 years from now, when fans have modded the game and fixed mostly all of the problems and Bethesda just implements the modding community’s work and all of the DLC Bethesda adds onto the base game into an anniversary edition.
It's amazing it's 2023 and these Bethesda games still look and play like games from the late 2000s/early 2010s, I haven't played it but goddamn the gameplay in this video looks no better than fallout 4
It would have been cool if there was a large quest where you could terraform a planet. Some black holes, nebulas and ocean planets could have been cool too but who know's, I'm not a game designer.
Wouldn't have made sense with the timeline (2310, and ftl only since 2150ish) but that begs the question of why they chose this setting
We have no man's sky at home
The real shame is there is no need for it to be boring or serious in setting. Games like Giants: Citizen Kabuto showed you can have weird, wacky sci-fi games decades ago. It feels like space games are getting homogeneous - I've read only a dozen or so scifi novels and they seem to make weird stuff so much more natural, both in the rules that you work by (Hyperion) or in implementation (Hard to Be A God). I would kill for a space RPG set in a properly imaginative Farscape-like world.
This was the first Bethesda game we’re reality hit me like a bag of bricks. I just didn’t explore. I did however zoom around the neon city and found some credits and really ugly POVs. Definitely left a bad taste in my mouth.
@GamerZoneSpeaking I didn’t lmao, got to play for free with gamepass. Definitely came in clutch for one
Yes, the Apollo 11 astronauts probably weren't bored, but most people were bored with the Moon by the time of Apollo 17.
Comment on Starfield subreddit i saw had a really good point. Simply make things matter.
If something like fuel consumption and acquisition had a higher impact, exploring too far into space unprepared would be more dangerous. And it would make it necessary to create fuelstations and bases as you progress further and further into space.
It was something along these lines, there was more but i dont remember.
Basically it feels like to me that most big devs today have completely forgotten what makes games fun, and why. Or its just the money people running the show 110%.
And jesus the NPC's are just so creepy looking. I swear besides most hardsurface models, its like nobody at the Bethesda art department has eyes.
I think it's the random NPCs that are the problem, and that they were randomly created by just grabbing options out of the character creator, resulting in mixes that just don't work--someone with like really back skin, almond-shaped Asian eyes, with red hair, and just a weird mix of facial features, creates a bizarre science experiment.
The sad thing to me is we have less now than we did a decade ago in terms of "randomized content", branching dialog and quest options etc. Diablo had generated dungeons, randomized quest etc and that game was made in the 90's. Heck Sega Gensis games like Phantasy Star had branching story lines and multiple endings and that was what the 80's? The graphics have improved, the size of games has gotten bigger but that is about it. You still have invisible walls, buildings you can't enter and so on.
I replayed fallout four before Starfield release, and I found myself bored and wanting to play fallout more than I wanted to play Starfield just in the first two days of playing. I was so hyped for this game to.