48 of the 152 shrines are Rauru's Blessing treasure chest shrines. About one third of all total shrines are blatant padding that you access by dragging a crystal from point A to point B.
So? 1st, you don't _nearly_ have to do all of them, hasn't that struck a cord? 😂 Secondly, the 1:3 Blessings ratio is actually very smart (as opposed to you - but hey, you try making a game that sells over _20 million_ then smartypants lol), as it means roughly 1 in 3 of them directly involve the Overworld. And your generalisation is again mind-numbingly daft: as so many, say the Courage Islands does not involve ''dragging a crystal''.
@@purpleplasma4824 Imo is a shame, because I think that BotW case could be more torelable as It tried to innovate the formula, and I was expecting the Next Game to polish that innovation. Thats why ToTK is way less torelable, because in all cases It took BoTW weak points and made more noticeable/worse.
Honestly, I’m not totally sure who this game is for anymore. It’s not people who like puzzles because shrines/dungeons are either brain dead easy or built to be cheesed. It’s not combat because there is like no weapon and enemy variety and combat is only leant any kind of depth from pro-level glitching and system manipulation. It’s not the story because it’s not only cartoonishly acted and written but also ruined by the completely open air approach. It’s not for exploration because exploration yields no exciting rewards since the game’s progression is stripped down by design. It’s not quests since quests are as unrewarding as exploration and as uninterestingly written as the story. I guess it’s entirely for builders most of all at this point. Breaking the game is simply the point now.
It's like they watched the Dunkey video where he tried making the raft float with Octorok balloons and just went "OOHHH THIS IS WHAT THE PEOPLE WANT!" when anyone else knows that's just the kind of silly crap you do after a long play session and you're tired of actually playing and about to take a break.
My biggest complaint is how often shrines or temples are easier to break and/or cheese than approach as intended. For the life of me, after all this time, I STILL have no goddamn clue how you're "supposed" to do the Fire Temple. I've done it a few different times, and never once felt like I followed a sensible approach to the dungeon, nor was I ever quite sure when I fell off the intended path, except that it was so early that I couldn't remember being on it. A number of shrines are like this too. Whatever the intended solution to the puzzle was never manifested, instead I just glued an abomination together and climbed somewhere, or just did a recall elevator or smuggled in rocket shields after staring at a handful of Legos and a minecart rail for five minutes like an idiot. I have my share of complaints with BotW too, but that never really happened there. I always knew or figured out what I was "supposed" to do in a situation, and any time I went outside that expectation it was almost always more work than it was to do it the "right" way, or required understanding the puzzle to break it, not just completely bouncing off a puzzle. Except the damn constellation shrine.
I didn’t play botw because I got a switch late and picked up totk instead. What a terrible game… and I guess there is no point playing botw now that it has been ruined by my experience playing totk. The things I hated the most about this game were: (1) the depth, (2) the narrative that felt like a poorly written fan-fiction, very cringey I skipped all cut scenes and (3) the incredibly complex crafting mechanics that were completely unnecessary. The graphics were also pretty meh honestly… looked slightly worse than a mobile game and the map was vast but uninspired. The sky islands were a drag to get through (like everything else)
Some reviews said that Tears of the Kingdom made breath of feel like a prototype, but honestly I think Tears feels far more like a prototype than Breath of the Wild did. Breath of the Wilds main draw was the feeling of exploration, having limitations on how you travel is what made it feel like an epic adventure. Tears on the other hand adds in all these traversal options to by pass exploration..... on a map designed for exploration......... The mechanic is undoubtedly incredibly, but it feels like it's in the totally wrong game. Had Tears been set on a different Hyrule, with far better combat, far greater enemy variety, smarter armour upgrade system (you didn't mention it in the review and my god it was terrible in Breath and still terrible now) and a far more involved story, then Breath would have felt like a prototype. Tears feels like it's a prototype for the ultra hand concept stapled onto Breath of the Wild. It's an incredible mechanic, incredibly designed, that never should have been a part of the Breath of the Wild franchise. I honestly can't see it return in a Zelda game again unless it's extremely limited.
The only thing here I disagress with is that totk has a better story than botw. This is not at all true because of at least in botw, getting one memory before the others doesn't spoil the entire thing. As well as this the fact that they turn Zelda back into hylian after being a dragon contradicts what the entire story had set up about "there is no way to return" and removes any kind of emotional impact Zelda's transformation originally had.
+ “the name Ganondorf, it gives me pause” you just spent 100 years sealing a being named “Ganon”. Story was way worse than BotW, not to mention the goat baphomet Zonai
I like to think about if the story is good or not having in consideration the impact it had on the in-game universe and how a historian would write about it. In botw Link liberates the people from the oppression of the Ganon controlled machines that have been terrorizing the land for 100 years creating a new era for the people of Hyrule. In totk the castle floated for a few days and there were rocks in the sky.
It is true though and eh...in BOTW it does spoil things really. It doesn't contradict that as the story didn't set up that there was no way to return it didn't gurantee that and no the emotional impact is still there with the risk that was involved.
@@Jdudec367 Not true IMO. It was worse purely by the fact that it was the same as BOTW with less cohesion. They dropped most of the concepts of the first game without acknowledging almost any of the events. in BOTW, it was understandable that everyone was so clueless because Link was asleep for 100 years. In TOTK, Link feels just as clueless despite the time gap.
@@thelastbrickbender2139 It does have regard for BOTW's existence though in fact it does that more then how much MM does that for OOT, it is a sequel to it's story, not exactly the purah pad has sheikah tech and the new towers were built using some sheikah tech stuff too, no the Calamity is clearly mentioned and there is a connection between Ganondorf and Calamity Ganon with them being the same being and Ganondorf created Calamity Ganon, not really how has Zelda lost any of her character quirks? And no Link is no less of a character, how is that the case exactly? Like care to explain? I disagree enough has happened, it is what happens here, more stuff gets built and the major areas have some changes too with how they are and Hyrule just seems more peaceful and safe after Calamity Ganon was defeated until Ganondorf came back, the triforce was not mentioned in BOTW that is consistent if anything you should wonder that about other games like the N64 games where they don't show up (or ar even mentioned in MM). That voice was literally barely mentioned before though. That voice was barely mentioned in BOTW though and was mainly a reference to FI really, goddesses are still there, so are the sealing power, etc. (Nintendo didn't ignore botw though hell they actually take the time to explain why Link only has a few hearts and stuff at the start of the game something MM didn't even bother doing) nah the story doesn't suck on it's own merits really or even any merits at all, how? He is cunning and powerful and was able to steal a secret stone and kill people. No he's like that cause with him being the leader of the Gerudo he wants to expand his rule for them or at least used to and then he got corrupted by power so no there is stuff to his character beyond him being evil as he isn't being evil for the sake of it and he has a actual motive and goal really, well yeah...Ganondorf DID show even more cunning in TOTK really (why should Ganondorf have that done? I don't see why), well no Ganondorf did have a strategy and a plan to take over Hyrule and he did know about the calamities hapopening too obviously when he's the one who caused them, why? It's not like they really ignored any of that stuff, it still gets attention too. No he really isn't a terrible villain and is arguably the most competent version of Ganondorf we've ever seen, not really she develops too, no she has one and learning about self sacrifice and learning more about the Zonai and the ancient past and what Calamity Ganon actually really is and there is a buildup to her sacrifice with her learning about the secret stones and preparing for her sacrifice and mentally preparing for it too if it comes down to it (nah both have that build up really), true which is a issue but they aren't super pivotal really, (what about the modern champions or sages? They get just as much characterization and personalities in TOTK as the champions got in BOTW if not more really) No the game's story and the game itself is built on, nope it is all explored really, we do we know what they were like and the kind of stuff they made, not really it isn't worse at all as we did learn enough about them really, we do...they went extinct really, well by the time that Zelda time travels to either Rauru and the others were like some of the last surviving Zonai or the others went into hiding and after that slowly died out over time which does happen to species naturally really which either way we didn't have to learn everything about them just yet, Nah we know what their civilization was like and how technologically advanced they were, except no they founded the Hyrule we see in BOTW and TOTK they didn't merely ally with it, no we know what the secret stones are they are a sacred valueable treasure to the Zonai with divine powers that help them, no it isn't a illusion at all.
true. I like tears but there are so many major issues that it shares with the first game and being a sequel with 6 years dev time its very hard to overlook twice. I still enjoyed it plenty despite that however. I have very similar opinions on elden ring. Enjoy it a lot but much prefer previous souls games as elden ring introduces so many issues previous souls games never had.
it's even worse when you remember what nintendo managed to do with recycled Ocarina bits in 2 years and they waaay overestimated my enthusiasm for transporting koroks
@@Jdudec367 majoras mask was way more impressive and has aged incredibly well. It introduced the transformation mechanic a *new* world, a different progression structure, a cohesive story, all things created in less than a year. TotK failed to do even one of those things in 6. Elden ring had covid too and created a far better game. Zelda devs got lazy.
@@APsGTG I disagree it really wasn`t. Transformation is cool but fusion and ultrahand and ascend is way more impressive especiallyn in a open world zelda game setting, it changed a lot of a huge world as is, and a different progression structure? MM is "go to areas do thing and eventually reach dungeon and beat boss and get thing or reach person needed for endgame plot" just like OOT, and TOTK had a cohesive plot too but it didn`t rely on side quests for a interesting plot and story like what MM kinda does, and again it was over a year. So no it did at least one of those things. Elden Ring is different with how it was developed. They didn`t get lazy at all, that is just wrong and disrespectful and shows your ignorance on the development process.
Fusion and Ascend are literally not impressive at all. Fusion just adds stats and occasionally modifies damage type to weapons, and shield fusions are all very straightforward in a technical sense. Ascend is so unimpressive that it was literally a development tool they used when creating the caves that they decided to keep in. Ultrahand is a fairly interesting system that is probably robust on a technical level, but that alone does not justify SIX ENTIRE YEARS of dev time, especially given it's not completely unique, similar systems have existed in other games, albeit less robust@@Jdudec367
If I had seen this video when it came out, I would’ve thought you were being uncharitable and vitriolic. Now, 6 months after the game’s release and after I myself have dunked ~200 hrs into the game, I think your criticisms are mostly correct. Consider my rose-colored glasses removed. Nintendo had a lot to deliver, and while I think they added new features that are both desirable and fun for awhile, I ultimately agree that they dropped the ball with totk. They had 6 years to do it right, but instead they chose quantity > quality and gave us a game where we invent our own fun (which is a design choice that makes for a good minecraft game, maybe, but makes for a bad Zelda game imo).
Yes, I was one of the people who saw all of the problems right away, and I was crucified for pointing it out. Then over the weeks and months, people started to see what some of us saw right away. It really is just a reskinned BOTW which puts in such MINIMAL effort when it comes to missions and story. It honestly feels like one of those reskin user mods for a game where they throw in a bunch of stuff that doesn’t really fit, but they just thought it would be “cool”. 🤷🏻♂️🤦🏻♂️
For me, it was a repeat of how I felt with botw. First I adored it for all of the potential it had, then I began seeing cracks that led to me pushing through the story for any meaningful content, then after beating it, I reset to find something worthwhile in the side content, then I quickly lose interest until I hate the game for what it replaced and how toxic the post botw fanbase is. Botw is not a recreation of zelda 1 either. Everything about old zelda that I liked was present in zelda nes and lacking in botw
@@Spartan1312constantly not called creative for not playing it a specific way in order to make it more challenging or criticizing the paper mario sticker star durability mechanics that add nothing whatsoever but weapon grinding
@@Spartan1312What people don’t understand is that “limitless solutions” are only as useful as the complexity of the puzzles. If puzzles are incredibly basic, it doesn’t matter how many tools you have. You could have 500 ways to light a torch, but at the end of you don’t feel intelligent (and thus satisfaction) for doing it because it took no thought. All of the shrines that require zonai only feature exactly what you need to complete it, and nothing more. And since a ton are indoors (where personal zonai aren’t usable) there really isn’t any experimentation possible anyway. If you can make anything else that happens to beat that shrine, it’s not because they made it that way. It’s more like you glitched the game to your advantage. Because it’s a bunch of tools in a physics engine, and you just so happen to find a very roundabout way to circumvent them.
As an average totk enjoyer, I surprisingly do agree with most of your points and get where you’re coming from with them. While I don't find the game outright terrible, hearing your thoughts have opened my mind to things I haven't realized are true, such as the small amount of innovation outside of the new abilities.
The thing that really really hurts in both totk and gow5 are how we expected something much better and more fantastic, the expectations were wild. Both these new games took the magic I had playing the old ones and killed it. I would come back to either of the previous games, but because of the new ones, I just won't.
@@APsGTG Ok, maybe that last one was too much, but what I meant is to that other guy; is someone who Loves Tears of the Kingdom and only has a few bits of criticism for it (not an hour long moan) ''not a reasonable person''?? Think about it. He's just playing on a wind-up lol.
I originally played TotK a month after its release and I anticipated an amazing experience with how much my friends praised it and mentioned it being better than BotW or being an amazing game in general But when I finally began to play the game for myself I was waiting for the moment where I genuinely felt excited and in awe like my friends did I immediately started saying how much of a disappointment this game was to me after I beat my 2nd dungeon and my friends were very confused considering I'm a pretty big LoZ fan and BotW was my 2nd favorite game in the series behind Majora's Mask (It still is to this day as I have a big soft spot for it even with all its problems but if I were to go back I'd definitely be a lot more critical) Nothing in the game felt like they improved what BotW did right and I genuinely wanted to stop playing after only having put around 30 hours into the game I pretty much have the same criticisms you described throughout your video Only thing I'd say is different is TotK having a better atmosphere to it than BotW since I actually liked the feeling of the world feeling empty after having been gone for 100 years and no one remembering you I guess the combat would be another thing but I didn't really care for it too much since I'm not into LoZ games for its combat Anyway, I finally beat it after having sunk in 100 hours or so and I said it was the worst 3D Zelda game by far which lead to me being called delusional or told I was nitpicking with my criticisms But weeks pass by and they later began to agree with me and finally understood what I was getting at This game was so frustratingly underwhelming that I needed to experience a good Zelda game and decided to finally play Twilight Princess for the first time Easily in my top 5 LoZ games and it made me remember a lot of the aspects that made me fall in love with the franchise to begin with At this point I believe Nintendo should never attempt another open world LoZ game whatsoever cause none of the magic was there in TotK Just a half baked disappointment that did so little to improve aspects on its predecessor while taking so many steps back at the same time I'm glad there isn't a DLC cause I'd probably dislike it as well considering the rest of the game On a side note: you brought up Elden Ring into the mix when describing what the game should've done One thing I always heard from a friend of mine was he wished this game was "more like Elden Ring" and at the time I hadn't even played a single Souls game Last month I finally got around to playing Elden Ring after beating the Dark Souls trilogy along with Bloodborne and I finally understood what he meant by that after all this time
I swear nintendo could make a a totk sequel where they take google maps data, replicate the earth and place random camps everywhere and people would say it's a masterpiece because of how much content it has. 10,000 korok seeds!
@@NRalterthey claimed that it was some sort of lighthearted joke, but I was like "yeah, the only joke is whoever designed this stupid reward". It reminded me SO hard of the 1 million roses "reward" in We Love Katamari.
@@MarilynMonRover As much I hate the Internet for the bad things we get out of it. Knowing the hidden rewards of some of these games save so much time, blood, sweat and tears for us who don't got time for mediocrity
My only real criticism of the game is that the sky should have been more densely populated with locations that actually had lore. I wanted to see Zonai temples and hell maybe even a couple of town ruins I would have much rather each región have its own large sky island that had narrative significance rather than the Tiny challenge islands we got. The depths were super cool in my opinion and I rather liked them although I wish each section had its own specific enemies.
I agree totally, they marketed this game as if the sky islands were going to be the focal point of the game. The depths was a pleasant surprise though which I’m not mad about at all.
One of the key to BOTW and TOTK's feel is "emptyness".... if they added too many island, the sky would've looked ugly... and "that one weird island in the distance" would not have felt the same... What is true tho, is that the discoveries are often a tad underwhelming..
@@Etienne.6329 I see your point, but I feel as tho even if they kept the islands to take up the same area of the map I wish they locales felt more distinct or relevant. I am holding out hope that a follow up game will let us fully explore the zonai homeland so maybe that’s why the didn’t want to go too deep into it. But I wish the zonai had a little more lore
I still can't believe this game took six years to make with an existing engine while Praey to the gods which was made from ground by three people is better in almost every aspect even though Zelda is one of the biggest video game franchises if not the biggest... Praey to the gods has a hookshot, better survival system, better atmosphere, better exploring, better graphics, better bosses, better music, better story and better rewarding and cost me like 15€?... and don't get me startet on Star Wars Fallen Order which is a cineastic spectacle with hardly any weaknesses and which cost me 6€... absolutely embarassing for Nintendo... The good reviews come from fake metacritic scores and deletion of bad reviews, youtubers struggling with being negative and toxic fans insulting and threatening critics like they did on facebook with the only 60% reviewer...
Facts. I played the game and still wonder how tf does this take 6 years 😭 I feel like now though it's so much easier to criticize the game now That it's been out for a while and the hype and recency bias has died down. If you said this within the first few weeks of the game being out people would call you a hater and troll
IMHO the devs spent a copious amount of time getting ultra hand to work. Which to their credit does work incredibly well for a game like this. The problem is that ultra hand runs counterintuitive to nearly everything else about the game. As a traversal mechanic it's either too tedious to design unique vehicles or it breaks exploration with things like 2 fans and a steering wheel. As a combat mechanic aside from fusing it's far to impractical. In the time it takes someone to build a Bokoblin smashing Mecha Godzilla contraption (as impressive as it may be) that could clear out a fort when set loose. I could clear out 4 forts + a couple encampments with a couple sticks with horns attached to them in the same amount of time. So little effort was put into any other aspect of TOTK. The story is more grandiose, but it's paper thin, disorganized, and can't even follow it's own continuity from the game it's a sequel to. Combat pacing and enemy variety is still practically non existent. Dungeons are a slight improvement over BOTW, but still some of the worst in all of Zelda's history. And all the new areas are embarrassingly repetitive and loose they're charm after a couple hours. The Legend of Zelda is my favorite franchise and i welcomed a lot of changes BOTW brought to exploring the overworld. TOTK was an opportunity to reincorporate more of the fun elements like dungeons, real time story, enemy variety, and more from traditional Zelda titles into the new open air formula introduced by BOTW. What we wound up getting was the worst of both worlds. A game that continues to disregard the core elements of what makes a zelda game feel like a zelda game, and exploring area's that have either already been tread upon, or loose they're charm almost instantly.
what dissapointed me was after couple of hours and doing the first story dungeon I knew what the rest of the game would look like and from then I lost motivation to even finish the game
you haven't even played the game, all the dungeons have their own unique feel this time and, no matter what you say, the vast majority of people are against you
@@RedBoko2017 just because the vast majority likes the game it doesn't make my opinion wrong. I never even said it was a bad game but just for me the story aspect felt like botw all over again. I played the game over the past 6 months a lot tho, I am just saying it is not a thrilling experience for me like everyone else claims
@@EarthshakerOnamazu well the numbers speak facts friend, You're a small and vocal minority, just stop and look for a moment. And yet you have the audacity to call the vast majority of Zelda fans AI.
nah let him cook. TOTK is not that impressive. Its a sandbox fixed with legos. Not what classic Zelda fans want. Why couldnt they do what Elden ring did which is give us open world but keep the classic dungeons.
Yeah, saw the fusion/ultrahand showcase in the trailer and immediately thought: “Oh no, I bet they poured all of their resources into fusion and not into enemy variety, weapon variety, dungeons, combat changes, or good and plentiful side quests…”
Fusion is dogshit. It really doesn't change the way you use weapons, and it makes you pause the game even more than botw, I didn't even think that was possible. It also makes you look goofy as hell.
I can't stop thinking about how many possible ways there would be to make this game better. This really was the worst possible outcome that I feared it would be when they announced it'd use the same map.
Exactly. Not only was this game trash, but the POTENTIAL it had. The ways they could’ve innovated. The fact they had SIX YEARS. In another timeline this game was known as the best video game of all time and the Zelda “of the” series is the staple king of gaming
I was willing to accept a reused world in favour of the vehicle mechanics, because that concept is still rare and cool in and of itself. But they didn’t create any interesting puzzles or challenges so all those tools (and intuitive controls in building them) went completely to waste. It also doesn’t help that not only do vehicles disappear within a short range, but land vehicles control terribly after we just got a vehicle that controls great with the Master Cycle in BotW’s DLC. It’s literally a downgrade to use any custom-made land vehicle, and not even because of the battery limitation. It just doesn’t traverse the terrain all that well (in isolation or comparatively). You’re literally better off getting a horse or walking. Especially when it’s reusing BotW’s map which was built in mind with you just walking, so interactable things/objectives are relatively closer than a vehicle would be useful for. Especially when they also cost materials. Outside korok seeds, vehicles are only useful in the overworld as flying machines being used for backtracking or traversing between two points where you haven’t unlocked the fast travel option yet.
@@APsGTG What do you even play to back up those dreadful and laziest of 'opinions'?? Some random anime stuff and a copy pasta of 2 TOTK trailers?? Weird!
Just wanna add my vote to the depressingly small "TotK is disappointing" position. It will never not be frustrating that I had to fight people's nonsense criticisms of BotW AND people's nonsense praise of TotK. I can absolutely confirm from experience that yes, most people don't actually have anything resembling consistent standards and will ping-pong between praising and condemning the exact same thing regardless of context depending on which way the wind is currently blowing. I was 100% behind nintendo using BotW as a foundation for a whole new generation of Zelda games, but TotK as a direct sequel in development for 6 years is flat out not acceptable and has immediately squandered most of the opportunity BotW had to be a soft reset by being a nonsense time travel plot, bringing back EXACTLY the critical issue that turned the Zelda timeline into such a mire of pointless confusion that it warrants a soft reset in the first place. Almost none of the glaring issues of BotW have even had fixes attempted and the new stuff completely ignores player psychology 101 in ways I never would have expected from nintendo, specifically the fusing and zonai devices completely failing to account for the basic motivation to find and employ a dominant strategy. Almost all of the no item shrines (particularly the "stealth" ones) can have their premise completely subverted by just charging in, fusing whatever to whatever, and mashing attack, and greatly reward you for doing so by cutting the time to complete WAY down with no consequence since you lose all items and fully heal at the end anyway. Almost all creative uses of zonai devices are purely for the sake of novelty and surely a more monotonous and inconvenient solution compared to something much simpler, but in either case they mostly amount to busy work assembling it, especially because ONCE AGAIN like with Hestu in BotW, one of the most basic QoL mechanics in the game (autobuild) is locked behind optional content you can spend 90% of the game without because you didn't wander by the right section of map early on. Weapon durability is even more of problem and I am utterly baffled how anyone considers fusing a fix of any description; now instead of one category of loot made a constant and permanent disappointment due to evaporating if I so much as dream about maybe swinging it around for a bit, we have two, weapons and monster parts, and now I have to fiddle about the weapon menu even more and scroll right for 100 life-ages of the universe thru a new, terribly designed "quick" menu to reach the thing I wanna fuse. I can say with no hyperbole that I spend less time in menus in Dragon Age: Origins combat, a party-based real-time with pause strategic RPG than in Totk, a simple hack and slash. Problem solved?
The genius of the original LoZ compared to contemporary adventure cames was that you had two buttons and a d-pad. It had a clean interface without mandatory menu selections to pull you out of the action. BotW weapon durability was weak here, TotK fuse is not a clean interface.
The only thing wrong with your comment is thinking that disappointed people are a tiny minority. Zelda TOTK is simply too messy, with such horrible design decisions in practically every aspect that it's only natural that a significant portion of players start to be dissatisfied with the experience. In a game that has sold some 20 million copies, you can be sure that the number of people dissatisfied with the experience is in the several millions, and the more time passes and the more people get burned by the shallow, repetitive and bad-designed experience, the more the criticism that the "unspecialized" media has completely ignored will start to appear as a significant (perhaps even dominant) position in discussions about the game.
When you mentioned the Water Temple and ascending into the fire room… I didn’t do that. I just had Sidon protect me with water and walked right through. Then you put a platform on the switch and it turns the fire off.
One thing I like about this game has been the reception by fans. While critics have given their bizarre perfect scores, a lot more of the fans have been reacting to the flaws compared to the release of BotW. I remember searching for videos critical of BotW and there were very few of them early on, yet for TotK there are already a lot more just a few months after release. Even casual fans I've spoken to online have mentioned that it dramatically failed to capture them the way BotW did and they lost interest usually within a week or two. I hope this reaction will cause Nintendo to rethink and change course to get back to making good games.
Aonuma and Fujibayashi won't care as long as their boring korok turd collecting simulators continue to rake in money from the lowest common denominator.
I honestly don't understand how so many people acted like it's 10/10. On my very first playthrough, heck from the moment I started walking on arouns the sky island I knew something was wrong. This game never failed to dissapoint me with everything. It was ridiculous how we had to wait so long for this? I mean what justifies the wait? The building mechanics? This game didn't need building mechanics, I barely even used it. I would've much prefered them put effort into other parts of the game
Same. It was mass psychosis and NPC sheeple mindset people who felt that because it was a Zelda game, it must be good and so they should have no critical eye.
I also couldn't get into it right from the start. Always felt like work, never like fun. Back when the game launched it was pretty rare to find people online who felt the same. Glad the collective rose colored glasses are gone now.
Go listen to the Colgera theme you are again and try saying this again with a straight face. Honestly, it seems like you people are just looking for things to hate and hating on things that are good when you don't find any. I fucking hate gamers for this reason.
Not so good at putting it to words as you, but I have developed a growing disappointment going from botw to tears, much for the reasons you mention. I also think I'm permanently cured when it comes to breaking weapons .. sharpening and improving is ok, but ... so I returned to the witcher III again. Thank you for this video.
I just find it weird for us to wait 5 plus years on what's basically an expansion of the og game. Like I understand Majoras mask was made on a dare but when you can get more original stuff from a game that took a year to make over one that is the same scenario but 5x the development time kinda makes you ask a few questions.
I'm a 90s baby and played Zelda games since a link to the past. I found both botw and totk disappointing for lacking the ability to draw me into the game past exploration alone. I enjoy exploring new places but can get distracted them to the point I'm disconnected from the story which is why i play Zelda games. I absolutely hated that the majority of story in both games where pushed over to memory cutscenes. I miss the draw from Zelda games like Ocarina of time, twilight princess and windwaker that make me want to see what's next. Discovery is fun but once you discover everything what makes you want to replay and rediscover it if theres no good storyline to make it worth going back?
I love this game!! I’m not mad at all if people disagree. Everyone is entitled to their opinion. I just feel sorry for anyone who was looking forward to this game & it let them down. I had super high hopes for this game & it’s better than I could’ve imagined so I’m super happy!!
Don't get me wrong I enjoy this game very very much it's even on its way to become one my favourites but I'm baffled how it got so many "perfect" reviews. Where is objectivity? How do these people not notice any of the flaws? Elden Ring is my absolute favourite game ever but even that is far from perfect IMO. There is a conspiracy that Nintendo pays people to give at least 90% score for their biggest games and it's getting more and more beliveable. Nintendo is a company with basically infinite money to develop games and after 6 years of development this all we get after BOTW? The same lackluster melee combat, literally the same map with the Depths and the Sky added which are not exactly huge efforts, the fusing, building mechanic and new enemies and bosses here and there? Excuse me but why is this game 70 USD exactly? How does this cost the same as Jedi Survivor?
I have put 150+ hours in TOTK and I am thoroughly enjoying it so far. There is so much to do that It’s overwhelming at times. Having played Elden Ring too, TOTK has me wanting to spend the whole day playing which I can’t say the same for Elden Ring. There is just so much more complexity to this game. I TOTK isn’t perfect, but it certainly is a game I haven’t enjoyed this much in a very long time. I mean, this is what Zelda always has been, a unique experience. Thank you!
@@valentinvas6454 its think its because of the creativity the mechanics offer, one of the reasons botw was so good was because of the climbing mechanic since it allowed you to traverse and scale almost any object you wanted and now you can go and build zonai devices to fly around, use rewind, ascend, fuse and so much more and go in your own direction of the game without it not being interesting. this is just my opinion though
I took me about 5 hours to understand that I will probably never finish this game. I truly hate the direction Zelda took with BoTW! I can't even begin to explain how much I HATE that they give you every tool almost within the first hour of the game. It kills any sence of progression for me. Once again korok seeds and health/stamina upgrades are the only rewards in the game... are you f-ing kidding me!!! The thing I've always loved the most about Zelda games is the thrill of what new upgrade/item/gear the next temple or dungeon holds, and of course the temples and bosses themselves. It's almost shocking to say this but both this and BoTW feels so lazy. Your "Tears of the kingdom forces players to create their own fun, rather than provide a fun experience!" is spot on, and I feel this is a common problem in A LOT of fully open world games.
Honestly, it’s shocking how Elden Ring made the ENTIRE game feel fresh and exciting to explore. Ik people defend the weapon durability system by saying it would incentivize exploration or use of different weapons. Then we have Elden Ring, which lets you invest in any weapon, with the ability to customize it with effects on hit and the skills. Enemies dropping armor sets/weapons/crafting materials also are a boon. There’s a mountain of stuff to find WITHOUT a durability system at all. Same thing can be said about Bloodborne too.
@@K1181-r4o i kinda went overboard with the “Elden Ring made everything feel fresh” point. It’s one game where as Totk is the sequel. Even still, The amount of Enemies and bosses FAR exceeds Totk. Puzzles are the bosses themselves really. Dodging, Parrying, Stance breaking. Elden Ring can’t even be bothered to give up on Lore and different biomes. So much environmental storytelling helps boost the replay ability. The Bosses (while I think some are overhyped like Melania and Morgott) never get boring to refight.
All of you are missing the point totk is a technical achievement and it's true to the premise of the first Zelda even tho the game offers a great variety of gameplay the true marvel is in it's ability to showcase new forms of assimilating code mechanics to enjoyable experiences Every Zelda brings either an updated version or a deeper horizontal progression system Elden ring is much more complex when creating their system compared to Zelda but ultimately rely much more on immersive experiences than technical achievements even tho each game franchise brings a total different experience
@@NoName-hj6cs The sky is was a massive part of the early trailers, but what is it used for? Less than 40 shrines and SOME puzzles and boss fights. The Depths could’ve saved some more new enemies/ puzzles. For it being an atmospheric scene the first time, it sure loses that with time. I’m still fighting the same Boko’s/Moblins. I don’t mean to say they aren’t a fun challenge, but fighting mostly the same enemies that don’t have any variety, gets boring. Why will I bother exploring the rest if I know what’s down there? I do like the Construct Factory as a mini-temple. Weapon durability isn’t an issue, but the way it is now makes the game TOO frustrating. The legacy weapons are more souvenirs, because the White Sword of the Sky or Dusk Claymore will just break WAY too easily. Why does the Biggoron sword have acceptable durability as a base weapon? Because some master smither made it? Fierce Deity’s sword and the Six Sages sword break earlier than some basic rock people’s sword. Totk is a great game, but it isn’t a MONUMENTAL game, I can see Botw being one, it still has some of its faults. Those faults I can look over, as it WAS the first open world Zelda game. Totk had 6 years of Dev time with an established world and it just feels like a NG+. Elden Ring has given exploration a real reward, go to a random Tower in Caelid and you get a Godslayer Greatsword. Check all the item pick up prompts, you might find a neat sword or a crafting recipe. One is combat focused yeah, but the depth have NO puzzles aside from the Mineru temple. Unless there are some in those very few places I didn’t go through. Totk is a solid 8/10, but that is the best it gets. It’s enjoyable but it still has a lot of its issues
I was worried about that too. Glad it didn’t happen, but the game still had perfect review stores and mind-boggling sales numbers. Unfortunately, I doubt being snubbed from GOTY is enough to make Ninty learn their lesson.
(copy pasted) I really enjoyed his defense of elden ring boss design and I really enjoyed the video But I have to disagree with yall on this one. For me totk took a somewhat decent game like BOTW and smashed it into pieces for me. It fixed so many of the issues that plagued botw and I personally enjoyed botw so it's personally impossible for me to be dissapointed with a sequel that takes botws great open world design and builds apon it by giving us more areas, more enemies, an infinitely better story (the story is quite repepetetive tho) aswell as a revolutionary physichs mechanic and a item merging system that gives you more freedom and more ways to tackle an open world game than ever before. And while item durability is still a thing, many weapons naturally have more durability AND item merging allows for essentially infinite durability The addition of roaming gleeocks was amazing, adding actual caves to the game, a whole underworld The map has a few more settlements and npcs aswell as enemies variety that fixes alot of the "emptyness" that BOTW had. I liked the sky islands. The way you obtain the master sword is actually quite unique and the master sword actually feels integral to the story Unlike botw. The Temples/dungeons weren't quite traditional, but When it comes to the open world nature of the game along with it's mechanics..a traditional dungeon design simply wouldn't fit. And I think making the dungeons themed along with having different layouts and actual themed bosses was a perfect middle ground for classic dungeon enjoyers and divine beast enjoyers. And don't get me started on The lead up to each Temple The quest that comes before reaching each Temple has got to be the best thing these last two Zelda games have brought to the table The lead up to the temples are just pure insanity and it's amazing. The Tear Memories actually feel more connected to the main plot of the game unlike botw. The game is overall more difficult than BOTW imo I personally really enjoyed the Ganon Fight. No area on the map is the exact same as botw, people were worried the map would be identical to botw but aside from the landmass of the ground map they UPDATED EVERYTHING about it The freedom this game gives you is absolutely innovative to all of gaming and I feel like people are disenginious towards it or viewing totk with the wrong mindset. The only part of BOTW that didint get improved upon in totk was shrines and koroks. But most people on their first playthru dont even have to finish hardly half of them. They get repetetive but the same people who claim its a bigger issue than it is will go and play Warframe all day or MMOs all day or Kill every single repeat copy paste boss in elden ring and ignore their repetetiveness Koroks suck ass tho All in all we got an insane amount of content in totk that kept the feel of botw while also making the game feel fresh and people have the disenginiously brain rot to a degree of thinking this game is just a glorified dlc 😂 So yes if it did win goty I think it would've deserved it. Just like elden ring deserved it and BG3 deserved it. But in reality goty hardly actually matters in the grand scheme of things. So regardless of botw winning goty or not. Or totw winning goty or not. What would really even have changed?
@@purpleplasma4824facts. Every Zelda game has been criticised like crazy in the past. Remember wind waker. Now fanboys have panic attacks because you call a trash game what it is.
You hit the nail on the head when the story of TOTK could had took place 10.000 years. The game could had been much better and given Nintendo that excuse to completely remake the world of Hyrule but nah that would had been too much work.
you have it all backwards, nintendo didnt want an 'excuse' to completely remake hyrule, they were looking for and excuse NOT to completely remake hyrule. It was a terrible decision.
It’s a cash grab “ that’s what they were thinking . It took them like 12 years to make botw . It began its life on a console and didn’t finish until that console died . They definitely need more time to see these flaws , if we players saw them they should have too
Not something you touched on, but one thing that really annoyed me with this game was how little it respected the player when it came to the real core of this style of game, which is exploring the world. You find one great fairy, she marks on your map where all the others are. You start exploring the depths, you can pay the statue in Lookout Landing poes for him to tell you where all the bargainer statues are. You first start the game, and someone marks off on your map where all the great sages are. I get that in the era we've been in for decades now where someone could go look all this up online that they need to adjust how they approach exploring, but the fact they removed the option to explore for myself and find things on my own from the game was really so disappointing. To me Breath of the Wild was a game about exploring, and Tears of the Kingdom took all that away. They made exploring the new zones tedious, and they just kind of told you where so many of the games' secrets are
It did respect them when it came to that though. Yes which makes getting upgrades and stuff less tedious, and finding the great sages should be marked like how the champion and divine beast stuff was in BOTW, and the bargainer statues stuff is optional to know. They didn`t remove the option to explore for youself though. How did TOTK take any of that away? Nah they made them feel fun to explore, they didn`t tell you where they are at.
@@Jdudec367 when you know exactly where these things are because they're marked on your map, you can make a beeline straight to them. The bargainer statue marks on your map where the others are, the great faeries mark on your map where the others are, meaning they did take away the explore and find them aspect of this part of the game. And in the case of the great faeries, it's not optional. You can't choose to have the first one not tell you immediately where the others are. I found in general this world felt like there was just less incentive to exploring it then breath of the wild.
@@anthonydelfino6171 For main quest stuff though that makes sense and it may still be difficult to get to them. Not really you still find them but with the great fairy fountains they are just prevent repeititvieness from you already finding them in BOTW so you can upgrade your armor quicker. I disagree, the incentive was just as great if not better then in BOTW.
How hard could it have been to make something like “flurry rush arts” where you get different TYPES of attacks to do after flurry rushing. Like age of calamity. Some that explode, some that do electric damage, some that put link the air. Instead of just mashing y over and over and over again. They had SIX YEARS.
I agree completely with this review, which isnt something I say a lot about reviews online. I always thought it was a mistake to reuse BOTW's map, I was dissapointed before launch and it's the worst to now know all my fears were correct. There's no way they could have reused BOTW's map and armor sets and weapons and still lived up to the hype of a sequel. It just feels like a bad DLC. I might even say the Champion's Ballad was more substantial.
I almost immediately knew that the new mechanics were a sham, and that the game was a half baked cash grab. Not only is Nintendo allowed to release a bad product and still get rave reviews, but that product doesn’t even have to run well or be technically impressive. Soys are a powerful thing
Something went seriously wrong in development. You can tell the devs didn’t enjoy making this game. It’s why they’re not making dlc despite the amount in sales it would make.
i guarantee you that 90% of the negative comments were from people who said to themselves: "well, i had fun!" ... and thats how far the majority of the human race has come in critical thinking
If I pay 60$ for something and the game is just really fun. LIKE really fun. what else would we need to say? It's a 96 on metacritic right now. So it seems that you're nothing more than a moron or a bad faith actor. Pick one and I'll agree.
@@lawless7859”what else would I need to say” you cannot critically think? You can’t explain WHY you like something? You are the example Zhamp just provided and it’s probably why you got offended LMAO
i just have absolutely no idea how nintendo just made the same game but with 2 new levels (that have nothing in them) and gmod car building and it took them more than 6 years to throw it out
I honestly believe that the development time went mostly into their physics engine and getting the ultrahand to work exactly how they wanted it to while fixing bugs or crazy exploits along the way.
@@dawsong5208so disappointing. Wish they would have spent that time filling the existing map with proper action and bigger and better dungeons. I didn't mind the same map when announced, I thought a more action-based context for the map would have been really neat. But instead they doubled down on the same exploration without giving a new reason to explore
They didn't, they added a lot of stuff to the overworld and added the skies and depths. They didn't just add two levels (no there is a lot in them did you even explore them?) it isn't gmod car building as gmod car building works different. How did it take that long??? When did they start development? They only said it started development in 2019 and 2022 was basically a extra year of polish so...not including that how long was it really?
@@RP-mp4ow I mean they did spend the time filling it out, that was the point. No they added more reasons to explore and stuff to see and get out of it.
It ALWAYS baffled me how people could ever claim ''BOTW and TOTK are some of the best, most revolutionnary videogames of all time, it's so full of content and keeps you on your toes'' Did we play the same game ? Or rather, tech demos ?
I can't believe you didn't mention how easily you break the story, with people still talking about "Zelda" demanding stupid things here and there even when Link obviously know it was not her, or people (including Link apparently) still looking for Zelda even when you already pulled out the Master Sword from her head. At one point I avoided exploring the few new things because I knew I could break the story. Also, Ganondorf's big plan was to "confuse" people and cause them minor annoyances with her Zelda puppet?! Ganondorf is supposed to represent power, not outsmart others, you can expect that from villains that have no strength but brain, like the Joker in Batman, not from Ganondorf.
Ganondorf may represent power, but he's also been shown to be a very cunning manipulator in previous incarnations. I guess they tried to recapture that aspect of the character, they just failed miserably.
@@XanderVJ Because it's never a focus for him. It always amounts to just waiting on the sidelines and then going off and trying to destroy the world once he gets what he needs. He's a brute force villain, and that's what make him work as a final boss-he simply doesn't care enough to do anything significant when you clean up his messes, and he waits to kick your ass himself because it's more fun for him.
@@XanderVJ In OoT, he was already executing his own plan, infiltrating Hyrule and trying to get the Spiritual Stones to enter the Sacred Realm. Then he notices Link getting them, so he waits for him to do all the work for him. That makes sense to do. Using puppet Zelda to...tell a random stable to shut down?? does not.
I like this game, but this brought up many valid points. My only real issue for this game would be that the story questline is a bit short and ganondorf isn't very involved in any of them. Feels like there could have been a lot more they could have done, but I still like the game overall. 👍
there's definitely a lot to like and dislike. The overworld feels almost pointless to explore... there's little it can offer you aside from more breakable weapons, bokoblins to fight... shrines, whatever. If you see something interesting, chances are its just another shrine, which wasn't really that fun for me. It was cool to find new monsters like the frox or gleeok which promptly whooped my ass lmao. There's definitely some new interesting things to explore in the overworld so its not entirely pointless to explore but it just felt pointless for me to do anything else but the main story first. That was my general experience, im sure other people probably like to explore more than I do.
The story is short because they wanted to encourage exploration. Xenoblade games were story focused but they also encouraged exploration and had better world design. Not saying totk is bad but it's not my kind of game
@@nobody4062 I disagree, the overworld has a lot to offer and explore, weapons, armours, stat upgrades, resources, etc. Not really....there is way more then just shrines.
@@Jdudec367 i suppose there is, but i hate the feeling of doing a quest and already knowing that your reward is going to be rupees or a shrine or some materials. I don't like fighting a cool new enemy only for the reward to be the same old stuff I've gotten before. I guess its because I already beat the game, got most of the outfits and became a big stronk chad link. I don't find the quests to be very interesting and the enemies worth beating after you get on top. And koroks suck lmao. I liked making my own house though. Once you get through all the interesting quests, it makes the world more barren, dont you think?
Your not alone. I feel like you were very spot on. Personally I feel it’s that they’re chasing the younger generation that likes to just **** about. Things like Minecraft and this new vehicle building stuff “do it your way” just appeals to them more than good story and puzzles that actually challenge you. You also have a guy running the show who doesn’t even like the original game. There is a reason Aonuma talked about changing things so much. It’s not so much he is tired of Zelda formula as it is he hates it. Guy said he didn’t even like original game because kept dying to starting enemies. Not until link to the past when he could go around cut grass did he start to warm up to the series. The man doesn’t want to make challenging adventures. He wants to make **** about simulators. How the heck did he get the job over Koizumi?
Koizumi kept making Miyamoto seethe by being based and daring to make his games interesting. Miyamoto also was already friends with Aonuma. Basically it was 100% nepotism that got Aonuma his undeserved position of being "the Zelda guy".
@@pitshoster401I’ve checked out koizumis game-ography. It’s sad how right you are. We were robbed of greatness by miyamoto. Not only in Zelda but in gaming, koizumi practically created Mario galaxy all on his own yet got shifted to staffing and business. Unbelievable
@@APsGTG Miyamoto also got mad at Koizumi for the story in Link's Awakening iirc. Aonuma's talent was (key word: WAS) dungeon design but he was never fit for a leadership role over the whole series imo
I feel like the ai for the 5 sages suck. Whenever I want to use their powers I try to run up to any of them but they keep running away from me. As much as I love the new abilities, I kind of miss the ones botw had like revalis gale or miphas grace because I could use them whenever I wanted instead of running up to a ai and clicking on them.
One thing that I think ties a few problems together is the games inability to tackle "emergent player behavior". Essentially, the combination of the games massive freedom, but poor rewards and some very overpowered tools yields an end result where people will find the shortest path possible by default, and that often comes at a cost of ignoring the games own mechanics. Because when you have poor rewards for everything, it wont be worth players time to do something long-winded to get to it. For example, the towers. These are way "stronger" than in BotW, in that they let you travel much further. This subtly encourages players to use them when they want to travel somewhere, instead of engaging with the build mechanic to make some sort of transportation. This also has the effect of players skipping exploration. You will miss all the caves/camps/etc on the way to your target, as you're 5000 feet above ground. So again, the game is encouraging you to skip its own content by way of overpowered tools and poor rewards. There is something similar with ultra-hand too. You could spend 30 minutes building some whacky car to do a job...or you could spend 5 minutes gluing 2 fans and a steering wheel together. I don't think the game was tested to a wide variety of people. It honestly feels like only the developers played it, and of course they wanted to engage with the things that they added to the game.
I think that’s ultimately the fundamental flaw that makes TotK much worse than BotW in my opinion. Despite its flaws, BotW at least knows for the most part what kind of game it is, but TotK is trying so hard to be an open world game and a sandbox game and a Zelda game and a collectathon game that it ends up feeling completely disconnected from itself and ultimately very meaningless.
About the rewards: I can lose the count for every side quest in the franchise with no reward or a crap one, it's part of the game. About the op itens: it's all about your style. In BotW you can in the first 10 min have a Lynel kit weapon and demolish every enemy; in OoT, you can use the Biggoron Sword; in MM you have a lot of OP powers, too. In Twilight or WW you can become nearly immortal and so on. You can play Oracle (after you beat the game, in the 2nd playthrough) with dmg lv3 ring, or don't use it; your choice.
This is something that bothered me a lot as well. When I started playing the game, I saw some clips of cool contraptions people had built or that mech attacking the Talus in the last trailer, and got excited for when I would get to that point myself. But I never did, because there is just no reason for it. You can build interesting vehicles to travel or fight enemies, but there is no point to that, when using the same plane everytime and just hitting enemies with your sword does the same thing more quickly and the game does nothing to incentivice you. I didn't even use something like that prebuilt flame thrower robot, because why would I do that, when I can also just ignore the enemy camp with the same Bokoblins instead? I think this might be a major reason for why the game's reception is so different for a lot of people. If you actually engage with these systems I'm sure there is a lot of fun potential in the game, that can outweigh the reused world and enemies. But the game does a terrible job at getting players to actually experience that. And if you have to actively search for the fun parts of a game, that is bad game design.
@@happyduck1I tried engaging the game on its own terms and got burned. That Goron strength test was one of the few unique ultrahand challenges. My first thought was just strap a bunch of rockets to that metal rock, but I wanted to think outside the box. I used a variety of different solutions, but they all weren’t that effective (I think I only got 2nd). Then I tried that metal rock… and strapped like 15-20 rockets on it (just to test it). It worked and I got first… which was just a ruby, of which I had over a dozen of already. I felt cheated. Not only was the best solution the most obvious, the reward wasn’t even something good like an armour piece or set (new or returning). It taught me that the game doesn’t appreciate/reward creative thinking. It offers a wide variety of tools to boast how “crazy” you can be but like others said there’s no advantage, and it doesn’t feel fulfilling (through rewards or having to think out of the box to complete it). Half of the zonai may as well not exist because you won’t get any real use out of the, in any meaningful way. It’s just a marketing pitch for people to regurgitate but isn’t actually fulfilled in-game.
@@val_halla7768 Nah TOTK knew what kind of game it is, it`s a open world sandbox Zelda game just like BOTW, not a collectathon game and it doesn`t really feel disconnected from itself or feels meaningless.
This video really summarizes my feeling of the game! This is my first experience with Zelda game (I did not play BOTW previously.) But I feel so disappointed, especially when most other people are giving very good feedbacks. I am a huge fan of Elden ring, hollow knight, and play some genshin impact. I can imagine the success of BOTW in 2017, but TOTK does not bring a lot of new excitement to me. I really don't like people praising the durability system, and downplay the repetition of enemies in the game. (Exactly! People will get mad if these show up in Elden ring.) Even for the zonite building system, I think Besiege brought me more excitement, as it forces player to use the building system to solve puzzle instead of repeating the basic designs. My friend told me there are huge quantity of shrine to work on in this game. I am expecting mini-dungeon like Elden ring. For TOTK, I simply feel to bored to unlock them.
Even for you the enemy variety was poor, imagine people like me that has played BOTW xD It's unbelievable that they did not create new enemies (I remember maybe 3/4 that are new and that's it)
@@Lumigle I recently watched some botw playthrough video, the initial experience definitely looks more interesting, especially for people in 2017. For a map bigger than elder ring, I somehow feel the real fun minibosses are less than 5, like lynel stone tallus. Also, I hate silver bobbin so much, because it is everywhere and I don’t waste durability to kill it.
lol. Imagine how we feel having waited 6 years after an incredible reveal trailer, years of theorising, the Zelda series never having had a “bad” game ever. I was in literal shock with how poor this game was
I can't agree more with you. The game was too easy. Ultra hand is overkill. This game is a Zelda "sandbox" game. Not a Legend Of Zelda game. Breath Of The Wild did it better. Miyamoto did it better. Not Aonuma....
I find it interesting how different our play styles seem to be. For example, I found myself rarely using the traditional combat system. I almost always used some combination of the environment, materials in my inventory, and my bow rather than close quarters combat. The way you described the combat system does sound rather monotonous, but it never bothered me because that isn't how I engaged with the game. Part of me wonders if a not insignificant part of our differing levels of enjoyment stem from our different play styles. A game that lets you decide what systems to engage in and how can lead to experiencing practicality different games. Edit: Since I don't feel like I fully got this point across in my comment I wanted to clarify this here. I can see why someone who separates the puzzles from the combat could find either uncompelling. But I find issue with separating those two. I never took issue with the simplicity of the combat system because I viewed each encounter as it's own unique puzzle. And what that puzzle looked like depended on everything from what kinds of enemies there were, if they were hostile to each other, their weapons, my weapons, my materials, the environment, and if I had any kind of time sensitive factor like a cold resist effect wearing off. None of that changes how interesting the explicitly included puzzles or combat system are, but it does greatly change the actual playing experience.
He said himself: "I don't really care about games that give the player ultimate freedom with no real direction on what to do with said freedom" Why is he playing TOTK, then? 😂😂
@@joungjk7203 Ey, don't generalize us souls fans like that, we aren't all idiots who can't see the value in any other kind of game and want to compare every game we play to it even when it makes no sense.
@@Koijn2K Yeah I know everyone not like that Im a dark souls fan myself but I just dont go into TOTK expecting Dark Souls level of combat. The combat experience is drastically different. All the complaints he had was just him wishing the game was more dark souls
Great point honestly. It really took long for me to get TotK (I hated BotW it was so empty and boring). I was never going to be the guy that would build stupid shit. Or sit half an hour thinking about the most creative solution to a puzzle so that I could film that and post it on Twitter for likes. But as I began I slowly just started and tried to play this game like I did any Zelda of the past. Exploring the world, visiting all the unique cultures in the game, fixing the local problems and progressing toward and through dungeons with a boss a the end. Nothing was a beat by beat copy of older Zelda game design. And yet it felt and looked like playing a Zelda. In the end by finding a certain way to play this game I found my enjoyment. It certainly helped I got this game to run for 8K+ with lots of mods and quality of life cheats tho 😂 Anyway the game is amazing I think. And thats coming from a BotW hater and massive TotK sceptic all the way until launch. Its absolutely a very unique open world, theme (Zelda always was with its fairy tale angle) and the way it does the main story design (and some of the side adventures). Its unlike any other good game and that gives its an extra point. But by no means is this the perfect game 😂 And I would honestly maybe even dispute the 10/10 and 97 meta critic scores this game has gotten. Maybe 85/87 is more like it (in contrast BotW is a 65 in my book so yeah..)
I think TotK would be better if the whole game only took place in either the sky islands or the depths. Creating an entirely new map with new races so it just doesn't seem like BotW2.
When Purah marked the 4 locations on my map for the temples, and it was the same 4 spots as the last game, I actually just sat there for 2 minutes with my jaw hanging open. I couldn’t believe they were so lazy. 😳
😂 Erm,, have you been in the Depths since 2019?? It _is_ 'Botw2' , actually confirmed Officially as ''The *Sequel* to a Legend of Zelda, Breath of the Wild''. Jeez, how do you people come up with _Wild_ opinions like these. Just for the sake to make dissonance and hate?! 😂
When the game was first released no one was allowed to criticize it. Now people's opinions have shifted completely. If this vid came out today then the ratio would be like 85% likes
Everything you said in this video was spot on (except for this being better than botw's story.) This game is absolutely inexcusable. The thing with botw's flaws is that they were excusible due to the game being so new and revolutionary. Totk was not revolutionary, it was just built on botw, therefore it should've fixed all its problems. Yet it fixed almost none
Honestly it wasn't excusable for BotW either. All of its issues were things that other open world games had already solved or reigned in long ago, and thats on top of BotW tossing its identity as a Zelda game into the trash.
@@pitshoster401at least in BotW it made sense, link was a ptsd amnesiac. It was almost unsettling for a Zelda game and it was very cool. In totk it’s the same memories bs again for no thematic reason whatsoever. Also, the dragon transformation is meant to be permanent, but whoops, rauru and Sonia could have actually reversed it all this time, they just couldn’t be bothered to do so. So lazy and boring. Uninspired game.
Something with these open world sandbox games is when people brag about them lasting for hundreds of hours, and while they probably won't admit this but it's true, I know that is the same 5 hours of content repeated dozens of times. I'll admit the main quest and shrines in TOTK are genuine content and offer a good 30~40 hours of true solid gameplay, but after that you are left with the pseudo/filler content; the repetitive crap that makes the game "last" hundreds of hours: koroks, bubbulgems, Addison signs, finding all the armor sets, activating all the lightroots, getting the map to display "100/100%", and grinding materials for upgrades (unless you are one of the lucky ones that used duplication cheats, skipping at least a hundred hours of captivating gameplay the devs desperately want you to endure er I mean experience). I really don't mind this stuff being in the game, but saying the game lasts hundreds of hours is disingenuous when the only meaningful content is like 30 hours long. This is true for many modern open world sandbox games, not just TOTK.
As someone who enjoyed my time with totk and wasn't disappointed with it, I think you have some very good points about the flaws in totk. I can see why you don't like the game and even looking back at the time I spent playing the game, I really did create my own fun with the vehicles. Creating different war machines was extremely fun and it completely overshadowed the shallow combat system because you expect the tank you created to complete obliterate the bokoblins. The way I would describe it is like an open world gmod. In gmod you can create basically anything but there aren't any enemies in the small maps to use your creations on. Totk has a populated map you can use all your creations in so its more rewarding to create thing in it. Totk is basically more a sandbox game then a zelda game.
more a sandbox game? 🤦♀ first the criticism of BOTW was the lack of a typical story and dungeons and unique bosses. so TOTK responds by filling all those gaps, adds 2 new maps, one of which is literally the same size as hyrule, adds a buttload of new combat systems, and people say it's a sandbox game. it's just as much of a sandbox game as BOTW was, except it has a much longer and more interesting story, plus more unique dungeons and other linear content. totally absurd to compare it to gmod, btw. if you were actually playing this like gmod, you would have realized very quickly how absurd the comparison is, since this game has a very low limit on the number of objects that can exist around you, and an even lower limit on how many objects you can attach to other objects. if you drop too many items, the previously dropped items start disappearing. if you attach too many items, the game tells you you can't attach any more. the limits are low enough that you can make vehicles and that's about it. aside from the single house you can build (which has special rules), you can really only build one thing at a time, and nothing you build is permanent. this is just not how sandbox games work. it's pretty clearly an action adventure game, set in an open world, with some relatively surface-level crafting and building frameworks, which serve as an optional (usually) adjunct to the core gameplay loop of traveling to an area and killing enemies. probably half of players will not build anything significant at all except when required to by linear challenges like shrines and temples. the other half are mostly building simple vehicles to traverse the depths more quickly, and perhaps some weapon systems in the early game when they're still strong enough to kill enemies. only a tiny fraction of players are making a real hobby of building elaborate stuff in this game, mostly people on tiktok posting videos of their rube goldberg machines and simple calculators.
While I do think botw and totk are genuinely good games I much prefer Xenoblade 3 and 2 because of their focus on story and inventive gameplay while also having great open world (2 did it well, 3 not so much). It's nice you enjoy the modern Zelda games I'm just saying their not for me
I loved this game to death and have over 200 hours in it already but you bring up some good points, many of which I agree with. However ultimately the negatives, for me, were vastly outweighed by the positives. This was a very solid review and I'm glad it exists.
@@Skellotronix - It’s been 32 days since the release of TOTK. If you take into account the hours of an average working day and amount of sleep a person gets 200 hours is actually doable without nolifing.
I am definitely one of the people who was in a honeymoon phase with this game, nostalgia really does somehow manipulate and blind your critical eye. The start of the game I still love even though it's basically the start of botw but the change in scenery was enough for me. I thought about all the massive sky islands I'd be able to explore, then I dropped into Hyrule like a game of fortnite and thought "wait I'm already back here?" Later on I noticed just how small the sky islands were in comparison to the starting area and any islands I did find worth checking out were just for the same boss I'd seen a bunch of times and a shrine missing a crystal. Which admittedly was fun the first time, but this game takes fun concepts and overuses them to a point where you're just sick of them..
Jumping back onto Hyrule directly after finishing the updated great plateau felt like a rip off. How hard would it have been for Nintendo to give us a new world half the size of Hyrule or something. That’s where we SHOULD have gone after beating the little tutorial sky island
@@APsGTG I agree, I really thought that the sky islands would play a bigger part. I thought that was their work around for using the same map but still trying to keep it fresh, but alas the sky islands are basically set dressing
@@APsGTG I thought sky island tutorial world followed by jumping into Hyrule worked very well, although the lack of sky island variety definitely felt underwhelming.
I think I was in the honeymoon phase too and it lasted for about as long as the tutorial island lasts. Once back on Hyrule (which surprised me how quickly Link returned to it) I was interesting to learn what changed but seeing the continuity shattered it broke the illusion quickly for me. I would have liked if maybe there were less depths (or more to do in them/more story related) for more sky island exploring with maybe more to learn about the zonai exploring them. A lot goes unanswered though that could be for dlc but judging the game for what it is right now. The why the game advertised being in the sky I thought it'd play a bigger role but I did like the surprise of the depths. Until autobuild which basically shatters the immersion/tension/threat the depths has. I'll take smaller areas with more to do in them than larger once with filler or just empty. I still enjoyed he game a lot but as you said gameplay loops get old, especially ones from BotW.
@@midnightjayR I HEAVILY AGREE WITH BOTH OF YOU. I too was in the honeymoon phase cause of how hype the trailer made me feel maybe it made me feel to hype before I even played the game I was saying it was the best game ever and disliking any video I saw of people hating it, when I saw this video I disliked and got angry but when I got my hands on this game I felt like I was agreeing with most of his points the game is insanely good but it feels weak and a bit stale a few times. Well I don't think I will vote for this game as goty spider man 2 looks promising so its gonna be my pick
I hope the next mainline game gets rid of the food and crafting and weapon breaking type stuff. I just want to use the Master Sword and Hylian Shield like OOT and TP. Adding hard combat would be fun and cool combat abilities.
They basically just used the depths to hide amiibo treasure. That’s the extent of the purpose the depths served. The sky served to hide maps that would lead you to these amiibo pieces in the depths. In short, the sky and depths are obsolete and offer nothing to the actual game because you can literally skip the entire depths and it wouldn’t affect how your journey on th surface plays out. Nintendo also decided to inconvenience the player just so they can avoid resembling anything remotely similar to “old Zelda”. Example, instead of an item subscreen that would make using abilities and items so much easier and more convenient, they consolidated those abilities into armor, a never ending chain of consumables to scroll thru mid swing in combat, and the sages. You have to run up to a sage during combat and press A to activate the ability you want. This is actually so horribly implemented, it’s universally agreed upon that everyone turns off the sages. Imagine your ToTK biggest advocate , turning off a major combat mechanic because of how useless and poorly implemented it is. This is classic Nintendo stubbornness , just so ToTK doesn’t have anything linking it to what an old Zelda game would have despite how perfect it was. Nintendo has sacrificed quality for the pursuit of being different. And this is seen all thru out the game in so many areas. ToTK is IMO the worst Zelda game of all time and as far as overall let downs go, the biggest of all time.
No they serve having a lot of exploration too. No the sky serves other rewards and unique resources too. NO they aren't obsolete and offer a lot to the game, more stuff to see and find new mini bosses and enemies and locations, even if they are optional they are still good. Not true. Abilities as armor is something old Zelda games did too though like Ocarina of Time, but yeah it could be more convenient. Not everyone does that in fact the abilities thmeselves are well implemented and are useful...activating them though not so much. They aren't useless or are fully poorly implemented. Nintendo hasn't done that. Not really. Well I mean...that's just objectively wrong especially when you include the first 2 Zelda games and Phantom Hourglass.
I really enjoyed early game shrines because they were out in the open so you had to do a puzzle in the shrine. Once those are done and you're doing cave and sky shrines, they almost exclusively are crystal challenges or just reward you with a blessing for finding it, no puzzle required.
@@Fluffy6555 It is when they're on completely separate islands. Theres multiple ways to go about doing it, just like the shrines. And you say that as if theres a shortage of normal shrines, or lots of sky shrines like that.
@@rwbyistrash603 the sky shrines are mostly that and I don't consider the solutions very creative. They either have a shooting platform or materials to build a wing.
My biggest complaint is nintendo heard people complaining about the difficult shrines and korok puzzles and they made all them easy in totk. Since many puzzles can be brute forced you can put your own restrictions to challenge yourself. Take the addison signs, you can complete most of them with a hoverstone, but i have more fun forcing myself to use the wood planks.
and thats exactly what i think this game excels in and makes it a one of a kind game sure you can build a simple basic hovercraft orrr you can make a giant flying boat that shoots lazer beams is ot practical? no. is it fun? definitely. amd being able to cheese stuff is a bonus to me as the way i cheese it is different than the way you cheese it and that sense of community is ultimately what i love about zelda games in general they also added really funny shrines that are like pseudo eventide island shrines and some them are genuinly pretty hard but a blast to plan put how youre gonna approach it so tbh i think this game has a better range of shrines than botw from hard ones to easy ones to ones that give you so many solutions its hard to pick which one to go for
Oh shit! My dumb ass didn't even THINK to use a hover stone! I wish I'd seen this comment a month ago. Could've saved me a whole lotta time! I think Addison is the only Zelda NPC I've ever had such a primal loathing for. Ugh. And as a completionist, I was compelled to do every sign. Every. Fucking. Sign. 🙄😑
Most shrines were stupidly simple in botw anyway. there were only a handful of seriously difficult / interesting ones. And korok puzzles were not difficult and you saw most of them early in the game as its the same handful of puzzles copy/pasted everywhere. They never used any environmental puzzles to find anything cool or interesting, everything either leads to a shrine or a korok seed
@@danieln7591Any basis for that, or just salty contrarians mad popular game is popular? I mean, From Soft is great and I love them, but.. so do most people? And the praise is pretty universal despite increasingly large missteps and dilution with every Soulsborne game. Nobody “tore it apart” for that and again, almost universal praise aside from a nitpick here and there and contrarians like a lot of the folks whining about this game by revising history so that a universally acclaimed game is unfairly shit on, while pretending that what you’re doing to this game is being done to a different one as proof that.. this game has it too easy? When there’s practically an entire industry on RUclips centered around people who literally have not played this past the first shrine actively being against it because reasons. Too many people being like “I quit during the tutorial because I knew the whole game would be the same” when, if they’d finish the tutorial, they’d almost immediately realize the game is almost entirely reimagined and not “the same”. But hey, “me hate popular thing” is just kind of the way of things lately. People think contrarianism is a replacement for actual, informed takes. Not even saying this game is perfect. Building can be a nightmare, time consuming UI, annoyingly low dynamic resolution, climbing *still* makes half the game redundant and let’s you skip most puzzles entirely, etc. It’s hardly a perfect game, I just wish people who don’t know wtf they’re talking about would get a clue.
Oh, that Dark Souls rip off?? I mean, it's a good game but its not hard when you're basically riding off the Legendary Dark Souls series. But Elden Ring somehow managed to make their enemies the most poorly and lazily designed of all: a skull head on a centipede - eh?? It's just laughable slapdash for the sake of ''looking evil and wrong'' but it's simply bad, uninspired enemy design. They're not fooling anyone sensible with that crap lol.
this video isn't as long as it would take to review totk in comphrensive but I still dont understand how it has 50% dislikes. literally nothing he said was blatantly wrong. I think its ridiculous that every game people like has to be a 10/10 even if its flawed and awful. I guess slop sells
While I do see your opinions, I don't think people are amazed by the game just for the hype. The game, just like BOTW, still has an amazing sense of adventure and allure, and unarguably more interesting stuff to do. The new sandbox maybe boring for you but I'd like to argue, just because you only did the bare minimum just to get to the objective, does that indvalidate all the interesting ways others managed to solve the same objective? The sandbox allows people's creativity to run wild, it isn't supposed to be just a tool to get to the objective. At the end of the day, your opinion isn't invalid, but most of it is just subjective. No, after the hobeymoon phase people will not treat it like the worst Zelda. People aren't blinded by hype. Same thing happened with Elden Ring, with many old souls fans saying that people will say it will be called shit later. Well now it is at most controversial, but still considered to be the best by most, closely followed by Bloodborne. TOTK will still be praised. Just that the ones who weren't very pleased by BOTW will still feel the same way, and the people who feel negatively about the game will be more vocal.
Yes this game was an improvement in many ways, but it also has glaring issues that greatly outweigh those improvements overall. That was the whole point of the video. One of his major points is that Zelda games aren't supposed to be about creating your own fun in a sandbox, they never were. Yes, it was great and refreshing in BotW, but that's bc it was resonably limited. TotK on the other hand has given players SO much power to solve puzzles that it's hard to even call them puzzles at all, which he specifically stated... It's basically just people messing around playing with toys and glue now, there's no real challenge anymore. Also no, most of what he said was not subjective at all. He stated facts consistently, and clearly pointed out where it was purely subjective.
@A Guy Who Can Fly Look man I haven't played the game. I just know some basic info about it. I watch Feeble for his souls content. I cannot argue for or against most of the points. But I have played many old Zelda games. Zelda 1 was a game built on the foundation of exploration and a sense of adventure. In fact the later games deviated from that. They were much more linear and formulaic. And from what I know the open world Zeldas are pretty much Zelda 1 fully realized. And the sandbox only helps hammering in the freedom of the thing. Basically my point is- Zelda was built on the foundation of freedom. So its unfair to dismiss these games as zeldas.
@@ivanchaki372 I see, fair point. I didn't play Zelda 1, but I'd be willing to bet that it was not even close to the most popular Zelda game. I base a game's quality by comparing it to it's earliest and most refined edition. In my opinion that would probably be Twilight princess or Skyward Sword. I loved BotW, it was def an improvement, but there's no reason we couldn't also have traditional dungeons and unique tools to collect like Twilight Princess, everyone would've been happy, and I thought they would have learned that by now with TotK.
I think there's a tipping point. Having a few possible solutions encourages creativity. Having more solutions than ways to fail encourages you to turn your brain off. For example, any time a shrine uses a gap as an obstacle, rocket shields completely ruin that puzzle. I don't feel smart or creative when I use my rocket shield to cheese 3 shrines in a row. There's something to be said that creativity needs limits, and I think the more limited abilities of BOTW were more creatively engaging.
I accepted the fact that Zelda is not a good action game franchise with puzzles anymore. It is now a survival-ish sandbox. The combat are meant to be tackled in different ways to exploit all the interesting physics of the game, and this is well done. Still, that is not something that can keep my attention for very long, and I miss the old Zelda.
@@paulmoreaux9828not really - only if you don't know the mechanics. You can one-shot even silver ones with the yhga sword. Gerudo spear can kill even Gleok in seconds.
Zelda was never a "game action". I played all Zelda games a million times - you know OoT have only a few type of enemies? Or the crazy grind for Oracles? Twilight it's the hardest one in Hero Mode, even comparing with the new ones.
One of the things that bothered me was the solution to every shrine/dungeon is to build something. At least with BOTW it would use a few different abilities. In Tears every shrine i completed required the use of ultra hand. Another thing, which is a problem with most modern games, is the lack of music. The plunky piano and a jingle every so often does not inspire a grand adventure. Like the Great Sea Theme, or the Hyrule Field theme do.
From the moment the awful name “Tears of the Kingdom” was unveiled, I knew something was seriously wrong. Every Zelda game prior had a name that had a lot to do with the main themes of the game. The Tears of the Kingdom are merely the memory tears of Zelda. That’s just describing an item sort of thing for memories, it doesn’t describe the game at all. This shows that Nintendo had no idea what the theme of this game was and it shows in the final game. They should’ve called it “Arm of the Zonai”, “Arm of Sealing” or “The Long Lost Stones”. Something has gone wrong at the Zelda faculty of Nintendo.
i've played this game and YES its boring and disappointing. Weapon breaks feel terrible makes me not want to make weapons and just skip the boring grind
You may have found it boring and that’s cool but to call the game boring for things you don’t like is disingenuous.Also what grind?the games makes it so that you can naturally progress through the game and upgrade while naturally playing
@@ihatebilly4675 you got to grind bosses to gain weapon parts for weapon.You also need ot grind parts for armor upgrade bunch of different enemies and boss enemies
@@piromaniac9999 ok nothing you said was necessary that wouldn’t be skipping the grind that would just not be doing it.saying your skipping something implies that you had to do it but you didn’t
@@ihatebilly4675 If you want to beat the game you need to grind weapons you need to kill minor bokoblin bosses and all sorts of other stuff because those said weapons break really one of my big issues is weapons break too quickly and damage is almost negligable.I kind of wish it wasn't like that and using a good weapon at times feels like i'm not using a good weapon when using it against a boss.Mostly damage would be fine if weapons lasted a bit longer than they do with the current damage, otherwise i would love a enchantment or something of glove that creates weapons that are crafted double the current durability. Armor feels like its a toy armor that you can be 1 hit killed. there are bits i like the climbing rocks is cool the fusing stuff is kind of interesting to solve puzzles.
@@piromaniac9999 as I stated before in the game you naturally progress meaning you don’t need to grind to get new weapons/ good weapons for example you are fighting a camp of enemies and then your weapon is near breaking so you throw it at the enemy killing it you now have a new and normally strong fuseable item so now you fuse it to a new weapon you gain making it stronger
being an astute gamer and even better game reviewer you probably already know, but the reason they get away with butchering Zelda is nostalgia. Nintendo understand that the majority of their remaining fanbase is jaded casuals who call themselves gamers the way our grandmothers play tetris or mahjong and consider themselves video gamers, and children who are so young and starry eyed and full of wonder that they'll love it, no matter how bad it compares to games from even 10 years ago. By the way, I saw your review of dragons dogma 2 and it led me to your channel, you deserve more subs and way more views than this, it is almost worse than what totk is.
wdym by "better game reviewer" ? That doesn't make sense lmao. It wasn't cuz of nostalgia and they didn't butcher Zelda, do you even know Zelda fans? Nah you are the one who seems jaded really they are real gamers. But it isn't bad compared to games from 10 years ago. Nah TOTK ain't bad.
I have such mixed feelings about this game. I feel like it undoubtedly improved on BOTW at the very least, and if a game like TOTK came out in back in 2017, it would've been mind blowing. But now, with how far gaming's come since BOTW and with the long years of waiting, expectation, and better games on next gen consoles... TOTK feels like a fun, nostalgic romp through familiar territory, but it's just too little too late at this point. It's 2023, and "BOTW2" running on the same tired hardware is just not groundbreaking or novel anymore... I dunno. Like I said. Mixed feelings. I bought the game out of a feeling of obligation, since I remember my time with BOTW so fondly. I enjoyed my time with TOTK but it feels like rewatching your favourite childhood movie as an adult: the cracks start to show and you realise it wasn't ever really as great as you remembered... It's a nostalgia trip coming back home to this world, but that's just not enough in 2023... also... MAKE ZELDA PLAYABLE, YOU COWARDS!!!
"How far gaming's come since 2017 to 2023"... It's frankly a fun read... What exactly happened? Nothing. Better graphics... And stop. The only game that inherited the innovation of BOTW Is probably only RDR2. No advancements in AI, no advancements in physics... Fuck... In 2023 TOTk has still the best integrated physics/weathrr/AI systems and It runs on a 2015 tablet hardware. TOTK takes BOTW and extends it in great ways. It's ok you don't like It... But It Is far from old tech. Starfield Is terrifying in that regard for example.
@@Aris-zw5lj You may prefer Starfield to TOTK and thst's ok. But if you want to be objective then no, lol... playing Starfiled is like going back 15/20 years.
One thing I personally adore in this game is the total lack of a clue of just how MUCH stuff there is when you start a game. To me, the vague familiarity was great, because it helped me feel like Link, returning to a very changed world after a month or so being stuck in the sky and missing a world-changing event. I started adventuring, with a few very clear goals, just like in BOTW, and when i learned more about the story and realized I had no clue what I was actually looking for, I had this moment where i realized that i had no idea where the story was going to go, and that I wanted to travel Hyrule just to see what had changed and whether everyone was doing okay and where Zelda could have been. Gameplay and story merge so much better in this than in BOTW, and I think the team did a great just at making the player feel like Link all throughout the game. Also, I‘m the type of person to 100% games, but do it very slowly over months, so yesterday i noticed that i have 150 hours in TOTK, much more than my 100% BOTW run, and it still feels like I have seen at most half of the game. I love that, that‘s exactly what I wanted. I can see why it‘s disappointing for people who value other things in their games, though.
Agreed. This game does a way better job with its setup than Botw both on a gameplay level and a meta level. Inside the game you can actually see how devastated the world is: Rito is freezing, Gorons have gone mad, Zora are literally dying, Gerudo is cut off from the rest of the world, and that's just the biggest things. Outside the game you've probably played Botw and are just as confused as Link from seeing how much the world has changed, while in Botw the world is supposed to be a post-apocalypse, but from an outsider's perspective it has flourishing flora and fauna and the human settlements also don't seem too troubled from Ganon being around.
But the content is also made to be skipped.. Nintendo, unlike previous interactions, has made everything skippable lacking in "quality". Sure these interactions put a smile on your face, but nothing is necessary.. not the hearts from all the shrines (nor the prize for doing them all), nor the underground or anything in the game, really
@@Big_Dai That's what I hate of this game and BOTW the games are huge but in the end nothing matters. You can go kill the main boss right away. The story has no consecuence with present time events you can just watch the story on youtube and not do it in game and it won't affect your experience. People say exploration is incredible but for what? To get 10 weapons that will break every 10 hits and are not unique so basically exploration is amazing but it really doesn't have any real reward. And I think the fuse mechanic made it worse because now you can fuse 2 random things and maybe make a better weapon than one you found in a chest after exploring for 2 hours. I think the problem with these games is that they have too much freedom and sometimes this break the game.
Even as Zelda being my favorite game series and longtime Nintendo fan. This was the first Zelda game I've played that genuinely left me disappointed after finishing it. With BOTW it is was easy to overlook some of these issues because how fun the exploration aspect was & being the 1st in the series taking a big new direction & risk. Keep in mind I put in 115 hours into TOTK because I wanted to get as much as I could from this game and found that only a select few moments really stood out like the great sky island & the buildup up to the wind temple had me ready to overlook a bunch of minor gripes I had found so far, only to be disappointed by the fact the "dungeons" were less complicated than some shrines. Moving forward I hope the Zelda team finds the right balance for Zelda. I would love to see the best off all the 3D Zelda games combined. I feel if they can fully integrate that in a healthy balance with newer ideas the series can truly evolve and blossom.
My fear is that Nintendo will fall into the trap of being afraid to ever "do less"--that they will think every game must be bigger in every respect. Lots of series (movies and games) fall into this, and eventually collapse in on themselves because of it. If they make a smaller, more content-rich game, there will be some NPCs going "Derp, it's not as big as TotK, what a down-grade!" like that's the only thing that matters.
? The _entire_ Goron area and the manner in which it was _Totally_ elevated in both structure (Caves , interesting revamped Layout etc) & story over Breath of the Bland was a joy to discover and behold. Admittedly, less so the Zora area but that was a Sky Island that was really clever. So ,, I really don't know what you were actually doing or which game you were even playing! How are We meant to care or know about what 'you experienced' or your opinions when all you have are 2 random music videos?? Jeez. And of course you'll snap and say ''yOu don't need to be a RUclipsrr!1'' 😄
@therealgirl3295 And so what of Twilight Princess , (aka Ocarina 2.0?) Just ''destroy -Zant- oh sorry , Ganondorf'' again?? But Linear? The Oocca?! Tears is an _Official_ sequel to Breath, many people simply choose to ignore that fact. I only wager that We _should_ have seen more of the Zonai and this could have been easily incorporated into faraway Sky Islands like an small extra Dungeon, a lore Rich ancient Town and a few Zonai wrecked villages.
100% agree with the video. I may be somewhat late for that, but over the past few months, I kept returning to TOTK - well, at least I tried to, because I *really* wanted it to be fun. But it just turned out to get more and more tedious. After killing my first gleeok, I simply couldn't return to playing the game anymore (finished all temples except for lightning). Instead, I recently played Super Metroid for the first time, and I was surprised by the subtle way of introducing the gameplay mechanics to the player. In comparison, in TOTK the player gets treated like a complete idiot. These "tutorial shrines" are somewhat fine by me - but the overexplanations of the obvious in each dialogue soon made me skip, skip, skip. --- Concerning Feeble's video, I think it's a neat move to completly skip mentioning the Koroks at all, which would only be a waste of time. 😆
Hey Feeble, I think this might give you a 'revelation' similar to the one you had with Dark Souls 2 and RPG mechanics. After watching all of your videos, I think I understand what type of player you are, and why you don't like Tears of The Kingdom, and it actually isn't something you really mentioned in the video. I think most games can be classified on a spectrum depending on where the complexity and variety of the game comes from. In games like Elden Ring or Dark Souls, the complexity and variety primarily come from the enemy design, not player options. As you said in a previous video, all weapons in Elden Ring are basically mechanically identitical (unless your damage is so high you can just go for trades). This means that, despite the seemingly enless options the player has, there actually is not much complexity on the player side. You can really only attack, dodge, heal, and maybe block or parry if you're using a shield, but most players dont. To prevent this from becoming repetitve, a large focus on enemy variety is placed. In Elden Ring, different bosses are widly different. The varience in what the bosses/enemies can do is far greater than the variance in what the player can do. Games like Tears of The Kingdom are the exact opposite. While in elden ring, there really are only a small handful of truly unique options the player has, in TotK, the player has nearly endless options. Of course, there are the basic combat options like attacking, healing, and dodging, but if you only use these you will get bored easily (like you did). However, Zelda offers far more variety and complexity on the player side. You can freeze enemies and push them off the cliff, crash vehicles into them, steal their weapons, stealth kill them, distract enemies with food, create shock traps, push boulders onto them, etc... However, the enemies in Zelda are far more simple. They are more like training dummies than real enemies; they are an excuse to try out all the different things Link can do with his runes, tools, elements, environment, bows, weapons, etc... I think the game does a poor job of teaching and insentivising the player to use all of Link's different options, but this is where the fun lies. In Elden Ring when you beat Malenia, you beat it just like everyone else; in Zelda, when you come up with a clever way to take out a camp, it's your own unique way! Similar to how many will find a scattered set of low-tier dungeons to be more enjoyable than a pre-determined list of top-tier dungeons, many players really enjoy experimenting with the games systems to come up with clever ways to solve the challenge. (Side note: I think master mode makes it a lot more fun because you are kind of forced to get creative) In Elden Ring, fighting Mogh is very different from fighting Malenia, however fighting Mogh with one build isn't really that different than fighting him with a different build. In Zelda, you could swap out one enemy for another, and little would change; however, if you swap out the weapons/tools you are using to fight the enemy, it becomes very different. Sorry if I came off as overly snarky in the intro, I just know that the video is getting a lot of comments and I really wanted you to see my comment. Also, if you're curious, I also don't like TotK, because I have a similar playstyle to you. I was able to realize this after talking a lot with my girlfiend about a single-player FPS game called ULTRAKILL.
I would say a lot of the fun in Elden Ring and Souls games is to take on a challenge and win. The winning is fun, because it has to be earned. Tears of the Kingdom is designed for all kinds of players, not just hardened Souls-like veterans. For you guys, winning is already guaranteed; the fun comes from choosing how to do it, and then doing it. Enemies aren't there to block you from progressing. The game is a physics sandbox with toys for you to use around every corner. Enemies are there for you to play with. It was frustrating to watch the video and hear Feeble comparing Elden Ring's strong points to Tears of the Kingdom's intentionally weak points and using that as a reason to call the game bad. I wouldn't say Zelda games are "for kids" but kids are definitely part of the target audience, and combat complexity isn't meant to be one of it's selling points.
I'm really glad you made this video, because my "honeymoon" phase is now over, and I really do see this game for what it is. I can't even remember the sheer amount of times I paused my game and said to myself out loud "What the fuck were the game designers thinking?" or "How did this get past play-testing"? The physics programmers did a phenomenal job with this game, and so did the sound design team and composer; however after only 15 hours of playing the game it already starts to feel bland, and the recycled assets really come to light. The Depths are literally just Hyrule itself, just mirrored: it's lazy. Don't get me started on the sky islands. The mechanics are clunky, and absolutely not straightforward : the sage abilities almost made me throw my controller several times, and some mechanics were also impossible to discover by yourself (ie reflection of Dorf's gloom projectiles). The game is also way too big, as BoTW was already starting to exceed the reasonable size a game should be. I really do feel cheated with this game, and I'm glad to not be the only one to think so. Thank you for sticking up for us, man.
@chrisdiaz3043 Even totk sidequests are like ubisoft level of busyworks where they don't enhance the storyat all or most of the time you don't win good rewards and the npc don't have any other characteristic than needing link to solve basic stuff they can solve on their own especially when the solution is right in front of their eyes.
Seriously. Also, the structure of BotW tied their hands behind their backs to make exploration worthwhile. Weapons durability negated any allure of treasure chests. No exp and limiting upgrading to shrines also gives a sameness to rewards. There was an area of the map I didn't even explore in the same way that I did with BotW- and I don't care to revisit. Combat isn't fun, the puzzles have been negated by the new abilities, and the plot of the game is only a small fraction of the available gameplay. I feel like I enjoyed my time with it in the middle of it. But afterwards, I felt like it should have been better. High points of the game were immediately followed up with disappointment.
@@chrisdiaz3043true everyone is smoking copium because they like the game. But when someone criticize it and call it disappointed you can't disagree with it. Funny how it works huh.
This game was ass Ong. Not worth $70 to go back to the places we were in 6 years ago. 15 fps graphical downgrade to BOTW and ass 3/10. The end was Ight I guess 🤷♂️
Story is bad, Fs with pre-established key lore aspects, absolutely shatters all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience* TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
@@clonetrooper2003 The biggest problem is that people complain that they waited 6 years for the game to come out. But it's really an exageration first of all, 2017+6 = 2023 But the game development and announcement started in 2019 (e3 2019), so you remove 2 years, which equals 4 years then you remove 2 covid years (covid was hard in japan), 4-2 = 2 years you remove a year of development and concecration (idk how to spell that word, i'm not english) to other projects = 1 year the game concretely had a bit more than a year of development. + it's a sequel so idk what people expect.
The biggest disappointment to me is that it feels like a reimagining more than a sequel. If this is the game that came out in 2017 instead of BotW there’s no doubt it would be regarded as the best in the series and worthy of all the acclaim. The way it stands now though we got the worst of both worlds: BotW has been made more or less obsolete by this release and TotK will never realize it’s full potential because it will never escape this type of discussion about how it’s “just BotW again” for a subset of people. I love the game now after 100+ hours but strangely the first 20-30 hours were mostly just disappointment. Doing shrines to upgrade my hearts and stamina in the same fashion, finding the literal same armor sets I already worked for in BotW, grinding koroks for the same inventory upgrades I already grinded for in BotW. It was leaving a bad taste in my mouth but the new mechanics, improved shrines and better side quests did eventually convince me that this game is great.
This is why I'm starting to recommend this game over BoTW for people who havent even played BoTW. Only thing they'd really be missing out on are Gaurdians. The stories are almost completely disconnected
This hits the nail on the head for me. It doesn't feel like a BoTW clone or a "$70 DLC" but it's not new either. It's the same game but kind of different
@@IsiahM Yeah that’s exactly it. It’s not old but doesn’t feel new either. If this was the game that got released in 2017 it’d be a free 10/10 maybe strong 9 at the lowest. As it stands it’s like an 8 or so, it truly is great and has a lot of qualities I hope we don’t lose going forward but for me it’s impossible to ignore that I’m spending my time on nearly identical gameplay loops to BotW
people were really big fans of this term in 2015-2016 but it really does feel like a “soft reboot” of BotW, especially with the whole recycled “sorry, the real story already happened in the past, go find all the cutscenes & figure it out on your own” mechanic. The open world concept is becoming an active detriment to storytelling if they couldn’t come up with any other narrative device than playing memories as a reward for exploration. Like how would you ever evoke the sense of urgency everyone felt in Twilight Princess when Midna was dying if the player still needs to be able to find 800 more koroks at the same time.
its super telling honestly that most of the people that love totk and botw its their first zelda game. thats why they love it, they love bland open world sandbox walk around gawk simulator rather than an actual adventure game with classic zelda concepts. this game and botw are the worst 3d zeldas ever created. the minute they do twilight princess combined with open world then itll be the best 3d entry
Such a dumb comment. No offense. I've been playing zelda since 1998 and I happen to enjoy ToTk even more than BoTW. These new titles have issues sure, but many people (especially content creators) are completely exaggerating with their criticisms for clicks. It may not be the perfect sequel, but calling it DLC? That's ridiculous... you know what's actual DLC? MWIII to MWII, that's a true example of laziness and greed by the devs
@rojusrutkauskas4952 source. Again not really, a true dlc turned to a full game (and officially confirmed by game files) is modern Warfare III to MWII. Which was an atrocious game. Totk has problems but the very least has more content. Personally I feel my 70$ was well spent
@@GeekMuscleElden Ring DLC did more in 2 years than Zelda did in 6… & i love Zelda games I’ve played them all i just really don’t think ToTK is a worthy ‘Sequel’,, it’s maybe a little more than a DLC but not a whole new game. Still fun just can’t shake this disappointment cuz i thought it would be so much more
I put the game on ice for about a year as to not burn myself out on it after it launched. After I finally finished the game 170+ hours in and can say that I couldn't agree more. While the game does a lot of good stuff, it also comes at the expense of what the old Zelda games used to do great like the puzzles, dungeon designs, story, and sense of reward progression through stronger items while not being completely full of senseless filler. Breath of the Wild while having a lot of filler at least did so much new stuff for the Zelda series that the less successful experiments could be excused. Tears of the Kingdom however takes the worst aspects of Breath of the Wild and amplifies them. Sure, the game has a lot of stuff to do, but a lot of it is really not worth the effort. Older Zelda side content at least had some story or reward that could be worth your while from time to time, but the vast majority of the side content in TotK is either materials, access to a shallow/non-existent Shrine puzzle, or just a completionist checklist of stuff to achieve to be able to claim to have "done it all". The Depths exemplify everything wrong with Tears of the Kingdom and the new Breath of the Wild formula. The entire game loop for that entire zone can be boiled down to flying from point A to B to unlock fast travel and parts of the map while farming materials that allow you to do this specific task faster, which then allows you to do this loop faster to farm even more materials and unlock cosmetics that you more often than not won't use because you've already spent hours farming to upgrade other armour sets. Of course there are bosses and some good quest lines tied to the Depths, but you will spend more hours just flying around to unlock parts of the map more than you actually do any substantial content. You could easily cut down the entire zone to just 1/3 - 1/5 of its current size and you would lose nothing in terms of content available. That is just atrocious. Stuff like the Depths killed any desire of wanting to replaying Tears of the Kingdom. Only reason to go back would be to do some sort of speed run where you only do the main quests and some side content that at least has some effort put into it. The rest is just fluff if you value your time.
Nice to see someone who's not afraid to be critical. Gota love how, no matter WHAT part of TOTK's flaws you point out, people will defend it with the line: "oh Zelda games aren't about THAT part". This game was a cash grab. Where BOTW was a great game weighed down by dumbed down difficulty and some gimmicks, TOTK is a dumbed down game BUILT upon gimmicks. I wouldn't even care if so much great possible lore/story/mystery hadn't been hinted at in BOTW. Exploring was great BECAUSE it made you ask so many questions. Questions that had one miserable answer in the sequel game: "eh, it didn't matter. things happened just, because. whatever. BUY ANOTHER $70 GAME PEASANT! and have fun wasting time in the boxes, I mean 'shrines'". The real issue with these games is, they are more and more being made for babies. No not immature people, I mean literal babies. They play and sometimes even LOOK like a "fit the block in the slot" type baby toy. Right down to a giant gumball machine that makes jingle sounds. It's inane time wasting designed to keep a small child quiet for a few hours. You want to make a video game like that, fine, just don't expect a lot of adults to bother with it.
The funny thing about “Zelda games aren’t about THAT part” is that virtually every game prior to BotW did every part better. Story/characters, music, dungeons, heck even combat (in some of them). The only real advantage was the overworld having more things to do but it’s just mini-puzzles and enemy camps. Not exactly thrilling stuff. And it’s all seperated by huge sections of land with nothing else to do in between besides those. I’d much rather sacrifice the overworld, where everything else improved and isn’t a 100h+ time waster, compared to an “explorable” land where both he journey and destination aren’t worth it.
Most of Nintendo youtube reviews are one-sided even if the game is crap its "Best game ever made" or what ever bs they spout that is why the quality is down the drain.
With critiques like this, I've noticed a lot of them fall into the old trope of Dark Souls fans wanting every game to be like Souls. Without considering the general audience for a game like this. As someone who has played games like Elden Ring, I would personally enjoy something like different healing mechanics for added challenge. However, if you spend any time in Zelda groups, you will find a TON of complaints about how difficult combat is in this game and how often people are dying. While healing from the menu might remove a lot of the challenge for action veterans, it does end up making the game a lot more accessible. While some of us might lament that it breaks up the action, a ton of other players value that break in the menu to collect themselves and avoid panic. It also lends itself well to the open world, since the items in your menu are things you collect during exporation. IMHO, it is important to try and separate ourselves a bit and take a step back to look at the overall context. If you are an action game veteran who does challenge runs of Fromsoft games, then you should probably go into a game like this knowing that you will likely need to impose restrictions to tailor the gameplay to your own experience, such as doing no heals during combat. I've also seen people who didn't personally connect with this game complain about the positive reviews from game journalists and say that game media must be broken. I'm sorry, but this is just pure cope. You could maybe make this argument if the game reviews didn't agree with other things like RUclips reviewers or individual players. However, the reception to this game has been overwhelmingly positive from all fronts. Thats not to say there are no flaws or things they could have done better. But people need to recognize that their own personal experiences or feelings might not line up with those of others. Its fine if you didn't enjoy this game, but don't try to justify that by making claims about others who did. Your feelings are perfectly valid, just as the feelings and experiences of others are.
Big swing and a miss here.. First off, you're, unfairly, undermining certain criticisms he had by attributing some arbitrary standard souls fans have. At no point in the critique does Feeble claim that he wished Zelda game's design would take after Souls'. He was using Elden Ring as an example of how large of an impact a severe lack of enemy and weapon variety would have in an open world setting. And uhh, I think you're a tad misguided on the healing situation. There isn't anything overly complex or difficult to understand or learn about BotW/Tears' combat systems. Players are not dying an excessive amount because they can't grip the control scheme or that enemies have too many varying attack timings or combinations. No, they are dying due to an absurd lack of damage balancing. Nearly every review touches on one-shots being a rampant problem until the opposite extreme occurs when the player starts leveling up armor. Also, the arguments about pausing to heal for a break and imposing self restrictions hold very little weight towards the actual issue Feeble was bringing up. There isn't really much of a debate to be had about having the ability to pause at any point to heal with no limit being unbalanced. I'd be willing to bet even people that enjoy the combat can see the effect this system has on it. Secondly, your entire second paragraph means well, but it isn't arguing against what Feeble was saying. Feeble was simply and rhetorically asking why this game was getting 10/10 scores. By your own admission, Tears of the Kingdom has flaws and could have done things better... And while I personally find numbered scores to be subjective, I'd argue many could collectively agree that a 10 out of 10 can be defined as: a perfect a game with little to no flaws... or could really have done things better. See his point?
I never said that I wanted Zelda to be like Dark Souls. I simply want Zelda to have more quality content in its open world like Elden Ring. I could also have compared it to Witcher 3 or Baldur's Gate 3 as those games also have more quality content than Tears of the Kingdom. I do not want Zelda to be like Dark Souls and I never compared the combat mechanics between those games in this review. I compared exploration, weapon variety, and enemy variety. I could also say that Baldur's Gate 3 has better enemy variety than Tears of the Kingdom and is an example of what a game of the year contender should be in terms of quality content.
@@feebleking21 My mention of the Souls fan trope was directed at things like your critique of the healing system. It is not meant to criticize your own personal preferences, but to point out that one needs to take into account a game's intended audience when judging these things. And I agree about enemy variety. Specifically when it comes to the humanoid-ish enemies that fully engage with the combat mechanics. Big monsters like Frox and Flux Constructs are fun, but do not lend themselves to mechanics like flurry and parry. The only enemies like this that they added are Boss Bokos, Gibdos and Horoblins. Gibdos do not engage with these mechanics, and Horoblins spend much of their time on the ceiling avoiding melee combat. I know many of us were hoping to see a new take on the Darknut or Iron Knuckle. Something as fun and challenging as Lynels. As much as I love Elden Ring, there is a key aspect of open world games that it doesn't do as well for me. Traversal. There were so many instances where I would have loved the climbing and gliding mechanics of Zelda, or even the grapple hook mechanic of Sekiro. You could say that is one drawback of the leveling/progression system used in Souls. It keeps the world from being truly open, due to the need to gate-off more difficult late game areas. Traversal mechanics like, climbing, gliding, diving, and shield surfing can really enhance the open world experience for me. Elden Ring's "horse" is much better and more satisfying than the horses in Zelda though.
homie you compared it to elden ring the entire video. Its clearly not trying to be or aimed at that kind of audience at all. Its ok to just want to play elden ring its a very good game @@feebleking21
@@ShaunRF When I criticized the healing system I was referencing past Zelda titles, not souls games. I prefer the bottle system of past Zelda titles to infinite pause menu Skyrim healing. It has nothing to do with souls games.
As soon as I heard that they reused the map I was like: "Whut..?". Imagine if Red Dead 2 only had New Austin, Mexico and West Elizabeth copy-pasted from Red Dead + the extra bit of West Elizabeth over the river from Read Dead 2. You'd be like: "Well, there's hardly anything new to see..". People would have been pissed. Same map without SIGNIFICANT, QUALITY additions that blow the old map out of the water = DLC.
I'm generally tired of the BotW formula. I was tired of it shortly after leaving the Great Plateau in BotW only to realize that the gameplay wasn't going to evolve past what you get in the tutorial. (e.g. shrines, koroks, disposable weapons, and the same mostly mundane combat) I'm still tired of it now in TotK. The novelty of the sky islands/depths wore off very quickly. The density of content in the world initially felt like an improvement from BotW's empty world, but it also quickly got old as I realized it was just a lot of the same things over and over. I'm tired of these gimmicky, physics-based open-ended abilities. While I do think such physics-based abilities have potential for very fun combat and puzzles (like how Half-Life uses the gravity gun or portal uses the portal gun), BotW and TotK just don't utilize them very effectively. BotW and TotK's puzzles just end up feeling like the kinds of simple, short puzzles you'd find yourself getting a rating out of three stars for in a mobile game. Nothing inherently wrong with those kinds of puzzles, but they get boring quickly if the complexity never escalates or if new mechanics aren't introduced to mix things up. I'm tired of the arbitrary weapon durability which only exists as a way to fake having infinite loot in the otherwise empty open world. It makes weapons feel more like the single-use consumables you hoard in RPGs than unique equipment that contributes to your character's build. It's like if Elden Ring only gave you throwing pots and perfumes as your rewards and combat options and nothing else. I'm tired of the BotW style open world that lets you go anywhere you want at anytime with hardly any challenge. BotW and TotK's freedom is suffocating. It kills any sense of suspense, mystery, or challenge about the world because you can just immediately bypass everything without really having to do anything significant to earn it. It also makes it impossible to have a compelling story because good stories inherently rely on some kind of intentional structure. BotW and TotK's stories are like reading a choose your own adventure book by picking pages and paragraphs to read in a completely arbitrary or even random order, but also most of the book is actually just repetitive filler about the adventurer goofing off with things that are mostly or entirely unrelated to the overarching plot points of the adventure. To me the ideal world structure will always be open-zone/closed-world with foreshadowing and hints about future zones that you will eventually be able to access once you discover the "key" to that zone. Which is essentially what every zelda until BotW had been. That structure provides a better variety of experiences (both the wonder of open exploration AND the suspense of restricted exploration), and allows for a coherent , compelling story to exist within the world.
I feel like Nintendo took all the criticism with lack of story and and recycled enemies in the first game and basically just doubled down on all of that. Like "remember the story that wasn't there and the same enemy camps that nobody likes? Well we have a lot more of that for you and we'll throw in some janky building mechanics to make it even more tedious". Thanks Nintendo, this was the exact opposite to what I was hoping for in this game 😂.
It really does feel like every problem I had with BotW has either been doubled down (bad rewards for quests, enemy variety, storytelling) or kinda sidestepped (weapon durability works differently now, it's STILL a pain in the ass though; dungeons have more visual identity, but puzzle design-wise they're arguably even worse than the DBs). The ONLY problem I feel they did improve on were the dungeon bosses.
Same with the korok seeds and shrines. What? You think that solving 120 shrines and finding 900 korok seeds was tedious and lackluster content? Don't worry, we've put plenty more of it in our new game. That's the freedom, baby.
@@Jdudec367 Rewards are most definitely NOT better, made worse by the fact that most of the armors you find happen to be the same ones that were in BotW, making them feel less exciting. Sidequests are still not worth doing for the most part barring some exceptions, just like in BotW. Finding a weapon in a chest is still as disappointing as it was in BotW because of the weapon durability system. Speaking of which, the changes added to the weapons are interesting because it FEELS like they should make the game better, but in my opinion they actually make it worse. The monster material fusion actually pushes the player to engage with the monsters this time, but this brings up two of the problems that are still prevalent: Monster variety and uninteresting melee combat (and also the fact that weapons breaking still feels just as obnoxious as before and is as much of a pain in the ass as it was in BotW, nothing has changed here). Yes, there are like 2 or 3 more enemy types sprinkled in this time around; this doesn't change much, and the fact that you're pushed to actively engage with them actually makes the lack of enemy variety be even more prevalent in TotK than it was in BotW, where at least it could be more easily ignored in favor of the game's strengths. TotK pushing you to fight them, while good in theory, actually makes these problems harder to ignore. Puzzles in TotK live and die by the Ultra Hand mechanic. 99% of them are reliant on it, making it an all-or-nothing kind of deal. Personally, I found Ultra Hand to be a cool concept that was clunkily, awkwardly and half-assedly implemented. The contraptions you could make were cool, but them disappearing and having to grind for materials to blueprint them again made them more pointless than they should have been both from a utility AND creative standpoint. With the exception of the Thunder Temple, dungeons are way less cohesive than in BotW, which were already decidedly mediocre to begin with but at least felt like clever little puzzle boxes. Shrines for the most part are along the same lines except they revolve around the Ultra Hand this time around. There's an awful lot of shrines with no puzzle at all in them though. The idea is that finding the shrine is in itself the puzzle, which is fine... until you realize most of them are just the same puzzle of bringing the crystal to the shrine with minor variations, making the implementation STILL feel lazy despite of the concept being valid.
I don't mind the gamestyle, but people are acting like this is the future of the franchise. BotW and TotK are literally just the Just Cause formula with Zelda "Flare." BotW was worth only 30 hours of decent playtime, TotK is just BotW with an autistic Minecraft GMod twist. Not much of a sequel.
I really hate the fact that I’m part of this small group that hates tears of the kingdom. I want to love this game, and it makes me jealous just hearing someone talk about how much they like this game.
@@Ayoo_Arc I guess its because it makes it difficult to enjoy playing breath of the wild, even though I know I would rather play it than ToTK. I wish I could just love ToTK like everyone else.
can we also talk about how shallow and childish the story became since breath of the wild? The old Zelda games had so much adult content, depth and ....even profound sadness. The modern Zelda makes you feel like the hero of a tv series for kids.
Nah BotW had very mature themes. Everybody got wiped out by the calamity, Zelda crying in links arms in despair, link falling to the guardians. It’s just Tears of the Kingdom (who’s story was written by a third party company because for some reason Nintendo couldn’t just use the same people who wrote a very good story in the last game) that started this childlike stuff.
I am honestly so happy that finally someone understands what a huge disappointment this game was. I know people say “it’s not a valid criticism” but honestly this game was just BOTW DLC. And idc, it’s the truth.
@therealgirl3295imo even as a dlc it would have been a huge meh. The story about zonai and technology really comes out of nowhere compared to botw. But a dlc would have at least justified the game being 80% the same
48 of the 152 shrines are Rauru's Blessing treasure chest shrines. About one third of all total shrines are blatant padding that you access by dragging a crystal from point A to point B.
Peak gameplay 🗣🗣🔥🔥
So? 1st, you don't _nearly_ have to do all of them, hasn't that struck a cord? 😂 Secondly, the 1:3 Blessings ratio is actually very smart (as opposed to you - but hey, you try making a game that sells over _20 million_ then smartypants lol), as it means roughly 1 in 3 of them directly involve the Overworld. And your generalisation is again mind-numbingly daft: as so many, say the Courage Islands does not involve ''dragging a crystal''.
hey bro all the lynels are under stables and the colo
Whats truly sad is I can garuantee none of these mfs actually watched the video or played Zelda in the first place besides totk/botw.
@@purpleplasma4824 Imo is a shame, because I think that BotW case could be more torelable as It tried to innovate the formula, and I was expecting the Next Game to polish that innovation.
Thats why ToTK is way less torelable, because in all cases It took BoTW weak points and made more noticeable/worse.
Honestly, I’m not totally sure who this game is for anymore. It’s not people who like puzzles because shrines/dungeons are either brain dead easy or built to be cheesed. It’s not combat because there is like no weapon and enemy variety and combat is only leant any kind of depth from pro-level glitching and system manipulation. It’s not the story because it’s not only cartoonishly acted and written but also ruined by the completely open air approach. It’s not for exploration because exploration yields no exciting rewards since the game’s progression is stripped down by design. It’s not quests since quests are as unrewarding as exploration and as uninterestingly written as the story. I guess it’s entirely for builders most of all at this point. Breaking the game is simply the point now.
Omg lmao 🤣 Preach it bro agree
It's like they watched the Dunkey video where he tried making the raft float with Octorok balloons and just went "OOHHH THIS IS WHAT THE PEOPLE WANT!" when anyone else knows that's just the kind of silly crap you do after a long play session and you're tired of actually playing and about to take a break.
This is not even a real open world game, I dont see why Squenix refuses to port Just Cause 2 to the switch instead of Dragon Quest
My biggest complaint is how often shrines or temples are easier to break and/or cheese than approach as intended.
For the life of me, after all this time, I STILL have no goddamn clue how you're "supposed" to do the Fire Temple. I've done it a few different times, and never once felt like I followed a sensible approach to the dungeon, nor was I ever quite sure when I fell off the intended path, except that it was so early that I couldn't remember being on it. A number of shrines are like this too. Whatever the intended solution to the puzzle was never manifested, instead I just glued an abomination together and climbed somewhere, or just did a recall elevator or smuggled in rocket shields after staring at a handful of Legos and a minecart rail for five minutes like an idiot.
I have my share of complaints with BotW too, but that never really happened there. I always knew or figured out what I was "supposed" to do in a situation, and any time I went outside that expectation it was almost always more work than it was to do it the "right" way, or required understanding the puzzle to break it, not just completely bouncing off a puzzle.
Except the damn constellation shrine.
I didn’t play botw because I got a switch late and picked up totk instead. What a terrible game… and I guess there is no point playing botw now that it has been ruined by my experience playing totk.
The things I hated the most about this game were: (1) the depth, (2) the narrative that felt like a poorly written fan-fiction, very cringey I skipped all cut scenes and (3) the incredibly complex crafting mechanics that were completely unnecessary.
The graphics were also pretty meh honestly… looked slightly worse than a mobile game and the map was vast but uninspired. The sky islands were a drag to get through (like everything else)
Some reviews said that Tears of the Kingdom made breath of feel like a prototype, but honestly I think Tears feels far more like a prototype than Breath of the Wild did.
Breath of the Wilds main draw was the feeling of exploration, having limitations on how you travel is what made it feel like an epic adventure.
Tears on the other hand adds in all these traversal options to by pass exploration..... on a map designed for exploration.........
The mechanic is undoubtedly incredibly, but it feels like it's in the totally wrong game.
Had Tears been set on a different Hyrule, with far better combat, far greater enemy variety, smarter armour upgrade system (you didn't mention it in the review and my god it was terrible in Breath and still terrible now) and a far more involved story, then Breath would have felt like a prototype.
Tears feels like it's a prototype for the ultra hand concept stapled onto Breath of the Wild. It's an incredible mechanic, incredibly designed, that never should have been a part of the Breath of the Wild franchise. I honestly can't see it return in a Zelda game again unless it's extremely limited.
Erhm that’s certainty an opinion🤓
@Stel298 that's for the enlightening insight bro 👍
The only thing here I disagress with is that totk has a better story than botw. This is not at all true because of at least in botw, getting one memory before the others doesn't spoil the entire thing. As well as this the fact that they turn Zelda back into hylian after being a dragon contradicts what the entire story had set up about "there is no way to return" and removes any kind of emotional impact Zelda's transformation originally had.
+ “the name Ganondorf, it gives me pause” you just spent 100 years sealing a being named “Ganon”. Story was way worse than BotW, not to mention the goat baphomet Zonai
I like to think about if the story is good or not having in consideration the impact it had on the in-game universe and how a historian would write about it.
In botw Link liberates the people from the oppression of the Ganon controlled machines that have been terrorizing the land for 100 years creating a new era for the people of Hyrule.
In totk the castle floated for a few days and there were rocks in the sky.
It is true though and eh...in BOTW it does spoil things really. It doesn't contradict that as the story didn't set up that there was no way to return it didn't gurantee that and no the emotional impact is still there with the risk that was involved.
@@Jdudec367 Not true IMO. It was worse purely by the fact that it was the same as BOTW with less cohesion. They dropped most of the concepts of the first game without acknowledging almost any of the events. in BOTW, it was understandable that everyone was so clueless because Link was asleep for 100 years. In TOTK, Link feels just as clueless despite the time gap.
@@thelastbrickbender2139 It does have regard for BOTW's existence though in fact it does that more then how much MM does that for OOT, it is a sequel to it's story, not exactly the purah pad has sheikah tech and the new towers were built using some sheikah tech stuff too, no the Calamity is clearly mentioned and there is a connection between Ganondorf and Calamity Ganon with them being the same being and Ganondorf created Calamity Ganon, not really how has Zelda lost any of her character quirks? And no Link is no less of a character, how is that the case exactly? Like care to explain? I disagree enough has happened, it is what happens here, more stuff gets built and the major areas have some changes too with how they are and Hyrule just seems more peaceful and safe after Calamity Ganon was defeated until Ganondorf came back, the triforce was not mentioned in BOTW that is consistent if anything you should wonder that about other games like the N64 games where they don't show up (or ar even mentioned in MM). That voice was literally barely mentioned before though. That voice was barely mentioned in BOTW though and was mainly a reference to FI really, goddesses are still there, so are the sealing power, etc.
(Nintendo didn't ignore botw though hell they actually take the time to explain why Link only has a few hearts and stuff at the start of the game something MM didn't even bother doing) nah the story doesn't suck on it's own merits really or even any merits at all, how? He is cunning and powerful and was able to steal a secret stone and kill people. No he's like that cause with him being the leader of the Gerudo he wants to expand his rule for them or at least used to and then he got corrupted by power so no there is stuff to his character beyond him being evil as he isn't being evil for the sake of it and he has a actual motive and goal really, well yeah...Ganondorf DID show even more cunning in TOTK really (why should Ganondorf have that done? I don't see why), well no Ganondorf did have a strategy and a plan to take over Hyrule and he did know about the calamities hapopening too obviously when he's the one who caused them, why? It's not like they really ignored any of that stuff, it still gets attention too. No he really isn't a terrible villain and is arguably the most competent version of Ganondorf we've ever seen, not really she develops too, no she has one and learning about self sacrifice and learning more about the Zonai and the ancient past and what Calamity Ganon actually really is and there is a buildup to her sacrifice with her learning about the secret stones and preparing for her sacrifice and mentally preparing for it too if it comes down to it (nah both have that build up really), true which is a issue but they aren't super pivotal really, (what about the modern champions or sages? They get just as much characterization and personalities in TOTK as the champions got in BOTW if not more really) No the game's story and the game itself is built on, nope it is all explored really, we do we know what they were like and the kind of stuff they made, not really it isn't worse at all as we did learn enough about them really, we do...they went extinct really, well by the time that Zelda time travels to either Rauru and the others were like some of the last surviving Zonai or the others went into hiding and after that slowly died out over time which does happen to species naturally really which either way we didn't have to learn everything about them just yet, Nah we know what their civilization was like and how technologically advanced they were, except no they founded the Hyrule we see in BOTW and TOTK they didn't merely ally with it, no we know what the secret stones are they are a sacred valueable treasure to the Zonai with divine powers that help them, no it isn't a illusion at all.
6 years for this is such a disappointment. It’s just BOTW 1.5. Majora’s Mask did so much more as a sequel in a fraction of the time
😂😂😂😂😂😂😂😂
REAL.
true. I like tears but there are so many major issues that it shares with the first game and being a sequel with 6 years dev time its very hard to overlook twice. I still enjoyed it plenty despite that however. I have very similar opinions on elden ring. Enjoy it a lot but much prefer previous souls games as elden ring introduces so many issues previous souls games never had.
This is the moment Nintendo fans realized that Nintendo games have no defining quality over other games.
Botw sucked too
it's even worse when you remember what nintendo managed to do with recycled Ocarina bits in 2 years
and they waaay overestimated my enthusiasm for transporting koroks
MM was different and wasn`t really as impressive as what TOTK managed or had covid shit either
@@Jdudec367 majoras mask was way more impressive and has aged incredibly well. It introduced the transformation mechanic a *new* world, a different progression structure, a cohesive story, all things created in less than a year. TotK failed to do even one of those things in 6.
Elden ring had covid too and created a far better game. Zelda devs got lazy.
@@APsGTG I disagree it really wasn`t. Transformation is cool but fusion and ultrahand and ascend is way more impressive especiallyn in a open world zelda game setting, it changed a lot of a huge world as is, and a different progression structure? MM is "go to areas do thing and eventually reach dungeon and beat boss and get thing or reach person needed for endgame plot" just like OOT, and TOTK had a cohesive plot too but it didn`t rely on side quests for a interesting plot and story like what MM kinda does, and again it was over a year. So no it did at least one of those things.
Elden Ring is different with how it was developed. They didn`t get lazy at all, that is just wrong and disrespectful and shows your ignorance on the development process.
Fusion and Ascend are literally not impressive at all. Fusion just adds stats and occasionally modifies damage type to weapons, and shield fusions are all very straightforward in a technical sense. Ascend is so unimpressive that it was literally a development tool they used when creating the caves that they decided to keep in. Ultrahand is a fairly interesting system that is probably robust on a technical level, but that alone does not justify SIX ENTIRE YEARS of dev time, especially given it's not completely unique, similar systems have existed in other games, albeit less robust@@Jdudec367
@@Jdudec367Thanks for showing what delusion is. MM>>>TOK
why didn’t they just have us time travel 10k years like you said that would’ve been amazing
Because I don't think we would have been able to commit war crimes to the koroks
@@tjmonkey5795 Your assuming the Koroks did not exist 10k years ago.
If I had seen this video when it came out, I would’ve thought you were being uncharitable and vitriolic. Now, 6 months after the game’s release and after I myself have dunked ~200 hrs into the game, I think your criticisms are mostly correct. Consider my rose-colored glasses removed. Nintendo had a lot to deliver, and while I think they added new features that are both desirable and fun for awhile, I ultimately agree that they dropped the ball with totk. They had 6 years to do it right, but instead they chose quantity > quality and gave us a game where we invent our own fun (which is a design choice that makes for a good minecraft game, maybe, but makes for a bad Zelda game imo).
Yes, I was one of the people who saw all of the problems right away, and I was crucified for pointing it out. Then over the weeks and months, people started to see what some of us saw right away. It really is just a reskinned BOTW which puts in such MINIMAL effort when it comes to missions and story. It honestly feels like one of those reskin user mods for a game where they throw in a bunch of stuff that doesn’t really fit, but they just thought it would be “cool”. 🤷🏻♂️🤦🏻♂️
@@scubasteve2189 Same, I was shit on repeatedly for not enjoying the limitless possibilities of the "sandbox"
For me, it was a repeat of how I felt with botw. First I adored it for all of the potential it had, then I began seeing cracks that led to me pushing through the story for any meaningful content, then after beating it, I reset to find something worthwhile in the side content, then I quickly lose interest until I hate the game for what it replaced and how toxic the post botw fanbase is.
Botw is not a recreation of zelda 1 either. Everything about old zelda that I liked was present in zelda nes and lacking in botw
@@Spartan1312constantly not called creative for not playing it a specific way in order to make it more challenging or criticizing the paper mario sticker star durability mechanics that add nothing whatsoever but weapon grinding
@@Spartan1312What people don’t understand is that “limitless solutions” are only as useful as the complexity of the puzzles. If puzzles are incredibly basic, it doesn’t matter how many tools you have. You could have 500 ways to light a torch, but at the end of you don’t feel intelligent (and thus satisfaction) for doing it because it took no thought. All of the shrines that require zonai only feature exactly what you need to complete it, and nothing more. And since a ton are indoors (where personal zonai aren’t usable) there really isn’t any experimentation possible anyway. If you can make anything else that happens to beat that shrine, it’s not because they made it that way. It’s more like you glitched the game to your advantage. Because it’s a bunch of tools in a physics engine, and you just so happen to find a very roundabout way to circumvent them.
As an average totk enjoyer, I surprisingly do agree with most of your points and get where you’re coming from with them. While I don't find the game outright terrible, hearing your thoughts have opened my mind to things I haven't realized are true, such as the small amount of innovation outside of the new abilities.
a reasonable person👍
The thing that really really hurts in both totk and gow5 are how we expected something much better and more fantastic, the expectations were wild. Both these new games took the magic I had playing the old ones and killed it. I would come back to either of the previous games, but because of the new ones, I just won't.
@@ozaiobee Whatever you say in your Fairytale World, 'Mr Perfect'.
@@netweed09what are u even talking about. People have opinions
@@APsGTG Ok, maybe that last one was too much, but what I meant is to that other guy; is someone who Loves Tears of the Kingdom and only has a few bits of criticism for it (not an hour long moan) ''not a reasonable person''?? Think about it. He's just playing on a wind-up lol.
I originally played TotK a month after its release and I anticipated an amazing experience with how much my friends praised it and mentioned it being better than BotW or being an amazing game in general
But when I finally began to play the game for myself I was waiting for the moment where I genuinely felt excited and in awe like my friends did
I immediately started saying how much of a disappointment this game was to me after I beat my 2nd dungeon and my friends were very confused considering I'm a pretty big LoZ fan and BotW was my 2nd favorite game in the series behind Majora's Mask
(It still is to this day as I have a big soft spot for it even with all its problems but if I were to go back I'd definitely be a lot more critical)
Nothing in the game felt like they improved what BotW did right and I genuinely wanted to stop playing after only having put around 30 hours into the game
I pretty much have the same criticisms you described throughout your video
Only thing I'd say is different is TotK having a better atmosphere to it than BotW since I actually liked the feeling of the world feeling empty after having been gone for 100 years and no one remembering you
I guess the combat would be another thing but I didn't really care for it too much since I'm not into LoZ games for its combat
Anyway, I finally beat it after having sunk in 100 hours or so and I said it was the worst 3D Zelda game by far which lead to me being called delusional or told I was nitpicking with my criticisms
But weeks pass by and they later began to agree with me and finally understood what I was getting at
This game was so frustratingly underwhelming that I needed to experience a good Zelda game and decided to finally play Twilight Princess for the first time
Easily in my top 5 LoZ games and it made me remember a lot of the aspects that made me fall in love with the franchise to begin with
At this point I believe Nintendo should never attempt another open world LoZ game whatsoever cause none of the magic was there in TotK
Just a half baked disappointment that did so little to improve aspects on its predecessor while taking so many steps back at the same time
I'm glad there isn't a DLC cause I'd probably dislike it as well considering the rest of the game
On a side note: you brought up Elden Ring into the mix when describing what the game should've done
One thing I always heard from a friend of mine was he wished this game was "more like Elden Ring" and at the time I hadn't even played a single Souls game
Last month I finally got around to playing Elden Ring after beating the Dark Souls trilogy along with Bloodborne and I finally understood what he meant by that after all this time
I swear nintendo could make a a totk sequel where they take google maps data, replicate the earth and place random camps everywhere and people would say it's a masterpiece because of how much content it has. 10,000 korok seeds!
And when you collect all 10,000 Korok seeds, you get... two turd piles, instead of just one.
@@MarilynMonRoverOnce I found that out I didn't bother finding anymore koroks. How you gonna give me a piece of shit for 900 shits?
@@NRalterthey claimed that it was some sort of lighthearted joke, but I was like "yeah, the only joke is whoever designed this stupid reward". It reminded me SO hard of the 1 million roses "reward" in We Love Katamari.
@@MarilynMonRover As much I hate the Internet for the bad things we get out of it. Knowing the hidden rewards of some of these games save so much time, blood, sweat and tears for us who don't got time for mediocrity
@@NRaltersoooooo true.
My only real criticism of the game is that the sky should have been more densely populated with locations that actually had lore. I wanted to see Zonai temples and hell maybe even a couple of town ruins I would have much rather each región have its own large sky island that had narrative significance rather than the Tiny challenge islands we got. The depths were super cool in my opinion and I rather liked them although I wish each section had its own specific enemies.
Agreed
I agree totally, they marketed this game as if the sky islands were going to be the focal point of the game. The depths was a pleasant surprise though which I’m not mad about at all.
I was exploring the great plateau and the akkala parts of the depths which were pretty interesting
One of the key to BOTW and TOTK's feel is "emptyness".... if they added too many island, the sky would've looked ugly... and "that one weird island in the distance" would not have felt the same...
What is true tho, is that the discoveries are often a tad underwhelming..
@@Etienne.6329 I see your point, but I feel as tho even if they kept the islands to take up the same area of the map I wish they locales felt more distinct or relevant. I am holding out hope that a follow up game will let us fully explore the zonai homeland so maybe that’s why the didn’t want to go too deep into it. But I wish the zonai had a little more lore
I still can't believe this game took six years to make with an existing engine while Praey to the gods which was made from ground by three people is better in almost every aspect even though Zelda is one of the biggest video game franchises if not the biggest... Praey to the gods has a hookshot, better survival system, better atmosphere, better exploring, better graphics, better bosses, better music, better story and better rewarding and cost me like 15€?... and don't get me startet on Star Wars Fallen Order which is a cineastic spectacle with hardly any weaknesses and which cost me 6€... absolutely embarassing for Nintendo... The good reviews come from fake metacritic scores and deletion of bad reviews, youtubers struggling with being negative and toxic fans insulting and threatening critics like they did on facebook with the only 60% reviewer...
Facts. I played the game and still wonder how tf does this take 6 years 😭 I feel like now though it's so much easier to criticize the game now That it's been out for a while and the hype and recency bias has died down. If you said this within the first few weeks of the game being out people would call you a hater and troll
IMHO the devs spent a copious amount of time getting ultra hand to work. Which to their credit does work incredibly well for a game like this. The problem is that ultra hand runs counterintuitive to nearly everything else about the game. As a traversal mechanic it's either too tedious to design unique vehicles or it breaks exploration with things like 2 fans and a steering wheel. As a combat mechanic aside from fusing it's far to impractical. In the time it takes someone to build a Bokoblin smashing Mecha Godzilla contraption (as impressive as it may be) that could clear out a fort when set loose. I could clear out 4 forts + a couple encampments with a couple sticks with horns attached to them in the same amount of time.
So little effort was put into any other aspect of TOTK. The story is more grandiose, but it's paper thin, disorganized, and can't even follow it's own continuity from the game it's a sequel to. Combat pacing and enemy variety is still practically non existent. Dungeons are a slight improvement over BOTW, but still some of the worst in all of Zelda's history. And all the new areas are embarrassingly repetitive and loose they're charm after a couple hours.
The Legend of Zelda is my favorite franchise and i welcomed a lot of changes BOTW brought to exploring the overworld. TOTK was an opportunity to reincorporate more of the fun elements like dungeons, real time story, enemy variety, and more from traditional Zelda titles into the new open air formula introduced by BOTW. What we wound up getting was the worst of both worlds. A game that continues to disregard the core elements of what makes a zelda game feel like a zelda game, and exploring area's that have either already been tread upon, or loose they're charm almost instantly.
what dissapointed me was after couple of hours and doing the first story dungeon I knew what the rest of the game would look like and from then I lost motivation to even finish the game
you haven't even played the game, all the dungeons have their own unique feel this time and, no matter what you say, the vast majority of people are against you
@@RedBoko2017……
@@Redroomjjgfd yes?
@@RedBoko2017 just because the vast majority likes the game it doesn't make my opinion wrong. I never even said it was a bad game but just for me the story aspect felt like botw all over again. I played the game over the past 6 months a lot tho, I am just saying it is not a thrilling experience for me like everyone else claims
@@EarthshakerOnamazu well the numbers speak facts friend, You're a small and vocal minority, just stop and look for a moment. And yet you have the audacity to call the vast majority of Zelda fans AI.
They hated him because he spoke the truth
I thought ToTK was quite boring. Hate the building aspect and preferred the abilities from BoTW.
Depths were also very repetitive and boring.
Mans about to get crucified 💀
@@KaueBR89f you didn't even finish the video it came out 20 min ago
Don't crucify him with the koroks 😂
We’re here to witness it in real time
nah let him cook. TOTK is not that impressive. Its a sandbox fixed with legos. Not what classic Zelda fans want. Why couldnt they do what Elden ring did which is give us open world but keep the classic dungeons.
@@KaueBR89 and?
Yeah, saw the fusion/ultrahand showcase in the trailer and immediately thought: “Oh no, I bet they poured all of their resources into fusion and not into enemy variety, weapon variety, dungeons, combat changes, or good and plentiful side quests…”
and you were right lol
Fusion is dogshit. It really doesn't change the way you use weapons, and it makes you pause the game even more than botw, I didn't even think that was possible. It also makes you look goofy as hell.
You seemed to have been correct.
@@hunterherndon8573Yeah but. President Hudson sword 😍
I can't stop thinking about how many possible ways there would be to make this game better. This really was the worst possible outcome that I feared it would be when they announced it'd use the same map.
Exactly. Not only was this game trash, but the POTENTIAL it had. The ways they could’ve innovated. The fact they had SIX YEARS. In another timeline this game was known as the best video game of all time and the Zelda “of the” series is the staple king of gaming
I was willing to accept a reused world in favour of the vehicle mechanics, because that concept is still rare and cool in and of itself. But they didn’t create any interesting puzzles or challenges so all those tools (and intuitive controls in building them) went completely to waste. It also doesn’t help that not only do vehicles disappear within a short range, but land vehicles control terribly after we just got a vehicle that controls great with the Master Cycle in BotW’s DLC. It’s literally a downgrade to use any custom-made land vehicle, and not even because of the battery limitation. It just doesn’t traverse the terrain all that well (in isolation or comparatively). You’re literally better off getting a horse or walking. Especially when it’s reusing BotW’s map which was built in mind with you just walking, so interactable things/objectives are relatively closer than a vehicle would be useful for. Especially when they also cost materials. Outside korok seeds, vehicles are only useful in the overworld as flying machines being used for backtracking or traversing between two points where you haven’t unlocked the fast travel option yet.
@@APsGTG What do you even play to back up those dreadful and laziest of 'opinions'?? Some random anime stuff and a copy pasta of 2 TOTK trailers??
Weird!
Just wanna add my vote to the depressingly small "TotK is disappointing" position. It will never not be frustrating that I had to fight people's nonsense criticisms of BotW AND people's nonsense praise of TotK. I can absolutely confirm from experience that yes, most people don't actually have anything resembling consistent standards and will ping-pong between praising and condemning the exact same thing regardless of context depending on which way the wind is currently blowing. I was 100% behind nintendo using BotW as a foundation for a whole new generation of Zelda games, but TotK as a direct sequel in development for 6 years is flat out not acceptable and has immediately squandered most of the opportunity BotW had to be a soft reset by being a nonsense time travel plot, bringing back EXACTLY the critical issue that turned the Zelda timeline into such a mire of pointless confusion that it warrants a soft reset in the first place.
Almost none of the glaring issues of BotW have even had fixes attempted and the new stuff completely ignores player psychology 101 in ways I never would have expected from nintendo, specifically the fusing and zonai devices completely failing to account for the basic motivation to find and employ a dominant strategy. Almost all of the no item shrines (particularly the "stealth" ones) can have their premise completely subverted by just charging in, fusing whatever to whatever, and mashing attack, and greatly reward you for doing so by cutting the time to complete WAY down with no consequence since you lose all items and fully heal at the end anyway. Almost all creative uses of zonai devices are purely for the sake of novelty and surely a more monotonous and inconvenient solution compared to something much simpler, but in either case they mostly amount to busy work assembling it, especially because ONCE AGAIN like with Hestu in BotW, one of the most basic QoL mechanics in the game (autobuild) is locked behind optional content you can spend 90% of the game without because you didn't wander by the right section of map early on. Weapon durability is even more of problem and I am utterly baffled how anyone considers fusing a fix of any description; now instead of one category of loot made a constant and permanent disappointment due to evaporating if I so much as dream about maybe swinging it around for a bit, we have two, weapons and monster parts, and now I have to fiddle about the weapon menu even more and scroll right for 100 life-ages of the universe thru a new, terribly designed "quick" menu to reach the thing I wanna fuse. I can say with no hyperbole that I spend less time in menus in Dragon Age: Origins combat, a party-based real-time with pause strategic RPG than in Totk, a simple hack and slash. Problem solved?
The genius of the original LoZ compared to contemporary adventure cames was that you had two buttons and a d-pad. It had a clean interface without mandatory menu selections to pull you out of the action.
BotW weapon durability was weak here, TotK fuse is not a clean interface.
The only thing wrong with your comment is thinking that disappointed people are a tiny minority. Zelda TOTK is simply too messy, with such horrible design decisions in practically every aspect that it's only natural that a significant portion of players start to be dissatisfied with the experience. In a game that has sold some 20 million copies, you can be sure that the number of people dissatisfied with the experience is in the several millions, and the more time passes and the more people get burned by the shallow, repetitive and bad-designed experience, the more the criticism that the "unspecialized" media has completely ignored will start to appear as a significant (perhaps even dominant) position in discussions about the game.
@@jpa3974great comment
@@jpa3974 take a look at the numbers, and you'll see that people who are disappointed in TOTK ARE a minority.
Too long didn't bother to read it.
😝
When you mentioned the Water Temple and ascending into the fire room… I didn’t do that. I just had Sidon protect me with water and walked right through. Then you put a platform on the switch and it turns the fire off.
Ah yes, using the heat immunity will turn Link immune to the fire too, like in BotW.
I ascended as well. My friend fused her shield with a metal plate of some kind and walked through that way.
Yeah I just used the water shield as well
i used a stake shoved into the wall. i am einstein
Idk why he didn't think of the other obvious solution; use something to block the fire with ultrahand
One thing I like about this game has been the reception by fans. While critics have given their bizarre perfect scores, a lot more of the fans have been reacting to the flaws compared to the release of BotW. I remember searching for videos critical of BotW and there were very few of them early on, yet for TotK there are already a lot more just a few months after release. Even casual fans I've spoken to online have mentioned that it dramatically failed to capture them the way BotW did and they lost interest usually within a week or two. I hope this reaction will cause Nintendo to rethink and change course to get back to making good games.
The game already made them bank. Their head is too far up their ass to get any changes from them
It puts breath of the wild to shame.
No lol. There is a small sections of people who don't like the game. The overwhelming majority love this game.
Aonuma and Fujibayashi won't care as long as their boring korok turd collecting simulators continue to rake in money from the lowest common denominator.
I remember I kept checking RUclips for critical videos on release week and there just weren’t any. Glad to see at least a few have cropped up.
I give this review a 10/10
Really made you feel like you were watching a review.
This is my favorite video on the channel and it has the most dislikes lol
@@feebleking21 stating truth is hard very so with big thing like zelda (+ the saxophone hype)
@@MateoGonzales-k5f it's not objective truth mate, everyone has their own opinions
@@RedBoko2017 true misspoke
I honestly don't understand how so many people acted like it's 10/10. On my very first playthrough, heck from the moment I started walking on arouns the sky island I knew something was wrong. This game never failed to dissapoint me with everything. It was ridiculous how we had to wait so long for this? I mean what justifies the wait? The building mechanics? This game didn't need building mechanics, I barely even used it. I would've much prefered them put effort into other parts of the game
Same. It was mass psychosis and NPC sheeple mindset people who felt that because it was a Zelda game, it must be good and so they should have no critical eye.
I also couldn't get into it right from the start. Always felt like work, never like fun. Back when the game launched it was pretty rare to find people online who felt the same. Glad the collective rose colored glasses are gone now.
@@NonsenseNinja fr i got bullied like hell for not liking the game from day 1
@@jameshpotato2675 I loved botw but hated this game man. Too much derivative content
Bro was ahead of his time 😂
Look how most people agree with him now. Some of his criticisms even feel gentle to other ones I’ve heard.
I mean most still don't so was he?
Other People were criticizing the game a year ago this is” not ahead of its time”
Am i the only person that misses zelda music in zelda games? I never hear anything about it in reviews. I feel like a crazy person.
You're not the only one
Same it feels like something epic is missing
have you guys even looked at the TOTK soundtrack?
Go listen to the Colgera theme you are again and try saying this again with a straight face. Honestly, it seems like you people are just looking for things to hate and hating on things that are good when you don't find any. I fucking hate gamers for this reason.
@@spaceangelmewtwo90741 boss theme can't carry an entire game's ost
Not so good at putting it to words as you, but I have developed a growing disappointment going from botw to tears, much for the reasons you mention. I also think I'm permanently cured when it comes to breaking weapons .. sharpening and improving is ok, but ... so I returned to the witcher III again. Thank you for this video.
I just find it weird for us to wait 5 plus years on what's basically an expansion of the og game.
Like I understand Majoras mask was made on a dare but when you can get more original stuff from a game that took a year to make over one that is the same scenario but 5x the development time kinda makes you ask a few questions.
I'm a 90s baby and played Zelda games since a link to the past. I found both botw and totk disappointing for lacking the ability to draw me into the game past exploration alone. I enjoy exploring new places but can get distracted them to the point I'm disconnected from the story which is why i play Zelda games. I absolutely hated that the majority of story in both games where pushed over to memory cutscenes. I miss the draw from Zelda games like Ocarina of time, twilight princess and windwaker that make me want to see what's next. Discovery is fun but once you discover everything what makes you want to replay and rediscover it if theres no good storyline to make it worth going back?
They ARE both awful, repetitive games with dopey baby stories. I felt crazy when I hated the first one and everyone was going so bananas for it.
I love this game!! I’m not mad at all if people disagree. Everyone is entitled to their opinion. I just feel sorry for anyone who was looking forward to this game & it let them down. I had super high hopes for this game & it’s better than I could’ve imagined so I’m super happy!!
Yeah how I feel tbh. The game might not look great to me but I'm glad people are enjoying it.
Don't get me wrong I enjoy this game very very much it's even on its way to become one my favourites but I'm baffled how it got so many "perfect" reviews. Where is objectivity? How do these people not notice any of the flaws? Elden Ring is my absolute favourite game ever but even that is far from perfect IMO. There is a conspiracy that Nintendo pays people to give at least 90% score for their biggest games and it's getting more and more beliveable.
Nintendo is a company with basically infinite money to develop games and after 6 years of development this all we get after BOTW? The same lackluster melee combat, literally the same map with the Depths and the Sky added which are not exactly huge efforts, the fusing, building mechanic and new enemies and bosses here and there?
Excuse me but why is this game 70 USD exactly? How does this cost the same as Jedi Survivor?
I have put 150+ hours in TOTK and I am thoroughly enjoying it so far. There is so much to do that It’s overwhelming at times. Having played Elden Ring too, TOTK has me wanting to spend the whole day playing which I can’t say the same for Elden Ring. There is just so much more complexity to this game. I TOTK isn’t perfect, but it certainly is a game I haven’t enjoyed this much in a very long time. I mean, this is what Zelda always has been, a unique experience. Thank you!
There are better video games. horizon dawn, the witcher 3 that do what this does better.
@@valentinvas6454 its think its because of the creativity the mechanics offer, one of the reasons botw was so good was because of the climbing mechanic since it allowed you to traverse and scale almost any object you wanted and now you can go and build zonai devices to fly around, use rewind, ascend, fuse and so much more and go in your own direction of the game without it not being interesting. this is just my opinion though
I took me about 5 hours to understand that I will probably never finish this game. I truly hate the direction Zelda took with BoTW! I can't even begin to explain how much I HATE that they give you every tool almost within the first hour of the game. It kills any sence of progression for me. Once again korok seeds and health/stamina upgrades are the only rewards in the game... are you f-ing kidding me!!! The thing I've always loved the most about Zelda games is the thrill of what new upgrade/item/gear the next temple or dungeon holds, and of course the temples and bosses themselves.
It's almost shocking to say this but both this and BoTW feels so lazy. Your "Tears of the kingdom forces players to create their own fun, rather than provide a fun experience!" is spot on, and I feel this is a common problem in A LOT of fully open world games.
Honestly, it’s shocking how Elden Ring made the ENTIRE game feel fresh and exciting to explore.
Ik people defend the weapon durability system by saying it would incentivize exploration or use of different weapons. Then we have Elden Ring, which lets you invest in any weapon, with the ability to customize it with effects on hit and the skills.
Enemies dropping armor sets/weapons/crafting materials also are a boon.
There’s a mountain of stuff to find WITHOUT a durability system at all.
Same thing can be said about Bloodborne too.
Elden Ring was also made at least 2 years faster than TotK
@@K1181-r4o i kinda went overboard with the “Elden Ring made everything feel fresh” point.
It’s one game where as Totk is the sequel.
Even still, The amount of Enemies and bosses FAR exceeds Totk.
Puzzles are the bosses themselves really.
Dodging, Parrying, Stance breaking.
Elden Ring can’t even be bothered to give up on Lore and different biomes.
So much environmental storytelling helps boost the replay ability. The Bosses (while I think some are overhyped like Melania and Morgott) never get boring to refight.
All of you are missing the point totk is a technical achievement and it's true to the premise of the first Zelda even tho the game offers a great variety of gameplay the true marvel is in it's ability to showcase new forms of assimilating code mechanics to enjoyable experiences
Every Zelda brings either an updated version or a deeper horizontal progression system
Elden ring is much more complex when creating their system compared to Zelda but ultimately rely much more on immersive experiences than technical achievements even tho each game franchise brings a total different experience
@@NoName-hj6cs
The sky is was a massive part of the early trailers, but what is it used for?
Less than 40 shrines and SOME puzzles and boss fights.
The Depths could’ve saved some more new enemies/ puzzles.
For it being an atmospheric scene the first time, it sure loses that with time. I’m still fighting the same Boko’s/Moblins.
I don’t mean to say they aren’t a fun challenge, but fighting mostly the same enemies that don’t have any variety, gets boring. Why will I bother exploring the rest if I know what’s down there?
I do like the Construct Factory as a mini-temple.
Weapon durability isn’t an issue, but the way it is now makes the game TOO frustrating.
The legacy weapons are more souvenirs, because the White Sword of the Sky or Dusk Claymore will just break WAY too easily. Why does the Biggoron sword have acceptable durability as a base weapon? Because some master smither made it? Fierce Deity’s sword and the Six Sages sword break earlier than some basic rock people’s sword.
Totk is a great game, but it isn’t a MONUMENTAL game, I can see Botw being one, it still has some of its faults. Those faults I can look over, as it WAS the first open world Zelda game.
Totk had 6 years of Dev time with an established world and it just feels like a NG+.
Elden Ring has given exploration a real reward, go to a random Tower in Caelid and you get a Godslayer Greatsword.
Check all the item pick up prompts, you might find a neat sword or a crafting recipe.
One is combat focused yeah, but the depth have NO puzzles aside from the Mineru temple. Unless there are some in those very few places I didn’t go through.
Totk is a solid 8/10, but that is the best it gets. It’s enjoyable but it still has a lot of its issues
Elden Ring’s open world had nothing in it and would have been better if it were smaller.
I was very afraid this would win GOTY but luckily it did not, I can accept people enjoying it but being game of the year is a step too far.
I was worried about that too. Glad it didn’t happen, but the game still had perfect review stores and mind-boggling sales numbers. Unfortunately, I doubt being snubbed from GOTY is enough to make Ninty learn their lesson.
(copy pasted) I really enjoyed his defense of elden ring boss design and I really enjoyed the video
But I have to disagree with yall on this one.
For me totk took a somewhat decent game like BOTW and smashed it into pieces for me. It fixed so many of the issues that plagued botw and I personally enjoyed botw so it's personally impossible for me to be dissapointed with a sequel that takes botws great open world design and builds apon it by giving us more areas, more enemies, an infinitely better story (the story is quite repepetetive tho) aswell as a revolutionary physichs mechanic and a item merging system that gives you more freedom and more ways to tackle an open world game than ever before.
And while item durability is still a thing, many weapons naturally have more durability AND item merging allows for essentially infinite durability
The addition of roaming gleeocks was amazing, adding actual caves to the game, a whole underworld
The map has a few more settlements and npcs aswell as enemies variety that fixes alot of the "emptyness" that BOTW had.
I liked the sky islands.
The way you obtain the master sword is actually quite unique and the master sword actually feels integral to the story Unlike botw.
The Temples/dungeons weren't quite traditional, but When it comes to the open world nature of the game along with it's mechanics..a traditional dungeon design simply wouldn't fit.
And I think making the dungeons themed along with having different layouts and actual themed bosses was a perfect middle ground for classic dungeon enjoyers and divine beast enjoyers.
And don't get me started on The lead up to each Temple
The quest that comes before reaching each Temple has got to be the best thing these last two Zelda games have brought to the table
The lead up to the temples are just pure insanity and it's amazing.
The Tear Memories actually feel more connected to the main plot of the game unlike botw.
The game is overall more difficult than BOTW imo
I personally really enjoyed the Ganon Fight.
No area on the map is the exact same as botw, people were worried the map would be identical to botw but aside from the landmass of the ground map they UPDATED EVERYTHING about it
The freedom this game gives you is absolutely innovative to all of gaming and I feel like people are disenginious towards it or viewing totk with the wrong mindset.
The only part of BOTW that didint get improved upon in totk was shrines and koroks. But most people on their first playthru dont even have to finish hardly half of them. They get repetetive but the same people who claim its a bigger issue than it is will go and play Warframe all day or MMOs all day or Kill every single repeat copy paste boss in elden ring and ignore their repetetiveness
Koroks suck ass tho
All in all we got an insane amount of content in totk that kept the feel of botw while also making the game feel fresh and people have the disenginiously brain rot to a degree of thinking this game is just a glorified dlc 😂
So yes if it did win goty I think it would've deserved it. Just like elden ring deserved it and BG3 deserved it.
But in reality goty hardly actually matters in the grand scheme of things. So regardless of botw winning goty or not. Or totw winning goty or not. What would really even have changed?
There was a TOTK fanboy that I saw who made 50 accounts to vote it to win so yea I am thankful too most of the new Zelda fanboys got issues.
@@purpleplasma4824facts. Every Zelda game has been criticised like crazy in the past. Remember wind waker.
Now fanboys have panic attacks because you call a trash game what it is.
@@APsGTG "Criticism = Bad" - Fanboys probably.
You hit the nail on the head when the story of TOTK could had took place 10.000 years. The game could had been much better and given Nintendo that excuse to completely remake the world of Hyrule but nah that would had been too much work.
you have it all backwards, nintendo didnt want an 'excuse' to completely remake hyrule, they were looking for and excuse NOT to completely remake hyrule. It was a terrible decision.
It was just a cash in. Same game, only a few sky stone platforms, I won't call them locations. In the words of AVGN - "What were they thinking?"
It’s a cash grab “ that’s what they were thinking . It took them like 12 years to make botw . It began its life on a console and didn’t finish until that console died . They definitely need more time to see these flaws , if we players saw them they should have too
Not something you touched on, but one thing that really annoyed me with this game was how little it respected the player when it came to the real core of this style of game, which is exploring the world. You find one great fairy, she marks on your map where all the others are. You start exploring the depths, you can pay the statue in Lookout Landing poes for him to tell you where all the bargainer statues are. You first start the game, and someone marks off on your map where all the great sages are.
I get that in the era we've been in for decades now where someone could go look all this up online that they need to adjust how they approach exploring, but the fact they removed the option to explore for myself and find things on my own from the game was really so disappointing. To me Breath of the Wild was a game about exploring, and Tears of the Kingdom took all that away. They made exploring the new zones tedious, and they just kind of told you where so many of the games' secrets are
I’m honestly fine with that. No reason to scour a map I’ve already fully explored a second time to get the upgrades I want.
It did respect them when it came to that though. Yes which makes getting upgrades and stuff less tedious, and finding the great sages should be marked like how the champion and divine beast stuff was in BOTW, and the bargainer statues stuff is optional to know.
They didn`t remove the option to explore for youself though. How did TOTK take any of that away?
Nah they made them feel fun to explore, they didn`t tell you where they are at.
@@Jdudec367 when you know exactly where these things are because they're marked on your map, you can make a beeline straight to them.
The bargainer statue marks on your map where the others are, the great faeries mark on your map where the others are, meaning they did take away the explore and find them aspect of this part of the game. And in the case of the great faeries, it's not optional. You can't choose to have the first one not tell you immediately where the others are.
I found in general this world felt like there was just less incentive to exploring it then breath of the wild.
@@anthonydelfino6171 For main quest stuff though that makes sense and it may still be difficult to get to them.
Not really you still find them but with the great fairy fountains they are just prevent repeititvieness from you already finding them in BOTW so you can upgrade your armor quicker.
I disagree, the incentive was just as great if not better then in BOTW.
How hard could it have been to make something like “flurry rush arts” where you get different TYPES of attacks to do after flurry rushing. Like age of calamity.
Some that explode, some that do electric damage, some that put link the air. Instead of just mashing y over and over and over again. They had SIX YEARS.
then just play age of calamity
@@RedBoko2017 quiet nintendrone consoomer
Elden Ring DLC did more in 2 years than Zelda did in 6 years…
More new biomes, bosses, enemy types.. idk man
I know what you mean, ngl I was a hardcore Totk fan but then I played Elden ring and its dlc and it was just on another level
I agree completely with this review, which isnt something I say a lot about reviews online. I always thought it was a mistake to reuse BOTW's map, I was dissapointed before launch and it's the worst to now know all my fears were correct. There's no way they could have reused BOTW's map and armor sets and weapons and still lived up to the hype of a sequel. It just feels like a bad DLC.
I might even say the Champion's Ballad was more substantial.
I almost immediately knew that the new mechanics were a sham, and that the game was a half baked cash grab. Not only is Nintendo allowed to release a bad product and still get rave reviews, but that product doesn’t even have to run well or be technically impressive. Soys are a powerful thing
Theyre in the comments defending the game to death
Something went seriously wrong in development.
You can tell the devs didn’t enjoy making this game. It’s why they’re not making dlc despite the amount in sales it would make.
But they did make a DLC.... It's Tears Of The Kingdom 😅
@@KeyBladeMaster-Dan 🤣
What are you talking about😭😭 do u know anything about game development
i guarantee you that 90% of the negative comments were from people who said to themselves: "well, i had fun!" ... and thats how far the majority of the human race has come in critical thinking
If I pay 60$ for something and the game is just really fun. LIKE really fun. what else would we need to say? It's a 96 on metacritic right now. So it seems that you're nothing more than a moron or a bad faith actor. Pick one and I'll agree.
the only people that like totk are gen z casual morons that think shit like playing fortnite for 1000 hours plus is peak gaming
Fr, you'll notice if you ask any of them to tell you why they will fail to give any real explanation
@@LilacMonarchyep, they’ll either insult you or say “well I liked it!!! 👶🍼🚼”
@@lawless7859”what else would I need to say” you cannot critically think? You can’t explain WHY you like something? You are the example Zhamp just provided and it’s probably why you got offended LMAO
i just have absolutely no idea how nintendo just made the same game but with 2 new levels (that have nothing in them) and gmod car building and it took them more than 6 years to throw it out
I honestly believe that the development time went mostly into their physics engine and getting the ultrahand to work exactly how they wanted it to while fixing bugs or crazy exploits along the way.
@@dawsong5208so disappointing.
Wish they would have spent that time filling the existing map with proper action and bigger and better dungeons.
I didn't mind the same map when announced, I thought a more action-based context for the map would have been really neat.
But instead they doubled down on the same exploration without giving a new reason to explore
They didn't, they added a lot of stuff to the overworld and added the skies and depths. They didn't just add two levels (no there is a lot in them did you even explore them?) it isn't gmod car building as gmod car building works different. How did it take that long??? When did they start development? They only said it started development in 2019 and 2022 was basically a extra year of polish so...not including that how long was it really?
@@RP-mp4ow I mean they did spend the time filling it out, that was the point.
No they added more reasons to explore and stuff to see and get out of it.
@@Jdudec367 if that was the point, then they missed it
It ALWAYS baffled me how people could ever claim ''BOTW and TOTK are some of the best, most revolutionnary videogames of all time, it's so full of content and keeps you on your toes''
Did we play the same game ? Or rather, tech demos ?
What the hell are you yapping about, how is the game a tech demo
I miss when Zelda was more than a Minecraft reskin slapped onto a generic open world.
I think minecraft reskin is a bit of a stretch lol
Yeah I miss it too.
@@ieatbugs45 Oblivion ripoff?
I can't believe you didn't mention how easily you break the story, with people still talking about "Zelda" demanding stupid things here and there even when Link obviously know it was not her, or people (including Link apparently) still looking for Zelda even when you already pulled out the Master Sword from her head. At one point I avoided exploring the few new things because I knew I could break the story.
Also, Ganondorf's big plan was to "confuse" people and cause them minor annoyances with her Zelda puppet?! Ganondorf is supposed to represent power, not outsmart others, you can expect that from villains that have no strength but brain, like the Joker in Batman, not from Ganondorf.
Originally this was in the script, but I cut a lot out. If I put every negative thing about this game into this video it would be over 2 hours long.
Ganondorf may represent power, but he's also been shown to be a very cunning manipulator in previous incarnations. I guess they tried to recapture that aspect of the character, they just failed miserably.
@@XanderVJ Because it's never a focus for him. It always amounts to just waiting on the sidelines and then going off and trying to destroy the world once he gets what he needs.
He's a brute force villain, and that's what make him work as a final boss-he simply doesn't care enough to do anything significant when you clean up his messes, and he waits to kick your ass himself because it's more fun for him.
@@XanderVJ In OoT, he was already executing his own plan, infiltrating Hyrule and trying to get the Spiritual Stones to enter the Sacred Realm. Then he notices Link getting them, so he waits for him to do all the work for him. That makes sense to do.
Using puppet Zelda to...tell a random stable to shut down?? does not.
@@feebleking21release the feeble cut
I like this game, but this brought up many valid points. My only real issue for this game would be that the story questline is a bit short and ganondorf isn't very involved in any of them. Feels like there could have been a lot more they could have done, but I still like the game overall. 👍
there's definitely a lot to like and dislike. The overworld feels almost pointless to explore... there's little it can offer you aside from more breakable weapons, bokoblins to fight... shrines, whatever. If you see something interesting, chances are its just another shrine, which wasn't really that fun for me. It was cool to find new monsters like the frox or gleeok which promptly whooped my ass lmao. There's definitely some new interesting things to explore in the overworld so its not entirely pointless to explore but it just felt pointless for me to do anything else but the main story first. That was my general experience, im sure other people probably like to explore more than I do.
The story is short because they wanted to encourage exploration. Xenoblade games were story focused but they also encouraged exploration and had better world design. Not saying totk is bad but it's not my kind of game
@@nobody4062 I disagree, the overworld has a lot to offer and explore, weapons, armours, stat upgrades, resources, etc. Not really....there is way more then just shrines.
@@Jdudec367 i suppose there is, but i hate the feeling of doing a quest and already knowing that your reward is going to be rupees or a shrine or some materials. I don't like fighting a cool new enemy only for the reward to be the same old stuff I've gotten before. I guess its because I already beat the game, got most of the outfits and became a big stronk chad link. I don't find the quests to be very interesting and the enemies worth beating after you get on top. And koroks suck lmao. I liked making my own house though. Once you get through all the interesting quests, it makes the world more barren, dont you think?
@@nobody4062 Ok I get that...still it had a lot of good interesting rewards too. Well I do tbh. Eh...not always tbh. I mean...I dunno really.
Your not alone. I feel like you were very spot on. Personally I feel it’s that they’re chasing the younger generation that likes to just **** about. Things like Minecraft and this new vehicle building stuff “do it your way” just appeals to them more than good story and puzzles that actually challenge you. You also have a guy running the show who doesn’t even like the original game. There is a reason Aonuma talked about changing things so much. It’s not so much he is tired of Zelda formula as it is he hates it. Guy said he didn’t even like original game because kept dying to starting enemies. Not until link to the past when he could go around cut grass did he start to warm up to the series. The man doesn’t want to make challenging adventures. He wants to make **** about simulators. How the heck did he get the job over Koizumi?
Yeah. Nintendo needs to give him his own IP and get him out of Zelda asap.
Koizumi kept making Miyamoto seethe by being based and daring to make his games interesting. Miyamoto also was already friends with Aonuma. Basically it was 100% nepotism that got Aonuma his undeserved position of being "the Zelda guy".
@@pitshoster401I’ve checked out koizumis game-ography. It’s sad how right you are. We were robbed of greatness by miyamoto. Not only in Zelda but in gaming, koizumi practically created Mario galaxy all on his own yet got shifted to staffing and business. Unbelievable
@@APsGTG Miyamoto also got mad at Koizumi for the story in Link's Awakening iirc. Aonuma's talent was (key word: WAS) dungeon design but he was never fit for a leadership role over the whole series imo
I feel like the ai for the 5 sages suck. Whenever I want to use their powers I try to run up to any of them but they keep running away from me. As much as I love the new abilities, I kind of miss the ones botw had like revalis gale or miphas grace because I could use them whenever I wanted instead of running up to a ai and clicking on them.
THIS ALL OF THIS.
I legit find their powers so fucking useless half the time. I miss our old powers.
the only good one is tulins because it is easy to use in mid air when you do actually use it
@@definitleynotclickbait1234 exactly
@@Medrax23 exactly
One thing that I think ties a few problems together is the games inability to tackle "emergent player behavior". Essentially, the combination of the games massive freedom, but poor rewards and some very overpowered tools yields an end result where people will find the shortest path possible by default, and that often comes at a cost of ignoring the games own mechanics. Because when you have poor rewards for everything, it wont be worth players time to do something long-winded to get to it.
For example, the towers. These are way "stronger" than in BotW, in that they let you travel much further. This subtly encourages players to use them when they want to travel somewhere, instead of engaging with the build mechanic to make some sort of transportation. This also has the effect of players skipping exploration. You will miss all the caves/camps/etc on the way to your target, as you're 5000 feet above ground. So again, the game is encouraging you to skip its own content by way of overpowered tools and poor rewards.
There is something similar with ultra-hand too. You could spend 30 minutes building some whacky car to do a job...or you could spend 5 minutes gluing 2 fans and a steering wheel together.
I don't think the game was tested to a wide variety of people. It honestly feels like only the developers played it, and of course they wanted to engage with the things that they added to the game.
I think that’s ultimately the fundamental flaw that makes TotK much worse than BotW in my opinion. Despite its flaws, BotW at least knows for the most part what kind of game it is, but TotK is trying so hard to be an open world game and a sandbox game and a Zelda game and a collectathon game that it ends up feeling completely disconnected from itself and ultimately very meaningless.
About the rewards: I can lose the count for every side quest in the franchise with no reward or a crap one, it's part of the game.
About the op itens: it's all about your style. In BotW you can in the first 10 min have a Lynel kit weapon and demolish every enemy; in OoT, you can use the Biggoron Sword; in MM you have a lot of OP powers, too. In Twilight or WW you can become nearly immortal and so on. You can play Oracle (after you beat the game, in the 2nd playthrough) with dmg lv3 ring, or don't use it; your choice.
This is something that bothered me a lot as well. When I started playing the game, I saw some clips of cool contraptions people had built or that mech attacking the Talus in the last trailer, and got excited for when I would get to that point myself. But I never did, because there is just no reason for it. You can build interesting vehicles to travel or fight enemies, but there is no point to that, when using the same plane everytime and just hitting enemies with your sword does the same thing more quickly and the game does nothing to incentivice you. I didn't even use something like that prebuilt flame thrower robot, because why would I do that, when I can also just ignore the enemy camp with the same Bokoblins instead?
I think this might be a major reason for why the game's reception is so different for a lot of people. If you actually engage with these systems I'm sure there is a lot of fun potential in the game, that can outweigh the reused world and enemies. But the game does a terrible job at getting players to actually experience that. And if you have to actively search for the fun parts of a game, that is bad game design.
@@happyduck1I tried engaging the game on its own terms and got burned. That Goron strength test was one of the few unique ultrahand challenges. My first thought was just strap a bunch of rockets to that metal rock, but I wanted to think outside the box. I used a variety of different solutions, but they all weren’t that effective (I think I only got 2nd). Then I tried that metal rock… and strapped like 15-20 rockets on it (just to test it). It worked and I got first… which was just a ruby, of which I had over a dozen of already. I felt cheated. Not only was the best solution the most obvious, the reward wasn’t even something good like an armour piece or set (new or returning). It taught me that the game doesn’t appreciate/reward creative thinking. It offers a wide variety of tools to boast how “crazy” you can be but like others said there’s no advantage, and it doesn’t feel fulfilling (through rewards or having to think out of the box to complete it). Half of the zonai may as well not exist because you won’t get any real use out of the, in any meaningful way. It’s just a marketing pitch for people to regurgitate but isn’t actually fulfilled in-game.
@@val_halla7768 Nah TOTK knew what kind of game it is, it`s a open world sandbox Zelda game just like BOTW, not a collectathon game and it doesn`t really feel disconnected from itself or feels meaningless.
This video really summarizes my feeling of the game! This is my first experience with Zelda game (I did not play BOTW previously.) But I feel so disappointed, especially when most other people are giving very good feedbacks.
I am a huge fan of Elden ring, hollow knight, and play some genshin impact. I can imagine the success of BOTW in 2017, but TOTK does not bring a lot of new excitement to me. I really don't like people praising the durability system, and downplay the repetition of enemies in the game. (Exactly! People will get mad if these show up in Elden ring.) Even for the zonite building system, I think Besiege brought me more excitement, as it forces player to use the building system to solve puzzle instead of repeating the basic designs.
My friend told me there are huge quantity of shrine to work on in this game. I am expecting mini-dungeon like Elden ring. For TOTK, I simply feel to bored to unlock them.
Even for you the enemy variety was poor, imagine people like me that has played BOTW xD
It's unbelievable that they did not create new enemies (I remember maybe 3/4 that are new and that's it)
@@Lumigle I recently watched some botw playthrough video, the initial experience definitely looks more interesting, especially for people in 2017. For a map bigger than elder ring, I somehow feel the real fun minibosses are less than 5, like lynel stone tallus. Also, I hate silver bobbin so much, because it is everywhere and I don’t waste durability to kill it.
lol. Imagine how we feel having waited 6 years after an incredible reveal trailer, years of theorising, the Zelda series never having had a “bad” game ever.
I was in literal shock with how poor this game was
I can't agree more with you. The game was too easy. Ultra hand is overkill. This game is a Zelda "sandbox" game. Not a Legend Of Zelda game. Breath Of The Wild did it better. Miyamoto did it better. Not Aonuma....
Miyamoto hasn't directed a Zelda game since the original Legend of Zelda, Aonuma directing pretty much all the ones people like
I find it interesting how different our play styles seem to be. For example, I found myself rarely using the traditional combat system. I almost always used some combination of the environment, materials in my inventory, and my bow rather than close quarters combat. The way you described the combat system does sound rather monotonous, but it never bothered me because that isn't how I engaged with the game. Part of me wonders if a not insignificant part of our differing levels of enjoyment stem from our different play styles. A game that lets you decide what systems to engage in and how can lead to experiencing practicality different games.
Edit: Since I don't feel like I fully got this point across in my comment I wanted to clarify this here. I can see why someone who separates the puzzles from the combat could find either uncompelling. But I find issue with separating those two. I never took issue with the simplicity of the combat system because I viewed each encounter as it's own unique puzzle. And what that puzzle looked like depended on everything from what kinds of enemies there were, if they were hostile to each other, their weapons, my weapons, my materials, the environment, and if I had any kind of time sensitive factor like a cold resist effect wearing off. None of that changes how interesting the explicitly included puzzles or combat system are, but it does greatly change the actual playing experience.
He said himself: "I don't really care about games that give the player ultimate freedom with no real direction on what to do with said freedom" Why is he playing TOTK, then? 😂😂
@@CubanGambo Dark souls fan thats why
@@joungjk7203 Ey, don't generalize us souls fans like that, we aren't all idiots who can't see the value in any other kind of game and want to compare every game we play to it even when it makes no sense.
@@Koijn2K Yeah I know everyone not like that Im a dark souls fan myself but I just dont go into TOTK expecting Dark Souls level of combat. The combat experience is drastically different. All the complaints he had was just him wishing the game was more dark souls
Great point honestly. It really took long for me to get TotK (I hated BotW it was so empty and boring). I was never going to be the guy that would build stupid shit. Or sit half an hour thinking about the most creative solution to a puzzle so that I could film that and post it on Twitter for likes. But as I began I slowly just started and tried to play this game like I did any Zelda of the past. Exploring the world, visiting all the unique cultures in the game, fixing the local problems and progressing toward and through dungeons with a boss a the end. Nothing was a beat by beat copy of older Zelda game design. And yet it felt and looked like playing a Zelda. In the end by finding a certain way to play this game I found my enjoyment. It certainly helped I got this game to run for 8K+ with lots of mods and quality of life cheats tho 😂
Anyway the game is amazing I think. And thats coming from a BotW hater and massive TotK sceptic all the way until launch. Its absolutely a very unique open world, theme (Zelda always was with its fairy tale angle) and the way it does the main story design (and some of the side adventures). Its unlike any other good game and that gives its an extra point.
But by no means is this the perfect game 😂 And I would honestly maybe even dispute the 10/10 and 97 meta critic scores this game has gotten. Maybe 85/87 is more like it (in contrast BotW is a 65 in my book so yeah..)
I think TotK would be better if the whole game only took place in either the sky islands or the depths. Creating an entirely new map with new races so it just doesn't seem like BotW2.
I think you mean BOTW 1.2. 🤦🏻♂️
When Purah marked the 4 locations on my map for the temples, and it was the same 4 spots as the last game, I actually just sat there for 2 minutes with my jaw hanging open. I couldn’t believe they were so lazy. 😳
@@scubasteve2189 True. People rail on Overwatch 2 for not adding much of anything to the game, but when zelda does it it's Goty material.
@@sulex3491 I beat the game. And there really isn’t that much of a change in new content.
😂 Erm,, have you been in the Depths since 2019??
It _is_ 'Botw2' , actually confirmed Officially as ''The *Sequel* to a Legend of Zelda, Breath of the Wild''. Jeez, how do you people come up with _Wild_ opinions like these. Just for the sake to make dissonance and hate?! 😂
Man the comments section is overwhelmingly in agreement, yet the ratio is barely over 50%, it's insane how hiveminded the community can be.
When the game was first released no one was allowed to criticize it. Now people's opinions have shifted completely. If this vid came out today then the ratio would be like 85% likes
We have to remember children are everywhere
Everything you said in this video was spot on (except for this being better than botw's story.) This game is absolutely inexcusable. The thing with botw's flaws is that they were excusible due to the game being so new and revolutionary. Totk was not revolutionary, it was just built on botw, therefore it should've fixed all its problems. Yet it fixed almost none
Honestly it wasn't excusable for BotW either. All of its issues were things that other open world games had already solved or reigned in long ago, and thats on top of BotW tossing its identity as a Zelda game into the trash.
@@pitshoster401at least in BotW it made sense, link was a ptsd amnesiac. It was almost unsettling for a Zelda game and it was very cool. In totk it’s the same memories bs again for no thematic reason whatsoever.
Also, the dragon transformation is meant to be permanent, but whoops, rauru and Sonia could have actually reversed it all this time, they just couldn’t be bothered to do so. So lazy and boring. Uninspired game.
Dude was 4 months in advance before everyone started shitting on the game lol
He figured out the real shit instantly while everyone blinded by the train hype
This whole game felt like a chore so I quit after 40 hours
I quit before finishing the tutorial lol BOTW was 10x the game
@@RecencyBiasRadiobro what how would you even know anything 💀
@@RecencyBiasRadio and in fairness botw sucked too
"It's not the size that matters, but how you use it" wise words
Something with these open world sandbox games is when people brag about them lasting for hundreds of hours, and while they probably won't admit this but it's true, I know that is the same 5 hours of content repeated dozens of times. I'll admit the main quest and shrines in TOTK are genuine content and offer a good 30~40 hours of true solid gameplay, but after that you are left with the pseudo/filler content; the repetitive crap that makes the game "last" hundreds of hours: koroks, bubbulgems, Addison signs, finding all the armor sets, activating all the lightroots, getting the map to display "100/100%", and grinding materials for upgrades (unless you are one of the lucky ones that used duplication cheats, skipping at least a hundred hours of captivating gameplay the devs desperately want you to endure er I mean experience). I really don't mind this stuff being in the game, but saying the game lasts hundreds of hours is disingenuous when the only meaningful content is like 30 hours long. This is true for many modern open world sandbox games, not just TOTK.
You just described every open world game ever.
As someone who enjoyed my time with totk and wasn't disappointed with it, I think you have some very good points about the flaws in totk. I can see why you don't like the game and even looking back at the time I spent playing the game, I really did create my own fun with the vehicles. Creating different war machines was extremely fun and it completely overshadowed the shallow combat system because you expect the tank you created to complete obliterate the bokoblins. The way I would describe it is like an open world gmod. In gmod you can create basically anything but there aren't any enemies in the small maps to use your creations on. Totk has a populated map you can use all your creations in so its more rewarding to create thing in it. Totk is basically more a sandbox game then a zelda game.
more a sandbox game? 🤦♀ first the criticism of BOTW was the lack of a typical story and dungeons and unique bosses. so TOTK responds by filling all those gaps, adds 2 new maps, one of which is literally the same size as hyrule, adds a buttload of new combat systems, and people say it's a sandbox game. it's just as much of a sandbox game as BOTW was, except it has a much longer and more interesting story, plus more unique dungeons and other linear content.
totally absurd to compare it to gmod, btw. if you were actually playing this like gmod, you would have realized very quickly how absurd the comparison is, since this game has a very low limit on the number of objects that can exist around you, and an even lower limit on how many objects you can attach to other objects. if you drop too many items, the previously dropped items start disappearing. if you attach too many items, the game tells you you can't attach any more. the limits are low enough that you can make vehicles and that's about it. aside from the single house you can build (which has special rules), you can really only build one thing at a time, and nothing you build is permanent. this is just not how sandbox games work.
it's pretty clearly an action adventure game, set in an open world, with some relatively surface-level crafting and building frameworks, which serve as an optional (usually) adjunct to the core gameplay loop of traveling to an area and killing enemies. probably half of players will not build anything significant at all except when required to by linear challenges like shrines and temples. the other half are mostly building simple vehicles to traverse the depths more quickly, and perhaps some weapon systems in the early game when they're still strong enough to kill enemies. only a tiny fraction of players are making a real hobby of building elaborate stuff in this game, mostly people on tiktok posting videos of their rube goldberg machines and simple calculators.
@@ToxicallyMasculinelol You made a full essay and I'm not reading that
@@willseamondsson9553but you read the other guys to blow him
@@Frank-vd1ml No this one is longer I have limits Edit: And hi gene takovic
While I do think botw and totk are genuinely good games I much prefer Xenoblade 3 and 2 because of their focus on story and inventive gameplay while also having great open world (2 did it well, 3 not so much). It's nice you enjoy the modern Zelda games I'm just saying their not for me
I loved this game to death and have over 200 hours in it already but you bring up some good points, many of which I agree with. However ultimately the negatives, for me, were vastly outweighed by the positives. This was a very solid review and I'm glad it exists.
What would you rate it out of 10?
200 hours in 12 days? He who has no life still lives?
@@Skellotronix - It’s been 32 days since the release of TOTK. If you take into account the hours of an average working day and amount of sleep a person gets 200 hours is actually doable without nolifing.
@@bean6803that’s 6 hours a day minimum.
@@Skellotronix you are not very bright huh
I am definitely one of the people who was in a honeymoon phase with this game, nostalgia really does somehow manipulate and blind your critical eye. The start of the game I still love even though it's basically the start of botw but the change in scenery was enough for me. I thought about all the massive sky islands I'd be able to explore, then I dropped into Hyrule like a game of fortnite and thought "wait I'm already back here?"
Later on I noticed just how small the sky islands were in comparison to the starting area and any islands I did find worth checking out were just for the same boss I'd seen a bunch of times and a shrine missing a crystal. Which admittedly was fun the first time, but this game takes fun concepts and overuses them to a point where you're just sick of them..
Jumping back onto Hyrule directly after finishing the updated great plateau felt like a rip off.
How hard would it have been for Nintendo to give us a new world half the size of Hyrule or something. That’s where we SHOULD have gone after beating the little tutorial sky island
@@APsGTG I agree, I really thought that the sky islands would play a bigger part. I thought that was their work around for using the same map but still trying to keep it fresh, but alas the sky islands are basically set dressing
@@APsGTG I thought sky island tutorial world followed by jumping into Hyrule worked very well, although the lack of sky island variety definitely felt underwhelming.
I think I was in the honeymoon phase too and it lasted for about as long as the tutorial island lasts. Once back on Hyrule (which surprised me how quickly Link returned to it) I was interesting to learn what changed but seeing the continuity shattered it broke the illusion quickly for me. I would have liked if maybe there were less depths (or more to do in them/more story related) for more sky island exploring with maybe more to learn about the zonai exploring them. A lot goes unanswered though that could be for dlc but judging the game for what it is right now.
The why the game advertised being in the sky I thought it'd play a bigger role but I did like the surprise of the depths. Until autobuild which basically shatters the immersion/tension/threat the depths has. I'll take smaller areas with more to do in them than larger once with filler or just empty.
I still enjoyed he game a lot but as you said gameplay loops get old, especially ones from BotW.
@@midnightjayR I HEAVILY AGREE WITH BOTH OF YOU. I too was in the honeymoon phase cause of how hype the trailer made me feel maybe it made me feel to hype before I even played the game I was saying it was the best game ever and disliking any video I saw of people hating it, when I saw this video I disliked and got angry but when I got my hands on this game I felt like I was agreeing with most of his points the game is insanely good but it feels weak and a bit stale a few times. Well I don't think I will vote for this game as goty spider man 2 looks promising so its gonna be my pick
I hope the next mainline game gets rid of the food and crafting and weapon breaking type stuff. I just want to use the Master Sword and Hylian Shield like OOT and TP. Adding hard combat would be fun and cool combat abilities.
They basically just used the depths to hide amiibo treasure. That’s the extent of the purpose the depths served. The sky served to hide maps that would lead you to these amiibo pieces in the depths. In short, the sky and depths are obsolete and offer nothing to the actual game because you can literally skip the entire depths and it wouldn’t affect how your journey on th surface plays out. Nintendo also decided to inconvenience the player just so they can avoid resembling anything remotely similar to “old Zelda”. Example, instead of an item subscreen that would make using abilities and items so much easier and more convenient, they consolidated those abilities into armor, a never ending chain of consumables to scroll thru mid swing in combat, and the sages. You have to run up to a sage during combat and press A to activate the ability you want. This is actually so horribly implemented, it’s universally agreed upon that everyone turns off the sages. Imagine your ToTK biggest advocate , turning off a major combat mechanic because of how useless and poorly implemented it is. This is classic Nintendo stubbornness , just so ToTK doesn’t have anything linking it to what an old Zelda game would have despite how perfect it was. Nintendo has sacrificed quality for the pursuit of being different. And this is seen all thru out the game in so many areas. ToTK is IMO the worst Zelda game of all time and as far as overall let downs go, the biggest of all time.
Definitely the worst 3d game.
@@tombadil64 not at all
@@Jdudec367 It's not even a competition in my mind. What do you think is the worst 3d game?
No they serve having a lot of exploration too. No the sky serves other rewards and unique resources too. NO they aren't obsolete and offer a lot to the game, more stuff to see and find new mini bosses and enemies and locations, even if they are optional they are still good. Not true. Abilities as armor is something old Zelda games did too though like Ocarina of Time, but yeah it could be more convenient. Not everyone does that in fact the abilities thmeselves are well implemented and are useful...activating them though not so much. They aren't useless or are fully poorly implemented. Nintendo hasn't done that. Not really. Well I mean...that's just objectively wrong especially when you include the first 2 Zelda games and Phantom Hourglass.
@@tombadil64 Honestly...it may still be WW tbh.
I really enjoyed early game shrines because they were out in the open so you had to do a puzzle in the shrine. Once those are done and you're doing cave and sky shrines, they almost exclusively are crystal challenges or just reward you with a blessing for finding it, no puzzle required.
because findin the crystal and getting it to the shrine is the puzzle.
@@rwbyistrash603 and doing it over and over again sucks
@@rwbyistrash603 carrying something isn't a puzzle, there's nothing to solve
@@Fluffy6555 It is when they're on completely separate islands. Theres multiple ways to go about doing it, just like the shrines. And you say that as if theres a shortage of normal shrines, or lots of sky shrines like that.
@@rwbyistrash603 the sky shrines are mostly that and I don't consider the solutions very creative. They either have a shooting platform or materials to build a wing.
My biggest complaint is nintendo heard people complaining about the difficult shrines and korok puzzles and they made all them easy in totk. Since many puzzles can be brute forced you can put your own restrictions to challenge yourself. Take the addison signs, you can complete most of them with a hoverstone, but i have more fun forcing myself to use the wood planks.
and thats exactly what i think this game excels in and makes it a one of a kind game sure you can build a simple basic hovercraft orrr you can make a giant flying boat that shoots lazer beams is ot practical? no. is it fun? definitely. amd being able to cheese stuff is a bonus to me as the way i cheese it is different than the way you cheese it and that sense of community is ultimately what i love about zelda games in general
they also added really funny shrines that are like pseudo eventide island shrines and some them are genuinly pretty hard but a blast to plan put how youre gonna approach it so tbh i think this game has a better range of shrines than botw from hard ones to easy ones to ones that give you so many solutions its hard to pick which one to go for
Oh my Titan I didn't even think to use a hover stone
Oh shit! My dumb ass didn't even THINK to use a hover stone! I wish I'd seen this comment a month ago. Could've saved me a whole lotta time! I think Addison is the only Zelda NPC I've ever had such a primal loathing for. Ugh. And as a completionist, I was compelled to do every sign. Every. Fucking. Sign. 🙄😑
Most shrines were stupidly simple in botw anyway. there were only a handful of seriously difficult / interesting ones. And korok puzzles were not difficult and you saw most of them early in the game as its the same handful of puzzles copy/pasted everywhere. They never used any environmental puzzles to find anything cool or interesting, everything either leads to a shrine or a korok seed
The only shrines I absolutely hated in botw was the motion control ones. Hated those
"Imagine if Elden Ring did this" is a great summation of my feelings about TOTK.
It's a good comparison considering that there both open world and if elden ring had any these issues people would tear it apart for it
@@danieln7591of course they would what can you do in Elden ring apart from combat can we be serious lol
@@danieln7591Any basis for that, or just salty contrarians mad popular game is popular? I mean, From Soft is great and I love them, but.. so do most people? And the praise is pretty universal despite increasingly large missteps and dilution with every Soulsborne game. Nobody “tore it apart” for that and again, almost universal praise aside from a nitpick here and there and contrarians like a lot of the folks whining about this game by revising history so that a universally acclaimed game is unfairly shit on, while pretending that what you’re doing to this game is being done to a different one as proof that.. this game has it too easy? When there’s practically an entire industry on RUclips centered around people who literally have not played this past the first shrine actively being against it because reasons.
Too many people being like “I quit during the tutorial because I knew the whole game would be the same” when, if they’d finish the tutorial, they’d almost immediately realize the game is almost entirely reimagined and not “the same”. But hey, “me hate popular thing” is just kind of the way of things lately. People think contrarianism is a replacement for actual, informed takes.
Not even saying this game is perfect. Building can be a nightmare, time consuming UI, annoyingly low dynamic resolution, climbing *still* makes half the game redundant and let’s you skip most puzzles entirely, etc. It’s hardly a perfect game, I just wish people who don’t know wtf they’re talking about would get a clue.
i feel like elden ring did a lot of things better than totk. Underground included.
Oh, that Dark Souls rip off?? I mean, it's a good game but its not hard when you're basically riding off the Legendary Dark Souls series. But Elden Ring somehow managed to make their enemies the most poorly and lazily designed of all: a skull head on a centipede - eh?? It's just laughable slapdash for the sake of ''looking evil and wrong'' but it's simply bad, uninspired enemy design. They're not fooling anyone sensible with that crap lol.
this video isn't as long as it would take to review totk in comphrensive but I still dont understand how it has 50% dislikes. literally nothing he said was blatantly wrong. I think its ridiculous that every game people like has to be a 10/10 even if its flawed and awful. I guess slop sells
Nintendo fanboys are a cult.
The nintendrones
While I do see your opinions, I don't think people are amazed by the game just for the hype. The game, just like BOTW, still has an amazing sense of adventure and allure, and unarguably more interesting stuff to do. The new sandbox maybe boring for you but I'd like to argue, just because you only did the bare minimum just to get to the objective, does that indvalidate all the interesting ways others managed to solve the same objective? The sandbox allows people's creativity to run wild, it isn't supposed to be just a tool to get to the objective.
At the end of the day, your opinion isn't invalid, but most of it is just subjective. No, after the hobeymoon phase people will not treat it like the worst Zelda. People aren't blinded by hype. Same thing happened with Elden Ring, with many old souls fans saying that people will say it will be called shit later. Well now it is at most controversial, but still considered to be the best by most, closely followed by Bloodborne. TOTK will still be praised. Just that the ones who weren't very pleased by BOTW will still feel the same way, and the people who feel negatively about the game will be more vocal.
Yes this game was an improvement in many ways, but it also has glaring issues that greatly outweigh those improvements overall. That was the whole point of the video.
One of his major points is that Zelda games aren't supposed to be about creating your own fun in a sandbox, they never were. Yes, it was great and refreshing in BotW, but that's bc it was resonably limited. TotK on the other hand has given players SO much power to solve puzzles that it's hard to even call them puzzles at all, which he specifically stated... It's basically just people messing around playing with toys and glue now, there's no real challenge anymore.
Also no, most of what he said was not subjective at all. He stated facts consistently, and clearly pointed out where it was purely subjective.
@A Guy Who Can Fly
Look man I haven't played the game. I just know some basic info about it. I watch Feeble for his souls content.
I cannot argue for or against most of the points. But I have played many old Zelda games. Zelda 1 was a game built on the foundation of exploration and a sense of adventure. In fact the later games deviated from that. They were much more linear and formulaic. And from what I know the open world Zeldas are pretty much Zelda 1 fully realized. And the sandbox only helps hammering in the freedom of the thing.
Basically my point is- Zelda was built on the foundation of freedom. So its unfair to dismiss these games as zeldas.
@@ivanchaki372 I see, fair point. I didn't play Zelda 1, but I'd be willing to bet that it was not even close to the most popular Zelda game.
I base a game's quality by comparing it to it's earliest and most refined edition. In my opinion that would probably be Twilight princess or Skyward Sword.
I loved BotW, it was def an improvement, but there's no reason we couldn't also have traditional dungeons and unique tools to collect like Twilight Princess, everyone would've been happy, and I thought they would have learned that by now with TotK.
But does it justify 6 years of work? For this?
I think there's a tipping point. Having a few possible solutions encourages creativity. Having more solutions than ways to fail encourages you to turn your brain off. For example, any time a shrine uses a gap as an obstacle, rocket shields completely ruin that puzzle. I don't feel smart or creative when I use my rocket shield to cheese 3 shrines in a row. There's something to be said that creativity needs limits, and I think the more limited abilities of BOTW were more creatively engaging.
I accepted the fact that Zelda is not a good action game franchise with puzzles anymore. It is now a survival-ish sandbox. The combat are meant to be tackled in different ways to exploit all the interesting physics of the game, and this is well done. Still, that is not something that can keep my attention for very long, and I miss the old Zelda.
It's okay
I guess ur over the honeymoon effect
@@paulmoreaux9828not really - only if you don't know the mechanics. You can one-shot even silver ones with the yhga sword. Gerudo spear can kill even Gleok in seconds.
Zelda was never a "game action". I played all Zelda games a million times - you know OoT have only a few type of enemies? Or the crazy grind for Oracles? Twilight it's the hardest one in Hero Mode, even comparing with the new ones.
One of the things that bothered me was the solution to every shrine/dungeon is to build something. At least with BOTW it would use a few different abilities. In Tears every shrine i completed required the use of ultra hand.
Another thing, which is a problem with most modern games, is the lack of music. The plunky piano and a jingle every so often does not inspire a grand adventure. Like the Great Sea Theme, or the Hyrule Field theme do.
From the moment the awful name “Tears of the Kingdom” was unveiled, I knew something was seriously wrong.
Every Zelda game prior had a name that had a lot to do with the main themes of the game.
The Tears of the Kingdom are merely the memory tears of Zelda. That’s just describing an item sort of thing for memories, it doesn’t describe the game at all. This shows that Nintendo had no idea what the theme of this game was and it shows in the final game.
They should’ve called it “Arm of the Zonai”, “Arm of Sealing” or “The Long Lost Stones”.
Something has gone wrong at the Zelda faculty of Nintendo.
The Legend of Zelda: Secret Stone? Demon King?
“I am your ancestor from a long past” x4
@@pitshoster401 😂
Theres no excuse, the weapon shit was, and is still bullshit, and why I have no desire to play this.
i've played this game and YES its boring and disappointing.
Weapon breaks feel terrible makes me not want to make weapons and just skip the boring grind
You may have found it boring and that’s cool but to call the game boring for things you don’t like is disingenuous.Also what grind?the games makes it so that you can naturally progress through the game and upgrade while naturally playing
@@ihatebilly4675 you got to grind bosses to gain weapon parts for weapon.You also need ot grind parts for armor upgrade bunch of different enemies and boss enemies
@@piromaniac9999 ok nothing you said was necessary that wouldn’t be skipping the grind that would just not be doing it.saying your skipping something implies that you had to do it but you didn’t
@@ihatebilly4675 If you want to beat the game you need to grind weapons you need to kill minor bokoblin bosses and all sorts of other stuff because those said weapons break really one of my big issues is weapons break too quickly and damage is almost negligable.I kind of wish it wasn't like that and using a good weapon at times feels like i'm not using a good weapon when using it against a boss.Mostly damage would be fine if weapons lasted a bit longer than they do with the current damage, otherwise i would love a enchantment or something of glove that creates weapons that are crafted double the current durability.
Armor feels like its a toy armor that you can be 1 hit killed.
there are bits i like the climbing rocks is cool the fusing stuff is kind of interesting to solve puzzles.
@@piromaniac9999 as I stated before in the game you naturally progress meaning you don’t need to grind to get new weapons/ good weapons for example you are fighting a camp of enemies and then your weapon is near breaking so you throw it at the enemy killing it you now have a new and normally strong fuseable item so now you fuse it to a new weapon you gain making it stronger
being an astute gamer and even better game reviewer you probably already know, but the reason they get away with butchering Zelda is nostalgia.
Nintendo understand that the majority of their remaining fanbase is jaded casuals who call themselves gamers the way our grandmothers play tetris or mahjong and consider themselves video gamers, and children who are so young and starry eyed and full of wonder that they'll love it, no matter how bad it compares to games from even 10 years ago.
By the way, I saw your review of dragons dogma 2 and it led me to your channel, you deserve more subs and way more views than this, it is almost worse than what totk is.
wdym by "better game reviewer" ? That doesn't make sense lmao. It wasn't cuz of nostalgia and they didn't butcher Zelda, do you even know Zelda fans?
Nah you are the one who seems jaded really they are real gamers. But it isn't bad compared to games from 10 years ago.
Nah TOTK ain't bad.
I have such mixed feelings about this game. I feel like it undoubtedly improved on BOTW at the very least, and if a game like TOTK came out in back in 2017, it would've been mind blowing. But now, with how far gaming's come since BOTW and with the long years of waiting, expectation, and better games on next gen consoles... TOTK feels like a fun, nostalgic romp through familiar territory, but it's just too little too late at this point. It's 2023, and "BOTW2" running on the same tired hardware is just not groundbreaking or novel anymore... I dunno. Like I said. Mixed feelings. I bought the game out of a feeling of obligation, since I remember my time with BOTW so fondly. I enjoyed my time with TOTK but it feels like rewatching your favourite childhood movie as an adult: the cracks start to show and you realise it wasn't ever really as great as you remembered... It's a nostalgia trip coming back home to this world, but that's just not enough in 2023... also... MAKE ZELDA PLAYABLE, YOU COWARDS!!!
I wish they made Zelda playable exlusively for the underground. This wouldve been so cool
"How far gaming's come since 2017 to 2023"... It's frankly a fun read... What exactly happened? Nothing. Better graphics... And stop.
The only game that inherited the innovation of BOTW Is probably only RDR2.
No advancements in AI, no advancements in physics... Fuck... In 2023 TOTk has still the best integrated physics/weathrr/AI systems and It runs on a 2015 tablet hardware.
TOTK takes BOTW and extends it in great ways.
It's ok you don't like It... But It Is far from old tech.
Starfield Is terrifying in that regard for example.
@MrMorotep starfield Is Better than totk, Sorry
@@Aris-zw5lj
You may prefer Starfield to TOTK and thst's ok.
But if you want to be objective then no, lol... playing Starfiled is like going back 15/20 years.
@@MrMorotep i am not a fan of starfield but at least they tried, Zelda didn't try shit and the game is way too similar to botw
One thing I personally adore in this game is the total lack of a clue of just how MUCH stuff there is when you start a game. To me, the vague familiarity was great, because it helped me feel like Link, returning to a very changed world after a month or so being stuck in the sky and missing a world-changing event. I started adventuring, with a few very clear goals, just like in BOTW, and when i learned more about the story and realized I had no clue what I was actually looking for, I had this moment where i realized that i had no idea where the story was going to go, and that I wanted to travel Hyrule just to see what had changed and whether everyone was doing okay and where Zelda could have been.
Gameplay and story merge so much better in this than in BOTW, and I think the team did a great just at making the player feel like Link all throughout the game. Also, I‘m the type of person to 100% games, but do it very slowly over months, so yesterday i noticed that i have 150 hours in TOTK, much more than my 100% BOTW run, and it still feels like I have seen at most half of the game. I love that, that‘s exactly what I wanted.
I can see why it‘s disappointing for people who value other things in their games, though.
Agreed. This game does a way better job with its setup than Botw both on a gameplay level and a meta level. Inside the game you can actually see how devastated the world is: Rito is freezing, Gorons have gone mad, Zora are literally dying, Gerudo is cut off from the rest of the world, and that's just the biggest things. Outside the game you've probably played Botw and are just as confused as Link from seeing how much the world has changed, while in Botw the world is supposed to be a post-apocalypse, but from an outsider's perspective it has flourishing flora and fauna and the human settlements also don't seem too troubled from Ganon being around.
But the content is also made to be skipped.. Nintendo, unlike previous interactions, has made everything skippable lacking in "quality".
Sure these interactions put a smile on your face, but nothing is necessary.. not the hearts from all the shrines (nor the prize for doing them all), nor the underground or anything in the game, really
Break in some paragraphs please, I have really a small phone to scroll read your comment
@@Big_Dai That's what I hate of this game and BOTW the games are huge but in the end nothing matters. You can go kill the main boss right away. The story has no consecuence with present time events you can just watch the story on youtube and not do it in game and it won't affect your experience. People say exploration is incredible but for what? To get 10 weapons that will break every 10 hits and are not unique so basically exploration is amazing but it really doesn't have any real reward. And I think the fuse mechanic made it worse because now you can fuse 2 random things and maybe make a better weapon than one you found in a chest after exploring for 2 hours. I think the problem with these games is that they have too much freedom and sometimes this break the game.
@@guiyerod444 I agree, there has to be a way to do this kind of things with a more lasting impact that actually matters
Even as Zelda being my favorite game series and longtime Nintendo fan. This was the first Zelda game I've played that genuinely left me disappointed after finishing it. With BOTW it is was easy to overlook some of these issues because how fun the exploration aspect was & being the 1st in the series taking a big new direction & risk.
Keep in mind I put in 115 hours into TOTK because I wanted to get as much as I could from this game and found that only a select few moments really stood out like the great sky island & the buildup up to the wind temple had me ready to overlook a bunch of minor gripes I had found so far, only to be disappointed by the fact the "dungeons" were less complicated than some shrines.
Moving forward I hope the Zelda team finds the right balance for Zelda. I would love to see the best off all the 3D Zelda games combined. I feel if they can fully integrate that in a healthy balance with newer ideas the series can truly evolve and blossom.
My fear is that Nintendo will fall into the trap of being afraid to ever "do less"--that they will think every game must be bigger in every respect. Lots of series (movies and games) fall into this, and eventually collapse in on themselves because of it. If they make a smaller, more content-rich game, there will be some NPCs going "Derp, it's not as big as TotK, what a down-grade!" like that's the only thing that matters.
? The _entire_ Goron area and the manner in which it was _Totally_ elevated in both structure (Caves , interesting revamped Layout etc) & story over Breath of the Bland was a joy to discover and behold. Admittedly, less so the Zora area but that was a Sky Island that was really clever. So ,, I really don't know what you were actually doing or which game you were even playing! How are We meant to care or know about what 'you experienced' or your opinions when all you have are 2 random music videos?? Jeez. And of course you'll snap and say ''yOu don't need to be a RUclipsrr!1'' 😄
@therealgirl3295 And so what of Twilight Princess , (aka Ocarina 2.0?) Just ''destroy -Zant- oh sorry , Ganondorf'' again?? But Linear? The Oocca?! Tears is an _Official_ sequel to Breath, many people simply choose to ignore that fact. I only wager that We _should_ have seen more of the Zonai and this could have been easily incorporated into faraway Sky Islands like an small extra Dungeon, a lore Rich ancient Town and a few Zonai wrecked villages.
The right balance for Zelda should’ve simply been bigger, better versions of ocarina of time/majoras mask
@@netweed09except twilight princess was garbage compared to ocarina of time
100% agree with the video. I may be somewhat late for that, but over the past few months, I kept returning to TOTK - well, at least I tried to, because I *really* wanted it to be fun. But it just turned out to get more and more tedious. After killing my first gleeok, I simply couldn't return to playing the game anymore (finished all temples except for lightning).
Instead, I recently played Super Metroid for the first time, and I was surprised by the subtle way of introducing the gameplay mechanics to the player.
In comparison, in TOTK the player gets treated like a complete idiot. These "tutorial shrines" are somewhat fine by me - but the overexplanations of the obvious in each dialogue soon made me skip, skip, skip.
---
Concerning Feeble's video, I think it's a neat move to completly skip mentioning the Koroks at all, which would only be a waste of time. 😆
Hey Feeble, I think this might give you a 'revelation' similar to the one you had with Dark Souls 2 and RPG mechanics. After watching all of your videos, I think I understand what type of player you are, and why you don't like Tears of The Kingdom, and it actually isn't something you really mentioned in the video.
I think most games can be classified on a spectrum depending on where the complexity and variety of the game comes from. In games like Elden Ring or Dark Souls, the complexity and variety primarily come from the enemy design, not player options. As you said in a previous video, all weapons in Elden Ring are basically mechanically identitical (unless your damage is so high you can just go for trades). This means that, despite the seemingly enless options the player has, there actually is not much complexity on the player side. You can really only attack, dodge, heal, and maybe block or parry if you're using a shield, but most players dont. To prevent this from becoming repetitve, a large focus on enemy variety is placed. In Elden Ring, different bosses are widly different. The varience in what the bosses/enemies can do is far greater than the variance in what the player can do.
Games like Tears of The Kingdom are the exact opposite. While in elden ring, there really are only a small handful of truly unique options the player has, in TotK, the player has nearly endless options. Of course, there are the basic combat options like attacking, healing, and dodging, but if you only use these you will get bored easily (like you did). However, Zelda offers far more variety and complexity on the player side. You can freeze enemies and push them off the cliff, crash vehicles into them, steal their weapons, stealth kill them, distract enemies with food, create shock traps, push boulders onto them, etc... However, the enemies in Zelda are far more simple. They are more like training dummies than real enemies; they are an excuse to try out all the different things Link can do with his runes, tools, elements, environment, bows, weapons, etc... I think the game does a poor job of teaching and insentivising the player to use all of Link's different options, but this is where the fun lies. In Elden Ring when you beat Malenia, you beat it just like everyone else; in Zelda, when you come up with a clever way to take out a camp, it's your own unique way! Similar to how many will find a scattered set of low-tier dungeons to be more enjoyable than a pre-determined list of top-tier dungeons, many players really enjoy experimenting with the games systems to come up with clever ways to solve the challenge.
(Side note: I think master mode makes it a lot more fun because you are kind of forced to get creative)
In Elden Ring, fighting Mogh is very different from fighting Malenia, however fighting Mogh with one build isn't really that different than fighting him with a different build. In Zelda, you could swap out one enemy for another, and little would change; however, if you swap out the weapons/tools you are using to fight the enemy, it becomes very different.
Sorry if I came off as overly snarky in the intro, I just know that the video is getting a lot of comments and I really wanted you to see my comment. Also, if you're curious, I also don't like TotK, because I have a similar playstyle to you. I was able to realize this after talking a lot with my girlfiend about a single-player FPS game called ULTRAKILL.
I would say a lot of the fun in Elden Ring and Souls games is to take on a challenge and win. The winning is fun, because it has to be earned. Tears of the Kingdom is designed for all kinds of players, not just hardened Souls-like veterans. For you guys, winning is already guaranteed; the fun comes from choosing how to do it, and then doing it. Enemies aren't there to block you from progressing. The game is a physics sandbox with toys for you to use around every corner. Enemies are there for you to play with. It was frustrating to watch the video and hear Feeble comparing Elden Ring's strong points to Tears of the Kingdom's intentionally weak points and using that as a reason to call the game bad. I wouldn't say Zelda games are "for kids" but kids are definitely part of the target audience, and combat complexity isn't meant to be one of it's selling points.
I'm really glad you made this video, because my "honeymoon" phase is now over, and I really do see this game for what it is. I can't even remember the sheer amount of times I paused my game and said to myself out loud "What the fuck were the game designers thinking?" or "How did this get past play-testing"?
The physics programmers did a phenomenal job with this game, and so did the sound design team and composer; however after only 15 hours of playing the game it already starts to feel bland, and the recycled assets really come to light. The Depths are literally just Hyrule itself, just mirrored: it's lazy. Don't get me started on the sky islands.
The mechanics are clunky, and absolutely not straightforward : the sage abilities almost made me throw my controller several times, and some mechanics were also impossible to discover by yourself (ie reflection of Dorf's gloom projectiles).
The game is also way too big, as BoTW was already starting to exceed the reasonable size a game should be.
I really do feel cheated with this game, and I'm glad to not be the only one to think so.
Thank you for sticking up for us, man.
True, everyone's smoking copium thinking it's a masterpiece, when in reality, it's a ubisoft game. lol
You weren't cheated bozo, you bought this trash knowing it was just gonna be more low effort shit just like botw
@chrisdiaz3043 Even totk sidequests are like ubisoft level of busyworks where they don't enhance the storyat all or most of the time you don't win good rewards and the npc don't have any other characteristic than needing link to solve basic stuff they can solve on their own especially when the solution is right in front of their eyes.
Seriously.
Also, the structure of BotW tied their hands behind their backs to make exploration worthwhile.
Weapons durability negated any allure of treasure chests.
No exp and limiting upgrading to shrines also gives a sameness to rewards.
There was an area of the map I didn't even explore in the same way that I did with BotW- and I don't care to revisit.
Combat isn't fun, the puzzles have been negated by the new abilities, and the plot of the game is only a small fraction of the available gameplay.
I feel like I enjoyed my time with it in the middle of it. But afterwards, I felt like it should have been better.
High points of the game were immediately followed up with disappointment.
@@chrisdiaz3043true everyone is smoking copium because they like the game. But when someone criticize it and call it disappointed you can't disagree with it. Funny how it works huh.
This game was ass Ong. Not worth $70 to go back to the places we were in 6 years ago. 15 fps graphical downgrade to BOTW and ass 3/10. The end was Ight I guess 🤷♂️
Disagreed
Story is bad, Fs with pre-established key lore aspects, absolutely shatters all the Master Sword's reputation, unga bunga buff Dorf with little to no ambition other than "me strongest there is" uninteresting, nearly everyone forgot who you were despite this game taking place a mere 4-6 years after Wild, Rauru existing is an insult, no Fi, no breaking of the Demise curse despite it being falsely hinted being the case what with all the Skyward Sword PR this game got (I distinctly remember Skyward Sword being advertised as heavily linked to TotK somehow which, again, is misleading as on Nintendo's part), no dog petting, no hookshot spiderman swinging with the physics being suuuuch a driving factor in these newer Zelda games, no underwater exploration instead a damp dark smelly overgrown cave can't see jack, COLLOSAL missed opportunity to hitch the princess with her handsome knight in shining armor, no stakes since Zelda's sacrifice was reversed giving the story little to no agency or consequence, Link as a protagonist felt nonexistent feels like everyone else was the star of the show not the guy who's saving all their 🫏s, no Link backstory before any of this went down aka no Arryl 2 or Granny 2 aka NOT WIND WAKER, didn't make me cry like Twilight Princess, dungeons are STILL NOT dungeons (pulling a couple levers to open a door and then be treated with literally the same copy-paste cutscene at the very end with each champion? Yeah naw), sky islands hardly anything worth noting although they are pretty asf to look at, I was expecting a totally NEW revamped endgame super Saiyan master sword golden tier 4 legendary new hilt new everything but naw same design with a booboo scar and hilariously less powerful... hoverbike autobuild pales in comparison to THE Master Cycle
As a game, sure, it's leagues above BotW but BotW will never be topped as a one-in-a-lifetime *experience*
TotK was an overblown $70 DLC and I'm tired of pretending it's not. Mid.
Ok I fucking adore TotK, BUT! I will say, your reasoning and explanations do make sense, I can understand it, but I can’t share the same view
A respectable response
@@clonetrooper2003 The biggest problem is that people complain that they waited 6 years for the game to come out. But it's really an exageration
first of all, 2017+6 = 2023
But the game development and announcement started in 2019 (e3 2019), so you remove 2 years, which equals 4 years
then you remove 2 covid years (covid was hard in japan), 4-2 = 2 years
you remove a year of development and concecration (idk how to spell that word, i'm not english) to other projects = 1 year
the game concretely had a bit more than a year of development. + it's a sequel so idk what people expect.
The biggest disappointment to me is that it feels like a reimagining more than a sequel. If this is the game that came out in 2017 instead of BotW there’s no doubt it would be regarded as the best in the series and worthy of all the acclaim. The way it stands now though we got the worst of both worlds:
BotW has been made more or less obsolete by this release and TotK will never realize it’s full potential because it will never escape this type of discussion about how it’s “just BotW again” for a subset of people.
I love the game now after 100+ hours but strangely the first 20-30 hours were mostly just disappointment. Doing shrines to upgrade my hearts and stamina in the same fashion, finding the literal same armor sets I already worked for in BotW, grinding koroks for the same inventory upgrades I already grinded for in BotW. It was leaving a bad taste in my mouth but the new mechanics, improved shrines and better side quests did eventually convince me that this game is great.
This is why I'm starting to recommend this game over BoTW for people who havent even played BoTW. Only thing they'd really be missing out on are Gaurdians. The stories are almost completely disconnected
This hits the nail on the head for me. It doesn't feel like a BoTW clone or a "$70 DLC" but it's not new either. It's the same game but kind of different
What would you rate it out of 10?
@@IsiahM Yeah that’s exactly it. It’s not old but doesn’t feel new either.
If this was the game that got released in 2017 it’d be a free 10/10 maybe strong 9 at the lowest. As it stands it’s like an 8 or so, it truly is great and has a lot of qualities I hope we don’t lose going forward but for me it’s impossible to ignore that I’m spending my time on nearly identical gameplay loops to BotW
people were really big fans of this term in 2015-2016 but it really does feel like a “soft reboot” of BotW, especially with the whole recycled “sorry, the real story already happened in the past, go find all the cutscenes & figure it out on your own” mechanic. The open world concept is becoming an active detriment to storytelling if they couldn’t come up with any other narrative device than playing memories as a reward for exploration. Like how would you ever evoke the sense of urgency everyone felt in Twilight Princess when Midna was dying if the player still needs to be able to find 800 more koroks at the same time.
its super telling honestly that most of the people that love totk and botw its their first zelda game. thats why they love it, they love bland open world sandbox walk around gawk simulator rather than an actual adventure game with classic zelda concepts. this game and botw are the worst 3d zeldas ever created. the minute they do twilight princess combined with open world then itll be the best 3d entry
Such a dumb comment. No offense. I've been playing zelda since 1998 and I happen to enjoy ToTk even more than BoTW. These new titles have issues sure, but many people (especially content creators) are completely exaggerating with their criticisms for clicks. It may not be the perfect sequel, but calling it DLC? That's ridiculous... you know what's actual DLC? MWIII to MWII, that's a true example of laziness and greed by the devs
@GeekMuscle ironic, because TOTK WAS supposed to be DLC
@rojusrutkauskas4952 source.
Again not really, a true dlc turned to a full game (and officially confirmed by game files) is modern Warfare III to MWII. Which was an atrocious game. Totk has problems but the very least has more content. Personally I feel my 70$ was well spent
@@GeekMuscleElden Ring DLC did more in 2 years than Zelda did in 6… & i love Zelda games I’ve played them all i just really don’t think ToTK is a worthy ‘Sequel’,, it’s maybe a little more than a DLC but not a whole new game. Still fun just can’t shake this disappointment cuz i thought it would be so much more
I put the game on ice for about a year as to not burn myself out on it after it launched. After I finally finished the game 170+ hours in and can say that I couldn't agree more. While the game does a lot of good stuff, it also comes at the expense of what the old Zelda games used to do great like the puzzles, dungeon designs, story, and sense of reward progression through stronger items while not being completely full of senseless filler.
Breath of the Wild while having a lot of filler at least did so much new stuff for the Zelda series that the less successful experiments could be excused. Tears of the Kingdom however takes the worst aspects of Breath of the Wild and amplifies them. Sure, the game has a lot of stuff to do, but a lot of it is really not worth the effort. Older Zelda side content at least had some story or reward that could be worth your while from time to time, but the vast majority of the side content in TotK is either materials, access to a shallow/non-existent Shrine puzzle, or just a completionist checklist of stuff to achieve to be able to claim to have "done it all".
The Depths exemplify everything wrong with Tears of the Kingdom and the new Breath of the Wild formula. The entire game loop for that entire zone can be boiled down to flying from point A to B to unlock fast travel and parts of the map while farming materials that allow you to do this specific task faster, which then allows you to do this loop faster to farm even more materials and unlock cosmetics that you more often than not won't use because you've already spent hours farming to upgrade other armour sets. Of course there are bosses and some good quest lines tied to the Depths, but you will spend more hours just flying around to unlock parts of the map more than you actually do any substantial content. You could easily cut down the entire zone to just 1/3 - 1/5 of its current size and you would lose nothing in terms of content available. That is just atrocious.
Stuff like the Depths killed any desire of wanting to replaying Tears of the Kingdom. Only reason to go back would be to do some sort of speed run where you only do the main quests and some side content that at least has some effort put into it. The rest is just fluff if you value your time.
Nice to see someone who's not afraid to be critical.
Gota love how, no matter WHAT part of TOTK's flaws you point out, people will defend it with the line: "oh Zelda games aren't about THAT part".
This game was a cash grab. Where BOTW was a great game weighed down by dumbed down difficulty and some gimmicks, TOTK is a dumbed down game BUILT upon gimmicks. I wouldn't even care if so much great possible lore/story/mystery hadn't been hinted at in BOTW. Exploring was great BECAUSE it made you ask so many questions. Questions that had one miserable answer in the sequel game: "eh, it didn't matter. things happened just, because. whatever. BUY ANOTHER $70 GAME PEASANT! and have fun wasting time in the boxes, I mean 'shrines'".
The real issue with these games is, they are more and more being made for babies. No not immature people, I mean literal babies. They play and sometimes even LOOK like a "fit the block in the slot" type baby toy. Right down to a giant gumball machine that makes jingle sounds. It's inane time wasting designed to keep a small child quiet for a few hours. You want to make a video game like that, fine, just don't expect a lot of adults to bother with it.
The funny thing about “Zelda games aren’t about THAT part” is that virtually every game prior to BotW did every part better. Story/characters, music, dungeons, heck even combat (in some of them). The only real advantage was the overworld having more things to do but it’s just mini-puzzles and enemy camps. Not exactly thrilling stuff. And it’s all seperated by huge sections of land with nothing else to do in between besides those. I’d much rather sacrifice the overworld, where everything else improved and isn’t a 100h+ time waster, compared to an “explorable” land where both he journey and destination aren’t worth it.
Happy to see that yall and many others have woken up to this horrendous sequel game
Most of Nintendo youtube reviews are one-sided even if the game is crap its "Best game ever made" or what ever bs they spout that is why the quality is down the drain.
With critiques like this, I've noticed a lot of them fall into the old trope of Dark Souls fans wanting every game to be like Souls. Without considering the general audience for a game like this. As someone who has played games like Elden Ring, I would personally enjoy something like different healing mechanics for added challenge. However, if you spend any time in Zelda groups, you will find a TON of complaints about how difficult combat is in this game and how often people are dying. While healing from the menu might remove a lot of the challenge for action veterans, it does end up making the game a lot more accessible. While some of us might lament that it breaks up the action, a ton of other players value that break in the menu to collect themselves and avoid panic. It also lends itself well to the open world, since the items in your menu are things you collect during exporation. IMHO, it is important to try and separate ourselves a bit and take a step back to look at the overall context. If you are an action game veteran who does challenge runs of Fromsoft games, then you should probably go into a game like this knowing that you will likely need to impose restrictions to tailor the gameplay to your own experience, such as doing no heals during combat.
I've also seen people who didn't personally connect with this game complain about the positive reviews from game journalists and say that game media must be broken. I'm sorry, but this is just pure cope. You could maybe make this argument if the game reviews didn't agree with other things like RUclips reviewers or individual players. However, the reception to this game has been overwhelmingly positive from all fronts. Thats not to say there are no flaws or things they could have done better. But people need to recognize that their own personal experiences or feelings might not line up with those of others. Its fine if you didn't enjoy this game, but don't try to justify that by making claims about others who did. Your feelings are perfectly valid, just as the feelings and experiences of others are.
Big swing and a miss here.. First off, you're, unfairly, undermining certain criticisms he had by attributing some arbitrary standard souls fans have. At no point in the critique does Feeble claim that he wished Zelda game's design would take after Souls'. He was using Elden Ring as an example of how large of an impact a severe lack of enemy and weapon variety would have in an open world setting. And uhh, I think you're a tad misguided on the healing situation. There isn't anything overly complex or difficult to understand or learn about BotW/Tears' combat systems. Players are not dying an excessive amount because they can't grip the control scheme or that enemies have too many varying attack timings or combinations. No, they are dying due to an absurd lack of damage balancing. Nearly every review touches on one-shots being a rampant problem until the opposite extreme occurs when the player starts leveling up armor. Also, the arguments about pausing to heal for a break and imposing self restrictions hold very little weight towards the actual issue Feeble was bringing up. There isn't really much of a debate to be had about having the ability to pause at any point to heal with no limit being unbalanced. I'd be willing to bet even people that enjoy the combat can see the effect this system has on it.
Secondly, your entire second paragraph means well, but it isn't arguing against what Feeble was saying. Feeble was simply and rhetorically asking why this game was getting 10/10 scores. By your own admission, Tears of the Kingdom has flaws and could have done things better... And while I personally find numbered scores to be subjective, I'd argue many could collectively agree that a 10 out of 10 can be defined as: a perfect a game with little to no flaws... or could really have done things better. See his point?
I never said that I wanted Zelda to be like Dark Souls. I simply want Zelda to have more quality content in its open world like Elden Ring. I could also have compared it to Witcher 3 or Baldur's Gate 3 as those games also have more quality content than Tears of the Kingdom.
I do not want Zelda to be like Dark Souls and I never compared the combat mechanics between those games in this review. I compared exploration, weapon variety, and enemy variety. I could also say that Baldur's Gate 3 has better enemy variety than Tears of the Kingdom and is an example of what a game of the year contender should be in terms of quality content.
@@feebleking21 My mention of the Souls fan trope was directed at things like your critique of the healing system. It is not meant to criticize your own personal preferences, but to point out that one needs to take into account a game's intended audience when judging these things.
And I agree about enemy variety. Specifically when it comes to the humanoid-ish enemies that fully engage with the combat mechanics. Big monsters like Frox and Flux Constructs are fun, but do not lend themselves to mechanics like flurry and parry. The only enemies like this that they added are Boss Bokos, Gibdos and Horoblins. Gibdos do not engage with these mechanics, and Horoblins spend much of their time on the ceiling avoiding melee combat. I know many of us were hoping to see a new take on the Darknut or Iron Knuckle. Something as fun and challenging as Lynels.
As much as I love Elden Ring, there is a key aspect of open world games that it doesn't do as well for me. Traversal. There were so many instances where I would have loved the climbing and gliding mechanics of Zelda, or even the grapple hook mechanic of Sekiro. You could say that is one drawback of the leveling/progression system used in Souls. It keeps the world from being truly open, due to the need to gate-off more difficult late game areas. Traversal mechanics like, climbing, gliding, diving, and shield surfing can really enhance the open world experience for me. Elden Ring's "horse" is much better and more satisfying than the horses in Zelda though.
homie you compared it to elden ring the entire video. Its clearly not trying to be or aimed at that kind of audience at all. Its ok to just want to play elden ring its a very good game
@@feebleking21
@@ShaunRF When I criticized the healing system I was referencing past Zelda titles, not souls games. I prefer the bottle system of past Zelda titles to infinite pause menu Skyrim healing. It has nothing to do with souls games.
Tears just seems like a big DLC package for BOTW.
It was supposed to be, actually, so it kinda makes sense
Pretty sure devs out right said this in the interviews prior to release. Started as a dlc and got so big it became a sequel.
As soon as I heard that they reused the map I was like: "Whut..?". Imagine if Red Dead 2 only had New Austin, Mexico and West Elizabeth copy-pasted from Red Dead + the extra bit of West Elizabeth over the river from Read Dead 2. You'd be like: "Well, there's hardly anything new to see..". People would have been pissed. Same map without SIGNIFICANT, QUALITY additions that blow the old map out of the water = DLC.
I'm generally tired of the BotW formula.
I was tired of it shortly after leaving the Great Plateau in BotW only to realize that the gameplay wasn't going to evolve past what you get in the tutorial. (e.g. shrines, koroks, disposable weapons, and the same mostly mundane combat) I'm still tired of it now in TotK. The novelty of the sky islands/depths wore off very quickly. The density of content in the world initially felt like an improvement from BotW's empty world, but it also quickly got old as I realized it was just a lot of the same things over and over.
I'm tired of these gimmicky, physics-based open-ended abilities. While I do think such physics-based abilities have potential for very fun combat and puzzles (like how Half-Life uses the gravity gun or portal uses the portal gun), BotW and TotK just don't utilize them very effectively. BotW and TotK's puzzles just end up feeling like the kinds of simple, short puzzles you'd find yourself getting a rating out of three stars for in a mobile game. Nothing inherently wrong with those kinds of puzzles, but they get boring quickly if the complexity never escalates or if new mechanics aren't introduced to mix things up.
I'm tired of the arbitrary weapon durability which only exists as a way to fake having infinite loot in the otherwise empty open world. It makes weapons feel more like the single-use consumables you hoard in RPGs than unique equipment that contributes to your character's build. It's like if Elden Ring only gave you throwing pots and perfumes as your rewards and combat options and nothing else.
I'm tired of the BotW style open world that lets you go anywhere you want at anytime with hardly any challenge. BotW and TotK's freedom is suffocating. It kills any sense of suspense, mystery, or challenge about the world because you can just immediately bypass everything without really having to do anything significant to earn it. It also makes it impossible to have a compelling story because good stories inherently rely on some kind of intentional structure.
BotW and TotK's stories are like reading a choose your own adventure book by picking pages and paragraphs to read in a completely arbitrary or even random order, but also most of the book is actually just repetitive filler about the adventurer goofing off with things that are mostly or entirely unrelated to the overarching plot points of the adventure.
To me the ideal world structure will always be open-zone/closed-world with foreshadowing and hints about future zones that you will eventually be able to access once you discover the "key" to that zone. Which is essentially what every zelda until BotW had been. That structure provides a better variety of experiences (both the wonder of open exploration AND the suspense of restricted exploration), and allows for a coherent , compelling story to exist within the world.
I feel like Nintendo took all the criticism with lack of story and and recycled enemies in the first game and basically just doubled down on all of that.
Like "remember the story that wasn't there and the same enemy camps that nobody likes? Well we have a lot more of that for you and we'll throw in some janky building mechanics to make it even more tedious".
Thanks Nintendo, this was the exact opposite to what I was hoping for in this game 😂.
It really does feel like every problem I had with BotW has either been doubled down (bad rewards for quests, enemy variety, storytelling) or kinda sidestepped (weapon durability works differently now, it's STILL a pain in the ass though; dungeons have more visual identity, but puzzle design-wise they're arguably even worse than the DBs). The ONLY problem I feel they did improve on were the dungeon bosses.
Same with the korok seeds and shrines.
What? You think that solving 120 shrines and finding 900 korok seeds was tedious and lackluster content? Don't worry, we've put plenty more of it in our new game. That's the freedom, baby.
@@Hilipinapixili How every problem? Rewards and enemy varierty is better. Puzzle wise and weapon durability has improved too.
@@Jdudec367 Rewards are most definitely NOT better, made worse by the fact that most of the armors you find happen to be the same ones that were in BotW, making them feel less exciting. Sidequests are still not worth doing for the most part barring some exceptions, just like in BotW. Finding a weapon in a chest is still as disappointing as it was in BotW because of the weapon durability system.
Speaking of which, the changes added to the weapons are interesting because it FEELS like they should make the game better, but in my opinion they actually make it worse. The monster material fusion actually pushes the player to engage with the monsters this time, but this brings up two of the problems that are still prevalent: Monster variety and uninteresting melee combat (and also the fact that weapons breaking still feels just as obnoxious as before and is as much of a pain in the ass as it was in BotW, nothing has changed here). Yes, there are like 2 or 3 more enemy types sprinkled in this time around; this doesn't change much, and the fact that you're pushed to actively engage with them actually makes the lack of enemy variety be even more prevalent in TotK than it was in BotW, where at least it could be more easily ignored in favor of the game's strengths. TotK pushing you to fight them, while good in theory, actually makes these problems harder to ignore.
Puzzles in TotK live and die by the Ultra Hand mechanic. 99% of them are reliant on it, making it an all-or-nothing kind of deal. Personally, I found Ultra Hand to be a cool concept that was clunkily, awkwardly and half-assedly implemented. The contraptions you could make were cool, but them disappearing and having to grind for materials to blueprint them again made them more pointless than they should have been both from a utility AND creative standpoint. With the exception of the Thunder Temple, dungeons are way less cohesive than in BotW, which were already decidedly mediocre to begin with but at least felt like clever little puzzle boxes. Shrines for the most part are along the same lines except they revolve around the Ultra Hand this time around. There's an awful lot of shrines with no puzzle at all in them though. The idea is that finding the shrine is in itself the puzzle, which is fine... until you realize most of them are just the same puzzle of bringing the crystal to the shrine with minor variations, making the implementation STILL feel lazy despite of the concept being valid.
ipad kids going crazy in the comments
I don't mind the gamestyle, but people are acting like this is the future of the franchise. BotW and TotK are literally just the Just Cause formula with Zelda "Flare." BotW was worth only 30 hours of decent playtime, TotK is just BotW with an autistic Minecraft GMod twist. Not much of a sequel.
See Aounuma (the Zelda development leader) most recent comments about the future of Zelda
This is exactly what he said
I really hate the fact that I’m part of this small group that hates tears of the kingdom. I want to love this game, and it makes me jealous just hearing someone talk about how much they like this game.
People have different tastes in games. If you dont like the game, that's okay!. I don't see why people enjoying the game should make you jealous.
@@Ayoo_Arc I guess its because it makes it difficult to enjoy playing breath of the wild, even though I know I would rather play it than ToTK. I wish I could just love ToTK like everyone else.
can we also talk about how shallow and childish the story became since breath of the wild? The old Zelda games had so much adult content, depth and ....even profound sadness. The modern Zelda makes you feel like the hero of a tv series for kids.
Nah BotW had very mature themes. Everybody got wiped out by the calamity, Zelda crying in links arms in despair, link falling to the guardians. It’s just Tears of the Kingdom (who’s story was written by a third party company because for some reason Nintendo couldn’t just use the same people who wrote a very good story in the last game) that started this childlike stuff.
I am honestly so happy that finally someone understands what a huge disappointment this game was. I know people say “it’s not a valid criticism” but honestly this game was just BOTW DLC. And idc, it’s the truth.
@therealgirl3295imo even as a dlc it would have been a huge meh. The story about zonai and technology really comes out of nowhere compared to botw. But a dlc would have at least justified the game being 80% the same