10 Things That Need a Rework in Genshin Impact

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  • Опубликовано: 12 дек 2024

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  • @Ratheil
    @Ratheil  Год назад +80

    There's definitely more than what's on this list that could use some work.

    • @JayDoesRealThings
      @JayDoesRealThings Год назад

      I just realized I wasn’t subscribed you should do it too❤

    • @mohamedphoenix2866
      @mohamedphoenix2866 Год назад

      I heard indirect and unofficial news about dehya's dmg will increase in the coming versions

    • @tuuyangthant996
      @tuuyangthant996 Год назад

      i have a simple yet strong suggestion for the crystallize reaction, "stagger resistance". Picking up a shard gives you a one time 100% stagger resistance shield that will instantly break when taken any amount of damage.

    • @Saloman4ik
      @Saloman4ik Год назад

      Number 9 about charged ATk is wrong on maly levels. Just play any Dark Soul or Elden Ring. There are the videogame perfection of Charged heavy atk

  • @F1ll1nTh3Blanks
    @F1ll1nTh3Blanks Год назад +493

    I love that Dehya is the poster girl for this. XD

    • @teadrinker5751
      @teadrinker5751 Год назад +24

      Real. I lost my Kazuha 50/50 to her and she’s not good at all

    • @baconlova3
      @baconlova3 Год назад +7

      @@teadrinker5751 I got dehya on my 50/50 then pulled directly after and got kazoo

    • @IRIS03032
      @IRIS03032 Год назад +16

      same.. at first i didn't really care about the "dehya problem" until i lost my yoimia to her

    • @teadrinker5751
      @teadrinker5751 Год назад

      @@baconlova3 luckyyy, I’m at 35 pity rn and savings for wanderer instead

    • @naw613
      @naw613 Год назад +3

      @@IRIS03032 yeah maybe if people could still care about things that don’t impact them personally, we wouldn’t have a shit dehya kit 🙃🙃

  • @shubhamkhare7
    @shubhamkhare7 Год назад +239

    Artifact capacity should be increased. Also, the game should hand out artifact exp materials on a regular basis, just as it gives weapon exp (ores) and character exp (books).

    • @F1nree
      @F1nree Год назад +33

      Exactly this. Its laughable that we keep getting more and more artifact domains but cap hasn't been raised at all. We're still at 1.5k vs 2k weapon cap when every char needs at least 5 artifacts (sometimes multiple sets for different builds) but only 1 weapon. In what world is some form of logic behind that fact.

    • @miketaya8128
      @miketaya8128 Год назад +8

      @@F1nreeso true and unless you’re a whale or just have been playing for a long time, a lot of people aren’t even going to come close to reaching max 2k weapons, while I reach max artifacts quite often

    • @beatboy6690
      @beatboy6690 Год назад

      the game already does hand out artifact xp you just need to farm investigation points everyday for it

    • @miketaya8128
      @miketaya8128 Год назад

      @@beatboy6690 what?

    • @beatboy6690
      @beatboy6690 Год назад

      @@miketaya8128 you can get free artifact xp by farming artifact investigation points takes like 15 minutes a day

  • @Dooood24
    @Dooood24 Год назад +468

    My idea for crystallize:
    Instead of a shield you get a certain buff similar to wanderer's passive like electro crystallize can give you bonus ER or pyro crystallize gives you bonus atk

    • @Pbayisthegoat
      @Pbayisthegoat Год назад +26

      Yes this would be perfect

    • @Ruined_Poro
      @Ruined_Poro Год назад +62

      And EM increases the amount of the buff. That would be perfect.

    • @fae_gavan7582
      @fae_gavan7582 Год назад +18

      ​@@Ruined_Poro
      You'll just need to make it so that building EM is viable, but not OP or underpowered.

    • @TkK1122
      @TkK1122 Год назад +14

      Or shields stack at the very least

    • @Soundwave1900
      @Soundwave1900 Год назад +3

      Petra set sends its regards

  • @StanleyG23
    @StanleyG23 Год назад +297

    Remember how they increased the amount of Condensed Resin you can hold from 3 to 5 in version 1.4 and then proceeded never to increase the cap again? I honestly think they should increase the cap to either 8 or 10 when Fontaine arrives.
    I also do think there should be other ways of getting Fragile Resin besides the Battle Pass and technically Transient Resin (I'm not counting Adventure Rank Rewards, the Sacred Sakura Tree, Tree of Dreams and Enhancing the Lumenstone Adjuvant here because once you get those rewards, you can never get them again). Is there really a reason as to why you can never get it from Events?

    • @Marta1Buck
      @Marta1Buck Год назад +31

      Make resin farmable/ grindable 😂

    • @darkdude1996ify
      @darkdude1996ify Год назад +27

      I still wish they'd increase the condensed resin cap to where you can just condense a week's worth of resin and just use it up in 1 go. If there's 1 thing that annoys me, it's logging into Genshin to condense my resin and finding out I'm already capped

    • @maroondream9111
      @maroondream9111 Год назад +11

      Exactly, it is so ridiculous to me that resin isn't grindable. I know the point is to time-lock power but I feel it has the opposite effect of people playing less and less

    • @JAMllostthegame
      @JAMllostthegame Год назад +2

      Increasing the rate that Resin refreshes is much more important than a cap. Faster Resin refresh means more runs doing whatever you need making it actually faster to level things. A higher cap only makes it so you have to log in less to not cap on Resin and you don't hamstring your growth. Obviously having both would be perfect, but if I had to choose I would want a faster refresh more.

    • @ponkotuu
      @ponkotuu Год назад +3

      ​@@maroondream9111 YOU might play less due to it, not many others. time locking resin makes people login and play daily. You can also buy resin, so MHY can farm money from whales

  • @tuinhoofd1923
    @tuinhoofd1923 Год назад +92

    Main thing for me is speed up resin rate, it's crazy how much more has been added by sumeru, and by extention the amount of resin needed for all the extra stuff, yet the resin rate has stayed the same, in practice, even though it's technically the same, it feels like we've had a reduction

    • @Runegrem
      @Runegrem Год назад +5

      They're unlikely to increase resin rate. I've heard it's calculated on how much time is required to build a character. And that time doesn't increase just because there's more variety of stuff to farm.

    • @testpattern-o7x
      @testpattern-o7x Год назад +1

      @@RunegremWe could have Domain resin, and game resin, though…

    • @Runegrem
      @Runegrem Год назад

      @@testpattern-o7x They'd probably just divide the current resin into two parts then. Since doing otherwise would change how fast you could build a character. And that would just lead to less freedom for players in choosing what to spend their resin on.

  • @aperson6562
    @aperson6562 Год назад +146

    Archaic Petra buff should be a part of crystallize

    • @aperson6562
      @aperson6562 Год назад +19

      @spidebot3045 it could be toned down. Considering geo resonance already buffs shielded characters, focusing more on geo characters, I think it’s appropriate that crystallize also gets some of that utility except it spreads out to other elements.

    • @PigeonSuWi
      @PigeonSuWi Год назад +7

      Archaic Petra should work no matter who picks the crystals up and the crystals should be magneted to the player. Problem solved. Although to be fair I would like them to completely rework Geo and it's reactions.

    • @kianmarcial8884
      @kianmarcial8884 Год назад +1

      I mean when zhongli got buffed they didn't buff his weapon or atleast made it synergize to his playstyle.
      They'll probably do the same and just release a brand new artifact set instead

    • @philkersonchong9848
      @philkersonchong9848 Год назад

      @Spidebot The VV debuff does increase swirl dmg and other transformative reaction dmg if it is same element type dmg.

    • @talkingcowthatwasthereallalong
      @talkingcowthatwasthereallalong Год назад +2

      Maybe like... Petra should activate the buff when the character triggers crystalize, and also let multiple buffs coexist
      VV can shred multiple resistences simultaneously, this petra change wouldn't make it broken, just put it in line with other shit we have, besides, pretty much every build already has elemental dmg% from the goblet, Petra's 35% dmg is definitely less impactful than VV's 40% res shred
      LET ALBEDO IN THE SOUP TEAM

  • @trlittletim
    @trlittletim Год назад +150

    I think generating energy when you use a skill would hurt batteries and destroy the concept of catching particles with your most energy hungry character. Although interesting, I don't think it fits well with genshin's combat system.

    • @Marta1Buck
      @Marta1Buck Год назад +9

      Unless they make special characters that break those rules.

    • @koteghe7600
      @koteghe7600 Год назад +6

      ​@@Marta1Buck And we already have characters that just straight up get energy to themselves when they hit with skill (traveler dendro)
      or c1 yae miko

    • @BulletSponge71436
      @BulletSponge71436 Год назад +4

      @@koteghe7600 Well, EVERY character regenerates energy when you hit enemies with their skill. Except some rare cases, like Noelle. She doesn't regenerate energy because she can do EVERYTHING (tank, heal, deal damage), except regenerate energy.

    • @koteghe7600
      @koteghe7600 Год назад +5

      @@BulletSponge71436 I mean not getting particles, just straight up getting some energy to themselves

    • @BulletSponge71436
      @BulletSponge71436 Год назад

      @@koteghe7600 Ohhhhh, you mean THAT... Well, that would be quite interesting and useful.

  • @r.e.z9428
    @r.e.z9428 Год назад +99

    Dehya was so bad that it made me build Xinyan and Thoma just to see if they could do better.
    They did by far.

    • @liquidgesture
      @liquidgesture Год назад +13

      Lmao i never knew she was THAT bad

    • @mikailshakeel0222
      @mikailshakeel0222 Год назад +18

      They're actually better ,wow

    • @Axterix13
      @Axterix13 Год назад +18

      @@liquidgesture She isn't. People just try to turn her into a DPS, which she isn't. And Hoyoverse screwed up her kit, so she's not really a good off-field support like they want her to be either. Her best use is on-field, combined with off field damage dealers. And obviously, not the off-field damage dealers that rely on the on-field character doing normal attacks.
      Overall, she's more useful than Xinyan (though Xinyan is easier to fix... just needs a weapon like the Redhorn to convert def to atk), has better constellations and energy regen than Qiqi (and really, better constellations than any of the standard banner five stars), has less problems with what she is than Eula (phys damage needs help, and Mika isn't it), has more value to an account than Diluc, and so on.
      But that doesn't excuse just how messed up her kit is, and Hoyoverse ignored all the feedback that pointed out the obvious, and how they still haven't done ANYTHING to address any of her issues at all.
      But anyway, combine her (with hp sands, even at c0) with Nahida, Kuki, and a fourth member of your choice (I like C6 Fischl, but Sucrose/Kaz are also good choices) and you'll be pleasantly surprised at how that team will pretty much destroy anything in its way with ease, while not caring what the enemies throw your way in the slightest. It is awesome for crushing the consecrated beasts, Maguu Kenki, Thunderbird, whatever in the Abyss.

    • @r.e.z9428
      @r.e.z9428 Год назад +12

      @@liquidgesture She is that bad, shes nothing more than a vanity piece. Shes needs her constellations to be remotely more useful than her 4star counterparts. She basically starts at a negative and its not till you have her at c3 or c4, that she can actually compete with them. She requires too much ER, her super armor hardly lasts long enough to matter, her procing timer is too long, her pyro application is pitiful, her dmg is also split between attack and hp which would be better if she was just flat attack or ho, at c0 shes starts at a deficit. That being said, she very fun, I love her gameplay, but the issues under the hood are too glaring to ignore. Shes a reverse Bennet, does multiple things but is worse at all of them. She has the body of a ferrari and the engine of a jalopy. Even her artifact set isn’t viable because she requires too much er. Any team people suggest is basically a carry team, because she cant carry to save her life. The only thing that works is her self-heal, that is made irrelevant co-op and in solo, you might as well just use Qiqi or Thoma or Xinyan, who have better uptime and pyro application and team synergy.
      Then theres people thinking that a character from Fontaine will make her viable or make her kit work because of how bad it is. That character would have to be specifically made for Dehya and so niche, that if you don’t have Dehya it wouldn’t be worth pulling. Dehya needs a complete overhaul or a Zhongli rework, Dehya isn’t from Liyue and shes on Standard, so thats just major coping on my part to think it would happen.

    • @ForeverDegenerate
      @ForeverDegenerate Год назад

      @@liquidgesture Don't listen to people who say "she is THAT bad." They're just super biased against her and Hoyoverse. @Axterix13 actually has a pretty accurate breakdown. The vast majority of people who say "she is THAT bad" are people that wanted Dehya to be a Main DPS, insist on building her as a Main DPS, then bitch about how she sucks as a Main DPS when anyone with half a brain can look at her kit and her multipliers and come to the conclusion: "Oh she's not a Main DPS." Now don't get me wrong, like @Axterix13, despite the fact that I like her and I am able to see her uses, I agree that Hoyoverse completely did her wrong. Her Damage Multipliers are, objectively, BAD. But not unusable nor unviable. Whoever designed her Burst either wasn't trying or was on some illegal substance because it's the most unintuitive thing in Genshin Impact. However, despite the horrible design of the Burst's Mechanics, what it DOES do, it does well (again outside of the horrendous Damage Multiplier). Now if you get her to C6, then, yes, she can be a viable Main DPS. But that's way too much investment for merely "viable." And, no, I don't have her at C6.
      Dehya, when built right, is, literally, unkillable. People created the AFK Clam Build for her. And they mean it literally. You see, not even the Sheer Cold of Dragonspine can kill her. Her self-heal outheals its damage over time. Because of her Elemental Skill and insane self-heal, you can put a 4-piece Clam on her, park her next to a Boss, and, literally, go AFK. When you come back, the Boss will be dead and Dehya will be at or near full health. Now is that efficient? Hell No. But the fact the Dehya CAN do it highlights her strengths. Oh btw, since Sheer Cold can't kill her, that mean Signora's "Sheer Fire" can't kill her either. The only thing that can really kill her are One-Hit Kill Shots. But if you build her, as I have, to be an Off-Field Tank, she can survive most attacks that would be considered a One-Hit Kill (like Azhdaha, for example). For the record, I built her with all HP Main Stats, 4-Piece Tenacity, and I run The Bell on her. The Bell is SO good on her. Sure she's not going to do massive damage, but the HP buff just helps make her that much more unkillable and the Bell's Shield Proc ensures that unkillability. Pair her with a Good Healer and she, literally, can't die.
      With Dehya, it comes down to what you expect out of her and how you intend to use her. If you expect her to be something she's not, then you're not going to get value out of her. But if you realize what she IS and play to her strengths, she's really not that bad. And what I'm about to say is, probably, considered blasphemy by a lot of people, certainly by @REZ, but I actually replaced my Thoma with Dehya because I found her to do his job better. Oh, and for the record, I run her, primarily, on my Burgeon Team. That's right, I replaced Thoma with Dehya on a Burgeon Team. Blasphemy, I know. Pyro Damage Resonance plus Unkillability? Yes Please! I switch my Driver depending on situation. I rotate between Diluc, Yanfei, and Yoimiya for my Burgeon Driver. Pair with Kokomi and Nahida and this team deletes things en masse.
      All of that being said, Hoyoverse really did Dehya dirty with how they put her kit together. She, really, should have been a Pyro Hypercarry. Especially with how Hoyoverse portrayed her in the Archon Quest. And I think that's the real problem here. Hoyoverse set an expectation for how the character of Dehya would function because of how they portrayed her in the Archon Quest and kit and animations of playable Dehya don't match the Dehya we got in the Archon Quest. So people are, understandably, upset.

  • @akarial2713
    @akarial2713 Год назад +62

    I can't wait for emblem and husk to be added to the strong box. I really want to upgrade my itto but that domain hates me :')
    And for emblem, it's pretty self explanatory... every character seems to want it...

    • @ISwearToKira
      @ISwearToKira Год назад +5

      same! the fact that emblem and shimenawa were added to tcg recently but we still don't have them for the strongbox is wild to me

    • @myfuturelife4445
      @myfuturelife4445 Год назад +1

      Literally took so long to get decent stuff for Barbra and noelle

    • @snailwhale6673
      @snailwhale6673 Год назад +2

      I feel like I only ever get Shimenawa from that domain... It's rigged against Emblem for me...

    • @revolvingzyclon6901
      @revolvingzyclon6901 Год назад

      Unless it gets the same treatment as PF and Milileth

    • @akarial2713
      @akarial2713 Год назад

      @@revolvingzyclon6901 these two arrived later in 1.x so I'm pretty sure they will be added with the Inazuma sets

  • @ShiraFuyu2022
    @ShiraFuyu2022 Год назад +25

    One of the things Genshin needs Rework
    Dehya's Entire kits Existence

    • @r.e.z9428
      @r.e.z9428 Год назад +3

      Body of a Ferrari with the engine of a Jalopy.

  • @anyanP
    @anyanP Год назад +75

    Burning actually stacks in AoE, the usual pseudo-quadratic scaling. So there are cases of running burning for damage -- airfryer teams with Venti and Nahida, and it's really fun in Venti chambers

    • @tlmcarjustarandomduck3981
      @tlmcarjustarandomduck3981 Год назад +14

      Oh yah I know about this… from that one Kazuha clip of trying to gather the burning enemies and then Kazuha died in like 0.1 sec after he landed.

  • @DarkChaos1701
    @DarkChaos1701 Год назад +57

    Y'know a realistic way Hoyo could implement some of those changes could be through characters similar to how Nilou changes blooms. A shatter or crystalized focused character could be cool and unique.

    • @yeojin4thgenmainslayyer898
      @yeojin4thgenmainslayyer898 Год назад

      i agree

    • @WarriorofRed
      @WarriorofRed Год назад +1

      Coming from a couple months in the future, they sort of did make a shatter character, Freminet, the new Cryo claymore.
      Some of his cons give him buffs for shatter, freeze, and superconduct.
      Which Idk if that's really good or not, but I do think it's a step in the right direction to making physical.... something besides screenshots of Eula hitting 1 million with her burst

  • @EimiShahrizai
    @EimiShahrizai Год назад +29

    Imagine if Dehya functioned closer to Vermillion Eclipse Himeko, where if burning is on the target, she did WAY more damage. Disincentivize vaping her hits if she requires the pyro on there. That's how I thought she'd function given how Nilou transformed blooms and Cyno was meant as the quicken guy. Shame.

    • @krumi_hazuki1440
      @krumi_hazuki1440 Год назад

      And if you use Vermilion artifact, when you accidentally get burnt, more damage

    • @Gabriel500.r
      @Gabriel500.r Год назад

      tbh, when she was announced i thought "sick, she will probably be a burning-based character" like nilou for example.

  • @AurasShadow
    @AurasShadow Год назад +28

    1. Dehya's kit.
    2-10. See 1.
    Anyway, on the topic of crystallize, I actually think it would be completely okay for Crystallize to stack to Zhongli shield levels. Geo doesn't have a problem with survivability, it lacks damaging reactions, or key characters that incentivize playing Geo units. Might not be a future-proof concept to make Geo unkillable, but at this point in the game it would be completely balanced.

  • @GokaikillerTobi
    @GokaikillerTobi Год назад +27

    Noelle is the only character who doesn't lose her geo infusion even when switching.

    • @BadassHatdog
      @BadassHatdog Год назад +8

      diluc too

    • @zekkekeipa6521
      @zekkekeipa6521 Год назад +1

      @@BadassHatdog And Keqing as well, even tho her infusion can be overwritten.

  • @corduroytm
    @corduroytm Год назад +5

    Your videos are such high quality and you're 100% my favorite genshin youtuber. Crazy you only have 50k subs.

  • @DogolandiaMapper
    @DogolandiaMapper Год назад +8

    Traveler swapping elements. I feel like we should be able to be able to swap elements even when inside a battle. To balance it, we could need like 1.5x of normal refresh to use the skill/ultimate for the first time. It just would be so fun to use

  • @arturcalcagno5496
    @arturcalcagno5496 Год назад +10

    Adding up to that claymore charged attack thing, one thing that it could do is that sub DPS abilities would proc out of it, bc i cant see dilucs CA being good if xingqiu swords dont proc with it

  • @Axterix13
    @Axterix13 Год назад +17

    For number 5, we have constellations that make certain powers give energy to the player. If that exists, then it should be possible for an E to just flat out give energy regardless. Heck, Barbara even has a constellation that gives her one energy every 10s. So basically, they should already have the tools they need to make it so characters like Barbara, Qiqi, and so on can get energy on activating their skill.
    For number 10, we don't need all the sets added to the strongbox right away. What we need is an additional tier for each artifact domain, wherein only one of the two sets drops. Let us farm the set we want, without the other set being there to ensure 50% of the drops are not desired.

  • @prestigev6131
    @prestigev6131 Год назад +4

    The rework I want most is the catastrophic missed opportunity to give geo a unique reaction with dendro. Plants literally take root within the earth, it would make total sense and there are plenty of names you could use like “root” or “sprout.” Whatever the reaction may do, it could add so much to how players approach combat and dramatically increase desire for geo characters who haven’t had a new character release since itto in 2.5

  • @xin0206
    @xin0206 Год назад +1

    theyre adding more bp weapons now! theres going to be 10 in total (including old ones), they announced this in the developer notes

  • @voracityxcx
    @voracityxcx Год назад +37

    Among all these things, i think dehya is the one who is mostly in need for a rework. People pay a lot for characters in this game (im f2p) and they should be getting what they are paying for. A 3-star in 5star disguise is not something that should be fun. I own her, im not having many problems owning her because my account is weak but i cant be the only one who thinks that her burst is weak af and also makes her easy to kill

    • @bazah23
      @bazah23 Год назад +1

      Unfortunately she will never be touched again like the others

    • @natachamartins9835
      @natachamartins9835 Год назад +1

      I got 2 Dehya already, one from standard and one after I lose 50/50 on baizhu banner. The irony on this is I'm a day 1 player and still no sign of diluc in my account and basically I started to play this game cause of Xiao demo and diluc hype. So I build a meme Dehya build with her holding the bell and sitting on 60k hp at lvl 71 🤡🤡🤡

    • @bazah23
      @bazah23 Год назад +1

      @@natachamartins9835 boly shit 60k hp even my zhongli doesn’t have that much

    • @salceds
      @salceds Год назад +1

      She's actually pretty difficult to kill all things considered

    • @voracityxcx
      @voracityxcx Год назад

      @@salceds no doubt, shes just easy to kill when shes in her burst, thats what i said

  • @fae_gavan7582
    @fae_gavan7582 Год назад +13

    Personally, I think that the infusion-based bursts should be considered a "Burst mode", which would drain the energy bar at the speed that the skill lasts for.
    Thay way, switching out early would refund you some energy, like in Honkai Impact (I think? Haven't touched that game in a long time.)

    • @Runegrem
      @Runegrem Год назад +5

      You'd probably have to have some initial cost to use a burst since most infusion bursts start with an attack dealing a not insignificant amount of damage.

    • @huyphamle159
      @huyphamle159 Год назад

      And remove the damn cooldown for the next burst

  • @misko2952
    @misko2952 Год назад +5

    I think the element-specific particles for crystalize fits what they were going for the best, plus it could be realistically implemented. The best I can come up with would be making the shields function like xingqui's rain swords but with different stats. More resistance to interruption is more time using the skills you want and percentage damage reduction has more value when lost quickly than a shield that can only absorb a set small amount of damage. This also allows the element-specific nature of the reaction to remain by making them have higher reduction against the element absorbed

  • @RoxasMatheson
    @RoxasMatheson Год назад +9

    Shatter works off any physical damage in the TCG, and Crystallize does +1 damage along with creating a shield, so I don't see why they would make that incongruent with the base game

    • @ultrav5012
      @ultrav5012 Год назад

      cause they know it sucks and no-one would use it in the TCG if they made it congruent

  • @KazeMemaryu
    @KazeMemaryu Год назад +6

    To add to your idea on Claymore CA's: the continuous slashes should also gain higher stagger values, plus a damage bonus to the final hit based on the amount of stamina used. That way, it could be used as a great combo tool for enemies who tend to move around a lot. As for the spin, I'd suggest it actually drawing enemies in as a means of crowd control, because Claymore's simply don't have that.
    Something I personally want to see changed, though, is namecards. They're useless, and even as decorative items for your profile, they're really basic and lame. So I figured, they should incstead provide small bonuses, depending on which one is your profile background, and which ones are in your showcase. For instance, character-specific namecards should immediately unlock, and having one as your background provides the specific character with 50% more Friendship Exp. And at Lv.10, the namecard either gets a slightly more intricate design, or even an animated version. Meanwhile, location-specific namecards could increase the amount of Mora and Exp. you get from fights in the overworld, and event-specific namecards provide a small boost to Weapon/Artifact Exp gain. But having one of those as your profile background would result in a bigger boost.

  • @SeoRoBin
    @SeoRoBin Год назад +12

    Vortex Vanquisher should be reworked. That weapon looks really good on Zhongli aesthetic wise and it's his signature weapon, but the passive and stats are useless for him.

    • @banjoowo4001
      @banjoowo4001 Год назад +1

      this, the weapon should have been buffed along with zhongli

  • @spiderdude2099
    @spiderdude2099 Год назад +11

    I actually want Dehya to have a fixed kit more than loadouts.

  • @dhruvw689
    @dhruvw689 Год назад +5

    Fun fact: Barbara actually does damage with her skill.
    Check in game :)
    Also btw about the strongbox ur right. According to calculations (not leaks) all the inazuma artifacts will come, meaning more emblem pieces!!! :)

  • @Brendon_Xu_The_Big_B
    @Brendon_Xu_The_Big_B Год назад +1

    Let’s be honest here the artifact system is the real one that needs a rework. Specifically the *substat.* I can’t recall how many times my artifact has been ruined by bad substat luck.
    So here is my idea:
    Completely remove the rng in rolling the substat of the artifacts and replace them with *enchantment slots.* You can obtain *enchantment runes* that provides different *substats* as you grind artifact domains. You can apply these enchantment runes to the enchantment slot of that artifact. The artifact unlocks more enchantment slot as you upgrade them.
    Unlike the current system which completely revolves around luck. This guarantees that sooner or later you will be able to craft an artifact with substat that’s completely based on your choice.
    Let me know what you think.

  • @Sunaori
    @Sunaori Год назад

    Knowing the BGM you used really takes me back to my childhood. Thank you.

  • @adityawidarma3803
    @adityawidarma3803 Год назад +1

    >Crytallized work like Noelle C4 where you pick the crystal -> got shield -> enemy attack or timer runs out -> shield shatter to aoe damage based on user EM (no stacking) & Archaic Petra boost this effect by giving the enemy the element application
    >Burning might also work with Nilou equivalent unit. Only works with Dendro & Pyro while the kits revolve around Controlled Bush Fire
    >Put Billet in as losing 50/50 on 4 star
    >Shatter should have damage multiplier bonus based on the element that trigger it. In Order Physical = Geo > Pyro = Hydro = Electro > Dendro = Anemo

  • @thebooknerd5223
    @thebooknerd5223 Год назад +1

    4:56 bro forgot about electro charge lmao

  • @scottamusprime2510
    @scottamusprime2510 Год назад

    6:09 concerning Energy Gain, connecting with the hit causes a pyro-, hydro-, *o- kinetic energy spark, and given that every action creates an equal opposite action, the direct energy is then transferred into the vision-bearer to power up their burst. This methodology of thinking transfers into many other aspects of the game itself, as well as our own lives in this world.

  • @glyphgraph8436
    @glyphgraph8436 Год назад +3

    Here is what i have been longing for in Genshin.. Increase Artifact Inventory, Teapot, Condensed Resin & Portable Waypoint limit (It's ridiculous how we can add more of this in the small Teapot rather than the huge overworld and it doesn't have time limit!). I also hope they add Underground map (for every map) because Sumeru underground gives me anxiety everytime i tried to explore them.. There's plenty more, but i give up trying to remember.. because in all this years, of all the things i've suggested them to improve, they only do one thing right which is ;gadget quick swap..

  • @Toqrainbow
    @Toqrainbow Год назад

    "based on all my husk pieces with a lot of em"
    certified relatable content creator ratheil!

  • @crimsonECH1DNA
    @crimsonECH1DNA Год назад +1

    Removing the Condensed Resin cap would be nice. Say if I decided to dedicate my weekly resin resources to farming a specific domain, why should I be able to just convert all my resin to Condensed Resin and save it up to use on Sunday?

  • @phyrexian_dude4645
    @phyrexian_dude4645 Год назад +1

    From your list:
    - Cristalize needs to be reworked, no questions asked. Anything would be welcomed at this point. Also, we need more Geo characters.
    - Reworking artifacts, that would be nice. Specially the elemental resistance ones... those would be completely useless if not were for the 4 piece bonus and even then they are not worth your time.
    - Infusion attacks, that is not an issue that requieres rework. In fact, some characters would be completely crippled if you did that, like Noelle. She wants that excalibur to last as long as possible.
    - Claymore charged attacks, interesting idea but the characters with spin to win would absolutely be broken. However the idea of making them go faster or stack damage is worth considering.
    - The old character fixing... they should do it. They dont need their numbers grow bigger, just pick one of their scalings and sticking with it would save so many characters.
    - Shatter... yeah that is shit. Your idea, i like it. In fact, making it that the stacking damage scales with physical would be perfect for that forgotten mechanic.
    - Noelle, Barbara and Qiqi getting energy just by activating their skills would absolutely fix their most crippling issues and it would absolutely be welcomed if done.
    From personal opinion:
    - Reduce the CD of devices. There is no reason for some of them to have such a long CD considering their use. The fly faster one being the one with the worst CD of them all.
    - The Fucking Bell... 3 fucking years and that weapon its still fucking useless. Only Dehya can use it and the shield it gives fucks with her damage mitigation passive. Hell, i would even take that they remove it from the game all together.
    - Inventory limits, specially on artifacts. We are reaching the point were hoarding the potencially usefull artifacts for later use is becoming an issue.
    - Character selection. The filters work nice but why is it that we cant look for a character by name? Just saying.
    - The book section on the archive. It would be nice if they were sorted by region instead of a frame droping list.
    And the one that everyone would like to have:
    CONSTELATIONS ON/OFF OPTION

  • @henryswims
    @henryswims Год назад

    This man plays Claymores and Geo.. so much in common, but those claymore hits are just so satisfying

  • @ellana_de
    @ellana_de Год назад +1

    As a geo main. I have nothing to say about crystallize.
    However, if I want geo to raise in popularity. That would be to spawn a shield right at you. This means that the archaic petra will be easy to proc and only geo characters can do it. Much like how swirl works. X

  • @Diiby
    @Diiby Год назад +1

    Other then obvious number buffs or character based buffs I think the biggest thing that needs a rework is most the elemental reactions
    I don't like that half of them just do more damage because then it's a rat race for all the reactions to see which does the most damage which ends up leaving anything other then first place being in last place
    Crystalize and Freeze being the only support-ish ones is a little upsetting because imagine if say Dendro + Hydro made a fruit that you ran into and healed off like YaoYao or if Geo + Hydro made Mud that slowed enemies and lowered their attack/def or Geo + Anemo being a sandstorm def shred so on and so forth but this way they could still keep the themes of the elements like all the Pryo ones being damage and Hydro being support while giving reason to run any elemental reaction team other then Hyperbloom

  • @davidweaver1727
    @davidweaver1727 Год назад +1

    Hoyo: Wow, these are some great ideas that would make the game way better! But anyway...
    Prove me wrong, Hoyo, please. Support your own freaking game!

  • @tomizu5
    @tomizu5 Год назад +3

    I would like to see time-limited 4* weapons we get in events in BP after a while.

    • @Otherface
      @Otherface 7 месяцев назад

      Even better: just add them to any store, like the fishing store of Paimon store.

  • @SeravySensei
    @SeravySensei Год назад +1

    How to fix crystalize : you get the shield directly without having to pick up a crystal. That way the 35% DMG bonus from the artifact set becomes viable too.

  • @KyrieRuwachHosanna
    @KyrieRuwachHosanna Год назад

    5:01 - Ragnarok Online BG, thank you :)

  • @liiich6175
    @liiich6175 Год назад

    My wish list:
    1) expeditions single button collect and resend
    2) artifact load-outs inside of character selection screen
    3) camera zoom and pan settings (some real large boss fights makes the camera perfect for normal use)
    4) FPS unlock
    5)draw distance unlock
    6) more enemies during combat
    7) everything needs to be HARDER/faster and I mean out of combat for the most part. Every mini game and puzzle and even gimmick needs to be harder and faster. Game plays like a 5 year old can play it half the time. The latest patch bottle event was a huge example (super slow choochoo cart, slow balloon mini game, slow mini puzzles)
    8) faster traveler element switching (least for over world and out of combat) or even just setting skill and bursts from all the elements)
    9) Bloom control (bloom off removes too much and bloom on is like the sun in my eyes) My work around is nivida overlay settings games unplayable without it
    More but I cant remember
    Im less concerned with meta or luck with rolls and stuff, just base game level things make a difference in the long run because it makes the game playable

  • @DarkosaDarkRave
    @DarkosaDarkRave Год назад +2

    Community: Dehya is the worst 5* in genshin.
    Hoyoverse: Worst 5* in Genshin *so far* .

  • @sassyquatch1185
    @sassyquatch1185 Год назад +1

    Here's my idea for crystallize:
    Whenever the crystallize shield breaks gain damage bonus that increases with shield strength aka elemental mastery.
    This would make crystallize ideal in fights where enemies frequently hit hard (like the consecrated beasts).

  • @jonathangoodwin5609
    @jonathangoodwin5609 Год назад +1

    7:39 you called it.

  • @newbie4789
    @newbie4789 Год назад

    Ok.
    1) Have Yoimiya's normal attacks have a very small AoE explosion on hitting enemy
    2) Add a Geo character who uses Sand instead of rocks. And the Crystallise from sand have special properties... Like Pyro Sand crystals explode on contact with the enemy, Hydro sand Crystals upon contact do some small damage over time... Or maybe the Hilichurl will spread Hydro in a small AoE a few times... Cryo sand Crystals upon contact will slow down the enemies... It will be a really exciting character to play with.

  • @danish2.012
    @danish2.012 Год назад

    6:13 as a person that is constantly on the scarcity of exp books, artifacts powerups and mora from building many characters, i wish that the 3 star weapons from the wishing could be something valuable to my characters progressions. I agree that it would be a lot better if they can be replaced with character exp books, artifact powerups, bunch of mora and talent books.

  • @thebooknerd5223
    @thebooknerd5223 Год назад +1

    Listen what if I said Dehya doesn’t need a rework. What if I said there was going to be a new system that incentivizes building HP in Fontaine and then Dehya will become viable. What if I said her best partner would be the Hydro Archon. Can you tell how much Copium I’m consuming? It’s all I have left.

  • @sunsetsaint4096
    @sunsetsaint4096 Год назад +1

    One thing you didn’t mention was the in game monster finder. As it exists, you can only find a few of the available monsters of a type in an area. Why is it not just every monster of the type? Or if that’s too much (idk why it would be) most of them?

  • @hurawra9086
    @hurawra9086 Год назад +1

    i feel like the gimmick on your new concept of Crystalize would be an exclusive-only-to-this-character. but will be toned down to Like, "whenever this character picks an elemental shard, they'll explode, dealing XXX% of dmg based on elemental mastery"

  • @jofrensneiderguevaratorres684
    @jofrensneiderguevaratorres684 Год назад

    Genshin impact 4.0:
    More artifact strong box: we got you.
    More battle pass weapon: we got you as well.

  • @vladdarkcat8682
    @vladdarkcat8682 Год назад +1

    6th Mona constalation need rework because with this her DPS or Support power doesn't scalling

  • @Sloovy
    @Sloovy Год назад

    Love the vid, definitely would love to see more traction for these types of changes. But it did need one more detail...
    More Dehya buff discussions :P

  • @godlotus8329
    @godlotus8329 Год назад +2

    geo having more than 1 reaction like
    geo+anemo=dust
    geo+pyro=magma etc

  • @nunobatista5822
    @nunobatista5822 Год назад +3

    Of that happens whit all that buffs to Claymore and geo it would be also a perfect moment to turn Noelle into a knight, and since now she has less energy Problems also she would receive a massive buff
    Noelle would be beyond perfection
    Aside from that it would be cool to add something to allow the traveler to change elements whitout touching the statue

  • @SilverStatic492
    @SilverStatic492 Год назад

    5:33 fun fact I learned from using Barbara on my Nilou team: She actually hits enemies with her skill. Twice, apparently.

  • @xitrinean
    @xitrinean Год назад +2

    I honestly don’t know why they don’t have the infusion-swap off thing, bc it is in noelle’s kit. If they added this I might actually consider pulling for cyno.

    • @froeloe
      @froeloe Год назад

      yes i hate it that noelle is the only one who maintains infusion after switching out and back in.
      cyno, kokomi, alhaitham, keqing, hutao can’t.
      wait, does diluc maintain infusion even after swapping out?
      anyway, you get my point.

    • @SeoRoBin
      @SeoRoBin Год назад +1

      @@froeloe Diluc still can get a pyro Infusion after you switch to other characters.

  • @wellberightback4861
    @wellberightback4861 Год назад

    I thought of something since wanderer got released
    Just make crystalize give stat bonuses similar to scara's 4th passive, make them stackable and make elemental mastery either increase the duration or increase the cap of each bonus, this would make elemental mastery worthwhile for geo and passives like albedo's useful as well.
    Following this logic, hydro would increase hp, pyro attack, electro energy recharge and cryo crit rate, all for about 7 seconds

  • @xxflowerfamkxx1670
    @xxflowerfamkxx1670 Год назад

    Archaic Petra 4p effect should be able to buff no matter who picks it up so long as that geo unit was the one to trigger the crystallize.
    Claymore charged attacks should also just ramp up in damage and speed when landing consecutive hits (like +5% per hit, up to +50%), maybe even a ramping def ignore effect to emphasize that it is a heavy weapon (and make Dehya's burst also have this mechanic).

  • @slurpinpuffs
    @slurpinpuffs Год назад +1

    In Honkai Impact 3rd, there’s a weak DoT effect called Bleed. It’s pretty bad on its own, but there are two characters, Griseo and Susannah, that make Bleed stackable up to 5x. Together, they can stack it up to 10x. We need a support character like Griseo for Burning for SURE

  • @vinny8589
    @vinny8589 Год назад

    Having Crystalize shoot out Elemental Shockwaves that causes a Debuff based on the elemental Crystalized shield while Offering The Character hero a Buff that compliments this de-buff For example Electro could grant a ER buff to the Character while SLOWING attack & Movement speed to all surrounded enemies struck while you have the Electro Crystalized shield.
    Pyro could grant an attack buff while setting nearby targets either on fire with it's nova shockwaves, or make them highly Combustable causing them to litterally EXPLODE once they die dealing a large Pyro Nova to all surrounding targets like a mini Jumpty Dumpty Nuke.
    Hydro could cause a "SLIP" reaction that causes targets to fall over Stunned OR Release Bubbles that suspend targets like the Hydo slimes and abyss mages love doing to us.
    Dendro could cause Briar Vines to spawn poisoning targets.
    while Cryo could cast FREEZE and hitting a Frozen target with a Physical attack deals a Shatter Explosion instantly killing low health mobs healing the player, and stunning larger targets afflicted by the Cryo nova and granting an attack speed buff.
    Anemo could grant Movement speed Super Jumps, and increased Plunge dmg and radius of the Plunge impact by 50%.
    These are just some Crystalize ideas.

  • @Error403HRD
    @Error403HRD Год назад

    Love the claymore charge attack idea!

  • @sparklytwinkly
    @sparklytwinkly Год назад

    Change the Weekly boss drop limit thing so that theres a general pool (of like 3-5 times) for how many weekly boss drops you can get rather than 1 time a week per each boss, that way you can just farm the same boss 3 times a week to get the materials you actually need.
    Also I would like it If I could set up the daily resource expedition things to just auto complete and then go again with the same characters without my having to visit the adventurers guild. Other nice things would be a way to check teapot money acquisition without having to actually go through the long loading screen to enter the teapot and then talk to tubby, also maybe an alert similar to the cooking and smithing alerts if the money pot s full.

  • @natasharomanoff8907
    @natasharomanoff8907 Год назад +5

    What if they would make a Nilou version character of Geo element....you know Nilou improves the Bloom reaction...a Geo version of Nilou will improve or transform the crystallize reaction....

    • @Axterix13
      @Axterix13 Год назад +2

      Crystalize should be worth using without needing one specific character on the team. So while such an idea could have merit, it wouldn't address the issue that crystalize sucks and needs reworking.

  • @connerjessop8422
    @connerjessop8422 Год назад

    After years of the kingdom letting you fly around and swim up through mountains I don’t know if I can go back to genshin a slow as floating around

  • @Akaishu294
    @Akaishu294 9 месяцев назад

    A way to buff amber would be that Baraon bunny explode when in contact with pyro, so this makes a second pyro ally to gain those particles.

  • @sygnics
    @sygnics Год назад

    Dude the crystallize idea is golden 👌

  • @JAB6322
    @JAB6322 Год назад

    1:15 That Hilichurl got LAUNCHED lmao 🤣

  • @1nnernet
    @1nnernet Год назад

    This is what I was thinking:
    1.) Idc about shatter
    2.) I thought that for Crystallise you could receive a buff scaling on EM :
    -Cryo is a CRIT rate Bonus
    -Pyro is an ATK bonus
    -Hydro recovers HP and increases max HP
    -Electro recovers energy and increases ER
    And then for Geo resonance, crystallise shards could create a shield made by a percentage of the Geo characters DEF or EM (also have the normal Geo resonance buff as an addition)
    3.) with my crystallise buff, I think increasing the different shards buffs would work
    Increases ATK and CRIT bonus by 50%, the HP and ER regen in increased by 35%.(remember it increases the already existing scaling, not the resulting integer) still weak, but definitely much stronger
    4.) Just increase the dmg of burning
    Also you can increase the strength and speed of burning the more Dendro and Pyro you add. These would be really small multipliers though
    5.) I have a massive Qiqi buff in my notes that’s basically her powercreeping Bennett situationally, it also includes some energy regeneration and a lower burst cost ig. Barbara and everyone else can just have particle generation or alternative energy sources like “healing restores 5 energy” or something
    6.)Don’t replace, add
    7.) the weapons could be replaced with the alternative Region sets like Elegy and SoBP, Jade set, the desert set and etc. otherwise getting more primogems would be SOO much better
    8.) I agree with this one
    9.) claymore CA’s should be like long sword CA’s but stronger. Like a big smash or a big swing. If you’re gonna add a flurry though, either increase the dmg or spd. For Diluc, just change it to normal attack or Elemental skill or something (that or what Rathiel said)
    10.) do what HSR did

  • @Pingu2010
    @Pingu2010 Год назад

    Regarding the BP rewards, I would just like to add that in 3.8, players who have been buying the BP every patch since 1.0 will have all the five current weapons at R5 (or 5 weapons at R5, or the equivalent).
    4.0 would therefore be the perfect opportunity to add some new weapons as suggested. Crit DMG weapons would be great (even if you could say they would compete with the terrible paimon shop weapons - they're accessible to F2Ps, hence why they're generally bad, and hence why I don't think this matter much)

  • @agathamnena964
    @agathamnena964 Год назад

    6:57 that was a crazy pull bro

  • @onewingedangelsephiroth1561
    @onewingedangelsephiroth1561 Год назад +1

    If they would extend the duration of Petra and make one of Yun Jin's constellations extend her burst by 5 seconds, they could justify the existence of Archaic Petra as much as Xiao's special artifacts. I used Thoma's burst, then Yun Jin's, then Xingqiu's, and go ham with Yoimia and it only lasted one hit string before Petra expired. With Husk on Yun Jin the first numbers are smaller but the total damage is 20% higher. If they extended Petra and Yun Jin's burst, they would sell more Yoimias and I don't see a reason for them not to. I like a lot of the other suggestions too.

  • @koituna
    @koituna Год назад

    -i think they should listen to player feedback more
    -we shuold be able to convery artifacts into artifact exp bottles
    -the weapon banner points should carry to the next banner
    -dendro and cryo reaction called "frost"

  • @zakura207
    @zakura207 Год назад

    6:51 bro that pull is insane

  • @JoZerpPL
    @JoZerpPL Год назад

    Qol features for older characters would be nice. Amber has to hold down the skill button to throw bunny far, while yaoyao only has to aim how far the throw will reach and she spends less time throwing yuegi. Barbara's c6 iirc can revive a party member, Kuki has a similar thing on a short CD compared to Barbara's 15 minute CD and it could be changed to make barbara negate lethal damage instead of reviving. Venti should be able to cast his skill in mid air, just like kazuha does

  • @capitanspoiler7393
    @capitanspoiler7393 Год назад

    boy i can't wait to see most of these suggestions being implemented....in Star Rail....

  • @McFreezyYT
    @McFreezyYT Год назад

    i think pulling on event banners should grant some type of currency that can be used to purchase whatever 4 stars are on rate up. ofc this would reset every banner but it would make c6ing 4 stars a lot less painful

  • @sagaevan9641
    @sagaevan9641 Год назад

    they should make geo reflect the archon's design more. maybe if you collect enough shards of the same type, you make a small geo construct that resonates for a short bit. like dendro traveller's burst it changes depending on the element that went into it. attack makes it explode, dealing large aoe dendro damage. hydro expands the resonance aoe. cryo extends its field duration. electro quickens the resonance. resonance damage is determined by the elemental mastery of the on-field character who spawned the geo construct.

  • @chiragpremraj8818
    @chiragpremraj8818 Год назад +1

    6:50 what the hell was that pull how many innocent lives did you have to sacrifice for that luck you monster

  • @Xokas2.0
    @Xokas2.0 Год назад +2

    Genshin needs to rework the endgame content, above everything else.

  • @JAMllostthegame
    @JAMllostthegame Год назад

    Burning can "stack" in the sense that an entity can come into contact with multiple instances of Burning. You can acrually get yourself killed if you're touching even just two Burning enemies and not paying attention to your health.
    Fun facts character infusion:
    1) the game actually differentiates between an infusion and DMG conversion. A Skill or Burst is an actual infusion if the weapon has the elemental color in Elemental Sight. If you notice, Noelle's Burst and Hu Tao's Skill don't actually infuse their weapons but convert their DMG to their respective elements (Hu Tao's weapon will still have a white color in Elemental Sight). As to why this difference exists isn't something I know off the top of my head.
    2) having multiple infusions active will actually cycle through them if the infusion lasts long enough. Yes you can even have Hydro, Cryo, and Pyro all infused with Candace, Ayaka/Chongyun, and C6 Bennett. You can even hear the wealon freezing and melting. idk about adding a 4th infusion because Keqing's is too short, Raiden's weapon doesnt show up during her Burst (the spear would get the infusions, not the Musou no Hitotachi), don't have a C6 Kazuha for his Anemo infusion, and I didn't have C6 Dori when I was messing around with this.
    Though I honestly think infusions are fine as is. There isnt really a comp that needs that many infusions and having more than one feels like it's for people who just wanna mess with the game and not worry if it's optimal or not.

  • @CrystalRubyMoon
    @CrystalRubyMoon Год назад

    Yooo gimme hat electro damage cup you got at the end pls 👀
    These are very good suggestions. I like that artifact suggestion at the end too. I'm tired of farming the Emblem domain and keep getting Shimenawa. I dont need it!!

  • @trashbuilds8351
    @trashbuilds8351 Год назад

    "pooping out elemental skittles" LOL

  • @meln00bies
    @meln00bies Год назад

    I have an idea for the Burn reaction: Create a Sub-reaction for it (just like Hyperbloom and Burgeon, or Spread and Aggravate). The Sub-Reaction is Blaze and Molten. Blaze happens if the Burn elemental reaction gets contact with Anemo, creating a bigger AoE that deal DoT damage like Burn. The positive effect of this is that Burn and Blaze did not overwrite each other, but stack on top of each other. Molten in the other hand, is when the Burn elemental reaction gets contact with Geo, where while this happens, Crystalyze will not happen, but the enemy will get Molten Core, where it will explode after a few second, dealing Pyro DMG on that enemy. The positive of this Sub-reaction is that this effect can be stacked before it explode by dealing Pyro DMG on that enemy. When exploded, it will deal Pyro DMG and additional dmg based on the stack.

  • @Danny-mp8dq
    @Danny-mp8dq Год назад

    I've had this idea floating around in my head for a while now for a potential Jean buff that gives her an Anemo infusion and has her burst follow her around. Also a Diluc one that makes him more do more damage while he is not protected by a shield

  • @domin8or029
    @domin8or029 Год назад

    Resin should be slightly more abundant, to make the charge time in tune with the max time for a Character Expedition. Also because of well, every new domain that we have to do.
    Currently...
    8 Minutes to Charge up 1 Resin, so 1,280 Minutes to Charge Up all Resin, or 21.3 Repeating Hours, and a Max of 5 Condensed Resin
    New Version...
    7 minutes and 30 seconds to charge up 1 Resin, so 1,200 minutes to Charge Up all Resin, or 20 hours, and a Max of 6 Condensed Resin
    Also maybe make 1 of the Green Weapon Ascension Materials be available from completing all Daily Commissions in a day.

  • @CalderaWolf
    @CalderaWolf Год назад

    Shatter should deal AOE cryo damage as a way to keep up freeze on multiple targets, imagine that with a hydro claymore

  • @MulderHiggins
    @MulderHiggins Год назад

    I'd personally like for Mika to do just a little bit of cryo application with his burst. It doesn't need high scaling or to do dmg at all... i just want it to do a little

  • @keithharth1219
    @keithharth1219 Год назад

    I feel like a geo/anemo reaction could be interesting. They could make it so that you deal increased physical damage after the reaction kicks in

  • @knicklichtjedi
    @knicklichtjedi Год назад +1

    My idea for the strongbox:
    With every new full version, all sets of the previous versions will be added.
    E.g. in 4.0 we get everything including Sumeru, except for Fontane.

    • @koteghe7600
      @koteghe7600 Год назад

      Wait for them to add every Inazuma in 4.0, every Sumeru in 5.0 and like that

  • @skygazer8549
    @skygazer8549 Год назад

    A crazy crack head idea of mine is just to rework physical damage as a whole. Taking a look at Warframe's physical types, physical will now be consists into 3 different kinds of damage, that being Impact, Puncture and Slash.
    The Idea is, the physical damage type of a character will be 100% be determined by their basic attack animation. Making the animation vital to their potential damage output. Different characters will have different physical damage potential.
    I'm still iffy about the effects, like on consecutive hits it will proc a physical status debuff from either Impact/Puncture/Slash, it'll be either like more staggerred/ takes more physical dmg/ apply physical DoT from it's respective damage type. The strength of these status effects will only be affected via ATK + Crit rate+crit damage.
    I believe this will open a whole face for physical damage dealers as a whole and somewhat makes it a little bit more competitive with elemental reactions.

  • @rsg_magfire
    @rsg_magfire Год назад

    These ideas are great and I myself have some changes I would like to see but this is genshin we're talking about.

  • @glazedgooch4546
    @glazedgooch4546 Год назад +1

    I got 10 things that need reworked.
    1. Make klee op cus best girl
    2. Resin
    3. Resin
    4. Resin
    5. Resin
    6. Resin
    7. Resin
    8. Resin
    9. Resin
    10. Make it so klees bombs get sucked up by venti.
    I hope you have seen the overhanging plot here.

  • @giraffejoker563
    @giraffejoker563 Год назад

    Honestly MHY could just do crystallize the same way they've done it for TCG - in TCG, when Geo attack comes into contact with other elements, the Geo damage itself increases, and a thin universal shield gets applied on your active character. This along makes Geo team quite capable and popular in TCG! Therefore I think with the right scaling, this can make crystallize and Geo a lot more useful in the actual game.

  • @evilkid9493
    @evilkid9493 Год назад

    geo and electro should have some sort of reaction like in real life where electricity is attracted to the ground