There is so much potential indeed! Imagine having friendship 10 with characters would give you a matching glider or a more fancy version of their normal skin^^ That would feel rewarding as hell and wouldn't change the players powerlevel, so they still have to grind etc
This game seriously needs more cosmetic options. It’s the only thing I spend real money on after all. If they want me to spend money, I’ll do it if it’s for a skin that I like.
Even punishing gray raven does a better damn job in this regard by having 2 variants with a more improved `outfit` you get for leveling up the units and once you resonance the memory set (and/or weapon) with a total of 12 resonances (think of it like affixes in honkai impact), you not only unlock an additional ability for combat, but also thar mug-shot to use for yer portrait. Hell, even the fact every single character on debut gets a `Coating` or costume that could be either bought with premium currency OR FARMED FOR FREE for most of them via a coating currency you mostly get from dorm activities.... Yeah it goes to show miho-verse missed out BEEG by giving what could of amounted to Apprentice knight, student wear, casual wear, war-time wear, festival wear, etc. outfits for Genshin. That the majority of on-debut outfits in PGR could be summed up as such with not many outliers like how S-rank Chrome had a military outfit that was premium currency only but its made up for the fact they have WAY MORE TO THEM, then even honkai impact`s good outfits, between custom portraits, custom idle animations, custom opening and end combat animations and so on.
Oh yes this one, Friendship 10 is a wasted potential they could go with cheap solution like recolor skin etc etc but nah here's namecard and a some voicelines.
@@zagy5807 funny how the only game that comes to my head with recolor variants in recent time is that persona 5 X Chinese mobile game which has alt color variants of other chars as some kind of special rare version units. Even if it would just be more gacha, I find those have better damn ‘potential’ then Genshin impact who have some chars with dozens of different looks in the ‘comics’ and ‘content creator stuff made for the game, and people have already black Magic’s dozens of model swaps, new outfits for said characters and so on. Turns out best Genshin impact is a private server where people mod things in to make it fun then. Which is sad the best potential for a game is actually in SKYRIM LOGIC.
Honkai star rail does this and im upset that Genshin doesn’t :( character appeal is a huge part of genshin’s marketing, I don’t see why they can’t at least do like “oh character sent you some mail read about it if you want” or smth
@@alliu6562 I think we can visit all characters at almost any time, or a vast majority of them. It's nice, and having a team of 4 doesn't feel out of place like it does in Genshin more times than not. AND the MC is good? Crazy.
@@riotangel4701 there's multiple commissions with playables in them! one has fischl + bennett, another has xiao in uninvited guests, grand supremos has xiangling!
HoYoVerse’s goal is to get people to play their other games. They will keep improving their systems with each new game they release, so expect ZZZ to have something that HSR doesn’t.
@@Gamfluent except that MHY is literally competing with MHY so it doesn’t matter for them. It’s also fair to criticize a company for putting more favoritism into one project over the other ones.. especially when that new project has everything old players were asking for…
Agreed. I was so sad when my pitty pull gave me 5 star weapon! I was hoping for a character 😡 I started playing only last week but I don't want to carry on 😔
@@short-lived9671 If I am completely honest, don't it's a fun game and all but until Fontaine comes out, I really can't recommend it in it's current state, especially with how godawful the pacing is during the whole game (yes even in sumeru) the story is good but the way it's told is fucking ass
Regarding the banners/characters problem, I think a good solution would be to add "Regional banners". You could have a Monstad banner, an Inazuma banner, a Liyue banner, etc, and you could put every 5 star and 4 star from that reoing in those banners and let them as permanent banners. Then, you add the same system that the weapons banners have, in which you can select the 5 start that you want after X amount of pulls. Or, you could just simply do as Honkai: Star Rail and add the feature of selecting one specific 5 star after X amount of pulls. Just saying.
1. Just like how Star rails solved its damn issue with region specific resources on later zones by letting you just convert resources into other by 2 different resources for 1 of the specific resource. I would actually applaud the idea of splitting up the gacha banners by instead of rotations, but by regions to thin out the pools so even a 50/50 fail would still get you a unit SPECIFIC to that region could still be a boon instead. Which would in turn makes it easier to land dupes on your favorite units of that region too. 2. Honestly at this point i would rather they just fking own up to Genshin gacha is trash and adopt a better gacha style like Punishing Gray ravens: 2.a. All non-debut version rate ups are 70%, with debut being 100%. 2.b. All A-ranks, Uns, Pets and weapons are avail 100% of the time as rate up in PERMANENT banners that you can freely select which A-rank construct, Uns, S-rank pet and 6 star(plus 5 star) weapon you wish to focus on for the rate up. 2.c. Its only 10 pulls to gurantee a A-rank construct/Un, 30 pulls to gurantee a 6 star weapon, 20 to gurantee a S-rank pet and 60 for an S-rank construct. 2.d. Even if they are S-ranks, you can straight up use weekly currency to bring Uns to double S from guild battle currency and S-rank constructs via pain-cage(Basically Memorial Arena or Spiral abyss in honkai and genshin respectively) to double S without needing to gacha past unlocking them. I can be glad Star rails has some of the bits and pieces that `resolves` the crap that Genshin had, even seeing they have a much BETTER strongbox system that i just unlocked last night which appears to let you pick WHICH equip you get from a specific set then playing yet another random game with the `artifact/relic` even after you sacrifice multiple high rarity artifacts/relics to it.
yea the main reason I oppose the whole putting more characters in standard banner is beacuse of the mantality (Standard banner characters are inferior) and there's no way to guarantee the characters you want to get. However Genshin isn't like other gachas and most characters are viable but still it would cause problems if we just dump all the old characters into Standard banner just because
it's pretty insane how they saw all the problems that genshin has, decided to fix them but put all the improvements in honkai star rail and leave genshin has it is
Same studio but not the same team. Idk how Hoyoverse works, but it's not rare for teams on different projects to basically not interact despite being in the same company. So HSR team took a look at Genshin and what should be improved, and then did it. But Genshin's team is focusing on adding more content and stuff. It's truly a shame and I want for stuff to improve on Genshin, but that's usually how it goes. (from my own experience in companies like this, it's already a miracle the HSR team actually looked at genshin and learnt from it. often, companies tend to repeat their mistakes)
One difference between Genshin and Fate grand order is that Genshin has only ever upgraded a character ONCE while Fgo upgrades it’s older units regularly so that they don’t fall too deep into obscurity
Same with kuro game. They make punishing Grey raven and pretty frequently they go back and buff older characters and even give new skills to 5 stars and even 4 stars
To be fair, Geshin has nowhere near the powercreep that FGO has. Still, some really old characters like Amber, Lisa, Jean, Qiqi etc. could use an upgrade FGO-style. I'd find it fitting to give the upgrade out as the reward for their respective character quest or something.
@@haze6894 Leap skill system is the reason why A-rank fire lee was basically called Fake fire god Lee, till his 2nd S-rank suit, a fire type DPS as the first proper REAL upgrade to S-Karenina since S-fire Liv was a fire healer who did lots of damage and S-nanaMECH was a tank that did lots of damage that also replaced a previous S-nanami who was also a frire tank came out to play. This is why i tend to be a bit cynical with mobile games these days cause a good deal of them will do many things that can screw over players, whether they are free to play, spender or just returning after a while only to see every single unit they had that was OP months back has not only been replaced but are now considered bottom tier trash cause the dozens or so new units have new mechanics that entirely change up the game. AKA, praise that PGR has yet to done anything terrible so far i have seen besides tedious grind or one note version story designs early on that they immediately stopped doing for more solid ones down the line. Which even when they bring back previous TERRIBLE events or game modes, they have them revamped such a good deal that they are now insanely fun to play or insanely more friendly for even earlier units.
@@gilroyscopa I feel like underpowered limited 5 stars like Klee and Wanderer need buffs the most, since their cost and rarity is the same as 5 stars like Ayaka and Hu Tao. Or at least a system that lets you trade limited 5 star constellations with the constellations of other limited 5 stars
This game has such great framework, as long as they're able to pick up the pace and add some more meat to their bones, it could genuinely amount to being an even greater experience, makes me feel a bit down wondering what it could be, and I'm sure it definitely isn't just me
I've played since day 1, every day (minus maybe 3 due to a vacation). I used to play for HOURS just because. There are still plenty of things I haven't done. The problem is that everyone just focuses on 1 thing, artifacts. They ignore everything else. It's really pathetic.
@@jgould30 Neither this comment nor this video were made to paint Genshin in a negative light, we're just looking at the negative parts of the game to see what could be improved, and there's quite a lot that can be changed to improve the general player experience, wouldn't you agree?
It's something really interesting that the main gripe players have for a game is that they want to play it more. It's quite a compliment, about how satisfying it is to play the game that its main problem is that you can't play it longer
I mean, it makes sense that after grinding for months or years on end building characters, players would want more to do with them than just bully overworld mobs/bosses or Enter the Time Prison Chamber Again
@@feelshowdy hyperbolic time chamber or abuse random mobs is really all you can do once you have the characters you like built up which is unfortunate, like the story quests aren't gameplay challenging at all. It's literally just abyss that isn't easy
I feel like HSR team took both games Honkai and Genshin and blended together. And I think it’s working. Dailies aren’t a chore and you’re not forced to take repetitive quests (some of them are just: take a picture), auto mode, 2 permanent game modes where you can get weapons for characters, rewards and stuff, guaranteed 5* early in the game, 5* selector on permanent banner etc. Which honestly, seems like they really want this game to be successful, and so far, they’re actually doing things right.
still no loadout, whyyyyyyyy?? loadout are even more important for hsr and genshin than in honkai, in genshin and hsr, we keep switching character type, and changing their equip one by one are annoying!
The tedium part starts once you get past lvl50 and cleared out most of the quests so your relying on daily jade, weekly herta-verse and the eventually you get high enough for the supposed rotational ver of spiral abyss for Star rails. You can end up doing 2 to 6 runs per character & Light cone to Ascend a piece from 50 to 60 with the credit sink being around 20k~50k, and this aint even counting leveling them up from 50 to 60. In addition to the sink costs for needing to spam even more `domain` stages to get the resources to level up trace skills. Funny enough RELICS i would say is the last thing you would do in the list and the only merit i see in this batch of grind is the fact that NONE OF IT IS WEEKLY LOCKED. Seriously, fuck Genshin`s system of locking resources to specific days of the week.
@@veronika607 Every new game has their honeymoon period, dunno why you'd be cynical about Star Rail specifically. The main appeal of a mobile title like Star Rail is its compact, low maintenance nature. And because of how it's designed, every character matters, down to their element and their role, especially healing/defense-oriented ones. Strategy is involved, and Simulated Universe can push even the "nonmeta" characters to their limit and make them feel fun to play. Also, being able to grind the same Relic content without having to wait until Monday/Wednesday/Friday and having to spread out energy is really nice.
Personally I really enjoyed the vibro-crystal event we had last patch. Just wave after wave of not too squishy enemies for a set amount of time. I ended up spending a lot of time on it just trying to beat my own highscores, testing out new teams, optimizing rotations etc. Wish we had something like as a permanent mode.
Imo, Genshin's combat system shines way more in this kind of fights than in the abyss, especially when it's starts getting to lvl100 bosses with 4 quadrillion HP. There's something extremely fun about getting through waves after waves of enemies that you can CC and do a lot of damages to and such. I love these kinds of events
I'd disagree on the "not too squishy" bit. I used the same team against all waves, on every version, and pretty much always got the 4k required for all the rewards in the first wave, while having issues with Nahida's E being available again in time. Events seem to be balanced around 80/80 characters, with the type of artifacts an AR 50 player will likely have. But that could be easily addressed by having another difficulty tier or two added. That said, I'd say my favorite was the rogue-like one, though it also has a lot of room for improvement. Like if they had the rooms more like the vibro-cyrstal event, for example.
@@Axterix13 4k is the bare minimum to get the rewards. it's meant to be easy. when talking about beating our own scores it could go up to plat 3* (which was a 15k score). when scoring that high, the enemies are just squishy enough that it's not impossible to do it as a well invested f2p, but is easy to wave through content as a whale.
That event was great. The one thing I wish would be adjusted is not have every wave be mobs but to throw in a boss occasionally. Just because I have units like yoimiya who is single target and I couldn't really 3* plat with her. So it just left me with my aoe teams every round to get the 3* plat score.
I think it would be amazing if they implemented a "create-a-domain" where you can create your own custom domain, adjusting the enemies and stats as you see fit, to see how far your teams can go, or just for sheer fun. There's absolutely no anxiety for that, while still allowing you a challenging piece of content to test your op characters on.
They already have then Teapot system, so I feel like the basic framework for something like this is there. All they would have to do is implement the feature to add enemies. Then allow the ability to upload it for other players to run. They could definitely have contests to see who has the most popular domain design each month.
I would love Spiral abyss not to just be constant Timed DPS checks. Earlier floors acted more as puzzles that had us mixing up teams to get creative, even the pillar defence that was often added in 12-1 is now gone. I don't think killing things to a timer is giving me any real sense of accomplishment with the many well-built characters I have, when month in and month out I have no reason to field half of them in abyss.
Fully agreed with you. I felt accomplishment the first (and only) time I did a 36 star run in the Abyss. But I just don't want the hassle to do it again. It's just a DPS check and to see if you either have the latest characters or the best ones built well. Creativity isn't really allowed unless you're stacked with god tier artefact sets. It's such a shame
My top 5 would be (in no particular order): 1. Reduce Artifact RNG 2. Reduce Resin cost of all activities 3. Separate Weapon banner like how Character Banner functions. 4. Fix Geo and Physical! 5. Improve the QoL of menus and UI. I’m not optimistic Hoyoverse does any of these, but I’d really like to see a fix for Geo and Physical. It’s the issue that is both a gameplay loss for players and a financial loss for the company. How can they market new Geo or Physical units when they are so limited in performance compared to other more popular elements? It’s no surprise they haven’t tried selling a new Geo unit since Yun Jin. Boosting physical teams and turning Geo from “yellow physical” into a proper element that mirrors Dendro but covers the ground Dendro doesn’t would be huge! Everything else on my list is about general gameplay experience improvements. Genshin rests on its laurels but could stand to try harder to retain its players.
I agree with everything except number 2 and 5. The UI is fine so I don’t see the need to change it, and reducing resin cost will only make the grind less rewarding. Progression is good when it takes a good amount of time to achieve a goal. So reducing the cost will result in less satisfaction.
There's different type of "hardcore", combat is the most basic type of hardcore, everyone can fight and clear abyss because of how easy the game is. But have you read every single dialogue, book, archive, explored every single spot of the map etc.? That literally takes hundreds if not thousands of hours and that's what I'm most hardcore about, lore. And even the lore community feels comfy compared to the actual hardcore players, the teapot players. I have a guy in my friendslist who spends months per island in each teapot to design, build, glitch and position objects into place. And there's even more hardcore teapotters, speed run and minigame teapotters, they know every single glitch in the game. Lore players are the most rewarded players in the game, we get tons of content every single patch, and we are also the no.1 beneficiary for hardcore playing all the limited events for lore.
@@daizenmarcurio This doesn't make sense, the game is made to respect your time, you only need to spend 15 mins for dailies and you're free to go. And this happened because we complained about Honkai 3rd having too much repetitive endgame, which btw is p2w ranked. Genshin only has 1 abyss now because we complained about Honkai's abyss that runs twice per week and you have to compete against whales for ranked rewards along with extremely annoying mechanics, bleed, quantum and imaginary. Then there's memorial arena, do you hate resetting against snake bosses? Well you have to fight 3 bosses 6 + 6 +5 times per week, p2w ranked rewards. This was complained so hard that just last year they introduced a skip feature if you already ranked high enough, so you can skip each boss 5 times to the final tier. And then there's other repetitive weekly content, armada simulations, time gated, limited keys Universal Mirage, Elysian Realm that must be played through at least 3 times per week even on max difficulty, etc. many other ranked content. People really don't know how well they are treated in Genshin, no p2w, no powercreep, easily f2p, actually no anxiety.
I am so with you on this. As much as I enjoy the game, It was incredibly invigorating how they released Honkai: Star Rail and it included a bunch of things the Genshin community has been requesting for a long time now. It really just felt like they said "screw you" and spat in our faces. Oh well, our copium lies in Fontaine for now.
Hoyo will learn once Star rail begins dying most of us only care about Genshin, or mostly care about Genshin. I only have the time and $ for 1 gatcha and it's Genshin, so invest some of that money you make HoYo and put it into your game? fr
@@escapetherace1943 Honkai is basically hoyo's signature franchise, which itself has a sizeable fanbase (especially in CN), so it's not dying anytime soon (Honkai 3rd, one of hoyo's other gacha games has been out for ~7 years and isn't dead or close to it) and just because genshin is hoyo's most successful doesn't mean they're obligated to focus on it more than their other games.
My largest criticism is that 30 minutes to 1 hour a day is still a lot. I'm a working adult with other hobbies, friends, chores, a wife. As it stands I nearly struggle with keeping up with story content, abyss, and dailies. The fact that I can complete all my dailies in 30 minutes is one of my favorite things about the game. Come home from work, burn resin/commissions and log off. Each patch cycle I cut it super close on finishing event content, story content, and abyss cycles. The daily/weekly content is normally all I can get around to most days. Then, I'll finally have 2-3 days per patch cycle to actually sit down, explore the new areas, do world quests, and complete the new archon/story quests. I've been here since launch because I enjoy the game and it fits my life style, which is not the content creator or internet denizen lifestyle.
Yeah that's great but I liken what you're talking about to people who drive below the speed limit and actively make it hard for you to pass them by not leaving gaps or driving in the incorrect lanes. It's great that you enjoy restrictions but it should not be imposed on everyone. People who want to invest more should be able to.
i work 40hours per week, if i don't have personal things to do to (like doctor, groceries and similar) i have plenty of time to still play genshin for an hour, while having time for friends and playing around with duolingo, watching videos on youtube and enjoy my "persona" (you know, painting nails, removing body hair and so on). yes, i work in the evening, so when i'm back from work is basically midnight and that leave the morning and the afternoon free, compared to other jobs where you basically have free time between 8 PM and bed time. the problems is mostly how you can avoid wasting time. I spend plenty of hours playing on morning, it's my only day off and that leave me able to do abyss, weekly bosses and events(or at least i'm able to do most of it to just leave the last bits of it to do in one of the next mornings). it's rather annoying that the game you consider the main game, you can play for just an hour cause there is nothing uch else to do... when i play oni or minecraft there is so much things to do that to lose the sense of time, because you are enjoyung them. whit genshin it feels like an idle game... wait a full day to have finally something to do for 30 minuts, close the game and wait the next day
I think they need more Co-op content. Some advanced battle scenarios where you have to complete objectives. Capturing or defending a base or something. Have a battle where Beidou's ship is under attack and everyone is in Wave Riders and you have to help them fight the enemy ship. There also needs to be a grappler character. You need to be able to snatch people up.
I don't foresee that ever happening. Co-op is optional intentionally as a lot of players want to keep their single player experience. There was a poll on the Hoyolab app I remember seeing where 60% of players prefer playing alone.
@@plvto1 that was the point....it won't be just co-op, it has to have a single player version and what the op described wouldn't work as well in single player games as base defense would basically be what the daily commission is already and most players from feedback Ive seen hate wave riders single player or not.
as a f2p, the anxiety really exists! i cant do spiral abyss because my chrs are limited sinde i dont have money to buy for meta chrs, them adding more challenge modes would even increase my anxiety of not being able to get far and missing out on good rewards, but its fine if they would add challenges, because people who have completed every quest and reached ar 60 will have sometthibg to do
What I want most is more pins on the map. When I have nothing to do, I go chest hunting, and if I find chests that aren't able to be found by the compass, I mark those on my map so that I can go into coop and help other people find them. There are several players running around who do this, and sharing this chest knowledge helps scrounge up a few extra primos for people, and just the act of searching can sometimes have us stumble into a new chest. But when we run out of map pins, it kinda hamstrings what we can do.
I'm disabled and can't work because of chronic pain, POTS, and other things. I'm lucky enough to be able to live with my family. I can't do much around because of this. I've found a lot of joy in Genshin for this reason. And 9:19 hit the nail right on the head. I wish I could play Genshin for more than like an hour a day. I CAN no life it and I have! But after that there's like... nothing. Maybe coop, but everything has it's limit. It's frustrating lol.
People who say that "genshin isn't intended to be played 8 hours a day" are so funny to me. First because of people like you, who can and want to do that. So if there's a market, there's no reason to refuse it And second because.. it kinda is? Like there's hundreds of hours of story in the game by now, if you start now, you probably have at least 2 to 3 months of no-lifing the game until you start catching up. They wouldn't do that if they didn't want people to play the game a lot like some people say And finally they're the same kind of people who say that and then finish the new quests, 100% exploration and everything of a new region as soon as it comes out haha (Also, I wish you the best and hope your health can improve)
@@MadRaiiden totally agree! I always tell my friends Genshin is good yet so bad. Amazing foundation, intriguing lore, exploration combat etc and yet... endgame players are completely shafted. We have to deal with arguably the worst system in Genshin, artifacts. And if you like exploring like me... Almost 100% exploration everywhere. If you like the quests then all your quests are probably done. Combat is still good and fun, but there's nothing to do with it other than spiral abyss, and we've already been practically been begging for more endgame combat content. If you like builiding characters, the resin system really sucks. I feel like the lore people in the community are the only ones winning in endgame lol. I just wish endgame was like being blindfolded and reaching into a candy bowl. There's no variety in endgame and no mass grinding to be done... enemies respawn every 24 hrs and plants and the like every 48 and everything else is resting limited. It just gets tiring. At this point, at least for me, it feels like a character collection game. The best I can compare it to is Star Stable Online; endgame players completely shafted with nothing to do other than level up horses and get more... But in this case I would still say Genshin is doing betters in this regard since there's a lot to do when a new region is released and the characters I compared to horses in this case have whole paragraphs of info and dialogue to read and listen to. AGH. Sorry for my rambling. I could go on honestly, but I'm sure you get my point. And thank you! I've gotten better, but it seems this is just how far my body/health can go and I'll just be trying to make my quality of life and enjoyment better for the foreseeable future. I wish you the best!
Genshin endgame content is star rail: they prob want you to finish genshin in half an hour then play their next game… That way they can try to get you to pay for a nice character in both
1. Max Friendship outfits 2. Unique interactions in the Teapot (Bear in mind that this is IF you have the prerequisites), ie. Lisa, Jean and Alhaitham in the house's library, Ei often spending time alone, Nilou, Shenhe and Yun Jin on the stage (If you have one, I mean), Diluc and Venti at the bar, etc. 3. Party conversations (Be funny if you had Kaeya and Diluc in the party, and you just heard them both arguing, Albedo and Sucrose talking about alchemy, etc)
I think Genshin is due to have its own “herta simulation” aka “Elysian realm”. I can spend days there in HSR combining new buffs, trying out things. And new players will definitely be able to clear it too with limited resources and level. It would help them to get idk primos, some crowns.. I literally can’t understand why we can’t have it since they tried experimenting with it back in 2.1 (if i am not mistaken) with Childe event..the labyrinth something? Everyone praised that event, even new players who got to Inazuma enjoyed it..
The reason is simple, balance. ER is super easy to balance, it's just a single character, SU is turn based, the simplest form of combat to balance since it's just numbers. For Genshin to have a balanced roguelike, you need to balance 4 characters at the same time while considering how much each person has paid to win. Which means you'll need to create an extremely limiting amount of constraints for balance. Which is why the events all provided limited character choices, they are experimenting and trying to get feedback from players, making games is not easy. ER also took almost 4 years before it's released, it was also experimented and tested as short events for years.
@@GuyWithAnAmazingHat We have 7 elements, they could rotate between buffs for each element every day of the week just to tend everyone's DPS needs..and buffs too
@@A__EthanGoh because it works and it could be added without real difficulty. You realize they do this with iPhones right? Bring new features to old phones?
@@A__EthanGoh Star Rail isn't a "successor" to Genshin though, simply because Genshin hasn't died yet. And the two games are very much different, I wouldn't call one a successor to the other. Besides, I don't get why it doesn't make sense? Genshin is still well alive and players are begging for such a system, why would it not make sense to implement it?
@@gnuhgnauqneyugn Because people have been begging for such a system since the game released, and not only did mihoyo not improve the artifact system, they have now proven that they know full well how bad the system is by releasing a solution in a different game.
Why is no one talking about how Genshin is putting a placement limit in the Serena Pot. The reason I think that didn't catch on was because of all the limits Mihoyo placed on it. You have a limited area to place your furnishings and even if you maximize the space, you end up having a limit of how much you place in that area. I feel like Genshin does not care for the player rather is focuses on whales and does not account for certain niches.
"focuses on whales" tbh how? all the content are released for all player, the recent abyss isn't favorable for them either unlike the 2. something event with insane difficulties and nerfs.
@@Kaiji... Much like in the actual game (and/or most games existing right now), enable asset density scaling in the teapot. Meaning you can craft the scene to look good and run well on your platform, and then some furnishing don't appear on mobiles and lower end devices. Characters also shouldn't cost as much perf as they do, I get it for animals as they need a whole navmesh system to move around, but characters just stand there. They're just a glorified lampost basically. But that's all minor QoL stuff imo, there are more pressing issues in the game right now
Developping toggle-able WL9 so we can have overworld challenging coop content. Triple monsters HP. Easy mobs could drop up to 50 gray/green artifacts and eilte up to 20 blue/purple artifacts daily. Elites, domains and bosses could have a chance of dropping Resin Beads which could be used to craft Resin. Nothing crazy but something that could bring kind of replayable challenging content with somewhat ok rewards.
Every domain should also get a tier higher for better rewards. I would love to have fights with difficulty of Abyss 12 (except for timer) for good rewards.
Yes but also, higher world level just means more HP on monsters and maybe they do more damage also. It won't refresh the game that much. But also isn't hard to implement so I don't see why not (I'd just make it a permanent world level, either for AR60 or already at AR55, the passage from WL7 to 8 didn't feel impactful to me at all, unlike when the WL changed at lower ARs)
The strongbox is always updated during each X.0 patch. Is "OK" as is it now (they still need that we pass long time in Domains). Is better put focus in features that we haven't instead on features that we will have late but for sure at 100%
Strong box is really just a band-aid fix. The problem is the RNG is extremely unforgiving. Adding in an artifact reset system would alleviate this since it removes the worst part of it which is the getting an piece with preferable main and sub stats.
Absolutely agree with artifacts, for me it's the single "most negative" aspect of the game right now. Anything that gives a little more control over the outcome of artifact farming and levelling would be welcome in my view. The other problem you mentioned was character reruns. The solution I was thinking a while ago is already implemented to some degree in Star Rail (only standard characters there, but it could be extended to older limited ones in Genshin). Add them to the Starglitter shop, make them cost 100 or 150, and make them available permanently or periodically. You still need to make lots of pulls to get enough starglitter, but at least, as a player, you'd have a clear roadmap. It also makes things easier when planning reruns with the roster being maintained at a manageable size. I think it's a win-win.
I think as the amount of characters expand and new players come in I think the time it takes to build a character needs to be improved, I want to experiment with team ideas and try new things but it can take weeks if not months to get a character to a functional point that it’s not worth most of the time especially when your f2p
This game reminds me of the sims. They had problems that REALLY needed changes, and they eventually listened after the community came together and repeatedly asked for (terrian, movable windows, stairs that aren't just in a line and much more.). They all got each of those things, it did take wayyy to long of a time but closer to the start of the game ppl didn't care as much. I think the genshin community really needs to voice this more and get it talked about, because that is how change happens
People who always go like "if you don't like it just stop playing, complaining just spreads negativity" drive me crazy for this reason. If no one complains then Hoyoverse just thinks everyone's happy. We are complaining because we love the game, people who hate it just shit on it and leave. And as you say, this is the only road to actually improving the experience
@@MadRaiiden But at what point does it stop being criticism. I enjoy Dark Souls lore I enjoy it's world building I dislike the difficulty should I demand FromSoftware to lower that core experience so I can enjoy being in there world Genshin devs have a philosophy they have an experience they cater to and after 2 years screaming more End Game stops being a critque I like Pokémon but go online and you would think Pokémon is the worst gaming experience in the world but children and adults all over the world enjoy it Game freak has catered to those fans before you know happen BW become the worst selling game's in the franchise looked back with nostalgia but a true testament to how very little those fans either cared or how much those fans make up that community At this point these aren't bettering the game experience. It's you wanting them to indulge personal tastes . Vars additions could make Genshin a better Gacha Game But I'll remind people that it's success in the west is because it is a Bad Gacha but a Good Game So at this point asking for the devs to go against the very core of the Genshin experience so that people can indulge themselves more on content that cannot by its nature be endless is just disliking a game but being to stubborn to quit There's a reason most Gacha do PVP and have Power Creep Vars idea implement those features nicely because he enjoys the Gacha treadmill
@@demonking-zm3rs Criticism doesn't mean the devs then have to follow everything. It means that we bring up the issues we have with the game and then the devs do what they want with that If you don't bring up the issues then nothing will change for sure. A ton of the criticism in the comments here don't ask to change the core gameplay of Genshin, quite the contrary actually, most people ask for things that would make the core of Genshin shine more
@@MadRaiiden But that's not what people are doing there demanding changes that uproot the systems and what exactly counts as an issue is extremely subjective Artifact and 5 Star weapons give vertical progression they do not change playstyle they do not facilitate a qol to most characters kit they directly lead into doing big number's Making that easier doesn't improve engagement it's a superficial addition for people who want to be on the progression treadmill This isn't about making the game shine because the Genshin Gameplay Loop is Resource Gathering, Combat ,Puzzles and Traversal you'll notice that theres a hyper fixation on exclusively Combat and Rewards The End Game discourse is exclusively either about Difficulty or Repetition Repetition works exclusively with Co Op there's no repeatable content without it because gamers love to boil content into its essential Difficulty is highly subjective and an issue because players can easily outpace enemies I would ask fundamentally is it healthy to create a game that incentives you to grind endlessly. Remove resin make it bigger or make sub stats easier. Does running domains feel like worth while content. Is an easy 40 CV a worth while addition. You Raiden does 999999 what was added This isn't meant to badger you into answering these questions but these criticism miss the point and ignore the nature of the game. It's not being ignored the devs have made it a point to not include these additions because its not conducive to the gaming experience Artifact are a resin dump ....that's it all other resources have a consistent rate and once you've exhausted them there's nothing else Resin is used for outside Mora and EXP Critque would be taking the base philosophy of the game and adding to those like most RPG have a Skip Button for replay ability it doesn't exist to skip content Honaki has it because while it story gets good your primary experience is a PNG giving descriptors of the events with an occasional cutscences. Most Gacha and MMO have it because the content is the grind Story is Supplemental TLDR All this to say none of these comments are realistic compromises or crtque there wishlist that ignore game balance and actual QOL for instant gratification and vertical progression
@@demonking-zm3rs I'm not sure how adding back events that people missed, one of which has albedo bis weapon isnt a worthwhile addition?., I'm also not sure how coop is more repetitive than single player but I'm not sure if I've read that right. Adding characters that new players can't play until they have finished the story?, is that the games nature to you?., what's going to happen after szhenznia is released and a new player gets a character from there. Will that character be comepletely useless until they have gone through the entire game?. Also resin is a big problem, considering you can't get any resources without it. If you wanna level up your characters you need it, wanna get better artifacts you need it, you wanna level up your talents you need it, it's forcing you to constantly use it. With the amount of characters we have and all of them require so much resin, yet there's no compromise, it's forcing the player base to spend more money on farming. The artifact grinding is made so much worse, by the fact that there is a HIGHER chance of getting flat stats for substats, and hp/def percent on main stat. That's not a fair artifact grind, considering the mainstats and substats are rigged towards one stat and after all of that, you still have the chance of getting all lower rolls on your crit, or just getting none. Yes the skip button is extremely important but that's not it. Hell we don't even have a teleport to andrius who's been in the game since launch. Coop is a comepletely wasted feature of the game, used solely on domains and getting resources when your accounts on a timer. Also adding another event at end game, say for more casual players, doesn't harm the game at all?, because guess what if people don't like that event, they're not gonna play it. Our anniversary rewards was a shit show, giving us 10 pulls. We STILL don't have artifact load outs, it's been forever since we asked and there has been no progress. The battlepass weapons have been the same for nearly 3 years? What's even the incentive to get it?. Having redundant floors in the abyss below levels 9. I also wanna point out, that high ar players that maybe are less casual are fucked with no replayablity. And low ar players are fucked with not being able to actually play their characters until they beat the game. I'm so glad I joined version 1.0 because I'd never be still playing this game if I got a character that I couldn't even use. We can't see sheild hp? What game doesn't have shield hp? No buf or debuf timers. No say dummy that let's you see your total damage, either by letting u see its health or having a popup that shows you. Commissions being sooo repetitive after your starting to do them again (they are making it a literal chore). No characters in the overworld it's not necessary but it's good quality of life. We have the grand total of 3 dark skinned characters that none of which are meta. I saw someone right something in RUclips comments about the fact people where understating genshins rewards when it first released and saying it was basically the same as honkai. Well the thing is, we got an extra 10 pull, no free 5 star after 40 wishes. Not nearly as much level up rewards. People just like to defend this game with their life, but don't realise that these problems have started 3 years ago, nobodies done anything to change them. Do you really want this to go on another 4 years? No new permanent event, stuck in the abyss, and if you don't like that content (like me who can't stand it since I play on mobile and cba with it) your fucked over. Why?, well the developer said that they don't want new players to be intimidated by the events. That's hilarious coming from the same people who forces new players to comeplete the story to make progress with their characters (im not even just talking about 5 stars, 4 stars too. The fact that a new player could be playing for a decent amount of time, and all of their characters are stuck at low levels because they got none from monstat or liyue.). We still don't have a cryo catalyst, but hey we've got 2 dendro and 2 dendro sword users including traveller and a leaked one on the way. We have no hydro claymores. The reason the playerbase wants those 99999 raiden numbers, is because the number of damage you do has turned into the only end game content we have, and that's exactly why people barely main non meta units, because what's the point of the game then? If your doing no damage your only content is serenitea pot and the card game. Oh and the state of geo is abysmal, with there not even being a standard banner geo character, or polearm
"...in over a year, that's just unacceptable..." Even though I hear the want and need, I still feel the pain... I have been saving patiently and diligently for Eula, and still... I have not seen her, I want her weapon so bad xD
And then... Many peoples don't want her to exist... I can't making someone perfect if without of their perfect supports. And it ends up to be Pay to Win instead.
The improvements that I want: Make more opportunities to collect primogems More interesting combat than timed spiral abyss Designating different artifacts sets for different days Allowing the MC to talk more Allowing more freedom for decorating the Serenitea Pot on mobile devices Adding skip and replay buttons in dialogues Allowing a way to select the standard banner characters you want More daily resin Allowing TCG to give rewards that are useable outside of TCG like mora
I wished they'd add new reward systems. Doesn't have to be primos, it can be items like ascension materials, billets, exp, or money. The 2 reward systems are: 1. To Genius Invokation TCG. If we're able to buy other items besides cards with the coins, that'd be great. Making it like Tubby's realm depot is enough. 2. A coin or point system for Spiral Abyss. Earning coins to buy stuff. Again, can be like the realm depot.
God, no. Rewards for the TCG should only be relevant to the TCG. I don't want to feel forced to play that thing. It's just another bit of content for us not to use our characters in, and therefore, it should not give rewards that we'd want for the actual game.
What ppl always lose out of sight when discussing the standard banner and potential changes are the LEGAL issues. Some countries have stricter laws on this. They cant just add something to the standard banner (aka permanent availability) that was advertised with "limited availability" or "event-exclusive"
That's why it explicitly states that 'event-exclusive character will not be available in the standard wish "wanderlust invocation" ' They cant add them to the standard banner, but they could make a different standard wish with a different name and add them to that instead. And honestly at this point they could make say a 1.x exclusive character banner. (Venti, Klee, Childe, Zhongli, Albedo, Ganyu, Xiao Keqing, Eula, Kazuha would be eligible for the rotating cast) Staying a couple versions behind gives enough room for reruns of newer characters while still giving wider access to older release characters. And Genshin could choose to withhold higher profiting characters such as Kazuha back from it anyways.
They wouldn’t be able to add characters to standard that are already advertised as limited because it would be false advertising. They can only make new ones and then add them. Also, they cannot add any standard inazuma 5star because if they do, people who don’t have Inazuma unlocked will not be able to get materials for them
The one thing I wish they would do is up the number of primogems. Like taking the primos from daily commissions from just 60 in total to at least 120. This would especially be nice if they ever plan on updating the number of event banners or overhaul the standard banner. Let’s be honest, unless there’s an event or your a whale and can just buy however many primos you want, 60 primos a day just isn’t enough.
Wishes/primo rewards in general are terrible. If you get the Welkins blessings, that's +90 primos a day.. which is a total of 150.. so even if you pay, that's not even 1 wish a day.. The "big" most advertised events of a patch usually yield 10 pull at best. Quests, who often can take hours and hours, will only give you about 60 primos. A full questline might give enough for one wish if we're lucky. With a hard pity at 90 that's laughable. Exploration feels like the only somewhat decent rewards when it comes to primos, but there's a hard set limit on that one.
@@ghoulchan7525 Whales will be whales and F2P will be F2P Upping the amount you get might impact low spenders for example, who might stop, but they're not the main focus of the monetization system and whales will whale even if you get 1 free wish a day. The rate would still be too slow to allow to match the rate of new characters (especially for those who want constellations and weapons)
It would be nice if artifact domains rewarded shards and when you get a set number of shards you can "build" an artifact by choosing the substats but the upgrade would be random
I would love to see more more multiple week quests. What if commissions weren't just deliver these 3 things to someone, but had a small story progression to them. For example the cooks in Mondstadt/Liyue (Brooke and Smiley) keep asking for ingredients until they perfect a recipe after 4-6 runs of the quest. At which point they gift you the recipe they created. There could even be 2 or 3 versions for long term multiple month content. And since most recipes overlap in effect, you dont have to get the recipe if you don't want. Expanding this you could unlock a region exclusive weapon blueprint from the blacksmiths, maybe a new furniture item or just cosmetic things like special profile backgrounds. Tldr something that takes longer to gain but has consistent progress towards a small reward.
I think there are also few things they added to Star Rail which also could improve Genshin... like chests dropping everything directly into your inventory.
I just want Geo updated. For example if you pick another geo shield while wearing one it could cause an aoe reaction between them, or something like that.I also want a shield hp bar.
For the standard banner, it would be really cool if they increased the odds of a given 5* character and weapon every month. Gives them incentive to add some other 5* to the standard banner and them cycle through.
Personally, I would want a better multi-player. There aren't many things you can do when someone joins your world. Doing some challenges together, fighting multi-player exclusive bosses, maybe even allowing players to create their own domain dungeons and publish them online. This would allow the community to engage more with the game and create fresh experiences by themselves!
I agree with making 5* weapons more available. Like it they removed the Skyward weapons from wishing- or also had a crafting recipe for them, say you beat a weekly boss and get some odd Skyward Fragments, you craft those with a given billet to make the weapon.
Tbh I think they should bring back daily login rewards. Each 2 weeks, there’s a 7 day login and you get acquaint fates every 1st, 4th, and 7th day. The 1st and 4th day gives you one fate whilst the 7th day gives three fates. It boosts the amount of accessibility to 5 stars as it gives more pulls per month (being 10 as there are 4 weeks in a month) and it also allows people to gain more of the products of wishing (stardust and starglitter), helping give even quicker access to starglitter weapons and standard character cons
I have a few Ideas that I think would help the player have more agency while artifact hunting and I have an idea to help fix the standard banner/new player experience. Artifact Hunting -Make each day have an increased drop rate for certain artifacts. -Monday - Flower | Tuesday - Feather | Wednesday - Sands | Thursday - Goblet | Friday - Circlet | Saturday - Artifact Set A | Sunday - Artifact Set B This way if I need a circlet for a character I can focus farming on one day, similar to how talent books are farmed. Standard Banner -Make a rotating banner the changes every month or every patch. This banner should be based on each region and feature 2-3 Five stars and every 4 star from that region. -Monstat - Diluc, Jean, Mona | Liyue - Keqing, Qiqi, Ganyu | Inuzuma - Yoimiya, Itto, Ayaka | Sumeru - Dehya, Tignahri, Cyno This way you can save your blue wishes to wish on a banner that you can level up. Nothing is worse than pulling an Inuzuma character while you are still stuck in Liyue. I'd also suggest that the new standard banner for each country wouldn't come out until after we start the next country. Also It increases the chance to get a specific character from the banner. I have a friend who desperately wants Diluc but her luck isn't doing it for her.
As someone who started the game in college when I had time to play basically as much as I want. I probably would agree with you about the more things to spend time in. But now that I’m actually working, the events and story definitely give the right amount of daily play in my opinion
11:34 I think a better example for how an endless system could be implemented would be something similar to Ultrakill's Cybergrind: a single room (like the one we have in the Spyral Abyss), infinite waves of enemies, and basically no rewards: in that game, you have a global leaderboard, and a leaderboard for your friends ranking your performance, and once you die, you are rewarded with a currency used to buy guns, which ends up being completely useless once you complete your arsenal. In Genshin we could also have buffs based on the time used to eliminate particularly strong enemies, or the order in which enemies are defeated, or even a corrosion effect which gets stronger and stronger the longer you're taking to clear a wave
Can i ask a question most claymore units are considered as either niche or extremely weak while polearm and sword units have very strong units so is it because of weapon type or their individual problems
Individual problems. Dehya is just bad, diluc has been overcreeped by hutao/yoimiya, eula is physical damage, all the four stars are not very good by their element standards (except noelle and beidou). Itto is the best one but he is geo.
Genshin dev team just hate claymore as a weapon and claymore characters overall. If you take the almost 3 years of the game live, we just have 3 claymore 5* characters released (Eula, Itto and Dehya) while one of then go to standard banner. They have a huge lack of ideas and arquetype for this kind of weapon. While this there's a bunch of 5* released that use calatyst, polearms, bows and of course sword (the most common and lazy choice of weapon imo)
It really frustrates me when people talking about adding limited characters to the standard banner without understanding why Hoyoverse cannot do that. Which is because of IF a character is released as a limited character and then made non-limited. Hoyoverse would risk getting sued for false advertisment, which is the reason why they cannot add characters that have been released as limited characters into the standard banner.
Bullshit. Hoyo can unilaterally terminate your account without a second thought. False advertisement would dealt with by "We do what we want with our game, bitcheezzz"
@@miro-wm5bo i said the same thing time ago, but after they ruined one of my few favorite 5* (Dehya), i have fear and now i hoping only for limited characters
The thing about limited banner characters is that they are limited because they are usually good. I say usually. Tighnari was added because Dendro was just introduced and Dehya was added because she's ass 💀
There are so many quality of life changes alone that could make this game so much better, i.e. - Creating a system with which players who missed events could obtain event exclusive weapons, especially ones that are best-in-slot 4-stars for certain characters; - Maybe even create a system where players who missed certain story-based events would be prompted, upon reaching the point in the story with which such a thing wouldve occured in the timeline, with a choice to download that event's story/quests so it could still be experienced, and then just deleted afterward so it doesnt hog too much more storage than necessary. This could also impliment the limited 4-star weapon system mentioned above where they obtain said weapon by completing the event attached to it. This would create a system where the limited events themselves would still have limited-time rewards to incentivize players to do them while they're live, but also allow major story/lore points, character reveals, and character interactions to be experienced by all players if they so wish to do so (i really went in on this one because this is one of my biggest pet peeves with this game); - Rotate the artifacts in the domains based on day, as explained by Vars - Make weekly bosses resin-free (because the amount of rewards you can get from them is already limited to a week to week amount, and the amount of resin that we have has become grossly disproportionate to the amount of weeklies we have [8 bosses, 3 = 30 resin; 5 = 60 resin; = 390 resin total per week, just on these bosses, of which is over 2 full days worth of resin].) - etc. (There are probably more but i cant think them up off the top of my head and ive made my point in this department) All of these changes are based purely on things that are already in game or have already been created and would just require them to take time to impliment them properly. Hearing Vars go into all of the changes that could be made to make this game so much better is disappointing all over again, and im reminded of how much misused potentional this game has and will likely continue to have. Even for things like the abyss, whilst developing a randomized endless mode would be difficult, the foundation of the abyss already gives them a bit a jumping pad for creating this extented gamemode. Its weird to say that im a "casual genshin player" because it doesnt feel like a choice ive made, it feels like a choice the game has made for me
Speaking of Artefact substats... if I recall, there's a certain farmable item in Tower of Fantasy that can "freeze" an equipment substat when used. It makes it so that, if the equipment is levelled up, the "frozen" substat won't be affected by the RNG. Esentially, as longas you have enough of these, any "bad" equipment can become "perfect" so long as that specific substat you're looking for is already preset in that item.
I'd do wonders for a bi-weekly co-op spiral abyss which rewards no primos but instead selectable rewards between mora/talents/xp (yeah these suck, but I'm just interested in the co-op spiral) or even implement the weapon fragment mechanic into it
I wonder what would the survey that HYV frequently sends out looks like if Vars were to fill it in. Either it's like 200 paragraphs long or just linked to this video
1. Be able to skip commissions after doing them 5x previously. I’m so sick of doing certain commissions for the 50th time. 2. Artifact main stat pity. 3. Level 20 artifact substat reroll. 4. Let me activate Red Feather Fan while i’m flying. 5. Improve Crystallize. 6. Artifact Loadout. 7. Condensed Resin limit from 5 to 10. 8. Four-star pity on limited-time banners. 9. Allow simultaneous use of 3 gadgets. 10. Faster reruns of 5-stars. 11. Improve stamina. 12. More sources of ascension gems/slivers. Especially Dendro. 13. Weapons banner epitomized fate pity should carry over to next weapons banner.
I made a post on the subreddit some times ago explaining why artifact system is frustrating giving some solutions i thought and just got flamed by player who (i assume) are too lucky or don't care if they have useless substats on their pieces. 1)let us chose what set we want; 2)let us chose what piece we want; 3)let us reroll substats (like reroll hoping to convert hp% and def% in crit rate and crit damage) 4)give us more resin (like one every 5 minutes up to 200-240 resin) 5)drop more rewards from things that use resin (like dropping 6 artifacts instead of 2-3 inside domains) 6)PUT EVERY SET IN THE ALCHEMY TABLE; 7)Reduce resin needed to redeem rewards; 8)give us more resin recharge (like 15 per month instead of 5 per battle pass +1 per week); 9)Remove flat stats from substats (keep em) to give us more chances to get stats wee actually need;
I really like how me and vars share this idea of calling them Mihoyo instead of whatever else they rebranded to, personally with the lack of care the community receives, I don't think they deserve a new title, they are still just same old mihoyo in my eyes
Keep in mind that some people spent a lot of money into refreshing resin and pulling. If they change any system to make it way more accessible, whales could go REAL mad at Hoyo. So any change has to no hurt high spenders in favor of low spenders or F2P. If you spent hundreds of dollars for an artifact set and the few months after that, getting artifacts becomes much more easier, whales could feel very shameful or angry. Hoyo will never allow that. Im even surprised they added that strongbox thing.
No one seriously spends on resin refresh, it costs $200 a month, and the people who do are such a small minority that it doesn’t matter especially with the sunk cost fallacy
@@pagauthier3079 it sounds like they’re then doing it for convenience/speeding things up making this fix would make them more happy since they don’t have to do that anymore and the primos/money they spent in the past was for convenience/time saving and waiting years for this update literally goes against that no ones gonna complain because something they regularly pay for is becoming cheaper only two or three people would genuinely complain but everyone else would probably be happy and most people would feel that a better Resin system would make getting new characters better for them because they don’t have to spend so much time to farm a unit they got which means they’re more likely to pay money and will summon more often for non peak meta characters/non top 3 favorites because farming for a month for a mid unit is just not sustainable for players of any kind from spending $0-thousands
you can press F. Yes, that can do. Auto battle? heck no, it's the battle that makes this game interesting. Character costume? No, I bet hoyo will ever make it. the pet dog/cat is the same, it's sad but hoyo would love to make more costumes for characters that makes money rather than making a free function for players.
Let line outcrops are actually great for farming monster materials but you know...resin. disagree on point 3 btw. Auto battle doesn't seem feasible in this game and would hurt the gameplay if it was.
Good thing about Genshin Impact compared to most other gacha games is that 5* Characters/Weapons are not always better than 4*, and most of the rosters are unique in their own ways.
Which is becoming less true as time goes on. Yes we still have strong 4 stars but how many of them were released after 2.0? Very few. We’re still stuck on using older units simply because MHY doesn’t want to give us more options outside of the older ones. They purposely gimp them so that we’re forced to pull for 5 stars. The quality for character kits have been going downhill and abyss has been getting gradually harder.
@@TacticalDimples Thoma, Kuki and Yaoyao are incredibly strong and Gorou is the reason mono-geo teams are good. Layla is fine. Heizou, Collei and Kaveh are decent mostly due to their element. That’s a fair number of good/competitive 4* units.
Most of popular gacha games have this, Genshin is just not an exception. Lower star characters has the chance of being great, while 5*/SR units being “pay 4 convenience”
Me watching videos critiquing Genshin and suggesting actually good ideas that would do nothing but increase the game's lifespan knowing damn well Hoyo will not change a thing
I think an alternative, and one that I personally would prefer, to endgame content would be more levels / reward tiers in event activities. The Genshin events are generally pretty fun, but the activities are way too easy and quick to complete with nothing to do once you have finished them. They give excess time to events so people who can't play every day when the time gates unlock can still do them, which is fine, but the people who have finished them need to wait them out for the next one. If they offered higher reward and challenge tiers I think that would combat the lack of content issue, and it would also be fun and varied rather than the potential monotony of an endless challenge mode. The counter point to this, of course, is that it isn't fair to players with less time to sink, but a lot of other mobile gachas already have a system like this. The event exclusive rewards don't need to change, they can stay in the easy to reach tiers, so no one misses out on exclusives, the higher rewards are comfort rewards, like in game currency, materials, standard banner pulls or whatever. Enough to incentivize people to keep playing beyond the level necessary, but if you can't or don't want to play, you don't miss anything of significant value.
Guarantees for 4* characters! I'm stressing about trying to get Kaveh. Also, Arknights has an endless play mode that works really well. It's a rogue-like that makes you use units you dont normally use. That's how I learned Goldenglow is actually an amazing unit
i think they are doing some great stuff recently when it comes to boosting the amount of content, like all the desert world quests with jeht take a decent amount of time and are enjoyable, but yeah i definitely agree there should be more. a really simple but very fun thing they could do which is similar to your abyss idea is implement a survival mode, basically like cod zombies, where the only objective is to make it through as many rounds as possible where each round has random enemies getting steadily stronger. just that alone would be really fun and take no effort from hoyo, but they could add so many cool mechanics like they do for every single event we never see again. just to name a few we could hypothetically choose from the whole character list to build our dream team with their test run builds, or we could have a whole new progression system for this minigame where you level up as you go and have to spend some currency (in the minigame lol) to buy or upgrade weapons, or we could unlock characters as we go and change our loadout between rounds
I think a start would be to ACTUALLY have the characters level up as you use them. You would still have to grind for ascension materials and all while the books would be used to speed up the process.
the more characters they add in the standard banner the less likely you can get the one you want so there will be a need for more free pulls on the standard banner 1 free daily pull or events of free permanent wishes ...or both
something i’ve seen in other games is, other than daily quests/challenges, monthly and weekly ones. It would be so nice to have in genshin… (ik vars kinda brought it up in the video but i wanted to add my two cents ( ˶ˆᗜˆ˵ ) )
2:35 To add to this we should have the ability to feed artifacts into an item to create Sanctifying Essence/Unction. To help alleviate artifact 'storage'. The Reason they wouldn't do this however, is because of how content starved Genshin is. If you take away the exploration, collectibles and use your resin - what is there to do? Don't even get me started on """Co-Op""". Genshin definitely needs a better 'endgame' than Abyss. 7:20 I think the major reason why they haven't done some characters for so long - is they observe their use in the Abyss (current only endgame); so they know Physical is in a bad spot - so Eula probably won't get a re-run until (if ever) they re-work/buff how that works. I think Mika was an experiment towards that, and hasn't produced the results they were hoping for. Because monetization-wise, Eula is a bad move, besides FOMO no one has a real reason to pull her when other combos/teams are much more popular. 7:40 I hope one day The Bell will find a character that can use it, really stupid (and anti-consumer) to have a weapon that doesn't work AT ALL with anyone in the roster. 7:40 Since you mentioned this, a side note- I think that the Sumeru bow needs a buff. Definitely not comparable to The Catch in terms of usefulness. Honestly, surprised with how Greedy Hoyo has been that they even allowed The Catch to be free. 8:25 that makes sense, so it won't happen. Joking aside it would cut into their "theoretical' profits, so they won't do it. Somehow they think the f2p who wouldn't buy anything at this point will somehow buy something down the line. If anything, when I see developers who actively try to impede getting good stuff (or give crap stuff, see sumeru bow) for free, then I do whatever I can not to pay them any money. Genshin is a rare gem that I enjoy but dislike the developers/publisher (hoyo) because of how they treat us. 9:30 Exactly. 10:35 I agree, a battlepass-isque type addition where killing certain enemies gives rewards would be nice. (NOT a 'hey pay more to get more' thing) but EXACTLY as you described it. Another game that comes to mind is Warframe, that has many forms of "endgame", it doesn't have something like WoW where you can do Raids and call that an endgame. It has lots of things that are medium-high level requirements, that are spread out and are in-depth enough to be considered their own form of an endgame. I think Genshin would benefit from a similar venture, of course, not to increase the grind, but to give us more to do that is valuable to our time spent. 10:40 An example I've brought up before is those One Off domains, you do 'em once then never again. Why bother designing something like that? Have it reset every day or every other day. First time you do it for the week you get a fragile resin, everyday after that (until bounty/boss weekly reset) you'd get the Teapot-resin, so you'd have more resin throughout the week. The only thing I'd change is add some variety to these domains so it isn't doing the same thing over and over, that'd promote burnout pretty quick for me. 12-16 of these domains (off the top of my head) that's 600-700 extra resin every couple of days. I think everyone would be cool with that. This however doesn't change the content shortage that Genshin has, it would just speed up the artifact/boss farming 'stretch' of the grind. When you're characters are done, you're still left with the prospect of 'What now?" The issue that Hoyo doesn't seem to realize is this. If players have too much of a grind, they won't grind and will leave. Even if there are many that will stay and 'tough it out', there is still a lack of content, and because of that many players are simply invested due to time/money spent in the game. One of the reasons why I Spent so much time in Star Wars Galaxies/World of Warcraft (up until MOP) was because of all the stuff I could do, collectibles, achievements, etc. Genshin needs stuff like that, like someone else said, hit friendship 10 for a character SHOULD unlock a new skin for them, and also (going with your 5* fragment weapon idea) give them a few fragments or maybe a 4*/ standard 5* weapon that character can use. 10:55 Should be 1 free pull per day with 10 per update in my opinion; all in primogems so we can decide what to spend them on. 12:30 like Zempao said that's just a bullshit excuse. They want $$ that's it. Definitely like these style of videos, wish Hoyo would watch them though.
It's hard to get excited about winning 5-stars from banners when what they are really giving you is effectively a 'Non Playable Character', because of how long it can take to get not even artifacts with enough usable substats for them to be worth leveling, but just the 4 different pieces needed to make a set, /with completely useless mainstats/. Along with single set per day, we should really get a way to select which of the 5 slots our artifact rewards are for every run, so we're never stuck in the situation of wasting resin getting endless pieces that serve no purpose beside being thoroughly wasteful strongbox fodder, trying to get that 4th piece, /or/ an off-set piece with the right mainstat. Then at least all the bad luck leveling could be offset by it not being so GD hard to get another piece to try again. Having a way to reset to zero isn't going far enough, when it can be so hard to get the piece in the first place.
I SAY THIS FOR EVERYONE A MF SKIP BOTTON. it can only be for quests and not for archon story but man the sumeru f**ing story was so good i know but im not going to stay on my phone listening to pimon only talking for the whole story and also it took 2hours just tapping and only skipping pimon lines so yes the story was good but way to long. Also i play more HSR than genshin as ftp because there is more stuff to do and when i lose in the simulative univers i dont feel sad as there is still progres to the tree. Thats all i have to say nice vid
I'd love it if the MC was able to get a skin per region visited. I'd play Lumine waaaay more often if I was able to not only change wind gliders but my outfit too
FEH actually has a really interesting way of dealing with the 5 star bloating. Every year, they add older 5 star exclusive units to a different pool called the “4 star special” pool. Basically, they’re 5 stars that the game treats as 4 stars, so summoning one of them won’t take away your pity. They also have their own % chance completely separate from everything else, so they aren’t bloating the 4 star pool either. It’s a nice way of dealing with the “too many 5 stars” issue imo. Though it does mean that eventually the 4 star special pool will become bloated too. Which in FEH’s case can be problematic because of Weapon Refines. 😂
not only more but better. The current random events are just bad. I'm tired of saving that guy with his flying cart or the guy who lures shrooms in for his experiment, the dialogue is soo long for nothing too. Sane with Paimon asking to randomly kill crocodiles who were just chilling by the river. I just ignore them now cause it's boring and has very little worth. Just adding more wouldn't make the world feel more alive, they need to improve on these events more
Anxiety lmao you know what gives me anxiety? When I smack a lvl 100 mob in abyss and I notice I didn't even dent his hp bar and I have a limited time to down it. I dont think they listen to the community, no matter how many surveys they throw at us
About Artifacts: I think Hyrule Warriors had a great Option about Substats on Weapons that would help Genshin quiet a lot. The Substats you got on your Weapons where Random. But You where able to free a Substat Slot for Money and transfer one good Substat from a Weapon to another while losing the one you transfered from in the progress. Imagine building your Artifacts how you would like them without any work of RNG. I could finally finsih my Hu Tao I've been working on for over 1,5 year. But since you can Upgrade the Substats in this game you would need to add a Limit to it so you can't just transfer 4 different Substats who got all 3-4 Upgrades from Level Up. Maybe there had to be a Counter which counts how often your Stat was Updated and you can only transfer other Substats that don't go over that counter. So if you already had your 5 Upgrades from Level Ups for that weapon you need to delete one first to get another on it. I don't know. I'm not a game dev. But building Artifacts would be such a cool idea. About Endless Mode: This Mode would be awesome. So many MMO RPGs have an Endless Dungeon at the end. But this Mode has to give at least some Rewards. Maybe Enemy Drops and Mora. That would be enough for me to not feel like I'm wasting my time. And since everyone has already to much Upgrade Materials (except me who only grinds that stuff when needed) you won't hurt anyone. Limiting Enemys per day as a stupid decision anyway. Also this Mode has to be at least playable with a friend. Exploring huge Dungeons together while going for the same goal, would make so much fun in this game. I don't get it, why they don't add more to Multiplayer when so many people I talked to started this game because of the Multiplayer. But thats just my opinion.
I think the brutal truth is that they won’t add more daily stuff to Genshin because Hoyo would rather ppl spent 30 min in Genshin and HSR than an hour in Genshin
more primogems would be nice because as a f2p getting characters you actually want is extremely hard and it absolutely pisses me off. like i spent 5k primos on nahidas banner to only get diluc like wtf mane.. 😢
Here's an idea for endless content, COMMUNITY BUILT DUNGEONS. Kinda like serenitea-pot but for combat. People can build their dungeons, spawn monsters they want, choose the level they want, can add puzzles, terrain they want and share it across the community. And if Mihoyo is feeling a bit more generous they can even allow loot table of overworld monsters in these dungeons, that means killing a bunch of elite monsters in there nets you mora, xp, and also trash artifacts. Each dungeons have a unique code so people can search popular ones any time and use popular dungeons as benchmarks for metas, they could add bookmarks for your favorite dungeons too.
I have been saying it for 2 years now but what i want most is Crimson Wish (the Biweekly Commissions on Dragonspine) to be permanent and after we max the tree We can trade 10 Agates in for a Transient Resin, and I want a version to be added for Enkanomiya (Possibly one that takes some mechanics from Three Realms Gateway Offering) and the Chasm, The purpose of these being to have more daily thing which aren’t Necessarily every day and give us a reason to revisit these BEAUTIFUL places Another thing I would Like is a commission blacklist, so that we can just say “no I don’t Feel Like Doing “Oh Archon Hear me!” For the 1000th time!” I would also Accept giving us 8 Commissions a day with only the first 4 giving us primos and the 8th one giving us a Transient Resin Spiral Abyss Should also give more rewards, I mean please at least one 10 pull for a complete clear! Maybe a billet box if you reach the bottom as well?
I agree with this. All the new content has just followed the same cookie cutter formula - release an important story quest that's just fluffed with way too much dialogue for a game thats not even supposed to be visual story, have an open world that has the exact same chests, time trials and seelies, that once you're done exploring, you have to just wait for another map dlc to be released
@@ghotifish1838 I'm so glad to see someone else lay this down, when talking to people I always feel like the only one seeing/being annoyed by every new area being the same copy pasted formula. I don't want a new gadget that works the same as every other one to be able to explore a new area, I want something refreshing
@@MadRaiiden for a game that's supposed to be an open world exploration game, the game lacks any kind of replayability, which is a shame since all the effort gone into making new regions are effectively used for just a one off experience.
One idea I've been submitting the past few months in the surveys for a possible artifact fix is to make artifacts able to be ascended like other equipment. This came from me and a friend discussing how sometimes you'll end up getting a purple artifact that has the exact sub-stats you may be looking for but sucks cus you can't level it up to 20. So in concept it would be something like you pick the one specific artifact you wish to ascend then you would pick 3 artifacts of the same set you don't need that are of the same rarity to trash for it. I feel this would also give more use to artifact sets that have good set bonuses but are ultimately useless because of their level cap like some specific blue sets. This could be a decent replacement for the strong box in my opinion. Also not saying really low level sets like grey and green ones should be able to do this but blue and purple sets would greatly benefit from something like this from how I see it.
1. The ability to gain 4 star characters and weapons in game slowly overtime via some challenge or monthly thing. 2. More endgame content: a. Randomized rogue-like mode b. Endless enemy waves mode that gets increasingly harder. c. raid boss mode, a really hard boss that possibly scales with your characters if you decide not to play with other people. 3. More character customization, we only have a handful of skins, why not more? Reward people who play often and get more money from people who decided to not play while the event was going on.
I love Genshin, and the world. The last thing I want is more daily content! When I'm in the mood, I want more to do. When I'm not in the mood, I still feel I have to log log in and burn resin. Allowing more time spreading would help a lot here. I'd love to see a much longer spread on resin storage. For example, why not give us a week worth of storage? Don't touch the game on weekdays then binge on weekends. On average progression wont be any faster, but gives the player more choice in when to spend time. Also let's not forget events when looking at content. Event content can take a while to do, on top of dailies/weeklies. Fortunately you can pretty much do them any time throughout an event window, after the initial time gating. I see some people wait until near the end then do it all in one go. There will be lulls between events, so maybe spread the windows out a bit more than they currently are. Also other games do exist. For instance, I've boarded the train that is HSR and can see myself effectively having another load of things to do each day there. I don't get any more time to do it.
I *will* say, as someone who's played quite a bit of Honkai Star Rail recently, that game has so many quality of life improvements that build beyond what Genshin has had set in stone, and I wouldn't be opposed to HYV translating some of those back into Genshin. The resin economy is a lot better in HSR as you have a max of 180 and regen at a rate of 240 per day - which is a considerable amount more than what Genshin provides, and although you aren't able to have an off-piece of a relic set as you could in Genshin, the game also gives a focusing system where once per battle pass you're able to get one specific relic piece of your choosing, with the specific main stat that you're looking for. And building off of that, every talent and weapon (trace and light cone) material is always farmable, regardless of the daily rotation like what Genshin currently has in place. There's also a roguelike end game mode that builds off of the spiral abyss's blessings and goes beyond that, pushing what ridiculous shenanigans you can accomplish with your set team. I feel like a permanent game mode like this would breathe some more life into Genshin's end game, as right now you're just stuck bashing your head against dps check bosses in the abyss. Dailies are also super relaxing in HSR, as there's only one commission-style quest that you can do for progress towards your daily rewards, but you don't even need to do it since the game gives you 6 different activities you can do (most of which you can passively get done while spending your resin) which each reward 100-200 points out of the 500 that you need for max rewards. HSR also gives you the opportunity to trade in starlight (the equivalent of starglitter in Genshin) for your choice of either wishes, a monthly rotation of two 4* characters, or 5* weapons (light cones). I wouldn't be opposed to putting some of the standard banner 5* weapons into the starglitter shop either, as a lot of them are fairly underwhelming but it would at least give players something to look forward to (and could theoretically get people wishing more such that they get the starglitter required to buy those weapons).
I think some more hangout with the characters would be nice, like having them in the overworld and being able to spend time with them, when I started playing and kaeya's birthday came up, I was so excited to spend time with him, but nothing. At least being able to say happy birthday and give them something for maybe friendhip increase would be nice. I know serenitea pot kinda does that, but just a bit more for their birthday would be nice
If they add even half the quality of life features they added to star rail the game will be miles better than it already is. It's so frustrating that they just refuse to do anything to make things better that it made me want to stop playing altogether. The one thing Genshin does really well is making new regions to explore, but you can't even explore it with friends because half the time certain events wont trigger if other players are present. Daily commissions are utterly boring and repetitive and a massive waste of time. Star rail did a good job making it more like mini achievements you can complete without even really trying to. There are so many things that they could improve, and they obviously took all our criticism and applied the fixes to star rail instead. Why not Genshin? Why are they so strongly against wanting to make the game more convenient and enjoyable for players to play?
As other have already said, it's easier to implement things into entirely new game from zero rather than adding them to an already existing game. It's not that they can't do that, it's just that they value adding new contenr more than working on existing stuff.
Genshin isn't ever going to change the artifact system because they already did it with another game; Honkai Star Rail. The artifact system is just an endless grind that feels like you're making zero progress and not really be rewarded for the hours you put into the artifact system.
@@Vvoopp HSR doesn't have that either. Both games have a strongbox system, the only thing HSR has better is the item that guarantees a mainstat, but there is a still a high chance of getting bad substats so it's worthless. And you only get that time every 1.5 months. Both game's systems are all RNG, even the guaranteed things have RNG
1. 3 limited character banners every two weeks 2. reduce pity system 3. epitomiser in 4 star characters 4. make weapon pity system same from limited banner 5. increase resins cap and per minute 6. make loots from killing enemies and opening chests automatic magnet like mora 7. traveler resonance without statue 8. allow mouse keybindings 9. free 5 star character on reaching AR60 10. easier to skip dialogue and enable replay 11. pause function in spiral abyss and domains 12. character load outs in spiral abyss 13. add different artifacts item in strongbox 14. new multiplayer game mode like spiral abyss but CO-OP with rewards of resin 15. improve lag when in co-op specially when teleporting 16. don't remove exclamation points of world quests once confirmed 18. don't hide achievements 19. achievement tracker in hoyolab
I'm totally agree. And here are my complaints. 1. Map: At a certain point, we get a compass to find chests and oculi, and we just use an interactive map to locate the exact locations. That's frustrating. When we want to find flowers, bugs, or other items, the interactive map is our go-to solution. It's a shame that the in-game map isn't as useful in these cases. Considering the number of quests we have, it would be helpful to see at least the nearest ones marked on the map. Often, I prioritize nearby quests or areas with multiple quests. Wouldn't it be nice to pick up a random quest on the way to daily commissions? Some locations have multiple layers, but having just the top layer available on the map feels limiting. 2. Gadgets: I just need passive gadgets. What's the problem? The portable food gadget not only replaces your regular companion but also replace your foods gadget, what you will forget until middle of a fight. It can be frustrating to have to access the inventory for something like seeds when you see a flower and etc. 3. Character quests: When a character with an active quest is occupied, it can be time-consuming to find that quest in a list. It would be helpful to have links to the quest associated with the character. 4. Expeditions: How often do I make changes? Once every few months. It would be convenient to have a button to repeat previous expeditions without having to make manual adjustments. 5. Test runs: Test runs are not representative enough. It would be beneficial to have more variety in the enemies faced, the ability to customize the team and weapons, and the option to use the character even after the test run has ended. 6. Reasons to play on a daily basis: There aren't many reasons to play daily. The fights are not particularly challenging, and the grind for character materials becomes monotonous after a few weeks. It's understandable to only return for story quests after updates, but Genshin Impact is a vast game. As a result, I've uninstalled it multiple times and forgotten about it for months. 7. Events: If you miss an event, you miss out on it completely, which is unfortunate. Instead of removing them entirely, the game could keep a past events and suggest them to players after the current events have been done. There have been many enjoyable mini-games during events that I would like to revisit or experience for the first time, but I am unable to do so.
As always great video. Unfortunately asking for basic needs that requires any amount of time from a company that cant be bothered to give playres basic options that already exist (and were in the game since day 1) like texture quality/lod sliders or fps unlockers is not very promising.
I never thought about the 5* weapons being that much of upgrades to characters because most content creators say it's not worth pulling for them, but it would explain how Tighnari became one of my strongest DPS characters, ahead of ones I'd invested in for months more, around the same time I first pulled the Amos Bow.
I think we (and even Hoyoverse) would benefit if they reworked the weapon banner. Instead of this "generous" point-system give every weapon class a banner. Sword - Claymore - Polearm - Bow - Catalyst Every weapon they release stays in the banner and shares the same drop chance as the others, the new/rerun weapon would get a boosted rate which only lasts for the version. And than after one "missed" 5-star, lets say Skyward Spine instead of Staff of Homa, the next is the guaranteed one you desire. This would end up in a much fairer display of 5-stars and potentially even in more income for Hoyoverse (which tbh is what they want). We could even go so far and let this "guaranteed one" be class exclusive. And for permanent gamemode, remember the labyrinth gamemode from 2.2. This rogue-like-kinda-off playstyle where you get random buffs, fight in random rooms with random enemys. Just recycle this!!!! Take it, rename it, give it maybe 1 more design, add (almost) all monsters and there you have it - a easy to make gamemode which the players already liked. Update it like every 2 versions, give "simple" rewards like enemy drops, exp books, enhancement ore, mora or even 4-star weapons (once) at the end of each floor. Without timelimit and special rewards you wouldn't have this anxiety problem. Maybe give it even a endless mode: "just select 4 chars - no healing items or rooms - go until every unit is down" and boom content for months.
There is so much potential indeed! Imagine having friendship 10 with characters would give you a matching glider or a more fancy version of their normal skin^^ That would feel rewarding as hell and wouldn't change the players powerlevel, so they still have to grind etc
This game seriously needs more cosmetic options. It’s the only thing I spend real money on after all. If they want me to spend money, I’ll do it if it’s for a skin that I like.
Even punishing gray raven does a better damn job in this regard by having 2 variants with a more improved `outfit` you get for leveling up the units and once you resonance the memory set (and/or weapon) with a total of 12 resonances (think of it like affixes in honkai impact), you not only unlock an additional ability for combat, but also thar mug-shot to use for yer portrait.
Hell, even the fact every single character on debut gets a `Coating` or costume that could be either bought with premium currency OR FARMED FOR FREE for most of them via a coating currency you mostly get from dorm activities....
Yeah it goes to show miho-verse missed out BEEG by giving what could of amounted to Apprentice knight, student wear, casual wear, war-time wear, festival wear, etc. outfits for Genshin. That the majority of on-debut outfits in PGR could be summed up as such with not many outliers like how S-rank Chrome had a military outfit that was premium currency only but its made up for the fact they have WAY MORE TO THEM, then even honkai impact`s good outfits, between custom portraits, custom idle animations, custom opening and end combat animations and so on.
"There's so much potential"
Every game since 2020
What we'd like to see is "it's using its full potential"
Oh yes this one, Friendship 10 is a wasted potential they could go with cheap solution like recolor skin etc etc but nah here's namecard and a some voicelines.
@@zagy5807 funny how the only game that comes to my head with recolor variants in recent time is that persona 5 X Chinese mobile game which has alt color variants of other chars as some kind of special rare version units.
Even if it would just be more gacha, I find those have better damn ‘potential’ then Genshin impact who have some chars with dozens of different looks in the ‘comics’ and ‘content creator stuff made for the game, and people have already black Magic’s dozens of model swaps, new outfits for said characters and so on.
Turns out best Genshin impact is a private server where people mod things in to make it fun then.
Which is sad the best potential for a game is actually in SKYRIM LOGIC.
I'd love to be able to see characters in random events. For example we can help gather cooking materials with Xiangling in Liyue.
Honkai star rail does this and im upset that Genshin doesn’t :( character appeal is a huge part of genshin’s marketing, I don’t see why they can’t at least do like “oh character sent you some mail read about it if you want” or smth
Sadly, the only one i know is the daily commission to get Mona to pay rent.
@@alliu6562 I think we can visit all characters at almost any time, or a vast majority of them. It's nice, and having a team of 4 doesn't feel out of place like it does in Genshin more times than not. AND the MC is good? Crazy.
@@riotangel4701 there's multiple commissions with playables in them! one has fischl + bennett, another has xiao in uninvited guests, grand supremos has xiangling!
please not another seasoning wanna be event. that is barely content.
Honkai star rail dev team: Note it down!
LoL, the irony
Starrail really is just better lol
For real,they took notes from genshin survey and implemented in Star rail
HoYoVerse’s goal is to get people to play their other games. They will keep improving their systems with each new game they release, so expect ZZZ to have something that HSR doesn’t.
@@Gamfluent except that MHY is literally competing with MHY so it doesn’t matter for them. It’s also fair to criticize a company for putting more favoritism into one project over the other ones.. especially when that new project has everything old players were asking for…
There should be two permanent banners - one for characters, the other weapons. This lets players have invested choices where their acquaint fates go.
Agreed. I was so sad when my pitty pull gave me 5 star weapon! I was hoping for a character 😡 I started playing only last week but I don't want to carry on 😔
@@short-lived9671 If I am completely honest, don't it's a fun game and all but until Fontaine comes out, I really can't recommend it in it's current state, especially with how godawful the pacing is during the whole game (yes even in sumeru) the story is good but the way it's told is fucking ass
Regarding the banners/characters problem, I think a good solution would be to add "Regional banners". You could have a Monstad banner, an Inazuma banner, a Liyue banner, etc, and you could put every 5 star and 4 star from that reoing in those banners and let them as permanent banners. Then, you add the same system that the weapons banners have, in which you can select the 5 start that you want after X amount of pulls.
Or, you could just simply do as Honkai: Star Rail and add the feature of selecting one specific 5 star after X amount of pulls. Just saying.
Either that or an elemental banner that rotates every patch or smth would be nice
1. Just like how Star rails solved its damn issue with region specific resources on later zones by letting you just convert resources into other by 2 different resources for 1 of the specific resource. I would actually applaud the idea of splitting up the gacha banners by instead of rotations, but by regions to thin out the pools so even a 50/50 fail would still get you a unit SPECIFIC to that region could still be a boon instead. Which would in turn makes it easier to land dupes on your favorite units of that region too.
2. Honestly at this point i would rather they just fking own up to Genshin gacha is trash and adopt a better gacha style like Punishing Gray ravens:
2.a. All non-debut version rate ups are 70%, with debut being 100%.
2.b. All A-ranks, Uns, Pets and weapons are avail 100% of the time as rate up in PERMANENT banners that you can freely select which A-rank construct, Uns, S-rank pet and 6 star(plus 5 star) weapon you wish to focus on for the rate up.
2.c. Its only 10 pulls to gurantee a A-rank construct/Un, 30 pulls to gurantee a 6 star weapon, 20 to gurantee a S-rank pet and 60 for an S-rank construct.
2.d. Even if they are S-ranks, you can straight up use weekly currency to bring Uns to double S from guild battle currency and S-rank constructs via pain-cage(Basically Memorial Arena or Spiral abyss in honkai and genshin respectively) to double S without needing to gacha past unlocking them.
I can be glad Star rails has some of the bits and pieces that `resolves` the crap that Genshin had, even seeing they have a much BETTER strongbox system that i just unlocked last night which appears to let you pick WHICH equip you get from a specific set then playing yet another random game with the `artifact/relic` even after you sacrifice multiple high rarity artifacts/relics to it.
This. absolutely this. Heck, you could go full weapon banner with a rate-up five star weapon + character and epitomised path.
yea the main reason I oppose the whole putting more characters in standard banner is beacuse of the mantality (Standard banner characters are inferior) and there's no way to guarantee the characters you want to get. However Genshin isn't like other gachas and most characters are viable but still it would cause problems if we just dump all the old characters into Standard banner just because
The weapon banner feature would make it harder to get the character you want ^^
it's pretty insane how they saw all the problems that genshin has, decided to fix them but put all the improvements in honkai star rail and leave genshin has it is
Same studio but not the same team. Idk how Hoyoverse works, but it's not rare for teams on different projects to basically not interact despite being in the same company.
So HSR team took a look at Genshin and what should be improved, and then did it. But Genshin's team is focusing on adding more content and stuff.
It's truly a shame and I want for stuff to improve on Genshin, but that's usually how it goes. (from my own experience in companies like this, it's already a miracle the HSR team actually looked at genshin and learnt from it. often, companies tend to repeat their mistakes)
@Spidebot I sure hope they do yeah!
@Spidebot Yeah, its like they took the surveys from Genshin and implemented it in HSR
im mentioning this on every q and a thing they pull out@spidebot3045
One difference between Genshin and Fate grand order is that Genshin has only ever upgraded a character ONCE while Fgo upgrades it’s older units regularly so that they don’t fall too deep into obscurity
Same with kuro game.
They make punishing Grey raven and pretty frequently they go back and buff older characters and even give new skills to 5 stars and even 4 stars
To be fair, Geshin has nowhere near the powercreep that FGO has. Still, some really old characters like Amber, Lisa, Jean, Qiqi etc. could use an upgrade FGO-style. I'd find it fitting to give the upgrade out as the reward for their respective character quest or something.
@@haze6894 Leap skill system is the reason why A-rank fire lee was basically called Fake fire god Lee, till his 2nd S-rank suit, a fire type DPS as the first proper REAL upgrade to S-Karenina since S-fire Liv was a fire healer who did lots of damage and S-nanaMECH was a tank that did lots of damage that also replaced a previous S-nanami who was also a frire tank came out to play.
This is why i tend to be a bit cynical with mobile games these days cause a good deal of them will do many things that can screw over players, whether they are free to play, spender or just returning after a while only to see every single unit they had that was OP months back has not only been replaced but are now considered bottom tier trash cause the dozens or so new units have new mechanics that entirely change up the game.
AKA, praise that PGR has yet to done anything terrible so far i have seen besides tedious grind or one note version story designs early on that they immediately stopped doing for more solid ones down the line.
Which even when they bring back previous TERRIBLE events or game modes, they have them revamped such a good deal that they are now insanely fun to play or insanely more friendly for even earlier units.
@@gilroyscopa I feel like underpowered limited 5 stars like Klee and Wanderer need buffs the most, since their cost and rarity is the same as 5 stars like Ayaka and Hu Tao. Or at least a system that lets you trade limited 5 star constellations with the constellations of other limited 5 stars
He showed Altera who is still a very good buster farming Saber.
This game has such great framework, as long as they're able to pick up the pace and add some more meat to their bones, it could genuinely amount to being an even greater experience, makes me feel a bit down wondering what it could be, and I'm sure it definitely isn't just me
Why put in effort when it's making billions
We need artifact loadouts
I've played since day 1, every day (minus maybe 3 due to a vacation). I used to play for HOURS just because. There are still plenty of things I haven't done. The problem is that everyone just focuses on 1 thing, artifacts. They ignore everything else. It's really pathetic.
@@Blizandrio 1) Why not both? 2) You have no evidence to suggest that loadouts would motivate players to stop farming.
@@jgould30 Neither this comment nor this video were made to paint Genshin in a negative light, we're just looking at the negative parts of the game to see what could be improved, and there's quite a lot that can be changed to improve the general player experience, wouldn't you agree?
It's something really interesting that the main gripe players have for a game is that they want to play it more. It's quite a compliment, about how satisfying it is to play the game that its main problem is that you can't play it longer
I mean, it makes sense that after grinding for months or years on end building characters, players would want more to do with them than just bully overworld mobs/bosses or Enter the Time Prison Chamber Again
@@feelshowdy hyperbolic time chamber or abuse random mobs is really all you can do once you have the characters you like built up which is unfortunate, like the story quests aren't gameplay challenging at all. It's literally just abyss that isn't easy
@@feelshowdy yeah it’s really frustrating. Like I have a bunch of characters I only pull out for abyss and sometimes an event if I want a high score
Then play a different game with the same vibe (and avoid gachas like the plague)
@@ghoulchan7525 Hard agree. Console quality does not automatically make a game suited for consoles.
I feel like HSR team took both games Honkai and Genshin and blended together. And I think it’s working. Dailies aren’t a chore and you’re not forced to take repetitive quests (some of them are just: take a picture), auto mode, 2 permanent game modes where you can get weapons for characters, rewards and stuff, guaranteed 5* early in the game, 5* selector on permanent banner etc. Which honestly, seems like they really want this game to be successful, and so far, they’re actually doing things right.
still no loadout, whyyyyyyyy?? loadout are even more important for hsr and genshin than in honkai, in genshin and hsr, we keep switching character type, and changing their equip one by one are annoying!
@@NeroZeroes I agree, I don’t wanna keep sharing equipment, I want a load out option like in monster hunter
The tedium part starts once you get past lvl50 and cleared out most of the quests so your relying on daily jade, weekly herta-verse and the eventually you get high enough for the supposed rotational ver of spiral abyss for Star rails.
You can end up doing 2 to 6 runs per character & Light cone to Ascend a piece from 50 to 60 with the credit sink being around 20k~50k, and this aint even counting leveling them up from 50 to 60.
In addition to the sink costs for needing to spam even more `domain` stages to get the resources to level up trace skills.
Funny enough RELICS i would say is the last thing you would do in the list and the only merit i see in this batch of grind is the fact that NONE OF IT IS WEEKLY LOCKED.
Seriously, fuck Genshin`s system of locking resources to specific days of the week.
wait until the game grows old and they starve or suck money out of all the players that they lured in with free and abundant content.
@@veronika607 Every new game has their honeymoon period, dunno why you'd be cynical about Star Rail specifically.
The main appeal of a mobile title like Star Rail is its compact, low maintenance nature. And because of how it's designed, every character matters, down to their element and their role, especially healing/defense-oriented ones. Strategy is involved, and Simulated Universe can push even the "nonmeta" characters to their limit and make them feel fun to play.
Also, being able to grind the same Relic content without having to wait until Monday/Wednesday/Friday and having to spread out energy is really nice.
Personally I really enjoyed the vibro-crystal event we had last patch. Just wave after wave of not too squishy enemies for a set amount of time. I ended up spending a lot of time on it just trying to beat my own highscores, testing out new teams, optimizing rotations etc. Wish we had something like as a permanent mode.
Imo, Genshin's combat system shines way more in this kind of fights than in the abyss, especially when it's starts getting to lvl100 bosses with 4 quadrillion HP. There's something extremely fun about getting through waves after waves of enemies that you can CC and do a lot of damages to and such.
I love these kinds of events
Agreed. That was one of my favorite events recently.
I'd disagree on the "not too squishy" bit. I used the same team against all waves, on every version, and pretty much always got the 4k required for all the rewards in the first wave, while having issues with Nahida's E being available again in time. Events seem to be balanced around 80/80 characters, with the type of artifacts an AR 50 player will likely have. But that could be easily addressed by having another difficulty tier or two added.
That said, I'd say my favorite was the rogue-like one, though it also has a lot of room for improvement. Like if they had the rooms more like the vibro-cyrstal event, for example.
@@Axterix13 4k is the bare minimum to get the rewards. it's meant to be easy. when talking about beating our own scores it could go up to plat 3* (which was a 15k score). when scoring that high, the enemies are just squishy enough that it's not impossible to do it as a well invested f2p, but is easy to wave through content as a whale.
That event was great. The one thing I wish would be adjusted is not have every wave be mobs but to throw in a boss occasionally. Just because I have units like yoimiya who is single target and I couldn't really 3* plat with her. So it just left me with my aoe teams every round to get the 3* plat score.
being able to pick your desired 5 star on the standard banner would be nice
I think it would be amazing if they implemented a "create-a-domain" where you can create your own custom domain, adjusting the enemies and stats as you see fit, to see how far your teams can go, or just for sheer fun. There's absolutely no anxiety for that, while still allowing you a challenging piece of content to test your op characters on.
They already have then Teapot system, so I feel like the basic framework for something like this is there. All they would have to do is implement the feature to add enemies. Then allow the ability to upload it for other players to run. They could definitely have contests to see who has the most popular domain design each month.
Perfect, make it available for two weeks in a mini event, then have it disappear for over a year 😂
@@blueray222 no >:(
@@codyhanson1344 did you watch the special program. They were right sadly.
ha
I would love Spiral abyss not to just be constant Timed DPS checks. Earlier floors acted more as puzzles that had us mixing up teams to get creative, even the pillar defence that was often added in 12-1 is now gone. I don't think killing things to a timer is giving me any real sense of accomplishment with the many well-built characters I have, when month in and month out I have no reason to field half of them in abyss.
Fully agreed with you. I felt accomplishment the first (and only) time I did a 36 star run in the Abyss. But I just don't want the hassle to do it again. It's just a DPS check and to see if you either have the latest characters or the best ones built well. Creativity isn't really allowed unless you're stacked with god tier artefact sets. It's such a shame
My top 5 would be (in no particular order):
1. Reduce Artifact RNG
2. Reduce Resin cost of all activities
3. Separate Weapon banner like how Character Banner functions.
4. Fix Geo and Physical!
5. Improve the QoL of menus and UI.
I’m not optimistic Hoyoverse does any of these, but I’d really like to see a fix for Geo and Physical. It’s the issue that is both a gameplay loss for players and a financial loss for the company. How can they market new Geo or Physical units when they are so limited in performance compared to other more popular elements? It’s no surprise they haven’t tried selling a new Geo unit since Yun Jin. Boosting physical teams and turning Geo from “yellow physical” into a proper element that mirrors Dendro but covers the ground Dendro doesn’t would be huge!
Everything else on my list is about general gameplay experience improvements. Genshin rests on its laurels but could stand to try harder to retain its players.
Artifact rng is fine, we need a skip button
@BanjoOwO I would not call 6 layers of RNG fine under any circumstances.
Wouldn't want any change in Ui, it's really well designed and quick
@@exiledkenkaneki701 there's always stuff that can be improved upon especially UI's.
I agree with everything except number 2 and 5. The UI is fine so I don’t see the need to change it, and reducing resin cost will only make the grind less rewarding. Progression is good when it takes a good amount of time to achieve a goal. So reducing the cost will result in less satisfaction.
Genshin is the only game I know where you're punished for being a hardcore player and rewarded for playing casually
There's different type of "hardcore", combat is the most basic type of hardcore, everyone can fight and clear abyss because of how easy the game is. But have you read every single dialogue, book, archive, explored every single spot of the map etc.? That literally takes hundreds if not thousands of hours and that's what I'm most hardcore about, lore.
And even the lore community feels comfy compared to the actual hardcore players, the teapot players. I have a guy in my friendslist who spends months per island in each teapot to design, build, glitch and position objects into place. And there's even more hardcore teapotters, speed run and minigame teapotters, they know every single glitch in the game.
Lore players are the most rewarded players in the game, we get tons of content every single patch, and we are also the no.1 beneficiary for hardcore playing all the limited events for lore.
That's why I barely play genshin. I just do the events. The game doesn't respect you so you shouldn't respect the game
@@daizenmarcurio This doesn't make sense, the game is made to respect your time, you only need to spend 15 mins for dailies and you're free to go.
And this happened because we complained about Honkai 3rd having too much repetitive endgame, which btw is p2w ranked.
Genshin only has 1 abyss now because we complained about Honkai's abyss that runs twice per week and you have to compete against whales for ranked rewards along with extremely annoying mechanics, bleed, quantum and imaginary.
Then there's memorial arena, do you hate resetting against snake bosses? Well you have to fight 3 bosses 6 + 6 +5 times per week, p2w ranked rewards. This was complained so hard that just last year they introduced a skip feature if you already ranked high enough, so you can skip each boss 5 times to the final tier.
And then there's other repetitive weekly content, armada simulations, time gated, limited keys Universal Mirage, Elysian Realm that must be played through at least 3 times per week even on max difficulty, etc. many other ranked content.
People really don't know how well they are treated in Genshin, no p2w, no powercreep, easily f2p, actually no anxiety.
@@GuyWithAnAmazingHat being so hard on a fiction lore doesnt make you a "hardcore". you just a casual nerd
@@kison7715 Being so hard on extremely easy fictional combat doesn't make you a hardcore, just a casual nerd.
I am so with you on this. As much as I enjoy the game, It was incredibly invigorating how they released Honkai: Star Rail and it included a bunch of things the Genshin community has been requesting for a long time now. It really just felt like they said "screw you" and spat in our faces. Oh well, our copium lies in Fontaine for now.
Hoyo will learn once Star rail begins dying
most of us only care about Genshin, or mostly care about Genshin.
I only have the time and $ for 1 gatcha and it's Genshin, so invest some of that money you make HoYo and put it into your game?
fr
I rather doubt it is a "screw you". Probably more of a "Some Honkai devs play Genshin, too, and are also annoyed by X" thing.
@@escapetherace1943 Honkai is basically hoyo's signature franchise, which itself has a sizeable fanbase (especially in CN), so it's not dying anytime soon (Honkai 3rd, one of hoyo's other gacha games has been out for ~7 years and isn't dead or close to it) and just because genshin is hoyo's most successful doesn't mean they're obligated to focus on it more than their other games.
My largest criticism is that 30 minutes to 1 hour a day is still a lot. I'm a working adult with other hobbies, friends, chores, a wife. As it stands I nearly struggle with keeping up with story content, abyss, and dailies. The fact that I can complete all my dailies in 30 minutes is one of my favorite things about the game. Come home from work, burn resin/commissions and log off. Each patch cycle I cut it super close on finishing event content, story content, and abyss cycles. The daily/weekly content is normally all I can get around to most days. Then, I'll finally have 2-3 days per patch cycle to actually sit down, explore the new areas, do world quests, and complete the new archon/story quests. I've been here since launch because I enjoy the game and it fits my life style, which is not the content creator or internet denizen lifestyle.
Yeah that's great but I liken what you're talking about to people who drive below the speed limit and actively make it hard for you to pass them by not leaving gaps or driving in the incorrect lanes. It's great that you enjoy restrictions but it should not be imposed on everyone. People who want to invest more should be able to.
i work 40hours per week, if i don't have personal things to do to (like doctor, groceries and similar) i have plenty of time to still play genshin for an hour, while having time for friends and playing around with duolingo, watching videos on youtube and enjoy my "persona" (you know, painting nails, removing body hair and so on). yes, i work in the evening, so when i'm back from work is basically midnight and that leave the morning and the afternoon free, compared to other jobs where you basically have free time between 8 PM and bed time. the problems is mostly how you can avoid wasting time. I spend plenty of hours playing on morning, it's my only day off and that leave me able to do abyss, weekly bosses and events(or at least i'm able to do most of it to just leave the last bits of it to do in one of the next mornings). it's rather annoying that the game you consider the main game, you can play for just an hour cause there is nothing uch else to do... when i play oni or minecraft there is so much things to do that to lose the sense of time, because you are enjoyung them. whit genshin it feels like an idle game... wait a full day to have finally something to do for 30 minuts, close the game and wait the next day
I think they need more Co-op content. Some advanced battle scenarios where you have to complete objectives. Capturing or defending a base or something. Have a battle where Beidou's ship is under attack and everyone is in Wave Riders and you have to help them fight the enemy ship.
There also needs to be a grappler character. You need to be able to snatch people up.
I don't foresee that ever happening. Co-op is optional intentionally as a lot of players want to keep their single player experience. There was a poll on the Hoyolab app I remember seeing where 60% of players prefer playing alone.
@@Sinovian then just make it optional, doesn't have to be forced on people. so I don't see that as a viable reason.
@@plvto1 that was the point....it won't be just co-op, it has to have a single player version and what the op described wouldn't work as well in single player games as base defense would basically be what the daily commission is already and most players from feedback Ive seen hate wave riders single player or not.
as a f2p, the anxiety really exists! i cant do spiral abyss because my chrs are limited sinde i dont have money to buy for meta chrs, them adding more challenge modes would even increase my anxiety of not being able to get far and missing out on good rewards, but its fine if they would add challenges, because people who have completed every quest and reached ar 60 will have sometthibg to do
What I want most is more pins on the map. When I have nothing to do, I go chest hunting, and if I find chests that aren't able to be found by the compass, I mark those on my map so that I can go into coop and help other people find them. There are several players running around who do this, and sharing this chest knowledge helps scrounge up a few extra primos for people, and just the act of searching can sometimes have us stumble into a new chest. But when we run out of map pins, it kinda hamstrings what we can do.
I'm disabled and can't work because of chronic pain, POTS, and other things. I'm lucky enough to be able to live with my family. I can't do much around because of this. I've found a lot of joy in Genshin for this reason. And 9:19 hit the nail right on the head. I wish I could play Genshin for more than like an hour a day. I CAN no life it and I have! But after that there's like... nothing. Maybe coop, but everything has it's limit. It's frustrating lol.
People who say that "genshin isn't intended to be played 8 hours a day" are so funny to me. First because of people like you, who can and want to do that. So if there's a market, there's no reason to refuse it
And second because.. it kinda is? Like there's hundreds of hours of story in the game by now, if you start now, you probably have at least 2 to 3 months of no-lifing the game until you start catching up. They wouldn't do that if they didn't want people to play the game a lot like some people say
And finally they're the same kind of people who say that and then finish the new quests, 100% exploration and everything of a new region as soon as it comes out haha
(Also, I wish you the best and hope your health can improve)
@@MadRaiiden totally agree! I always tell my friends Genshin is good yet so bad. Amazing foundation, intriguing lore, exploration combat etc and yet... endgame players are completely shafted. We have to deal with arguably the worst system in Genshin, artifacts. And if you like exploring like me... Almost 100% exploration everywhere.
If you like the quests then all your quests are probably done. Combat is still good and fun, but there's nothing to do with it other than spiral abyss, and we've already been practically been begging for more endgame combat content.
If you like builiding characters, the resin system really sucks.
I feel like the lore people in the community are the only ones winning in endgame lol.
I just wish endgame was like being blindfolded and reaching into a candy bowl. There's no variety in endgame and no mass grinding to be done... enemies respawn every 24 hrs and plants and the like every 48 and everything else is resting limited.
It just gets tiring. At this point, at least for me, it feels like a character collection game. The best I can compare it to is Star Stable Online; endgame players completely shafted with nothing to do other than level up horses and get more... But in this case I would still say Genshin is doing betters in this regard since there's a lot to do when a new region is released and the characters I compared to horses in this case have whole paragraphs of info and dialogue to read and listen to.
AGH. Sorry for my rambling. I could go on honestly, but I'm sure you get my point.
And thank you! I've gotten better, but it seems this is just how far my body/health can go and I'll just be trying to make my quality of life and enjoyment better for the foreseeable future. I wish you the best!
Genshin endgame content is star rail: they prob want you to finish genshin in half an hour then play their next game…
That way they can try to get you to pay for a nice character in both
1. Max Friendship outfits
2. Unique interactions in the Teapot (Bear in mind that this is IF you have the prerequisites), ie. Lisa, Jean and Alhaitham in the house's library, Ei often spending time alone, Nilou, Shenhe and Yun Jin on the stage (If you have one, I mean), Diluc and Venti at the bar, etc.
3. Party conversations (Be funny if you had Kaeya and Diluc in the party, and you just heard them both arguing, Albedo and Sucrose talking about alchemy, etc)
I think Genshin is due to have its own “herta simulation” aka “Elysian realm”. I can spend days there in HSR combining new buffs, trying out things. And new players will definitely be able to clear it too with limited resources and level. It would help them to get idk primos, some crowns..
I literally can’t understand why we can’t have it since they tried experimenting with it back in 2.1 (if i am not mistaken) with Childe event..the labyrinth something? Everyone praised that event, even new players who got to Inazuma enjoyed it..
The reason is simple, balance. ER is super easy to balance, it's just a single character, SU is turn based, the simplest form of combat to balance since it's just numbers.
For Genshin to have a balanced roguelike, you need to balance 4 characters at the same time while considering how much each person has paid to win. Which means you'll need to create an extremely limiting amount of constraints for balance. Which is why the events all provided limited character choices, they are experimenting and trying to get feedback from players, making games is not easy. ER also took almost 4 years before it's released, it was also experimented and tested as short events for years.
@@GuyWithAnAmazingHat We have 7 elements, they could rotate between buffs for each element every day of the week just to tend everyone's DPS needs..and buffs too
Please add the artifact edit system from Honkai Star Rail....
They'll probably not because Honkai Star Rail already has it. Why implement something from a successor to a predecessor. It just doesn't make sense 💀.
@@A__EthanGoh because it works and it could be added without real difficulty.
You realize they do this with iPhones right? Bring new features to old phones?
tbh, not until fontain will we get that system
since Genshin's popularity only drops, then they'll rise up when new nation release
@@A__EthanGoh Star Rail isn't a "successor" to Genshin though, simply because Genshin hasn't died yet. And the two games are very much different, I wouldn't call one a successor to the other. Besides, I don't get why it doesn't make sense? Genshin is still well alive and players are begging for such a system, why would it not make sense to implement it?
@@gnuhgnauqneyugn Because people have been begging for such a system since the game released, and not only did mihoyo not improve the artifact system, they have now proven that they know full well how bad the system is by releasing a solution in a different game.
Why is no one talking about how Genshin is putting a placement limit in the Serena Pot. The reason I think that didn't catch on was because of all the limits Mihoyo placed on it. You have a limited area to place your furnishings and even if you maximize the space, you end up having a limit of how much you place in that area. I feel like Genshin does not care for the player rather is focuses on whales and does not account for certain niches.
The limit is there because of mobile users... phones can't handle too much stuff for storage / optimisation reasons.
probably because of low-end device users
"focuses on whales" tbh how? all the content are released for all player, the recent abyss isn't favorable for them either unlike the 2. something event with insane difficulties and nerfs.
@@Kaiji... Much like in the actual game (and/or most games existing right now), enable asset density scaling in the teapot. Meaning you can craft the scene to look good and run well on your platform, and then some furnishing don't appear on mobiles and lower end devices.
Characters also shouldn't cost as much perf as they do, I get it for animals as they need a whole navmesh system to move around, but characters just stand there. They're just a glorified lampost basically.
But that's all minor QoL stuff imo, there are more pressing issues in the game right now
I like that in HSR is you can exchange relics/artefacts for materials to level up the ones you want, that would be a great mechanic to add
Developping toggle-able WL9 so we can have overworld challenging coop content. Triple monsters HP. Easy mobs could drop up to 50 gray/green artifacts and eilte up to 20 blue/purple artifacts daily. Elites, domains and bosses could have a chance of dropping Resin Beads which could be used to craft Resin. Nothing crazy but something that could bring kind of replayable challenging content with somewhat ok rewards.
love this
Every domain should also get a tier higher for better rewards. I would love to have fights with difficulty of Abyss 12 (except for timer) for good rewards.
Yes but also, higher world level just means more HP on monsters and maybe they do more damage also. It won't refresh the game that much.
But also isn't hard to implement so I don't see why not (I'd just make it a permanent world level, either for AR60 or already at AR55, the passage from WL7 to 8 didn't feel impactful to me at all, unlike when the WL changed at lower ARs)
They also need to more artifact sets to the strong box and HRS relic system
At least for the first part of your message it'll probably happen in 4.0
The strongbox is always updated during each X.0 patch. Is "OK" as is it now (they still need that we pass long time in Domains). Is better put focus in features that we haven't instead on features that we will have late but for sure at 100%
Strong box is really just a band-aid fix. The problem is the RNG is extremely unforgiving. Adding in an artifact reset system would alleviate this since it removes the worst part of it which is the getting an piece with preferable main and sub stats.
Absolutely agree with artifacts, for me it's the single "most negative" aspect of the game right now. Anything that gives a little more control over the outcome of artifact farming and levelling would be welcome in my view.
The other problem you mentioned was character reruns. The solution I was thinking a while ago is already implemented to some degree in Star Rail (only standard characters there, but it could be extended to older limited ones in Genshin). Add them to the Starglitter shop, make them cost 100 or 150, and make them available permanently or periodically. You still need to make lots of pulls to get enough starglitter, but at least, as a player, you'd have a clear roadmap. It also makes things easier when planning reruns with the roster being maintained at a manageable size. I think it's a win-win.
I think as the amount of characters expand and new players come in I think the time it takes to build a character needs to be improved, I want to experiment with team ideas and try new things but it can take weeks if not months to get a character to a functional point that it’s not worth most of the time especially when your f2p
This game reminds me of the sims. They had problems that REALLY needed changes, and they eventually listened after the community came together and repeatedly asked for (terrian, movable windows, stairs that aren't just in a line and much more.). They all got each of those things, it did take wayyy to long of a time but closer to the start of the game ppl didn't care as much. I think the genshin community really needs to voice this more and get it talked about, because that is how change happens
People who always go like "if you don't like it just stop playing, complaining just spreads negativity" drive me crazy for this reason.
If no one complains then Hoyoverse just thinks everyone's happy. We are complaining because we love the game, people who hate it just shit on it and leave. And as you say, this is the only road to actually improving the experience
@@MadRaiiden But at what point does it stop being criticism.
I enjoy Dark Souls lore I enjoy it's world
building I dislike the difficulty should I demand FromSoftware to lower that core experience so I can enjoy being in there world
Genshin devs have a philosophy they have an experience they cater to and after 2 years screaming more End Game stops being a critque
I like Pokémon but go online and you would think Pokémon is the worst gaming experience in the world but children and adults all over the world enjoy it
Game freak has catered to those fans before you know happen BW become the worst selling game's in the franchise looked back with nostalgia but a true testament to how very little those fans either cared or how much those fans make up that community
At this point these aren't bettering the game experience. It's you wanting them to indulge personal tastes . Vars additions could make Genshin a better Gacha Game
But I'll remind people that it's success in the west is because it is a Bad Gacha but a Good Game
So at this point asking for the devs to go against the very core of the Genshin experience so that people can indulge themselves more on content that cannot by its nature be endless is just disliking a game but being to stubborn to quit
There's a reason most Gacha do PVP and have Power Creep Vars idea implement those features nicely because he enjoys the Gacha treadmill
@@demonking-zm3rs Criticism doesn't mean the devs then have to follow everything.
It means that we bring up the issues we have with the game and then the devs do what they want with that
If you don't bring up the issues then nothing will change for sure.
A ton of the criticism in the comments here don't ask to change the core gameplay of Genshin, quite the contrary actually, most people ask for things that would make the core of Genshin shine more
@@MadRaiiden But that's not what people are doing there demanding changes that uproot the systems and what exactly counts as an issue is extremely subjective
Artifact and 5 Star weapons give vertical progression they do not change playstyle they do not facilitate a qol to most characters kit they directly lead into doing big number's
Making that easier doesn't improve engagement it's a superficial addition for people who want to be on the progression treadmill
This isn't about making the game shine because the Genshin Gameplay Loop is Resource Gathering, Combat ,Puzzles and
Traversal you'll notice that theres a hyper fixation on exclusively Combat and Rewards
The End Game discourse is exclusively either about Difficulty or Repetition
Repetition works exclusively with Co Op there's no repeatable content without it because gamers love to boil content into its essential
Difficulty is highly subjective and an issue because players can easily outpace enemies
I would ask fundamentally is it healthy to create a game that incentives you to grind endlessly. Remove resin make it bigger or make sub stats easier. Does running domains feel like worth while content.
Is an easy 40 CV a worth while addition. You Raiden does 999999 what was added
This isn't meant to badger you into answering these questions but these criticism miss the point and ignore the nature of the game.
It's not being ignored the devs have made it a point to not include these additions because its not conducive to the gaming experience
Artifact are a resin dump ....that's it all other resources have a consistent rate and once you've exhausted them there's nothing else Resin is used for outside Mora and EXP
Critque would be taking the base philosophy of the game and adding to those like most RPG have a Skip Button for replay ability it doesn't exist to skip content
Honaki has it because while it story gets good your primary experience is a PNG giving descriptors of the events with an occasional cutscences.
Most Gacha and MMO have it because the content is the grind Story is Supplemental
TLDR All this to say none of these comments are realistic compromises or crtque there wishlist that ignore game balance and actual QOL for instant gratification and vertical progression
@@demonking-zm3rs I'm not sure how adding back events that people missed, one of which has albedo bis weapon isnt a worthwhile addition?., I'm also not sure how coop is more repetitive than single player but I'm not sure if I've read that right. Adding characters that new players can't play until they have finished the story?, is that the games nature to you?., what's going to happen after szhenznia is released and a new player gets a character from there. Will that character be comepletely useless until they have gone through the entire game?. Also resin is a big problem, considering you can't get any resources without it. If you wanna level up your characters you need it, wanna get better artifacts you need it, you wanna level up your talents you need it, it's forcing you to constantly use it. With the amount of characters we have and all of them require so much resin, yet there's no compromise, it's forcing the player base to spend more money on farming. The artifact grinding is made so much worse, by the fact that there is a HIGHER chance of getting flat stats for substats, and hp/def percent on main stat. That's not a fair artifact grind, considering the mainstats and substats are rigged towards one stat and after all of that, you still have the chance of getting all lower rolls on your crit, or just getting none. Yes the skip button is extremely important but that's not it. Hell we don't even have a teleport to andrius who's been in the game since launch. Coop is a comepletely wasted feature of the game, used solely on domains and getting resources when your accounts on a timer. Also adding another event at end game, say for more casual players, doesn't harm the game at all?, because guess what if people don't like that event, they're not gonna play it. Our anniversary rewards was a shit show, giving us 10 pulls. We STILL don't have artifact load outs, it's been forever since we asked and there has been no progress. The battlepass weapons have been the same for nearly 3 years? What's even the incentive to get it?. Having redundant floors in the abyss below levels 9. I also wanna point out, that high ar players that maybe are less casual are fucked with no replayablity. And low ar players are fucked with not being able to actually play their characters until they beat the game. I'm so glad I joined version 1.0 because I'd never be still playing this game if I got a character that I couldn't even use. We can't see sheild hp? What game doesn't have shield hp? No buf or debuf timers. No say dummy that let's you see your total damage, either by letting u see its health or having a popup that shows you. Commissions being sooo repetitive after your starting to do them again (they are making it a literal chore). No characters in the overworld it's not necessary but it's good quality of life. We have the grand total of 3 dark skinned characters that none of which are meta. I saw someone right something in RUclips comments about the fact people where understating genshins rewards when it first released and saying it was basically the same as honkai. Well the thing is, we got an extra 10 pull, no free 5 star after 40 wishes. Not nearly as much level up rewards. People just like to defend this game with their life, but don't realise that these problems have started 3 years ago, nobodies done anything to change them. Do you really want this to go on another 4 years? No new permanent event, stuck in the abyss, and if you don't like that content (like me who can't stand it since I play on mobile and cba with it) your fucked over. Why?, well the developer said that they don't want new players to be intimidated by the events. That's hilarious coming from the same people who forces new players to comeplete the story to make progress with their characters (im not even just talking about 5 stars, 4 stars too. The fact that a new player could be playing for a decent amount of time, and all of their characters are stuck at low levels because they got none from monstat or liyue.). We still don't have a cryo catalyst, but hey we've got 2 dendro and 2 dendro sword users including traveller and a leaked one on the way. We have no hydro claymores. The reason the playerbase wants those 99999 raiden numbers, is because the number of damage you do has turned into the only end game content we have, and that's exactly why people barely main non meta units, because what's the point of the game then? If your doing no damage your only content is serenitea pot and the card game. Oh and the state of geo is abysmal, with there not even being a standard banner geo character, or polearm
"...in over a year, that's just unacceptable..."
Even though I hear the want and need, I still feel the pain... I have been saving patiently and diligently for Eula, and still... I have not seen her, I want her weapon so bad xD
And then... Many peoples don't want her to exist... I can't making someone perfect if without of their perfect supports. And it ends up to be Pay to Win instead.
The improvements that I want:
Make more opportunities to collect primogems
More interesting combat than timed spiral abyss
Designating different artifacts sets for different days
Allowing the MC to talk more
Allowing more freedom for decorating the Serenitea Pot on mobile devices
Adding skip and replay buttons in dialogues
Allowing a way to select the standard banner characters you want
More daily resin
Allowing TCG to give rewards that are useable outside of TCG like mora
I wished they'd add new reward systems. Doesn't have to be primos, it can be items like ascension materials, billets, exp, or money.
The 2 reward systems are:
1. To Genius Invokation TCG. If we're able to buy other items besides cards with the coins, that'd be great. Making it like Tubby's realm depot is enough.
2. A coin or point system for Spiral Abyss. Earning coins to buy stuff. Again, can be like the realm depot.
i like TGC but haven't played it in months, no real reason to do so, current rewards just aren't enough to motivate me.
God, no. Rewards for the TCG should only be relevant to the TCG. I don't want to feel forced to play that thing. It's just another bit of content for us not to use our characters in, and therefore, it should not give rewards that we'd want for the actual game.
What ppl always lose out of sight when discussing the standard banner and potential changes are the LEGAL issues. Some countries have stricter laws on this. They cant just add something to the standard banner (aka permanent availability) that was advertised with "limited availability" or "event-exclusive"
Yeah. Laws I’d be rather annoyed if I spent money on a character, and then they got added to standard banner when they were limited time only.
That's why it explicitly states that 'event-exclusive character will not be available in the standard wish "wanderlust invocation" ' They cant add them to the standard banner, but they could make a different standard wish with a different name and add them to that instead.
And honestly at this point they could make say a 1.x exclusive character banner. (Venti, Klee, Childe, Zhongli, Albedo, Ganyu, Xiao Keqing, Eula, Kazuha would be eligible for the rotating cast) Staying a couple versions behind gives enough room for reruns of newer characters while still giving wider access to older release characters. And Genshin could choose to withhold higher profiting characters such as Kazuha back from it anyways.
Then they shouldn't call it limited time. Just say Rate up.
They wouldn’t be able to add characters to standard that are already advertised as limited because it would be false advertising. They can only make new ones and then add them.
Also, they cannot add any standard inazuma 5star because if they do, people who don’t have Inazuma unlocked will not be able to get materials for them
@@ghoulchan7525 if it just says rate up then people might get confused and think they are on standard
The one thing I wish they would do is up the number of primogems. Like taking the primos from daily commissions from just 60 in total to at least 120.
This would especially be nice if they ever plan on updating the number of event banners or overhaul the standard banner.
Let’s be honest, unless there’s an event or your a whale and can just buy however many primos you want, 60 primos a day just isn’t enough.
Wishes/primo rewards in general are terrible.
If you get the Welkins blessings, that's +90 primos a day.. which is a total of 150.. so even if you pay, that's not even 1 wish a day.. The "big" most advertised events of a patch usually yield 10 pull at best. Quests, who often can take hours and hours, will only give you about 60 primos. A full questline might give enough for one wish if we're lucky.
With a hard pity at 90 that's laughable. Exploration feels like the only somewhat decent rewards when it comes to primos, but there's a hard set limit on that one.
Its really hard for end game players to pile up primos if you are fp2 , 3 days of daily for getting 1 wish is absurd
They won't up the amount because they need them Whales to keep paying.
Gacha games are not your friend
@@ghoulchan7525 Whales will be whales and F2P will be F2P
Upping the amount you get might impact low spenders for example, who might stop, but they're not the main focus of the monetization system and whales will whale even if you get 1 free wish a day. The rate would still be too slow to allow to match the rate of new characters (especially for those who want constellations and weapons)
It would be nice if artifact domains rewarded shards and when you get a set number of shards you can "build" an artifact by choosing the substats but the upgrade would be random
I would love to see more more multiple week quests. What if commissions weren't just deliver these 3 things to someone, but had a small story progression to them. For example the cooks in Mondstadt/Liyue (Brooke and Smiley) keep asking for ingredients until they perfect a recipe after 4-6 runs of the quest. At which point they gift you the recipe they created. There could even be 2 or 3 versions for long term multiple month content. And since most recipes overlap in effect, you dont have to get the recipe if you don't want.
Expanding this you could unlock a region exclusive weapon blueprint from the blacksmiths, maybe a new furniture item or just cosmetic things like special profile backgrounds.
Tldr something that takes longer to gain but has consistent progress towards a small reward.
I think there are also few things they added to Star Rail which also could improve Genshin... like chests dropping everything directly into your inventory.
I just want Geo updated. For example if you pick another geo shield while wearing one it could cause an aoe reaction between them, or something like that.I also want a shield hp bar.
For the standard banner, it would be really cool if they increased the odds of a given 5* character and weapon every month. Gives them incentive to add some other 5* to the standard banner and them cycle through.
Personally, I would want a better multi-player. There aren't many things you can do when someone joins your world. Doing some challenges together, fighting multi-player exclusive bosses, maybe even allowing players to create their own domain dungeons and publish them online. This would allow the community to engage more with the game and create fresh experiences by themselves!
I agree with making 5* weapons more available.
Like it they removed the Skyward weapons from wishing- or also had a crafting recipe for them, say you beat a weekly boss and get some odd Skyward Fragments, you craft those with a given billet to make the weapon.
this would be nice since those weapons are old af
Tbh I think they should bring back daily login rewards. Each 2 weeks, there’s a 7 day login and you get acquaint fates every 1st, 4th, and 7th day. The 1st and 4th day gives you one fate whilst the 7th day gives three fates. It boosts the amount of accessibility to 5 stars as it gives more pulls per month (being 10 as there are 4 weeks in a month) and it also allows people to gain more of the products of wishing (stardust and starglitter), helping give even quicker access to starglitter weapons and standard character cons
lowkey sucks that they took this out. they used to be a lot more generous w rewards and once the game got bigger they just got a lot stingier. sucks
@@reomiomio it’s not even like they can’t do it they’re just choosing to limit it to only during lantern right which is only a once a year event
@@Galladion i know right.. its purposeful just so new/f2p players keep experiencing FOMO or tempt them to spend
@@reomiomio literally it’s so unfair
I have a few Ideas that I think would help the player have more agency while artifact hunting and I have an idea to help fix the standard banner/new player experience.
Artifact Hunting
-Make each day have an increased drop rate for certain artifacts.
-Monday - Flower | Tuesday - Feather | Wednesday - Sands | Thursday - Goblet | Friday - Circlet | Saturday - Artifact Set A | Sunday - Artifact Set B
This way if I need a circlet for a character I can focus farming on one day, similar to how talent books are farmed.
Standard Banner
-Make a rotating banner the changes every month or every patch. This banner should be based on each region and feature 2-3 Five stars and every 4 star from that region.
-Monstat - Diluc, Jean, Mona | Liyue - Keqing, Qiqi, Ganyu | Inuzuma - Yoimiya, Itto, Ayaka | Sumeru - Dehya, Tignahri, Cyno
This way you can save your blue wishes to wish on a banner that you can level up. Nothing is worse than pulling an Inuzuma character while you are still stuck in Liyue. I'd also suggest that the new standard banner for each country wouldn't come out until after we start the next country. Also It increases the chance to get a specific character from the banner. I have a friend who desperately wants Diluc but her luck isn't doing it for her.
As long as the banners aren’t locked based on what region your technically in then the banner idea is very good
As someone who started the game in college when I had time to play basically as much as I want. I probably would agree with you about the more things to spend time in. But now that I’m actually working, the events and story definitely give the right amount of daily play in my opinion
11:34 I think a better example for how an endless system could be implemented would be something similar to Ultrakill's Cybergrind: a single room (like the one we have in the Spyral Abyss), infinite waves of enemies, and basically no rewards: in that game, you have a global leaderboard, and a leaderboard for your friends ranking your performance, and once you die, you are rewarded with a currency used to buy guns, which ends up being completely useless once you complete your arsenal.
In Genshin we could also have buffs based on the time used to eliminate particularly strong enemies, or the order in which enemies are defeated, or even a corrosion effect which gets stronger and stronger the longer you're taking to clear a wave
Can i ask a question
most claymore units are considered as either niche or extremely weak
while polearm and sword units have very strong units
so is it because of weapon type or their individual problems
Individual problems. Dehya is just bad, diluc has been overcreeped by hutao/yoimiya, eula is physical damage, all the four stars are not very good by their element standards (except noelle and beidou). Itto is the best one but he is geo.
I’ve been asking for a video on this for like 6 months lol
Genshin dev team just hate claymore as a weapon and claymore characters overall. If you take the almost 3 years of the game live, we just have 3 claymore 5* characters released (Eula, Itto and Dehya) while one of then go to standard banner. They have a huge lack of ideas and arquetype for this kind of weapon. While this there's a bunch of 5* released that use calatyst, polearms, bows and of course sword (the most common and lazy choice of weapon imo)
@@friedensapfel1427Yeah for my favourite weapon archetype, (Greatsword.) It's sad to see how pathetic the units are in comparison to sword, polearms
Maybe Focalors will be a claymore not another polearm, sword, or bow user.
It really frustrates me when people talking about adding limited characters to the standard banner without understanding why Hoyoverse cannot do that. Which is because of IF a character is released as a limited character and then made non-limited. Hoyoverse would risk getting sued for false advertisment, which is the reason why they cannot add characters that have been released as limited characters into the standard banner.
yeah. i'd honestly just prefer if they released standard banner characters more frequently than they have been, instead of constant limited 5 stars.
Bullshit.
Hoyo can unilaterally terminate your account without a second thought.
False advertisement would dealt with by "We do what we want with our game, bitcheezzz"
They can just not advertise new 5*s as limited and add them to the standard later after 2 reruns.
@@miro-wm5bo i said the same thing time ago, but after they ruined one of my few favorite 5* (Dehya), i have fear and now i hoping only for limited characters
The thing about limited banner characters is that they are limited because they are usually good. I say usually. Tighnari was added because Dendro was just introduced and Dehya was added because she's ass 💀
There are so many quality of life changes alone that could make this game so much better, i.e.
- Creating a system with which players who missed events could obtain event exclusive weapons, especially ones that are best-in-slot 4-stars for certain characters;
- Maybe even create a system where players who missed certain story-based events would be prompted, upon reaching the point in the story with which such a thing wouldve occured in the timeline, with a choice to download that event's story/quests so it could still be experienced, and then just deleted afterward so it doesnt hog too much more storage than necessary. This could also impliment the limited 4-star weapon system mentioned above where they obtain said weapon by completing the event attached to it. This would create a system where the limited events themselves would still have limited-time rewards to incentivize players to do them while they're live, but also allow major story/lore points, character reveals, and character interactions to be experienced by all players if they so wish to do so (i really went in on this one because this is one of my biggest pet peeves with this game);
- Rotate the artifacts in the domains based on day, as explained by Vars
- Make weekly bosses resin-free (because the amount of rewards you can get from them is already limited to a week to week amount, and the amount of resin that we have has become grossly disproportionate to the amount of weeklies we have [8 bosses, 3 = 30 resin; 5 = 60 resin; = 390 resin total per week, just on these bosses, of which is over 2 full days worth of resin].)
- etc. (There are probably more but i cant think them up off the top of my head and ive made my point in this department)
All of these changes are based purely on things that are already in game or have already been created and would just require them to take time to impliment them properly. Hearing Vars go into all of the changes that could be made to make this game so much better is disappointing all over again, and im reminded of how much misused potentional this game has and will likely continue to have. Even for things like the abyss, whilst developing a randomized endless mode would be difficult, the foundation of the abyss already gives them a bit a jumping pad for creating this extented gamemode. Its weird to say that im a "casual genshin player" because it doesnt feel like a choice ive made, it feels like a choice the game has made for me
Speaking of Artefact substats... if I recall, there's a certain farmable item in Tower of Fantasy that can "freeze" an equipment substat when used. It makes it so that, if the equipment is levelled up, the "frozen" substat won't be affected by the RNG. Esentially, as longas you have enough of these, any "bad" equipment can become "perfect" so long as that specific substat you're looking for is already preset in that item.
I'd do wonders for a bi-weekly co-op spiral abyss which rewards no primos but instead selectable rewards between mora/talents/xp (yeah these suck, but I'm just interested in the co-op spiral) or even implement the weapon fragment mechanic into it
I wonder what would the survey that HYV frequently sends out looks like if Vars were to fill it in.
Either it's like 200 paragraphs long or just linked to this video
1. Be able to skip commissions after doing them 5x previously. I’m so sick of doing certain commissions for the 50th time.
2. Artifact main stat pity.
3. Level 20 artifact substat reroll.
4. Let me activate Red Feather Fan while i’m flying.
5. Improve Crystallize.
6. Artifact Loadout.
7. Condensed Resin limit from 5 to 10.
8. Four-star pity on limited-time banners.
9. Allow simultaneous use of 3 gadgets.
10. Faster reruns of 5-stars.
11. Improve stamina.
12. More sources of ascension gems/slivers. Especially Dendro.
13. Weapons banner epitomized fate pity should carry over to next weapons banner.
I made a post on the subreddit some times ago explaining why artifact system is frustrating giving some solutions i thought and just got flamed by player who (i assume) are too lucky or don't care if they have useless substats on their pieces.
1)let us chose what set we want;
2)let us chose what piece we want;
3)let us reroll substats (like reroll hoping to convert hp% and def% in crit rate and crit damage)
4)give us more resin (like one every 5 minutes up to 200-240 resin)
5)drop more rewards from things that use resin (like dropping 6 artifacts instead of 2-3 inside domains)
6)PUT EVERY SET IN THE ALCHEMY TABLE;
7)Reduce resin needed to redeem rewards;
8)give us more resin recharge (like 15 per month instead of 5 per battle pass +1 per week);
9)Remove flat stats from substats (keep em) to give us more chances to get stats wee actually need;
I really like how me and vars share this idea of calling them Mihoyo instead of whatever else they rebranded to, personally with the lack of care the community receives, I don't think they deserve a new title, they are still just same old mihoyo in my eyes
Keep in mind that some people spent a lot of money into refreshing resin and pulling. If they change any system to make it way more accessible, whales could go REAL mad at Hoyo. So any change has to no hurt high spenders in favor of low spenders or F2P. If you spent hundreds of dollars for an artifact set and the few months after that, getting artifacts becomes much more easier, whales could feel very shameful or angry. Hoyo will never allow that. Im even surprised they added that strongbox thing.
No one seriously spends on resin refresh, it costs $200 a month, and the people who do are such a small minority that it doesn’t matter especially with the sunk cost fallacy
@@KurapikaStan it is said that this small majority actually founds Hoyo the most. People with C6R5 do refresh a lot when a new unit comes out!
@@pagauthier3079 it sounds like they’re then doing it for convenience/speeding things up making this fix would make them more happy since they don’t have to do that anymore and the primos/money they spent in the past was for convenience/time saving and waiting years for this update literally goes against that no ones gonna complain because something they regularly pay for is becoming cheaper only two or three people would genuinely complain but everyone else would probably be happy and most people would feel that a better Resin system would make getting new characters better for them because they don’t have to spend so much time to farm a unit they got which means they’re more likely to pay money and will summon more often for non peak meta characters/non top 3 favorites because farming for a month for a mid unit is just not sustainable for players of any kind from spending $0-thousands
-Auto-loot pickup
-Dungeons to farm mob materials
-dungeon/boss auto-battle
-character costume customization
-pet the dogs/cats
you can press F.
Yes, that can do.
Auto battle? heck no, it's the battle that makes this game interesting.
Character costume? No, I bet hoyo will ever make it.
the pet dog/cat is the same, it's sad but hoyo would love to make more costumes for characters that makes money rather than making a free function for players.
Let line outcrops are actually great for farming monster materials but you know...resin. disagree on point 3 btw. Auto battle doesn't seem feasible in this game and would hurt the gameplay if it was.
@@zenixkiryu you would only need to clear the specific domain once to unlock autoplay. The domains can be really repetetive
Good thing about Genshin Impact compared to most other gacha games is that 5* Characters/Weapons are not always better than 4*, and most of the rosters are unique in their own ways.
Which is becoming less true as time goes on. Yes we still have strong 4 stars but how many of them were released after 2.0? Very few. We’re still stuck on using older units simply because MHY doesn’t want to give us more options outside of the older ones. They purposely gimp them so that we’re forced to pull for 5 stars. The quality for character kits have been going downhill and abyss has been getting gradually harder.
@@TacticalDimples Honestly, the some recent 5 stars aren't that good either
@@TacticalDimples Thoma, Kuki and Yaoyao are incredibly strong and Gorou is the reason mono-geo teams are good. Layla is fine. Heizou, Collei and Kaveh are decent mostly due to their element.
That’s a fair number of good/competitive 4* units.
Most of popular gacha games have this, Genshin is just not an exception. Lower star characters has the chance of being great, while 5*/SR units being “pay 4 convenience”
@@anyanP The problem is that being decent in a game where broken characters exist is not ideal
We Genshin players keep dreaming and getting nothing, while all the other Hoyo games get all of what we ask for and more.
Me watching videos critiquing Genshin and suggesting actually good ideas that would do nothing but increase the game's lifespan knowing damn well Hoyo will not change a thing
I think an alternative, and one that I personally would prefer, to endgame content would be more levels / reward tiers in event activities. The Genshin events are generally pretty fun, but the activities are way too easy and quick to complete with nothing to do once you have finished them.
They give excess time to events so people who can't play every day when the time gates unlock can still do them, which is fine, but the people who have finished them need to wait them out for the next one. If they offered higher reward and challenge tiers I think that would combat the lack of content issue, and it would also be fun and varied rather than the potential monotony of an endless challenge mode.
The counter point to this, of course, is that it isn't fair to players with less time to sink, but a lot of other mobile gachas already have a system like this. The event exclusive rewards don't need to change, they can stay in the easy to reach tiers, so no one misses out on exclusives, the higher rewards are comfort rewards, like in game currency, materials, standard banner pulls or whatever. Enough to incentivize people to keep playing beyond the level necessary, but if you can't or don't want to play, you don't miss anything of significant value.
Guarantees for 4* characters! I'm stressing about trying to get Kaveh. Also, Arknights has an endless play mode that works really well. It's a rogue-like that makes you use units you dont normally use. That's how I learned Goldenglow is actually an amazing unit
if only they could just simply just make the banner drop only the featured characters
@@razrafz that would be a bit shit imo, zero excitement whatsoever
@@geniusaitoolfinder no thanks at this point of life i rather have predicted outcomes
WE NEED A SKIP BuTtOn
50gb game, 10min gameplay per day lol
i think they are doing some great stuff recently when it comes to boosting the amount of content, like all the desert world quests with jeht take a decent amount of time and are enjoyable, but yeah i definitely agree there should be more. a really simple but very fun thing they could do which is similar to your abyss idea is implement a survival mode, basically like cod zombies, where the only objective is to make it through as many rounds as possible where each round has random enemies getting steadily stronger. just that alone would be really fun and take no effort from hoyo, but they could add so many cool mechanics like they do for every single event we never see again. just to name a few we could hypothetically choose from the whole character list to build our dream team with their test run builds, or we could have a whole new progression system for this minigame where you level up as you go and have to spend some currency (in the minigame lol) to buy or upgrade weapons, or we could unlock characters as we go and change our loadout between rounds
I think a start would be to ACTUALLY have the characters level up as you use them. You would still have to grind for ascension materials and all while the books would be used to speed up the process.
the more characters they add in the standard banner the less likely you can get the one you want
so there will be a need for more free pulls on the standard banner
1 free daily pull
or
events of free permanent wishes
...or both
something i’ve seen in other games is, other than daily quests/challenges, monthly and weekly ones. It would be so nice to have in genshin… (ik vars kinda brought it up in the video but i wanted to add my two cents ( ˶ˆᗜˆ˵ ) )
2:35 To add to this we should have the ability to feed artifacts into an item to create Sanctifying Essence/Unction. To help alleviate artifact 'storage'.
The Reason they wouldn't do this however, is because of how content starved Genshin is. If you take away the exploration, collectibles and use your resin - what is there to do? Don't even get me started on """Co-Op""". Genshin definitely needs a better 'endgame' than Abyss.
7:20 I think the major reason why they haven't done some characters for so long - is they observe their use in the Abyss (current only endgame); so they know Physical is in a bad spot - so Eula probably won't get a re-run until (if ever) they re-work/buff how that works. I think Mika was an experiment towards that, and hasn't produced the results they were hoping for. Because monetization-wise, Eula is a bad move, besides FOMO no one has a real reason to pull her when other combos/teams are much more popular.
7:40 I hope one day The Bell will find a character that can use it, really stupid (and anti-consumer) to have a weapon that doesn't work AT ALL with anyone in the roster.
7:40 Since you mentioned this, a side note- I think that the Sumeru bow needs a buff. Definitely not comparable to The Catch in terms of usefulness. Honestly, surprised with how Greedy Hoyo has been that they even allowed The Catch to be free.
8:25 that makes sense, so it won't happen. Joking aside it would cut into their "theoretical' profits, so they won't do it. Somehow they think the f2p who wouldn't buy anything at this point will somehow buy something down the line. If anything, when I see developers who actively try to impede getting good stuff (or give crap stuff, see sumeru bow) for free, then I do whatever I can not to pay them any money. Genshin is a rare gem that I enjoy but dislike the developers/publisher (hoyo) because of how they treat us.
9:30 Exactly.
10:35 I agree, a battlepass-isque type addition where killing certain enemies gives rewards would be nice. (NOT a 'hey pay more to get more' thing) but EXACTLY as you described it.
Another game that comes to mind is Warframe, that has many forms of "endgame", it doesn't have something like WoW where you can do Raids and call that an endgame. It has lots of things that are medium-high level requirements, that are spread out and are in-depth enough to be considered their own form of an endgame. I think Genshin would benefit from a similar venture, of course, not to increase the grind, but to give us more to do that is valuable to our time spent.
10:40 An example I've brought up before is those One Off domains, you do 'em once then never again. Why bother designing something like that? Have it reset every day or every other day. First time you do it for the week you get a fragile resin, everyday after that (until bounty/boss weekly reset) you'd get the Teapot-resin, so you'd have more resin throughout the week. The only thing I'd change is add some variety to these domains so it isn't doing the same thing over and over, that'd promote burnout pretty quick for me. 12-16 of these domains (off the top of my head) that's 600-700 extra resin every couple of days. I think everyone would be cool with that. This however doesn't change the content shortage that Genshin has, it would just speed up the artifact/boss farming 'stretch' of the grind. When you're characters are done, you're still left with the prospect of 'What now?" The issue that Hoyo doesn't seem to realize is this. If players have too much of a grind, they won't grind and will leave. Even if there are many that will stay and 'tough it out', there is still a lack of content, and because of that many players are simply invested due to time/money spent in the game. One of the reasons why I Spent so much time in Star Wars Galaxies/World of Warcraft (up until MOP) was because of all the stuff I could do, collectibles, achievements, etc. Genshin needs stuff like that, like someone else said, hit friendship 10 for a character SHOULD unlock a new skin for them, and also (going with your 5* fragment weapon idea) give them a few fragments or maybe a 4*/ standard 5* weapon that character can use.
10:55 Should be 1 free pull per day with 10 per update in my opinion; all in primogems so we can decide what to spend them on.
12:30 like Zempao said that's just a bullshit excuse. They want $$ that's it.
Definitely like these style of videos, wish Hoyo would watch them though.
It's hard to get excited about winning 5-stars from banners when what they are really giving you is effectively a 'Non Playable Character', because of how long it can take to get not even artifacts with enough usable substats for them to be worth leveling, but just the 4 different pieces needed to make a set, /with completely useless mainstats/.
Along with single set per day, we should really get a way to select which of the 5 slots our artifact rewards are for every run, so we're never stuck in the situation of wasting resin getting endless pieces that serve no purpose beside being thoroughly wasteful strongbox fodder, trying to get that 4th piece, /or/ an off-set piece with the right mainstat. Then at least all the bad luck leveling could be offset by it not being so GD hard to get another piece to try again. Having a way to reset to zero isn't going far enough, when it can be so hard to get the piece in the first place.
Something that genshin really needs, the ability to mark artifacts as junk, which would be automatically added to improve other artifacts.
I SAY THIS FOR EVERYONE A MF SKIP BOTTON. it can only be for quests and not for archon story but man the sumeru f**ing story was so good i know but im not going to stay on my phone listening to pimon only talking for the whole story and also it took 2hours just tapping and only skipping pimon lines so yes the story was good but way to long. Also i play more HSR than genshin as ftp because there is more stuff to do and when i lose in the simulative univers i dont feel sad as there is still progres to the tree. Thats all i have to say nice vid
I'd love it if the MC was able to get a skin per region visited. I'd play Lumine waaaay more often if I was able to not only change wind gliders but my outfit too
FEH actually has a really interesting way of dealing with the 5 star bloating. Every year, they add older 5 star exclusive units to a different pool called the “4 star special” pool. Basically, they’re 5 stars that the game treats as 4 stars, so summoning one of them won’t take away your pity. They also have their own % chance completely separate from everything else, so they aren’t bloating the 4 star pool either. It’s a nice way of dealing with the “too many 5 stars” issue imo. Though it does mean that eventually the 4 star special pool will become bloated too. Which in FEH’s case can be problematic because of Weapon Refines. 😂
genshin needs more random events, give me a reason to run abut than possibly opening a chest
Random events, different from them, with random difficult (frim easy to hard), and good rewards!
If think this in a open world game is really nice!
not only more but better.
The current random events are just bad. I'm tired of saving that guy with his flying cart or the guy who lures shrooms in for his experiment, the dialogue is soo long for nothing too. Sane with Paimon asking to randomly kill crocodiles who were just chilling by the river. I just ignore them now cause it's boring and has very little worth.
Just adding more wouldn't make the world feel more alive, they need to improve on these events more
1:58 Sneaky mofo, wanted to flex his substat rolls
Anxiety lmao you know what gives me anxiety? When I smack a lvl 100 mob in abyss and I notice I didn't even dent his hp bar and I have a limited time to down it. I dont think they listen to the community, no matter how many surveys they throw at us
About Artifacts: I think Hyrule Warriors had a great Option about Substats on Weapons that would help Genshin quiet a lot. The Substats you got on your Weapons where Random. But You where able to free a Substat Slot for Money and transfer one good Substat from a Weapon to another while losing the one you transfered from in the progress. Imagine building your Artifacts how you would like them without any work of RNG. I could finally finsih my Hu Tao I've been working on for over 1,5 year.
But since you can Upgrade the Substats in this game you would need to add a Limit to it so you can't just transfer 4 different Substats who got all 3-4 Upgrades from Level Up. Maybe there had to be a Counter which counts how often your Stat was Updated and you can only transfer other Substats that don't go over that counter. So if you already had your 5 Upgrades from Level Ups for that weapon you need to delete one first to get another on it. I don't know. I'm not a game dev. But building Artifacts would be such a cool idea.
About Endless Mode: This Mode would be awesome. So many MMO RPGs have an Endless Dungeon at the end. But this Mode has to give at least some Rewards. Maybe Enemy Drops and Mora. That would be enough for me to not feel like I'm wasting my time. And since everyone has already to much Upgrade Materials (except me who only grinds that stuff when needed) you won't hurt anyone. Limiting Enemys per day as a stupid decision anyway. Also this Mode has to be at least playable with a friend. Exploring huge Dungeons together while going for the same goal, would make so much fun in this game. I don't get it, why they don't add more to Multiplayer when so many people I talked to started this game because of the Multiplayer.
But thats just my opinion.
I think the brutal truth is that they won’t add more daily stuff to Genshin because Hoyo would rather ppl spent 30 min in Genshin and HSR than an hour in Genshin
more primogems would be nice because as a f2p getting characters you actually want is extremely hard and it absolutely pisses me off. like i spent 5k primos on nahidas banner to only get diluc like wtf mane.. 😢
Here's an idea for endless content, COMMUNITY BUILT DUNGEONS. Kinda like serenitea-pot but for combat. People can build their dungeons, spawn monsters they want, choose the level they want, can add puzzles, terrain they want and share it across the community.
And if Mihoyo is feeling a bit more generous they can even allow loot table of overworld monsters in these dungeons, that means killing a bunch of elite monsters in there nets you mora, xp, and also trash artifacts.
Each dungeons have a unique code so people can search popular ones any time and use popular dungeons as benchmarks for metas, they could add bookmarks for your favorite dungeons too.
I have been saying it for 2 years now but what i want most is Crimson Wish (the Biweekly Commissions on Dragonspine) to be permanent and after we max the tree We can trade 10 Agates in for a Transient Resin, and I want a version to be added for Enkanomiya (Possibly one that takes some mechanics from Three Realms Gateway Offering) and the Chasm, The purpose of these being to have more daily thing which aren’t Necessarily every day and give us a reason to revisit these BEAUTIFUL places
Another thing I would Like is a commission blacklist, so that we can just say “no I don’t Feel Like Doing “Oh Archon Hear me!” For the 1000th time!”
I would also Accept giving us 8 Commissions a day with only the first 4 giving us primos and the 8th one giving us a Transient Resin
Spiral Abyss Should also give more rewards, I mean please at least one 10 pull for a complete clear! Maybe a billet box if you reach the bottom as well?
Hoyo has been very lazy with Genshin Impact. Everything is about releasing new maps but not really adding anything "new".
I agree with this. All the new content has just followed the same cookie cutter formula - release an important story quest that's just fluffed with way too much dialogue for a game thats not even supposed to be visual story, have an open world that has the exact same chests, time trials and seelies, that once you're done exploring, you have to just wait for another map dlc to be released
they spent way too much on soundtracks/promotional material instead of making the game a bit better
@@ghotifish1838 I'm so glad to see someone else lay this down, when talking to people I always feel like the only one seeing/being annoyed by every new area being the same copy pasted formula. I don't want a new gadget that works the same as every other one to be able to explore a new area, I want something refreshing
@@MadRaiiden for a game that's supposed to be an open world exploration game, the game lacks any kind of replayability, which is a shame since all the effort gone into making new regions are effectively used for just a one off experience.
Before even watching the video: I bet Star Rail has at least 3 of those things.
Star Rail got all of them and more
@@ExecutorArtaristhey didn't though
One idea I've been submitting the past few months in the surveys for a possible artifact fix is to make artifacts able to be ascended like other equipment. This came from me and a friend discussing how sometimes you'll end up getting a purple artifact that has the exact sub-stats you may be looking for but sucks cus you can't level it up to 20.
So in concept it would be something like you pick the one specific artifact you wish to ascend then you would pick 3 artifacts of the same set you don't need that are of the same rarity to trash for it. I feel this would also give more use to artifact sets that have good set bonuses but are ultimately useless because of their level cap like some specific blue sets. This could be a decent replacement for the strong box in my opinion. Also not saying really low level sets like grey and green ones should be able to do this but blue and purple sets would greatly benefit from something like this from how I see it.
1. The ability to gain 4 star characters and weapons in game slowly overtime via some challenge or monthly thing.
2. More endgame content:
a. Randomized rogue-like mode
b. Endless enemy waves mode that gets increasingly harder.
c. raid boss mode, a really hard boss that possibly scales with your characters if you decide not to play with other people.
3. More character customization, we only have a handful of skins, why not more? Reward people who play often and get more money from people who decided to not play while the event was going on.
I love Genshin, and the world. The last thing I want is more daily content! When I'm in the mood, I want more to do. When I'm not in the mood, I still feel I have to log log in and burn resin. Allowing more time spreading would help a lot here. I'd love to see a much longer spread on resin storage. For example, why not give us a week worth of storage? Don't touch the game on weekdays then binge on weekends. On average progression wont be any faster, but gives the player more choice in when to spend time.
Also let's not forget events when looking at content. Event content can take a while to do, on top of dailies/weeklies. Fortunately you can pretty much do them any time throughout an event window, after the initial time gating. I see some people wait until near the end then do it all in one go. There will be lulls between events, so maybe spread the windows out a bit more than they currently are.
Also other games do exist. For instance, I've boarded the train that is HSR and can see myself effectively having another load of things to do each day there. I don't get any more time to do it.
bro actually flexed his artifacts
I *will* say, as someone who's played quite a bit of Honkai Star Rail recently, that game has so many quality of life improvements that build beyond what Genshin has had set in stone, and I wouldn't be opposed to HYV translating some of those back into Genshin.
The resin economy is a lot better in HSR as you have a max of 180 and regen at a rate of 240 per day - which is a considerable amount more than what Genshin provides, and although you aren't able to have an off-piece of a relic set as you could in Genshin, the game also gives a focusing system where once per battle pass you're able to get one specific relic piece of your choosing, with the specific main stat that you're looking for. And building off of that, every talent and weapon (trace and light cone) material is always farmable, regardless of the daily rotation like what Genshin currently has in place.
There's also a roguelike end game mode that builds off of the spiral abyss's blessings and goes beyond that, pushing what ridiculous shenanigans you can accomplish with your set team. I feel like a permanent game mode like this would breathe some more life into Genshin's end game, as right now you're just stuck bashing your head against dps check bosses in the abyss.
Dailies are also super relaxing in HSR, as there's only one commission-style quest that you can do for progress towards your daily rewards, but you don't even need to do it since the game gives you 6 different activities you can do (most of which you can passively get done while spending your resin) which each reward 100-200 points out of the 500 that you need for max rewards.
HSR also gives you the opportunity to trade in starlight (the equivalent of starglitter in Genshin) for your choice of either wishes, a monthly rotation of two 4* characters, or 5* weapons (light cones). I wouldn't be opposed to putting some of the standard banner 5* weapons into the starglitter shop either, as a lot of them are fairly underwhelming but it would at least give players something to look forward to (and could theoretically get people wishing more such that they get the starglitter required to buy those weapons).
I think some more hangout with the characters would be nice, like having them in the overworld and being able to spend time with them, when I started playing and kaeya's birthday came up, I was so excited to spend time with him, but nothing. At least being able to say happy birthday and give them something for maybe friendhip increase would be nice. I know serenitea pot kinda does that, but just a bit more for their birthday would be nice
If they add even half the quality of life features they added to star rail the game will be miles better than it already is. It's so frustrating that they just refuse to do anything to make things better that it made me want to stop playing altogether.
The one thing Genshin does really well is making new regions to explore, but you can't even explore it with friends because half the time certain events wont trigger if other players are present.
Daily commissions are utterly boring and repetitive and a massive waste of time. Star rail did a good job making it more like mini achievements you can complete without even really trying to.
There are so many things that they could improve, and they obviously took all our criticism and applied the fixes to star rail instead. Why not Genshin? Why are they so strongly against wanting to make the game more convenient and enjoyable for players to play?
As other have already said, it's easier to implement things into entirely new game from zero rather than adding them to an already existing game. It's not that they can't do that, it's just that they value adding new contenr more than working on existing stuff.
Genshin isn't ever going to change the artifact system because they already did it with another game; Honkai Star Rail.
The artifact system is just an endless grind that feels like you're making zero progress and not really be rewarded for the hours you put into the artifact system.
It also makes them a bit more money using this type of artifact system
The artifact system in HSR is worse than Genshin's too 💀
You need 6 onset pieces, that means you need an on-set elemental ball for each unit. RIP
@@Vvoopp HSR doesn't have that either. Both games have a strongbox system, the only thing HSR has better is the item that guarantees a mainstat, but there is a still a high chance of getting bad substats so it's worthless. And you only get that time every 1.5 months.
Both game's systems are all RNG, even the guaranteed things have RNG
1. 3 limited character banners every two weeks
2. reduce pity system
3. epitomiser in 4 star characters
4. make weapon pity system same from limited banner
5. increase resins cap and per minute
6. make loots from killing enemies and opening chests automatic magnet like mora
7. traveler resonance without statue
8. allow mouse keybindings
9. free 5 star character on reaching AR60
10. easier to skip dialogue and enable replay
11. pause function in spiral abyss and domains
12. character load outs in spiral abyss
13. add different artifacts item in strongbox
14. new multiplayer game mode like spiral abyss but CO-OP with rewards of resin
15. improve lag when in co-op specially when teleporting
16. don't remove exclamation points of world quests once confirmed
18. don't hide achievements
19. achievement tracker in hoyolab
I'm totally agree.
And here are my complaints.
1. Map:
At a certain point, we get a compass to find chests and oculi, and we just use an interactive map to locate the exact locations. That's frustrating.
When we want to find flowers, bugs, or other items, the interactive map is our go-to solution. It's a shame that the in-game map isn't as useful in these cases.
Considering the number of quests we have, it would be helpful to see at least the nearest ones marked on the map. Often, I prioritize nearby quests or areas with multiple quests. Wouldn't it be nice to pick up a random quest on the way to daily commissions?
Some locations have multiple layers, but having just the top layer available on the map feels limiting.
2. Gadgets:
I just need passive gadgets. What's the problem? The portable food gadget not only replaces your regular companion but also replace your foods gadget, what you will forget until middle of a fight. It can be frustrating to have to access the inventory for something like seeds when you see a flower and etc.
3. Character quests:
When a character with an active quest is occupied, it can be time-consuming to find that quest in a list. It would be helpful to have links to the quest associated with the character.
4. Expeditions:
How often do I make changes? Once every few months. It would be convenient to have a button to repeat previous expeditions without having to make manual adjustments.
5. Test runs:
Test runs are not representative enough. It would be beneficial to have more variety in the enemies faced, the ability to customize the team and weapons, and the option to use the character even after the test run has ended.
6. Reasons to play on a daily basis:
There aren't many reasons to play daily. The fights are not particularly challenging, and the grind for character materials becomes monotonous after a few weeks. It's understandable to only return for story quests after updates, but Genshin Impact is a vast game. As a result, I've uninstalled it multiple times and forgotten about it for months.
7. Events:
If you miss an event, you miss out on it completely, which is unfortunate. Instead of removing them entirely, the game could keep a past events and suggest them to players after the current events have been done. There have been many enjoyable mini-games during events that I would like to revisit or experience for the first time, but I am unable to do so.
As always great video. Unfortunately asking for basic needs that requires any amount of time from a company that cant be bothered to give playres basic options that already exist (and were in the game since day 1) like texture quality/lod sliders or fps unlockers is not very promising.
1:59 Nah that's straight up illegal
I never thought about the 5* weapons being that much of upgrades to characters because most content creators say it's not worth pulling for them, but it would explain how Tighnari became one of my strongest DPS characters, ahead of ones I'd invested in for months more, around the same time I first pulled the Amos Bow.
I think we (and even Hoyoverse) would benefit if they reworked the weapon banner.
Instead of this "generous" point-system give every weapon class a banner. Sword - Claymore - Polearm - Bow - Catalyst
Every weapon they release stays in the banner and shares the same drop chance as the others, the new/rerun weapon would get a boosted rate which only lasts for the version. And than after one "missed" 5-star, lets say Skyward Spine instead of Staff of Homa, the next is the guaranteed one you desire. This would end up in a much fairer display of 5-stars and potentially even in more income for Hoyoverse (which tbh is what they want). We could even go so far and let this "guaranteed one" be class exclusive.
And for permanent gamemode, remember the labyrinth gamemode from 2.2. This rogue-like-kinda-off playstyle where you get random buffs, fight in random rooms with random enemys.
Just recycle this!!!!
Take it, rename it, give it maybe 1 more design, add (almost) all monsters and there you have it - a easy to make gamemode which the players already liked. Update it like every 2 versions, give "simple" rewards like enemy drops, exp books, enhancement ore, mora or even 4-star weapons (once) at the end of each floor. Without timelimit and special rewards you wouldn't have this anxiety problem. Maybe give it even a endless mode: "just select 4 chars - no healing items or rooms - go until every unit is down" and boom content for months.