Bad Ideas That Would Make Genshin WORSE

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  • Опубликовано: 20 июн 2023
  • There are some bad ideas out there and many people may have good intentions but they would 100% make the game worse if they got their way.
    Reddit Thread: / bad_suggestions_that_w...
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Комментарии • 679

  • @Ratheil
    @Ratheil  11 месяцев назад +98

    Predicting half the comments saying deleting resin WOULD be a good idea

    • @Datura_baka
      @Datura_baka 11 месяцев назад +5

      How is it a bad idea then? Pls explain

    • @huairen-mq9ld
      @huairen-mq9ld 11 месяцев назад +14

      @@Datura_baka he said people would get op really quick so there is no reason to keep playing anymore, which is weird reasoning because people would give up more quickly before they get op because of the boring limit.
      And the one that stays is the one that pays too much to the game so they feel too invested or the one who has really big patience.

    • @_Romer
      @_Romer 10 месяцев назад

      Personally I enjoy taking time to build a character and I enjoy seeing them grow even months after I’ve gotten them.

    • @kotenks9007
      @kotenks9007 10 месяцев назад

      Tbh, I don't know any good way to say something dumb that would ruin genshin for a whole lot of players but I do know a idea I had thought of before that I do hope has a lot of feedback on. RAID BOSSES, I know kind of a stretch but its a good idea though but bear with me... the facct we HAVEN'T gotten something like a Raid boss mode where you could do consitently trying to beat your own personal record or even fight a raid boss with your friends would be every enticing.
      Yeah It sounds like the whole bit of just Co-op weekly bosses on steroids but it works regardless, It gives players a extra way to play the game, have it act like say be like weeklies were you have a limited amount of attempts a week but you could use condensed resign to get double the rewards, lets be honest that would be extremely good and I hope people would agree with that.

    • @burgerkingfries4941
      @burgerkingfries4941 3 месяца назад

      @@huairen-mq9ld fr I don't want to be capped at a level 40 character who I want to use just because I don't have enough boss drops, and grinding artifacts is already miserable enough. Being able to just do it, and then get the rewards would be so much better. As well as the ability to refund levelling materials.

  • @Antigen__
    @Antigen__ 11 месяцев назад +756

    I can't believe anyone would unironically want to remove all of the exploration from the game and just make it an endless miserable grind of domains, it just sounds too asinine to even be real

    • @Sageaards
      @Sageaards 11 месяцев назад +91

      They rlly be on a total opposite side of the spectrum then demand that side to do the same 💀 like go back to honkai then bro

    • @KingMasteron1
      @KingMasteron1 11 месяцев назад +15

      If you have ever played the game Warframe, that's what that game is basically. Though you are rewarded for at least 'exploring' inside the domains themselves.
      That game is easy to sink 1000+ hours into, I'm at 3k myself I think. It's hard to enjoy genshin when there's a cap on stuff I want to grind for, when I can switch to Warframe and basically never be maxed out

    • @fluffygalaxy6
      @fluffygalaxy6 11 месяцев назад +19

      I enjoy exploring, but I hate knowing there are chests with loot in them somewhere on my map and could spend hours to maybe find some. I just wish the treasure compass worked more like the oculus finder with (almost?) global range instead of a tiny portion of the map

    • @Antigen__
      @Antigen__ 11 месяцев назад +46

      @@KingMasteron1 That has nothing to do with how exploration impacts Genshin. If you remove that, you've removed essentially half of the game's core design and pretty much all of the relaxing downtime you would have between mind numbing grind tasks. I haven't played Warframe, but I reckon that game was designed differently.

    • @Antigen__
      @Antigen__ 11 месяцев назад +13

      @@fluffygalaxy6 Personally, I'm glad it tells you the exact direction where a chest is rather than putting a marker on your map, but its range can be expanded greatly, and it absolutely should not have a 30 second cooldown for literally no reason.

  • @Kyee124
    @Kyee124 11 месяцев назад +340

    asking to remove exploration in an open world exploration game is like asking to remove combat from a fighting game, what kind of ideology is that

    • @oliviaaargh
      @oliviaaargh 11 месяцев назад +6

      I don't blame them tbh, Genshin's combat system is so amazing that I'd honestly like it if there was a DLC or a "roguelike-ish" version of the abyss, where through multiple runs you can unlock new characters to use, weapons, etc.
      Just. Don't. Remove. It. From. The. Main. Game.
      Please.

    • @Doxsein
      @Doxsein 11 месяцев назад

      A bad ideology lol

    • @rjabanador465
      @rjabanador465 11 месяцев назад +1

      Also Genshin having too many Characters who uses a Polarm, Bow and swords users like Amber and Kayea for example and second also they should remove the trail characters Reputation quest in all the reigns characters & weapons banners and third permanently removing the primogems and the shop too cause spending your cold hard cash from either working in a job or doing chores around the community is not easy at all and you don't want to waste all that hard work money just for some Gacha game right.

    • @oliviaaargh
      @oliviaaargh 11 месяцев назад +4

      @@rjabanador465 Now please translate to English 🙏

    • @ThatOneGuy-nm7ij
      @ThatOneGuy-nm7ij 11 месяцев назад

      ​​@@oliviaaargh week late but from what I understand: "Genshin has too many polearm, swords and bow users... Secondly, they should also remove trial characters, and reputation quests, and weapon and character banners... and third they should remove primogems because people work hard to earn money and cant use it on a gacha game"

  • @LuddyFish_
    @LuddyFish_ 11 месяцев назад +361

    I don't understand people who want Genshin to have less exploration. Exploration is what Genshin is built upon. Taking it away is like removing half the content. Exploration is one of the main reasons why Genshin will be unlikely to receive endgame content despite its combat system being pretty fantastic. I love being side tracked by exploration because it makes the world feel so alive and so full of wonder, and it makes the game feel overly full. Zelda: TOTK is a wet dream for me. I cannot stay on the main quest for more than 5 minutes because of how easy it is to become side tracked.

    • @Axterix13
      @Axterix13 11 месяцев назад +6

      I guess it goes with an assumption as to where dev time will be spent. A lot of time no doubt goes into making all that exploration, but once we explore it, it is pretty much dead space barring some material farming. And for what? Some chests that offer a pretty pitiful amount of primos. Just look at the size of Sumeru, and how much of that is pretty much wasted space now. So if a portion of that time instead went into something that stays relevant longer...
      Of course, that makes assumptions that most likely won't hold up. Like that the dev time would be spent elsewhere, rather than Hoyoverse just pocketing the savings. Or that we would have more rewarding stuff to do, when Genshin has been and continues to be very stingy in terms of rewards. And that dev time couldn't instead be spent on something that keeps the thrill of exploration alive longer. And, lastly, that the devs of Genshin aren't aiming at some set amount of play time average... that they don't want it to go higher.
      Overall, though, while I do think Sumeru is a bit too big, I do like that they keep adding new content. When you have a new area to explore, that's generally the most fun time of the game (though we really need the ability to voluntarily up the WL above 8 already). And what it'll mean for new players, especially a couple of years into the future... they'll have such a huge world to explore.

    • @leolee3461
      @leolee3461 11 месяцев назад

      I enjoy exploration but my head hurts when I gotta go underground or climb some mountains I loved sumeru desert cause it’s mostly flat I haven’t touch the underground area yet tho also the puzzles in genshin isn’t exactly good compared to maybe Zelda I haven’t played zelda but heard that it’s more interactive

    • @lemmonade._.
      @lemmonade._. 11 месяцев назад

      same but i hate that i HAVE to do specific quests to even try to explore certain areas like in zelda i CAN go to the thunder sky island without fishing the quest for it butttttt its gonna be a pain in the ass to explore tbh i just want more quest blocked areas to function like seirai island i can explore it without quests but its much harder to explore

    • @studiesinflux1304
      @studiesinflux1304 11 месяцев назад +8

      I wonder if some of those people don’t know that hub based action RPGs exist?
      If I just want mindless combat, I’ll go to any one of the indie titles that just have “select mission” right out of the main menu: definitely won’t play Genshin to scratch that itch.

    • @AbsoleonDisaster
      @AbsoleonDisaster 11 месяцев назад +14

      Genshin's strengths are exploration and world-building lore through environmental story-telling. Before people would always complain that Genshin is so stingy with their rewards. While that may have been true, nowadays Genshin actually has a lot of primogem and fate rewards for exploration and world quests. As someone who has played both Breath of the Wild and played Genshin since its release, I actually ended up liking Genshin more in general for the world-building and environmental lore. Of course it's not perfect, but if people don't like exploration, maybe they should find another game. I wish them luck with enjoying Honkai Star Rail or something else.

  • @SeoRoBin
    @SeoRoBin 11 месяцев назад +583

    Trading characters or weapons is a bad idea, but if it's an enemy materials or local specialties, that should be a feature.

    • @zanr6943
      @zanr6943 11 месяцев назад +52

      that's kind of already is a thing tho, you just need to go to their world and collect them yourself

    • @Soundwave1900
      @Soundwave1900 11 месяцев назад +35

      Its a bad idea from business standpoint but it would be a salvation for unlucky players if they could exchange their unwanted cyno for a hutao someone doesn't use, for example. Just gotta be an item/character of the same value, no middleman currency.

    • @confusedcay8845
      @confusedcay8845 11 месяцев назад +15

      ​@Soundwave1900 maybe have a once a year limit, and the account has to be at least 5 months old

    • @Soundwave1900
      @Soundwave1900 11 месяцев назад +1

      @@confusedcay8845 would make sense to me

    • @Midiport
      @Midiport 11 месяцев назад +7

      ​@zanr6943 but that only works for items currently present;; In a situation where person A has multiple handguards just sitting in their inventory but they're having a hard time looking for scarabs, and person B has several scarabs collecting dust but needs more handguards for their ayaka, allowing trading between these two players would solve their problems quickly
      (After all, waiting for enemies to respawn and traveling across the desert to find one bug just accelerates player burn out)

  • @Antigen__
    @Antigen__ 11 месяцев назад +238

    "Normalized abyss with preset builds made by hoyoverse"
    Yeah, everybody gets a full set of Noblesse

    • @pontoancora
      @pontoancora 11 месяцев назад +9

      Oh God no

    • @KategariYami
      @KategariYami 10 месяцев назад +3

      Tighnari Mains sweating coz during the Tighnari quest dude had Nobless, with Hunters Path, resulting in already 105ish CR.
      That's before you discover THIS IS C3 TIGHNARI WITH THE C1 BONUS OF ANOTHER 15 WHOLE ASS CR IN HIS CHARGED ATTACKS!!!!

    • @gl1tchspectre_
      @gl1tchspectre_ 10 месяцев назад

      C0, and 4* weapons instead of sigs, for an extra bit of fuck you.

    • @luissaumeth8000
      @luissaumeth8000 10 месяцев назад

      @@KategariYami and yet he didn't crit

  • @danielvinceneo3556
    @danielvinceneo3556 11 месяцев назад +476

    Unlimited resin has NEVER been a good idea in a gacha centric game

    • @SeoRoBin
      @SeoRoBin 11 месяцев назад +98

      Unlimited resin would make us play the game 24/7 and never touch grass.

    • @whydoiexist2180
      @whydoiexist2180 11 месяцев назад +32

      Honestly infinite resin for artifacts would be nice tbh

    • @kimakhiangte
      @kimakhiangte 11 месяцев назад +67

      On the other hand, unlimited condensed resin would be a welcome change.

    • @whydoiexist2180
      @whydoiexist2180 11 месяцев назад +2

      @spidebot3045 agreed but sometimes I just want to play the game more with a somewhat substantial reward even if a bunch of bs is in the way

    • @sobeksuwek
      @sobeksuwek 11 месяцев назад +2

      Yeah, even now Im too lazy to use my resins
      But I need to farm to build characters😢

  • @joshuareyes1976
    @joshuareyes1976 11 месяцев назад +106

    Rather than unlimited resin, I would rather have UNLIMITED Fragile Resin Cap or at least increase it since there are days that I do not have time to play the game at times and condensing them would be great and I would play the game a little bit more during times I am free.

    • @oliviaaargh
      @oliviaaargh 11 месяцев назад +26

      Condensed Resin cap is the WORST slightly annoying thing in this game, especially considering that it needs the butterfly drops.

    • @TheCheeseman1983
      @TheCheeseman1983 11 месяцев назад +3

      Energy systems, like resin, exist to control play session length. An unlimited fragile resin cap would defeat the purpose of the system.

    • @yoisakikanade_
      @yoisakikanade_ 11 месяцев назад +6

      @@TheCheeseman1983 with condensed resin ur kinda just reinvesting your time, its not at all the same as removing resin entirely. unlimited condensed cap might be a bit extreme though bc then you might just never be bothered to play again but it does definitely need to be higher

  • @Truck-kun11
    @Truck-kun11 11 месяцев назад +39

    I hate PVP in gachas because they just aren't fair.
    The top of the rankings will always be the Whales who spend who knows how much to have all the best characters at their maximum potential.

    • @EclipticRaisin
      @EclipticRaisin 11 месяцев назад

      The only people who would promote something so braindead has GOT to be whales who would want to dominate the leaderboards

    • @Soundwave1900
      @Soundwave1900 11 месяцев назад

      And they'd be sitting in their own highest rank while all the normal people would enjoy lower ranks and there's nothing wrong with it. Look at honkai's abyss. That's pvevp though but your point easily applies to that concept too.

    • @mangshu21
      @mangshu21 11 месяцев назад +9

      ​@@Soundwave1900pvp without competitive intgrity is gross. Its the worst thing in gaming, gacha pvp is the worst thing in all of gaming.

    • @Soundwave1900
      @Soundwave1900 11 месяцев назад +1

      @@mangshu21 No, a direct pvp wouldn't work when a ganyu can oneshot any of your chars across the arena. But pvevp aka who kills a boss faster with a leaderboard, 20 people per bracket, different leagues and different rewards tied to them has been proven to work, whether you're a whale or not.
      All the whales in such a system usually just camp in the highest rank and enjoy 20 extra primos a week after selling both their kidneys and their house while you can stay a rank below by buying a monthly sub or being a veteran player.

  • @KromeLazarus
    @KromeLazarus 11 месяцев назад +7

    PvP? Um... Couple of things:
    - Overload can Destroy Shields fast.
    - Constellations.
    - Freezing Locking.
    - Burgeon will Hurt. EM is not hard to Come by.
    - Cons
    - Taser can Stunlock you.
    - Bennett will Burn you Alive against Dendro.
    - C6, quickswap, Eula, against your noggin.
    - Venti's Giant Massive **** will keep you afloat.
    - You can't Outheal all of your Damage.
    - Transformative Reaction will stack up against you.
    - Dendro Reactions will kiss your cheeks goodbye.
    - Tri-Karma Purification, Planet Befall, Secret Art: Musou Shinsetsu.
    - Nilou's Bountiful Core and Fast Bloom Rate from her.
    - Atk Spd. Characters like Ayato and Yoimiya will shred your HP.
    - Claymore has Huge Stun Damage and Knockback.
    - An Immortal Kokomi will out time and Out heal.
    - If 4*. Kaveh can also be Dangerous at C6.
    I played Guardian Tale and against Whales? Haha... Even with x10 Health. You will be torn to Shred. I would go on but you get the Picture. Even without Whales or cons, you can and will suffer since a lot of characters so very Offensive, even Physical Zhongli, will hurt.

  • @StanleyG23
    @StanleyG23 11 месяцев назад +249

    Unlimited Resin would be a horrible idea, but I honestly do think that they should start making Fragile Resin obtainable from Events.

    • @ixirion
      @ixirion 11 месяцев назад +35

      its better to improve some rewards, like first daily run in domain gives 4-6 artefacts, 3-4 boss items instead of 2-3. Killing a boss 20 tiems to raise 1 char isnt funny.

    • @aliwi3476
      @aliwi3476 11 месяцев назад +1

      ​@@ixirionYeah just like make rewards in map depending on world lvl , for example boss materials 5 at lvl 8 but with same resin costs

    • @pontoancora
      @pontoancora 11 месяцев назад +8

      Nah, the problem isn't resin, but artifacts. Without dumping tons of resin in artifact, we can build every char we want. I'm already have 150 fragile resin...
      They should make artifact system better, so people spend less resin on that

    • @danish2.012
      @danish2.012 11 месяцев назад +8

      @@pontoancora Blame the terrible rng drops from artifacts where hp% and def% have greater chances to drop in th both mainstats and substats. Like there is 2% chance of circlet to has em as its mainstat, this is why until now i don't have em circlet from viridescent venerer for my kazuha. I personally want more fair drops with balanced drops between hp%, def% flat hp and def and crit dmg, crit rate, em and energy recharge

    • @piterrospl9512
      @piterrospl9512 11 месяцев назад +4

      Either that, uncapping/raising the cap on resin massively (so you can for example gather up resin during week for a farming session on weekend), or making the rng somewhat better.
      While I see the point of "people would burn themselves out", I think being forced to spend resin daily on trash is what burns even more. You can go a whole week, or a month, spending resin every day, and not get any progress (or tiny at best). Many times have I had days when I just don't have time or will for domains, while on other days, I wanted to play more, but was stopped artificially because of resin.

  • @greythecolour3681
    @greythecolour3681 11 месяцев назад +57

    I feel like people would complain less about resin if getting fragile resin was more common or easier to get. I got Kahuza the other day and I’ve been struggling to get him raised as Yoimiya took a lot of my fragiles and I have a limit I don’t like to go under, just in case

    • @ms.sysbit5511
      @ms.sysbit5511 11 месяцев назад +14

      Protip: having a limit you never go under = the same as not having them. If you never use a consumable, it is functionally identical to lacking it.

    • @oliviaaargh
      @oliviaaargh 11 месяцев назад +3

      ​@@ms.sysbit5511Exactly, especially considering that the "just in case" they hope to not have to run into probably is... not having enough resources to level a character! The opportunity to use your fragile resin safely is right there!

    • @ixirion
      @ixirion 11 месяцев назад +2

      @@ms.sysbit5511 I dont see issue with that. I like to have extra 10 resin at least. If I am in a hurry to raise a char or just want to play a bit more. 600 resin is nothing. Thats 4 days of resin. OMG after playn 600 days I will not use 0.66% of my resin. How awful... Imagine how much stuff I could have? Maybe an extra artefact piece? So I can round them to 150 level 20 artefacts? The possibiliteis are endless.... XDD
      I also like to prefarm bosses at the moment I decide to get a char. so how about that xDDD

    • @eulalord9617
      @eulalord9617 11 месяцев назад

      @@oliviaaargh I have safety resin and I do use it for times when I like need 1 more boss drop or like 1 or 2 more artifact runs. I don't use the safety resin very much but its nice having it for when you really need it.

    • @ms.sysbit5511
      @ms.sysbit5511 11 месяцев назад +1

      @@ixirionI mean if you prefer not using your resources, that’s your choice. You’re free to make it but it’s not helpful for you.

  • @AevyCh
    @AevyCh 11 месяцев назад +77

    Back in CBT there was a 5pc artifact set, and it was awful.

  • @Un0vaGaming
    @Un0vaGaming 11 месяцев назад +69

    This reminds me of a change I really want to see in the game. AFK arena has a feature called the cart where you can put in a unit, reset it to level one, and get back all the resources invested in it. I am sure a lot of players have invested in units they ended up not using, and I know I have, so I would love to see this!

    • @Melotaku
      @Melotaku 11 месяцев назад +5

      Oo yes I like this idea. I want to do that with my Rosaria. I leveled her up to 80 to use with my Ayaka only to immediately bench her and use Diona instead. I’d like to get my resources back!

    • @ms.sysbit5511
      @ms.sysbit5511 11 месяцев назад +12

      This would be awful. You’d have to lose resources in the process much like sacrificing a leveled artifact to another. If they didn’t do that, folks would play musical chairs with builds. Hoyo does not want that. With that in mind it’d be a newbie trap.

    • @TheCheeseman1983
      @TheCheeseman1983 11 месяцев назад +10

      Seems like it would cause a ton of CS headaches from people accidentally resetting characters, or resetting and then changing their minds. Much like deleting characters, some features just aren’t viable as they must protect players from themselves.

    • @yoisakikanade_
      @yoisakikanade_ 11 месяцев назад +9

      Yea ive wanted this to be a thing but itd have to be diminishing returns bc then you would just be shuffling around your characters the moment you stop using someone and youd also get carpal tunnel from all the exp books youd have to use

  • @Grim_Bud
    @Grim_Bud 11 месяцев назад +93

    I genuinely think more 5stars in the standard would be better IF they add a system like the weapon banner has in which you can target a specific one and guarantee getting it at some point.

    • @ilEagle3696
      @ilEagle3696 11 месяцев назад +5

      In hsr you can choose a 5* after you do 300 pulls on standard. Would be very cool if they added this here

    • @reomiomio
      @reomiomio 11 месяцев назад +4

      ​@@ilEagle3696a one time thing but its better than nothing . they already have the systems in place would it really be so bad to have an epitomized path on standard.. the luck on weap banner is bad enough already anyway lol

  • @rocrod430
    @rocrod430 11 месяцев назад +102

    Deleting characters is an extremely stupid idea, BUT it would actually be really really cool if you could HIDE characters. I don't use Dori
    I never use Dori
    I don't want to acknowledge Dori
    I want to forget Dori
    Especially for me, a sad sad Playstation player, having to cycle through every single character is extremely annoying, let me get them out of my main character menu and just let them sit in some "hidden charactere" menu

    • @Axterix13
      @Axterix13 11 месяцев назад +7

      Does the playstation have a favorites functionality to at least pull all the characters you do use up to the front?

    • @jonathangebert3006
      @jonathangebert3006 11 месяцев назад +11

      @@Axterix13 Yes, it does. I play on playstation and use the favorites feature for all the characters I don't have max friendship on and the 5 stars I like using that arent on a permanent team.

    • @yoisakikanade_
      @yoisakikanade_ 11 месяцев назад +1

      me fr with nahida except luckily i dont have to own nahida at all

    • @RaffoPhantom
      @RaffoPhantom 10 месяцев назад +5

      @@yoisakikanade_ How tf can you not like Nahida.

    • @Hungrymangos
      @Hungrymangos 10 месяцев назад

      I mean not exactly as there are some characters I barley use and I wish to not have them in my inventory thing. Just the ones I do use

  • @taska9187
    @taska9187 11 месяцев назад +34

    About artifact set, I don't want to have a 5 piece bonus, but I would like to have something like a 1 piece bonus. And they even have this thing in the game, with 4* crowns that give you buffs. I just wish that they would explore this a little bit more.

    • @pontoancora
      @pontoancora 11 месяцев назад

      Yeah that would be nice

  • @cocoroach_ok
    @cocoroach_ok 11 месяцев назад +18

    I remembered someone on Twitter (yes I know) want Genshin to have longer combat animations like hsr because they're way more pretty. They also called Genshin's elements are boring because anemo is always gonna be turquoise, pyro is always gonna be red, electro's gonna be purple, when hsr has different color element for every single character (like Jing Yuan and Serval are both lightning yet their in game element animation look different). I know hsr has million things that make it better than genshin (and vice versa), but I don't think these people understand basic game design when they tweeted this

    • @razrafz
      @razrafz 11 месяцев назад +3

      true. getting real bored of every pyro wearing red, electro wearing purple, cryo wearing light blue, etc.

    • @ZE.brigitte
      @ZE.brigitte 6 месяцев назад +1

      Childe (The only blue thing are his eyes):
      Barbara (Same, but her outfit have some blue, still mainly white):
      Rosaria (Cold color palet, but not blue):
      Kazuha(no explanation needed):
      Albedo (chalk):
      Kaveh (Red and white):
      Diona (Pinkish):
      Razor (All but purple):
      Cyno (Only have purple there and here, but not a lot):
      Heizou (Like Kazuha):
      Sayu (Greenish, but not the Anemo one):
      And more, I'm jusf too lazy to say all

  • @unionsun5606
    @unionsun5606 11 месяцев назад +11

    Instead of deleting characters, having a 100% refund for all the resources you put in them would be so nice. Because I started to raise Xinyan when I first started the game (lowkey love her character and combat even though she is a pain to build) and I regret wasting my resin on her. Because the amount of resin they give you is so minimal this would help people out a ton.

  • @poklours4257
    @poklours4257 11 месяцев назад +45

    I think the most interesting suggestions are the ones that actually have some support because people don't actually understand why what they're asking is bad. Not having everything handed to the players gives them a goal to pursue. Imagine if you could choose the stats on your artifacts for example. It would take a day or two to gear up a new character and it would be over

    • @fae_gavan7582
      @fae_gavan7582 11 месяцев назад +5

      I think the "choosing stats" should have gone with either Star Rail or Skullgirls Mobile.
      In Star Rail, you can choose the main stat, but in Skullgirls Mobile, you can reroll the substats using the item, "Retakes".

    • @josebutereselreal
      @josebutereselreal 11 месяцев назад +2

      ​@@fae_gavan7582and in those games you still need to grind to get those things

    • @Sinovian
      @Sinovian 11 месяцев назад

      I feel like they need to go play a challenging single player game normally, then with some big chests on. You get real bored with cheats after a certain point.

  • @henryswims
    @henryswims 11 месяцев назад +47

    Level 100 with a new world level is not a bad idea, Glad we agree.

    • @pontoancora
      @pontoancora 11 месяцев назад +11

      That's is a great idea. They could make a new ascension passive and balance a lot of characters with that

    • @TheCheeseman1983
      @TheCheeseman1983 11 месяцев назад +7

      I don’t think level 100 is really necessary, though a higher WL would be welcome.

    • @mangshu21
      @mangshu21 11 месяцев назад +4

      i looked at how much purple books benny needs for 87-90.. That was 90 purple books.. No thanks. You wanna spend a MONTH on 10 lvels go ahead. Don't try to convince the rest of us to waste time on xp books leylines.

    • @gl1tchspectre_
      @gl1tchspectre_ 10 месяцев назад +2

      @@mangshu21 I mean you always have the option of. just not doing that?

    • @burgerkingfries4941
      @burgerkingfries4941 3 месяца назад

      But there are already level 100 enemies in the game?

  • @Melotaku
    @Melotaku 11 месяцев назад +10

    Exploration is Genshin’s strongest point. If you don’t like it, I’m sorry you are playing the wrong game.

  • @gloriousbastard3319
    @gloriousbastard3319 11 месяцев назад +6

    I see a lot of people requesting mounts and honestly it's such a terrible idea. The genshin map is designed with a gliding mechanic in mind, mounts just wouldn't work. The roads and paths between the cliffs are often way too narrow to fit a mount in and the cliffs are MEANT to be climb-able. Okay so let's say our mount would be able to climb. Great awesome, but with genshin you often climb up to glide down the map later on. So the mount would have to be able to glide as well. What even is the point of a mount at this point? It would be just a useless heap of pixels attached to the character that essentially can do the same things the player already could do. To make a mount useful it would need to be able to fly around the map which would totally destroy the point of stamina and also trivialise the exploration... in an open-world exploration-focused game. Cool. We already have waveriders as water mounts in the game. When was the last time you've summoned a wavefider outside of Inazuma? I honestly can't remember the last time I did. Don't get me wrong the mount would (probably maybe) look cool but it doesn't have much function in a game like genshin. The teleport waypoints are all relatively close to each other on the map, the player can already glide and swim (the things mounts usually do ya know) and the maps are designed to be enjoyable to traversr by foot. It's not a ba idea because it would make the game worse or something, but it is a bad idea because mounts are, as things stand now, absolutely unnecessery. It would be a waste of devs time and money and people will most likely forget about them in a couple of months after the novelty wears off

    • @HousemaidMomoSakura
      @HousemaidMomoSakura 11 месяцев назад

      Valid arguments but imagine flying across the map, looking down at the scenery, without losing stamina, on some big ass bird or tiny dragon

    • @gloriousbastard3319
      @gloriousbastard3319 11 месяцев назад +1

      @@HousemaidMomoSakura we can kinda taste how it would feel like with Sorush in the new Sumeru area. Ngl it was really enjoyable at first, but after the first couple of days it just felt kinda meh at least for me personally. Idk, I think it could be improved upon.

  • @UrDad000
    @UrDad000 11 месяцев назад +105

    Any pvp/leader board gameplay would suck but the ability to toggle friendly fire in open world would be super fun
    Also with old and underperforming 5*s, I would just start putting them in events and shops so that the standard banner is not too crowded

    • @eulalord9617
      @eulalord9617 11 месяцев назад +13

      I feel like doing that with old characters is a bad idea. It just doesn't feel right. It might be better to put them all on another permanent banner.

    • @kiel127
      @kiel127 11 месяцев назад +2

      Also, iirc, they literally can't put older event exclusive 5* in standard because they weren't marketed as such. It's why Albedo wasn't eventually made as standard 5* or any older geo 5*.

  • @sanjeethmahendrakar
    @sanjeethmahendrakar 11 месяцев назад +22

    Lmao the last one is so confusing to me. You want less exploration? Like HI3? Then go and play HI3. I like exploration and hate combat so I play genshin and I don't play HI3. It's literally that simple.

  • @heddevh
    @heddevh 11 месяцев назад +8

    Honestly PVP versus your friends sounds pretty fun. You can mess around with your lineups, make it fair if someone has better weapons or stuff like that, or just see who's better. As long as it isn't attached to matchmaking or a leaderboard, PVP would be a fun addition to the game.

  • @rebchizelbeak5392
    @rebchizelbeak5392 11 месяцев назад +17

    Honestly, PVP could work if they did it Tower of Fantasy style where your weapons and constellations and artifacts are all normalized to negate any whaling. The Devs would allow you to choose a character, but they would set the levels, artifacts, skills, weapons, and constellations as static to level the field between whales and normies.
    The problem is reactions. Freezing would be busted and frustrated. Overloaded would be incredibly frustrating unless you had a shielder like Zhongli.
    And then you have characters like Venti and Kazuha that would either need nerfed or their they would just be broken in PVP.
    So yes, it could work if the game wasn’t Genshin.

    • @your_waifu_hates_you
      @your_waifu_hates_you 10 месяцев назад

      I want friendly fire in co-op makes co op less boring and pointless besides it would probably create some funny moments in co op and you can get kinda a pvp from that

    • @rebchizelbeak5392
      @rebchizelbeak5392 10 месяцев назад +1

      @@your_waifu_hates_you eh. They would first have to create a co-op that matters. You go into any co-op with a C6 Eula and everything just disappears.
      The modes are just not made for a good co-op experience.

  • @nakoruruwantspepsi1556
    @nakoruruwantspepsi1556 11 месяцев назад +8

    Trading charcters and artifacts? no. Trading boss mats, enemy mats and local specialties? yes. I always let people in my word who need mats but I have been the seeker and sometimes it is daunting to find another world to get stuff from.

    • @SeoRoBin
      @SeoRoBin 11 месяцев назад +1

      My alt account really needs Nobushis while my main account has many Nobushis. Farming that thing is pain. Hoyo should increase Nobushi drop rate.

  • @readerofalltrades
    @readerofalltrades 11 месяцев назад +24

    I would say they nerfed the difficulty to find or get to oculuses a lot in sumeru. In mond and liyue i had to stratch my head a lot to figure out where they were (which now sounds weird to me as they had no underground before) but in sumeru maybe a bit in inazuma too, but not a lot I could tell from a glance where the position might be.

    • @oliviaaargh
      @oliviaaargh 11 месяцев назад +3

      Inazuma was absolute hell, I only feel that with Sumeru lmao

    • @leolee3461
      @leolee3461 11 месяцев назад

      Idk about that I don’t remember clearly maybe my brain is trying to keep me safe from the torture of finding the oculusus over the years but wasn’t one of the oculusus in inazuma locked behind a super long quest

    • @aliwi3476
      @aliwi3476 11 месяцев назад +1

      Imagen find hydrooculusus underwater in Fontaine, and scaling up 400 or 500 in whole region

    • @icecreamsunday8146
      @icecreamsunday8146 11 месяцев назад +6

      probably because liyue felt the need to put every geoculous on the peak of a 2000 ft mountain

    • @pontoancora
      @pontoancora 11 месяцев назад

      Sumeru is waaaayyy easy

  • @Tfbrave
    @Tfbrave 11 месяцев назад +12

    My personal Idea was to add a 6th universal artifact slot where you place any piece from any set- on paper this would allow for more variety with builds since players would be able to choose between getting the 4-piece bonus+a 2-piece bonus of a different set or the 2-piece bonus from 3 different sets
    And just to be clear- my Idea is that EVERY character has access to this- I'd lock this behind some kind of character quest that unlocks at a high friendship level or something like that
    Edit: I just realized that this is almost exactly what star rail did (though TBF, I've had this idea regarding genshin for nearly a year now)

    • @eulalord9617
      @eulalord9617 11 месяцев назад +2

      oh so like if you reach friendship 10 you get one more artifact slot?

    • @Tfbrave
      @Tfbrave 11 месяцев назад

      ​​​@@eulalord9617yes- though to be more exact getting to friendship 10 would unlock a "Rank Up" domain that upon completion would unlock the 6th slot for that specific character.
      I was inspired by the rank-up quests from FGO- where upon completion they unlock an upgrade for one part of a that character's kit
      And the light/shadow point system from Another Eden- where upon reaching a certain amount of points for a character it unlocks an extra skill slot

    • @aliwi3476
      @aliwi3476 11 месяцев назад

      I think it's will be frustrating

    • @Tfbrave
      @Tfbrave 11 месяцев назад +1

      @@aliwi3476 perhaps, but one of the major points of my idea is that this upgrade is OPTIONAL- if you don't want to unlock the 6th slot then you just don't have to

    • @frostyvoid827
      @frostyvoid827 11 месяцев назад +1

      *_me omw to give my Scara 4pc Pavilion and 2pc Viridescent_*

  • @eronblue3098
    @eronblue3098 11 месяцев назад +9

    This may sound crazy to you some of you but my favorite event was the drink-mixing one! As a Stardew/Pokemon/not-a-real-gamer kind of gamer, it was so relaxing and immersive, and I felt like I got to spend time just being a resident of Monstadt. Love how you didn't like the suggestion to remove all the non-combat events either
    Great video as always Ratheil!

    • @Ratheil
      @Ratheil  11 месяцев назад

      You might be surprised just how many people have that as their favorite event as well

    • @pythios8982
      @pythios8982 11 месяцев назад +1

      I completely agree with you!

    • @CreatrixTiara
      @CreatrixTiara 11 месяцев назад +1

      It was my #1 event and I could happily do it forever

  • @dominicjannazo7144
    @dominicjannazo7144 11 месяцев назад +6

    Child characters cannot be played after 8:00 pm in-game clock. They have an early bedtime.

    • @Axterix13
      @Axterix13 11 месяцев назад

      It is always naptime for Sayu. Diona is a catgirl, and cats are crepuscular, so she'd actually tend to be more active around 8 PM. Who knows if Qiqi sleeps at all, what with being a zombie. Nahida is a god who has forgotten far more about bedtime than you've ever known. And that just leaves Klee...

    • @Toqrainbow
      @Toqrainbow 11 месяцев назад

      i laughed unreasonably hard at this faslksfjlksdflkjasfdlk

    • @mangshu21
      @mangshu21 11 месяцев назад

      lmao that would be funny

  • @bearnaked2128
    @bearnaked2128 11 месяцев назад +8

    maybe a rotational, regional standard banner. with epitomize path in it

  • @demonking-zm3rs
    @demonking-zm3rs 11 месяцев назад +2

    Never understood the "Put less desirable characters in the Standard Banner. " Like who the F gets to decide who's less "valuable" Why should someone's favorite characters be shoved into the standard because there not "Meta" enough or less popular
    Most people don't dump primogens on standard so do some people expect others to wait and hope to get there favorites.
    You can get Klee just wait for 180 tickets 5 you get monthly IF you've been wishing an you get 4 through the battle pass or you can just dump Primogens
    That's so shitty to expect while someone can just whale on limited

  • @danielferrieri7434
    @danielferrieri7434 11 месяцев назад +12

    Features that Honkai Star Rails has that Genshin should also have

    • @mexicanopdb
      @mexicanopdb 11 месяцев назад +1

      And vise versa

    • @firdaus3603
      @firdaus3603 11 месяцев назад +1

      I think iwintolosegaming has already a video on that with a top 20 list

  • @Marta1Buck
    @Marta1Buck 11 месяцев назад +5

    These are my bad suggestions:
    1. Make towns as a community gathering site
    2. Make weapons, lv 1 characters, and artifacts tradable in towns
    3. Make resin craftable/ grindable

  • @AnhelleY
    @AnhelleY 11 месяцев назад +1

    4:32 TP removal: sad noises of a person who missed TP tutorial in the beginning and had teleportation in a blind spot of mind for a whole 1st month of playing (I've been activating waypoints, getting primos and then "I guess they are prettier in blue?").
    Well, it wasn't that bad, full immersion, but Dragonspine and Jueyun Karst without TP were... a bit traumatizing.

  • @otaviomarchioli7017
    @otaviomarchioli7017 11 месяцев назад +27

    Instead of 5piece set bonus, what about 1 piece bonus? Like, a small bonus, for example, 5% def when equiping one husky piece, 0.5% more movement speed when equiping one VV, etc. This way, the flex piece would not be harmed, and actualy would provide more benefits.

    • @vikipedia_sss
      @vikipedia_sss 11 месяцев назад +11

      That’s actually a great idea, but it would miss the point of being n off piece cause people would get obsessed trying to find the one with the best effect for that character, so it would restrict more cause I don’t think they would want to have 5% more defense when they could have 5% more atk

    • @lumsalo
      @lumsalo 11 месяцев назад +19

      They technically exist already, remember those tiaras that increase elemental resistance?

  • @yuki13977
    @yuki13977 11 месяцев назад +1

    I never noticed the little raccoon at the bottom of the screen that moves as you get further in. It's the small details you really appreciate

  • @Ilovemelonss
    @Ilovemelonss 9 месяцев назад +1

    One thing I do wish is for Genshin is to add an extra world level that would raise the enemy's levels by a pretty decent margin. Of course this could detract from the casual nature of the game but they could just not add any rewards to this world level and we already have an option to lower our WL so I feel that they really need to add this one in so that the enemies won't feel trivialized and make grinding satisfactory again(and so we can also hear more of the combat OST so that's a plus).

  • @SpinDlsc
    @SpinDlsc 11 месяцев назад +3

    The Resin system on Genshin isn't outright bad as part of a gacha, but there are some things they could do to help players out with it, like using HSR's recovery rate of 6 minutes per Resin instead of 8. HYV could also stand to give players more opportunities to acquire level-up materials for their artifacts.
    As for the Standard Banner, if I were to re-work it to improve it for players, while trying to fit it somewhat nicely with HYV's business model, I would split it into Standard Regional Banners behaving as follows:
    1. Each Standard Regional Banner would be introduced no less than 16 patches after the initial release of each respective region, giving ample time for HYV to build up a roster of characters for each banner, and would be permanent.
    2. Only five 5-Star characters from each region would be permanently featured on their respective Regional Banner initially, along with their respective 5-Star weapons. Other 5-Star characters and their weapons may be added later, depending on their age, and how few opportunities there are to place them on Featured banners.
    3. One set of 4-Star weapons that belongs to each respective region would be permanently featured, along with all the weapons from the "Wanderer's Troupe" series.
    4. Since there are an uneven number of 4-Star characters per region, every 4-star character would remain on all banners, save for current releases.
    5. Losing the 50/50 on Featured Banners would result in one of any one 5-Star character in the combined pool of Standard Regional Banners.

    • @effortlessfury
      @effortlessfury 11 месяцев назад

      The recovery rate and cap in SR may be higher, but more resource are required, the end result being that the grind takes longer overall. I'm not sure that's an improvement.

    • @SpinDlsc
      @SpinDlsc 11 месяцев назад

      @@effortlessfury In truth, I haven't really delved into the math of HSR's resource allocation. Either way, I would only want for the Resin regen to be on par with HSR's, not resource allocation.

    • @effortlessfury
      @effortlessfury 11 месяцев назад

      @@SpinDlsc The two are intrinsically linked. Increase regen increases allocation. Increasing allocation while decreasing allocation to maintain balance just means playing more often for the same amount of materials.

  • @Riftdancer527
    @Riftdancer527 11 месяцев назад +2

    the post about about deleting characters made me unreasonably made for the bit about not believing in accounts being hacked, coming from someone who was hacked in late January early February i wanna meet that poster in a park and punch them in the face over that

  • @Mickerson
    @Mickerson 11 месяцев назад +1

    Love the little racoon running on the bottom of the screen, its such a nice little touch :D

  • @AndresLionheart
    @AndresLionheart 11 месяцев назад +5

    You are funny. You are telling people who want PvP to better go try a game focused on it because it's more balanced. These people don't want a balanced PvP experience, they just want to stomp other players with their money.
    I would tell them to play a garbage gacha game like Diablo Immortal if they want p2w pvp.

  • @Alonzo910
    @Alonzo910 11 месяцев назад +2

    I have a tiny suggestion
    1 gold wish as a birthday gift
    One time use on any banner
    Always guaranteed 5 star and doesnt reset pity
    Expires on your next birthday and does not stack

    • @HousemaidMomoSakura
      @HousemaidMomoSakura 11 месяцев назад

      Maybe then it would be better to get an invitation letter or something that allows you to invite any character you want, a problem i can see with a wish is that not everyone will be reran in one year, and if you wait a whole year with no worth it characters to pull and you get to a banner that is equally as worthless to you as the others, it might feel like a wasted wish.
      With an invitation letter, you can directly pick whoever you want immediately.

    • @Alonzo910
      @Alonzo910 11 месяцев назад

      @@HousemaidMomoSakura That would defeat the purpose of having a golden fate wish and plus hoyoverse aint willing to just give you a invitation card of choice. It would be best to see which banner you want most and wish on that banner.

  • @justarandommusicfan
    @justarandommusicfan 11 месяцев назад +2

    I’ll never understand wanting Genshin to have „less exploration”, because personally, exploration is the main reason why I play this game 💀

  • @Ails1234
    @Ails1234 11 месяцев назад +2

    Walking in cities reminds me of Path of Exile where you can't use movement skills in town, not even your movement speed flasks. It fucking suuuucked

  • @Error403HRD
    @Error403HRD 25 дней назад +1

    I think the ONLY way a leaderboard would work is if they had like different leaderboards depending on how much money you spent. Still probably not a good idea.

  • @sarahreid1813
    @sarahreid1813 11 месяцев назад +1

    The only thing I want changed is that I feel like quiting every time I do a week of artifact farming
    I can do tallent farming even in mondstadt for a month and be fine but 2 days of artifacts and I'm already thinking of just not playing till I can go back to character mat farming

  • @Meese12
    @Meese12 11 месяцев назад +1

    Alternative good method of the character deletion: have a character DISABLING option in the Archive (the one that shows every character) that either puts characters you have disabled at the end of the Character menu (the one that shows only characters you have) or just removes them entirely from that menu. Just removes needless clutter in a game where, statistically, you will own units you don't like and don't want to build.

  • @doomyloomy1081
    @doomyloomy1081 11 месяцев назад +3

    Honestly Genshin Pvp would unironically work if its a separate game like a 3v3 but you can switch characters like the original game and not just straight up put 1 to 1 PvE turn to PvP or just who kills more enemies but just straight up make a new game and make targeting system manually because its fun to keep on switching characters and every character acts like a skill or weapons that has HP and when you ran out your screwed. Like Example Zhongli , Bennet , Kokomi would be your frontliners and for mobility you got Yelan, Wanderer Xiao etc.. Dps Ganyu Tignhari, Close Quarters Diluc, Klee etc. And other roles like buffers and stuff. Like I think that would be a genuine fun game and of course they wont add constellations or weapons. And if you wonder how Hoyoverse would monetize is just make skins Gacha.

  • @studiesinflux1304
    @studiesinflux1304 11 месяцев назад +1

    3:56 Spectres, Oceanid spawns, and Slimes explode on death
    It got quite routine for me when farming Spectres and Oceanid to just switch to a high HP character or run away if I thought the health bar was empty.

  • @robertmelconde8151
    @robertmelconde8151 11 месяцев назад +2

    removing exploration in genshin is one of the dumbest suggestion i ever see that guy never play other open world rpg for sure only hack and slash game

  • @sahi304
    @sahi304 11 месяцев назад +3

    A leaderboard in tcg is good I think.

  • @maryhassellpetty670
    @maryhassellpetty670 11 месяцев назад +1

    The funny part of people asking for older 5 stars to be added into the standard banner is that it’s literally illegal to do. China’s laws where MiHoYo is based specifically makes this illegal aka selling something as limited and then making it always available.

  • @nonagon7385
    @nonagon7385 11 месяцев назад +3

    I wouldn’t be mad at a limited event where you could do dungeons of some kind with preset characters, such as the type of domains some people made in the current domain maker

    • @TheCheeseman1983
      @TheCheeseman1983 11 месяцев назад +1

      They’ve done that a couple of times already with the Misty Dungeon events. It’s a fun way to try out characters you don’t own.

    • @nonagon7385
      @nonagon7385 11 месяцев назад +1

      @@TheCheeseman1983 yes, I meant PvP and with a wider roster of preset characters, should’ve been clearer oops

  • @scp3999
    @scp3999 11 месяцев назад +1

    for me the oculi halfway to celestia are my favs just bc i have to think and strategize about how to get to them. esp when so many puzzles are just shoot the thing with the element

  • @sephirothbahamut245
    @sephirothbahamut245 11 месяцев назад +12

    I don't really understand why PVP would be bad. It doesn't have to give rewards, it just would be nice to have it as an option for something you can do with friends

    • @nationalgeografic7687
      @nationalgeografic7687 11 месяцев назад +3

      Imagine kazuha vs dori

    • @naufalsadewa223
      @naufalsadewa223 11 месяцев назад +4

      Imagine getting petrified by zhongli's meatball and then the next thing is you cant hit him for like basically forever because his shield is always uptime. And you're using dehya

    • @koolkatjordan
      @koolkatjordan 11 месяцев назад

      They'd basically have to completely rewrite the game from the ground up, and at that point why play genshin when you can play something that was actually made for that kind of gameplay.

    • @pontoancora
      @pontoancora 11 месяцев назад

      You just turn the game paytowin. Just dont

    • @mangshu21
      @mangshu21 11 месяцев назад +1

      gacha pvp is worse than weapon banner.. Its just for people who wanna flex how fat their wallet is

  • @graver8476
    @graver8476 11 месяцев назад +2

    There are a lot of issues with the exploration aspect of genshin that make it entirely plausible for a lot of people to hate explore, myself included.
    The first is stamina expenditure when running, and they fixed that in star rail.
    The second is the extremely slow and tedious pace of climbing in the game, anyone who's explored the peaks of liyue knows the hell it is. And no, the Leaf Sigils and those geyses on the chasm are not good ways to fix that.
    The third is the movement itself of the characters, things like double jump, air dash, mounts, or trinkets with specific functions could make the whole process more fluid and fun, the tower of fantasy has several examples of things they could add to the game in that regard.
    The fourth is that exploration is not rewarding enough, and I'm not just talking about the crumbs of gems they give, it's about the poverty of resources that each chest provides.

    • @thienphucn1
      @thienphucn1 11 месяцев назад +1

      HSR is essentially corridors. If the entirety of Genshin map is designed like Star Rail, it would be one of the worst open world ever created. HSR doesn't have tall cliffs and elevation because the map is flat and has litttle to no depths.

    • @graver8476
      @graver8476 11 месяцев назад +1

      @@thienphucn1 I didn't say that the genshin map should be made like Star rail, what I said is that they realized that spending stamina while running is a bad mechanic and didn't put it there. When I mentioned star rail there I was only referring to the first point of my comment, I apologize if the sentence was confusing.

  • @CaoimhinSansAmour
    @CaoimhinSansAmour 11 месяцев назад +2

    Love the MapleStory music. I just wish the talent and other domains had everything available everyday instead of just Sunday

    • @CaoimhinSansAmour
      @CaoimhinSansAmour 11 месяцев назад +2

      Oh and that enemies dropped their respective loot while doing domains

  • @Umneriko
    @Umneriko 6 месяцев назад +1

    Removing resin would not make me quit. Its like farming for god talismans in monster hunter. I still play monster hunter like crazy.

  • @KaleidoAbridged
    @KaleidoAbridged 11 месяцев назад +1

    I want to have the transient resin we buy from the teapot to be a normal fragile resin.

  • @Toqrainbow
    @Toqrainbow 11 месяцев назад +1

    we've already had events where you had to trade to get certain limited time rewards (dreams of bloom, born of the snow) and they SUCKED

  • @kaitlincarter1507
    @kaitlincarter1507 11 месяцев назад

    i just realised the cat thing running on top the video timer thats so cute!

  • @andris404
    @andris404 11 месяцев назад +2

    As a C3 Qiqi owner, I really wish I could trade her for anyone else, like just for one Shinobu, for example, and it saddens me that I won't ever be able to do that. It's sad that they won't implement trading because people will abuse it

    • @SeoRoBin
      @SeoRoBin 11 месяцев назад +1

      Same. I wish I could trade my Klee, but if Hoyo made a trading system, Players would abuse it by creating alt accounts and trade it to their main accounts which ruins the point of wishing characters, and most importantly... Hackers. Hackers could steal your characters they want and trade it to their account.

  • @friendly-1ntrovert865
    @friendly-1ntrovert865 11 месяцев назад +1

    OMG I JUST NOTICED THE LITTLE RACOON AT THE BOTTOM OF THE SCREEN!
    THAT'S THE CUTEST THING I'VE EVER SEEN! PLEASE KEEP THIS!!

  • @hilow4429
    @hilow4429 11 месяцев назад +1

    How about we can exchange constellations like you have a c6 Bennet and before you use it you change it to kuki Shinobu or if you lose 50/50 but have the character use a bunch of resources and have that constellation

  • @fulgurskye
    @fulgurskye 11 месяцев назад +1

    About the ranked leaderboard, everyone has the opportunity to play with the team of the person currently with the highest score on the leaderboard to try and beat it, that way everyone will have the whale gear available of the best current player and have a chance to beat the high score, or if your team is better then you stand a chance to put your team on display for everyone to use (this will be for fun with no rewards included ofc)

  • @adamspencer8508
    @adamspencer8508 11 месяцев назад +1

    i really liked the little raccoon running on the bottom of the screen

  • @-nery-
    @-nery- 10 месяцев назад

    2 ideas that r probably rn't that thought through:
    •"2nd abyss" with endless battles and survival challenges (fight until u die/ don't die against 3 Maguu Kenki AND the Thunder Manifestation)
    •Artifact rush hour (play the artifact domain like 4-5 times in direct succession for a fixed main stat, keep 1-2 of the drops with the rest being converted into lv-up-mats or smth like that)

  • @xyno2112
    @xyno2112 11 месяцев назад

    Having every character in the standard banner can definitely be made to work, Dislyte for example has it, it does really make it quite a bit harder to get specific characters, however to combat it, they have these wish stones that you get while summoning, 1 per 4* and 20 per 5* and at 100 you can wish a 5* there a few, there are the event wishes that have the most recent characters plus one older character, the wish pool which lets you pick from a pool of 5*s which one you want to wish but it only refreshes like once every 3 months if not longer from what I saw so far, and then you have another one in which you pick 5 of your 5*s and you get a copy for one of them to increase their equivalent of a constellation

  • @newbie4789
    @newbie4789 11 месяцев назад +1

    Dude. My favourite event is Windtrace and I hate the idea of only having combat events

  • @redlok3455
    @redlok3455 26 дней назад

    - Imagine that, when the traveler unlocks his/her full power by the end of the journey, his/her power scales with the number of characters in your roster and/or their friendship level.
    Deleting characters you don't wanna own for no reason would seem like a bad trade then.
    - Teleports shouldn't be removed, but sometimes I do cover the distances between daily commisions by foot just to find some unseen chests or puzzles along the way - even when you have 100%

  • @silverbro13
    @silverbro13 11 месяцев назад +2

    If it were possible, I'd like to see a method of getting constellations from rolling for extra characters. If I can get Constellations for Itto or Alhaitham while rolling on a Yae banner, I'd spend a lot more money more often.

    • @razrafz
      @razrafz 11 месяцев назад +2

      they could make 5* constellation buyable with currency that only drops from dupe 5*

  • @notcharli3393
    @notcharli3393 11 месяцев назад

    have you always had a little raccoon running along the bottom of the screen bc omg i love it sm

  • @widekuma
    @widekuma 11 месяцев назад +1

    Finally, someone points out those bad ideas that ppl think it would make the game better but fails to realize how it's gonna affect the majority of the player base and the future of the game

  • @antihmota4625
    @antihmota4625 10 месяцев назад +1

    I think the term of toxic immersion is really bad.
    I mean immersion is extremnly important but people are focusing on very bad things that wouldnt help immersion at all.
    For example, little detail like hutao polearm clipping throught her clothes can ruin immersion and its just minor detail that can be easily fixed.
    What I think is the biggest thing that could be improved to increase immersion is increase population of teyvat. Think about it, you have those major cities like Inazuma city or Mondstadt and there are less than 70 npc's there and they are supposed to be 7 metropols of whole teyvat. Or having villages is countryside which are basically just empty... Teyvat is much bigger than the map suggest, its not 1:1 ratio.
    Good example on this is the new 3.8 G.A.A (the one in desert) you have so much hydro eilodons doing random things, the whole area just feels sooo lively. This is what teyvat needs. It ruins immersion when something like cradle of sands is as deserted in game as dihua marsh which is supposed to be populated.
    Another thing that ruined immersion is Aloy who is in game without explanation.
    And here is my personal opinion(here me out):
    I thing it would help to be immersed if ALL archons wouldnt be playable (trust me on this, I am Venti main)
    But if you are playing characters and you have options to choose characters, like zhongli who in archon war killed many gods, its just doesnt make sence why some director of funeral is doing more damage than him when she in lore doesnt even know how to fight. Like archons should be waaay above any other. Which is shame

    • @madlad3674
      @madlad3674 9 месяцев назад

      Here is the thing with immersion. I do agree that the game needs to be more alive with more npcs roaming around, but at the same time the storage would be huge for mobile players and that would cut out 1 of their market and make people using phone can´t enjoy the game. And for example HSR is not an open-world game like genshin and that is why they can have more stuff put in to their small areas to compensate the world.

  • @Meyendgahr
    @Meyendgahr 25 дней назад

    For the leaderboard, what if you could set spending boundaries. Like if I’ve spent $30, I can set the boundary to like $20-40. That way it’d be fair

  • @silverfoxcole
    @silverfoxcole 9 месяцев назад

    The only somewhat reasonable way to do leaderboards would be a system similar to HI3's abyss with multiple teirs.
    Even then power creep would become a major problem.
    Just look at the character longevity in HI3, apart from a select few units, characters become irrelevant after just a couple of months
    (Edit - grammar and layout)

  • @nelswolf
    @nelswolf 11 месяцев назад

    Main problem with trading. Would be people tricking each other into trading something actually useful for something that's garbage. When I was a kid I played games with trading and psychopaths kept lying and tricking me until I grew old enough to actually understand deception

  • @NerdishGeekish
    @NerdishGeekish 11 месяцев назад +1

    Damn... I understand why people would want to remove resin. We all get sick of the Irminsul rat race from time to time, but at that point if you could grind resources for free ad infinitum, why even make people farm for them any more? Just put a vending machine next to every Katheryne that spits out talent books and lvl 20 artifacts. The game would (rightfully) lose its fun factor within hours of this hypothetical change being implemented.

  • @Ekamin1
    @Ekamin1 11 месяцев назад

    Trading could be good if and only if
    Player 1 spend 40 resin and requests player 2 to kill a boss on their behalf. When player 2 accept the request they kill the requested boss and the boss drops automatically transfer to player 1 scaled with their world level.
    It could help new players who got a character from a far away region to build that character at least to some degree. And also give higher AR players something to do while chilling at the top.
    When snezhnaya comes around that will be very valuable.
    But the problem is, it might make players not want to progress the story.
    For that maybe they could limit the number of requests to 1 or 2 per day.
    Idk it's just me thinking out loud.

  • @razrafz
    @razrafz 11 месяцев назад

    - a lot of games have permanent characters in standard that also have rate up banners rerun occasionally.
    - non combat events are fine, but some requires u to spend annoyingly long amount of time and quite a bit of fetch quest with a lot of walking (the belobog museum event is so bad in this regard. not only over time the npc gets further and further in the museum that u cannot fast travel to, u also have to place the exhibits yourself (even tho the text says the staff does it) instead of just talking to the receptionist to complete each task. i dont even bother doing "make your own domain". not even with primo rewards. shits take too much time and u have to test it too.
    - removing resin is bad, both to players and game. why? some players will farm non stop and widens the gap between casual and hardcore, which will affect how they balance contents (abyss is already so badly inflated now because some people think its too easy). this will make getting new players hard and in turn stagnates the game growth (if not slowly killing it). theres also the issue of people dropping dead or sick due to overgrinding

  • @mrlampy
    @mrlampy 11 месяцев назад +1

    I’ll try my hand at making a decent suggestion in the face of all of these dreadful ones.
    Multiplayer campaigns would be domains that reset every 3.5 days and can only be played in co-op and require some level of team co-ordination. The challenges these domains may pose can range from mini games similar to those seen in lantern rite where players compete for high scores, or raid bosses with souped up world bosses, sometimes even weekly bosses. The incentive to do these? Primos (as always). At any one time, only 4 will be available at once, and players can change the difficulty for better rewards, and at most, only around 320 primos can be obtained from one rotation if all of the rewards are claimed.

  • @caparashon
    @caparashon 11 месяцев назад

    For the trading weapons/items one, I'd allow it for accounts under the same Hoyoverse account but in different servers (i.e those confirmed to be yours), if only because the unused Staff of Homa on my main European account when my C1 Hu Tao is on my secondary American account HURTS SO MUCH. Rerolling under the same username in different servers only gives you like 2-4 accounts (NA/Euro/Asia/Taiwan iirc) so it's not like you're going to massively farm for goodies in all of those without losing your mind. That way, you avoid a black market between players paying real money for in-game stuff and whales getting monetary profit for their dupes like in so many MMO games that allow that sort of business

  • @LeonoraTheCatPerson
    @LeonoraTheCatPerson 11 месяцев назад

    Wait Nate I think you were my theater teacher!!!!! Gosh that was a huge double take that I was not expecting. It really is a small world!

  • @ktpartridge8084
    @ktpartridge8084 11 месяцев назад

    As someone who sometimes doesn’t use teleport waypoints (usually only during the main story while I have a show on in the background) HELL NO DONT GET RID OF TELEPORTS EXPLORING WOULD BE HELL.

  • @user-tk6ws8lo3k
    @user-tk6ws8lo3k 11 месяцев назад +1

    ik resin cap shouldnt be removed but what abt condensed resin cap being raised to like 20?

  • @donut1550
    @donut1550 3 месяца назад

    Lol I saw the thumbnail and I thought that leaderboard WAS the ideas and as a GGZ player I literally thought "I think adding Cthulhu is one of the BEST ideas" 😂

  • @lunasquib
    @lunasquib 11 месяцев назад

    4:17 I love playing as Keqing
    E - E - CA
    Then the ruin guard falls over and she looks epic

  • @GummyDinosaursify
    @GummyDinosaursify 11 месяцев назад +1

    I hate the combat events. It's not even like I have weak characters, I can obliterate combat events. It's just... they're boring, repetitive and give me no enjoyment outside of events like Labyrinth Warriors from Inazuma. To me, the worst part of Genshin IS the repetitive combat that does not change outside of building new characters. Button mashing is boring. And as much as I hate the combat stuff, I wouldn't want it to go away. I understand it's a big part of the game and a massive piece of why people play the game itself. I dont want that to go away. Although I admit i'm a little salty when it comes to people complaining like "boo hoo I have to play the card game", like bitch I gotta play the Abyss only renamed with weird random buffs every event, you can play one damn card game.

  • @emmkestrel442
    @emmkestrel442 10 месяцев назад

    my idea for adding characters to standard banner will always be to just make new standard banners, and maybe theme them on certain regions. Mondstadt has jean diluc mona albedo eula. liyue gets keqing qiqi xiao baizhu + whenever they decide to give us a 5 star geo character from liyue that isn't the archon. inazuma gets yae itto ayato yoimiya ayaka. and sumeru gets dehya tighnari wanderer cyno nilou. or something like that, it will also fix the "where the heck do dehya and tighnari signature weapons go" problem

  • @FBl
    @FBl 11 месяцев назад +1

    Genshin had PvP experiences in the past. They don’t have to be combat related or even if they are they can force everyone to use pre-built characters at C0.

  • @azuarc
    @azuarc 11 месяцев назад

    I dunno what that little guy running across the bottom is, but the moment I realized there was something weird happening with the graphic on my time bar and oh oops it's actually part of the video itself, I stopped checking the time bar.

  • @nalinachan7951
    @nalinachan7951 11 месяцев назад +11

    I just wish they'd make overworld enemies with more hp so exploration feels more fulfilling and maybe idk reduce the hp of like 5 mil hp abyss bosses that are impossible to beat even with good characters

    • @Ails1234
      @Ails1234 11 месяцев назад +17

      My problem with that is that overworld is the only place where I can play non-meta characters and this would just make it that much worse. Of course that could be fixed by buffing trash-tier characters but oh well

    • @nalinachan7951
      @nalinachan7951 11 месяцев назад +2

      @Ails1234 i completely understand that but i feel like building my characters or pulling for characters is useless and it's pretty saddening for me

    • @Antigen__
      @Antigen__ 11 месяцев назад +14

      What we really need is a World Level 9 with tougher enemies and more rewards. Not astronomically tougher, but less braindead while still being relatively easy for a well built team, like abyss floors 9-10 maybe? And perhaps this WL9 would guarantee only 5* and 4* artifact drops from domains like what HSR does

    • @nalinachan7951
      @nalinachan7951 11 месяцев назад

      @@Antigen__ yessss

    • @Melotaku
      @Melotaku 11 месяцев назад +1

      @@Antigen__ I’d want it bumped to floor 11 difficulty but that could be a world level 10.

  • @the_durpy_potato706
    @the_durpy_potato706 11 месяцев назад

    4:07 I know a game (Jedi Fallen Order) where this does happen, but it's only a specific enemy (The Nydak/Alpha Nydak) and it can still be dodged/blocked. Additionally, its more of a one last swing and then dies thing

  • @franestreder7022
    @franestreder7022 11 месяцев назад

    I have just now realised the little racoon in the bottom of the video telling you how much of the video is left xDD

  • @rosaria715
    @rosaria715 11 месяцев назад

    Forced walking in city's, as someone who played and Loved RDR2 the forced walking was one thing i hated to my core in the camps. Imagine u have multible quest in the town or events from A to B and u are forced to slow walk there. Hell no i would logg off...

  • @pooprock2496
    @pooprock2496 11 месяцев назад

    what if you could get unlimited resin for one day of the year, like on your birthday? or would that also have people creating multiple accounts to farm on?

  • @aliwi3476
    @aliwi3476 11 месяцев назад +1

    They need add path to standard banner like choose character you want and it will be guaranteed in 90 pulls, because now we have many standard characters that you don't have for example, and devs probably add more in Fontaine, etc

    • @pontoancora
      @pontoancora 11 месяцев назад +1

      Even 180 would be nice