Creating a C7 for Every 5 Star in Genshin Impact
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- Опубликовано: 15 ноя 2022
- Creating a C7 for Every 5 Star...except Traveler. When it comes to cons they're not quite the same for obvious reasons.
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Exporting and rendering this video crashed and errored so. God. Damn. Much. If it has errors or typos, I don't even care.
You are doing the Archons' work, keep up the quality content! :D
No prob bro super fun vid
Something you can add to Kequing's C7 after Use Sprint and Skill Stamina Costs are reduced by 1/2 for 25s this could offset her Stamina burning problem at least for a while.
Klee's C7 bonus Radius of Jumpty Dumpty Explosion is Doubled and Normal & Charge Attacks Now have Bigger Explosion Radiuses.(If her range is a problem than simply make the BOOM BIGGER)After Throwing a Jumpty Dumpty Klee Is Immune to Knockbacks & gains 15% more Range for 15s
Zhong-li As Long as Zhong-li is in the party if a Dendro Reaction is utilized Briar Vines will spawn a "Tether" between Geo Constructs Petrifying Targets that come into contact with them for 6s.
Kazuha: Upon using his skill while you have may preform a SECOND Leap into the air at the peak of the jump dealing 15%bonus Anemo Damage with your plundge attack Larger Enemies are Stumbled making them Immobile for 6s. If a Smaller enemy is slain upon the Plunge Attack's strike it will reduce the entire parties' cooldown by 1.5s per defeated mob.
Yoimiya (Addition to her C7 idea) Upon striking an Opponent with her 3rd combo attack Yoimiya will generate a Firework Field for 12s, as Normal Auto-attack combo's can NO LONGER be Interrupted, all Normal shots can PIERCE through Obstacles and Terrain, and Every completed Combo Increases her Attack Speed by 2.5x stacks 5x. Upon swapping with a ally Yoimiya drops a blinding firework that disorients a target for 6s.(Flashbang essentially)
As a C6R1 Kokomi user... if that C7 mimics the attack dmg AFTER buffs are taken into consideration, Kokomi would easily be doing 40k+ auto attacks with Kazuha, Yun Jin, and Zhongli/Yelan/Xingqiu... and around 20k+ solo... which is insane- the only thing I could ask for is better resistance to interruption since missing a few attacks messes up the energy regen from moonglow and C4 :(
Xiao’ s C7, xiao gains 5inches in height, unlocking his hidden potential, his plunging attack being higher it has more potential energy giving it 69% more damage, he also gains 1000 defense
no wayy LMFAO
Xiao is already the tallest character, no need to make him even taller
@@darkdude1996ify Ok Zy0x.
@@Tyranoman 💀
I laughed at 1000 defense, good addition to his C4. 😂
i feel like a pretty good video idea would be trying to give every character a third passive, it's pretty likely to happen when level 100 comes around and it'd be kinda fun to think about
omg, If level 80-90 is hell for level up
Imagine 90-100, i hope they dont increase the cost that much
as for a 3rd passive it would be great to change the characters elemental skill or burst by a lot instead of a small dmg increase/utility
example: Ningguang's skill would be bigger and now It would buff ANY friendly projectile that goes through it, after the screen is destroyed the "remains" would buff atk speed
other good idea:
Level 100 Zhongli could be his C6, and GIVE HIM AN ACTUAL GOOD C6, worth of spending on
I highly doubt they'll ever add a third passive to each character, that would be the equivalent of reworking every single character given ridiculously high amount of variables you have to take into account when creating new kit/skill/weapons, it's just too much work without barely any return given the characters have already been sold, if anything lvl100 will only unlock a new artifact slot or R6 weapon or something like that
You mean if lv 100 happens at all.
@@schopenhauer5427 Well some really need it tbf so they kinda should.
I've always wondered what it could be like if we could level up passive talents. I think that would be dope
An idea for Kazuha's C7 :
Increases the range of Chihayaburu by 200%. On landing, the small wind tunnel Kazuha creates now deals 400% of Kazuha's EM as DMG.
Just stupifies his crowd control abilities lmao.
Why not give his burst whirlwind a better staggering/vortex pulling effect
My idea is simply something like "Chihayaburu's AoE range and duration will now increase depending on how much EM is stacked on Kaedahara Kazuha". Would make him truly meta and irreplaceable until the game dies.
Or "using Kazuha's normal/charged attacks will make a smaller version of Chihayaburu's vortex". Depending on the exact numbers this could be very strong, but it'd require him to be on-field, so not broken. And it'd be fun af to juggle enemies around lol
What if each tick of his burst sucks surrounding enemies into the burst field
@@GeorgieTheBurritoDog I feel like its more of an application type of burst but it sounds good for a c7 idea!
Kokomi's should've been: for 10 seconds after casting Q, crit rate increased by 100%
Considered something like Healing bonus converting into Crit stats at a generous ratio but quite honestly I like the class identity of not critting.
If this was on any other character it would be op
@@sawker6041uhh.. hu tao
@@hanolley4443 hutao's quite limited in the sense that you have to be below a certain hp and have a cd of 60s while this one is more broken cuz the cd is dependent on the Q's duration
no it should be increased by 200%
Interesting fact back in the original beta characters had 8 cons
probably one of the extra 2 was +3 lvls to basic atk talent
@@ManiMani-mz7jj no they actually weren't and you were also able to buy cons straight from the paimon shop
I had no idea, gotta wonder why they trimmed it down, or what cons were like back then
@@Ratheil well (Certain) character are already broken enough and imagine if for example itto had 2 more ontop of his C6 plus do we really wanna spend more money to max one out
@@Ratheil I mean you can imagine why cause a c8 Raiden or ayaka or Ganyu would be broken and c8 yelan and Kazuha and Nahida would dominate the meta assuming you could get the cons.
If Xiao’s plunge created a vacuum wherever he landed, instead of an explosive knock back, I think that would be a nice thing to add on
Maybe not a vacuum since I feel like that wouldn't fit with his design but like a petrify-like or stunning effect
@@byeetch Then for aesthetics, what if the spheres that spike up when he lands is instead angled to the epicenter and looks like a cage? (And a vacuum just suits anemo's motif)
@@LISA.WANG. That would be cool aswell, but I've just realised that it could also be similar to Heizou's Q where it's one short burst of grouping that also staggers smaller enemies. Seems like it would be pretty neat for Xiao tbh
There's a domain in the desert that can be of assistance in this goal
It would be cool if C7 for Ayaka would give her the assasination from the beta back
?
@@NotBedWays Ayaka in the beta used to be able to instantly kill enemies that were below a certain HP threshold instantly by attacking out of her dash.
They should really try to implement that again as a straight up buff. It would be so cool.
@@TheAAJYu that's cool
@@NotBedWays Search for "Hoyoverse removed this Ayaka skill".
Your Nahida idea is legit what I thought she would have before we knew exactly what the Shrine did. Summoning the Shrine could at least activate her elemental skill's mark on every enemy within its vicinity once, and if new enemies spawn, they are also marked. The healing part is befitting of a C6, much like Zhongli C6.
I'd settle for the cast time of her burst being cut in half, it can be a real bummer to cast in short term fights, I often just don't bother
@@Ratheil I pretty much only use her Burst for Spiral Abyss, she's enough on her own on the overworld. If her Burst healed like you suggested, I'd definitely use it more often and straight up swap out Kokomi from my teams
I am not going to lie, that Ayaka C7 sounds so fucking fun
Imagine being an enemy, hearing “Kamisato art: SOUMETSU” so you turn around, and it goes straight past you, so you think your all good, until you hear “fwoop fwoop fwoop fwoop fwoop” and see a c7 Ayaka running towards you as a giant blizzard like thing
Imagine Hoyo creates a C7 but no endgame to make use of them.
that changes everything!
I wouldn't be surprised at all if that were to happen
Think about what you just said. You want. A gamemode. Where yu have to spend hundreds, or even thousands in real world currency to compete?
@@phantasmalflight3896 Optional game mode. I'm not even someone who spends to get cons of 5-stars. Welkin and BP just to make sure to get a copy of those I want. But I'd at least want to see those who actually spends with their disposable income some content that makes use of their accounts.
@@phantasmalflight3896 Geez I'm not even a whale and I'm already bored at the game because i already have a lot of C0 characters that i have nothing to use. Especially in 3.2 where literally all events have no combat mechanics. So basically we just donated our money to mihoyo. And people like you who invalidate others judging a million dollar company is part of the problem. Stop zucking Mihoyo's d.
Kazuha's c7: When the Autumn Whirlwind created by Kazuha Slash absorbs an element, Kazuha gains "Seasonal Wind" based on the element absorbed.
Hydro: Kazuha heals himself and all party members while inside Autumn Whirlwind for 6.5% of his max HP, plus an additional 7 HP per point of his Elemental Mastery, each time Autumn Whirlwind deals damage.
Pyro: Kazuha's Charged and Plunging Attacks inside Autumn Whirlwind create a miniature fireball that explodes after 5sec, dealing Pyro DMG to all nearby enemies
Electro: When Autumn Whirlwind ends, 5 bolts of lightning will strike the epicenter of Autumn Whirlwind, dealing damage to enemies equal to 500% of Kazuha's current Elemental Mastery.
Cryo: Roots all enemies damaged by Autumn Whirlwind for the duration of Autumn Whirlwind.
Ooh, this one is rad. Hoyo take notes!
You could also have electro make Autumn Whirlwind do damage at faster intervals (to match with electro absorbance’s affect on other things, particularly Dendro constructs), which would also help Kazuha out in applying Electro in Quicken/Aggravate teams, if you want to use him there. I do love this idea though, it’s so cool!
7 HP per EM!!! With a fairly average 800 EM thats 5600 per tick
Everybody wanna be dendro now
Imagine eula's C7 giving her an additional lightfall sword. That's like 2 atomic bombs with the power to destroy 2 cities-oh wait
But enemies die before the first one even goes off
Don't let ei hear this
"next time, i will strike twice"
I always think of this stuff during a shower LMAO
I’m not exactly a Kazuha main, but I think I can try basing off the other constellations
Kazuha’s Anemo Infusion now has Elemental Absorbtion, dealing Anemo DMG and the corresponding element absorbed
Kinda like what happens in Inazuma’s Archon quest I guess 😆😅
This effect lasts for 4 seconds. Using an elemental burst while the effect is active automatically overrides that elemental burst by the element infused. The initial burst slash would be of that element and would add an extra 0.25% damage multiplier for every elemental mastery point kazuha has. Any anemo damage bonus would also boost the damage of that slash (even though it's of a different element).
Basically, this makes kazuha's initial burst slash a nuke of its own.
@@BudhiMahardhikaWarabrata Awesome 😆
That sounds a great addition to it
The Yae c7 sounds like the perfect lvl100 passive that would fix so much of her kit
i would argue that it may be preferable for ulting to simply refresh the duration of her turrets, rather than buffing them for their remaining duration
I think making some dps characters be able to stay in their burst even after switching characters would be a nice C7
I'd like it a lot sooner than a C7! Especially for Cyno
Plot Twist: C7 increases Normal Attack level by 3 levels. Maximum upgrade level is 15.
I have always thought that it would be really cool that kazuha's burst traps enemies inside it. If it was his c7 maybe once it infuses it's range gets increased + trapping enemies inside it
I think as genshin likes the money so much, those would be c8s with c7 being normal attack lvl increased by 3
Bro I need that Zhongli c7 to come true, he would be such a unique Geo DPS in that case…literally using power of Minecraft to kill everyone
Now that you mention it, running speed is no doubt important because the abyss keep spawning the next wave on the other side of the arena
Beidou:
On successful parry, Summon a secondary slash that deals 75% (maybe 50% is more reasonable because she is a 4* afterall) of the successful parry's damage.
This would make her parry even more rewarding, and make her a decent swap in "burst" dps on top of having a great burst.
I think all of this are pretty solid. They don't directly give more dmg to characters, but instead give more utility and quality to the character.
You know what'd be interesting? A video where you think up cons for Aloy. Seriously, girl deserves some love. And to not be locked to one version. We want her.
One that activates her chill with skill cast pls 🙏🏼 or activates chill buff when using her burst.
c1: everytime aloy hits a normal attack,she gains 1,5 energy recharge. can occur one every 2 seconds
c2: increases aloy’s cryo dmg of 0,01 based on her energy recharge above 130% limit is 60%
c3: increases burst talent level by 3
c4: enemies hit by aloy’s skill get -20 resistance,this can stack up to 2 times and can occur once every 12 seconds.
c5: increases skill talent level by 3
c6: if the party is only used by anemo and cryo members,each anemo member gains 200 elemental mastery and each cryo member gains 20% crit rate.
Cons for who?
Ayaka's C7 is literally Vergil Mirage Edge's special ability (the drill one), while Ayato's is literally his doppleganger
Maybe Zhongli C7 from my idea is to have more dmg base on both %HP and %ATk while his shield is on, make him the true archon instead of sub-DPS or shield-bot right now.
An idea for c7 Kazuha would be that whatever element his E infuses will be added to his c6 infusion. So, like his burst, the infusion mostly does anemo damage but will also so a bit of (pyro,cryo,electro, or hydro) damage as well so that every single attack will always swirl. It also means that he can destroy elemental shields even better.
But honestly you're extended range for his infusion idea might be better. It kinda makes him a faster anemo Noelle.
Also, for Xiao I feel like events have already created his c7, making every plunge also have a singular but strong suction per plunge, that way the enemies are pretty much always in range of the plunge. This idea came from multiple events where they you have get a specially buff that makes plunges pull in enemies, it makes Xiao stupid strong.
For Kazuha it's simple but I would just boost his crit stats based on EM, increasing crit rate by 0.06% and damage by 0.1% per point of EM, up to a maximum of 60% and 100% respectively
Crit is useless on Kazuha since his only damage is swirl
@@jasmineelhilali9152 But with his C6 he becomes an Anemo-infused DPS. It also increases his NA dmg based of his EM. So this would actually be a very strong C7 if you use him as a dps. And it would still be good for incrasing his overall dmg like on his burst
+CONSTELLATION IDEAS FOR ALOY+
c1: everytime aloy hits a normal attack,she gains 1,5 energy recharge. can occur one every 2 seconds
c2: increases aloy’s cryo dmg of 0,01 based on her energy recharge above 130% limit is 60%
c3: increases burst talent level by 3
c4: enemies hit by aloy’s skill get -20 resistance,this can stack up to 2 times and can occur once every 12 seconds.
c5: increases skill talent level by 3
c6: if the party is only used by anemo and cryo members,each anemo member gains 200 elemental mastery and each cryo member gains 20% crit rate.
Nice idea. I have thought of something similar but different direction.
"WHAT IF! 5 stars character get another ascension level to 100 and get another ascension passive?"
I would love to see some underwhelming 5* charaacters get very powerful passive, while already OP 5* get some boost with it.
6:04
when you try to heal a hutao main but they have c7:
The Yoimiya C7 is so funny in retrospect, considering we now have Lyney.
I think maybe for Nahida c7, it will make the camera mode able to mark up to 12 enemies and make her can pick up 10 items, while reducing the dendro resistance of the marked enemy by 15%
That definitely sounds more balanced.
@@BudhiMahardhikaWarabrata c7 is supposed to be broken, not balanced.
I think a good C7 for Yoimiya would be that her burst would fire a clusterbomb of fireworks where you could have three stacks of auros blaze that can all be on one enemy or multiple. All kindling arrows also release a small firework like explosion. And auros blaze has a larger radius on subsequent blasts
On this vein of shower thoughts for genshin content, one could think about a special kind of process to level a character from 90 to 100, or something that unlocks when you get max friendship with a character...
Maybe "fixing" some characters with a third ascension passive that would unlock in the sixth ascension (80/90), or in the special scenarios above. Stuff to give the characters that missing umpf or a new function like:
"Baron Bunny will move towards the last enemy hit by Amber's normal or charged attack"
"If destroyed by enemy influece, Albedo's Solar Isotoma will trigger up to x fatal blossoms based on the duration lost, can be triggered once every 8 seconds"
"When Barbara is under the effect of Let the Show Begin (E), casting Shining Miracle (Q) will refresh its duration"
"Party members under the protection of Blazing Barrier gain x% of Thoma's HP as bonus HP"
"The cooldown of Heizou's Heartstopper Strike (E) is reduced by 1 second for each Declension stack consumed upon cast"
Idk, just pulling stuff out of my ass...
Aloy - Mostly, just mix and match Genshin-ified interpretations of her Skills and Valor Surges from Horizon Forbidden West.
C1: Elemental Fury - Only need 2 Coil Stacks to enter Rushing Ice Mode, and using her Burst automatically activates Rushing Ice Mode
C2: Hunter's Resonance (Hunter's Mark + Resonater) - Every fifth attack by Aloy creates a Resonator Field on the enemy it hits, which will function as a Weak Spot, even on events that don't normally have weak spots. There can only be one Resonator Field active per enemy at a time and it will last, up to 10 seconds or 3 hits.
C4: Part Breaker - hitting a weak spot on a non-boss event will guarantee that they will drop one of every type of material they can potentially have (you're welcome, handguard and fungi farmers).
C6: Critical Boost - Using Aloy's Burst increases both Crit Rate and Crit Damage by 30% for 6 seconds.
C7: Chain Burst - For 6 seconds after using her Elemental Burst, 100% of the damage from Aloy's normal and charged attacks spreads to every enemy within a certain radius of her.
I had a similar idea not too long ago; if we get a level 100 expansion, we could get a new ascension passive. I was thinking make it something that takes a month to grind out so it’s something you’re only gonna get for your favorites, i.e. 150 boss materials and 1000+ exp books, making them unrealistic to get more than a few per account, but making a significant power difference and more importantly, making it something we could always strive for once we’ve built all our characters.
This would of course be accompanied by an increase in world level as well as an AR expansion. Exp required to get to AR60 gets nerfed, new world level happens at AR65, and AR65-70 are the new “long grind” levels
Imagine in endgame you just get c7 childe skipping every single constelation before that(not unlocking) and the c7 is litterally just the transformations
It’s always fun to do concepts like this
I had the idea of a C7 Baizhu where it's this;
While under the effects of Pulsing Clarity, all allies' Elemental Mastery will be increased by 0.5% of Baizhu's maximum HP, up to a maximum of 200. Allies that have a Seamless Shield will take 30% less damage from Burning, Bloom, and Burgeon. Additionally, all allies will have their maximum HP increased by 30% for 20 seconds after activating Holistic Revivification.
Basically this is a broken C7 on a healer. Basically this allows Baizhu to increase allies' Elemental Mastery, reduce their damage taken from Dendro reactions, AND increase their base maximum HP via his Elemental Burst.
A couple ideas for my main Tighnari:
- When an enemy in the Vijnana-Khanda Field (E cloud) takes Dendro DMG, a Tanglevine Shaft (burst projectile) will be created at the enemy's location. This can only occur on an enemy every 2s.
- The secondary wave of Tanglevine Shafts that occur upon hitting an enemy is delayed for 1.5 seconds, but 2 further sets of Tanglevine Shafts are produced, following the same delay (instead of your burst hitting and immediately splitting, it pauses before splitting, but splits 3 times).
- If Tighnari is not the active character while under the Vijnana Suffusion effect, 3 Clusterbloom Arrows will be released as a coordinated attack when other characters use their Normal Attacks. (A 100% uptime Dendro Yelan that only needs to use skill? What could possibly go wrong?)
8:24 hoyo really took this idea and implemented it in another pyro how users base kit . I love it
Ooo, I really liked Qiqi’s and Kokomi’s con ideas!
ayakas c7 could be one that synergizes well with blizzard strayer, where every point of crit rate can increase charged attack and elemental burst damage by x amount. i think maybe it might not be worthy of being that high up in the constellations but i think it would be a good one
I think it would be fun if you did another one of these videos with C7s for 4 stars. I only have Layla at C6, and the only thing I feel like she's missing is stars on teammates' shields in co-op mode and/or full strength on teammates' shields. Her C1 gives teammates shields, but they don't also generate stars like hers does. Her C4 gives an attack buff to the next attack of everyone in the party every time a star hits an enemy. With all of her constellations, she feels like a really good support for co-op with cryo application, attack buffing, cryo energy generation, and co-op shields with 100% uptime, so if everyone had an exact copy of her shield instead of a weaker, star-less version, it would really lock in her playstyle as a co-op support.
for kazuha, you could make his sword infuse with all elements that triggered a reaction from his e. so if it swirls hydro, it will infuse with anemo and hydro, doing double damage. if he swirls an ec'd enemy, then he could have anemo, electro and hydro attacks. if he for example swirld a ec'd enemy and a fridge'd unit together, he could theoratically do 5 different elements of damage at once.
Qiqi is actually one of the most interesting one you made up because of lifesteal concept. The only character getting close to using this concept is Jean with her basic attacks healing.
So what I’d came up with for a C7 Qiqi (that you could get quite easily…) would be:
“When the Talisman of Preservation hits an enemy, it will mark them. All the damage taken by marked enemies are also stocked by the Talisman. When its duration ends or when Qiqi uses her burst, the Talisman will explode, causing 50% of the damage stocked to be dealt to enemies as Cryo damage and healing all party members for the same amount.”
Xiao C7:
When Xiao high/superhigh plunge hits the ground it creates a strong vacuum to the middle.
Xiao now have superhigh plunge which scales even better than high plunge. In order to get super high plunge, he needs to be at the absolute max height of his enhanced jump.
Eula C7:
Burst now explodes when you reactivate the burst, will stay forever until you reactivate or swap character.
Additionally at max stack the sword comes alive and deals a secondary small phys damage for every normal attack hit.
Venti C7:
Burst black hole is now at ground level.
Additionally whenever Venti hold E is used, he will gather all enemies hit to the epicenter. Hold E cooldown is reduced to the same as tap E.
Yae Miko C7:
Totems now have 2 modes.
If there is only 1 enemy within its AoE, it will work as normal.
If there are 2 or more enemies within its AoE, its damage dealt with be reduced by 25% but it will hit all enemies within its AoE.
Totems have 25% increased attack speed.
Layla C7:
-Shield duration increased by 1 second.
-If E is used when the shield is still up, it will inherit all the stars currently available
-If Layla is in the party but not on field, she will continually use her E whenever it is off cooldown (leans to her sleepwalking) this effect can be toggled off.
Cyno C7:
Cyno charge attack while in burst will track enemy closest to him in a massive range. The speed of the charge attack is increased by 200% allowing him to dash around the battlefield with his charge attack.
Using E while the eye is present will increase the damage of the next E, stacking up to 10 times.
Everything else you put there especially the Nahida is perfection.
C7 Diluc idea i had was you can now cast his elemental skill while doing his charged atks and his charged atk wont be interrupted. While his elemental burst passive is up, increases stagger resistance and, dilucs normal and charged atk speed is increased by X% and now throws fire blades (similar to wind blades anemo traveler throws in their constelations) throughout its duration.
yoimiya c7 is so close to lyney's kit lmao,nice job predicting the future
Here is an idea for Kazuha's C7
1) Increases the range of Kazuha Slash by 50%
2) Each Swirl Reaction in Kazuha Slash caused coming into contact with Electro, Cryo, Pyro, and/or Hydro elements causes enemies to have their respective DMG RES to those elements decreased by 10% for 5 seconds which stacks up to a maximum of 50%. More than one element can be included in this way
3) The 1st Ascension Passive Talent: Soumon Swordsmanship has been changed to: If Chihayaburu comes into contact with Hydro/Pyro/Cryo/Electro when cast, Chihayaburu will absorb that element and if Plunging Attack: Midare Ranzan is used before the effect expires, it will deal an additional 200% ATK of the absorbed elemental type as DMG. This will be considered Plunging Attack DMG.
I had some C7 ideas for some four stars:
Yanfei (she's my main, so I'm biased): If an enemy takes damage from Yanfei's Charged Attack, they will be afflicted with 1 Guilt Stack for every Scarlet Seal consumed by the Charge Attack that triggered the effect. Every Guilt stack reduces enemy Pyro RES by 5%, which lasts 6 seconds. Max 6 stacks. When Yanfei attempts to apply more than 6 stacks with a Charge Attack, she will unleash an additional attack that deals 100% ATK damage for Guilt stack above 6. (hope this is clear)
Xinqiu (to further cement him as a more defensive alternative to Yelan): Whenever Xinqiu's Burst lands a critical hit, 1 Rainsword is replenished. If the active character already has the maximum amount of Rainswords, the new Rainsword is immediately shattered (triggering his A1 passive). Can only occur once every 3 seconds.
Thoma: When Thoma's shields takes damage, his EM his increased by 0.5% of his max HP for 3 seconds. Triggering this effect again resets the duration.
Bennett: Bennett automatically casts his Level 2 Passion Overload when he uses his Elemental Skill while in the inspiration field. He will also no longer be launched backward, and the skill's cooldown is reduced by 7 seconds. (mainly to turn him into more like a DPS, because he's already an amazing support)
Xinyan: Whenever she unleashes a Skill or Burst, Xinyan's Physical damage bonus is increased by 1% of her DEF.
Noelle: Her Charged Attack's damage is increased by 10% of her DEF every time it hits an enemy. This effect lasts until the Charged Attack ends.
Candace: Prayer of the Crimson Crown also increases ally Hydro DMG for 0.5% of her max HP.
Heizou: Enemies hit by his Burst are afflicted with Keen Iris (I didn't know a better name) for 12s. If Heizou's Skill hits an enemy afflicted with Keen Iris, it unleashes an extra attack dealing AOE Anemo DMG, equal to 200% of Heizou's Elemental Mastery. The range and damage of this extra attack is increased by 25% for every Declension Stack consumed by the Skill that triggered it.
Numbers aren't set in stone, I just made some guesses from what they should be.
Increasing the pulse radius of Zhongli's pillars makes a lot of sense that it should have been included into his current constellations.
For Tartaglia I was thinking more along the lines of. Every 3rd riptide slash will be counted as a riptide blast, these special riptide blasts have a 50% bigger AOE, and if these special riptide blasts hit an opponent marked by riptide, it will proc a special riptide slash which is unaffected by the riptide slash cooldown.
Maybe for kazuhas c7 his infused normal attacks can be infused with an element allowing him to swirl that element his swords infused with and trigger reactions with it
i’ll give you the best c7 kazuha idea ever
hear me out
whenever kazuha’a burst absorbs an element if he uses chihayaburu in the non press version it will gain an anemo infusion BUT if his next chihayaburu is an hold version he will get an infusion based on the element the burst absorberd.the coresponding element will get an bonus based on 1.02% of his elemental mastery
Interesting concept! I would also add some form of resistance to interruption to Jean's C7 especially if it's something, as mentioned in the video, characters like Razor and Cyno can take full advantage of. More movement speed encourages more time on-field, so why not. Aside from that, it will be the final touch to Jean's signature as "jack of all trades"
Personally I just wanna see an ability that punishes enemies for jumping/dashing/TPing all over the place. Just exponentially increase the damage dealt per enemy distance traveled, ignoring shields (gang gang woo/hydro beyblade) and i-frames (stupid snake likes diving underground so much, might as well make it stay 6ft under). Put it on a Pyro or Electro character for overload knockback memes
about kazuha... I would say something still based on the buff/debuff thing. like: "when kazuha swirl an element, kazuha generate 1 stack on himself. Every stacks last for 8 seconds and one stack can be generated only every 1.5 second. Max 4 stacks. For each stack, kazuha gains 12% elemental dmg bonus. also, the whole team gain a 12% element dmg bonus of the corresponding swirled element.
TFW Kazuha is so good that there's nothing to add. He does almost everything a Genshin character is expected to do
I'd say there's one thing Kazuha doesn't do and it's healing...maybe his C7 should give his burst some healing properties like Jean's...but that would be too broken (as if he isn't already too broken)
Maybe a shield based on his EM would be a good idea. The specific scenario I’d want that for is for Melt Ganyu, because right now the most comfortable variations of that always have Zhongli. If Kazuha provided a shield, I could replace Zhongli with a more offensive support like Shenhe.
i also had a thought on a C7 for hu tao
*butterfly's legacy*
tranformation type: true hero or the undying
if hu tao suffers a lethal strike and butterfly's embrace is not on cooldown, she will have 5X her current HP, her attack is increased by 3X, crit-rate is now 100%, will have the ability to throw spears of her element as well as in anemo and electro forms, all elemental res is now 100% on all, physical res is 75%, auto heal for 20 seconds after transformation, guide to after life is now longer and has a shorter cooldown, spirit soother is replaced with the spear of justice {NUKE}, her elemental burst allows hu tao to spawn a huge red spear which does massive damage depending on her max crit damage
oh and hu tao will either be known as *determination hu tao* or *hu tao the undying*
hu tao the undying can use the pyro element but has access to the anemo and electro elements
the anemo and electro elements are not from her vision, but from the scarf around her neck
but you need C6 hu tao before you can unlock her C7
hu tao's C7 is based off of undyne's DT/undying transformation capability
I think c7 Zhongli can be:
Jade Shield enhancement:
Jade Shield also reduce opponent def by 20% and further reduce geo resistance by 20%.
While possessing a Jade shield, all damage dealt by ZL will be converted to geo damage (pike for example). All damage increase will also be considered Geo damage but only the highest one count.
Stone Stele enhancement:
Stone Stele can no longer be destroyed by any means unless when it is expired.
Increase Resonance AOE by 100%.
Geo construct number limit is removed and extend their duration by 10 seconds for the whole party.
Geo constructs no longer breaks if they are summoned within another constructs collision (phase through each other).
For each geo construct summoned by the party, ZL gain 10% geo damage and 5% attack speed (max 5 stack). At 5 stacks ZL NA and CA also has extended range and ZL CA is now a multi hit attack.
Planet Befall enhancement:
Opponent damaged by Planet Befall will takes 20% increase damage for 15 seconds if they are also affected by Jade Shield.
After being petrified, opponent action speed will be slowed by 20% and slowly regain over 4 seconds.
Petrified opponents are considered as Geo constructs for 8 seconds.
Planet Befall can also petrify Bosses.
Yes, make him broken please. I don't care
my idea for Kazuha C7 is making swirls crit and gives him crit rate by 0.05% and crit dmg by 0.1% of his total elemental mastery
I have some ideas for c7 Ayaka, c7 Raiden Shogun, and c7 Yoimiya.
For Ayaka: Kamisato Art: Soumetsu lasts for 5 more seconds, has an increased AoE, and doesn’t cause flinching or knockback to enemies. It also slows down enemy movement speed and attack speed by 85%.
This is probably not the best idea, but I was thinking of a way for Ayaka to become more viable for melt comps. Maybe the slow effect could be caused by attacking with Ayaka’s normal and charged attacks, or just cryo damage in general. The slow effect could also be replaced with a black hole effect, pulling enemies in similar to Venti.
For Raiden Shogun: Using Transcendence: Baleful Omen now provides the following effects:
Increases normal attack speed by 25% and movement speed by 50%.
When in the Musou Isshin state, coordinated attacks now send down powerful bolts of lightning, dealing 450% attack damage in a large area. This damage is increased by the amount of resolve stacks used at the time of using Secret Art: Musou Shinsetsu.
I wanted to increase the viability of Raiden Shogun’s skill as well as give her some benefits in world exploration.
For Yoimiya: Unleashing Ryuukin Saxifrage immediately restores 20 energy for Yoimiya and now has the following effects:
Multiple opponents can now be affected by Ryuukin Saxifrage.
Yoimiya can now trigger the explosion from Aurous Blaze.
Yoimiya now has a 100% chance of firing an extra blazing arrow (from her c6) that deals AoE Pyro damage.
Triggering explosions from Aurous Blaze now restores 4 energy for Yoimiya.
Now, I love Yoimiya and the concepts surrounding her, but I feel like she has so many problems that prevent her from unlocking her true potential. So, why not try to fix those problems by greatly buffing her elemental burst while also making her an absolute rapid-firing, firework exploding powerhouse? This is a c7, after all. I was thinking about whether or not I should’ve added the energy recharge thing for Yoimiya, but I ended just adding it in, just for another measure.
Ayakas C7, if you click at the right time after she sheaths the sword after a charged attack, she would immediately do a charged attack after the first one without doing normal attack, it can be chained up to 5 times, chained attacks will use 50% less stamina compared to a normal charged attack.
To me Zhongli c7 could be similar to how he sealed Azdaha.
After Burst lands, erupts encircling Pillars that bypass 3 Geo Constructs limit & emits a broad shockwave within for every attacks that hits the ground within such as boosting jumping height. His Charged Atk becomes similar to Mona's Sprint so he can thematically shower Geo spears around it. The range of the summoned Spears would also expand & become Geo Constructs. For every Geo Constructs within the 9 encircling Pillars generated from his Burst, the longer the duration of Petrify & stacks the final shock wave of DMG collectively dealt by the 9 Pillars as it ceases into a swirl of petrifying sands. (based on his Hold E DMG% X Number of Geo Constructs)
Kazuha C7:
Kazuha Slash can now absorb and swirl any number of elements at the same time. (He will deal swirl damage and buff for each element seperately)
Or...
Chihayaburu held version gains 200% increased jump height and 200% increased plunge damage.
Or...
Kazuha Slash empowers Kazuha's next 3 normal/charged and plunging attacks. Causing them to unleash the Slashing damage of Kazuha Slash but not creating additional instances of "Autumn Whirlwind".
Kazuha C7:
Casting Kazuha Slash creates a shield equal to 10%HP of the character with the highest HP in the party, lasting for the duration of Autumn Whirlwind. While this shield is active, the character inside gains 7%ATK and 5%EM of the character with the highest ATK and EM in the party for every element in the party. If the on-field character is Kaedehara Kazuha, the ATK and EM buff double.
I know this seems kinda stupid but this is what I came up with.
for c7 raiden shogun i was hoping for something to increase her burst damage-- as a raiden haver, i LOVE doing nukes 24/7 with her, and her burst is usually enough to 1 shot enemies... without the need for any additional attacks.
that being said, maybe her c7 could be something like:
after the raiden shogun triggers an overload, aggravate, spread, quicken, hyperbloom, superconduct, or electrocharged reaction (let me know if missed one), all characters in the party gain a 30% electro damage bonus-- this can be triggered every 4 seconds, even if the raiden shogun is off field.
this would make her E stronger in comps like eulas best, any team that has raidens skill as an electro applier, etc. And it would also make her burst do more damage because most people use her skill before her burst! And the reaction damage is easily triggered in many comps, like raiden hypercarry (overload), eula (superconduct), al haitham aggravate (quicken/spread), or even any hyperbloom comps!
Kazuha broken idea : Kazuha Slash now can infuse with up to two elements. It pulses with double the rate alternating between the two elements each pulse.
Idk if you're going to do a 4★ edition so I'm just gonna my ideas:
Amber: hold version for her burst, so you can aim it.
Keaya: after Kaeya's burst, he gets one stack of "icy wind", which replaces his skill with an AoE attack. After you use it, you immediately get the normal skill back. You can get up to 3 "icy wind" stacks at a time, and they only disappear after the battle ends.
Lisa: using Lisa's burst will create her hold skill in the middle of the burst, which will charge up and fire with full stacks calculated. If there are stacks on the enemy already, they will still be calculated.
Barbara: after using her burst, Barbara's next 3 charge attack can heal the lowest HP party member other than Barbara for 10% of Barbara's current max HP.
Xiangling: after Xiangling uses her burst, all other pyro members will receive the "hangry" effect, which will increase they're attack speed by 25%. Additionally, no character in the party will get completely full in the effect's duration, which means they could eat how much food they want.
Collei: Collei's burst will hurt twice as fast with the same duration. In addition, when her skill's boomerang is farthest from Collei, it'll whip all enemies in a medium sized AoE dealing 200% of her atk as dendro dmg.
I only did the free characters, but maybe I'll do more. Also I'm sorry I don't use the skills and bursts official names
For Kazuha I personally would go something to make his E even more broken. Like, for each member of different element, Kazuha's E cooldown gets reduced by 0.5 second and his E and E-plunge damage and its swirl damage gets increased by 5%.
On-field Kazuha is fun, let's give him a constellation that makes him have more on-field presence
C7 Kazuha
Every 1.5s kazuhas Charged attack will charge up and upon release becomes a modified Midare Ranzan(E plunge) that in addition to his charged attack will produce a Midare Ranzan around him dealing 50% of a normal Midare Ranzans DMG and will reduce Kazuhas E CD by 1.5s if it deals Dmg to opponents.
alternatively you could tie it to anemo dmg dealt as in like every 4 instances of anemo dmg Kazuha deals his charged attack will charge up.... one such instance can only occur once every 0.1s (since he tends to hit alot of opponents with his E and Q)
3:13 considering that diluc’s charged attack is the sweeping variety not the spinning maybe a better c7 is to allow his charged attack to fire smaller versions of his burst for the same duration.
Making him a projectile equivalent to Itto’s charge attack rush.
He would become ichigo on crack getsuga spamming a heatwave down range.
For c7 kazuha I'd say that his burst now uses the infused maple leaves in cause 3 instances of elemental damage corresponding to the element infused that scale with his EM.
A good(in my opinion) possible c7 for albedo is to have his burst scale of def and increase party def by 75% and party elemental dmg bonus by 3% of his def, gives him more dmg and better support whilst keeping his spot on mono geo teams,
the elemental dmg bonus is kinda overkill but it could still be substituted to just geo dmg bonus
Kazuha C7:
Upon casting the hold version of Chihayaburu, for every 200 EM Kazuha has, a vortex will tick and damage the enemies pulled in. Each tick does 100% of his EM and 50% of his ATK as ANEMO damage. These ticks cannot crit and a maximum of 5 ticks can occur upon a single use.
A Kazuha C7 that justifies maining him even more would be amazing
Nahida c7, summons a fully functional toilet within the Shrine of Maya. Upon sitting on the 'throne' everything dies. In co-op other characters may sit on the toilet too, but only Nahida may use it as she gets iffy about others using her personal toilet.
For Kazuha C7 I would give him 2 buffs to his E depending on whether it is held or tapped:
If held, its pulling range and duration increases by 100%, and decreases anemo res by 60%
If tapped, increases anemo Crit DMG by 60%
This could benefit from his C1 giving both buffs at the same time, also one thing I noticed playing kazuha are those enemies that stay out of his E range, that's why I gave his C7 range
Very interesting video. Those from Qiqi, Klee, Xiao, Ayaka, and Ayato sound a lot of fun and are well thought out. The one from Ganyu is broken AF.
I want the slashes from Ayato's water illusion to sync with his own so it looks like a dance and will also benefit from ATK speed buffs.
In my opinion a great c7 for Jean would be the ability to pull enemies towards her, like kazuha's hold E, when she's using her burst. A sort of implosion. Her c4 and great scaling already makes her do very good dmg while still fulfilling the role of a support. And a simple buff after that, like movement/attack speed would also make her a better support. The +35% movement just feels underwhelming when character like kokomi get a big buff to her personal dmg.
Idea for Kazuha.
Element absorbed/swirled with his burst, active on field character gains a buff within his burst field depending what element absorbed/swirled by burst.
Pyro: Normal Attack, Charged Attack, Plunge damage% increased.
Hydro: HP% increase(and/or stamina reduction decreased.)
Electro: ER% and Attack Speed% increase.
Cryo: Crit Rate% increase(and/or movement speed% increased.)
As for the number for % i dont know how to calculate so imagine what would be balanced to his already broken kit.
My idea for hutao c7 is something about Any E cast will bring her HP down to 50%. No matter how much HP you have. That helps incredibly much with abyss. And you will not overheal now if you burst at the end of the rotation. And then give her some more stats on top of that like you said, and its complete.
I want Albedo's c7 to give him a defense scaling geo infusion on his nomral attacks from some way, mabye when he uses his burst
I love itto's just because it turns ushi into a tactical nuke that's being fastball'd into some poor dude's face
Kazuhas elemental burst now pulls in enemies and periodically reduces the enemies anemo res and def up to a total of 40% withing the aoe if the burst is infused with Hydro/Pyro/Cryo/Electro the corresponding element will also reduce the resistance
An idea for Kazuha's C7:
When Kazuha Slash is used:
* Creates a shield that absorbs up to 16% of Kazuha's Max HP for 8s
* This shield absorbs Anemo DMG 250% more effectively.
* Additionally, if the shield comes into contact with Hydro/Pyro/Cryo/Electro, increase shield damage absorption of that element to 250%
Just like the idea of Anemo shield since we don't have that for now lmao.
Edit: When I say "if the shield comes into contact with Hydro/Pyro/Cryo/Electro", I mean the enemy has to hit the shield with said element, not self-absorption from our character. So a character who can apply elements to your character (eg. Barbara's E, Bennett's Q & Dori's Q) will not affect the shield. But if the enemy hit you with Cryo, for example, the shield will absorb the cryo DMG to increase the DMG absorption (the shield also change color to the element absorbed)
Edit 2: They might also add buff if the shield gains absorption like Wanderer's passive
i would prefer if xiao's c7 focused more on the plunge attack.
as a xiao main, i got into him since he was basically genshin's dragoon character. his story even, kind of, lines up with some dragoon characters from FF.
anyway my idea for his c7 would be something like his activation of Q would:
make him jump higher than his normal max height, producing a vacuum that pulls in enemies when he jumps, and then a stronger than normal high plunge. (basically kazuha hold E)
then every time xiao jumps, after the first, he produces a smaller vortex that pulls enemies. (basically kazuha tap E)
then maybe if that's not enough, then also add something like:
there's a 50% chance that when he casts his E while in his Q his E generates energy
and/or ignore def / reduce anemo resist
and/or increase interrupt resist (not getting knocked out of a jump/plunge)
and/or heal for a percent of damage dealt
or maybe replace his c2 and c4 with one each of these lol
my idea is that since he's been a lone wolf since the death of the other yakshas then his c7 leans into that, where he can literally be a fully functioning team by himself.
Kazuha c7... hmm
Idea 1 (SPD, Stamina): Movement and ATK SPD is increased by 50%. Upon using Kazuha Slash, the field created by it has a 30% extended AoE, and the interval of when it performs slashes is decreased oer time taken to perform. Party members in the Autumn Field gain +30% Movement and ATK SPD, and Stamina consumed in the field will regenerate the party member's Stamina by 5 per interval.
Idea 2 (Anemo ATKs, Swirl): Kazuha's Anemo-infused Normal Attacks will increase the DMG of the next one by 1%. A maximum of 30% DMG Bonuses can be obtained to a following Normal Attack. Upon obtaining maximum stacks, Swirl DMG is also increased by 20%.
Idea 3 (EM): Chihayaburu's initial jump and the plunging attack gain 30% extra DMG. When casting it, the Elemental Mastery of nearby party members is increased by 200 (100 for both the initial jump and plunging attack). If Yamaarashi Tailwind's effect is active, the Elemental Mastery of Kaedehara Kazuha is increased by 10% of his own Elemental Mastery, and other party members gain 12.5% of their Elemental Mastery.
The Elemental Mastery obtained cannot exceed 500.
Idea 4 (Broken Support 2): When a character deals Pyro/Cryo/Hydro/Electro DMG to an opponent, Kaedehara Kazuha's Elemental Mastery is increased by 200. A maximum of 1,000 Elemental Matery can be obtained. Additionally, when Kazuha swirls an element, it will not stack the prior effect, but Kaedehara Kazuha's DMG Bonus of it is increased by 25% (cannot stack more than once). If Kazuha swirls and element, all party members with that Elemental Type gain a 65% DMG Bonus. Many DMG Bonuses created from this constellation can co-exist.
idk what to do
Kazuha C7: The Whirlwind produce by Kazuha Slash will now move together with the Active Character as its Epicenter. (We can't see shit outside of that Whilrwind). Swirling an element every 5 secs, extends its duration by 4 secs. Maximum of 2 times.
Zhongli C7: When Planet of Befall Hits a Geo Construct, it destroy the construct but the energy spent upon its cast will be restored and reduce the cooldown of Planet Befall by 100%. (Since Morax literally spams meteors in the Archon War, why not make his C7 like that? I'd like to impose a limit/condition but yeah)
Kazuha C7: When Kazuha uses Swirl reactions from his burst, the defense of the element swirled is decreased by 20% and damage of the same element is increased by 15%. This lasts for as long as the burst is active. Additionally, every time a swirl reaction happens inside of his burst and isn't the burst's swirled element, the burst's duration is increased by 3 seconds and the entire party's elemental mastery is increased by 50. This can stack for a maximum of 5 times.
(I basically copied VV)
5:14 while great for Freeze and Monocryo, that would probably be a nerf in Melt, as that many Frostflake blooms (which have no ICD) stand a good chance of overtaking even Jean's insane Pyro application.
Man ran out of constelations to rate so he made new constelations, madlad.
Easy Kazuha C7 that can open up his weapon options and support Main DPS Kazuha:
Kazuha's Elemental Mastery is increased by 40% of his Base ATK. For example, with Mistsplitter equipped, Kazuha has 971 base ATK. 971 x 0.4 = 388 EM. This also gives him Mistsplitter's elemental damage bonus and crit damage main stat, and allows him more room to get damage stats in place of EM stats.
Traveler C7:
Whenever the Traveler uses an elemental burst, the chances of finding their sibling is increased by 0.001%.
Can be triggered once every 15 minutes.
C7 can be obtained by wishing on the standard banner after unlocking the 6th constellation of all seven element.
For Yoimiya the first thing that came to mind after you mentioned how the C6 can mess up reactions is that whenever she procs a Vaporize or Melt reaction gauge consumption is reduced by 50%, or heck maybe even 100%, additionally dashing or jumping doesn't interrupt the normal attack chain. This would allow her to bypass her main issue, which is cutting an attack string short and messing up all the reactions on the big hits, and let her play around with Melt instead of just Vaporize.
for albedo:
Potions, Everyone knows what they are, With him there could be a disaster or a potion, Depends if he’s about to doze off!
If Albedo crafts a potion, Theres a 35% chance for the player to get refunded some of the materials.
Sometimes it doesn’t work, Why? Because YOU HAVE NO PRIMOGEMS, NO WISHES, AND NO ALBEDO WON’T COME HOME