Skip button is very controversial. Since Genshin is story oriented , having skip button makes no sense since Genshin is neither combat centric (no replayable end game etc etc) nor is it mmo. Now they can definitely add skip button for filler contents (non archon quests) bt people can argue if u can add skip for fillers might as well add for all dialogues including archon quests. Once u gave the skip option, game is doomed. When u hve option to skip, why wl anyone bother going through dialogue, we all know how many people go through story of other mmo which has skip button.
Genshin's about low quantities of high-quality characters for whom miHoYo builds up subjective/artificial value through, in huge part, quests. People always follow the path of least resistance so if such button were to be introduced, new players who are not already invested in story would never even start not skipping. This would drive the value of characters down, therefore sales and revenue. So, in order to keep the imaginary value of characters high players should get all the incentives and none of the de-incentives about getting invested in the world/stories/quests/characters/lore. Another way to the same conclusion: every change becomes the norm over time. Skip button will be good at first but inevitably players will start asking themselves why are quests even there (considering all the additional space required for VA etc.). Eventually the game will devolve into a typical "gacha game" instead of a AAA-project with gacha. As a result, Genshin will be flooded with low-effort characters and licensed crossovers. And Yu Peng Chen's music won't pass the cost-benefit analysis too, so they'll have to settle for something cheaper. Overall conclusion: it seems to me like implementing skip button would be the incorrect choice.
Just looked at honkai: star rail they have "skip button" bet those who use it are already at "end game" which isn't much content use up energy, dailies and gone in flash which is unhealthy to say the less nothing to do make most quit plus since you skipped say a character you have not much context about them to actually want to get them same goes with NPCs there just there if you skip they are well nothing "no feel of life" that's why I'm against the "skip button" for genshin impact it's gonna take away what's makes sense it's just gonna empty open world rpg with no life which is even more boring than spam clicking to get past a quest that you don't care about
I'm against the skip button. Not because i don't want you guys to be forced to read texts you find boring, but i hate how there would be a lot of people arguing about game lore (There already is a lot, there would be way, WAY more when the skip button is added and people be skipping dialogues) You really can't tell which set of texts would be meaningless and you might be accidentally skipping important dialog. So, yeah, that's my opinion
"If Kazuha isn't a must pull, nobody is" Ok, but I think that was exactly what that person was arguing. No one in this game is. Just varying levels of value and meta helpfulness.
When players get in this mindset it's practically like justifying getting a character since they are "a must pull". Especially now with heizou for example he can definitely work as an alternative to kazuha
No character is a must pull, strictly speaking. I play pretty much female only, so I don't have Kaz, and I haven't built Xingqiu or Benny. But that doesn't change that those three characters are three of the top four characters in the game. And so, if you are someone looking for the biggest bang for the buck for your account, then, yes, those are must pulls.
Some characters really make your life easier. We can argue that Kazuha isn’t a must pull and there are plenty of alternatives that work just fine. But those alternatives require a lot of skills or specific gameplay that the average players can not achieve. If you have a Kazuha, you won’t need to think about those problems. So yeah, he is a must pull, but you can choose to not to.
@@Loftstein "He is a must pull for people who don't have time" is the weakest argument. I think people are underestimating the scarsity of primogems and that most of the time learning how to use sucrose/heizou is the fastest option instead saving up primogems and wait the once a year kazuha rerun. You have time to spend learning gameplay if you are willing to wait up to 11-12 months. He is a "must pull" for people who DON'T WANT to learn (which is fine, it's just a game), but at that point it's your choice, not a necessity, so the word "MUST" is inappropriate. I still don't understand why the fact that kazuha is already one of the strongest pull in the game is not enough for kazuha fans and they need to hype him up and FOMO everyone to pull for him, I think people needs to justify their spendings? Nobody is a must pull.
Skip button is not only meant for someone who didn't like the story. It's also meant for someone who's ALREADY KNOW THE STORY!!! Here's my suggestion if you guys really hate the skip button: Do what Persona did, by giving you a fast forward button to really speed up the dialogue, although make it like 3x speed or something so that you can still read it so at least you got the gist of what happened.
I think something like where the voices, when sped up, only says the important parts of the dialogue would be nice. So at least even if you have it in sped up/autoplay, you can still hear and understand the gist of what's going on. (ofc for voiced dialogue) I think there was recent a game like this; I just forgot the name 😂
@@BiBirennah it’s the animations that’s generally slowing down the speed. You wouldn’t want the characters in the cutscene to have a seizure now do you?
The issue with Paimon is not about her personality itself. It is that she essentially replaces the Traveller in the story and dialogue, which can ruin emotional moments where we would otherwise actually connect with Aether/Lumine or gain insight into how they really feel about a situation (instead of Paimon interpretating the Traveller). I.e. there is no reason whatsoever that Paimon should ever do the talking about the sibling, or really in any matter involving the Archon story-line. These stories are just too important to hand over to the side-kick. Paimon also unnecessarily repeats information, causing the dialogues to drang on forever. The players aren't 3 yr olds, either--we don't need Paimon to rehash everything. I don't hate Paimon; I hate the role MHY has assigned to her which makes her intolerable.
Absolutely traveler is losing fame to other limited characters not just for meta but also cause there’s not much to his/her personality which ultimately makes them dumb and immature despite being very old worlds travelers, this story should about traveler not them being paimon actual sidekick on dialogues, I don’t hate her but DEFINITELY sick AND tired of hearing her ALL THE TIME.
I think the harbinger take is kinda missing the point of the current playable harbingers(at least the way you talked about it) Childe was always a morally gray character,before he ever even heard the traveler’s name. He’s not a “traveler simp” he just thinks of them as a worthy opponent. Scaramouche’s goal was the prove himself but when that failed he realized his mistakes and that’s why he had a redemption. He is still a morally gray character because he still cold and rude but still being a ally to the traveler. He’s not a traveler simp,the traveler is someone who chose to be his friend despite all that he did so obviously he’s going be “nice” to them. Also the Radien Shogun(A least Ei) was never evil just misguided so obviously she was going to get a redemption. Although I agree some characters should stay evil,doesn’t mean that all harbingers are pure evil and there for should not get redemption
Well there's your problem tho, you literally just said it yourself. CHILDE makes sense because he was morally grey. SCARA makes sense cuz he was morally grey. RAIDEN makes sense cuz she was morally grey. But that's the rub right there. Those are cases where it WORKED. It made sense based on their characterization. There was always SOMETHING grounding them to being reasonable. Childe is just kinda devil-may-care. He's ambivalent as long as the Tzaritsa's will is carried out and he gets to fight and have fun. Raiden made sense cuz she was just processing grief in a bad way and using flawed logic. You show her the error of her thinking and she relents. Scara didn't understand human emotion or the concept of death, and completely misunderstood why people did what they did. The issue is that NOT. EVERY. CHARACTER. SHOULD. BE. LIKE. THAT. We need IRREDEEMABLE evil. Characters who know full well that they are causing harm and they enjoy doing it, and aren't looking to change. You NEED villains like that. The only reason antiheroes work as a concept is that they contrast cartoonish, simple, irredeemable bad guys. You need both. This is perhaps a niche example, but if you wanna see "all villains eventually turn playable" completely RUINING a show, look at Steven Universe. That show got SO BAD when everyone could just be "talk-no-jutsu'ed" into friendship. It was awful.
@@spiderdude2099 Yes but I doubt that will happen. From a money making standpoint it is bad idea. Many people were upset about Scara’s redemption even though it made sense. Why would hoyoverse redeem someone who does not warrant one if people are turned off by the idea. Also there were only two redemptions in the game. Childe was never redeemed because he didn’t need to. Scary and Ei was redeemed because it made sense. I don’t think hoyoverse would do it, because there is a lot of people who love pure evil villains so it make no sense to redeem them unless it makes some sense.
@@qm3220 idk man, you seem to have WAY too much faith that Hoyo want pander to make more money. I think they will even though a lot of people would hate it. They’ll likely force “redemption” where it makes no sense…
@@qm3220 I do not think it’s too soon to say that. I’m still convinced they’re gonna find some way to bring Signora back which I’d also hate (unless she came back as a child character cuz I think that’d be hilarious for the simps). Idk man, both redemptions were……FINE. But only fine. I’m not optimistic for them to have self control and better writing if it means losing out on cashing in on horniness….
Fundamentally the problem is that it feels awful to drop 200 or more resin in a domain to get nothing. Let us occasionally craft an artifact that is actually useful
I agree with you about the harbingers, and I main two of them. Childe and Scara make sense to be playable in that they get along with the Traveler. Well, sorta. Childe considers the Traveler a friend even if the feeling isn't mutual. He's got 3 brain cells and two of them are purely devoted to combat so makes sense for him to be playable. Plus, he doesn't really care much for the whole harbinger schtick, since he gets annoyed with all the scheming the other harbingers do. He just wants to unga bunga fight stuff lmao Scara went through a huge redemption arc and part of it is socializing more, courtesy of Aunt Buer. It's not his favourite thing but he's trying to change. Besides, he's not a harbinger anymore either. And he makes fun of the Traveler/player for wanting to hang out with him bc he KNOWS he's a little shit, it's not like he's suddenly our best friend The other harbingers though, they ARE the scheming war criminal types. Half of them 100% want the Traveler dead. The ones that don't are probably working against them anyway. Better they die villains like Signora than become our homies like Ei I think.
Understandable. I personally want them to stay evil characters and make them playable. It's lame to have to attempt to redeem a character to make them playable so much I think they can sell harbingers with the fact they aren't or your friends or ally. It also would allow them to make playable characters they don't have to worry about putting in events because the last thing I want from any of them is chilling with traveler on a quest. I also would prefer that if they do make any other harbingers playable that it doesn't stop them dying in story. Like if they know the character is gonna die, they can release them first before killing them off in story.
I understood childe but for scara I never got it even if I am a lore nerd and knew part of his backstory before sumeru it feels like he was changed to a whole new character to apease his simps and the redemption arcs are getting tiering at this point so I didn't enjoyed his.
I think Arlecchino will become playable and if what Lyney said about Arlecchino is true(wanting to find a solution to the Fontaine prophecy) then it kinda makes sense for her to be playable
I'll never understand people who oppose skip buttons. Why take the option away from other people? The GW2 fandom in particular has a major stick up its ass about the idea.
As far as skippable dialogue goes, another thing to consider: Genshin does its best to severely limit the amount of time you have to play on any given day. Yet the quests are the exception to this, locking you in to long, long dialogue, often much of which has little value, lore or story-wise. So the inability to skip the dialogue goes against their own design choices.
I kind of have to agree with the Dendro Meta take. Quick-/Hyperbloom set the skill floor quite high, without needing a lot of specific mechanics. No Aura takeover, no real rotations, knowledge about gauge is only nice-to-have, etc. Burgeon avoids this a little bit with Burning ruining Bloom generation if not careful. If we got even more elements in the future, this wouldn't be as "bad", but to think that Quick-/Hyperbloom might now be the Meta until the end of Genshin makes me a little bit sad. But don't get me wrong, I love Dendro and I much rather have this state than the one before Dendro.
Yeah, that's why abyss is so unbearably hard, before dendro, abyss was in a decent place for those who cared, now it's getting a bit unbearable and for the first time this abyss has actually felt p2w
Isn't Freeze the same though? All you need is to apply Hydro & Cryo and then unleash ur chara's skills. But yea at least Freeze teams still wants Anemo most of the time (esp Kazuha/Venti) to group enemies so there's still some caveats
@@xxx_lolidestroyer69_xxxuwu58 Yes, Freeze doesn't require too much knowledge, but Freeze itself doesn't deal any damage. It requires 1-3 well-built characters. Meanwhile, Hyperbloom is 2x whatever and 1x full EM.
@@takik.2220 Before Dendro I remember using Rational and Ayaka every rotation and 36* just fine. Now after Dendro, I'm using Rational and Hyperbloom and I'm still 36* just fine xd
Regarding the Harbingers as "villains": The Harbingers get their namesakes and characterization from the Italian play(s) _Commedia Dell'arte_ . The characters in the play fall into four categories. You have the servants/clowns such as Arlecchino, Pulcinella, Sandrone and Pierrot; the masters/schemers such as Dotorre and Pantalone; lovers such as Tartaglia and Colombina; and Captains such as Scaramouche, Signora and Il Capitano. Based on the character arcs from the play, you can determine which characters are _actual_ villains and which ones will probably join the traveler. In all likelihood the characters that will remain villainous are "The masters" (Dotorre and Pantalone) and the "The Captains" (Signora and Il Capitano). Scaramouche is excluded because in the play he discards his previous villainous identity.
The reason people hate Paimon is because she just talks WAAAY too much. And half of what she speaks about is redundant or just chewing information out to us.. Edit: HSR has a better version of Paimon.. It's March 7th..
or if she isn't doing that, she's babying you in a T for Teen game, explaining the dialogue in a couple sentences just in case you already didn't understand the first 2 times they said it.
@@deadboy9955 that's kinda why I started playing other games like pgr, it's been nearly 3 years and despite numerous requests for it, it still hasn't been added. and if I remember correctly, I'm pretty sure they let you skip animated cutscenes, which I'm MORE than sure take more time and effort to make so I don't think it's a matter of that.
The Geo element needs a glow-up, and not just in the form of a new character (which we haven’t gotten since all the way back with Yun Jin), but a fundamental revamp of how it interacts with other elements. Right now, it feels so stale (crystallize and mono-Geo). Sadly, I think it’s unlikely that Hoyo will put in the development time to give us this Geo rework. I’d love to be surprised in this sense.
They fcked up when they didnt make a reaction between Geo and Dendro. Geo literally means comes from the Latin word meaning “earth” or “ground.”. Having no reaction between them doesnt make any sense. Geo is just your "UnGA BunGA GolDEn DaMAGe" element and its so boring.
No it does not The whole Geo thing is it’s absence of reactions It’s the main idea. While others may be about element interaction Geo is always about the raw stats Remove that aspect, and the element simply becomes ununique. Geo needs more chars tho. 2 year release gap is dumb.
@@strelochk1n721 “the whole geo thing is its absence of reactions.” Interesting. So given that, do you think it’s redundant for both Geo and Physical to coexist? I don’t think Geo’s core defining feature is its lack of reactions. Physical can be that. Rather, I think Geo is largely meant to emphasize the defensive aspect of combat, and the crystallize reaction - as poor in execution as it is - is consistent with that approach. It doesn’t mean that geo is fully inert in and of itself. I just think the very limited geo roster so far has given us very few viable options outside of mono geo - for now. Here’s hoping for more new geo characters to expand that.
My problem with the anti-skip sentiment is twofold: firstly, and primarily, the writing is overly verbose. One line of information is often conveyed through three or four, it's maddening and feels disrespectful of my time (in a game that does that a lot). Secondly, I read too fast for this game's text pacing. I can read nearly as fast as I can mash through the dialogue, so whenever the game forces me to sit on a line that I've already read because fuck me I guess, that's just frustrating. Combined with the first problem, it's just one big ball of suck not being able to advance text faster, let alone skip cutscenes outright. Not to mention, whenever I'm doing a quest I give zero shits about but I have to do to unlock something (e.g. the Aranara questline), both of these problems compound exponentially. I wouldn't skip most cutscenes if I could advance the dialogue at my pace, but I can't even have THAT, let alone skipping entirely.
Ok, to be fair, if you can actually read through dialogue as fast as you can skip it, you’re in the top 0.001% of readers and shouldn’t be taken as an average case.
genshin's dialouge pacing is so bad honestly and i am so glad someone finally talked about this 😭😭 the text advances once the char stops their animation, which makes the pacing both slow AND inconsistent. one of my biggest pet peeves in genshin honestly, hsr doesn't even have that problem
@@arcticthehunter7099 not really, the game loves to force you to wait until an npc changes his pose before letting you skip. That sometimes goes to such ridiculous extends you read a five words line then wait for 5s till the game lets you read the next one. No need to be an olympian reader.
I think playable Fatui Harbingers might actually be a good thing if they're handled like Childe, because contrary to what a lot of non-lore readers seem to think, the Fatui were never a purely evil organization. The Tsaritsa's motivations are related to her becoming disillusioned with Celestia after the destruction of Kh'aenriah, and the Harbingers all have selfish, personal reasons for following her in this endeavor. Most of them are characterized by a belief that the ends justify the means, and the Harbingers are plagued by infighting and intrigue. That makes it very easy to have some of them associate with the Traveller without changing their personality and motivations in the slightest. Heck, Childe is probably the most loyal members of the Fatui, but he hangs around the Traveller because he likes fighting strong opponents. His motivation is entirely selfish, and he stills talks about conquering the world in his voicelines. And becuase Childe and Scara were made playable, the story took the time to give us quests that focus on their backstories and actually getting to know them as flawed characters. For all of the other harbingers (looking at you, Signora), this is all hidden in artifact lore and little notes scattered around the open world. Guessing from the video, this might be a hot take, but I think Dottore in deep lore is a lot more interesting than his pure evil characterization in the Sumeru Archon Quest. He has an "ends justify the means" approach to research, because he wants humanity to be able to rival the gods in strength one day through modification. This philosophy got him kicked out of the Sumeru Akademiya. I think it's such a waste that the ethical boundaries of research is one of the main themes of Sumeru, but Dottore's relation to all of it was only explored in the experimental records in the Eleazar hospital and some scattered notes that most players will never read. So many Story Quests, like Tighnari's, Cyno's, Nahida's and Alhaitham's focused on it, along with the entire Archon Quest, but it was all NPC galore instead of giving us more of Dottore's story. If playable Harbingers is what it takes for hoyo to actually expand on the Harbingers' stories and motivations and the very interesting moral dillemas they pose in the main story, then I'll gladly take that any day over just "this guy is evil and we're gonna retcon him into Scara's backstory to make you hate him even more". Again, they don't even have to become goody two-shoes, because most of the Harbingers hate each other's guts, and these conflicts could easily be made their motivation for working with the Traveller. Heck, Childe and Scara already talks about how Arlecchino is a wolf in sheep's clothing who would backstab the Tsaritsa any day if it suited her own goals, so if any dialogue skippers complain about an Arlecchino "redemption arc" if she betrays the Fatui in Fontaine, I'll be so pissed.
Genshin should do what most game does - make a "special past event store" where U can buy past event rewards (like weapons and thier refinements) for special tokents that U get by compliting other events - and ppl that already have all of them can exchange those tokens for like Exp books etc
i think a good middle ground where you can skip *world quest* dialogue (cus most are not voiced or just side stories that expand on the world more), but not story quests or archon quests that have an effect on the world/main characters or tell important story points
As a story enjoyer I can more or less agree with this although some world quests a really too important to skip, for example the Aranara quest that quest was so important to literally everything in the story that it literally more or less eventually even connected to the Archon quests in a few moments
Or do what Persona did, by giving you a fast forward button to really speed up the dialogue, although make it like 3x speed or something so that you can still read it so at least you got the gist of what happened.
..So it's kind of the opposite the best stories in Genshin are the World Quest I don't know where this notions of them being lesser comes from but you literally find out the fate of the previous Hydro Archon through a world quest. People also seem to forget skip buttons exist for the sake of replay value it's built Into single player experience on the chance that you replay the game not as a means to bypass the core experience It feels like people default "voiced" equals crucial but hangout are voiced and there just Supplemental material for 4 star characters who don't get much opportunity outside events Like even events have VERY important lore in them and they go away Genshin is not a game that picks and chooses what relevant most of it is relevant
In my experience, they don't have skippable dialogue until after the first playthrough. Genshin doesn't have a second playthrough for anything other than hangouts.
"There shouldn't be a skip button because it's a story-driven game" argument is one of the most gate-keeping arguments I've heard. If the dialogue is boring to me, I shouldn't have to sacrifice my spacebar and left mouse button just so I can skip Paimon regurgitating a known fact for the N-th time.
Why play the game at all then, I think all the waifu collectors and whatnot have learned that there is a lot more to this game then just ooga booga all the time The story is good so why not enjoy it Sure there can be a skip but for the people that REALLY don't care but yeah
@@sweetieswifey627because thats subjective. it may be good to you but it doesnt have to be good for everyone. borderline, genshin is a gacha game it doesnt matter if we care about the story or not they still get paid
@@sweetieswifey627 Jokes on you, I ain't playing anymore. I just want to be able to skip boring dialogue. I can skip it in a book. I can skip it in a movie. I can skip it in many tripple A and indie games. Why is genshin so reluctant to let me skip their boring parts?
The excessive, lenghty amounts of useless dialogue in Genshin have legitimately driven me away from the game. I always pay attention to the main story of the plot and main events, but some events and general dialogues drag on for SO FUCKING LONG that I started to feel like I was wasting time when I could actually be playing something. Other gachas like Fate Grand Order also have very long dialogue sections, but you can skip them if you don't feel like spending time reading and pick up on later in the materials section. Why can't Genshin do something like that? Even just a script would be enough. Sure, make the main story unskippable, but having to read the same boring dialogues in daily commissions thousands of times was the end of Genshin for me. Sometimes I just want to do my dailies and go.
there was never any implication to begin with, most people (especially youtubers) always put it as a disclaimer first, or at least the ones I've watched
@@takik.2220 the implication IS the reason for the disclaimers. They're using a catchy term "Must Pull" that comes with implications that they need to address before moving forward, hence disclaimers.
@@hikariblue4544 Yeah, I mean, you kind of just rehashed what I said, even in titles the try to make the cue as obvious as possible while still trying to get clicks
You know on the topic of old reactions, if you know how they work, electro charged actual got buffed by Dendro. The reason why hyperbloom is so broken, specially when compared to burgeon Is because electro charges exist, allowing for application of both bloom and quicken at the same time, and quicken allows for even more blooms as it acts like if the enemy had Dendro on them. Really super conduct and crystallize are the only real loses as they rarely see any play in meta teams.
This. And those two reactions (and shatter lol) were never really too meta back then either, except Eula mains I guess but still that’s very niche compared to everything else
The only thing I like about evil characters turning good (some of them) is that it makes it seem like there is one giant Big Bad manipulating things behind the scenes. So much so that even the cruelest of bad guys feel like they’ve been used to perpetuate a crisis while the main villain has no care if they live or die.. Scaramouche is the closest we have to that type of bad guy gone good
The argument of Genshin not having a skip dialogue option because its story is importantm or because the developers put effort making the script comes flat when Honkai Impact 3rd is WAY WAY more story centric and you can skip the dialogue there
...Do you play Honkai ? you can skip it because one it's mostly a battle simulator there not similar genres. Second most of Honkai is ... a png background with a models and a long description screen explaining movement because the models don't move In Genshin there's a 3d space and character emote(limited) how the story is delivered is different In Genshin you can F off and move about in Honkai your limited to just combat so they cant bar you from the only form of content In Genshin combat is not your only form of Content If anything it's not promoted for its combat but for exploration Dialogue adds to the setting which is the main aspect outside the gacha
@@demonking-zm3rs I regularly play honkai, the story is presented in a VN format. But the effort put in the writing of the main story is still there, and the focus on that story is bigger than how its treated in genshin. We regularly get main story chapters unlike genshin. In genshin Daily quest dialogue, world quest dialogue, some npcs, event story. Most of that could be skipped with almost no issues, and if you care for the story, and i do, just dont skip. Also, in genshin most story is presented as text, there are no special backgrounds as conversations take places in the same room, it just restricts your movement. Usually its just models emoting just like in honkai, especially in world quest because the camera doesnt even move at all
@@megamugburk Therr are a few Commission's that have ongoing plot thread you can for example meet Mona Bennet Fischl and XL (I'm pretty sure Yoimiya but I haven't met her yet) some Commissions also play into previous hangout quest and main story quest/side quest. But a lot of them follow up World Quest are undervalued and ignored but hold so much importance all our current understanding of a character like Arlecchino comes from a World Quest. Context for what Danslief was doing and King Deshret all in World Quest The Book Before Sun and Moon is literally a world quest. So no everything is lost there are not irrelevant or inconsequential and for the people who say "This doesn't hurt anyone" Who wants a glaring SKIP button on there screen who wants to accidentally skip over content. If you got a skip button what are you gaining? your primogen farming is quicker so you can engage with the gambling. Because a lot of the bloat comes less from the dialogue and more from the models doing there full animation cycle but let's say none of it to you feels relevant All dialogue outside main quest are fluff. The only benefit to a skip is rerolling/multi accounts which is such and unintended and purposeful way to hinder enjoyment that it falls under the second category being.... I Play Genshin to Gamble You need to skip faster then you already have been because of the premium resources. And to circle back to Honaki 3rd let's be transparent content for that game took forever and plenty of patches gave us basically almost nothing to chew on. It ramped up years later but it was Fing slow at the start And again you didn't have resinless behavior no Elysium Realm early Honkai gave crumbs and said wait bitch. People In hindsight praise it but the way the two convey things is different It's a small difference but the 3d space the ability to have a background that moves is a better experience. Honkai is directly a visual novel. Its similar to the difference between HSR and Genshin. They do similar things but because the models have the freedom to emote within that space instead of "Oh wow Eulas frowning what pissed her off' HSR gets to shorten it because characters can actively frown which is also possible because HSR is less CPU heavy then Genshin It can have more Cutscences more emote it's models are better rigged and have more layered detail. Honkai is outdated so it's dialogue is "Bronya set down her tea flashing back and forth she knew some one was watching she turned a corner and began to sprint." In genshin...she can just sprint. See the difference Honkai skips because a lot of it functions like a typical Gacha It's also story driven but in a different way. In Honkai the Cast is the core experience every version of the characters are fleshed out to a fine point but in Genshin the World is that point NPCs are important because they reflect the world " Main characters" are guest they exist within a moment and are traded in frequently. Nahida matters for Sumeru she's not jumping to Fontaine to battle the Hydro Archon Albedo might end up destroying Monstade but until Gold shows up he's put on Ice Your only way to parce the world the characters and the story is dialogue can it be trimmed down 1000% but skipped even Guy' being worried about Grandpa...no because they exist and if they have a name they have some relevance for the world
My 2nd hot take: They should make some dead characters playable. And EVIL characters should stay evil even if they get playable. I don't need a redemption arc for every playable harbinger
They can't make money of dead character since there is no reason to rerun them since the stoey don't need them anymore thus bo opportunity for them to reapear and if they go on standard they are gonna be trash like dehya and just take place in the 50/50 or standard pull for nothing.
I felt underwhelmed by Nahida’s second story quest, specifically the weekly boss we get as a result from it. When compared to Azhdaha, Morax’s old friend turned enemy, and the Raiden Shogun, the living embodiment of Ei’s old views of eternity, Apep feels less personal to Nahida and therefore less memorable. And also, you don’t even fight the dragon itself, you just fight its immune system? I knows it’s to show the size and scale of Apep, but I really wanted to fight another dragon.
Ffxiv, where a lot of the community gets vocally very angry if they hear you skip the story, has the option to skip the story. Its clear the developers put a ton of love and passion into the main story quests and has numerous deeply emotional moments that I've cried at. You can still skip every single cutscene. Because the development team also understands that some people just play for the combat and raid scene. And that's okay! Its also nice for being able to skip quests you find boring. Or you've done before on another account. Having the freedom to skip or not skip harms no one. It lets people enjoy however they want. Ffxiv also has a way rewatch every important cutscene in game very easily. And a new game plus mode where you can just play the story again. I think these features would be great for genshin! And benefit both story enjoyers and combat enjoyers. None of this is a hot take, I understand. Just perspective from playing another game where people get very angry at people who dont like the story.
As a fellow FFXIV player... EXACTLY! I've wanted a new game + option in genshin ever since I kind of rushed through the story so I could complete the last Lantern Festival and speed into Inazuma (so many chars needed mats from there).
Honestly I want them to keep the Harbingers still evil to the core while being playable, I get that making a character likable is part of the charm of pulling characters but maybe just have them with interesting kits that is true to their character would be a fun leeway feeling like a bad ass while playing is also one way to make characters pullable
Yeah there's no reason why a playable character can't still be evil. Lore wise the traveler is still traveling alone anyways and for story quests we don't need to be friendly with them, like when we did the quest with Enjou or Scara pre-wanderer
@@7Soul123 Yes there is, for a character to be playable, the Traveler has to like them or be cordial with them. When someone joins your party they always say something that answers the question "Will you join me?". The Traveler will never ask someone they really hate or dislike in the first place.
@@salceds people seems to forget about the birthday letters and friendship system that allow you to know more the characters and unlock things like cards + teapot line. there is no way to make playable evil character work without redeem them and without compromising their characterization (both harbingers and canon Aether).
I think the lack of a dialog skip button is actually meant to protect the game from people that repeatedly re-rolling an account or creating multiple tweens. Because of the realization that you have to go through ALL OF THIS repeatedly without the ability to skip or quickly get primogems on a character through story missions using "skips".
I draw the line at 2 of the playable Harbingers for now, Childe is introduced early on so he gets a pass, and Wanderer has deep ties to one of the Archon and was given a full-on redemption arc throughout version 3 so he's OK, but I want him to be the LAST of these kinds of treatment for the Fatui guys (at LEAST the Harbingers, you can make a playable Fatui char who's a non Harbinger when Russia rolls out for all I care) or AT LEAST keep them as villains but still make them playable if u really wanna sell the char, like I'll still play Arleccino even if she was downright evil! I wonder how they're gonna justify her being playable lest they make her a goodie two shoes heel turn good guy again
I feel like punchinello I don't think I spelt his name right I feel like will be playable due to him being in Travail and every character shown in Travail so far is playable but that is it. After what they showed in the new trailer "Final feast" I don't want and will not want Arlechino being playable because that would just ruin her character imo
@@PerceptualAbyss8777Pulcinella? Or Pierro? Ehh either way i'm agreeing with OP, i'd also love Arlechinno being playable as long as they kept her evil
If we were given higher quality cutscenes and concise dialogue, then i could maybe see no skip buttons being ok, but we dont live in that reality, plus a skip button would be amazing regardless. The best moments of the "story" i enjoy are from the lore youtubers who explain the hidden lore like the tataragami curses from inazuma or the legend of gurabad in sumeru. Such good and interesting story that is in the game and im glad the lore tubers exist to show how deep the history of the game is.
The must pull take is absolutely correct. NO FIVE-STAR IS A MUST PULL. Some are very good and will almost always be an improvement to an account, but “no one is a must pull” is a VERY healthy narrative for gacha game communities to have
game developers mostly dont care about wheter the consumer appreciates their work they only care about that money espeacilly in gacha games so i dont get the arguement of "having players appreciate the hard work" besides that it literally hurts nobody but benefits everybody as the people who dont wanna see the story will be able to play the game the way they want and still play and spend money on the game while the part that wants to see the story wont skip and enjoy the game on their way
"If people would actually follow the dialouge for once they'd know she is more than just the food jokes" true, she also annoyingly recaps everything that happened 5 seconds ago to make sure the player feels like their time is being wasted I like Paimon too, she can be great fun at times and the traveller needs a companion, but saying that the story could not happen without her is just categorically false. There's a reason she shuts up in a lot of important scenes, and even just disappears from the story sometimes. Paimon is comic relief, she doesn't have any real weight on the actual stories of the nations we have visited. Paimon did not do one damn useful thing in the Sumeru arc that the traveller could not do on their own, and the same basically goes for the other nations as well. Saying that Paimon is vital to the plot is not a hot take, it''s just literally not true
I actually believe that the Traveller will side with the Tsaritsa after a big plot point because of the Abyss doing something horrible. It will also put the twins on opposite sides and show that the Fatui are in a morally gray area, which I feel they are
The Fatui, the Abyss, and likely eventually the Traveler, will have the same goals. The problem is the methods. I don't think the Traveler will side with the Tsaritsa on methodology.
@@effortlessfury the Traveller has changed the methods that each person chooses, but not the overall goal. The world is rotten and it has to be changed. The Traveller making connections with the Fatui is probably not something we should ignore, I'm seeing a big plot point happening in the future based on that
@@effortlessfury that's the situation the Traveller is in with the Fatui now, they are not friends with Childe or the Wanderer. Childe only trusts the Traveller because they protected Teucer and the Wanderer has an alliance with Nahida, one of the Travellers biggest allies. I also don't see the Traveller agreeing with the methods, but I see an alliance with the Fatui in the future
"Don't give her the Raiden treatment" Literally what the actual fuck does that even mean? Why do so many people assume she went from cold-hearted goddess to uwu anime girl? Does it not register to you that Raiden Shogun and Ei are two different people, with two different personalities? Also why did you beg for a villain to die as a villain? We literally got Signora, someone who explicitly doesn't want nor ask for redemption, and was pretty evil through and through. Dottore experiments on children, and he's a pretty threatening Archon-level enemy right now, yet you pretend like he doesn't exist. What gives?
He said he doesn’t read the dialogue so he missed the Fatui subterfuge in Monstadt spearheaded by Signora not to mention more of the same in Inazuma. So much for him paying attention to the story at least for Archon quests.
Just the usual opinion of a story skipper... Idek why they give any opinion if they skipped it all, would literally avoid any kind of confusion and argument if they can simply say " Idc about the story, I skipped it so I have no opinions on it."
Ikr, like the raiden puppet is still that cold hearted god that would actually kill you if you did some shit, and Ei is a different personality altogether. The funny thing is if you try and provide an argument, you just get labelled as a "toxic Ei stan"...
This entire thread is why we can't allow them to have skip buttons imagine how much worse it'd get if they could parade around with their borderline headcanons _shudders_
Not a hot take, but something i really want to get added on this game. The teapot is nice, its a place where you can live and you can decorate it, but it feels so empty and sometimes, sad. I want a feature where we can buy a house in the overworld, isn't that cool, and i want the traveler to have a "sleep" than just skipping time, he can "sleep" on the bought house in overworld I i mentioned earlier, it just feels more lively and connected to teyvat, imagine waking up and seeing the buildings of mondstadt, I know it won't make any spectacular additions to the game but still pretty cool to think about
I think event weapons should be available later but that old memories idea is pretty cool. Event specific items like the wind-blessed harpastum should've stayed event exclusive.
i completely do agree about fatui harbingers. personally i have never whaled on hoyoverse games before, a battle pass and welkin occasionally. but if arlecchino becomes playable, AND she retains her personality of being a more deranged and mean, even if it gets spun into "she's doing evil deeds for a good purpose now" i will drop mad cash. on the flip side, if arlecchino becomes playable and her personality gets the wanderer treatment, i don't want her. yes, it made sense for wanderer. but i would rather her die a good character than be watered down to bad writing and character personality for the sake of becoming a playable character. in star rail, blade, kafka, and silverwolf are seeming to retain their personalities of being antagonists towards the mc and yet they are still playable characters with their own story quests. that's what i want.
My hot take: I think that the underground map should not be added. A lot of people hate the desert exploration because of the underground that are not mapped but that's the whole point??? When the desert came out I was THRILLED to ACTUALLY EXPLORE for once in this game without having a map (because exploring is not exploring if you already know the way). Most people treat exploration like a means to an end (to get primogems) when the exploration it self is the most fun part! Getting lost avdenturing across miles of underground tunnels, finding the secrets on an ancient civilization and discovering its treasures BY YOURSELF without any help is so fulfilling. If you lack the time there is no need to rush, it took me months to 100% without using the compass WHICH IS GREAT! I've never felt starved for content during that time. I hope they keep designing regions like this. (sorry for bad english)
It is really is quite disgusting how entitled some people are to how another person wants to play a game. I really don't care how good the dialogue is or if it's a "sTOrY BaSEd GAmE" (which is very debatable) if I want to fucking skip the dialogue and cutscenes I should have the option to do that, it literally hurts no one. Most "story based games", one's that are far more story based than Genshin mind you, HAVE a damn skip button.
"If you play the last of us, and skip all the story, you're not really consuming that game in the way you're supposed to. Genshin isn't like that" Sorry....strong diagree. I see genshin as EXACTLY the same in that regard as The Last of Us. If you don't think the lore and story is THAT important to genshin, I just full force, 100 percent, with my full chest, categorically disagree. If you don't think the lore and story is that central to the experience as a whole, I'd say you're just not aware that it, in fact, IS that core to the experience. You really can't change my mind on this.
The main and very obvious reason as to why Hoyoverse will never add a skip button is the fact that most quests give primogems. It's a very heavy incentive for players to complete the story, so if you could just skip every quest, people would gladly skim through a ton of them cuz getting 60 - 80 primos would take around 7 minutes instead of 2 hours, and that's the last thing Hoyo wants. Primos are dosed in such a way that you can't get a lot of them quick, otherwise you wouldn't need to get that BP or top-up 3 hours before the banner with your waifu is gone. Hoyo are just too stingy to add a skip button, cuz it's existence would go against every predatory tactic their casino game is built upon.
Mostly it's for there stat and nothing else since not adding a skip button is just artificialy increasing the play time even if you spam click every dialogue i have 4.6k hour on genshin and easyly 1.5k come from just waiting for dialogue to pass (i havemultiple accounts)
Bro half the damn quest is npcs telling you what they ate for breakfast and I dont care. Everyone doesn't have time sits through mindless dialogue. I literally dont get the argument against not having a skip option. Hell even Kingdom Hearts has a skip option and thats a game series with a VERY exposition heavy plot.
They should give Albedo a second story quest and have that be how players get Cinnabar Spindle (But maybe not the refinement materials so there’s some bonus to players who already have it)
And Xinyan should get a quest of her own, as well, that rewards a craftable claymore that provides her an offensive bonus based on def (so she has an option besides the Redhorn for this).
Nah, it should be max refined, I've never understood this compromise mentality, most gacha games rerun events with all rewards available arknights and blue archive come to my mind instantly, in arknights case. If you own furniture from a rerun and obtain it again. You can literally exchange it for pull material, in 100 value per 10 of that token system that it gets converted to, blue archive literally just does reruns with all of the old rewards involved, pretty sure even fgo does this, there is no reason on why you guys need to compromise when even arknights gives out their welfare units on rerun events at max potentialed, basically like a fully maxed 4 star weapon or character lol
What if playable characters just didn’t have to like the Traveller? Like, what if Arlecchino was playable and the story justification is that she’s following us around because we’re a dangerous force and she’s trying to sabotage us at every turn? It doesn’t HAVE to be a Raiden situation where a character is ‘redeemed’ even though they don’t want to be. Raiden had to be redeemed because she was the problem Inazuma was facing, as part of the *archon quest*. I agree, though. I’d rather never own Damselette than have her crazy personality bastardized to “be good now”. Hoyoverse, your honor… they don’t NEED to be fixed.
10:01 Honestly I agree with this take, the story of earlier regions failed to hook me because how many dialogues are forced at you and how verbose the sentences are. However, when we got to Sumeru, I think the dialog became more laid back and the story actually got interesting. Not only that, we actually got info about Traveler's sibling in Sumeru, so that's that.
"It's ok for X to be best and push Y out, but as soon as Z comes in and makes Y better than X oh boy thats a problem !" The dendro debate in a nutshell.
Genshin quest log usually give you a brief detail, leaving you with no choice other than to listen to cutscenes or paimon. It would be nice if the game give you a more detailed summary of what have been discussed and list out on things that you should be doing after you skipped some scenes.
see i like the story of genshin but i do not have enough focus to side through silent dialogue that i have to read (ie the aranara quest line, it was good and i enjoyed it but holy it was long) I wouldn’t mind if they had quests outside archon ones also spoken
Warning a little bit of rant and most likely spelling errors I wouldn’t say wanderer or childe are all buddy buddy with the traveler(meaning they aren’t entirely traveler simps who would always come to their aid for anything they need wether it’s help with other things or they are in danger). The traveler is still at least a little weary of them because did/ had connections with the fautui a organization that’s caused the traveler(and other nations) numerous problems which means they don’t even fully trust them which means even the traveler may not be on the best of terms with them. When you think about it Childe would try to actually kill the traveler if ordered or if his goals/current orders were in opposition to the travelers he would likely oppose the traveler as well. Depending on how you view wanderers relationship with the traveler him being “nice” to them could mean he views them as a ally and not as friend. Wanderer is still cold and rude, and if his interactions with them are him being nice then he is probably not as friendly to them as a traveler simp would probably be, he also messes them making them think he may go off and resume being a war criminal(he won’t) just to get a reaction out of them(forgot which voices lines show this, I think he does if he’s in your teapot) while this is more of my personal head cannon I think maybe part of why the traveler doesn’t mind working with him is because they know he’s recognized that he did bad things in the past and that he’s trying to in his own way atone for his crimes and wanting to help in that endeavor if he needs the help. And Ei was severely traumatized and misguided(does not give her a free pass for any damage she caused though) and was never necessarily evil per say so at least for me it makes some sense why she got redeemed. It’s ok if you oppose this take this is just my thought process.
I'm gonna give you the hottest take of all: Forget the mobile version of the game and bring Genshin to its full potential. Full of animated cutscenes, even more amazing animations, all quests voiced, detailed NPCs, mounts, dungeons, content, content and content! Never gonna happen obviously, I realize that, but man what a game it would be.
I was actually genuinely confused on why people hate paimon since I do play on the cn version of genshin and her personality is a bit different from en paimon and I really love her voice in cn since it’s extremely soft and actually pleasing to listen to but as soon I switch to the Eng version, I immediately understand why some people hate her because I find her en voice extremely unbearable to listen to :,DD
I have been playing since day 1 and I still missed getting all the refinement materials on a single event, because life happens. I’ve been thinking for awhile now that Hoyo could do an event, maybe once a year, that lets you select from older event rewards. The patch just before .0 releases would be the perfect time to do an event like that. Limiting the opportunities to obtain them would still make them rare. Maybe even other exclusives like BP furniture or name cards would be nice too. Although the name cards I feel should be restricted to only the ones after the account was created which might be too much work to mess with but it would be nice. When I first started I didn’t know about the BP until it was too late. People who join mid patch would also not be able to claim their first BP name cards. I’m makes some sense to give an opportunity to reclaim it.
They gotta add non-archon quests to the quest archive. I tend to forget what some quests are about if I don't progress them for a long time. Sure, we could all just look up the quest on Google, but having to break immersion to check some random thing mentioned in passing is clunky and bad game design.
I'm not against skip dialogue buttons, but I'm not going to take complaints about the story seriously from people who admit to skipping dialogue, much like I wouldn't take complaints about the safety of a car from people who randomly spin the steering wheel whenever the mood takes them. Similarly, I don't want to hear complaints about Paimon repeating information given to you (which, in my experience, is a common thing in real life conversations, especially when dealing with unusual situations) when it comes from people who get major pieces of lore wrong even after it's clearly spelled out and repeated. Like, if you think that... SPOILER for Sumeru Archon Quests ... Scaramouche was trying to run from responsibility when he ended up deleting all memory of his crimes, then you need to stop commenting about the plot immediately and see a neurologist, because you have clearly suffered a debilitating stroke since during that entire quest where we spend a good amount of time going over how he was trying to actually undo his crimes by erasing himself from existence in order to save the people he hurt, and then when it turned out that all it did was take the blame away from him his new innocent persona chose to take back the memories of Scaramouche and tell the Traveler to tell his old victims that he was the one who actually caused their suffering because that was the only way he could give them any sort of actual aide.
petition to take away hot take privileges from the person who said that if someone isnt playing genshin for the story, the game isnt for them. i play for the gameplay. i like the gameplay, it's fun, it's responsive, and satisfying to pull off a perfect rotation. i dont get why genshin isnt for me because i have fun with something that is not the story. not to mention that genshin as a game isnt focused ONLY on the story. it's an RPG, it's a Gatcha, AND an open world story game. not just one or the other, even though some aspects of one could lead to the reduction in quality of others. it's like saying that someone shouldnt play minecraft if they dont like building huge megabases in survival mode when there are so many other facets of the game to enjoy. there's PvP, there's Redstone, there are cool servers out there with gamemodes you might enjoy, and there are also mods that change the game almost completely. comparing genshin to minecraft online is honestly a death sentence, and obviously they are not very similar but the point remains true. there isnt just one single "correct" way of enjoying genshin.
I feel like a good compromise with limited weapons would be to make it available in the shops like the limited gadgets but only R1. You cant get the refinements. That way nobody misses out on a weapon and people who actually played the event still have something "exclusive" and "special".
There are enough time-gated things with Serenitea Pot items. There is no reason functional pieces should be time-locked and unattainable. Put them in the Starglitter Exchange or give them a quest.
They dont need anything exclusive for playing the event. They already got to experience it while we other people didnt missed out on the story and minigames:D ALSO. R1 would quite frankly be worthless for the event weapons and not worth using aside from new accounts.
I’d rather make them so that they’re grindable in some shop somewhere, refines and all, idk why we have to gatekeep them (I mean I know why hyv is but I mean us as a community). Make it harder than getting it from the event sure but impossible? Nah
Lol, make refinements available by doing more fishing. It'll essentially still be completely unobtainable because of how much fishing de-incentivises you to get hype weapons. AR 60 proud non-haver of the catch here, speaking from experience. You're out of your damn MIND if you think I'm grinding for that. It could be a one-hit-kill weapon, best in the game. I will not, for one femptosecond, engage with that content. No sir, no ma'am.
Ehhh as someone who has done and maxed every event. I don't believe in exclusively. It's just a bunch of mid ass weapons that are also just pixels. Let everyone have em. This game is already full of "exclusive" weapons with 5 stars (pretty hard to get or see since not many people pull on the weapons banner)
The thing is with Errands, you only get a limited pool per day. If you collect the crystal errand on the same day, that's it - you can't send them out for the crystal errand again, so there's no real loss to just waiting until the next day to collect them. That wouldn't be the case with adding primogems to expeditions, as you can immediately start the expedition again as soon as you collect rewards from it. Ratheil"s point is that would encourage unhealthy practices to optimize primogem gain
after watching some challenge videos and hearing Paimon at the beginning again, i just think she was better with a deeper voice, it still fit her and just was less annoying, seems good to me. also, i agree that all the harbinger becoming playable characters isn't necessary but at the same time Genshin is pretty morally ambiguous without any clear main evil group/character so the harbingers joining the traveler wouldn't be particularly strange if their interests align. honestly, i just want Dottore to be playable, because he's hands down the best character in the game.
Why would the traveler want to fight along side with an evil doctor who ran experiments on children (one of which is their close friend). Among the harbinger roster, I think dottore has the lowest chance to be playable
@@ba_sic why would he want to fight along side Scaramouche? the answer is he doesn't, getting along isn't really necessary. also, Collei might not even be alive today if it wasn't for Dottore slowing down her eleazar.
@@sleet9289 by traumatized her for life?? Also scaramouche got himself a redemption arc, his new self basically did nothing wrong and his old self was manipulated BY dottore, wanderer and the traveler are pretty much friend now (teapot). Getting somewhat along is a crucial part, dottore can't just show up and be like "thou shalt fight along with me", not gonna work.
@@ba_sic what i said is still true. Scaramouche is still the same person since he got back all his memories. and Dottore did stop Collei's eleazar while she was with him.
I think with limited weapons it’s easy to do as you can give everyone the weapon after doing a non time locked quest/the event but after it’s ended but only those playing in the event get its refinement materials.
I think it'd be fun to have a character like yelan and xingqiu for every element. I love the play style of them, and it is so cool to have 6 projectiles shoot out during auto attacks. But I see why this would suck, bc they'll just be like yelan, and xingqiu, it wouldn't feel new; and imagine waiting months for a character you like, just to find out they're the same character as yelan, and xingqiu.
If you didn't play at 2.3 when the cinnabar spindle came out you practically can't play Albedo, luckily i got it on all my accounts back then, but i did miss a lot of event weapons cuz i took long breaks from the game.
Most of them are easyly replacable i have them all starting from 2.0 and the only i have lvl is the luxouruous sea lord witch is useless on my account and the other either are not a damage increase compared to craftable or are just bad to begin with
@@BlueRay7989 miHoYo aren't exactly poor lol. I'm sure they can hire as many voice actors as they to voice at the 70% of the game. It makes zero sense that the entire aranara quest wasn't voice at all
@@Sun.ce.214 it’s not the money. It’s the “time” They spent months trying to find a replacement for tighnari’s VA. They can’t just hire goofy VA’s that aren’t even that good. The amount of time it would take to hire each VA individually and have them do it perfectly would take a lot more time than usual Let’s say. At the very least. 10 days to hire a VA. 5 days for that VA to get the perfect voice for that character
probably a cold take but I remembered it with that last take about dendro and I feel like complaining lol. we have WAAAAAAAAY too few 4* hydro characters for how valuable the element is (made even worse with the introduction of dendro). seriously, three 4* characters compared to SIX FIVE STARS??? TWO of those 4*s being from 1.0 and the third being released DURING VERSION 3 and nobody seems to recommend her in any situation!! I've been playing for a year, and xingqiu and barbara are literally my only hydro characters, I don't enjoy playing barbara and I'm sick of putting xingqiu on every other team. I can only hope that hydro traveler is decent, because even with THREE drip-marketed fontaine characters, not a single one of them is hydro. heck, even if one of them was, I wouldn't be surprised if it was another 5*
I def agree with the harbinger one. My least fav thing in any type of story is when a character is built up as one thing and then takes a complete 180. If it’s done rlly well then sure but in my opinion it’s rarely done well(zuko being an exception). I don’t mind it sometimes if you can tell that a character is gonna get redeemed/they ain’t a bitch but in the fatuis case it’s a no. Scara should not have been redeemed. He was built up for like a year and a half to he disliked and just took a 180 because he realized “oh shit I messed up”. Him being a good person was so deep into the story it was so dumb. If they gonna make fatui playable they should just keep them evil I don’t think it would mess with the game that much.
I personaly like Paimon. I will bully her I will choose every single teasing dialogue I have the chance for. But if anyone touched her I will chause them more pain than using all your primos on standard banner.
the only time a skip button would be okay is if you've already viewed the scene before in some way, like how some of the weekly bosses have a skip function but outright having a skip button from the get go? absolutely not. if you don't like the story, then don't play the game, i'm sorry i will say though i do wish we can skip the dialogue faster because genshin has a tendency to draw out the scene by showing us a slide show of the environment/a character is changing his/her pose/he/she leaves the screen and that eats up cutscene time. incredibly annoying (think they should also fix the timing on the auto play, cause it's at least 2/3 seconds after a character is done talking do we get that option) here's my hot take BENNETT IS NOT A GOOD CHARACTER, HOWEVER HIS C6 IS FINE. (in caps to draw attention) bennett is one of the worst character in genshin due to him being a burst only healer, a small aoe healer, AND he can only heal to 70%. his attack buff is not worth it, ESPECIALLY when you consider the fact that it's tied to the small aoe. you know, the thing enemies can walk away from? his c6 though is actually really incredible since you only want to use him in a pyro dps focused comp to begin with, so he gives the pyro dps units a small buff (granted that's only really one being diluc, but if you have hu tao or yoimiya, they're a million times better than him)
I use expeditions so i have a steady supply of ingredients and ore but i see 3 ways to make them worth it, 1. Update to the expedition map so that all the areas in a region are there 2. Give local specialties 3. Give more rewards (i can mine 10 ore in under 10 minutes, 20 hours should give way more) I think these 3 changes would make expeditions worth it and also make farming simpler with it being moreso focused on killing enemies and doing challenges.
The lil raccoon running at the bottom of the screen scared the crap out of me when I first noticed it and from then on I couldn't ignore it, absolitely in love with it lmao
I agree with the dendro hottake, especially since it made physical and geo more power crept (especially considering we havent gotten a new geo character in ages). I think they should rework things like geo resonance, like instead of it making shields stronger, it should give the geo characters either a defense bonus (since only two geo characters scale of atk) or geo dmg bonus. Or some other benefit for especially mono geo teams. Or they should rework the crystallise reactions, maybe with a crystallise reaction based character, somehow like Nilou and kaveh are bloom reactions drivers for optimal bloom dmg. Maybe this crystallise reaction based character could have abilities to buff the whole team if they trigger crystallise reactions, like giving extra atk bonus or similar, so that crystallise would be some sort of team buff reaction for this character
I think that the Harbingers (at least some) shouldn't be redeemed, but playable at the same time. I hope hoyoverse can make that work somehow. Also, Paimon is like a sister in the sense that I love and hate her.
My initial hot take: Electro was NEVER a bad element, people were just very UNGA BUNGA OMG VAPE and that was it. electro-charged was a solid reaction, overload paired with vape since electro works so well as a supplementary element was so good and elevated vape. i mean, why else was raiden national so good?? also overload knocking back enemies is fine when its heavy enemies and bosses, and guess what abyss is and overworld are full of lately :). when the leaks were coming out about dendro reactions and how fischl's A4 would be, i could already tell last year during that summer that electro would be sent over the edge and its 100% the fault of people who dont know how to play the game saying electro was abysmal because it wasn't like pyro when it wasnt even meant to be. it doesnt even have a 2x-1.5x reaction and its still better than pyro LOL
I firmly support the "no skip button" and "unskippable cutscene" take. If it's your first time playing a quest or thing with lots of lore, you better be ready to engage with it. These cutscenes and dialogue were painstakingly crafted and made to be enjoyed. If you're not on board with that, don't engage with a game that has that as a big focus in the first place. Idk, I've always felt this way. If there's some big RPG with character and story driven moments and then a tiny bit of gameplay to flesh it out into a full game, you shouldn't get to pick and choose the tiny part of gameplay you like and consume only that. It's not ok to treat games where story, lore, dialogue, and character interactions are SUCH a core part of the game like it's a hamburger that you're ripping apart and just taking the pickle slices. Someone made that burger for you to eat the whole thing, as it comes, with all the trimmings. If you're not down to consume it in the way it was intentionally prepared, find some other game to play. This isn't a build your own customizable free-for-all. Gaming isn't Burger King, you can't have it your way all the time. Edit: I support being able to skip if it's your second time playing a quest or on an alt account. As long as AT LEAST ONCE you've experienced the game in the intended way, you're good, you got the gist, you can skip. I just don't support being able to outright choose not to have that first run through experience at all.
I missed that community post so I'd just leave my hot take here. Bennett is soooo fkin overrated. Ask anybody who is the best character? They'd say Bennett. 6* this, pyro archon that. He's not even THAT useful anymore because Dendro is taking over the Meta. The only real reason he's staying afloat is because of his great synergy with Xiangling
i know right? he is just meh now. his burst will do you more harm than good, even without the whole "c6 bennet is bad". his atk buff, his atk buff aint worth jack if the opponent can just run around or just clocked your face like a punching bag, so that "damage buff" isnt that worth it.
For limited weapons, I think a fair compromise would be to make the weapons available in the shop eventually, but NOT the refinement materials. That way, late players could still have cool stuff, but long time players get the weapons at their strongest.
People who think you shouldn't be able to skip dialogue are the same people who think games shouldn't have accessibility and difficulty options. Somehow, adding OPTIONAL features to make the game fun for a wider array of players is... bad?
When you experience a commission for the first time and subsequently the story it holds when you get it multiple times, it can be nice. However after you complete it, its so inconvenient to spam through dialogue just to complete a commission that should only take a few minutes, especially when it gets repetitive.
Kind of unrelated, but i can't help but bring it up when Expedition utility is a subject of conversation. Reverse power creep is so unbelievably real with expeditions. 1 additional slot in Inazuma and none in Sumeru, with Fontaine and onward probably continuing that pattern. Additionally, the most useful rewards BY FAR are the ores which neither Inazuma nor Sumeru had, and the new passive talent they've introduced with the bonus reward is not found on ANY mondstadt characters, the only region which has two ore expedition slots, and the only liyue characters with that passive are both limited 5 stars, while both Inazuma and Sumeru have 4 stars. They are intentionally throttling passive ore generation and the only increase we've had since day 1 were with Yelan and Shenhe, and even then you don't get any extra from having both. Ironically enough, the new passive is (at least in my opinion) WAY better than the time reduction one, but its only being put on units that cant use it to get ores. Instead it just gets you 3 extra fowl or peaches.
I was one of the ppl who wrote about the skip button in dialogs (it shouldn't exist, still stick with it). You see, as a person who has 2 active accs, and occasionally has to maintain a 3d one (for the events or some world quests), I do understand that the dialog feels like chore. But still, hoyo shouldn't implement the skip button. There are a lit of ppl who play the game and are in the community, but have an attention span of a tiktok, so they can't read and/or listen to the cutscene. You might wonder, what's my business how are they playing. I tell you - then they go misunderstanding and mischaracterising half of the cast. Welcome to the world of "Ei was evil", "Xiao hates humans", "Venti is a horrible drunkard of an archon" and so forth. I am OK with an occasional joke, but that's not a joke for half of the ppl out there. And as a part of community I tend to consume the content, so I don't want it to have severe mischaracterisation issues. And while genshin's gameplay is unique and interesting even without the story element, the story is part of this game and even gameplay. The same logic I apply to skins - it can't be in-game unless lore-accurate, otherwise it is Aloy all over again.
The problem with that is even if there is yes or no people will still skip the story because it not interesting to them adding a skip button jsut allow them to skip faster since they were already skiping the story before.
Yeah good luck convincing story skippers to pay attention to story even when there's no skip button. I have one friend who skips everything related to story and pays no attention to it whatsoever. And that's completely fine! He's playing the game for exploration, grind, gameplay and gacha and you're wrong if you think story is the main thing of the game. Unskippable story is just annoyance and doesn't make them wanting to understand story better. Spiral Abyss is also optional, story should be too.
I think I've finally found someone who's encapsulated my views. There's already tons of people who don't understand, misconstrue, and misrepresent the story, which they try to rectify with Paimon repeating things to make damn sure you understand. And also just saying if you skip your opinion on the story is null and void, like your opinion on the dialogue being bad or dull is literally irrelevant as you aren't even engaging with it. Also to @EPE77U, bold choice claiming the entire story should be outright optional content- yeah who needs the story in an RPG, archons? what are those? Irrelevant nonsense as far an i'm concerned ooh look, tits and ass. Some people I swear
@@brokencreativity7266 Yeah no, I'm not playing pokemon or digimon for story even though those are clearly rpg. I appreciate the story and focus on it, but I don't put it above all other elements like many others. Story might be main thing for you but for me it is collecting characters, building them, exploring world and combat; story is after those. I do agree the story is necessary in games like this but who are we to judge people who don't give a shit about it? Are you going to gatekeep just because of that?
For a skip button, I think there should be an option when creating your account called something like “already played the game”. With that selected, you can skip the dialogue, since you’ve already seen it
One thing I'll most likely never change my mind on. They NEED a skip dialogue option. I've almost fallen asleep like 5 times trying to get through some of the quests. And that was BEFORE I started using an alt account.
The main thing is that if they do give skins meaningful effects, then they should change the method for paying for them into primogems because you have to buy genesis crystals in order to even get the skins.
My problem with Paimon is that she switches from a sweet caring friend to an asshole in a second constantly. She's saying how worried she was about the traveler and next she's treating random NPC's like trash. Also, I don't want any Fatui playable. They are the villains, let them be villains and die as villains. Neither Childe or Scaramouche truly cared for the Fatui so it does make some sense to make them playable, but for the others I don't see any logic making them playable
I like the storylines and quest lines most of the time but i am not gonna gatekeep people who would like the skip button since i also sometimes would like them either because the story is not important and i can continue without deep diving it (like sorush and enkanomiya story), or there are voiceless lines that made me impatient and doesn't really matter that much (like when you start a domain event, you are force to talk to an npc right next to the door and they "talk" a lot) So yeah skip button or a mega fast forward button is nice even if i won't use them that much..
Honestly never thought I'd see people speak AGAINST a skip button.
Skip button is very controversial. Since Genshin is story oriented , having skip button makes no sense since Genshin is neither combat centric (no replayable end game etc etc) nor is it mmo. Now they can definitely add skip button for filler contents (non archon quests) bt people can argue if u can add skip for fillers might as well add for all dialogues including archon quests. Once u gave the skip option, game is doomed. When u hve option to skip, why wl anyone bother going through dialogue, we all know how many people go through story of other mmo which has skip button.
Genshin's about low quantities of high-quality characters for whom miHoYo builds up subjective/artificial value through, in huge part, quests. People always follow the path of least resistance so if such button were to be introduced, new players who are not already invested in story would never even start not skipping. This would drive the value of characters down, therefore sales and revenue. So, in order to keep the imaginary value of characters high players should get all the incentives and none of the de-incentives about getting invested in the world/stories/quests/characters/lore.
Another way to the same conclusion: every change becomes the norm over time. Skip button will be good at first but inevitably players will start asking themselves why are quests even there (considering all the additional space required for VA etc.). Eventually the game will devolve into a typical "gacha game" instead of a AAA-project with gacha. As a result, Genshin will be flooded with low-effort characters and licensed crossovers. And Yu Peng Chen's music won't pass the cost-benefit analysis too, so they'll have to settle for something cheaper.
Overall conclusion: it seems to me like implementing skip button would be the incorrect choice.
those people are just dumb and self-entitled
Just looked at honkai: star rail they have "skip button" bet those who use it are already at "end game" which isn't much content use up energy, dailies and gone in flash which is unhealthy to say the less nothing to do make most quit plus since you skipped say a character you have not much context about them to actually want to get them same goes with NPCs there just there if you skip they are well nothing "no feel of life" that's why I'm against the "skip button" for genshin impact it's gonna take away what's makes sense it's just gonna empty open world rpg with no life which is even more boring than spam clicking to get past a quest that you don't care about
I'm against the skip button. Not because i don't want you guys to be forced to read texts you find boring, but i hate how there would be a lot of people arguing about game lore (There already is a lot, there would be way, WAY more when the skip button is added and people be skipping dialogues)
You really can't tell which set of texts would be meaningless and you might be accidentally skipping important dialog. So, yeah, that's my opinion
"If Kazuha isn't a must pull, nobody is"
Ok, but I think that was exactly what that person was arguing. No one in this game is. Just varying levels of value and meta helpfulness.
When players get in this mindset it's practically like justifying getting a character since they are "a must pull". Especially now with heizou for example he can definitely work as an alternative to kazuha
No character is a must pull, strictly speaking. I play pretty much female only, so I don't have Kaz, and I haven't built Xingqiu or Benny. But that doesn't change that those three characters are three of the top four characters in the game. And so, if you are someone looking for the biggest bang for the buck for your account, then, yes, those are must pulls.
Some characters really make your life easier. We can argue that Kazuha isn’t a must pull and there are plenty of alternatives that work just fine. But those alternatives require a lot of skills or specific gameplay that the average players can not achieve. If you have a Kazuha, you won’t need to think about those problems. So yeah, he is a must pull, but you can choose to not to.
@@Loftstein "He is a must pull for people who don't have time" is the weakest argument.
I think people are underestimating the scarsity of primogems and that most of the time learning how to use sucrose/heizou is the fastest option instead saving up primogems and wait the once a year kazuha rerun.
You have time to spend learning gameplay if you are willing to wait up to 11-12 months.
He is a "must pull" for people who DON'T WANT to learn (which is fine, it's just a game), but at that point it's your choice, not a necessity, so the word "MUST" is inappropriate.
I still don't understand why the fact that kazuha is already one of the strongest pull in the game is not enough for kazuha fans and they need to hype him up and FOMO everyone to pull for him, I think people needs to justify their spendings?
Nobody is a must pull.
@@jungqianchen8348i don't wanna involve myself, just wanted to say that u worded what i thought perfectly :)
Skip button is not only meant for someone who didn't like the story. It's also meant for someone who's ALREADY KNOW THE STORY!!!
Here's my suggestion if you guys really hate the skip button:
Do what Persona did, by giving you a fast forward button to really speed up the dialogue, although make it like 3x speed or something so that you can still read it so at least you got the gist of what happened.
I think something like where the voices, when sped up, only says the important parts of the dialogue would be nice. So at least even if you have it in sped up/autoplay, you can still hear and understand the gist of what's going on. (ofc for voiced dialogue) I think there was recent a game like this; I just forgot the name 😂
You know what sucks? HOYO MADE THE TEXT SPEED SLOWER THAN BEFORE
Me who plays in 3 servers TRUEEE
@@BiBirennah it’s the animations that’s generally slowing down the speed. You wouldn’t want the characters in the cutscene to have a seizure now do you?
A fast forward for the non voiced quests would be a godsend omfg there is no reason for me to sit through 5 hours of unvoiced WALLS of text
Paimon:"It looks like Arataki Itto is crying over the death of his friends. It must be because he's really sad that his friends are currently dead!"
The issue with Paimon is not about her personality itself. It is that she essentially replaces the Traveller in the story and dialogue, which can ruin emotional moments where we would otherwise actually connect with Aether/Lumine or gain insight into how they really feel about a situation (instead of Paimon interpretating the Traveller). I.e. there is no reason whatsoever that Paimon should ever do the talking about the sibling, or really in any matter involving the Archon story-line. These stories are just too important to hand over to the side-kick.
Paimon also unnecessarily repeats information, causing the dialogues to drang on forever. The players aren't 3 yr olds, either--we don't need Paimon to rehash everything.
I don't hate Paimon; I hate the role MHY has assigned to her which makes her intolerable.
Couldn't have said it better
Not true, the Traveler themselves do actually speak albeit rarely
It is a story game after all, the Traveler quite literally has to speak sometimes
Paimon is a fiction character MHY didn't assign her a role. MHY made her and made her annoying
Absolutely traveler is losing fame to other limited characters not just for meta but also cause there’s not much to his/her personality which ultimately makes them dumb and immature despite being very old worlds travelers, this story should about traveler not them being paimon actual sidekick on dialogues, I don’t hate her but DEFINITELY sick AND tired of hearing her ALL THE TIME.
THIS. We don't hate paimon for paimon. We hate paimon because genshin story telling is slow and dumbed down thanks to paimon
I think the harbinger take is kinda missing the point of the current playable harbingers(at least the way you talked about it) Childe was always a morally gray character,before he ever even heard the traveler’s name. He’s not a “traveler simp” he just thinks of them as a worthy opponent. Scaramouche’s goal was the prove himself but when that failed he realized his mistakes and that’s why he had a redemption. He is still a morally gray character because he still cold and rude but still being a ally to the traveler. He’s not a traveler simp,the traveler is someone who chose to be his friend despite all that he did so obviously he’s going be “nice” to them. Also the Radien Shogun(A least Ei) was never evil just misguided so obviously she was going to get a redemption. Although I agree some characters should stay evil,doesn’t mean that all harbingers are pure evil and there for should not get redemption
Well there's your problem tho, you literally just said it yourself.
CHILDE makes sense because he was morally grey. SCARA makes sense cuz he was morally grey. RAIDEN makes sense cuz she was morally grey. But that's the rub right there. Those are cases where it WORKED. It made sense based on their characterization. There was always SOMETHING grounding them to being reasonable. Childe is just kinda devil-may-care. He's ambivalent as long as the Tzaritsa's will is carried out and he gets to fight and have fun. Raiden made sense cuz she was just processing grief in a bad way and using flawed logic. You show her the error of her thinking and she relents. Scara didn't understand human emotion or the concept of death, and completely misunderstood why people did what they did.
The issue is that NOT. EVERY. CHARACTER. SHOULD. BE. LIKE. THAT. We need IRREDEEMABLE evil. Characters who know full well that they are causing harm and they enjoy doing it, and aren't looking to change.
You NEED villains like that. The only reason antiheroes work as a concept is that they contrast cartoonish, simple, irredeemable bad guys. You need both.
This is perhaps a niche example, but if you wanna see "all villains eventually turn playable" completely RUINING a show, look at Steven Universe. That show got SO BAD when everyone could just be "talk-no-jutsu'ed" into friendship. It was awful.
@@spiderdude2099 Yes but I doubt that will happen. From a money making standpoint it is bad idea. Many people were upset about Scara’s redemption even though it made sense. Why would hoyoverse redeem someone who does not warrant one if people are turned off by the idea. Also there were only two redemptions in the game. Childe was never redeemed because he didn’t need to. Scary and Ei was redeemed because it made sense. I don’t think hoyoverse would do it, because there is a lot of people who love pure evil villains so it make no sense to redeem them unless it makes some sense.
@@qm3220 idk man, you seem to have WAY too much faith that Hoyo want pander to make more money. I think they will even though a lot of people would hate it. They’ll likely force “redemption” where it makes no sense…
@@spiderdude2099 Still isn’t a bit too soon to say that? Like I said we have only had two redemptions and they were pretty good and made sense
@@qm3220 I do not think it’s too soon to say that. I’m still convinced they’re gonna find some way to bring Signora back which I’d also hate (unless she came back as a child character cuz I think that’d be hilarious for the simps). Idk man, both redemptions were……FINE. But only fine. I’m not optimistic for them to have self control and better writing if it means losing out on cashing in on horniness….
Fundamentally the problem is that it feels awful to drop 200 or more resin in a domain to get nothing. Let us occasionally craft an artifact that is actually useful
A Genshin problem which is fixed in HSR. Another one to add into the list
I agree with you about the harbingers, and I main two of them.
Childe and Scara make sense to be playable in that they get along with the Traveler. Well, sorta.
Childe considers the Traveler a friend even if the feeling isn't mutual. He's got 3 brain cells and two of them are purely devoted to combat so makes sense for him to be playable. Plus, he doesn't really care much for the whole harbinger schtick, since he gets annoyed with all the scheming the other harbingers do. He just wants to unga bunga fight stuff lmao
Scara went through a huge redemption arc and part of it is socializing more, courtesy of Aunt Buer. It's not his favourite thing but he's trying to change. Besides, he's not a harbinger anymore either. And he makes fun of the Traveler/player for wanting to hang out with him bc he KNOWS he's a little shit, it's not like he's suddenly our best friend
The other harbingers though, they ARE the scheming war criminal types. Half of them 100% want the Traveler dead. The ones that don't are probably working against them anyway. Better they die villains like Signora than become our homies like Ei I think.
Understandable. I personally want them to stay evil characters and make them playable. It's lame to have to attempt to redeem a character to make them playable so much I think they can sell harbingers with the fact they aren't or your friends or ally. It also would allow them to make playable characters they don't have to worry about putting in events because the last thing I want from any of them is chilling with traveler on a quest.
I also would prefer that if they do make any other harbingers playable that it doesn't stop them dying in story. Like if they know the character is gonna die, they can release them first before killing them off in story.
I understood childe but for scara I never got it even if I am a lore nerd and knew part of his backstory before sumeru it feels like he was changed to a whole new character to apease his simps and the redemption arcs are getting tiering at this point so I didn't enjoyed his.
I think Arlecchino will become playable and if what Lyney said about Arlecchino is true(wanting to find a solution to the Fontaine prophecy) then it kinda makes sense for her to be playable
I'll never understand people who oppose skip buttons. Why take the option away from other people? The GW2 fandom in particular has a major stick up its ass about the idea.
As far as skippable dialogue goes, another thing to consider: Genshin does its best to severely limit the amount of time you have to play on any given day. Yet the quests are the exception to this, locking you in to long, long dialogue, often much of which has little value, lore or story-wise. So the inability to skip the dialogue goes against their own design choices.
I kind of have to agree with the Dendro Meta take.
Quick-/Hyperbloom set the skill floor quite high, without needing a lot of specific mechanics. No Aura takeover, no real rotations, knowledge about gauge is only nice-to-have, etc.
Burgeon avoids this a little bit with Burning ruining Bloom generation if not careful.
If we got even more elements in the future, this wouldn't be as "bad", but to think that Quick-/Hyperbloom might now be the Meta until the end of Genshin makes me a little bit sad. But don't get me wrong, I love Dendro and I much rather have this state than the one before Dendro.
Yeah, that's why abyss is so unbearably hard, before dendro, abyss was in a decent place for those who cared, now it's getting a bit unbearable and for the first time this abyss has actually felt p2w
Isn't Freeze the same though? All you need is to apply Hydro & Cryo and then unleash ur chara's skills. But yea at least Freeze teams still wants Anemo most of the time (esp Kazuha/Venti) to group enemies so there's still some caveats
@@xxx_lolidestroyer69_xxxuwu58 Yes, Freeze doesn't require too much knowledge, but Freeze itself doesn't deal any damage. It requires 1-3 well-built characters.
Meanwhile, Hyperbloom is 2x whatever and 1x full EM.
@@xxx_lolidestroyer69_xxxuwu58 Freeze has limitations though. Big bosses can't be frozen
@@takik.2220 Before Dendro I remember using Rational and Ayaka every rotation and 36* just fine. Now after Dendro, I'm using Rational and Hyperbloom and I'm still 36* just fine xd
Regarding the Harbingers as "villains": The Harbingers get their namesakes and characterization from the Italian play(s) _Commedia Dell'arte_ . The characters in the play fall into four categories. You have the servants/clowns such as Arlecchino, Pulcinella, Sandrone and Pierrot; the masters/schemers such as Dotorre and Pantalone; lovers such as Tartaglia and Colombina; and Captains such as Scaramouche, Signora and Il Capitano. Based on the character arcs from the play, you can determine which characters are _actual_ villains and which ones will probably join the traveler. In all likelihood the characters that will remain villainous are "The masters" (Dotorre and Pantalone) and the "The Captains" (Signora and Il Capitano). Scaramouche is excluded because in the play he discards his previous villainous identity.
The reason people hate Paimon is because she just talks WAAAY too much. And half of what she speaks about is redundant or just chewing information out to us..
Edit: HSR has a better version of Paimon.. It's March 7th..
or if she isn't doing that, she's babying you in a T for Teen game, explaining the dialogue in a couple sentences just in case you already didn't understand the first 2 times they said it.
@@plvto1 ...and there's no option to skip dialogue either. I swear this game doesn't respect the players' time or intelligence..
@@deadboy9955 that's kinda why I started playing other games like pgr, it's been nearly 3 years and despite numerous requests for it, it still hasn't been added. and if I remember correctly, I'm pretty sure they let you skip animated cutscenes, which I'm MORE than sure take more time and effort to make so I don't think it's a matter of that.
True
March 7th is Amber while Paimon is Beep beep beep and Pompom is the Aranara.
The Geo element needs a glow-up, and not just in the form of a new character (which we haven’t gotten since all the way back with Yun Jin), but a fundamental revamp of how it interacts with other elements. Right now, it feels so stale (crystallize and mono-Geo). Sadly, I think it’s unlikely that Hoyo will put in the development time to give us this Geo rework. I’d love to be surprised in this sense.
A new geo 5 star was announced for Fontaine, so I am curious how she will impact geo as a whole.
@@Player-re9mo same! Fingers crossed!
They fcked up when they didnt make a reaction between Geo and Dendro. Geo literally means comes from the Latin word meaning “earth” or “ground.”. Having no reaction between them doesnt make any sense. Geo is just your "UnGA BunGA GolDEn DaMAGe" element and its so boring.
No it does not
The whole Geo thing is it’s absence of reactions
It’s the main idea.
While others may be about element interaction
Geo is always about the raw stats
Remove that aspect, and the element simply becomes ununique.
Geo needs more chars tho. 2 year release gap is dumb.
@@strelochk1n721 “the whole geo thing is its absence of reactions.” Interesting. So given that, do you think it’s redundant for both Geo and Physical to coexist?
I don’t think Geo’s core defining feature is its lack of reactions. Physical can be that. Rather, I think Geo is largely meant to emphasize the defensive aspect of combat, and the crystallize reaction - as poor in execution as it is - is consistent with that approach. It doesn’t mean that geo is fully inert in and of itself. I just think the very limited geo roster so far has given us very few viable options outside of mono geo - for now. Here’s hoping for more new geo characters to expand that.
My problem with the anti-skip sentiment is twofold: firstly, and primarily, the writing is overly verbose. One line of information is often conveyed through three or four, it's maddening and feels disrespectful of my time (in a game that does that a lot). Secondly, I read too fast for this game's text pacing. I can read nearly as fast as I can mash through the dialogue, so whenever the game forces me to sit on a line that I've already read because fuck me I guess, that's just frustrating. Combined with the first problem, it's just one big ball of suck not being able to advance text faster, let alone skip cutscenes outright. Not to mention, whenever I'm doing a quest I give zero shits about but I have to do to unlock something (e.g. the Aranara questline), both of these problems compound exponentially. I wouldn't skip most cutscenes if I could advance the dialogue at my pace, but I can't even have THAT, let alone skipping entirely.
Ok, to be fair, if you can actually read through dialogue as fast as you can skip it, you’re in the top 0.001% of readers and shouldn’t be taken as an average case.
genshin's dialouge pacing is so bad honestly and i am so glad someone finally talked about this 😭😭 the text advances once the char stops their animation, which makes the pacing both slow AND inconsistent. one of my biggest pet peeves in genshin honestly, hsr doesn't even have that problem
@@arcticthehunter7099 not really, the game loves to force you to wait until an npc changes his pose before letting you skip. That sometimes goes to such ridiculous extends you read a five words line then wait for 5s till the game lets you read the next one. No need to be an olympian reader.
It's funny you said that first sentence followed by that huge wall of text with zero self awareness
@@vicsterrs It's all people talk about what do you mean.
I think playable Fatui Harbingers might actually be a good thing if they're handled like Childe, because contrary to what a lot of non-lore readers seem to think, the Fatui were never a purely evil organization. The Tsaritsa's motivations are related to her becoming disillusioned with Celestia after the destruction of Kh'aenriah, and the Harbingers all have selfish, personal reasons for following her in this endeavor. Most of them are characterized by a belief that the ends justify the means, and the Harbingers are plagued by infighting and intrigue. That makes it very easy to have some of them associate with the Traveller without changing their personality and motivations in the slightest. Heck, Childe is probably the most loyal members of the Fatui, but he hangs around the Traveller because he likes fighting strong opponents. His motivation is entirely selfish, and he stills talks about conquering the world in his voicelines. And becuase Childe and Scara were made playable, the story took the time to give us quests that focus on their backstories and actually getting to know them as flawed characters. For all of the other harbingers (looking at you, Signora), this is all hidden in artifact lore and little notes scattered around the open world. Guessing from the video, this might be a hot take, but I think Dottore in deep lore is a lot more interesting than his pure evil characterization in the Sumeru Archon Quest. He has an "ends justify the means" approach to research, because he wants humanity to be able to rival the gods in strength one day through modification. This philosophy got him kicked out of the Sumeru Akademiya. I think it's such a waste that the ethical boundaries of research is one of the main themes of Sumeru, but Dottore's relation to all of it was only explored in the experimental records in the Eleazar hospital and some scattered notes that most players will never read. So many Story Quests, like Tighnari's, Cyno's, Nahida's and Alhaitham's focused on it, along with the entire Archon Quest, but it was all NPC galore instead of giving us more of Dottore's story. If playable Harbingers is what it takes for hoyo to actually expand on the Harbingers' stories and motivations and the very interesting moral dillemas they pose in the main story, then I'll gladly take that any day over just "this guy is evil and we're gonna retcon him into Scara's backstory to make you hate him even more". Again, they don't even have to become goody two-shoes, because most of the Harbingers hate each other's guts, and these conflicts could easily be made their motivation for working with the Traveller. Heck, Childe and Scara already talks about how Arlecchino is a wolf in sheep's clothing who would backstab the Tsaritsa any day if it suited her own goals, so if any dialogue skippers complain about an Arlecchino "redemption arc" if she betrays the Fatui in Fontaine, I'll be so pissed.
Genshin should do what most game does - make a "special past event store" where U can buy past event rewards (like weapons and thier refinements) for special tokents that U get by compliting other events - and ppl that already have all of them can exchange those tokens for like Exp books etc
i think a good middle ground where you can skip *world quest* dialogue (cus most are not voiced or just side stories that expand on the world more), but not story quests or archon quests that have an effect on the world/main characters or tell important story points
As a story enjoyer I can more or less agree with this although some world quests a really too important to skip, for example the Aranara quest that quest was so important to literally everything in the story that it literally more or less eventually even connected to the Archon quests in a few moments
Or do what Persona did, by giving you a fast forward button to really speed up the dialogue, although make it like 3x speed or something so that you can still read it so at least you got the gist of what happened.
@@reezwave that's actually not a terrible idea
..So it's kind of the opposite the best stories in Genshin are the World Quest I don't know where this notions of them being lesser comes from but you literally find out the fate of the previous Hydro Archon through a world quest.
People also seem to forget skip buttons exist for the sake of replay value it's built Into single player experience on the chance that you replay the game not as a means to bypass the core experience
It feels like people default "voiced" equals crucial but hangout are voiced and there just Supplemental material for 4 star characters who don't get much opportunity outside events
Like even events have VERY important lore in them and they go away Genshin is not a game that picks and chooses what relevant most of it is relevant
Nah, the archon quests are mostly just pointless fluff, the world quests are where the actual meat of the game is.
If visual novels, which are often nothing *but* story, can have skippable dialogue, so can Genshin. Will it actually happen though? Probably not.
In my experience, they don't have skippable dialogue until after the first playthrough. Genshin doesn't have a second playthrough for anything other than hangouts.
@@effortlessfury Most of them do have the option to turn on skipping unseen dialogue in the settings
"There shouldn't be a skip button because it's a story-driven game" argument is one of the most gate-keeping arguments I've heard. If the dialogue is boring to me, I shouldn't have to sacrifice my spacebar and left mouse button just so I can skip Paimon regurgitating a known fact for the N-th time.
Why play the game at all then, I think all the waifu collectors and whatnot have learned that there is a lot more to this game then just ooga booga all the time
The story is good so why not enjoy it
Sure there can be a skip but for the people that REALLY don't care but yeah
@@sweetieswifey627because thats subjective. it may be good to you but it doesnt have to be good for everyone. borderline, genshin is a gacha game it doesnt matter if we care about the story or not they still get paid
@@sweetieswifey627 Jokes on you, I ain't playing anymore.
I just want to be able to skip boring dialogue. I can skip it in a book. I can skip it in a movie. I can skip it in many tripple A and indie games. Why is genshin so reluctant to let me skip their boring parts?
The excessive, lenghty amounts of useless dialogue in Genshin have legitimately driven me away from the game.
I always pay attention to the main story of the plot and main events, but some events and general dialogues drag on for SO FUCKING LONG that I started to feel like I was wasting time when I could actually be playing something.
Other gachas like Fate Grand Order also have very long dialogue sections, but you can skip them if you don't feel like spending time reading and pick up on later in the materials section. Why can't Genshin do something like that? Even just a script would be enough. Sure, make the main story unskippable, but having to read the same boring dialogues in daily commissions thousands of times was the end of Genshin for me. Sometimes I just want to do my dailies and go.
I play for the story, but holy cow there's too much dialog!
I think the point of the kazuha must pull comment was to stop the implication that if u don't have kazuha, you CANT clear abyss 12.
there was never any implication to begin with, most people (especially youtubers) always put it as a disclaimer first, or at least the ones I've watched
@@takik.2220 the implication IS the reason for the disclaimers. They're using a catchy term "Must Pull" that comes with implications that they need to address before moving forward, hence disclaimers.
@@hikariblue4544 Yeah, I mean, you kind of just rehashed what I said, even in titles the try to make the cue as obvious as possible while still trying to get clicks
@@takik.2220 so we agree that there is an implication?
@@hikariblue4544 Yes, but they try to also tell people that you don't actually need him, they just say he's the closest thing to one
You know on the topic of old reactions, if you know how they work, electro charged actual got buffed by Dendro. The reason why hyperbloom is so broken, specially when compared to burgeon Is because electro charges exist, allowing for application of both bloom and quicken at the same time, and quicken allows for even more blooms as it acts like if the enemy had Dendro on them. Really super conduct and crystallize are the only real loses as they rarely see any play in meta teams.
This. And those two reactions (and shatter lol) were never really too meta back then either, except Eula mains I guess but still that’s very niche compared to everything else
no, cos gauge thoery
The Kazuha take isn't wrong at all, there's literally no must pull character in the game
The only thing I like about evil characters turning good (some of them) is that it makes it seem like there is one giant Big Bad manipulating things behind the scenes. So much so that even the cruelest of bad guys feel like they’ve been used to perpetuate a crisis while the main villain has no care if they live or die.. Scaramouche is the closest we have to that type of bad guy gone good
The real question is
Why is there no Dendro x Geo reaction? Could have given geo a better chance at becoming at least somewhat relevant again
The argument of Genshin not having a skip dialogue option because its story is importantm or because the developers put effort making the script comes flat when Honkai Impact 3rd is WAY WAY more story centric and you can skip the dialogue there
...Do you play Honkai ? you can skip it because one it's mostly a battle simulator there not similar genres.
Second most of Honkai is ... a png background with a models and a long description screen explaining movement because the models don't move
In Genshin there's a 3d space and character emote(limited) how the story is delivered is different
In Genshin you can F off and move about in Honkai your limited to just combat so they cant bar you from the only form of content
In Genshin combat is not your only form of Content If anything it's not promoted for its combat but for exploration
Dialogue adds to the setting which is the main aspect outside the gacha
@@demonking-zm3rs I regularly play honkai, the story is presented in a VN format. But the effort put in the writing of the main story is still there, and the focus on that story is bigger than how its treated in genshin. We regularly get main story chapters unlike genshin.
In genshin Daily quest dialogue, world quest dialogue, some npcs, event story. Most of that could be skipped with almost no issues, and if you care for the story, and i do, just dont skip.
Also, in genshin most story is presented as text, there are no special backgrounds as conversations take places in the same room, it just restricts your movement. Usually its just models emoting just like in honkai, especially in world quest because the camera doesnt even move at all
@@megamugburk Therr are a few Commission's that have ongoing plot thread you can for example meet Mona Bennet Fischl and XL (I'm pretty sure Yoimiya but I haven't met her yet) some Commissions also play into previous hangout quest and main story quest/side quest. But a lot of them follow up
World Quest are undervalued and ignored but hold so much importance all our current understanding of a character like Arlecchino comes from a World Quest. Context for what Danslief was doing and King Deshret all in World Quest
The Book Before Sun and Moon is literally a world quest. So no everything is lost there are not irrelevant or inconsequential and for the people who say "This doesn't hurt anyone"
Who wants a glaring SKIP button on there screen who wants to accidentally skip over content. If you got a skip button what are you gaining? your primogen farming is quicker so you can engage with the gambling.
Because a lot of the bloat comes less from the dialogue and more from the models doing there full animation cycle but let's say none of it to you feels relevant
All dialogue outside main quest are fluff. The only benefit to a skip is rerolling/multi accounts which is such and unintended and purposeful way to hinder enjoyment that it falls under the second category being.... I Play Genshin to Gamble
You need to skip faster then you already have been because of the premium resources.
And to circle back to Honaki 3rd let's be transparent content for that game took forever and plenty of patches gave us basically almost nothing to chew on. It ramped up years later but it was Fing slow at the start
And again you didn't have resinless behavior no Elysium Realm early Honkai gave crumbs and said wait bitch. People In hindsight praise it but the way the two convey things is different
It's a small difference but the 3d space the ability to have a background that moves is a better experience. Honkai is directly a visual novel.
Its similar to the difference between HSR and Genshin. They do similar things but because the models have the freedom to emote within that space instead of
"Oh wow Eulas frowning what pissed her off'
HSR gets to shorten it because characters can actively frown which is also possible because HSR is less CPU heavy then Genshin
It can have more Cutscences more emote it's models are better rigged and have more layered detail. Honkai is outdated so it's dialogue is
"Bronya set down her tea flashing back and forth she knew some one was watching she turned a corner and began to sprint."
In genshin...she can just sprint.
See the difference Honkai skips because a lot of it functions like a typical Gacha
It's also story driven but in a different way. In Honkai the Cast is the core experience every version of the characters are fleshed out to a fine point but in Genshin the World is that point NPCs are important because they reflect the world
" Main characters" are guest they exist within a moment and are traded in frequently. Nahida matters for Sumeru she's not jumping to Fontaine to battle the Hydro Archon
Albedo might end up destroying Monstade but until Gold shows up he's put on Ice
Your only way to parce the world the characters and the story is dialogue can it be trimmed down 1000% but skipped even Guy' being worried about Grandpa...no because they exist and if they have a name they have some relevance for the world
My 2nd hot take: They should make some dead characters playable. And EVIL characters should stay evil even if they get playable. I don't need a redemption arc for every playable harbinger
They can't make money of dead character since there is no reason to rerun them since the stoey don't need them anymore thus bo opportunity for them to reapear and if they go on standard they are gonna be trash like dehya and just take place in the 50/50 or standard pull for nothing.
Not really a hot take
I felt underwhelmed by Nahida’s second story quest, specifically the weekly boss we get as a result from it. When compared to Azhdaha, Morax’s old friend turned enemy, and the Raiden Shogun, the living embodiment of Ei’s old views of eternity, Apep feels less personal to Nahida and therefore less memorable. And also, you don’t even fight the dragon itself, you just fight its immune system? I knows it’s to show the size and scale of Apep, but I really wanted to fight another dragon.
Agreed. I'd say it was the worst of the 3 "archon part 2's." The lore was cool but that doesn't make up for it.
Totally agree. That quest was just plain bad.
You’d be fighting a dragon which is at a level of gods. Without any help unlike how we defeated scaracoochie and raiden ei
Ffxiv, where a lot of the community gets vocally very angry if they hear you skip the story, has the option to skip the story. Its clear the developers put a ton of love and passion into the main story quests and has numerous deeply emotional moments that I've cried at. You can still skip every single cutscene. Because the development team also understands that some people just play for the combat and raid scene. And that's okay! Its also nice for being able to skip quests you find boring. Or you've done before on another account. Having the freedom to skip or not skip harms no one. It lets people enjoy however they want.
Ffxiv also has a way rewatch every important cutscene in game very easily. And a new game plus mode where you can just play the story again. I think these features would be great for genshin! And benefit both story enjoyers and combat enjoyers. None of this is a hot take, I understand. Just perspective from playing another game where people get very angry at people who dont like the story.
As a fellow FFXIV player... EXACTLY! I've wanted a new game + option in genshin ever since I kind of rushed through the story so I could complete the last Lantern Festival and speed into Inazuma (so many chars needed mats from there).
HI3rd has a better history and you can skip everything just fine
Honestly I want them to keep the Harbingers still evil to the core while being playable, I get that making a character likable is part of the charm of pulling characters but maybe just have them with interesting kits that is true to their character would be a fun leeway feeling like a bad ass while playing is also one way to make characters pullable
Yeah there's no reason why a playable character can't still be evil. Lore wise the traveler is still traveling alone anyways and for story quests we don't need to be friendly with them, like when we did the quest with Enjou or Scara pre-wanderer
@@7Soul123 Yes there is, for a character to be playable, the Traveler has to like them or be cordial with them. When someone joins your party they always say something that answers the question "Will you join me?". The Traveler will never ask someone they really hate or dislike in the first place.
Imagine arlecchino ridiculing you while opening a chest. Starting to sprint, normal attacking 🤣
@@salceds people seems to forget about the birthday letters and friendship system that allow you to know more the characters and unlock things like cards + teapot line. there is no way to make playable evil character work without redeem them and without compromising their characterization (both harbingers and canon Aether).
Hoyo fans have child brain, they don't pull for evil or morally gray characters, and if there's no money Hoyo won't make them
I think the lack of a dialog skip button is actually meant to protect the game from people that repeatedly re-rolling an account or creating multiple tweens. Because of the realization that you have to go through ALL OF THIS repeatedly without the ability to skip or quickly get primogems on a character through story missions using "skips".
I draw the line at 2 of the playable Harbingers for now, Childe is introduced early on so he gets a pass, and Wanderer has deep ties to one of the Archon and was given a full-on redemption arc throughout version 3 so he's OK, but I want him to be the LAST of these kinds of treatment for the Fatui guys (at LEAST the Harbingers, you can make a playable Fatui char who's a non Harbinger when Russia rolls out for all I care)
or AT LEAST keep them as villains but still make them playable if u really wanna sell the char, like I'll still play Arleccino even if she was downright evil! I wonder how they're gonna justify her being playable lest they make her a goodie two shoes heel turn good guy again
I second this. As much as I'd love to play the harbingers, giving someone like Dottore a redemption arc would just feel forced
I feel like punchinello I don't think I spelt his name right I feel like will be playable due to him being in Travail and every character shown in Travail so far is playable but that is it. After what they showed in the new trailer "Final feast" I don't want and will not want Arlechino being playable because that would just ruin her character imo
@@PerceptualAbyss8777Pulcinella? Or Pierro?
Ehh either way i'm agreeing with OP, i'd also love Arlechinno being playable as long as they kept her evil
@@xxx_lolidestroyer69_xxxuwu58 yeah they can do that make them playable but keep their evilness
@@xxx_lolidestroyer69_xxxuwu58we have hope for badleccino instead of goodleccino given tartaglia says that she would betray anyone for her own goals
If we were given higher quality cutscenes and concise dialogue, then i could maybe see no skip buttons being ok, but we dont live in that reality, plus a skip button would be amazing regardless. The best moments of the "story" i enjoy are from the lore youtubers who explain the hidden lore like the tataragami curses from inazuma or the legend of gurabad in sumeru. Such good and interesting story that is in the game and im glad the lore tubers exist to show how deep the history of the game is.
If skipping dialogues makes rerolling faster and Hoyoverse doesn’t want that, then the simple solution is to gate skip behind story or AR progression
The must pull take is absolutely correct. NO FIVE-STAR IS A MUST PULL. Some are very good and will almost always be an improvement to an account, but “no one is a must pull” is a VERY healthy narrative for gacha game communities to have
3:45 Did this MFer just act like Child didn't try to kill everyone in Liyue Harbor and has always been completely unrepentant about that fact?
Here is the thing about "No need for skip button, just make a better story" take:
They're not mutually exclusive, you can ask for both
game developers mostly dont care about wheter the consumer appreciates their work they only care about that money espeacilly in gacha games so i dont get the arguement of "having players appreciate the hard work" besides that it literally hurts nobody but benefits everybody as the people who dont wanna see the story will be able to play the game the way they want and still play and spend money on the game while the part that wants to see the story wont skip and enjoy the game on their way
"If people would actually follow the dialouge for once they'd know she is more than just the food jokes" true, she also annoyingly recaps everything that happened 5 seconds ago to make sure the player feels like their time is being wasted
I like Paimon too, she can be great fun at times and the traveller needs a companion, but saying that the story could not happen without her is just categorically false. There's a reason she shuts up in a lot of important scenes, and even just disappears from the story sometimes. Paimon is comic relief, she doesn't have any real weight on the actual stories of the nations we have visited. Paimon did not do one damn useful thing in the Sumeru arc that the traveller could not do on their own, and the same basically goes for the other nations as well. Saying that Paimon is vital to the plot is not a hot take, it''s just literally not true
I actually believe that the Traveller will side with the Tsaritsa after a big plot point because of the Abyss doing something horrible. It will also put the twins on opposite sides and show that the Fatui are in a morally gray area, which I feel they are
The Fatui, the Abyss, and likely eventually the Traveler, will have the same goals. The problem is the methods. I don't think the Traveler will side with the Tsaritsa on methodology.
@@effortlessfury the Traveller has changed the methods that each person chooses, but not the overall goal. The world is rotten and it has to be changed. The Traveller making connections with the Fatui is probably not something we should ignore, I'm seeing a big plot point happening in the future based on that
@@fafnirable1 I do see grudging alliances with Fatui in the future, but I don't see the Traveler agreeing with their methods.
@@effortlessfury that's the situation the Traveller is in with the Fatui now, they are not friends with Childe or the Wanderer. Childe only trusts the Traveller because they protected Teucer and the Wanderer has an alliance with Nahida, one of the Travellers biggest allies. I also don't see the Traveller agreeing with the methods, but I see an alliance with the Fatui in the future
"Don't give her the Raiden treatment"
Literally what the actual fuck does that even mean? Why do so many people assume she went from cold-hearted goddess to uwu anime girl? Does it not register to you that Raiden Shogun and Ei are two different people, with two different personalities?
Also why did you beg for a villain to die as a villain? We literally got Signora, someone who explicitly doesn't want nor ask for redemption, and was pretty evil through and through. Dottore experiments on children, and he's a pretty threatening Archon-level enemy right now, yet you pretend like he doesn't exist. What gives?
He said he doesn’t read the dialogue so he missed the Fatui subterfuge in Monstadt spearheaded by Signora not to mention more of the same in Inazuma. So much for him paying attention to the story at least for Archon quests.
Just the usual opinion of a story skipper... Idek why they give any opinion if they skipped it all, would literally avoid any kind of confusion and argument if they can simply say " Idc about the story, I skipped it so I have no opinions on it."
Ikr, like the raiden puppet is still that cold hearted god that would actually kill you if you did some shit, and Ei is a different personality altogether. The funny thing is if you try and provide an argument, you just get labelled as a "toxic Ei stan"...
This entire thread is why we can't allow them to have skip buttons imagine how much worse it'd get if they could parade around with their borderline headcanons _shudders_
Kazuha (and imo nahida) are the CLOSEST we have ti must pulls but i very much believe there is no true must pull character in this game
Yeah thats a cold take
I’ve got a hot take about Nahida. (Maybe)
I don’t like the fact that Nahida is a child, and because of that I will never pull for or enjoy her.
@@whisper3856 same lol
@@Cxvlestial Did they? I try to avoid twitter.
@@whisper3856 At least she doesn't act like a child. It could have been worse.
Not a hot take, but something i really want to get added on this game. The teapot is nice, its a place where you can live and you can decorate it, but it feels so empty and sometimes, sad. I want a feature where we can buy a house in the overworld, isn't that cool, and i want the traveler to have a "sleep" than just skipping time, he can "sleep" on the bought house in overworld I i mentioned earlier, it just feels more lively and connected to teyvat, imagine waking up and seeing the buildings of mondstadt, I know it won't make any spectacular additions to the game but still pretty cool to think about
I think event weapons should be available later but that old memories idea is pretty cool. Event specific items like the wind-blessed harpastum should've stayed event exclusive.
i completely do agree about fatui harbingers. personally i have never whaled on hoyoverse games before, a battle pass and welkin occasionally.
but if arlecchino becomes playable, AND she retains her personality of being a more deranged and mean, even if it gets spun into "she's doing evil deeds for a good purpose now" i will drop mad cash.
on the flip side, if arlecchino becomes playable and her personality gets the wanderer treatment, i don't want her. yes, it made sense for wanderer. but i would rather her die a good character than be watered down to bad writing and character personality for the sake of becoming a playable character. in star rail, blade, kafka, and silverwolf are seeming to retain their personalities of being antagonists towards the mc and yet they are still playable characters with their own story quests. that's what i want.
My hot take: I think that the underground map should not be added. A lot of people hate the desert exploration because of the underground that are not mapped but that's the whole point??? When the desert came out I was THRILLED to ACTUALLY EXPLORE for once in this game without having a map (because exploring is not exploring if you already know the way).
Most people treat exploration like a means to an end (to get primogems) when the exploration it self is the most fun part! Getting lost avdenturing across miles of underground tunnels, finding the secrets on an ancient civilization and discovering its treasures BY YOURSELF without any help is so fulfilling. If you lack the time there is no need to rush, it took me months to 100% without using the compass WHICH IS GREAT! I've never felt starved for content during that time. I hope they keep designing regions like this.
(sorry for bad english)
It is really is quite disgusting how entitled some people are to how another person wants to play a game.
I really don't care how good the dialogue is or if it's a "sTOrY BaSEd GAmE" (which is very debatable) if I want to fucking skip the dialogue and cutscenes I should have the option to do that, it literally hurts no one.
Most "story based games", one's that are far more story based than Genshin mind you, HAVE a damn skip button.
Calling out people for being entitled, huh?
That's funny.
"If you play the last of us, and skip all the story, you're not really consuming that game in the way you're supposed to. Genshin isn't like that"
Sorry....strong diagree. I see genshin as EXACTLY the same in that regard as The Last of Us. If you don't think the lore and story is THAT important to genshin, I just full force, 100 percent, with my full chest, categorically disagree. If you don't think the lore and story is that central to the experience as a whole, I'd say you're just not aware that it, in fact, IS that core to the experience. You really can't change my mind on this.
The main and very obvious reason as to why Hoyoverse will never add a skip button is the fact that most quests give primogems. It's a very heavy incentive for players to complete the story, so if you could just skip every quest, people would gladly skim through a ton of them cuz getting 60 - 80 primos would take around 7 minutes instead of 2 hours, and that's the last thing Hoyo wants.
Primos are dosed in such a way that you can't get a lot of them quick, otherwise you wouldn't need to get that BP or top-up 3 hours before the banner with your waifu is gone. Hoyo are just too stingy to add a skip button, cuz it's existence would go against every predatory tactic their casino game is built upon.
Mostly it's for there stat and nothing else since not adding a skip button is just artificialy increasing the play time even if you spam click every dialogue i have 4.6k hour on genshin and easyly 1.5k come from just waiting for dialogue to pass (i havemultiple accounts)
Have the voice acted quests be unskippable, unvoiced ones skippable, here made everyone happy.
Somehow I’d never thought of this, that’s a very good point
that's dumb af, Honkai does similar yet you can skip every dialog, Genshin team just sucks
Here's my hottake:
Main characters should die when the stakes are high. I'm looking at you Xiao, you're lucky Zhongli was your insurance plan.
Bro half the damn quest is npcs telling you what they ate for breakfast and I dont care. Everyone doesn't have time sits through mindless dialogue. I literally dont get the argument against not having a skip option. Hell even Kingdom Hearts has a skip option and thats a game series with a VERY exposition heavy plot.
They should give Albedo a second story quest and have that be how players get Cinnabar Spindle (But maybe not the refinement materials so there’s some bonus to players who already have it)
We already get a sword from Kazuha's story quest so yeah it really only makes sense.
And Xinyan should get a quest of her own, as well, that rewards a craftable claymore that provides her an offensive bonus based on def (so she has an option besides the Redhorn for this).
Nah, it should be max refined, I've never understood this compromise mentality, most gacha games rerun events with all rewards available arknights and blue archive come to my mind instantly, in arknights case. If you own furniture from a rerun and obtain it again. You can literally exchange it for pull material, in 100 value per 10 of that token system that it gets converted to, blue archive literally just does reruns with all of the old rewards involved, pretty sure even fgo does this, there is no reason on why you guys need to compromise when even arknights gives out their welfare units on rerun events at max potentialed, basically like a fully maxed 4 star weapon or character lol
@@Axterix13 based Xinyan enjoyer
Tighnari's New Voice Actor is better than his old one.
Personally feel like his old voice fitted his character better but the new voice actor did an amazing job either way
W
@@jul9772 I agree on that point as well
no
Sadly I can't agree with this one
What if playable characters just didn’t have to like the Traveller?
Like, what if Arlecchino was playable and the story justification is that she’s following us around because we’re a dangerous force and she’s trying to sabotage us at every turn?
It doesn’t HAVE to be a Raiden situation where a character is ‘redeemed’ even though they don’t want to be. Raiden had to be redeemed because she was the problem Inazuma was facing, as part of the *archon quest*.
I agree, though. I’d rather never own Damselette than have her crazy personality bastardized to “be good now”. Hoyoverse, your honor… they don’t NEED to be fixed.
10:01 Honestly I agree with this take, the story of earlier regions failed to hook me because how many dialogues are forced at you and how verbose the sentences are. However, when we got to Sumeru, I think the dialog became more laid back and the story actually got interesting.
Not only that, we actually got info about Traveler's sibling in Sumeru, so that's that.
"It's ok for X to be best and push Y out, but as soon as Z comes in and makes Y better than X oh boy thats a problem !" The dendro debate in a nutshell.
Genshin quest log usually give you a brief detail, leaving you with no choice other than to listen to cutscenes or paimon. It would be nice if the game give you a more detailed summary of what have been discussed and list out on things that you should be doing after you skipped some scenes.
Let's be real, if we ever lost Paimon the entire Genshin community would go to war to get her back.
i'd let her die
nah
Paimon is the worst thing in the entire game
Only Hot Take That Matters is That Noelle is one of the best Units if you use her a main on physical.
see i like the story of genshin but i do not have enough focus to side through silent dialogue that i have to read (ie the aranara quest line, it was good and i enjoyed it but holy it was long)
I wouldn’t mind if they had quests outside archon ones also spoken
At least the world quests, the rest can stay unvoiced reasonably
Warning a little bit of rant and most likely spelling errors
I wouldn’t say wanderer or childe are all buddy buddy with the traveler(meaning they aren’t entirely traveler simps who would always come to their aid for anything they need wether it’s help with other things or they are in danger). The traveler is still at least a little weary of them because did/ had connections with the fautui a organization that’s caused the traveler(and other nations) numerous problems which means they don’t even fully trust them which means even the traveler may not be on the best of terms with them. When you think about it Childe would try to actually kill the traveler if ordered or if his goals/current orders were in opposition to the travelers he would likely oppose the traveler as well. Depending on how you view wanderers relationship with the traveler him being “nice” to them could mean he views them as a ally and not as friend. Wanderer is still cold and rude, and if his interactions with them are him being nice then he is probably not as friendly to them as a traveler simp would probably be, he also messes them making them think he may go off and resume being a war criminal(he won’t) just to get a reaction out of them(forgot which voices lines show this, I think he does if he’s in your teapot) while this is more of my personal head cannon I think maybe part of why the traveler doesn’t mind working with him is because they know he’s recognized that he did bad things in the past and that he’s trying to in his own way atone for his crimes and wanting to help in that endeavor if he needs the help. And Ei was severely traumatized and misguided(does not give her a free pass for any damage she caused though) and was never necessarily evil per say so at least for me it makes some sense why she got redeemed.
It’s ok if you oppose this take this is just my thought process.
I'm gonna give you the hottest take of all: Forget the mobile version of the game and bring Genshin to its full potential. Full of animated cutscenes, even more amazing animations, all quests voiced, detailed NPCs, mounts, dungeons, content, content and content!
Never gonna happen obviously, I realize that, but man what a game it would be.
I was actually genuinely confused on why people hate paimon since I do play on the cn version of genshin and her personality is a bit different from en paimon and I really love her voice in cn since it’s extremely soft and actually pleasing to listen to but as soon I switch to the Eng version, I immediately understand why some people hate her because I find her en voice extremely unbearable to listen to :,DD
That's the reason why I switched to CN hahaha
@@jyllhaha yeah
I have been playing since day 1 and I still missed getting all the refinement materials on a single event, because life happens. I’ve been thinking for awhile now that Hoyo could do an event, maybe once a year, that lets you select from older event rewards. The patch just before .0 releases would be the perfect time to do an event like that. Limiting the opportunities to obtain them would still make them rare.
Maybe even other exclusives like BP furniture or name cards would be nice too. Although the name cards I feel should be restricted to only the ones after the account was created which might be too much work to mess with but it would be nice. When I first started I didn’t know about the BP until it was too late. People who join mid patch would also not be able to claim their first BP name cards. I’m makes some sense to give an opportunity to reclaim it.
They gotta add non-archon quests to the quest archive. I tend to forget what some quests are about if I don't progress them for a long time. Sure, we could all just look up the quest on Google, but having to break immersion to check some random thing mentioned in passing is clunky and bad game design.
I'm not against skip dialogue buttons, but I'm not going to take complaints about the story seriously from people who admit to skipping dialogue, much like I wouldn't take complaints about the safety of a car from people who randomly spin the steering wheel whenever the mood takes them.
Similarly, I don't want to hear complaints about Paimon repeating information given to you (which, in my experience, is a common thing in real life conversations, especially when dealing with unusual situations) when it comes from people who get major pieces of lore wrong even after it's clearly spelled out and repeated. Like, if you think that...
SPOILER for Sumeru Archon Quests
... Scaramouche was trying to run from responsibility when he ended up deleting all memory of his crimes, then you need to stop commenting about the plot immediately and see a neurologist, because you have clearly suffered a debilitating stroke since during that entire quest where we spend a good amount of time going over how he was trying to actually undo his crimes by erasing himself from existence in order to save the people he hurt, and then when it turned out that all it did was take the blame away from him his new innocent persona chose to take back the memories of Scaramouche and tell the Traveler to tell his old victims that he was the one who actually caused their suffering because that was the only way he could give them any sort of actual aide.
EXACTLY!!! omg you get me
petition to take away hot take privileges from the person who said that if someone isnt playing genshin for the story, the game isnt for them.
i play for the gameplay. i like the gameplay, it's fun, it's responsive, and satisfying to pull off a perfect rotation. i dont get why genshin isnt for me because i have fun with something that is not the story. not to mention that genshin as a game isnt focused ONLY on the story. it's an RPG, it's a Gatcha, AND an open world story game. not just one or the other, even though some aspects of one could lead to the reduction in quality of others.
it's like saying that someone shouldnt play minecraft if they dont like building huge megabases in survival mode when there are so many other facets of the game to enjoy. there's PvP, there's Redstone, there are cool servers out there with gamemodes you might enjoy, and there are also mods that change the game almost completely.
comparing genshin to minecraft online is honestly a death sentence, and obviously they are not very similar but the point remains true. there isnt just one single "correct" way of enjoying genshin.
I feel like a good compromise with limited weapons would be to make it available in the shops like the limited gadgets but only R1. You cant get the refinements. That way nobody misses out on a weapon and people who actually played the event still have something "exclusive" and "special".
There are enough time-gated things with Serenitea Pot items. There is no reason functional pieces should be time-locked and unattainable. Put them in the Starglitter Exchange or give them a quest.
They dont need anything exclusive for playing the event. They already got to experience it while we other people didnt missed out on the story and minigames:D
ALSO. R1 would quite frankly be worthless for the event weapons and not worth using aside from new accounts.
I’d rather make them so that they’re grindable in some shop somewhere, refines and all, idk why we have to gatekeep them (I mean I know why hyv is but I mean us as a community). Make it harder than getting it from the event sure but impossible? Nah
Lol, make refinements available by doing more fishing. It'll essentially still be completely unobtainable because of how much fishing de-incentivises you to get hype weapons. AR 60 proud non-haver of the catch here, speaking from experience. You're out of your damn MIND if you think I'm grinding for that. It could be a one-hit-kill weapon, best in the game. I will not, for one femptosecond, engage with that content. No sir, no ma'am.
Ehhh as someone who has done and maxed every event. I don't believe in exclusively. It's just a bunch of mid ass weapons that are also just pixels. Let everyone have em. This game is already full of "exclusive" weapons with 5 stars (pretty hard to get or see since not many people pull on the weapons banner)
I am pretty sure in Honkai 3rd 'Erands'(basically expedition), sometimes there will be a S+ Erands and it can give you gems.
Correct and it doesn't break the game at all because you only get 20 and it's a rare chance it even shows up.
The thing is with Errands, you only get a limited pool per day. If you collect the crystal errand on the same day, that's it - you can't send them out for the crystal errand again, so there's no real loss to just waiting until the next day to collect them.
That wouldn't be the case with adding primogems to expeditions, as you can immediately start the expedition again as soon as you collect rewards from it. Ratheil"s point is that would encourage unhealthy practices to optimize primogem gain
after watching some challenge videos and hearing Paimon at the beginning again, i just think she was better with a deeper voice, it still fit her and just was less annoying, seems good to me. also, i agree that all the harbinger becoming playable characters isn't necessary but at the same time Genshin is pretty morally ambiguous without any clear main evil group/character so the harbingers joining the traveler wouldn't be particularly strange if their interests align. honestly, i just want Dottore to be playable, because he's hands down the best character in the game.
I agree with early Paimon sounding way better! I include that in my essay for the end of patch surveys. Hahaha
Why would the traveler want to fight along side with an evil doctor who ran experiments on children (one of which is their close friend). Among the harbinger roster, I think dottore has the lowest chance to be playable
@@ba_sic why would he want to fight along side Scaramouche? the answer is he doesn't, getting along isn't really necessary. also, Collei might not even be alive today if it wasn't for Dottore slowing down her eleazar.
@@sleet9289 by traumatized her for life?? Also scaramouche got himself a redemption arc, his new self basically did nothing wrong and his old self was manipulated BY dottore, wanderer and the traveler are pretty much friend now (teapot). Getting somewhat along is a crucial part, dottore can't just show up and be like "thou shalt fight along with me", not gonna work.
@@ba_sic what i said is still true. Scaramouche is still the same person since he got back all his memories. and Dottore did stop Collei's eleazar while she was with him.
I think with limited weapons it’s easy to do as you can give everyone the weapon after doing a non time locked quest/the event but after it’s ended but only those playing in the event get its refinement materials.
I think it'd be fun to have a character like yelan and xingqiu for every element. I love the play style of them, and it is so cool to have 6 projectiles shoot out during auto attacks. But I see why this would suck, bc they'll just be like yelan, and xingqiu, it wouldn't feel new; and imagine waiting months for a character you like, just to find out they're the same character as yelan, and xingqiu.
If you didn't play at 2.3 when the cinnabar spindle came out you practically can't play Albedo, luckily i got it on all my accounts back then, but i did miss a lot of event weapons cuz i took long breaks from the game.
Most of them are easyly replacable i have them all starting from 2.0 and the only i have lvl is the luxouruous sea lord witch is useless on my account and the other either are not a damage increase compared to craftable or are just bad to begin with
I think kicking somebody, ESPECIALLY an ARCHON, whilst their down is a pretty evil thing to do. But hey that's just my hot take I guess
I could deal with not having a skip button if more of the story was just voiced.
Or they didn't have 15-20 minute cutscenes
Updates would probably be twice as long. They have to hire more voice actors. Take hundreds of tries to get the perfect voice, Etc.
@@BlueRay7989 miHoYo aren't exactly poor lol. I'm sure they can hire as many voice actors as they to voice at the 70% of the game.
It makes zero sense that the entire aranara quest wasn't voice at all
@@Sun.ce.214 it’s not the money. It’s the “time” They spent months trying to find a replacement for tighnari’s VA. They can’t just hire goofy VA’s that aren’t even that good. The amount of time it would take to hire each VA individually and have them do it perfectly would take a lot more time than usual
Let’s say. At the very least. 10 days to hire a VA. 5 days for that VA to get the perfect voice for that character
@@Sun.ce.214 The stupid things aranara said was bad enough. Now you want to make me listen to whatever terrible voices they would get? No thanks.
probably a cold take but I remembered it with that last take about dendro and I feel like complaining lol.
we have WAAAAAAAAY too few 4* hydro characters for how valuable the element is (made even worse with the introduction of dendro). seriously, three 4* characters compared to SIX FIVE STARS??? TWO of those 4*s being from 1.0 and the third being released DURING VERSION 3 and nobody seems to recommend her in any situation!! I've been playing for a year, and xingqiu and barbara are literally my only hydro characters, I don't enjoy playing barbara and I'm sick of putting xingqiu on every other team. I can only hope that hydro traveler is decent, because even with THREE drip-marketed fontaine characters, not a single one of them is hydro. heck, even if one of them was, I wouldn't be surprised if it was another 5*
As version 3 has just come to an end, maybe you can make a version trailer tierlist?
Version trailers are awesome! I second this!
I def agree with the harbinger one. My least fav thing in any type of story is when a character is built up as one thing and then takes a complete 180. If it’s done rlly well then sure but in my opinion it’s rarely done well(zuko being an exception). I don’t mind it sometimes if you can tell that a character is gonna get redeemed/they ain’t a bitch but in the fatuis case it’s a no. Scara should not have been redeemed. He was built up for like a year and a half to he disliked and just took a 180 because he realized “oh shit I messed up”. Him being a good person was so deep into the story it was so dumb. If they gonna make fatui playable they should just keep them evil I don’t think it would mess with the game that much.
I personaly like Paimon.
I will bully her I will choose every single teasing dialogue I have the chance for.
But if anyone touched her I will chause them more pain than using all your primos on standard banner.
Exactly, same
Please AT LEAST LET US BUY ALBEDO'S WEAPON it sucks that my albedo will always be worse simply because i wasn't there for that event
the only time a skip button would be okay is if you've already viewed the scene before in some way, like how some of the weekly bosses have a skip function
but outright having a skip button from the get go? absolutely not. if you don't like the story, then don't play the game, i'm sorry
i will say though i do wish we can skip the dialogue faster because genshin has a tendency to draw out the scene by showing us a slide show of the environment/a character is changing his/her pose/he/she leaves the screen and that eats up cutscene time. incredibly annoying (think they should also fix the timing on the auto play, cause it's at least 2/3 seconds after a character is done talking do we get that option)
here's my hot take
BENNETT IS NOT A GOOD CHARACTER, HOWEVER HIS C6 IS FINE. (in caps to draw attention) bennett is one of the worst character in genshin due to him being a burst only healer, a small aoe healer, AND he can only heal to 70%. his attack buff is not worth it, ESPECIALLY when you consider the fact that it's tied to the small aoe. you know, the thing enemies can walk away from? his c6 though is actually really incredible since you only want to use him in a pyro dps focused comp to begin with, so he gives the pyro dps units a small buff (granted that's only really one being diluc, but if you have hu tao or yoimiya, they're a million times better than him)
I use expeditions so i have a steady supply of ingredients and ore but i see 3 ways to make them worth it,
1. Update to the expedition map so that all the areas in a region are there
2. Give local specialties
3. Give more rewards (i can mine 10 ore in under 10 minutes, 20 hours should give way more)
I think these 3 changes would make expeditions worth it and also make farming simpler with it being moreso focused on killing enemies and doing challenges.
The lil raccoon running at the bottom of the screen scared the crap out of me when I first noticed it and from then on I couldn't ignore it, absolitely in love with it lmao
I agree with the dendro hottake, especially since it made physical and geo more power crept (especially considering we havent gotten a new geo character in ages). I think they should rework things like geo resonance, like instead of it making shields stronger, it should give the geo characters either a defense bonus (since only two geo characters scale of atk) or geo dmg bonus. Or some other benefit for especially mono geo teams. Or they should rework the crystallise reactions, maybe with a crystallise reaction based character, somehow like Nilou and kaveh are bloom reactions drivers for optimal bloom dmg. Maybe this crystallise reaction based character could have abilities to buff the whole team if they trigger crystallise reactions, like giving extra atk bonus or similar, so that crystallise would be some sort of team buff reaction for this character
I think that the Harbingers (at least some) shouldn't be redeemed, but playable at the same time. I hope hoyoverse can make that work somehow. Also, Paimon is like a sister in the sense that I love and hate her.
My initial hot take: Electro was NEVER a bad element, people were just very UNGA BUNGA OMG VAPE and that was it. electro-charged was a solid reaction, overload paired with vape since electro works so well as a supplementary element was so good and elevated vape. i mean, why else was raiden national so good?? also overload knocking back enemies is fine when its heavy enemies and bosses, and guess what abyss is and overworld are full of lately :). when the leaks were coming out about dendro reactions and how fischl's A4 would be, i could already tell last year during that summer that electro would be sent over the edge and its 100% the fault of people who dont know how to play the game saying electro was abysmal because it wasn't like pyro when it wasnt even meant to be. it doesnt even have a 2x-1.5x reaction and its still better than pyro LOL
I firmly support the "no skip button" and "unskippable cutscene" take. If it's your first time playing a quest or thing with lots of lore, you better be ready to engage with it. These cutscenes and dialogue were painstakingly crafted and made to be enjoyed. If you're not on board with that, don't engage with a game that has that as a big focus in the first place.
Idk, I've always felt this way. If there's some big RPG with character and story driven moments and then a tiny bit of gameplay to flesh it out into a full game, you shouldn't get to pick and choose the tiny part of gameplay you like and consume only that. It's not ok to treat games where story, lore, dialogue, and character interactions are SUCH a core part of the game like it's a hamburger that you're ripping apart and just taking the pickle slices. Someone made that burger for you to eat the whole thing, as it comes, with all the trimmings. If you're not down to consume it in the way it was intentionally prepared, find some other game to play. This isn't a build your own customizable free-for-all. Gaming isn't Burger King, you can't have it your way all the time.
Edit: I support being able to skip if it's your second time playing a quest or on an alt account. As long as AT LEAST ONCE you've experienced the game in the intended way, you're good, you got the gist, you can skip. I just don't support being able to outright choose not to have that first run through experience at all.
I missed that community post so I'd just leave my hot take here.
Bennett is soooo fkin overrated. Ask anybody who is the best character? They'd say Bennett. 6* this, pyro archon that. He's not even THAT useful anymore because Dendro is taking over the Meta. The only real reason he's staying afloat is because of his great synergy with Xiangling
i know right? he is just meh now. his burst will do you more harm than good, even without the whole "c6 bennet is bad". his atk buff, his atk buff aint worth jack if the opponent can just run around or just clocked your face like a punching bag, so that "damage buff" isnt that worth it.
For limited weapons, I think a fair compromise would be to make the weapons available in the shop eventually, but NOT the refinement materials. That way, late players could still have cool stuff, but long time players get the weapons at their strongest.
People who think you shouldn't be able to skip dialogue are the same people who think games shouldn't have accessibility and difficulty options. Somehow, adding OPTIONAL features to make the game fun for a wider array of players is... bad?
When you experience a commission for the first time and subsequently the story it holds when you get it multiple times, it can be nice. However after you complete it, its so inconvenient to spam through dialogue just to complete a commission that should only take a few minutes, especially when it gets repetitive.
Oh hey, I didn't expect my comment to get featured. That's cool.
how are people fine with paimon and also dont want a skip button :(
lmao good vid
Kind of unrelated, but i can't help but bring it up when Expedition utility is a subject of conversation.
Reverse power creep is so unbelievably real with expeditions. 1 additional slot in Inazuma and none in Sumeru, with Fontaine and onward probably continuing that pattern. Additionally, the most useful rewards BY FAR are the ores which neither Inazuma nor Sumeru had, and the new passive talent they've introduced with the bonus reward is not found on ANY mondstadt characters, the only region which has two ore expedition slots, and the only liyue characters with that passive are both limited 5 stars, while both Inazuma and Sumeru have 4 stars. They are intentionally throttling passive ore generation and the only increase we've had since day 1 were with Yelan and Shenhe, and even then you don't get any extra from having both.
Ironically enough, the new passive is (at least in my opinion) WAY better than the time reduction one, but its only being put on units that cant use it to get ores. Instead it just gets you 3 extra fowl or peaches.
I was one of the ppl who wrote about the skip button in dialogs (it shouldn't exist, still stick with it). You see, as a person who has 2 active accs, and occasionally has to maintain a 3d one (for the events or some world quests), I do understand that the dialog feels like chore. But still, hoyo shouldn't implement the skip button. There are a lit of ppl who play the game and are in the community, but have an attention span of a tiktok, so they can't read and/or listen to the cutscene. You might wonder, what's my business how are they playing. I tell you - then they go misunderstanding and mischaracterising half of the cast. Welcome to the world of "Ei was evil", "Xiao hates humans", "Venti is a horrible drunkard of an archon" and so forth. I am OK with an occasional joke, but that's not a joke for half of the ppl out there. And as a part of community I tend to consume the content, so I don't want it to have severe mischaracterisation issues. And while genshin's gameplay is unique and interesting even without the story element, the story is part of this game and even gameplay. The same logic I apply to skins - it can't be in-game unless lore-accurate, otherwise it is Aloy all over again.
The problem with that is even if there is yes or no people will still skip the story because it not interesting to them adding a skip button jsut allow them to skip faster since they were already skiping the story before.
Yeah good luck convincing story skippers to pay attention to story even when there's no skip button.
I have one friend who skips everything related to story and pays no attention to it whatsoever. And that's completely fine! He's playing the game for exploration, grind, gameplay and gacha and you're wrong if you think story is the main thing of the game. Unskippable story is just annoyance and doesn't make them wanting to understand story better. Spiral Abyss is also optional, story should be too.
I think I've finally found someone who's encapsulated my views. There's already tons of people who don't understand, misconstrue, and misrepresent the story, which they try to rectify with Paimon repeating things to make damn sure you understand. And also just saying if you skip your opinion on the story is null and void, like your opinion on the dialogue being bad or dull is literally irrelevant as you aren't even engaging with it. Also to @EPE77U, bold choice claiming the entire story should be outright optional content- yeah who needs the story in an RPG, archons? what are those? Irrelevant nonsense as far an i'm concerned ooh look, tits and ass. Some people I swear
@@brokencreativity7266 Yeah no, I'm not playing pokemon or digimon for story even though those are clearly rpg. I appreciate the story and focus on it, but I don't put it above all other elements like many others.
Story might be main thing for you but for me it is collecting characters, building them, exploring world and combat; story is after those. I do agree the story is necessary in games like this but who are we to judge people who don't give a shit about it? Are you going to gatekeep just because of that?
@@brokencreativity7266 Pretty sure it's a gacha game where you collect characters before it being an RPG.
For a skip button, I think there should be an option when creating your account called something like “already played the game”. With that selected, you can skip the dialogue, since you’ve already seen it
One thing I'll most likely never change my mind on. They NEED a skip dialogue option. I've almost fallen asleep like 5 times trying to get through some of the quests. And that was BEFORE I started using an alt account.
The main thing is that if they do give skins meaningful effects, then they should change the method for paying for them into primogems because you have to buy genesis crystals in order to even get the skins.
Or they could make possible to convert primogems into genesis crystals
My problem with Paimon is that she switches from a sweet caring friend to an asshole in a second constantly. She's saying how worried she was about the traveler and next she's treating random NPC's like trash.
Also, I don't want any Fatui playable. They are the villains, let them be villains and die as villains. Neither Childe or Scaramouche truly cared for the Fatui so it does make some sense to make them playable, but for the others I don't see any logic making them playable
I like the storylines and quest lines most of the time but i am not gonna gatekeep people who would like the skip button since i also sometimes would like them either because the story is not important and i can continue without deep diving it (like sorush and enkanomiya story), or there are voiceless lines that made me impatient and doesn't really matter that much (like when you start a domain event, you are force to talk to an npc right next to the door and they "talk" a lot)
So yeah skip button or a mega fast forward button is nice even if i won't use them that much..