Wow, if people don't understand your comment, then I can finally understand why so many people find abyss hard. They're just dumb. The person means that we NEED hard content OTHER than Abyss. Like having a Simulated Universe kind of thing.
imo instead of they made abyss floor 12 harder and harder, they should make an endless mode or floor 13 instead. cause the gap between floor 11 and 12 is so far in terms of difficulty nowadays.
@@Nxcayyeah, this abyss is the first one ive managed to 36*, sure ive gotten better characters and stuff but compared to the last abyss with 4 thousand abyss lectors this is a lot easier.
Honestly an endless mode would be so sick, its what ive been asking for. That way you can keep going as far as your characters can take you and as you build them up go further and further. Its basically just abyss but it never ends which im all for.
@@Nxcay agreed. but my take was if they were going to increase the difficulty, at least they make a whole new floor so we can still enjoy those 600 primos and add another 150 primos for floor 13. i think that would be better.
i think we don't need floor 13 but a new content, like rogulelike dungeon from honkai star rail, that would be good not only for whales but f2p players too
That's why I prefer Dendro reaction teams these days. I even dusted off my Hu Tao, built a Hyper-Burgeon team around her, and I'm having a good time. I didn't use her after her initial release because I'm just not a fan of her intended playstyle. Edit: And as such, that means I don't have to use Bennett. :D
I think Baizhu is one of those characters where, on paper, you don't need him. And you don't, really. But as soon as you pull him and try him out in your team he becomes an instant staple. He's incredibly satisfying to play for a healer. I dunno, maybe it's a combination of the sound design of his abilities with the convenience of the instant hit-it-and-go-off-field playstyle. Plus snek; never forget snek.
My problem with elemental shields from Lectors and Heralds is that they will always cater towards certain element, which beats the purpose of building your favorite characters. I just hate how we spend much more time applying element than actually dealing damage. Spiral Abyss is the only competitive combat feature that is permanent right now. Putting lectors and heralds in abyss can prevent you from using one of your favorite characters for an entire patch. Also imagine being Eula main then given these elemental shields.
this felt so real as a eula main, i literally can’t use her 99% of the time not because the damage ceiling is too high but because the enemies either have elemental shields or massive physical res. the game’s ways of forcing you to main multiple elements never fail to amaze me
Yep. The thing about Cyno is that, as long as you don't run him hyperbloom like an idiot, there's no hydro to destory the quicken field and you can aggravate to hell. The "problem" with Baizhu is that he doesn't apply a LOT of dendro... Which isn't even a problem. People went and decided that hyperbloom Cyno is best, and then realized that running hyperbloom Cyno sucks because he needs a TON of dendro, so they decided that Cyno just sucks.
@@jadecoolness101cyno hyperbloom in terms of numbers probably is the best just because hyperbloom is broken beyond comprehension, but i see now how you could theoretically play a team like cyno baizu fishl fill and still do well
@@jadecoolness101 My aggravate Cyno on my EU account has honestly carried me through so much to the point that I'd rather use him and Baizhu over Alhaitham, Xingqiu, and Kuki. People got so caught up with how strong hyperbloom is that if they can't get an efficient hyperbloom team out of a character, they deem the character lackluster.
@@zandikaa "if they can't get an efficient hyperbloom team out or a character they deem the character lackluster." This is EXACTLY my point. Like suddenly every new character has to hyperbloom, or they're trash. Nevermind that Hu Tao is still considered very strong don't talk about that.
100% agree baizhu is underrated, he brings the ceiling of nilou bloom to a new level and let's quite a few characters to go full EM madness with no regard for safety.
baizhu is great but he's also boring because he just slightly improves your current teams so there's not much a reason to pull for him, especially as f2p
I agree. Especially with Fontaine exploration underwater, he heals when you pick up random jellyfish and shells. I never die with him on my team. I run him with 1/1/1 burgeon thoma with no regard for his HP sheild. He just makes stuff convenient and easy
I don’t mind elemental checks but since Genshin is a gacha game that can be really hard for some players. For example: There are only three four star Hydro characters, Xingqiu, Candace, and Barbara. I don’t own Candance, and Barbara doesn’t really fit into any good teams. Thankfully I have Ayato and recently Yelan, but if someone doesn’t then that leaves them with just Xingqiu who can only be used in one team. And since Hydro is used in nearly every team that can be very difficult. Also another “hot take” is that daily commissions should give you one wish, that is still 90 days until hard pity which I think is reasonable.
I agree, and the only “good” characters that you get in the early game/no spending in game currency are xiangling and collei (who requires other elements ) which is quite limiting for players with a smaller roster of characters
11:45 I'm glad I started off on the right foot I only knew genshin was popular and that was it I played it and I saw it had a central story line and so I tried to immerse myself in that as much as possible . Then , the combat was such a pleasant surprise and so were the characters and how much depth they had. I also never got into the waifu or gacha aspect and just had fun with whatever . Now when I pull for characters , I make sure I guarantee them instead of gambling
Compared to 3.6 and 3.7 abyss, the 4.0 abyss seems like child's play, that's not a bad thing though. I pulled my hair out while trying to 9star, floor 12 in 3.6 and 3.7. But in 4.0, i sat back, and cleared abyss without any frustration while chilling with music. The 3.8 and 4.0 is pretty good. I like abyss cycles like this one.
I wish each patch had an easy one and a chill one tho 4.0 was a little too easy, died once by accident I think? but cleared with lots of time left the first try
I have not tried the 4.0 abyss yet lol I hope it’s somewhat difficult since brand new abyss but not so difficult so I can try and beat it with my alright characters
My hot take is the consistent release of Dendro units really fulfills many roles for the element that actually felt very redundant, plus its reactions are all it takes to do the job despite how good or bad the character's kits as long that they are good applying dendro. Also speculating for the Fountaine units are going to give a twist to old archetypes, despite of the light and dark game mechanic being almost an artificial way to force pulling the units that might badly have negative consequences to the players who don't want to pull for the units, it is very possible that the Fountaine units kit will compensate with that mechanic, like being versatile enough to fit in many teams with good power scaling that so far being like a double edge sword if that mechanic really took the difficulty high above in abyss.
For the question asked about difficulty, an easy fix is giving the players the option to modify the boss stats to make it more difficult. And even reward you with better pay outs for it. Give the boss more hp and res if you want, that sort of thing.
Like those events where you fight bosses and you can increase the difficulty for more points. I kinda don’t like those events because it’s not as fun ig but it is definitely something I didn’t consider when thinking about ways the games content can be harder
@2triedforthis830 Well, there's only so much you can do with difficulty before you alienate your f2p players entirely. Having a baseline difficulty with optional modifiers is the only approach that can satisfy both sides. I dont think there's a perfect solution everyone will be happy with.
i don't want harder content, but i want more variety of content. abyss is fun (to an extent), but it's repetitive and sometimes ands up being a chore if they restrict you to play a certain way. i'd love to see them implement some sort of weekly domains similar to SU in star rail or the 2.2 labyrinth event where every week will have different bosses and different gimmicks. or maybe what they can do more simply is change how world bosses work because they're pretty much a joke
4:28 if they wanted to nerf bloom they could also add in enemies that require you to crit to do damage to them or non-crits do drastically less damage. Who knows, this might be the Snezhnaya mechanic since cryo has a crit rate aspect to it.
When it comes to fake difficulty in the spiral abyss specifically, the #1 sin for hoyoverse is the stalling tactic. Wenut shenanigans, short DPS windows, splitting mobs into tiny waves to gimp aoe strats and such. That is when the content is annoying hard, not challenging hard. DPS check vs skill check.
To be honest, I never use bennett in overworld, I only use it in spiral abyss. I rarely use ulti in the overworld, therefore, for healing, I prefer kuki shinobu
Doesn't anyone use bennett in ow?.. I used him only in sumeru for pyro interactives. Though I use him sometimes as part of double pyro double hydro team in ow
Same, when I’m in the overworld, I prefer characters who can clear enemies or provide defensive utility with their skills only. I’ll save bursts for bosses and stuff
I agree with most of your takes except that Hyperbloom should be nerfed. There should not be nerfs in noncompetitive games, as a F2P it's nice to know that I can just wish for a few characters and have the best team in the game.
Personally I love hyperbloom where it is because it lets me play with just a lot of my fav chars without worrying about changing anything Keqing Childe zhongli and ayaka was my old team didn’t synergise super well especially since I’m a Keqing main but now with nahida swapping in for Ayaka I can actually clear things at a reasonable rate with some of my fav characters and super meta people can still vaporise or melt and get bigger numbers than I ever will which is fine with me
Baizhu is a healer that can give no other healer can give it's intruption resistance and he applies low but at least some dendro he heals a ton he has continuous heal that follows unlike kokomi you and a burst heal that heals all team members he's severely underated
I love him, he doesn't waste any time on field like the little girls, practically makes the team immortal, and his voice lines with Changsheng are the cherry on top.
I mean he's good, the problem is that he's a 5 star and that Yaoyao exists lmao His pull value is abismally low compared to his powerlevel, and it really is all because of the little girl with the bunny 💀
@@oliviaaarghso what? That’s like saying Kokomi has low pull value because Barbara exist when kokomi and Bailey are just straight upgrades to their four star counter parts
@@joeltoomer3332 Exactly. That's literally what I mean. There's no reason to pull Kokomi other than freeze or if you want to play Sukokomon I guess, Barbara can do her job well enough in any other team Kokomi's in.
The problem I have with Consecrated Beasts is that they move you during your burst animation and that some attacks, like from sword and claymore users, just phase right through them if you're not specifically aiming for their body. For some reason their heads and tails just have their hitboxes not extended properly. They also like to make you blind by forcing you to play up against a wall so you can't see anything, but this is a problem with the arena's walls more then anything. If they fixed some of these problems with them, it would not be a problem.
Bennet ia definitely overrated. I see people all the time aesthetic for him on a banner so they can get his C1. Banners in general can be "saved" by including Bennett. There's still about 40% of the player base believing you shouldn't C6 him, because they still trust in that 1.5 mentality. Despite there being so many other options for other characters, and a few specific characters that C6 Bennett would mess up, want those other options anyway. I definitely agree that optimizing your characters and playing well is satisfying and there's a place for the meta. At the same time, this community has an unhealthy obsession with meta. If the character is not a part of the golden around a dozen Pantheon, they're usually either ignored or actively trashed on. Like take Dehya. Great design and well-written character. Has a fun and unique kit. But her numbers are terrible so the meta community actively hates her, and many players have left the game because they don't trust Hoyo to not repeat the incident (look into Navia speculation for ex). Think of characters like the non Shogun/Oz Electro characters, quickly dismissed until dendros release. Now they're meta characters are actually loved. Like, this is a single player gacha game. This isn't Smash Brothers or League of Legends, but those communities are more accepting of their characters. The Genshin playerbase will judge characters harsher than actual competitive game communities where meta truly matters. It's definitely a problem.
@@VrtielA6300 People at least have a certain line of respect for Keqing because Keqing mains are the head runners for meta testing and guide making. And the common perception was that she was very fun to play, but not inherently good as a unit. Dehya is the one that's turned into an actual derogative term about whether or not a future released character will be trash. And that's even without the people crying about racist allegations about her development treatment. Heck, even her own mains love to hate on the situation, I wish they acted more like Keqing mains and focused on building up their queen instead of being salty mfs.
As for Dehya... they literally had no reason to not have her E skill and interruption resistance at 100% uptime. Idk, it seems that they just don't want her to be absolutely good at something. As for her burst... the auto targeting can sometimes be crappy on enemies with high hitbox and you can somehow cancel her burst by accident. Her damage is also using much more ATK portion than HP... just why. I hope she will become better in the future. Tighnari is a good standard character example.
@@amandaslough125 It's still hard...! I tried so hard to finding updated Keqing guides in right now. Evenmore, they're blames Keqing for being only just Fischl's driver due to Fischl has new artifact set. I still can't finding about Quickbloom/Hyperbloom Keqing for the others can proving more possibilities for her, but only I saw of Cyno and Alhaitham are everywhere as Keqing's rivals can do Quickbloom/Hyperbloom, but why not Keqing can do too? Evenmore, in Zhongli's Test Run. There's Keqing with his test. And peoples are demand to demoting Keqing too.
The main gameplay problem for me is not being able to switch characters nor sprinting while being next to/between big enemies. It's sooo aggravating to deal with since it just takes away control from the player especially when dealing with concencrated beasts...
With the new region being added; i can now, finish the battle pass, with 3 weeks left in the battlepass!! AS A FREE TO PLAY PLAYER! The battle pass needs to be extended to level 60 to match our AR max rank. An to give us more to do an rewards to obtain. Granted i finish on the monday of the third week, but still, 20 to 19 days is basically 3 weeks. Thats half of the total time given for any current battle pass running in genshin inpact. If mohoyo really cares about retaining its playerbase, something needs to be done, asap! We currently have over 3 weeks left in the battle pass. A battle pass totoal days alotted to it, is 40 days. By next monday, ill be at 48 out of 50. An ill hit 50 the next day, tuesday... Thats litterly half of the total number days of a battle pass.. This is a huge issue in regards to playerbase in general.. People are not gonna play if theres nothing to do. Nuff said. Piece
Honestly id like if they raised the friendship cap and made it to where at the new max (15 or 20) it'd unlock a special dungeon based on the character and you had to beat it to get one copy of their signiture weapon for free, just so you can really show your dedication for your favorites but obviously that'll never happen cause Gacha game. Also i started in 3.3 and i can say from what I've seen while you can still pull big damage with other teams dendro simply out classes everyone unless you make a team around burning for some reason.
Man, as much as I hate the Consecrated Beasts, I maybe do still prefer them to stuff like "did you bring the right element for this shield" or "did you bring electro for SIMON". They're harder *and* more annoying, but definitely more of something. I think I'd like them a lot more if they didn't *also* feel like a pretty tough DPS check depending on the team you're using - half the time I feel like I have to barely pay attention to their attack patterns to have any hope of doing enough DPS because I have to do the rotation and damage so perfectly.
I think we should get one more piece of permanent combat content. Or just in short, I want HSR's simulated universe in Genshin. Special resonances that help special compositions Various buffs that are way more impacful then Abyss blessings And most importantly, 5 star weapons exclusive to that content
i think having 2 versions of floor 12 and maybe floor 11 each cycle would satisfy many people. so we can have a floor 12 that could run a mono pyro or you could do the other side that tests your interruption resistance with consecrated beasts. having more options is a fun option so you arent stuck to just one team comp or playstyle for 15 whole days. kind of rough but i hope this makes sense.
There was one hard abyss with the triple heralds, but besides that I haven't really thought that the Abyss has gotten progressively harder every rotation. There's ups and downs in difficulty. Other outlier was the Wenut abyss, and maybe the Geo boss doggo abyss for some people, but Noelle alone is able to just carry that boss.
While I agree Wenut is really annoying in the Abyss because of the time limit, for a normal battle this type of enemy is actually kinda fun. I use characters like Klee and Xinyan on him, which deal massive amount of damage in a short period of time, and their cooldown is still ticking while he is underground, so that is good.
Floor 13 endless concept sounds fun. Perhaps they come in waves, and there could be a leaderboard to encourage some competition (thus giving more excitement for top players). Perhaps even little rewards for being in certain percentile brackets.
As someone who wants harder content, but hates damage sponges and element checks, and time-wasters like the Wenut... I adore Wanderer. Try playing him without a shield, you need to know what you're doing. You need to be moving and dodging. It's such a joy. I also love aimed-shot bow playstyle, and wish more enemies had clearer weakpoints.
Regarding the harder content take, I feel like I've seen a lot of people asking for enemies doing more damage and also taking more damage, and I kind of agree tbh, especially abyss floor 12 is mostly filled with huge hp bars and no damage whatsoever, It would make dodging more useful and skilled.
But then you have people who complain about the Consecrated Beasts who hit really hard and have resistances increase and the average player base couldn’t handle that.
I think a main factor to why abyss is harder is cause they try to scale it with the average players investment which goes up over time. After my first 36* clear in 1.1 which was crazy hard it got easier after every patch for me.
The comments about "Caring about meta is so silly, who cares about full clearing the abyss?" Why can't people understand that for some people, thinking about meta and team building is fun? That's how so many players enjoy the game and the hostility from the casual side of the audience doesn't make a lot of sense to me. I wonder if they feel pressured to care about meta so end up getting frustrated at people that simply find meta building enjoyable.
In my experience, it's usually exactly as you described. People who just want to play the game often have to deal with the Bad meta players, and well rotten apples or something. I often find myself reluctant to seek help from meta communities due to past experiences of being told to just "not use/do X." If i understand the purpose of meta, it's a tool meant to help player achieve the best they can do. If I, say, want to make my Chongyun cracked, a Bad Meta saying "don't bother, just hyperbloom it" isn't helpful. Dehya has been a fine example of this. It showed the clear divide between Bad Meta players (constantly dogging on her at every opportunity, and trashing people that try and use her), and Good Meta players (those that put in the work and effort to make Dehya as good as she can be, and help other people make their Dehya's as good as they can be) Finding meta building enjoyable isn't the problem, the problem is the not insignificant amount of meta players that are self aggrandizing, unhelpful, rude, dismissive, or otherwise unpleasant to interact with where was i going with this...? uhh this got out of hand i originally only meant to type like one little sentence how did i get here HELP
The thing is a lot of meta players are toxic and crap on anything that is not top tier. It makes the meta community come off as dickhead nerds to the casuals and thats honestly what a lot of them are.
the main problem i have with genshin overall is that they have a really good and deep combat system but they dont really try to expand upon the combat. the only decent place we have to test our true builds is the abyss nowhere else. different modes other than just kill X within Y gets boring after a while and i would rather have different modes like horde modes to that will test how long you can go, etc. too much of genshins combat is wasted in exchange for events that do nothing for the combat (the current mekka melee event to start with)
I also love consecrated beasts, because they finally incentivize stagger resistance beyond just comfiness. I also entirely disagree about Cyno. He’s rather good in aoe witu his E splashes, and can easily circumvent his Multiwave weakness by using thundering fury to mitigate ER needs and Kuki to kill enemies with a driver Nahida.
My other hot take is that national team is actually NOT beginner friendly bc building your characters to have their bursts ready consistently is super hard and the main reason why my xingqiu is unbuilt and my xiangling rarely leaves the character selection basement. Non-burst reliant teams are much easier for beginners and casual gamers!!!
Biggest mistake I keep seeing people made is to recommend new players to use these brust relying characters. Potentially part of the reason why these characters were in lower tier while Qiqi top tier during 1.0.
This is super true! Using xiangling as my other only pyro choice besides amber back then was a nightmare esp without artifacts, her burst only pops out once in a blue moon lol even now i hate how our viable off field pyro applicator is just her, getting her burst back without raiden is a pain
Although I am a bit disappointed because it seems like Yoimia is going to put out a LOT more damage than Yanfe, I picked her up on the recent banner and raised her to 81, leveled some talents and put some absolute trash artifacts on her and I could just tell… my heart sank for poor Yanfe, I mean she can output some good damage with just average run of the mill artifacts, just from team buffs I can get her slamming and jamming for over 60k, judging from the increase I got when I actually spent like two months grinding out a couple sets for razor, when I do grind artifacts for her I know she’ll be hitting for over a hundred K. But Yoimia has the advantage here too, I’ve been stuck in the you know what domain for forever getting all the sub DPS units hooked up and I’m not done yet. I want to get a couple more peeps ascended like Nilou and Shenhe and and ahem *Fischl* 😭 I admit it I haven’t built her yet!!!!! Ok I’m so crazy I built Heizou but not her. I’m ashamed. Lol. But I’ve been playing the long game and one day I’m going to have a fuckton of characters built all at once. Once I get over that hump it will be good and I can start being very deliberate, but right now I just pick someone every day to build a little. I’m about a year and a half in and I think I’ve done well considering how far behind I started out as and I made all the beginner mistakes, he’ll it was a while before I even knew the importance of spending your resin I didn’t get how convoluted building characters was… lol I was treating it like a regular rpg. It just felt like I didn’t need to worry about stuff, I had played FFBE but Genshin felt so different it didn’t feel urgent at all in the beginning.
10:00 I totally agree that judging characters based just on their Abyss performance does not make them justice. I am not building my characters for Abyss. Yes, I have built a bunch of my characters specifically to clear Abyss but that's less than third of my characters and I built all characters I have, even those I don't use at all and I do it just because I want them built. Maybe they'll become useful someday, maybe I'll feel like pulling them out and giving them a try, in either case I have them ready. I have built my Hydro Traveler and right after that I switched her back to Dendro. I have built my Lynette although I have zero intent to use her after I level her friendship to 10 unless she'll be needed for her Ousia alignment. And since I want to build whatever characters I get in the game, I need characters that are useful in overworld farming more than characters that are useful in Abyss. 14:00 personally I care about meta in the sense that I am building my characters based on recommendation from theorycrafters. I hate switching artifacts or weapons around so I build every character as well as I could based on some site like KQM and when the time comes to clearing the Abyss I try to make teams using those built characters in their respective roles. And when I use a character in Abyss more often or I need it for there and it's lacking, I may go and farm more and better artifacts for it or get it a better weapon. None of my characters are exceptional but some are decent and if I clear the Abyss with them, I'm happy.
Abbys is harder because we got Dendro. Therefore the floor raised and so did the toughness of the Abbys. You just have to connect the 2 and 2. edit: OMG LOOK AT US THINKING ALIKE
I think Cyno just needs one TINY change and he would be incredible, and arguably more fun too. KEEP HIS BURST ACTIVE WHILE SWAPPING OUT. Then you just swap out to reapply Nahida's skill between his endseer procs. Your rotations could be clean AF too because you can just keep his burst going, and swap to each of the other three (like Nahida, Xingqiu, and Baizhu) in between each of his endseers.
Man I rlly don't like beasts... Rlly. They're so agressive, they pin you to the wall, make you unable to move. Easily one shot you. Atks are rng. Won't stay frozen. However, my biggest dislike comes from the place of playing on mobile. They move so much (and are so dangerous) that you can't spare a moment to move your finger to move the camera to see them all the time. Half the time I see one and not the other because I don't have time to rotate camera and therefore don't even know what attack the other is doing. It sucks. Anyways, I sort of complain during every abyss rotation (and then do it anyway) but thats bc I don't want necessarily harder content. I want MORE content
12:15 oh no . Oh hell no Either they are going to take so long that you're I'll lose your life over it . Or they will take alot of your resin and we already have so little 5 stars are never necessary and you only get them when you like a character more than usual . So it makes sense for them to not be this grindable that if you don't have it's a skill issue Catch farming flashbacks anyone?
That would be convenient, but at the same time it would give me initiative to just not play the game for months on end, just stockpiling condensed. Maybe 10 is enough.
@iochocojokk for some, that might be true. But for me, i like gradually building my characters over time. Spending dozens of condensed to fully build a character in a day or two doesnt seem fun to me
I agree with the take that the abyss is overrated and that there should be more attention given to how characters perform in overworld content (Hu Tao is dumpster-tier for this, btw), especially since it feels like the game is balanced around it rather than the Abyss. Also, to put into perspective how unimportant the Abyss is to Hoyo's overall plans for Genshin, consider that not only is it the only piece of content that is literally isolated from the rest of the game--being on an island in the middle of nowhere--not only does it go against the game's focus on exploration, questing, and puzzle-solving, but that it hasn't received any substantial updates since the game launched beyond a few QoL updates alongside the standard enemy cycling. The card game they added in 3.3 has had more substantial updates (including its own events, as well as the game's only form of PvP) in the few months it's been available than the Abyss has had in 3 whole years. And yet, Abyss remains the primary focus of so many content creators.
Whales: Hoyo tuning this ez abyss for casuals Casuals: Hoyo tuning the abyss for whales Me: tbh i just think hoyo is putting enemies (except the new ones they want to introduce) on a wheel and spinning it and some abyss is just a harder roll than others.
i think whale are completely delusional when they say abyss its too "easy", its like buying a bunch of food and asking why you got fatter faster. If they didnt want it to be too "Easy" then dont c6 characters or dont r5 weapons, if you are gonna whale just leave it at c0 and its signature weapon.
Im one of those people who dont like the exploration bit of genshin haha. Is just alot for me and feels like a chore. But i stayed in genshin because i like the combat system, i wanna see the ending to the story and it is frankly quite an easy game doing dailies and even world quest... so its nice to just turn off my brain and enjoy myself for an hour or two
i find it so funny how before getting other solid DPSs (Ar35-45) I mained Tighnari, and i always used him agaisnt the dendro chicken and he always cleared it until at about AR 50 where i had the thought "Hey, shouldn't this thing be resistant to dendro? "
5:00 I totally disagree with this hot take, the people who wants harder content are not the same people that complains when it gets harder. the paradox of playing genshin is that 50% of its players are anime/story fans who play for pure enjoyment while 50% are hardcore gamers who are here for the combat system and the challenges. that's the main issue that hinders Genshin policy from taking one path over the other, I also believe it's the same reason that we get asked the same questions in monthly surveys because they want to know which side is consistently still play the game. I think the solution to it is to add some kind of an end game that is hard but engaging and have something to share with story, characters or lore. the simulated universe is so brilliant in Star rail and if they manage to add something like it in Genshin it would probably satisfy both sides.
I genuinely think that a lot of people wouldn't even touch abyss if not for primos. Especially since ftp players have so much less income of the currency. It's just not worth 150 per floor (Well, not anymore at least), yet giving up on that means consistently losing almost 4 wishes per cycle, which accumulates. Of course it is not all of the vocal part, but I think there's a good chunk of those who actually hate abyss, yet aren't able to ditch it completely
Hot take: not enough people talk about themed comps Princess protection program (PPP): Heizou (cop) Yelan (spy) Fischl (princess) Thoma (bodyguard) -> Soup comp, bit risky if EM focused thoma Canadian terrorist group (KKK): Klee (bomber) Aloy (bomber) Kirara (bomber) Kazuha (canadian) -> Some burning + melt action owo
Regarding burgeon vs hyperbloom, they're kinda the same in my opinion, burgeon is more AoE whilst hyperbloom is more single target. The only difference being Kuki being waaay more easier to use than Thoma
I don't think there will ever be a point where 5* constellations or 5* weapons are needed to clear abyss. If you follow the meta and invest into your artifacts, there's plenty of teams that can clear modern abyss with a very comfortable margin, and it would take a huge increase in enemy hp, invulnerability time or other annoying gimmicks for that to change. Me think the people who struggle have a mix of skill issue and lack of focused investment. They build weak characters, have bad artifacts, insist on playing off-meta, etc. All problems which individually can be compensated for (IE you can clear as a Xinyan main if you have great artifacts and know how to play), but when too many of them are compounded together, you get the classic "abyss too hard hoyo sucks".
That guy talking about how people only care about the game's meta is exposing the elitist side of the meta spectrum. They're also saying that the more hardcore and arrogant side of the meta will force others through bullying and harassment to follow the game's meta or you're a waste of time and space. You like that character that doesn't synergize with certain units? doesn't do massive damage or one-shot enemies? You like and play 1.0 characters aside from Fischl and Bennet? You play Keqing and Eula? You haven't cleared floors 9-12 quickly with 36 stars? Not a good enough artifact set or weapon for that character and so on? The elistist side of the Genshin community as well as some content creators will be there to slander you for no reason over what you personally like to do that they don't like. I believe that was also their point made in their comment.
Keqing and Eula is my current most demanding right now. Keqing for Strength Eula for Existence Without Dendro, Keqing cannot be good as everyone, yet, those new characters try to drag her down too. Yet, everyone still hates her in term of power. Everyone are bullying Eula's existence due to no re-run for long in almost of year. Hyperbloom team for Eula is only way to retake her existence since I got her from first debut in long ago.
I think what hoyo really needs to do with invent more challenging end-game content of the combat variety. I have no idea why they don't. maybe they want to keep all eyes JUST on abyss since that's also a banner promotion. who knows. i still think they need to spread out a little more. look at HSR they have 3 types of end game content already and the game just launched. I'm envious.
I think it's kinda ironic how people who don't play meta, downplay meta because they just wanna preach that playing ur fav characters is what matters when in fact, players who use meta just love optimizing their account over those meta units in the first place. Like yes i play meta but isn't it just because i love the meta? Why hate us for loving the meta?
in the other gacha game i played, 'AL' some (5star/ rainbow gears/weapons) can be grinded. so maybe in genshin they could put some 5 stars as farmable.
I know a lot of people disagree with this but i like elemental checks. The most fun enemy for me so far was the one abyss enemy that had a cryo, pyro and hydro shield with half the hp of normal bosses. I much prefer this over dps checks where u need a lot of investment to kill the enemy on time, however if we had no timer i definitely would prefer a boss with a much higher hp and dps instead.
I think it would be fairly easy for hoyo to disincentivize hyperbloom and other dendro teams. We already had the cringe lectors a lot lately where pyro and cryo shields are bit tough to deal with. Pyro less so because you often bring hydro in dendro teams, but burning is no joke. Cryo shields are the bane of Nilou's existence and it's also a pain for hyperbloom. Even burgeon can struggle unless you are running a Benny+Xiangling variant. I don't want to see hyperbloom nerfed, but having a few more enemies that are challenging to deal with for hyperbloom teams could make the meta more interesting again. I don't think I have not used hyperbloom for any abyss rotation since 3.0 unless maybe I opted for Nilou over hyperbloom one time. I think hoyo should make freeze great again and make hyperbloom less of an auto pick.
People that said "why judging character build based on abyss" are clueless imo. The hardest content in genshin atm is abyss. So, how can we test our build to handle hardest content? yes its abyss. Wanna judge the build in overworld? even worldboss can be defeat with 1-2 characters. my hot take is Zhongli is not that good in abyss. Yes, zhongli shield is the tankiest and got reduced resistance aura but there always better option. In the abyss we are chasing the time limit where every damage count. So, its better to replace zhongli with some other characters that can provide additional damage and element application. There other stuff like the shield take longer to deploy unlike thoma and diona where its instant. plus thoma helped with pyro application and boost normal attack damage on his c6 while diona can provide heal, cryo application and EM boost on her c6. Then zhongli burst cant be used for bosses which a huge lose. Edit: dont get me wrong, i got zhongli since his second rerun. Its fun to use him, but in recent abyss i felt harder to achieve full star with him.
I agree with that Bennett comment so much. Like just whyy, i get that he is "good" but that doesnt mean you cant make more buffers?. Make one for Crit rate, or crit damge, one for max Hp with healing. Im always gona be sad for Mika, if his buff was half as good as bennett,, physical wouldd be insanelyy good
This is how Bennett Brained we seem to be. We have a CR buffer but you forgot coz you never hear about her, but you'll always hear about that Gap Kids wearing clown... She's called Rosaria. CD buffers exist sort of with C6 Sara, Gorou and Mika.
And we have C6 Faruzan that does literally everything. RES down, DMG bonus, flat DMG, Crit DMG up, and with Noblesse Oblige, an ATK buff. Give her Elegy, then she can buff EM too.
I don't know about his story yet, but our upcoming cryo 5 star's playstyle at least looks fun. (Though I do find Ayaka fun unlike Ganyu, but in the story they do come across as bland.)
i think when people say that they want harder content it means to make everything hit 50% harder. as this will incentivize people to build defensive supports, a lot of people can clear abyss with no healer or shielder not because they are insane at dodging but because the enemies do so little damage that xingqiu is more than enough
guys, i'm AR58 (almost 59) and since i clear 36 stars at ar 54 as a f2p, i'd never had any problem to clean again, and i did every run with reverse melt kaeya (my main). i belive the problem people found on abyss are more relatate to bad acount investiment than the abyss it self. i know you like hu tao, and shes great, but in just one team. if you focus on versitiles 5* (nahida, yelan, kazuha), you will clean the abyss easily even if you had to put an outmeta 4* as DPS like kaeya. stop pulling only for main DPSs.
Rather than overrated, Bennett is over-used. It's almost like players don't know how to use any other units. He is a good unit but it gets boring if the same unit is used over and over again. Same goes for Xingqiu and Kazuha. Use other units. We have over 60 of them Abyss is a chore and almost everyone can clear it. Having the "bragging rights" of 36 stars in Abyss isn't as great as it was before. Also, Wanderer is just Xiao who can fly.
I have a wanderer team that doesn't use Bennett it instead, it uses Raiden, c6 Xingqiu and Yelan, and I actually don't like Bennett enough to use him in any of my other teams either.
Even if they make a dendro immune mob you can just double hydro and kill it with Nahida Yelan Xingqiu Kuki, that team is 100% staying as the best until something else better comes. Also we need more hard content, not just some crazy mobs but other things to do other than abyss
my hot take hyperbloom celling is lower than other team . What i meant is if you build a childe internal team from like day 1 with signature weapon etc etc . International team will out perform hyperbloom team . I think the main appeal to hyperbloom is how high its floor is , with minimal investment you can get shit load of damage. But another eg a highly invested (near perfection) hu tao team will be able to out dps a near perfect hyper bloom team
@@hruaiaralte1828first of all whats ur good lvl of investment? Second - keep coping, hyperbloom is so strong that u will never need anything else, also u can f***ing hyperinvest on it with c2 nahida
@@hruaiaralte1828 I dunno, my hyperbloom team easily outpeforms all my other highly invested teams with some of them having near perfect artifacts and their BiS weapons such as Ayaka 5* team, Raiden International with a busted Xiangling, Eula, Xiao Faruzan C6, Ganyu, etc. I don't have Hu Tao or Childe tho
I like consecrated beasts as well. Enemies that hide are just meh, its similar to a boss in pgr that goes far outside the arena and you cannot touch it, it is just bad i hate hidind/going out of reach due to area limitation.
Here's my hot take: Hoyoverse made Bennet the way he is *intentionally*. He's not a mistake. Bennet warps all the combat around himself and basically single-handedly devalues ATK% rolls on artifacts... and this is by design. Without Bennet, the optimal artifacts would have more ATK% and ATK% mainstat artifacts would be way better. By existing, Bennet ensures that optimal artifacts revolve around crit stats which are much harder to get.
I guess my biggest issue with "meta" is that one of my favourite things to do in games is to make bad builds or characters work. I won Warhammer tournaments with the worst armies, as an example. Obviously I see people doing Amber and Qiqi abyss clears, so it's not that it's impossible, but I don't like how dumb I feel spending time trying to build Candace instead of Xingqiu, as an example. My other hot take, such that it is, is that Nahida is just TOO good and it hurts the other lineup of Dendro characters like Baizhu. Obviously she's an archon, and they should be good, but her particular suite of hyper easy Dendro application and piled up buffs just makes her an auto-add in almost any team at the expense of the other characters in the element.
Bennet is still strong in my opinion but today with dendro it is no longer as necessary as it was in its day. Teams like national and international fought over bennet in his team. today there are many more options with dendro. Little is said that hoyoverse tries to nerf it slightly, with characters with HP and EM even with beasts sometimes carrying a bennet is double-edged. There is also little talk about the nerf to permafrost and morgana in general in the abyss 11-12 teams that were very popular and good in the first versions.
Genshin hottake: Dendro made lazy players feel like they're strong. Dendro teams are so easy to build, so much so that my Nahida's rocking a purple circlet, Kokomi has a crit dmg circlet (so she can get a set effect), Yae has 58% CR and 140% Crit dmg, and I used a poorly built Eula on the bottom floor and still beat it with 3 stars. I know players are generally bad at building characters because of the amount of people I see who pull for Hutao then complain that she doesn't do dmg or she's "hard to use". Edit: I do actually like the Wenut. Its attack patterns are pretty predictable but if you have it on a floor, the first/second chamber should be fast so lower stacked accounts have time to actually deal with it.
I don't think people want harder content. I think people want more hard content.
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i wouldnt even write this in 1st grade bro.
@@rey_celit makes sense tho yall buggin
@@rey_cel?
Wow, if people don't understand your comment, then I can finally understand why so many people find abyss hard. They're just dumb.
The person means that we NEED hard content OTHER than Abyss. Like having a Simulated Universe kind of thing.
imo instead of they made abyss floor 12 harder and harder, they should make an endless mode or floor 13 instead. cause the gap between floor 11 and 12 is so far in terms of difficulty nowadays.
This abyss actually feels a lot easier than the abyss months ago
@@Nxcayyeah, this abyss is the first one ive managed to 36*, sure ive gotten better characters and stuff but compared to the last abyss with 4 thousand abyss lectors this is a lot easier.
Honestly an endless mode would be so sick, its what ive been asking for. That way you can keep going as far as your characters can take you and as you build them up go further and further.
Its basically just abyss but it never ends which im all for.
@@Nxcay agreed. but my take was if they were going to increase the difficulty, at least they make a whole new floor so we can still enjoy those 600 primos and add another 150 primos for floor 13. i think that would be better.
i think we don't need floor 13 but a new content, like rogulelike dungeon from honkai star rail, that would be good not only for whales but f2p players too
"Bennett is less mandatory since the release of dendro," is as far as I would go for him. Any attack scaling team is still pretty much his wheelhouse
That's why I prefer Dendro reaction teams these days. I even dusted off my Hu Tao, built a Hyper-Burgeon team around her, and I'm having a good time. I didn't use her after her initial release because I'm just not a fan of her intended playstyle.
Edit: And as such, that means I don't have to use Bennett. :D
Started playing after dendro. He's not useful. I have him lvl 1, didn't even activate any of his constellations
I use wanderer without Bennett all the time and do absolutely fine, not sure what people are talking about when they say wanderer needs Bennett
@@tyriqcleo5899understandable
Hyperbloom is so op that any attack team now is just trash so yeah bennet sucks.
I think Baizhu is one of those characters where, on paper, you don't need him. And you don't, really. But as soon as you pull him and try him out in your team he becomes an instant staple. He's incredibly satisfying to play for a healer. I dunno, maybe it's a combination of the sound design of his abilities with the convenience of the instant hit-it-and-go-off-field playstyle. Plus snek; never forget snek.
My problem with elemental shields from Lectors and Heralds is that they will always cater towards certain element, which beats the purpose of building your favorite characters. I just hate how we spend much more time applying element than actually dealing damage. Spiral Abyss is the only competitive combat feature that is permanent right now. Putting lectors and heralds in abyss can prevent you from using one of your favorite characters for an entire patch. Also imagine being Eula main then given these elemental shields.
I hope hoyo introduces more Geo shields to incentivize people using claymore and geo users.
this felt so real as a eula main, i literally can’t use her 99% of the time not because the damage ceiling is too high but because the enemies either have elemental shields or massive physical res. the game’s ways of forcing you to main multiple elements never fail to amaze me
One of the most underrated channels out there. Thanks for uploading high quality content.
Thank you~~~
9:12 his best dendro support ends up being baizhu since he does follow you around with his burst
Yep. The thing about Cyno is that, as long as you don't run him hyperbloom like an idiot, there's no hydro to destory the quicken field and you can aggravate to hell.
The "problem" with Baizhu is that he doesn't apply a LOT of dendro... Which isn't even a problem.
People went and decided that hyperbloom Cyno is best, and then realized that running hyperbloom Cyno sucks because he needs a TON of dendro, so they decided that Cyno just sucks.
@@jadecoolness101cyno hyperbloom in terms of numbers probably is the best just because hyperbloom is broken beyond comprehension, but i see now how you could theoretically play a team like cyno baizu fishl fill and still do well
@@jadecoolness101 My aggravate Cyno on my EU account has honestly carried me through so much to the point that I'd rather use him and Baizhu over Alhaitham, Xingqiu, and Kuki. People got so caught up with how strong hyperbloom is that if they can't get an efficient hyperbloom team out of a character, they deem the character lackluster.
@@zandikaa "if they can't get an efficient hyperbloom team out or a character they deem the character lackluster."
This is EXACTLY my point. Like suddenly every new character has to hyperbloom, or they're trash.
Nevermind that Hu Tao is still considered very strong don't talk about that.
100% agree baizhu is underrated, he brings the ceiling of nilou bloom to a new level and let's quite a few characters to go full EM madness with no regard for safety.
The problem is he is only a slight upgrade to yaoyao and kirara
@@ducbinhvu6968really? I feel like it’s almost impossible to die with Baizhu, while the same isn’t always true with yaoyao or Kirara 🤔
baizhu is great but he's also boring because he just slightly improves your current teams so there's not much a reason to pull for him, especially as f2p
@@mickysaif
Nah, you just want to justify your fully built Yaoyao or Kirara.
I agree. Especially with Fontaine exploration underwater, he heals when you pick up random jellyfish and shells. I never die with him on my team. I run him with 1/1/1 burgeon thoma with no regard for his HP sheild. He just makes stuff convenient and easy
I don’t mind elemental checks but since Genshin is a gacha game that can be really hard for some players.
For example: There are only three four star Hydro characters, Xingqiu, Candace, and Barbara. I don’t own Candance, and Barbara doesn’t really fit into any good teams. Thankfully I have Ayato and recently Yelan, but if someone doesn’t then that leaves them with just Xingqiu who can only be used in one team. And since Hydro is used in nearly every team that can be very difficult.
Also another “hot take” is that daily commissions should give you one wish, that is still 90 days until hard pity which I think is reasonable.
I agree, and the only “good” characters that you get in the early game/no spending in game currency are xiangling and collei (who requires other elements ) which is quite limiting for players with a smaller roster of characters
Yep, it was bullsht with the element check on the baptist boss abyss, only having xingqiu and barbara at the time was peyn
11:45 I'm glad I started off on the right foot
I only knew genshin was popular and that was it
I played it and I saw it had a central story line and so I tried to immerse myself in that as much as possible .
Then , the combat was such a pleasant surprise and so were the characters and how much depth they had.
I also never got into the waifu or gacha aspect and just had fun with whatever .
Now when I pull for characters , I make sure I guarantee them instead of gambling
Compared to 3.6 and 3.7 abyss, the 4.0 abyss seems like child's play, that's not a bad thing though. I pulled my hair out while trying to 9star, floor 12 in 3.6 and 3.7. But in 4.0, i sat back, and cleared abyss without any frustration while chilling with music. The 3.8 and 4.0 is pretty good. I like abyss cycles like this one.
I wish each patch had an easy one and a chill one tho 4.0 was a little too easy, died once by accident I think? but cleared with lots of time left the first try
i cleare abyss with childe kaeya freeze, it is just so much easier, it should be one patch easier and one patch more difficult
How is the new Abyss? I'm stuck in 3.8 since I'm NA lmao
I have not tried the 4.0 abyss yet lol I hope it’s somewhat difficult since brand new abyss but not so difficult so I can try and beat it with my alright characters
@@2triedforthis830 4.0 abyss in first phase is same as 3.8
4:28 minor thing, but there are dendro shields now with the new rock ball enemies. That you see on top of the giant corpse/skeleton in Fontaine.
They have shields?!
I never noticed that lmao
@@coffeebear6292it’s also in one of the new domains! I think it’s the underwater domain 🤔
@@coffeebear6292 you probably killed them too fast. They're not that tanky.
Well the book domain has dendro shield enemys (aka cells).
@@spartantraveler7251 Yeah I just noticed ty
I'm happy that you're actually making this full time
Not a hot take, but I fully agree
My hot take is the consistent release of Dendro units really fulfills many roles for the element that actually felt very redundant, plus its reactions are all it takes to do the job despite how good or bad the character's kits as long that they are good applying dendro. Also speculating for the Fountaine units are going to give a twist to old archetypes, despite of the light and dark game mechanic being almost an artificial way to force pulling the units that might badly have negative consequences to the players who don't want to pull for the units, it is very possible that the Fountaine units kit will compensate with that mechanic, like being versatile enough to fit in many teams with good power scaling that so far being like a double edge sword if that mechanic really took the difficulty high above in abyss.
For the question asked about difficulty, an easy fix is giving the players the option to modify the boss stats to make it more difficult. And even reward you with better pay outs for it. Give the boss more hp and res if you want, that sort of thing.
Like those events where you fight bosses and you can increase the difficulty for more points. I kinda don’t like those events because it’s not as fun ig but it is definitely something I didn’t consider when thinking about ways the games content can be harder
@2triedforthis830 Well, there's only so much you can do with difficulty before you alienate your f2p players entirely. Having a baseline difficulty with optional modifiers is the only approach that can satisfy both sides. I dont think there's a perfect solution everyone will be happy with.
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i don't want harder content, but i want more variety of content. abyss is fun (to an extent), but it's repetitive and sometimes ands up being a chore if they restrict you to play a certain way. i'd love to see them implement some sort of weekly domains similar to SU in star rail or the 2.2 labyrinth event where every week will have different bosses and different gimmicks. or maybe what they can do more simply is change how world bosses work because they're pretty much a joke
Do you no what they should add...They should add SPIRAL ABYSS in co-op mode...I want it soooooo bad
4:28 if they wanted to nerf bloom they could also add in enemies that require you to crit to do damage to them or non-crits do drastically less damage. Who knows, this might be the Snezhnaya mechanic since cryo has a crit rate aspect to it.
When it comes to fake difficulty in the spiral abyss specifically, the #1 sin for hoyoverse is the stalling tactic. Wenut shenanigans, short DPS windows, splitting mobs into tiny waves to gimp aoe strats and such. That is when the content is annoying hard, not challenging hard. DPS check vs skill check.
To be honest, I never use bennett in overworld, I only use it in spiral abyss. I rarely use ulti in the overworld, therefore, for healing, I prefer kuki shinobu
Doesn't anyone use bennett in ow?.. I used him only in sumeru for pyro interactives. Though I use him sometimes as part of double pyro double hydro team in ow
i only use him in my mono anemo team with heizou and kazuha
Same, when I’m in the overworld, I prefer characters who can clear enemies or provide defensive utility with their skills only. I’ll save bursts for bosses and stuff
Nah thats normal, I can write paragraphs explaining how annoying Bennett,Xiangling and the other burst reliant characters feel in openworld
I don't. And Trounce Domain still doesn't count. 👎
I agree with most of your takes except that Hyperbloom should be nerfed. There should not be nerfs in noncompetitive games, as a F2P it's nice to know that I can just wish for a few characters and have the best team in the game.
They all just only wants Electro to stay weak...!
Personally I love hyperbloom where it is because it lets me play with just a lot of my fav chars without worrying about changing anything Keqing Childe zhongli and ayaka was my old team didn’t synergise super well especially since I’m a Keqing main but now with nahida swapping in for Ayaka I can actually clear things at a reasonable rate with some of my fav characters and super meta people can still vaporise or melt and get bigger numbers than I ever will which is fine with me
I mean if you play Keqing with Aggrevate its also really good probably better than Hyperbloom.
Baizhu is a healer that can give no other healer can give it's intruption resistance and he applies low but at least some dendro he heals a ton he has continuous heal that follows unlike kokomi you and a burst heal that heals all team members he's severely underated
I love him, he doesn't waste any time on field like the little girls, practically makes the team immortal, and his voice lines with Changsheng are the cherry on top.
I mean he's good, the problem is that he's a 5 star and that Yaoyao exists lmao
His pull value is abismally low compared to his powerlevel, and it really is all because of the little girl with the bunny 💀
@@oliviaaarghso what? That’s like saying Kokomi has low pull value because Barbara exist when kokomi and Bailey are just straight upgrades to their four star counter parts
@@oliviaaargh what part of the little girls waste time did you not understand
@@joeltoomer3332 Exactly. That's literally what I mean. There's no reason to pull Kokomi other than freeze or if you want to play Sukokomon I guess, Barbara can do her job well enough in any other team Kokomi's in.
The problem I have with Consecrated Beasts is that they move you during your burst animation and that some attacks, like from sword and claymore users, just phase right through them if you're not specifically aiming for their body. For some reason their heads and tails just have their hitboxes not extended properly. They also like to make you blind by forcing you to play up against a wall so you can't see anything, but this is a problem with the arena's walls more then anything.
If they fixed some of these problems with them, it would not be a problem.
Bennet ia definitely overrated. I see people all the time aesthetic for him on a banner so they can get his C1. Banners in general can be "saved" by including Bennett. There's still about 40% of the player base believing you shouldn't C6 him, because they still trust in that 1.5 mentality. Despite there being so many other options for other characters, and a few specific characters that C6 Bennett would mess up, want those other options anyway.
I definitely agree that optimizing your characters and playing well is satisfying and there's a place for the meta. At the same time, this community has an unhealthy obsession with meta. If the character is not a part of the golden around a dozen Pantheon, they're usually either ignored or actively trashed on.
Like take Dehya. Great design and well-written character. Has a fun and unique kit. But her numbers are terrible so the meta community actively hates her, and many players have left the game because they don't trust Hoyo to not repeat the incident (look into Navia speculation for ex). Think of characters like the non Shogun/Oz Electro characters, quickly dismissed until dendros release. Now they're meta characters are actually loved.
Like, this is a single player gacha game. This isn't Smash Brothers or League of Legends, but those communities are more accepting of their characters. The Genshin playerbase will judge characters harsher than actual competitive game communities where meta truly matters. It's definitely a problem.
Until now... Nothing more than everyone still hates Keqing.
@@VrtielA6300 People at least have a certain line of respect for Keqing because Keqing mains are the head runners for meta testing and guide making. And the common perception was that she was very fun to play, but not inherently good as a unit.
Dehya is the one that's turned into an actual derogative term about whether or not a future released character will be trash. And that's even without the people crying about racist allegations about her development treatment. Heck, even her own mains love to hate on the situation, I wish they acted more like Keqing mains and focused on building up their queen instead of being salty mfs.
As for Dehya... they literally had no reason to not have her E skill and interruption resistance at 100% uptime. Idk, it seems that they just don't want her to be absolutely good at something. As for her burst... the auto targeting can sometimes be crappy on enemies with high hitbox and you can somehow cancel her burst by accident. Her damage is also using much more ATK portion than HP... just why. I hope she will become better in the future. Tighnari is a good standard character example.
@@amandaslough125 It's still hard...! I tried so hard to finding updated Keqing guides in right now. Evenmore, they're blames Keqing for being only just Fischl's driver due to Fischl has new artifact set. I still can't finding about Quickbloom/Hyperbloom Keqing for the others can proving more possibilities for her, but only I saw of Cyno and Alhaitham are everywhere as Keqing's rivals can do Quickbloom/Hyperbloom, but why not Keqing can do too? Evenmore, in Zhongli's Test Run. There's Keqing with his test. And peoples are demand to demoting Keqing too.
The main gameplay problem for me is not being able to switch characters nor sprinting while being next to/between big enemies. It's sooo aggravating to deal with since it just takes away control from the player especially when dealing with concencrated beasts...
With the new region being added; i can now, finish the battle pass, with 3 weeks left in the battlepass!!
AS A FREE TO PLAY PLAYER!
The battle pass needs to be extended to level 60 to match our AR max rank. An to give us more to do an rewards to obtain.
Granted i finish on the monday of the third week, but still, 20 to 19 days is basically 3 weeks.
Thats half of the total time given for any current battle pass running in genshin inpact.
If mohoyo really cares about retaining its playerbase, something needs to be done, asap!
We currently have over 3 weeks left in the battle pass.
A battle pass totoal days alotted to it, is 40 days.
By next monday, ill be at 48 out of 50. An ill hit 50 the next day, tuesday...
Thats litterly half of the total number days of a battle pass..
This is a huge issue in regards to playerbase in general..
People are not gonna play if theres nothing to do.
Nuff said. Piece
Honestly id like if they raised the friendship cap and made it to where at the new max (15 or 20) it'd unlock a special dungeon based on the character and you had to beat it to get one copy of their signiture weapon for free, just so you can really show your dedication for your favorites but obviously that'll never happen cause Gacha game. Also i started in 3.3 and i can say from what I've seen while you can still pull big damage with other teams dendro simply out classes everyone unless you make a team around burning for some reason.
Man, as much as I hate the Consecrated Beasts, I maybe do still prefer them to stuff like "did you bring the right element for this shield" or "did you bring electro for SIMON". They're harder *and* more annoying, but definitely more of something. I think I'd like them a lot more if they didn't *also* feel like a pretty tough DPS check depending on the team you're using - half the time I feel like I have to barely pay attention to their attack patterns to have any hope of doing enough DPS because I have to do the rotation and damage so perfectly.
I think we should get one more piece of permanent combat content. Or just in short, I want HSR's simulated universe in Genshin.
Special resonances that help special compositions
Various buffs that are way more impacful then Abyss blessings
And most importantly, 5 star weapons exclusive to that content
i think having 2 versions of floor 12 and maybe floor 11 each cycle would satisfy many people. so we can have a floor 12 that could run a mono pyro or you could do the other side that tests your interruption resistance with consecrated beasts. having more options is a fun option so you arent stuck to just one team comp or playstyle for 15 whole days. kind of rough but i hope this makes sense.
There was one hard abyss with the triple heralds, but besides that I haven't really thought that the Abyss has gotten progressively harder every rotation. There's ups and downs in difficulty. Other outlier was the Wenut abyss, and maybe the Geo boss doggo abyss for some people, but Noelle alone is able to just carry that boss.
While I agree Wenut is really annoying in the Abyss because of the time limit, for a normal battle this type of enemy is actually kinda fun. I use characters like Klee and Xinyan on him, which deal massive amount of damage in a short period of time, and their cooldown is still ticking while he is underground, so that is good.
Floor 13 endless concept sounds fun. Perhaps they come in waves, and there could be a leaderboard to encourage some competition (thus giving more excitement for top players). Perhaps even little rewards for being in certain percentile brackets.
As someone who wants harder content, but hates damage sponges and element checks, and time-wasters like the Wenut... I adore Wanderer. Try playing him without a shield, you need to know what you're doing. You need to be moving and dodging.
It's such a joy.
I also love aimed-shot bow playstyle, and wish more enemies had clearer weakpoints.
Regarding the harder content take, I feel like I've seen a lot of people asking for enemies doing more damage and also taking more damage, and I kind of agree tbh, especially abyss floor 12 is mostly filled with huge hp bars and no damage whatsoever, It would make dodging more useful and skilled.
But then you have people who complain about the Consecrated Beasts who hit really hard and have resistances increase and the average player base couldn’t handle that.
It will be fun just take out the timer
Shielder + XQ + dodges = unkillable.
@@shizhou5809 XQ already has interuption resistance and damage reduction so shield is not really needed, just add a healer and you're good to go.
They really just need to remove the timer from abyss and all the problem with this games balancing would be solved.
I think a main factor to why abyss is harder is cause they try to scale it with the average players investment which goes up over time. After my first 36* clear in 1.1 which was crazy hard it got easier after every patch for me.
The comments about "Caring about meta is so silly, who cares about full clearing the abyss?"
Why can't people understand that for some people, thinking about meta and team building is fun? That's how so many players enjoy the game and the hostility from the casual side of the audience doesn't make a lot of sense to me. I wonder if they feel pressured to care about meta so end up getting frustrated at people that simply find meta building enjoyable.
In my experience, it's usually exactly as you described. People who just want to play the game often have to deal with the Bad meta players, and well rotten apples or something. I often find myself reluctant to seek help from meta communities due to past experiences of being told to just "not use/do X." If i understand the purpose of meta, it's a tool meant to help player achieve the best they can do. If I, say, want to make my Chongyun cracked, a Bad Meta saying "don't bother, just hyperbloom it" isn't helpful.
Dehya has been a fine example of this. It showed the clear divide between Bad Meta players (constantly dogging on her at every opportunity, and trashing people that try and use her), and Good Meta players (those that put in the work and effort to make Dehya as good as she can be, and help other people make their Dehya's as good as they can be)
Finding meta building enjoyable isn't the problem, the problem is the not insignificant amount of meta players that are self aggrandizing, unhelpful, rude, dismissive, or otherwise unpleasant to interact with
where was i going with this...? uhh this got out of hand i originally only meant to type like one little sentence how did i get here HELP
The thing is a lot of meta players are toxic and crap on anything that is not top tier.
It makes the meta community come off as dickhead nerds to the casuals and thats honestly what a lot of them are.
@@brokencreativity7266 That's a great response and that makes a lot of sense. Thanks for the insight on the other side's feelings.
Great video!! Really appreciate discussions on various genshin-related topics
the main problem i have with genshin overall is that they have a really good and deep combat system but they dont really try to expand upon the combat. the only decent place we have to test our true builds is the abyss nowhere else. different modes other than just kill X within Y gets boring after a while and i would rather have different modes like horde modes to that will test how long you can go, etc.
too much of genshins combat is wasted in exchange for events that do nothing for the combat (the current mekka melee event to start with)
I also love consecrated beasts, because they finally incentivize stagger resistance beyond just comfiness.
I also entirely disagree about Cyno. He’s rather good in aoe witu his E splashes, and can easily circumvent his Multiwave weakness by using thundering fury to mitigate ER needs and Kuki to kill enemies with a driver Nahida.
I think my problem with elemental checks is in the overworked they're annoying to deal with because of how long it takes to switch teams
You suggest adding a tough dungeon with a 5 star weapon as a reward, meanwhile i'd probably clear it for 3 luxurious chests. Just for the heck of it.
Some would even do it just for a normal chest
I'd clear it for a fragile resin
I'd clear it for around 30 crystalflies
I’d clear for 1 wish tbh💀
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My other hot take is that national team is actually NOT beginner friendly bc building your characters to have their bursts ready consistently is super hard and the main reason why my xingqiu is unbuilt and my xiangling rarely leaves the character selection basement. Non-burst reliant teams are much easier for beginners and casual gamers!!!
As an international player I'm jealous of rational's energy
Biggest mistake I keep seeing people made is to recommend new players to use these brust relying characters.
Potentially part of the reason why these characters were in lower tier while Qiqi top tier during 1.0.
This is super true! Using xiangling as my other only pyro choice besides amber back then was a nightmare esp without artifacts, her burst only pops out once in a blue moon lol even now i hate how our viable off field pyro applicator is just her, getting her burst back without raiden is a pain
i like to make my characters as strong as possible but I use who I like which is why most of my meta units arent built yet but razor is triple crowned
Although I am a bit disappointed because it seems like Yoimia is going to put out a LOT more damage than Yanfe, I picked her up on the recent banner and raised her to 81, leveled some talents and put some absolute trash artifacts on her and I could just tell… my heart sank for poor Yanfe, I mean she can output some good damage with just average run of the mill artifacts, just from team buffs I can get her slamming and jamming for over 60k, judging from the increase I got when I actually spent like two months grinding out a couple sets for razor, when I do grind artifacts for her I know she’ll be hitting for over a hundred K. But Yoimia has the advantage here too, I’ve been stuck in the you know what domain for forever getting all the sub DPS units hooked up and I’m not done yet. I want to get a couple more peeps ascended like Nilou and Shenhe and and ahem *Fischl* 😭 I admit it I haven’t built her yet!!!!! Ok I’m so crazy I built Heizou but not her. I’m ashamed. Lol. But I’ve been playing the long game and one day I’m going to have a fuckton of characters built all at once. Once I get over that hump it will be good and I can start being very deliberate, but right now I just pick someone every day to build a little. I’m about a year and a half in and I think I’ve done well considering how far behind I started out as and I made all the beginner mistakes, he’ll it was a while before I even knew the importance of spending your resin I didn’t get how convoluted building characters was… lol I was treating it like a regular rpg. It just felt like I didn’t need to worry about stuff, I had played FFBE but Genshin felt so different it didn’t feel urgent at all in the beginning.
10:00 I totally agree that judging characters based just on their Abyss performance does not make them justice. I am not building my characters for Abyss. Yes, I have built a bunch of my characters specifically to clear Abyss but that's less than third of my characters and I built all characters I have, even those I don't use at all and I do it just because I want them built. Maybe they'll become useful someday, maybe I'll feel like pulling them out and giving them a try, in either case I have them ready. I have built my Hydro Traveler and right after that I switched her back to Dendro. I have built my Lynette although I have zero intent to use her after I level her friendship to 10 unless she'll be needed for her Ousia alignment. And since I want to build whatever characters I get in the game, I need characters that are useful in overworld farming more than characters that are useful in Abyss.
14:00 personally I care about meta in the sense that I am building my characters based on recommendation from theorycrafters. I hate switching artifacts or weapons around so I build every character as well as I could based on some site like KQM and when the time comes to clearing the Abyss I try to make teams using those built characters in their respective roles. And when I use a character in Abyss more often or I need it for there and it's lacking, I may go and farm more and better artifacts for it or get it a better weapon. None of my characters are exceptional but some are decent and if I clear the Abyss with them, I'm happy.
Abbys is harder because we got Dendro. Therefore the floor raised and so did the toughness of the Abbys. You just have to connect the 2 and 2.
edit: OMG LOOK AT US THINKING ALIKE
I think Cyno just needs one TINY change and he would be incredible, and arguably more fun too. KEEP HIS BURST ACTIVE WHILE SWAPPING OUT. Then you just swap out to reapply Nahida's skill between his endseer procs. Your rotations could be clean AF too because you can just keep his burst going, and swap to each of the other three (like Nahida, Xingqiu, and Baizhu) in between each of his endseers.
Man I rlly don't like beasts... Rlly. They're so agressive, they pin you to the wall, make you unable to move. Easily one shot you. Atks are rng. Won't stay frozen. However, my biggest dislike comes from the place of playing on mobile. They move so much (and are so dangerous) that you can't spare a moment to move your finger to move the camera to see them all the time. Half the time I see one and not the other because I don't have time to rotate camera and therefore don't even know what attack the other is doing. It sucks.
Anyways, I sort of complain during every abyss rotation (and then do it anyway) but thats bc I don't want necessarily harder content. I want MORE content
12:15 oh no . Oh hell no
Either they are going to take so long that you're I'll lose your life over it . Or they will take alot of your resin and we already have so little
5 stars are never necessary and you only get them when you like a character more than usual . So it makes sense for them to not be this grindable that if you don't have it's a skill issue
Catch farming flashbacks anyone?
i find it hilarious how mnay people salty about hyperbloom doing insane damage.
my take is that judging people for their builds and playstiles is absolutely disgusting and the worst thing in this community
Keqing still needs to be powerful as everyone...! But there always of everyone denying her potentials.
I want the condensed resin to cap in 100 because if you don't want to grind resin. You can store it.
I'd say it should go as far as possible, we already have crystalflies and having to log in as a restraint, there shouldn't be a cap.
That would be convenient, but at the same time it would give me initiative to just not play the game for months on end, just stockpiling condensed. Maybe 10 is enough.
@@reemm6270 but you have to consider that it'd be fun as fuck to spend it all at once...
plus it doesn't restrict us as much lol
@iochocojokk for some, that might be true. But for me, i like gradually building my characters over time. Spending dozens of condensed to fully build a character in a day or two doesnt seem fun to me
@@reemm6270 Nah, I just mean gambling on artifacts lol, not necessarily spending it on guaranteed upgrades like talents, weapons or levels
I agree with the take that the abyss is overrated and that there should be more attention given to how characters perform in overworld content (Hu Tao is dumpster-tier for this, btw), especially since it feels like the game is balanced around it rather than the Abyss.
Also, to put into perspective how unimportant the Abyss is to Hoyo's overall plans for Genshin, consider that not only is it the only piece of content that is literally isolated from the rest of the game--being on an island in the middle of nowhere--not only does it go against the game's focus on exploration, questing, and puzzle-solving, but that it hasn't received any substantial updates since the game launched beyond a few QoL updates alongside the standard enemy cycling. The card game they added in 3.3 has had more substantial updates (including its own events, as well as the game's only form of PvP) in the few months it's been available than the Abyss has had in 3 whole years. And yet, Abyss remains the primary focus of so many content creators.
Whales: Hoyo tuning this ez abyss for casuals
Casuals: Hoyo tuning the abyss for whales
Me: tbh i just think hoyo is putting enemies (except the new ones they want to introduce) on a wheel and spinning it and some abyss is just a harder roll than others.
i think whale are completely delusional when they say abyss its too "easy", its like buying a bunch of food and asking why you got fatter faster. If they didnt want it to be too "Easy" then dont c6 characters or dont r5 weapons, if you are gonna whale just leave it at c0 and its signature weapon.
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Consecrated beasts were awesome, aggressive enemies that attack more often than once every 5 seconds? Sign me up
Im one of those people who dont like the exploration bit of genshin haha. Is just alot for me and feels like a chore.
But i stayed in genshin because i like the combat system, i wanna see the ending to the story and it is frankly quite an easy game doing dailies and even world quest... so its nice to just turn off my brain and enjoy myself for an hour or two
i find it so funny how before getting other solid DPSs (Ar35-45) I mained Tighnari, and i always used him agaisnt the dendro chicken and he always cleared it until at about AR 50 where i had the thought "Hey, shouldn't this thing be resistant to dendro?
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5:00 I totally disagree with this hot take, the people who wants harder content are not the same people that complains when it gets harder.
the paradox of playing genshin is that 50% of its players are anime/story fans who play for pure enjoyment while 50% are hardcore gamers who are here for the combat system and the challenges. that's the main issue that hinders Genshin policy from taking one path over the other, I also believe it's the same reason that we get asked the same questions in monthly surveys because they want to know which side is consistently still play the game.
I think the solution to it is to add some kind of an end game that is hard but engaging and have something to share with story, characters or lore.
the simulated universe is so brilliant in Star rail and if they manage to add something like it in Genshin it would probably satisfy both sides.
I genuinely think that a lot of people wouldn't even touch abyss if not for primos. Especially since ftp players have so much less income of the currency. It's just not worth 150 per floor (Well, not anymore at least), yet giving up on that means consistently losing almost 4 wishes per cycle, which accumulates. Of course it is not all of the vocal part, but I think there's a good chunk of those who actually hate abyss, yet aren't able to ditch it completely
Hot take: not enough people talk about themed comps
Princess protection program (PPP):
Heizou (cop) Yelan (spy) Fischl (princess) Thoma (bodyguard) -> Soup comp, bit risky if EM focused thoma
Canadian terrorist group (KKK):
Klee (bomber) Aloy (bomber) Kirara (bomber) Kazuha (canadian) -> Some burning + melt action owo
Your channel is the first thing I check when i wake up LOL
U should do a community post and ask for more hot takes for part 2 cuz I certainly got some
Regarding burgeon vs hyperbloom, they're kinda the same in my opinion, burgeon is more AoE whilst hyperbloom is more single target. The only difference being Kuki being waaay more easier to use than Thoma
I don't think there will ever be a point where 5* constellations or 5* weapons are needed to clear abyss. If you follow the meta and invest into your artifacts, there's plenty of teams that can clear modern abyss with a very comfortable margin, and it would take a huge increase in enemy hp, invulnerability time or other annoying gimmicks for that to change. Me think the people who struggle have a mix of skill issue and lack of focused investment. They build weak characters, have bad artifacts, insist on playing off-meta, etc. All problems which individually can be compensated for (IE you can clear as a Xinyan main if you have great artifacts and know how to play), but when too many of them are compounded together, you get the classic "abyss too hard hoyo sucks".
That guy talking about how people only care about the game's meta is exposing the elitist side of the meta spectrum. They're also saying that the more hardcore and arrogant side of the meta will force others through bullying and harassment to follow the game's meta or you're a waste of time and space. You like that character that doesn't synergize with certain units? doesn't do massive damage or one-shot enemies? You like and play 1.0 characters aside from Fischl and Bennet? You play Keqing and Eula? You haven't cleared floors 9-12 quickly with 36 stars? Not a good enough artifact set or weapon for that character and so on? The elistist side of the Genshin community as well as some content creators will be there to slander you for no reason over what you personally like to do that they don't like. I believe that was also their point made in their comment.
Keqing and Eula is my current most demanding right now.
Keqing for Strength
Eula for Existence
Without Dendro, Keqing cannot be good as everyone, yet, those new characters try to drag her down too. Yet, everyone still hates her in term of power.
Everyone are bullying Eula's existence due to no re-run for long in almost of year. Hyperbloom team for Eula is only way to retake her existence since I got her from first debut in long ago.
I think what hoyo really needs to do with invent more challenging end-game content of the combat variety. I have no idea why they don't. maybe they want to keep all eyes JUST on abyss since that's also a banner promotion. who knows. i still think they need to spread out a little more. look at HSR they have 3 types of end game content already and the game just launched. I'm envious.
Cyno is definitely good for bosses and tanky enemies in a single wave if it's multi wave he really struggles.
Don't you mean off-field Nahida struggles against multi wave?
@@simplyheen1150 yeah, and she's the best dendro support for aggravate/quickbloom Cyno, so my point still stands.
@@Tomy_Lightning tbf, in aggravate + multiple wave contents DMC is a very close contender.
I think it's kinda ironic how people who don't play meta, downplay meta because they just wanna preach that playing ur fav characters is what matters when in fact, players who use meta just love optimizing their account over those meta units in the first place.
Like yes i play meta but isn't it just because i love the meta? Why hate us for loving the meta?
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in the other gacha game i played, 'AL' some (5star/ rainbow gears/weapons) can be grinded. so maybe in genshin they could put some 5 stars as farmable.
I know a lot of people disagree with this but i like elemental checks. The most fun enemy for me so far was the one abyss enemy that had a cryo, pyro and hydro shield with half the hp of normal bosses. I much prefer this over dps checks where u need a lot of investment to kill the enemy on time, however if we had no timer i definitely would prefer a boss with a much higher hp and dps instead.
Tell them to add an endless floor to the abyss!! That would be great
4:20 The Breacher Primuses from fontaine do have dendro shields and are going to be on the 4.0 abyss
I like Paimon! There you go!
Best Genshin RUclips channel ever
I think it would be fairly easy for hoyo to disincentivize hyperbloom and other dendro teams. We already had the cringe lectors a lot lately where pyro and cryo shields are bit tough to deal with. Pyro less so because you often bring hydro in dendro teams, but burning is no joke. Cryo shields are the bane of Nilou's existence and it's also a pain for hyperbloom. Even burgeon can struggle unless you are running a Benny+Xiangling variant. I don't want to see hyperbloom nerfed, but having a few more enemies that are challenging to deal with for hyperbloom teams could make the meta more interesting again. I don't think I have not used hyperbloom for any abyss rotation since 3.0 unless maybe I opted for Nilou over hyperbloom one time. I think hoyo should make freeze great again and make hyperbloom less of an auto pick.
People that said "why judging character build based on abyss" are clueless imo. The hardest content in genshin atm is abyss. So, how can we test our build to handle hardest content? yes its abyss. Wanna judge the build in overworld? even worldboss can be defeat with 1-2 characters.
my hot take is Zhongli is not that good in abyss. Yes, zhongli shield is the tankiest and got reduced resistance aura but there always better option. In the abyss we are chasing the time limit where every damage count. So, its better to replace zhongli with some other characters that can provide additional damage and element application. There other stuff like the shield take longer to deploy unlike thoma and diona where its instant. plus thoma helped with pyro application and boost normal attack damage on his c6 while diona can provide heal, cryo application and EM boost on her c6. Then zhongli burst cant be used for bosses which a huge lose.
Edit:
dont get me wrong, i got zhongli since his second rerun. Its fun to use him, but in recent abyss i felt harder to achieve full star with him.
me playing genshin thinking that im in battle with this backround music lmfao
I agree with that Bennett comment so much. Like just whyy, i get that he is "good" but that doesnt mean you cant make more buffers?. Make one for Crit rate, or crit damge, one for max Hp with healing. Im always gona be sad for Mika, if his buff was half as good as bennett,, physical wouldd be insanelyy good
This is how Bennett Brained we seem to be.
We have a CR buffer but you forgot coz you never hear about her, but you'll always hear about that Gap Kids wearing clown... She's called Rosaria.
CD buffers exist sort of with C6 Sara, Gorou and Mika.
And we have C6 Faruzan that does literally everything. RES down, DMG bonus, flat DMG, Crit DMG up, and with Noblesse Oblige, an ATK buff. Give her Elegy, then she can buff EM too.
My personal hot take: The 5* cryo characters are boring in both gameplay and their own story.
I don't know about his story yet, but our upcoming cryo 5 star's playstyle at least looks fun. (Though I do find Ayaka fun unlike Ganyu, but in the story they do come across as bland.)
C1 Shenhe is kinda fun
But then Cryo Archon took everything away from Electro and Dendro
i think when people say that they want harder content it means to make everything hit 50% harder. as this will incentivize people to build defensive supports, a lot of people can clear abyss with no healer or shielder not because they are insane at dodging but because the enemies do so little damage that xingqiu is more than enough
I want more burgeon, Ayato burgeon is hilariously powerful with 4.0 now
9:16 haha that was me 😂
Judging outside of abyss, Dehya is actually great! Speed passive during the day and self healing
guys, i'm AR58 (almost 59) and since i clear 36 stars at ar 54 as a f2p, i'd never had any problem to clean again, and i did every run with reverse melt kaeya (my main). i belive the problem people found on abyss are more relatate to bad acount investiment than the abyss it self.
i know you like hu tao, and shes great, but in just one team. if you focus on versitiles 5* (nahida, yelan, kazuha), you will clean the abyss easily even if you had to put an outmeta 4* as DPS like kaeya. stop pulling only for main DPSs.
I feel like the standard banner gems should be used for weapon banner as well, that way the standard banner gems have more value
throw what u want in the abyys, childe international will destry it tbh, ive been clearing abyss with same meta characters from version 1up
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Rather than overrated, Bennett is over-used. It's almost like players don't know how to use any other units. He is a good unit but it gets boring if the same unit is used over and over again. Same goes for Xingqiu and Kazuha. Use other units. We have over 60 of them
Abyss is a chore and almost everyone can clear it. Having the "bragging rights" of 36 stars in Abyss isn't as great as it was before.
Also, Wanderer is just Xiao who can fly.
ur videos always make my day keep going king
Bennet isn't overrated. Just hoyo make new characters that doesn't benefit from his burst
Just started genshin few months ago...I'm FTP...Gave up on spiral after 5...just getting my 4 man team to 80 and geared...don't have second team so
I have a wanderer team that doesn't use Bennett it instead, it uses Raiden, c6 Xingqiu and Yelan, and I actually don't like Bennett enough to use him in any of my other teams either.
i love your content that i just watch as normal, please do more discussions
Even if they make a dendro immune mob you can just double hydro and kill it with Nahida Yelan Xingqiu Kuki, that team is 100% staying as the best until something else better comes. Also we need more hard content, not just some crazy mobs but other things to do other than abyss
my hot take hyperbloom celling is lower than other team . What i meant is if you build a childe internal team from like day 1 with signature weapon etc etc . International team will out perform hyperbloom team . I think the main appeal to hyperbloom is how high its floor is , with minimal investment you can get shit load of damage. But another eg a highly invested (near perfection) hu tao team will be able to out dps a near perfect hyper bloom team
mainly because of crit and imo aggrevate and spread team are not on the level of something like vape team in high investment
@@hruaiaralte1828first of all whats ur good lvl of investment? Second - keep coping, hyperbloom is so strong that u will never need anything else, also u can f***ing hyperinvest on it with c2 nahida
@spidebot3045 i was just commenting on the og comment saying "that team is 100% as the best"
@@hruaiaralte1828 I dunno, my hyperbloom team easily outpeforms all my other highly invested teams with some of them having near perfect artifacts and their BiS weapons such as Ayaka 5* team, Raiden International with a busted Xiangling, Eula, Xiao Faruzan C6, Ganyu, etc. I don't have Hu Tao or Childe tho
YOU R AMAZING KEEP IT UP
I like consecrated beasts as well. Enemies that hide are just meh, its similar to a boss in pgr that goes far outside the arena and you cannot touch it, it is just bad i hate hidind/going out of reach due to area limitation.
Here's my hot take:
Hoyoverse made Bennet the way he is *intentionally*. He's not a mistake. Bennet warps all the combat around himself and basically single-handedly devalues ATK% rolls on artifacts... and this is by design.
Without Bennet, the optimal artifacts would have more ATK% and ATK% mainstat artifacts would be way better. By existing, Bennet ensures that optimal artifacts revolve around crit stats which are much harder to get.
I guess my biggest issue with "meta" is that one of my favourite things to do in games is to make bad builds or characters work. I won Warhammer tournaments with the worst armies, as an example.
Obviously I see people doing Amber and Qiqi abyss clears, so it's not that it's impossible, but I don't like how dumb I feel spending time trying to build Candace instead of Xingqiu, as an example.
My other hot take, such that it is, is that Nahida is just TOO good and it hurts the other lineup of Dendro characters like Baizhu. Obviously she's an archon, and they should be good, but her particular suite of hyper easy Dendro application and piled up buffs just makes her an auto-add in almost any team at the expense of the other characters in the element.
Bennet is still strong in my opinion but today with dendro it is no longer as necessary as it was in its day. Teams like national and international fought over bennet in his team. today there are many more options with dendro. Little is said that hoyoverse tries to nerf it slightly, with characters with HP and EM even with beasts sometimes carrying a bennet is double-edged.
There is also little talk about the nerf to permafrost and morgana in general in the abyss 11-12 teams that were very popular and good in the first versions.
Genshin hottake: Dendro made lazy players feel like they're strong.
Dendro teams are so easy to build, so much so that my Nahida's rocking a purple circlet, Kokomi has a crit dmg circlet (so she can get a set effect), Yae has 58% CR and 140% Crit dmg, and I used a poorly built Eula on the bottom floor and still beat it with 3 stars. I know players are generally bad at building characters because of the amount of people I see who pull for Hutao then complain that she doesn't do dmg or she's "hard to use".
Edit: I do actually like the Wenut. Its attack patterns are pretty predictable but if you have it on a floor, the first/second chamber should be fast so lower stacked accounts have time to actually deal with it.
Qiqi is not a bad character(at least for overworld). Her constellations are dogpoo but otherwise she's not as bad as people paint her to be
cope, she IS a bad character.
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What does she bring to a team that others don't?